So I've got a brand new laptop for college and it's an Asus Zenbook 14'' with Intel i7 10th gen, and a graphic card- Intel Iris Plus Graphics. Besides running surprisingly slow on i7 processor, Blender won't let me render my animations on the GPU and only works with the CPU. I've tried to search in the Preferences window but I didn't find anything helpful there. What should I do in order to use the GPU?
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I want to enable GPU rendering, but there is no option in User Preferences > System:    Why is this? How can I get cycles to render using my GPU?
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The reason I'm asking is that none of the games I've installed through software center that require 3D accelartion like TORCS for instance will run. When I try to run then, nothing happens. I have a Dell Inspiron N5110 with a nVidia GeForce GT 525M.  I tried the following which I were some suggestions for people with similar problems:  lspci -v   Which gave me:  01:00.0 VGA compatible controller: nVidia Corporation Device 0df5 (rev a1) (prog-if 00 [VGA controller])     Subsystem: Dell Device 04ca     Flags: bus master, fast devsel, latency 0, IRQ 16     Memory at f5000000 (32-bit, non-prefetchable) [size=16M]     Memory at e0000000 (64-bit, prefetchable) [size=256M]     Memory at f0000000 (64-bit, prefetchable) [size=32M]     I/O ports at e000 [size=128]     Expansion ROM at f6000000 [disabled] [size=512K]     Capabilities: &lt;access denied&gt;     Kernel driver in use: nvidia     Kernel modules: nvidia_current, nvidia_current_updates, nvidia, nouveau, nvidiafb   I also tried:  egrep -i " connected|card detect|primary dev" /var/log/Xorg.0.log   Which gave me:  [    20.873] (II) intel(0): Output LVDS1 connected   And:  nvidia-smi -a   Which gave:  NVIDIA: could not open the device file /dev/nvidiactl (No such file or directory). Nvidia-smi has failed because it couldn't communicate with NVIDIA driver. Make sure that latest NVIDIA driver is installed and running.   I don't really understand what all this means.
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What are the system requirements for working with complex geometry in Blender? Things like RAM, GPU, CPU etc.?
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I recently got new laptop (Dell XPS 15 9560) and I've bee having this issue where blender will crash when I try to select cycles as the render engine. I've tried reinstalling and rolling back my nvidia and integrated GPU drivers multiple times. Any suggestions or workarounds? I'm taking a course in blender later this year and I need my laptop for it. Thanks.
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Okay, I have an HP Envy 17 laptop that was preloaded with Windows 8.1. I ditched Windows in favour of Linux. My laptop comes with the NVIDIA Geforce 840m. I install Ubuntu 14.04, and go to the Additional Drivers tab, and my GPU is not detected. So I go to the Nvidia website, and was glad to see that they support the Geforce 840m. I followed a Youtube tutorial on how to install the Nvidia driver . All went well until the Nvidia installer said it did not detect a supported GPU. I then proceeded to install the PPA to see if that would activate my GPU. It does, and I am able to select different versions of the driver in the Additional Drivers tab. However, the moment I do anything that uses the GPU, the driver crashes. No matter what driver version I use, I get the same result. Please help, I do a lot of 3D modelling, and I don't want to go back to using Windows!!!
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I recently bought a new laptop with following configuration   CPU: Intel i5 2450 RAM: 8 GB DDR3 GPU: NVIDIA GeForce GTX 520 1GB   I've setup a virtual machine using VirtualBox with Windows 7 as guest. I want to use my (host's) graphics card in it but the virtual machine is only showing 128 MB of video memory.  I am using Bumblebee and start the virtual machine using   $ optirun VBoxManage startvm "Windows 7"   Please suggest me how should I use my graphics card for 3D acceleration in virtual machine.
