The "add comment" link is too close to the bounty notice, at least on beta sites Now that , the "add comment" link on is too close to the bounty notice on posts with bounties and 0 comments.    The "add comment" link could do with a few more pixels of whitespace above it. You can see this behavior at . Note that the "add comment" link is adequately spaced for duplicate notices (and, I assume, other closure notices) - see :
The add comment link and comment box overlaps bounty box The following you could have seen in  (sorry, I've commented there, so you won't see it anymore) in Chrome 35.0.1916.153 m (current version). Notice how the add comment link overlaps the bounty box:    The same you can observe with a comment box on other sites, e.g. at this time in :    Could you shift it a bit down ?  It seems that it happens on more than just Stack Overflow (maybe all sites ?).
How to read from two input files using while loop Speed of light in a gravitational field? Patching commands to remove surrounding whitespace I'm using the todonotes package to add little margin notes to my text, however writing  Hello\todo{test} World!   removes the interword space as is already pointed out in . So I tried  \pretocmd{\todo}{\@bsphack}{}{} \apptocmd{\todo}{\@esphack}{}{}   and this adds the interword space but simply outputs all parameters instead of passing them to \todo.  Full MWE:  \documentclass{article}  \usepackage{etoolbox} \usepackage{todonotes}  \makeatletter \pretocmd{\todo}{\@bsphack}{}{} \apptocmd{\todo}{\@esphack}{}{} \makeatother  \begin{document} Hello\todo{test} World! \end{document} How do I change the icon for a particular file type? I'm trying to change the icon for application/x-hwp files. I've added the icons to the proper places, and checked it with assoGiate (after reading ). It shows that my desired icon is associated with the file type. Nevertheless, Nautilus is still showing the old icon. How can I make Nautilus show the correct icon? I read in a book &quot;Physics - Resnik and Halliday&quot; the explanation of Type-I Superconductors {cold ones} that:  The Electrons that make up current at super-cool temperatures move in coordinated pairs. One of the electrons in a pair may electrically distort the molecular structure of the superconducting material as it moves through, creating  nearby short-lived regions of positive charge.the other electron in the the pair may be attracted to the positive spot. According to the theory the coordination would prevent them from colliding with the molecules of the material and thus would eliminate electrical resistance  Is this the only explanation or can somebody give me a more intuitive explanation that also takes into the problem of defect scattering as in the case of resistance and also explains the Type-II superconductors {hot ones} P.S. What are &quot;coordinated pairs&quot;? Photoshop layers into SVG paths I was just wondering how can you use "there is" followed by a word that is in plural, e.g  "There's cupcakes in the fridge"  and  "There is a couple of things we can do --"   Is it just slang? Where does the extra kinetic energy come from in a gravitational slingshot? I read in  in this site that the KE a free-falling ball acquires is not originated by the attracting body but that energy was actually stored in the ball when it had been lifted to the height it dropped from.  In this way, it was said, gravity is subject to the conservation of energy principle and cannot change the total energy of an object.  Consider now the maneuver known as a  (also gravity assist) used by space probes such as the . A space probe approaches a planet with velocity $v$, slingshots around, and ends up with velocity $v+2U$, where $U$ is the velocity of the planet.  Consider the energy of the probe. Before, it was $E_i=\frac{1}{2} mv^2$ and after it is $E_f=\frac{1}{2} m(v+2U)^2$. It looks like $E_f$ is much bigger than $E_i$ - but where did the additional energy come from?   Is this not a violation of the conservation of energy principle? wildcard * in CSS for classes Is it possible to create a counter just with wiring? With the new logic gates in the 1.3.1 update, is it possible to create some wiring circuit that counts how many times a trigger was activated? In other words, is it possible to make a circuit that outputs a trigger every two input triggers?  I've done some experimenting but the nature of wires and there being no intrinsic on/off state in Terraria makes it pretty counter-intuitive compared to real world logic circuits. Integrating radial free fall in Newtonian gravity I have come across both the phrases - 'on the internet' and 'over the internet.'   