Can you sell part of a pack to buy another pack in AL? Adventurer's League player guide:  Selling Equipment. You can sell any mundane equipment that your character possesses using the normal rules in the PHB. Purchasing Equipment. You can purchase any equipment found in the PHB with your starting gold.  Starting character is a wizard, who takes scholar's pack.  Scholar's pack contains a &quot;book of lore&quot; (worth 25 gold), which I assume serves no real use in AL?  Book sells for 12.5, buy an explorer's pack for 10, sell the extra backpack for 1.  You now have an explorer's pack plus some free ink and paper, plus 3.5 gp. I honestly can't see any reason to take a scholar's pack and not also buy an explorer's pack, you're going to at the very least need rations, so can you just do it this way if your background doesn't give you 10 gold?
Can I sell starting gear in Adventurers League play? I'm starting a new AL game (as a player) and I have a question that's not addressed in the AL material.  According to Adventurers League Player's Guide (page 4)     When you create your D&amp;D Adventurers League character for the current season, take starting equipment as determined by your class and background. You cannot roll for your starting wealth.   Meaning I can't start with whatever I want. However, I am playing a ranged-focused fighter, so the second gear option is of no use to me:   (a) a martial weapon and a shield or (b) two  martial weapons   Can I choose any two martial weapons and sell them for half price to use for purchasing other gear before play? And is there a restriction on how much gold I can get?  For example, two hand crossbows (martial ranged weapons) can net me 75 gp when sold, or two greatswords nets me 50 gp when sold.
I have a PDF that consists of several hundred pages of bilingual text. Since I need to use OCR on each language separately, I want to grab the even and odd pages and make two separate PDFs, using convert or ghostscript. The language I want to do first is on the odd-numbered pages. What convert or ghostscript command can I use to grab these and write them to a new file? What is the name of this game involving racing to the other side of the board and putting down barriers? Does anyone recognize this game, where players take turns in a square board, each turn a player can move his pawn or place a wall and the objective is to reach the other side of the board before the other player.  Here is a picture of a near end game. What is JavaScript's highest integer value that a number can go to without losing precision? Is this defined by the language? Is there a defined maximum? Is it different in different browsers? Does ReLU layer work well for a shallow network? Should I always use a comma before a quote? Add new alias to Gmail without SMTP (forwarding-only address) Suppose $G=\{a_1,...,a_n\}$ is a finite abelian group, and let $x=a_1a_2\dotsm a_n$.   Prove that if there is more than one element of order $2$ then $x=e$.   What I've done so far: (#1 is just for illustration, There should be at least $3$ such elements)   $G$ has an even number of elements with order $&gt;2$ (They are paired so: $(a,a^{-1})$ ). And then there are $e$ and $\{b|o(b)=2\}$. Also, if $G$ has at least one element of order 2 then $|G|$ is even (Lagrange). Thus $|\{b|o(b)=2\}|$ must be odd. If there is exactly one element $b$ of order $2$ then $x=b$. That's because $G$ is abelian, and we can write: $x=e\cdot b\cdot(a_1 a_{1}^{-1}\dotsm a_n a_{n}^{-1})=b\cdot(e\dotsm e)=b$. If there are exactly $3$ such elements $a,b,c\in G$, then, as shown above, $x=abc$ and thus $x=e$ (That's because $(abc)^2=a^2b^2c^2=e$ which means $abc\in \{a,b,c,e\}$. If $abc=a$ then $b=c^{-1}=c$ which is false, same goes for $abc=b,abc=c$.)   I haven't managed to find a reason why the claim must hold for $5, 7, ...$ (i.e. All other odd integers). Does anyone have an idea?  Thanks in advance. Please excuse my English.  edit: Not a canonical answer but a simple one (if such even exists). Problem:  Ajax suggest-search on [n] ingredients in recipes. That is: match recipes against multiple ingredients.  For instance: SELECT Recipes using "flower", "salt" would produce: "Pizza", "Bread", "Saltwater" and so forth.  