Due to large number of reviews waiting do be done - at the time about 46,000 - did you consider - maybe temporary increase daily close votes limit from 40 to higher number ?  I know there is limit daily 50 question that we can vote to close, however review limit could be higher - not every review need to be closed.
Today, the size of the close-votes queue is 55k questions and growing. Is that a problem?   Which action could be taken to clean it up? It seems to be growing faster than Stack&nbsp;Overflow members are capable to handle it.
Rename files in directory according to name of directory I am trying to rename a bunch of files according to the names of their directory in Linux, SSH.  I have a directory called XYZ01smith. In it are four files called smith_5*.I need to add prefix XYZ01 to these files. But, the next directory is called XYZ02perry. In it are four files called perry_3*. I need to add the prefix XYZ02 to these files.  I have a loop to do this per directory:  for i in smith_5*;     do mv ${i} XYZ01${i}; done    But I have 50 directories (XYZ01name to XYZ50name), so I would rather be able to do this with one script for all 50. I am sure this should be possible, but I do not know how. Are moving objects producing stronger gravity fields? If the strength of gravitational influence exerted by a body is derived from its mass and energy then is it true that a moving object which has some kinetic energy should also produce stronger gravitational pull than a static/slower one?  If that's correct then would it be also possible for an object moving fast enough to produce gravity so strong that it would collapse into a (fast moving) black hole? What is the C# Using block and why should I use it? What is the purpose of the Using block in C#? How is it different from a local variable? Why screen resolution remains 640x480 when I close a game? Proving the two given vectors are orthogonal Find the minimal polynomial for $\sqrt[3]{2} + \sqrt[3]{4}$ over $\mathbb{Q}$  I havent covered galois theory, this is an exercise from the chapter algebraic extensions in gallian.  I can see that $\sqrt[3]{2} + \sqrt[3]{4}$ $\in \mathbb{Q}(2^{1/3})$, after this I am clueless.  Need hints will finish the proof. Would the effect of gravity on me change if I were to dig a very deep hole and stand in it? If so, how would it change? Am I more likely to be pulled downwards, or pulled towards the edges of the hole? If there would be no change, why not? Solidify conundrum? I stumbled across a solidify issue, I cannot wrap my head around. I have a simple mesh, consisting of three faces.  When adding a solidify modifier, I expect to get an object with three walls, where every angle is square. However, whatever I try, tweaking the various solidify parameters, what I get is something like the following, with a skewed rim.  Did I hit a bug, or is it a limitation of the solidify modifier? Is there a workaround? How do I write to NTFS drives in OS X? What is the best, easiest, preferably cheapest way to make OS X write to NTFS-formatted drives in Mac OS X? I watched a video on  and read a few  which say that human beings see 3D because we have two eyes. But does that mean when I close one of my eyes, I should see 2D? It doesn't happen so. Why am i still able to be understand depth? Would a person with one eye not be able to perceive depths? Is it Possible to Disable Feed and Topics for an Object Completely at Profile Level / Page LayOuts How do I calculate my skill modifier? I'm trying to fill out the skills section on my first character, but when I look at the character sheets in the Starter Set as examples of how to make a character, the skills that are circled have higher modifiers than their Dexterity or Strength or whatever should make them.  I've filled out all skills but those. What do I add to the ability modifier to get those numbers?   My abilities are Strength 13, Dexterity 14, Constitution 11, Intelligence 15, Wisdom 8, and Charisma 8. Proficiencies are Arcana, Athletics, History, Investigation and Stealth. My saving throws are Strength and Dexterity.   I just started D&amp;D and have the Player's Handbook, DM's Guide, Monster Manual, and the Starter Set. iPhone Apps in Waiting mode for the last 4 days I tried to download the "Dictionary Free" app from the App Store four days ago, but it's been stuck in "Waiting" ever since. I've tried everything: rebooting the phone, restoring from an iTunes backup, side-loading the app from iTunes, but nothing has worked.  When I turn Airplane Mode on and then off again, I get an alert popup that says "Unable to download application. It will be available for download when you log in to the iTunes Store on your computer".  