I'm playing XCOM: Enemy Within.  I've already researched all the corpses type and had lots of plasma weapons for my entire troops.  It seems no need to stun enemies and capture them alive.  Will I get corpses if I stun the enemies instead of kill them?  If I can only get their weapons and nothing else, maybe I don't need to bother capture them any more.  Thanks for the answers :D
121783
Aside from being able to interrogate an alien in the Alien Containment chamber, are there any particular advantages to risk trying to stun an alien instead of just killing it outright?
93846
The  from Goblin Punch states the following:     Hungry Coffin   HD 6 AC 14 Slam 2d6 or 2d8 Swallow 1d6 + swallow   Fly 9 Int 5 Morale 12   It says the Hungry Coffin has "HD 6". This doesn't help me at all, because I still don't know what its average HP is, or how to roll its HP. How do I figure this out? Thanks!
50549
Quick Diplomacy question.   If a country has had all armies and fleets destroyed but still have a home supply centre that hasn't been taken are they still in the game ?   I believe yes but not sure. Cheers
66874
Regarding the advanced edition of FTL:  If all of your crew dies but you have a cloning bay on your vessel, is it immediately game over, or does the cloning bay prevent that?  Is the game smart enough to know that a damaged cloning bay and a fully dead crew means you cannot recover, but a functional one (even if temporarily without power) could revive your crew?  Also, does this answer differ between hostile ships and your own ship?  (That is, do you get to capture and loot enemy vessels that have all dead crew but have a functional cloning bay?)
74601
The entire lower third of my vault is normally unoccupied and full of production rooms that exist solely to increase my power/food/water storage. Unfortunately, incidents do happen down there, so I send dwellers down there occasionally to squash roaches and choke Molerats to death with their delicious meats. Invariably, because of the horrible, horrible controls, some of them die. But I am not without compassion, so I revive them. That's when things go wrong.  I have done some testing, and dwellers seem to randomly choose one of three things to do after dying and being resurrected during an incident, after the incident is over. They either a) decide that being dead wasn't break enough and go idle (coffee break), b)return to their properly assigned work area (like all good dwellers should) or c) begin working in the room where they met their unfortunate demise.  No problem, right? Just wait till the incident is over, THEN revive them, right? No dice. They then either begin working in the room they woke up in, or go for coffee.  So my question. How do I predict what my dwellers will do after reviving? More importantly, how do I, if possible, force them to return to their regularly scheduled duties? (Removing rooms is not an option)
96488
Is it possible to remove some of the enemies that spawn during the night but retaining some? I actually like playing on a non-peaceful mode but I don't like those creatures (enderman, creeper) that can destroy my structures and other works of art while still retaining some threats during the night and cave exploration.
118294
The new Baldur's Gate - Descent into Avernus hardcover features a brand new mechanic: Infernal War Machines! A few things caught my eye - first off, that they have a stat block:     An infernal war machine's statistics function like those for creatures   Then, that their opportunity attack mechanics function a lot like those of mounts:     Infernal war machines provoke opportunity attacks as normal. When an infernal war machine provokes an opportunity attack, the attacker can target the vehicle or any creature riding on or inside if that doesn't have total cover and is within reach.   Also, that their driver can control their movement much like a mounter controls a (non-intelligent) mount's movement:     While the vehicle is moving, the driver can steer it along any course.   And that they can make the vehicle Dash/Disengage (in a similar but different manner that a mounter commands a mount to do so):     As a bonus action, the driver can do one of the following: […] Cause the infernal war machine to take the Dash or Disengage action while the vehicle's engine is running.   In summary, Infernal War Machines seem similar, in certain points at least, to mounts. What I'm wondering here is: how would a driver with the Mounted Combatant feat interact with these Machines? Would the feat's benefits work with the Machines or not?  Reminder on the Mounted Combatant feat:     You are a dangerous foe while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:         You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead.   You can force an attack targeted at your mount to target you instead.   If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.      From a thematic standpoint, I think it would make sense for a specialized "Helldriver", so to speak, to gain benefits from that feat while driving an Infernal War Machine, but actual-mechanics-wise, I am unsure.
