I unwrapped the ball, and placed the .png file in position in the uv editor. Then, I added a material, and applied the uv map to the image texture as shown below:     it shows up in the material panel, but not on the ball!   Thanks,
I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf). On the left is the image with the features, on the right is the part of the object where I want it to be.    I tried to import the image as a plane, but matching the shape of the plane with the face didn't work, and the lines of the face left shadows on the head, and could be seen as a different object from some angles (although it's the closest I've gotten yet). It looked like this:    So , I tried selecting the faces of the head that the features should go over, and create a new material for it. Unfortunately, since the .png is transparent, the result produced was this:    (where it's impossible to tell the transparency from a black background default color, and where I wouldn't know where to start to adjust size and position).  I also tried UV mapping, but then the whole object became black with the features repeated all over.   Is it something I have to go into Nodes for? I'm kind of stuck here. Creating a new material and applying it is simple, but applying a material that is an image is a bit more complex it seems... Ideally, I would reproduce the same technique for the adhesive bandage on its arm (seen on the right of image 1).
I’m trying to solve a logic puzzle that goes like this:     The police have three suspects for the murder of Mr. Cooper: Mr. Smith, Mr. Jones, and Mr. Williams. Smith, Jones, and Williams each declare that they did not kill Cooper. Smith also states that Cooper was a friend of Jones and that Williams disliked him. Jones also states that he did not know Cooper and that he was out of town the day Cooper was killed. Williams also states that he saw   both Smith and Jones with Cooper the day of the killing and that either Smith or Jones must have killed him. Can you determine who the murderer was if one of the three men is guilty, the two innocent men are telling the truth, but the statements of the guilty man may or may not be true?   When i was young, i used to solve such puzzles graphically, drawing vertices and arrows and excluding impossible cases. But now i want to do that formally. How can i express this puzzle definition using proposition calculus notation, inference and truth tables? Or, in other words, when you stumble upon a logical puzzle and you want to solve it formally, what is your algorithm?  What i tried. I extracted several propositions from the definition:   S: didn't kill C S: J knew C S: W disliked C J: didn't kill C J: J didn't know C J: out of town W: didn't kill C W: S with C W: J with C   There are 3 groups of propositions, two of them are always true, the third may contain either true or false statements. Let be $A = 1 \land 2 \land 3$, $B = 4 \land 5 \land 6$, $C = 7 \land 8 \land 9$. Then from  by using truth tables and Karnaugh maps i deduct that the statement “some two of A, B, C are true” looks like $(A \land B \land \neg C) \lor (A \land \neg B \land C) \lor (\neg A \land B \land C)$. But wait, “may or may not be true” means that all statements might be true, not that at least one is false (hence the NAND is not appropriate here). So the sentence should be reformulated as “at least some two of A, B, C are true”. Am i going in the right direction? My users are sending me point data that were digitized using Google Earth. How can I convert their KML to a shapefile and vice versa? Find the volume of the tetrahedron with the vertices $P(1,1,1)$, $Q(1, 2, 3)$, $R(3, 1, 2)$, and $S(2, 3, 1)$. So in the image below there are two circles, how can I remove the internal vertices between them without messing up the outside shape. I'm working on a gun and this is just a simple way to illustrate the issue I'm dealing with. If I where to go in and delete the internal faces it would leave holes on the outside of the object, is there a fast way to get around this? Elmah: How to get JSON HTTP request body from error report Object-orientation in C What would be a set of nifty preprocessor hacks (ANSI C89/ISO C90 compatible) which enable some kind of ugly (but usable) object-orientation in C?  I am familiar with a few different object-oriented languages, so please don't respond with answers like "Learn C++!". I have read "" (beware: PDF format) and several other interesting solutions, but I'm mostly interested in yours :-)!    See also How to replace one char with another in all filenames of the current directories? Uninstalling Ubuntu from Windows Dual Boot if I don't have Windows recovery CD I installed Ubuntu (I had already had Windows 8.1) from USB (I still have live Ubuntu on it). Is there a way I can uninstall Ubuntu in a way that my Windows will remain bootable? All the tutorials I have seen say that uninstalling ubuntu will delete GRUB also so I will need a Windows recovery CD to boot into it, but I don't have one. Is there a solution? HA configuration for KVM machines installed on shared iSCSI storage My requirement is to provide HA to a Zimbra Server. We want Zimbra files to be installed in a Netapp SAN which is providing around 5.7 TB as a SAN iSCI Drive. Since Netapp comes in with Dual Controller and stable performance, we are unlikely to have any down time.  I have 2 servers each having Xeon processor 6 Core, 32 GB RAM and 2 x 250 GB SSD. These are the two servers where I have installed CentOS 7.6. We would like to have one as primary and the second one as secondary.   Idea is to use the same principle of KVM HA ( What Redhat and even VMware) provides, so that if the primay goes down the IP gets switched to secondary, to create a simple Hot Redudant system.  