I was wondering if it is possible to change Blender's interface color?  The dark version is the default  Are there setting that would allow you to change to something lighter?
11108
I just downloaded blender and its very bright. I want it darker. How can I change the color of it?
3413
I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
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Is it possible to render in Blender with reduced low res files and then ask Blender to render the final render with 4k high res files? Low and high res files would be numbered identically but would be located in different folders.  Many thanks
88399
I'm having this problem in Blender that it is only loading the text, I am very new to this and don't know why it is cutting out what is even in the camera view and making it black. If you could help me, I would really appreciate it.   It's only rendering 'Kenny Miller" and not the green/black back:  [
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Each Stack Exchange site should provide users the option of using a dark mode design/theme.  Why is this feature missing?  The major IDEs are already a letdown regarding dark color schemes.
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I cannot find any menu or keys that return blender to the view that you see when you start blender. Using save close and then open again but it must be easier than that?  How do you change the view from side or front, or back to the view that is enabled by default at start?
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So I'm new to blender, and I've been working on a project with a tutorial. (some of you might know this)   I was going through quite smoothly until I noticed that no matter where I place my light, the rendered version appears the same. (directly above the objects) I tried different types of lighting, different brightnesses, (light is currently at around 4.000 brightness) nothing works. But if I delete the light, it becomes dark and grainy. (I checked on the side bar, there are no other light sources or objects..)  Even if I put the light source under my objects, the rendered version appears the same.  Am I doing something wrong? Why can't I change the direction of the light?        Uh.. Since I'm not allowed to post more than 2 links, I'll just post extra info here (also replying to @bertmoog)  I tried changing the light types, but they all do nothing (except for Sun, of course, and Hemi, which is interpreted as Sun for some reason) The brightness is set on 4.200, color set to white, shadows enabled, etc. But it still won't do anything. As you can see, nothing appears in the preview.    EDIT: I found that by rotating the sun to point where I want it to, it works almost like normal point lighting (sorta). This pretty much solves my problem, but still, why won't the other lighting modes work?
1963
Is it possible to change the default mesh color/shading in 2.8 to be more like 2.79? I'm finding it hard to see finer detail in 2.8. On the left is 2.8 and the right is 2.79
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O.k. I'm back and now i need to know how to make a metallic material in Blender Internal. The last question was for cycles and that fixed my problem, but Blender Internal doesn't have a Glossy BSDF. How do I get a glossy/metallic material in BI?
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Blender 2.8 contains a number of HDRi's in it by default for the LookDev. I'd like to know how to use them in final renders (EEVEE or Cycles), because quite frankly they appear fantastic.
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Does anybody know why my Viewport Shading has gone all grey. I must have pressed something because it was all fine a minute ago.. thanks
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I want to change the color of the shadow casting by a cube to green. While it's very easy to do it in Blender Internal (you select the lamp, go to the Lamp data header and change the shadow's color in the Shadow panel) in Cycles there're no such options. How to achieve it in Cycles?
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I am quite new to Blender. I tried to set up a scene with a little character I modelised with a floor and an hdr. My problem is that the parts of my character which has a reflective material reflect the hdr but not the floor. Here is my viewport with viewport shading. I use eevee.
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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I am wanting to make some animations that have a reduced color range (similar to 80s/90s CGI.)   I know of ways to reduce that for still imagery such as in photoshop, but I know of no ways to do this within Blender. The only color options change the color from 8 to 16 bit.  Is there a compositor node to do this, or would I have to batch edit every frame separately than compile later into a movie file? Or is there another program better suited for this like Final Cut Pro?
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I've just read that Filmic is not completely implemented: .      Notes:         The results appear to be identical to the original Filmic config, but I left out some parts like the renaming of color spaces, BT.1886, grayscale and new roles. Some of those things might be worth adding as well if they are backwards compatible.         ...   Q: Are there significant differences between Filmic shipped with Blender and its ? Before going down the rabbit hole: What does that mean to us and what version is preferred?
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Whenever I download Nintendo models I come across this texture with the black. I can't transparent it, but how do I use this for stuff in Blender Render mode? If it's possible can you tell me what I do with these kind of textures?