I have a complex object I am trying to texture with a real locations textures. I have the faces I want selected in edit mode and I UV unwrap them by projecting from bounds and it looks fine, like only the faces I selected are being unwrapped, but when I go to apply a new material, the material selects ALL of the faces, the ones I want, and the ones I don't want. What's the best way to get by this?
How do you add more than one material to a mesh?   I have tried adding two materials to the object, and then assigning one of the materials to a vertex-group, but I could not find a place to assign it.  I am making a striped bouncy ball that I want to deform, so adding a different material by separating the mesh into different objects would not be ideal.
can anybody tell me which one of these is the correct one? I have been searching all over the internet but I have still got no answer.  Types of books Types of book How to print original variable's name in Python after it was returned from a function? I have enum and use the variables like myEnum.SomeNameA, myEnum.SomeNameB, etc.  When I return one of these variables from a function, can I print their names (such as myEnum.SomeNameA) instead of the value they returned? OS X lets me type special characters directly on the keyboard by holding the Option. For example: — is an em dash, “ and ” are curvy quotes, etc.  Is there a good cheat sheet listing all these keys somewhere? I tend to find myself holding option and running my hands up and down the keyboard looking for a specific character. Trailing spaces on comment link format Trailing spaces on comment link format preventing it to form a link  [Stack Overflow ](http://stackoverflow.com)   May be by-design or even dup, but just reporting what I accidentally found today. How to install GUI desktop on a server? After installing Ubuntu server how do I install the desktop environment? fontawesome icons are getting too big using XeLaTeX The following example must be compiled with XeLaTeX to reproduce the issue.  % arara: xelatex \documentclass{article} \usepackage{fontawesome} \begin{document} Text Text \faMobilePhone\ Text Text \end{document}   Normally I am using TeXworks to compile and view the output. With the internal viewer I am getting the desired result. The following image demonstrates it:    However if I open the pdf with Preview (viewer of Mac) the scaling of the icon fails.     If I open the pdf file with Adobe Acrobat Reader the icon is still scaled correctly. If I print the page my printer is also not able to scale the icons correctly.   If I use LuaLaTeX everything seems to work correctly.   Can you reproduce the issue and do you know a solution? Word for Party *Steward*? Is there a word that describes a person who is usually not too drunk and takes care of the rest of the folks at a party?  Typically, they're the ones who drag the sloshed ones back to beds, clean up the house and generally maintain a bit of sanity. Why isn't an infinite, flat, nonexpanding universe filled with a uniform matter distribution a solution to Einstein's equation? Reading Excel files from C# Is there a free or open source library to read Excel files (.xls) directly from a C# program?   It does not need to be too fancy, just to select a worksheet and read the data as strings. So far, I've been using Export to Unicode text function of Excel, and parsing the resulting (tab-delimited) file, but I'd like to eliminate the manual step. I need to knock out a quick animation in C#/Windows Forms for a Halloween display.  Just some 2D shapes moving about on a solid background.  Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this.  (DirectX dev kits, Silverlight, Flash, etc..)  I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse.  For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out.  I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!)  Advice?  Here's some of the things I'd like to know:   I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right?  That's how I'd draw a custom widget.  Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms?  I'm not looking for a high frame rate, just as little flicker/drawing as necessary.   Thanks.  Post Mortem Edit ... "a couple of coding days later"  Well, the project is done.  The links below came in handy although a couple of them were 404.  (I wish SO would allow more than one reply to be marked "correct").  The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly.   Using the OnPaint event for the Form: bad idea.  I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions).  I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway.  Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding.  Lots of flickering went away when I abandoned this.  Skip the OnPaint/Invalidate() and just paint it yourself.  Setting all of the "double buffering" options on the form still left some flicker that had to be fixed.  (And I found conflicting docs that said "set them on the control" and "set them on the form".  Well controls don't have a .SetStyle() method.)  I haven't tested without them, so they might be doing something (this is the form):      this.SetStyle(ControlStyles.UserPaint, true);     this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);     this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);    So the workhorse of the code wound up looking like (pf is the panel control):      void PaintPlayField()     {         Bitmap bufl = new Bitmap(pf.Width, pf.Height);         using (Graphics g = Graphics.FromImage(bufl))         {             g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height));             DrawItems(g);             DrawMoreItems(g);             pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0);         }     }   And I just called PaintPlayField from the inside of my Timer loop.  No flicker at all. How to allow certain html tags? Proving that the tangent to a convex function is always below the function Can magnetic fields be "blocked"? For example, in the game, TitanFall, a robot stop bullets with ( presumably ) a magnetic shield.  I wish to calculate the magnetic force required to stop a bullet within a few microseconds.  But the problem I have is that my entire electronic system or the vehicle ( most likely even a building ) will be subjected to massive fields most likely destroying it as well.  Does any know of a way to "block" or divert the field around my vehicle? Is it even possible? My knowledge in magnetic fields are quite limited at this time. Is it possible to get the data off of the hard drive of a PlayStation 3 that has crashed? I have already voided the warranty so I am not worried about that and I have access to quite a few tools.   I have a new PlayStation and a few saves that were not backed up. I am not worried about them but if it is possible I would love to get it moved over.   The old PlayStation will not turn on at all and I think I am going to have to pull the drive. My main concern is if I am able to transfer the files without running into any issues. I have heard that some of the stuff is specific to each PlayStation, is that true? Is this a correct way for passing an environment variable in sudo ?  sudo -u www-data -b env FOOBAR="foobar" /home/user/folder/daemon Using Unicode Zero Width Spaces allows all space comments Inaccurate shading on object I am relatively new to Blender so please excuse me if this is rather amateur!   The bottom of my torus has poor surface quality, I have scaled the vertices down for a smaller (variable) tubular radius all the way around the torus and at the bottom the surface quality is awful, with inaccurate shading. Any ideas as to what is wrong and/or how I could fix this?  Thanks, itsanate I want it to know how to convert string field values to integer values in QGIS Dufour... there are numbers and strings in the same field, when I use toreal(string) it stops and it won´t create the field. Solve system of simultaneous equations in $3$ variables: $x+y+xy=19$, $y+z+yz=11$, $z+x+zx=14$ Including sections of source code as a listing, while being robust to source code edits