how to open mp3 file with C++?thank u!!?
449596
If you just want to play it you can use "MultiMedia Control" which mmc.dll built-in windows by default
1160496
Assuming you've PAID to download a music file, you'd do this:\n\n1.  Download a file\n\n2.  When the file is downloaded, right click it and chose "Explore," which will open the folder where the file is.\n\nnow, an MP3 is a FILE, not a player.  Assuming you mean file, you need to download a music file by chosing "music" in the search screen, then search for a song.\n\nIf you have a PLAYER, you need to attach it (usually by USB) and open the folder in My Computer to copy and paste the file you downloaded in to the Player Folder.
352634
yes you can. if you cant plaay  SOUND FILES then you need a codec. mp3s can be played on ANYTHING you need a wma converter or a codec. i have no idea where to get one it pisses me off too..
83254
Have u tried Pro Tools Free ?  I've heard it exports MIDI files, dont know about other formats. hopefully, it'll work with .wav files, which are easily convertible to .mp3
456467
try Windows Media Player menu> Tools> Options> Rip Music> then select mp3 from the Format: list.
1186643
This is Codec of .Ogg, installed it, you can listen .ogg files! ^^\n> http://www.illiminable.com/ogg/
408992
the easiest way to do it, is to connect the mp3 to the computer as normal. open the containing folder for the mp3 and then open the containing folder for all your music. then on the songs you like right click, highlight send to, then click the mp3 drive, depending on which type of usb slot you have it will show up as anything after C:/ in the menu.
624874
get a convertor.\n\nhttp://www.awlmedia.com/acmain.htm\n\nor just type .mp3 at the end but i doubt that works.
290786
Try this\n\n<object classid="LocationOfSong.mp3" type="audio/wav" width="300" height="18">\n<param name="controls" value="smallconsole" valuetype="data">\n<param name="autostart" value="true" valuetype="data">\n<param name="controller" value="true" valuetype="data">\n</object>
332700
You need to set up the player you use for mp3s as the main player, although if you have Itunes player, if thats what you use, it should open automatically\n\nHope this helps.\n\nGood Luck.
420177
First things first.  Turbo C is a DOS based compiler, so you will have to implement a lot of things yourself to get there from here.  For example, the first site has a lot of information on what is represented by the data in the MP3 files and how to interpret one.  You'll also need information to drive the sound card(s) involved.  The second site has a lot of generally usefull links that let you find free programming info and utilities.  \n   If I can presume to suggest, you'd be better off to give Bloodshed Dev-C++ and the MinGW compiler a look.  They may have a decided advantage to let you learn Windows programming and accomplish what you want in a Windows XX environment more easily than you can using a free distro of the venerable but outmoded Turbo C.  It is useful (I'm assuming the version is less than 3) for command line stuff in DOS and will likely run as a console app in Windows some flavor.  But it has a very limited set of free libraries and no help for Win32 API.  I hope this helps you get your feet wet.
436900
Winamp should play this file. There is also a ACT to WAV converter on this page: http://www.success-hk.com/sc_html/coolstuff/3_JP'S%20Multi-MP3%20Player%20JPM-602-128M.htm
108454
#include "ALLOC.H"\n#include "DOS.H"\n#include "CONIO.H"\n#include "STDIO.H"\n\n\nvoid main()\n{\n char *name;\n printf(" Enter the file name...:");\n scanf("%s",name);\nplaywav(name,1.0);\n\n}\n\n\nvoid playwav(char wavefile[14],float delaytime);\nstruct WaveData {\n  unsigned int SoundLength, Frequency;\n  char *Sample;\n};\n\n\nstruct HeaderType {\n  long         RIFF;      //RIFF header\n  char         NI1 [18];  //not important\n\n  unsigned int Channels;  //channels 1 = mono; 2 = stereo\n  long         Frequency; //sample frequency\n  char         NI2 [6];   //not important\n  char         BitRes;    //bit resolution 8/16 bit\n  char         NI3 [12];  //not important\n} Header;\n\n\n\n\n\nstruct WaveData Voice;         //Pointer to wave file\n\n\nunsigned int    Base;          //Sound Blaster base address\n\n\nchar            WaveFile [25]; //File name for the wave file to be played\n\n\n/*************************************************************************\n***\n** Checks to see if a Sound Blaster exists at a given address, returns\n**\n** true if Sound Blaster found, false if not.