Looking at the Steam Community page on my inventory, I can see that any community item such as a profile background, trading cards or emoticon can be converted into a certain amount of gems.      However, I never entirely understood what defines this value. What I have noticed is that the more popular its respective game is, the more valuable the item will be in gems. But if that's the case, what defines that game as being popular? How many times it's been purchased, the amount of reviews? And what about any base values?  How are the gem values calculated?
121859
In the Steam Auction, every Steam item (card, booster pack, background and emoticon) has a gem value, which is awarded when the item is "recycled" (user clicks the Turn into Gems... button).  How is that gem value worked out? Is there some sort of biasness for rare items? Valve-made items?    I've noticed that all the sale emoticons/backgrounds are worth 100 gems each, along with items from Valve games^, free-to-play games and sales, while all other games only reach a maximum of 80.  ^CS:GO somehow fits this rule, but Half-Life 2 doesn't.
27957
Motivation: I once had one surplus card on my hand, and knew the robbers would come soon. So I gave it to someone for free, to avoid losing more cards when they hit. I was surprised by how badly this was received. Two of the three other players (the hosts of the game) acted upset, like I had tried to cheat. I had to take the card back, get robbed the next turn and 'giving cards away for free' was banned immediately. (Oh, how I hate mid-game additions to the rules. But that's beside the point.)  So now the question: Is this really illegal in Settlers of Catan? Is it generally considered underhanded in any way? If so, why?   My reasoning was like this:        Consider players A and B.   A wants to give B a sheep.   A trades a sheep and one rock to B, in exchange for wheat.   A trades the received wheat for the (formerly his) rock.   A and B now both have the same resources they had in the beginning, only the sheep has moved from A to B.
42744
So with the Steam Summer Sale in full swing, I've finally taken notice of the Steam Mascots.  Judging by the latest background, the black one, at least, has a name: Cyl.  Do the other two have names as well? Are there only these three?   What's their story?
62072
There's a default limit of 350 items in the bag (even though you can expand it through the shop). I am currently level 6 and have already ~250 items in my bag. I haven't done any battles yet, as all the gyms in my area are too strong for my pokémon at the moment. So I have a lot of Pokéballs, Heals and Revives that I don't need right now.  What happens once my bag is full? Will additional items go into a temporary overflow bag? Will I just lose them? Will they replace older items?  I'm afraid I will lose the valuable items gained through a level-up. Should I throw away items to avoid that? If so, what should I throw out first? Heals and Revives, as I don't need them right now? Or will they become too valuable later on and I should rather throw out some Pokéballs as those are the most common items to receive from a Pokéstop?  TL;DR: What happens with items that exceed my bag size limit and what is the best strategy to avoid losing valuable items?
28691
I'm trying to set up a shop system in a vanilla minecraft realm and villagers seem like the most streamlined method of doing so, however I'd also like to make it so that other players on the server can program their own villager, or have me program it for them as an operator so that other players can trade with each other through the villager. I figure that since villagers now have a secret inventory, they can collect items, but I was wondering if there's any way to access the items traded to them or if they just disappear.  Currently my thoughts are that a player would initiate a trade, the villagers sells would be linked to individual slots in a chest and the villager buys could be linked to another chest, allowing the player to fill a chest and thus 'program' their villager, and that finally a third chest would be filled with the item the villager receives, while the chest containing the trades would decrement the specific number of the item in the relevant slot.
29246
So today I woke up and noticed new item in inventory which was a booster pack containing 3 cards from L4D 2. From what I see on market these booster packs are new (graph only shows up to 19 of June). No matter the game it seems to always contain 3 cards. There are two actions I can do with it: unpack or sell. There is fancy animation when you unpack the booster ;)    I'm not exactly sure why I got it, I have few guesses:   I got new badge, power player - this could give me a booster? Because of new badge I reached level 10 - maybe every couple levels there are gifts? It just dropped randomly for everyone?   Maybe together we could rule out above guesses. It's also interesting from the point of market, to estimate how many boosters are there. With some games they seem to be more valuable than 3 cards separately, but that maybe only initial confusion.
