If you reference an instantiated object in different classes, do changes get updated to the actual object or just the reference ..  public class First {      List&lt;String&gt; numbers;      public First(){          this.numbers.add("one");          this.numbers.add("two");      } }  public class Second{      First InstanceOfFirst;      public Second(First F){            this.InstanceOfFirst = F;      }      public void printList(){           for(String s : this.InstanceOfFirst.numbers){                System.out.print(i+", ");           }      } }  public class Third {      First Reference;      public Third(First F){          this.Reference = F;      }      public void Update(){          this.Reference.numbers.add("three");      } }   So let's say my main looks likes this:  public static main(String args[]){     First F = new Frist();     Second sec = new Second(F);     Third  th = new Third(F);     th.Update();     sec.printList(); }   Would I get one, two or one, two, three as a result.  I guess what I'm trying to ask is: Deos Java make different copies of objects when referenced like this or do they point to the same object??  Please excuse me if my question seems vague ..
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I always thought Java uses pass-by-reference. However, I've seen a couple of blog posts (for example, ) that claim that it isn't (the blog post says that Java uses pass-by-value). I don't think I understand the distinction they're making. What is the explanation?
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In C#, is there a way to instantiate an instance of a class without invoking its constructor?  Assume the class is public and is defined in a 3rd party library and the constructor is internal.  The reasons I want to do this are complicated but it would be helpful to know if it's possible using some kind of C# hackery.  NOTE: I specifically do not want to call any constructor so using reflection to access the internal constructor is not an option.
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Hopefully a simple question. Take for instance a Circularly-linked list:  class ListContainer {   private listContainer next;   &lt;..&gt;    public void setNext(listContainer next)   {     this.next = next;   } }  class List {   private listContainer entry;   &lt;..&gt; }   Now since it's a circularly-linked list, when a single elemnt is added, it has a reference to itself in it's next variable. When deleting the only element in the list, entry is set to null. Is there a need to set ListContainer.next to null as well for Garbage Collector to free it's memory or does it handle such self-references automagically?
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I came across this code and wanted others to provide their point of view... is it good or bad ? ;)  Class ReportClass {  public string ReportName {get; set;} }   Then it was used as follows in code:  displayReport(ReportClass.ReportName = cmbReportName.SelectedValue.ToString())   That is about the simplest form example I can give you. Quetion is... why can't I find examples ? What would this be called? Is this just asking for trouble?  EDIT: I'm referring to the inplace assignment. Which I wasn't aware of until today
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Comment on Duplicate Reference: Why would this be marked duplicate when it was asked years prior to the question referenced as a duplicate?  I also believe the question, detail, and response is much better than the referenced question.  I've been a C++ programmer for quite a while but I'm new to Java and new to Eclipse.  I want to use the  to visualize some data I'm working with.  This code is organized like this:  ./com ./com/touchgraph ./com/touchgraph/graphlayout ./com/touchgraph/graphlayout/Edge.java ./com/touchgraph/graphlayout/GLPanel.java ./com/touchgraph/graphlayout/graphelements ./com/touchgraph/graphlayout/graphelements/GESUtils.java ./com/touchgraph/graphlayout/graphelements/GraphEltSet.java ./com/touchgraph/graphlayout/graphelements/ImmutableGraphEltSet.java ./com/touchgraph/graphlayout/graphelements/Locality.java ./com/touchgraph/graphlayout/graphelements/TGForEachEdge.java ./com/touchgraph/graphlayout/graphelements/TGForEachNode.java ./com/touchgraph/graphlayout/graphelements/TGForEachNodePair.java ./com/touchgraph/graphlayout/graphelements/TGNodeQueue.java ./com/touchgraph/graphlayout/graphelements/VisibleLocality.java ./com/touchgraph/graphlayout/GraphLayoutApplet.java ./com/touchgraph/graphlayout/GraphListener.java ./com/touchgraph/graphlayout/interaction ./com/touchgraph/graphlayout/interaction/DragAddUI.java ./com/touchgraph/graphlayout/interaction/DragMultiselectUI.java ./com/touchgraph/graphlayout/interaction/DragNodeUI.java ./com/touchgraph/graphlayout/interaction/GLEditUI.java ./com/touchgraph/graphlayout/interaction/GLNavigateUI.java ./com/touchgraph/graphlayout/interaction/HVRotateDragUI.java ./com/touchgraph/graphlayout/interaction/HVScroll.java ./com/touchgraph/graphlayout/interaction/HyperScroll.java ./com/touchgraph/graphlayout/interaction/LocalityScroll.java ./com/touchgraph/graphlayout/interaction/RotateScroll.java ./com/touchgraph/graphlayout/interaction/TGAbstractClickUI.java ./com/touchgraph/graphlayout/interaction/TGAbstractDragUI.java ./com/touchgraph/graphlayout/interaction/TGAbstractMouseMotionUI.java ./com/touchgraph/graphlayout/interaction/TGAbstractMousePausedUI.java ./com/touchgraph/graphlayout/interaction/TGSelfDeactivatingUI.java ./com/touchgraph/graphlayout/interaction/TGUIManager.java ./com/touchgraph/graphlayout/interaction/TGUserInterface.java ./com/touchgraph/graphlayout/interaction/ZoomScroll.java ./com/touchgraph/graphlayout/LocalityUtils.java ./com/touchgraph/graphlayout/Node.java ./com/touchgraph/graphlayout/TGAbstractLens.java ./com/touchgraph/graphlayout/TGException.java ./com/touchgraph/graphlayout/TGLayout.java ./com/touchgraph/graphlayout/TGLensSet.java ./com/touchgraph/graphlayout/TGPaintListener.java ./com/touchgraph/graphlayout/TGPanel.java ./com/touchgraph/graphlayout/TGPoint2D.java ./com/touchgraph/graphlayout/TGScrollPane.java ./TG-APACHE-LICENSE.txt ./TGGL ReleaseNotes.txt ./TGGraphLayout.html ./TGGraphLayout.jar   How do I add this project in Eclipse and get it compiling and running quickly?
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Suppose I have two classes:  public class Student {     public int Id {get; set;}     public string Name {get; set;}     public IList&lt;Course&gt; Courses{ get; set;} }  public class StudentDTO {     public int Id {get; set;}     public string Name {get; set;}     public IList&lt;CourseDTO&gt; Courses{ get; set;} }   I would like to copy value from Student class to StudentDTO class:  var student = new Student(); StudentDTO studentDTO = student;   How can I do that by reflection or other solution?
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Learning Objective-C and reading sample code, I notice that objects are usually created using this method:  SomeObject *myObject = [[SomeObject alloc] init];   instead of:  SomeObject *myObject = [SomeObject new];   Is there a reason for this, as I have read that they are equivalent?
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I have a class like this:  public class myClass {   public List&lt;myOtherClass&gt; anewlist = new List&lt;myOtherClass&gt;;    public void addToList(myOtherClass tmp)   {     anewList.Add(tmp);   }  }   So I call "addToList" a hundred times, each adding a unique item to the list.  I've tested my items to show that before I run the "addToList" method, they are unique.  I even put a line in to test "tmp" to make sure it was what I was expecting.  However, when I do this (lets say myClass object is called tmpClass):  int i = tmpClass.anewList.Count(); for (int j = 0; j&lt;i; j++) {    //write out each member of the list based on index j... }   I get the same exact item, and it's the last one that was written into my list.  It's as if when I add, I'm overwriting the entire list with the last item I've added.    Help?  This makes no sense. I've also tried List.Insert, where I'm always inserting at the end or at index 0.  Still no dice.  Yes, I'm doubly source my indexing is correct and when I do my test I'm indexing through each of the elements.  :)  UPDATE: Okay, I tried this and still had the same problem:  foreach(myOtherClass tmpC in tmpClass.anewList) {         Console.WriteLine(tmpC.theStringInMyClass.ToString()); }   and still for each of the 100 items, I got the same string output... I'm sure I'm doing something completely stupid, but I don't know what yet. I'm still 100% sure that the right string is getting passed in to begin with.  -Adeena    Okay, I tried this and still had the same problem:  foreach(myOtherClass tmpC in tmpClass.anewList) {     Console.WriteLine(tmpC.theStringInMyClass.ToString()); }   and still for each of the 100 items, I got the same string output...  I'm sure I'm doing something completely stupid, but I don't know what yet. I'm still 100% sure that the right string is getting passed in to begin with.  -Adeena
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I have a class that offers up a few events. That class is declared globally but not instanced upon that global declaration--it's instanced on an as-needed basis in the methods that need it.   Each time that class is needed in a method, it is instanced and event handlers are registered. Is it necessary to remove the event handlers explicitly before the method goes out of scope?   When the method goes out of scope, so goes the instance of the class. Does leaving event handlers registered with that instance that is going out of scope have a memory footprint implication? (I'm wondering if the event handler keeps the GC from seeing the class instance as no longer being referenced.)
