This weird glitch with the lighting occurs when i switch to rendered in the viewport, i'm a beginner at this so i'm not too sure why this is happening.  Glitch in Rendered  Solid
3413
I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
82340
Does anybody know why my Viewport Shading has gone all grey. I must have pressed something because it was all fine a minute ago.. thanks
35222
Recently I downloaded blender 2.8 for the new real-time render engine, but then I found out that the shadow in the eevee is really unexpected. Just like shown above, the quality of the shadow is bad and the movement of the shadow is also strange when I move the object. The lamp is a sunlight, and the sphere and the plane are just preset meshes. Could you tell me what adjustment do I need to create a normal shadow?
73715
now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
74685
For some reason, when I render out the image, it is plain white. I've checked the sky settings, and I tried applying textures, but nothing seems to change.  How can I fix this?
12866
Just started out Blender, and as my first project, I made Blender Guru's donuts. The problem is, when I go rendering, there are A MASSIVE amount of sprinkles, quite different from the Viewport. Here are some screenshots:      You can find the file ! Any help is appreciated!
54385
I am admittedly new to Blender, and of course cycles. I am working on a scene and I have textures set to my objects that render with internal engine just fine. However, when I go into cycles, everything is greyish. I have two light sources that should be sufficient (I think), I just don't know what I'm doing wrong. This is a screenshot of the cycles result.
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
7273
I was trying to render my scene, and the render turned out very blurred. (It is not supposed to be blurred). Is there a setting that I am missing somewhere which is making it look like this?
119891
I accidentally hit something on my keyboard and now I have these wireframe lines messing up my viewport.    Hitting Undo a bunch of times didn't fix the problem. How do I get these lines out of my viewport? I'm using Blender 2.81.
2469
I was following  on creating a watch and noticed that when I rendered the watch, some pieces were messed up.  I'm new to 3D modeling and I've just learned Blender, I can't explain it well, so here's a picture:    Other examples:     I don't know if it's a problem with my World texture, the object, or the object's texture/material, so I can't even guess how to fix it. What causes this? Is it possible to fix it?
109369
this is the first time I've used this website, sorry if I dont organize the post wrong. I've been using Blender for a couple months now, so I'm not too terribly new, however, There are these weird black shadows on my model and its driving me crazy, as I cant get rid of them. They're not a normals issue, as I've already recalculated them and it's not that. Does anyone know what causes this? Its in object mode, by the way. It happens anywhere.  Its probably a problem with the way I modeled it or something, as it's happening around these sharp edges. Here is it in edit mode.  Here is it in edit mode. Does anyone see anything wrong that I did? I'm sure I did something wrong.  Thanks so much for your help.
13872
I've imported an .OBJ file to my scene and it looks good in viewport, but when I try to render with F12 it's completely black.  Clearing custom split normals data (in object data panel) removes black rendering issue, but also completely destroys the shading in viewport and render.  Is there a way to somehow retain the viewport like shading in render?
66676
I am having some issues when rendering an image, my rendering screen is turning into grey even when making a full render. What am I doing wrong?
82928
For some reason objects don't show their transparency all the time.  In this image the circles in red are suposed to be transparent like the ones in green.    When I select the object in the back, all objects in front of it become opaque.    When I select the two objects that are opaque, then they become transparent as they sould be.    The display is in GLSL mode  These are the material and texture properties      I'm not worried about the final render, just the editing view. I would like to see the actual transparency at editing time only, because the scene is to be imported in a third party game engine.  Blender is v2.68   is the blend file
9725
I have completed my animation but I realised when I render it that one of the propellers blades starts to glitch. On some frames it is in shot and some it is out of shot and this is really strange. These 'blades' are both parented to the same 'propeller' and the 'propeller' is parented to the middle ball. I have baked the animation through so this shouldn't be a problem. These propellers are passive rigid bodies. I have tried to figure out this problem and I just can't get to a solution. I've never had it where a rigid body object glitches out like that in the rendered animation, it's almost like it's jumping, which on the render these frames show the object as invisible. The video attached will show.   If anyone has experienced problems like this or knows an answer to my dilemma that would be greatly appreciated, thanks!