There are multiple sources from which you can gain natural attacks (Bloodlines, Rage Powers, Racial Features etc.) What happens when you gain, say, a Bite Attack from being a  with the "Toothy" Racial trait and a Barbarian with the  Rage Power?   Does it stack somehow?
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My character has a bite attack from his race.  What happens if he gains another bite attack from class abilities or spells?  Does the damage increase?  Can he make more than one attack?  Or is it simply that only the better version applies?  I would prefer answers from a Pathfinder context but 3.5e is also acceptable.
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We have a Barbarian on our team that very much likes to switch up his weapons; he goes from a Dwarven Hammer, to a pair of Hand-Axes, to occasionally just going bare-fisted. No issues there, he's fairly adept with all 3.  However, I have only just recently picked up on the way that he rolls his attacks for the two Hand-Axes: He rolls the first attack, adds his modifiers etc. Then he rolls the second attack, this time without modifiers, which is all well and good. But I'm not sure if this action uses his bonus action or not, or is considered a separate action (though, being a level 4 Barbarian, he only has one action per turn), or is merely part of the same action.  If we have a look at the Two-Weapon Fighting feature from the Fighter's fighting styles:     Two-Weapon Fighting   When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. (PHB5e p.72)   Similarly, the Dual Wielder feat also uses the Two-Weapon Fighting feat:     Dual Wielder   You master fighting with two weapons, gaining the following benefits:      ...         You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. (PHB5e p.164, emphasis mine)      So; yes, this gives a bonus to the second weapon attack, but having asked a  to clarify which action this secondary weapon attack belongs to, it was determined that this uses your bonus action;     [...] the second attack requires a bonus action   So after that long winded explanation, here is the question: Without any additional feats, can you wield and use two weapons at once, and if so, how many actions does it require to make a full attack with both weapons in a turn?
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The first benefit of the  feat says (PHB, p. 168):  When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon.  Does this additional attack clearly occur after the attack with the main weapon? Or is there a time to use it between the attack being &quot;declared&quot; and resolving the main attack? Background/motivation: I would like to attempt the following:  Announce I am attacking Bandit Keith; Use the bonus action to attack with my halberd's shaft, with a Tripping Attack maneuver; Assuming success on the attack / STR check, attack with the halberd blade at advantage;  While that appears to fit how the flow of a fight works in my head, the word take appears a bit ambiguous to me if I wish to argue from RAW. If an action is taken, does this mean it must be completely resolved?
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I have a character playing a multiclass Barbarian/Monk. Does the resistance from rage combine with Deflect Missiles to negate the damage and make the reaction attack?
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A fighter, once per rest, can use Action Surge to gain an additional action on his turn.  The target of a Haste spell also gains an additional action on his turns (until the spell ends).  If a fighter is Hasted by a fellow mage and then uses his Action Surge, does he gain two additional actions on his turn (for a total of 3 actions, plus the eventual bonus action &amp; reaction) ?
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My group and I have a question about stacking enhancement effects of spell and items. For example: A fighter got ogre power gauntlets +2; in a fight, the wizard cast Bull's Strength on him, which gives +4 strength bonus of same type as the ogre gauntlets. Do these effects stack?  Sorry for my English but I'm used to play with translated game...
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Suppose I have a ranger with the style Archery, and I take a one level dip into fighter and also pick Archery. Do I get an additional +4 to my attack rolls, or just +2? More generally, does the same Fighting Style stack with itself in other cases, like dueling with Paladin and dueling with Fighter?
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Related to .  Specifically, I want to know if these possibilities exist:   Can I become a werepire(vampwolf?), i.e. both vampire and werewolf at the same time. Can you infect other NPCs as a werewolf? Can I somehow infect a giant and turn it into a humongous werewolf? Will infected werewolves attack other NPCs?
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Is there anything preventing a Barbarian that is currently raging from using a bonus action to expend another rage and restart the 1 minute duration on their rage?
