I'm not sure what I pushed, but all of the sudden, all of my materials look like blobs and don't match the edges.     Sorry, I'm brand new to Blender and I did try googling this, but my 3d modeling vocab is bad enough that I wasn't sure what question to ask.
26885
I'm following  and I have applied a material to the body mesh and when I apply the material to the faces to the side of the mesh, I can see the top/bottom material is showing on the top and bottom parts of the side faces.  This is the rendered view:     and this is the wireframe showing the selected faces which the side material is applied to:    I'm not sure why this is happening, can anyone advise? Thanks
32092
In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
72524
So I was doing a fairly simple model of a Glock hand gun. I had already applied a mirror modifier to the model, that I had so far (which was the grip). Then I applied the subdivision surface modifier. At the point where the mirrored part of the model and the "real" part of the model met it collapsed inside of itself. Bellow will be a picture of the model. I would really appreciate it if someone could tell me how to fix this so I can get back to working on my model. Also the picture is the bottom part of the grip, it may looks like two smaller grips, they are supposed to form one. But like I said it collapsed in on itself.  Thanks, Nova
56695
Ok so i am a bit of a noob in blender, so I need help with this.  I am trying to texture something, but there is no texture button where there should be, because the blender edge window cuts it off here's a picture
30872
I'm following  and I've set my compositor up in the exact same way as he did, except my background is like a slightly light grey and I don't know why.  In his video's he's getting a bright white as his background and I can't see where I'm going wrong.  Here's the render:   Here's the compositor window:    file.  Please help! I really want to know why it's not happening.
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
1752
So I'm trying to learn, but I have a really hard time understanding the relation between materials, textures, UV maps and so on. So right now I have the following problem: I'm trying to make a simple red texture be a bit grainy using a noise texture. The node setup can be seen in the screenshots below. It works fine if I view it in rendered mode (I'm using the cycles engine) or export a screenshot, but the object appears completely black in material mode:   So this is probably a very stupid question, but do you mind telling me how I can fix this? Thanks!
2469
I was following  on creating a watch and noticed that when I rendered the watch, some pieces were messed up.  I'm new to 3D modeling and I've just learned Blender, I can't explain it well, so here's a picture:    Other examples:     I don't know if it's a problem with my World texture, the object, or the object's texture/material, so I can't even guess how to fix it. What causes this? Is it possible to fix it?
73715
now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
108050
Complete noobie to Blender here.  I was wondering if there was a way to add the bumps from a normal map into a model so I can 3D print it with all the indents and such.  I assume it's something to do with the Displacement modifier but I have absolutely no idea how to use it or any nodes or such.  If you need more info on what the normal maps look like and such I'll be happy to send them.
66430
I am new to Blender. I downloaded a .obj file of a plant model. When I unzipped it I found two files (.obj and .mtl).  I imported the .obj file and I couldn't do the same with the .mtl to apply the material and the textures.
51284
for some reason, my person will not show up when rendered. I have checked the material and it is fine. Not sure what i did. Hoping that someone can figure it out for me.   here's a link to the .blend file:
62899
when i open my blender a material is applied automatically and i am unable to use the material node editor. The materials tab also appears different than the usual material tab. I am having trouble applying the usual gloss, mix, and other shaders
79160
So i am trying to texture my mesh with cycles render and im wondering why does my mesh look better on render view than in material view with the textures? In material view it is so mutch lighter. Is there a way to fix it? or is there anything to fix it and its just like it is?  Also tips and tricks for texturing is appreciated  Here is an image:
8055
I'm newish to blender and have been trying some stuff for fun. When in the Shading tab my two objects look like this   But when in Layout tab it looks like this   Is this because there is a lack of reflective surfaces in the layout workspace. Here is file just in case  Sorry for google drive link. Hope you guys can help, thanks
41099
So I was just modeling a Pokeball to upload to Deviant Art for fun. And as soon as I left the live preview in object mode as seen here(Picture 1),   I went to start adjusting the camera only to be greeted with this(Picture 2).  The mesh is still fine in edit mode. I am just wondering what it is and why Blender is replacing the spheres with what would belong to a science fiction game.   Thanks in advance :)
47930
I've followed the same  I mentioned in the question I asked  and my boat hull looks pretty good.  The process is to make 3D B-Splines increase the resolution and then convert them to Mesh Elements.  Then you make a plane and cut it in half along the "Y" axis.    I followed through the process and see a couple issues that I would like one of you to address.  First, I see that the normals are not correct.  The inside of the hull is not important but the outside needs to show materials.  Also the hull is not stitched together along the keel.  I don't know how to do that on a mesh that has had the Mirror Modifier applied to it.    Anyone care to help?