Ring of Shooting Stars says  Faerie Fire: You can expend 1 charge as an action to cast Faerie Fire from the ring.  Since it says you cast the spell from the ring, I wonder if you need to maintain concentration on the resulting spell. Moreover, is that something particular to Ring of Shooting Stars, or is that how it usually goes with casting spells via items?
120717
Do magic items that cast a magic effect such as a ring of invisibility require the user to maintain concentration as if they had cast the spell?  Is this also the case if the item casting the spell is an artifact?   If the item is intelligent can it concentrate on the spell?
119023
So me and a group of friends recently started to play D&amp;D. I became a sorcerer. My question is: can the enemy I am attacking, no matter what spell I use, make a saving throw for half damage or does that only apply for certain spells?  For example, when I use my cantrip fire bolt, does the targeted opponent get to roll a saving throw for half damage against the spell, even though the description doesn't say anything about saving throws?
105384
The  spell can be cast on small objects, and can be covered, but can it be cast on the blade of a dagger, and covered by sheathing the dagger and leaving the rest bare?   Or do I have to cast darkness on the entire dagger, and keep the dagger covered in a cloth or pocket?  Alternatively, are pieces of whole objects valid targets for spells?  What defines an "object"?  Is a blade separate from a hilt?  Is my ring separate from my hand?
536
The text for  says:     {1}{G}, {T} : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)   Does this have anything to do with combat? Or is it just direct damage between two creatures? For example, can one of the creatures have defender? Or what if one of them is tapped?   I've been assuming it is more like the damage dealt by a .  Also: are the two creatures then “tapped” until their next untap step? ie: could you use Ulenvald Tracker to make two creatures fight in your pre-combat step, then enter the combat phase with a creature who just “fought” untapped? Could you make two creatures fight who are both tapped?
81653
I have a player in my campaign who took the  tiefling racial feat (from Xanathar's Guide to Everything, p. 74-75). One of its abilities is:     Whenever you cast a spell that deals fire damage, you can cause flames        to wreathe you until the end of your next turn. The flames don’t harm        you or your possessions, and they shed bright light out to 30 feet and        dim light for an additional 30 feet. While the flames are present, any        creature within 5 feet of you that hits you with a melee attack takes        1d4 fire damage.   Additionally, he took the  cantrip:     A flickering flame appears in your hand. The flame remains there for        the duration [...]      You can also attack with the flame. When you cast this spell, or as an        action on a later turn, you can hurl the flame at a creature within 30        feet of you. Make a ranged spell attack. On a hit, the target takes 1d8        fire damage.   If he casts the produce flame cantrip and holds it (i.e. doesn't attack or attempt to deal damage with it) would that still trigger this Flames of Plegethos ability?
105093
If I have priority and cast an  on a just summoned 2/3 creature, then, passing priority, my opponent casts a  on that creature, does my creature survive? The first spell that resolves is obviously the bolt, that deals 3 point of damage to the creature; but immediately after, will the  Unholy Strength resolve (giving +2/+1), allowing the creature to survive?
1627
I get that some spells are "especially swift" to cast and thus have a casting time of "Bonus Action". But is there any reason I couldn't cast such a spell as my Action?   Does it make a difference if the idea is for the one spell to be cast all by itself on a turn or if the desire is to use another Bonus Action (possibly a spell) on the same turn?
14149
I enchanted my Elvish bow to do frost damage.  However it only had 14 charges and has since run out.  Is there a way for me to recharge it? or is that bow kinda done for me now?
54538
I was recently reading some Lord of the Rings/Stargate SG-1 crossover fanfiction. It is a guilty pleasure, I admit :) In this story, it was suggested by Col. O'Neill to destroy the Ring using a nuclear device. Truth be told I stopped reading at this point, as it was getting to be a little much even for me.  Obviously, this is not canonical in either universe, but it made me wonder: When Elrond said that "only in the fires of Mt. Doom may it be unmade," was he speaking literally? Or was this merely the only known active volcano in Middle Earth? In other words, was whatever magic that protected the One Ring from damage location-based or did it just make it very resistant to destructive force, and Mt. Doom just happened to be hot enough to do this? I know there is (understandably) little information about such technicalities of how magic works in Middle Earth, but I'll accept any reasonable conjecture/consensus as an answer.
64429
Can you use a move action to make a swift action?  What if you have 2 swift spells and a standard one, can you cast them all in one round?
84044
Never had an issue with spellcaster scaling until today. A player in the group claims he can cast Eldrich Blast twice on his turn. Once as an action, and a second time as a bonus action since it is a cantrip. Allowing him to shoot 4 beams for a d10 each (he's 5th level so 2 beams per cast). This seems vastly stronger than anyone else's max 2 attacks. After the session which ended early with many players angry this player ruined all encounters, there was much talk of re-rolling into all caster party. One wanting to do the same with a wizards Firebolt spell as a bonus every turn, others still browsing.  So, is it possible for a caster to cast multiple spells in 1 turn? From what I was quoted from the PHB, it's possible to cast any spell as an action, then cast a second spell; as long as the bonus action spell was a cantrip with a cast time of 1 action? So 99% of all cantrips? Please tell me this is wrong, because I feel that if anyone else does this our melee characters will never see a fight again before the casters nuke them down.
56989
The rules on spellcasting contain the following section:   To target something [with a spell], you must have a clear path to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction.  This section is not really clear to me. Should this mean that only non-transparent objects are  a problem in targeting, or that you have to have line of sight and line of effect as well? Also, can you prevent a wizard from casting spells by blinding her?
