What can you put in the {}s in a /give command? What are the things you can put in the {}s in a /give command? I know some like ench and diplay but no others.   Here are the tags that I know how to use:   /give @p leather_boots 1 0 {display:{Name:"Dese Boots Aren't Made For Walking",Lore:["Some Stylish Boots Right Here"]},ench:[{id:0,lvl:15},{id:16,lvl:15}]}    That gives me a pair of leather boots with protection XV and sharpness XV Named "Dese Boots Aren't Made For Walking" with Lore of "Some Stylish Boots Right There".  What other tags can you put on items (like potion effects while equipped or attacked with, custom damage, and stuff like that)?
What are the basics of commands in Minecraft Java Edition? What are the basics of Minecraft commands? If I were to start from scratch, with no knowledge on the topic, what are some things that I need to know?
I'm developing a GIS application with java Spring Framework and GeoTools library. I have some vector layer. I want to get this layers with wms and wfs protocols. I've downloaded geoserver code. It includes module as bellow:   Main Module Core Platform Module Web Map Service Module Web Feature Service Module and etc.   Can I use Web Map Service Module and Web Feature Service Module of Geoserver in my project? If yes, How? I want a sample code to use these modules apart from geoserver. Help me please. What is the main difference between StringBuffer and StringBuilder? Is there any performance issues when deciding on any one of these? Where should looking-for-resources questions go? Change style of labels of Tikz nodes of a given style We had a small widget that allowed customers to share records that were set to a private sharing model in our community. Everything was rather simple and it would simply allow them to select users that were visible via Sharing Sets and create an __Share record in APEX.  I've been reported recently that an error is thrown but only on the community side of things. Nothing seems to be working where it was working. We are using    Customer Community Plus licenses.  The error being thrown is : System.TypeException: DML operation INSERT not allowed on &lt;Object&gt;__Share which seemed to indicate access not available on the object. That seems odd because they are able to interact with the object just fine in order to create/edit/delete them.  I looked up the Sharing Model (its private both internally and externally), I looked at the profile and their access and the sharing sets in the community. Like I said, they seem to interact fine with the objects when it comes to seeing the records and their right.  Additionally, standard license users can use the component fine and also share with community users without a problem. They also see the records as expected.  Am I missing an update or something that seem to make it so this doesn't work anymore? Anyone having trouble with this or encountered the same problem? I work with QGIS 2.10.1 on Windows 7 (x64). I have dissolved polygons from an attribute value and the polygons geometries being not perfectly joined together, I get some 'garbage' nodes I need to delete. I have tried to edit the layer and using nodes tool, selecting and deleting the nodes, but it seems impossible to do (nodes are not deleted at all!). Any idea on how to process this kind of clean-up?  EDIT : you can  for testing. Closure of a certain subset in a compact topological group I'm a complete layperson. As I understand, dark matter theoretically only interacts with the gravitational force, and doesn't interact with the other three fundamental forces: weak nuclear force, strong nuclear force, and electromagnetism.  Those are my understandings going in. If I'm wrong, please correct me. I've done some googling, and I haven't found anything confirming or denying that dark matter is affected by either of the fundamental nuclear forces.  So since dark matter only interacts with gravity, what causes any dark matter particle to be repelled from another? If they can pass freely through each other, and they are gravitationaly attracted to each other, why don't such particles clump together in a single 'point' in space?   It seems to me that particles occupying a single 'space' are philosophically not distinct particles, but I don't know how actual physics would play into this.  Edit , author's credentials unknown, but implicitly claims to be a physicist or astronomer, says "...[P]hysicists generally take all dark matter to be composed of a single type of particle that essentially interacts only through gravity."  Edit 2 The author is this , "Professor of Science on the physics faculty of Harvard University." So the question is really hard I think. I tried using a simple way by calculating the probability of each combination that makes a sum divisible by six, but it would take forever. Does anyone have any ideas?  Suppose that we roll a six-sided die ten times. What is the probability that the total of all ten rolls is divisible by six? How did "but" mean "only"? : Old English butan, buton &quot;unless, except; without, outside,&quot; [...]  I don't know Old English. From the étymons overhead, how did but  to mean    |adverb| = 1. No more than; only  ? What can explain the semantic shift? I didn't understand , because English is not my first language  :   In sense: Only. An elliptic development of the conjunction: see .  a. By the omission of the negative accompanying the preceding verb (see ), but passes into the adverbial sense of: Nought but, no more than, only, merely.    I understand Shakespeare's use in . Thank you all. Why does the /boot partition get updated when I install software Based on some recommendations I read online, on install of a new (Ubuntu) system, I made my /boot partition separate from / and small in size (only around 50 MB). It makes sense to me that you would only need limited files in that partition, and the boot sequence only needs so much data initial data on boot so no need (or so goes my thinking) to make it much larger.   I was surprised as I started using my system and installing software was failing due to the following (or similar) issue:  gzip: stdout: No space left on device cpio: write error: Broken pipe E: mkinitramfs failure cpio 1 gzip 1 update-initramfs: failed for /boot/initrd.img-3.2.0-18-generic with 1.   I have already seen  and am planning on doing a reinstall with a larger /boot partition. My questions are:  Why does the /boot partition data get updated when I am only installing software?  obviously 50 MB is too small for my needs, so what would be a reasonable /boot partition size?  Does it even make sense to have separate boot partition? after all it could simply use all the disk space it wants in the / partition. Removing the TK icon on a Tkinter window How to remove tkinter icon from title bar in it's window Minecraft Test If A Chest Contains An Item I've seen a lot of questions for finding specific items in chests using commands using testforblock but how would you test if any block/item has been placed in a chest?  Thanks When I'm using rendered viewport it initially takes a while before rendering starts, but once it does, I can freely move around and rendering a new view happens almost instantaneously. When on the other hand I'm rendering a movie, for each frame Blender takes a significant amount of time before rendering even starts, usually doing the following:  Synchronizing object, Updating images, Updating meshes, Updating Scene BVH, Packing BVH,  Why does it do this? And is it possible to disable this to increase movie rendering speed? Log and natural log Exit strategies for "chameleon questions" Coulomb's Law states that the fall-off of the strength of the electrostatic force is inversely proportional to the distance squared of the charges. Gauss's law implies that the total flux through a surface completely enclosing a charge is proportional to the total amount of charge. If we imagine a two-dimensional world of people who knew Gauss's law, they would imagine a surface completely enclosing a charge as a flat circle around the charge.  Integrating the flux, they would find that the electrostatic force should be inversely proportional to the distance of the charges, if Gauss's law were true in a two-dimensional world. However, if they observed a $\frac{1}{r^2}$ fall-off, this implies a two-dimensional world is not all there is. Is this argument correct? Does the $\frac{1}{r^2}$ fall-off imply that there are only three spatial dimensions we live in? I want to make sure this is right before I tell this to my friends and they laugh at me. Proofs of consistency for two formal systems Do there exist two formal systems, $F_1$ and $F_2$, such that $F_1$ proves $F_2$ is consistent and $F_2$ proves $F_1$ is consistent?  Would these proofs bypass Gödel's Second Incompleteness Theorem?  By "consistent", I mean the formal system does not prove $X$ and NOT $X$. DES Initialization Vector in C# Converting the beta coefficient from matrix to scalar notation in OLS regression