I'm using peersim from Eclipse, where it's sufficient to use these 3 libraries:  /home/luca/peersim-1.0.5/djep-1.0.0.jar /home/luca/peersim-1.0.5/peersim-1.0.5.jar /home/luca/peersim-1.0.5/jep-2.3.0.jar   And execute the main class peersim.Simulator.  However, now I want to execute it from command line (first time for me using java from command line). I tried with:  java -cp /home/luca/peersim-1.0.5/peersim-1.0.5.jar peersim.Simulator   But of course I get this exception:  Exception in thread "main" java.lang.NoClassDefFoundError: org/lsmp/djep/groupJep/GroupI     at peersim.config.Configuration.setConfig(Configuration.java:319)     at peersim.Simulator.main(Simulator.java:154) Caused by: java.lang.ClassNotFoundException: org.lsmp.djep.groupJep.GroupI     at java.net.URLClassLoader.findClass(URLClassLoader.java:381)     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)     at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:335)     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)     ... 2 more   So reading around I tried:  java -cp /home/luca/peersim-1.0.5/*.jar:. peersim.Simulator   But I get this error:  Error: Could not find or load main class peersim.Simulator   How can I solve this?
Is there a way to include all the jar files within a directory in the classpath?  I'm trying java -classpath lib/*.jar:. my.package.Program and it is not able to find class files that are certainly in those jars.  Do I need to add each jar file to the classpath separately?
Is there a word for a comment which makes no sense or adds nothing to the current discussion? What are these  error below ?  Package natbib Warning: Citation `Krishna2014' on page 16 undefined on input li ne 502.  [16 &lt;./figure/aks smr.png&gt;] [17] [18] ! Undefined control sequence. l.560 \Bibliography                    {figure/bib} Is it possible to train a neural network without backpropagation? Many neural network books and tutorials spend a lot of time on the backpropagation algorithm, which is essentially a tool to compute the gradient.  Let's assume we are building a model with ~10K parameters / weights. Is it possible to run the optimization using some gradient free optimization algorithms?   I think computing the numerical gradient would be too slow, but how about other methods such as Nelder-Mead, Simulated Annealing or a Genetic Algorithm?  All the algorithms would suffer from local minima, why obsessed with gradient? Show that $S$ is compact. Let $A \in M_n(\bf C)$ and let   $S=\{ A \in M_n(\bf C) : A=A ^*$ and  $\rho (A) \leq 1 \}$, $\rho(A)$ denotes spectral radius of $A$.     Show that $S$ is compact subset of $M_n(\bf C) \cong \bf C^{n^2} $ with usual topology.    $S$ is subset of $\bf O_n(C)$ which is compact so I think its enough to show that $S$ is closed.Please help. Profile Gravatar get change Do not know whether someone else observe it or not but today I found my profile Gravatar changed. It is now different than earlier I have. Is it because today I have updated my profile information?        My previous gravatar looks like: Let $Q_8$ be the quaternion group. Show that $G/Z$ can never be isomorphic to $Q_8$, where $Z$ is the center of $G$. Hint: if $G/Z\cong Q_8$, show that $G$ has two abelian subgroups of index $2$.  I'm trying to prove the hint by looking at the canonical homomorphism $\pi:G\rightarrow G/Z$. Well, $Q_8$ has some abelian subgroups of index $2$, such as $H=\{1,-1,i,-i\}$, but that doesn't seem to map to abelian subgroups of index $2$ of $G$. (We know that $\pi(ab)=\pi(a)\pi(b)=\pi(b)\pi(a)=\pi(ba)$ for $a,b$ in $\pi^{-1}(H)$, but that only yields $aba^{-1}b^{-1}\in Z$, not $aba^{-1}b^{-1}=1$.) What is the proper way to handle data between scenes? I am developing my first 2D game in Unity and I have come across what seems an important question.  How do I handle data between scenes?  There seems to be different answers to this:   Someone mention using , while other people told me this should be used to store other things like screen brightness and so on. Someone told me that the best way was to make sure to write everything into a savegame everytime that I changed scenes, and to make sure that when the new scene loads, get the info from the savegame again. This seemed to me wasteful in performance. Was I wrong? The other solution, which is the one I have implemented so far is to have a global game object that isn't destroyed between scenes, handling all the data between scenes. So when the game starts, I load a Start Scene where this object is loaded. After this ends, it loads the first real game scene, usually a main menu.   This is my implementation:  using UnityEngine; using UnityEngine.UI; using System.Collections;  public class GameController : MonoBehaviour {      // Make global     public static GameController Instance {         get;         set;     }      void Awake () {         DontDestroyOnLoad (transform.gameObject);         Instance = this;     }      void Start() {         //Load first game scene (probably main menu)         Application.LoadLevel(2);     }      // Data persisted between scenes     public int exp = 0;     public int armor = 0;     public int weapon = 0;     //... }   This object can be handled on my other classes like this:  private GameController gameController = GameController.Instance;   While this has worked so far, it presents me with one big problem: If I want to load directly a scene, let's say for instance the final level of the game, I can't load it directly, since that scene does not contain this global game object.  