I have a long video that I'd like to insert in the Blender VSE. So I open the default blend file, enable AV-sync, and add the movie strip. Somehow, the video is already the same length as the audio strip.  The default framerate is ~29.97 fps, but when I open the source in VLC it says the source framerate is about 36.  I move the playhead to around halfway through the audio strip in Blender, and it's entirely out of sync with the video. But the strips are already the same length! I tried setting the framerate to what VLC said the source's should be. Now the ends of the strips are nearly ten thousand frames apart and the synchronization problem is even worse.  I haven't been able to find suitable answers from similar questions on Stack Exchange. They're either &quot;add a speed effect strip&quot; (the strips are already the same length, they're just not in sync) or &quot;make the Blender framerate match the source video framerate&quot; (which I did). Edit: The question marked this is marked as a duplicate as reached the same solution, but it is really a different question.
122433
When I import same movie clip, recorded with my phone, in Blender 2.80 it automatically recognize 1278 frames with FPS 42.28 and that's correct, but blender 2.81 and above recognizes only 923. So when I render clip to frames I'm missing 355 frames although in sequencer when I slide through timeline, I can preview those frames. I tried to play with FPS and Base settings but with no luck. Does anyone know what's happening here? Thank You
101611
I'm trying to add an audio file on a video without removing the original video's audio.  I want basically a video file that retains his original audio and to add it another audio  (the audio I want to add is longer than the duration of the video so I would rather that the new video ends at his original duration)  thanks in advance
119401
I am using Blender's Video Sequence Editor and it won't let me render it. The error message...     Timebase 20999/500000 not supported by MPEG 4 standard, the maximum admitted value for the Timebase denominator is 65535   ...keeps popping up. I don't know what to do. It also won't let me save it either. Here are some screenshots.
122913
Am learning Blender for video editing and having a great time with it (brain hurts a bit, though).   Have added the gamma cross effect to a project and it is all working beautifully, except ... as the fade in happens using the gamma cross, the frame rate drops to 25fps. The project is in 50fps.   All worked fine with no dropped frames at 50fps prior to adding the effect.   On Xubuntu-core 15.10 and Blender 2.74. GTX 970, 16Gb RAM and i7 6700.  TIA and just ask if any further info required.
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I can't find the option that supposedly existed in Blender 2.49: "Enable Frame Blending". Does anyone know where it is, or where is its analog?  I shot a sunset - 30 minute video I want to turn to 10 second sped-up video. I easily do that with Add->Effect Strip->Speed Control, and setting  to 200.   This drops 199 frames out of 200, which isn't quite what I'm after.  There are people walking in front of the camera. I want to blur every 200 frames into 1, so that there are blurred trails of people rather than snippets of people.     Google says that all I need to do is check the "Enable Frame Blending" option. However, I cannot find this option in Blender 2.74 UI or source code, so it probably got renamed. Does anyone know how to fix this? I cannot use Blender 2.49 (I tried.. The new blender UI is tough for me to get around, googling basic things 20 minutes at a time; the old blender is however just an impenetrable wall of foreign UI concepts)
25934
How do the AV-sync, Frame Dropping and No Sync options in Timeline work when working with audio and video?
74713
I am 100% new to Blender and to the Blender Manual.  Could anyone tell me what a blend file is please.  It is discussed at length in the manual except for explaining what a blend file is.
31842
I've rendered about 300 frames for a short clip. The frames look fine, but when I compile into a movie all I get is a black screen. I haven't been able to find anything to solve this problem. The individual frames are well lit, capture what I want them to, look great. Just creating the AVI or MPEG results in a clip that has nothing but black.
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I add video files to the video editor,  Both audio and video channels appear but only the audio plays.  The video is just a white box.  Anyone know what is wrong.  Added video in WMV.  Also tried MP4 same thing.
7234
Even when I start a brand new file in Blender, I only get four video output file options: AVI raw, AVI JPEG, Frame Server, FFMpeg Video.  I am running version 2.78.5 (I'm using the beta so that I can use denoising.  How can I get access to all the other video outputs other people have? Like this:
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I have an issue when generating an image sequence from a video clip. Pictures 1,2,and 3 are three consecutive images from a video clip. Picture 4 is a close-up of the heel of one of them. The camera is on a tripod. As you can see there is no issue with the brick wall, but with any moving part there is. The camera is a Panasonic HDC-SD100. The clip is AVCHD 1920/1080. If I use VLC to extract the image sequence there is no issue. I use all the default settings except for the rendering resolution which I set to 100% and image compression to 0%. I have the issue with Blender 2.79b and 2.80. With this image issue it is impossible to do camera tracking. Any ideas what I need to do in order to solve this. Best regards.
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I've recently started using OBS multiplatform to record game play. I currently have it set to record sounds on 2 different tracks. The first for system sounds (like gamesound, mumble, etc.) and the second to record the mic.  I am able to switch between tracks when I play the unedited video using VLC, but when I load the mp4 into blender, I only get track 1.  Did I do something wrong, or does blender vse not support multiple tracks?  Blender after loading mp4:  VLC video information:   UPDATE  For now, it seems like the solution will be to use an external tool to get the second audio track and import it into blender afterwards. A  has been logged with the Blender bug reporting tool.  UPDATE 2  The bug report has been closed/archived with the gist being "not a bug". It has been added to the . If you are looking to have support for multiple audio tracks, I would suggest looking at other video editing software until Blender adds support for this feature.
114753
When you add an image strip to the Video Sequence Editor, it stretches/shrinks your image to fit the full output frame.  How can I add an image at its original resolution?  For example, if I add a 60x60 pixel image, it should appear very small in the final 1080p render.
51810
I'm using the Blender Video Editor. I finished, rendered it, and went to open the file, but I do not know where my file saved to!  I want it to be saved as a video file and I would like to know where it is, but I do not. I've already tried to look through all my folders, but I don't know if I'm checking the right place.
91500
I'm trying to work with an image in the VSE that is larger than the rendered screen and the VSE always cuts them off. So either they are stretched to fit the screen or (when using "image offset") they are cut and cropped. in the specific example I want to use a map over which I want to pan and zoom in, but not use the default camera-setup because I don't do anything in it anyway, just use VSE and strip modifiers. So how do I get blender to use the WHOLE image instead of just a cropped 1920x1080 selection of blank ocean?
404
I know that this question is a bit old or maybe overdone, but I'm running the latest edition of Blender and when I use the Cycles engine I get really fuzzy results and I can't find a simple, non-compromising solution to the quality.  I don't know exactly what I'm doing wrong here, but I'm sure others share my frustration.  Leaving everything in default settings, I started a new project and switched to the Cycles render.  I duplicated the cube and set colors for two Diffuse BSDF shaders, then went ahead and made walls and a floor all sharing the same diffuse shader.  I made two windows to emit blue light.  The screenshot has gaps between the walls because of the setup:  I'm aware that it's considered very incomplete and many have come to terms with some amount of noise, but is this normal?  Furthermore, with default settings or not, I can't change the amount of noise produced.  Supposedly, using "progressively refine" in the rendering tab should make it refine itself indefinitely, however Cycles only counts to 10 refines and then stops, creating a render which is a pixel-perfect match of the ordinary rendering method when it's completed.  I understand that there are tricks that can be used to reduce noise, but at the cost of extra processing time and usually small quality conflicts, like blurring.  My question essentially boils down to is this Cycles' current limit?
44459
After Blender 2.79 dropped, I can't seem to render in MP4. I have attempted to use the FFmpeg video option they added, but no matter what I choose in the encoding tab, even presets, the render always ends with a useless unreadable file.  Does anyone know what I have to do to fix this?