I'm looking for relative values here. For example, if it takes a person about 40 hours to complete only the story for the average Final Fantasy, then how long, in comparison, would the Final Fantasy XI story take?  In other words, how much longer is the FF-XI storyline completion compared to Final Fantasy storylines?  This does not include expansion packs or downloadable content.
34924
I'm going down my huge backlog of unplayed Steam games and I'm thinking the best way to tackle the list is to go through the shortest games first and then concentrate on the 20+ hour ones. I'm wondering if there's a website or something else that has an estimated amount of gameplay time for games.   Is there anything like that?
62325
I've noticed a problem with my PC's lacking rich backgrounds, or players lacking knowledge of the mechanics of their own characters. This has lead to me giving the players "homework", which I have even set aside time every other week to do. The type of "homework" includes, fill out this "", read this short section on "Willpower", convert this small subset of your character sheet to a digital version so I can review it at my leisure, wherever (Things like PC Name, Aspirations, Virtue and Vice).  I am a reluctant GM, who is GM-ing because no one else wanted the job.  I am basically asking the players to take note of the rules, provide interesting backgrounds, and help me out with data entry (that's specific to them). Part of the interesting background problem has turned into snarkily answering the questionnaire as "My family is dead", "I have no friends". I don't feel that most of what I'm asking is exceptional, and most of it is suggested in the storytelling section of the God Machine Chronicle.  It might be worth saying that the chronicle has had some missteps that are my fault. We're basically on our third iteration now playing Hunter: The Vigil. We started as mortals that were going to become templated characters, which happened briefly. Then the group decided to play Werewolf, due to their perceived durability when I threw a challenge at them that was too hard (resulting in PC death). I recently realized that I couldn't get into the mood of Werewolf, so asked for a change, provided there were WoD 2e rules as a limitation. We landed in Hunter, which is satisfying to me. I'm pretty sure there's some resentment for this. It's also worth noting though, that this has been a pervasive problem throughout. I also made the mistake of not asking for these kinds of things in the beginning because I didn't realize I needed them.  Currently I spend anywhere from 10-20 hours on the chronicle a week, making it sort of a part time job. Of course I accepted that as being a GM, and I know This will go down once I've got more world created and more books reread. However, it's making me frustrated and resentful when I ask them to do tasks that should take at most 1 hour, and time is allotted for it every other week where we have off night (where no story is ran).  on a brighter side, I did get them through a Location creation thing last week.  How can I convince my Players it is in their best interest to help me out?
88558
I want to check which of my games need the least achievements to achieve a perfect status.   The only way to see the game stats that I know of is to go to the games list from a player profile but that's too tedious, especially with over 250 games with varying degrees of play-times and achievement completion.
103948
I just started up Final Fantasy X again, I finished it a few years ago. Unless I'm thinking about a different game, I missed an item or items that where important for getting the best weapons(?) and it was past the part where I could get them.   I am right that there are some items that can be missed that you can't ever go back and get? If so, what are they?
97973
I'm currently replaying Final Fantasy VII and I wondered if there was a relationship between the whole Final Fantasy Franchise before VII. I have never played any Final Fantasy but VII and XIII now. Is there a relation between Final Fantasy I,II,III,IV,V,VI and VII? And between this ones and VIII,IX,X? XI is online, so I won't bother trying it, same as XIV.  I've looked around some website, but they do not seem to mention anything like a relation between them.  Can anyone help me solve my doubt?  Thanks!
7199
One issue I grapple with across many of my games is trying to decide how many levels to put in my game. This is across genres and platforms.  In general, constraints that may decide -- although they are not applicable in my case -- can include:   Pre-determined schedule or release dates Fixed budget The game's story finishes/concludes (PCG games): difficulty becomes "impossible"   These are all great, but not sufficiently constraining as to tell me how many levels to make.   Another constraint that sounds good in theory but is hard to implement is game time -- for example, Mario or Super Meat Boy, I can guesstimate x minutes per level, and target y minutes of intended total gameplay, yielding y/x levels.  But none of these seem quite right to me. It seems like there should be a better way to decide when to add more levels and when to stop.
115969
My question is, once I beat the warrior should I do all the sidequests in Normal before starting TVHM or should I go right to TVHM once it becomes available?    I just bought the game and have been playing with some friends who are higher level than me so that we could enjoy the Tiny Tina DLC together.  As a result, I leveled up pretty fast without doing much of the main story quest or side quests.  Now I'm a level 32 commando and haven't finished the main storyline in normal (Just finished "Where angels fear to treat Pt 2").  I get almost no XP from kills on missions.  I still have tons of sidequests.  I imagine some of them might give good loot, or be fun to play.  It it better to go to Playthrough 2 or should i do the sidequests in Normal first?  EDIT: changed question title and some wording for clarity
44651
I just bought God of War 3. Is the game and its story understandable without having played the first two? Do I rob myself of a big part of the experience?  I have not played any other GoW games. PS3 is my first Playstation experience after loads of Nintendo consoles and Xbox360...
