I'm running the Storm King's Thunder campaign in dnd 5e, and we are at the portion where the PCs get an airship to travel around in. There are approximately 5-6 lvl 7 PCs, and they have 3 or 4 hard encounters a day. There are two wizards, a warlock, ranger, paladin, blood hunter, sorcerer, and fighter. For the most part, they have had fun with the different weapons and enemies they have faced; however, I find that one or two spellcasting PCs have been using spells such as mind sliver, polymorph, and hypnotic pattern to defeat more challenging encounters, such as one with a roc and wyvern. They make the creature make saving throws with hypnotic pattern and cause the enemy to fall to its death, and using mind sliver makes it even harder, especially on low wisdom creatures like rocs. Or with the polymorph spell, they cause the enemy to become a fish or chicken and throw it off the edge, and since the damage carries over, it kills the monster. I realize it was legal and made fights funnier, but it does get annoying when it's happening in almost every fight. Are there any suggestions on how to keep them on track without them making every encounter easy? I thought of giving the monsters immunity to these effects, but it sounds like a lame excuse for me not being prepared.
I'm running the Storm King's Thunder campaign, and we are at the portion where the PCs get an airship to travel around in, the airship is about 1000ft in the air. There are approximately 5-6 lvl 7 PCs, and they have 3 or 4 hard encounters a day. There are two wizards, a warlock, ranger, paladin, blood hunter, sorcerer, and fighter. For the most part, they have had fun with the different weapons and enemies they have faced; however, I find that one or two spellcasting PCs have been using spells such as mind sliver, polymorph, and hypnotic pattern to defeat more challenging encounters, such as one with a roc and wyvern. They make the creature make saving throws with hypnotic pattern and cause the enemy to fall to its death, and using mind sliver makes it even harder, especially on low wisdom creatures like rocs. Or with the polymorph spell, they cause the enemy to become a fish or chicken and throw it off the edge, and since the damage carries over, it kills the monster. I realize it was legal and made fights funnier, but it does get annoying when it's happening in almost every fight. Are there any suggestions on how to keep them on track without them making every encounter easy? I thought of giving the monsters immunity to these effects, but it just sounds like a bad excuse for me not being prepared.
Most efficient way to convert an HTMLCollection to an Array Is there a more efficient way to convert an HTMLCollection to an Array, other than iterating through the contents of said collection and manually pushing each item into an array? I see questions/information online about how to get rid of corpses but I'm not sure what the consequences to having them lying around are.  I know that I can use a morgue to store them and that they will eventually be taken away in a hearse. However, I've always just left them lying around. This doesn't seem to have any obvious consequences.  Do they upset prisoners or staff (e.g. increasing the danger level beyond what death normally does)? Make them sick? Slow down pathing? Is this something that's not implemented yet or is leaving dead bodies all over the place meant to be completely fine?  The wiki's pages for  and  don't shed any light on this. All I'm finding is the how of getting rid of corpses/glitches related to it but not why it matters in the first place. All I've seen that's related is that apparently prisoners can loot guard corpses for keys, but there's no obvious consequences for prisoner corpses which are what I tend to end up with.  So why not just leave them in the corridors? If I look through the microwave window I can see through, which means visible radiation can get out. We know also that there is a mesh on the microwave window which prevents microwave from coming out.  My question is how does this work? how come making stripes or mesh of metals can attenuate microwave radiation yet allow visible radiation?  Looks like an electrodynamics problem to me with periodic boundary conditions (because of the partitions on the microwave oven window). Is it discussed in any textbook? This question is about finding reasons for compile errors when using tikz.  