I need several enderpearls to create Eye of Enders for portal I found (to open the end portal).  However, I am having a hard time farming endermen due to them being scarce and the drop rate of enderpearls.   Is there an efficient way to farm enderpearls?
123243
I'm playing vanilla Minecraft, and am getting ready to head to the end.  I need Eyes of Ender (and hence Ender Pearls), and in my main hunting grounds (a large desert area) as little as one Enderman may spawn per night.  Is there any way to "promote" Enderman spawning so I can get pearls more quickly?
26249
In order to obtain a Hellfire Ring or Amulet, one has to work their way through the Uber Boss system of harvesting machines and organs to produce a legendary ring or amulet ().  To create the infernal machine required to open the portals to the Ubers, the keys are drops from mobs nick named Key Wardens.  Where are the various key wardens?  Are there any requirements for making the machines drop? What's the drop rate on different difficulty settings?
103413
I've updated Minecraft PE, and in the update notes it states that they've added the End. But when I made a new creative world and built a portal, it didn't work.  I've been looking online at tutorials, but cannot get the portal to open. So how do you create an Ender Portal?
100133
Please don't mark this as a duplicate of my previous question which was asked anonymously. this is a reattempt because i cannot edit the first attempt.  What I have so far is:  - randomly generated tile set with items on SOME tiles - one creature spawner that spawns up to 5 creatures which can be controlled by the player - the ability for creatures to pick up items and bring them back to the spawn and store them for later use  What I am noticing is when i launch the game, it doesnt always show all the sprites. Sometimes the spawner is missing, or the creatures, or the GUI. ANd when things DO appear, if i tell the creatures to pick up anything, other items on the ground randomly appear and disappear. even the spawn sometimes disappears! what I do notice is that when i have multiple creatures, some will disappear when crossing invisible lines but not all of them. i forced two creatures to go east at the same speed and time, and one vanished and the other didnt.  If you have any ideas as to what might be causing this, please let me know. if you have any questions, i'll try to edit to appease you.  thanks for reading!  I have my draw method like this:  GraphicsDevice.Clear(Color.CornflowerBlue);  // TODO: Add your drawing code here  spriteBatch.Begin(SpriteSortMode.BackToFront,           null, null, null, null, null,           camera.GetTransformation());            worldEntity.Draw(spriteBatch);  guiManager.DrawGUI(spriteBatch);  spriteBatch.End();  base.Draw(gameTime);   for the world entity...  its draw method systematically goes through each tile in the world and calls its draw method. the tile draws itself using  Vector2 topLeftOfSprite = new Vector2(this.X, this.Y); Color tintColor = Color.White; spriteBatch.Draw(tileTexture, topLeftOfSprite, tintColor);   and then proceeds to call the draw method of any items on it.  creatures and items have very similar draw methods.  the gui also draws itself in a similar fashion.  what i DO notice is that ive NEVER seen ground tiles vanish, only the items on them or creatures in the world. Could it be their Z isn't set appropriately?
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Is there an optimal strategy for storing Eldritch Horror cards and tokens so that game play is facilitated.   I am not looking for answers that including "zip bags" and other things to keep the game element safer while is storage. Although, a strategy that works well for both cases will clearly be superior to one that only works for game play.  I am not limiting this to commercial solutions. I am quiet happy to build your custom made solution if you release the specification/plans of course!  Although, it it requires a 3D printer, more power to you.
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I'm working towards beating the Ender Dragon on hardcore vanilla Minecraft. I've gotten myself all the way up to locating the stronghold, however the End Portal is nowhere to be seen. I had 10 Eyes of Ender, and used up all but one of them to find the exact coordinates of where the eye ends up:    This is where the eye floats to when you're near the portal, meaning it triangulates on the Y axis as well. Thinking that it has to be nearby, I exploded a small stack of TNT to open the place up a bit:    It floats in the exact same spot, but there's still no portal nearby. It does not matter if I'm above or below that spot, it always floats to that exact location. Looking at the wiki, it says the PC version of Minecraft Eyes of Ender go to the exact coordinates of the End Portal, however I've dug all the way down to bedrock without any luck.  I seem to have exhausted all methods to locate the End Portal here. Is there a way I can still salvage this game without having to resort to cheating?  Edit: Here's my coordinates and seed as requested.
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As I progress, I realize that some blueprints open up throughout the story and don't have to be researched. Are these random or are they always the same and is there a list over those? Seems you can easily waste research point if you don't know that.
31423
How do villages spawn in Minecraft Pocket Edition? I would also like to know what I need to do to have a village spawn, e.g., if there is any specific biome it has to be in.
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Ok, so for the last few worlds I have created, I did a bit of exploring, and so far the norm has been:   Plains Forest Birch Forest Hills (If I'm lucky) A Swamp   These seem to be the only biomes that want to spawn in my world. I can find others, if I go searching for them (flying about in creative).  Basically, I'm sick of this world generation. I want a bit more diversity in my worlds, so I was wondering what can I do to open up a bit more of a biome diversity in my world? Eg. restrict what biomes do/don't spawn?
14952
I'm looking for a way to create a permanent portal between two locations (on the same or on different planes, though the latter is more important), without using homebrew (UA is fine) or relying on DM adjudication.  The portal should be similar to the one created by the  spell, as in "one can simply walk through" - unlike permanent teleportation circles, which make it easy to travel to a specific place, but require you to cast the spell yourself first. I don't care if it looks like a portal from the Portal series, or if it's a magic tree. If it gets you from A to B, you can walk through, and don't have to cast a teleportation spell yourself first, it's fine.  Is there any spell, item, ability or other feature that allows regular player characters the creation of such a portal?  If there's nothing in 5e allowing this (maybe it's not possible for mortals since the Spellplague?), references to earlier versions are welcome.
5333
I'm making a map where I want players to be able to choose there kits/classes. The problem I'm having with it though is giving players already enchanted Tools/Armour/Weapons.  I'm not sure if you can use the /give [player] [item] [amount] because you'll have to use the whole {} thing and I'm not sure how to make enchanted Tools/Armour/Weapons using that.  Can anyone help?
60642
I have been playing on hardmode for a while and have beaten the three  a couple of times. But I have yet to find a . It's getting really frustrating.  Does anyone have any methods to finding a Plantera Bulb?
104547
I'm making an End Portal in creative mode and it won't work. I have a Minecraft combat handbook and I made a portal just like it says to do it.  Do you have to be at a stronghold? I tried lava first and eyes after, but I can't get it to work.  When I point the eyes in the right direction it does not work. The portal cannot be activated, and I don't know what I'm doing wrong.
23611
So the 15.0 update came out for minecraft pocket edition. Well along with horses there are also the zombie horse and skeleton horse. Is it possible to tame these? If so how?
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I need to summon about 16 mobs at once. But I don't want to use 16 command blocks. So I want to know: Is it possible so use /summon to summon 16 Zombies at once?
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Sending dwellers into the wastes to explore, and I find they stop finding items after 13. Is there a maximum capacity for explorers, and any way to get them to drop low-value items while they are out there?
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Since Endermen are capable of picking up blocks, they can pick up your blocks from your house.   What's the best way to prevent Endermen from stealing your blocks?