C++ Code to Implement an Abstract Interface ?
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There is no such thing as an Abstract Interface.\n\nInterfaces are not supported with (ISO) C++. You should use an abstract class with only virtual methods.\n\nA .tlb file is (I'm guessing) a Type Library. These are used with COM/ActiveX controls. \n\nType of Visual Studio project: .... a C++ project I guess\n\nIf you are using managed C++, you can just add a reference to the COM object, which should add a RCW you can use (a wrapper around the object referenced). This will do most housekeeping for COM/ActiveX objects for you.
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Yes Virtual methods in C++ can have implementations.
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Try to download the free Visual C# Express 2005 from Microsoft and also check the online documentation of MSDN. \n\nThese are the excerpt from the documentation:\n\n"C# Language\nC# syntax is highly expressive, yet with less than 90 keywords, it is also simple and easy to learn. The curly-brace syntax of C# will be instantly recognizable to anyone familiar with C, C++ or Java. Developers who know any of these languages are typically able to begin working productively in C# within a very short time. C# syntax simplifies many of the complexities of C++ while providing powerful features such as nullable value types, enumerations, delegates, anonymous methods and direct memory access, which are not found in Java. C# also supports generic methods and types, which provide increased type safety and performance, and iterators, which enable implementers of collection classes to define custom iteration behaviors that are simple to use by client code.\n\nAs an object-oriented language, C# supports the concepts of encapsulation, inheritance and polymorphism. All variables and methods, including the Main method, the application's entry point, are encapsulated within class definitions. A class may inherit directly from one parent class, but it may implement any number of interfaces. Methods that override virtual methods in a parent class require the override keyword as a way to avoid accidental redefinition. In C#, a struct is like a lightweight class; it is a stack-allocated type that can implement interfaces but does not support inheritance.\n\nIn addition to these basic object-oriented principles, C# facilitates the development of software components through several innovative language constructs, including:\n\nEncapsulated method signatures called delegates, which enable type-safe event notifications.\n\nProperties, which serve as accessors for private member variables. \n\nAttributes, which provide declarative metadata about types at run time. \n\nInline XML documentation comments.\n\nIf you need to interact with other Windows software such as COM objects or native Win32 DLLs, you can do this in C# through a process called "Interop." "
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Try the paper "A Generic Virus Scanner in C++" by Spafford and Kumar.(link below)\n\nIt was written in 1992 but gives the layout of an antivirus scanner.  Theory and source code.\n\nSecond, try an open source antivirus scanner: ClamAV. More current and the source code is available.  It is field tested against real Windows mass-mailing worms. ClamAV also shows how one might handle updating virus detections.
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Have your seen the "Game Programming Beginners Guide" http://www.gamedev.net/reference/programming/features/davegpg/\nI not used this class library, but you should look for a \ngame class library. \nTheatrix: A C++ Game Class Library\nhttp://www.ddj.com/184409695
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I think you are asking in C++. \nYes you can do it. \n\nlet the structure be like this\nstruct base{\n int x;\n};\nHere I want to add the member x is a public this is the difference between class and structure. \n\nConsider the following code segment. \n#include <iostream>\nstruct base{\n        int i;\n};\nstruct inhe : base{\n        int j;\n};\n\nmain(){\n        inhe ob;\n        ob.i=10;\n        ob.j=12;\n        cout<<ob.i<<endl;\n        cout<<ob.j<<endl;\n        return 0;\n}\nOutput :\n10\n12
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go to http://www.javaalmanac.com/. You will get some examples in java
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For C# and C++ Here you can find:
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u have to ponit it or use\n\nthese are the 2 way's:\n\n#include <iostream>\nusing namespcae std;\nint main()\n{\nint num[8];\nint index;\n\nnum[0] = 42;\nnum[1] = 2001;\nnum[2] = 7;\nnum[3] = 180;\nnum[4] = 99;\nnum[5] = 1993;\n\nfor(index = 0; index <= 5; index++)\n{\nstd::cout<< index[num] << endl;\n}\n system("pause");\nreturn 0;\n}\n\nor\n\n#include <iostream>\n#define MAX 20\nusing namespcae std;\n\nint main()\n{\n\nint a[MAX] = {23,43,4,5,34,343,12,14};\nint b;\n\ncout.setf(ios::right);\n\nfor(b = 0; b < MAX; b++){\n\ncout << endl << endl;\n\ncout << "The Elemnt in ";\n\ncout.width(2);\n\ncout << (b +1) << " is ";\n\ncout.width(2);\n\nstd::cout << b[a];\n}\nreturn 0;\n}
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Use a visual C++ compiler to compile the code . you will need to modify some of your code too..
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An abstract class can have instance methods that implement a default behavior. An Interface can only declare constants and instance methods, but cannot implement default behavior and all methods are implicitly abstract. An interface has all public members and no implementation. An abstract class is a class which may have the usual flavors of class members (private, protected, etc.), but has some abstract methods.
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Some tutorials I found are:\nhttp://cplusplus.com/doc/tutorial/ , \nhttp://www.zeuscmd.com/tutorials/cplusplus/index.php -- also has source code written specifically for Dev-C++ , \nand http://www.cprogramming.com/tutorial.html#c++tutorial\n\n\nHere is a program that prints out "Hello World":\n\n#include <iostream>\nusing namespace std;\n\nint main()\n{\ncout << "Hello World" << endl;\n\nsystem("pause");\nreturn 0;\n}\n\n\nAlso, http://koders.com/ is a source code search engine that you can use.
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Briefly, there are Anonymous Methods, Iterators, Partial Classes, and Generics. I think Generics is the best new feature in C# 2.0 because it gives you more flexibility (like templates in C++) and it's a lot easier to share the same code for many different tasks.
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Obviously, the g++ front end is available, but that\ndoesn't strike me as being particularly easy to integrate\ninto another application.\n\nAt reference #1 (below), there's an extension called\nGCC-XML which parses C++ and produces parse trees in XML\nformat (which would be *much* easier for your application\nto process).  Maybe that's a closer fit.
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Here you go\nhttp://www.thefreecountry.com/compilers/cpp.shtml\n///
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I use "C++ How to Program" by Deitel & Deitel.\nIt's really good
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There are many, but if I had to pick one, it's the support for generics. That's much like C++ templates (classes or methods that you can customize what types they work with -and other parameters- the moment you need to use them), only they get compiled into intermediate language only once.