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Got ransomware and Shadow explorer doesn't work Do the same camera settings lead to the same exposure across different sensor sizes? Let's say I have a micro-4/3rd camera and a full frame camera, both set to 1/60 at f/2.8, taking a picture of the same scene in the same lighting. Will the exposure be the same across both cameras despite the different sensor sizes?  The reason why I'm asking is because of the difference in depth of field between micro-4/3 and full frame sensors. I'm finding that, in order to take a picture of certain scenes with the full frame camera at the same depth of field as the micro-4/3rd camera, I have to increase the aperture, which in turn forces me to crank up the ISO. Replace a long string with the sed command: Argument list too long error I'm trying to execute this command  sed -i -e "s/BASE_64/$BASE_64/" FILE_NAME   where $BASE_64 is a base 64 representation of a file content.  sed gives me an error since the string is too long.     Argument list too long   How is it possible to avoid this error? Does the force of kinetic friction increase with the relative speed of the objects involved? If not, why not? Why can other users see the files in my home folder? How to "grep" for line length in a given range? How do you run update-grub? Understanding Clip Warning 000117 for Polygons? This error makes little sense because 95% of the time this works without any problem, but here is the situation:  I am clipping polygon A by polygons B-H.  While most of the time this works perfectly, occasionally this happens:   All layers are from the same coordinate system, and the processing extent is the same as polygon A when I setup the clip. Polygons C-H clip just fine without any errors, so it is usually polygon B that has the issue; however, most of the time there are no issues whatsoever. The polygons do overlap each other. I have repaired the geometry, but the results are the same.  Given that it isn't a coordinate problem, a processing extent problem, or even a geometry problem, what else could it be causing this error, and what would I have to do to resolve this problem?  UPDATE:  The error happened again with my largest set of Polygon A; however, I then deleted 75% of the Polygon A set and it worked just fine. So my question now is: how limited is the Clip feature when it comes to large areas, and is there a way around this without having to divide the Polygon A shapefile into several segments? My professor was lecturing today and he made this statement which I was unable to verify.  (I worded it nicer)  There is no map which is both smooth and onto from $S^1$ to $S^1$$\times$ $S^1$.  When he said this he included the original "one can clearly see" statement which is usually when the most people seem to be confused in his class.  Thus, I was hesitant to ask why.  So, please no one lecture me on the fact that I should have asked anyway.  If it is really that obvious, I would rather look stupid here than in class :) Double Negation in C++ Why can't I change my desktop background? I created a presentation using the beamer class with texmaker. Right now it looks like this:    Now I would like to include a jpg where the red circle is located, so basically inside a palette. Can anybody help me how to do that?  The code:  \documentclass[t,compress,10pt,xcolor=dvipsnames]{beamer}  \usepackage{lmodern} \usepackage[labelformat=empty,labelsep=none]{subfig} \usepackage{caption} \usepackage{float} \usepackage{wrapfig}  \newcommand*\oldmacro{}% \let\oldmacro\insertshorttitle%  \renewcommand*\insertshorttitle{%   \oldmacro\hfill%  \insertframenumber\,/\,\inserttotalframenumber}  \definecolor{UniDunkel}{RGB}{73,142,137} \definecolor{UniHell}{RGB}{142,184,182}  \setbeamertemplate{blocks}[rounded][shadow=true] \setbeamercolor{structure}{fg=UniDunkel}  \setbeamercolor{block body}{parent=normal text,use=block title, bg=block title.bg!10!bg} \setbeamercolor{block body alerted}{parent=normal text,use=block title  alerted,bg=block title alerted.bg!10!bg} \setbeamercolor{block body example}{parent=normal text,use=block title  example,bg=block title example.bg!10!bg}  \setbeamercolor*{palette primary}{use=structure,fg=white,bg=UniDunkel!115} \setbeamercolor*{palette secondary}{use=structure, fg=UniHell,  bg=UniHell} \setbeamercolor*{palette tertiary}{use=structure,fg=white,bg=UniDunkel!115} \setbeamercolor*{palette quaternary}{fg=Orange}  \setbeamercolor*{sidebar}{use=structure,bg=structure.fg} \setbeamercolor*{palette sidebar primary}{use=structure,fg=structure.fg!10} \setbeamercolor*{palette sidebar secondary}{fg=white} \setbeamercolor*{palette