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Best practice: card expiry date on checkout How do you use Excel server-side? A client wants to "Web-enable" a spreadsheet calculation -- the user to specify the values of certain cells, then show them the resulting values in other cells.  (They do NOT want to show the user a "spreadsheet-like" interface. This is not a UI question.)  They have a huge spreadsheet with lots of calculations over many, many sheets.  But, in the end, only two things matter -- (1) you put numbers in a couple cells on one sheet, and (2) you get corresponding numbers off a couple cells in another sheet.  The rest of it is a black box.  I want to present a UI to the user to enter the numbers they want, then I'd like to programatically open the Excel file, set the numbers, tell it to re-calc, and read the result out.  Is this possible/advisable?  Is there a commercial component that makes this easier?  Are their pitfalls I'm not considering?  (I know I can use Office Automation to do this, but I know it's not recommended to do that server-side, since it tries to run in the context of a user, etc.)  A lot of people are saying I need to recreate the formulas in code.  However, this would be staggeringly complex. How can I bring STAG back if I have 100% completion? There's a couple of the Saintsbook challenges that require you to have STAG forces available to kill.  After you complete the game, however, the STAG forces are nowhere to be found.  I believe that you can fight a few more STAG forces if you replay the final mission, but I think my save is glitched, so that's not an option.    Is there any way post-game completion to bring STAG back?  I miss their much nicer tanks and VTOLs for hijacking :( Dividing polynomial $f(x)$ by $x-3$ and $x+6$ leaves respective remainders $7$ and $22$. What's the remainder upon dividing by $(x-3)(x+6)$? new array.sty and colortbl.sty incompatibility? Error handling in C code What do you consider "best practice" when it comes to error handling errors in a consistent way in a C library.  There are two ways I've been thinking of:  Always return error code. A typical function would look like this:  MYAPI_ERROR getObjectSize(MYAPIHandle h, int* returnedSize);   The always provide an error pointer approach:  int getObjectSize(MYAPIHandle h, MYAPI_ERROR* returnedError);   When using the first approach it's possible to write code like this where the error handling check is directly placed on the function call:  int size; if(getObjectSize(h, &amp;size) != MYAPI_SUCCESS) {   // Error handling }   Which looks better than the error handling code here.   MYAPIError error; int size; size = getObjectSize(h, &amp;error); if(error != MYAPI_SUCCESS) {     // Error handling }   However, I think using the return value for returning data makes the code more readable, It's obvious that something was written to the size variable in the second example.  Do you have any ideas on why I should prefer any of those approaches or perhaps mix them or use something else? I'm not a fan of global error states since it tends to make multi threaded use of the library way more painful.  EDIT: C++ specific ideas on this would also be interesting to hear about as long as they are not involving exceptions since it's not an option for me at the moment... Overview of basic facts about Cauchy functional equation I have edited a script that creates some nodes, but the only problem is, it always created a new material. I want it to either add the nodes on the existing material, or a pre-defined material. Here is the script base I am using.    Thanks for the help in advance! :D Status of B1/B2 visa after citizenship change? Users below 15 reputation can't effectively vote. It says:     Votes cast by those with less than 15 reputation are recorded, but do not change the publicly displayed post score   Does it mean that they will take effect after I reach 15 reputation or because they were cast before, they're recorded but ignored? I have two partitions, one of them has a file system and the other is unallocated.  How to merge two partitions? The process substitution output is out of the order GPU usage monitoring (CUDA) I installed CUDA toolkit on my computer and started BOINC project on GPU. In BOINC I can see that it is running on GPU, but is there a tool that can show me more details about that what is running on GPU - GPU usage and memory usage? How did the DeLorean travel to 1885? At the end of Back to the Future II, a lightning bolt hits the DeLorean which sends it back to 1885.  At the time though, the DeLorean wasn't moving; it was relatively stationary hovering in the storm.  Yet, it's emphasised repeatedly that the DeLorean must reach 88 miles per hour (which becomes a key plot point in Back to the Future III).  So, considering the DeLorean wasn't traveling at 88mph when the lightning struck the DeLorean sending it to 1885, what is the in-universe explanation of how it travelled there?  Some other factors to bear in mind:   If a lightning bolt was sufficient to send the DeLorean time traveling, then the 88mph business would be irrelevant Note that there are the firey tracks left after the DeLorean time travels in the '66' shape.  The thing to note about this though is that we never see these before the DeLorean disappears.  These tracks are always appearing after the DeLorean has traveled away.  This would seem to indicate that the DeLorean did move, but following the activation of the time circuits. How can I take a photo using a slow shutter speed without it being overexposed? When I try to take a picture using a slow shutter speed in daylight it is overexposed. How can I change the settings so it isn't overexposed? Are "w/o", "w/", "b/c" common abbreviations in the US? Arduino Negative Voltage Reading with Positive Ground I am trying to measure voltage &amp; current off a solar charge controller from panel, battery &amp; load simultaneously with my arduino. I have managed to achieve this by tying all the negatives together and using it as GND, however, when I do that the charge controller doesn't function properly and when I switch to off-mode the loads still run. After checking the instruction manual further, I found out that the positives are shared common between Pan, Bat, Load. This was confirmed with a multimeter.   So now what I am thinking of doing is using the positive from the battery as the GND reference and then measuring all other voltages (through voltage dividers with respect to the GND). The voltages should then range between -17V to 0V.   However, I have read that the analog input pins are not able to read negative voltages, and with respect to the positive GND, the Analog inputs will all be negative.   EDIT: I was thinking of using an amplifier to invert positive ground to a negative ground, meaning I could measure all the positive sides of the voltages. But after getting answers from you guys it seems I may not have to use an amplifier and a voltage divider may suffice. I have currently included a 2 resistor voltage divider between each analog input, +5V source, Vmeasure which you can see in the diagram below.  According to my calculations, if this works, @-17V I should see 0.6V @ analog input. @0V I should see 4V at analog input.   I'd appreciate feedback on this circuit, and below in the second image I've also included a piece of another method suggested by @jonk (thanks), and would be interested in knowing what the benefits are of method B) over method A)  Thanks!  Ps. the ameters are there in place of ACS712 current sensors which also go into analog input pins.   Method A)        &ndash; Schematic created using   Method B (EDIT: This method has worked, I am still yet to test method A) thanks @Jonk)) I was trying to fix my audio problems using suggestions from . One of the comments suggested I execute this and only this:     killall pulseaudio   So I did, and I restarted my computer just in case, but all it did was remove my soundcard and I still couldn't hear anything. Now I don't know how to get my soundcard back.  Please note that I am extremely inexperienced when it comes to Ubuntu. How can I edit two materials simultaneously? Whenever I open a new shading window, whatever I do in one is just mirrored on the other. If I click a node in one window, the same node and material get selected in the other. I can't edit two shaders at once. How can I edit two shaders simultaneously? Right-hand sidebar covers the footer on the "ask question" page and markdown help page I have noticed that while asking questions and scrolling to the bottom of the page, the right sidebar containing recent questions covers the footer partially. Also, a part of it goes beyond the browser's boundary. It may not be a big problem but it still doesn't look good.    This also happens on the  page