After importing my cleaned up mesh from mesh Lab I have a solid color on it. Does anyone know why this happened? Thanks
930
I used node textures in a mesh I exported to .FBX.  I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine.  Is there something I'm doing wrong or is it Blender?
22040
I'm learning to use the game engine and I don't know why a mesh change its shape when I press P key.  This happened when I subdivided the red mesh. I subdivided it because I want the ball collide the red wall but I don't want a rigid wall, I want a soft wall.      Here is the file:  (The ball moves with left and right arrows)  Thank you!
63911
I was editing my mesh and I wanted to only see a part of my mesh, so I pressed alt+B to only show a selected area. However, I did ctrl+B and created a red rectangle on my screen (I don't know what it does). Does anybody know how to get it off?
46623
I've been modeling a hermit crab and I don't know why but some areas of the mesh are really dark on some spots, like the legs and the claws.   I hope you can help me fix it.
62293
I modeled a logo in Blender and everything is clean.     When I export an OBJ and import it into Element 3d, a few extra edges have found their way into the model.    Any ideas on why this is happening? I have a feeling it's some setting within Element 3d but it could very well be a blender to OBJ issue.
73715
now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
64108
Apologies for this possibly too vague question, but are there some general guidelines to follow when rendering artificial 3D meshes together with an imported 2D image as the background?  In the attached Blender file (or rendered image), the cube looks so out-of-the-scene. Some reflection from the green background onto the cube should make the cube more realistic in the scene? I don't know how to put it in professional terms -- any suggestions are welcomed!
119585
Often with imported OBJ meshes I noticed that some seemingly random vertices are surrounded in dark blotches and sometimes adjacent ones are pale. Yet all the readable characteristics are identical to a normal vert angle stats. So why when I was messing around I unchecked Auto Smooth did theses anomalies go away?
106116
Is there anyway to cleanup vertices/edges in edit mode?  I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges.  Update for clarity:   So I have a mesh like this:    And I delete some parts of it and end up with some edges/vertices that do not have any faces:    Can I automatically select and/or remove those?
75529
There was an option to change background to solid color. However, I notice that that option is no longer there. The only options available are to use existing image or to add picture. Was this setting moved to somewhere else?  Here are some of the option available in the previous version Ubuntu Studio 18.04 64-bit  Look at the solid colour settings there
88364
Why I don’t see colors in object mode on my donut? If I take for example render mode or shading mode, I see them. Moreover if I turn new file blender on and paint cube, I see colors in object mode normally. What’s the matter?
113502
I am new to blender, and after I created a text object, I found it had a black material along its edge.  Here is view display and render display, which shows the problem. I don't know understand what is causing this. It looks unrealistic and bad—is there any way to beautify it?
107039
I currently have a mesh of a building (it has a texture). Initially it was a solid; however, I sliced off the top to remove noise in MeshLab. Now I have a mesh that's really only an outline. Any ideas how to fill it? I tried ALTF, but that didn't go very well.  An alternative hack would be to have a plane of the same shape, filled with a colour, and put inside (not sure how to do this either).   Thanks! Below is a screenshot of the mesh to show you what I mean.
28178
was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file
98257
I am making an animation with a green background. When a lamp shines on my mesh, the background somehow makes the lamp shine on my mesh green as if the lamp was shining on it through green glass. How do I make this not happen? My mesh is opaque, has a diffuse BSDF, and is white. Thanks in advance.
30926
Probably an obvious answer, but I can't figure out why my mesh is causing such a weird crumpled up look with the subsurf modifier.  I've gone through to make sure there are no doubles or overlapping vertices, but it still looks weird when I apply the subsurf.  Any idea what I might be doing wrong?      Here is the .blend
20261
So people have had similar problems showing colors on .ply files  and   but I don't think this is the same case.  I've exported a .ply file from a program called paraview with color info on it.  I've uploaded the file  and as you can see, the color info came with it.  But for whatever reason when I import it into blender and go look for the per-vertex color info where I would expect to find it, its empty:   Am I doing something wrong?  It seems like there had been a problem with impo but this is 2.81.  I would assume it was fixed?