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How is Cycles different from Blender Internal? Overleaf does not compile after using Biblatex Why does Math.Floor(Double) return a value of type Double? How can I download a Flash video from a website? Is it possible to convert virtual machines to physical environments? What's the difference between the five masses: inertial mass, gravitational mass, rest mass, invariant mass and relativistic mass? Explanation of finite correction factor Word for a person who knows two or three languages A polyglot is a person who is fluent in many languages, but what do we call a person who is fluent in only two or three languages?  Is bi-glot a proper term for this?  I don't think the words bilingual / trilingual fit the bill, because I am looking for a -glot word. Which of those functions are PRFs? If you activated a free upgrade to Windows 10 or bought and activated   Windows 10 from the Microsoft Store, you have a digital license for   your device. This means you can reinstall the same edition of Windows   10 that your device has a digital license for without entering a   product key. During reinstallation, if you’re asked to enter a product   key, you can skip this step. Windows 10 will automatically activate   online after the installation is complete.   source:   Does MS digital license 'fingerprint' hardware information  during the free upgrade / activation and store it (at Microsoft) , so that the next re-install queries MS for the fingerprint and activates Windows 10?  Thought the disk drive may change, I expect that none of the other fingerprinted hardware will change. Can spells with movable areas of effect be moved out of sight or behind obstacles? With spells like Moonbeam or Flaming Sphere, how should we treat the movement of their areas-of-effect when it comes to passing them behind a thick pillar or around a blind corner?  Should we treat any movement of them as if they are being 're-cast' (and so requiring a clear unobstructed view)? Or could a mage presumably will them somewhere out-of-sight? How to make the window full screen with Javascript (stretching all over the screen) Copying and pasting features using PyQGIS I have created a table join between two shapefiles which I've named 'OSMM' and 'Mastermap'. I want to copy and paste all features (polygons) without a match from the target layer ('Mastermap') into the parent shapefile ('OSMM'). I can't find any up-to-update code for QGIS 3.6. Here is my code so far: #1. loads the SHP files uri = 'C:/Users/xx/Downloads/OSMM.shp' vlayer = iface.addVectorLayer(uri,&quot;&quot;,&quot;ogr&quot;) uri = 'C:/Users/xx/Downloads/Mastermap.shp' vlayer = iface.addVectorLayer(uri,&quot;&quot;,&quot;ogr&quot;)  #2. Joins &quot;InvoiceNum&quot; from OSMM to Mastermap layerToJoin = QgsProject().instance().mapLayersByName('OSMM')[0] target = QgsProject().instance().mapLayersByName('Mastermap')[0] myJoin = QgsVectorLayerJoinInfo() myJoin.setJoinFieldName('InvoiceNum') myJoin.setTargetFieldName('InvoiceNum') myJoin.setJoinLayerId(layerToJoin.id()) myJoin.setUsingMemoryCache(True) myJoin.setJoinLayer(layerToJoin) myJoin.setJoinFieldNamesSubset(['InvoiceNum']) target.addJoin(myJoin)  #3. Selects NULL features from Mastermap params = { 'EXPRESSION' : '\&quot;OSMM_InvoiceNum\&quot; is NULL', 'INPUT' : 'C:/Users/xx/Downloads/Mastermap.shp', 'METHOD' : 0 } processing.run(&quot;qgis:selectbyexpression&quot;, params)  So how do I perform the PyQGIS version of Ctrl+C on 'Mastermap' and Ctrl+V into 'OSMM'? Presumably I will then need to use the following code: #5. Save the changes OSMM.commitChanges() Changes to parameter not showing on Report Server after deployment I was wondering if $\mathbf{A}\times\mathbf{C}=\mathbf{B}$ and $\mathbf{A}\cdot{\mathbf{C}}= p$, is it possible to express C in terms of A, B, and p?  Note: A, B, C are vectors and p is a scalar.  Sorry if this question has been asked before. If so, can anyone give me a link to it? Do local flows of left-invariant vector fields satisfy $\Phi_X^t\circ L_x=L_x\circ \Phi_X^t$? Given $G$ a lie group and $X$ a left-invariant vector field. Let $\Phi_X^t$ be the local flow of $X$. Why can we conclude that $\Phi_X^t \circ L_x=L_x \circ \Phi_X^t$? Thanks! where does lspci gather its information from? In  I found "[The   latest   version    of   this   document   ". There I says: "… lspci is a synonym for cat /proc/pci".  Which isn't the case here, on a Crunchbang 10 system (Debian based). No such directory. I do get the basic idea and, as far as I  know, the content of proc is (mainly) created during runtime. (Wrong?). This made me curious:  Question: Where does lspci gather it's information from? And where is this documented? (Where did I miss something?)  &nbsp; Another difference I found: In kernel.org's documentation, under "Table 1-5: Kernel info in /proc"      pci &nbsp;&nbsp;&nbsp; Deprecated info of PCI bus (new way -> /proc/bus/pci/, decoupled by `lspci) Why do first years cross the lake to get to the castle? It makes sense to keep them together, and to have them arrive in the Great Hall separately from the rest of the school for the Sorting. But why the boats? The lake crossing is dramatic, but inefficient - as we see in book 4 when Dennis Creevey falls in the lake during the storm.   Is there a canon (books/movies or JKR) explanation for why the first years come up from the train in boats instead of carriages? Why and how is the speed of light in vacuum constant, i.e., independent of reference frame? I was told that the Galilean relative velocity rule does not apply to the speed of light. No matter how fast two objects are moving, the speed of light will remain same for both of them.   How and why is this possible?   Also, why can't anything travel faster than light? Can't unhide grayed out objects After some searching on stack / google I decided to ask this here, this is the second time I'm facing this issue this time with blender 2.8, previously with 2.7 and without a clue to how I got here.  Some of my objects appear hidden(10/12), and I can't seem to find a way to unhide them.  Solutions to the most common rookie mistakes seems to be   In local-view solved by pressing numpad / hidden by pressing H or Shift + H, unhiding with Alt + H   I'm not in local view, I can toggle visibility for 2/12 objects with Shift + H &amp; Alt + H, but the rest stays gray in the collection.  Last time I solved this by exporting the whole model as STL and importing it back again, I then had to re-group all the pieces but there must be a more simple solution.  Here's the .blend if someone wants to have a go at it: