Example;   \begin{equation*}   \begin{aligned}     1 + 2 = 3 \\[3mm]     3 + 1 = 4 \\[3mm]     4 + 1 = 5   \end{aligned} \end{equation*}   I find that I'm often adding the [3mm] to the ends of equation lines so that the spacing isn't so tight between lines, but is there a way to set this for    a particular equation instance  globally for equations   I can't seem to find this out.   edit  this worked   \begin{equation*}   \addtolength{\jot}{12pt}   \begin{aligned}     1 + 2 = 3 \\     3 + 1 = 4 \\     4 + 1 = 5   \end{aligned} \end{equation*}
Is there a way to consistently increase the vertical spacing between equation lines in a gather (or gather*) environment from amsmath?  Specifically, I want to produce something like  \begin{gather*} a = b \\[2ex] c = d \\[2ex] e = f \end{gather*}   without having to write [2ex] at the end of each equation line.  I can think of some hacks that redefine \\ to automatically add the spacing, but is there some cleaner/better way to achieve this?
Are there any good tools besides SeleniumRC that can fetch webpages including content post-painted by JavaScript? Scale a div to fit in window but preserve aspect ratio A groupoid is defined to be a category where every morphism is an isomorphism. So sometimes a group is said to just be a groupoid with one object.   When I try to make sense of this, I denote the single object as $G$. I view the morphisms as the analogue of "elements." The identity $1_G$ is the analogue of the usual identity $e$, we can compose any two morphisms since they are all arrows on $G$, and for any arrow $f$, we have some $f^{-1}$ such that $f\circ f^{-1}=f^{-1}\circ f=1_G$, so the idea of inverses is still there.  So I informally associate the elements of the group in the usual definition to be the arrows in the groupoid. But what does the sole object $G$ in the groupoid "correspond to" if I were to try to informally make sense of a group in the usual sense? Does it even correspond to anything? How does a magnet work? How to elegantly ignore some return values of a MATLAB function Approximation algorithms for min vector subset-sum over GF(2) In  vzn asked about the following problem, which I'll call Vector-Subset-Sum.     Given a set of vectors $v_i$ over GF(2) and a target vector $y$, is there a subset of the $v_i$ summing to $y$?   In the answers, comments, and referenced papers I noted   The decision problem is in P. The natural minimization problem (finding the smallest subset) is NP-hard. It's related to the problem of finding sparse codewords in a linear code.   My question is: are there any known polynomial-time approximation algorithms for the minimization problem in (2)? I know very little about coding theory, so there may be some obvious or well-known approximation-preserving reductions to (3) that I have not seen. I'm planning to use USB port for an application(from a device to a PC) but the distance between the device and the PC will be around 15m. The recommended maximum USB cable length is 5m.  How can I buffer the data without loosing any information, safely? Would a USB hub work? Approximating commuting matrices by commuting diagonalizable matrices Suppose the matrices $A$ and $B$ commute. Do there exists sequences $A_n$ and $B_n$ of matrices such that   $A_n \rightarrow A$, $B_n \rightarrow B$.  Each $A_n$ is diagonalizable  and the same for each $B_n$.  For every $n$, $A_n$ commutes with $B_n$.    Moreover, it would be nice if the following property was additionally satisfied: if $A,B$ are real, then $A_n,B_n$ can be chosen to be real as well. Set normal orientation of origin I want to change the orientation of my object to a specified direction.  Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation:    The green arrow (Y-axis) points to the back of the train (along the global X-axis). But I want it to point to the sides of the train, so all I want is to rotate the orientation by 90° without rotating the object itself.  In other words, I want the normal and global orientation of the axle to be the identical:    Is this possible and if so, how?  Background: The game engine to use this model will move the bogies and the axles according to their orientations. After importing this train into the game the axles rotated 90° off. Can I bind a (large) block of addresses to an interface? I know that the ip tool lets you bind multiple addresses to an interface (eg, ). Right now, though, I'm trying to build something on top of IPv6, and it would be really useful to have an entire block of addresses (say, a /64) available, so that programs could pick any address from the range and bind to that. Needless to say, attaching every IP from this range to an interface would take a while.  Does Linux support binding a whole block of addresses to an interface? How can I find my Apple ID on my iPad? My mum can't find her apple ID on her iPad. I'm not with her at the moment and do not have an iPad so I don't know where to look.  She already has an Apple ID set up on this iPad, so I don't want to set up another one. Shutdown Cause -128 What, exactly, is transferred along supply lines? Supply routes are great when a settlement is just starting out to get things off the ground, but what is specifically transferred along them? I know anything on the  Junk, Aid and Mods tabs are transferred, and Fusion cores and Power Armor pieces aren't. Does that mean weapons, armor and ammo aren't transferred at all?  And what about Food and Water resources? Can I build a farming community with a surplus of food and use that to feed a merchant-only settlement, or are local crops always required? Ditto water. Can I use lens brand X on interchangeable lens camera brand Y? I've got some lenses of brand X, but I've just got a new camera of brand Y. How can I tell if it's possible to use my lenses on my camera? I accept that I may lose a lot of automatic functionality like autofocus, aperture control and metering when using an adapter to connect the two. Prove that  $ n &lt; 2^{n}  $ for all natural numbers $n$.  I tried this with induction: Inequality clearly holds when $n=1$. Supposing that when $n=k$, $k&lt;2^{k}$. Considering $k+1 &lt;2^{k}+1$, but where do I go from here?  Any other methods maybe? Could gravity accelerate light? Gravity causes anything with energy to accelerate toward the source. Black holes, for example, have such strong gravity that they pull in light and don't let any escape. But can acceleration still apply to light? The speed of light is constant, of course, but why are photons affected by gravity yet aren't accelerated by it?  Edit: My main question is why photons aren't affected in the same way as most other particles. I'm perfectly aware that it cannot surpass lightspeed, but I want to know what makes it unaffected by acceleration while other particles are affected. How to make a VGA monitor display a white screen at all time? How can one find the zeroes of $f(x)=ae^{bx}+cx+d$? A certain physics problem I have been working on has turned into a math problem. Particularly, I want to find the solutions of some equation of the form   $$f(x)=ae^{bx}+cx+d = 0$$  where $a, b, c,$ and $d$ are constant, real numbers that come from the physics problem and $x$ will be a real number. I do not know how to find the solutions of an equation of this form. In the special case where $c=0$, the solution is simply  $$x = \frac{\ln(\frac{-d}{a})}{b}$$  but for other values of $c$, I am stumped. If there is no exact form for the roots, is there a relatively simple way to estimate the roots? General formula for evaluating integrals of the form $\displaystyle\int_0^\infty x^ae^{-bx}dx$ Phantom device showing on Google Play