How can I literally print out an escape sequence in python?
Print escaped representation of a str
I have been given a Bode plot of a low pass filter, and tasked with essentially reversing the effects by using a high pass filter. I have solved for the transfer function which is the first equation, and I am assuming the inverse transfer function will give me the information I need to construct the high pass filter. I know the values for \$z\$ and \$p\$. Is there a method given any transfer function to realise the circuit elements required? $$H(s) = 0.17\frac{s-z}{s-p}$$ $$H(s)^{-1} = 5.88\frac{s-p}{s-z}$$ Dynamic pivot: sum of sales per month My table is like this:  Sitecode    Month  Amount --------    -----  ------ XX          Jan     1000 XX          Jan     3000 XX          Apr     3000 XX          Apr     1000   What I want is, to show the result something like this:  Sitecode    MonthJAN   MonthAPR --------    --------   -------- XX          4000       4000 I am aware that there are plenty of threads on intensifiers(very, rather, pretty, quite, fairly, etc.), both on this site and on the web, because of their ambiguity in terms of meaning. What I have learned is that their meaning can change depending on which country you are from, which context they are used, or your intonation. So instead of comparing all intensifiers, I decided to make my question more specific. I chose to focus on the word pretty because of its "common" usage.  So as we can see, the word pretty has two meanings and unfortunately they are "pretty" opposite. My question is can you tell me, just by taking into account  the example sentences below, in which sentences "pretty" means "fairly,", and in which it means "very?"  Does "Tom looks pretty tired" always mean "Tom looks a little/fairly tired" ? Why is my Wi-Fi connection speed much slower than a wired connection? When I plug my laptop via LAN cable and check speed on speedtest.net I have over 32 Mb/sec. When I unplug the cable and connect to the same router I have less than 15 Mb/sec. I tried to change channels already but this didn't help. I'm sitting just near the router.   What can it be? The router is a Dlink 400. Let $T:V→V$ be a linear transformation satisfying $T^2(v)=-v$ for all $v\in V$. How can we show that $n$ is even? Trying to wrap my head around the ways to properly handle collision in a game designed around components.  I see many examples have some sort of PhysicsComponent that gets added to the entity's list of components but the actual implementation is confusing me.  For this to work, the PhysicsComponent would need access to the world around it. This doesn't make intuitive sense to me. Shouldn't a component be unaware of not only its container (the entity), but its container's container (the world)?  To me, it sounds like the level or scene should maintain a list of these entities and every game update, loop through the entities to determine which collide.  My question is firstly, whether or not this is good design, and secondly, how to determine which entities can collide. I suppose solid entities could implement an empty IRigidBody interface so the level could determine which entities in the list support collision. But is this breaking the component design?  Instead, should they contain an empty RigidBody component? This may actually be better because it may not always be empty and this approach is more future-proof. The only problem with this is the complexity. The scene would have to loop through not only every entity, but also every entity's components to determine if it had this RigidBody component.  Thirdly, when they do collide both entities should be informed somehow and I am unsure on how to accomplish this either.  Let's say that both entities contained a HealthComponent and when they collided both their healths would be decreased by some arbitrary value, 5. I suppose it would be the scene's responsibility to handle this when it detects a collision between two entities?  But then is the scene responsible for too much? I could see this possibly getting out of hand and becoming unwieldy when the scene is responsible for many things entities should not (?) have access to.  Edit: Question updated with more details. I've always had this question about the pronunciation of Sean.  Is Sean a word from another language? Is it actually not pronounced Shawn and instead it's some sound between Shawn and Seen? Also, why isn't it pronounced as Sawn instead of Shawn, when the word Sean doesn't even have the letter 'h' in it to get that -sh sound?  Bottom line is, why is Sean pronounced Shawn instead of Seen? Prove $\frac{1+a^{2}}{1+b+c^{2}} +\frac{1+b^{2}}{1+c+a^{2}} +\frac{1+c^{2}}{1+a+b^{2}} \geq 2$ For positive integers Numbers  $a, b, c $ prove that  $$\frac{1+a^{2}}{1+b+c^{2}} +\frac{1+b^{2}}{1+c+a^{2}} +\frac{1+c^{2}}{1+a+b^{2}} \geq  2$$ This inequality above take long time to prove it and still couldn't complete it.  How I can prove this inequality?  Any hint will help. Thanks Dealing with a whole bunch of two-line config files, I'd like a way to exclude any files that have a different number of lines.  So, something like:  mv * destdir only if file contains exactly two lines   Or:  wc -l * | grep '^ *2' | xargs mv {} destdir   Except that neither of those is actual working code.  While writing this I realized I do have a way to do this, which is ugly as heck, and I've included it below as an answer.  Is there an easy/clean way to do this? What is "summoning sickness" and how does it affect my creatures? I'm a bit confused about the concept of ground, and perhaps voltage as well, particularly when trying to analyze a circuit. When I learned about Ohm's law in grade school, I learned how to apply the law to calculate current, voltage, and resistance of simple circuits.   For instance, if we were given the following circuit:    We would be could be asked to calculate the current passing through the circuit. At the time, I'd simply compute (based on the rules given) 1.5V/1Ohms=1.5A.  