As some of you have surely experienced, residential telecom installers can leave a thing or two to be desired when it comes to how they get the service into our homes.  A small project I've had in mind is to repair the extra holes in my home, and to do a better cable management job with all this coax. What do I need to repair the walls and organize this mess?  Note: I use separate providers for internet and TV   Incoming coax   Exterior coax   "Cable management"
I would like to add a new cable outlet to an outside wall and wanted to find out what kind of drill bit is needed to drill through and feed the coax cable as well as anything else to be mindful of. Comcast wanted $70 for a new outlet installation ($30 install, $40 tech visit), so I figured I could do it myself. The part that I'm most unfamiliar with is how to properly weather seal it. The outside just has vinyl siding and there's no electrical outlets nearby.  So far, I think I need the following   Coax Cable Coax Cable Wall Plate Long drill bit Add a 3-way Cable Splitter to cable box Weather sealer?
Let $x_1,...,x_n$ be distinct integers. Prove that  $$\prod_{i&lt;j} \frac{x_i-x_j}{i-j}\in \mathbb Z$$   I know there is a solution using determinant of a matrix, but I can't remember it now. Any help will be appreciated. Let $A,B \subset \mathbb{R}$. Show that $\sup(A \cup B) = \max\{\sup A, \sup B\}$ Let $A,B \subset \mathbb{R}$. Show that $\sup(A \cup B) = \max\{\sup A, \sup B\}$   Here's what I did so far:  Let $\sup A, \sup B$, and $\sup (A \cup B)$ denote upper bounds of $A,B$, and $A \cup B$, respectively. If $x \in A$, then $x \le \sup A$. If $x \in B$, then $x \le \sup B$. In either case, $x \in (A \cup B)$. So either $x \le \sup A$ or $x \le \sup B$. In either case, $x \le \max \{\sup A, \sup B\}$. So $\max \{\sup A, \sup B\}$ is the upper bound of $A \cup B$, which means $\sup (A \cup B) \le \max\{\sup A, \sup B\}$.  I do not know if there's a better way to go at it, but all I did was show the inequality. Can I do this, and show the reverse inequality? If so, how can I go about doing that? I'm adding two footnotes to a section heading:  \documentclass{article} \usepackage[english]{babel} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage{lipsum}  \usepackage[stable]{footmisc}  \usepackage{titlesec}  \begin{document} \section{test \footnote{This is footnote no1.} \footnote{This is footnote no2.} } \lipsum[4] \end{document}   The heading will have both of the footnotes, but at the end of the page only the second is displayed. The problem appears to be \usepackage{titlesec}, because it works fine without it.    Stuff I specified in \usepackage{titlesec}:  \renewcommand\thesection{\arabic{section}}  \renewcommand\thesubsection{\arabic{subsection}}  \renewcommand\thesubsubsection{\arabic{subsubsection}}  \titleformat{\section}[block]{\Large\scshape\centering}{\thesection}{1em}{}  \titleformat{\subsection}[block]{\large\scshape}{\thesection.\thesubsection}{1em}{}  \titleformat{\subsubsection}[block]{\large\scshape}{\thesection.\thesubsection.\thesubsubsection}{1em}{}   Thanks in advance! Overview:  Lots of games with RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit."  The specifics of each type of buff aren't really relevant.  I'm looking for a (presumably object-oriented) way to handle arbitrary buffs.  Details:  In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc.  Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded.  Then each character could have a vector of buffs currently applied.  Does this solution make sense?  I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions".  That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra.  And there's more complicated situations that ideally I could control.  I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want.  As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language.  Thoughts?  Has anyone here designed a fairly robust buff system before?  Edit: Regarding Answer(s):  I selected an answer primarily based on good detail and a solid answer to the question I asked, but reading the responses gave me some more insight.  Perhaps unsurprisingly, the different systems or tweaked systems seem to apply better to certain situations.  What system works best for my game will depend on the types, variance, and number of buffs I intend to be able to apply.  For a game like Diablo 3 (mentioned below), where nearly any bit of equipment can change a buff's strength, the buffs are just character stats system seems like a good idea whenever possible.  For the turn-based situation I'm in, the event-based approach may be more suitable.  In any case, I'm still hoping someone comes along with a fancy "OO" magic bullet which will allow for me to apply a +2 move distance per turn buff, a deal 50% of damage taken back to the attacker buff, and a automatically teleport to a nearby tile when attacked from 3 or more tiles away buff in a single system without turning a +5 strength buff into its own subclass.  I think the closest thing is the answer I marked, but the floor is still open.  