I've been confused about this one for quite some time now. If I were to create a project of a character by itself, and I created another project with just scenery, how do I put the character into the scenery? I've tried using import, but it won't let me put the full character into the project.
5509
I have created several designs for a particular project and they are related, but I don't want to have to keep recreating any similar elements, such as shared materials or textures.  How can I use the existing data in a new Blender file?
25532
I have to work with .dng files and it looks like you can do it in Blender, somehow.   As stated in , it seems that you can import them but I don't know how; how do I do this?
101378
Blender has a very irritating quirk in which it fails to save an image that you have painted on, when the .blend is saved. To fix this you have to remember to use "save as image", before you save the .blend. Is there anyway to automatically save the image when saving the .blend?  P.S.  A script free solution(or a script that runs whenever I save, no matter which button/keyboard short cut.)would be of great value!
95708
I made a low poly tree model that doesn't use textures and instead uses 2 colors and i imported it into unity 5.3.4 and the tree model imports itself without the colors. What i want to know is how to import the colors or how to get those colors that i have in blender to unity or if i have to make a texture has just those colors. I use cycles render and to import my models i save the .blend file in the assets folder in unity.  Thanks in advance.
12838
Is it possible in cycles to use setup a material node to take the output from another material as input into a mix shader?  This way if I change the configuration in the other material it updates both materials?  Or do I need to do this another way?  I'm surprised nobody has asked this already and can't find anything online so maybe it's not possible.
46442
After applying to a small studio and making a model of an axe with two pieces which meant separate UV maps. After submitting the model and textures, I was told that both the blade and handle of the Axe should be in one texture. I don't really know how to do this in Blender, so any help would be appreciated.
35992
I'm still experimenting with some OpenGL in LWJGL, and as I get to know more and more about OpenGL, I start to do more complicated things like multi texturing, shadowmapping and more. Now, right now I'm using the src folder (src/res) for my resources, and use src/resourcename in my code. When I export it, this won't work on another location as the relative path is ofcourse incorrect. What would be the best way of deploying your game with all the resources in one file? Maybe put the files in the jar?  I would like to hear from a few people how they store and deploy their project with resources, thanks!
74890
I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): . I have the following questions:  I am expecting that this is done using shaders. What kind of shader I have to use for such implementation? What will be the logic to create this type of shader? Are there any other ways using which this feature can be implemented? Are there any open source tutorials or examples?  I would appreciate any suggestions and thoughts on this topic. Thank you.
59917
I'm still learning, but I'm trying to follow a tutorial to apply texture to a model. I only want to apply the texture to one object in the scene, so I selected it, unwrapped it, and painted over it. Now I selected it in the Edit Mode (I can't select it in the Object mode because all is locked together) and went into Node Editor, but the nodes are greyed out.  Why?
28905
I'm designing a character with different animations (idle, eating, walking, etc) that are separated in different blender actions in the same .blend file.  I would like to queue the actions to be rendered, so I could leave the computer rendering over night. Is there any way to do that??
21206
I'm trying to add a bump map with logo to noise texture Bump map.  I have a bump map created with Noise texture and then on top of that I want to add my bump logo (which also has it's own color on it.)   Is it possible within one material?
92803
I am working on a project that includes images-as-planes.  I would like to copy the whole project to another computer.  How can I move the Blender file and also relocate the image-as-planes source PNGs without the Blender animation file losing track of where to find the PNGs?  Thank you!
123723
I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri
27999
So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets moved into position as I paint but that doesn't work because it just stops getting closer to the head... so if someone could help using like team viewer or something that would help me a ton.   newest image:
44507
I go into my .minecraft folder and there's Assets and all the other files and folders, but no resource packs folder?  If I create one manually, and place the textures inside, they don't show up in-game.  I'm on a Mac.
54949
If I make a scene and then render it with BR or Cycles, am I allowed to use that image in a commercial project? Do I need to include any copyright notice or license?
106842
Hello guys I'm try to make some games that have more to it than just simple high score scrolling shooters etc.  I'm trying to design my own systm of handling narrative. I want to be able to place NPC's in the game world, with scripts attached to them. Some of the NPC's would just have n random greetings. Others will be mission givers and will offer you a quest of sorts. (The quest could be go speak to Bob in the pub, or it might be bring me the Holy Grail and Crown Jewels, or something in between).  I've wracked my brain for a long while over this but sadly keep slipping back to the only way I know how, which is to manually code all the strings that people can say and have a horrible web of if statements and other such insanity to give me a rudimental dialogue system. Its not good enough even with just a few characters, but if I had dozens/hundreds of characters it would be even worse.  I've read lots about it already but I'm still very confused when I start trying on my own project. I've read that Json/XML might be the way to go and that I can add custom markups in the Json text to call methods in my code, but I dont even know if this is right and if so how I can do it.  The back of my brain is screaming at me that there is a simpler way to do it, but I've sat here for a very long time without managing to think of ideas.  Here is a diagram I drew which pretty much shows the flow of how I want my NPC to behave. If anyone can see this and then tell me how they might do something like this that would be fantastic!! (note: if Json is the correct advise, please give me a exact example of how exactly to format the Json in order to check the bools I mention in my flowchart - thanks!):    note: The circles denote an output from the data as Text for the dialogue system. The bools will need to be checked against by the data file to see which output to give (hope that makes sense and is possible)