How can I convert Twig to HTML? I created a module to generate and display demo content; I would like to know if I can use Twig inside my pricing-table.html file and use a function to convert all data to HTML to use for #markup.  How does Drupal 8 convert Twig in HTML?    public function princingTablesPage() {     return array(       '#title' =&gt; 'Pricing Tables',       '#markup' =&gt; file_get_contents(__DIR__."/../../demo_pages/pricing-table.html")     );   }
How do I render a Twig template and load a CSS file from a controller? Is this considered a good practice for rendering a Twig template and loading a CSS file from a controller?   DefaultController.php  namespace Drupal\acme\Controller;  use Drupal\Core\Controller\ControllerBase; use Drupal\Core\DependencyInjection\ContainerInjectionInterface; use Symfony\Component\DependencyInjection\ContainerInterface; use Drupal\Core\Template\TwigEnvironment;  class DefaultController extends ControllerBase implements ContainerInjectionInterface  {   /**   * @var Drupal\Core\Template\TwigEnvironment   */   protected $twig;    public function __construct(TwigEnvironment $twig)   {     $this-&gt;twig = $twig;   }    public static function create(ContainerInterface $container)   {     return new static(       $container-&gt;get('twig')     );   }    /**    * hello    * @param  string $name    * @return string    */   public function hello($name)    {      $template = $this-&gt;twig-&gt;loadTemplate(       drupal_get_path('module', 'acme') . '/templates/hello.html.twig'     );      $markup = [       '#markup' =&gt; $template-&gt;render([ 'name' =&gt; $name ]),       '#attached' =&gt; [ 'css' =&gt; [           drupal_get_path('module', 'acme') . '/assets/css/acme.css'         ]       ]     ];      return drupal_render($markup);   } }   acme.routing.yml  acme_hello:   path: '/acme/hello/{name}'   defaults:     _content: '\Drupal\acme\Controller\DefaultController::hello'     _title: 'acme Title'   requirements:     _permission: 'access content'   hello.html.twig  &lt;div class="acme-hello-text"&gt;   &lt;h1&gt;Hello {{ name }}!&lt;/h1&gt; &lt;/div&gt;
What are the limitations of healing magic? While reading Sorcerer's Stone, I just finished the chapter where Harry walks in on Snape and Filch bandaging Snape's leg.  In a previous chapter Neville falls off of his broom and we see that magic can easily heal his broken wrist.  If magic can heal an injury like broken bones, why wouldn't Snape heal his leg, which was just torn up by a 3-headed dog?  My initial thought was that only certain people specialize in healing magic, but while poking around this site I came across this question:   This shows that Snape had at least some healing abilities.  So why didn't he heal his own leg?  Are there limitations that prevented Snape from healing his own wounds? ERROR: cuvid requested, but not all dependencies are satisfied: cuda/ffnvcodec I am trying to compile FFMPEG with Nvidia Cuda support, on Debian 9.3. Parameters, what I am using:  --enable-cuda --enable-cuvid --enable-nvenc --extra-cflags=-I/usr/local/cuda/include --extra-ldflags=-L/usr/local/cuda/lib64 --enable-gpl --enable-libx264 --disable-x86asm --enable-libx265 --enable-libfdk-aac --enable-nonfree   Nvidia Cuda with drivers are installed. When I try to configure ffmpeg, it says:  ERROR: cuvid requested, but not all dependencies are satisfied: cuda   Newer ffmpeg will show a similar, re-worded message:  ERROR: cuda requested, but not all dependencies are satisfied: ffnvcodec   I absolutely don't know why I'm having this issue, because I am compiling ffmpeg on all of our trans-coding servers. Math book: Exercise - Solution environment If I use this code provided by a question formulate of Sebastian .  \documentclass{article} \usepackage[most]{tcolorbox} \usepackage{lipsum}  \newtcolorbox[auto counter]{problem}[2][]{% breakable, blankest, enhanced, attach boxed title to top left={yshift=-\tcboxedtitleheight}, left=\tcboxedtitlewidth+1mm, top=0pt, colback=white, fonttitle=\bfseries\sffamily, coltitle={cyan!60!black}, colbacktitle=white, colframe=white, title=\thetcbcounter,  overlay unbroken and first={% \node[fill=gray!30, inner sep=1pt, minimum width=\tcboxedtitlewidth,  outer sep=0pt, text=cyan!60!black, anchor=north] at(title.south)  {\foreach \i in {1,...,#2}{\if#2gt1{\,}\fi$\bullet$}};},#1}  \begin{document}  \lipsum[1]  \begin{problem}{1} \lipsum[2] \end{problem}  \begin{problem}{4} \lipsum[3] \end{problem}  \begin{problem}{2} \lipsum[4] \end{problem}  \end{document}   How could we create solutions environment, so we have at the end of the book solution of the exercises where each one have reference to chapter, page, number of exercise with the corresponding level of difficulty? Prettiest way to typeset "C++" (cplusplus)? Writing "C++" in plain text results in an ugly setting, as the '+' signs are too big and too spaced:    I've seen around the web several marcos for typesetting the "C++" symbol, ranging from mild kerning to shrinking, raising and lowering the '+' signs.  What is your version of a \cpp{} macro? When I get exceptions, it is often from deep within the call stack.  When this happens, more often than not, the actual offending line of code is hidden from me:  tmp.rb:7:in `t': undefined method `bar' for nil:NilClass (NoMethodError)         from tmp.rb:10:in `s'         from tmp.rb:13:in `r'         from tmp.rb:16:in `q'         from tmp.rb:19:in `p'         from tmp.rb:22:in `o'         from tmp.rb:25:in `n'         from tmp.rb:28:in `m'         from tmp.rb:31:in `l'          ... 8 levels...         from tmp.rb:58:in `c'         from tmp.rb:61:in `b'         from tmp.rb:64:in `a'         from tmp.rb:67   That "... 8 levels..." truncation is causing me a great deal of trouble.  I'm not having much success googling for this one:  How do I tell ruby that I want dumps to include the full stack? I run Windows XP and the wallpaper I used to have got lost. I have backups of the system itself, so if I knew where to look, I could find a copy of the old wallpaper.  I have some idea of the original filename (searching now), and I recall it saves it as a bitmap, but an exact location would be helpful.  It was a photo/JPEG that used to be on the filesystem, and I don't have backups, so the Firefox, and Internet Explorer wallpaper locations are unlikely. I checked %SYSTEMROOT%\system32 as well - so I'm assuming it's somewhere else. Structuring game narrative. Handling NPC, Quest, General Dialogue. Is Json/XML the right way to go? Or any other solutions? Hello guys I'm try to make some games that have more to it than just simple high score scrolling shooters etc.  I'm trying to design my own systm of handling narrative. I want to be able to place NPC's in the game world, with scripts attached to them. Some of the NPC's would just have n random greetings. Others will be mission givers and will offer you a quest of sorts. (The quest could be go speak to Bob in the pub, or it might be bring me the Holy Grail and Crown Jewels, or something in between).  I've wracked my brain for a long while over this but sadly keep slipping back to the only way I know how, which is to manually code all the strings that people can say and have a horrible web of if statements and other such insanity to give me a rudimental dialogue system. Its not good enough even with just a few characters, but if I had dozens/hundreds of characters it would be even worse.  I've read lots about it already but I'm still very confused when I start trying on my own project. I've read that Json/XML might be the way to go and that I can add custom markups in the Json text to call methods in my code, but I dont even know if this is right and if so how I can do it.  The back of my brain is screaming at me that there is a simpler way to do it, but I've sat here for a very long time without managing to think of ideas.  Here is a diagram I drew which pretty much shows the flow of how I want my NPC to behave. If anyone can see this and then tell me how they might do something like this that would be fantastic!! (note: if Json is the correct advise, please give me a exact example of how exactly to format the Json in order to check the bools I mention in my flowchart - thanks!):    note: The circles denote an output from the data as Text for the dialogue system. The bools will need to be checked against by the data file to see which output to give (hope that makes sense and is possible) Virtualbox not seeing any usb devices in the usb filters settings I was following this question but found a problem.   