So in Skyrim going to one town near a river a regular troll is outside the entrance down the slope of the hill and you have to walk past him I ran using my whirlwind sprint you learn from the greybeards... After running I had made it to the town all the towns people pulled out weapons and it turns out the troll had followed me from the river to the town itself and this was when I was over encumbered yet the cool down was fairly quick so I was a ways ahead and on your way to the greybeards the first time you pass by a frost troll I would really like to level some skills against them yet I also want it to be quick any tips?
123859
So I've run into two frost trolls so far.  The first one I took advantage of bad pathing which I feel bad about because it ruined the game immersion.  The second one I used a full unrelenting shout and got a bunch of free shots in while it was unconscious, but then had to back off since it really didn't go down more than 1/4 of its life.  I finally took advantage of bad pathing to run past it to the end of the dungeon.  This feels really odd because I have taken down a handful of dragons, including once being attacked by two at the same time.  Is there any good strategy to kill a frost troll which won't make me feel like I'm glitching the game?
23561
I've finished the Stormcloak storyline, and now cannot become a Thane of Windhelm without buying Hjerim. The Steward keeps saying something has happened and he can't sell it right now.  What the heck am I missing? I've been doing every random little quest from people in town I can find, hoping to unlock the house. I'm well over the 5/5 requirement of helping people.  Any ideas?
99053
How can I get Derkeethus out of the cave? I've tried pushing him and attacking him. I don't know what else to do.  He won't go out either exit.  Any ideas?
80233
In the first chapter you are supposed to slay the Kayran, this enormous beast:    I'm having a hard time with it. I drank the Mongoose potion for poison resistance and I have the Kayran trap, but it just hits me too often with its tentacles. Especially when the Kayran swings a tentacle sideways, not from above, I have a very hard time evading it.  Is there any trick besides not getting hit by the tentacles?  With a lot of luck I'm getting as far as the point where it's throwing stones. Any idea what I'm supposed to do then?
48324
There is a list of the nearby Pokemon and some approximate idea of the distance. But after I choose one, how do I actually walk towards it? Is there a way to see the Pokemon on the map or some direction indicator to follow?
37819
I am level 31 and I have the Elder Scroll. I am not sure if my level is high enough to go to Whiterun and trap one of Alduin's minions. What level should I be before I attempt it?
95044
How long should I leave my poor soul out there to wander the wastelands?  I see that his SPECIAL S &amp; E skills have a blue increase bar - but the status time just keeps going up instead of counting down.  When should I call him back - or will he come back on his own?
60569
At the end of the "A Night to Remember" quest line, my follower came with me when I was teleported to the Misty Grove. Once there, I told my follower to wait.  Now, when I was teleported back to the real world, my follower's not with me: presumably because he's still waiting at the Misty Grove. I've waited for some time and still he hasn't come back.  How can I get my follower back?
982
Is it possible to kill all of the guards in a town?  Ideally, I'd like to do this secretly so the entire town doesn't see my deeds and put a bounty on my head.  Edit: I was questing in Markarth and was told by a guard to back off and stop being nosy. I didn't and when I went to the Shrine of Talos I was set upon by a bunch of guards.  Now I have a huge bounty and I had to sneak/kill my way out of the city.  Every time I killed a group of guards the bounty was reduced by $1000, but I still have a $30,000 bounty.  I haven't even been through 1/3 of the city yet and know there has to be a lot of quests, so what do I do?  The only solution seems to kill every single guard (and inhabitant).
34974
I have a level 7 town hall and I would like to get a  barbarian king. However, I don't have a dark elixir storage. What would happen if I buy a King ? I'm affraid to lose my gem so any advice would be great thanks.