57039
In most new titles, especially RPGs, item rarity is colour coded in an easy to remember white-green-blue-purple-orange progression, sometimes with omissions (no green, no orange) or additions (extra silver or neon blue as ultra-rare). Why and how was this introduced in gaming? Does this trend come from outside gaming? How did this evolve to become a trend that almost all games began to follow?
25412
I noticed that the reputation from the main site carried over to meta on Gaming (at least the first upvote), I guess that doesn't work the other way around, right?  Is it then impossible to have a meta reputation higher than the site reputation?
49141
I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking  etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, please?  Thanks for all answers.
81211
Since I started playing, I have seen this icon in the bottom right of my screen. Clicking it does nothing.  What does this icon represent?  I'll add a PC tag, as I'm playing on PC, and it could be related to that.
3598
Recently I saw a widget on the Stack Overflow website which says Stack&nbsp;Overflow now has its own currency called "unicoins". According to this widget, a user can earn reputation, customize Stack Overflow by changing its colors and the user can also remove the vote down button from their questions and answers by spending "unicoins".  This widget does not look real, because this is out of standard of the Stack Overflow website.  Also today is 1st April. Is Stack Overflow fooling us?  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
5333
I'm making a map where I want players to be able to choose there kits/classes. The problem I'm having with it though is giving players already enchanted Tools/Armour/Weapons.  I'm not sure if you can use the /give [player] [item] [amount] because you'll have to use the whole {} thing and I'm not sure how to make enchanted Tools/Armour/Weapons using that.  Can anyone help?
79744
Which games drop cards?  I've been looking at the .  However, I recently discovered that it's incomplete (eg. Trine 2 and A.R.E.S. now have cards, but aren't listed there).  Obviously I don't expect someone here to maintain an updated list; but, is there anywhere online I can view an updated list of which games have cards?
23563
In 1.12, the command:  clear @p paper 0 1 {display:{Name:"[Winning Ticket] Musical Minecarts",Lore:[" Take this ticket to the reward "," collections at the entrance of the ", " Games area to claim your prize! "]}}   would remove a piece of paper with that specific name and lore from the player's inventory. I assumed the 1.13 conversion would be:   execute at @p as @p run clear @s paper{display:{Name:"[Winning Ticket] Musical Minecarts",Lore:[" Take this ticket to the reward "," collections at the entrance of the ", " Games area to claim your prize! "]}} 1   but this doesn't work. As well as this, the command:  give @p minecraft:paper{display:{Name:"[Winning Ticket] Musical Minecarts",Lore:[" Take this ticket to the reward "," collections at the entrance of the ", " Games area to claim your prize! "]}} 1   only gives the item, without the custom display name, despite the lore being correct. What is the correct syntax for these two commands?
111717
The Steam Trading Cards Beta currently states:     What about free to play games like Team Fortress 2 or Dota 2?      Free to play games drop game cards based on your in-game purchasing.   For every $9 USD spent (approximate) since the start of the Steam   Trading Card Beta, you will earn one card drop. This card will drop at   some point as you play. If you have made in-game purchases in Dota 2   or Team Fortress 2 prior to the Steam Trading Card Beta, or if you   owned Team Fortress 2 prior to the Free to Play update, you will have   4 or 5 additional card drops available.   While it only mentions in-game purchases, will buying items from the Mann Co. Online Store count as an "in-game" purchase? I more often use the the Mann Co. Online Store when buying things; I can easily switch tabs to the Wiki and see each item's detail, and that helps me when buying any item.  Essentially, if I purchased $9.00 USD of items from the Mann Co. Online Store, will I get a trading card, or must all purchases be completed via the in-game store?
61089
This is the right edge of my topbar, starting today:    Any particular reason why I'm not seeing my total reputation and badges there? Since it's a major part of the "gamification" setup, am I correct in thinking it's a bug? Is it exclusive to Safari iOS?  Update: I highly doubt it's my viewport, since there's plenty of space for it:    If this is a viewport problem, why is there so much space for it?
3968
With an extremely large variety of Magic: The Gathering Cards that exist out there from so many sets and a loose definition of utility and value in the game, it's often hard to gauge a card's individual worth/price without checking it out online. Of course, the rarity is generally a good indicator, but there are plenty of  too.   My question is What is the most efficient way of determining card value without individually loking up each Magic card?