What do you call that phony person who favours and compliments you in front other people, such as your friends or family, but in general they normally aren't that way to you? They could be aloof and grim even without the company of these people.   I'm guessing "two-faced" or "phony" would seem the appropriate terms here, but is there something more specific and/or more suited?
What do you call someone who pretends to be your friend but is actually your enemy?  A friend suggested spy for me, but that does not nearly describe the word I need for an English project. The character is very good at manipulating how people see him. He's a good liar. And pretends to be your friend but actually is your enemy.
In the sentence below, are the usages of apostrophes correct?     In research about parent stereotypes, the correlation between parents’ beliefs about their early elementary age children’s’ mathematics abilities and the children’s actual abilities increased as children aged. Suppose that $f:\Bbb R\to \Bbb R$ is continuous and that $f(x)\to 0$ as $x\to \pm\infty$. Prove that $f$ is uniformly continuous.   Since $f(x)\to 0$ as $x\to \pm\infty$ we have $|f(x)|&lt;\epsilon $ whenever $x&lt;-K$ and $x&gt;K$ where $K&gt;0$.  Also $f$ is uniformly continuous on $[-K,K]$ as the domain is compact.  Hence $f$ is uniformly continuous in $(-\infty,-K)\cup [-K,K]\cup (K,\infty)$.  But how to conclude that $f$ is uniformly continuous on $\Bbb R$ from above as I may chose $x\in (-\infty,-K);y\in [-K,K]$ ,how to conclude that $|f(x)-f(y)|&lt;\epsilon $ from above for a given $\epsilon$?  Please suggest the edits required. Content type permission to specific users How do I set content permission so that specific content types become visible/usable to the admin user only, while other content types may be visible by other user roles?  After I added new content types, I checked the rebuild permissions.   Content access is working fine but the problem seems to be the fact that the enw content types aren't made visible / accessible to the other roles... Non in front of hyphenated adjective If one wishes to add "non" in front of a hyphenated adjective, should one add a hyphen after "non?" What is a word that means "someone who pretends to be your friend but is actually your enemy?" Is there any way to view saved wifi passwords on the iPhone? Call dynamic_sidebar but include/exclude named widgets? Is it possible to include or exclude specific named widgets that are assigned to a named dynamic_sidebar call?  For example, if I've registered a sidebar named "my_sidebar" and the user had placed a "Links" widget into it, I want to be able to include or exclude it based on a custom setting in my theme options panel.  Is this possible?  Any insights much appreciated. I just purchased an unlocked iPhone 5 from the Apple store today, and I can't activate it to use it because it says "please" insert a valid SIM card to use it. I'm not using this phone as a "phone" to make calls. I'm a developer and am just looking to use it for development purposes. How can I go about using the iOS 5? I am using a logit model. My dependent variable is binary. However I have an independent variable which is categorical and contains the responses: 1.very good, 2.good, 3.average, 4.poor and 5.very poor. So, it is ordinal ("quantitative categorical"). I am not sure how to handle this in the model. I am using gretl.  [Note from @ttnphns: Although the question says the model is logit (because the dependent is categorical), the crucial issue - ordinal independent variables - is basically alike, be the dependent categorical or quantitative. Therefore the question is equally relevant to, say, linear regression too - as it is to logistic regression or other logit model.] What is the proper way to handle data between scenes? I am developing my first 2D game in Unity and I have come across what seems an important question.  How do I handle data between scenes?  There seems to be different answers to this:   Someone mention using , while other people told me this should be used to store other things like screen brightness and so on. Someone told me that the best way was to make sure to write everything into a savegame everytime that I changed scenes, and to make sure that when the new scene loads, get the info from the savegame again. This seemed to me wasteful in performance. Was I wrong? The other solution, which is the one I have implemented so far is to have a global game object that isn't destroyed between scenes, handling all the data between scenes. So when the game starts, I load a Start Scene where this object is loaded. After this ends, it loads the first real game scene, usually a main menu.   This is my implementation:  using UnityEngine; using UnityEngine.UI; using System.Collections;  public class GameController : MonoBehaviour {      // Make global     public static GameController Instance {         get;         set;     }      void Awake () {         DontDestroyOnLoad (transform.gameObject);         Instance = this;     }      void Start() {         //Load first game scene (probably main menu)         Application.LoadLevel(2);     }      // Data persisted between scenes     public int exp = 0;     public int armor = 0;     public int weapon = 0;     //... }   This object can be handled on my other classes like this:  private GameController gameController = GameController.Instance;   While this has worked so far, it presents me with one big problem: If I want to load directly a scene, let's say for instance the final level of the game, I can't load it directly, since that scene does not contain this global game object.  