I have organized my boxes in Pokémon X by type, and I have a few empty boxes at the beginning.  Whenever I capture a Pokémon, it does not go in the first Box available. How do I set the box that the Pokémon go in to?  Here is my setup:  [ ] [ ] [ ] [ ] [ ] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X] [X]   The Xs represent boxes that are organized. I would like the Pokémon to go into the empty boxes at the beginning. Instead, they are currently going in to the 3rd to last box.
121631
Title says it all. It seems to be random and is really annoying.
82736
This question is generalization of different cases of  combinatorics problems that are generally asked.  We will find general way of arranging $n$ balls in $r$ boxes. Cases :    Identical Balls. Distinct Balls. Order considered. Distinct Balls. Order not considered.   Two cases arise in each case :    Empty boxes allowed. Empty boxes not allowed.   Please feel free to add any other cases or minor variations you might think can be generalized.
121683
So my Pokemon eggs are reaching "maturity" then they just disappear. I don't get a new Pokemon. The egg just disappears. I had this happen with a 2k and a 5k now. Is this happening to anyone else?
87526
Where can I find these two NPC's in Pokemon X &amp; Y?  I accidentally gave my main starter a stupid useless HM move, and now I'm very unwilling to sacrifice the other 3 to make room for another one.  If I'd like to delete a move, where can I find him? If I need to re-learn a deleted move, where can I find a move trainer?
46931
Is there a way to transfer more than one Pokemon at a time to the professor?  Or possibly an addon that gives me this ability?  Vendoring all the trash Pokemon for candies individually is really annoying and time consuming.
69739
I want to gain some rare and valuable shinies, and I looked towards the games mascots, Yveltal, Xerneas, and Zygarde. I know in previous games (like Diamond and Pearl) you could soft reset the game until the game would give you a Shiny in for the legendary. Can you still do this?
22411
How can I jump to the selected object in the out-liner, I've got over 200 objects in my scene, all named cube.___ ... and I can't seem to find my selected object. How can I jump to it?
31606
I was hoping I could receive some clarification into the the four cases:   Placing labeled balls in unlabeled boxes with repetition. Placing labeled balls in unlabeled boxes without repetition. Placing unlabeled balls in unlabeled boxes with repetition. Placing unlabeled balls in unlabeled boxes without repetition.   I just want an intuitive understanding of the four cases.  How many ways are there to arrange, say, 4 balls into 9 boxes or 9 balls into 4 boxes in each case above, and why?
1290
For intentional reasons, certain units in the game I'm currently programming don't have any collision detection and response among each other.   This enables them to clutter right on top of each other. This is a wanted behavior, since there will be situations in the game when the player does want them to stack like that.  However, I want to make the process of uncluttering them easy for the player, so that they just have to press a hotkey or click some button on the screen and have the units disperse just enough so it's easy to select a group of them with the mouse (if they stand on top of each other one mouseclick selects all units).  How could I do this without running a brute force N^2 nearest neighbor search on all units?
45957
I am creating a block-diagonal matrix and want to use boxes along the diagonal but the boxes don't touch each other, so it looks funny.  What's a workaround for this?  Here's my code:  \documentclass{article} \usepackage{amsmath} \begin{document} \[   \begin{bmatrix}            \fbox{$B_1$} &amp; 0 &amp; 0  \\      0 &amp; \fbox{$B_2$} &amp; 0 \\      0 &amp; 0 &amp; \fbox{$B_3$} \\    \end{bmatrix} \] \end{document}   something like the matrix in the middle ...of this answer (but without the red and color filling)    Thanks,
75484
5 balls of different colours are to be placed in 3 boxes of different sizes. Each box can hold all 5 balls. The number of ways in which we can place the balls in the boxes so that no box remains empty.  My attempt:-  First choose 3 balls to be placed in 3 boxes so that none of them remain empty in ${{5}\choose{3}}\cdot3! = 60$ ways.  Now remaining 2 balls can go into any of the 3 boxes in $3\cdot3 = 9$ ways.  Total number of ways $= 60\cdot9 = 540$.  Where am I going wrong ?
29868
A box contains $731$ black balls and $2000$ white balls. The following process is to be repeated as long as possible.  (1) arbitrarily select two balls from the box. If they are of the same color, throw them out and put a black ball into the box. (We have sufficient black balls for this).  (2) if they are of different colors, place the white ball back into the box and throw the black ball away.  What will happen at last? Will the process stop with a single black ball in the box or a single white ball in the box or with an empty box?  I am unable to decide how to start and in which direction? should we apply probability or what?
15485
I've heard you can start with pikachu in pokemon go instead of the 3 standard starters. How would one do this? Is this even possible?
96567
In the weapon fusion menu, some combinations of items contain an "X" in their location box, and both their name and display image are just quesiton marks (??? and ? respectively). I'm unable to combine these items, but my instincts tell me that there is something more to this.   Is there some restriction that prevents me from combining certain items until later in the campaign (and if so, what is it, and how do I remove it)? Or are some items just not able to be fused?
94777
I am currently creating a match 3 game.   I am at the point where I have objects dropping down in the column when only one item is removed. So if an item is removed, the above item moves into its old position etc.  The problem I am having now is that when more than one item is removed from a column, the items in that column only drop down to the first item that was removed. Instead of filling in both items that were removed it just drops down to fill in the first one.   So basically, if two(or more) items are removed from a column the second, third, fourth, etc positions are left blank.  The way I am designing my game is I am using units of 1. So each item takes up 1 unit by x and 1 unit by y. This means that I can position the items like in a grid, at 0x1, 0x2, etc.   What kind of algorithm could I use to move multiple items down to fill the empty space?
17631
I've heard that legendary Pokemon such as Kyogre/Groudon respawn after you defeat the Elite Four (if you didn't catch them). The only information that I can find seems to relate to the original version of the game.  Can players faint legendary Pokemon in order to progress the story and come back later to capture them? And are there any exceptions?  The reasoning for this is some players, myself included, wish to finish the game in order to unlock post-game features before investing time/effort soft resetting for ideal natures in legendary Pokemon.  Please avoid spoilers where possible.
41234
With the latest update, you can now use gyms like stops and get items. So far, every time I have done so there has always been one item that has a red background and number.    Is this a bonus item since I am part of red team? Is there any special meaning to it at all?