73344
I've had a couple of encounters so far where I stumbled into enemies that were higher level than expected and gotten wiped out. At the game over screen, I chose the option "Continue". After doing so, I didn't notice any negative consequences. I was plopped back just a few metres from the area I died, and was free to continue on as if nothing had happened. Am I missing something? Is there some negative effect from a party wipe?
43545
My question is:  Where can I reference the RAW as to (1) that summoning undead is always an evil act, and (2) why summoning undead is always an evil act?  Some of the players in my game keep coming up with the theory that they can make an army of undead and only use it for good deeds, and it won't be evil.  My response is that no, summoning undead is always evil.  You are dealing with negative energies, it taints the soul beyond the veil even if you're only dealing with the body, and it's a desecration of body and soul.  The problem is that even with the big [evil] descriptor on the spells, they don't understand why it would be evil. It seems arbitrary to them, and they don't want to accept any flavor I might give for it that they can't read in the book. They have a knee-jerk reaction to being told something is evil without a good reason.  So they said, "No, you don't do anything to the soul, you're just using the body as raw materials."  I said, "Then you're not using negative energy, you're not using necromancy, and you're not making undead, you're making a golem."  They said, "What's the difference?"   Enter infinite loop until one of them said, "Where in the rules does it say that?"  And we're back to the question.
105680
How can I beat the final boss in faster than light? I can beat the first form, but the second form just obliterates me regardless what I try.   I have tried using nothing but missiles, a combination of every single weapon I can find, and stealth. I have not tried using drones because of the amount of scrap and luck of the draw it takes to get them up and running on the stock ship. I have also been playing on easy.
13729
Every once in a while I'll come across the sneaky devils and they always flee.  What determines when they flee (time, distance, etc.) and do I get better loot by killing them faster?  Is there anything else I should know in order to get the most out of the encounter?  EDIT: What I mean is: Is the final drop better based on how effectively I defeat them?
89145
Everytime you kill things with your super the killfeed says:   "[player] Generated # orbs of light"  They don't seem to be in my inventory anywhere or on the ground to pick up, what are they for?
971
The more questions about the Force I read in here, the more Midi-chlorian count is used as a reference. As I understood, Midi-chlorians are the measurement for the Force power level of one user.  As I remember, they are microscopic life-forms in the red blood cells that talk spiritually to the user.  This then leads me to a question, if it is possible to give someone else an infuse of blood with Midi-chlorians. That then leads me to another questions. What happens if you use Force blood to rescue someone without it? Do already-infused get stronger? As I only know the films and very few other cannon material (games), I have to ask you:  Are Midi-chlorians able to be infused to another body and do they have an impact to that another being?
82083
I understand that there are different types of lighting (dim, bright, complete darkness), but I haven't been able to find anywhere in the DMH or PHB that specifically describes how these different types of light sources affect combat.   What impact does complete darkness have on players being able to see the locations of the monsters in the room? What impact does complete darkness have on combat rolls against monsters? Could anyone point me to a book/page that contains some more detailed information on this?   Thanks!
76083
So.. I spent a good week and a half playing terraria on my android and met with some friends to join me. We finally managed to get to the Wall of Flesh, and me and my friends died quite a few times. Finally, I managed to defeat him by myself and was extrememly disappointed when I couldn't get the Pwnhammer. Did I do something wrong, or is this a bug of some sort?
93260
How do I defeat the Eye of Cthulhu? I got him to half health with just a gun and a broadsword, but it became daytime.
30109
Let's say that a player uses the ready action and says "If a character aims at me with a weapon, I'll use Teleport to move behind cover."  What happens? Does this work? If not, please cite the rules to explain why not.