How to make dynamic paint effect distinctly visible?
Dynamic Paint not showing in rendered image
Which versions of C++ redistributables can I remove? I have a number of Microsoft Visual C++ 2005 and 2008 Redistributable and I would like to know which ones are safe to remove, because there are actually more than 10 installed on my computers.   Microsoft Visual C++ 2005 ATL Update kb973923 - x64 8.0.50727.4053 Microsoft Visual C++ 2005 Redistributable Microsoft Visual C++ 2005 (x64) Microsoft Visual C++ 2008 ATL Update kb973924 - x64 9.0.30729.4148 Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.17 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4148 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4974 Microsoft Visual C++ 2010 x64 Runtime - 10.0.30319   It could be that these versions are all different, but a confirmation of that is fine for me as well. Thanks in advance.  PS. I'm using an x64 machine one windows 7. I made chili and it's too hot! If I cook it longer will the heat calm down? When to use an offset in a Poisson regression? Does anybody know why offset in a Poisson regression is used? What do you achieve by this? Group element not taken to its inverse by any automorphism Questions like  dealing with Ancalagon in particular, and Middle-earth's dragons in general, clearly show that Ancalagon was ridiculously, absurdly, unimaginably enormous.      The non-canonical image above shows one person's impression of how the different dragons of Middle-earth stacked up, with Smaug looking absolutely tiny at the far left, and Ancalagon on the right, too big to even fit in the picture.    Below, a presumably canonical picture, painted by Tolkien himself, shows Smaug in relation to Bilbo.  The rough measurements I took from this image suggest that Smaug is about 11 times longer than Bilbo is tall.  Depending on how tall Bilbo is - almost certainly somewhere between 3'6" and 4' tall - Smaug is approximately 38-44 feet long.      If the first picture is even vaguely accurate, Ancalagon would appear to be a minimum of something like 720 feet long from the tip of his nose to the end of his tail:  the visible portions of his head and body are at least 6 times longer than Smaug is from end to end, and we have to assume that the portion of his body that is out of frame is at least 3 times longer still, perhaps even 4 times or more (so the upper range of his length might exceed 1,000 feet).  Does Tolkien give us any way to estimate how big Ancalagon was?  It isn't his normal practice to describe things in great detail, I realize, but he often gives a few hints that allow for some rough approximation to be made.  Does anything he says suggest that the first image is anything like what he had in mind?  Note:  I haven't read anything about Ancalagon from Tolkien's own pen, except a few quotes on this site;  the most important bit of information I've gleaned is that he smashed 3 volcanoes to pieces when he died (or something like that).  How accurate is this, and what else did Tolkien say?    This question is not a duplicate of "", because none of the answers to that question address Ancalagon's size in any detail - except my own, which is based on what little information I was able to glean from the two pictures I included in this question.  All the other answers address how Ancalagon was killed, not how big he was.  I have no interest in how he died, only how big he was, or rather, what hints we can find that might give some indication of how big he was.  I wouldn't ask this question, linking that question in my own, if it contained the information I am interested in.    Note 2:  Regarding the relative sizes and impressiveness of Smaug and Ancalagon:  Imagine a meeting between Smaug and Ancalagon in Dragon Heaven: Smaug: "How'd you die?" Ancalagon: "A flying boat full of fire made by the Angels and driven by a Magic Elf smashed into me, so I fell onto a mountain and broke it, and I died. The Magic Elf lives in outer space now, and the boat turned into a star. How'd you die?" Smaug: "Um... Some dude shot me with an arrow." How do I install PowerShell? Not long ago I read something on Microsoft's website about PowerShell being available for Ubuntu.   How would I go about the install of PowerShell?  I'd appreciate guidance for both Xenial &amp; Trusty.   Any installation method is fine, whether compiling source or relying on a package-manager.  Source-compiling methods should contain beginner-level detail. Suppose $\sum_{n=1}^\infty \frac{1}{n} = S$ where $S$ is finite.  Then  $$S =\sum_{n=1}^\infty \frac{1}{n}= \sum_{n=1}^\infty \frac{1}{2n-1} + \frac{1}{2n} &gt; \sum_{n=1}^\infty \frac{1}{2n} + \frac{1}{2n} = S$$  which is a contradiction.  Is this valid? Why does English spelling use silent letters? Why have a letter in a word when it’s silent in pronunciation, like the b in debt?  Can anyone please clarify my uncertainty here? Disabling Google Chrome Download auto numbering for existing files Is it possible to decompose a hermitian and unitrary matrix $A$ into the sum of the Pauli matrix Kronecker products?   For example, I have a matrix 16x16 and want it to be decomposed into something like $$A =\sum_{i,j,k,l}h_{ijkl}\sigma_i\otimes\sigma_j\otimes\sigma_k\otimes\sigma_l$$ I can't find any clear explanation how it can be done. I found only this for two-dimentional case: I can't review posts anymore—was the minimum reputation changed? Is it just for me, or has the privilege to review new posts and late answers changed for everyone?  I recently started being more active in reviewing, but the rep requirement just shot up and I can not review anymore? The rep requirement has shot up to 500. Is this just for me, as a 'process", or has it been changed site wide? From Rudin's Principles of Mathematical Analysis (Chapter 2, Exercise 6)  Let $E'$ be the set of all limit points of a set $E$. Prove that $E'$ is closed.  