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I've designed for a campaign a duo of rogues. My character is as , and his follower is a Knife Mistress. Couple of question about them. Our party is about to ambush several . My Sniper will hide near their camp, and shoot the weakest one when fight begins. His follower will then rush the troll and slice him in several pieces. My Sniper has the Bleeding attack feat:  Bleeding Attack (Ex) Benefit: A rogue with this ability can cause living opponents to  by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.  Emphasis mine. Thus, a normal enemy would bleed every turn, until he get cleaned of the bleeding effect. However, troll have a special ability, which is  5 (acid/fire)  Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with , but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.  So, the troll will automatically get rid of the bleeding effect during his first turn. My question is: Does the bleeding effect apply before the regeneration, or get neglected, because the troll will heal during his turn? Am I right to assume that, Bleeding attack effect getting triggered at the beginning of the troll turn, it will deal him the damages before the wounds heals? Let $G$ be  a group and $H$ be a subgroup of $G$ of index $2$ .Then show that if $a,b\notin H$ then $ab\in H$.   $a,b\notin H\implies aH,bH\neq H\implies $ $aH=bH$  since $H$ has only two distinct left cosets in $G$.  $\implies a^{-1}b\in H$  How to show that $ab\in H$ from here? Continuity of function mapping connected set to connected set multiplication equivalent of the summation symbol I was curious (even though this is a very amateur question)... what would the multiplication equivalent of sigma (the summation symbol) be? $$\sum$$ I want to do a series of multiplication of terms.... instead of addition... Why does ('0' ? 'a' : 'b') behave different than ('0' == true ? 'a' : 'b') $A=\begin{pmatrix}0&amp;0&amp;1\\ 0&amp;1&amp;0\\ 1&amp;0&amp;0\end{pmatrix}$  How do I show that there are no solutions for $X^2=A$ in $M_3(R)$?  I tried $X^2=\begin{pmatrix}a_{11}&amp;a_{12}&amp;a_{13}\\ a_{21}&amp;a_{22}&amp;a_{23}\\ a_{31}&amp;a_{32}&amp;a_{33}\end{pmatrix}^2=A$, but I couldn't seem to find anything that shows there are no solutions. How should I approach this? How to prove $|\sum_{i=1}^n a_i|\le \sqrt{n} \sqrt{\sum_{i=1}^n a_i^2}$ Use nmcli to modify VPN password? With nmcli, I can modify VPN data like this:  nmcli con modify myvpn vpn.data 'refuse-pap = yes, user = xxx'   So I'm wondering if I can set password this way as well? I have been thinking of getting a flash to improve my low light photography (particularly indoors). However, there seem to be a number of different models available at similar price points (budget of INR 8,000-12,000 ~$150-250). What features and functionality should I look for to choose a suitable flash?  I'm using a Canon 550D with the 18-55mm IS &amp; 55-250mm IS lenses. Metz seems to be one of the brands easily available in India (beside the OEM flashes). Currently, I am considering the Metz 36 AF-5, 44 AF-1 and 50 AF-1, which seem to be considerably cheaper than their Canon counterparts. What steps does a manuscript typically go through from submission to publication (or rejection) in a typical journal? How are these steps referred to, in particular by editorial systems, and how long do they each typically take?  Note that this question is about the typical situation and hence not about:   Journals with an atypical workflow, e.g. those that allow for an instantaneous reviewer–author interaction. Exceptional steps or rare occurrences such as withdrawal or .   This is a canonical question on this topic as per . Due to its nature, it is rather broad and not exemplary for a regular question on this site. Please feel free to improve this question. What is the single most influential book every designer should read? What is the single most influential book every designer should read? Do Category Theory and/or Quantum Logic add value in physics? I know they have their adherents, but do more or less esoteric branches of mathematics such as Category Theory and/or Quantum Logic provide powerful tools for new theory development or are they just occasionally-useful presentational frameworks?  More particularly, is it worth investing the time to study these formalisms? Is system cleanup/optimization needed Does Ubuntu need regular cleanups like Windows. For example:   Cleaning the logs Temporary files Package cache Dependencies left over   I am not referring to web browsers only.  In case I never do a cleanup, will I have a system like new without my hard drive being full of temporary files, packages, etc.?  Will the performance degrade overtime if a cleanup is not done. What is the proper way to handle data between scenes? I am developing my first 2D game in Unity and I have come across what seems an important question.  How do I handle data between scenes?  There seems to be different answers to this:   Someone mention using , while other people told me this should be used to store other things like screen brightness and so on. Someone told me that the best way was to make sure to write everything into a savegame everytime that I changed scenes, and to make sure that when the new scene loads, get the info from the savegame again. This seemed to me wasteful in performance. Was I wrong? The other solution, which is the one I have implemented so far is to have a global game object that isn't destroyed between scenes, handling all the data between scenes. So when the game starts, I load a Start Scene where this object is loaded. After this ends, it loads the first real game scene, usually a main menu.   