I've tried what it recommends, but nothing seems to work. In QGIS I would like to clip a raster precipitation layer using an admin boundary layer that is vector data. However the Geoprocessing tools seem to be usable only for vector data. How can I clip this precipitation layer? How to get more complete references Sometimes when I work I write something like  \begin{proposition} \label{my new result} ... \end{proposition} ... blah blah in Proposition \ref{my new result} blah...   but then I realize that the Proposition should actually become a Lemma. So I change it to  \begin{lemma} \label{my new result} ... \end{lemma}   The problem is that I then have to hunt down all the places where I wrote Proposition and change it to Lemma, which is tedious and error-prone. Well, we have search facilities in editors, so it is not really that complicated, but still it feels the wrong way to do this. I would be happier to write  \begin{proposition} \label{my new result} ... \end{proposition} ... blah blah in \labelNameFor{my new result} \ref{my new result} blah...   where labelNameFor is a hypothetical magic command which outputs "Proposition". Then I could forget about all the places where I reference the result and just make any changes I wish.  Is there a way to do something like this? As far as I understand the label/ref mechanism is simply based on counters, so I do not see a straightforward way, but maybe someone more clever and industrious then I am has given the problem some thought. Zariski Tangent Space and $k[\varepsilon]/\varepsilon^2$ Let $X$ be a scheme over a field $k$, and let $x\in X$ be a rational point, that is, we have $k(x):=\mathcal{O}_x/\mathfrak{m}_x\cong k$.  Let $\alpha:\mathfrak{m}_x/\mathfrak{m}_x^2\rightarrow k$ be an element of $T_x=(\mathfrak{m}_x/\mathfrak{m}_x^2)^*$, the Zariski tangent space to $X$ at $x$.  Using $x$ and $\alpha$, I'd like to define a $k$-morphism of schemes Spec $k[\varepsilon]/\varepsilon^2\rightarrow X$.  In the course of the construction, I need to define a local map of local rings $\mathcal{O}_x\rightarrow k[\varepsilon]/\varepsilon^2$.  Using $\alpha$, what is a natural way to define such a map?  It might be helpful to note that I have an injection $k\hookrightarrow\mathcal{O}_x$ arising from the $k$-scheme structure on $X$.  I think this leads to a decomposition $\mathcal{O}_x/\mathfrak{m}_x^2=k\oplus(\mathfrak{m}_x/\mathfrak{m}_x^2)$ as $k$ vector spaces, from which the desired map would follow, but I can't seem to explicitly see what this decomposition is inside of $\mathcal{O}_x/\mathfrak{m}_x^2$.  This is part of exercise II.2.8 in Hartshorne. What is the difference between "is subject to" and "is subjected to"? I found the following sentence on the U.S. Customs and Border Protection website:     All persons, baggage, and other merchandise arriving in or leaving the   United States are subject to inspection and search by CBP officers.   I would like to know whether changing "subject" to "subjected" will change the meaning of the sentence. Simple animation using C#/Windows Forms I need to knock out a quick animation in C#/Windows Forms for a Halloween display.  Just some 2D shapes moving about on a solid background.  Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this.  (DirectX dev kits, Silverlight, Flash, etc..)  I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse.  For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out.  I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!)  Advice?  Here's some of the things I'd like to know:   I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right?  That's how I'd draw a custom widget.  Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms?  I'm not looking for a high frame rate, just as little flicker/drawing as necessary.   Thanks.  Post Mortem Edit ... "a couple of coding days later"  Well, the project is done.  The links below came in handy although a couple of them were 404.  (I wish SO would allow more than one reply to be marked "correct").  The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly.   Using the OnPaint event for the Form: bad idea.  I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions).  I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway.  Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding.  Lots of flickering went away when I abandoned this.  Skip the OnPaint/Invalidate() and just paint it yourself.  Setting all of the "double buffering" options on the form still left some flicker that had to be fixed.  (And I found conflicting docs that said "set them on the control" and "set them on the form".  Well controls don't have a .SetStyle() method.)  I haven't tested without them, so they might be doing something (this is the form):      this.SetStyle(ControlStyles.UserPaint, true);     this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);     this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);    So the workhorse of the code wound up looking like (pf is the panel control):      void PaintPlayField()     {         Bitmap bufl = new Bitmap(pf.Width, pf.Height);         using (Graphics g = Graphics.FromImage(bufl))         {             g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height));             DrawItems(g);             DrawMoreItems(g);             pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0);         }     }   And I just called PaintPlayField from the inside of my Timer loop.  No flicker at all. Often when I mistype a command such as ls (e.g. I hit ENTER before I type 's') there is a long (~2s) delay after the terminal displays:  bash: l: command not found...   I can understand the reasons for a similar delay after an incorrect password is entered, per . But why delay after an unrecognized command? Does FAIL_DELAY in /etc/login.defs affect this also? Phone Call On TextView Click