I split this off from this question:  at the recommendation of comments there because the Cleric's Ritual Caster class feature could have an effect on the answer.  Say I have a Cleric that takes the Ritual Caster feat. Do the spells learned from the feat have to be prepared by the Cleric before being cast as a ritual or do they always have the spells available to cast as a ritual?  My confusion stems from the fact that most of the mechanics from the Ritual Caster feat seems to mirror the way a Wizards casts spells. Wizards are the only class that are specifically allowed to cast spells as a ritual without preparation by default. However, nothing in the feat actually describes that it works the same as Wizard ritual casting or different from it. On top of that, the Cleric Ritual Caster class feature says that ritual spells do have to be prepared.
122752
Say I have a Warlock that takes the Ritual Caster feat. Do the spells learned from the feat have to be prepared by the Warlock before being cast as a ritual or do they always have the spells available to cast as a ritual?  My confusion stems from the fact that most of the mechanics from the Ritual Caster feat seems to mirror the way a Wizard casts spells. Wizards are the only class that are specifically allowed to cast spells as a ritual without preparation by default. However, nothing in the feat actually describes that it works the same as Wizard ritual casting or different from it.
120599
Can a bonus action or reaction spell be cast while already casting a spell with a casting time of more than a turn?  (If the bonus action or reaction spell is not a concentration spell.)  I found this on D&amp;D Beyond about spells with :     Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.   Since this only mentions requiring your action each turn, not bonus actions and reactions, it seems you can still take such actions.
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Many classes: bard, ranger, sorcerer, and warlock have this type of text in their Spellcasting or Pact Magic feature under Spells Known of 1st Level or Higher:     Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell from the spell list, which also must be of a level for which you have spell slots.   Can I choose to replace cantrips or only spells of 1st level or higher?
47512
Seeing  made me curious as it seems that a magic item is used to meet a feat's prerequisite.  Can items or spells be used to satisfy a feat's prerequisites? I know that if the character loses the item or the spell's duration runs out the character loses the ability to use the feat, but, until then, could the character take the feat?  For example, could a character with Strength 11 put on a  or have the spell  cast on him so that he could take the feat  that has as a prerequisite Strength 13?
65130
I came to think about some situations where it would be almost impossible to miss a melee spell attack (target is grappling you or vice versa, target is holding you or is close to you, your character already has it's hand on the target, etc.). How do you manage those situations?    Do you give an advantage to the caster? Does the spell automatically succeed? Or you just don't ask yourself the question and just play along with the base rules?
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Do curses or ability damage/drain cause a character to be unable to use his feats?   For example, a Ranger with 20 Dex who has two-weapon-fighting feats and is using two weapons gets cursed or ability drained and his Dex drops to 14. Does that cause the character not to be able to use his two-weapon feats (which have a requirement of at least 15 Dex)?   What about his other feats that have prerequisites of blocked feats? (As another example: a fighter with the Whirlwind Attack feat, which requires Combat Expertise gets an INT penalty that drops his INT under 13, a prerequisite of Combat Expertise). I think that he can no longer use his Combat Expertise feat (because of low INT) and also Whirlwind Attack and any other feats that require Combat Expertise. Is that right?    I guess it is better to clarify the reason I am asking.  First of all, there are so many books, and there are too many authors that create them and test them. Many bugs are uncovered due to that reason. It is quite hard to keep track of all these things. I know that.   The reason for the question is, for higher-level builds, skill, feat, class, prestige class, template and ability score choices become more important. And there are casters, whose main combat skills depend on spells (clerics, sorcerers, and wizards, especially). Maybe druids can deal with key ability score penalties, and clerics may try to survive such conditions. Wizards and sorcerers have less of a chance when their key ability score drops. A curse may cause them to be without magic (or with some weak spells) if they fail to resist it. They probably have higher Will saves, but they all have the chance.   And I am trying to be sure about the situation of a warrior-based class, because feats mean a lot to them. So what happens when they get cursed? Failure to be able to use a key feat is important, but not as much as a wizard who is unable to cast spells.  Related FAQ answer is not enough about this situation (the following part)     A feat sometimes requires you to have a certain ability   score, which is the case with Two-Weapon Fighting (it   requires Dex 15). A character has, say, Dex 13, but wears   an item, in this case gloves of Dexterity +2, and now her Dex   score is 15. Can she take the feat and have it be active only   when she wears the item?      Actually yes, she could take the feat, but she would lose the   use of the feat if, for whatever reason, she loses the bonus from   the item.   So, still looking for something more satisfactory.  UPDATE: @LitheOhm's answer:  Players Handbook:     Two-Weapon Fighting   Prerequisite: Dex 15.    Complete Adventurer     Oversized Two-Weapon Fighting   Prerequisite: Str13, Two-Weapon Fighting   I wish to clarify that, I just wish to be sure about what to do in such situation. That is just an example and probably being able to use Oversized Two-Weapon Fighting feat will not save the character while he could not use basic Two-Weapon Fighting feats due to Lowered DEX. But I still wonder, whether he could still use Oversized Two-Weapon Fighting.  Of course there could be some other feats which fits that situation. That is just one I noticed.
