In the Player Handbook, under Spells Known of 1st-Level and Higher for the Eldritch Knight Fighter archetype, it states that:     Whenever you gain a level in this class, you can replace one of the   wizard spells you know with another spell of your choice from the   wizard spell list. The new spell must be of a level for which you have   spell slots, and it must be an abjuration or evocation spell, unless   you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level   from any school of magic (75).   So, I've got a few questions here...   If you choose the wizard version of the Magic Initiate feat and know a wizard spell that way, can you replace it at a higher level if you were so inclined? And if so, would replacing it be limited by the archetype's spellcasting feature, or would you be able to pick any spell since you learned it via extraordinary means?   I DM on the regular and know how I'd rule at the table ("yes" and "limited to the rules in the spellcasting feature"), but I'm curious to see if the community knows something I don't.
122013
For example, a character takes the Magic Initiate feat at level 4, picking spells from the Wizard spell list, because they have been researching and learning all they can about magic (such as a Sorcerer studying their inborn magic or a High Elf expanding on their Cantrip feature). It stands to reason that they would continue their research of magic over their next 16 levels, which indicates that they should learn new spells.  At any point, can the spells chosen through the Magic Initiate feat be swapped out for other spells, according to the same Magic Initiate spell selection rules of two cantrips and one 1st-level spell?
85668
The War Magic feature of the Eldritch Knight states (PHB p. 75):     when you use your action to cast a cantrip [or at level 18+ a spell], you can make one weapon attack as a bonus action.   I'm quite confused: if I take that bonus action will the extra attack apply to it?
57389
Suppose I want to use  to cast an 8th-level  (for free) and store a spell in it. Do I still need to supply the spell to be stored by casting it using another one of my spell slots? If so, this would limit me to only storing spells I can cast, and would require expending a second spell slot as normal.   Or does the wish spell take care of all of that, allowing me to wish the ward into existence with only a 9th level spell slot and choose any valid spell from any class's spell list?
82191
In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything (), I noticed the 6th level feature 'Bolstering Magic'. This feature has two applications. One acts as a Bless-type option, the second one reads:  Roll a d3. The creature [you're touching] regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.  Suppose this effect is used on a Warlock of level 7 or above, and for the sake of argument suppose we rolled a 3 on the d3. All of their spell slots are of spell level 4. What happens?  Nothing, the Warlock doesn't have the right type of spell slot to regain The Warlock has (expended) spell slots of Level 4 and higher, and now has a level 3 spell slot Something else happens, namely ...
1734
The &quot;Your Spellbook&quot; sidebar for the wizard includes the following line:  Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it.  Does this mean that a Wizard 1/Cleric 19 can copy any wizard spell they find into their spellbook? Is there anything preventing them from casting these spells?
51463
With the exception of multiclassing, is there any big reason that if you were to change the spellcasting ability of a (spellcasting) class it would be a bad idea?  As a specific example: Let's say I was switching Sorcerers from Cha to Wis, what unexpected effects could this have on that class's balance? Additionally let's assume all places in spellcasting where you added your charisma modifier instead you now add wisdom (and vice-versa).
61100
The familiar is brilliant feature for a wizard, but not for a prestige multiclassing one. Such a wizard stops upgrading his familiar once getting off the main road. So if he still wants to utilize his familiar, he should take the obtain familiar feat, but this would made the basic familiar feature redundant.  So what options can a wizard take instead of gaining a familiar at 1st level?
87905
I am wondering about the wording here. On PHB p. 75, the description of the Eldritch Knight fighter's War Magic feature says:  When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.  Does the Eldritch Knight's War Magic feature benefit from the Extra Attack feature, allowing them to make multiple attacks? I feel like the wording would have to be &quot;you can take an Attack action as a bonus action&quot; to have access to multiple attacks. But the current wording doesn't so I read this as not allowing multiple attacks. Am I right, or does War Magic allow the Eldritch Knight to benefit from the &quot;Extra Attack&quot; feature too?
110943
The rules for  state:     When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.   Emphasis mine. Now, under most circumstances you would wield two light melee weapons, attack with at least one of them during your Attack action, and attack again as a bonus action. However, the rules themselves just say "take the Attack action and attack with a light melee weapon", not specifically "take the Attack action to attack with a light melee weapon" or "attack with a light melee weapon during an Attack action".  In other words, both the requirements "took the Attack action" and "made an attack with a light melee weapon held in one hand" need to be met during a turn, but the light melee weapon could be used to attack separately from the Attack action. Is that correct?  An example for how to accomplish this: An Eldritch Knight Fighter takes the  cantrip and the Dual Wielder feat. That Fighter takes the Attack action, attacking with a Greatsword, then uses Action Surge to take an additional action. He drops the Greatsword (everything I've seen indicates that dropping a weapon doesn't even require an object interaction), then draws two light melee weapons as permitted by Dual Wielder. For the second action, the Fighter casts  (SCAG, p. 142) which states:     As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range   Thus, after those two actions the Fighter would have both taken the Attack action and made an attack with a light melee weapon in the same turn, and I would expect he could use two-weapon fighting to make a bonus action attack with the weapon not used during booming blade.  Note that this scenario is just an example; I'm not 100% certain there's a way to cast booming blade while holding two melee weapons, but I know there are other ways to make an attack outside of the Attack action and I just couldn't find one quickly that was more definitively possible.
