I have the Looting 3 enchantment on my iron sword and hit a few fireballs back at a ghast. Eventually, a fireball collided with the ghast, killing it, and I picked up the three ghast tears it dropped. Three seemed like an awful lot, as I'm used to one, or occasionally two, but three is new for me.  Seeing as I had Looting 3 on my sword, did that effect how many ghast tears I got from killing the ghast, even though the ghasts' own fireball killed it?
122055
I got 2 ghast tears after I thought I deflected a fireball back at the ghast (with my looting 3 sword).  But I was pretty close, so I might have just hit it. I'm not sure.  If I deflect a fireball with a looting sword and it kills the ghast, do I still get the looting bonus?
93846
The  from Goblin Punch states the following:     Hungry Coffin   HD 6 AC 14 Slam 2d6 or 2d8 Swallow 1d6 + swallow   Fly 9 Int 5 Morale 12   It says the Hungry Coffin has "HD 6". This doesn't help me at all, because I still don't know what its average HP is, or how to roll its HP. How do I figure this out? Thanks!
91752
I dropped in on a couple co-op games in the beta today and the first thing I noticed was that everyone wasn't running for loot. This is a thing of the past, apparently, as any loot that you can see is yours and yours alone.  That said, is there a limit to when loot drops for me during co-op play? Does it drop when I'm in town or if I'm around but I don't hit an enemy before it's killed?
104705
I cannot pass the forest stage on Candy Box 2. The dogs and forest mosquitos kill me fast.  My stats and equipment are:   220 health Polished silver sword (7 damage, also have the trolls bludgeon; 12-16 damage) Leather boots and gloves (no stat bonus) Basic and advanced spells from the witch across the bridge   On another save I also increased my health to 1000 and still could not pass the forest stage, any advice?  Thanks.
113605
Goblin bosses can use their reaction to redirect a successful attack against them to another goblin within melee range by swapping places with the other goblin. (Source: MM)  RAW this ability does not state (unless I've missed it) that the goblin receiving the damage, that was originally intended for the Goblin boss, has to be an ally of the Goblin boss. This seems to imply that an enemy Goblin boss could use this ability to redirect a successful attack against a PC playing a goblin (Source: VGM) or a party allied NPC goblin?   Is this a correct RAW understanding, or have I missed something?  Has there been any official or semi-official clarification (Sage advice, relevant tweets, etc) that show whether this reading is "rules as intended"?
70910
A  adds +1 caster level, what does this affect?   Damage from spells? (Like fireball) Duration and area of effect? "Amount" of effect (Like number of missiles from magic missile) Spells known by a wizard (ie +1 caster level mean a level 2 wizard gets the spells as if they were level 3?) Anything else?
31664
I am level 24. Got the Blank Lexicon and Attunement Sphere from Septimus. Both of these items are in my inventory, so clearly I can't drop them.   For whatever reason, the actual pedestal that you're supposed to place the Blank Lexicon in isn't there... I obviously haven't gotten the Elder Scroll yet, because I need to use the Lexicon to do so (but again, I can't because the freaking pedestal isn't physically there...). I have both Elder Knowledge and Discerning the Transmundane in my quests.   Have no idea what the problem is.. On top of that, my last Save (not quick save) is from when I was like level 5, so if I load I have a hell of a lot to make up. I always quick save because I'm an idiot I guess.   I play on PS4 and use mods, but nothing I use should affect the game this tremendously.
81837
I have a weapon that adds Holy damage.  How does this work with my skills that say "Does X% of weapon damage as INSERT ELEMENT damage and things of that nature"?  Example: My wand does 8-14 damage at 1.40 Attacks Per Second.  It has +1-2 Holy Damage for a total DPS rating of 15.4.  Ray of Frost deals 215% weapon damage as Cold damage.  How does this interact with the Holy damage?  What if the two elements are the same?
79866
So here is one I wish to know:   I use Tri-Gate second effect, which allows me to target and banish one card on the field. Then I link that with another monster to bring out another link. Tri-Gate would be in the graveyard but then I use transcodes effect (1 of the 3 co-links) to bring it back from the graveyard.   Can I use the second effect again?
48518
Can a  fire lash be made magical so that, for example, it's a +1 shock fire lash?  If so, can a pyrokineticist have multiple fire lashes, each of them different? (For example, can a pyrokineticist have a +1 shock fire lash and a +2 keen fire lash and choose which to use each time the fire lash ability's used?)
55975
Similar questions to this have been asked, but I wasn't able to find one that answers this specifically.  Say that you have resistance to slashing damage as well as resistance to fire damage (no caveats to nonmagical damage or not).  You are fighting someone who has a flaming greataxe (just an enchanted item) that deals 1d12+STR slashing damage, plus 1d6 fire damage on hit and they hit you.    How do you calculate the damage?   (1d12+1d6+STR)/2 (1d12/2) + (1d6/2) + STR (1d12+STR/2) + (1d6/2) something else?
6463
I'm sure your first thought is, that's perfectly clear.  Unfortunately my group who aren't normally rules lawyers disagree.  Party encounters a  (MM p.211).  It has:     Damage Immunities: bludgeoning, piercing, and slashing from nonmagical   attacks not made with silvered weapons.   My reading of that is if the weapon has to be magical and silvered to hurt it.  So a +1 silver dagger will hurt it, but a +1 regular dagger or a +0 silver dagger won't.  The group's interpretation was that all three of those weapons would hurt and only a +0 regular dagger would be ineffective.    I would also note my interpretation would mean something like blade barrier would also not harm it since you could argue they're magical blades but nothing indicates that they're silvered.    This also appears to be the same wording for some undead so I'm not looking for a lycanthrope specific interpretation but something general for every time that wording is used.    Thanks in advance.
5194
My friends and I are very new to D&amp;D, played like 3 times. In a monster's stats next to weapon damage it says stuff like "+11 to hit" and "Hit: 5 (1d8+1)". For the premade characters it just says things like "+4, 2d6 + 2 slashing", though. Why are there two "hit" numbers for monsters? Which do I use for the d20 roll to hit against a target's AC?  I mean for example like in the Ogre entry in the "" article on monsters.
14204
Player A taps  targeting Player B; its "deals 1 damage to target player" ability is placed on the stack.  Player B gets priority and responds with , targeting Goblin Fireslinger.  Both players pass priority. Snap resolves, and Goblin Fireslinger is returned to its owner's hand.  Does Player B still take 1 damage from Goblin Fireslinger's activated ability?  I know that if the creature had been killed/sent to the graveyard, the ability would still resolve, but I was told recently that because a player's hand is a private zone it couldn't. If anyone could confirm or deny this for me, it would be most appreciated.
28643
Recently I enchanted a weapon with a fire damage enchantment. I found a better weapon and wanted to do the same thing with that weapon. However, this time, whenever I tried to select an enchantment, the game would say something like "charge not sufficient for this enchantment".  I figured that somehow the soul gems need to be charged with souls before I can  use them. However, since then, I feel like I've killed at least a couple of dozen enemies, yet the message stays the same.  I feel like I haven't understood something about the soul gems. How do they work?
482
If I wanted my party's spellcaster to enhance/enchant a weapon or piece of armor, is there a limit to the number enhancements it can have on it? I haven't read anywhere that there is a limit, but putting an unlimited number on them seems OP. I also remember the game Neverwinter Nights 2 limited you to 4, but it didn't follow the rules 100%.
73652
Is there a way to keep the Rueful axe and get Clavicus's Mask?  I thought you could kill Barbas after receiving the mask, but he is a statue now.  Did I miss my chance?