Should "Wheel of Fortune" copy "Jeopardy's" rule and let the contestant play till they lose? Ken Jennings II?
79236
Actually, they should cancel both shows and have an hour of Green Acre reruns........................
806077
yes they do BUT they have to pay the taxes on their "winnings" as in every game show winner case.
288370
yes and no   it is illegal to gamble over the internet in the united states.  lets use minnesota as an example...for amaximum prize of $200.00 per day a bar restraunt coffee shop or private home can host a contest.  you can charge for it but it becomes illegal if the "house takes a cut"  if however you do not live in the united states and your country of origin has a free trade agreement with the united states no problem
989432
Wheel of Fortune debuted on January 6, 1975, on NBC. Chuck Woolery was the show's original host, and Susan Stafford was the original hostess.\n\nIt the second longest-running game show in American television history (behind The Price Is Right)Chuck Woolery left Wheel on December 25, 1981, after a salary dispute with Griffin. Three days later, Pat Sajak replaced him. Susan Stafford left a year later to pursue volunteer work. She was replaced by Vanna White. \n\nPat Sajak left the daytime show on January 9, 1989, to do a nighttime talk show for CBS that would fail after one year. Former football player Rolf Benirschke hosted the daytime show until NBC dropped it on June 30, 1989; Bob Goen became its host when it moved to CBS on July 17 of that year.The daytime show moved back to NBC on January 14, 1991, and was canceled for good on September 20 of that year.\n\nA nighttime version of Wheel, which is syndicated to stations around the country, debuted on September 19, 1983. This version still airs today, and after two decades the show continues to have the highest Nielsen Ratings of any syndicated program. Pat Sajak and Vanna White have hosted the nighttime version since its debut. The original theme song from 1983-1989 is called "Changing Keys" by Merv Griffin. All others are alterations of this theme from 1989-92, 1992-94, 1994-97, 1997-2000, and a somewhat new variation from 2000-present.
1144660
Depends on if their is a fellow by the name of Donald playing.
589152
because smart people are punctual. They're not late for Jeopardy! Wheel of Fortune watchers make it half-way through Jeopardy! and miss every question, but are still satisfied to correctly guess there is a 'T' in the puzzle.
2025
Well, if I am playing with friends I would beat the tar out of my buddy who ever-so-kindly parked his cart on my ball.\n\nIn all seriousness though, I believe that falls under rule 13 of the Rules of Golf: Ball Played as it Lies. However, because the cart is a movable obstruction the cart should be moved and played where it lies. However, if the cart were to become inoperable then the player would be due relief.
959274
If you response you 'll be asked to deposit some money in order to claim the prize. You wind up a loser instead of a winner. It's not from Yahoo.
259807
if you play by the rules, you can play the game...
467576
Compulsive gamblers think they might win the NEXT one, and win really big!  They'd be so mad at themselves if they quit right before the big one.  So they keep hoping.  That's why it's called a compulsion.  They can't stop.  (Well, they can, but it's difficult.)
1041423
wheel of fortune.  they have several international versions
775231
never heard of it but here are the official rules though people play different versions of it\n\nThere are many versions of the game, but the basic rules tend to be fairly consistent. Rule variations typically involve limiting how many times a single gift can be stolen throughout the game or during a particular turn, and/or limiting how many steals can happen during a turn. Other variations include the suggested monetary value of the gifts, as well as a suggested theme for the gifts.\nWhat follows is the most common variant of the rules:\nThe gifts\nThe party's gift theme can be anything you want, and should be determined beforehand. \nThe value of the gifts to be purchased should also be determined beforehand. \nThe gift should be wrapped or sealed in a gift bag before arriving to the party. If a gift bag is used, the gift should be wrapped inside if possible. This ensures each player has something to unwrap or open. \nGift cards/certificates are not acceptable. \nAs guests arrive to the party, the gifts should be placed in an area where few people can see who brought which gift. All efforts should be made to hide who brought which gift. \nWhite Elephant Rules\nItems needed\nEach participant will provide a wrapped gift..... 'value not to exceed $25.00.' \nUpon arriving to the party, you will place your gift in the designated gift area. \nYou will draw a slip of paper with a number on it, to determine your position in the turn-taking order when the game gets started. \nHow to Play\nOn the first turn, the guest with paper slip #1 chooses a gift, opens it, and sits it out for everyone to see. \nOn the second turn, the guest with paper slip #2 gets the choice of "stealing" #1’s gift or choosing a new gift. If #2 steals #1's gift, then #1 must choose and open a new gift. \nOn the third turn, the guest with paper slip #3 gets the choice of "stealing" either #1’s or #2’s gifts, or choosing another gift and opening it. \nTurns continue\nThe turns proceed until all gifts are chosen and opened. If your gift is stolen you must open a new gift. \nA gift is considered "dead" once it has been stolen 6 times. \n"Owners" of "live" gifts must keep them visible.\n\nalso under source is a link to a very detailed source of the game as well as the different names used for it have fun
1155072
I don't know...Thanks for the two points!\n\n\n\nLOL, Seriously if they are treating this as a game, and trying to get points, wouldn't you think the highest percentage of "Best Answers"  would take the prize?  As if there was one?  I've never understood those people, but then again, I don't understand 90% of the people here...guess that's what keeps me coming back for more!
