best version for HP Mini 110 1030NR I have a HP Mini110 1030NA with an Atom N270 1.60 GHz and 1 gig of RAM.  Currently running XP with no issues other than not much can be used with XP anymore.  What version of Ubuntu will work on it if the XP is removed, and can I download that onto a Sandisk Cruzer or similar USB stick?  I still have 127GB of hard drive left even with XP still on there.
How do I find out which version and derivative of Ubuntu is right for my hardware in terms of minimal system requirements? For a given hardware configuration, how do I find out if Ubuntu will run on it? What considerations should I take into account when choosing an Ubuntu version and  such as:    with a lighter desktop than the usual Gnome and Unity  with the even lighter LXDE desktop   Obviously Ubuntu does not run on some processor architectures. So how do I go about choosing the right version and derivate. How can I find out the minmal system requirements?
Chat arrangement question: Left or right? I'm building a small chat. Now I see but in other chats (whatsapp, facebook mobile chat, sms ...) that the arrangement is always the same:  Left: the chat partner. right: myself      Why is that? How to interpret a quantum circuit as a matrix? I want to show that  $$\int_{0}^{\frac{\pi}{2}}\frac{d\theta}{a + \sin^2(\theta)} = \frac{\pi}{2\sqrt{a(a+1)}}$$  for $a &gt; 0$.  I try several methods   Substitutions to rationalize The famous $U = \tan(\frac{\theta}{2})$ Multiplying by conjugates   and other calculus techniques and still, I can not prove the equality.   Anyone can give me a hint of how should I begin to work this integral?  I'm very ashamed that I can not solve this problem. I usually disconnect my cellphone from the charger some time after it's fully charged because I'm afraid the battery could lose capacity over time if I don't. However, I believe modern electronics should be able to handle this kind of scenario and automatically stop charging the battery once it's full. Does this apply to modern Android phones? Or do I need to continue disconnecting it all the time? Why do we let hostile users dictate the perception of Stack Overflow? Why are orbits elliptical? Someone is offering to pay me in a sort of sugar daddy/sugar baby arrangement. They want to make online deposits to me, and they're asking me for my online banking username and password. Is that information alone enough for them to be able to take my money out of my account, or am I safe? What does the explicit keyword mean in C++? To avoid printing single letters at varying sizes and measuring how far away I can see it from a distance is there a formula for determining what size font for a particular read distance? Is it better to take the midpoint between the ascender line and x-height or to go purely off of the x-height (since going purely off the ascender line could leave lowercase letters difficult to read)? How does vertical height play into this? Would I need to then figure the hypotenuse distance instead of a straight distance?  For example if I'm shooting for a 20' read distance but the sign is to be placed about 30' up should I use a distance of  35' instead of 20'?  I'm shooting for a 20' read distance for the headline and then possibly a 10' read distance for additional content depending on how it all fits on the active area. What is the non-parametric equivalent of a two-way ANOVA that can include interactions? Hi I am trying to find the non-parametric equivalent of a two-way ANOVA (3x4 design) which is capable of including interactions. From my reading in Zar 1984 "Biostatistical analysis" this is possible using a method put forth in Scheirer, Ray, and Hare (1976), however, according to other posts online it was inferred that this method is no longer appropriate (if it ever was).  Does anyone know what method would be appropriate for doing so, and if so the corresponding functions in R or Stata? If I run along the aisle of a bus traveling at (almost) the speed of light, can I travel faster than the speed of light? Let's say I fire a bus through space at (almost) the speed of light in vacuum. If I'm inside the bus (sitting on the back seat) and I run up the aisle of the bus toward the front, does that mean I'm traveling faster than the speed of light? (Relative to Earth that I just took off from.) How can I bring back the old menu style on Chrome 28 onwards, now that the --disable-new-menu-style switch has been removed? Since multiple inheritance is bad (it makes the source more complicated) C# does not provide such a pattern directly. But sometimes it would be helpful to have this ability. For instance I'm able to implement the missing multiple inheritance pattern using interfaces and three classes like that: public interface IFirst { void FirstMethod(); } public interface ISecond { void SecondMethod(); }  public class First:IFirst  {      public void FirstMethod() { Console.WriteLine(&quot;First&quot;); }  }  public class Second:ISecond  {      public void SecondMethod() { Console.WriteLine(&quot;Second&quot;); }  }  public class FirstAndSecond: IFirst, ISecond {     First first = new First();     Second second = new Second();     public void FirstMethod() { first.FirstMethod(); }     public void SecondMethod() { second.SecondMethod(); } }  Every time I add a method to one of the interfaces I need to change the class FirstAndSecond as well. Is there a way to inject multiple existing classes into one new class like it is possible in C++? Maybe there is a solution using some kind of code generation? Or it may look like this (imaginary c# syntax): public class FirstAndSecond: IFirst from First, ISecond from Second { }  So that there won't be a need to update the class FirstAndSecond when I modify one of the interfaces.  