My DM says I need a skill or feat to use my pact weapon and conjure weapon at the same time. Is this true? Because I want to dual wield warlock hexweapon but warlocks don't have anything that grants bonus actions?  Edit: This is different from other dual wielding because my weapon changes to a CHA modifier. Also the post linked still gives me two answers that arent specific to Hexblade class.
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During the latest gaming session our level 3 Rogue was Two-Weapon fighting with a Rapier in the main-hand and a scimitar in the off-hand.  At the completion of our gaming session I contested the application of the Two-Weapon fighting rules as it seemed unbalanced.  Once I got home I reviewed the PHB and various RPGStack and Reddit but couldn't find a concrete answer.  My interpretation of the PHB Reference rules below is that although any class/character can technically wield a weapon in their off-hand, only those who have been granted a Bonus Action for which no explicit bonus action have been defined would be allowed to actually attack.  So in the case of a Rogue the Bonus Actions granted under Cunning Action allow for specific actions (none of which are attack).  The alternate interpretation would be the rules under Two-Weapon Fighting, perhaps it should be written      you receive a bonus action to attack with a different light melee weapon that you’re holding in the other hand.   This would, in my opinion, explicitly grant the Bonus Action to any character/class who is Two-Weapon Fighting.  After thorough review does it boil down to application of the rules-as-written and determining a house-rule to apply in our campaign?    References  Page 189 of PHB : Bonus Actions  Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. The Cunning Action feature, for example, allows a rogue to take a bonus action.      You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus   action. You otherwise don’t have a bonus action to take.   You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.  Page 96 of PHB  A Rogue receives cunning action at level 2, You can take a bonus action on each of your turns in combat.      This action can be used only to take the Dash, Disengage, or Hide action.   Page 195 of PHB  Two-Weapon Fighting (Combat Rules)  When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.  Page 165 of PHB  Dual Wielder  (Feat)  You master fighting with two weapons, gaining the following benefits:   You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
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I know this basic knowledge, but I seemed to have missed this info in the player's manual.  Say someone makes an stealth check: do I add their Dexterity modifier and their proficiency bonus in Stealth to the roll? In other words, does the Dexterity modifier apply to all Dex-related skills, including ones with a proficiency?
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While I know you can't cast 2 spells of first level or higher in a turn, and actions can't just be used as bonus actions, is the reverse true?  Say there's a barbarian cleric that rages as a bonus action: can they use healing word as an action, when it normally takes a bonus action? Can bonus actions be used as actions in the case of using a bonus for something else such as rage?
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Due to the long duration on Hex, it is clearly intended to function across multiple encounters as described in this .  Due to the extended duration, it seems feasible that a warlock could take a short rest to recover their spell slot and thus go into a future combat with a Hex at the ready and a full assortment of spell slots. Is this correct? RAW do not appear to prohibit this.
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How do thrown weapons interact with the Extra Attack feature?  Can you throw more than one weapon per turn?  How about two-weapon fighting?  Do you need the Dual-Wielder feat to throw two weapons every turn?
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contains a guide on how to best build an amazing melee Warlock. However, it depends on Multiclassing, which is not allow in the campaign I plan to play in.   The requirements are:    Fiend Patron Blade Pact Optimization goal: Highest DPS/AC.   The original post also had a requirement for Dragonborn as race, but that is not so important for me; if another race leads to a better outcome, so be it.  The campaign I play has the following house rules:    Both ability upgrade and feat instead of a choice Point-Buy of an ability to 16 (with cost 12) is allowed Variant Human is allowed No multi-classing   How to best adapt the above mentioned warlock to our campaign? The basic idea of having a fiend warlock that is strong in melee should be kept, but its fine if other details are changed to improve the build.  It should be playable at lower levels already, not optimized for L20.
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I'm playing a 5e Wizard/ Monk build. My DM and I are questioning the viability of the cantrip Shocking Grasp. As a monk I can do another unarmed strike as a bonus action after I attack with a melee attack. Being a touch spell, can I punch (touch) with Shocking Grasp and then do my monk's bonus action?
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I’m thinking of trying out a Hexblade Warlock in Adventurers League, which limits players to PHB+1 for character-building.  The problem I have with this is that the Hexblade is from Xanathar's Guide to Everything, but I really want the booming blade cantrip as well from the Sword Coast Adventurer's Guide. Is this legal in Adventurers League play?
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So me and a group of friends recently started to play D&amp;D. I became a sorcerer. My question is: can the enemy I am attacking, no matter what spell I use, make a saving throw for half damage or does that only apply for certain spells?  For example, when I use my cantrip fire bolt, does the targeted opponent get to roll a saving throw for half damage against the spell, even though the description doesn't say anything about saving throws?
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The rules on  state:     When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand.   However, the description of  states:     You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified   So, can you attack with your bonus action first?
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If I cast spiritual weapon, would it be possible to grab it and make a melee attack with it?  Of course the attack would take my action and I would have to use my strength modifier to hit because I am physically swinging it, but is it possible to do that? Could I even just grab it and run thirty feet, then release it so it can move and attack for my bonus action?
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Can you use a move action to make a swift action?  What if you have 2 swift spells and a standard one, can you cast them all in one round?
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If I start with a Celestial Warlock with Cure Wounds and then multiclass into Bard, can I cast Cure Wounds as a Bard now, or do I have to learn the spell a second time to be able to cast it as a Bard?
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If you multiclass a Warlock and a Sorcerer, then you have a character with both the Spellcasting and Pact Magic features.  PHB Page 101, Sorcerer, Spellcasting, Spell Slots:     You regain all expended spell slots when you finish a long rest.   PHB Page 107, Warlock, Pact Magic, Spell Slots:     You regain all expended spell slots when you finish a short or long rest.   PHB Page 165, Customization Options, Multiclassing, Class Features:     Pact Magic. If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.   Do the spell slots keep their previous method of recovery (sorcerer slots long rest, warlock slots any rest), or do they all act consistently as I am led to believe from the language of the multiclass section? Do they all recover only from long rests as per the sorcerer feature, or can they all be recovered with a short rest because the warlock feature says so?
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A spin-off question from an , can you two-weapon fight with a dart or other thrown ranged weapons?     Two-Weapon Fighting   When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.      If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.   –PH page 195  Assuming you have the dual wielder feat which allows you to ignore the "light weapon" clause.  I read the second paragraph to mean that if the melee weapon has the thrown property you can throw the melee weapon.  However, another RPG.SX user reads it as if the weapon has the thrown property, you can throw the weapon, melee or not.
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If my Fighter (Eldritch Knight) use War Magic (PHB p. 75) to use the cantrip Booming Blade, will I be able to use my Extra Attack, and bonus action attack, to make 3 attacks at level 7?
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Green-Flame Blade:      As part of the action used to cast this spell, you must make a melee   attack with a weapon against one creature within the spell's range,   otherwise the spell fails.   This states that so long as the attack is a melee attack made with a weapon, you may use this cantrip and apply its affects. I realize improvised weapon has weapon in the name, and is under the weapons category, but it would also mean that I can use a mug as an improvised weapon with Booming Blade. I see no reason why this would not work, but  I'm still curious to see how others may interpret this.