I'm following this , when I use Add > Mesh > grid and then scale it, I get a grid with 9x9 squares:    To make the maze, I want the grid to have more squares (15x15 for e.g) however, no mater how big I scale it it remains 9x9 squares.  Is there a way to control the number of squares this grid has?
871
When you first add a cylinder, you have the option to change the number of vertices, etc, but once you do anything else in blender, it seems you no longer can edit those parameters.   Is there a setting anywhere or an add-on that allows these parameters to be edited later on? If not, how easy would such an addon/feature be to create for anyone reading this?
1408
I have  and I have to fill 16 little squares with a diagonal  Rules   You cannot place more than 1 diagonal in each square The diagonals cannot touch each other (example bellow)       But what I seek here is a mathematical solution for this puzzle, I don't even know where to start looking for information.  Can someone explain how do I solve this puzzle using equations?
23289
I have ticked grid maps in Atlas composer. The problem is my maps don't have same scale to represent. Then, I would like to configure grid in such way that lines of grid  in different maps change automatically to each map  in order will have better fit line.  I think that data defined override can be fix it. But I haven't seen this options to interval grid.
100459
So I want to change how the mesh looks (through edit mode) so the geometry of the shape changes throughout the animation. So I have a laser but I want my selected faces to be scaling up and down. How can I do this?  Thanks in advance
100315
I'm a beginner to GIMP, and I'd like to create a grid.   I searched Google and all it gave me was to use the Filter > Render > Grid plugin, but for my job all I want to do is something like this:  Let's say I have a square image that's 1530 x 1530, and I want the grid to be an 8 x 8 matrix with grid lines that are 1px wide. I don't want to calculate the right spacing on each grid cell as the grid filter gives me; I just want GIMP to calculate the right spacing and grid line width for this image.  Is there a way to do it right?
36958
I have inadvertently created an illustration with the align new objects to pixel grid turned on (not sure why it was on, I did not know or ever turn it on) and want to now scale the image. When I turned it off, I scale and it is still affecting the illustration.  So I copy and pasted it into a new document (Making sure that the option was turned of when I created the new document), and it is still affecting the illustration.  How can I scale this object without it being affected by this option?
22304
Hi All: I have a code snippet below which works beautifully and was provided by someone on this list to me a while back.  But now I want to change it so that I draw one long rectangle instead of the adjacent five boxes. The text inside the rectangle should just be at the far right of it and could say $Y^{*}_{whatever}$. I'm thinking that I need to define a rectnode instead of a squared node with different things in it.  But I don't understand how to make it the same length as the length of the boxes and in the same position. &quot;minimum size&quot; currently inside the definition of squarednode isn't making sense to me. EDIT: I have edited this question by including a handwritten drawing in order to express the fact that I need the rectangles to line up with the horizontal axis as shown. So, the first rectangle travels from 0 to 5. The second rectangle travels from 1 to 6, etc all the way to the 6th rectangle travelling from 5 to 10. Also, all the rectangles should be the same width and length even though it may not seem that way by the picture. I also don't need a y-axis. Thanks and I'm sorry for not being clearer the first time.  \begin{tikzpicture}[ squarednode/.style={draw=black, minimum size=9.9mm}, y=1.5cm ]    %boxes      \draw (0.5, 5.5) node[squarednode] {$X_{1}^{*}$};     \draw (1.5, 5.5) node[squarednode] {$X_{2}^{*}$};     \draw (2.5, 5.5) node[squarednode] {$X_{3}^{*}$};     \draw (3.5, 5.5) node[squarednode] {$X_{4}^{*}$};     \draw (4.5, 5.5) node[squarednode] {$X_{5}^{*}$};                  \draw (1.5, 4.5) node[squarednode] {$X_{2}^{*}$};     \draw (2.5, 4.5) node[squarednode] {$X_{3}^{*}$};     \draw (3.5, 4.5) node[squarednode] {$X_{4}^{*}$};     \draw (4.5, 4.5) node[squarednode] {$X_{5}^{*}$};     \draw (5.5, 4.5) node[squarednode,dashed] {0};      \draw (2.5, 3.5) node[squarednode] {$X_{3}^{*}$};     \draw (3.5, 3.5) node[squarednode] {$X_{4}^{*}$};     \draw (4.5, 3.5) node[squarednode] {$X_{5}^{*}$};     \draw (5.5, 3.5) node[squarednode,dashed] {0};     \draw (6.5, 3.5) node[squarednode,dashed] {0};          \draw (3.5, 2.5) node[squarednode] {$X_{4}^{*}$};     \draw (4.5, 2.5) node[squarednode] {$X_{5}^{*}$};     \draw (5.5, 2.5) node[squarednode,dashed] {0};     \draw (6.5, 2.5) node[squarednode,dashed] {0};     \draw (7.5, 2.5) node[squarednode,dashed] {0};          \draw (4.5, 1.5) node[squarednode] {$X_{5}^{*}$};     \draw (5.5, 1.5) node[squarednode,dashed] {0};     \draw (6.5, 1.5) node[squarednode,dashed] {0};     \draw (7.5, 1.5) node[squarednode,dashed] {0};     \draw (8.5, 1.5) node[squarednode,dashed] {0};          \draw (5.5, 0.5) node[squarednode,dashed] {0};     \draw (6.5, 0.5) node[squarednode,dashed] {0};     \draw (7.5, 0.5) node[squarednode,dashed] {0};     \draw (8.5, 0.5) node[squarednode,dashed] {0};     \draw (9.5, 0.5) node[squarednode,dashed] {0};                      \end{tikzpicture}
108171
i want to divide a shapefile with many tiles into a lot of smaller tiles. I am searching for a smart solution, because manual edits are out of questions    Anyone can help or know a nice function?
