I've read a lot of articles and existing questions on stackoverflow. I've litteraly tried over 10 different pieces of code. It just doesn't work.  I've got a website, and I would like the footer to stick on the bottom no matter what. I mean, litteraly stick on the bottom. I do not want it to move with the height of the window of the browser. I want it to stay below all existing divs.  At the moment the footer is at the bottom of the page. But it moves with the height of the window of my browser. So, if I minimize my browser, the footer will move upwards with the height of the browser. I do not want that.  I've tried a lot, but it doesn't work. This is my current code:  body{ background-image: url('../images/bg.png'); background-repeat: repeat; margin: 0px; padding: 0px; }  body, html{     height: 100%; }  #body{ width: 1024px; min-height: 100%; margin: 0 auto; }  #footer{ clear:both; min-height: 150px; width: 100%; background-image: url('../images/footerbg.png'); background-repeat: repeat; }   The body ID is the wrapper. The footer is outside the body wrapper  &lt;body&gt;     &lt;div id="body"&gt;         &lt;!-- HEADER --&gt;         &lt;div id="logo"&gt;&lt;/div&gt;         &lt;div id="menu"&gt;             &lt;ul id="hmenu"&gt;             &lt;!-- stuff --&gt;             &lt;/ul&gt;         &lt;/div&gt;          &lt;div id="page"&gt;             &lt;!-- stuff --&gt;         &lt;/div&gt;     &lt;/div&gt;      &lt;div id="footer"&gt;     &lt;!-- stuff --&gt;     &lt;/div&gt;      &lt;div id="navigationbar"&gt;&lt;/div&gt;        &lt;/body&gt;   Edit: The problem has to do with one of the divs inside the "body" div. It is being positioned using an absolute position. Is there any way to get the footer stickied properly using Ryan Fait's method, whilst using an absolute position?  Edit #2: I forgot to use "clear:both". Solved it
I have a simple 2-column layout with a footer that clears both the right and left div in my markup.  My problem is that I can't get the footer to stay at the bottom of the page in all browsers.  It works if the content pushes the footer down, but that's not always the case.
How to get into Walker in the Wastes as a level 3 Wizard I am building a Wizard character that focuses on using Greater Drought from the Walker in the Wastes prestige class.  The campaign is starting at level 12, so I need to figure out a way to build a Wizard 3/Walker in the Wastes 9.  I am planning on using Southern Magician and Extra Spell to get around the spell requirement, but I'm having trouble qualifying for Heat Endurance by level 3.  We are using a variant rule where, at every level divisible by 3, we get 3 feats instead of 1. At level 3, I'll have 1 feat from level 1, and 3 feats from level 3.  How can I build a character with 11 total levels of Wizard spellcasting and the Greater Drought Walker in the Wastes ability by level 12?  My current character sheet can be found . Why are newer generations of processors faster at the same clock speed? Why, for example, would a 2.66 GHz dual-core Core i5 be faster than a 2.66 GHz Core 2 Duo, which is also dual-core?  Is this because of newer instructions that can process information in fewer clock cycles? What other architectural changes are involved?     This question comes up often and the answers are usually the same. This post is meant to provide a definitive, canonical answer for this question. Feel free to edit the answers to add additional details. I have been texture painting in look dev mode. But when i try to render it, everything looks very dark. I have 3 sun lights in my scene, ambient turned on in Eevee settings. What am i missing? I really like the look of my scene in Look Dev mode, how can i achieve the same look when my scene is rendered too? Is a 1st-level spell cast using a 4th-level slot a 1st-level spell, or a 4th-level spell? Can you re-equip equipment to the same creature? Share the clipboard between bash and X11 In  the top answer shows how to copy text that has been previously selected with the mouse on a gnome-terminal, to the clipboard in X11.  My question is: Say I copy a piece of text from the terminal using bash set-mark and copy keyboard shortcuts (i.e. set-mark + M-w). Is it possible to share this clipboard with X11?   EDIT: In the original question, I talked about sharing the clipboard with GNOME, but as Gilles points out below, GNOME doesn't specifically have a clipboard (it's general to X), so I have updated the question. Any way to change my review of suggested edit? I goofed and rejected a suggested edit, a vote that was actually directed at the previous edit that I was reviewing. As this is unfair to the user who posted the suggested edit in question, is there any way in which to change/cancel my reject? Is it a good practice to always scale/normalize data for machine learning? Problems with partial derivatives. Formatting section titles Forgive the stupid simplicity of this question, and please feel free to refer me to an older answer. I'm not quite familiar enough with LaTeX terminology to have found it.  