Whenever I zoom out there would be a black screen constantly following me.  The more it zooms out the more I cant see my model
1709
I have created a simple model here   When rendering it the end of it is cut off   How can I get the camera to render a longer distance?
56349
I was on the latest version before this, 2.92. Everything was fine. I just updated, I clicked to import settings from 2.92 at the first run popup window, all ok. Then I loaded one of my scenes, everything ok. But now, if I try to render, the viewport remains grey, and once I try to revert the viewport to EEVE render, the program simply enters an infinite loop and freezes. The grey space in the middle of the image is the object &quot;rendered&quot; in &quot;Cycles&quot;.  And this below is what happens after I click another render method: menu stuck and mouse pointer rolling.  The same happens if I switch to another panel with a different render method. Update: this only happens when using GPU computer. If it's on CPU, it works. I have just tried with a brand new scene with the cube, where Cycles is set on CPU, and it worked. Once I tried to switch to GPU, again it rendered grey. Then when I reverted again to CPU, the program froze.
66676
I am having some issues when rendering an image, my rendering screen is turning into grey even when making a full render. What am I doing wrong?
113073
I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?  P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!
91563
This is probably a very simple question, but the Mirror modifier keeps mirroring my model though i've applied/deleted it.  I read somewhere that I have to disable symmetry lock, but I'm assuming that only works in Sculpt mode which I'm not using because I'm trying to make a low-poly model. I'm not entirely sure why this is happening because I've done it before and I didn't face any problems.  If i can get some help that would be great!
14340
When I zoom out they look like faces eat each other. (also when rendering)    But when I zoom in they are normal... I don't know why?
53795
So I have been following the Blender Guru modeling tutorial with minor changes every thing looked OK till he added the sub-surf modifier and I have no idea how to fix  (followed tutorial  )  this is my edit view with and with out sub surf     and this is how it should look like
29656
I can't select anything in the 3D viewport, and I don't see the gizmos axis or selected objects.
15268
I have a model which you can see here (camera perspective).    In the second image, you can see how the render turned out.    I'm at my wit's end trying to figure our why it's not showing up in the render. If anyone needs more information, just ask and I'll get it to you. I've already checked the normals and they're not the cause.
123949
Really odd on this... using Blender 2.75... I started modelling and lost the objects from the 3d view, but they were still showing in the object lists on the outlier... I was able to copy them and continued working... when I did a test render I discovered that only the original lost objects were rendering and nothing that I had modelled over the previous 2/3hrs was showing up...  I have no idea what I did but I created another 3d view and the original bits showed up along with the layer buttons which had been missing from the screen which I thought was just a new feature from  2.75...!  Picture to show the 2 screens, top one doesn't render but bottom one does    Any idea's what I've done?
25131
When I am zoomed in on the object the mesh seems to go inside of the object.      In a more zoomed out view you can start to see the mesh again. I have changed the 'start' clipping distance to 0.001, however this doesn't seem to affect it very much. What am I doing wrong?    Here is the file:
9049
Recently (and always at the worst possible time) my camera will either freeze and give me an f/0 error code or will shoot with a strange click that sounds like the shutter is getting stuck. The resulting image is always black.   My gut instinct suspects there is either a communication problem between the lens (Nikkor 24-70 ED) and the camera or the aperture diaphragm is in the process of failing.
59604
For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.
12584
When I hit F12 to render an image and zoom in it is quickly pixelated. How can I render a higher res display? I have looked through the settings and couldn't find a solution.
63351
I have a stripe down the center of my model and I'm not sure why. I used mirror mod to create the vehicle and have tried reseting 3D cursor and moving the mesh in and out.
100929
Does anyone have this problem and know how to fix it? I am used to being able to rotate around the global z with the number pad or using scrollwheel + ctrl + alt, without regard to which way my camera was currently facing. It is a habit formed over the last 10 years of blender use, and was a quick way to single out parts of a mesh when working. Now however, this appears to rotate around the viewport why (IE, it rotates around an imaginary fixed line drawn from the center top to center bottom of the viewport.) This change is really throwing off my work, and I have ground to a complete halt since installing blender 2.77 an hour ago. Edit: Things I have tried so far, with no change:  Re-installing  Resetting to Factory  Switching Orbit from Turntable to Trackball (I think the problem is that I am stuck in Trackball for some reason, but not sure.)
53007
On my Samsung Galaxy S2 all answers appear as black box. Here is an example:    I am running Android 4.0.3