I need to now how to give a player a named item with commands. I have tried it already on PC, and it works, but it does not work in PE.
38614
I have put the following command into a command block, but it keeps saying invalid command syntax: give @p spawn_egg 1 17 {display:{Name:&quot;help!}}  What do I need to do to fix this?
18215
I'm trying to use a give command in a Survival world about mob spawners like a blaze spawner. When I place it in Creative, it spawns blazes, but in Survival just pigs! How can I fix this, without mods, or plugins, etc.?  I'm using this command on the moment: give @p spawner{BlockEntityTag:{SpawnData:{id:"blaze"},Spawncount:5,RequiredPlayerRange:100,SpawnPotentials:[{Entity:{id:"blaze"},Weight:1}]}}
20710
I am working on a game that uses commands in such a way that players disconnecting then reconnecting could break the commands. I was wondering if there is a way to detect when players join the game in 1.13.2 and run a command to give them an item. When I researched this, I found solutions for older versions using /testfor or stat.leaveGame, but those seem to be outdated in 1.13. If someone could show me the commands to use as well as the layout for command blocks/redstone that would be great. It can be for the second time they join only, or for all times that they do. Thanks
92426
When I put   /summon Item ~ ~2 ~ {Item:{id:"minecraft:diamond",Count:1b,Motion:[0.0,0.8,0.0]}}    in a command block, it summons the diamond with Count:1b but it doesn't follow the Motion Tag. Does anyone know how to get the Motion Tag working?
101539
When a player joins the server, this command block (containing gamemode 2 @a) puts them into gamemode 2/adventure mode. How can I change this so that only non-admin/not "opped" players' gamemode gets changed?
51459
As seen in this video: (Skip to 5:53)  When a player is slain, they drop an Enchanting Table on top of their inventory.  How was this achieved and how can I build a system (using command blocks) that does that? Come to think of it, what happens to a player's location when he/she dies? Does it reset to the spawnpoint? Stay the same (where they died) until they respawn? Or becomes a null value until they respawn?
105054
So, right now I'm using this:  /give @p minecraft:diamond_pickaxe 1 0 {CanDestroy:[minecraft:stone]}   But I need one that also has the Name value. Anyone know this one?
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This question was recently split into different questions for each workaround. See   meta posts for more information.   Can you use NBT tags in commands? I’ve tried commands that normally work in Java Edition like: give @s minecraft:planks 30 1 {display:{Lore:[&quot;Wooden planks&quot;]}} give @s stone_pickaxe{Unbreakable:1b} give @s item_frame{EntityTag:{Invisible:1b}} summon villager ~ ~ ~ {Offers:{Recipes:[{buy:{id:&quot;emerald&quot;,Count:5b},sell:{id:&quot;diamond_sword&quot;}}]}} summon tnt ~ ~ ~ {Fuse:20s}
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I'm trying to create an item that can break certain blocks, but also has a colored name in 1.13.2   Here's the command I'm using.  /give iAugust minecraft:shears{display:{Name:"[{\"text\":\"Arcane Shears\",\"color\":\"aqua\",\"italic\":false,\"bold\":false}]CanDestroy:[minecraft:iron_bars]"}}   But it only has a colored name, and it can't break specific blocks.
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Hi, I have a single player world which is opened to LAN to let my friends play while I am AFK. I have a lot of command blocks running in that world and those commands are all logged in the log files.  So, my question is, how to only log player commands and chat?  Correct me if I am wrong, thank you.
120537
I have a Minecraft 1.8.1 vanilla server and would like to reward certain users. I would like to /give some users a 99999/99999 durability renamed Diamond Pickaxe (with all enchantments on it). How do I use commands to change/repair the durability of items? If possible, using only one command and use /give.
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I'm trying to build a teleporter. I want the player to be teleported from the first sign(left) to the right sign(right). So, when the player steps on the red wool on the left, he will automatically be teleported to the red wool on the right. I do not want to use any pressure plats.It might work with the testfor comment, but I didn't figure out, put that only works with a radius. BTW I'm in 1.10.2 bou I could probably change the version if necessary.     The testfor command block should activate the teleport command block,when the player is detected. Now, I'm not really the expert, so I know non of the commands that you would need to build this construction. Please help, I would highly appreciate it! If you need any more details, ask me!
71229
I'm making an adventure map, and at some points I need there to be items on the ground. But when I use the /summon command, it always ends up as a stone block.  Here's what I've used:   /summon Item ~ ~ ~ {Item:{id:276,Count:1,tag:{display:{Name:"Mirage"},Unbreakable:1},Damage:0}}   This did not work, so I tried a simpler command:  /summon Item ~ ~ ~ {Item:{id:276,Count:1,tag:{},Damage:0}}   Which also summoned a stone block. Please note that I am in the Minecraft 1.9 snapshot 16w05b
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I'm trying to make a kit pvp map in vanilla Minecraft, but I ran into a problem. I want specific people to get a certain effect. So I got a /testfor command:  /testfor @a{SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{display:{Name:"Fire Wand"}}}]}   This command tests if any person has this specified item name in slot 0. It then turns on a comparator which activates the second command once it finds that person:  /execute @p ~ ~ ~ summon Fireball ~2 ~1 ~ {ExplosivePower:10,direction:[0.0,0.0,0.0]}   How can I specify this command to the person holding the named item?
96695
Using any minecraft command that requires a entity to run (like /tp /testfor and etc) requires a entity piece, you can do it with players using the playername, and you can do with @e, @r, @p and @a, providing arguments or not.  That is my question: What are all Minecraft selector arguments (in 1.8) The ones I currently know are score_scorename=value, score_scorename_min=value.
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Is there any way to run a command automatically when a player joins the server? I need to do this without the use of a Bukkit plugin. I think it's possible with MCP but I want to know how!
5333
I'm making a map where I want players to be able to choose there kits/classes. The problem I'm having with it though is giving players already enchanted Tools/Armour/Weapons.  I'm not sure if you can use the /give [player] [item] [amount] because you'll have to use the whole {} thing and I'm not sure how to make enchanted Tools/Armour/Weapons using that.  Can anyone help?