Consider the files compiles.tex, compiles-not1.tex and compiles-not2.tex. Then it is clear that compiles-not1.tex does not compile, because the name C has not been assigned. The file compiles-not2.tex does not compile, because \draw (A) -- (A -| B ); contains a space after the name B. However, this is difficult to see from the error message.   Is it possible to tweak the error messages generated by tikz to perhaps mark tikz-code and names in some way? What I mean is that in the example, an error message ! Package pgf Error: No shape named 'B ' is known. might be more helpful, as the space in the name B\␣ (B with a trailing space) is more clearly delimited from the message.   File compiles.tex compiles without errors.  \documentclass{article} \usepackage{tikz} \begin{document} \begin{tikzpicture}     \node (A) {A};     \node[above right of=A] (B) {B};     \draw (A) -- (A -| B); \end{tikzpicture} \end{document}   On compilation compiles-not1.tex generates ! Package pgf Error: No shape named C is known.  \documentclass{article} \usepackage{tikz} \begin{document} \begin{tikzpicture}     \node (A) {A};     \node[above right of=A] (B) {B};     \draw (A) -- (A -| C); \end{tikzpicture} \end{document}   compiles-not2.tex generates ! Package pgf Error: No shape named B  is known.  \documentclass{article} \usepackage{tikz} \begin{document} \begin{tikzpicture}     \node (A) {A};     \node[above right of=A] (B) {B};     \draw (A) -- (A -| B ); \end{tikzpicture} \end{document} I want to create buffer polygon(with curved edges) from  points like this using ArcGIS for Desktop.   distance toward North from a point 5, toward South 1.5, toward west 1, toward East 2.   all this distance is attached as attribute in point in different fields. Abandoned colony of military engineer corps command to display time (duration) in human readable form I spent 3 hours trying to write a command to format a time (duration) expressed as a floating number (in seconds) in a nice form as follows:  if the time is &lt; 60 write as a float with 3 decimals (i.e. milliseconds)  else let h,m,s be the hours, minutes and seconds corresponding to the time      if h=0 then write as m:ss (ss always with 2 digits, m can have only 1)      else write h:mm:ss (mm and ss with 2 digits, h can have only 1)   So 1.25678 gives 1.256, 125.35 gives 2:05, 18249 (which equals to 5*3600+4*60+9) gives 5:04:09.  I tried several packages for the comparison/formatting. No success. Can someone help me ? Thanks ! After one of the latest updates (not sure if it was the last one or a previous one) of the Google Play app, I am having an error trying to update a large app (42MB). It says:     Error Downloading . There is insufficient space on the device.   My device is a Samsung P1000 running Froyo. It's rooted, but the error was there before rooting it.  A quick Google search showed several Samsung users having the same problem (the app in question that was giving me the headache is Smurf's village). Some said that removing the updates to the Android Market (Google Play) app would fix it, but to me it was of no avail.  I also tried the procedure in  to no avail.  Now I am stuck with a prehistoric version of the Market (that works on small apps) and still cannot update Smurf's Village or install big apps. How can I fix this?  EDIT: device has over 2GB of internal SD storage, 27GB of external SD card, so space is not an issue. I want to create a simple figure where images are connected with arrows. Here is what I did:  \begin{tikzpicture} \node[](A) {\includegraphics[width=0.2\textwidth]{a}}; \node[right=1mm of A](B) {\includegraphics[width=0.2\textwidth]{b}}; \draw[-&gt;] (A) to (B); \end{tikzpicture}     But I want the arrow to start and end right at the images with no space between. How can I do that? How do I recover my password in Pokemon Go? This problem is bugging me for some time.     $f:(X,\mathcal{T}) \to (Y,\mathcal{T}')$ is a continuous bijection where $(X,\mathcal{T})$ is compact and $(Y,\mathcal{T}')$ is $T_2$ (i.e. Hausdorff and $T_1$). Then show that $f$ must be a homeomorphism.   So far I have failed to understand any relation between the compactness of domain and $T_2$-ness of the range. I tried in vain to prove that $f(U)$ is open in $(Y,\mathcal{T}')$ whenever $U$ is so in $(X,\mathcal{T})$. I know $f$ makes $X$ and $Y$ respectively $T_2$ and compact and hence makes both of them $T_4$ spaces. But that is not coming to any use. I would be glad if someone helps me with a solution. Thank you. Command "find -name" must be enclosed in quotes or it doesn't work. Why is that? find . -name *.rb   doesn't work on my ubuntu  I have to do  find . -name "*.rb"   to get it to work.  