I am having a strange issue where I could see well through camera in object mode, but when I am trying to render it, the result seems to be grainy color of the object but the actual object is not visible. The following is the view through camera:    after rendering the exact same frame.     Added the blender file. Yes, I have tried the camera settings and added additional lights into the scene, it is rendering on the final frames, but it is not rendering in the very first frame, the camera is set to follow a simple path.
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I am having some issues when rendering an image, my rendering screen is turning into grey even when making a full render. What am I doing wrong?
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I can't figure out what is causing this I tried removing the materials for the objects as well as re-assigning new materials and flipping normals I don't know what is causing this issue for the model.  The head seems to be working like it should but the body doesn't turn white in textured mode or black in material mode. I'm using default blender render
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I am in rendered view in the viewport and my glass shader isn't working correctly. I remember a couple months ago I was making glass for a ship and these settings are the only thing I had to mess around with:    So I added an hdri as the environment background and this is what happens:    Now the glass works for the environment but not for other objects, Can anyone help me figure this out?
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I was shooting in a gallery that used what appears to be a multi-colored projector and had difficulty shooting in that type of scene as the color was not even across the scene. The image shown below is what I mean, you see traces of green, blue, and yellow colors in the picture when it's supposed to be all white/gray as seen by the naked eye.  Why does this occur to the camera's output (DSLR or mirrorless) when shooting a scene that's lit by a projector? Is it the type of projector used? Is there a way to fix this or camera settings wise?
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I started using Blender couple of weeks ago to edit some of my video clips. Spent quite a while editing this one, and everything worked fine. Video rendered as it should. The whole project consists of a MP4 file with a whole lot of soft cuts. Came back to it a couple days later and now the preview won't show a thing. When I render the scene, it's just a black screen with no sound.  The original file is still working, as well as my other Blender projects. And the weirdest thing is that if I add a new movie clip to the project, the preview works just fine for that clip.  Can anyone guess what might have caused this? I've googled like crazy and haven't found anything helpful.
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Bit of an issue here, trying to render this glass scene    Looks fine in the viewport, but when I hit render    Does anyone know the cause of different view port and final render, and how to fix it?  Here's my
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I'm having this issue where my objects only show up in default view. When I switch to the other workspaces; UV editing, compositing, Nothing shows up at all; not even the cameras, lighting, either. The names show up in the outliner, but in the viewport of the other workspaces. Nothing.   Tried changing Clipping Distance: Didn't work Tried to switch the interface windows around: Didn't Work I am Using Blender 2.79b I am in Cycles Mode, I don't care about Blender Internal Render I tried changing some of the windows to 3D view in the other workspaces: Didn't work I am using the Pie Menu add-on, idk if that could be a problem
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So I'm new to blender, and I've been working on a project with a tutorial. (some of you might know this)   I was going through quite smoothly until I noticed that no matter where I place my light, the rendered version appears the same. (directly above the objects) I tried different types of lighting, different brightnesses, (light is currently at around 4.000 brightness) nothing works. But if I delete the light, it becomes dark and grainy. (I checked on the side bar, there are no other light sources or objects..)  Even if I put the light source under my objects, the rendered version appears the same.  Am I doing something wrong? Why can't I change the direction of the light?        Uh.. Since I'm not allowed to post more than 2 links, I'll just post extra info here (also replying to @bertmoog)  I tried changing the light types, but they all do nothing (except for Sun, of course, and Hemi, which is interpreted as Sun for some reason) The brightness is set on 4.200, color set to white, shadows enabled, etc. But it still won't do anything. As you can see, nothing appears in the preview.    EDIT: I found that by rotating the sun to point where I want it to, it works almost like normal point lighting (sorta). This pretty much solves my problem, but still, why won't the other lighting modes work?
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I have a scene that is pretty much ready for render, and in the render mode of the viewport it looks good. But whenever I try to render it, materials change and the lighting goes wonky. I can't see any reason why this would happen. I'm using the current version of blender.
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I have a couch in Blender that looks like this in rendered view.    I baked it with a combined texture and this is what it came out to be.    This is what it looks like added to the mesh.    Why does the view with the baked image not look exactly like the rendered view?  Does it have something to do with my mesh and faces?  This is my mesh.    This has never happened to me before as I baked a couple things before this which came out perfectly.
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So I was just modeling a Pokeball to upload to Deviant Art for fun. And as soon as I left the live preview in object mode as seen here(Picture 1),   I went to start adjusting the camera only to be greeted with this(Picture 2).  The mesh is still fine in edit mode. I am just wondering what it is and why Blender is replacing the spheres with what would belong to a science fiction game.   Thanks in advance :)
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I'm new to Blender. I'm currently working on a 3D reconstruction project using neural networks. I need to create my data set. Therefore I need to render a 3D body scan from different angles and save the images separately. I can render creating cameras manually but once i create a loop for the cameras my output is black images. this is the code i used:   bpy.ops.object.camera_add(view_align=False, location=[0,10,20], rotation=[0.436,0,pi]) bpy.ops.object.camera_add(view_align=False, location=[10,20,30], rotation=[0.436,0,pi])    for ob in scene.objects:     if ob.type == 'CAMERA':         bpy.context.scene.camera = ob         print('Set camera %s' % ob.name )         file = os.path.join('/home/fotofinder/Downloads/tryrender/images', ob.name )         bpy.context.scene.render.filepath = file         bpy.ops.render.render( write_still=True )    If anyone can help to define the proper parameters for the cameras in order to always have the object in the image I would be grateful.
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I tried to add a 3D object to a clip by following a youtube video. But clip doesn't show up in the render or in the compositing tab. It show up even in the camera view. I didn't change any settings. please help. Thank you.    And the  rendered images has only the cube in it like in the picture above.
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What could cause this? f12:    Viewport:    (the f12 has fewer samples, but even when the viewport is at lower samples it looks different..)  I know about color management, but that is at the defaults..    EDIT: oops.. I know 'log' is not a default, but that is because I was fiddling with it. The image above is rendered with 'default'    The material is quite simple, only a translucent shader. (for testing) I even tried appending everything into a new file to reset all the settings, but no difference.  EDIT2: Uploaded blend
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My environment and render settings all seem normal, and when I go into rendered mode(Shift+Z or preview mode dropdown menu) it looks fine and lights the scene normally, but when I do a test render of the final frame, the environment disappears and doesn't light the scene or show up in reflections. I thought it might be my compositing setup somehow, but it looks like that while it's still doing the initial render, and I tried just plugging the rendered image into the final image slot to test it and it still looks the same.  Screenshots:
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After modifying an object I deleted the camera, and after that I add a new camera to the scene but in the end I couldn't see anything with my new camera view with Numpad 0 and rendering, it just shows blank.  Can anyone help me? Thank you.
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So two problems I am having. First, I have a background image with it set to all views. I went into the node editor and added the image and connected it to the alpha over node along with the render layers node. No background image! it does show on up the camera view (numpad 0).   Second problem I'm having is that the side of the cylinder is all charcoal looking when the texture is set to be just gray. The gray rings are suppose to be mirrored glass and reflect the background, that may be working? Hopefully it reflects my background image once it's working.   I am on Blender 2.69