Add a ''glossy'' material for Blender render?
Blender Internal glossy BSDF equivalent?
Footnote to an item in a description environment It seems like it's not possible to put footnote inside a description list item.  For example in the following code first footnote appears at the bottom of the page, but the second - doesn't:  \documentclass[a4paper,12pt]{article}  \begin{document}     Text text text.\footnote{This footnote is working}     \begin{description}         \item[Label\footnote{This footnote is not working}] Some description     \end{description} \end{document}   Why it's not working this way? And is there any way to put footnote to a list item? "a while" vs "awhile" Is there a difference between "awhile" and "a while"? If there is, what is it? I've been wondering this for awhile, but now I actually need the answer. I encountered the following induction proof on a practice exam for calculus:  $$\sum_{k=1}^nk^2 = \frac{n(n+1)(2n+1)}{6}$$  I have to prove this statement with induction.  Can anyone please help me with this proof? I have read lots of information about page caching and partial page caching in a MVC application. However, I would like to know how you would cache data.  In my scenario I will be using LINQ to Entities (entity framework). On the first call to GetNames (or whatever the method is) I want to grab the data from the database. I want to save the results in cache and on the second call to use the cached version if it exists.  Can anyone show an example of how this would work, where this should be implemented (model?) and if it would work.  I have seen this done in traditional ASP.NET apps , typically for very static data. What is the difference between 'tell' and 'say' apt-get stuck at 0 [Connecting to us.archive.ubuntu.com] When I do upgrade it gets stuck here:  user@plato:~# sudo apt-get upgrade Reading package lists... Done Building dependency tree        Reading state information... Done Calculating upgrade... Done The following packages will be upgraded:   bind9-host coreutils cpio curl dnsutils libbind9-90 libc-bin libc-dev-bin   libc6 libc6-dev libcgmanager0 libcurl3 libcurl3-gnutls libdns100   libdrm-intel1 libdrm-nouveau2 libdrm-radeon1 libdrm2 libisc95 libisccc90   libisccfg90 libjasper1 liblwres90 libplymouth2 libsepol1 libssl-dev   libssl-doc libssl1.0.0 linux-libc-dev mime-support multiarch-support ntp   ntpdate openssl plymouth plymouth-theme-ubuntu-text python3-distupgrade   ubuntu-release-upgrader-core unzip 39 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Need to get 16.0 MB of archives. After this operation, 12.3 kB of additional disk space will be used. Do you want to continue? [Y/n] y 0% [Connecting to us.archive.ubuntu.com (2001:67c:1562::15)] ░   When I do update it gets stuck here:  user@plato:~# apt-get update 0% [Connecting to us.archive.ubuntu.com (2001:67c:1562::14)] [Connecting to sec░   I'm able to ping us.archive.ubuntu.com just fine:  user@plato:~# ping us.archive.ubuntu.com PING us.archive.ubuntu.com (91.189.91.23) 56(84) bytes of data. 64 bytes from economy.canonical.com (91.189.91.23): icmp_seq=1 ttl=54 time=81.5 ms 64 bytes from economy.canonical.com (91.189.91.23): icmp_seq=2 ttl=54 time=81.5 ms 64 bytes from economy.canonical.com (91.189.91.23): icmp_seq=3 ttl=54 time=81.5 ms 64 bytes from economy.canonical.com (91.189.91.23): icmp_seq=4 ttl=54 time=81.4 ms ^C --- us.archive.ubuntu.com ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3004ms rtt min/avg/max/mdev = 81.425/81.528/81.582/0.355 ms   What can i do to fix this?    What I have tried so far.  I've tried following directions on this blog:   To force apt-get to use IPv4 exclusively   Create a file in /etc/apt/apt.conf.d/99force-ipv4 Add this line to newly created file Acquire::ForceIPv4 false; Apt-get will now use IPv4 exclusively How to find the running network services and the port and user I want to find a list of all network services running on my system, including details of the port and services and the users. I know that I need to use netstat, ps and fuser. but I don't know how to write the command. Do I need to write a shell script to find all of them? or I can use in a line of commands? Thanks for your help. Series as an integral (sophomore's dream) I need help with this exercise.  I need to prove $$\int_{0}^{1}x^{-x}\ dx=\sum_{n=1}^{\infty}n^{-n}$$  I think I should use some convergence theorem, but I'm stuck.  Thanks a lot! Better HTTPS support for Stack Exchange sites So it looks like Stack Exchange now supports HTTPS (to some extent). Which is awesome! But there are a few problems, the main one being that some content is delivered over the CDN, which is plain HTTP. This causes browsers to complain about "unsecured content": Solve for $x$: $2^x=4x$ Given that $x$ is a positive integer. By using methods of trial and error as well as plotting two lines: $y=2^x$, $y=4x$ on a graph and find their intersection point, we can easily solve for $x$ which is equal to 4. However, I do not know how to solve this using only equation. Can anyone help me? Here is my player code.  