The 's Ancestral Protectors feature (XGtE, p. 10) says:     While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, [...] when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack.   Let's say the barbarian hits a wizard, and after the wizard casts a  into the party (or even a  on an individual besides the barbarian).   Do the party members get resistance to the damage? Or because it specifies "attack", and a fireball (and toll the dead) is not described as an attack, do they take full damage?
11712
I was looking over the class feature of the 'fiend' patron warlock in 5e. I'm a bit confused on what actions the player needs to take before they can use the 'Hurl Through Hell' ability on an enemy. The PHB states:     Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes.   I'm not clear on what an 'attack' means in this context. Does it have to be a physical attack like a sword or crossbow? Do magical attacks like Eldritch Blast that require an attack roll count? What about spells with no attack roll?
94668
When I first heard of , I originally thought it was quite a powerful cantrip that would allow the castor to sacrifice 1 attack in order to be granted insight into the target's elemental weaknesses and resistances. It reminded me of my first campaign when I walked into it at level 4 and felt lost hearing my DM state "your attack seems to have done nothing" even when I knew it was a hit.   However, I now realize that was a false understanding of the rules. As such, I was wondering:  Is there a spell, item, or other game feature that would give my character insight to an enemy's weaknesses and resistance?  I am curious about any possible solution that would let a group know why the arcane wizard is not taking any damage in the middle of a fight, for example.
119255
When I attack with a first strike creature, does it deal combat damage before normal combat damage is dealt?  Specifically, if I attack with  (has first strike and "Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.") and 5 other creatures with no counters on them, do I deal damage equal to the creatures' total power or damage equal to the creatures' total power + 5?
105225
I’m playing an Eldritch Knight fighter, and I’m looking to optimize the damage of the green-flame blade cantrip. The description of the tiefling racial feat  states, in part (XGtE, p. 74-75):   When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1. Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.   Would both the 1d4 fire damage and the re-roll 1s on fire damage trigger when using green-flame blade? Or is this meant for spells of level 1 and higher?
963
The  spell says:     The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the fist time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.   The  cantrip says:     Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.   If I absorb fire damage with absorb elements, would I be able to add an extra 1d6 fire damage to my next shocking grasp attack?
23296
The entry for Shield says that the reaction is triggered by being hit by an attack, which would tend to imply that you can wait to see if your opponent actually succeeds on their attack roll (otherwise they would not be hitting you with their attack) to beat your AC before deciding whether or not to cast the spell. However, wouldn't that be considered meta gaming? After all, my character does not know whether the attack will hit or miss; only that he or she is being attacked.
61683
We know that when you  in D&amp;D 5e, per the spell, you lose access to your class features, as discussed in . However, polymorph does not say it cancels on-going effects on the target.  My specific question is: If a raging barbarian is subject to polymorph, does their rage end or continue?  On one hand,  is a class feature, which suggests that it ends when the barbarian is polymorphed. On the other hand, Rage essentially applies a status effect to the barbarian with conditions which specify when it ends, which suggests that it might continue while polymorphed.  I am aware that Jeremy Crawford has tweeted that the answer to this question is that . However, Jeremy Crawford also rules that , another class feature with an on-going effect. If your answer is "Jeremy Crawford is right", then please also explain what components of the effects determine whether it is retained during rage, so as to clarify the apparent contradiction in Crawford's tweets.  I am also aware of  on the Bladesong feature, although that is a different feature to Rage and Rage is probably a more common scenario, so I thought I'd bring it up separately.
119023
So me and a group of friends recently started to play D&amp;D. I became a sorcerer. My question is: can the enemy I am attacking, no matter what spell I use, make a saving throw for half damage or does that only apply for certain spells?  For example, when I use my cantrip fire bolt, does the targeted opponent get to roll a saving throw for half damage against the spell, even though the description doesn't say anything about saving throws?
44287
We are in the combat phase:   I declared my attackers  My opponent declared his blockers, stating which attackers he was blocking I cast an instant, which automatically kills his blocker. There is nothing blocking my attacker now   Now we're in the damage phase. I said that my attacker now does damage and  reduces my opponent's hit points. My opponent said that because my attacker was blocked no damage could be done. I pointed out that the blocker was destroyed before the damage phase, so therefore he wasn't blocking, but he wasn't having it. (My attacker does not have trample)  Is this covered by a specific section in the rules?
79079
Some class features, monster traits, and feats allow you to take a −5 to your attack roll in order to gain a +10 to your damage roll. At first glance this looks really good, but when will it deal more damage than not using it on average?  For instance if you have a total attack bonus of +8 and you deal 1d12 damage. You have to roll a 7 to hit an AC of 15. If you take the −5 that makes it where you have to roll a 12. That's going to reduce your average damage by a lot.
