I have a table with a simple UV added as a material.  Here is my table in material view:      Below is my table in Rendered:   Any idea what I can do to fix?
2469
I was following  on creating a watch and noticed that when I rendered the watch, some pieces were messed up.  I'm new to 3D modeling and I've just learned Blender, I can't explain it well, so here's a picture:    Other examples:     I don't know if it's a problem with my World texture, the object, or the object's texture/material, so I can't even guess how to fix it. What causes this? Is it possible to fix it?
68868
In my 3d scene view, with display mode set to "textured", my texture looks fine. But when I render it the texture stretches all over the place. All my settings are at default, just a single sun object for lighting.
83935
In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished.  I tried reopening the file in another instance of Blender, I tried to CtrlZ too and it just did this weird patchy thing on my texture.   How do I recover it and what did I do wrong?
88222
This questions has already been asked a million times, but nothing solved my issue so far.  Situation   I'm using Blender 2.72b.  I'm not using nodes, just the plain old vanilla settings. But apparently I messed them up somehow. I'm using the Mirror modifier. I'm completely new to blender (and 3D modelling in general) and use it for a couple of days now. I deleted the cube and made this model from scratch (no import).   In texture view everything looks fine:   In material view (and after rendering) everything is black:   Attempts to solve   I have a light source. I have a camera. I have no ceiling. I have a material. I have a texture. Shadows are activated. I tried using nodes and my output was well connected - no change, still black, so I stopped using nodes again (I had no idea what I was doing anyway). I checked out many solutions posted on the web.   As my last attempt, I opened the vanilla start-up file again. Everything works fine with the cube. So I compared the material und texture settings step by step. It all seems the same. This topic is so extraordinary complex and I'm so bloody inexperienced that I'm stuck at this point.
73715
now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
8055
I'm newish to blender and have been trying some stuff for fun. When in the Shading tab my two objects look like this   But when in Layout tab it looks like this   Is this because there is a lack of reflective surfaces in the layout workspace. Here is file just in case  Sorry for google drive link. Hope you guys can help, thanks
121817
I can't figure out what is causing this I tried removing the materials for the objects as well as re-assigning new materials and flipping normals I don't know what is causing this issue for the model.  The head seems to be working like it should but the body doesn't turn white in textured mode or black in material mode. I'm using default blender render
47537
I have a model that has animation and I am rendering out to a png sequence. This animation will be used in a web page.  I noticed that there are some items that are showing up in the render that are not part of the model.  They are vertical black lines with a dashed line/circle at the top that has a solid circle inside that. They show up in the rendered pngs whether I used material or rendered option in the output view panel.  I've attached an screen grab.  I can't find where these are located in the scene. I don't know if they are lights or what.  How do I turn them off so they don't render in my png files?
101550
I am struggling to understand what is LookDev/Material Preview mode for and how do I render an image which I see in this mode into a picture or video.  I tweaked my material to look how I want in LookDev mode, but rendering via F12 seems to be using the Rendered Mode and the material looks totally different.     What am I doing wrong and why this sudden bright pink glow in my material?
5183
I'm pretty new to blender and used it to model a castle and print it. Now I want to extend the model by textures and render it, but even when I render it with basic material i get some strange output.  Does somebody know my error? I already corrected the normals and they look fine.
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
122162
Cant figure out why the rendered image has a large black and white artifact (on the bottle on the right)?      Appreciate any tips!
10115
I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor.   Then I clicked new button below the UV image editors window and gave a name barrel and unchecked the alpha option, and selected blank to color fill option then clicked ok. then I changed the viewport to texture mode. I can't see the color grid texture on my object. Image below.   i am using blender 2.78n thanks in advance for any help.
120552
So I was messing with Subsurf modifier to create a certain sword and then some weird artifacts began to appear (cape-like). I've tried adjusting the Crease, but couldn't achive what I wanted. Basicly, what I whant is the as on the screens, but wo any artifacts :)   Also, here's the .blend file, cause I assume I didn't make myselt 100% clear.
78145
Currently, I am working on a latex document but unfortunately, black cells appear on the head of the table while using table generator. Any idea?
74685
For some reason, when I render out the image, it is plain white. I've checked the sky settings, and I tried applying textures, but nothing seems to change.  How can I fix this?
62899
when i open my blender a material is applied automatically and i am unable to use the material node editor. The materials tab also appears different than the usual material tab. I am having trouble applying the usual gloss, mix, and other shaders