When I press Ctrl +  F12 to render animation Blender outputs images to folder. That's nice. But it fails to do that when I press  F12. It's very annoying when - for example - I want to manually re-render couple of frames that were broken for some reason when rendering full animation. Sure, I can manually save them, but I have to input frame name and that makes it error-prone and annoying. Sure I can change animation range to do this, but that's also annoying. I know I can write a script to render whatever frames I want, but that's also a bit of work that I hope could be avoided.
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Every time I render an image and try to save it, it just disappears. How do you exactly save a render? I am using a mac.
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I want to render an image that is, for example, 170 px by 180 px. How can this be done in blender? I'm using the cycles render. Is the process any different for an animation?
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so today I tried to make an animation got it finished, then started rendering it and it would load a image that had nothing to do with my animation, so there I waiting for like 3 hours to find a 10 second video of that image. Ok so it might be corrupted file but then I rendered it as an image and the images were that odd image... here is the video of what keeps happening:
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I am trying to render an edited clip at 23.98 fps for use with motion tracking in a different project that shares the same frame rate. However, when I go to the tracker when the rendered clip is loaded, some of the frames show up twice in a row, thus throwing off the whole track. Any idea why this is happening?
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I need to send scenes to a render farm, and I know there's an option called "pack all" which saves all the external data into the .blend file.  But is that enough? I was reading about cache files, and I don't know if that's included, or if I have to do something more.
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What are the technical differences between F12 render and viewport preview render, if any?   is all the documentation I could find about Cycles viewport rendering:     interactive rendering can be started by setting a 3D view editor to draw mode Rendered. The render will keep updating as material and object modifications are done.
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I seem to be having issues when I try and save the output file as a .png, or .jpeg for that matter. I've set up my user preferences, File, Render Output to my desktop as well as render output in the editor window. What am I missing here? I'm obviously very new to this program and your help would be appreciated. Thanks for your time
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I'm currently a beginner when it comes to 3D modelling but doing okay so far. I'm struggling a bit when it comes to the final renders of my scene, specifically on the camera view I want. Sometimes its to zoomed in and sometimes to zoomed out that it's gone out of the environment of the blender. I realized the settings for the camera on blender are for actual cameras / photography and I'm no expert on that too. A tip on how to control them precisely would be nice. Thank you.
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I've imported an .OBJ file to my scene and it looks good in viewport, but when I try to render with F12 it's completely black.  Clearing custom split normals data (in object data panel) removes black rendering issue, but also completely destroys the shading in viewport and render.  Is there a way to somehow retain the viewport like shading in render?
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If I have a sequence of .obj (or any other readable format) files created from my own simulation code (say cloth simulation), can I use the rendering capabilities of blender to generate a video?   Is there a way to set the material properties for frame 1 and use the same or rest of the frames while the corresponding meshes are imported afresh from that ones I provide?
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I am trying to render this scene above [Snap-shot 1]. But when i am trying to render the scene, its showing me the result [Snap-shot 2]. Whats wrong with my blender [2.72]
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My scene uses multiple render layers.  I'd like to edit each rendered layer in Photoshop, and composite it in Photoshop.  Is there a way to export each layer as an individual image?
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I add to texture as image sequence on plane I set up first and end frame. Auto refresh and cyclic activated.It works well in rendered mode but texture goes pink when I render it.It seems like texture is missing.  Blender v275 OS Windows 8.1 64 bit Cycles render
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I went to animate a project, Blender was returning a blank screen.  I have attempted to restart both Blender and my laptop, as well as re-downloading the program.  With each attempt, Blender exported a black movie, which I attempted to watch multiple times.  I even attempted to reanimate one of my older Blender files, and even that reexported as a black movie.  I have attached a picture of what I see when I render. Please Help! Thank you!😀
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Let's say I only want a section of the timeline to be rendered, and I want the final output to be in RAW AVI format.  How would you do that? Thanks guys!
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I'm new to blender. How do you change the render engine?   According to this video, the button should be along the top. I've searched google, and the blender documentation with no luck.
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I am using cycles and progressive rendering. What I need to do is save all the images coming from intermediate stages. For example, I set the sample number to 500 and what I need to get is having 500 images with more and more samples used. Is it possible? I am new to blender. Sorry if I am asking for a very simple thing.  Best, Krzysztof