950657
I watched a special on big lottery winners recently, and YES you can win too much money.. I think it depends on a personality type, but when you start putting solid gold statues by your pool?  Seems a bit over the top!
1094152
Ever since the game show scandal of the fifties, all game shows are heavily regulated and as such cannnot give answers, fake winners, or otherwise tamper in any way how the results come about.  You will see this disclaimer in the final credits.  As long as you meet the requirements, they have to pay you what you win, otherwise risk fines by the FCC for the network or company that produces the game show.
698606
Hmm, interesting question, actually, and a practical application of math.  Hey, all you folks who ask what this stuff is good for, here is a real-life situation where you can use it!\n\nGetting to the problem.  Obviously, the contestant to go last spins again if his score is lower than the best score.  If tied, there is a spin-off where his winning chance is 50%; so, if there is a tie, he should respin if he has 45 or less (giving him at least 11 out of 20 good numbers), not spin if he has 55 or more (giving him at most 9 out of 20 good numbers - better to go to the spin-off, where he has a 50% chance), while 50 is a "push".   \n\nNow, for the contestant to go 2nd to last: First, let's assume the first player busts (of course, the second player respins if his score is lower than the first player), which essentially makes this a two-player game.  Based on what number the second player stops on, this is the winnning percentage I calculate for the last player:\n\n100 - 4.875%\n95 - 14.375%\n90 - 23.375%\n85 - 31.875%\n80 - 39.875%\n75 - 47.375%\n70 - 54.375%\n65 - 60.875%  \n60 - 66.875%\n55 - 72.375%\n50 - 77.375%\n\nSo, you may think the second player should respin whenever his odds are under 50%, but that is actually incorrect.  For example, if the second player has 70, giving him a 45.625% chance of winning, respinning would give him a 70% chance of going bust - he is better off stopping with the 45.625% chance.  To determine whether or not respinning improves the second player's chances, a second calculation is needed that considers each of the 20 scores after the second spin - some of them bust the player but the others improve his chance of winning.  Based on that, here is a new table, giving the last player's chance of winning if the second player respins with the score given:   \n\n95 - 95.24375%\n90 - 90.9625%\n85 - 87.13125%\n80 - 83.725%\n75 - 80.71875%\n70 - 78.0875%\n65 - 75.80625%  \n60 - 73.85%\n55 - 72.19375%\n50 - 70.3125%\n45 - 69.68125%\n\nSo, comparing the two tables, the critical points are 55 and 60.  If the second player has 60, he should stop - the last player's chance of winning improves if the second player spins.  At 55, however, the second player should spin, improving his odds by about 0.2%.\n\n\nMoving on to the three player game... now it gets really messy.  The player to go first needs a score that can beat the other two players.  Does he stop on 55 again, hoping the other two players both bust?  He'll need a better score than that to have a 50% chance of winning, but, as was noted in the two-player analysis, stopping with a 30% chance can be better than making a second spin.  As for how to do a complete analysis, uh, beats me.  This may require a computer to do all the math.\n\n* * * * * *\n\nThinking about the three-player game, maybe it isn't as messy as I initially thought - the only additional consideration for the first player, as opposed to the second player, is that either player will stop if the first player's score is beaten.  This can be calculated from the first table.  For this table, listed is the chance of the first player losing (i.e. either player beats him) if he stands on the score given:\n\n100 - 9.51% \n95 - 26.68%\n90 - 41.29%\n85 - 53.59%\n80 - 63.85%\n75 - 72.31%\n70 - 79.18%\n65 - 84.69%\n\nSimilar to the two-player game, I can now calculate the odds if the first player decides to respin.  Since I’m getting a little tired crunching these numbers, for this last table I’ll only list the critical ones:\n\n70 - 83.4%\n65 - 82.3%\n\nIn other words, the first contestant should respin on 65, stop on 70.\n\nIn conclusion, I think the optimum strategies are.....\n\nFirst player: spin on 65, stop on 70\n\nSecond player: spin on 55, stop on 60 (assuming his score at least matches the first player)
1037768
play a game of odds and ends with him, and make sure he loses in the end.