This is my implementation:  using UnityEngine; using UnityEngine.UI; using System.Collections;  public class GameController : MonoBehaviour {      // Make global     public static GameController Instance {         get;         set;     }      void Awake () {         DontDestroyOnLoad (transform.gameObject);         Instance = this;     }      void Start() {         //Load first game scene (probably main menu)         Application.LoadLevel(2);     }      // Data persisted between scenes     public int exp = 0;     public int armor = 0;     public int weapon = 0;     //... }   This object can be handled on my other classes like this:  private GameController gameController = GameController.Instance;   While this has worked so far, it presents me with one big problem: If I want to load directly a scene, let's say for instance the final level of the game, I can't load it directly, since that scene does not contain this global game object.  Am I handling this problem the wrong way? Are there better practices for this kind of challenge? I would love to hear your opinions, thoughts and suggestions on this issue.  Thanks If $H \leq G$ and $[G:H]! \leq |G|$ then $G$ is not simple Can I install Microsoft Office? If so, how? Is it possible to run an x86 binary on an ARM processor? C++11 does not deduce type when std::function or lambda functions are involved Reason for Subject-Verb Inversion: Only in cases where A is B, shall the Company do X GeoJSON does not appear on my Leaflet map I'm a beginner in Leaflet and I need help to deal with GeoJSON files.  I succeeded in creating a Leaflet basemap. I can add markers without troubles but I cannot manage to show a GeoJSON layer.  Here is the code I picked up from Leaflet Tutorials website  :  var geojsonFeature = {     "type": "Feature",     "properties": {         "name": "Coors Field",         "amenity": "Baseball Stadium",         "popupContent": "This is where the Rockies play!"     },     "geometry": {         "type": "Point",         "coordinates": [-104.99404, 39.75621]     } }; L.geoJSON(geojsonFeature).addTo(map);   Unfortunatly, the GeoJSON does not appear in my map.   Can you tell me where I missed something ?    Alright, you're fine Francisco, this part was OK. I changed the whole script and it works !  However, would you know how to load a GeoJSON from an external source ?  I tried this :   var geojsonLayer = new L.GeoJSON.AJAX("foo.geojson");        geojsonLayer.addTo(map);   from   but this definitely does not work.  Any ideas ?    I am not skilled enough to understand your advice.  Here is the whole code I am using to create my map :  &lt;!DOCTYPE html&gt; &lt;html&gt; &lt;head&gt; &lt;title&gt;data&lt;/title&gt; &lt;meta charset="UTF-8"&gt; &lt;link rel="stylesheet" href="https://unpkg.com/leaflet@1.0.3/dist/leaflet.css" /&gt; &lt;script src="https://unpkg.com/leaflet@1.0.3/dist/leaflet.js"&gt;&lt;/script&gt; &lt;script src="https://code.jquery.com/jquery-3.1.1.min.js"&gt;&lt;/script&gt;   &lt;script type="text/javascript" src="http://maps.stamen.com/js/tile.stamen.js?v1.3.0"&gt;&lt;/script&gt; &lt;script src="/js/leaflet-0.7.2/leaflet.ajax.min.js"&gt;&lt;/script&gt; &lt;script src="htdocs/webmap101/leaflet.ajax.min.js" type="text/javascript" &gt;&lt;/script&gt; &lt;style&gt;    #map {width: 960px; height:700px;} &lt;/style&gt; &lt;/head&gt; &lt;body&gt;   &lt;div id="map"&gt;&lt;/div&gt; &lt;script&gt;   // create map var lat = 44.933331; var lon = 4.9;  var map = L.map('map',{center: [lat,lon],zoom: 6});   // basemaps var base = L.tileLayer('http://{s}.tile.osm.org/{z}/{x}/{y}.png',   {attribution: '© &lt;a href="http://osm.org/copyright"&gt;OpenStreetMap&lt;/a&gt; contributors'  }); var toner = new L.StamenTileLayer("toner"); var watercolor = new L.StamenTileLayer("watercolor"); var landscape = L.tileLayer('https://tile.thunderforest.com/landscape/{z}/{x}/{y}.png'); base.addTo(map);   // markers  var mark1=L.marker([lat,lon]) mark1.addTo(map)    // layers panel  L.control.layers({"base": base, "water": watercolor, "toner": toner , "landscape" : landscape}).addTo(map);    // geojson files var geojsonFeature = {     "type": "Feature",     "properties": {         "name": "Coors Field",         "amenity": "Baseball Stadium",         "popupContent": "This is where the Rockies play!"     },     "geometry": {         "type": "Point",         "coordinates": [-104.99404, 39.75621]     } }; L.geoJSON(geojsonFeature).addTo(map);    //ajax  var geojsonLayer = new L.GeoJSON.AJAX("foo.geojson");        geojsonLayer.addTo(map);  &lt;/script&gt; &lt;/body&gt; &lt;/html&gt;   I know it's a bit messy but this is actually my very first HTML script... I guess I did not include in a proper way the AJAX library.    Actually, I just want a solution to replace the lines where I create the GeoJSON by something that tells javascript to load the GeoJSON stored locally in my folder. This :  var geojsonFeature = {     "type": "Feature",     "properties": {         "name": "Coors Field",         "amenity": "Baseball Stadium",         "popupContent": "This is where the Rockies play!"     },     "geometry": {         "type": "Point",         "coordinates": [-104.99404, 39.75621]     } };   should be transformed into something like (I don't know if it exists) :  var geojsonFeature = [foo.geosjon]   where "foo.geosjson" is a file like :  { "type": "FeatureCollection", "name": "abies", "crs": { "type": "name", "properties": { "name": "urn:ogc:def:crs:OGC:1.3:CRS84" } }, "features": [ { "type": "Feature"