My Minecraft Folder not showing up on macOS I'm trying to access my Minecraft folder to install a resource pack, however the folder doesn't seem to exist. I've looked in "Application Support" and it's not there. I've tried executing commands in terminal to show hidden files. I've tried typing in "~/Library/Application Support/minecraft" in the search bar and the folder does show up, however when I click on it finder crashes and displays the message "The Application Finder is not open anymore".
Is the .minecraft folder hidden on a Mac? I have a friend who is playing with me on a server we've created. Unfortunately, he is on a  Mac whereas I am on a Windows machine. I told him that I should be able to compile and send a .minecraft folder to him so that we can both play. Unfortunately, he can't find his .minecraft folder where it is supposed to be. Is it hidden and how can I unhide it?
Find the value of $\binom{2000}{2} + \binom{2000}{5} + \binom{2000}{8} + \cdots \binom{2000}{2000}$ Find the value of $\binom{2000}{2} + \binom{2000}{5} + \binom{2000}{8} + \cdots \binom{2000}{2000}$     I've seen many complex proofs. I am looking for an elementary proof. I know the fact that $\binom{2000}{0} + \binom{2000}{1} + \binom{2000}{2} + \cdots \binom{2000}{2000} = 2^{2000}$. This may help here. Broken APT on WSL 18.04 If $Ax = Bx$ for all $x \in C^{n}$, then $A = B$. @Id @GeneratedValue but set own ID value Cannot do a `composer install` even though my minimum stability is listed as dev I am trying to build the master branch in my project after updating to 8.5.0, but am being met with an error from composer (which I did not get on my develop branch):     The requested package drupal/focal_point 1.0.0-beta6 is satisfiable by   drupal/focal_point[1.0.0-beta6] but these conflict with your   requirements or minimum-stability.   In my composer file, I have:  "drupal/focal_point": "^1.0",   as well as:  "minimum-stability": "dev",   How can I fix this so TravisCI gets unstuck? It worked fine for the develop branch, and the master is now updated with it. How can I get to Iceland on a cargo ship? Planning a low budget and environment friendly trip to Iceland from Helsinki, Finland next summer for me and my friend. Haven't been able to find relevant information on possibility for cargo travel (from where - eg. Norway, Denmark? - timetables, prices etc). Expected departure from Helsinki around June 18th, return at latest on July 7th 2015. I'm very thankful for any related advice (and first time on stackexchange, so apologies if I didn't formulate my question in a best possible way) What is the best way to clean the sensor on a interchangeable lens camera (mirrorless or digital SLR)? What are some scenarios where FTL information transfer would violate causality? I've always heard people saying, "Faster than light information transfer can't happen because it would violate causality!  Effects can precede their causes!"  However, I'm trying to think of a situation where this would happen.  I'm sure it has something to do with relativity or something like that.  I sort of understand that people going faster perceive time slower.  Can someone help illuminate this for me by showing a scenario where causality is clearly violated due to FTL information transfer? Can anyone please help me with my problem regarding my WordPress left hand side admin menu. I want it collapsed at all times, how do I do that?  Well, I'm creating a WP Multisite so I want that menu bar to be always collapsed at all times.  Any help would be appreciated. Looking for code or if plugin exists, should be fine, too. Thanks. How to populate UIList with all material slot in scene? 2.8 Union of two vector subspaces not a subspace? I'm having a difficult time understanding this statement. Can someone please explain with a concrete example? One Object won't Show up in Final Render even though it shows up in the Preview Render I have a model of a building with a sidewalk around it.  Both show up when I switch to rendering mode in both Blender Render and Cycles Render mode.  But:  when I hit F12 for a final proper render, the building shows up -- but the sidewalk doesn't.    I've checked the normals and I thought the normals seemed pointed in the right direction.  I've set the Clipping on the Camera to a high number.  I removed all the materials from the sidewalk and added a new material-- the problem persists.  I've exported the blend as an FBX file and the Sidewalk shows up fine in Unity.  Just in final renders, it doesn't show up.    Here is a blend file: .  I tried to destroy everything unrelated to the issue and label things in a clear way.    Thanks. Automatically make various multiple stroke colour the same as various underlying fill colours. I have auto traced a photograph in illustrator - its got thousands of vectors once I expand it and illustrator has converted each of them to a filled colour - I want to now trace the edges of them with a grungy brush but using the underlying fill colour. Where in illustrator can I stroke or outline these fills using the underlying colour - surely this is something that the program automatically does?   I've found this script online but don't know how to implement it. I'm new to this so any help appreciated. Many thanks.   James   var idoc = app.activeDocument;   var sel = idoc.selection;    for (i=0; i&lt;sel.length; i++) {       var ipath = sel[i];       ipath.stroked = true;       ipath.strokeColor = ipath.fillColor;   } I tried to use GNOME Nightlight in Ubuntu 17.04. The settings only allow me to turn it on and adjust the time. Is it possible to adjust the intensity or temperature of the hue? Currently, it's a bit too much. "Baggage" versus "luggage" Prove that every number ending in a $3$ has a multiple which consists only of ones. What is the difference between "accumulative" and "cumulative"? I'm having a hard time understanding the real distinction between  and .  accumulative     adjective         tending to accumulate or arising from accumulation; cumulative.   tending to accumulate wealth; acquisitive.      cumulative     adjective         increasing or growing by accumulation or successive additions: the cumulative effect of one rejection after another.   formed by or resulting from accumulation or the addition of successive parts or elements.   of or pertaining to interest or dividends that, if not paid when due, become a prior claim for payment in the future: cumulative preferred stocks.      These definitions (and those from other dictionaries as well) say different things but I can't understand how they aren't really meaning the same thing.  Yet, when thinking about it, it seems there are some cases where it is distinctly more correct to use one or the other.  What's the difference, practically? This is a question that arose in the comments here:   I normally hide footnotes from the TOC by doing this:  \section[title]{title\footnote{This is a footnote.}}.   This works in a lot of document classes (memoir, article, ...), but not in all of them. amsbook, for example, uses the optional argument only for the running heads so the footnote mark still ends up in the TOC. So what is the 'universal solution'? Material Opacity in viewport? I'd like to do motion graphics type work in blender and it would be really helpful if I could see the results of keyframing material opacity to cut items in and out of view.  Blender internal is sufficient, using shadeless materials.  I could have swore there used to be something in view options.  Any ideas? Solutions of $x^2 \equiv 1 \pmod N$