Environment Variables with $ Character
How to use a special character as a normal one in Unix shells?
How to completely remove desktop? I wanted to switch to Xfce (I had KDE and GNOME installed), and I did this :    sudo apt-get install xubuntu-desktop sudo apt-get remove kubuntu-desktop sudo apt-get remove ubuntu-desktop sudo apt-get autoremove   but to my surprise, I could still pick gnome, kde plasma, etc during the log in.  So, how do I completely remove KDE and GNOME desktops? What tense should I use after the conjunction 'lest'? Must it always be an infinitive? How to copy the complete folder structure one location to another location include all files and sub folders I have folder structure like in Shared documents/East using CSOM and C# Main Folder   Folder1   Folder2      File1      File2  I have to copy all folders with files to Shared documents/West .... Cooperative game vs Multiplayer game Can any one tell what is difference between cooperative game and multiplayer game? Why is 4 not an instance of Number? MT7610U - Unable to install wifi driver Compiling PHP 5.1.6 with PDO MySQL Background Video is shown in Rendered mode but not when szene is rendered i have a 3D Object and want to add a background image( if possible even a movie) to this 3D Object. I use Cycles to render and tried a plane with the  image as texture. When i go into render mode, it looks like this(picture with background) and when rendered, it has no background. The key also looks into  a different direction.  Should i even use Cycles for this or use motion tracking? i tried to use that but had several problems.     Rendered mode   When scene is rendered What is the accepted/most commonly used way to manipulate dynamic (with all dimensions not known until runtime) multi-dimensional arrays in C and/or C++.  I'm trying to find the cleanest way to accomplish what this Java code does:  public static void main(String[] args){  Scanner sc=new Scanner(System.in);  int rows=sc.nextInt();  int cols=sc.nextInt();  int[][] data=new int[rows][cols];  manipulate(data); }  public static void manipulate(int[][] data){    for(int i=0;i&lt;data.length;i++)    for(int j=0;j&lt;data[0].length.j++){          System.out.print(data[i][j]);           }     }   (reads from std_in just to clarify that dimensions aren't known until runtime).  Edit:I noticed that this question is pretty popular even though it's pretty old.  I don't actually agree with the top voted answer.   I think the best choice for C is to use a single-dimensional array as Guge said below "You can alloc rowscolssizeof(int) and access it by table[row*cols+col].".  There is a number of choices with C++, if you really like boost or stl then the answers below might be preferable, but the simplest and probably fastest choice is to use a single dimensional array as in C.  Another viable choice in C and C++ if you want the [][] syntax is lillq's answer down at the bottom is manually building the array with lots of malloc's. A triangle with vertices on the sides of a square, with one at a midpoint, cannot be equilateral Can I play against or with Xbox 360 players through my Xbox One? Is it possible to play against and with Xbox 360 players through my Xbox One? Fibonacci addition law $F_{n+m} = F_{n-1}F_m + F_n F_{m+1}$ Question: Let $F_n$ the sequence of Fibonacci numbers, given by $F_0 = 0, F_1 = 1$ and $F_n = F_{n-1} + F_{n-2}$ for $n \geq 2$. Show for $n, m \in \mathbb{N}$: $$F_{n+m} = F_{n-1}F_m + F_n F_{m+1}$$   My (very limited) attempt so far: after creating a small list of the values $F_0=0, F_1=1, F_2=1, F_3=2, F_4=3, F_5=5, F_6=8, F_7=13, F_8=21, F_9=34, F_{10}=55$ i can see that yes it does seem to work for instance $F_{6+3}=F_5 F_3 +F_6 F_4 = 10 +24 = 34 = F_9$. However, I really don't know where to begin as showing that this must hold in general terms. Should I be looking to use limits? Or perhaps induction? What is the best way to solve this? Eclipse: How to build an executable jar with external jar? I am trying to build an executable jar program which depends on external jar downloaded. In my project, I included them in the build path and can be run and debug within eclipse.  When I tried to export it to a jar, I can run the program but I can't when I try to press a button which includes function calls and classes from the external jar. I have edited the environment variables (Windows XP) CLASSPATH to include paths of all the external jar, but it doesn't work.  A point to note is that I got compile warnings while exporting my executable jar, but it doesn't show up any description about the warnings.  Would someone kindly provide a thorough guide on how to include an external jar program using eclipse? I am programming a tile based game and I have some basic tiles (grass, dirt, etc..), but I can't figure out how to make good random map generation, because when I do some really random selection, if the tile should be grass/dirt, I get this:    I understand why this is happening, but what I want is to create some random continuous areas of grass or dirt. Something that would make more sense, like this: How can I get apt to use a mirror close to me, or choose a faster mirror? Downloading from the main Ubuntu archive is slow even when it's not release day, how can I get apt-get to automatically use a mirror that is close to me? Why is my camera metering indoor scenes as darker than I expect, forcing me to use a high ISO? I am shooting in natural light, with my subject facing a full floor-to-ceiling south facing window. You would think my meter would allow ISO between 200-400 in bright light, but I was lucky to get it to 640, with f/3.2 and 1/60 (manual mode).  