I have asked this to myself many times, how do I get the best enchantment on my pickaxe? I just have no idea, I have tried getting a good enchant but all I got was efficiency 1 for level 30 enchant
122000
I'd like to have an item enchanted with silk-touch, but of course the enchants are all random.  Is there a combination of enchantment level and item material that would give me the best odds of getting the silk touch enchantment?
2448
I am on Peaceful mode, and I am using a Wooden Pickaxe. Whenever I mine Iron Ore, it just disappears. Am I doing something wrong?
62404
What I have now is:  /testfor @a {SelectedItemSlot:0,Inventory:[{Slot:0b,id:"diamond_pickaxe"}]}   How can I use the /testfor command to test a specific slot for a specific item that is enchanted?
120094
I know that the DM can give you enchanted items, but can players spend gold and downtime to enchant their own?
101789
When you plant bookcases near an enchanting table, it increases its power because of magics.  What does this actually mean when I go to enchant items?  If I have more bookcases will my enchantments, other things equal, be better, or does it just raise the limit on possible enchantments?  And more nitpicky, what about the "between" cases: There are overlapping ranges where you can get (for example) Sharpness II and III (lets pretend 15-18).  If the presented enchantments were between 15 and 18 levels, would it be impossible to get III without X bookcases?
1893
I want to hit enemy's axe to break it. How this is properly played in D&amp;D 5e? And what about shield or armor? Can I attack these items to break it?
84730
How long do dropped items persist in Terraria?  I somehow dropped a gold pick in a corner I couldn't get to, and when I went to retrieve it, it had disappeared.  Under what conditions do dropped treasure disappear?
80603
How does  work with spells that interact with material components?  For example, how does wish work with a spell like ? Do an exquisite chest and small chest just appear with the wish? Or do you need them?   Wish says it doesn't need any expensive components to cast, but things are a bit unclear here.
109183
I need to extract the legendary power from Halycon's Ascent and it won't let me, it always says "Transmute failed", even though I do have the correct amount of materials.    The item was enchanted to a socket, could that be the problem?
120537
I have a Minecraft 1.8.1 vanilla server and would like to reward certain users. I would like to /give some users a 99999/99999 durability renamed Diamond Pickaxe (with all enchantments on it). How do I use commands to change/repair the durability of items? If possible, using only one command and use /give.
103022
Any tips or tricks for getting arrows (besides cheating)? Or tricks for finding a skeleton spawn?  I've tried farming chickens and gravel for feathers and flint, but it takes a ridiculously long time. How do people get enough arrows to make using a bow actually feasible?
110013
I want Dark Elixir.  My question is, if it is shown that 1000 Dark Elixir is available as loot in someone's village, and I destroy his storage with lightning spells, will I get all 1000 Dark Elixir, or do I need to destroy the Dark Elixir drills and the Town Hall too in order to get it all?
68859
Many of the various items have a list of enchantments that would be ideal. For instance, I might want Infinity, Power, Flame, and Punch all on a bow... and at the highest levels. Barring incredible luck, I will never get those with an enchantment table.  I can enchant books until I find those spells, and add them to the bow with an anvil. However, at some point (I haven't yet figured out how many times) it will no longer allow you to add enchantments to an item, saying that it's "too expensive". There is a hidden counter that is incremented every time, and once this goes past a threshold you can never add more magic (though, I've read in places you can continue to repair the item at great cost indefinitely... not clear if that's true or not).  This counter is cumulative, such that if you combine two items' magic into a single item, that won't sidestep the limit.  However, I've only just caught on that one can also combine two books. I can take two Power I books, and make a single Power II book. And I can take two of those, and get it up to Power III, and so on, but also have two spells combined in a book.  If I do this until I get all the magic I need onto a single book (or even just two or three books, supposing the books max out), will I get to the point where the books will no longer combine with the item because it's too expensive? Or are books exempt from the cumulative counter thing? It would suck to spend so much time and effort to get a powerful book and discover that it can't actually be used on anything.  Also, is it true that you can indefinitely repair, as long as you have the repair material and are at level 39? Or is that a misunderstanding of the rules (or maybe just an earlier version of the game and it no longer works like that... I'm on 1.8.9)? Does that only work for those items that can be repaired with diamond/iron, or will it work for fishing rods and bows as well?
5037
I took with my first skill points "Self" and "Regenerate" and "Projectile". Now I can make only 2 spells - "Self Regenerate" &amp; "Projectile Regenerate" - which I both can't cast. The first uses 270 Mana, the second uses 540 mana - but I have only 100.  How can I progress further? I don't have any points to unlock other spells and I can't cast my current ones because I don't have the mana - thus I can't progress.   How do I level up so I can unlock more points?
86669
Here is the situation that came up:  Player 1 controls a creature enchanted with  and two +1/+1 counters. On Player 2's turn, they cast  to take control of the creature, and then attack with it. The attack triggers the Ordeal, putting another +1/+1 counter on it. Now that it has three counters, it is sacrificed and a player gains 10 life.  Which player sacrifices the enchantment and gains 10 life? The controller of the creature (Player 2) or the player who cast the enchantment (Player 1)?
116388
So, I bought the book, read it, but I have a question, and just to be sure:  The max level from an skill in rank can't be more than your level, so, a starting character can only have a skill on level 1 rank, right?  Later in the book, it says that the max rank on a skill can't be more than your hit dice, so, for example, a bard has a d8 hit die, so, does that means he can only rank his skill up to 8, once he leveled up once?
90745
I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not this one. :(