I am trying to develop a Python Add-In for ArcGIS 10.3 and finding debugging pretty laborious. At the moment when I make a change to my python script I have to do the following:   Close ArcMap Delete the "Python_Addins.esriaddin" file in my Default installation directory double-click the "makeaddin.py" file to create another "Python_Addins.esriaddin" file Install the add-in Restart ArcMap and start the project Test the tool   Surely, this can´t be the only way to test a python Add-In in ArcMap.
I have been developing a few python addins and I'm just wondering what is the best way to re-compile the addin anytime I edit the script.  Currently, if I make an edit to the script, it seems like I have to   Close ArcMap Go to My addin folder and double click the 'makeaddin' python file Double click the 'Python Addin File Restart ArcMap for the changes to come into effect   If I don't do these steps, then the edits aren't recognized. This gets pretty annoying and time consuming when I want to place maybe a simple print line somewhere or I do a small edit just to test a result.  Is there a better way of doing this?
I often see questions on Stack Exchange sites which I presume are written by non-native English speakers who use the word "doubt" in place of the word "question". Is this a case of misunderstanding the correct meaning or are people being taught that this is correct usage? How to set a domain to ip address? You can reach this IP address  (if my computer is online). I want to assign a domain to it so I wonder how is that possible when I have no DNS? I do own my domain which is ".com". My IP is static.  Thanks Question of an isomorphism of $\epsilon_ 0$ and a subset of the rationals. I don't know if this question is appropriated for this site. Anyway, I'm searching for an isomorphism of order $f:K \longrightarrow \epsilon_o $, such that $(K, \leq)$ is a subset(proper or not) of $(\mathbb{Q}, \leq)$ and $\epsilon_o = \sup\{\omega, \omega^{\omega}, \omega^{\omega^{\omega}}, ... \}$. Actually,  I'm not finding neither an isomorphism between $K$ and $\omega^{\omega}$.  Thanks in advanced. 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Am I right that adding two linear equations will result in an equation of a line which will pass through a point where two linear equations intersect?  If it is right then I completely don't understand why such a crucial point in understanding how to solve systems of equations is never properly taught even at a university level. What is the use of a persistence layer in any application? After the downfall of Voldemort, what happened to the Death Eaters?  They committed many crimes, including mass murder and torture. Nothing in the books made mention of their punishments. What happened? Why and how can you hear explosions in space in Star Wars? Considering that sound can't travel through vacuum. Can someone confirm that its not possible to change the height of a dropdown that is shown when you click on a select box.   The size attribute of the select makes it look like a list, the height attribute in the CSS doesnt do much good either. When I finished Normal Mode at around Level 30 and went back to the  (still at Normal mode), I found that all enemies there are now very easy to kill, meaning they didn't level up (or hit a level cap).  When I went to  as a Level 36 character in True Vault Hunter Mode, I noticed that the enemies are the same level as me.  What factors determine enemy levels?   Specifically, I would like to know:       Are enemies affected by what level a character accepted a mission?      Or is it what level a character is when they first entered an area?      How does Normal Mode, True Vault Hunter mode, and the Ultimate True Vault Hunter Mode affect enemy levels?     Are there enemies that will scale to the player level, as the player levels up? Any enemy leveling differences specific to the DLC areas?         EDIT:   There is now  that explains how this works generally: "In playthrough 1, outside of the DLC, there's no such thing as scaling. Enemy levels are determined solely by the area they're in and your mission." Can anyone expound on that, and comment or provide an answer on what are the specific enemy levels on specific areas and/or missions?    states that "enemies do not actually "scale", or at least from what we know of..." and lists specifics for enemy levels on certain areas in the game (sans DLC areas). Can anyone expound on that and/or add specifics for enemy levels in the DLC missions or areas in TVHM (PT 2.0) and/or UTVHM? The  update has just been released, can anyone provide info about enemy levels on that mode, including the DLC areas or missions? I'm trying to setup my multi-finger tap in the following way:   Single finger - Left click Two fingers - Middle click Three fingers - Right click   What I currently have is:   Single finger - Left click Two fingers - Right click Three fingers - none   I've looked up several questions here on Ask Ubuntu, as well as the Ubuntu wiki on the subject (plus some general Google searching), but couldn't find anything to help me out. I know of xinput, but I don't know what to change there and how.  If anyone is able to point me to the right direction, I'd be grateful and award him with 25 shiny rep points, a large green tick mark, and some cookies. The shrine indicator (shrine detector? GPShrine?) has both visual and audio cues, so when I'm near a shrine, it beeps constantly. Unfortunately, I occasionally play the game near other humans who are engaged in their own activities, and my wife is decidedly unimpressed with this feature.   When I got the shrine indicator, I could have sworn that the dialogue said I could press [Y] to disable it... but pressing Y pulls out my weapon.   Ideally, I'd like to just make it stop beeping, but stay on for visual cues. But I'll settle for being able to turn it off entirely at times. I have a 2-D probability distribution along the lines of this plot:  I know how to find the confidence interval for a 1-D probability distribution (by the definition of standard deviation or the 68-95-99 rule) but I don't know how to generalize that to 2-D to get a confidence region. I've been looking at Principle Component Analysis and covariance matrices, but most explanations or examples are for a 2D distribution of random vectors rather than a probability distribution so I'm not quite sure how to generalize it. How would I find the 1-$\sigma$/2-$\sigma$ regions for a 2D probability distribution? Edit: The question that was linked in the duplicate message refers to random vectors, whereas what I have is a probability distribution from data, with a continuous 2-D probability function as opposed to random vectors. As such, I cannot find the covariance matrix between two vectors because I DO NOT HAVE TWO VECTORS, and therefore cannot apply the process described in the linked question. If I were to analogize to 1-D, my issue is the difference between the standard deviation for a random distribution of samples, $\sigma=\sqrt{\frac{1}{N}\sum (x_{i}-\bar{x})^{2}}$, and the standard deviation for a probability distribution $\sigma=\sqrt{\sum (x_{i}-\bar{x})^{2}P(x_{i})}$. As far as I can tell, the method involving the covariance matrix is a generalization of the former. I need a generalization of the latter. If I'm wrong in my understanding, please let me know, but I don't think the other question gives me what I need. Store won't open after upgrade What to do with an additional answer which IMHO explains only a small portion of the question, while another answer explains more For the apple.stackexchange question  a 2nd answer was given, which relates to the question, but IMHO does not answer a majority portion of the question. Here some details:   The question is about, how to set the PATH variable in a unified manner. The  details how to change the file /etc/launch.conf. It is to note, that changing this file is needed for the overall answer. The author of the answer does make the valid point that, when he searched for, how to change /etc/launch.conf, the question came up. The  does not detail the change of /etc/launch.conf enough.   So, the general problem is: What to do when an additional answer explains only a small (but unique portion) of the question, while an earlier answer explains more (but not what the additional question explains).  Finally, I think I should note that I am the initial asker and poster of the 1st answer. How are echo and print different in PHP? Possible Duplicate:          Is there any major and fundamental difference between these two functions in PHP? Generalizing polygon file while maintaining topology in QGIS? I have a polygon Shapefile, which I need to generalize. How can I generalize the poligons and ensure that there are no topological errors like "slivers".   I already tried:   Vector -> Geometry Tools  -> polygones to lines Vector -> Geometry Tools  -> simplfy geometries ... here I can already see on the screen, that I am producing overlaps and gaps nevertheless now I try Vector -> Geometry Tools  -> lines to polgones   and here the program show an error and crashes