I have a scene with a lot of object names visible in the viewport. However, when I render a preview viewport animation, the names are no longer visible. I went through as many settings and preferences as I could, hunting around for an option that would allow me to render with object names visible, but I couldn't find anything. Is there a way to do this, and if so, how?
114658
In my scene I have multiple objects (30+). In the viewport I have the handy control of selecting (in the Properties Editor) Object> Display> Name and copying to selected.  This is beautiful for diagrams etc. as wherever my view is at whatever distance these labels have been placed instantly, always face me and are always the same size.  How can you get these to display in a rendered view?  Is the ONLY option to manually create a label for each object, get them to track to your camera (Probably have to track to an empty miles behind your camera rotation otherwise they offset if your camera isn't facing exactly front on to an object) and add some sort of scaling property to change depending on how far away you are?
17344
Is there a way to hide the selected object's origin in the 3D view? By default all unselected object's origins do not show, but even after deselecting everything with A A it still shows the active object's origin. I know the Only Render checkbox will hide all the origins, but in this case it hides too much.
19669
I've been trying to create an animation where an object blinks on and off.   For example, I have a Cube and I set a keyframe on it's Restrict Visibility icon (the "eye" icon) with I, then I toggle off that "eye" so my cube doesn't show in the Viewport and again I press I to record that keyframe. Then, when I preview the animation in the Viewport, I see my cube appears and then disappears like I want, but when I render it, the cube does not disappear at all.  What am I doing wrong?
120989
Is it possible to save the 3D view in the Rendered shading (or render preview) in HQ (defined resolution)? Because when I do Render preview I like the way looks, I like to save it directly, instead of to click the Render button (or F12), since else I must wait again for the same picture.  This question  only works for Solid, Texture, Material, Wireframe and Bounding Box, but not for Rendered. Thanks :)  For example (the rendered preview):  After clicking the 3D view render button:
55960
I saw this happening in some tutorial, but have forgotten for the moment, What I want is : To make the HDR environment texture appear in 3D viewport without going into Render Mode. I can use the following :   Material Mode Texture Mode Solid Mode   Actually, there is some Setting (i suppose) through which this is achieved. Object textures are available but Environment texture is hidden in these 3 modes, and the Reason behind this question is that I dont want to burn my CPU, just in order to switch b/w modes to see the OBJECTs &amp; HDR that they fit well or Not
27277
Whenever I try to do a fluid simulation, the fluid domain remains visible.  I have tried:ctrl+a-scale, turn on/off visibility for render/viewport  Here's a video demonstrating my problem:   Here's the blend file in case I have messed up some settings:   Thank you for any help!
57373
I have an object which has been fractured, it has over 100 pieces. I wanted to animate the visibility of each piece. Unfortunately you cannot animate the disable in renders icon (camera icon in ref image below) for a whole collection, but you can for each object.  As there are a lot of objects, is there any way I can add a keyframe to each one without doing them all individually?
48729
I'm having issues with an obj file I've imported into Blender. At first I thought the import was broken in some way because the import would go smoothly, but there was no model to be seen. Eventually I figured out that I could snap my view to the object by pressing . on the numpad and it was in fact there, just extremely small or large (I can't tell). I've tried scaling, but the sizes are so extreme that it doesn't seem to be working. Also due to the extreme nature of the object I can only see certain parts of it at a time depending on the angle in which im viewing it at it starts to de-render the parts not directly in front of the camera.
71144
Anyone knows why the preview (left bottom) looks different than the render (bottom right)?  What i tried to achieve is something like   i dont know what is going on?!
81514
I am new to blender (yes, laugh at the obligatory doughnut) and I when I set up the camera (I use NUM 0 to access the camera and move it into position with &quot;Lock camera to view&quot;) in the viewport it shows as the first attached image, but when I render it the image is further back as shown in the second image. Is this normal behavior or am I missing something?
76182
I know that by default I can render the viewport and everithing that is in the viewport to be the same as in the render. But, when comparing 3DS Max to Blender, I have certain limitations. In Blender I can render the view-port with vertices/edges/faces to be shown, to be selected, but not the reflections, shadows and such.  Is there a way to render the viewport in Blender as it is in 3DS Max?  Here's how I can do it in 3DS Max:  Viewport look    Render result of the viewport    Here is how I can do it in Blender:  Viewport look:      Render result of the viewport
1094
I'm trying to make a test render of my model. But everytime I render it the render looks completely different from the viewport. The viewport is in render mode so it should look something like that, but this doesn't come even close.   I'm using cycles renderer. And my world note is just the standard one so nothing installed there.  There are 2 sun's in the scene both set to 0.5.  I've tried different hdris but they all have the exact same outcome. I've pressed alt+h to see if there was anything hiddden in my scene that blocked the background and nothing shows up so I don't think that's the problem. I've also copied it to a new Blend file to see if there was anything wrong with the file itself but it also happens there so it must be something in my settings I guess. But I just can't find out which one    this is how it looks in the viewport render.    And this is how it looks when I render it.  I really don't know how to fix this so I hope someone can help me here
3413
I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
38786
I have an issue where I am trying to render a very complex scene, and I need to cut on my poly count in order to fit it on my GPU. The simplest way is to change modifiers like Sub-division to a lower value, like in my preview, which is all fine and good, but I have hundreds of objects . . . is there a way to render at the Preview settings in the final render? I do know rendering at these lower settings will work as my scene currently renders in the viewport, I just need to know if there is some Python script or something to set all final values to the preview values.  I am using:   Blender 2.72 Cycles Render Engine   Scene details (preview):   384,000 verts 366,000 faces 237 objects .45 GB Memory
23642
So for viewing a current object's state at runtime, I really like what the Visual Studio Immediate window gives me.  Just doing a simple  ? objectname   Will give me a nicely formatted 'dump' of the object.    Is there an easy way to do this in code, so I can do something similar when logging?
95501
I am creating a simple animation with flame. I followed a tutorial and flame appears in viewport but is not present when creating an animation or image. I am using Blender Render (not Cycles and GPU which seems to be a common problem). What seems to be my issue?
73584
I've got a problem with my rendering! I'm trying to render some objects:    But, this is how it renders:    Can somebody help me out?