How can I get a copy of the sloping system to compute from 128 to 123?
547186
You can go to www.ncga.org
366105
I always have to use a table. In the column header put your decimal equivalents of binary. 128 64 32 16 8 4 2 1 etc. \n\nTo convert the 107 to binary start at the left of the table. Find the biggest decimal equivalent that can be subtracted from your decimal number. That column gets a 1. Do the subtraction and then work with the result. If the next binary equivalent is larger than the previous result then that column gets a 0 and you move on to the next column. \n\nThese examples look lousy because of text formatting. If you write them out in a table you should understand them better.\n\n\nSo for 107\n\n64      32      16      8      4      2      1\n107-64  43-32   -       11-8   -     3-2     1-1\n1        1      0       1      0       1       1\n     \n\nFor converting binary to decimal do a table with the decimal equivalents at the top.\nPut your binary number in the next row. Then in the next row carry down the decimal equivelent in each column if there is a 1. Add up the row \n\n128  64  32  16  8   4   2   1\n     \n1    0    1   0  0   1    1  0\n\n128+ 0+32+ 0+  0+  4+  2+  0   =   You work this out
1140302
Here is an interactive page that discusses one way to do it:\n\nhttp://dilc.upd.edu.ph/loDeploy/math/math10a.html\n\nFor large numbers, bequalmings technique using logs is an easier way to go.
458677
There's a very explicit algorithm which explains\nhow to handle number, operators (including left\nor right precedence), functions, etc. on the \nWikipedia site for RPN (see reference #1).\n\nMostly, it's very straight-forward.  If it's an operand\n(ie. a number), then push it on the stack.  If it's an\noperator, then pop off as many operands are needed and\nevaluate.\n\nBut do look at the full algorithm for the details.\n\nOh yeah, for a full-blown implementation, see the source\ncode to the Unix "dc" (desk calculator) program.  The\nSolaris source is at reference #2.
155791
Here is a good page describing slope.\n\nhttp://mathforum.org/cgraph/cslope/slope.html
776599
http://www.purplemath.com/modules/fcns2.htm
1121252
slope = m\nperpendicular slope = (-1)/m\n\nslope = (y2-y1)/(x2-x1)\nslope = (2-5)/(4-2)\nslope = -3/2\n\nperpendicular slope = 2/3
923039
email me, calcu_lust@yahoo.com, i'll write out a nice solution.\n\nEdit: Go to my website, and aforementioned nice solution is typed out as a .pdf for you to download, with all the correct symbols and such:\nhttp://geocities.com/calcu_lust/yahooans.pdf
155074
I get the same y=-92/79, x=127/79\n\nI thought this couldn't be right.
809563
Go to http://www.rosecitysoftware.com An download their DU Meter.  \n\nMinddoctor. France
745727
there are easy conversion sites on the web\njust google the conversion you need..\none time i found one that had them all and all you had to do was plug in the number and never change pages!\nso really this is so simple i cant justify giving you the answer, sorry.
1178079
Use a calculator.  It is 10845.25.
429405
go to your graphing calculator and hit the Y= button, then input your problem, it looks like an arch, that goes extremly high.. it starts on -3
247082
Yes because to find slope you need change in y and change in x (or whatever coordinate system you use).\n\nSince you have both two x's and two y's then you're set.\n\nUse this formula: Δy/Δx where Δ stands for "change in" or (y1 - y2)/(x1 - x2)\n\nUsing the coordinates listed:\n(-2 - -2)/(6 - -8)=\n(-2 + 2)/(6 + 8)=\n(0)/(14)\n\nSince '0' divided by anything is zero, your slope is zero.\n\nThis would be a line that is parallel to the x axis 2 units below the axis.
674651
put it in standard form :\n\ny < -1/2x + 3/2 \nand \ny > 2/3x + 2\n\nthen you know the first line passes thru the y axis at 3/2 and the second at 2\n\nthe slopes are -1/2 and 2/3 .... then shade below the line on the first one cuz y is less than .\n\nthen shade above the second line because y is greater than
532516
Look closely at a scorecard, you'll see a number like 70.7, something with a decimal that is somewhere in the neighborhood of the "par" score.  That is called the course rating.\nThere is another number, usually between 110 and 140.  That is called the slope.\n\nTo compute a handicap index you first need to compute a handicap differential (HD) for each of your golf scores.\nThe formula for a HD is\n\n    (Score - rating) * (113/slope)\n\nSo if you scored 90 on a course with a rating of 71.5 and a slope of 125, the HD for that round is\n\n(90 - 71.5) * (113/125) = 16.72\n\nTo compute a handicap index you need your most recent 20 scores. Compute the HD for all 20 scores. Take only the 10 LOWEST HD and average them.  Then multiply the average by 0.96  that is your handicap index.\n\n\nYou can visit GHIN.com for more info.
943079
http://www.arachnoid.com/lutusp/calculator.html