I've got two villagers trapped in a one by one block, with another villager constantly farming potatoes to throw to one of the two villagers. For some reason though, whenever the villagers get thrown potatoes (They have been for over twenty-four hours of constant AFKING) I am in Minecraft Java edition, version 1.14.4. If anyone could help, thank you! Here are some screenshots showing my design.  One by one spot where Villagers stay   Spot where villager farms
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I’ve got one villager up 7 blocks surrounded with 6 doors. On ground level I have villagers who are supposed to breed. They are willing, their inventories are full of potatoes, and I’ve been sitting here for hours.  Hearts are popping up above their heads but nothing happens. I am playing on Xbox One.
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I went to my friends house, and he was playing Minecraft on the PC. He showed me a command block, but when I went home and opened Minecraft pocket edition, I went to the crafting table but I could not find any command blocks to craft.  What are command blocks and how do I craft them?
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I set a command block to /tp. It was supposed to activate only if you had 0 time left, and to activate the command block with a hopper clock to keep giving it power.   But it is not checking if you have 0 time left, so it keeps teleporting me. I can't get close enough to the command block to break it, so I'm stuck in a neverending teleport loop.  Any ideas?
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What command do I use to spawn to a different area in my Minecraft server?    I spawned on a island and there is no land near?    I really need help and my friends want to join and they are getting tried of waiting.
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I am working on a game that uses commands in such a way that players disconnecting then reconnecting could break the commands. I was wondering if there is a way to detect when players join the game in 1.13.2 and run a command to give them an item. When I researched this, I found solutions for older versions using /testfor or stat.leaveGame, but those seem to be outdated in 1.13. If someone could show me the commands to use as well as the layout for command blocks/redstone that would be great. It can be for the second time they join only, or for all times that they do. Thanks
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This is similar in a way to , but the solution the MBraedley gave didn't work for me. As the linked post says, I've also tried the many ! values in front of the coordinates etc., to no avail.  Essentially, I'm creating a "safe zone" area for the spawn (regardless of spawn protection settings) of my realm, similarly to that of survival servers like what LemonCloud had. I've got detecting in the area down, but now I need it for those outside the area.
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Unlike when the game crashes it goes to a black screen and then the stack trace. This time the game just closes and leaves a nice hs_err_pid.txt file for us, which you can find .  I've checked around Google and most people's answer is to Update my Graphics card, I have attempted this and the AMD Auto Detect application just tells me that it's up to date.  System: I record with Fraps sometimes but this does not mean that this causes it (it happens when not recording too). I also run Minecraft on a RAMDisk that has 512MB.  Can anyone give me any advice about this?
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I made a castle on Minecraft Pocket Edition that was far away from the place that I spawned. Once I had made my castle, I went to the Nether and got lost. I made a new Nether portal, went through, and ended up at a completely different portal than the one I made at the castle. Now I'm lost. I have used the compass to get back to the place that I spawned, but I still need to get back to my castle. I'm in creative mode.
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The excavator has been awarded to... many users just some time ago. What a... bug? Certainly it is, too many unavailable posts :D  Seems to affect Marshal and Excavator.        Also looks like it's everywhere. SO's got a similar problem a couple of minutes before.  Moreover, I can has THREE X marshals!!!
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I'm new to minecraft and watched many videos in youtube and the thing that most fascinated me is that players / trollers got the same block that they were looking at in creative !! But How ?????
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When Minecraft 1.6.1 was released, there were donkeys, mules, and horses added to the game. I have spawned a couple of horses using the spawn egg on creative and tried to ride one but I get thrown off straight away.   I'm guessing that I have to tame it but approaching it with a carrot doesn't seem to cause any reaction. If I try sneaking up behind it the horse just rears up, preventing me from putting the saddle on it.
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I'm making a game where things randomly generate. It used to work, but now all the sudden they keep spawning in the same area every time. does anybody know a fix?
