Index shell script as application
Add manually installed application to 'Show Applications' grid in Ubuntu 18.04
TeX support works fine in question and answer bodies, and comments can be rendered manually by tapping and selecting Render MathJax. See related question .  However, the titles are not rendered which makes the browsing experience less than perfect. See screenshot below.   Are there any plans to implement MathJax support in titles?  (I'm running Stack Exhange iOS App Version 1.0.0 on an iPhone 4S with iOS 7.1.1)    EDIT: I was just informed about  asking for the same functionality for the Android app. I guess I shouldn't hope too much then... Why use foreign keys if cascade action is not need? Possible Duplicate:          Most commands I use in linux behave exactly the same whether I include the trailing slash / character on the end of a directory name or not.  For example:  ls /home/cklein ls /home/cklein/  cp foo bar cp foo/ bar/   When does this trailing slash matter?  What is the semantic meaning of the trailing slash? Maven project with native dependency and copying files java.lang.NoClassDefFoundError: javax/servlet/jsp/jstl/core/Config What is the easiest way to superscript text outside of math mode?  For example, let's say I want to write the $n^{th}$ element, but without the math mode's automatic italicization of the th.  And what if I still want the n to be in math mode, but the th outside? The Windows Domain I manage has hundreds of computer names which I don't recognise and I'd like to remove old ones which aren't in use before trying to track down the misnamed ones.  Is there someway to see when the last time a machine logged onto the network? Either via dhcpd or a user login event or something else. What is the complexity of finding SHA-1 collisions? Given the , what is the complexity of finding a SHA-1 collision?  Marc Steven's  is still detailing about 260. Does the previous complexity still hold? Korean characters scrambled [XeLaTeX; Noto Sans Korean]? I was trying to find a font which has obsolete jamo and the right combining behaviour. Yesterday I found out about , which seems to have both of these. However, when I use it in XeTeX, I get some seemingly-arbitrary hanja (or blank spaces) instead of the expected characters.  (I’m guessing the composing behaviour will fix itself when the right characters are selected. And yes, I know that Code2000 is working perfectly in this example, but unfortunately it is the ugliest font in the world. :p)  MWE:  \documentclass{article} \usepackage{fontspec}  % 1. precomposed: U+BB47 % 2. separate jamo: U+1106, U+116E, U+11BA % 3. obsolete [separate jamo]: U+113B, U+119F, U+11EB \newcommand\test[1]{#1 &amp; {\fontspec{#1}{뭇; 뭇; ᄻᆟᇫ}} \\}  \begin{document}  \begin{tabular}{rl} \test{Arial Unicode MS} \test{Batang} \test{Code2000} \test{Gulim} \test{GungSeo} \test{HeadLineA} \test{Nanum Brush Script} \test{Nanum Myeongjo} \test{Nanum Pen Script} \test{Noto Sans Korean} \test{PCMyungjo} \test{PilGi} \test{Adobe Gothic Std} \test{Adobe Myungjo Std} \test{Apple SD Gothic Neo} \test{AppleGothic} \test{AppleMyungjo} \end{tabular}  \end{document} Wear a hat multiple times? (This is not homework; a friend shared with me this puzzler and neither of us can figure it out.) Suppose you are in a plane traveling at velocity $v_1$ relative to the ground. The flight attendent pushes a cart of mass, say, $m$, accelerating it from rest to $v_2$, relative to the plane (so relative to the ground, its velocity goes from $v_1$ to $v_1+v_2$). From your perspective, the work done is then $$W = \Delta E = \dfrac{1}{2}mv_2^2$$ but from the perspective of the ground, the work done is $$W = \Delta E = \dfrac{1}{2}m(v_1+v_2)^2 - \dfrac{1}{2}mv_1^2 = \dfrac{1}{2}mv_2^2 + mv_1v_2.$$ Why are these quantities unequal?  I've seen some similar problems, like a body colliding with a wall in different reference frames, but I don't have the physics experience to tell if that question is analogous to this one. So, my apologies if this is a duplicate. :) Expectation of random variables ratio Determine if a set of tiles on a grid forms an enclosed shape Is there a reason why ls does not have a --zero or -0 option For which real values of t does the following system of linear equations:  $$ \left\{  \begin{array}{c} tx_1 + x_2 + x_3 = 1 \\  x_1 + tx_2 + x_3 = 1 \\  x_1 + x_2 + tx_3 = 1 \end{array} \right.  $$  Have:  a) a unique solution?  b) infinitely many solutions?  c) no solutions?  I haven't done linear algebra in almost a year, so I'm really rusty and could use some pushes in the right direction. I have to move a MongoDB Collection (Size: 1TB+) from Sharded MongoDB Cluster to another[5 shards on both clusters]. During this operation, it is assumed that the accompanying program will be offline, so no need to worry about inconsistent data, but I need to minimize the downtime.  I've tried testing it with mongodump and mongorestore, but looks like that is taking ages to finish.  Please share your experiences for such kind of scenarios.  Note: Cluster has only one collection, so I am open at cluster level sync as well. What is the best algorithm for overriding GetHashCode? I've recently started maintaining someone else's JavaScript code. I'm fixing bugs, adding features and also trying to tidy up the code and make it more consistent.  The previous developer used two ways of declaring functions and I can't work out if there is a reason behind it or not.  The two ways are:  var functionOne = function() {     // Some code };     function functionTwo() {     // Some code }   What are the reasons for using these two different methods and what are the pros and cons of each? Is there anything that can be done with one method that can't be done with the other? I apologize for the subjective "best" keyword.  My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been discussing methods of creating a large world-map that the player can traverse without straining the memory capabilities of our machine.  Our first impulse was to create a large map and a circle around the player in which content will be loaded. We figured this won't hold for long and decided to partition the map into sections. First we had four large sections, but realized we could simply break it down into many tiny sections.  I played some Zelda from the SNES and saw that, during the shift of a map, the content could be loaded just then. What I mean is, instead of just checking a rectangular area for data to load, we simply section the map into many tiny chunks that load and de-load data as we move from map-portion to map-portion.  Today, he told me he wanted to create a simply 2D array map[WIDTH][HEIGHT] that contains data about every grid in the game and is a constant save-to-disk operation for data that we don't need.  I'm not sure about these ideas and thought that I might as it here. Any links, resources or tutorials on the subject would be greatly appreciated as well as direct answers to our question on how to do it efficiently. You are here, but where's here? I find the .youarehere a styling for the main navigation links causes the text to be a little difficult to read on the also-blue header background. Could we give it a little bit of background colour or something else that would provide more contrast?  For example:    which is the product of the following CSS*:  .nav ul li {     margin: -2px 10px 0 0;     padding: 5px; }  .nav ul li.youarehere {     background-color: rgba(0, 80, 112, 0.25);     border-radius: 5px; }  .nav ul li.youarehere a {     color: #A1E9FF; }   *For bonus points, also reduce the line height for the codeblocks!