how to set lightning on 3d max?
86452
I don't know for specific .. but here is a link for a 3d max tutorials ..they are helpful\nhttp://3dlinks.com/links.cfm?categoryid=13&subcategoryid=105
1066201
click the setting link at 360
875262
You can also go to Control Panel > Display > Settings Tab.  It will show there, and if you hit the Advanced button it's even move detailed.
745006
http://www.voodoofiles.com/3dfxhelp.asp, http://www.umax.com/support/index.jsp
94415
You should already use the whole screen.Try using F11.\n\nEDIT: Increase the resolution or if it appears black on each side mess with the settings like where the power button is. The setting would have something to do the the Horizontal Position.
682077
I have the same SLI setup as you.  First and always update to the latest video drivers.  An easier way to verify if it's enabled or not is to bring up the Display Properties, click settings, click advanced, click the tab that says "GeForce 7800 GTX".  Then click "SLI multi-GPU" from the menu on the left, and check "Enable SLI multi-GPU" if it isn't already, and click Apply or OK.  If if wasn't checked and you hit OK or apply, then you might breifly see the top or bottom half of the screen disappear.  That's normal, because one card draws the top, and one draws the bottom.  The SLI Connector is what keeps the cards and display sychronized.  After it's enabled, try playing a graphic heavy game and see the difference in performance.
578272
Try downloading a I-mesh.\n\nThey may have it.
800661
when you set up the graphics on your game you need to set them for a 16 x 9 ratio, not a 4 x 3 ratio i.e. 800 x 600 is 4 x 3
865794
i don't think i understand the question very well.\n\nclose all the toolbars you don't need or zoom in and out  using the View menu (change to 10% or 400%)\nhttp://www.herts.ac.uk/lis/mmedia/directortutorial/basics8/stage.html\n\nor  change resolution go to Control Panel >Display and on the Setting Tab move the slide up.
1088491
Have you tried 3ds max combined with combustion, both by discreet. Other than that, maya should do the job.
726347
Check this forum: http://www.rage3d.com/board/showthread.php?t=33872109
307709
Sure. Try the "Reharse Timings" in "Slide Show" in the Menu bar
393240
Try here:\n\nhttp://www.extremepixels.com/forum/showthread.php?p=5144&mode=linear
39731
Set your frame range and quality in the "render globals," then pull down the "Render" menu and click "Batch render."
195267
Right-Click on the desktop and select "Properties".\nGo to the last tab, "Settings" - the one on the right. \nYou will note a slider bar. Move the slider, so that it would display something like 1024 by 768 (or higher).\nThis will definitely work! Good luck!
949380
right click on your desktop and click properties.  Click the settings tab, then advanced button.  then click the monitor tab.  use the drop down arrow to select the highest refresh rate that your monitor will use.  if you select one that is too high your monitor will turn off for 15 seconds.\nhigher refresh rates are better for your eyes\n\nthere should be some buttons on the front of your monitor.  play with these buttons to change the size of your screen, so you have less borders on your monitor,\nthe basic proccess for this is go through a menu to get to a certain type of ajustment, say, making the screen bigger vertically, then either plus or minus it.   other settings are to rotate, make it not buldge on teh sides. and others\n\nif you want more space on your desktop, right click on the desktop and click properties. then click the settings tab, and slide the slider bar to the right. if your monitor does not support the setting it will turn off for 15 seconds or so
917722
There are many ways to achieve this. Lots of post and animation houses have modelers who work in Lightwave and then animate in Maya.  However, if you are a student and don't want to spend money on converters or as long as you don't have to worry about bringing along Morph Maps or UV texture maps over then the simplest thing to do is:\n\n1. Load your LW model in LW Modeler\n2. Save the model as .3DS or .OBJ\n3. Load the .3DS or OBJ model into Maya\n\nDepending on which versions of LW and Maya you have, it might make this seem harder than it is. In older versions of LW if your LW was not installed right, you may not see the export object feature.  Ensure that all your standard plugins are loaded in LW and you should be able to save your LW object as either a .3DS (3D studio) model or an .OBJ (Wavefront object) - the .OBJ format will also retain the UV texture maps if you have them.  Both should maintain the surface names and colors but won't keep the LW Procedural textures on them.\n\nHope this helps! :-)