Pokemon GO: Pokestop Selection Mechanic Having been playing Pokemon GO for the past few days, I would like to know: How is Niantic selecting the pokestops? The reason why I ask is because of how some less popular places get selected for a stop, while popular places that are usually next-door don't have a stop.  TL;DR:  Anyone know what the PokeStop selection process entails? Are there any qualifications? Is there a bias between places?  Specifically, does anyone know how the game mechanic itself works?
How are Pokestops chosen? After playing the game for a little while, I've noticed that Pokestops are chosen seemingly at random locations on the map. A few of them are even in inaccessible places; an abandoned church building, inside of an airforce base, etc. How are these locations chosen as Pokestops?
I'm using a common charger for both of my laptops.  The charger is specified at 20 Volts and 3.25 Amperes. My other laptop has a specification of 19 V and 3.42 A.  Is it safe to charge my laptop with chargers whose specifications exceed or are not equal to the mentioned specifications?  I have read somewhere that it may cause some damage if the voltage or amperage is not matching the specs. Why does a bigger sensor lead to a shallower depth of field? Why won't Amanita move in and settle down? I keep getting an alert that Amanita would like to settle down. I have a house ready for them however they still won't move in. Who is this NPC and why won't they settle down? What is difference between the different 'flavours' of neutrinos? Since the  would it make sense to create a Stack Exchange site dedicated to homework help? It wouldn't have to be limited strictly to homework either, possibly including discussions of puzzles and brain teasers and possible approaches to solving them.  I have a programming background so I would be interested in helping with CS or math related homework, discussions of programming contest problems, etc. Topics don't necessarily have to be related to programming either. That's just where my interests are.  What are your thoughts? LWC: Difference between "window" and "this" I am trying to understand what exactly is the difference between window and this in the context of a LWC component.  According to this  the Locker intercepts calls to the Window and uses Secured Window instead which acts as:     Secure wrapper for the window object, which represents a window containing a DOM document.   As for this what I  was:     To add an event listener to an element that a template doesn’t own,   call addEventListener directly: this.addEventListener()   What does salesforce mean by an element that a template doesn't own? Isn't window an element that the template doesn't own? Concecutive last zeroes in expansion of $100!$ What is a good way to catch the Mysterious Stranger? When ever I hear the music to indicate the Mysterious Stranger has arrived, I can never find him. It is almost like he is not in the vault.  What is a good way to catch the Mysterious Stranger? Where does he usually show up? Syntax to transfer from remote to local scp by leapfrogging onto another host? I'm using TeXLive 2014. Here's a MWE:  \documentclass{article} \usepackage{tkz-fct}         % Must appear before {thmtools}  \usepackage{thmtools} \declaretheorem{theorem}  \begin{document}   \begin{tikzpicture}     \tkzInit  % No need to even plot anything!   \end{tikzpicture}    \begin{theorem}[A Silly Theorem]     Let $a = 1$. Then $a &gt; 0$.   \end{theorem} \end{document}   The error message is:  ! Extra \endcsname. \kv@processor@default ...fincsname\@xa \endcsname                                                   \csname iftrue\endcsname \... l.12   \begin{theorem}[A Silly Theorem]   If the optional theorem name is removed, all is well. Adding \protect{} doesn't help.  Any idea how to remove this conflict?  Thanks! Consider an inviscid Burgers equation:  $u_t + u u_x = 0.$  With the initial data:  $ u(x,0) = \left\{ \begin{array}{ll}              0  \quad  &amp; \text{if} \quad x &lt; 0, \\[0.5em]              1  &amp; \text{if} \quad x &gt; 0.\end{array} \right. $  Possible weak solutions to this problem include, for example:  $ u_1(x,t) = \left\{ \begin{array}{ll}              0  \quad  &amp; \text{if} \quad x &lt; t/2, \\[0.5em]              1  &amp; \text{if} \quad x &gt; t/2.\end{array} \right. \hspace{10mm} $   $ u_2(x,t) = \left\{ \begin{array}{lll}              0  \quad  &amp; \text{if} \quad x &lt; 0, \\[0.5em]                      x/t &amp; 0 &lt; x &lt; t,\\[0.5em]              1  &amp; \text{if} \quad x &gt; t.\end{array} \right. $  Every material that provides such examples states that it is easy to check that these are both solutions of our problem. I do not see how that is done.  I know how to obtain the equation:  $ \int_{0}^\infty \int_{-\infty}^\infty [ q \phi_t + f(q) \phi_x ] dx dt + \int_{-\infty}^\infty q(x,0) \phi(x,0) dx = 0,  $  But I do not see how to "test" if the weak solutions provided above satisfy this. I tried writing the solutions as Heavside functions and integrating them, but I am not sure how to handle an arbitrary test function.  I assume there are some solution I could construct that would not be the weak solution to our initial data, how to check that? What does {0} mean when found in a string in C#? In a dictionary like this:  Dictionary&lt;string, string&gt; openWith = new Dictionary&lt;string, string&gt;();  openWith.Add("txt", "notepad.exe"); openWith.Add("bmp", "paint.exe"); openWith.Add("dib", "paint.exe"); openWith.Add("rtf", "wordpad.exe");  Console.WriteLine("For key = \"rtf\", value = {0}.", openWith["rtf"]);   The output is:     For Key = "rtf" value = wordpad.exe   What does the {0} mean? What are these auxiliary file descriptors? While poking around /proc/self folder for my mksh shell,  I found a peculiar thing: in /proc/self/fd/* there are all the standard file descriptors (0 for stdin, 1 for stdout, and 2 stderr) some file descriptors, but also some extra ones - 24, 25, 3. And I technically can list them with a glob in the shell:  $ for fd in /proc/self/fd/* ; do echo $fd ; done                                                       /proc/self/fd/0 /proc/self/fd/1 /proc/self/fd/2 /proc/self/fd/24 /proc/self/fd/25 /proc/self/fd/3   But when I try to stat them or use find on them, they are reported as non-existent.  $ find  /proc/self/fd/*                                                                                /proc/self/fd/0 /proc/self/fd/1 /proc/self/fd/2 find: ‘/proc/self/fd/24’: No such file or directory find: ‘/proc/self/fd/25’: No such file or directory /proc/self/fd/3   Same occurs in bash , but just with just one auxiliary file descriptor.  $ for fd in /proc/self/fd/* ; do echo $fd; done /proc/self/fd/0 /proc/self/fd/1 /proc/self/fd/2 /proc/self/fd/255 /proc/self/fd/3  $ find /proc/self/fd/* /proc/self/fd/0 /proc/self/fd/1 /proc/self/fd/2 find: ‘/proc/self/fd/255’: No such file or directory /proc/self/fd/3   Question is: what are those additional file descriptors? What is their purpose? How can I use the compositor on the result of the sequencer? I recently ran a renderfarm on a file with some compositing setup, but I forgot to set the composite output back to the Composite node instead of the Viewer I was temporarily using. Since the node setup didn't require anything besides the image data (i.e., no Z-buffer, object IDs, etc.) I figured that I could just run the compositor on each frame individually. However, this proved to be somewhwat difficult.  It seems that the sequencer is run after the compositor (despite their non-exclusivity in the Post Processing panel), so my idea to use an image strip in the sequencer for all the images that I already rendered didn't work&mdash;the render just copied the images into a new directory.  The Movie Clip node doesn't seem to accept an image strip as input, either, so that was not an option.  What I ended up doing was sequencing the animation to a movie file, then piping that into the Movie Clip node in the compositor. However, this required extra time, extra storage, and it rendered the default scene every frame before compositing, only to ignore the result.  Is there a way to use Blender's compositor either directly on an image sequence, or in conjunction with the video sequencer? I'm trying to use Linq to return a list of ids given a list of objects where the id is a property. I'd like to be able to do this without looping through each object and pulling out the unique ids that I find.  I have a list of objects of type MyClass and one of the properties of this class is an ID.  public class MyClass {   public int ID { get; set; } }   What I want to do is write a Linq query to return me a list of those Ids  How do I do that given an IList&lt;MyClass&gt; such that it returns an IEnumerable&lt;int&gt; of the ids?  I'm sure it must be possible to do it in one or two lines using Linq rather than looping through each item in the MyClass list and adding the unique values into a list.  Any help in creating an elegant solution would be much appreciated! I uninstalled my wine, and installed a higher version of wine by compiling source.  However when I run an exe executable (whose path is in $PATH), it doesn't work as it used to:  $  PDFXCview.exe     run-detectors: unable to find an interpreter for /home/tim/program_files/document/pdfxchange_portable/PDFXCview.exe   I am not sure why I was able to run this executable directly before I uninstalled my old wine and installed the new one. How can I make $  PDFXCview.exe work now?  Note:  $ wine /home/tim/program_files/document/pdfxchange_portable/PDFXCview.exe   will work.   $ wine PDFXCview.exe   wine: cannot find L"C:\\windows\\system32\\PDFXCview.exe"   doesn't work. Note that the path of PDFXCview.exe is still in $PATH  Thanks. I'm getting this error:  ! Undefined control sequence. l.64 ...p(- \frac{E_j - E_i}{k_B T}) &amp; \quad \text                                                   {:  E_j &gt; E_i}\\ ?  ! Undefined control sequence. l.65     1 &amp; \quad \text                         {:  E_j&lt;E_i}\\ ?    which is from this:  \begin{equation}\label{eq:hop} w_{i,j}=w_0 exp(-2 \gamma R_{i,j})\left\{    \begin{array}{l l}     exp(- \frac{E_j - E_i}{k_B T}) &amp; \quad \text{:  E_j &gt; E_i}\\     1 &amp; \quad \text{:  E_j&lt;E_i}\\   \end{array} \right. \end{equation}   But I don't understand why I get the error. This is my header:  \documentclass[11pt]{iopart} %\newcommand{\gguide}{{\it Preparing graphics for IOP journals}} %Uncomment next line if AMS fonts required \usepackage{iopams} \usepackage{graphicx, wrapfig} \usepackage{fixltx2e} \graphicspath{{images/}} \DeclareGraphicsExtensions{.pdf,.png,.jpg,.gif} \makeatletter \g@addto@macro\@floatboxreset\centering %\def\@cite#1{\textsuperscript{[#1]}} \makeatother   And my class file is the standard IoP one from   Can anyone help me get read of this error? I know that like is a preposition but why not using it as conjunction?  Examples:        It's as if I'm walking on air   It's like I'm walking on air      What is the difference? How does the Mounted Combatant feat interact with Infernal War Machines? Clicking on a spoiler tag to reveal the text shouldn't navigate you to another page This is an issue I noticed when reading . On multiple occasions I ended up inadvertently clicking a link that I could not see when I was just trying to reveal the spoiler text.         Can links be deactivated in spoilers until the text is revealed?  (Edit: this issue seems particularly to apply to those using touch screen devices with the "full site" theme)