What is the IEEE standard for Floating point atithmetic?
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It is IEEE standard 754. See the link below to see exactly the details of how to apply this standard.
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IEEE 829 - Test Procedure Specification (TPS)\n\n\n...did you SEE the memo about the new cover sheet?
889610
3.14159265358979 is as far as I have it memorized.  Yes, I'm a geek.  So your answer is 3.141592653589.\n\nSee?  Easy as pi!
520825
Sorry but the model TI-83 is an outdated tool, that was used by the Aertms generation, six centuries ago.  This model could only perform 2,000 logic calculations per second.  In this age that is pathetic.  I am sorry all knowledge that is more then 2 centuries old has been deleted from my memory banks.
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include <stdio.h>\n\nvoid main(){\n   float no;\n   scanf("%f",&no);\n   if(!( ((int)no)%7!=0 || ((int)no)%2==0 )) \n      printf("No is divisible by 7 and not divisible by 2");\n}\n\nsalam
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GenuineIntel x86 Family 6 Model 8 Stepping 10 \n996MHz
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Googling for Karen's Power Tools finds you\n\n http://www.karenware.com/\n\nwhich contains an unlimited precision calculator.\n\n\n\nGoogling for online Smalltalk interpreter ... it wasn't the first item so punt to:\n\n\n\nGoogling for online lisp interpreter finds you\n\n http://www.ugcs.caltech.edu/~rona/tlisp/\n\nin which you can type\n\n (* 12345678901234567890 54321)\n\nand get result\n\n 670629623593962962352690\n\n\n\nOther things to Google for might be\n\n online bignum calculator\n online calculator\n online unlimited or infinite precision calculator
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The 8.198 part is called the mantissa.  The "5" in 10^5 is the exponent.  Shift the decimal in the mantissa the same number of places as the exponent.  Shift right for positive exponents, left for negative ones.\n\nSo, you have the right answer, 819,800.
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-0.070, -0.001, 0.000
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IEEE\nInstitute of Electrical and Electronics Engineers, Inc.
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Do a 'Find on this page' search for "Booth" at this link\nhttp://www.csee.umbc.edu/help/VHDL/samples/samples.shtml\n\nHope that's what you are looking for.\n///
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There's a very explicit algorithm which explains\nhow to handle number, operators (including left\nor right precedence), functions, etc. on the \nWikipedia site for RPN (see reference #1).\n\nMostly, it's very straight-forward.  If it's an operand\n(ie. a number), then push it on the stack.  If it's an\noperator, then pop off as many operands are needed and\nevaluate.\n\nBut do look at the full algorithm for the details.\n\nOh yeah, for a full-blown implementation, see the source\ncode to the Unix "dc" (desk calculator) program.  The\nSolaris source is at reference #2.
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When you get right down to the fundamentals, computers don't actually do anything with data.  Inside the processor, memory, buses and circuits all you really have are voltages - high voltages and low voltages.\n\nData representation is what these voltages actually mean to the outside world.  Normally these voltages are converted to a conceptual 1 or 0 and are then represented in binary.\n\nTake for example the 8-bit sequence 01000001.  What does it represent?  What does this mean?  Nothing - until we tell the computer what it's supposed to be.  If we say it's a letter then the computer will interpret this as an 'A'.  If we say it's a short (single byte) integer then it is 65.  On much older systems it could be an instruction, or a colour for a graphics system to deal with.\n\nOn modern systems the numbers are usually much longer.  Most modern systems are 32-bit, so the basic integer it deals with is 32 bits long.  The IEEE standard for floating point numbers defines a single precision number at 16 bits and a double precision at 32 bits.
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This link gives all the data types.\nAs you already know the numeric ones I suggest you remove them from the list so that you are left with the four you require.
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printf("%-15u&#92;n",40000);\n\nprovided I understood it correctly.
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depends:  \ntry \n747.60,\n430,\n362.17,\n569.89,\n997.4,\n997.5\nor 743.58
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(0, 1)\n(1, 1.1)\n(2, 1.21)\n(3, 1.331)\n(4, 1.4641)