I've been playing on Android Magic 2015 game and noticed that first strike damage aren't dealt in a single fight (with  for example). Is this a bug in the game or is there a rule that prevent first strike to apply in this case?
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The text for  says:     {1}{G}, {T} : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)   Does this have anything to do with combat? Or is it just direct damage between two creatures? For example, can one of the creatures have defender? Or what if one of them is tapped?   I've been assuming it is more like the damage dealt by a .  Also: are the two creatures then “tapped” until their next untap step? ie: could you use Ulenvald Tracker to make two creatures fight in your pre-combat step, then enter the combat phase with a creature who just “fought” untapped? Could you make two creatures fight who are both tapped?
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I know this seems like a question you can simply Google but the answers vary and my clan is under the impression that I can only use it on my first attack (once per round) and not on my second attack.  From Googling, I've understood that as long as the monster / enemy is flat-footed, flanked or caught off-guard, I can apply sneak attack on both my first and second attack in a round.  Is this correct?  Is it normal if the clan simply decides that that gives me an unfair advantage in combat and gives me only one sneak attack per round?
119900
At Theros Beyond Death prerelease, I was playing with  for the first time. It happened to me to forget about the card at the end of my turn and only remember at the beginning of the turn of my opponent, and saying so. He told me I had missed the trigger, and I didn't argue much as that was my fault. However I know this is not an optional trigger, I must exile the top card of my library at my end step. The only part that is optional is being allowed to play the exiled card.  I didn't think about calling a judge at that time, but since that was a mandatory action and there wasn't lots of actions from both of us after the missed trigger, were we supposed to rewind and fix the game state? I only thought about the fact that by not exiling the card, I could not play it and was losing on card advantage so not fixing the game was "fair" to my opponent. However, I forgot that one card would could have been permanently exiled and the effect have changed much more the outcome of the game.  How am I supposed to handle a mandatory effect without calling a judge? Were we supposed to rewind the game state to fix it if both had agreed?
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The entry for Shield says that the reaction is triggered by being hit by an attack, which would tend to imply that you can wait to see if your opponent actually succeeds on their attack roll (otherwise they would not be hitting you with their attack) to beat your AC before deciding whether or not to cast the spell. However, wouldn't that be considered meta gaming? After all, my character does not know whether the attack will hit or miss; only that he or she is being attacked.
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I got attacked by 2  (1/1 infect unblockable), a  (3/1 unblockable) paired with  (2/1 and when paired both creatures get "Whenever this creature deals damage to an opponent, draw a card") and Tandem Lookout itself (which was unblockable due to an effect).  I tapped my  (tap: "Prevent the next 2 damage that would be dealt to target creature or player this turn") to prevent 2 damage to me.  My question is: who's damage will be prevented?  Does my opponent decide the order in which the attacking creatures attack during the Declare Attackers Step? Or does he decide that during the Combat Damage Step?  We couldn't find this in the Comp. Rules, so my opponent said his Latch Seeker(3/1) was prevented by 2, but this way I got 2 poison counters and he drew 2 cards. I would have liked to prevent the two poison counters or to only let him draw 1 card (by preventing Tandem lookout).
52400
When using the Magus Spellstrike ability, which happens first, the spell or the weapon damage?
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If I have two s, does their effect stack? That is, do the other slivers I have get the "1 damage" ability twice?  If not, why? What rule makes it so they can't have the ability twice?  If I had a different card with same ability would they get it twice? What if the different card had a slightly different wording? Or caused 2 damage instead of 1?   In what situations would a creature be allowed to have two copies of the same ability (if ever)?
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I was playing a game earlier and my opponent had a  that was a 4/3 and wanted to use a sorcery to fight  that was a 4/4.  We were wondering if the Channeler would die first because of First Strike? Or would it not be counted as it wasn't combat?
110943
The rules for  state:     When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.   Emphasis mine. Now, under most circumstances you would wield two light melee weapons, attack with at least one of them during your Attack action, and attack again as a bonus action. However, the rules themselves just say "take the Attack action and attack with a light melee weapon", not specifically "take the Attack action to attack with a light melee weapon" or "attack with a light melee weapon during an Attack action".  In other words, both the requirements "took the Attack action" and "made an attack with a light melee weapon held in one hand" need to be met during a turn, but the light melee weapon could be used to attack separately from the Attack action. Is that correct?  An example for how to accomplish this: An Eldritch Knight Fighter takes the  cantrip and the Dual Wielder feat. That Fighter takes the Attack action, attacking with a Greatsword, then uses Action Surge to take an additional action. He drops the Greatsword (everything I've seen indicates that dropping a weapon doesn't even require an object interaction), then draws two light melee weapons as permitted by Dual Wielder. For the second action, the Fighter casts  (SCAG, p. 142) which states:     As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range   Thus, after those two actions the Fighter would have both taken the Attack action and made an attack with a light melee weapon in the same turn, and I would expect he could use two-weapon fighting to make a bonus action attack with the weapon not used during booming blade.  Note that this scenario is just an example; I'm not 100% certain there's a way to cast booming blade while holding two melee weapons, but I know there are other ways to make an attack outside of the Attack action and I just couldn't find one quickly that was more definitively possible.
