How to build a world class animation studio?
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I think that this issue needs to be addressed the way that any up-and-coming filmmaker would approach things.\n\nStarting any sort of "world class" production facility is a big step. You don't mention whether you are interested in computer animation or old-fashioned cels. I'll assume that you use a computer.\n\nI'd say that it would behoove you to get a decent machine with enough storage and memory that most of your time is not spent waiting for images to render. Now you have to make a very good short film. Average won't cut it. It has to be great. Great characters, great story, and it has to look amazing.\n\nWhen you're done with that, start submitting it to festivals. I'm not sure which of the big ones accept animated shorts, but check out Telluride, Sundance, New York, and LA. There are plenty of smaller fests that would probably be very happy to have a great animated short too. Don't forget Spike & Mike's Animation Festival here in NYC.\n\nOnce you get your first effort out there, if it is well received, people will line up to help you make your second and third films. \n\nI think that this is a more realistic approach than taking out a loan and building a $30 million production facility, especially when the competition offered by Pixar and Dreamworks is so high.\n\nI do honestly believe that if you get your stuff out there and get noticed that the pieces will start to fall into place.\n\nI wish you the best of luck.
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Disney's animation college in LA is key. \n\nActually, LA is the best place to teach comics and animation.\n\nDefinatly start there.
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Cogswell has a great reputation in 3D animation. I know some graduates who got jobs doing work for Oddworld.\n\nThis is in the US in California near San Jose.
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learn HTML, CSS and javascript.\nread the w3c compliancy rules http://w3.org\nand have lots of patience for multiple browsers
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www.animationfactory.com\nwww.animations.com\nwww.gifanimations.com\nbestanimations.com
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just what you need(with many nice frames)\nenjoy it\nhttp://www.frameshow.com/
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(First off, I'd like to say that the answers prior to mine have been painfully funny; sweet, folks)\n\nSimply speaking, your start has already begun: you've initiated interest in anime from a creative standpoint, which sets you apart from the typical fan.\n\nHow to CONTINUE, on the otherhand, is an entirely different matter.\n\nUnlike a couple of the previous respondants (although I respect their point), I don't share the belief that anime exclusively has to be a produced in Japan, just as delicious Japanese cuisine is available where I live, in the United States. The properties of anime have more to do witn character design, narrative techniques and storytelling tools.\n\nHowever, one important aspect that can not be avoided is that anime is ANIMATED (featuring motion and sound), so you'll need some tools to make that happen (otherwise, just some still pics in the anime style would be MANGA). All of the tools I'll describe are free of cost and use (and, assuming you have a computer, as you posted this query):\n\n1. MS Paint or Mac Paint - primative drawing software apps that usually come free with a personal computer.\n\n2. Windows Movie Maker (tm) or iMovie (tm) - if not pre-installed, these can be downloaded from their respective sites.\n\n3. About 3 weeks of time.\n\nOkay, next step: make movie (I'm skipping a detailed description of this part because I don't know your abilities/talent or how much you've developed an idea).\n\nGood!\n\nFinally: Publish movie. To get a television distribution would be particularly tough for someone without experience or contacts, but you could always submit your creation for potential acceptance, etc. to some online venue such as www.ifilm.com or channel01.com (please consult respective sites for submission guidelines).\n\n[An online venue is not to be scoffed; such was the humble beginnings of the extremely successful "South Park" series.]\n\nAnd then POOF! You've just officially started an anime series with "no experience" whatsoever, but by then you will have gained experience with several (admittedly, sub-industry standard) tools, strengthened your creativity and possibly opened up vocational opportunities for yourself and others. \n\nGood luck
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well friend try goggle images & type animation\nif u want more detail then type what type of animation di u want for ex-toons funny serious actors etc....
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For 3D Animation:\n* Blender ( http://www.blender3d.org/ ) - a little difficult to master, but the best\n* Art of Illusion ( http://www.artofillusion.org/ )\n* Clay3D ( http://www.clay3d.org/wiki/Main_Page )\n\nFor 2D Animation\n* KToon ( http://ktoon.toonka.com/ currently available only for Linux and other Unix-like systems)\n\nUIRA ( http://www.uira.org/ ) is a project to create an open-source alternative to Macromedia Flash -- the version available is 0.0.1 beta and is not suitable for doing anything serious. But in future, it might be the best one.
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the ones i have seen are just bits of the anime cut together with a soundtrack.  is this what you mean or do you wan to make the animation yourself.  if it is the first then windows moviemaker will do it as will a hundred other programmes.  you will need to source the origional animation first though.  if you want to do it from scratch then you will need a lot of money and years of practice
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Macromedia Falsh 8 <-- the most powerfull tool to do 2D animations.\n\nMacromedia Director\n\nYou can download it for free for 30 days at:\n\nhttp://www.adobe.com/
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I suppose you mean what careers??? when you say scope. It is a very competitive field to get a job in. Animation is done in advertising, entertainment, games, architecture, engineering and others. There are specialties such as those that are good at making a 3D mesh models, those that are good at make up a scene, etc.\n\nAs far as books, pick your software. A lot of software packages that animate have come and gone. 3DS Max hangs around because it is the cousin to AutoCAD. The company recently bought out Maya.\n\n3D software has buttons inside of buttons. It has menus inside of menus. You have to have a lot of experience or one can lose a whole lot of work.\n\nFinally, what we're seeing is the infancy of animation software. It keeps getting easier to use, more powerful, more commonplace and cheaper. Only recently has computer hardware become cheap enough that special computers are not needed.
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You can use products like Autocad. It builds floor plans pretty well. But thats for advanced people.\n\nBBut you can download a free tool called SmartDraw. VERY NICE... \n\nTake a look at it, the free link is below
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Try with LiveSwif 2.2, it's free and you can design your own animations in the way you would do it with Macromedia
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There are so many choices for this, and I am obsessed with graphic making. \n\nThere are Adobe Photoshop, Paint Shop Pro, Adobe ImageReady,  PhotoImpact Pro... and for animation etc. Windows Movie Maker, Animation Shop, Adobe Premiere.\n\nAlso don't forget Macromedia. They have programs to do different things like Dreamweaver (for help with designing web pages), and others like Flash and Fireworks.
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i've been using autodesk's 3Dstudio Max for almost 5 years now and i've been more than satisfied with my models and the ease of doing them. I had my own zero ( from megaman ) model. but none else from the series. \n\nfrom modelling, rendering, rigging to animation and production. you've got all of that in one smooth package. and better yet if you get the version 8 ( which i am currently using ). that's hell cool. you'll be making garments/ clothing and hair in no time at all.
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Fortunately you have TONS of options.  Unfortunately you have TONS of options.\n\nIf you're looking to do professional game development, learn C/C++, OpenGL, and DirectX.  There are hundreds of websites dedicated to game development that can help get you started, but my recommendation is to start with a good book that takes you through the steps with a sample game.  Most bookstores have entire sections dedicated to game development.\n\nIf you're not concenred about "professional" development and just want to try making some games quickly and easily, there are several good pre-fab tools to do so including:\n\nJamagic and Multimedia Fusion (http://www.clickteam.com),\nDarkBasic (http://www.thegamecreators.com),\nBlitzBasic (http://www.blitzbasic.com),\nTorque (http://www.garagegames.com)\n\nAll of these have an associated cost to license the software, but provide engines that handle all of the rendering, sound, and environmental complexities for you.  For the most part, you simply come up with an idea, piece it together, and add some script logic.  They're also a good springboard into more advanced topics since you get a feel for what it takes to work within a game development framework which is what most modern games are developed around.\n\nGood luck!