I think I got it but my argument is a bit hand wavy:  If $x$ is a limit point of $E'$, then every neighborhood of $x$ contains some $y\in E'$, and every neighborhood of $y$ contains some $z\in E$. Therefore every neighborhood of $x$ contains some $z\in E$, and so $x$ is a limit point of $E$. Then $x\in E'$, so $E'$ is closed.  The thing that's bugging me is the leap from one neighborhood to another. Is this formally correct? Minecraft Empty Chests Command Block I am using the following Command to spawn a new chest at the given coordinates with stuff in it at each new round:  /setblock 264 4 997 minecraft:chest 0 replace {Items:[{id:274,Count:1,Slot:0},{id:275,Count:1,Slot:1}]}   The problem with that is that when replacing the old chest all the stuff in the old chest is thrown out. And that's pretty much not what I want. I need to find a way to replace a chest which might have stuff in it without throwing those things out.  Someone else said I should replace the given position for one tick with lava, which I tried. Works in 90% of the tries (in the other 10% the items from the chest are thrown to far away - out of the spawned lava block), but the problem with that is that I can't use it in wooden areas because it might burn everything down.  So what can I do to fix that problem, because otherwise my custom made Pv.P map is not gonna work?  Thanks very much! I can clearly see that $\dfrac{n!}{n^n}\to 0$ when $n\to\infty$. But how do I know if the sum $$\sum_{n=1}^{\infty}\frac{n!}{n^n}$$ is convergent or not? I know this might be basic, but thank you if anyone can help me. Handle null value using Guava MapMaker/CacheBuilder Show that $\textbf{ZF}$ shows $\phi$ is $\Delta_1$ Is there a way to make Runnable's run() throw an exception? What's the bad magic number error? What's the "Bad magic number" ImportError in python, and how do I fix it?  The only thing I can find online suggests this is caused by compiling a .py -> .pyc file and then trying to use it with the wrong version of python. In my case, however, the file seems to import fine some times but not others, and I'm not sure why.  The information python's providing in the traceback isn't particularly helpful (which is why I was asking here...), but here it is in case it helps:  Traceback (most recent call last):   File "run.py", line 7, in &lt;module&gt;     from Normalization import Normalizer How to subtract X days from a date using Java calendar? Apparently ;-) the standard containers provide some form of guarantees.  What type of guarantees and what exactly are the differences between the different types of container?  Working from  (about ) I have come up with this:  Container Types: ================ Container:     Forward Container         Reverse Container             Random Access Container     Sequence         Front Insert Sequence         Back  Insert Sequence     Associative Container         Simple   Associative Container         Pair     Associative Container         Sorted   Associative Container         Multiple Associative Container  Container Types mapped to Standard Containers =============================================  std::vector:    Sequence    Back        Sequence                    Forward/Reverse/Random Container std::deque:     Sequence    Front/Back  Sequence                    Forward/Reverse/Random Container std::list:      Sequence    Front/Back  Sequence                    Forward/Reverse Container std::set:       Sorted/Simple/Unique    Associative Container       Forward Container std::map:       Sorted/Pair/Unique      Associative Container       Forward Container std::multiset:  Sorted/Simple/Multiple  Associative Container       Forward Container std::multimap:  Sorted/Pair/Multiple    Associative Container       Forward Container   Container Guarantees: =====================                                                                                    Simp                                                                                   or                           For   Rev  Rand        Front  Back  Assoc        Sort   Mult                     Cont: Cont: Cont Cont: Sequ: Sequ:  Sequ: Cont:        Cont:  Cont: Copy    Const:      O(n) Fill    Const:                             O(n) begin()             O(1) end()               O(1) rbegin()                        O(1) rend()                          O(1) front()                                    O(1) push_front()                                     O(1) pop_front()                                      O(1) push_back()                                             O(1) pop_back()                                              O(1) Insert()                                                                          O(ln(n)) Insert: fill                               O(n) Insert: range                              O(n)                                   O(kln(n)+n) size()              O(n) swap()              O(1) erase key                                                     O(ln(n)) erase element                                                 O(1) erase range                                                   O(ln(n)+S) count()                                                       O(log(n)+k) find()                                                        O(ln(n)) equal range                                                   O(ln(n)) Lower Bound/Upper Bound                                                    O(ln(n)) Equality                  O(n) InEquality                O(n) Element Access                       O(1)