Difference between What are they doing? vs What they are doing?
Why {are you / you are} making noise?
Let $p$,$\ q$ be prime numbers and $n\in \mathbb{N}$ such that $p \nmid n-1$. If $p \mid n^q-1$, then $q \mid p-1$. What does this symbol mean? (looks like a 1 with double vertical line) I'm studying a course on probability and statistics and at some point this symbol comes up without introduction. It looks like the number one, but slightly bigger and with a double vertical line.  First time it comes up is when discussing stochastic/random variables that are neither continuous nor discreet in an example:   And somewhat later in a proof:    Anyone got an idea what this symbol represents?  EDIT: Thanks for the fast answers, I was still editing the question for better (larger) images :) Given a message and DES encrypted form of said message, is it possible to efficiently compute the key used to encrypt the data? How do you remove a file whose filename begins with a dash (hyphen or minus) -?  I'm ssh'd into a remote OSX server and I have this file in my directory:  tohru:~ $ ls -l total 8 -rw-r--r--    1 me  staff  1352 Aug 18 14:33 --help ...   How in the world can I delete --help from a CLI?  This issue is something that I come across in different forms on occasion, these files are easy to create, but hard to get rid of.  I have tried using backslash  rm \-\-help   I have tried quotes  rm "--help"   How do I prevent the minus (dash or hyphen) character to be interpreted as an option? The volume of a cone with height $h$ and radius $r$ is $\frac{1}{3} \pi r^2 h$, which is exactly one third the volume of the smallest cylinder that it fits inside.  This can be proved easily by considering a cone as a , but I would like to know if it can be proved or at least visual demonstrated without using calculus. RECENTLY ON THE ANDROID SITE WE GOT  WRITTEN IN ALL CAPS.  THIS WAS SURPRISING TO ME, SINCE I ASSUMED IT WOULD HAVE BEEN CAUGHT BY THE QUALITY FILTER &mdash; BESIDES BEING INDICATIVE OF OTHER POST QUALITY ISSUES, IT'S AWFUL TO LOOK AT AND REQUIRES A LARGE AMOUNT OF EDITING TO FIX (EVEN IF YOU RUN IT THROUGH TOLOWER() FIRST).  WE ALL KNOW THAT CAPS LOCK IS , BUT STILL: CAN WE BLOCK THESE QUESTIONS?    RICK  RICK  OH MAN THAT STUFF JACOB G  IS COMEDY GOLD  RIIICK     Note to editors: This post looks exactly like it is supposed to look, as an example of a question in all-caps. Please do not replace the uppercase letters with lowercase. Are $_SESSION variables stored on the client or the server? What do solid/striped lines on a wire indicate? What do solid or dashed lines on a wire indicate?  Is there a difference between the solid and dashed indicators? Overview:  Lots of games with RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit."  The specifics of each type of buff aren't really relevant.  I'm looking for a (presumably object-oriented) way to handle arbitrary buffs.  Details:  In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc.  Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded.  Then each character could have a vector of buffs currently applied.  Does this solution make sense?  I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions".  That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra.  And there's more complicated situations that ideally I could control.  I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want.  As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language.  Thoughts?  Has anyone here designed a fairly robust buff system before?  Edit: Regarding Answer(s):  I selected an answer primarily based on good detail and a solid answer to the question I asked, but reading the responses gave me some more insight.  Perhaps unsurprisingly, the different systems or tweaked systems seem to apply better to certain situations.  What system works best for my game will depend on the types, variance, and number of buffs I intend to be able to apply.  For a game like Diablo 3 (mentioned below), where nearly any bit of equipment can change a buff's strength, the buffs are just character stats system seems like a good idea whenever possible.  For the turn-based situation I'm in, the event-based approach may be more suitable.  In any case, I'm still hoping someone comes along with a fancy "OO" magic bullet which will allow for me to apply a +2 move distance per turn buff, a deal 50% of damage taken back to the attacker buff, and a automatically teleport to a nearby tile when attacked from 3 or more tiles away buff in a single system without turning a +5 strength buff into its own subclass.  I think the closest thing is the answer I marked, but the floor is still open.  Thanks to everyone for the input. Can I move the Unity launcher? I can’t get used to the new Unity system. I’d like to move the left Unity panel to the bottom of screen (like Windows 7 – more similar is better).  