I used guvcview to test the camera, it works. I installed the 12.04 virtualbox release from their website and installed the extension pack. But when I click the usb with the green plus sign it says no devices available. Selecting one every n frames from a video using ffmpeg Does the sequence $\{\sin^n(n)\}$ converge? Does the sequence $\{\sin^n(n)\}$ converge?   Does the series $\sum\limits_{n=1}^\infty \sin^n(n)$ converge? Let $A,B$ be real symmetric matrices, and for any $n\in \Bbb N^{+}$, and for all $x,y\in \Bbb R$, we have $$tr(xA+yB)^n=x^ntr(A^n)+y^ntr(B^n).$$  Show that $AB=0$.  My try:since $$(xA+yB)^n=x^nA^n+\binom{n}{1}x^{n-1}A^{n-1}yB+\cdots+\binom{n}{n-1}xA(yB)^{n-1}+y^nB^n$$ so $$tr\left(x^nA^n+\binom{n}{1}x^{n-1}A^{n-1}yB+\cdots+\binom{n}{n-1}xA(yB)^{n-1}+y^nB^n\right)=x^ntr(A^n)+y^ntr(B^n)$$  then  $$tr\left(\binom{n}{1}x^{n-1}A^{n-1}yB+\cdots+\binom{n}{n-1}xA(yB)^{n-1}\right)=0$$ so $$\binom{n}{1}x^{n-1}ytr(A^{n-1}B)+\cdots+\binom{n}{n-1}xy^{n-1}tr(AB^{n-1})=0$$ then I can't  I found this is a nice result, maybe this is an odd problem, and I can't solve it. Thank you. XSL That Returns the XML unchanged Proof that there are infinitely many prime numbers starting with a given digit string To prove the following fact: given any sequence of digits in any base, eg 314159265358979323 base 10, there are infinitely many primes that start with these digits,eg when expressed in decimal they start with 314159265358979323. I think using a prime number theorem will be helpful . But I am still not getting a point of how to start the proof. Reverse / invert a dictionary mapping Given a dictionary like so:  my_map = {'a': 1, 'b': 2}   How can one invert this map to get:  inv_map = {1: 'a', 2: 'b'} In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished.  I tried reopening the file in another instance of Blender, I tried to CtrlZ too and it just did this weird patchy thing on my texture.   How do I recover it and what did I do wrong? How to find all the used IP addresses on a network In my work there is a lot of computer and I want make a joke. I can close computer over the network but finding IP addresses is hard to me.  How can I easily find all online IP adresses from 192.168.1.aa to 192.168.1.zz? I generally know how to use a hyphen, but when should I use an en-dash (–) instead of an em-dash, or when should I use a hyphen (-) instead of an em-dash (—)? How to edit Parameters for an Object after it is created? While working in a Java app, I recently needed to assemble a comma-delimited list of values to pass to another web service without knowing how many elements there would be in advance. The best I could come up with off the top of my head was something like this:  public String appendWithDelimiter( String original, String addition, String delimiter ) {     if ( original.equals( "" ) ) {         return addition;     } else {         return original + delimiter + addition;     } }  String parameterString = ""; if ( condition ) parameterString = appendWithDelimiter( parameterString, "elementName", "," ); if ( anotherCondition ) parameterString = appendWithDelimiter( parameterString, "anotherElementName", "," );   I realize this isn't particularly efficient, since there are strings being created all over the place, but I was going for clarity more than optimization.  In Ruby, I can do something like this instead, which feels much more elegant:  parameterArray = []; parameterArray &lt;&lt; "elementName" if condition; parameterArray &lt;&lt; "anotherElementName" if anotherCondition; parameterString = parameterArray.join(",");   But since Java lacks a join command, I couldn't figure out anything equivalent.  So, what's the best way to do this in Java? Theorem environment with hanging indentation I would like to define a theorem environment with custom layout. In particular, I want the body of the theorem to be indented, like this  Text body. Text body. Text body.  Theorem 1 (Pythagoras).     Let a,b,c the sides of a rectangular triangle.     Without loss of generality, we assume that  a&lt;b&lt;c .     Then, the following equality holds:            a^2 + b^2 = c^2  More text. And even more text.   This is similar to the quote environment, I believe.  How can I do this?  Preferably, I would like to use the existing \newtheorem command, but that's not mandatory.