sidebar quaternary}{fg=white} \setbeamercolor*{titlelike}{parent=palette primary}  \setbeamercolor*{fine separation line}{}  \setbeamercolor{block title}{use=structure,fg=white,bg=structure.fg!0!red} \setbeamercolor{block title alerted}{use=alerted text,fg=white,bg=alerted text.fg!0!white} \setbeamercolor{block title example}{use=example text,fg=white,bg=example text.fg!0!white}  \useoutertheme{miniframes} \useinnertheme{circles} \setbeamertemplate{footline}[frame number]  \beamertemplatenavigationsymbolsempty  \begin{document}  \section{Section1} \subsection{Subsection1} \frame { \frametitle{Frame1} }  \section{Section2} \subsection{Subsection2} \frame { \frametitle{Frame2} }   \end{document} How can I optimise a Minecraft-esque voxel world? I found Minecraft's marvelous large worlds extremely slow to navigate, even with a quad core and meaty graphics card.  I assume Minecraft's slowness comes from:   Java, as spatial partitioning and memory management are faster in native C++. Weak world partitioning.   I could be wrong on both assumptions. However, this got me thinking about the best way to manage large voxel worlds. As it is a true 3D world, where a block can exist in any part of the world, it is basically a big 3D array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1, etc.)  I assume that to make this sort of world perform well, you would need to:   Use a tree of some variety (//) to split all the cubes out; it seems like an oct/kd would be the better option, as you can just partition on a per cube level not a per triangle level. Use some algorithm to work out which blocks can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. Keep the block object themselves lightweight, so it is quick to add and remove them from the trees.   I guess there is no right answer to this, but I would be interested to see peoples' opinions on the subject.  How would you improve performance in a large voxel-based world? I'm on a Sprint Samsung Galaxy S3 with Android 4.3.  I would love to become a power user of the dictation feature to dictate text messages and emails. More often than not, however, I have to hand-edit the dictated text not because of text comprehension issues but because of punctuation, capitalization and spacing problems.  These are the "commands" I've found to work. What is the full list?  "period"     --&gt; .   (works fairly reliably) "comma"      --&gt; ,   (works fairly reliably) "new line"   --&gt; \n  (works about 50% of the time)   I've not gotten capital or anything like that to work, or acronyms. If you know how it works, please share. How to fix Terminal error DYLD_ environment variables being ignored because main executable (/usr/bin/login) is setuid or setgid? Why won't the location of the light affect the direction of the shadows? So I'm new to blender, and I've been working on a project with a tutorial. (some of you might know this)   I was going through quite smoothly until I noticed that no matter where I place my light, the rendered version appears the same. (directly above the objects) I tried different types of lighting, different brightnesses, (light is currently at around 4.000 brightness) nothing works. But if I delete the light, it becomes dark and grainy. (I checked on the side bar, there are no other light sources or objects..)  Even if I put the light source under my objects, the rendered version appears the same.  Am I doing something wrong? Why can't I change the direction of the light?        Uh.. Since I'm not allowed to post more than 2 links, I'll just post extra info here (also replying to @bertmoog)  I tried changing the light types, but they all do nothing (except for Sun, of course, and Hemi, which is interpreted as Sun for some reason) The brightness is set on 4.200, color set to white, shadows enabled, etc. But it still won't do anything. As you can see, nothing appears in the preview.    EDIT: I found that by rotating the sun to point where I want it to, it works almost like normal point lighting (sorta). This pretty much solves my problem, but still, why won't the other lighting modes work? A continuous mapping is determined by its values on a dense set I would like to open all chapters of my PDF ebooks in the same window but neither evince nor okular seems to be capable of doing that (at least not out-of-the-box).  Is there a way to work this out? Efficiently mix encryption and rsync on an external drive? I want to convert .mov to .mp4! I saved the video from iMovie but it is in .mov format! How do I convert it to .mp4?  I'm using a MacBook and I want to share it to my phone, but my phone can't open .mov format video.