I have read that the  and  spell combo can be annoying for DMs but I'm confused on why it works. In the description for the  spell it states:  The transformation lasts for the duration, or until the target drops to 0 hit points or dies. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form.  When a polymorphed creature dies from power word kill, shouldn't it revert back to its normal form with its previous number of hit points? How does the power word kill spell affect a creature with polymorph cast on it (whose new form has less than 100 HP)?
121217
Power Word Kill is a 9th level spell that "compel[s] a creature to die" as long as it has less than 100 hit points.  If this is cast on a druid in wild-shape form with less than 100 HP, does the druid die or does he only revert to his normal state? Is the "creature" the druid himself? Is wild-shape a creature on top of the druid, or is he always the same creature?  I realize that a druid is only knocked out of wild-shape if he hits 0 hit points or is knocked unconscious, so my personal take is that he would simply just die due to the wording of the spell, but I was curious if I was perhaps missing something.
30615
Some creatures have an ability that lets them polymorph, such as the Couatl's Change Shape action. I am wondering if this ability could be used again whenever the form is dropped to give the creature a massive effective health pool.  For example, if the Couatl used their action to Change Shape and become a Veteran, then was hit for enough damage to kill the polymorphed form, could it then re-use the Change Shape ability to transform into a fully healed Veteran once more?
120599
Can a bonus action or reaction spell be cast while already casting a spell with a casting time of more than a turn?  (If the bonus action or reaction spell is not a concentration spell.)  I found this on D&amp;D Beyond about spells with :     Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.   Since this only mentions requiring your action each turn, not bonus actions and reactions, it seems you can still take such actions.
19115
I was looking at the Player's Handbook and I saw that there are 3 different types for Spell Sniper.   Simply put, does choosing all three of them create an 8 times multiplier?  For example, say that a Level 10 Arcane Trickster rogue were to use the three Ability Score Improvements they had to take three feats instead.   The feats taken (in no particular order) are Spell Sniper (Bard, Sorcerer, Warlock), Spell Sniper (Cleric, Druid), and Spell Sniper (Wizard).  Does the range benefit of each version of the feat stack, multiplying the range of any spell that requires an attack roll by a total of 8?  (I just inputted the values on D&amp;D Beyond, and it seem like they added the multipliers together for 6 times multiplier. Fire Bolt has a range of 720 ft and Thorn Whip has a range of 180 ft. This is increased from 120 ft and 30 ft. Is this correct on their part?)
82292
The  feature from the  (EGtW, p. 185) triggers &quot;whenever you cast a spell on a creature&quot;, and has an effect &quot;if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell.&quot; It's not clear to me what kinds of spells can actually trigger this feature. Based on the singular phrasing of &quot;on a creature&quot; and the later use of the word &quot;target&quot;, I would normally read this as only applying to spells that explicitly target creatures (and perhaps only those with a single target, in contrast to the phrasing of the  feature of the  wizard, for example). However, spells that target a location can use the word target in a different sense (see ). What's actually going on here? Does this feature only work on targeted spells? Or does it function for area of effect spells as well? Or is this just an ambiguous phrasing that will rely on the DM's ruling?
32419
The True Polymorph spell allows you to turn a creature into an object and if you concentrate on it for 1 hour it becomes permanent. The relevant text follows:     Choose one creature or non-magical object that you can see within   range. You transform [...] the   creature into an object [...].      [...]      Creature into Object. If you turn a creature into an object, it   transforms along with whatever it is wearing and carrying into that   form. The creature's statistics become those of the object...   Can polymorph be used to create magic items by polymorphing creatures into objects? Answers can have DM Fiat, but I would prefer a rules based answer or an answer by Jeremy Crawford or Sage Advice or some other 'official' source.
20699
says:     Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency, expending spell slots for both, but the contingent spell does not come into effect.   Would one be able to use a spell that is cast from a  as the contingent spell?    For example: A bard casts  into the Reserve Ioun Stone and gives it to the wizard who then uses contingency along with the stored revivify to create an effect that would revive him upon falling unconscious. The wizard cannot cast revivify normally.  Would this work?    My specific concerns are:   Does having the spell stored in such a way count as a spell "you can cast"? Does the fact that the spell is stored in an item mean that it can't be cast as part of another spell as contingency requires? Is there any other reason why this would not work?
25154
Two related questions:   When using Twinned Spell with an attack spell, do you make one attack roll for both targets, or one each? When using TS with a spell that deals damage: do you roll damage once for both targets, or once per target? If it's a non-attack spell, each gets its own Saving Throw, obviously.
33314
The 5e PHB is pretty unambiguous about familiar &quot;death&quot;. Per the  spell description:  When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.  You can also use the spell to change your familiar's form. Is this familiar, for all intents and purposes, exactly the same being you summoned before? In other words, is familiar death in 5e just a temporary inconvenience, or does it have repercussions of some sort?
