Do you have any idea of C programming?If you have, can you help me to program a TIC TAC TOE game?simple only?
93566
u can get the code for the tictac toe game at the following links:\nhttp://cprogrammingcentral.com/codearchive.html?code=7\nhttp://archive.devx.com/sourcebank/details.asp?resourceNum=1026315\nIf u have any doubts about c programming , u can mail me or check out comp.lang.c user group through google.\nHope u find this useful
314789
How to work it? It's not very difficult. You just need to write your code and compile it.\n\nUnfortunately I can't send you anything, but you can check out my first source for more information.
798612
Hello\n\nwell... thats quite a difficult question...\nas the previous person asked, how much experience have you got with C++?\nif not with C++ with which other language?\nHave you done your OOP homework? (thats a real question!)\n\nI'm a experienced programmer but a newbie in 3D programming (havent delivered anything yet)...\nif you want to have a look what i'm talking about:\n\nhttp://www.youtube.com/watch?v=U9DNp7M3eoY\n\nIt'd help a lot if you were good with 3d modeling too, I'm interested in FPS and RTS games, all 3D of course.\n\n[]s
649903
What about Java?  What are you asking?\n\nI am not programmed to respond in that area.
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If you are just trying to learn try something simple like Tic-Tac-Toe or Breakout.  If you want something a little more complex, try a point and click. These have a huge range. Here is a site with some samples:\nhttp://lazylaces.com/search.asp?s=point%27%27n%27%27click
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Here's some info if you are serious.\nhttp://www.cprogramming.com/tutorial/gamedesign.html\n\n///
1115911
http://www.programmersheaven.com\nhttp://www.vyomworld.com/source/c_projects.asp\nhttp://experts.about.com/q/C-1040/GAME-PROGRAMMING.htm\nhttp://www.planetsourcecode.com/
464755
Do a search for 'C language tutorials' works for me. However if you have a choice go on to C++ even better
253284
#include <stdio.h>\n\nint main(void) {\n\nint i, j, count; //C Sucks, wait till you take java\n\nfor(i=1; i<=1000; i++){&#92;&#92;goes through all numbers 1 to 1000\n    count=0;\n    for(j=2; j<i; j++)&#92;&#92;goes through all numbers 2 to i\n    {\n     if(i%j==0)&#92;&#92;checks to see if it i is evenly div. by i\n        count++;\n    }//nested for\n    if (count ==0)\n        printf("%d&#92;n", i);\n}//for\n\nreturn 0;\n}//main\n\n\n//Hope that helps!
355787
A lecturer once gave me some advice.  He was on an interview panel and gave some code to a potential candidate.  He asked what was wrong with the code - as it turns out there was nothing wrong with it, but he wanted to see how the candidate deals with logical progession in program flow.  That said, I have added some links to a sites you may find useful as a starting point . . .
966120
try this stuff... pls understand the logic...\n\n#include<stdio.h>\n\nint main()\n{\nint no,rem;\nscanf("%d",&no);\nwhile (no)\n{\nrem = no % 10;\nprintf("%d",rem);\nno = no / 10;\n}\n}
359046
#include <ctype.h>\n#include <stdio.h>\n#include <stdlib.h>\n\nstatic char *article[] = { "the","a", "one", "some", "any" };\nstatic char *noun   [] = { "boy","girl", "dog", "town", "car" };\nstatic char *verb   [] = { "drove","jumped", "ran", "walked", "skipped" };\nstatic char *prep   [] = { "to", "from", "over", "under", "on" };\n\nint\nmain()\n{\n  int asize = sizeof(article)/sizeof(article[0]);\n  int nsize = sizeof(noun)/sizeof(noun[0]);\n  int vsize = sizeof(verb)/sizeof(verb[0]);\n  int psize = sizeof(prep)/sizeof(prep[0]);\n\n  char buff[100];\n  for (int i=0; i<20; i++) {\n    (void)sprintf(buff, "%s %s %s %s %s %s.",\n      article[rand()%asize],\n      noun[rand()%nsize],\n      verb[rand()%vsize],\n      prep[rand()%psize],\n      article[rand()%asize],\n      noun[rand()%nsize]);\n    *buff = toupper(*buff);\n    (void)printf("%s&#92;n", buff);\n  }\n  return 0;\n}\n\n\n$ a.out\nSome town walked to a dog.\nThe car ran from any dog.\nAny boy drove under any town.\nOne girl jumped under the girl.\nOne car jumped to one girl.\nAny boy skipped over a dog.\nAny town jumped from some town.\nThe town ran from the town.\nOne car walked to any town.\nOne town ran over one boy.\nAny town jumped on the car.\nSome dog skipped from a boy.\nSome girl skipped over a boy.\nA car walked over some girl.\nThe car jumped from a girl.\nThe boy skipped on the town.\nAny car walked from one girl.\nAny dog ran to a town.\nA car jumped under some car.\nSome boy walked to the car.
522800
The value stopped changing at 3.141384 but\nI killed it at cnt= 148337\nOf course, to run it I converted it to GW Basic \nsince I don't have the version of basic this is for.  here it is with the minor changes.\n5 CLS\n6 KEY OFF\n10 A=0\n20 CNT=0\n30 C=1\n40 A=A+(1/C-1/(2+C))\n50 C=C+4\n60 CNT=CNT+1\n70 LOCATE 2,1\n75 PRINT 4*A,"cnt="CNT\n80 IF INKEY$="" GOTO 40
671787
There is a C language tutorial available on the net.It is available in PDF format.You can search for it on yahoo search.
896853
There is a vast amout of information on the web about C programming you can do a search. I have several books about C programming but I think that the preference depends on the person that is learning the language. Go to your local bookstore such as borders and browse through a few of the books and see if any of them appeal to you. You can also do a search for used text books on the internet on ebay or amazon and get some books on C programing cheap! Good luck in your hunt!
567784
You could learn to program using any multiple of languages that are free.  C, C++, Java and you can even download a legal copy of Visual Studio - Express edition, which is free in the UK on the cover of Computer Shopper magazine.  There are many sites that are geared towards programming games with examples and ideas.  It's not something you can do in a week, but if you're that interested, then there's no time like the present!
1050367
First, you need to know a programming language.  Many games are written in C.  Next you will have to brush up on your graphics arts skills and if you want CGI (pixar-like) animation you will also have to learn about rendering.\n\nAs far as being free, there are some pieces of software out there.  Google for a free C compiler and also free rendering tools.\n\nBeyond that you need knowledge and an in-depth plan.  Writing computer games is very difficult.  Even bad games can take months to years to design.  You really need to learn about project lifecycle management.\n\nMy suggestion is practice by making something small like a tic-tac-toe game.  I know this sounds stupid, but it will show you what goes into planning for a game.  There are many books about game planning.  I would suggest you go to your local Barnes abd Noble and read one.  Find a chair there and bring a pad and paper you will be taking alot of notes.\n\nRemember it takes more than a great idea to make this work.  Good Luck.