So I've almost finished a huge project that I have spent hours upon hours creating and now I don't know what to do, I've looked up so many things to try and fix it but none worked  as you can see here I have a toy train    and when I render it you can see the carriages and they are just black and you cant see anything else and you can see the wheels have put holes in it or something but I don't know what I've done.      and an all my other layers when I render it there is nothing. Please help
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When I switch to render mode, they show up, and they show when pressing F12, but when clicking the 'Animation' button, nothing shows. If anyone knows how to help, please do.  Edit: I have enabled rendering using the cameras, still nothing.  Edit #2: What the, some how transferring all of the objects from layer 1-2 does the trick. I guess my camera was set up for the second layer even though it was physically in the 1st. Anyone like to explain?  For anyone who's really curious, :  Also, it may seem like having the animation length of 1 frame seem bad, but I've done that for other files and they work fine.
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I am new to using blender and have been watching youtube videos on how to use it. I copied the steps of how to create cracks in a surface. I can see what it looks like if it gets rendered but then when I go to render it I get the message "no render output node in scene". It's not an animation, it's just a single image. Here is a screenshot of all my nodes and the error after trying to get it to render.
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this is the first time I've used this website, sorry if I dont organize the post wrong. I've been using Blender for a couple months now, so I'm not too terribly new, however, There are these weird black shadows on my model and its driving me crazy, as I cant get rid of them. They're not a normals issue, as I've already recalculated them and it's not that. Does anyone know what causes this? Its in object mode, by the way. It happens anywhere.  Its probably a problem with the way I modeled it or something, as it's happening around these sharp edges. Here is it in edit mode.  Here is it in edit mode. Does anyone see anything wrong that I did? I'm sure I did something wrong.  Thanks so much for your help.
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Whenever I download Nintendo models I come across this texture with the black. I can't transparent it, but how do I use this for stuff in Blender Render mode? If it's possible can you tell me what I do with these kind of textures?
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Have Blender on about 4 machines rendering animations. Just spotted on one of the machines its rendering something different from the actual scene that I have setup.    Top window shows a different set of layers objects to whats actually being rendered in the rendering window below.  In my scene contents, layers objects 1-5 are not visible, but these are the ones that look like they are being rendered.  The only thing I can assume is that perhaps it might be because I did not save the document before clicking render, but I would not have expected that behaviour (you dont need to save your word document before printing it).  Can anyone confirm why this is happening?
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In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
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I have a problem with particles. I can see them in the viewport, but no matter what I do I can't see them in my render. Could anyone of you please help me? I really want to create a snowy scene.   Here's my scene:
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Dear Blender Community,   i would like to build a very simple carriage kind of vehicle, that is simply pushed or dragged over a surface and has the possibility to react to it. My first idea was to use the rigid body settings for it and just build it how i would build it in real life and push it with a cage like box over the surface. but whenever i start to push it, it simply explodes! I applied all the locations/sizes/transformations whatever and the objectcollision shapes are all set to "mesh". I realy don't get it and can't believe that it is so hard. Maybe someone has an idea how this kind of a model can work and react to an uneven surface, that there is this carriage vibe to it? Would be great!   this is how my model looks now, it doesn't need to be much more complex concerning the design:
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The model is vivisected right down the middle along the z axis. The right leg is rendering funny and I assume if I can get that fixed everything else will fall into place. I tried flipping normals, changing shading types - can't think of anything else to do.
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I have a problem with Blender and its animation process, I want to do an animation and to do that I rendered all frames of my project. Textures on all of my frames are visible but when I do the render animation, my textures won't show up. I used UV/Image editor, I applied the materials to the objects and I did the exact same thing for 3 other animation and it has worked on all of them..  Here is a rendered frame where we can see that textures show up.   On this screenshot we can see that there's no textures when I do render the animation but on the right screen we have a view in "Render Mode" which shows us textures...   If anyone can help I'd be very grateful
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This questions has already been asked a million times, but nothing solved my issue so far.  Situation   I'm using Blender 2.72b.  I'm not using nodes, just the plain old vanilla settings. But apparently I messed them up somehow. I'm using the Mirror modifier. I'm completely new to blender (and 3D modelling in general) and use it for a couple of days now. I deleted the cube and made this model from scratch (no import).   In texture view everything looks fine:   In material view (and after rendering) everything is black:   Attempts to solve   I have a light source. I have a camera. I have no ceiling. I have a material. I have a texture. Shadows are activated. I tried using nodes and my output was well connected - no change, still black, so I stopped using nodes again (I had no idea what I was doing anyway). I checked out many solutions posted on the web.   As my last attempt, I opened the vanilla start-up file again. Everything works fine with the cube. So I compared the material und texture settings step by step. It all seems the same. This topic is so extraordinary complex and I'm so bloody inexperienced that I'm stuck at this point.
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Okay, so I've seen the other answers to this here in Blender Exchange. However, as far as I can figure out those textures were not saved when created in texture paint mode. I added an external texture to my object:   ...then I switched to texture paint mode and the texture changes to a complete black texture:   However if I switch back the texture while in texture paint mode it still keeps my object black:     Is this a lighting problem? Or am I not importing the external image correctly? I have tried packing/saving the image after importing it and putting it on my UV Map and then switching to texture paint mode, but it still occurs.
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When creating an object, like an A/C unit in my case, there are a lot of objects that are only partially visible because of the view or because they are behind other objects, and some are not visible at all because they might be on the back of the unit. Do all those objects, even the ones that aren't directly visible, get rendered when rendering in Cycles? Just trying to think of ways to improve render speeds. Thanks!
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When I look in my preview render everything looks fine (for not having finished lighting) but when i actually render it the color of my doughnut icing glitches and the texture of the table doesn't appear.
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I was working on a tower and painted my own texture for it. I saved halfway though and took a break. When I returned to my little project, I could paint on the image and it shows up in the material view but not the render. I did everything in my power but still couldn't understand why?  I have used:   Nodes, including mapping and insert UV coordinates. Unwrap UVs Used lights Deleted and replace nodes Deleted and replace Mat Removed image and replace it Reload image Painted on mesh   Even though use blender, I am not a programmer. So I find it really helpful if someone could give me an answer.
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This is something that has been irking me for a while, as I've been working on a car project. I'm trying to create a paint (in cycles) similar to the the material in this image:    The problem is, whenever I try to make it, it always comes out looking to diffused or too sharp.  Here's my node setup:    And here's the render:
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I have a surface with particles. But I don't want to see the original object in the render. How to fix it?   Transparency, other collection / scene doesn't work.