Create wifi network in Ubuntu 17.10
How to create wifi hotspot in Ubuntu 17.10
According to "Moving Around Other Creatures" (PH p. 191 / SRD p. 92):     You can move through a nonhostile creature’s space. [...] another creature’s space is difficult terrain for you.    Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.   So it's possible for Alice to , the only penalty being that the ally's space counts as difficult terrain to enter.  If an enemy adjacent to the ally's space has readied a grapple against Alice and is successful, then Alice (unwillingly) ends her move in her ally's space.  Do allied characters in the same space suffer any negative effect?  Now the rest of Alice's allies do the same thing.   Is there a limit to the number of characters that can be stacked on a space?   What if Alice's ally was the one with the readied grapple?  Can you stack an ally on your space by readying a grapple to prevent them from leaving? Long lay over in Seoul. Do I need a visa as a Filipino citizen? I'm a Filipino immigrant from USA about to visit home in December.  I have a 14-hour lay over in Seoul,  South Korea.  Do I need a visa to leave the airport to do a little sightseeing? What is the most accurate way to retrieve a user's correct IP address in PHP? I am trying to rename my Windows / Boot Camp partition from "EFI Boot" to "Boot Camp" or "Windows". But I do not figure out where to rename.   I tried bless command on the NTFS Volume, I tried creating the folders "System/Library/CoreServices" and copied the .disklabel file into it (or also blessit) but nothing changed.  Finally I got the Volume Icon on Boot Selection to work by copying the icns File onto the EFI partition. Also tried blesson the EFI partition – but this also do not work.  So I have my Icon, but I also would like to rename it – how can I do this?  Systems are Windows 10 and macOS Mojave. How can I switch between starting a coroutine vs running the routine all at once? I'm generating a level, and I have an optional delay to show the steps level generation one by one.  If my generationDelay boolean is true, I want to use StartCoroutine to spread the generation out over time. If it's false, I want to call the same method but without StartCoroutine.  The problem is that the method is type IEnumerator.  I can make two methods one type of IEnumerator and one not. But I wonder if there is a way to use one method.  In the first script top i did:  public bool generationDelay = false;   Then in a method:  private void BeginGame()     {         mazeInstance = Instantiate(mazePrefab) as Maze;          if (generationDelay == true)         {             StartCoroutine(mazeInstance.Generate(generationDelay));         }         else         {             mazeInstance.Generate(generationDelay);         }     }   Then the other script where the method Generate is: In the top:  public float generationStepDelay = 0.01f;   Then the method Generate:  public IEnumerator Generate (bool generationDelay) {          if (generationDelay == true)             WaitForSeconds delay = new WaitForSeconds(generationStepDelay);         cells = new MazeCell[size.x, size.z];         List&lt;MazeCell&gt; activeCells = new List&lt;MazeCell&gt;();         DoFirstGenerationStep(activeCells);         while (activeCells.Count &gt; 0) {             yield return delay;             DoNextGenerationStep(activeCells);         }     }   I'm getting an error on the line:   WaitForSeconds delay = new WaitForSeconds(generationStepDelay);      "Embedded statement cannot be a declaration or labeled statement"   And an error on the line:  yield return delay;      "The name 'delay' does not exist in the current context"   The reason I want to use a bool variable is that when i'm using StartCoroutine it's kind of slow, even if I change the value of generationStepDelay to 0 it's kind of slow. And if I'm not using StartCoroutine and not using the Generate method as IEnumerator it will work fast.  So i wonder what should I do and how? Proving that two vector spaces of equal dimension are isomorphic Given the following problem     Let $U$ and $V$ be finite dimensional vector spaces, such that $\dim(U) = \dim(V)$. Prove that $U$ and $V$ are isomorphic.   I was just wondering if somebody could critique and validate my proof.  Proof  Two vector spaces $U$ and $V$ are isomorphic if and only if there exists a bijection $\phi: U \to V$. That is, an invertible linear map between the two. Let $\dim(U) = \dim(V) = n$ and let $\left\{u_1, \dots, u_n\right\}$ and $\left\{v_1, \dots, v_n\right\}$ be bases for $U$ and $V$, respectively. It follows that any vector $u \in U$ can be written as  $$ u = c_1u_1 + \cdots + c_nu_n $$  We define $\phi: U \to V$ as  $$ \phi(c_1u_1 + \cdots + c_nu_n) = c_1v_1 + \cdots + c_nv_n $$  Observe that $\phi$ is invertible. That is, given a vector  $$ v = d_1v_1 + \cdots + d_nv_n $$  in $V$, we define $\phi^{-1}: V \to U$ as  $$ \phi^{-1}(d_1v_1 + \cdots + d_nv_n) = d_1u_1 + \cdots + d_nu_n $$  Since there exists a bijection between $U$ and $V$, they are isomorphic. Device : Moto X Play ( Rooted, Stock, Android 6.0.1, msm8916 Board, XT1562)  Why do I want to limit charging ?  ( Let's leave out whether my reasons are valid or not and accept that I want to, if you disagree with my reasons)  To improve the longevity of battery , I wish to limit charging when it reaches 90%, as explained here    Is it possible?  Yes, at least on my previous device Honor 6, as brought out here , with two different ways of doing it  I have tried  unsuccessfully to identify the file responsible in which changing values would limit charging  I am looking for the system file responsible for stopping charging, with it's true path (without symlinks)  (as I saw on on my previous device, locating the path of file was a big challenge after identifying it) How to highlight source code in HTML? I want to highlight C/C++/Java/C# etc source codes in my website.  How can I do this?  