I want to bike to the beach, lock my bike up and swim. I am looking for a high security box that either threads through my U-lock, bolts to my bike frame... so I can keep my wallet and phone in it while swimming. Thoughts? jg
I ride regularly in the city with my a few valuables with me. My purse, phone, keys, company ID card etc. I hate having a bag on me while ride so I am looking for a solution to have these few items in a bike bag, but also have them safe if I stop somewhere to run into  a shop or a cafe for 15 minutes.   My original idea was to look for a small saddle or top tube bag that is lockable and also safely locked to the frame, and I can simply leave it there. As it turns out there is no such thing! Or I just did not find it?  My second idea was to search for a similar bag, but which is easily detachable and I can take it with myself as a waist bag for example. Same story, I couldn't find anything like this on the market.  Do you know any bag that could work for me? Or do you have an alternate suggestion for my conundrum?   Thank you very much if you take the time to answer! Ride safe! János
Is it ok to ask to explain a certain piece of code on SO? Is it OK to ask on SO for help in explaining someone else's working piece of code, from Open Source projects or library examples etc.? Or does this belong somewhere else? How to (properly) remove the parentheses around the year in authoryear style? (v3) I have a question that has been answered a few times, but does not work for me (and also not for another commenter in a previously asked question).   I want to remove the parenthesis around the yead in the bibliography with biblatex style authoryear, and ideally also add a comma and space before it. I have looked at the following questions:        I use biber 2.10 and TexLive 2017/W32Tex.  This MWE should work according to the question v2 above, but does not work for me, i.e. the output is still Author, Anne (2001a). Alpha. The output I need is Author, Anne, 2001a. Alpha.  \documentclass{article}  \usepackage[style=authoryear,dashed=false]{biblatex} \usepackage{xpatch,filecontents}  \begin{filecontents}{\jobname.bib} @misc{A01,author={Author, Anne},year={2001},title={Alpha}} @misc{A02,author={Author, Anne},year={2001},title={Beta}} \end{filecontents} \addbibresource{\jobname.bib}  \xpatchbibmacro{date+extrayear}{%   \printtext[parens]% }{%   \setunit*{\addperiod\space}%   \printtext% }{}{}   \begin{document} \nocite{*} \printbibliography \end{document} Convergence/Divergence of infinite series $\sum_{n=1}^{\infty} \frac{(\sin n+2)^n}{n3^n}$ $$ \sum_{n=1}^{\infty} \frac{(\sin n+2)^n}{n3^n}$$  Does it converge or diverge?   Can we have a rigorous proof that is not probabilistic?   For reference, this question is supposedly a mix of real analysis and calculus. Best File Management Practices when you have thousands of Files We publish over 100+ textbooks and growing (1-color, 2-color, 4-color) maninly designed in CorelDraw &amp; Indesign with associated Image and Font Files. We also have merged multipage PDF &amp; EPS files that we send to our offset printers.Also, some Image files are exclusive to a project while some are shared across projects.   What are the best practices to follow when it comes to management of these files? We are always working on multiple versions of the same files and often with multiple DTP operators.  Right now it is all on a Shared Drive with Individual Folders but that always creates confusion in identifying the latest version of the file and some users save the file to some other folder. Security of the Data is another issue as we work with a lot of freelancers also.  How do big design studios and publishing houses handle versioning, collaboration and the associated files with a project neatly? Do they use a CMS / Document Management System? Accidentally hit "toggle full screen", How do I exit? Shift + Control + Space doesn't seem to work anymore. As soon as I start SQL Server with no application querying, in the task manager it starts to consume memory very fast till it consumes around 15GB. How can I resolve this issue? Is it acceptable to insult god in a user profile? Like always I hang around in Stack Overflow's chatrooms. Today, someone posted a link to his new "reloaded" user profile.  Along the lines I read in Arabic "god is a pig". So I asked him to remove it:     Me: I have a lot of respect towards you because of your knowledge but what you wrote there in Arabic is offensive. Could you remove it please?   OP: if it were in English, would it be equally offensive?   I will write it in Dutch because you ask it so kindly.   Me: yeah, I mean what's your goal? You're just seeding hatred   OP: It is an experiment.   After that, the user changed it to Dutch.  My question is: are such statements acceptable by Stack Exchange's standards? If not, should I flag one of his posts like stated ? If yes, could you state why?  My answers to possible questions:   This happened on SO, why don't you post it on MSO?   This happened on SO but I think it's applicable to all SE sites.  Why didn't you link the user or the chat conversation?   I want the user to remain anonymous unless he or she chooses to reveal him/her self. I will give the user a link to this question  Why do you care?   I find it offensive, not only to my religion but to any religion that believes in god. I posted this question to know what you guys and girls think about this. I live by the rules, so if it's acceptable by SE then so be it and I won't bother you again.  If you don't like it then move on.   