I have been trying to create a new action to speed up a process i do which involves copying and pasting layers but Photoshop actions do not record drag and drop and i have been unsuccessful in finding a way.   Is there a way copy and paste many layers in to a different document which is able to be recorded in an action? or is it possible for the drag and drop to be recorded into an action?
I often need to make banner sets that consist of anywhere from 6-14 different sized banners. A lot of these banners have the same text (which I put in smart objects to work faster) and the same or different images. The placement and sizes of these elements differ according to the banner size though.  I find the process of 'copying' the content from one artboard to another to go a bit slower than I'd like it to. I can't simply copy/paste, I have to duplicate the layer and then drag it to the right artboard in the layer panel. Hoping I have closed all my folders or else I have to drag miles upwards ;)   There has to be a better way! Why can't I simply copy paste a layer anymore? I'm pretty sure this used to be the case in older versions of photoshop.
$X\sim\mathrm{Poisson}(\lambda_1 = 5)$ and $Y\sim\mathrm{Poisson}(\lambda_2 = 15)$. Let $Z = X + Y$ . Compute $\mathrm{Corr}(X, Z)$. Can we apply for a Schengen tourist visa while visiting another country on a short-stay visa? To evaluate limit of sequence $\left(\left( 1 + \frac1n \right) \left( 1 + \frac2n \right)\cdots\left( 1 + \frac nn \right) \right)^{1/n}$ How do I evaluate the limit of the following sequence $$a_n  = \left(\left( 1 + \frac1n \right) \left( 1 + \frac2n \right)\cdots\left( 1 + \frac nn \right) \right)^{1/n}$$   I tried to take log and then using cauchy $1^{st}$ theorem of limits but I coudn't do it.  Could someone kindly help? Does Gentle Repose work on a Circle of Spore Druid's Fungal Infestation Ability? The Circle of Spores Druid feature Fungal Infestation states:  If a beast or humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the zombie statistics. It remains animate for 1 hour, after which time it collapses and dies.  Circle of Spore druids also gain access to the  spell, which states:  You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.  There seem to be some good arguments that they cannot work together:  First, Gentle Repose states the target cannot become undead, which would seem to preclude Gentle Repose working on a fungally infested creature that appears to be in some sense raised from the dead. Second, gentle repose states you touch a corpse or other remains - one could argue that using the zombie statistics, the fungally infested entity is neither a corpse or remains, but an undead zombie.  However, there are also some reasonable arguments that they could work together:  First, the Fungal Infestation does not say that the creature is undead or a zombie, but that it uses the statistics of a zombie, which might leave room for a RAW interpretation that the features could work together (for example, it could be considered a fungally infested corpse or fungally raised remains). Second, Gentle Repose says that it extends the time limit of raising the target from the dead and makes reference to spells like Raise Dead, which in flavour are similar to what happens with Fungal Infestation.  RAW, can a player cast gentle repose on a zombie created by Fungal Infestation? This question might be wrong, I am not sure about it. Because I am not clear on this.  I know add_action it is used to to hook our function to the specified function. For example add_action('wp_head'.'myfunc'); now what ever code in myfunc will be executed in the wp_head(). This is clear but i am having doubt in do_action what it does?  I think it is used to create our own hook like already available hooks(wp_head,wp_footer,..etc) If i am correct can anyone show me a simple understandable answer with simple example.  I have tried the difference in internet but all are pointing to difference between add_action and add_filter. I don't want to go there because first i want to clarify this and then I’ll move there.  Can anybody help me?  EDIT after Question POST  function custom_register() {     echo '&lt;script&gt;jQuery(document).ready(function(){alert("Learning Hooks");});&lt;/script&gt;';  } do_action('custom');  add_action('custom','custom_register');   I tried this in plugin but i didn't get the alert message.  But when i hook the same function with wp_head then it is working fine  /******************working****************/ add_action('wp_head','custom_register'); Beta regression of proportion data including 1 and 0 Limit point compactness implies compactness. I have a question about the following counterexample, why  $U_n = \{n\} \times Y$ has not finite collection covering $X$?   Is it because if you take a finite set $S\subset U_n$ then it's impossible to have $X\subset \bigcup S$ since X is infinite?  Counterexample:  Let $Y$ consist of two points; give $Y$ the topology consisting of $Y$ and the empty set. Then the space $X = \mathbb{Z}_{+} \times Y$ is limit point compact, for every nonempty subset of $X$ has a limit point. It is not compact, for the covering of $X$ by the open set $U_n = \{n\} \times Y$ has not finite collection covering $X.$ When is the union of a family of subspaces of a vector space also a subspace? It is not difficult to prove that the union of a chain (or, more generally, a directed family) of subspaces of a vector space $V$ is a subspace of $V$.   Given a family $\mathcal{F}$ of subspaces of a vector space $V$ such that the union of $\mathcal{F}$ is a subspace of $V$, is it true that $\mathcal{F}$ is a directed family?  If not, is there a "nice" characterization of families of subspaces whose union is a subspace? Picking coefficient in Inverse Distance Weighted method of QGIS? I'm using QGIS 1.8.0 to interpolate weather data. This is, I have a weather station located in say, A and C. With the Inverted Distance Weighting or Triangular Interpolation methods, I can know/interpolate information in B. When using the IDW method, I have to choose a coefficient.   