EDIT Maybe it would be better to consider a practical example: You have an existing class (e.g. a text based TCP client based on ITextTcpClient) which you do already use at different locations inside your project.  Now you feel the need to create a component of your class to be easy accessible for windows forms developers. As far as I know you currently have two ways to do this:  Write a new class that is inherited from components and implements the interface of the TextTcpClient class using an instance of the class itself as shown with FirstAndSecond.  Write a new class that inherits from TextTcpClient and somehow implements IComponent (haven't actually tried this yet).   In both cases you need to do work per method and not per class. Since you know that we will need all the methods of TextTcpClient and Component it would be the easiest solution to just combine those two into one class. To avoid conflicts this may be done by code generation where the result could be altered afterwards but typing this by hand is a pure pain in the ass. When & How often do 4e Monster powers recharge? What does first authorship really mean? In my field (theoretical computer science), authors of any paper are always listed alphabetically; our papers .  (Well... hardly ever.)  In most other disciplines, at least within science and engineering, the ordering of authors is a signal about their relative contributions to the paper, with the first author indicating the most significant contributor.  Hiring and promotion committees do give extra weight to "first-author papers" (and sometimes have to be reminded that not all areas have them).  As an outsider, I find this practice confusing.  What does first authorship actually mean in your discipline? I understand vaguely that the first author is supposed to be the one who "", but what counts as "work" in this comparison?  Does "most" mean "more than all the other coauthors together" or just "more than any other coauthor"?  What happens when the comparison is unclear?   How often is "did the most work" the actual truth, versus a cover story for a more complex political decision?  I realize that the precise answer is different for every paper.  I'm looking for general guidelines for how an outsider (like me) should interpret first authorship in your field.  Pointers to guidelines from journals or professional societies would be especially helpful.  Please give only one answer per discipline. How strongly can a 1mo be rocked? My 1 month old baby only seems to quiet down when I vigorously rock her (while I carefully hold her head). Can I cause her some (brain?) damage if I rock her too hard? $x,y,z \in \mathbb R$ My attempt: Notice that if $x^2 + y^2 + z^2 \geq xyz$ and $x+y+z \geq xyz$. So : $$x^2 + y^2 + z^2 \geq x+y+z $$ But this is actually not always true, take the case when $ 0&lt;x,y,z &lt;1$ And you will see that this is not working. Maybe I’m wrong. Create directory if it does not exist If tenured staff are virtually unsackable, why is the drive to find funding so strong? What's a way to implement a flexible buff/debuff system? Overview:  Lots of games with RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit."  The specifics of each type of buff aren't really relevant.  I'm looking for a (presumably object-oriented) way to handle arbitrary buffs.  Details:  In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc.  Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded.  Then each character could have a vector of buffs currently applied.  Does this solution make sense?  I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions".  That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra.  And there's more complicated situations that ideally I could control.  I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want.  As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language.  Thoughts?  Has anyone here designed a fairly robust buff system before?  Edit: Regarding Answer(s):  I selected an answer primarily based on good detail and a solid answer to the question I asked, but reading the responses gave me some more insight.  Perhaps unsurprisingly, the different systems or tweaked systems seem to apply better to certain situations.  What system works best for my game will depend on the types, variance, and number of buffs I intend to be able to apply.  For a game like Diablo 3 (mentioned below), where nearly any bit of equipment can change a buff's strength, the buffs are just character stats system seems like a good idea whenever possible.  For the turn-based situation I'm in, the event-based approach may be more suitable.  In any case, I'm still hoping someone comes along with a fancy "OO" magic bullet which will allow for me to apply a +2 move distance per turn buff, a deal 50% of damage taken back to the attacker buff, and a automatically teleport to a nearby tile when attacked from 3 or more tiles away buff in a single system without turning a +5 strength buff into its own subclass.  I think the closest thing is the answer I marked, but the floor is still open.  Thanks to everyone for the input.