I'm pretty sure that both are correct but then which to use when?  Please note, I'm well aware of all over the Internet which I'm not concerned about. Help with proof that $\mathbb Z[i]/\langle 1 - i \rangle$ is a field. I have been having a lot of trouble teaching myself rings, so much so that even "simple" proofs are really difficult for me. I think I am finally starting to get it, but just to be sure could some one please check this proof that $\mathbb Z[i]/\langle 1 - i \rangle$ is a field. Thank you.  Proof: Notice that $$\langle 1 - i \rangle\\  \Rightarrow 1 = i\\  \Rightarrow 2 = 0.$$ Thus all elements of the form $a+ bi + \langle 1 - i \rangle$ can be rewritten as $a+ b + \langle 1 - i \rangle$. But since $2=0$ this implies that the elements that are left can be written as $1 + \langle 1 - i \rangle$ or $0 + \langle 1 - i \rangle$. Thus  $$ \mathbb Z[i]/ \langle 1 - i \rangle = \{ 0+ \langle 1 - i \rangle , 1 + \langle 1 - i \rangle\}. $$  This is obviously a commutative ring with unity and no zero-divisors, thus it is a finite integral domain, and hence is a field. $\square$ Limit position rigidbody How can I limit the position of a rigidbody, between two values ​​if I use this code:  public Vector3 dir;  Rigidbody rb;  void Awake() {     rb = GetComponent&lt;Rigidbody&gt;(); }  void FixedUpdate() {     rb.velocity = new Vector3(0f, 0f, 6f);      rb.AddForce(dir * 1f, ForceMode.VelocityChange); }   If I use Vector3.Clamp then the object will shake I am stuck on the following problem that says:       a) Find a weak formulation for the partial differential equation $${\partial u\over\partial t\ }+ c{\partial u \over \partial x\ }=0$$    b) Show that $u=f(x-ct)$ is a generalized solution of $${\partial u\over\partial t\ }+ c{\partial u \over \partial x\ }=0$$ for any distribution $f$    My Attempt:   I know that in order to find a weak form of a pde, we need to multiply it by a test function, then integrate it. Also, to find a generalized solution, we need to find a weak solution and just multiply it by the Heaviside function.  Let's take any test function $\phi $, then we have (integrating by parts second part of the integral) $$\int_{\Omega } ( {\partial u\over\partial t\ }+ c{\partial u \over \partial x\ })*\phi(x) dx= \int_{\Omega } {\partial u\over \partial t}\phi(x) dx - c\int_{\Omega } u(x,t)\phi'(x)dx$$ where $\phi $ vanishes at boundaries. So, is it the final form or can we proceed further? And how am I supposed to find a generalized solution?  Can someone help me out? Thanks in advance for your time. Google's CDN is nice, but it's not 100% reliable for all users. It occasionally fails to load for me. Other users , and some .  It's one more possible point of failure. It would be preferable if Stack Exchange didn't depend on it.  If you don't want to stop using it, consider adding a fallback if it fails to load. Something like this:  &lt;script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"&gt;&lt;/script&gt; &lt;script&gt;   if (!window.jQuery) {     document.write('&lt;script src="https://cdn.sstatic.net/stackoverflow/content/js/jquery-1.7.1.min.js"&gt;&lt;\/script&gt;');   } &lt;/script&gt; What will happen with Blender 2.8 game engine? Blender has just purged the entire game engine from 2.8. There is no "Game Engine" mode anymore and there isn't even a logic editor. I tried installing a GitHub Blender release with the game engine mode working but it failed to install because all the game code was gutted. Does this mean that Blender 2.8 is going to lose the game engine, or is the game engine just being redone for better compatibility and whatnot? Emission of EM radiation from an electron I have read about an electron making a transition between two energy levels and electromagnatic radiation will be emitted. The problem is how and why e.m radiation is emitted. Statistical saturation attack on block ciphers I was wondering if anyone around here could give me some explanation on this type of attacks. Pretty much the only thing that I could find is .  What I really need is basic explanation of the attack itself with a small example if possible such as any basic block cipher that you could come up with with 3-4 rounds. This is for my personal understanding so any input is more than welcome. How can I bake the cloth simulation into keyframed vertices or shape keyed vertices? I'm simulating a cloth. How can I bake the cloth simulation into keyframed vertices or shape keyed vertices?