Viber notification is not in the right position
Annoying Viber notification
How to remove the lines which appear on file B from another file A? IS or ARE? "The only thing that I want you to hit right now IS/ARE the books" In this sentence, which is the right word?     The only thing that I want you to hit right now is/are the books. Cyclic Quadrilateral Problems I don't do math a long time, so I completely don't remember how to prove that: $$ \sum_{i=1}^\infty \frac{i}{2^i} = 2 $$  Can anybody help me? One Object won't Show up in Final Render even though it shows up in the Preview Render I have a model of a building with a sidewalk around it.  Both show up when I switch to rendering mode in both Blender Render and Cycles Render mode.  But:  when I hit F12 for a final proper render, the building shows up -- but the sidewalk doesn't.    I've checked the normals and I thought the normals seemed pointed in the right direction.  I've set the Clipping on the Camera to a high number.  I removed all the materials from the sidewalk and added a new material-- the problem persists.  I've exported the blend as an FBX file and the Sidewalk shows up fine in Unity.  Just in final renders, it doesn't show up.    Here is a blend file: .  I tried to destroy everything unrelated to the issue and label things in a clear way.    Thanks. Show that any prime ideal from such a ring is maximal. Let R be a commutative ring with an identity such that for all $r\in$ R, there exists some $n&gt;1$ such that $r^n = r$. Show that any prime ideal is  maximal. (Atiyah and MacDonald, Introduction to Commutative Algebra, Chapter 1, Exercise 7.)    Any hints? Recovering Crashed Flash drive? So my friend has a USB flash drive that isn't working. I don't know a whole lot about "recovery" software so I figured I'd ask you guys.  What steps can I try (I have access to a Linux machine as well) to see....if I can get ANYTHING off the flash drive?  I've google'd around, but most of the stuff seems for windows. Difference between differential op amp and comparator What is the difference between a differential op amp and a comparator? I know a comparator can only give me two values (the supply values).  The differential op amp amplifies the difference between the inputs...but should a comparator not do the same then? What is the specific difference? I used exposure compensation when I take my shots and adjust it whenever it needs adjustments. Most of the time I shoot using Manual mode.  My problem is, when I'm out on a sunny day I can't judge whether my shot is overexposed or underexposed because the sun is too bright. Sometimes when I checked my viewfinder the image looks perfectly exposed to my eyes, but when I check it on my computer when I get home the images looks underexposed or overexposed. I tried to judge my shot's exposure using histogram, but still having a hard time. The only thing I understand about the histogram is that, the right side is the highlights and the left side is the shadow.  How do you judge whether the shot is overexposed or underexposed when you are out on a sunny day? Amplitude of an electromagnetic wave containing a single photon Given a light pulse in vacuum containing a single photon with an energy $E=h\nu$, what is the peak value of the electric / magnetic field? Why is accuracy not the best measure for assessing classification models? How can I prove that     $$1^3+ 2^3 + \cdots + n^3 = \left(\frac{n(n+1)}{2}\right)^2$$    for all $n \in \mathbb{N}$? I am looking for a proof using mathematical induction.  Thanks Impulsioned jumping There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and Quote from Cave Story. What do they have in common? Well, the height of your jump is determined by how long you keep the jump button pressed.  Knowing that these character's 'impulses' are built not before their jump, as in actual physics, but rather while in mid-air - that is, you can very well lift your finger midway of the max height and it will stop, even if with desacceleration between it and the full stop; which is why you can simply tap for a hop and hold it for a long jump -, I am mesmerized by how they keep their trajetories as arcs.  My current implementation works as following:    While the jump button is pressed, gravity is turned off and the avatar's Y coordenate is decremented by the constant value of the gravity. For example, if things fall at Z units per tick, it will rise Z units per tick.  Once the button is released or the limit is reached, the avatar desaccelerates in an amount that would make it cover X units until its speed reaches 0; once it does, it accelerates up until its speed matches gravity - sticking to the example, I could say it accelerates from 0 to Z units/tick while still covering X units.  This implementation, however, makes jumps too diagonal, and unless the avatar's speed is faster than the gravity, which would make it way too fast in my current project (it moves at about 4 pixels per tick and gravity is 10 pixels per tick, at a framerate of 40FPS), it also makes it more vertical than horizontal. Those familiar with platformers would notice that the character's arc'd jump almost always allows them to jump further even if they aren't as fast as the game's gravity, and when it doesn't, if not played right, would prove itself to be very counter-intuitive. I know this because I could attest that my implementation is very annoying.    Has anyone ever attempted at similar mechanics, and maybe even succeeded? I'd like to know what's behind this kind of platformer jumping. If you haven't ever had any experience with this beforehand and want to give it a go, then please, don't try to correct or enhance my explained implementation, unless I was on the right way - try to make up your solution from scratch. I don't care if you use gravity, physics or whatnot, as long as it shows how these pseudo-impulses work, it does the job.  