110394
Assuming you enter the spells area of effect and end your turn inside this area on the same turn. Does it trigger twice?     A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.   Not a native speaker, so I am not sure whether this means you make a saving throw when entering and when ending your turn in the area, or that you have to make one saving throw when one of this happens and only once.  It seems a bit overpowered when it triggers twice, dealing 8d10 damage is ok for a 5th level one-target spell, not a lasting multi-target AoE spell (DMG p.284)
40216
Based on , if a target is under the effect of an ongoing spell, and then the target changes such that it is no longer a valid target, the spell no longer effects them.  But does the spell end, or is it merely suppressed?  For example, suppose a human has been charmed by a dominate person spell. A friendly wizard casts polymorph on them; they fail their save and get turned into a sheep.  This makes their type change to Beast, which is an invalid target for the dominate person spell, and the charm effect ends. The next turn, the wizard chooses not to concentrate, so polymorph ends and the target pops back into human form.  Assuming the dominating caster has maintained their concentration (if possible), did the spell simply end when the target became invalid, or does being invalid just suppress the dominate spell, which reasserts itself once the target is once more valid, like it would in an antimagic field?
45968
From reading the rules it would appear there are two kinds of damage and then straight loss of life:     118.3 If an effect causes a player to gain or lose life, that player's life total is adjusted accordingly.   From reading that I would guess that effects like Extort are not sources of damage. You simply lose the life.      119.2a Damage may be dealt as a result of combat. Each attacking and blocking creature deals combat damage equal to its power during the combat damage step.   So damage from creatures during combat is combat damage.     119.2b Damage may be dealt as an effect of a spell or ability. The spell or ability will specify which object deals that damage.   And that is direct damage from an object.  So the arguments are these:  Does loss of life as outlined by rule 118.3 (at top) count as being dealt damage? Do triggered abilities that redirect or reduce damage effect loss of life?  My second related question: You put  on a  and tap her to deal one damage to your opponent. Am I right in saying that because the damage was direct damage (not dealt during combat) then the triggered ability of preventing the combat phase of the damaged player is not triggered?
113836
Can a sorcerer make independent spell-effect choices for a Twinned spell?  For instance, the Polymorph spell can be used on willing and unwilling targets; the unwilling can make a Wisdom save to avoid the effects.  The sorcerer's Twinned Spell metamagic option creates a second instance of the same spell on 2 viable targets within range.  Does Twinned Spell force me to polymorph both targets into the same thing, or do I get to choose what each instance of polymorph does independently?    In this case I am trying to turn my friend into a T-rex, and an enemy into a goldfish.
113000
In Magic the Gathering Origins set, there is a cycle of 5 creatures, each that are double-sided and have a planeswalker on the back side. Previously when double-sided cards were used, the cards had a condition that when triggered, said to "transform [CARD NAME]". However, with this cycle of cards, instead of simply being transformed, when the condition is met, the cards are exiled and then returned to the battlefield transformed.  Is there a reason for this? There's obviously a few different situations in which case this will be different for game purposes, such as if the creature was being targeted by a spell on the stack when it's transform condition triggered. But most of the time it would play out the same. And the new version is a little wordier than the old, as well as different than what people were used to; so I'm assuming that there's either a mechanical reason or a flavorful reason for doing it this way. Are there any rules issues that would be caused by a creature simply transforming into a planeswalker?
98242
After the , the  spell description now reads:     A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.   If you were to polymorph an enemy into a rat and then disintegrate it, would the enemy be disintegrated or would it just return to its original form? I know that for Druids, it’s not an instant kill anymore, but is this the case for polymorph as well?
94852
says:     Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.   I assume it changes the creature's type as well.   says:     Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoid's body.   Question:  Is it possible to true polymorph a non-humanoid creature, wait for an hour to make changes permanent (so one doesn't break concentration), use magic jar, possess target's body and then dispel true polymorph with  thus gaining all the perks of original host's body?   I was shown it might be  and advised to add a little of background information. As for now my PC has decent mental abilities but his physical attributes leave much to be desired so I was looking for a way to improve them (on par with AC and HP pool) without removing ability to cast spells and leaving his mental attributes untouched. Polymorphing into a dragon is still a thing though it does cap at CR20 Ancient Brass Dragon.
82050
A player wanted to use Wild Shape as an unlimited supply of feathers for our ranger to make his own arrows with and it sparked a discussion on whether or not parts of a Druid that are removed from said Druid's Wild Shape persist after the Druid is no longer in Wild Shape.  I have been unable to find any rules that either allow or disallow this action. Whereas there are specific rules on what happens to gear the druid is wearing, I have found no statement on what happens to removed physical parts of the Wild Shape form.  I have thought of two reasonable solutions:   Removed pieces of Wild Shape form persist indefinitely. This would make a Druid Indistinguishable from a normal creature until knocked out of druid form and would make the party assassin happy as he now has a reliable fresh supply of Giant venomous snake venom to apply to his daggers. Removed pieces of wild shape form persist until the Druid leaves Wild Shape. This would avoid the issues of unlimited resources, but raise other questions such as whether blood spilled by the Wild Shape also disappears or whether a creature that has "become poisoned for 1 hour" would stop being poisoned when the Druid is knocked out of that shape because the poison has dissipated with his Wild Shape.   Which (if either) of these lines up with the rules? Or does this fall under DM fiat?