Later on, however, I learned that the reason the voltage of the resistor would be 1.5V is because voltage is really the difference in potential between two points, and that the difference of the voltage across the battery would be the same as that of the resistor (correct me if I'm mistaken), or 1.5V. I got confused, however, after the introduction of the concept of ground.   The first time I tried to do the current calculation for a circuit similar to the previous circuit on a simulator, the program complained about not having a ground and "floating voltage sources". After a bit of searching, I learned that circuits need ground as a reference point or for safety reasons. It was mentioned in one explanation that one can pick any node for ground, although it's customary to design circuits so there is a "easy place" to pick ground.   Thus for this circuit    I picked ground at the bottom, but would it be okay to pick ground between the 7 ohm and 2 ohm resistor - or any other place? And what would be the difference when analyzing the circuit?  I've read that there are 3 typical ground symbols with different meanings - chassis ground, earth ground, and signal ground. A lot of circuits I've seen used in exercises either use earth ground or signal ground. What purpose is there in using earth ground? What is the signal ground connected to?  Another question: since the ground is at unknown potential, wouldn't there be current flowing to or from ground to the circuit? From what I've read we treat the ground as 0V, but wouldn't there be some sort of effect because of a difference in potential of the circuit and ground? Would the effect be different depending on what ground was used?  Finally: In nodal analysis, one customarily picks a ground at the negative terminal of the battery. However, when there are multiple voltage sources, some of them are "floating". What meaning does the voltage of a floating voltage source have? Simple way to understand what derivative is I know how to count derivatives, but I actually don't understand what are those? What do they show?   Wikipedia explanation: Loosely speaking, a derivative can be thought of as how much one quantity is changing in response to changes in some other quantity. I understand nothing what is written here?  Please, if you can, explain me as simple as you can it. Thank you very much. Splicing a list of arguments into a function with Sequence How to boot from iso with Grub2/Burg boot loader I'm using Ubuntu as my primary OS and alternative is Windows 7 for gaming, and another stuffs. I want to have menu to boot some live CD ISO. Is there anyway to make menu entry in Grub2/Burg to boot ISO file like the CD way?  I see there are some ways to make it possible but almost method need specified boot arguments (kernel parameters). But I have mixed kind of Live OS wan to boot up using boot loader included: Linux, Unix, DOS (for recovery purpose)...   I'm looking for more generic way to make it easy to discover and add to the menu config file. How do I calculate spoke length? Suppose $A$ is a general $n \times n$ matrix and $B$ is obtained by interchanging two rows of $A$. Prove that $\det(B) = -\det(A)$ Suppose that $A$ is a general $n \times n$ matrix and $B$ is obtained by interchanging the first two rows of $A$. Prove that $\det(B) = -\det(A)$.  By general $n \times n$ matrix, I mean $$\left[\begin{matrix} a_{11} &amp; a_{12} &amp; \cdots &amp; a_{1n} \\ a_{21} &amp; a_{22} &amp; \cdots &amp; a_{2n} \\ \vdots &amp; \vdots &amp; \ddots &amp; \vdots \\ a_{n1} &amp; a_{n2} &amp; \cdots &amp; a_{nn} \end{matrix} \right]$$ I'm thinking of using the cofactor expansion of the 2nd row of the first matrix, yielding $$ \det(A) = c_{21} a_{21} + c_{22} a_{22} + \cdots+ c_{2n} a_{2n}  $$ which will be positive or negative depending on $n$ and the values of $a_{21}, \ldots,a_{2n}$, and using the same on the first row in matrix $B$ to get $c_{11} a_{21}$ etc. and then use the fact that the power of the $c$ subscripts will alter $\det(B)$ to be the opposite sign, but I'm not sure how to express all of this mathematically in a proof directly. Help please? Where's the energy in a boosted capacitor? Suppose I look at a parallel plate capacitor in its rest frame and calculate the electrostatic energy, $E$.  Next, I look at the same capacitor in a primed frame boosted in the direction perpendicular to the plane of the plates. In this frame, the $E$-field is the same strength, there is no magnetic field, and the volume over which the $E$-field extends is less by a factor $1/\gamma$. This suggests $E' = \frac{1}{\gamma} E$, but relativity states that energy transforms as $E' = \gamma E$.   Where is the missing energy? How would you explain JavaScript closures to someone with a knowledge of the concepts they consist of (for example functions, variables and the like), but does not understand closures themselves?  I have seen  given on Wikipedia, but unfortunately it did not help. How do I remove all loose edges? I have cut a hole in a plane, but I am left with some loose edges.  Is there an easy way to select and delete them all?  See this screenshot:    See this edges siting out with no face? Cardinality of the Irrationals Possible Duplicate:          We previously proved that $\mathbb{Q}$, the set of rational numbers, is countable and $\mathbb{R}$, the set of real numbers, is uncountable. What can you say, then, about the cardinality of the irrational numbers?  I would say that the cardinality of irrational numbers is uncountable. That would be because the set $\mathbb{Q}$ is a subset of $\mathbb{R}$. The irrationals is also a subset of $\mathbb{R}$. Basically, my thought is that the continuum is composed of irrationals and rationals (only two subsets of reals). Because we can prove that the rationals are countable by Cantor's proof, then the remaining subsets of $\mathbb{R}$, the irrationals, has to be uncountable for $\mathbb{R}$ to be uncountable. My concern is how to go about the prove this (rigorous, intro level).