80133
Do you get to use the additional attack from the Extra Attack feature as well when you Ready an Attack action?  One of my players, a monk, decided to Ready an action as an earth elemental was about to attack. The trigger was the elemental moving within five feet of him. When this occurred, he took his Attack action, and then proceeded to take the extra attack as well.  I was unsure at the time whether or not the extra attack would also happen, and I haven't had much luck figuring it out.
23672
While I know you can't cast 2 spells of first level or higher in a turn, and actions can't just be used as bonus actions, is the reverse true?  Say there's a barbarian cleric that rages as a bonus action: can they use healing word as an action, when it normally takes a bonus action? Can bonus actions be used as actions in the case of using a bonus for something else such as rage?
76240
For Druid Wild Shape:     PRIMAL STRIKE Starting at 6th level, your attacks in beast form count   as magical for the purpose of overcoming resistance and immunity to   nonmagical attacks and damage.   For the Monk:     KI-EMPOWERED STRIKES Starting at 6th leveI, your unarmed strikes count   as magical for the purpose of overcoming resistance and immunity to   nonmagical attacks and damage.   The text seems to indicate the ability to bypass magical immunity requires a feature.  Alternatively, I have read that natural attacks and unarmed attacks aren't "weapons," and therefore you should just be able to pummel the Werewolf with your hands if your sword fails:     Melee Attacks (PHB p.195 (or in errata), emphasis mine). The rule on unarmed strikes should read as   follows: “Instead of using a weapon to make a melee weapon attack, you   can use an unarmed strike: a punch, kick, head-butt, or similar   forceful blow (none of which count as weapons).    However the errata for Monster Manual I guess clears that loophole:     Global Damage Resistances/Immunities. Throughout the book, instances   of “nonmagical weapons” in Damage Resistances/Immunities entries have   been replaced with “nonmagical attacks.”   We temporarily ad hoc'd an answer in our game to say the Stirges summoned by the druid were magical creatures(Fey) and hence had magical attacks against the Werewolves, even though they were 1HD(d4).  Now I see the druid made the Fey part up, and they are beasts, but oh well.  What is the real rule here?
81824
While running a session recently, one of the players chose to "assist" his companion who was in melee with a goblin, by firing an arrow at the pair of them. I couldn't find any particular rules for this scenario so just had him roll at a disadvantage, counting a miss as a hit on his companion (damage to be ascertained by a second roll).   This seemed to work okay, and became a running joke for the night as the arrow bounced off the companions back, but are there specific rules for this scenario?
21625
How do spell/magic resistance and spell/magic immunity work?  Per the PHB (p. 197) rules on damage resistance:     If a creature or an object has resistance to a damage type, damage of that type is halved against it.   So perhaps spell resistance halves damage from spells. Does spell resistance confer protection against non-damaging effects? Does it help with saving throws against charms or web, for example? What about spell immunity?  Per the MM (p. 8) rules on vulnerabilities, resistances and immunities:     Some creatures have vulnerability, resistance, or immunity to certain types of damage... If a creature is immune to a game effect that isn't considered damage or a condition, it has a special trait.   This is a bit sparse.  Aside from the PHB rules above on damage resistance, I can't find any reference to immunities or resistances in the indices of the DMG, PHB, or MM.  EDIT: Following up on Oblivious Sage's comment below: a number of entries in the MM aside from the Tarrasque have "magic resistance" as an ability, notably more powerful devils, demons, angels, etc. These are consistently of the "Advantage on saving throws versus spells and other magical effects."
75872
I was playing a game earlier and my opponent had a  that was a 4/3 and wanted to use a sorcery to fight  that was a 4/4.  We were wondering if the Channeler would die first because of First Strike? Or would it not be counted as it wasn't combat?
6463
I'm sure your first thought is, that's perfectly clear.  Unfortunately my group who aren't normally rules lawyers disagree.  Party encounters a  (MM p.211).  It has:     Damage Immunities: bludgeoning, piercing, and slashing from nonmagical   attacks not made with silvered weapons.   My reading of that is if the weapon has to be magical and silvered to hurt it.  So a +1 silver dagger will hurt it, but a +1 regular dagger or a +0 silver dagger won't.  The group's interpretation was that all three of those weapons would hurt and only a +0 regular dagger would be ineffective.    I would also note my interpretation would mean something like blade barrier would also not harm it since you could argue they're magical blades but nothing indicates that they're silvered.    This also appears to be the same wording for some undead so I'm not looking for a lycanthrope specific interpretation but something general for every time that wording is used.    Thanks in advance.