50779
Can a multi-class Bard/Wizard write spells known from their Bard class, into their wizard spellbook?  e.g. they know the Comprehend Languages as a Bard spell, and want to write it directly into their wizard's spellbook?  And what is the cost? ... i.e. 1 hour and 10 gp because they know it, or 2 hours and 50 gp because they  have to experiment with casting it as a wizard?
83106
In previous versions, spell casters were given bonuses to available spells based on their casting ability score. I don't remember exact stats but to make an example, A wizard would be able to memorize extra spells:  Int 14 = 1 extra lvl 1 Int 15 = 2 extra LVL 1 Int 16 = 2 extra lvl 1 and 1 extra lvl 2 Int 17 = 2 extra lvl 1, 2 extra lvl 2 and is required for casting lvl 8 spells Int 18 = 2 extra lvl 1, 2 extra lvl 2, 1 extra lvl 3, and is required for casting lvl 9 spells.  I can't seem to find mention of this bonus in D&amp;D 5th Edition. Does it apply to prepared spell limit, spell slots, or has it been obsoleted?  Note: I also can't seem to find mention of a prepared spell limit, or feats.
69537
Assume a Divine Soul Sorcerer. The spellcasting feature of the class states (highlight mine):  Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.  Can I do this when I gain level 1 in the class? Let's say I choose the affinity good, which gives me the cleric spell &quot;Cure Wounds&quot; because of the Divine Magic feature:  Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.  If my class allows me to replace a spell when I gain Level 1, then the Divine Magic would allow me to replace the &quot;Cure Wounds&quot; with for example &quot;Guiding Bolt&quot;. Now intuitively I would say no, because Level 1 is the first level and you can't have less, so you don't &quot;gain&quot; it. However some features explicitly state &quot;Starting at 1st level&quot;, for example the feature &quot;Favored by the Gods&quot; from the same Divine Soul Sorcerer. This does hint to me that there might be a &quot;gaining&quot; of 1st level, otherwise this extra wouldn't be necessary.  Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.  Bonus question: Is it any different if I multiclass into sorcerer and my first Divine Soul Sorcerer level is not my first character level?
107416
My main question is about the process of doing spells. If it is explained in the books, I am eager to know what consisted spells except words and waving the wand.    In the Harry Potter series, Hogwarts taught magic to wizards. Now except in Potion-making classes, all they learnt were some spells like "lumos", "stupefy" etc. Now we mostly see a dozen spells mainly used by Harry and teams in the whole series in which they wave their wand and say it, may be with a bit of concentration. Except Expecto Patronum, which including a lot of practice to get hold of your happiest memory, and the apparating process, which can be dangerous (actually it was never taught in school and Hermione just seem to know it somehow), none other spells seems to be tough and can be taught maximum in a week. Were there any technicalities to perform each spell, except waving wand and saying it?
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Wish allows you to duplicate the effects of any spell L8 or lower. Does that include a lower-level spell, cast at L8? Say, as a Wizard, casting Heal at L8.  I'm leaning towards yes, but it wouldn't be the first time I assume the wrong answer...
