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Profile Bug - Reputation Summary Not Displaying All Lines How to design a command inquiring internally required packages? Can't plot with gnuplot on my Mac Reshape three column data frame to matrix ("long" to "wide" format) Number theory in Physics As a Graduate Mathematics student, my interest lies in Number theory. I am curious to know if Number theory has any connections or applications to physics. I have never even heard of any applications of Number theory to physics. I have heard Applications of linear algebra and analysis to many branches of physics, but not number theory.  Waiting forward in receiving interesting answers! I am developing my first 2D game in Unity and I have come across what seems an important question.  How do I handle data between scenes?  There seems to be different answers to this:   Someone mention using , while other people told me this should be used to store other things like screen brightness and so on. Someone told me that the best way was to make sure to write everything into a savegame everytime that I changed scenes, and to make sure that when the new scene loads, get the info from the savegame again. This seemed to me wasteful in performance. Was I wrong? The other solution, which is the one I have implemented so far is to have a global game object that isn't destroyed between scenes, handling all the data between scenes. So when the game starts, I load a Start Scene where this object is loaded. After this ends, it loads the first real game scene, usually a main menu.   This is my implementation:  using UnityEngine; using UnityEngine.UI; using System.Collections;  public class GameController : MonoBehaviour {      // Make global     public static GameController Instance {         get;         set;     }      void Awake () {         DontDestroyOnLoad (transform.gameObject);         Instance = this;     }      void Start() {         //Load first game scene (probably main menu)         Application.LoadLevel(2);     }      // Data persisted between scenes     public int exp = 0;     public int armor = 0;     public int weapon = 0;     //... }   This object can be handled on my other classes like this:  private GameController gameController = GameController.Instance;   While this has worked so far, it presents me with one big problem: If I want to load directly a scene, let's say for instance the final level of the game, I can't load it directly, since that scene does not contain this global game object.  Am I handling this problem the wrong way? Are there better practices for this kind of challenge? I would love to hear your opinions, thoughts and suggestions on this issue.  Thanks What is $\lim_{n\to \infty}\sum_{k=1}^n \left(\frac{k}{n}\right)^n$? I'm asked to find $\displaystyle\lim_{n\to \infty}\sum_{k=1}^n \left(\frac{k}{n}\right)^n$.  It seems that the sum converges.  I managed to prove that $\forall n,1&lt;\sum_{k=1}^n \left(\frac{k}{n}\right)^n&lt;e$  But I don't know how to prove convergence, nor find the value of the limit. How to find the magnetic field due to a revolving electron of hydrogen atom in first orbit How can I convert a string to boolean in JavaScript? Can I convert a string representing a boolean value (e.g., 'true', 'false') into a intrinsic type in JavaScript?  I have a hidden form in HTML that is updated based upon a user's selection within a list. This form contains some fields which represent boolean values and are dynamically populated with an intrinsic boolean value. However, once this value is placed into the hidden input field it becomes a string.  The only way I could find to determine the field's boolean value, once it was converted into a string, was to depend upon the literal value of its string representation.  var myValue = document.myForm.IS_TRUE.value; var isTrueSet = myValue == 'true';   Is there a better way to accomplish this? Prove universal morphism is unique up to unique isomorphism. Comparing complex numbers If $a+ib$, $c+id$, $e+if$ are three complex numbers, than can we tell which one is greater or smaller between them? If yes, then how and if no then why not?   Can somebody give explanation on this.... I will be grateful to him. Grepping through .gz log files Does there exist a magical shell piping which would allow easily to grep through bunch of .gz log files without needing to extract them somewhere?  .gz files are Apache logs, result of log rotation. I'd like to quickly check how often certain URIs are accessed in the past. How do I install Skype? Proof that for $a,b,c\in \mathbb{R}$, hold that $\left |\sqrt {a^2+b^2}-\sqrt {a^2+c^2} \right |\leq \left |b-c \right |$. Proof that for $a,b,c\in \mathbb{R}$, hold that $\left |\sqrt {a^2+b^2}-\sqrt {a^2+c^2}  \right |\leq \left |b-c  \right |$. Give me a clue, I don't have any idea to work with that inequality. Aborting evaluation when the memory exceeds a certain limit Convert object string to JSON You "show" someone a picture. You "---" someone a song? In , we have a verb meaning &quot;to show&quot; corresponding to &quot;to see/to look&quot;, and we have a different verb corresponding to &quot;to hear/to listen&quot;:  inti tara stampa (you look at a picture.) ---- jiena nurilek stampa (I show you a picture) inti tisma' diska (you listen to a song.) ----- jiena nsemmagħlek diska (I 'show' you a song)  In English, do you &quot;show someone a song&quot; (sounds weird to me) or is there a verb that corresponds more directly to the Maltese insemmgħek? Making dual power supply from single for opamp? For the circuit of opamp 741. we have to supply the dual power for it. How can I make a dual power supply from single. For example, make a (+9V)-GND-(-9V) from single 9V battery ? Does the Hunter's Mark spell chain to multiple creatures? I'm looking to play a ranger. The Hunter's Mark spell says:     If the target drops to 0 hit points before this spell ends. you can use a bonus action on a subsequent turn of yours to mark a new creature.   Does that mean I can keep marking a new enemy each time the last one dies until the hour's up? Exeception on After Insert, Record is read only I'm writing a trigger for new opportunity products to populate  a field Product_Category__c (on opportunity lineitem) getting the value from Product_Category_new__c (on Product).  This is my trigger:  trigger SetProductCategory on OpportunityLineItem (after insert) {      for (OpportunityLineItem opplineitem: Trigger.new) {                    opplineitem.Product_Category__c =  opplineitem.PricebookEntry.Product2.Product_Category_new__c;     }      }   I get this error message:     execution of AfterInsert caused by: System.FinalException: Record is read-only   I have tried with before insert;in this case there aren't errors but the value Product category it's not saved on Opportunity Line item.  I have found that:  In a after insert trigger is not allowed change field using trigger.new  Please can you suggest a solution for this? i would like to copy the value Product category (Product) on Product Category (Opportunity Product)  after the insert of the new opportunity products.  Thanks in advantage for any advice.  Br