What does "Class of __" mean?
94541
The year they graduated. Like class of 2002 graduated in 2002.
732654
From your code, it looks like you intend Beta to be an inner class.  So, take the bracke that is above the line \n\nclass Beta\n\nand move it to the bottom of your file.  This makes Beta an inner class, allowing it to refer to data members of Alpha.\n\nOf course, if this isn't what you want, you'll have to pass alphaString either to Beta.subroutine(), or to the constructor for Beta, setting betaString equal to alphaString.
161388
The idea is to equate a "programming object" to a "real world object."  Using a very simple and probably useless example (don't know how to indent here, code looks a little screwy):\n\nclass apple :\n  color = 'red'\n  def get_color(self) :\n    return self.color\n\nSo you could create an apple object & get its color:\n\na = apple()\nprint a.get_color()\n\nSlightly more useful might be a Person object for an address book, for instance:\n\nclass Person :\n  def get_address(self):\n     ...\n  def get_phone_number(self):\n     ...\n  def get_name(self) :\n     ...\n  def get_age(self) :\n     ...\n\n#blah blah blah\n\nSo, Object Oriented programming is mostly just a way to organize your program so classes (i.e. objects) resemble real objects.  This is very handy for keeping code maintainable.\n\nThere are more advanced Object oriented concepts, such as polymorphism and inheritance, but it's easier you to google them than for me write out examples :)
752222
its a very long, arduous class that really is very little fun.  skip class today.\n\n**edit**\n\nsee the rest of the comments?  i told you...
225155
When you declare a object in c++ a constructor(a member function)  is called.\nA C++ class can can have more than one constructor if they \nare not all the same(they must have different parameters)\nWhat constructor is called depends on how you declare the object:\nMyClass x;//Default constructor\nMyClass y(10,50);//A contructor with 2 parameters\n\nHere is how is declare the 2 constructors:\nclass MyClass\n{\npublic:\nMyClass (){}\nMyClass(BYTE a,BYTE b){}\n};
595133
A class is a data type that encapsulates data and operations on data in a single unit. Before object-oriented programming, data and operations (functions) were treated as separate elements. An object is an instance of a class. That is, it is a value whose type is a class. The term object is often used more loosely in this documentation and where the distinction between a class and an instance of the class is not important, the term "object" may also refer to a class.\n\nYou can begin to understand objects if you understand Pascal records or structures in C. Records are made of up fields that contain data, where each field has its own type. Records make it easy to refer to a collection of varied data elements.\n\nObjects are also collections of data elements. But objects--unlike records--contain procedures and functions that operate on their data. These procedures and functions are called methods.\n\nAn object's data elements are accessed through properties. The properties of many Delphi objects have values that you can change at design time without writing code. If you want a property value to change at runtime, you need to write only a small amount of code. \n\nThe combination of data and functionality in a single unit is called encapsulation. In addition to encapsulation, object-oriented programming is characterized by inheritance and polymorphism. Inheritance means that objects derive functionality from other objects (called ancestors); objects can modify their inherited behavior. Polymorphism means that different objects derived from the same ancestor support the same method and property interfaces, which often can be called interchangeably.
1163478
For a simple answer it will be the following:\n<APPLET CODE=AppletSubclass.class WIDTH=anInt HEIGHT=anInt>\n</APPLET>\n\nwhere your code is the class of that applet. Take a look at the website below for full description of how to use make applets.\n\nFor your information the tags are standard for any scripting language, it will just be interpretted as html.
929908
The class is about the same thing.  They teach the written so that you know where different stuff belongs and the theory behind it.  On the computer you are just inputing information that is given you.  When you look at the return that you just input in the program you are checking that everything is where it goes and that you did not input something on the wrong screen of the program.  You will know that if you have taking the written course or you know how to do tax returns by hand( pen and paper).
933539
What do you mean by java class?
29500
I think c is true becuse a varible name can not contain any thing other than lettera and digit if you add _ in letters.\nBut a class may not have constructor when default constructor will be used.
871160
Class\n\nfrom most to least,\nKingdom\nPhylum\nClass\nOrder\nFamily\nGenus\nSpecies
415199
A function, or algorithm, or subprocedure, or method if your talking about Object Oriented Programming. There are a lot of different names for it, but it's basically the same thing.
432286
http://sound.westhost.com/class-a.htm
616797
class ChildClass : public BaseClass\n{\n  // Class definition here\n};\nYes the constructor or any other function can be defined outside, as long as it was originally prototyped in the class definition:\n\nChildClass::ChildClass()\n{\n  // Function definition here\n}
1075666
"this" is a reference to the current class or object. It's frequently used in that way:\n\nclass Foo {\n    int x;\n\n    void setX(int x) {\n          this.x = x;\n    }\n}\n\nThis way you can access the field x though it's overridden by the use of the identifier x as a function parameter.
792001
css allows you  to define "classes"\nfor example:\n\n<style>\n                 <--! a green link--!>\n                  .greenlink{ color:green}\n                 <--! a red link --!>\n                   .redlink{color:red}\n                 <--! a black link--!>\n                   .blacklink{color:black}\n</style>\n\nafter you define your "classes" (using a dot notation .classname)\nyou assign them to a particular link:\n<a class='redlink' href=#> A red link</a>\n<a class='redlink' href=#>Another red link</a>\n<a class='greenlink' href=#>A green link</a>\n<a class='blacklink' href=#> A black link</a>
1046588
i dont see why we need this dam class!\nim not trying to be no computer tech! ;)