I am using ajax cart on a shopify theme and I have added a countdown timer on the cart drawer. I want the count timer to clear when there are no items left in the cart, the only way I have been able to do that is if I reload the page. How can I achieve the result of once the cart dawer is empty the countdown clears without needing to reload the page? The below code doesn't seem to work.   setInterval(function () {     var cartContents = fetch('/cart.js')     .then(response =&gt; response.json())     .then(data =&gt; {       if (data.item_count == 0){               sessionStorage.removeItem('count');       }             console.log(data.item_count);     });   }, 1000);
I am using setInterval(fname, 10000); to call a function every 10 seconds in JavaScript. Is it possible to stop calling it on some event?   I want the user to be able to stop the repeated refresh of data.
On Cesàro convergence: If $ x_n \to x $ then $ z_n = \frac{x_1 + \dots +x_n}{n} \to x $ Redirect all requests to HTTPS, except for one subdirectory Real Analysis Riemann Integration - Strict Monotonicity for Integrals If $f,g$ are Riemann integrable on $[a,b]$, and $f(x) &lt; g(x)$ for all $x \in [a,b]$, prove that $$ \int_a^b f(x) \,dx &lt; \int_a^b g(x) \,dx$$  This is a strict inequality. I know how to prove the monotonicity of integrals with the non strict inequality, but I am not sure how to do this. I have been having a discussion regarding the Shape Water cantrip from the Elemental Evil Player's Companion. A friend and I are trying to come to an accurate view of how this spell actually functions.   Some example questions:   Must the targeted water be within a 5 foot cube area, or does it need to be of a volume not exceeding 125 cubic feet? If you shape water that is within a 5 foot cube, can the final shape you animate it to extend outside the cube? Can you cause the shaping to affect ice and snow, or only liquid water? Would you be able to carry a globe of water alongside you over distances?   Really, there are two parts:    What can be targeted by the spell? What are the limitations on the 'shape and animate' portion of the spell?   The answer I am looking for, if possible, would use the language of the spell, possibly with precedent from other game text, to clearly define the limitations of this cantrip. If I run along the aisle of a bus traveling at (almost) the speed of light, can I travel faster than the speed of light? Execution order of event receivers and workflow on a list How can I access and process nested objects, arrays or JSON? My question is pretty simple.  Since $n! \gt n!!$, it's clear by the comparison test that $\sum_{n=0}^\infty \frac {1}{n!!}$ converges.      But what value does the sum converge to? How does one go about determining its value (if possible)? Why was the universe in an extraordinarily low-entropy state right after the big bang? Let me start by saying that I have no scientific background whatsoever. I am very interested in science though and I'm currently enjoying Brian Greene's The Fabric of the Cosmos. I'm at chapter 7 and so far I understand most of general ideas he has talked about. Or at least, I think I understand them :-)  There is however one part, at the end of chapter 6 that I can't grasp.  It is about entropy and the state of the universe a few minutes after the big bang.  On page 171 he says:     Our most refined theories of the origin of the universe -our most refined cosmological theories- tell us that by the time the universe was a couple of minutes old, it was filled with a nearly uniform hot gas composed of roughly 75 percent hydrogen, 23 percent helium, and small amounts of deuterium and lithium. The essential point is that this gas filling the universe had extraordinarily low entropy.   And on page 173-174:     We have now come to the place where the buck finally stops. The ultimate source of order, of low entropy, must be the big bang itself. In its earliest moments, rather than being filled with gargantuan containers of entropy such as black holes, as we would expect from probabilistic considerations, for some reason the nascent universe was filled with a hot,   uniform, gaseous mixture of hydrogen and helium. Although this configuration has high entropy when densities are so low that we can ignore gravity, the situation is otherwise when gravity can't be ignored; then, such a uniform gas has extremely low entropy. In comparison with black holes, the diffuse, nearly uniform gas was in an extraordinarily low-entropy state.   In the first part of the chapter Brian Greene explains the concept of entropy with tossing the 693 pages of War and Peace in the air.  At first, the pages are ordered. The specific order they are in make sense and are required to recognize the pages as a readable book called War and Peace. This is low entropy. It is very highly ordered and there is no chaos.  Now, when you throw the pages in the air, let them fall and then pick them up one by one and put them on top of each other, the chances you get the exact same order as the initial state are extremely small. The chance you get another order (no matter what order, just not the one from the beginning) is extremely big. When the pages are in the wrong order, there is high entropy and a high amount of chaos. The pages are not ordered and when they are not ordered you would not notice the difference between one unordered state and another one.  However, should you swap two pages in the ordered, low entropy version, you would notice the difference.  So I understand low entropy as a highly ordered state with low chaos in which a reordering of the elements would be noticeable.  I hope I'm still correct here :-)  Now, what I don't understand is how a uniform mixture of hydrogen and helium can by highly ordered? I'd say you wouldn't notice it if some particles traded places. I'd say that a uniform mixture is actually in a state of high entropy because you wouldn't notice it if you swapped some hydrogen atoms.  