77937
I've designed for a campaign a duo of rogues. My character is as , and his follower is a Knife Mistress. Couple of question about them. Our party is about to ambush several . My Sniper will hide near their camp, and shoot the weakest one when fight begins. His follower will then rush the troll and slice him in several pieces. My Sniper has the Bleeding attack feat:  Bleeding Attack (Ex) Benefit: A rogue with this ability can cause living opponents to  by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.  Emphasis mine. Thus, a normal enemy would bleed every turn, until he get cleaned of the bleeding effect. However, troll have a special ability, which is  5 (acid/fire)  Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with , but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.  So, the troll will automatically get rid of the bleeding effect during his first turn. My question is: Does the bleeding effect apply before the regeneration, or get neglected, because the troll will heal during his turn? Am I right to assume that, Bleeding attack effect getting triggered at the beginning of the troll turn, it will deal him the damages before the wounds heals?
113965
In past versions of the elder scrolls and many other RPGs, thieves play with light armor. Is this also the case for skyrim?  As far as I understand, both heavy and light armor affects sneaking, but as you are playing close combat, you will want to have at least some armor.   What type of armor is common for a thief, and why?   Is using spells for armor(stoneflesh etc) a good idea, or do they cause detection?
34576
In The Elder Scrolls V: Skyrim what are the various factors affecting movement speed? And to what degree?   Note: Without cheating.  And I'm on the Xbox 360, so no hacking.  Various factors I can think of are:   walking vs running vs sneaking weapon or spells: drawn vs holstered   and type of weapon or spell (specifically two-handed vs single-hand vs dagger vs fists)  armor: heavy vs light vs none   also what % of body covered effects this (specifically just what you wear on your feet vs full body)  direction of travel: forwards vs backwards   I'm also interested in some of the combinations of this, especially:   walking with weapon or spell drawn vs holstered running with weapon or spell drawn vs holstered   When I run, I always put my weapon away because I think I run faster, but it might just be the change in the field of view.  I also have the perk where healing restores stamina, so I run, equip healing spell, cast spell, sheath spells and repeat.  It's a little tedious to always ready and relax my spells.  I'd rather run with the spells equipped and just pull the cast trigger.  I'll endure it until I believe it doesn't help. :)
23568
This is my first time through playing Elder Scrolls and initially I grabbed every quest that has come available...  At first I thought I wanted to be part of the Imperial Legion but I feel like I picked the wrong side and am now regretting my choice.  So...is there any way to un-join the Legion and join up with the Stormcloaks, or will I have to wait and join them next time?
29485
No, actually I didn't, but that was a close call and I'm really curious how would one go about that one.  On my third or fourth visit to the Nether, I still didn't realize the risk, and didn't place marks that would help me get back to the origin (currently I like to use flint and iron to create big flaming arrows towards the exit, visible from afar.) I wandered past one hill, and then I couldn't locate the place I came from. I wisened up and started placing marks in form of torches, towers of netherrack with glowstones on top etc. The bunch of wood I had in my stash has proven invaluable as I ran out of steaks, and had to craft a bowl and start making mushroom soup. I realized the fastest way back would be to simply die, but since I had no clue where I was, that would mean losing my quite precious equipment, which cost me a lot of time and effort to gather and enchant, for that trip specifically. I also knew I had traveled rather far from the portal before starting placing marks, so the chances of finding it again by going in any random direction were rather slim.  By sheer luck I found one of the caverns I had explored before, and found my way back, but that was really a close call and I'd prefer to know any hints what to do in Nether if you're already lost (no Obsidian to build a new portal, not willing to die and forgot the direction to the exit.)
12996
I'm playing Skyrim with Hearthfire and I'm wondering how do I move my family(Wife and Daughter) to my new Manor near Morthal?
106385
I find that in a lot of our group's games, traveling long distances through wilderness is too easy.  In real life, it's quite arduous traveling overland.  No one who's just walked a hundred miles is eager to repeat the trip.  But here's the problem -- for the players, it's trivial to travel a long way.  You just say "then we walk over the Groblick Hills to Dorridge", and you get there.  The players find it easy, but there's no way the characters would be eager to set out on a long stretch across the wilderness.  What can I do to give the players the same feel their characters would have about wilderness travel?  One thing I'd like to avoid (if possible) is to just make it perilous by throwing in a bunch of fantasy monster encounters.  Imagine some hobbits off in Gondor -- sure, they'd love to go home to the Shire, but it's mighty tempting to stay an extra day in the inn before setting off on the journey.