Also, I'd like its presentation to avoid a language-specific coding; like, sharing us a C++ example, or Delphi... As much as I'm using the XNA framework for my project and wouldn't mind C# stuff, I don't have much patience to read other's code, and I'm certain game developers of other languages would be interested in what we achieve here, so don't mind sticking to pseudo-code.  Thank you beforehand. How to split 7.1 soundcard outputs to 4 stereo outs with ALSA Chromium on Ubuntu 12.04. Youtube says:     This video is currently unavailable   I don't know why but this is the case for some videos, but not all. Well, most videos. And I don't know what's wrong.  Anyone help? Where can I download Ubuntu 16.04? I am unable to find the link for downloading Ubuntu 16.04 onto my   desktop/laptop. I am able to see the link only for 18.04, but I need 16.04. What should I do if I want to be able to run a given program regardless of my current directory? Should I create a symbolic link to the program in the /bin folder? I want to put four figures in a single row. The code I am trying to use is taken from .  This puts three figures in a row. When I add a fourth one, I get three images in row and the last one appears in the second row. But I want all of them in one row. Here is my code.  \documentclass[12pt,twoside]{report}% Use this line for the print version of the thesis   \usepackage{graphicx} \usepackage{caption} \usepackage{subcaption} \begin{document}  \begin{figure}         \centering         \begin{subfigure}[b]{0.3\textwidth}                 \centering                 \includegraphics[width=\textwidth]{gull}                 \caption{A gull}                 \label{fig:gull}         \end{subfigure}%           \begin{subfigure}[b]{0.3\textwidth}                 \centering                 \includegraphics[width=\textwidth]{gull}                 \caption{A gull2}                 \label{fig:gull2}         \end{subfigure}%          ~ %add desired spacing between images, e. g. ~, \quad, \qquad etc.           %(or a blank line to force the subfigure onto a new line)         \begin{subfigure}[b]{0.3\textwidth}                 \centering                 \includegraphics[width=\textwidth]{tiger}                 \caption{A tiger}                 \label{fig:tiger}         \end{subfigure}         ~ %add desired spacing between images, e. g. ~, \quad, \qquad etc.           %(or a blank line to force the subfigure onto a new line)         \begin{subfigure}[b]{0.3\textwidth}                 \centering                 \includegraphics[width=\textwidth]{mouse}                 \caption{A mouse}                 \label{fig:mouse}         \end{subfigure}         \caption{Pictures of animals}\label{fig:animals} \end{figure} \end{document}   As I have mentioned above, it works for three figures.  But I can not use it for four figures. What should I change?   What does  width=\textwidth mean?   I changed    \begin{subfigure}[b]{0.3\textwidth}   to  \begin{subfigure}[b]{0.2\textwidth}   but it didn't help.  Then, I changed     \includegraphics[width=\textwidth]{mouse}   to  \includegraphics[width=0.5\textwidth]{mouse}   Still no solution. Server only reachable over VPN I have an Apache server running on a Raspberry P and it works just fine in the local network. And after forwarding port 80 and trying to connect using the public IP, Chrome says ERR_CONNECTION_REFUSED. But the strange thing is that I CAN reach the server when using VPN and using the same IP. What can I do?     -telnet 80.***.***.78 80      Trying 80.***.***.78...     telnet: connect to address 80.***.***.78: Connection refused     telnet: Unable to connect to remote host     -route -n      Destination     Gateway         Genmask         Flags Metric Ref    Use Iface     0.0.0.0         192.168.0.1     0.0.0.0         UG    0      0        0 eth0     192.168.0.0     0.0.0.0         255.255.255.0   U     0      0        0 eth0      -sudo netstat -lapute:              Active Internet connections (servers and established)     Proto Recv-Q Send-Q Local Address           Foreign Address         State       User       Inode       PID/Program name     tcp        0      0 *:http                  *:*                     LISTEN      root       6137        2051/apache2     tcp        0      0 *:ssh                   *:*                     LISTEN      root       6367        2249/sshd     tcp        0      0 pi.local:ssh            nmb.local:65535         ESTABLISHED root       8669        2565/sshd: pi [priv     udp        0      0 *:9949                  *:*                                 root       5918        1809/dhclient     udp        0      0 *:mdns                  *:*                                 avahi      6293        2184/avahi-daemon:     udp        0      0 *:54070                 *:*                                 avahi      6295        2184/avahi-daemon:     udp        0      0 *:bootpc                *:*                                 root       5946        1809/dhclient     udp        0      0 pi.local:ntp            *:*                                 root       6310        2200/ntpd     udp        0      0 localhost:ntp           *:*                                 root       6309        2200/ntpd     udp        0      0 *:ntp                   *:*                                 root       6304        2200/ntpd Can White Walkers talk? Through all the five seasons of Game of Thrones we had never seen a White Walker talking.  Does this mean they can't talk human language (e.g. they have their own language) or we will never see them talking (i.e. they can't talk at all)?