3d accelerator with sis661fx ?
445312
If you can see the monitor, then you know it is running. Any computer newer than 10 years should have 3d acceleration.
719422
Hi ..Within the next five years, the interactive visualization of scientific data on Microsoft DOS /Windows-based personal computers will be a reality. ..Advances in hardware that supports the creation and interactivity of three-dimensional computer graphics at the personal computer level have occurred.. or are under rapid development... Applications programming interfaces already exist.... Versions of visualization toolkits and other high-end computer graphics software for Windows NT have reached the commercial market.\n\nThe development of Internet browsing tools that permit the visual display and exploration of three dimensional data and graphics is also underway. This will allow low-end personal computers, with minimal graphics hardware, to support the exploration of scientific and information visualization. \n\nThis discussion highlights these activities.\n\n3-D Graphics Hardware Advances for Personal Computers: \n\nThere are four major features associated with hardware that support three-dimensional graphics. These are: (a) Z buffering; (b) color interpolation; (c) texture mapping; and (d) rendering of three- dimensional triangles and polygons. For personal computer architectures, the market trend is to package these components into an accelerated VGA chip with video-processing features. This hardware is defined as a video graphics controller. Presently, there are no benchmarks or standard agreements on how to measure performance of PC-based video graphics controller chips\n\n3D Application Programming Interfaces (APIs) for Personal Computers: \n\nApplication programming interfaces (APIs) support the development of software and applications. Three-dimensional graphics (3D) APIs attempt to address: (1) PCs with no graphics hardware; (2) PC graphics hardware with different levels of acceleration; and (3) a broad range of applications and software developer requirements. The three most widely available three- dimensional graphics APIs for personal computers are Direct 3D from Microsoft; QuickDraw 3D RAVE (Rendering Acceleration Virtual Engine) from Apple Computers; and OpenGL from Silicon Graphics. Direct3D is primarily intended for computer games applications and was unveiled in April 1996. QuickDraw 3D RAVE is also intended for the games market on both Power Macintosh and PC platforms. OpenGL is oriented towards high-end computer graphics applications, like scientific and information visualization..\nKind regards!:) ..
242112
You have to try (at least Photoshop) on the 2 systems to see the deffrent.. Mac is powerfull in processing graphics and animation but after the new processors like(AMD 64bit/Intel P4 64bit) there i don't see any big deal from Mac..\nI didn't try it with 3D animations but i think it will the same case.
644017
How about a Van De Graff Accelerator?
1006791
Sorry 2 ask mate, is it same PC with SiS6326 issues.\n\nWhat is operating system, besides some details of pc too - like processor, chipset and whatever details...\n\nThe more details u can give, the better we can answer !
122827
Well i'm not sure specificially but my guess is your looking for some kind of video controller thing?  You might try a search at digikey.com for such a thing.  Also if you wanted the exercise you could use a state machine and some sram to output the correct signals.  An easier way might be to make a high speed DAC device that constantly plays the same pice of sram at a really high frequency then use software to write the correct NTSC signal.  kind of like a really fast sound card.  If you have some old isa video cards see if one has a DIP ramdac, then use a torch to carefully desolder it.    voila, instant analog front end for the project.  some even have a palette ram built right in?\n\nThe best place i've found for datasheets is http://alldatasheet.com/
624884
you will need to open your direct x diagnostics utility...to do this  go to start>run>type  dxdiag....and go to the display tab then were it says enable direct 3d pess that ,underneath it may say agp acceleration ,you need to enable that aswell\n   you must also go to the microsoft website and get the latest direct x 9.0c updates allthough most new games will have them in the game installation\n   the dxdiag utility can also give you info on your diect sound and input devices
19301
simple answer is xfx geforce.\n\nVOTE FOR ME!!
558531
part of 3d rendering program\n\ninstalled 3D Studio Max 6 and along with it came backburner 2.
854515
i would go ATI anytime, but in this case...\nthe 7300 will give anywhere between 50 and 200 % more frames per seconds...
1112334
one the greatest you can find is silicon graphic workstation you can check it in www.sgi.com\nif you want configure your own you can use a doul core prossesor AMD (X2) with a quad sli support motherboard and 4 sli 512MB video card with at least 4-8GB ram , 4*SataII hdd configured as strip raid (from 250GB to 1TB)
434113
most used chipset is the Northbridge NVIDIA nForce4 SLI
1155095
nVIDIA nFORCE i guess is best \n\nhttp://www.slizone.com/object/slizone_nforce.html
246327
http://en.wikipedia.org/wiki/Accelerated_Graphics_Port
447210
swish max uses lot of CPU power\nbut it should not use 100% unless you are rendering something\nwhat is your CPU speed
249130
GenuineIntel x86 Family 6 Model 8 Stepping 10 \n996MHz
652559
try it :\n\nhttp://forums.amd.com/lofiversion/index.php/t50055.html