Am I handling this problem the wrong way? Are there better practices for this kind of challenge? I would love to hear your opinions, thoughts and suggestions on this issue.  Thanks How can I copy coverart from flac to opus with ffmpeg I am trying to convert some flac files which all have coverart embedded to opus with ffmpeg. All but the coverart gets copied over just fine, but I find myself unable to move the cover over as well. Tried all sorts of -mapmetadata stuff I could find so far, but no luck, the result is always missing the coverart.  While the original .flac reports to have a video stream with the coverart  Duration: 00:02:53.51, start: 0.000000, bitrate: 910 kb/s    Stream #0:0: Audio: flac, 44100 Hz, stereo, s16    Stream #0:1: Video: mjpeg, yuvj420p(pc, bt470bg/unknown/unknown), 500x500 [SAR 1:1 DAR 1:1], 90k tbr, 90k tbn, 90k tbc   the created opus files does not have any graphics:  size=    2815kB time=00:02:53.51 bitrate= 132.9kbits/s speed= 104x video:0kB audio:2793kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.811556%   I tried -vcodec copy, -mapmetadata 0, -mapmetadata 0:s:0 so far, with no luck. Doesnt seem to have anything todo with opus, as I have the same problem converting to aac.  So is there a way to get the cover out of the flac file and move it over to the new file in on go using ffmpeg, or do I have to extract it first and then glue it back again later to the new file with extra commands? Creating a new DOM element from an HTML string using built-in DOM methods or Prototype I have an HTML string representing an element: '&lt;li&gt;text&lt;/li&gt;'. I'd like to append it to an element in the DOM (a ul in my case). How can I do this with Prototype or with DOM methods?  (I know i could do this easily in jQuery, but unfortunately we're not using jQuery.) How can I change directories in the terminal? If $a,b$ are positive integers such that $\gcd(a,b)=1$, then show that $\gcd(a+b, a-b)=1$ or $2$. and $\gcd(a^2+b^2, a^2-b^2)=1$ or $2 $ What does the x mean on MCB? Any clue? Or is it just there for better visual? Why does bool(xml.etree.ElementTree.Element) evaluate to False? Prevent Windows 10 installer from using the preinstalled serial key without disabling UEFI Noetherian property for exact sequence Let $0 \to M' \xrightarrow{\alpha} M \xrightarrow{\beta} M'' \to 0$ be an exact sequence of $A$-modules. Then $M$ is Noetherian is equivalent to $M'$ and $M''$ are Noetherian.  For the ''$\Leftarrow$'' case:  I guess if we let $(L_n)_{n\geq 1}$ be an ascending chain of submodules of $M$, then $(\alpha ^{-1}(L_n))_{n\geq 1}$ is a chain in $M'$, and $(\beta(L_n))_{n\geq 1}$ is a chain in  $M''$. For large $n$ both these chains are stationary. Then why we know the chain $(L_n)$ is stationary?   Thanks! How to add click event to an element? TikZ: Having circle borders only grown to the outside I want to show that any two disjoint compact sets in a Hausdorff space $X$ can be separated by disjoint open sets. Can you please let me know if the following is correct? Not for homework, just studying for a midterm. I'm trying to improve my writing too.  My work:  Let $C$,$D$ be disjoint compact sets in a Hausdorff space $X$. Now fix $y \in D$ and for each $x \in C$ we can find (using Hausdorffness) disjoint open sets $U_{x}(y)$ and $V_{x}(y)$ such that $x \in U_{x}(y)$ and $y \in V_{x}(y)$. Now the collection $\{U_{x}: x \in C\}$ covers $C$ so by compactness we can find some natural k such that  $C \subseteq \bigcup_{i=1}^{k} U_{x_{i}}(y)$   Now for simplicity let $U = \bigcup_{i=1}^{k} U_{x_{i}}(y)$, then $C \subseteq U$ and let $W(y) = \bigcap_{i=1}^{k} V_{x_{i}}(y)$. Then $W(y)$ is a neighborhood of $y$ and disjoint from $U$.  Now consider the collection $\{W(y): y \in D\}$, this covers D so by compactness we can find some natural q such that $D \subseteq \bigcup_{j=1}^{q} W_{y_{j}}$.  Finally set $V = \bigcup_{j=1}^{q} W_{y_{j}}$, then $U$ and $V$ are disjoint open sets containing $C$ and $D$ respectively.   What do you think? Prove $[\sin x]' = \cos x$ without using $\lim\limits_{x\to 0}\frac{\sin x}{x} = 1$ I came across this question:   From the comments, Joren said:     L'Hopital Rule is easiest: $\displaystyle\lim_{x\to 0}\sin x = 0$ and $\displaystyle\lim_{x\to 0} = 0$, so $\displaystyle\lim_{x\to 0}\frac{\sin x}{x} = \lim_{x\to 0}\frac{\cos x}{1} = 1$.   Which Ilya readly answered:     I'm extremely curious how will you prove then that $[\sin x]' = \cos x$   My question:  is there a way of proving that $[\sin x]' = \cos x$ without using the limit $\displaystyle\lim_{x\to 0}\frac{\sin x}{x} = 1$. Also, without using anything else $E$ such that, the proof of $E$ uses the limit or $[\sin x]' = \cos x$.    All I want is to be able to use L'Hopital in $\displaystyle\lim_{x\to 0}\frac{\sin x}{x}$. And for this, $[\sin x]'$ has to be evaluated first.    Alright... the definition that some requested.   Def of sine and cosine: Have a unit circumference in the center of cartesian coordinates. Take a dot that belongs to the circumference. Your dot is $(x, y)$. It relates to the angle this way: $(\cos\theta, \sin\theta)$, such that if $\theta = 0$ then your dot is $(1, 0)$.  Basically, its a geometrical one. Feel free to use trigonometric identities as you want. They are all provable from geometry. Does tourist visa (90 days) apply after a long-term visa ends in Schengen countries? I am an Australian currently on a Netherlands working holiday visa that ends in May next year. I would like to know if when my visa ends I then get another 90 days just as a regular tourist visa as I would like to do some more travel within Europe when my visa ends before going home to Australia.