All I want to do is set a different default format for my section titles. Instead of just being bolded and slightly larger than the main text, I'd like them to be of normal weight, the same size as the main text, and all caps.   I'm using the article class. What are the effects of exceptions on performance in Java? How to remove Home Folder icon from desktop in Ubuntu 20.04? When I start Ubuntu I had my &quot;home/user&quot; in my Desktop. test is my User.   How do I make the folder not be on the desktop? I start with knowing that two numbers are coprime if:  $n*k + m*j = 1$  So, setting $k = a$ and j = $a+1$ I can solve as follows:  $n*a + m*a + a$  Then,  $a(n+m) + m = 1$  Where can I go from here? Top Down RPG Movement w/ Correction? How does centering the data get rid of the intercept in regression and PCA? I keep reading about instances where we center the data (e.g., with regularization or PCA) in order to remove the intercept (as mentioned in ). I know it's simple, but I'm having a hard time intuitively understanding this. Could someone provide the intuition or a reference I can read? Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg Costikyan's  and John Tynes'  dedicated to showcasing the issue. Even now that the '80's anti-RPG hysteria is past, you see more sober critiques of endemic violence in RPGs in places like . In most RPGs, PCs become inured to murder and other antisocial activities very quickly, and enter the depths of depravity that wouldn't be appropriate in the worst parts of the world. Armed robbery, mass murder, and genocide become routine parts of an adventurer's day, something only stick-in-the-mud characters with the most extremely stated ethics object to. , even though it is not properly applied to just any conflict, is a PC's friend and they generally escalate any conflict in that direction. The sophistication of the gamer mindset towards introspection on this issue can be demonstrated in that the most meaningful question usually debated about in-game violence is some variant on &quot;but should we kill the noncombatant children&quot; or &quot;can we just murder people out of hand as long as they're from a typically evil race?&quot; In the real world, we generally a priori regard anyone having to have this discussion as a monster already. (P.S. The &quot;wipe out a given evil race&quot; thing isn't the point of this question; it is only mentioned to indicate that it's only &quot;that far&quot; that usually causes ethical handwringing from players, when that is a really quite extreme case and we should be uncomfortable with casual violence a lot sooner. ) What I'd like to have is a more realistic in-game treatment of conflict.  People getting wounded and giving up, taking and ransoming of prisoners, not always escalating a fistfight to weapons, not always escalating weapon combat to killing, etc.  Heck, as I write this, I'm watching an episode of Adventure Time with my daughter and the protagonists snuck in and rescued a princess kidnapped by the Ice King and then exit right next to his sleeping form. I thought, &quot;If this were D&amp;D they'd all be carefully coordinating a coup de grace to kill him in his sleep on the grounds that he inconvenienced them.&quot;  The problem isn't limited to D&amp;D of course, sci-fi PCs are happy to neutron bomb planets for convenience too, for example. I'm not part of the &quot;D&amp;D is Satanic&quot; crowd obviously, but I frankly do have compunctions about continually playing in games where the taught behavior is uncomfortably equivalent to the worst examples of human behavior we see on the nightly news. How can I give my PCs a newfound respect for human life? I'm testing an application which opens its own ports (acts as a server for these ports, hence listens at that ports) and where the same application connects to ports bound by other applications (acts as client for these ports).  I would like to get an overview as to which ports the application creates and to which applications and ports it connects to.  How can I do this? Create line graph with ggplot2, using time periods as x-variable Proving the so-called "Well Ordering Principle" Is there anything wrong with the following proof?  Theorem. Every non-empty subset $B \subset\mathbb{N}$ has a least member.  Proof. Assume not. Then, of necessity, we'd have to have $B=\varnothing$, for if $B$ contained even one $b\in\mathbb{N}$, then that $b$ would satisfy $b=min(B). $ Contradiction, end proof.  I get the sense there is something wrong here, but I can't seem to define exactly what. Also, is there a context where one can simply take this principle as an axiom, and not have to prove it? After all, it is extremely intuitive. Thanks. Can a satellite remain directly over a city? Is it possible to put an artificial satellite into an orbit in such a way that it will always remain direct over a city (I mean at any specific place)?