Tables:  Ingredients [     IngredientsID INT [PK],     IngredientsName VARCHAR ]  Recipes [     RecipesID INT [PK],     RecipesName VARCHAR ]  IngredientsRecipes [     IngredientsRecipesID INT [PK],     IngredientsID INT,     RecipesID INT ]   Query:  SELECT     Recipes.RecipesID,     Recipes.RecipesName,     Ingredients.IngredientsID,     Ingredients.IngredientsName FROM     IngredientsRecipes      INNER JOIN Ingredients     ON IngredientsRecipes.IngredientsID = Ingredients.IngredientsID      INNER JOIN Recipes     ON IngredientsRecipes.RecipesID = Recipes.RecipesID WHERE     Ingredients.IngredientsName IN ('salt', 'water', 'flower')   I am currently constructing my query using ASP.NET C# because of the dynamic nature of the WHERE clause.  I bites that I have to construct the query in my code-layer instead of using a stored procedure/pure SQL, which in theory should be much faster.  Have you guys got any thoughts on how I would move all of the logic from my code-layer to pure SQL, or at least how I can optimize the performance of what I'm doing?  I am thinking along the lines of temporary tables:  Step one: SELECT IngredientsID FROM Ingredients and INSERT INTO temp-table  Step two: SELECT RecipesName FROM Recipes joined with IngredientsRecipes joined with temp-table.IngredientsID Why are airline passengers asked to lift up window shades during takeoff and landing? I have always wondered why the windows shades have to be raised during take off and landing. I can't think of any safety issues by having a closed window. How to get the last date of a particular month with JodaTime? Is the solution to a question regarding four smaller masses on a rotating hollow sphere accurate? I was doing the question :     A uniform 8.40-kg spherical shell, 50.0 cm in diameter has four small   2.00-kg masses attached to its outer surface and equally spaced around it. This combination is spinning about an axis running through the   center of the sphere and two of the small masses (see ). What friction torque is needed to reduce its angular speed   from 75.0 rpm to 50.0 rpm in 30.0 s?   I understand how to get $\alpha$, and how to get $\tau$ from $I$ and $\alpha$. What I do not understand is their computation of the moment of inertia. The question did not provide any information regarding the shapes of the masses, but the solution (which writes $I=\frac{2}{3}MR^2+2mR^2$) seems to assume that the masses are point particles. Thus, the two masses along the rotational axis have a moment of inertia of 0 ($r=0$), and each of the other two masses has a moment of inertia of $I=mr^2 =mR^2$, where $R$ is the radius of the sphere and $r$ is the distance from the axis.  But why are the masses considered to be point particles? I wanted to use the parallel-axis theorem to determine the moment of inertia about the rotational axis; not knowing the shape of the masses made this impossible, since I couldn’t find the moment of inertia about the CM. If I knew $I_{CM}$, then couldn’t I use $I_{axis}=I_{CM}+mR^2$ for the two masses not on the rotational axis and $I_{CM}$ for the two that are? That would make $I_{total}=\frac{2}{3}MR^2+4I_{CM,\:mass}+2mR^2$ Would that not be a better way of solving this problem? After upgrading to 15.04, I have one additional driver (it did not appear in 14.10). What is the purpose of this driver and should I enable it? Prevent mail being marked as spam This is a  about avoiding outgoing mail being classified as spam.   Also related:                    I'm wondering how to prevent my emails from my site being marked as spam? I'm using sendmail.  I'm trying to send emails through my ruby-on-rails application. The mails are all written in swedish (if that does make a difference?). I don't know why they keep getting marked as spam.  Are there any things that I can do to minimize the risk? Car accident, put in park or neutral? ASP.NET MVC: Weird characters in error page Compute $ \lim\limits_{n \to \infty }\sin \sin \dots\sin n$ I need your help with evaluating this limit:  $$ \lim_{n \to \infty }\underbrace{\sin \sin \dots\sin}_{\text{$n$ compositions}}\,n,$$  i.e. we apply the $\sin$ function $n$ times.  Thank you. Is there an easy way to TeX geometric pictures? What is the difference between a deep copy and a shallow copy? What is the difference between a deep copy and a shallow copy? How to remove time from date? Which preposition should follow "guide" here, "on," "to," or "for"? The following link includes a guide ___________ how to use it.  How should I fill in the blank, on, for, or about?