\n**\n**************************************************************************\n**/\nint ResetDSP(unsigned int Test)\n{\n  //Reset the DSP\n  outportb (Test + 0x6, 1);\n  delay(10);\n  outportb (Test + 0x6, 0);\n  delay(10);\n  //Check if (reset was succesfull\n  if ((inportb(Test + 0xE) & 0x80 == 0x80) && (inportb(Test + 0xA) ==\n0xAA))\n  {\n    //DSP was found\n    Base = Test;\n    return (1);\n  }\n  else\n    //No DSP was found\n    return (0);\n}\n\n\n/*************************************************************************\n***\n** Send a byte to the DSP (Digital Signal Processor) on the Sound Blaster\n**\n**************************************************************************\n**/\nvoid WriteDSP(unsigned char Value)\n{\n  //Wait for the DSP to be ready to accept data\n  while ((inportb(Base + 0xC) & 0x80) == 0x80);\n  //Send byte\n\n  outportb (Base + 0xC, Value);\n}\n\n\n/*************************************************************************\n***\n** Plays a part of the memory\n**\n**************************************************************************\n**/\nvoid PlayBack (struct WaveData *Wave)\n{\n  long          LinearAddress;\n  unsigned int  Page, OffSet;\n  unsigned char TimeConstant;\n\n\n  TimeConstant = (65536 - (256000000 / Wave->Frequency)) >> 8;\n  WriteDSP(0x40);                  //DSP-command 40h - Set sample frequency\n  WriteDSP(TimeConstant);          //Write time constant\n\n\n  //Convert pointer to linear address\n  LinearAddress = FP_SEG (Wave->Sample);\n  LinearAddress = (LinearAddress << 4) + FP_OFF (Wave->Sample);\n  Page = LinearAddress >> 16;      //Calculate page\n  OffSet = LinearAddress & 0xFFFF; //Calculate offset in the page\n  /*\n      Note - this procedure only works with DMA channel 1\n  */\n  outportb (0x0A, 5);              //Mask DMA channel 1\n  outportb (0x0C, 0);              //Clear byte pointer\n  outportb (0x0B, 0x49);           //Set mode\n  /*\n      The mode consists of the following:\n      0x49 = binary 01 00 10 01\n                    |  |  |  |\n                    |  |  |  +- DMA channel 01\n                    |  |  +---- Read operation (the DSP reads from memory)\n                    |  +------- Single cycle mode\n                    +---------- Block mode\n  */\n\n\n  outportb (0x02, OffSet & 0x100); //Write the offset to the DMA controller\n  outportb (0x02, OffSet >> 8);\n\n\n  outportb (0x83, Page);           //Write the page to the DMA controller\n\n\n  outportb (0x03, Wave->SoundLength & 0x100);\n  outportb (0x03, Wave->SoundLength >> 8);\n\n\n  outportb (0x0A, 1);              //Unmask DMA channel\n\n\n\n  WriteDSP(0x14);                  // DSP-command 14h - Single cycle playback\n  WriteDSP(Wave->SoundLength & 0xFF);\n  WriteDSP(Wave->SoundLength
606226
Select \n1. insert\n2. movie&sound\n3. sound from file\n4. choose ur file ( remember just winamp media file only )\n5. they will show to u a msg " HOW DO YOU .......SHOW?" Choose automatically o when clicked.\n6. *now i'm choose automatically* - right click at sound simbol & choose EDIT SOUND OBJECT. & click at box.\n\nIf u want edit your sound more\n1. Click at Slide Show\n2. Select costum animation ( look at there got ur sound file name ) from there u can choose either u want play that song when, how long etc ( just click at right mouse and choose TIMING )\n\nk. Good luck... sorry i'm not so good in english to explain more detail...
243243
If it's an mp3 that just opens with itunes, right click it, go down to properties.  Where it says "opens with:" (yours would have itunes by it), click change... and select windows media player from the list.  If you want to convert it, search on the web for something to convert from m4a to mp3/wma
706943
Plenty of freeware available to convert to mp3 but batch processing such a large number of files may result in errors and/or program crashes - looks like you'll have to set aside some time...\nTry Free WMA MP3 Converter\nhttp://www.download.com/Free-Mp3-Wma-Converter/3000-2140_4-10602212.html?tag=lst-0-1\nSwitch Sound File Converter\nhttp://www.nch.com.au/switch/index.html\nMediamonkey (the lame encoder is free for 30 days; you can install a free lame encoder)\nhttp://www.mediamonkey.com/product.htm
893874
I belive you are trying to say convert .wma (windows media audio) to mp3. If so http://www.blazemp.com/convert_wma_to_mp3.htm << theres a program to do so. Hope that helps