I have an odd question that (while it doesn't stop progress) is fairly annoying. Here's what I do. Shift + A -> Mesh -> UV Sphere. Pretty straight forward right? Well, once the sphere is created the options are disabled. The only couple of addons that I've installed have been Ice Tools and Retopoflow. I also downloaded 2.78b (I was in 2.78) and I'm having the same issues. I assume it may be in the saved preferences?
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I have lost functionality in the tool shelf. When I click on a selector or something in the bottom part of the tool self that you can hide and unhide, nothing happens. I can see the options but when I click it doesn't work. See screenshot where it says "Add Cylinder".
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Is there an addon, or an easy way to add  effects or  in Blender? I've been using Blender for a while now, and it's very time consuming to always have to export to another software to do them, and sometimes it's impossible if the scene is complex.
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Showing the actual 3D model of a curving ramp.  Shows the UVs of that model that blender did automatically. Shows the UV image that I need.   I am going put a road texture on it., but round faces are not helping me at all. All I need is straight belt kind of UV.
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I used to be able to select and edge loop with AltRMB and then just continue with ShiftAltRMB. But this no longer works in Blender 2.80 and nightly builds of 2.79.  Is there another way to achieve the same?  UPDATE  It's not related to the nightly builds since I am also experiencing the same with the latest official release. Deleting Blender's user preferences doesn't change anything, nor does resetting the keymaps.  So it might be related to the Linux distro I am using (elementary OS), I'll have to look into that and follow up here as soon as I found something.  UPDATE 2  In the meantime, I switched back form elementary OS to Pop!_OS, which resolved the issue. It seems that somehow, elementary OS was blocking the ShiftAltRMB combination. The issue persisted with all versions of Blender, be it 2.79 official, 2.79 nightly or 2.80. Now, all is fine. Even 2.80 works as expected.  UPDATE 3  As of now, Blender 2.80 is using left-click by default for selecting. Selecting edge loops is done by double clicking, which is so much more convenient.
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I'm still learning, but I'm trying to follow a tutorial to apply texture to a model. I only want to apply the texture to one object in the scene, so I selected it, unwrapped it, and painted over it. Now I selected it in the Edit Mode (I can't select it in the Object mode because all is locked together) and went into Node Editor, but the nodes are greyed out.  Why?
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When I pan with the Shift + MMB, it doesn't work. I think I might have accidentally pressed some sort of key-shortcut. It works for other views, so it's not my mouse. What sort of shortcut could I have pressed?
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I have Blank screen disabled but my PC seems to be ignoring this. This issue also ignores the  extension. This is pretty recent behavior as it's been working for a long while now.    Disabling idle-dim in dconf seems to have done it.
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Is there a way in Blender to push faces like Sketchup does?     The best I can get is doing a regular extrude and a lot of work to clean the "mess" up...    Thank you for your time!
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I need to find these settings in blender 2.8. When you add new object (Blender 2.79) you have this object settings, down left. But in version 2.8 I can't find it.  I need to change sphere segments in blender 2.8.  Thanks for your help.
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I keep running into a problem: How can I rotate an UV island by exactly 90 or 180 degrees? The same applies for scaling it to double in size, etc.
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When i open the blender file the object seems to move back to origin and scales back down.... I tried to apply location but it gives me an error. Any idea whats happening or what can i do to fix it ?
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When you add a new mesh, the overlay appears in the bottom left of the screen allowing you to change certain properties. Recently, however, when I try to click on any setting, the box disappears. I've tried clicking, dragging and any combination of both, but the overlay doesn't respond and vanishes as soon as you release the mouse button.    Obviously you only get one chance to change these properties - so I'm stuck without it.  Could an add-on be causing the problem?
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I have a problem that is occurring when I try to add multiple UV maps to one object. When I select a vertex group and unwrap, it works fine, unwrapping just that vertex group to a UV map. The problem is when I select another vertex group and make a new UV map then unwrap, it unwraps that vertex group, but in the UV editor it still shows the previous unwrap in that UV map. I know that it is not just showing up because of "keep mesh in sync" because when I select the previous UV map, the vertex group from the UV map made after that one does not show up in the previous one. It seems every time I make a new UV map, the UV map from before automatically shows up in the new one, regaurdless of using a different texture. I am also making sure that I have just the faces that I want selected when I unwrap. Any help would be greatly appreciated.
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I have a basic sphere and with freehand addon i have created and arc and bevel that with the circle. To the arc its been bevel like a tube shape.   Tube shape   Adding shrinkwrap modifier the tube shape became flat  Tube flat   Whats wrong why the tube gone flat after adding shrinkwrap modifier. Any suggestion or help thanks.
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After installing the addons in the user preferences, they don't show up anywhere in blender 2.8 except from workspace addons tab in the properties and clicking it doesnt do anything. In user preferences next to the addons list, it also says that "Upgrade to 2.8x required". Does that mean that we can't use any addons in 2.8 unless they are upgraded for 2.8 builds?
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I've been working happily with Blender all this week and last, performing hundreds of operations, many booleans, and getting good results in a rudimentary model for a small enclosure.     Today I've renamed the file to v2, and started to make a couple of changes.  I'm just removing some material using a simple shape to create insets and a boolean difference operation.  Suddenly, though, the 'difference' is behaving like a 'union' and vice-versa.  I thought I'd forgotten something overnight, and tried it on two other simple objects in the same design, with the same result. I then opened a new design with just two cubes and tried it there, where it works without error.  Quit, back to my own design v2, and still the behavior is swapped.     I've restarted Blender a couple of times.  Moving on to trying more renaming, rebooting tests etc.  Is this a known issue, am I missing something obvious? Is there a work-around that someone can suggest.   (I'm using ver 2.70 on Mac OS 10.8.5)
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I was wondering how would i get a UV Sphere to act like the floating blob in the image?  As well as