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I have a multi-classed Monk/Druid, and let's say I wild shape into a Giant Eagle.  Will I have an AC of 13 (specified in creature statistics), or will I have an AC of 15 (10 + Dex (+3) + Wis (+2))?  Also related, does this depend on if the creature I wild-shape into meets the multiclass requirements for a Monk (Dex of 13+ and Wisdom of 13+)?
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The rules on  state:     When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand.   However, the description of  states:     You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified   So, can you attack with your bonus action first?
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I am wondering about the wording here. On PHB p. 75, the description of the Eldritch Knight fighter's War Magic feature says:  When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.  Does the Eldritch Knight's War Magic feature benefit from the Extra Attack feature, allowing them to make multiple attacks? I feel like the wording would have to be &quot;you can take an Attack action as a bonus action&quot; to have access to multiple attacks. But the current wording doesn't so I read this as not allowing multiple attacks. Am I right, or does War Magic allow the Eldritch Knight to benefit from the &quot;Extra Attack&quot; feature too?
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I know this seems like a question you can simply Google but the answers vary and my clan is under the impression that I can only use it on my first attack (once per round) and not on my second attack.  From Googling, I've understood that as long as the monster / enemy is flat-footed, flanked or caught off-guard, I can apply sneak attack on both my first and second attack in a round.  Is this correct?  Is it normal if the clan simply decides that that gives me an unfair advantage in combat and gives me only one sneak attack per round?
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The game is released for a few days now. I have heard that you can turn into thoses beasts. I have a few questions about that   How do you turn into werewolf/vampire ? On the chat people said they can bite others but who bite them first? How long does the effect last ? Are there any cons ? Maybe if your are a vampire you take damage from the sun like in older Elder Scrolls ?
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I am planning on having an encounter with a monster that has immunity to basically any attack from a non-magical weapon. Now, my players mostly have weapons with magical qualities, but they are not all combat related (like a shortsword that gives +1 to charisma checks, or a staff that grants the ability to cast druidcraft once a day).  So my question is:  Does any weapon with magical qualities (regardless if they're combat related or not) negate damage resistances or immunity a monster may have from non-magical weapons?
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Completely new to D&D; myself and some similarly inexperienced players jumped in with D&amp;D 5e, using the premade characters for the starter set that was released. We searched around but couldn't find an answer to something:  What exactly is the Attack Bonus listed on the weapons? Is it a modifier you add to your attack roll or your damage roll?
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The rules for  state:     When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.   Emphasis mine. Now, under most circumstances you would wield two light melee weapons, attack with at least one of them during your Attack action, and attack again as a bonus action. However, the rules themselves just say "take the Attack action and attack with a light melee weapon", not specifically "take the Attack action to attack with a light melee weapon" or "attack with a light melee weapon during an Attack action".  In other words, both the requirements "took the Attack action" and "made an attack with a light melee weapon held in one hand" need to be met during a turn, but the light melee weapon could be used to attack separately from the Attack action. Is that correct?  An example for how to accomplish this: An Eldritch Knight Fighter takes the  cantrip and the Dual Wielder feat. That Fighter takes the Attack action, attacking with a Greatsword, then uses Action Surge to take an additional action. He drops the Greatsword (everything I've seen indicates that dropping a weapon doesn't even require an object interaction), then draws two light melee weapons as permitted by Dual Wielder. For the second action, the Fighter casts  (SCAG, p. 142) which states:     As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range   Thus, after those two actions the Fighter would have both taken the Attack action and made an attack with a light melee weapon in the same turn, and I would expect he could use two-weapon fighting to make a bonus action attack with the weapon not used during booming blade.  Note that this scenario is just an example; I'm not 100% certain there's a way to cast booming blade while holding two melee weapons, but I know there are other ways to make an attack outside of the Attack action and I just couldn't find one quickly that was more definitively possible.