In the following document, the two paragraphs should be composed in the same way. But the spacing before 'high punctuation' characters (;) is not correct in the paragraph created by the \lipsum macro.  \documentclass{article} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage{lmodern} \usepackage[french]{babel}  \usepackage{filecontents} \begin{filecontents}{lipsum-babel-test.ltd.tex} \ProvidesFile{test.ltd.tex}  \NewLipsumPar{Pour moi, je n'ai jamais présumé que mon esprit fût en   rien plus parfait que ceux du commun; même j'ai souvent souhaité   d'avoir la pensée aussi prompte, ou l'imagination aussi nette et   distincte ou la mémoire aussi ample ou aussi présente, que quelques   autres. Et je ne sache point de qualités que celles-ci qui servent à   la perfection de l'esprit; car pour la raison, ou le sens, d'autant   qu'elle est la seule chose qui nous rend hommes et nous distingue des   bêtes, je veux croire qu'elle est tout entière en un chacun; et suivre   en ceci l'opinion commune des philosophes, qui disent qu'il n'y a du   plus et du moins qu'entre les accidents, et non point entre les formes   ou natures des individus d'une même espèce.} \end{filecontents}  \usepackage{lipsum} \SetLipsumText{lipsum-babel-test}  \begin{document}  \lipsum[1]  Pour moi, je n'ai jamais présumé que mon esprit fût en rien plus parfait que ceux du commun; même j'ai souvent souhaité d'avoir la pensée aussi prompte, ou l'imagination aussi nette et distincte ou la mémoire aussi ample ou aussi présente, que quelques autres. Et je ne sache point de qualités que celles-ci qui servent à la perfection de l'esprit; car pour la raison, ou le sens, d'autant qu'elle est la seule chose qui nous rend hommes et nous distingue des bêtes, je veux croire qu'elle est tout entière en un chacun; et suivre en ceci l'opinion commune des philosophes, qui disent qu'il n'y a du plus et du moins qu'entre les accidents, et non point entre les formes ou natures des individus d'une même espèce. \end{document}   Result:    Where is the problem and how to fix it?
I am preparing a document in French, using the "babel" package with option "french" and using commands that include colons and semicolons. My problem is, the French spacing before colons and semicolons disappears when the commands are printed. I do not understand why, have not been able to find an answer. Below is a MWE.  \documentclass{article} \usepackage[french]{babel} \newcommand\deuxpoints{Texte: texte} \begin{document} \deuxpoints\ \endgraf Texte: texte \end{document}
How to disable grub menu at boot time in Ubuntu 20.04? UK visa: unsigned application form What are the requirements to use iMac screen as a second monitor - Target Display Mode? I have a Surface Pro 4 and an iMac (late 2019). I would like to connect my Surface Pro to the iMac to use the iMac screen as a second monitor.  Is that possible?  What are the requirements to use an iMac as a second screen? Let us denote by $\chi(G)$ the chromatic number, which is the smallest number of colours needed to colour the graph $G$ with $n$ vertices. Let $\bar{G}$ be the complement of $G$. Show that  (a) $\chi(G)+\chi(\bar{G}) \leq n+1$  (b) $\chi(G)\chi(\bar{G}) \geq n$  I was able to prove (a) using induction. Any hints on proving (b)? Can we search posts by number of comments? 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I want to do this because WordPress @mydomain.net ends up getting flagged as junk mail.  Thanks  Daniel Prove that n is divisible by 4 in a cylic sum with variables which have only two possible values Set normal orientation of origin I want to change the orientation of my object to a specified direction.  Say I have an axle of a train whose normal orientation is set off by 90° from the global orientation:    The green arrow (Y-axis) points to the back of the train (along the global X-axis). But I want it to point to the sides of the train, so all I want is to rotate the orientation by 90° without rotating the object itself.  In other words, I want the normal and global orientation of the axle to be the identical:    Is this possible and if so, how?  Background: The game engine to use this model will move the bogies and the axles according to their orientations. After importing this train into the game the axles rotated 90° off. 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