82281
The artifact Book of Exalted Deeds, DMG p. 222, has the following attribute:     Enlightened Magic. Once you've read and studied   the book, any spell slot you expend to cast a cleric or   paladin spell counts as a spell slot of one level higher.    Therefore, if a level 17+ cleric were to read this book and subsequently cast a spell that scales with slot level, such as Cure Wounds - would he be able to cast the spell at "10th level"?  Cure Wounds:     [...] When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.   9th-level slot: 1d8 + 8*1d8 = 9d8 9th-level slot with the Book of Exalted Deeds: 1d8 + 9d8 = 10d8?    Clarification: stating that there currently is no explicit mention of 10th-level slots or spells is not helpful, I'm fully aware of that - it's the whole point of this question.  Therefore, unless you can provide a reference to an official source that explicitly disallows 10th-level spell slots, please refrain from answering. Note that, while they're generally not considered official, a quote from any designer (not just Crawford), will suffice.
79485
I am making an arcane/divine multiclass to later prestige as a mystic theurge. I have 'practices spellcaster' twice, as to have full caster level in both spellcaster classes. My question is if there is something similar I could do so I could advance spells known like my full character level. Or is that an unavoidable drawback with the arcane/divine multiclass-prestigeclass? When I get to lvl 7, I could get the first level of mystic theurge, but is counted as lvl 4 of his both base classes when determining spells known &amp; per level. If there was something to make it Count that as lvl 7 as well, it would truly be super
14875
For example Lets use the Marrutact from Sandstorm, it can cast as a 5th level wizard. if it then takes a prestige class that requires the ability to cast 1st level Arcane spells and advances arcane casting such as Abjurant Champion. assuming it meets all other prerequisites does the Marrutacts spellcasting improve when it takes a level in Abjurant Champion or does it gain no benefit?
64471
Say you have a Wizard 7/Bard 9. You gain your 17th level and choose to gain the level in Bard (which grants you Magical Secrets). According to the Multiclass Spellcaster: Spell Slots per Spell Level table, you now have a single 9th level spell slot. Can the spells you choose from Magical Secrets be 9th level spells even though you can only cast up to 5th level Bard spells?
11561
I am a level 4 cleric with a 20 (+5) wisdom in D&amp;D 5e. This means I have a total of 9 spells I can cast in 1 day. I only have 4 level 1 spell slots and 3 level 2. So if I were to use all those spell slots in one day what would happen to the extra 2 spells I can cast? Can I not use all 9 spells I have available for me to cast?
86632
I would like to know what happens if you use the Magic Jar spell to possess a creature which is capable of casting spells. Below are 3 different situations. I post all these questions in the same question because all of them are heavily related.  1st Situation: Creatures with Innate Spellcasting.  For example Kraken Priest (MM 215).  Would I be able to use its Innate Spellcasting? I mean, being able to cast its spells as the creature does (X uses per day). I don't say using my spell slots because that is impossible (eg. a Drow Elf Warlock can't use its spell slots to cast Darkness).  2nd Situation: Creatures with Spellcasting (similar to Pact Magic).  For Example Warlock of the Archfey (MM 219).  Would I be able to use its spellcasting? Note that this creature is an "11th-level spellcaster", not an "11th-level warlock" (its spellcasting isn't a class feature).  What would happen with the spell slots? Would I be able to cast its spells with my own slots? Would I be able to cast my spells with its slots?  3rd Situation: Creatures With Spellcasting (similar to Spellcasting of Clerics or Wizards)  For Example Diviner (MM 213).  Would I be able to use its spellcasting? Note that this creature is a "15th-level spellcaster", not a "15th-level wizard" (its spellcasting isn't a class feature).  What would happen with the spell slots (considering that for example, I'm a 16th-level Wizard)?   Would our spellcaster level sum (as if multiclassing)? Should I use the highest spellcaster level instead of summing them? Should I count the spellcaster level separated, each one with its spell slots separated? For example, Would I have 8 1st-level spell slots (4 + 4)?   Finally (without considering a specific situation):  Would I have to recalculate the spell's attack bonus and spell's DC if my mental stats are different from the creature's stats?  I know that these are a lot of multiple questions, but I don't think that posting them separately would be beneficial. If you think so, let me know and I will do that.
86099
I'm playing in a D&amp;D 5e campaign with a bard and a wizard.  Our most recent session ended while we were in the middle of exploring a dungeon. The DM informed us that we leveled up from 4 to 5.  The wizard and bard were excited to get level 3 spell slots for the first time. They began discussing the level 3 spells they were looking forward to casting at the beginning of the next session. I asked, "Don't you guys need to have a long rest before you can cast new spells, though?"  The bard argued that he doesn't need a long rest, because he learns spells immediately upon leveling up and doesn't need to prepare them.  The wizard argued his "number of spells available" count increased immediately upon leveling up, and it wouldn't make much sense if his actual number of prepared spells stayed the same.  Ultimately, the DM decided that it would be more fun if everyone got access to their new toys at the same time. He permitted the wizard to add a level 3 spell to his prepared spell list.  Who is right? Do bards (and other casters that do not prepare spells) get access to new spells more immediately than wizards (and other casters that prepare spells)?  I looked at , but "Can a mage use his newly gained 2nd-level spell slot?" seems like a separate matter from "Can a mage use a newly gained spell?".
52226
My DM and I have been having friendly arguments, and we recently came to what would happen if my character lost all their limbs.  As a gnome beastmaster I said I would always sit on my mount and use mage hand (from magic initiate) when I need to eat or lift things. HOWEVER he argues I wouldn't be able to perform the somatic component.  So, I ask: is there a way to cast spells without arms? My argument is that since I am learning the cantrip after losing my arms I would have learned it in a way that works with my stumps, but he points out the PHB is pretty clear you need a free hand.