We have a very few users on Zimbra, but there are a lot of automated emails coming in and we require a very large storage, and hence we are using the Netapp box.  I am able to switch between the KVMs. However I am struggling to figure out how I need to mount the iSCI target, so that the mail application stays alive.  Zimbra typically installs on /opt/. Do I mount the target on /opt/, and if so will it work? Or am I missing something else?  Or should I run the VM of the shared storage itself, and if so how can I configure it.   Zimbra itself is a combination of a database and files, and uses a number of services to keep itself active. Idea of using a shared storage is for Redundancy and high availability.  Appreciate your response and support. I just wanted to ask whether there is any command which would work on common shells (bash, dash, kornshell)? It is supposed to check if the line variable contains any part of the path.  if [[ $line =~ "$PWD"$ ]] ;then Proof that the One-Dimensional Simple Harmonic Oscillator is Non-Degenerate? Why is inductance (L) proportional with turns-square (N²)? We start from the   $$ \mathbf{\nabla} \times \mathbf{B} = \mu \mathbf{J} + \overbrace{\mu \epsilon \dfrac{\partial \mathbf{E}}{\partial t}}^0. $$  We take surface integration of both sides, for the surface (\$s\$) inside the mean path (\$c\$) of the core.  $$ \int_s \left( \mathbf{\nabla} \times \mathbf{B} \right) \cdot d\mathbf{s} = \mu \int_s \mathbf{J} \cdot d\mathbf{s} $$  We use the  to rewrite the left hand side; where \$c\$ is in the same direction with the magnetic flux \$\Phi\$.  $$ \oint_c \mathbf{B} \cdot d \mathbf{\ell} = \mu N I $$  (The integral on the left hand side results \$NI\$, because there are \$N\$ different wires on the winding.)  The magnetic field density inside these kind of cores are considered to be uniform. So, we can write  $$ B \ell_c \overset\sim= \mu NI \implies B = \dfrac{\mu NI}{\ell_c}; $$  where \$\ell_c\$ is the mean path lenght of the core.  We can find magnetic flux from the magnetic flux density we have found by using the cross sectional area of the core \$A_c\$.  $$ \Phi = BA_c = \dfrac{\mu NIA_c}{\ell_c} $$  By definition, inductance is the amount of magnetic flux generated per applied current, that is  $$ L \overset\triangle= \dfrac{\Phi}{I}. $$  So, we find inductance of the system as  $$ \boxed{ L = \dfrac{\Phi}{I} = \dfrac{\dfrac{\mu NIA_c}{\ell_c}}{I} = \dfrac{\mu NA_c}{\ell_c} }. $$  But, all other sources () give inductance of an inductor like this as  $$ L = \dfrac{\mu N^2A_c}{\ell_c}. $$  What is the mistake I did in my derivation? Please explain in detail. I'm new in this computer terms. So anyone can explain to me what "virtual cores" and "hyperthreading" are at greatest detail a layman can understand?  People told me that virtual cores are imaginary cores acting like a physical core. If that is so, then can I make my AMD v105 processor single core a dual core processor?   Is it also possible to hyperthread my CPU? Are these functions built in? How do I make a program auto-start every time I log in? I frequently need to start several programs that I use every time I start my computer. How can I make it so that whenever I login the program is automatically launched? Port Forwarding to a VMware Workstation Virtual Machine How can faces be rotated around their individual normals? In edit mode with these settings:   Face selection Pivot point: individual origins Transformation orientation: Normal   The faces don't rotate around the normals, is there another required setting that I overlooked? I'm quite confused about attacking with two weapons in both hands and wondering what is required to be able to do to (in Pathfinder).  1. Base Attack Bonus Looking at the base attack bonus tables for different classes (e.g. the ) it seems like up to +5 you get only one attack per full action but starting from base-attack-bonus of +6 you get a second attack with +1.  2. Feats There is a feat . The existence of the feat sounds like you could not do two-weapon-fighting without it. However, in the description of "normal" it says:     If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each.   3. Core Rulebook Chapter about combat If I understand the  it says that you need a full-round action do attack with both weapons in two hands.  So how do these things interact? Can I only attack with my off-hand weapon if my base-attack-bonus is high enough that I get second one with +1?  If not, how does the "multiple attacks from high base-attack-bonus" interact with dual-wielding? Assuming I reached a state of base-attack-bonus with +11/+6/+1 and have a full-round action to attack. Does that mean I can either attack with my primary weapon three times or use the primary weapon and off-hand weapon to attack only twice? Why would I then ever choose dual-wielding? Or can I attack three times with both weapons (leading to a total of 6 attacks with heavy malus) Or would I get 3 attacks with the primary weapon + 1 attack with the off-hand weapon? If so, what attack bonus do I have to use for each of the attacks? Question  If $|G|=p^3$ and $G$ is not abelian show that $G'=Z(G)$  Attempt   Since $|G|=p^3$ then $G$ is solvable and let $$1\leq G^{(n-1)}\leq...\leq G^{(n)}=G,(1)$$  be its derived series.We know that $G^{(n-1)}$ is an abelian subgroup of $G$ so $|G^{(n-1)}|=p$ or $p^2$ (since $G$ is not abelian).Hence we have that $\bigg|\dfrac{G}{G^{(n-1)}}\bigg|=p$ or $p^2$ so $\dfrac{G}{G^{(n-1)}}$ is abelian $\Rightarrow G'\leq G^{(n-1)}$ so $(1)$ is $1\leq G' \leq G,(2)$.   Furthermore, $Z(G)\not=1$ (since $G$ is a $p-$group) and $\dfrac{G}{Z(G)}$ is abelian $\Rightarrow G'\leq Z(G)$  Is this correct so far? How could I continue? Is it possible to create an  shader in Cycles? Specifically for something like , , , etc.. Correlations between continuous and categorical (nominal) variables