95461
I want to play an RPG with my friends. However, they are a bit impatient, and I'd have to wait forever before they'd read the rule-book. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:   How much of the mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that ("I thought that grenades work differently!", "I didn't know worshiping this god implies X", etc.). How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshiped might take some time before you know the options.   How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?  The games I have in mind are mostly Neuroshima (primary target), Wolsung, D&amp;D, maybe World of Darkness.
1491
There's a strong warning associated with the "One Mind" upgrade that says that "it's all downhill from here". As I'm still interested in playing, should I take this upgrade or wait?  Will appreciate spoiler-free answers if it's at all possible.
110045
As I play the game, I notice that eventually tougher enemies show up. From what I've read, it sounds like this is based on elapsed time rather than "research checkpoints", but I haven't seen any specifics. What kind of time frames are we talking about for various enemy types to appear? Are there any fixed enemy events that happen after a certain number of days? Does difficulty level affect this?  I want to have an idea of when I can expect so that I can better plan my strategy.
123478
We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people being scheduled for the few hours prior to the game; last week we barely managed to struggle through a five-minute scene over the course of 8 hours we'd scheduled for gaming! Since we rather enjoy our "social hour" just before the game, what can we do to signal a definite switch to "Game time is now!"  (It's a World of Darkness game, if that helps; not settling down to play seriously takes away from the horror aspect significantly)
80086
I've got the original Assassin's Creed game somewhere in my house. When I finish a game I then intend to play it, but it seems to "move" and so I begin another game instead. Been going on for two years+.  My question is, should I bother with the first Assassin's Creed game? I know there are a lot more out there now. Will I miss a lot of the story if I were to jump straight to the second game? Or Unity?  Should I begin from the first game or are the later ones so much better that missing some of the story does not matter?
27139
I recently started DMing Adventurers League sessions, and I've been told about DM rewards, being particularly interested in the XP I get after each DMed session.  Reading the AL DM guide, I understand that the XP is given in accordance to [a value corresponding to the average party level] &times; [a number of hours]. It is said that, for Hardcover adventures, the number of hours is the real amount of time the game took, but for modules, it's supposed to be the prescribed amount of time.  For the first adventure I DMed, there was indeed a prescribed duration (2 hours), but then, the next two ones didn't have any (I read the entire adventures, and nowhere would it say "Part X should take you Y hours to do" or anything similar). They were respectively from season 1 and 2 (DDEX01-04 “Dues for the Dead” and DDEX02-02 “Embers of Elmwood”), probably explaining the lack of duration, as I suppose they hadn't started to put in durations at that time.  So, do I just consider modules without prescribed play time as Hardcover adventures for the purpose of calculating my DM XP reward, or is there something I'm missing?
97907
I am able to solve this sort of problem pretty easily.     An arm wrestler is the champion for a period of 75 hours. The arm   wrestler had at least one match an hour, but no more than 125 total   matches. Show that there is a period of consecutive hours during which   the arm wrestler had exactly 24 matches.   However this homework problem I can't seem to figure out.     Tyler has five weeks to prepare for his driver’s test. His mother   volunteers to ride with him for either 15 minutes or one half hour   every day until the test but not for more than 15 hours in all. Show   that during some period of consecutive days, Tyler and his mother will   drive for exactly 8.75 hours.   If I try doing it the same way as the first problem. I get $70$ pigeons and $95$ pigeon holes. I honestly don't know where to start with this problem. I thought that maybe I could assume that they only drove $.25$ hours on each day and prove that there is a period of consecutive days where they drove for exactly $8.75$ hours. Then I could say that we assume there is one day that they drove for $.5$ hours and work my way up, but I can't seem to get that to work either.
22603
Square Enix seems to be treating them like separate games at times, but also calls them just fixing the old one. I can't find any conclusive evidence on this. What do I need to do to play?  Update:  I try logging into the website to download the client, and it says I need to sign in to the game first. I can't sign in to the game until I have the client installed, but my disks are for the old client. Where do I go from here?
111013
May be somewhat related to .  First, a word about the setting.  We are in a somewhat classic fantasy world with many references to Japanese mythology, culture, and traditions. We are playing Pathfinder, but that's irrelevant to the question.  In my next session, my players will witness a fight between two beings who are far stronger than them. (Namely, The Holy spirit of Autumn, Feïa, the gigantic celestial fox and a giant flying Oni)  Due to some pre-established plot (Feïa has been weakened), the odds are pretty even, with a slight advantage for the fox.  Here is my problem: if players where to charge the Oni, it would probably finish on a TPK pretty easily.  I don't want my players to have to sit around and watch the fight, as I figured it would be kind of boring for them, so I want them to have something to do.  I can't seem to think of any ideas about what to have them do. My ideas have either been totally unrelated (Go grab "random artifact" while one of your gods is fighting for the world's sake.) or it's very gamey and boring. (You need to destroy the three unguarded crystals behind the Oni to kill him.)  I am looking for a powerful experience, something that will make them feel involved in the action, something that they feel they must do. I feel there is so much I could exploit from that fight, but can't simply pinpoint the best thing to do.