My clothier dwarf has gone into a strange mood and has taken over my clothier's shop. He is demanding the following:   bars... metal cloth... thread blocks... brick   Well, I'm pretty sure I've provided all that, but the dwarf still isn't budging.     In this picture you can see my strange mood dwarf in the clothier shop, a row of plant fiber cloth beneath him, some stone blocks to the right of that, some metal bars above, and some yarn cloth to the right.  So why isnt the dwarf grabbing the materials and starting on his mysterious craft?
123021
I have a dwarf which has already gathered some materials. He now:   sketches pictures of stacked leather sketches pictures of stacked cloth sketches pictures of a quarry   but I have tons of stones available, 30 units of cloth and 2 units of tanned hides. Why is the dwarf not collecting the resources and start working on the artifact?
42344
As I attempt to complete a "Walk cycle" with my model, the mesh at the pants line separates from the skin as the model moves or as I rotate the controls. This happens in many places on my model and it reveals the model interior. It is a one piece mesh, though, so I don't understand why this happens. Is this caused by weight painting problems? How can I fix this?
119299
I'm new to Minecraft and I'm really enjoying it.  I play every day, mining, jumping around and all that stuff, but then I noticed my food bar is not going down. What would cause that?
68045
I am doing  Blenderguru tutorial to work on my modelling skills. At about 28:30 min in the tutorial it is demonstrated how to assign a material to a selected part of the mesh (another material is already assigned to the object). Now I have read  post and I think I have selected the right area (with face select) and assigned the new material but it does not work. Why ?
29833
I'm looking to build a collection of fantasy miniatures, preferably pewter - but I don't want to buy them one at a time from my local hobby store... Much too expensive, and they don't often carry anything I'm interested in buying, which makes it a long term venture as well. So I'm looking for ideas on how to obtain many miniatures at once, preferably for cheap. D&amp;D Miniatures aren't a good source for me as they're collectibles, and the prices on those are also prohibitive.  By the way - they don't have to be pewter, that's just my preference. =)
87038
Hi guys,  I'm trying to simulate the metal flakes that you can see . It looks close to a metallic paint + flakes, but it definitely is something else.  I found a few materials that come close to it, like , but if you look at the video it seems to only show up when it's in the specular and there's a bit of iridescence to it. Also, it completely disappears once it's outside the specular glow.  Do you guys have any idea how to approach this? Any idea of a material that's a bit closer to it?  Thanks!
96198
So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a UV map on everything and it all looked good in Blender.  Then I put it into Unity and I got what you see in the picture. Part of the sword is inversed. Oddly, the inversed part actually maintains the proper silhouette. It maintains the correct shape, but then is shaded like the front half is missing.  Does anyone have an idea of what's going on and how to fix it?  Thanks, James
58536
Ok so I got as far as getting the colors I want, and making them gradient. Now my question is how do I get the colors to wrap around a circle mesh like the rings around a planet? Im guessing it has something to do with mapping?
51284
for some reason, my person will not show up when rendered. I have checked the material and it is fine. Not sure what i did. Hoping that someone can figure it out for me.   here's a link to the .blend file:
93753
So, after a few sessions, the new player I'd invited has been a bit of a disaster. He doesn't get on well with any of the other players, laughed when someone's character died (in our campaign that's permanent at the moment), and generally has been a nuisance. However, he doesn't seem to notice this. I've talked to him about his behaviour, but it hasn't helped. Several other players have also approached me on their own to register concerns.  The long and short of it is, he's not a good fit for our game or social group, due to his abrasive personality/playstyle (as I and the other players perceive it). He's also not interested in roleplaying (something my group does heavily, at the moment) and continually pushes to place himself in the limelight - which he does by instigating combat and trying to skip over what he sees as 'boring' scenes. His character is a Minotaur barbarian, and the most exotic race in the game, but he only uses it for the stat bonuses, and doesn't even have a backstory - he simply says he doesn't need one. However, I don't want to be rude or otherwise unkind to him, as I will still see him around after he leaves the group, and so will the other players.  How can I politely ask him to leave the group, without being dishonest but avoiding embarrassment for anyone? I also want to avoid seeming to 'abandon' him, or 'go behind his back'.  Note: There are few/no in-game problems with adding or removing characters, and I don't need advice for that. This is strictly about handling the player. The system (not that it's all that relevant to the problem) is
61718
In Dwarf Fortress you can have hundreds of Dwarves, animals, goblins, etc in game at any one time, each with their own complex AI and pathfinding routines. My question is how does this not produce noticeable slowdown? Does each Dwarf run in its own thread?
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I followed a microdisplacements tutorial on Blender Guru and I was able to create a texture fine. Here is a picture.  And then I turned on Adaptive subdivision. Here is a picture of what happened.  I know that this question has been asked before but I am using blender 2.79 so it should be fixed, right? Please let me know you ideas. Thanks
60338
In our campaign, I play a warlock and brass braziers are hard to come by. I want to carry a brass brazier in case my familiar dies and I need to again cast find familiar.   How bulky is a small brass brazier? Can it be carried for several weeks without hindering long distance foot travel? That is, because of its shape or weight, does the typical brass brazier reduce my speed? What's the price of a small, simple brass brazier? How long would it take a brass worker to make a small, simple brazier? How long would it take the brass worker to make one specifically designed to be eminently portable? In both cases, assume the brass worker works nonstop exclusively on the brazier.     What I'm looking for are references, similar cases, and information that can help handle these issues properly and accurately. First and foremost in D&amp;D 5e (especially RAW) and then other RPGs and even real world, if they could be used to make estimates about the answers to these questions when we compare how similar cases translate to D&amp;D 5e mechanics.
28178
was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file
101664
I struggle with the following :      You enter the room and a dark, old man dressed with a humble and threadbare mantle is prattling in a corner. When he sees you, he stands up and comes forward, smiling sincerely. His face has sharp contours and his eyes express the resolution and vision of a true leader   The NPC has successfully made a positive impression on my group. I described the NPC as their characters saw him.   On the opposite :      You enter the room and a old skanky man, with a ragged robe, is talking under his breath from a corner. When he sets his piercing eyes on you, he stands up and comes forward, smiling too widely. His sharp face looks almost cruel and his eyes seems to look at everything as his to claim   Well, if they don't all pull their swords after this and raise a shield, they deserve their incoming death, right ? jk, I hope you understand what I tried.   I tried to describe the same person from 2 different perspectives (I am not an English native speaker, very sorry if I failed to explain my issue).     First description: poor nice old man, maybe a previous village leader or a current wise from a poor community, babbling memories or old folks song. Second description : austere old man, might have set up a spell, focused only on power and driven by ambition. (I am a bit better in French, I promise).   My group has a paladin that detects evil aura (automatically, all day long right ?). Some of the group have terribly low wisdom. Others have great stats and can detect bluff and stuff. Thus, they should not see people and things the same way. I struggle to deliver consistently interesting interactions with my universe NPC (and places).   If I describe what each one sees, the group can just rely on the paladin or the druid to see the world.  Descriptions become useless and I am condemned to use a neutral align NPC (which works from time to time but it is less sexy than an evil eminence grise, proxy of their archennemy) if I want to add elements of surprise or doubt.   How to deliver interesting descriptions opposed to 'it's an evil mage at least level 7, usual evil mage stuff'    I describe what every one sees, player's job is to roleplay their character. But it feels constrained and a bit false when they know their character is deceived. And the group ends up taking the good decision.   I describe what the most perspicacious one sees because, anyway, the group follows his recommendations on these points.  After all, it is why you create a balance group, to get all the skill on the table. I create an average perception for the group, factoring the characters' abilities and external factor (shared races, known background...) and roll a dice. The group shares the perception. But the streetwise characters's players might get frustrated.
38402
After slaving away on meta, I finally hit the rep cap yesterday. By "slaving away", I mostly mean making an , but whatever. I got my first meta Mortarboard, and was expecting a shiny(?) black ribbon to go along with it. I think it would look rather dashing pinned to my fedora. Even if it doesn't, it would add to my hat-count, which is sorely lacking.  So I waited. As I know, it's always a caching issue. But alas, after a couple hours passed with no sign of a ribbon, I grew despondent.  So I waited. After all, many things around here happen at the end of the UTC day. I know, I know, apparently , but I had to find out for myself. Of course, you can guess how this turned out for me.  My next thought was to search for others with the same problem. The only post I found was someone reporting , which is obviously not the same issue.  Then, I thought maybe it just isn't awarded on meta sites. After a , I ruled this out as well. MSO being special and all, it appears that several users have earned it here.  Seriously, how do I get this thing? It's not a secret hat, and the description is brutally straightforward.
6797
I made a castle on Minecraft Pocket Edition that was far away from the place that I spawned. Once I had made my castle, I went to the Nether and got lost. I made a new Nether portal, went through, and ended up at a completely different portal than the one I made at the castle. Now I'm lost. I have used the compass to get back to the place that I spawned, but I still need to get back to my castle. I'm in creative mode.