I have a HP Envy All in One, running Windows 8 I believe. I use mods such as optifine, potion counter, direction hud and togglesneak. Anyways, whenever I'm running around regularly, I get around 60 fps, whenever I start to PvP, it drops down to around 30 to 40. Anyways, how could I end . up getting more FPS? Would I need to upgrade anything? Need to get a new PC (because I'm most likely buying one soon anyways) Just let me know, thanks.
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I'm a happy Minecraft player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low.  Adjusting the graphics option (Fancy to Fast) and the render distance help, but they are not enough. I have seen mention of outside optimizations and programs that people have made/used.  What hacks, tricks, and mean mods can I use to improve my Minecraft FPS?
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I would like to create a new race which you can play as a PC without it being too overpowered for normal game settings. I would like one with wings, but are wings (even wings with clumsy maneuverability) (or gills or claws or a prehensile tail) potentially game-breaking? And what about racial traits and size categories and spell-like abilities-which ones are acceptable for PC use?
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I am considering purchasing a Mac for my godson who will be using it to run Blender 2.8.  I know very little about this program.  All I can find are requirements for a Mac that will run earlier versions of Blender.  Would someone please recommend a list of requirements for a Mac (or a link to a list of requirements) that I could use to find a model that can run 2.8?  Thank you in advance for all your help! Sincerely, M. Lap
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Alrighty.  I've searched all over the place and even put in a couple of requests from every deity I could think of, but nothing on my issue.  So, I'm messing around with making up volumetric light cones for spotlights in Cycles for a project.  I've got all of the parts set up and in scene.  I start rendering and I get some odd results.  With GPU Compute and GPU+CPU I get wicked amounts of noise inside the cones.  As if the density of the scatter isn't high enough.  Then I try CPU only, it comes out smooth as butter.  Now I'm running a 9900k 32GB RAM and an RTX 2080 on the current stable release of 2.80.  I just can't figure it out.  I mean, I can handle just using my CPU and eating the much longer render times, but I'd much rather use the full power of my rig and get the same if not better results.  I'll put up some pics for examples of what I've got going on.
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Can anyone explain how Windows effectively limits the CPU?  Last time I tried some tricks to let my laptop not overheat, so I tried limiting the CPU to 70%.   As for my suprise it stopped my laptop from overheating - even when launching CPU intensive applications which caused my laptop to overheat and shut down, didn't overheat my laptop anymore!  I looked at task manager but the "CPU intensive" application still uses ~95% of CPU and the windows task manager shows a total of 100% CPU usage.  I have limited the CPU usage here ("plugged in" option was on 70% [both min and max] when testing the CPU intensive application):    How does Windows do this magic?   I see 100% CPU usage yet my CPU does not overheat. And I do not see any performance differences.  Does Windows limit the CPU speed? Like, if I have a 2.4 GHz processor, on 70% it will only have 1.68 GHz when limited? How is this possible (changing the CPU speed)? I thought you can only underclock when in BIOS?  If not, how does Windows accomplish this if not by changing the speed?    Side question: If it's about the speed, is there a way to set the CPU max state to 200% ?
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I have Minecraft PC on my computer, which is on Windows 7. We are upgrading to Windows 10.  My question is, can I play my current version on Windows 10, or must I play the Windows 10 Pocket Edition Style gameplay? If I must have the Windows 10 edition, do I have to buy it, or will it be free since I bought regular Minecraft?
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I have a very fast PC (intel i7 6 core 3.4ghz / all disks are SSD 500MB/s 16GB ddr4 ram). But still, compared to Fallout 3, loading times are very long, when I open door, or use fast travel, I need to wait about 10 seconds, reading the message with some hints, that I wouldn't normally even notice in Fallout 3.  I thought it might be the speed of PC, but apparently, when running task manager simultaneously, I can see that CPU is constantly on 2% usage only, disk usage on 0%, ram is almost free and swap disabled. I don't see anything that would be utilized by the game and that made me think that this delay while loading some different place is here on purpose, so that you actually have enough time to read that tip you can see on loading screen.  I don't need to read these tips, is there any way to force the game to load the map as soon as it's possible? It's extremely annoying!