Brian Greene explains this would indeed be the case when gravity plays no important role, but that things change when gravity does play a role; and in the universe right after the big bang, gravity plays a big role.  Is that because a reordering of the particles would change the effects of gravity? Or is there something else that I'm missing here? How to set a different input method for each app window How can I have a different input method for each app window on windows 8. When I change input language to ENG all app window also uses this method and I don't want that. Like windows 7 that has a different input method for this purpose. thanks Making a WinForms TextBox behave like your browser's address bar When a C# WinForms textbox receives focus, I want it to behave like your browser's address bar.  To see what I mean, click in your web browser's address bar. You'll notice the following behavior:    Clicking in the textbox should select all the text if the textbox wasn't previously focused. Mouse down and drag in the textbox should select only the text I've highlighted with the mouse. If the textbox is already focused, clicking does not select all text. Focusing the textbox programmatically or via keyboard tabbing should select all text.   I want to do exactly this in WinForms.  FASTEST GUN ALERT: please read the following before answering! Thanks guys. :-)     Calling .SelectAll() during   the .Enter or .GotFocus events won't   work because if the user clicked the   textbox, the caret will be placed   where he clicked, thus deselecting all   text.      Calling .SelectAll() during the .Click event won't work because the user won't be able to select any text with the mouse; the .SelectAll() call will keep overwriting the user's text selection.      Calling BeginInvoke((Action)textbox.SelectAll) on focus/enter event enter doesn't work because it breaks rule #2 above, it will keep overriding the user's selection on focus. I have the two PGF nodes foo and bar positioned in a row.  \documentclass{article} \usepackage{tikz} \usetikzlibrary{positioning} \begin{document}   \begin{tikzpicture}[node distance=0.2cm,mynode/.style={rectangle,draw}]     \node[mynode] (foo)                {foo};     \node[mynode] (bar) [right=of foo] {bar};   \end{tikzpicture} \end{document}   How can I create a third node below those two nodes with the width of foo, bar and the node distance between them? Is there a way to do this with the fit library or is this the wrong approach? I'm running tests of a variable-size-and-contents test set. Data files are added and removed frequently. I'm looking for an automated way of gathering a file list.  All files are in subdirectories of D; I need the full directory and name added to a text file. However, I only need those files that have a "paired" file, which has the same filename but a different extension (so... different filename, but in a structured way). So, if there is a MyFileName.A and MyFileName.B, then I want D/.../MyFileName added to the file list.  There are .A files without .B files, but no .B files without .A files. If a .A has a .B file, then both files are in the same directory.   Any advice? Probability Number A greater Number B Given $a \in \{1,2,...,250\}$ and $b\in \{0,1,...,1000\}$  What is the probability that $a &gt; b$?  I know there already is  question with a very similar question, however it's over an interval of $\mathbb{R}$ so I hope there is another way opposed to the Integral used in the formal solution.  How does one go about calculating said probability? How do  methods compare in terms of model variance and bias?   My question is partly motivated by this thread: . The answer there suggests that models learned with leave-one-out cross-validation have higher variance than those learned with regular $K$-fold cross-validation, making leave-one-out CV a worse choice.  However, my intuition tells me that in leave-one-out CV one should see relatively lower variance between models than in the $K$-fold CV, since we are only shifting one data point across folds and therefore the training sets between folds overlap substantially.  Or going in the other direction, if $K$ is low in the $K$-fold CV, the training sets would be quite different across folds, and the resulting models are more likely to be different (hence higher variance).  If the above argument is right, why would models learned with leave-one-out CV have higher variance? When would I use a voltage regulator vs voltage divider? When would you use a voltage regulator vs a resistor voltage divider?  Are there any uses for which a resistor divider is particularly bad? Understanding the differential $dx$ when doing $u$-substitution We put all of our unit tests in their own projects.  We find that we have to make certain classes public instead of internal just for the unit tests.  Is there anyway to avoid having to do this.  What are the memory implication by making classes public instead of sealed? When programming interfaces, I've found I'm doing a lot of casting or object type conversion.  Is there a difference between these two methods of conversion?  If so, is there a cost difference or how does this affect my program?  public interface IMyInterface {     void AMethod(); }  public class MyClass : IMyInterface {     public void AMethod()     {        //Do work     }      // Other helper methods.... }  public class Implementation {     IMyInterface _MyObj;     MyClass _myCls1;     MyClass _myCls2;      public Implementation()     {         _MyObj = new MyClass();          // What is the difference here:         _myCls1 = (MyClass)_MyObj;         _myCls2 = (_MyObj as MyClass);     } }   Also, what is "in general" the preferred method? Inequality: $x^2+y^2+xy\ge 0$ I want to prove that $x^2+y^2+xy\ge 0$ for all $x,y\in \mathbb{R}$.  My "proof":  Suppose wlog that $x\ge y$, so $x^2\cdot x\ge x^2\cdot y\ge y^2\cdot y=y^3$ (because $x^2\ge 0$ so we can multiply both sides by it without changing the inequality sign) giving $x^3\ge y^3$. Substracting we have $x^3-y^3\ge 0$ or $(x-y)(x^2+xy+y^2)\ge 0$. Since $x\ge y$ we can divide by $x-y$ to get $x^2+xy+y^2\ge 0$.  Is it right?  Thanks for your help!