Rigidbody rb;  Vector3 currMovement; public float jumpSpeed = 10; public float moveSpeed = 10; public float rotSpeed = 180;  float distToGround;  public float posSmoothTime = 0.5f; float currPos; float targetPos; float posVel;  public float rotSmoothTime = 0.5f; float currRot; float targetRot; float rotVel;  void Start() {     rb = GetComponent&lt;Rigidbody&gt;();     distToGround = GetComponent&lt;Collider&gt;().bounds.extents.y; }  bool isGrounded() { return Physics.Raycast(transform.position, Vector3.down, distToGround + 0.1f); }  void Update() {     Move(); }  void Move() {     // Rotation smoothing.     targetRot = Input.GetAxisRaw("Horizontal") * rotSpeed * Time.smoothDeltaTime;      if (targetRot &gt; 360)         targetRot -= 360;     if (targetRot &lt; 0)         targetRot += 360;     currRot = Mathf.SmoothDampAngle(currRot, targetRot, ref rotVel, rotSmoothTime * Time.smoothDeltaTime);      transform.eulerAngles += new Vector3(0, currRot, 0);      // Movement smoothing.     targetPos = Input.GetAxisRaw("Vertical") * moveSpeed;      currPos = Mathf.SmoothDamp(currPos, targetPos, ref posVel, posSmoothTime * Time.smoothDeltaTime);     currMovement = new Vector3(0, 0, currPos);     currMovement = transform.rotation * currMovement;      if (isGrounded())     {         if (Input.GetButtonDown("Jump"))             rb.velocity += Vector3.up * jumpSpeed;     }      rb.position += currMovement * Time.smoothDeltaTime; }   I have a Rigidbody attached to my player. I think the problem is with my camera script. Here is my camera script.  public Transform player; Quaternion targetLook; Vector3 targetMove; public float smoothLook = 0.5f; public float smoothMove = 0.5f; public float distFromPlayer = 5, heightFromPlayer = 3; Vector3 moveVel;  void LateUpdate() {     CameraMove(); }  void CameraMove() {     targetMove = player.position + (player.rotation * new Vector3(0, heightFromPlayer, -distFromPlayer));     transform.position = Vector3.SmoothDamp(transform.position, targetMove, ref moveVel, smoothMove);      targetLook = Quaternion.LookRotation(player.position - transform.position);     transform.rotation = Quaternion.Slerp(transform.rotation, targetLook, smoothLook); }   }  The player is not an parent of my camera. When I parent the player to my camera the shake stops. But I want a custom smooth camera movement with my custom scirpt, so I can't make the player a parent of the camera. Short story with competitors complaining to government about a new very popular synthetic food Trigger a button click with JavaScript on the Enter key in a text box Prove that $A^*A + I$ is invertible Let $A$ be an $m\times n$ matrix. Prove that $A^*A + I$ is invertible.   I'm not sure what to do because everything I try ends up at $A^*A$ again and not $AA^*$. Why can't humans throw objects at bullet speed when the force involved seems so small? The force that propels a bullet should at least be similar in intensity to the force experienced as recoil and the force exerted on the target. But these forces seem really low (the equivalent of a shove).  If all it takes to make a small object achieve bullet speed is the equivalent of a shove, why can't humans throw objects at these speeds? New global search doesn't like tags How to remove Windows 10 from Windows Boot Manager after uninstalling it? I installed Windows 7 on one partition and formatted the other where I had Windows 10 installed leaving only that one Windows 7 OS on my drive, but I still have two OSs offered in Windows Boot Manager. What is even weirder is that their names are reversed, when I choose Windows 10, it's Windows 7 that gets loaded. Please add an option to search posts I have voted on When I vote up questions or answers, I'm not only increase poster's reputation but also saving a link to the post in my profile — the "Votes" tab shows all posts I have voted on, so it's possible to view the posts again without searching.  But finding the needed answer is uncomfortable when the number of posts voted on is too large.  Please add an option to search in my voted posts.  Adding a new  would be easier. But I think that a filter in the "Votes" tab will be more comfortable (at least for me). Also this filter could be used in other tabs in the profile, e.g. the "Answers" and "Questions" tabs. Is it possible to trade Pokemon from the 1st generation games to the most recent ones? I know that you can trade Pokemon between games of the same generation (Gold/Silver, Ruby/Sapphire) and even trade between 1st gen and 2nd gen. However, I haven't been able to find a way to trade Pokemon so that I can play with my 1st generation Pokemon in HeartGold, for instance. If it is possible, how many steps would it take and what equipment would I need? Which Marvel TV episodes are related to the MCU movies? I've kept up to date with the movies from the MCU, but I am grossly out of date with the TV series, of which I think there is only Agent Carter (not as relevant for the movies I think, besides that scene in Captain America 2), and S.H.I.E.L.D. (which from what I've seen seems more relevant, with  coming in phase 3).   I've gained what I can from . But I can't tell which of the episodes listed are relevant to the movies (clearly, it seems that none are essential), and which movies are relevant to the episodes.  So which episodes are related?