Overwatch usually gives you  according to your role. Like Solder gets a card for damage done, Reinhard gets a card for damage shielded, Tracer can get a card for number of recalls. I wonder if Mercy (and other healers) can get a card for gold eliminations/damage or algorithm just won't count them, since it is not her job?
122925
This question comes from a game I've recently played. I was playing Lucio and I got nearly 13,000 healing and nearly 13 minutes on fire. However, at the end of the game, at the commendations screen, I got a "card" for my 4 environmental kills. Is there a certain system that prioritizes some stats over others or is it a case of luck concerning what comes up at the end-game screen?
122190
Gods, such as  or , are not creatures if your devotion is not high enough.  Does this count when casting them? If, for example, an opponent tries to counter with  when the player casting a god doesn't have the required devotion, is the god a valid target?  Or, if Purphoros is on the battlefield and the controller tries to cast another god, for which they don't have the required devotion, do opponents suffer the 2 damage?
15462
Ever since I started playing with CS:GO, I've been in the bronze rank in Classic Competitive. No matter how many rounds I win, how many times I am the MVP, I won't get a new rank.    How does the ranking system work? How do you progress?
23757
How to find out how many games I have won with a specific race on ladder 1v1?  The profile screen just gives me the total wins and losses but I play with all three races and I would like to know my stats per race.  Thanks.  PS: I have been playing Starcraft from the release date but I don't have the old replays as I format my computer often.
102250
So I get the 4 options for target selection are:   Attackers Badges Randoms K.O.s   What I don't understand is the pros/cons for selecting each one, and what situations would make each one useful.  Things like Badges and K.O. makes no sense to start off with because nobody starts off with badges, and nobody is going to start off near death unless they are purposely trying to lose (by hard dropping int he same position). I've tried the strategy then of just sticking with Attackers, but then I all of sudden get wave after wave of garbage late into the game.    So it begs the question -- what are the differences in target choices, and how can I use that to my advantage to become a Tetris 99 champion?
47077
What are the mechanical/strategic differences in playing Pandemic Legacy: Season 1 with just two characters, as opposed to three or four?  If discussing Season 1 spoilers is unavoidable, please remember to use the spoiler notation (&gt;! hidden text) and clearly mark them.
37308
In Overwatch, there are several ways to buff the damage dealt by a hero: the alternate fire of Mercy's Caduceus Staff, Ana's Nano Boost, and Orisa's Supercharger. Are they all governed by the same rules? What can they affect, or not affect?  This question exists to have a single reference point for the many, many questions that have been asked, instead of having to update each answer individually when game mechanics change
110281
We were confused by the + action cards.  It says you have to start at the top of the card and work your way down. so when do you play a second action card and are you allowed to play another action card if you havent done everything on the first action card.  Also, can you total up all of the extra coins on all of your action cards and combine them for one buy?
14204
Player A taps  targeting Player B; its "deals 1 damage to target player" ability is placed on the stack.  Player B gets priority and responds with , targeting Goblin Fireslinger.  Both players pass priority. Snap resolves, and Goblin Fireslinger is returned to its owner's hand.  Does Player B still take 1 damage from Goblin Fireslinger's activated ability?  I know that if the creature had been killed/sent to the graveyard, the ability would still resolve, but I was told recently that because a player's hand is a private zone it couldn't. If anyone could confirm or deny this for me, it would be most appreciated.
18149
For the first two challenge panels, I just used my golden hammers on the "get a combo of x," but now I'm seeing on challenge panel 3, the game expects you to get a combo of 100! I can barely get past a combo of 9 without the counter resetting. What character / stage combination can get you a combo of 100? Are there multiple, so I can more easily get the "get a total combo of 400 across all characters" challenge?  Additionally, what exactly constitutes a combo? Sometimes my combos are cut short and sometimes they're longer, so I must not understand how they're tracked.
11227
I had several humans on the battlefield.  On turn three, I played . On turn four, I played . On turn five, during my upkeep, this question came up.  At this point, I need to draw/reveal three cards. If I reveal a human, Descendants' Path will allow me to cast it without paying its mana cost.  So, does it matter when I draw the human?  The static abilities state "at the beginning up your upkeep..." which leads me to believe that those two draws/reveals would happen before my normal draw. If that's the case, does the draw order happen in the same order that I played the enchantments?  In the end, that's how we decided to do it. I drew first for Triumph of Ferocity, then I revealed for Descendants' Path, then I drew for my turn. Did we do it right?