Am I handling this problem the wrong way? Are there better practices for this kind of challenge? I would love to hear your opinions, thoughts and suggestions on this issue.  Thanks Prove that $A \smallsetminus (A \smallsetminus B) = A \cap B$ $A$ and $B$ are any sets, prove that $A \smallsetminus (A \smallsetminus B) = A \cap B.$ This formula makes sense when represented on a Venn diagram, but I am having trouble with proving it mathematically.  I have tried letting $x$ be an element of $A$ and continue from there, but it doesn't seem to work out as a valid proof anyways.   Could anyone please point me in the right direction?  Many thanks. How vibration sensitive are hard disk drives? I've gotten my hands on a seriously cheap laptop grade 2.5 inch drive. I'm intending to use one on a desktop that doesn't have 2.5 inch bays as a boot drive. While I know there are adapters available, I know its fairly common with SSDs to simply velcro/tape the drive somewhere. I'm wondering if I can do the same with a laptop hard drive.  One issue I see here is SSDs are fairly insensitive to vibration, while hard drives are. Just how vibration sensitive are drives? Would a jerry rigged mount need to take this into account? Schengen Visa four years- 90 days stay I have been granted multiple entry Schengen Visa valid for 4 years with the duration of stay of 90 days. Does it mean only 90 days of stay in total during a 4 years period?  I'll be travelling to Schengen Area in September for 25 days, then after 2 month or so I will travel again for 30 days. Similarly, I'll be traveling to the Schengen Area in the future depending on the business meetings.  How will I know, that how many days are left? On what basis the calculations are done?  Also, please explain the "90/180" rule. I have an accompanied visa with my grandparents but because of some reason they cannot travel with me. I am above 17 years. Can I travel alone and will I be allowed to enter UK as my real aunt puts up there? Different voltage sources in parallel I realize connecting two different voltage sources in parallel is a contradiction (in an ideal circuit). But if I were to connect this in practice and measure the voltage across points A and B, what value of voltage would it show? And how much current would be sunk by the 5V battery? (Non ideal conditions) Does lower resolution result in better signal-to-noise ratio, given the same sensor size? With the release of the Canon EOS R5/R6, there have been many saying that they prefer the 20MP R6 camera over the 45MP R5 camera, due to its lower price but also because of &quot;better low-light performance.&quot; In camera comparison sites, I've also seen the sentiment that bigger pixels (lower resolution) = better low light performance. However, is this a myth? Here is my reasoning for this. Let's say that there are two full-frame sensors, one 20MP sensor and a 80MP sensor. According to many people, the 80MP sensor would be terrible for low-light photography since the pixels are smaller. However, each 2x2 block in the 80MP sensor could be mapped, and in post averaged to a 1x1 pixel, effectively making the image into a 20MP image. This could also be done in-camera as an option. Would this image have just the same amount of usable information as the image from the 20MP sensor? In other terms, since both sensors are 35mm sensors (i.e. equal area), the amount of light falling onto the sensor is the same. So, at the end of the day, there will be no difference between a 20MP image and a 20MP image that has been downsampled from 80MP, right? So their low-light performance would be the same. You even get an advantage from having the option to get 80MP photos if you wanted. Why do people say that a lower-resolution camera has better low-light performance, when it should theoretically be the same as one with higher resolution (all other factors equal)? Note: this question is about sensors with the same size but with different pixel density. Hence, it is different from  asking about different sensor sizes. I am aware that a full-frame camera will have better low-light signal due to its bigger area than an APS-C sensor, but what about the similarly sized sensors? "On their back" or "on their backs"? After the therapy, eight children (43%) became able to crawl/move on their back.   Or should I use "on their backs"?   Singular because each child only has one back, or plural because we're dealing with eight backs? How do I get Skyrim to recognize I don't have a follower anymore? What is known about $\mathcal C^\infty$ functions $\mathbb R\to\mathbb R$ that always take rationals to rationals? Are they all quotients of polynomials? If not, are there any that are bounded yet don't tend to a limit for $x\to +\infty$? If there are, then can we also require them to be analytic?  (This is basically just a random musing after I found myself using trigonometric functions twice in unrelated throwaway counterexamples. It struck me that it was kind of conceptual overkill to whip out a transcendental function for the purpose I needed: basically that it had to keep wiggling forever. I couldn't think of a nice non-trancendental function to do this job, however, and now wonder whether that is because they can't exist). How to exclude files from Visual Studio compile? I'm in the process of refactoring a project.  I've got an entire subfolder which is known to be broken.  Is there any declarative way to exclude that folder from the compile temporarily while I test the refactoring thus far?  I realize I could delete the folder, but I'd like to do this through configuration if possible.