what is the minimum virtual hardware version required for vflash read cache?
538099
Explanation: Version 10 is the minimum version needed for vFlash Read cache.
1250058
['vMotion traffic.', 'Fault tolerance (FT) logging.', 'Management traffic.', 'vSphere replication traffic.', 'iSCSI traffic.', 'NFS traffic.']
255191
['macOS 10.12. ... ', '16 GB of system memory is recommended and 32 GB is recommended minimum when using Fusion.', 'Blackmagic Design Desktop Video version 10.4. ... ', 'CUDA Driver version 8.0. ... ', 'NVIDIA Driver version – As required by your GPU.', 'RED Rocket-X Driver 2.1.']
642080
['WINDOWS:', 'OS: Windows XP, Vista, 7, 8, 10.', 'Processor: 2 GHz.', 'Memory: 512MB.', 'Hard Disk Space: 150MB.', 'Video Card: 10 years or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required.', 'DirectX®: 9.0c.']
1408284
['DRAM - level performance for fastest performing persistent memory.', 'Flexible capacity points ranging from 256GB, 512GB to 1TB (Coming in 2018)', 'Complete solution using DRAM for application performance, flash tier for persistence and backup power for moving data to persistent store.']
157001
['Processor. 1 gigahertz (GHz)* or faster with support for PAE, NX, and SSE2 (more info)', 'RAM. 1 gigabyte (GB) (32-bit) or 2 GB (64-bit)', 'Hard disk space. 16 GB (32-bit) or 20 GB (64-bit)', 'Graphics card. Microsoft DirectX 9 graphics device with WDDM driver.']
1346754
['Video Card: NVIDIA GTX 1070 / AMD equivalent or greater.', 'CPU: Quad Core.', 'Memory: 8GB RAM.', 'Video Output: DisplayPort 1.2.', 'USB Ports: 1x USB 2.0 port (USB 3.0 required for camera passthrough)', 'OS: Windows 10.']
97544
['Disk space of 3.8GB.', 'Minimum 4 GB of RAM is required. ... ', 'VRAM of 256MB is required. ... ', 'Open CL-capable graphics card or Intel HD Graphics 3000 or later.', 'MacOS High Sierra, discrete graphics card and Stream VR necessary for VR headset support.']
211455
['1.8 GHz or faster processor. ... ', '2 GB of RAM; 4 GB of RAM recommended (2.5 GB minimum if running on a virtual machine)', 'Hard disk space: up to 130 GB of available space, depending on features installed; typical installations require 20-50 GB of free space.']
1273131
['Power on the machine and open the BIOS (as per Step 1).', 'Open the Processor submenu The processor settings menu may be hidden in the Chipset, Advanced CPU Configuration or Northbridge.', 'Enable Intel Virtualization Technology (also known as Intel VT) or AMD-V depending on the brand of the processor.']
1080896
So while lots of us run ESXi on desktops for testing, they are many generations newer desktops that this one. Your processor has to have virtualization capabilities. If it doesn't, ESXi won't work.
1163177
VT-x/AMD-V is disabled within BIOS – Another reason why you might see this error message is that the virtualization technology that your CPU uses is disabled from BIOS. In this case, accessing the BIOS settings and enabling VT-x/AMD-V will resolve the error message and allow you to run virtual machines.
530605
['1 GHz processor or faster 32-bit (x86) or 64-bit (x64).', '1 GB of RAM for 32-bit or 2 GB of RAM for 64-bit.', '16 GB of hard drive space for 32-bit or 20 GB for 64-bit.', 'DirectX 9 graphics device with WDDM 1.0 or higher.']
1371497
['CPU: Info.', 'CPU SPEED: 800 MHz.', 'RAM: 256 MB.', 'OS: Windows 2000.', 'VIDEO CARD: NVIDIA GeForce4 MX 400 or ATI Radeon 7500 (32 MB VRAM)', 'FREE DISK SPACE: 1300 MB.', 'DEDICATED VIDEO RAM: 32 MB.']
981241
['Find the corresponding VT option on the BIOS page. ( ... ', 'Click <Advanced>-> <Processor> (CPU)-> Virtual or Virtualization, for some computers, VT are included in Configuration or Security.', 'Set the VT option to Enabled.', 'Press Save (usually F10) to save and exit (Save & Exit).']
173991
['OS: Windows Xp, Vista, 7, 8/8.1, 10.', 'Processor: 2.0 Ghz.', 'Memory: 2.5GB.', 'Hard Disk Space: 200MB.', 'Video Card: 128mb Video Memory, capable of Shader Model 2.0+', 'DirectX®: 9.0c or Greater.']
704995
Answered Jun 19, 2015. You should probably always use -fPIC when you compile a shared library. The -fPIC option tells the compiler to generate position-independent code (i.e. code that can be loaded at any particular virtual memory address at runtime).