When Legion Commander starts dueling against an enemy hero, do passives triggers during combat? And what about illusions (Manta Style, Chaos Knight, Phantom Lancer, etc.) and wards (Venomancer, Shadow Shaman, etc.), do they make combat damage during duel?
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The Legion Commander's ultimate skill "Duel" disables spells and items and 'some' passive abilities during its duration.   IE: Supposedly one of these passives is critical strikes.  Can anyone break this skill down and explain in detail what exactly you can and cannot do while under its effects?
117245
The question title sums it up fairly quickly. If a character is wielding two shields, one in each hand, does she gain the shield bonus to AC from both, or only the higher one? And where in RAW is this written?
6295
In Magic:The Gathering it is possible to trigger abilities of creatures at the same time you can play instants?  I play it that I can block with a creature and sacrifice it at the same time. The attacking creature blocked this ways does not deal damage because the blocking creature is gone - and I get the bonus for the sacrifice (e.g.  gives me an extra B-Mana).  In a recent discussion the topic came up again. It seems like the rulings even allow for the blocking player to wait until the damage is put on the stack. Once the damage is on the stack, I can sacrifice my creature, gain the benefits from the sacrifice ability AND deal damage to the attacking create. In my Blood Pet example I would be able to kill an attacking creature with toughness 1 and get 1 B-Mana.  Is this correct? Where can I find the official ruling that clarifies that?
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Would something like  or something that has "When ~ enters the battlefield, put a +1/+1 counter on target creature" trigger Heroic?  It has the keyword target, but does it count as an ability or as part of the spell that targets? I guess this goes likewise for any ability that occurs when a card enters the battlefield.
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If triggered abilities from sources controlled by multiple players all trigger at the same time, in what order do they resolve?  For example, if I control  and at least two other creatures on my side of the field and my opponent plays , can I use Obezdat's ability of exiling him to save him from Archfiend's ability at the end step? Since both abilities trigger at the beginning of the end step, whose ability resolves first?
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When you start combat, after determining surprise and establishing positions; you roll for initiative. At this point, do all combatants have a reaction or bonus action even if they are not first?  For example: "X" is talking to "Y" when they break out in a fight. The fight begins with X and Y standing adjacent to one another. X is first in the initiative order and decides to move away then attack.  Does Y have the ability to use a reaction (Attack of Opportunity)? If yes, can he use another reaction after his turn?  In a sense I am asking if reactions can be used on a per round basis or specific to the character.  If it were a per round basis, Y could perform an Attack of opportunity and on his turn will not be able to ready an action.  If it is specific, he won't be able to perform an Attack of Opportunity on X's turn, but would be able to if he moves so he is adjacent to X and X moves away on his turn.  Or can Y use a reaction to attack, then on his turn, gains back a reaction?
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If  or any other card states that when it is cast, does this mean that it can trigger when it returns from the battlefield? Such as Conduit of ruin is in the graveyard, I return it to the battlefield from the graveyard. Does the first ability trigger and allow me to search my library for an eldrazi card 7 or more to place on top of my library?
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I was playing a game earlier and my opponent had a  that was a 4/3 and wanted to use a sorcery to fight  that was a 4/4.  We were wondering if the Channeler would die first because of First Strike? Or would it not be counted as it wasn't combat?
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If a Ranger's Animal Companion independently attacks a target that the Ranger is not also attacking, how do you resolve its success and damage? I am assuming that Animal Companions don't have moves like Hack and Slash, so what do you do?
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If both players are very low health and someone plays this card:    Both players could die simultaneously. What happens in Arena when this event occurs? Does it count as a loss for both players? Does it count at all for your Arena record?  Side note: Holy Nova + Auchenai Soulpriest could cause the same scenario.
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Do you get to use the additional attack from the Extra Attack feature as well when you Ready an Attack action?  One of my players, a monk, decided to Ready an action as an earth elemental was about to attack. The trigger was the elemental moving within five feet of him. When this occurred, he took his Attack action, and then proceeded to take the extra attack as well.  I was unsure at the time whether or not the extra attack would also happen, and I haven't had much luck figuring it out.
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If a player casts e.g.  on enemy creature, who is the controller of the ? And in case the enchantment on enemy creature has activated abilities, who can activate them? The enchantment owner, or creature controller?  I am asking because of . What happens to enchantments on creatures the player controls when  is cast on them? Do they go to owner's graveyard or hand?
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I can't work this one out. For example:  I declare a creature attacking one of my opponents (who's on 5 life). Before he/she declares blockers another player casts  (or similar), reducing his/her life to 0. They would then leave the game, correct?  What happens to my attacking creature, does it still attack the player who is no longer there,  or is it no longer attacking?  In a similar situation, if my opponent has a planeswalker and I attack it, if that planeswalker is destroyed or exiled before it gets to combat damage what happens with the attacking creatures?  My guess is the damage is still dealt to the player/planeswalker no longer there and therefore doesn't do anything except tap the creature, but I'm not sure about this.
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If I have two cards called  in hand and I play my first, Sin Collector (A). I use its triggered ability.   "When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card."  Now, I play Sin Collector (B), I use B's triggered ability.  But now my question. Does Sin Collector (A)'s ability trigger again as well? 'Sin Collector' entered the battlefield again, right?
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I got attacked by 2  (1/1 infect unblockable), a  (3/1 unblockable) paired with  (2/1 and when paired both creatures get "Whenever this creature deals damage to an opponent, draw a card") and Tandem Lookout itself (which was unblockable due to an effect).  I tapped my  (tap: "Prevent the next 2 damage that would be dealt to target creature or player this turn") to prevent 2 damage to me.  My question is: who's damage will be prevented?  Does my opponent decide the order in which the attacking creatures attack during the Declare Attackers Step? Or does he decide that during the Combat Damage Step?  We couldn't find this in the Comp. Rules, so my opponent said his Latch Seeker(3/1) was prevented by 2, but this way I got 2 poison counters and he drew 2 cards. I would have liked to prevent the two poison counters or to only let him draw 1 card (by preventing Tandem lookout).
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UPDATE  Latest version of diagram, based on feedback in Answers below.    Original Question  Considering a creature card that is currently on the battlefield, is the following diagram accurate?    "Accurate" in the sense of determining triggers etc.:   Indestructible doesn't prevent Sacrificing, or dying from reducing toughness, but does prevent death from damage. "Destroy Target Creature" doesn't require dealing damage. Everything mentioned so far does count for a "when dies" trigger. etc. etc.   Are there anything missing that would fit nicely into the diagram? Are there other ways to leave the Battlefield?  Suggested Text representation for use in answers:  &gt; Left the Battlefield &gt;&gt; Exiled &gt;&gt; Entered the Graveyard &gt;&gt;&gt; Died &gt;&gt;&gt;&gt; Sacrificed &gt;&gt;&gt;&gt; Toughness-Damage &lt;= 0 &gt;&gt;&gt;&gt;&gt; Dealt Lethal Damage [#1] &gt;&gt;&gt;&gt;&gt; Toughness = 0 &gt;&gt;&gt;&gt; Destroyed [Includes #1]
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Suppose you are a level 10 Magus or something similar. (Something with a decent BAB progression and spellcasting abilities) When you hit +6/+1, can you cast a spell, then attack, vice-versa, or simply case two spells? Everywhere I look I can't get a clear answer.