1864
Did the verb “fire a weapon” exist before the actual introduction of firearms on battlefields?  More specifically, does it make sense for a creative work to have archers (or whatever ranged weaponry) be told to “fire!”, when the world they live in has not yet seen firearms?  It seems some kind of an anachronism to me, since before firearms, “fire” would never propel any projectile...  I've seen several movies do it; I can't remember them all, but for instance I verified it in The Lord of the Rings trilogy (left), Kingdom of Heaven (top right), and more recently Frozen (bottom right):    The first two do it several times (with Kingdom of Heaven also using it on ballistae, and The Return of the King even having Aragorn ask Legolas to ), whereas firearms never appear on the battlefields they feature (Kingdom of Heaven is set in the 12th century; as for The Lord of the Rings, apart from one occurrence of a witchcraft-ish bomb, it's archery and medieval siege engines all the way).  Frozen may be debatable, happening probably somewhere in the 18th or 19th century, but since we only see swords, spears and the like, it made me flinch to hear crossbowmen use “fire!”.  I've also noticed other movies avoiding this, using “loose!” instead, such as Troy (left) and Gladiator (right):    This makes me think it would be the right thing to say instead... although I'm still wondering why not use “shoot”, which seems simpler to me.
32349
Several wands and other magic items in the DMG cite &quot;spellcaster&quot; as an attunement requirement, specifically &quot;requires attunement by a spellcaster&quot; while others list multiple spellcasting classes (e.g., a Staff of Fire &quot;requires attunement by a druid, sorcerer, warlock, or wizard&quot; p. 201). However, all the DMG states in this regard is:  Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item.¹ (If the class is a spellcasting class, a monster qualifies if that monster has spell slots and uses that class's spell list. [emphasis and footnote added] (p. 136)  The language of the Mage Slayer feat describes a spellcaster as a creature casting or concentrating on a spell.  You have practiced techniques useful in melee combat against spellcasters [...] When a creature within 5 feet of you casts a spell ... [and] When you damage a creature that is concentrating on a spell ... (PHB, p. 168)  From the above, it does not appear that &quot;spellcaster&quot; would necessarily be considered a class or group of classes, so Are characters that can cast spells, regardless of their class(es), considered spellcasters? Or, put another way, Does &quot;spellcaster&quot; (as an attunement prerequisite) mean any creature who can cast a spell or does it mean all classes with the Spellcasting feature? I can think of five particular cases—innate abilities, two subclasses and two feats: High Elves know one wizard cantrip (0-level spell) of their choice. Drow can cast the dancing lights cantrip, 1st-level spell faerie fire and 2nd-level spell darkness. Forest Gnomes know the minor illusion cantrip, and Tieflings can cast the thaumaturgy cantrip and 2nd-level spells hellish rebuke and darkness. Also, many monsters have innate spellcasting abilities, which would trigger the Mage Slayer feat. Starting at 3rd level, both the Eldritch Knight (Fighter Martial Archetype) and Arcane Trickster (Roguish Archetype) gain the ability to cast wizard spells and gain wizard spell slots (potentially) up to 4th-level spells. PHB, pp. 75 &amp; 98. The latter's 17th-level Spell Thief feature also states &quot;you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster,&quot; (Ibid.) which strongly implies that (at least) the Arcane Trickster is a spellcaster, although neither subclass is specifically listed as a prerequisite for any magic item in the DMG. Eldritch Knight and Arcane Trickster are also found under Multiclassing, Spell Slots in the PHB:  You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. (p. 164)  With the Ritual Caster feat, a character chooses a spellcasting class (except paladin or ranger) and gains the ability to cast spells of that class with the ritual tag as rituals. The character immediately gets two 1st-level ritual spells of that class and has the potential to (eventually) learn all of the ritual spells of the chosen class. PHB, p. 169. With the Magic Initiate feat, a character chooses a particular spellcasting class (except paladin or ranger) and immediately learns two cantrips and one 1st-level spell from the class with no further advancement. PHB, p. 168. By definition, it seems all of the above would qualify as spellcasters, but I feel spellcaster typically (or maybe traditionally) refers to bard, cleric, druid, paladin, ranger, sorcerer, warlock and wizard.   I believe an exception would be a 13th level or higher Thief (Roguish Archetype) due to the Use Magic Device feature. PHB, p. 97.
57549
Have you noticed the different responses when catching Pokémon?  Most of the time there is a ring that shoots out. Sometimes however there are fiery wisps that go up from the Pokémon.   Any idea what this means?
28906
I'm not entirely sure I understand what the PHB is telling me about spell attacks.  Say I'm a wizard who's casting Fire Bolt (I could also be a Cleric casting Inflict Wounds or what-have-you), the spell itself doesn't say anything about making an attack roll or the enemy making a saving throw.    So do I make an attack roll and then add in my INT mod + proficiency bonus?  Or does the target have to make a saving throw against a DC of 8+ my INT mod + proficiency bonus?  And, assuming I hit, do I add my INT mod + proficiency bonus to the damage?
93176
Magic items like the Staff of the Magi let you cast certain spells from it as an action, including Conjure Elemental which normally has a minute long casting time.  The Staff of the Magi is not the only exception; a more extreme example is the Staff of Woodlands which can cast Awaken this way, which is normally an eight hour long spell.  Is there any resolution to how these different rules interact?