14313
Given a large (~ 1 million) sample of unevenly distributed points - is it possible to generate irregular grid (in size, but could also be irregular in shape if that is possible?) that will contain specified minimum amount of n points?   It is of less importance for me if genereted 'cells' of such grid contain exactly n number of points or at least n points.  I'm aware of solutions like  in ArcGIS or  in QGIS/mmgis however they will all create regular grids which will result in an output with empty cells (smaller problem - I could simply discard them) or cells with count of points less than n (bigger problem since I'd need a solution to aggregate those cells, probably using some tools from ?).  I've been googling around to no avail and am open to both commercial (ArcGIS &amp; extensions) or free (Python, PostGIS, R) solutions.
33574
For what positive real numbers $x,y$ can an $x\times y$ rectangle be partitioned into a finite number of squares?  When $\dfrac{x}{y}$ is a rational number, it is not hard to see that we can partition it.  Also, we can scale the width to $1$, so, say we're dealing with a $1\times c$ rectangle. For what values of $c$ can we do the partition?
100137
How can I create a grid on top of a polygon and then insert the points onto the grid?  As far as i know, i am using  guide to created the grid. However, I do not know how to move the grid around the map.   Must I set the SRID?   I am planning to create the grid on the australia and new zealand map.
41561
I've been developing  for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running around the whole thing, so I've got to keep track of all the enemies movement and hostile-finding algorithms. I'm wondering how I can scale something like this up? It seems (from code profiling) that enemies are the limiting factor, and it's mainly that for each enemy, I need to scan through all the player-units and creatures to see if they're close enough for the enemies to see/attack. Edit: W,S,A,D,B,Q, if anyone's interested in controls :) Edit 2: Please tell me if there's any way I could improve the question!
35173
Does Unity have a map size limit and if there is what is the limit? Is there a way to work around it? I am making a open world zombie survival world and I want to make a really big map. Thanks!
57468
So last night, my D&amp;D group ran into an interesting question. The spell Entangle says:     Area: plants in a 40-ft radius spread.    We (like a lot of people, I think) play D&amp;D on a square grid, where each square represents a 5'x5' area. In that context, how do you find the area when you're given a radius?   The books seem unclear, probably since the definition of a radius is fairly simple. My suggestion was to treat it the way you treat range: start at the center, and any square you can get to with 8 five-foot 'steps' is affected. Someone else thought it should be a square that was 80'x80'; that is, a 'circle' that's 80 feet across, since a lot of other 'circles' in D&amp;D are actually treated as squares. That's a simply huge area, though -- bigger than the board we use. We wound up using a 40x40 square, since my counting would take more time and the 80x80 square was huge. 40x40 was still big enough to encompass the entire fight.   My question: how does a radius measurement (and by extension, circles in general) work on a square grid?
56721
Imagine a two-dimensional grid consisting of 20 points along the x-axis and 10 points along the y-axis. Suppose the origin (0,0) is in the bottom-left corner and the point (20,10) is the top-right corner. A path on the grid consists of a series of moves in which each move is either one unit to the right or one unit up. Diagonal moves are not allowed. How many diﬀerent ways are there to construct a path starting at (0,0) and ending at (20,10)?  I'm a little stuck on this one. I feel I'm headed towards the right direction, but I'm not sure if I'm doing this right. For every move, there are 2 possible choices. If we want to get to (20,10), then there are 200 points from the origin to this point. And I think order matters here, so we would use permutations, so I come up with 200 P 2, which is 39,800.
119769
I am trying to workout what template  (PHB, p. 222) would be on a grid. The spell states:     You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range.   So does that mean it would look like this:     Or like this:    From what I've read online, there seems to be some suggestion that it is a single square (tile) though this does stack with the spell description of "a cube 5 feet on each side".  Clearing this up for my group would be great, and I am sure our DM will be pleased as his monster were nicely diced by this spell. Thanks.
36758
There's a way to fill with faces only the area between the larger circle and the the smaller one? I mean.. It's a wheel and I'm trying to fill the rubber part of it.  Using the fill function F it fills everything inside the bigger circle.