104699
When a Rainbow Servant hits level 10 they gain access to all nondomain Cleric spells. All spells that do not appear on any other spell list they have are cast as Divine spells. This means that, if they have the skills and have learned 2nd level spells, they qualify for the Mystic Theurge Prestige Class.  But what happens when you actually start to take levels in it? The text says:     When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously.   What it does not say however, here or elsewhere, that these classes have to be different classes. Do you get one level in Wizard/Warmage/whaever for being an Arcane caster, then ANOTHER level for being a Divine caster as well? The text for the Rainbow Servant says the following:     Such spells are cast as divine spells if they don’t appear on the sorcerer/wizard or bard spell lists.   So it comes down to these questions:   Does being able to cast Divine spells qualify you as a Divine Caster, or is there more to it than that? If it is, what happens when you take levels in Mystic Theurge like this? Do you go up one level or two? What happens if this means you go over 20th caster level? Do you keep gaining spell slots like a level 20+ character, or does something else happen?
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I'm playing in a D&amp;D 5e campaign with a bard and a wizard.  Our most recent session ended while we were in the middle of exploring a dungeon. The DM informed us that we leveled up from 4 to 5.  The wizard and bard were excited to get level 3 spell slots for the first time. They began discussing the level 3 spells they were looking forward to casting at the beginning of the next session. I asked, "Don't you guys need to have a long rest before you can cast new spells, though?"  The bard argued that he doesn't need a long rest, because he learns spells immediately upon leveling up and doesn't need to prepare them.  The wizard argued his "number of spells available" count increased immediately upon leveling up, and it wouldn't make much sense if his actual number of prepared spells stayed the same.  Ultimately, the DM decided that it would be more fun if everyone got access to their new toys at the same time. He permitted the wizard to add a level 3 spell to his prepared spell list.  Who is right? Do bards (and other casters that do not prepare spells) get access to new spells more immediately than wizards (and other casters that prepare spells)?  I looked at , but "Can a mage use his newly gained 2nd-level spell slot?" seems like a separate matter from "Can a mage use a newly gained spell?".
17743
Suppose a Fighter/Wizard without the War Caster feat is wielding a sword and shield.  If she is hit and wants to cast the Shield spell as a reaction (it has a somatic component), can she drop her sword and cast the spell all as part of the same reaction?  The rules don't seem to specify anything about object interactions other than as part of your main turn's move or action.    As a DM, I think I would rule that she could, since opening her hand seems like a reasonable start to whatever gestures she might need to make to cast the spell.  But I wanted to check, is this just a DM discretion thing, or are there explicit rules/examples somewhere that help clarify how this should be ruled?
14249
I have a wizard PC who wants to gain the feat Magic Initiate and use free 1st level spell to use mage armour once a day. He already knows Mage armour, so:   Can he use the Feat to gain a free casting of Mage armour once each day? Should he get another 1st level spell but not get to freely cast it once a day?
31545
got me thinking about the mechanics of the Magic Initiate feat when you have class levels in the class into which you were inducted.    Among the classes you can pick with this feat are the Bard, Sorcerer, and Warlock, which know a limited number of spells and all have the same statement under Spells Known.     Additionally, when you gain a level in this class, you can choose one of the [class] spells you know and replace it with another spell from the [class] spell list , which must also be of a level for which you have spell slots.   The term "learning" is used both to describe new spells acquired on level-up and the spell acquired through the feat. This would seem to indicate your Magic Initiate spell counts among the spells you know, and is thus eligible for retraining if you learned it as a spell of your class.  An odd change in wording occurs during the Magic Initiate feat description (emphasis mine):     In addition, choose one 1st-level spell from the same list. You learn that spell and can cast it at its lowest level.   This generalization in describing the learned spell's level seems to imply that there exists a scenario where it would not be appropriate to restrict the spell to being cast as a 1st-level spell.  Could one of the charisma casters retrain Magic Initiate into a higher level spell, which they could then cast once per long rest without using a slot?  This would turn an otherwise unexciting feat into, effectively, a Mystic Arcanum for Bards and Sorcerers. This seems too powerful to be intentional,  but the feat description appears to have gone out of its way to permit it.
24337
Can a multiclass character use either of its spellcasting modifiers for spells?  When character multiclasses into multiple classes that can cast spells, which modifier do you use for casting the spell? Or do you use whichever you prefer?   Say, for an example, someone multiclasses Wizard into Warlock. Does the combination of classes even matter?  Is it the same for exclusive spells too? Like using Eldritch Blast, can you use your intelligence modifier instead of charisma?