Wireframe to Texture LoRA

- Prompt
- HNDPNT, Texture the wireframe mesh of a complex ornate fantasy tech-hammer. Apply a stylized handpainted base color style. The texture features a blocky head constructed from polished gold trim, copper plating, and silver inlays with scrollwork. It is embedded with large faceted glowing blue gems on the sides and blue crystal spikes at the back. The handle displays copper piping, vertical blue energy vials, and a dark brown grip with glowing blue runes, ending in a mechanical claw pommel.

- Prompt
- HNDPNT, Texture the wireframe mesh of a stylized wooden barrel. Apply a stylized handpainted base color style. The texture features a body constructed from thick, dark brown weathered wooden staves with prominent stylized wood grain, deep gaps, and edge wear with lighter brown highlights. It is reinforced by three broad, dark grey hammered metal bands secured with large, chunky metal rivets. The top surface is a circular wooden lid with a central recessed metal handle ring. Thick brushstrokes and baked-in lighting define the chunky forms.
Model description
Wireframe to Hand-Painted β Stylized Texture LoRA
This LoRA is designed to convert 3D wireframe projections into stylized, hand-painted base textures using image-to-image generation.
It is intended to be used as a base texture generator, not as a final production asset tool.
Check out this post for more info, prompts examples, etc: https://www.artstation.com/artwork/vb6X9a
πΉ Base Model
This LoRA was trained on the base version of Qwen Image Edit
β οΈ NOT trained on Qwen Image Edit 2509
Results and behavior are aligned with the base model only.
πΉ Training Setup
- Trained on ModelScope
- Dataset size: 50+ curated image pairs
- Training data:
- Input: 2D image of Wireframe / projection renders from 3D models
- Output: Stylized hand-painted texture results
- Multiple LoRA variations were trained and tested
- Each variation included multiple checkpoints
- The released version corresponds to the best-performing checkpoint after visual and consistency evaluation
πΉ Intended Input
This model expects:
- A clean wireframe or projection render of a 3D model
- Neutral background (gray or flat color recommended)
- Clear silhouette and readable geometry
Optimized for:
- Stylized / hand-painted textures
- Fantasy and stylized props
- Game-ready asset base generation
β What This Model Is For
- Fast base texture generation
- Stylized look exploration
- Early production & iteration
- Indie and small-team pipelines
- Artist-in-the-loop workflows
β What This Model Is NOT
- β Not a one-click final asset generator
- β Does not generate full PBR texture sets
- β Does not replace manual texturing
- β Only textures visible projected faces (no full 360Β° automatic coverage)
πΉ Recommended Workflow
- Export a wireframe / projection render from your 3D software (3DCoat, Blender, etc.)
- Use image-to-image with this LoRA
- Generate a stylized base texture
- Refine manually in 3DCoat, Substance, or painting tools
π§ Philosophy
This model is built to empower artists, not replace them.
It removes the blank canvas problem and accelerates early-stage production, while keeping full creative control in the artistβs hands.
AI as a starting point, not the final answer.
Trigger words
You should use HNDPNT to trigger the image generation.
Download model
Download them in the Files & versions tab.
- Downloads last month
- 139
Model tree for ianlebot/Wireframe_to_Texture
Base model
Qwen/Qwen-Image-Edit-2509