But I can't find a way. Is it possible? Low Quality Posts reviews add comments more than once on behalf of reviewer I accidentally changed /var owner/group to my username and then changed it back to root, but not all the /var folders' owners are root, so is there anyway to change back owner/group of files/folders to default state?  Or at least those files/folders that are created by packages? Shadows along edges of mesh in 3D View I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the model, but I had trouble joining areas together and think I've pressed something I shouldn't have. However, there are so many options I'm not sure what I did.  Here is an image of what I mean   The one on the left has the shadow. As a test I started a new model, which is on the right in the image, and as you can see it doesn't have any shadows.  Also, occluded vertices partially show through the model. Occlusion doesn't work properly.   In orthogonal view small darkened triangles appear along the the edges.    I don't really want to start the model again from scratch so any ideas on how to remove this shadow would be great. Thanks. Proving the countability of algebraic numbers I am trying to prove that algebraic numbers are countably infinite, and I have a hint to use: after fixing the degree of the polynomial, consider summing the absolute values of its integer coefficients, and setting the sum less than or equal to $m$, for each $m \in \mathbb{N}$. I am also allowed to use the fact that every polynomial has a finite number of roots. I am not sure where to begin... Perhaps after fixing the degree of the polynomials, I could try enumerating them, and after proving countability of the set that contains the roots of all polynomials of a certain degree, I could state that the union of infinitely many ($\bigcup_{n=1}^{\infty}$, $n \in \mathbb{N}$) countably infinite sets is countable, and thus the algebraic numbers are countably infinite, too, but I am not sure if this is a good approach/how to enumerate the polynomials. Thanks! How to mathematically evaluate a string like "2-1" to produce "1"? I would like to evaluate the sum  $$\sum_{n=0}^\infty \frac{1}{an^2+bn+c}$$  Here is my attempt:    Letting    $$f(z)=\frac{1}{az^2+bz+c}$$  The poles of $f(z)$ are located at   $$z_0 = \frac{-b+\sqrt{b^2-4ac}}{2a}$$  and  $$z_1 = \frac{-b-\sqrt{b^2-4ac}}{2a}$$  Then  $$ b_0=\operatorname*{Res}_{z=z_0}\,\pi \cot (\pi z)f(z)= \lim_{z \to z_0} \frac{(z-z_0)\pi\cot (\pi z)}{az^2+bz+c}= \lim_{z \to z_0} \frac{\pi\cot (\pi z)+(z_0-z)\pi^2\csc^2 (\pi z)}{2az+b} $$  Using L'Hopital's rule. Continuing, we have the limit is  $$ \lim_{z \to z_0} \frac{\pi\cot (\pi z)+(z_0-z)\pi^2\csc^2 (\pi z)}{2az+b}= \frac{\pi\cot (\pi z_0)}{2az_0+b} $$  For $z_0 \ne 0$  Similarly, we find  $$b_1=\operatorname*{Res}_{z=z_1}\,\pi \cot (\pi z)f(z)=\frac{\pi\cot (\pi z_1)}{2az_1+b}$$  Then   $$\sum_{n=-\infty}^\infty \frac{1}{an^2+bn+c} = -(b_0+b_1)=\\ -\pi\left( \frac{\cot (\pi z_0)}{2az_0+b} + \frac{\cot (\pi z_1)}{2az_1+b}\right)=  -\pi\left( \frac{\cot (\pi z_0)}{\sqrt{b^2-4ac}} + \frac{\cot (\pi z_1)}{-\sqrt{b^2-4ac}}\right)= \frac{-\pi(\cot (\pi z_0)-\cot (\pi z_1))}{\sqrt{b^2-4ac}}= \frac{\pi(\cot (\pi z_1)-\cot (\pi z_0))}{\sqrt{b^2-4ac}} $$  Then we have  $$\sum_{n=0}^\infty \frac{1}{an^2+bn+c} = \frac{\pi(\cot (\pi z_1)-\cot (\pi z_0))}{2\sqrt{b^2-4ac}}$$    Is this correct?  I feel like I made a mistake somewhere.  Could someone correct me?  Is there an easier way to evaluate this sum? How to automount NTFS partitions? I have two NTFS partitions, and I don't want to mount them manually every-time I start Ubuntu.   How can I do this?  Is there a tool or a code to use?   If so, is it safe to automount? specially when they are being used by another OS? Equivalent conditions for a preabelian category to be abelian Let's fix some terminology first. A category $\mathcal{C}$ is preabelian if:  1) $Hom_{\mathcal{C}}(A,B)$ is an abelian group for every $A,B$ such that composition is biadditive,  2) $\mathcal{C}$ has a zero object,  3) $\mathcal{C}$ has binary products,  4) $\mathcal{C}$ has kernels and cokernels.  A category $\mathcal{C}$ is abelian if it is preabelian and satisfies:  5) every monomorphism is a kernel and every epimorphism is a cokernel.  Define the coimage of a map to be the cokernel of its kernel, and the image to be the kernel of its cokernel. We have the following commutative diagram:    where $\overline{f}$ is the only existing map (because of universality of kernel and cokernel).  I'm having trouble proving the following:     A preabelian category $\mathcal{C}$ is abelian iff $\overline{f}$ is an isomorphism.   The converse is easily shown, I'm having trouble proving $\Rightarrow$... Meaning of "over in" I read this sentence in a book:     I just took part in a study over in the Psychology Department.   Why do we add over in front of in the here? Why doesn't the frequency of light change during refraction?