Thanks to everyone for the input. How do I uninstall Windows 8 and install Windows 7? I have a friend, who just got a new Toshiba Satellite C series with Windows 8. I tried to uninstall Windows 8 and install Windows 7 but was unable to do so.  I did everything I could:   Boot disk - would not load (error message Media -- Fail) Boot USB - would not load (error message Media -- Fail) Loading Windows 7 disk from system, fails with different errors   Does anybody know what I can do in order to install Windows 7? Want to install Ubuntu on Chromebook antonym for beneficiary How can I make two objects interact I am making an animation where a person sits down on sofa. I need to make it such that when the person sits on the sofa or presses it with his hand, it deforms. However in my case, when he presses on the sofa, his hands goes trough the sofa. How can I fix this problem? How to stop a script from running if it's not root (and echo "Not running as root! Exiting...") Here's my source:  #!/bin/bash  echo "Running script to free general cached memory!" echo ""; echo "Script must be run as root!"; echo ""; echo "Clearing swap!"; swapoff -a &amp;&amp; swapon -a; echo ""; echo "Clear inodes and page file!"; echo 1 &gt; /proc/sys/vm/drop_caches; echo "";   It clears caches and stuff, and it echoes that it needs to be run as root in the terminal. I basically just want the script to cease running if it detects it's not being executed as root.   Example:  "Running script to free general cached memory!" "Warning: script must be run as root or with elevated privileges!" "Error: script not running as root or with sudo! Exiting..."   If run with elevated privileges, it just runs as normal. Any ideas? Thanks! How could I retrive full internal storage of an Android smartphone in order to restore data? Can I bypass iTunes Parental Restrictions on iOS devices? $H$ is normal subgroup of $G$ iff $gHg^{-1}=H$ for every $g$ of $G$ Given the following definition of normal subgroup     A subgroup $H$ of a group $G$ is said to be normal if, for every $g\in G$: $$gH=Hg$$   I've tried to show that $H\mathrel{\unlhd} G$ if and only if we have $gHg^{-1}=H$ for every $g\in G$:  (if) Let $H\mathrel{\unlhd} G$, $g\in G$; if $l\in gHg^{-1}$, there exists $h\in H$ such that $l=ghg^{-1}$ and since $gh$ = $h'g$ for some $h'\in H$, then $l=ghg^{-1}=h'(gg^{-1}) = h'\in H$. Let $h\in H$; we can write $h$ as $hgg^{-1}$, and since $hg = gh'$ for some $h'\in H$, we obtain $h = hgg^{-1} = gh'g^{-1}\in ghg^{-1}$. So $gHg^{-1}=H$.  (only if) Let $gHg^{-1}=H$, $g\in G$; if we take an $l\in Hg$, $l = hg$ for some $h\in H$, we note immediately that $l=hg=(gh'g^{-1})g=gh'\in gH$. What should I do to show that $gH\subset Hg$?  I'm also wondering if this mess is correct, and if it is possible a more elegant proof of this fact. Vectors and Norms If $a$ and $b$ are vectors such that $\|a\| = 4$, $\|{b}\| = 5$, and $\|{a} + {b}\| = 7$, then find $\|2 {a} - 3 {b}\|$.  I couldn't figure out how to start off this problem. I attempted to use $$\cos \theta = \frac{a\cdot b}{\|a\|\cdot \|b\|}$$ But I still don't know what to do. Could someone nudge me in the right direction?  Thank you! Is the Nintendo 3DS region-locked? I am thinking of buying a 3DS when the price drop comes into place in America, however I live in Australia. Will Australian 3DS games work on a North American 3DS? Exclude folder using `find` command I'm using the find command on a Mac to search for a folder called test1. Now test1 folder could be present in the .Trash folder also. How do I exclude the .Trash folder from getting reported in search results or basically any folder I wish to exclude?  $ find $HOME  -name test1 -type d /Users/theuser/.Trash/test1 /Users/theuser/test1  /Users/theuser/Downloads/test1    I want the result to be just  /Users/theuser/test1 /Users/theuser/Downloads/test1    I used grep:  find $HOME  -name test1 -type d | grep -v '.Trash'    to filter out the .Trash result, but I'm interested in knowing if using find alone achieves the same results. Multiple Linked Objects with unique Materials / Group Materials override Correlated joint normal distribution: calculating a probability Given   $$ f_{XY}(x,y) = \frac{1}{2\pi \sqrt{1-\rho^2}} \exp \left( -\frac{x^2 +y^2 - 2\rho xy}{2(1-\rho^2)} \right) $$  $Y = Z\sqrt{1-\rho^2} + \rho X$  And   $$ f_{XZ}(x,z) = \frac{1}{2\pi } \exp \left( -\frac{x^2 +z^2}{2} \right) $$  Show that $P(X&gt;0,Y&gt;0)= \frac{1}{4}+\frac{1}{2\pi}(\arcsin \rho) $  I'm supposed to use the fact that X and Z are independent standard normal random variables, but I don't quite understand how. Any help would be greatly appreciated. How do I install a fingerprint reader on Lenovo ThinkPad? I have a  with a fingerprint reader:    How to make Ubuntu recognise it and use it for login?  I already tried:  sudo add-apt-repository ppa:fingerprint/fingerprint-gui sudo apt-get update   ... but this GUI did not recognizes my device. Does anyone knows any other option? How do I view all available HDD's/partitions? Restrictive vs Non-restrictive Relative Clause