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I put a command block that would teleport "@p" so when i get close it teleports me back to another place, its Always Active and its a Repeat Command Block, I've tried lots of commands but none work, I've been trying for hours
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When I'm mining Obsidian I keep either missing the broken block and watching it burn up in the lava, or dying when I try to catch the broken block. Why? I keep falling in lava below – is that the problem? I'm new to Minecraft.
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I am trying to do a Minecraft-like game (like every one have already tried I guess) and i went across the problem i expected: lag with world Generation. I did lot of searching but i can  I tried to combine them into a bigger mesh, which work, but not i can destroy a single block. So how can I place/destroy chunked (mesh combined) block? If i cant, can someone clearly explain me a solution (i am not fluent in english nor with programming expressions, i can code tho) and how to do it (with a script example if possible :) ) ? Thanks in advance !  I generated my world using 2D perlin noise. Once i have the blocks, i split them into 16x16x100 chunk meshes.  Before Making chunks, i first tried to combine all of them into one block (using the unity manual), but the result is only one cube placed at 0,0,0. Where are all the other cubes ?  using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class ThisWorldGen : MonoBehaviour {  public GameObject blockPrefab; public GameObject grass; public GameObject dirt; public GameObject rock; private string[] blockTag;  private GameObject stockin;   public int amp; public int freq; private Vector3 mypos; [SerializeField] private Material material; private Vector3 blockLocations;  public List&lt;MeshFilter&gt; meshes = new List&lt;MeshFilter&gt;();  void Start() {     Generate(); }  void Generate() {     amp = Random.Range(0,100);     freq = Random.Range(30,100);     mypos = this.transform.position;     int cols = 100;     int rows = 100;     float startTime = Time.realtimeSinceStartup;         #region Create Mesh Data     MeshFilter blockMeshes = Instantiate(blockPrefab, Vector3.zero, Quaternion.identity).GetComponent&lt;MeshFilter&gt;();      for(int x = 0; x &lt; cols;x++)     {         for(int z = 0; z &lt; rows;z++)         {              float y = Mathf.PerlinNoise ((mypos.x + x) / freq,(mypos.z + z)/freq) * amp;             y = Mathf.Floor(y);             for(float hy = y; y &gt; 0.0F; y -= 1.0F)             {                            blockMeshes.transform.position = new Vector3(mypos.x + x,y,mypos.z +z);//move the unit cube to the intended position                 meshes.Add(blockMeshes);                     }         }     }     int i = 0;     MeshFilter[] listMeshes = new MeshFilter[meshes.Count];     foreach(MeshFilter cubesToAdd in meshes)     {                            listMeshes[i] = cubesToAdd;         i++;     }     CombineInstance[] combine = new CombineInstance[listMeshes.Length];     int w = 0;     while(w &lt; listMeshes.Length)     {            combine[w].mesh = listMeshes[w].sharedMesh;         combine[w].transform = listMeshes[w].transform.localToWorldMatrix;         listMeshes[w].gameObject.SetActive(false);         w++;     }     Debug.Log (combine.Length);     transform.GetComponent&lt;MeshFilter&gt;().mesh = new Mesh();     transform.GetComponent&lt;MeshFilter&gt;().mesh.CombineMeshes(combine);     transform.gameObject.SetActive(true);     #endregion     Debug.Log("Loaded in " + (Time.realtimeSinceStartup - startTime) + " Seconds."); } }   (the world was generating randomly and perfectly before trying to merge the meshes)
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Any tips or tricks for getting arrows (besides cheating)? Or tricks for finding a skeleton spawn?  I've tried farming chickens and gravel for feathers and flint, but it takes a ridiculously long time. How do people get enough arrows to make using a bow actually feasible?
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In Minecraft survival mode, there are dungeon rooms with mob spawning machines, mossy cobblestones and special treasures.  What's the best way to find those?  I found one the other day and have been looking for more because it was great fun to beat, might be fun to farm, and had awesome special prizes.