First post, version 2.77 -  I'll just apologize now.  I have a simple scene with a cube and a camera. I rendered it as shown below. How do I either close this/these rendering windows, or return to the main scene window to change things?  Thanks,  Joe
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I accidentally opened too many menus (or windows) and I want to reset them to default.  It is really annoying, and effecting my animation.  Thanks
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Is there some way to render exactly whats in the camera view in the 3D view? By that I mean just like a screenshot really, all paths, lamps, and cameras, just like things look in the camera view. The reason I can't just take a screenshot is that I need an animation and it would be too cumbersome to take 1000+ screenshots!
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I am new to using blender and have been watching youtube videos on how to use it. I copied the steps of how to create cracks in a surface. I can see what it looks like if it gets rendered but then when I go to render it I get the message "no render output node in scene". It's not an animation, it's just a single image. Here is a screenshot of all my nodes and the error after trying to get it to render.
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I've got a problem with my rendering! I'm trying to render some objects:    But, this is how it renders:    Can somebody help me out?
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I want to turn the camera to get the view I want, but everytime I turn the camera, I need to go to render window to check if it's the view I want. I turn the view with my mouse cursor, but that does not affect the actual camera view in rendering, can I set the camera view the same as I turn my cursor?
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I'm having this issue where my objects only show up in default view. When I switch to the other workspaces; UV editing, compositing, Nothing shows up at all; not even the cameras, lighting, either. The names show up in the outliner, but in the viewport of the other workspaces. Nothing.   Tried changing Clipping Distance: Didn't work Tried to switch the interface windows around: Didn't Work I am Using Blender 2.79b I am in Cycles Mode, I don't care about Blender Internal Render I tried changing some of the windows to 3D view in the other workspaces: Didn't work I am using the Pie Menu add-on, idk if that could be a problem
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I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
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Here is the blender window I have:    As you see, it doesn't have the menu that is usually displayed at the top of the screen.  How can I get the menu back?
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What I’m trying to achieve is an glassy object. Therefore I’ve opened a new scene in Blender 2.82a. I’ve Enabled Screen Space Reflections in Render Properties and set “Shade Smooth” for the object. I’ve set Transmisson to 1, reduced Roughness to 0 and enabled Screen Space Refraction in Material Properties. I didn’t do anything else. Entering the Viewport Shading view I’m seeing this:  I’m afraid this is as newbie as it gets, but I’m stuck. I’ve dived into various settings for an hour or so and I’ve tried to google a solution for another without having any luck because I’ve no idea what’s happening and why. Why are there trees reflecting in my glass cube in an otherwise empty scene? And how do I get rid of them? I’ve found a place where I can change the image by clicking on the upper right downwards pointing arrow. But I’m unable to remove it or to replace it with a plain color or whatever. I’ve tried to enable ”Scene Lights“ and ”Scene World“ but that’s turning everything into anthracite leaving me literally groping in the dark.
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Have Blender on about 4 machines rendering animations. Just spotted on one of the machines its rendering something different from the actual scene that I have setup.    Top window shows a different set of layers objects to whats actually being rendered in the rendering window below.  In my scene contents, layers objects 1-5 are not visible, but these are the ones that look like they are being rendered.  The only thing I can assume is that perhaps it might be because I did not save the document before clicking render, but I would not have expected that behaviour (you dont need to save your word document before printing it).  Can anyone confirm why this is happening?
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I tried to add a 3D object to a clip by following a youtube video. But clip doesn't show up in the render or in the compositing tab. It show up even in the camera view. I didn't change any settings. please help. Thank you.    And the  rendered images has only the cube in it like in the picture above.
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Let's say I have 4 cameras on a scene:    I would like to render with the first camera, see what it looks like, then switch to the "next" camera quickly and see what that render looks like.  Currently, to switch cameras I have to click on a camera and set it as active and finally I can render (I don't have a number pad so I have to go to the menu and set it each time; else I'd use Ctrl+0). What I would like to know is whether there is a way to switch cameras and set it as active all in one step?  EDIT: I'm not asking how to set a camera as active, that's doable via menu, what I'm asking for is a guide for a "quick toggle" between cameras; a quick way to switch active cameras without an animation.
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If you create a scene for the Video Sequence Editor and start working on a project Blender will render the output from the VSE. But if you want to later switch it to render your 3D scene again (the camera output) where is the setting to select the source?  Usually I keep a separate .blend for VSE edits so I don't need to switch, but I feel like I ought to learn how to do this as it's pretty basic. I would expect to find this in the Render context but I see no place to specify the source.  Thanks.
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I position my camera close to my object. In "Camera Persp" I see my object very close. This is what I want. Now when I hit F12 to render my object, but it always renders from a wrong distance/position further away.  What setting might I have accidentally enabled?
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I am trying to select the cube that in the middle of the scene. How can I select it? All I see is a crosshair appearing everywhere I click. Is this a bug?
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Essentially, my problem is that i am trying to render a scene, however, blender crashes on me early during the render. I only have about 14 total objects in the scene. (It's not that complex) I tried to render a different blender file which was bigger than the one that i am having problems with, and the scene renders just fine. There is no difference in the render presets for both of these files. However, i still cannot render the other scene. It gets to preparing scene data, but then it crashes.  Thank you.
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Is it possible to save the 3D view in the Rendered shading (or render preview) in HQ (defined resolution)? Because when I do Render preview I like the way looks, I like to save it directly, instead of to click the Render button (or F12), since else I must wait again for the same picture.  This question  only works for Solid, Texture, Material, Wireframe and Bounding Box, but not for Rendered. Thanks :)  For example (the rendered preview):  After clicking the 3D view render button: