So, I've been getting used to animating, But,  I Can't find a way to make more then 10 layers. I want to do this to make cool flip book animations.
122024
Is it possible to use more than 20 Scene layers or Render layers in Blender?
35889
how do you make clothes move along with your model? Do you rig the model first and then parent it to the body of the character then click cloth simulation? I am a little bit confused with the process. Thanks for the help.
111621
I'm a new member, and I thought this place was great for the question i'm going to ask. Here's the thing: I'm doing a little experiment on Blender, where I create and animate an eye, but not like people usually do, look here:   To explain it in my own words, I'm trying to keep the eyeball on the outside of the head, cartoon style, and that's all for modelling. Regarding the animation, i'm trying to: 1)make the pupil ''slide'' on the surface of the eyeball while the latter stays still (see figure number 1 on the image below for more details); 2)make the eyeball round (as you can see in the images above, its default shape is not    round) and the pupil smaller when the character is surprised (see figure number 2); 3)make the pupil morph into other shapes (for example when the character closes its eyes; see figure number 3);  I'm sorry if I made this question too long, and if you need any clarification, just ask me. Hopefully one of you can help me here.  Okay, here I am again. I tried to do like you've described, but it didn't work. Maybe I'll show a couple more details so maybe you can understand what's wrong:   To describe the second picture, I put the pupil directly into the eye and not with a separate texture, could that be the mistake I've made? If so, what other method can I use?
21965
I have 50 or so layers (imported images as smart objects) that I would like to scale down, while they stay in place. Is there a way of doing this? I know After Effects has, is there a similar Scale property in photoshop?
67212
Suppose I have three layers: a foreground, an intermediate-ground and a background.  What is involved in using these three layers to create ?
111117
I am currently 3d modeling a twisty puzzle and trying to animate it. I have the puzzle done but when I try to animate it, it randomly twists and turns the individual objects in different directions before converging back to their original form at the end of the animation.  The screencast of me attempting to animate this is here:   File at the end of the screencast:    This is the original file. Just delete the 2 keyframes that are there:    I did make this with a tutorial. It is by rcpongo and I have very slightly edited his design. All credit goes to him for my design.
15397
I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
436
I have a couple of illustrations done in Illustrator and I am planing to animate it for a website that I am working on, I've heard of  toolkit with flash, but is it the best way to go or is there another "better" way of doing it?  Here's an example of the kind of animations I am aiming for:
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For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only work properly in locked-timestep.  So given two successive frames in a sprite-based animation, I want to smoothly "interpolate" or "morph" between them at runtime to produce a smoother, and higher frame rate animation based on where the update time for the current frame lies between the two frames.  Another way to look at it would be to say that my animation is authored such that the frames occur at regular intervals, much less frequent then 60 FPS. Say I'm 30% between when frame N should appear and when frame N+1 should appear. I want to render an image that looks like it's a 30% the way through a smooth transition from the frame N image and the frame N+1 image.  , but am interested in other potential solutions I could look at for implementing this. Please do not recommend a tool as a solution.
11703
I would like to add an edge loop around each one of these windows and are not 100% sure on the best way to do it even after watching some videos.  If someone could point me in the right direction that would be great. Thanks.
17941
I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed?  Here are some sample images of what I mean:
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I need to depict a bunch of layers of an image similar to this:    What is this style called? Is there any photoshop plugins that can automatically create this kind of view?
50627
I have created a storyboard where I frequently switch between slow-motion and normal motion. The scene involves a particle system, several animated objects and an animated camera.  How do I animate time for all objects globally? If possible I would love to do so using a curve so I can transition smoothly from real-time to slow-motion and back again. As far as I remember there was such thing as a "Time IPO" curve in Blender 2.4.x but I have yet to find the equivalent, nor do I know if that is actually what I am looking for.    See related question:
34087
I have a problem with flipping pose, I try to do the same thing as in . On 3:25, he flips the pose by Ctrl+C, Ctrl+Shift+V. In my case, it only flips some rotations, but legs stay in the same place:    I did everything exactly like in this video. I've tried to changing from "ZYX Euler" to "Quaternion" (saw this in some other question here) but it didn't helped.  Here is my blend file:
51215
How can I render all render passes for all of the frames of an animation in Cycles to different files or a file with multiple layers? I'm going to do the final compositing in another compositing package and I need to have access to the passes.
96715
I am trying to figure out how to work with render layers. Now I have two render layers connected to the output via Alpha Over node. But when I render the composite output layer is not the combined output of the two separate render layers. What is my stupidity?
89241
So I made this structure by subdividing a plane and elevating parts to make hallways:    Then I realized that I wanted to make the walls have a certain thickness.  Is there a way to do this?  Extruding didn't really work for me.