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What are the pros/cons switching from Windows 7/8 to Ubuntu?  I mainly develop software and play games.  I obviously don't play games on my laptop that's why I give Ubuntu a try. But the whole OS looks great and I recently discovered PlayOnLinux.  How big is the performance hit from Windows games?  What if the game supports DX11 and has tessellation, does PlayOnLinux translate DX11 to OpenGL?
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I am wondering if anyone has discovered a way to increase the view distance to a much larger range. The highest setting is not very far and I can see strange blocks in the distance floating on the edge of what is visible. Ever played Mario Galaxy or Sunshine? Stuff in the distance sooo far away was still rendered. I think the PC could do this no problem, just need a way to tweak the client.
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I know what a CPU is(I think). It's the thing who's speed is measured in GigaHertz(these days).  However, you hear a lot about a GPU, and letting the GPU take over, not letting the CPU but the GPU do it, GPU-based rendering, etc...  What is this GPU anyway? How can I access it and use it to my advantage? What am I missing out on here?
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Hello I just got the AMD Radeon RX Vega 56 (blackmagic eGPU Pro) yesterday  plugged it in to my brand new Mac mini (Mojave), it shows up in the menubar and as an alternative as a render engine,. My question is, can I use this eGPU for cycles renders? (Blender 2.80)  Very grateful for your responses.
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I generally keep my laptop on 24x7, and at the end of the day it's really annoying to have my thighs burnt because over overheating.   The overheating seems to be a result of WMI Provider Host (WmiPrvSE.exe) spiking the CPU utilization to 25% every few minutes.  Why does this happen?  I have an HP Envy 14 (with the HP bundled crap) running on Windows 7 Home Premium.  (Note: Based on @nhinkle's , it seems that HP Wireless Manager might be the culprit, is there any way to confirm this?)     This question was a .   Read the Feb 28, 2011  for more details or  Question of the Week.
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Why does it take so long for a computer monitor to change resolution? Why does it take 2-3 seconds rather than, say, 50 ms?  E.g. my current Windows 7 with strong GPU and 24 inch monitor takes 2-3 seconds. Why so long? I know some might say "it's JUST 2 seconds", but come on... Games produce hundreds of FPS, and monitors work at 60 Hz, so what is it that takes so much time?  I remember this was the same in just about any machine I ever worked with.
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I am currently using Sheep It! to render my blend (built on v2.68c) on multiple computers, and I noticed something rather strange. According to the log on-site, the frames rendered from other people's blends were completing in 3 to 4 minutes. This was on an 4 core i5. My main rig (with an 8 core i7) was completing frames in no less than half an hour. How is this possible?  To clarify, these people's frames are very complex, often with very detailed textures. I have 2 objects in my blend. Below are the options I changed for my blend:   Aspect Ratio: 1000px x 1000px Output: PNG Clamp Indirect: 0.98 Render Sampling: 128 Min Light Bounces: 0 Max Light Bounces: 4 Cycles Render   Is there something in there that I should change to make it go faster? I can't really comprehend how it's going to quickly.  EDIT: To answer what @Duarte asked...   System Specs: i7-920, 3GB DDR3, GT 630, Windows 10 I have two circles, extended to form a sort of coin with a star on it. It is not complex at all. I have Firefox and Steam running in the background, but not actively. I've been away from the computer for 8 hours and noticed this behavior. (I am running Blender from Steam.) I made sure when I began rendering that the blend was set for CPU rendering.          And to answer what @pycoder asked, yes, I am using Cycles Render.
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I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
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Can someone help me determine why my render is coming out in such low quality? I have Cycles up to 500 Render Samples, but I have no idea why it looks like it's only using one.
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The rendering time on my laptop is starting to become absurd in order to get a decent looking scene. I am looking at building a pc that is well suited for blender. What components are the most important? Most of my projects are rendered using cycles, so a Nvidia graphics card is a must plus lots of ram. But I want some more information, like what cpu (Amd?)? What graphics cards would you recommend? If you have the time could you list a couple different builds such as premium, budget, ect.?  I know that there are other ways of lowering the rendering time (i.e. better poly management), but I have been looking to build my own rig for a while.   Thanks Guys!