I know that this is not a mosque/church/temple and that swearing  to a certain degree. But I don't see the point in insulting god, a religion or a race in a public profile. More over, it's not even built on arguments. Differentiation - simple case Check for missing fonts/characters in XeLaTeX? Keep "Employee" on the profile of SE employees on meta Currently, SE employees are given diamonds wherever they need them. I agree with  on this to some degree, employees shouldn't be treated any different.  But... on meta, employees are different. They have the power to dole out official responses, and thus we should be able to differentiate between an employee and a normal user. Currently, only some employees have a diamond on MSO (see , ). This makes it confusing, especially when you see official-sounding posts like .  Now, giving diamonds to all employees on meta may not be the best solution to this. I don't think all employees want their precious inboxes spammed with all the suspensions that are doled out on meta, and other mod stuff. They won't really need the diamond powers either (though it wouldn't hurt).  So, I propose this:  Similar to how moderators have "Moderator" clearly on their profile    display "employee" on an employee's profile, along with the diamond if they have one. At least on meta.    It would imho be even better to display it on their usercards in some form, but that has already been shot down.  It would be even even better if non-MSO mods had greyed out diamonds, similar to , but that's just me wanting more shiny stuff ;-) Formatting the union of sets In the example  $\cup^{i=1}_{\infty}F_i$   How do you get the i=1 directly below the union symbol and the infinity directly above? Floating point comparison How do servlets work? Instantiation, sessions, shared variables and multithreading How do JavaScript closures work? How to vertically align an image inside a div Impulsioned jumping There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and Quote from Cave Story. What do they have in common? Well, the height of your jump is determined by how long you keep the jump button pressed.  Knowing that these character's 'impulses' are built not before their jump, as in actual physics, but rather while in mid-air - that is, you can very well lift your finger midway of the max height and it will stop, even if with desacceleration between it and the full stop; which is why you can simply tap for a hop and hold it for a long jump -, I am mesmerized by how they keep their trajetories as arcs.  My current implementation works as following:    While the jump button is pressed, gravity is turned off and the avatar's Y coordenate is decremented by the constant value of the gravity. For example, if things fall at Z units per tick, it will rise Z units per tick.  Once the button is released or the limit is reached, the avatar desaccelerates in an amount that would make it cover X units until its speed reaches 0; once it does, it accelerates up until its speed matches gravity - sticking to the example, I could say it accelerates from 0 to Z units/tick while still covering X units.  This implementation, however, makes jumps too diagonal, and unless the avatar's speed is faster than the gravity, which would make it way too fast in my current project (it moves at about 4 pixels per tick and gravity is 10 pixels per tick, at a framerate of 40FPS), it also makes it more vertical than horizontal. Those familiar with platformers would notice that the character's arc'd jump almost always allows them to jump further even if they aren't as fast as the game's gravity, and when it doesn't, if not played right, would prove itself to be very counter-intuitive. I know this because I could attest that my implementation is very annoying.    Has anyone ever attempted at similar mechanics, and maybe even succeeded? I'd like to know what's behind this kind of platformer jumping. If you haven't ever had any experience with this beforehand and want to give it a go, then please, don't try to correct or enhance my explained implementation, unless I was on the right way - try to make up your solution from scratch. I don't care if you use gravity, physics or whatnot, as long as it shows how these pseudo-impulses work, it does the job.  Also, I'd like its presentation to avoid a language-specific coding; like, sharing us a C++ example, or Delphi... As much as I'm using the XNA framework for my project and wouldn't mind C# stuff, I don't have much patience to read other's code, and I'm certain game developers of other languages would be interested in what we achieve here, so don't mind sticking to pseudo-code.  Thank you beforehand. Column line overshooting the horizontal line in table \begin{tabular}{|m{3.5cm}|m{5.5cm}|m{4.5cm}|} \hline \emph{Category of Benefits} &amp; \emph{General Benefit} &amp; \emph{Operational Advantages} \\ \hline \multirow{3}{*}{\pbox{3.5cm}{Robust operational performance}} &amp; \multirow{3}{*}{\pbox{5.5cm}{One sensor can contribute information while other are unavailable, denied(jammed), or lack coverage of a target or event}} &amp; -Allows continued operation despite jamming \\ &amp;  &amp; -Graceful degradation \\ &amp;  &amp; -Increased probability of detection \\ \hline  \multirow{2}{*}{\pbox{3.5cm}{Extended spatial coverage}} &amp; \multirow{2}{*}{\pbox{5.5cm}{One sensor can look where another cannot}} &amp; -Increased survivability \\ &amp;  &amp; -Probability of detection increased  \\ \hline \label{tab1.1} \end{tabular}   For the LateX code mentioned above the table which comes looks like this ![enter image description here][1]   In the resulting table, column 1 vertical line overshoots the last horizontal line.  What is the problem? How to write special set notation by hand? Prove that the $\lim_{(x,y) \to (0,0)}h(x,y)$ Does not Exist using Polar Coordinates Let $h(x,y)=\frac{x^5y}{2x^{10}+y^2}$. How would I prove that the $\lim_{(x,y) \to (0,0)}h(x,y)$ Does Not Exist?  I think that we might use polar coordinates, but I am not sure.