I've read other places that people say put your ISO down to 100 for indoor shots for greatest clarity (especially sharp eyes) — but don't know how I can with subjects potentially moving. Is there a setting in my camera (Canon 5D Mark III) I am missing, or something that might be making my meter need more light? Recently I had to change the folder permissions of /usr folder. Now the whole sudo is not working. If I try to update my system using this command:  sudo apt-get update   I get the following message:  sudo: /usr/lib/sudo/sudoers.so must be only be writable by owner sudo: fatal error, unable to load plugins   So I tried to change the folder permissions by opening Nautilus as root by using this command  gksudo nautilus   But nothing happened. Nautilus didn't open. This is an emergency as the whole of sudo is not working. when I tried searching the solution from Google many suggested re-installation. I don't prefer re-installation. so is there any other solution? I'm rotating an object on two axes, so why does it keep twisting around the third axis? I see questions come up quite often that have this underlying issue, but they're all caught up in the particulars of a given feature or tool. Here's an attempt to create a canonical answer we can refer users to when this comes up - with lots of animated examples! :)    Let's say we're making a first-person camera. The basic idea is it should yaw to look left &amp; right, and pitch to look up &amp; down. So we write a bit of code like this (using Unity as an example):  void Update() {     float speed = lookSpeed * Time.deltaTime;      // Yaw around the y axis using the player's horizontal input.             transform.Rotate(0f, Input.GetAxis("Horizontal") * speed, 0f);      // Pitch around the x axis using the player's vertical input.     transform.Rotate(-Input.GetAxis("Vertical") * speed,  0f, 0f); }   or maybe  // Construct a quaternion or a matrix representing incremental camera rotation. Quaternion rotation = Quaternion.Euler(                         -Input.GetAxis("Vertical") * speed,                          Input.GetAxis("Horizontal") * speed,                          0);  // Fold this change into the camera's current rotation. transform.rotation *= rotation;   And it mostly works, but over time the view starts to get crooked. The camera seems to be turning on its roll axis (z) even though we only told it to rotate on the x and y!    This can also happen if we're trying to manipulate an object in front of the camera - say it's a globe we want to turn to look around:    The same problem - after a while the North pole starts to wander away to the left or right. We're giving input on two axes but we're getting this confusing rotation on a third. And it happens whether we apply all our rotations around the object's local axes or the world's global axes.  In many engines you'll also see this in the inspector - rotate the object in the world, and suddenly numbers change on an axis we didn't even touch!    So, is this an engine bug? How do we tell the program we don't want it adding extra rotation?  Does it have something to do with Euler angles? Should I use Quaternions or Rotation Matrices or Basis Vectors instead? Many researchers list out their submitted manuscripts on their website. Some specify the journal name, like     Smith J, Oliver J (under review) My awesome paper. Nature.   while others don't, like     Smith J, Oliver J (under review) My awesome paper.   One reason I can think of as to why some don't mention the journal name is that they may get embarrassed in the case where the current journal rejects the paper. Then, the "circle" will know this paper gets rejected from Nature first and then ends up in an inferior journal.  Besides this, are there any other considerations preventing people from mentioning to which journal they submit a paper to?  P.S.: I am asking because my advisor is a researcher who only mentions accepted  papers on his webpage. As a student hunting jobs, I feel it is advantageous for me to mention my submitted papers on my webpage. I hesitate to do so, as I worry I may make my advisor unhappy by announcing in which journal our papers are currently under review. How can I prove the convergence of the sequence $b_n=\sqrt[n]{x^n+y^n}$ where $x, y &gt; 0$?  Can I divide it in two cases?  Case 1: $x &gt; y$.  $$ b_n=\sqrt[n]{x^n+y^n} &lt; \sqrt[n]{x^n+x^n} = \sqrt[n]{2 \cdot x^n}=x \cdot \sqrt[n]{2} $$  Case 2: $x &lt; y$.  $$ b_n=\sqrt[n]{x^n+y^n} &lt; \sqrt[n]{y^n+y^n} = \sqrt[n]{2 \cdot y^n}=y \cdot \sqrt[n]{2}$$  Result: Does the sequence converges to $\max(x,y)$?