Does anyone know in which range the coefficients should be?   Say from 1 to 10 or .1 to .99 or 100 to 1000?   Any ideas? How do I install the latest  on Ubuntu? I've been looking around, and I can't find anything. Is there a Ubuntu package for node.js, or do I have to compile it myself? Solving binomial theorem via induction Winforms issue - Error creating window handle We are seeing this error in a Winform application.  Can anyone help on why you would see this error, and more importantly how to fix it or avoid it from happening.   System.ComponentModel.Win32Exception: Error creating window handle.    at System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)    at System.Windows.Forms.Control.CreateHandle()    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)    at System.Windows.Forms.Control.CreateControl()    at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)    at System.Windows.Forms.ButtonBase.OnVisibleChanged(EventArgs e) How to set programmatically multiple arguments for views contextual filters How to set programmatically multiple arguments for views contextual filters?  I can do it with one argument, it works great, but not with multiple arguments.  I want to select all nodes created by a list of people, but views only takes first in array into consideration:  $array = array(3250,32); $view = views_get_view('myview'); $view-&gt;set_display("myblock"); $view-&gt;set_arguments($array); $view-&gt;pre_execute(); $view-&gt;execute(); $content = $view-&gt;render();    Am I doing something wrong? Prompted by a  I was pondering the idea of bikes with variable gearing (derailleur or otherwise) but without the ability to freewheel. Have such bikes ever been widely used?  They would appear to share many of the advantages and disadvantages of fixies but be better at handling hills (up and down) while being more complex. I have a corrupt tarball on my hands. My first attempt at recovery went like this:  $ tar --ignore-failed-read --ignore-command-error -xf tarball.tar tar: Skipping to next header tar: Archive contains ‘180738 0’ where numeric mode_t value expected tar: Archive contains ‘0.445647 -9.’ where numeric time_t value expected tar: Archive contains ‘.259273 ’ where numeric uid_t value expected tar: Archive contains obsolescent base-64 headers tar: Archive contains ‘-0.94874’ where numeric gid_t value expected tar: text from a text file is here: implausibly old time stamp 1969-12-31 18:59:59 tar: more text file contents are here: Unknown file type 'p', extracted as normal file tar: Skipping to next header tar: Skipping to next header tar: Exiting with failure status due to previous errors   This didn't extract much from the tarball before erroring out. The exit status is 2 which the tar man page says is a fatal error.  The documentation for "" suggested this:  cpio -F tarball.tar -i -v   This extracted 1.2G of a 1.8G tarball, which is pretty good. It stops with a bunch of garbage entered after the terminal prompt -- it isn't printed to the screen, it's as if I had typed it and didn't hit return yet.  Is there a way to do any better? Is there a way to try and "jump over the bad chunks" of the tarball?  With --ignore-zeros tar seems to be reading through the entire tar file.  tar -R --ignore-failed-read --ignore-command-error --ignore-zeros -xvf tarball.tar [...] block 3670356: ** Block of NULs ** block 3670357: ** Block of NULs ** block 3670358: ** Block of NULs ** block 3670359: ** End of File ** tar: Exiting with failure status due to previous errors   There are a lot of Block of NULs errors so it looks like the contents might be irretrievable. How do I get my players to form a PC party without just forcing them to? I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a relationship between the characters.  One simple and really great solution is to require the players to design their characters so that they know each other. This has the added advantage of cross-backstories – as the players try to adjust their stories to fit together, they get and create hooks for more narrative!  However, I am now experimenting with giving the players complete freedom at character creation and later meeting in-game. No luck so far.  It is not easy, as trusting someone with your life (what happens during combat) is not a trivial thing. Furthermore, people generally like others with the same behaviour/interests/skin colour. Fantasy is all about diversity – you do not character-generate a strong man with a sword, no, you generate a half-ogre with an axe never before seen!  How can the GM get players, with diverse characters who are strangers to each other, decide to have their PCs act as a coherent group. I absolutely want to avoid asking my players to just solve this through metagaming ("Hey Joe, think of a way to get together with those, I can't story-tell two separate groups at the same time!").  I'm not having the stereotypical problem where a bunch of PCs meet for the first time and are automatically so paranoid of strangers that they start trying to kill each other. My players have just created a bunch of characters who have their own legitimate interests, and are faithfully following those in completely different directions that don't result in a classic "party". I put the PCs in great peril together and everyone escaped by their own devices, but now I have to figure out get the guy who ran for the hills back together with the couple that entered the city. And, I want to do it by resorting only to reasonable in-game events, not out-of-game metagame suggestions. How do i testfor a item a player is holding? Is there a way to open a raster that is stored in ESRI V10.0 Geodatabase in QGIS V2.4?    I can open the vector layer, but there does not seems to be a way to open a raster. How can I find out where an email really came from? Getting "'file' is different from the same file on the system" when I attempt to update through synaptic