I was told to use the iron dagger technique to level up my smithing fast  but I don't know what it is
71495
Leveling smithing to 100 seems like a difficult task. Is it more effective to craft cheap things such as iron daggers, or to craft expensive items such as Elven weapons?
8028
I'm planning this speed run with a friend, our situation now is that we've just killed the Wall of Flesh, are geared with Molten gear (Armor, Imp, Bow, Sword, etc.). We're at 300 HP, but we'll probably make sure we are at 400. Our plan is to kill the destroyer once, to get at least 20 Souls of Might, to craft the Megashark. We've tried various weapons (Molotov, Grenade, Minishark, Molden Fury), but the problem is that the DPS is just not enough. Next step is that we'll try to go pick up a Handgun from the dungeon to get a Phoenix Blaster + Explosive shot. So I'm wondering if you have a suggestion for us on what weapon to use for this, keep in mind that speed is of the essense, part of our challenge is in fact not taking 1-2 hours to craft 2 Titanium / Adamantium armors and such.
92170
I skimmed the PHB, but I didn't find any information on &quot;retraining&quot; or any ways to &quot;undo&quot; character advancement. Is retraining (especially of classes and class features) available in any of the core books? How does it work? I'm curious about the possibility of retraining a standard Paladin into a full-on Oathbreaker.
31193
I have a halfling cleric of Bahamut who wears his holy symbol as an amulet around his neck as a spellcasting focus (so material components are not an issue). However, as per , this does not cover the Somatic component of any spells he casts.  He also wields a light crossbow as his only weapon, which has the two-handed weapon property. How does RAW handle Somatic casting when you're holding a two-handed weapon? Can I simply take a hand off my weapon, cast the spell, and re-grip all in the same action? If not, has anyone run into this problem at their table before and how did you handle it?
95695
On reaching level 20, I was advised to 'start saving up' for Speeder training by a tutorial popup. And looking at my class skill trainer, high level abilities cost... well, they cost what seems to be an astounding amount of money to my low level self.  What's the most efficient way to earn lots of credits in The Old Republic?
3873
In previous games, the amount of minerals found in a vein was set in stone.  Now that blacksmithing is a feature, will minerals regrow after a certain amount of time as plants do?
81367
The description of the  (DMG, pg. 155) says the following:  Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits:  Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves.  In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt:  You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish.   The way I read this, only the stuff about your beard growing requires you to attune to it. Am I reading this right? Do you really gain everything else (excluding the stuff at the end if you're a dwarf, obviously) even if you're not attuned to it? Or is it the case that because the belt requires attunement, it's implicit that everything it does requires you to have attuned to it, and the way it's worded is just tripping me up?
66324
I'm want to create the hidden blade from assassin's creed brotherhood (video game)  I created the model and stuck on how to create engravings on the hand guard of hidden blade  Here are some reference pictures    The engravings on the blade doesn't has that much of a bump to them, so I'm going to add them in textures  But ones on the hand guard does   So my question what options do I have to make them?  I want it to be details just like in the first picture  So I don't think a texture with a bump map will do   PS: Still a noob in blender so... sorry if this question is stupid
116798
Is it possible to buy these armours or is smithing the only way to get them?
11171
I made a post recently about Lost Mines of Phandelver (5e), and it's safe to say I'm less experienced than a beginner.  The characters are level 2 and I looked up how to level up, but since then I've watched some videos and there seems to be a lot of different things being done in every video, in a different way.  When we leveled up we rolled for max hit point increases, found out the level 2 attributes and passives, and the wizard got 2 extra spells (also his magic missile gained an extra missile).  Is there anything I have missed? If so, can you please give me a simple step by step on what I need to do when leveling. The adventurers are almost level 3 so I was looking for a heads up for tonights session.  We have the base 4 classes - Fighter, Cleric, Rogue, Wizard
73482
When  I see him quickly change his weapons and spells during combat. When he later goes inside his items, you can see a second smaller arrow next to the weapon that you can quickly change to in combat. How can I set such an alternative so that I can quickly switch weapon?  The screen doesn't seem to intuitively explain what key I need to use to do that...
