Reading data from URL returning strange characters
JSON URL from StackExchange API returning jibberish?
How can something finite become infinite? How can the universe become infinite in spatial extent if it started as a singularity, wouldn't it take infinite time to expand into an infinite universe? Determining if an arbitrary point lies inside a triangle defined by three points? Is there an algorithm available to determine if a point P lies inside a triangle ABC defined as three points A, B, and C? (The three line segments of the triangle can be determined as well as the centroid if they are needed.)  Grid space is defined as Screen Space, that is, 2D Cartesian with the Y-Axis flipped so "up" is negative y and the origin is the upper left corner. When I loaded the review page (in Stack Overflow, though I have no specific reason to think it is related) I got a weird hat in the upper left hand corner.    See the hat in the upper left hand corner?  That's belonging to user # .  His profile page also has the hat in a ... weird ... location, but not this weird.    I'm guessing this is due to the not-loaded image for the avatar (adblock blocks Facebook avatars for me often)?  It also causes the toolbar notification to show his link unless I'm hovering over something else.  It also changes the location of the gray box to the upper left hand corner when I hover over the hat (and hovering over the white box does nothing).  It's definitely him (or any not-loaded avatar perhaps), once he fell off the last 6 reviewers it stopped appearing. Installing Broadcom Wireless Drivers How to use grep on column? I want to apply grep on particular column in column command.  myfile.txt  3,ST,ST01,3,3,856 3,ST,ST02,4,9,0234 6,N1,N101,2,3,ST 6,N1,N102,1,60,Comcast 6,N1,N103,1,2,92   My Command:  column -s, -t &lt; myfile.txt | grep -w "ST"   Here I want to only grep the pattern ST in 2nd column. How to do this ?  Expected Result:  3       ST            ST01              3            3            856 3       ST            ST02              4            9            0234 How to disable the touchpad? I want my touchpad to be disabled when I use my mouse. How can I do that? touchpad-indicator has stopped working on 11.10. It used to work on 11.04. Gnome3 is not a solution as I don't like it and find it buggy. I have an iPhone 6. How can I use two Bluetooth audio devices and the 3.5mm audio jack together? Me and my friends want to listen to music together. Two of us have Bluetooth Headphones (Beats Solo2 Wireless, Beats Studio Wireless) and one has a wired headset. Is there any way to use all three of these together? I understand monsters only spawn in a 9 x 9 grid of chunks centered on the player, and I assume they stay around while they remain within that distance of you. But do they despawn as soon as you move away from them? Or do they remain? If so what (if anything) causes them to despawn? Are the rules any different for passive mobs?  Will running far away from an area and then coming right back clear it of monsters? Cycles final render pitch black? In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it. LaTeX minted Error I receive the following errors:  ! Package minted Error: You must invoke LaTeX with the -shell-escape flag. ! Package minted Error: You must have `pygmentize' installed to use this packag   in TexMaker Settings i wrote:     LaTeX : "/usr/texbin/latex" -interaction=nonstopmode %.tex -shell-escape      PdfLaTex: "/usr/texbin/pdflatex" -synctex=1 -interaction=nonstopmode   %.tex -shell-escape   But the error still doesn't vanish ... Drawing a square root spiral Derivative (or differential) of symmetric square root of a matrix Let A be a square, symmetric, positive-definite matrix.  Let S be its symmetric square root found by a singular value decomposition.  Let vech() be the half-vectorization operator.  Is there a convenient expression for the derivative (or differential) of vech(S) with respect to vech(A)?  I know the expression for an inverse, which is sort of like a matrix version of the power rule.  Would this approach work for a symmetric square root as well (i.e., (1/2)S^(-1/2))? Speed of object towards a point not in the object's trajectory? Image Alpha Background Renders Black when using "Import Images as Planes" I must be missing something here.  I'm doing an extremely simple Import Image as Plane using the AddOn and the imported image has an alpha background but it renders (and even previews in the material preview) as black where the alpha background should be.  When I import, I select Emission &amp; Transparent so the material setup is automatic.  I've read similar issues but people are typically missing the transparent node and connecting the Alpha channel from the image into the Mix Node factor.  But this is all here.  I must be missing something really stupid but I've wasted so much time trying to fix this thing.  Any help would be greatly appreciated.  Not sure if it matters but I'm using 2.74 RC2.  Many thanks!  I created this dummy blend file to test outside my project but problem still exists.  Here is the simple .blend file: How do I use a C# keyword as a property name? Using asp.net MVC I'd like to do this inside a view:  &lt;%= Html.TextBox("textbox1", null, new { class="class1" }) %&gt;   This statement does not compile because class is keyword in C#. I'd like to know how I can escape the property names such that this compiles.  It is possible to get this to compile if I change the "class" property to "Class" (uppercase C). But this is not suitable because strict xhtml says that all attributes (and element) names must be lowercase. Is $\sqrt{64}$ considered $8$? or is it $8,-8$? Last year in Pre-Algebra we learned about square roots. I was taught then that $\sqrt{64}=8$ and $\sqrt{100}=10$, which I understood and accepted. I was also taught that $\pm\sqrt{64} = 8,-8$ because both of those numbers squared is 64, which I also get. But this year, with a new school and teacher in a different state, our teacher is telling us that: $\sqrt{64}=8,-8$ and $\pm\sqrt{64}$ also is $8,-8$. The way to get the positive root of something is: $+\sqrt{64}=8$ And these seem to contradict each other. I was always taught that a regular square root returned a positive number and only a positive number, but now my teacher is saying a regular square root gives two numbers, and considering the square root of a number $n$ is defined as $y^2=n$ I see where he is coming from. Upon researching this Wikipedia says:  For example, $4$ and $−4$ are square roots of $16$ because $4^{2} = (−4)^{2} = 16$  And Wolfram MathWorld says:  Note that any positive real number has two square roots, one positive and one negative. For example, the square roots of $9$ are $-3$ and $+3$  But on the other side, Wolfram Alpha, when given &quot;The square root of 9&quot; gives only 3.  So, which is right? Is $\sqrt{64}$ considered $8$? or is it $8,-8$? My friend, John, and I went shopping.    My friend John and I went shopping.       I believe we need to wrap our friend's name in commas (first sentence example), but wouldn't that make it three people? Which render engine renders faster? Blender Internal or Cycles? I wonder which render engine is faster? I mean, you have 2 identical scenes and render it using BI and Cycles. Which image will be generated faster? What will be the time difference?  Do you know any site (please post a link) which shows the results of such comparison? I installed Ubuntu 14.04 onto my Acer Aspire E15. The PC has a 500 Gigabyte HDD.   During the installation it divided the HDD into separate partitions. However every time I turn on the PC it goes directly into Windows 8.1. It doesn't allow you the opportunity to select which OS you want to use.   Question 1: How do I set the PC so it will allow me to select the OS?  Question 2: And if #1 isn't possible. How to I remove Ubuntu from the PC and recover the partition for Windows Which one true in First law of thermodynamics:    $Q = \Delta U \pm W = \Delta U \pm p\Delta V$? (where $\Delta U$ is change of internal energy, $W$ work made by system and $Q=cm\Delta T $ heat made by system.)    or $\Delta U= \Delta Q + \Delta W $? (where $\Delta U$ is change of internal energy, $W$ work made by system and $Q=cm\Delta T $ heat made by system.)   First one from one the finnish physics texbook another is from .