Onabort event in javascript and document abort
Any javascript event occurring when user clicks Stop load button?
Why are real symmetric matrices diagonalizable? I have a file containing lists on Solaris:  List A hi hello hw r u  List B Hi Yes  List C Hello   I need to transpose the lists as shown below:  List A    List B    List C hi        Hi        Hello hello     Yes hw r u   How can I do this on Solaris? Evaluate $$\int \frac{2-3x}{2+3x}\sqrt\frac{1+x}{1-x}d x$$ What substitution should I use ? $\sqrt\frac{1+x}{1-x}$ suggests $x=cos2\theta $ but its not useful in $\frac{2-3x}{2+3x}$ What's the best counter strategy against battlecruisers? How should I prepare my army when attacking someone who has 12+ battlecruisers? (Protoss/Zerg/Terran answers are more than appreciated) The question of whether P=NP is perhaps the most famous in all of Computer Science. What does it mean? And why is it so interesting?  Oh, and for extra credit, please post a proof of the statement's truth or falsehood. :) How do I get my players to form a PC party without just forcing them to? I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a relationship between the characters.  One simple and really great solution is to require the players to design their characters so that they know each other. This has the added advantage of cross-backstories – as the players try to adjust their stories to fit together, they get and create hooks for more narrative!  However, I am now experimenting with giving the players complete freedom at character creation and later meeting in-game. No luck so far.  It is not easy, as trusting someone with your life (what happens during combat) is not a trivial thing. Furthermore, people generally like others with the same behaviour/interests/skin colour. Fantasy is all about diversity – you do not character-generate a strong man with a sword, no, you generate a half-ogre with an axe never before seen!  How can the GM get players, with diverse characters who are strangers to each other, decide to have their PCs act as a coherent group. I absolutely want to avoid asking my players to just solve this through metagaming ("Hey Joe, think of a way to get together with those, I can't story-tell two separate groups at the same time!").  I'm not having the stereotypical problem where a bunch of PCs meet for the first time and are automatically so paranoid of strangers that they start trying to kill each other. My players have just created a bunch of characters who have their own legitimate interests, and are faithfully following those in completely different directions that don't result in a classic "party". I put the PCs in great peril together and everyone escaped by their own devices, but now I have to figure out get the guy who ran for the hills back together with the couple that entered the city. And, I want to do it by resorting only to reasonable in-game events, not out-of-game metagame suggestions. Is it possible to raise stats? Why is there a magnetic field around a magnet if there are no charges moving? How to assess the similarity of two histograms? Given two histograms, how do we assess whether they are similar or not?  Is it sufficient to simply look at the two histograms? The simple one to one mapping has the problem that if a histogram is slightly different and slightly shifted then we'll not get the desired result.  Any suggestions? "None" as plural indefinite pronoun In my grammar book (English Grammar, HarperCollins Publishers), I read that none is occasionally treated as plural, but it is usually regarded as singular. Can you give me an example of sentence where none is used as plural pronoun? Theme Activate Hook What is used in the 12.10 full disk encryption? Avoiding jumping frames in beamer I was tasked to prove that when given 2 graphs $G$ and $\bar{G}$ (complement), at least one of them is a always a connected graph.  Well, I always post my attempt at solution, but here I'm totally stuck. I tried to do raw algebraic manipulations with # of components, circuit ranks, etc, but to no avail. So I really hope someone could give me a hint on how to approach this problem. TL:DR Smart guides aren't accurate - even though the snap, (end up causing more problems in the long run) is there a way to fix it?  Maybe there are some settings that I'm missing (need to be changed)    I use my smart guides all the time (and am overall pleased with them). I do have my issues with it, as explained here:  A lot of times, when I'm trying to make a bunch of triangles like this:    Done by making a triangle, cloning, flipping, rotating etc. Repeat until full  (Perfect) Snapping using Smart Guides    Ends up looking likebetween the triangles (Outline Mode)    Now I personally (with a strong attention to detail) will notice that there is something off after making just 1 or 2 triangles (Even before outline mode... strokes look oh so slightly thicker/off)   And then I check in outline mode... and sure enough:    Notice the line spaces (and this is in outline mode, so if I didn't notice it before, now it's sitting right in front of my nose)  The way I (seemingly) "fixed" the first image was by adding in a thick stroke outline so that masks out the difference, however, in a lot of my cases I don't want to have a stroke at all (and then you really notice the problems). What HTML tags are allowed on Stack Exchange sites? Why is this series of square root of twos equal $\pi$? Wikipedia claims this but only cites an offline proof:  $$\lim_{n\to\infty} 2^n \sqrt{2-\sqrt{2+\cdots+ \sqrt 2}} = \pi$$  for $n$ square roots and one minus sign. The formula is not the "usual" one, like Taylor series or something like that, so I can't easily prove it. I wrote a little script to calculate it and it's clearly visible, but that's not a proof. What does the author mean by 'back to back' and 'hidden city' ticketing hacks? The the title is self explanatory, I guess.  Why can two (or more) electric  never cross? Does the Planck scale imply that spacetime is discrete? On a quantum scale the smallest unit is the , which is a discrete measure.  There several question that come to mind:   Does that mean that particles can only live in a discrete grid-like structure,  i.e. have to "magically" jump from one pocket to the next? But where are they in between? Does that even give rise to the old paradox that movement as such is impossible (e.g. )? Does the same hold true  for time (i.e. that it is discrete) - with all the ensuing paradoxes? Mathematically does it mean that you have to use difference equations instead of differential equations? (And sums instead of integrals?) From the point of view of the space metric do you have to use a discrete metric (e.g. the ) instead of good old Pythagoras?   Thank you for giving me some answers and/or references where I can turn to.  Update: I just saw this call for papers - it seems to be quite a topic after all: Is Reality Digital or Analog? FQXi Essay Contest, 2011. , , . One can find some pretty amazing papers over there.