From experience (in-game, and through discussion), it is generally advised not to store gear/treasure in a random barrel in a cave, because   Obviously because you can easily lose where that barrel was More specifically, because the game can "reset" in that area, and delete your stash.   Is there actually any evidence that can be found to prove this (other than just situational), so I know where I can/cannot set up a "base". I.e. is there anything in the code (or elsewhere) that might indicate the difference between "Breezehome", an Inn, or a random cave?
I'd like to find a place to store stuff while I'm out adventuring, without spending 5000 on a house (at least, until I can afford that...). Where can I safely store items without worrying about them disappearing?   There are two possible places that come to mind,  (to which I have the key and was told I could stay), and the small bedroom given to me at the  (which I was told was mine, despite seeing J'zaro sitting in it later). Can I store items safely in either of these places?
How to generate a random alpha-numeric string I've been looking for a simple Java algorithm to generate a pseudo-random alpha-numeric string.  In my situation it would be used as a unique session/key identifier that would "likely" be unique over 500K+ generation (my needs don't really require anything much more sophisticated).    Ideally, I would be able to specify a length depending on my uniqueness needs. For example, a generated string of length 12 might look something like "AEYGF7K0DM1X". How to stop Skype from starting automatically when booting Windows 10? I know I can choose "Hidden in menus" and never see the devices again when I install a application. But I don't want my old mobile phones display in my account settings anymore. I have sold those phones already and never use them again!  In fact, the list look likes a cemetery in my mind now. ;( Find the area of largest rectangle that can be inscribed in an ellipse The actual problem reads:      Find the area of the largest rectangle that can be inscribed in the ellipse    $$\frac{x^2}{a^2} + \frac{y^2}{b^2} = 1.$$   I got as far as coming up with the equation for the area to be $A=4xy$ but then when trying to find the derivative I don't think I'm doing it right. On every use profile page the search bar on the top of the page already contains user:&lt;id&gt; text to simplify search for post of the currently visible user. But this doesn’t work correctly for the  user:        Instead of searching for posts owned by Community user I’ve got Jeff Atwood posts:        In this case minus sign was just ignored and instead of (-1, i.e. Community user), the (+1, i.e. Jeff Atwood) is used. Same happened for any other negative id for the “user:” option in the search box. For a polynomial $p(z)$, prove there exist $R>0$, such that if $|z|=R$, then $|p(z)|\geq |a_n|R^n/2$ I keep reading in economics journals about a particular result used in random utility models. One version of the result is: if $\epsilon_i \sim_{iid}, $ Gumbel($\mu, 1), \forall i$, then:   $$E[\max_i(\delta_i + \epsilon_i)] = \mu + \gamma + \ln\left(\sum_i \exp\left\{\delta_i \right\} \right),  $$  where $\gamma \approx 0.52277$ is the Euler-Mascheroni constant.  I've checked that this makes sense using R, and it does.  The CDF for the Gumbel$(\mu, 1)$ distribution is:  $$G(\epsilon_i) = \exp(-\exp(-(\epsilon_i - \mu)))$$  I'm trying to find a proof of this and I've had no success.  I've tried to prove it myself but I can't get past a particular step.   Can anyone point me to a proof of this?  If not, maybe I can post my attempted proof up to where I get stuck. How to edit Parameters for an Object after it is created? When you first add a cylinder, you have the option to change the number of vertices, etc, but once you do anything else in blender, it seems you no longer can edit those parameters.   Is there a setting anywhere or an add-on that allows these parameters to be edited later on? If not, how easy would such an addon/feature be to create for anyone reading this? How do you use plural or singular form of an adjective? So I was taught that you should almost always use singular form of an adjective instead of plural form. But recently, I've seen people using plural form and it sounds quite weird and I don't know if it is correct.  For example,   "Salary tax" instead of "Salaries tax" "Office supplies" instead of "Offices supplies" "Product demo" instead of "Product demo"   In the above cases, the word "Salary" is used as an adjective to describe the type of "tax", so it will be in singular form. But I saw people using salaries tax and not sure if it is grammatical.  So my question is if there are any general rules on how to use the singular/plural form of an adjective? Automorphism group of the quaternion group I have got a template class as follows:  class MyClass&lt;T&gt; {     T field;     public void myMethod()     {        field = new T(); // gives compiler error     } }   How do I create a new instance of T in my class? "This site is all about getting answers. It's not a discussion forum. There's no chit-chat." How can I set default terminal used in Unity? How can I set the default terminal used in Unity?  I would like to use the Ctrl+Alt+T hotkey to start a non-default terminal. The default terminal is gnome-terminal.   Where can I change the default terminal value? tar compression without directory structure Sort ArrayList of custom Objects by property I'm trying to parse json response.. but keep getting this error      Invalid conversion from runtime type List ANY> to Map String,ANY>   Map&lt;String, Object&gt; MapLv3 = new Map&lt;String, Object&gt;();      Integer x2 = 0; for (Object oh : CallsList){     MapLv3.put(String.valueof(x2), oh);     x2++; } index = x2; System.debug('Map Lv 3 ==&gt;'+MapLv3);  Map&lt;String, Map &lt;String, Object&gt;&gt; Map3 = new Map&lt;String, Map &lt;String, Object&gt;&gt;(); for (Integer a2 = 0; a2 &lt; index; a2++){     Map3.put(String.valueof(a2),(Map&lt;String,Object&gt;) MapLv3.get(String.valueof(a2))); } System.debug('Segment ==&gt;'+Map3.get('0').get('segments')); (weak) homotopy equivalence How can I reset my menus? I accidentally opened too many menus (or windows) and I want to reset them to default.  It is really annoying, and effecting my animation.  Thanks R: Trouble using SMOTE package "invalid 'labels'" Using SMOTE package from DMwR library. After loading the data frame, I try to perform sampling as follows :   crime_bal$target &lt;- as.factor(crime_bal$target) crime_bal &lt;- SMOTE(target ~ .,crime_bal,perc.under = 200, perc.over = 100)   But it always ends up to this error :   Error in factor(newCases[, a], levels = 1:nlevels(data[, a]), labels = levels(data[,  :    invalid 'labels'; length 0 should be 1 or 2 In addition: Warning messages: 1: NAs introduced by coercion  2: NAs introduced by coercion    Details of my dataset :   &gt; summary(crime_bal)      text               url            target    Length:6326        Length:6326        0:5994    Class :character   Class :character   1: 332    Mode  :character   Mode  :character   Why do I always end up with the error? $|a_{n+1}-a_n| \leq \frac{1}{2} |a_{n}-a_{n-1}|$. I'm trying to show that $(a_n)$ is convergent by showing that $(a_n)$ is Cauchy.  let $|a_2 - a_1 |  =x$.   $|a_3-a_2| \leq \frac{1}{2}x$  $|a_4-a_3| \leq \frac{1}{2}|a_3-a_2|\leq \frac{1}{4}x$  In general, for every $n$:  $|a_{n+1}-a_n| \le \frac {1}{2^{n-1}}x$  Let $\epsilon &gt;0$  for every $m,n &gt; 0 $, say $m&gt;n$ the following holds:  $$|a_m-a_n| = |a_m-a_{m-1} + a_{m-1} - a_{m-2} \dots a_{n+1}- a_n| \le$$  $$|a_m-a_{m-1}| + |a_{m-1} - a_{m-2}| + \dots |a_{n+1}-a_n| \leq \frac{x}{2^{m-2}} + \frac{x}{2^{m-3}} + \dots + \frac{x }{2^{n-1}}$$.  I can say that for big enough $n,m$, $|a_m-a_n|&lt;\epsilon$ and therefore, this sequence is Cauchy? It sounds not good enough to me yet I don't know what else to do here.