Why is that? How do I calculate someone's age based on a DateTime type birthday? If a function $f$ is continuous $\implies$ $|f|$ is continuous.(Answered by Myself) $(i)$ Given a function $f:E \rightarrow \mathbb{R}$ define $|f|:E \rightarrow \mathbb{R}$ by $|f|(x)=|f(x)|$ for $x \in E$ show if $f$ is continuous at $c \in E$ then so is $|f|$.        $(ii)$ Now the converse is not true, find $f$ such that $|f|$ is continuous but $f$ is not. Why is the following C# code not allowed:  public abstract class BaseClass {     public abstract int Bar { get;} }  public class ConcreteClass : BaseClass {     public override int Bar     {         get { return 0; }         set {}     } }      CS0546 'ConcreteClass.Bar.set': cannot override because 'BaseClass.Bar' does not have an overridable set accessor Some conditions require that a person lie in bed all the time until recovered. Is there a name for such conditions or people experiencing them at the moment?   For example,      I am currently &lt;bed sick&gt; and can't help you with your homework.   I tried looking for bed sick but hit a dead end. Start modal operator from a click in panel I want to start a modal operator by clicking a button in a panel in the properties region. It should then stop when I click somewhere in the 3D viewport. I want to execute some code when I start and finish the operator (see the code below). I tried modifiyng the modal operator template with an execute method to start the modal operator. But the now the context.space_data.type is always &quot;PROPERTIES&quot; because that's where the panel is located, I guess. Is this a bad way of doing what I want? class MY_OPERATOR_OT_click_on_3dview(bpy.types.Operator):          bl_idname = &quot;mesh.click_on_3dview&quot;     bl_label = &quot;Click on 3D&quot;      def modal(self, context, event):                  if context.space_data.type != 'VIEW_3D':             return {'PASS_THROUGH'}                  if event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:             # allow navigation             return {'PASS_THROUGH'}         elif event.type == 'LEFTMOUSE':             # DO ALL THE POST-SELECT STUFF             return {'FINISHED'}         elif event.type in {'RIGHTMOUSE', 'ESC'}:             return {'CANCELLED'}          return {'RUNNING_MODAL'}      def execute(self, context):         # DO ALL THE SETUP STUFF           context.window_manager.modal_handler_add(self)              return {'RUNNING_MODAL'}            def cancel(self, context):         print(&quot;CANCEL???&quot;) Why do I get a segmentation fault when writing to a "char *s" initialized with a string literal, but not "char s[]"? I am a girl in my early twenties traveling to USA from India and in my visa application I have provided the contact address for a relative in San Francisco, and their invitation letter. I would like to visit LA first. Will I face problems during immigration if I land in LA (with an immediate on wards ticket to SF)? I dont plan to get on the flight from LA to SFO.  Initially I was planning to fly to SFO from India and then fly to LA immediately after completing immigration at SFO airport. Related to Meta Super User efforts:  and Meta Server Fault efforts:  We already auto-remove negatively voted unanswered old questions automatically after 30 days, network wide, with no human intervention required. I was thinking we might extend that to remove old, unanswered zero score questions... based on the following criteria:  fewer than (question age in days * 1.5) views 0 score or lower, or 1 score or lower if the original author is deleted no answers 1 comment or fewer asked more than 1 year ago (thus based on creation date, not last activity date, so , or a user editing it, does not give a doomed question 365 more days of zombie &quot;life&quot;)  See the results of this query on:  (10509) |  (787) |  (650) This query has been refined based on the comments, and this is the final version that will roll out tonight. Every site in the network (except metas) will automatically delete old questions that meet this criteria from this point forward.