Is it a CPU intensive job to highlight the source code? How do I change the background color of current buffer or pane in vim? I realize I am taking a risk by reopening what seems to be an old, hoary, and thorny discussion. However, it seems that in all the long discussions about Meta Stack Exchange reputation, what it means, and why it's separate from reputation on other sites, I have never seen a complete answer to this question:  If reputation on Meta Stack Exchange is used by the community to indicate agreement with an opinion instead of the quality of a post, why is it still tied to site privileges?  The association between reputation and privileges makes sense on other Stack Exchange sites, where reputation is a measure of your participation in the site and the quality of your questions and answers. If you contribute positively to the community your reward is increased privileges, whereas your punishment for "polluting" the site with bad questions or unhelpful answers is a loss of privileges.  However, on Meta Stack Exchange, reputation is a measure of the popularity, not the quality, of your contributions. Tying reputation to privileges means that losing privileges on the site is a punishment for expressing an unpopular opinion, and gaining them is a reward for agreeing with the majority.   My opinion:  I don't think that tying privileges to popularity makes sense as a feedback system. It doesn't really encourage quality contributions, and even worse, acts to suppress minority opinions through the threat of losing privileges. As a user with fairly low reputation, I am afraid of asking a question that may be controversial, because if enough other members disagree with me I will be stripped of the ability to vote and chat. Even if I had higher reputation, I would still be concerned that expressing a controversial opinion would cause me to lose helpful privileges like editing and viewing close votes.   The FAQ tells new users "not to be concerned" by downvotes because all it means is that the community disagrees with them. However, I think new users have every right to be concerned about downvotes, because they still mean the loss of privileges. Loading OpenStreetMap data in QGIS? In QGIS 1.8 I used the openstreetmap plugin to request data from the server, or open a .osm XML file, which produced 3 layers (polygons, polylines and points) in QGIS.  This was great (give or take the 64bit bug which highly affects the freshly mapped area I work on), but how do I do that in QGIS 2.x?   I can't find any updated documentation about it.  In the vector menu, I've tried importing from osm servers, I get a .osm file, but then I'm stuck. There's a menu option for loading an XML file, but it produces a spatialite db, which apparently only has non-geometry tables when I try to add it as a spatialite layer. If I open the attribute table, I can see node ids, ways and so on, but I can't figure out how to actually make use of them.  I've also tried adding a vector layer from a .osm XML file. I get a gpsbabel window that shows nothing, then finally an invalid data source message in QGIS. Preserve blend mode effect when underneath layers are disabled? (Photoshop) How do I configure a new Ubuntu installation to accept ssh connections? In some text it is given that we can't assign constant values to a reference variable. When I executed such a program I could do it. Is there any condition we can't assign a constant value to a reference variable? I'm kind of curious what kinds of criteria other people go through when selecting the correct answer to their questions.  Here's what I consider when selecting the answer to my question:   Is the answer objective?  It's easy to pick out biased answers.  Usually they involve a statement along the lines of "x sucks, you should ALWAYS use y." Do other members seem to support the answer?  Has it gotten a significant number of +1 posts or has it been voted up a number of times? Is the answer the most thorough?  Does it have an example?   With that said, there are a couple of BAD reasons to choose an answer in my opinion:   The answer is what you want to hear.  My biggest pet peeve is when somebody asks what ostensibly appears to be a valid question, but is really just a thinly veiled attempt to get someone to agree with them.  Thus, the question usually ends up showing a certain bias.  And guess which answer gets selected?  The one that confirms that bias. Nobody posted a better answer.  If you don't see a good enough answer, don't select one.   I'm sure there are a few things I'm leaving out, plus some of what I've said may be arguable.  What is everyone else's take on this? What is the best way to add a user to the sudoer group? Under Wild Shape it says "assume the shape of a beast" you have seen before. Does this mean they can only transform into creatures that have the beast type, such as bear, wolf, crocodile, etc.? Or can they turn into things with other types, like dragon, monstrosity, humanoid, fiend, etc.? My phone was just stolen an hour or so ago. Are there any options for tracking? I have a daytime raster of my study area. I have 20+ counters in the study area that count "stuff" with a timestamp. Using  I determined the type of ambient light for each collected data point.   What I'd like to do:   Add a grey/semi transparent overlay to reflect the ambient light (Dusk, Sunrise, day, sunset, and dark). The end goal: produce a time-based visualization of the data collection that highlights the time of the day. Or be able to produce a snapshot at a certain time with the proper shaded overlay. Think of this as this the image: Cause of black artifacts in render? I was following  on creating a watch and noticed that when I rendered the watch, some pieces were messed up.  I'm new to 3D modeling and I've just learned Blender, I can't explain it well, so here's a picture:    Other examples:     I don't know if it's a problem with my World texture, the object, or the object's texture/material, so I can't even guess how to fix it. What causes this? Is it possible to fix it?