Is it possible to have a panel with stl files (or icons representing them) that can be dragged and dropped into the Viewport? I've read through a number of forum posts claiming that it was in the works at some point, but I can seem to find anything conclusive. Is there an add-on that allows that functionality? Thanks!
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Is there away to click and drag an STL file from a folder or my desktop to Blender? or do I have to use the old fashion way file-import?
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I actually use the new task view tool provided in Windows 10 and I was wondering if there is a way to disable the sliding animation between different desktops. I find this kind of annoying and it seems to take a second each time for the animation to play. It would be great if there was a way to disable this so each time I switch to a desktop, it switches instantly instead of playing the animation.
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I'm trying to add a new panel to show up in the particles section of the Properties Editor.   class CudaParticlePanel(bpy.types.Panel):     bl_idname = "CudaParticle_Panel"     bl_label = "CudaParticle"     bl_category = "SYSTEM"     bl_space_type = 'PROPERTIES'     bl_region_type = 'WINDOW'     bl_context = "PARTICLES"      def draw(self, context):             layout = self.layout         layout.label(text= "CudaParticals Properties:")         self.layout.label(text="CudaParticle")   I don't get any errors or warnings when running the code but my panel does not show up. Can anyone please explain different locations of the UI and how to put a panel there?
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Is there a way to open files without changing the UI layout?  Sometimes in older files the layout will be in the old 2.4x style, which can be annoying.  One way would seem to be appending everything in, but that gets tedious with having to do it over again and again for objects, materials, textures, etc.
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I want to capture the screen in my code to get an image - like using the 'print screen' button on the keyboard .  Does anyone have an idea how to do this? I have no starting point.
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Would it be, at least theoretically, possible to render without a near clipping plane? Could raytracing ignore this perchance?   Quite many budding 3d artists have a WTF moment the first time they encounter the clipping plane. If this could be avoided then it would be a big win for usability of 3D authoring apps. Its not one of those things a normal artist would think about until explained.
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I have a dual monitor setup, and I recently played around with the positioning settings, and some of my single window applications do the favour of preserving where they were last closed, and opening in the same position later. Unfortunately, that now places them out of the viewable area of my screens!  Is there some way to force a particular window into the viewable area?
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I usually am able to render successfully to the c:\tmp folder, but when I came into work today, I rendered out the image on my work laptop, and everything seems to work, but I'm not getting an output to the tmp directory.  Does anyone know how to make this work?
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Bit of an issue here, trying to render this glass scene    Looks fine in the viewport, but when I hit render    Does anyone know the cause of different view port and final render, and how to fix it?  Here's my
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Is there an easy way to create a desktop shortcut for an application in Unity? The ability to right click or drag and drop icons to the desktop in Unity does not seem to be there.
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I am looking for a tool that lets me select any pixel on the screen and get its RGB color and absolute (x, y) location.  I have used tools on Windows that show a large magnified square with a crosshair letting me easily select the pixel I want and get its details.  Is there anything like this for ubuntu?
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I have a flag I want to waft in the wind. I imported the shape as an SVG from Adobe Illustrator.  I converted the mesh to a curve.  It wouldn't let me make some subdivisons but it still seems to work with the cloth property.    When I press play, you can see the structure of the flag stops.  How can I make those last 3 points intact? Also the fill colour seems to have disappeared, do you know why and how I can bring it back?    Thanks  Steve  File here:
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When windows are not maximized, the top panel is basically wasted space for me in Unity.  Is there a way to make it autohide? i.e. make it appear on mouse over.
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I would like to add an edge loop around each one of these windows and are not 100% sure on the best way to do it even after watching some videos.  If someone could point me in the right direction that would be great. Thanks.
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I've been reading up on STL containers in my book on C++, specifically the section on the STL and its containers. Now I do understand each and every one of them have their own specific properties, and I'm close to memorizing all of them... But what I do not yet grasp is in which scenario each of them is used.  What is the explanation? Example code is much prefered.
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I am looking for PSD files viewer. Gimp is too fat for this job. I need something fast and light.
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I am trying to select the cube that in the middle of the scene. How can I select it? All I see is a crosshair appearing everywhere I click. Is this a bug?