What are all the penalties to delete or close our own Questions or Answers?
Do community and moderator deletes penalize in the same way that self-deletes do?
Best practices for making a WordPress site "movable"? I'm planning to buy a domain and install a WordPress site on it at a web-hosting company.  But first I'll need to iron-out some bugs...  I got a working LAMP-stack at my home-computer, so I'm thinking about first installing my site locally - off the Internet.  I'll be mostly tweaking and making "test-posts" to check that everything works, but I'll probably also make some posts I'd like to keep when I move the site and take it online.  When I'm done chasing bugs; I guess I'll just package the public_html|www directory-tree and upload it to the web-hosting company, and also export the database from my home-computer to the web-hosting.    What I'm wondering if there are some "best practices", some do-s and don't-s, some major pits to take note of?    For example, how can ensure the smooth transition of domain-name in posts and links as such, from localhost to whatever-i-end-up-buying.com (I know from previous attempt of running WordPress at my home computer, that this didn't always work quite well...). Something special about energy eigenstates when it comes to time evolution? A particle is subject to an infinite square well potential with  $$V(x)= \begin{cases}  0  &amp;   −a \lt x \lt a\\   \infty &amp;  \,\,\,\,\text{otherwise} \end{cases}$$  At a time $t=0$ its wavefunction is given by $$\psi(x, t=0)=\frac{1}{\sqrt{5a}}\cos\left(\frac{\pi x}{2a}\right)+\frac{2}{\sqrt{5a}}\sin\left(\frac{\pi x}{a}\right)$$       (a) What are the possible results of an energy measurement at $t = 0$, and with what probabilities?     Re-writing the terms in $\psi(x,t=0)$ as $$u_1(x)=a^{-1/2}\cos\left(\frac{\pi x}{2a}\right)\qquad \text{&amp;} \qquad u_2(x)=a^{-1/2}\sin\left(\frac{\pi x}{a}\right)$$ such that $$\psi(x,t=0)= \frac{1}{\sqrt{5}}u_1(x)+\frac{2}{\sqrt{5}}u_2(x)$$ with energies $$E_1=\frac{\hbar^2 \pi^2}{8ma^2}\qquad \text{&amp;} \qquad E_2=\frac{\hbar^2 \pi^2}{2ma^2}$$ and probabilities $$P(E_1)=\frac15 \qquad \text{&amp;} \qquad P(E_2)=\frac45$$       (b) If no measurement is performed, what is the wavefunction $\psi(x, t)$ at all times $t$? What are the possible energies and their probabilities if a measurement is first performed at time $t$?     At a time $t$ the wavefunction is given by $$\psi(x, t=0)=\frac{1}{\sqrt{5a}}\cos\left(\frac{\pi x}{2a}\right)\exp\left(\frac{-i E_1 t}{\hbar}\right)+\frac{2}{\sqrt{5a}}\sin\left(\frac{\pi x}{a}\right)\exp\left(\frac{-i E_2 t}{\hbar}\right)$$    The problem is that I cannot answer the second part of the question (b).    The answer states that:      Because the two terms are energy eigenstates, the relative probabilities do not change and are as in the previous part.     I have some questions about the above statement: why does an "energy eigenstate" mean that the probablities don't change with time? Or, put in another way, does a "momentum eigenstate" (for example) have constant relative probabilities when measured at any time?   The answer seems to be implying there is something special about energy eigenstates when it comes to time evolution. The eigenvalues of energy measurements don't seem to change regardless of how many times you measure them, and no matter how long you wait until you measure them. I'm not sure if this is the case, but could someone please explain why all quantum operators (except Hamiltonian) do not exhibit this behaviour. GameJolt is a gaming platform/website that offers API access with features like achievements tracking for users, etc. I can use the API no problem on my tests but what I'm concerned about is the private key that is issued to my game. How do I ensure that it's protected from people that want to decompile my game? Once  they get the API private key, they will be able to do anything with it. How do I determine which graphics card I'm using? How to prove $b=c$ if $ab=ac$ (cancellation law in groups)? Moderncv package - cventry date width I have my A* pathfinding algorithm right now working such that given a graph it can find the route from one starting node to one goal node.   This works well for many problems, but sometimes I find that multiple goal nodes are valid.  For example, in a game, an NPC might have to go to a switch to shut a door. If there are multiple switches that shut the door in question, it doesn't matter which switch it goes to - it just needs to go to one of them.  How can I augment my pathfinding algorithm to find the path to the best goal (the shortest path)? As in, the algorithm searches for multiple goals and when it finds just one, it returns the path to that one.  One solution would be to run the algorithm as many times as there are valid goals, but you can guess why that might be inefficient. Do we know how Senju Hashirama died? 'Possible duplicate' comment not appearing for questions with deleted comments containing the link How to hide terminal output when executing a command? When learning a new subject, I would frequently use lecture notes found somewhere in the Internet. When writing a paper (or a master thesis, as in my case, but the rules should be similar, I believe) one should give some reference for used results which are not common knowledge, if I understand correctly. This make me wonder: what do I do if I want to reference a result I found in some notes?  The natural thing to do would be to just add these notes to bibliography. What format would be preferable for this? Note that there will generally not be much publishing information, perhaps not even a definite year and place. (A BibTeX template would be .)  Secondly, is it OK to cite such materials as a reference? I have what seems to me a very simple proof that $A_{n}$ is the only subgroup of $S_{n}$ of index 2.  Since I've seen other people prove it with what feel like really complicated methods (), I'm wondering if I've overlooked something.  Proof: Let $H$ be any subgroup of index 2 in $S_{n}$.  Then $H\cap A_{n}$ is a normal subgroup of $A_{n}$ and since $A_{n}$ is simple, $H$ is either the trivial or the improper subgroup of $A_{n}$.  If it's the trivial subgroup it doesn't have index 2 in $S_{n}$, and otherwise the theorem is proved. Is $A\triangle B := A\cup B-A\cap B $ a suitable definition for the symmetric difference of two sets $A$ and $B?$ Or is $A\triangle B := (A-B) \cup (B-A) $ only allowed? Value of the Hubble parameter over time There is something I don't understand about the  $H$, as it seems to clump two concepts together that I can't quite unify in my head. On the one side, we have  $$V = D H$$  which means that for a given distance $D$, there is a certain amount of new space created over time - and $H$ is simply the factor that makes this relationship work. So, for example, say we have two points 1 Mpc apart, this would mean they recede at about 70 km/s away from each other  (given our current approximation of $H$).  Now the thing I can't wrap my head around is that   $$T =\frac{1}{ H}$$  is also the age of the universe. Contrary to claims made on, say, Wikipedia this means that $H$ cannot possibly have been a constant throughout the past 13 billion years, because mathematically $1/H$ means that $H$ must be continually shrinking as the universe ages.  So if $H$ did start out as some huge value and is now shrinking over time, doesn't this mean the expansion of the universe is slowing down? Because if $H$ is shrinking, I'll get a lower value of $V$ today than I'll get tomorrow. Shouldn't the notation then be more like  $$V = DH(t)$$  So which one is it? If $1/H$ is simply the solution for $D=0$, how can we use it as the expansion-velocity-per-unit-of-distance at the same time? What's worse, how can literature say $H$ has probably been more or less constant forever and simultaneously assert that $1/H$ is the current age of the universe? What am I missing? I am looking to create realistic car movement using vectors Accessing my Windows 7 files from my Ubuntu account How to let `dpkg -i` install dependencies for me? Create an instance of an object from a String in Dart? Recovering Outlook .pst password? I am trying to recover an Outlook .pst file password.  Is there some way to do this?  I am using Outlook 2007 and Windows 7. Currently, when rep is changed due to the removal of another user account (to undo the rep gain/loss that happened when they up-/down-voted/accepted/were downvoted by you), the associated message is simply "User was removed". I am not the only one who found that message rather cryptic (I had to go search meta when I saw it, and I found my answer in a duplicate, so that makes me at least the 3rd person to not understand it).  I think it's a good idea to add a link to  or some more descriptive text to that.  Edit: e.g.     Another user was removed; reputation changes linked to the user's activity were reverted.   (I can see how it's hard to fully explain the event succinctly, that's why a "what is this?" link to meta or an FAQ question/answer might be better.)