How is the RPI calculated?
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Ratings Percentage Index is a rating system where NCAA basketball teams are ranked. This system has been in use since 1981 to aid in selecting and seeding of the teams appearing in the 65-team men's playoffs (see also, March Madness). It has also been used to aid in the selection and seeding process for the 64-team women's tournament since its inception in 1982. The weights are 25% winning percentage, 50% Strength of Schedule, and 25% opponent Strength of Schedule. The heavy emphasis upon strength of schedule is seen, by many, to give an unfair advantage to major conferences, which are allowed to fill several slots where smaller conferences may only get one slot. For the first time in 2006, the NCAA decided to release their RPI calculations weekly starting in February, and independent sources, such as ESPN or CNN/SI, also publish their own calculations which are often updated more frequently.\n\nThe RPI was updated in 2004 to account for differences in home and away games. A home win now counts as 0.6 wins, while a road win counts as 1.4 wins, while a home loss counts as 1.4 losses, while a road loss counts as 0.6 losses.
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Circumference = 2*PI * r\n\nTherfore : Circumference / r = 2 * PI \n\nPI is nominally equal to 3.14
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By definition, pi is the ratio of the circumference of a circle to its diameter. Pi is always the same number, no matter which circle you use to compute it. \nFor the sake of usefulness people often need to approximate pi. For many purposes you can use 3.14159, which is really pretty good, but if you want a better approximation you can use a computer to get it. Here's pi to many more digits: 3.14159265358979323846.
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this is exactly the same as a previous question asked about an hour ago. Look back on the open questios, your answer is there\n\nh = 100/pi*r^2\n\nh=7.96
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pi*r^2*h=10000\n\nh = 10000/(pi*r^2)\n\na = 2*pi*r*h + 2*pi*r^2\n\na= 2pi(r^2 + 10000r/(pi*r^2))\n\nda/dr = 0  for max or min\n\nda/dr = 2pi(2r - 10000/(pir^2)) = 0\n\nr = 11.67\n\nh = 23.35
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I get 8/pi as well.\ndivide up into cylinders each element 2pixsin(pix/2)dx integrate by parts gives:\n(-4cos(pix/2))+((8/pi)sin(pix/2))evaluated at 1 and zero.\nonly nonzero term is rhs at 1 which gives 8/pi.
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IST is +0530 therefore it will be \n\nFri, 12 May 2006 18:52:17 +0530
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You can refer to this blog to calculate comparative metrics : \n\nhttp://ns-2.blogspot.com/2006/03/how-to-calculate-comparative-metrics.html\n\nGood luck!
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You would need to perform the calculations yourself.  But, here is a useful website that will help you understand the inputs you need for making those calculations:\nhttp://pages.stern.nyu.edu/~adamodar/
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3.14159265358979 is as far as I have it memorized.  Yes, I'm a geek.  So your answer is 3.141592653589.\n\nSee?  Easy as pi!
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http://webbook.nist.gov/cgi/cbook.cgi?ID=C13463677&Units=SI&Type=IR-SPEC&Index=1#IR-SPEC
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Wikipedia says 'billions of decimal places'. I think there are computers continuing to calculate it at the moment so the answer is different now than it will be in 15 minutes when you need it!\n\nhttp://www.angio.net/pi/piquery has 200 million. Enough for now?
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and the formula is:\n\ndB = k I dl sin theta / r^2\n\nwhere k = mu0/4pi
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Area = pi times r squared\n\nDivide 199 by pi, this will be r^2\n\nDo the square root of this to get r\n\nThen double it to get d\n\nIf you use the pi button for pi, it is 15.917747 ft
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Area = Pi x R squared\nArea = Pi x (x - 6) squared\nArea = Pi x (x^2 - 12x + 36)\nArea = Pix^2 -Pi12x + Pi36\nArea = 3.14x^2 - 37.68x + 113.04\n\n(Using the approximation 3.14 for Pi)\n\nOf course, it has been a while and I'm a little rusty...
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5x + 20\n645\n0\n.0016\n-30Pi\n(2Pi^2-1)/pi\n508+70y+5x\n36500000000\n7.6*10^13\n6*10^-23
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A = P + Prt\n\n==> P(1 + rt)\n\n==> P = A/(1 + rt)\n\n<done>