60903
Let's say I have  on the board. He is a 2/2 that says:  Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.  I play a . It says:  Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.  The sacrifice portion is not important to this question. What is important is how these two cards interact with each other. Playing this card in my first main phase, assuming no counters or other shenanigans by my opponent, I will have my Commander and 3 tokens on the battlefield. What will happen in terms of the power/toughness of my tokens and Commander? Option A The tokens will be 1/1 each. They don't see each other come in at all. The Commander is 3/3, as one &quot;enter the battlefield&quot; trigger happens. Option B The tokens will be 1/1. They don't see each other come in at all, because they weren't on the battlefield to see any of the triggers. The Commander is 5/5, as he saw three &quot;enter the battlefield&quot; triggers occur. Option C The tokens will all be different, with one being 3/3 as he saw the other two come in, one being 2/2 as he saw only the last one come in, and 1/1 as the last one saw none come in. Option D The tokens will all be 4/4, as three creatures entered the battlefield this turn. I am obviously hoping for this option. It may be supported by a ruling on Goldnight Commander that says, emphasis mine:  The creature that entered the battlefield will also get +1/+1 until end of turn if it's still on the battlefield when the ability resolves.  The key being the ability resolving. So my thought is thus:  Thatcher Revolt goes on the stack. Thatcher Revolt resolves, and three separate &quot;enter the battlefield&quot; triggers go on the stack as the three humans enter the battlefield as 1/1. The last (it is a stack) &quot;etb&quot; trigger resolves. This puts an ability from Goldnight Commander on the stack. This resolves and the humans are now all 2/2. The next &quot;etb&quot; trigger resolves. This puts a new ability from Commander on the stack, and resolves with the humans being 3/3. The first &quot;etb&quot; trigger finally resolves, puts a Command ability on the stack, which resolves putting the humans at their final state of 4/4.  Option E The tokens will all be 2/2.  Thatcher Revolt goes on the stack. Thatcher Revolt resolves, and one single &quot;enter the battlefield&quot; trigger goes on the stack. The &quot;etb&quot; trigger resolves. This puts an ability from Goldnight Commander on the stack. This resolves and the humans are now all 2/2.  I would really like to have a complete understanding both of the result and how this result is calculated by the game engine.
58691
I'm very new to Smite, and I'm wondering if there is some kind of standard team composition in high level play, comparable to the top, jungle, mid, dual lane meta in LoL.  What are the roles, and where should they go to start the game?
24845
Orisa's ultimate is a damage boost to all allied heroes in line of sight. Does this stack at all with other boosts such as Mercy's right click or with Ana's nano-boost or can all 3 stack together?
107084
I get this is kind of a noob question, so bear with me. My friend plays a legacy discard deck, and he'll usually dark ritual or something to make me discard 3-5 cards in the first 3 turns, and by turn 5-6 my hand is empty. (More specifically he's running Griselbrand reanimator, so his hand is rarely empty.)  While this might not work against cheap aggro (I regularly win with RDW), I don't see how any other deck can really handle this. When he has a full hand and I'm limited to 1 new card per turn, which I have to either cast or lose thanks to specters, how am I supposed to ever catch up?  Yet at the same time I know discard isn't like auto-tournie-win, so I'm just not sure how people deal with it.    To give some info about my specific situation and the key cards I use, I am playing:   Legacy RDW with key cards being  /  /  /  /  /  /  /  /  / . Legacy combo elves (Elfdrazi) with  /  /  /  /  /  /  /  /  / a bunch of tutors / .   My friend is primarily using Griselbrand Reanimator, using  /  /  /  /  /  /  / a bunch of tutors /  and the death knell being  (discard my whole hand) and  (kills all creatures in both my decks). On paper he wins using , , , and , but Mind Twist is really what does it.
69510
Most of the time, it should be really easy to determine who is my ally and who is not. The people who try to kill me are most likely my foes, whereas the people who entered the dungeon with me are probably my allies.   But sometimes it’s not that simple. What if one of my party members got replaced by an evil doppelganger, who plans to kill me in the near future? What if one of my allies infiltrated the court of the evil king and I accidentally have to fight her, while she is (unbeknownst to me) under the effect of a  spell? What if a character fell in love with the BBEG and just wants to save him from himself, while the BBEG hates the character and actively tries to murder him?  Most spells and abilities that affect others specify the targets as “creatures” or “willing creatures”. Some explicitly affect allies only. That’s why I want to know, how to determine who’s allied with whom. Do I have to think that someone is my ally for someone to count as my ally? Does someone else have to believe to be my ally in order to count? Do both of us have to agree on being allies? Is there an objective observer who determines who’s allied? Can Person A be the ally of Person B, while Person B is not the ally of Person A?  There are many examples for spells/abilities that care about allies, among others:   the Exalted Champion feature from the  (SCAG, p. 132-133), that grants allies within 30 feet advantage on Wisdom saving throws. the Inspiring Surge feature from the  (SCAG, p. 128), that allows one or two allies within 60 feet to make a melee weapon attack as a reaction.   With features like this, you could accidentally affect someone who’s not actually your ally. You could fail to affect someone who is actually your ally, but you don’t know it (yet). Or you could affect someone who doesn’t want to be affected (because they don’t want to be allied with you). This all depends on the interpretation of the word “ally”. I’m not sure if "ally" is a defined game term (but I don’t think so), or if I have to rely on the dictionary definition. That’s why I want to ask:  How do I determine who’s allied with whom?
49618
How are replacement effects handled in multiplayer? Here's a concrete example.   Player A, B, and C are seated around the table. It is Player A's turn. Player A has a  (double all damage), and  (prevent damage to opponents, and create 3/1 tokens instead) in play. Player A casts  (2 damage to each creature and player). Player B responds with  (prevent all damage from spell, gain life equal to damage prevented). No one has any more responses, no other permanents are in play.   What possible different life totals and 3/1 tokens are generated when the stack resolves? Who gets to make the choice(s)?  Do the possibilities change if Player B or Player C are the active player? What are  the possible results?