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Until now until Blender 2.83.4 my GPU NVIDIA GeForce GTX TITAN X 12288 MB is recognized via CUDA. With Blender 2.90 and Blender 2.90.1 no GPU is seen, also not under CUDA. What is wrong? I'am therefor still working with 2.83.4 My computer Mac Pro (mid 2012) 2 x 3,46 GHz 6-Core Intel Xeon / 96 GB 1333 MHz DDR3 - Mac OS High Sierra 10.13.6
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I've been struggling a little with Cycles and my GeForce GTX 750 graphic card. Most of the time it works well, but when I try to work with scenes that have custom shaders (like a skin shader with multiple textures, including for displacement), I get an error, both on the viewport and at rendering:     Cancel | CUDA error: Out of memory in cuLaunchKernel(cuPathTrace, xblocks, yblocks, 1, xthreads, ythreads, 1, 0, 0, args, 0)   Or something like that. Here's a screenshot so you can check it out:    I'm using a PC and Windows 7, with 8Gb of RAM. I can't render this scene with GPU, but using CPU, it renders ok.  My question is: What is causing this issue? I have the latest drivers installed for my graphic card, so I have no idea what this is.
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I downloaded Blender onto my Mac laptop, but it will not open. When I try to open it, I get an error message that says, "'Blender' can't be opened because it is from an unidentified developer." I'm not sure what to do to get it to open. :/
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So when I had my old laptop with discrete GPU, I always had a choice in Windows right-click menu. For example, I could choose which app should run Adobe Photoshop or certain game.  Now I have a PC with both integrated (Intel HD graphics) and discrete GPU (geforce 730), but there is no option which GPU should run which apps. Why is that?
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I have a fairly complex scene that I would like to render in cycles. However, it is taking forever (as I expected). I have two computers (a laptop and a desktop-both are Windows 10, neither has a graphics card, and from within the last 3 years.) Is it possible to somehow take advantage of both computer's power to render the scene more efficiently?
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My laptop diagnostic shows several pre-fails and has other issues so I am urgently shopping for a new laptop, my second using Ubuntu. I need a laptop with good graphics capabilities and have come across a couple with the Nvidia GeForce 840M graphics card. In other words, I do not have a problem now and am hoping to avoid one.  My research on Ask Ubuntu and elsewhere shows that there have been some bugs with Ubuntu 14.04 and Nvidia drivers (not just for the 840M driver) but that fixes were made or a least suggested. But I have seen nothing definitive, e.g. the Ubuntu Certification for laptops is barely starting with 14.04.  I am about to spend a 1000 dollars and would love a little more assurance before I proceed -- my understanding is that a Live CD cannot perform a full simulation. Are there easy-to-recognize concrete factors which make compatibility (more) predictable, such as specific models of computer and their processors?  I am a considering a  with an Intel i5 4200M  and an  with an Intel i7 4700HQ. Both use an Nvidia 840M graphics card.
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I have 14.04.5/16.04 or newer and an AMD GPU. I'm not getting the performance I want, and some programs say they need things like OpenCL.  I've heard about fglrx, but if I try to install it on my machine, it breaks and I have no GUI.  Is there anything I can do to get my AMD card working to its full potential?
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I have an older Nvidia graphics card that I would like to use for GPU rendering with cycles. However, I am having difficulty enabling this feature. If I open up User Preferences, I see the following:    The only available option is "CPU". I don't see GPU listed anywhere. What do I need to do to enable GPU rendering on my machine?  Software:   Ubuntu 13.04 64-bit Nvidia binary driver version 304.88 Blender 2.66a   Hardware:   Intel Core 2 Duo @ 1.6GHz Nvidia GeForce 8400M GS
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For some reason Blender does not use my GPU when rendering, even though I have my card selected in the user preferences   When I render, my CPU usage goes up to 100% and MSI Afterburner shows no increase of GPU usage. It also doesn't show an option to change my compute device in the system area or whatever   However, when I switch to Cycles Render, it gives me the option to use my GPU, but not when I am in normal Blender Render. Is there a way to fix this or is it set like this for some reason?
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I have a very very slow computer, but would like to animate 3D. I'm aware we can render via the command line. but I don't know how. I want to render the entire animation of my Tutorial.blend file in the background.
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I've already tried GPU Rendering and it seem to be twice as fast as the CPU. However I have some situation where tried to render on the GPU, but it doesn't do anything. When I switch to CPU it renders.  I have some fur texture/materials using particle systems. I wonder if that causes the GPU not to render, I'm not really sure.