65197
I'm trying to fill empty space in my mesh, and I looked at the knife tool page on the Blender Wiki, and I'm not sure if there's a way to make it so that a new edge is made using the knife tool. I took a screenshot, and hopefully it'll explain better than I can of what I'm trying to do. Oh and I'm using Blender version 2.71, by the way.
21727
There are ways to cast spells without expending a spell slot such as:  Master Transmuter (PHB 119):     Restore Life. You cast the raise dead spell on a creature you touch   with the transmuter’s stone, without expending a spell slot or needing   to have the spell in your spellbook.   Armor of Shadows (PHB 110):     You can cast mage armor on yourself at will, without expending a spell slot or material components.   Whispers of the Grave (PHB 111):     You can cast speak with dead at will, without expending a spell   slot.   See also: Channel Divinity: Read Thoughts (PHB 59-60), Mystic Arcanum (PHB 108), Beast Speech (PHB 110), Chains of Carceri (PHB 110), Eldritch Sight (PHB 110), Fiendish Vigor (PHB 111), Mask of Many Faces (PHB 111), Master of Myriad Forms (PHB 111), Misty Visions (PHB 111), Otherwordly Leap (PHB 111), Signature Spells (PHB 115), Spell Mastery (PHB 115), Shapechanger (PHB 119), Boon of Spell Mastery (DMG 232) and Boon of Spell Recall (DMG 232).  What level are these spells if you cast them without expending a spell slot?
68859
Many of the various items have a list of enchantments that would be ideal. For instance, I might want Infinity, Power, Flame, and Punch all on a bow... and at the highest levels. Barring incredible luck, I will never get those with an enchantment table.  I can enchant books until I find those spells, and add them to the bow with an anvil. However, at some point (I haven't yet figured out how many times) it will no longer allow you to add enchantments to an item, saying that it's "too expensive". There is a hidden counter that is incremented every time, and once this goes past a threshold you can never add more magic (though, I've read in places you can continue to repair the item at great cost indefinitely... not clear if that's true or not).  This counter is cumulative, such that if you combine two items' magic into a single item, that won't sidestep the limit.  However, I've only just caught on that one can also combine two books. I can take two Power I books, and make a single Power II book. And I can take two of those, and get it up to Power III, and so on, but also have two spells combined in a book.  If I do this until I get all the magic I need onto a single book (or even just two or three books, supposing the books max out), will I get to the point where the books will no longer combine with the item because it's too expensive? Or are books exempt from the cumulative counter thing? It would suck to spend so much time and effort to get a powerful book and discover that it can't actually be used on anything.  Also, is it true that you can indefinitely repair, as long as you have the repair material and are at level 39? Or is that a misunderstanding of the rules (or maybe just an earlier version of the game and it no longer works like that... I'm on 1.8.9)? Does that only work for those items that can be repaired with diamond/iron, or will it work for fishing rods and bows as well?
118933
My character started at level 1 and after many battles against goblins and such, has become slightly renowned. However, with renown comes people looking to me for help. To help I need proper equipment and my old rapier won't cut it. But my character has become quite attached to his rapier (Which he stole from a pirate.)  My question is there any way I can upgrade my old weapon, rather than sell it and buy a new one? The weapon is unmodified, no masterwork or enchantments. We are playing in the Pathfinder system however my GM is willing to allow things from D&amp;D 3.5
18729
In the PHB on pg. 146 it states that there are two weapon categories in which the players can be proficient: simple and martial.  As per  answer to another question, being proficient in either category makes the players character proficient in using all weapons of the respective category.   However in the race descriptions the players are given proficiency for specific weapons. Dwarfs, for example, have the trait Dwarven Combat Training giving proficiency with battleaxes, handaxes, throwing hammers and warhammers.   How do the two types of proficiencies interact with each other?
6725
lets assume we have an iron man pointing his hand to a target and shooting few frames later as shown in the picture below:    frame 0 to 10 he will point frame 11 to 15 he will shoot, which is just a long cube with one larger face to give idea or a laser projectile   how can I add the projectile cube only on frame 11? I don't what it to exist before that  thanks