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The specific example I'm looking at here is: you are a Paladin 2/Warlock 5 and snagged Eldritch Smite from XGTE as your 5th level Warlock Invocation. This gives you access to both...  Divine Smite Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.  and  Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.  When I hit a target with an attack, can I set them both off at the same time, letting me burn two spell slots to use both features to boost my damage? As was specified , Divine Smite is not treated as a spellcasting, so it doesn't count towards the 'One Spell Per Round' rule. Presumably, neither would Eldritch Smite. As far as I can tell, this appears to be a legal way to burn a ton of resources at once to generate a massive burst of damage. Am I correct? Can these two like-features be used simultaneously?
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I use  in a deck full of flying creatures. It is a 3/3 flyer with +1/+1 for each other flying creature in play. During a game, I had seven other flying creatures, making it a 10/10. My opponent cast a spell (and I'm sorry I don't recall the spell) that did 6 damage to all my creatures.  He contends that this kills Radiant Archangel as well because the static bonus of +1/+1 for all the flying creatures in play goes away once they are dead and the damage sticks around until the end of turn. Thus, after the spell resolves, the other flying creatures are gone so Radiant Archangel is only a 3/3, and it has 6 damage so it's dead.  I contend that when the damage was dealt, it was a 10/10 and survived the attack, and that the 6 damage can come out of the +1/+1 bonuses that the other flying creatures provided and that it lost once they were gone.  Does anybody have any official rulings on this?
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Player A has 3 life left. Player B attacks with a  that has been enchanted by Player A's . Does player B win, or does nothing happen?  On the one hand, "whenever" makes it sound like the trigger (dealing damage) and the effect (healing damage) happen simultaneously.  On the other hand, combat damage doesn't go on the stack, while most other things do. So, possibly the combat damage is dealt, state-based actions are checked, and now it's too late for the Soul Link effect to heal player A.  If anyone knows which way is correct, my thanks!
110272
The "Damage Rolls" section of the rules (PHB p. 196, also in the ) says this:     If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all creatures caught in the blast.   The Magic Missile spell (PHB p. 257, also in the ) has this effect:     You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.    If I target three different creatures with the darts, the spell says quite clearly says that the darts strike at the same time and the Damage Rolls rule says that in that case (as multiple targets are being dealt damage at the same time) I roll only once for all of them. So my reading of that is that I roll my four-sided die just once, add 1, and apply that much damage to each target. Is that correct? It seems the straightforward reading, but then the next scenarios make me unsure. If I target just one creature with all three darts, then it seems that the "more than one target" clause of the Damage Rolls would no longer apply. So, does that mean that I effectively roll 3d4+3 (rolling my four-sided die three separate times, one for each dart), since there's no longer anything saying to use the same roll for each dart? And how about if I target creature A with one dart, and creature B with two darts? Per the Damage Rolls section I should roll once for both of them, but that doesn't make any sense they should be taking different amounts of damage, right?   I'm sure I'm just reading things too literally, but it all seems rather contradictory to me, and now I'm unsure how many dice should be rolled for Magic Missile in any scenario. Is there further direction somewhere I'm missing? (I currently only have the PHB, the Starter Box, and the online Basic Rules, so maybe there's more guidance in the other books? I wouldn't think so, though.)
51005
Can players in 5e ready an action before combat begins? If so, does this impose any penalties?  (, but it is written for 4e and IMO the answer left something to be desired)
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I'm gonna be playing my very first D&amp;D game pretty soon and I'm really excited. I'm playing a Lizardfolk monk, and I just finished my character sheet, but I was confused about something.  We're starting out at level 2. At level 2, the monk gets the Martial Arts feature, which lets them use a bonus action to make an unarmed strike. However, the Lizardfolk has a bite attack that can be used to make an unarmed strike that does 1d6 + Strength mod piercing damage.  Am I allowed to use my Bite as my lizardfolk monk's bonus-action unarmed strike? Or is that not allowed, since that's some different ability or something?
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When casting a spell as a bonus action, you can't cast another spell on the same turn except a 1-action cantrip - can the order be "reversed"? Can you cast a cantrip first as a bonus action, then any other spell? If not, would it be broken to allow it?  I'm thinking a Sorcerer casting a Quickened true strike, then casting a leveled spell requiring a touch attack. Seems like a great use of the cantrip + Metamagic feature, but it seems like it is not allowed.
31674
According to PHB p. 194 you always score a critical hit on any attack roll.  Does this rule also apply to magical attacks, e.g. the  spell?