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...where each object also has references to other objects within the same array?  When I first came up with this problem I just though of something like   var clonedNodesArray = nodesArray.clone()   would exist and searched for info on how to clone objects in javascript. I did find a  on StackOverflow (answered by the very same @JohnResig) and he pointed out that with jQuery you could do  var clonedNodesArray = jQuery.extend({}, nodesArray);   to clone an object. I tried this though, this only copies the references of the objects in the array. So if I   nodesArray[0].value = "red" clonedNodesArray[0].value = "green"   the value of both nodesArray[0] and clonedNodesArray[0] will turn out to be "green". Then I tried  var clonedNodesArray = jQuery.extend(true, {}, nodesArray);   which deep copies an Object, but I got "too much recursion" and "control stack overflow" messages from both Firebug and Opera Dragonfly respectively.  How would you do it? Is this something that shouldn't even be done? Is there a reusable way of doing this in Javascript?
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I have seen this mentioned a few times and I am not clear on what it means. When and why would you do this?   I know what interfaces do, but the fact I am not clear on this makes me think I am missing out on using them correctly.   Is it just so if you were to do:  IInterface classRef = new ObjectWhatever()   You could use any class that implements IInterface? When would you need to do that? The only thing I can think of is if you have a method and you are unsure of what object will be passed except for it implementing IInterface. I cannot think how often you would need to do that.   Also, how could you write a method that takes in an object that implements an interface? Is that possible?
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I came across this recently, up until now I have been happily overriding the equality operator (==) and/or Equals method in order to see if two references types actually contained the same data (i.e. two different instances that look the same). I have been using this even more since I have been getting more in to automated testing (comparing reference/expected data against that returned). While looking over some of the  I came across an  that advises against it. Now I understand why the article is saying this (because they are not the same instance) but it does not answer the question:  What is the best way to compare two reference types? Should we implement ? (I have also seen mention that this should be reserved for value types only). Is there some interface I don't know about? Should we just roll our own?!  Many Thanks ^_^ Update Looks like I had mis-read some of the documentation (it's been a long day) and overriding  may be the way to go..  If you are implementing reference types, you should consider overriding the Equals method on a reference type if your type looks like a base type such as a Point, String, BigNumber, and so on. Most reference types should not overload the equality operator, even if they override Equals. However, if you are implementing a reference type that is intended to have value semantics, such as a complex number type, you should override the equality operator.
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I have the following situation I think would be best to show in sample program code.  I have a Java class that extends JPanel.  In this class are two objects which are two more JPanels.  In one of the JPanel objects is a JTable object.  I added a listener to this JTable that detects a double click.  When it detects a double click, I want to fire a method in the top class.  How do I reference this method in Java?  public class TopPanel extends JPanel {    JPanel OnePanel;   JPanel TwoPanel;    public void MethodToFire;  }  public class OnePanel extends JPanel {    JTable TheTable;  }  public class TheTable extends JTable {    public TheTable {     this.addMouseListener(new MouseAdapter(){       public void mouseClicked(MouseEvent e){           if (e.getClickCount() == 2){ SYNTAX CALLING THE METHOD IN TopPanel  }       }     } );   } }
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When programming interfaces, I've found I'm doing a lot of casting or object type conversion.  Is there a difference between these two methods of conversion?  If so, is there a cost difference or how does this affect my program?  public interface IMyInterface {     void AMethod(); }  public class MyClass : IMyInterface {     public void AMethod()     {        //Do work     }      // Other helper methods.... }  public class Implementation {     IMyInterface _MyObj;     MyClass _myCls1;     MyClass _myCls2;      public Implementation()     {         _MyObj = new MyClass();          // What is the difference here:         _myCls1 = (MyClass)_MyObj;         _myCls2 = (_MyObj as MyClass);     } }   Also, what is "in general" the preferred method?
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The use of weak references is something that I've never seen an implementation of so I'm trying to figure out what the use case for them is and how the implementation would work. When have you needed to use a WeakHashMap or WeakReference and how was it used?
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If I write the following class:  public class Example {        int j;       int k;        public Example(int j, int k) {            j = j;            k = k;       }        public static void main(String[] args) {            Example exm = new Example(1,2);            System.out.println(exm.j);            System.out.println(exm.k);       }  }   The program compiles, but when I run the program, the main method will print out two 0s. I know that in order to say that I want to initialize the instance variables in the constructor I have to write:  this.j = j; this.k = k;   But if I don't write it, then which variable is evaluated (or considered) in the constructor (on the left and on the write hand side of the expressions)? Is is the argument or the instance variable? Does it make a difference?  Are there other cases where the use of this is obligatory?
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I would like to use Class.newInstance() but the class I am instantiating does not have a nullary constructor. Therefore I need to be able to pass in constructor arguments. Is there a way to do this?