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Why would Antimatter behave differently via Gravity? Most efficient way to randomly "sort" (Shuffle) a list of integers in C# I need to randomly 'sort' a list of integers (0-1999) in the most efficient way possible.  Any ideas?  Currently, I am doing something like this:  bool[] bIndexSet = new bool[iItemCount];  for (int iCurIndex = 0; iCurIndex &lt; iItemCount; iCurIndex++) {     int iSwapIndex = random.Next(iItemCount);     if (!bIndexSet[iSwapIndex] &amp;&amp; iSwapIndex != iCurIndex)     {         int iTemp = values[iSwapIndex];         values[iSwapIndex] = values[iCurIndex];         values[iCurIndex] = values[iSwapIndex];         bIndexSet[iCurIndex] = true;         bIndexSet[iSwapIndex] = true;     } } Install software from packages, or build it from source? I stumbled upon this "relation" (is the name correct?):  $$ \lim_{m \to \infty} \lim_{n \to \infty} \cos^{2n}(m! \pi x) = \begin{cases} 1,&amp;x\text{ is rational}\\ 0,&amp;x\text{ is irrational}\end{cases} $$  How is it called and why is it so? I'm really not asking for a proof since I fear it would be too complicated for me to understand, but rather for an "intuition". I've seen many boads with weird zig-zag shaped tracks just like the one below. Why are they designed like that? How do I restore a Places folder I accidentally deleted in Nautilus? I accidentally deleted my Documents folder and didn't notice it for a couple days. Somewhere in that time, Nautilus auto-updated my list of Places so it no longer includes my Documents folder. I have since restored my Documents folder, but the Places link is still missing. How do I get it back? How to use "fit" to frame the nodes and labels I'm using the fit TikZ library to fit a rectangle around two nodes which include labels. However, the rectangle is only fit around the actual nodes, not about their labels:  \documentclass{article} \usepackage{tikz} \usetikzlibrary{fit}  \begin{document} \begin{tikzpicture}   \node [label=label1,draw] (node1) {Node1}; \node [label=label2,draw] (node2) at (4,2){Node2};  \node[fit=(node1)(node2), draw] {}; \end{tikzpicture} \end{document}     How to fit the rectangle also around the node labels? How to import Apple Mail archive files in Outlook 2013? I need to import Apple Mail archived files in Outlook 2013 on Windows, but every time I open the import wizard and reach the file selection step, I cannot select the archived file. It doesn't even show in the dialog box.  I don't know what the issue is. Is it the file size issue as the archive file is large (about 7 GB) or there is any other fault? I am wondering the following question: Let $X$ be a separable Banach space which is linearly isomorphic to a dual Banach space $Y^*$. Is there a Banach space $Z$ such that $X$ is lineraly isometric to the dual of $Z$: $X=Z^*$.  I think that the answer is no, but I do not have a counterexample. Since $L_1$ is not isometric to any dual Banach space, maybe one can find a dual Banach space which is isomorphic to $L_1$...  To finish, do that change anythink if I suppose $X$ to be almost linearly isometric to $Y^*$ ? By almost linearly isometric I mean that for every $\varepsilon &gt;0$ there exist $T$: $X \to Y$ a linear isomorphism satisfying $\|T\|  \|T^{-1}\| \leq 1+\varepsilon$. Plot x=3 in PGFPlots While using the mobile site on my Android phone, I saw a comment that I wanted to flag but there was no flag button. After searching, I saw  that says flagging comments is not supported on mobile site.  Could the ability to flag comments be added to the mobile site? Is there offside when the ball deflects off an opponent? I was refereeing a 10 year old's junior game today and this situation happened. The home team's defender attempted to  pass from their own half to their forward who was in an offside position beyond the halfway line.  I was going to blow the whistle but the ball deflected off an away defender and then went to the originally offside attacker who put the ball wide.  I viewed this as onside at the time because the ball struck the away team player, however now I think it was offside because at the time of pass, the home player was offside.  Is this offside or not? Schengen visa permit I am a student with a Singapore passport currently studying in the Czech Republic for a semester. My permit is valid until 2nd of February, I plan to fly to the UK to travel for 3 days before heading back to Singapore from there.  Would there be any problems, such as exit immigration from the Czech Republic to the UK? I searched online that the UK is not part of Schengen Area Agreement states, and my passport has a visa free entry to the UK. How to know if the system console is open? Can we know, with python, if the system console of blender is open? I know that we can open or close it with this function:  bpy.ops.wm.console_toggle()   But it doesn't return the 'state' of the system console like open or closed (True,False).  I want to be sure that the console is open when i execute one of my script. I am curious about the proof of these two integrations. It would be great if you could point me in the right direction : $ \int{e^{ax}\cos({bx})dx}= \dfrac{e^{ax}}{a^{2}+b^{2}}[a\cos(bx)+b\sin(bx)] + C $ &amp; $ \int{e^{ax}\sin({bx})dx}= \dfrac{e^{ax}}{a^{2}+b^{2}}[a\sin(bx)-b\cos(bx)] + C $ How to specify font size less than 10pt (or more than 12pt)? Is it posible to upload file in Lists Attachments in SharePoint in custom way What are Alternative's "some" and "many" useful for? Masking problems I am working with masking. Here is my node setting with the mask.   And here is my node settings  And what am i getting is this.    I tried invert node and many settings. It just doesnt work. Where am i going wrong How do you handle aspect ratio differences with Unity 2D? I've gotten a lot of answers to this question, but they are all generic and generally not very useful.  None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a zillion ways to do it, all seem to have gotcha's and flaws.  I really would love to know what successful games have used to handle different aspect ratios on iOS and Android without making a zillion different sized assets.  I am strictly speaking mobile, not desktop, specifically with Unity and I don't care about the UI, I only care about the gameplay canvas.  Issues I have in mind is when there are key things that have to be in certain places and cannot fall off the screen.  Using black bars on top or bottom is unacceptable these days.