So, what I did, was I was looking through the physics tab in the mesh editor, going through all of them, I press "Rigid Body". I unchecked it (as I did all the others) and now my mesh will not go back to object mode. The faces don't show at least. I can render it and it will work perfectly, but I can't make it go out of this view and it's starting to bug me.  I can go into edit mode and it will work normally, but this is in object mode with no modifiers, materials, perticles, nothing. If there is a setting that I might need to check, please tell me.
3593
I'm new to Blender and this site, so I apologize in advance if I'm not following any of the proper etiquette.  I'm no artist, but I'm trying to learn Blender so that I have some programmer art for me to work around in Unity.    I followed a tutorial for making a basic human model, I rigged it with rigify, and now I'm starting to export it following yet another tutorial.  The thing is, when I was trying to rig the model, I couldn't get the model to go transparent so that I could see the bones inside the model.  Eventually, I managed to get it into wireframe mode, but I can't get it back into solid mode.    It's probably just a display thing and not a property of the model itself, but I want to be sure.  I'm looking at the display options under the "Figure" pane in Blender, and none of the Display check boxes are checked, including the one that says "Wire".  I don't want to import a plain wireframe model into Unity, and even if that doesn't happen, this is functionality of Blender that I should really know anyway, so I'd appreciate any help that anyone has to offer.  If necessary, I can upload the .blend file, but I'm not sure what site people would prefer that I upload it to.
23285
This is probably a easy question for a newb. but did I turn off a view toggle somewhere? Because my little arrows on the face, edge, or vertex I've selected is absent. Is there a toggle switch I accidently hit? photo on what I mean below...
20872
I've built my first 3D model using 2.71.  It consists of several meshes including cylinders a cube and a plane and I've animated one of the parts.  I'm ready to use the UV/Image Editor to export a texture map.  I've expanded the 2nd view panel, switched to UV/Image Editor mode.  Returned to the 3d view panel and tried to select all of the parts using the A key, then typed U and chose Smart UV Project.  Only one part is unwrapping and I'm stuck.  How do I get all of my parts to unwrap?
37384
How do I remove/dissolve the selected edges while keeping the geometry? Every other modeling software I've worked with can do this without any problem but Blender refuses to dissolve/remove them or adds faces if I merge them.
8633
I have opened a new blender file and deleted the default cube, then imported an obj file . I did not see any thing so i selected it and i zoomed ,nothing appears.In the outliner i saw the object name ,But in the info panel i see that there isn't any verts/faces/edges.  When i opened the obj file in a text editor i found Mesh data in it. I tired this in all blender versions (2.78c/2.78.5/7.9). Can any one help how to view the mesh?
69798
I don't know what setting I switched, or what happened, but for some reason now every time I move, scale or rotate an object in the 3d View - blender starts a render. I am not talking about the 3d View being in "Rendered" mode. I am talking about the same behavior as when you click the "Render" button (switch to image editor, begin full render). This is driving me crazy and I can't seem to figure out how to turn it off or what I did to start it. It happens whether I use the mouse or keys. If I open a new document the behavior goes away so it is probably a preference setting(?) If you can help, I will be eternally grateful.  Thanks in advance.
104221
While originally modeling a mesh, I was able to easily re-orient my view to inside of the mesh.  In the process, I made the following changes:   made the mesh completely hollow (removed some extraneous faces from the inside) added texture   Now I can't seem to navigate or zoom into the mesh like I was doing earlier.  All I can do is get ridiculously close to the outer surface.  Even in wireframe mode, I either can't do this or it seems as if everything is zoomed in much too close to do anything productive.
61311
When I render in Cycles it turns into solid white.  I've spent the past 2 hours researching the answers to this online, mostly through this Blender Stack Exchange.    1.) All my layers are turned On 2.) My World is not emitting anything, it's just black. I have my camera facing the model (as you can see in the screenshots).   And after messing with it some.. it now renders in solid static (as seen in screenshots). Trying to upload the file now to tiny upload.. so hopefully during this weekend someone can figure this out for me. Ugh!!.. lol. Thanks so much!
63351
I have a stripe down the center of my model and I'm not sure why. I used mirror mod to create the vehicle and have tried reseting 3D cursor and moving the mesh in and out.
66303
I'm noticing a significant difference between when my objects are observable in the 3D View and when the objects are rendered.  Both objects have a material with toon settings and each have materials (incorrectly?) added to the object. the human mesh has separate textures for the head and body. The sword and the human mesh both have mapping > coordinate set to UV and Mapping > Map set to UVMap, however only the head texture seems to show up properly, and the sword texture doesn't show up at all.
99577
Is there a way in Blender to push faces like Sketchup does?     The best I can get is doing a regular extrude and a lot of work to clean the "mess" up...    Thank you for your time!
56633
Blender worked fine before I installed a GPU to my PC. Is it the GPU? How can I fix this? I already reinstalled to the latest version. When I try to move a cube, the orange outline only moves but not the cube and I cant click it.
121817
I can't figure out what is causing this I tried removing the materials for the objects as well as re-assigning new materials and flipping normals I don't know what is causing this issue for the model.  The head seems to be working like it should but the body doesn't turn white in textured mode or black in material mode. I'm using default blender render
91563
This is probably a very simple question, but the Mirror modifier keeps mirroring my model though i've applied/deleted it.  I read somewhere that I have to disable symmetry lock, but I'm assuming that only works in Sculpt mode which I'm not using because I'm trying to make a low-poly model. I'm not entirely sure why this is happening because I've done it before and I didn't face any problems.  If i can get some help that would be great!
110235
why can't i select two objects in edit mode?     I am trying to make a face from two different meshes but can't perform the action
45516
For some reason the layer selection and the Lock to Scene button disappeared in 3D View / Object Mode. I can't find an option to toggle the visibility.  As it is supposed to look like   How it currently looks like    File / New restores the visibility therefore it must be a setting within the .blend file. How can the layer selection be restored?
46738
I unwrapped the whole mesh, but one face is always black, I tried CtrlN and ShiftCtrlN but there is no change.  in the 2d editor "View > UV Local View" isn't selected  you can get the blend here :