I tried this:  for(i = 0; i &lt; 5; i++){     for(j = i + 1; j &lt; 5; j++){         break(2);     }     alert(1); }   only to get:     SyntaxError: missing ; before statement   So, how would I break a nested loop in JavaScript?
What's the best way to break from nested loops in Javascript?  //Write the links to the page. for (var x = 0; x &lt; Args.length; x++) {    for (var Heading in Navigation.Headings)    {       for (var Item in Navigation.Headings[Heading])       {          if (Args[x] == Navigation.Headings[Heading][Item].Name)          {             document.write("&lt;a href=\""                 + Navigation.Headings[Heading][Item].URL + "\"&gt;"                 + Navigation.Headings[Heading][Item].Name + "&lt;/a&gt; : ");             break; // &lt;---HERE, I need to break out of two loops.          }       }    } }
Change rep required to downvote on MSE How to include third party Python libraries in Google App Engine? The following are two methods of building a link that has the sole purpose of running JavaScript code. Which is better, in terms of functionality, page load speed, validation purposes, etc.?    function myJsFunc() {     alert("myJsFunc"); } &lt;a href="#" onclick="myJsFunc();"&gt;Run JavaScript Code&lt;/a&gt;     or    function myJsFunc() {     alert("myJsFunc"); }  &lt;a href="javascript:void(0)" onclick="myJsFunc();"&gt;Run JavaScript Code&lt;/a&gt; Why the Principle of Least Action? I'll be generous and say it might be reasonable to assume that nature would tend to minimize, or maybe even maximize, the integral over time of $T-V$.  Okay, fine.  You write down the action functional, require that it be a minimum (or maximum), and arrive at the Euler-Lagrange equations.  Great.  But now you want these Euler-Lagrange equations to not just be derivable from the Principle of Least Action, but you want it to be equivalent to the Principle of Least Action.  After thinking about it for awhile, you realize that this implies that the Principle of Least Action isn't really the Principle of Least Action at all:  it's the "Principle of Stationary Action".  Maybe this is just me, but as generous as I may be, I will not grant you that it is "natural" to assume that nature tends to choose the path that is stationary point of the action functional.  Not to mention, it isn't even obvious that there is such a path, or if there is one, that it is unique.  But the problems don't stop there.  Even if you grant the "Principle of Stationary Action" as fundamentally and universally true, you realize that not all the equations of motions that you would like to have are derivable from this if you restrict yourself to a Lagrangian of the form $T-V$.  As far as I can tell, from here it's a matter of playing around until you get a Lagrangian that produces the equations of motion you want.  From my (perhaps naive point of view), there is nothing at all particularly natural (although I will admit, it is quite useful) about the formulation of classical mechanics this way.  Of course, this wouldn't be such a big deal if these classical ideas stayed with the classical physics, but these ideas are absolutely fundamental to how we think about things as modern as quantum field theory.  Could someone please convince me that there is something natural about the choice of the Lagrangian formulation of classical mechanics (I don't mean in comparison with the Hamiltonian formulation; I mean period), and in fact, that it is so natural that we would not even dare abandon these ideas? Why does this work: returning C string literal from std::string function and calling c_str() C++ STL Vector Iterator accessing members of an Object I think I've declared a Vector with an object correctly.  But, I don't know how to access it's members when looping with Iterator.  In my code, the line --->>  cout &lt;&lt; " " &lt;&lt; *Iter;  How do I print the contents of the members?  Like *Iter.m_PackLine ???  Not sure if I used the correct terminology, but appreciate the help!  Thanks  class CFileInfo {   public:       std::string m_PackLine;       std::string m_FileDateTime;       int m_NumDownloads; };  void main() {   CFileInfo packInfo;    vector&lt;CFileInfo, CFileInfo&amp;&gt; unsortedFiles;   vector&lt;CFileInfo, CFileInfo&amp;&gt;::iterator Iter;    packInfo.m_PackLine = "Sample Line 1";   packInfo.m_FileDateTime = "06/22/2008 04:34";   packInfo.m_NumDownloads = 0;   unsortedFiles.push_back(packInfo);    packInfo.m_PackLine = "Sample Line 2";   packInfo.m_FileDateTime = "12/05/2007 14:54";   packInfo.m_NumDownloads = 1;   unsortedFiles.push_back(packInfo);   for (Iter = unsortedFiles.begin(); Iter != unsortedFiles.end(); Iter++ )  {     cout &lt;&lt; " " &lt;&lt; *Iter; // !!! THIS IS WHERE I GET STUMPED     // How do I output values of the object members?   } }  // end main SharePoint Online REST API List Items Paging Can anyone confirm that they are able to page against a SharePoint Online List Items query? Either I'm not understanding how this query is supposed to work or it just doesn't work.   tenant.sharepoint.com/conversations/_api/web/lists/getbytitle('Posts')/items?$skiptoken=Paged=TRUE&amp;amp;P_ID=2   I'm leveraging the documentation  but when using Postman, all items are returned in the same query response. For example, according to the $skiptoken P_ID=2 above, I'm expecting a response without item ID 1. However, I still get ID 1, 2, and 3 in the response. Why won't Blender run on Windows XP? I downloaded Blender 64 bit and the OS indicated that the program was not compatible with my computer chip. I then downloaded the 32 bit version which seemed to allow me to install. However the blender Icon in windows when pressed informs me that the program is not a window application. I have an Intel(R) Core (TM)2 Duo CPU E7300 @2.66Ghz if that is important and I am running XP. I am fairly sure I am doing something wrong here- can anyone help please? What is the module/method used to get the current time? I'm batch processing a folder of image to a uniform width with GraphicsMagick (though I assume the same would apply to ImageMagick):  $ gm convert -resize 1000x in.jpg out.jpg   But when I inspect some of the images, I get 999px instead of 1000px.  $ gm identify -verbose out.jpg  ==&gt; Image: out.jpg ==&gt; Format: JPEG (Joint Photographic Experts Group JFIF format ==&gt;   Geometry: 999x591   Is there a way to enforce the right width? I assume it's doing some estimation to preserve aspect ratios. Should Stack Overflow be redesigned with a responsive layout? Good books on "advanced" probabilities prevent "action" if top of page I have a manual list of stuff that are sometimes separated by an hrule(or my own custom ruler) for visual purposes.  Sometimes the hrule ends at the top or bottom of a page which makes it useless.  Is there a way to prevent it from being added if it is at the top or bottom of a page?    MWE of problem:  \documentclass{book} \usepackage{tikz} \begin{document} \newcommand\rulesep{%   \par % make sure we end a paragraph   \vskip5pt % space above the rule   \leaders\vrule width \textwidth\vskip0.4pt % rule thickness is 0.4pt   \nointerlineskip % disable interline glue here   \vskip5pt % space below the rule } \def\dotikzcircle#1{\begin{tikzpicture}\draw(0,0)circle(#1);\end{tikzpicture}} \rulesep \noindent This is a test\noindent \rulesep \noindent End of test \rulesep \dotikzcircle3 \rulesep \begin{center}\dotikzcircle3\end{center} \rulesep \begin{center}\dotikzcircle3\end{center} \rulesep \dotikzcircle1 \rulesep \dotikzcircle2 \rulesep \dotikzcircle3 \rulesep \dotikzcircle4 \rulesep \dotikzcircle5 \rulesep  \end{document} Python and regular expression with Unicode Wikipedia onebox is dropping random text Random text is getting dropped from Wikipedia oneboxes. See . Screenshot:  This occurs regardless of HTTP/HTTPS and of whether a redirect URL is entered into chat. I initially thought the bug is triggered by &lt;span&gt;s or other HTML formatting elements, but in the Burj Khalifa article's HTML source code, there is no formatting around one of the deleted words. Possibly related to , but this is not specific to numbers. How do I use a particular font for a small section of text in my document? The standard font packages make global changes to the fonts in my document. What if I want to use a particular font for just a portion of my text?   How do I find the right name of the font? How do I select the font? How do I restrict the scope of the font change?     There are separate answers for different flavors of TeX (quick links): iPhone: Detecting user inactivity/idle time since last screen touch traceroute TCP equivalent for Windows Possible Duplicate:          I was thinking about making a pacman clone, I know there is a similar question here  , but I know i can't use the original art from the game because it belongs to Namco, so if I design a character that has the shape of the slice circle it will look exactly like pacman, maybe if I use green instead of yellow? Also if the game plays like the original pacman, it is wrong?  I just want to make the game as a personal project and and publish it in my site without getting in trouble Is there any way to tell Google to display the updated title instead of displaying the old blog title in search results? As a matter of optimization, a few weeks ago I modified the way the titles of my blog posts are displayed (I made a change also in the title of the blog). Then I used the Google Webmaster Tools to re-index the old pages and update titles. Immediately I could update the titles and posts appear correctly on Google.  The problem is that now the titles of posts began to appear incorrectly in the search, using the old blog title. Some posts continue to display the updated title, but many recent posts show the old title.  I've tried re-index the pages with Google Webmaster Tools, but the titles remain unchanged in the search results.  Is there any way to "force" Google to display the correct titles?