So i have 2 different arrays that should be the same (?) that are just declared in different ways and are named differently:  public static int[][] box = new int[10][5]; public static int[][] testBox ={{0,0,0,0,0},{0,0,0,0,0},{0,0,0,0,0}, {0,0,0,0,0},{0,0,0,0,0},{0,0,0,0,0},{0,0,0,0,0},{0,0,0,0,0},{0,0,0,0,0}, {0,0,0,0,0}};   Now i have the followming Method:  public static boolean putProductIntoBox(int[] product) {      if ((getFreePositionToFit(product) != null) &amp;&amp; (remainingWeight &gt;= product[2])) {         for (int i = getFreePositionToFit(product)[0];i-getFreePositionToFit(product)[0] &lt; product[1]; i++) {   67          for (int j = getFreePositionToFit(product)[1]; j-getFreePositionToFit(product)[1] &lt; product[0]; j++) {                    testBox/box[j][i] =  product[3]; // &lt;- testBox works , box not              }         }         remainingWeight -= product[2];         return true;     } else {         return false;     }  }   Now what really boggles me :   I go into the method with a product[0] being 10 (length of the product) and product[1] being 5 (width of the product).  Now look at line 4 of the method : If i run it with testBox[j][i] it works just fine  If it run the method with box[j][i] i get a NullPointerException in line 67  (The other methods in putProductIntoBox work fine , tested them)  Could someone tell me why that is and how i fix it ?  Thanks
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What are Null Pointer Exceptions (java.lang.NullPointerException) and what causes them?  What methods/tools can be used to determine the cause so that you stop the exception from causing the program to terminate prematurely?
45310
Is there a built in function in .NET 2.0 that will take two arrays and merge them into one array?  The arrays are both of the same type. I'm getting these arrays from a widely used function within my code base and can't modify the function to return the data in a different format.  I'm looking to avoid writing my own function to accomplish this if possible.
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A colleague of mine recently got bitten badly by writing out of bounds to a static array on the stack (he added an element to it without increasing the array size).  Shouldn't the compiler catch this kind of error?  The following code compiles cleanly with gcc, even with the -Wall -Wextra options, and yet it is clearly erroneous:  int main(void) {   int a[10];   a[13] = 3;  // oops, overwrote the return address   return 0; }   I'm positive that this is undefined behavior, although I can't find an excerpt from the C99 standard saying so at the moment.  But in the simplest case, where the size of an array is known as compile time and the indices are known at compile time, shouldn't the compiler emit a warning at the very least?
109364
I have a method which takes params object[] such as:  void Foo(params object[] items) {     Console.WriteLine(items[0]); }   When I pass two object arrays to this method, it works fine:  Foo(new object[]{ (object)"1", (object)"2" }, new object[]{ (object)"3", (object)"4" } ); // Output: System.Object[]   But when I pass a single object[], it does not take my object[] as the first param, instead it takes its all elements like I wanted to pass them one by one:  Foo(new object[]{ (object)"1", (object)"2" }); // Output: 1, expected: System.Object[]   How do I pass a single object[] as a first argument to a params array?
90464
We noticed that lots of bugs in our software developed in C# (or Java) cause a NullReferenceException.  Is there a reason why "null" has even been included in the language?  After all, if there were no "null", I would have no bug, right?  In other words, what feature in the language couldn't work without null?
9051
Check out the below program.   try {     for (String data : Files.readAllLines(Paths.get("D:/sample.txt"))){         String[] de = data.split(";");         System.out.println("Length = " + de.length);     } } catch (IOException e) {     e.printStackTrace(); }   Sample.txt:   1;2;3;4 A;B;; a;b;c;   Output:   Length = 4 Length = 2 Length = 3   Why second and third output is giving 2 and 3 instead of 4. In sample.txt file, condition  for 2nd and 3rd line is should give newline(\n or enter) immediately after giving delimiter for the third field. Can anyone help me how to get length as 4 for 2nd and 3rd line without changing the condition of the sample.txt file and how to print the values of de[2] (throws  ArrayIndexOutOfBoundsException)?
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Is it possible to chain static methods together using a static class? Say I wanted to do something like this:  $value = TestClass::toValue(5)::add(3)::subtract(2)::add(8)::result();   . . . and obviously I would want $value to be assigned the number 14. Is this possible?  Update: It doesn't work (you can't return "self" - it's not an instance!), but this is where my thoughts have taken me:  class TestClass {     public static $currentValue;      public static function toValue($value) {         self::$currentValue = $value;     }      public static function add($value) {         self::$currentValue = self::$currentValue + $value;         return self;     }      public static function subtract($value) {         self::$currentValue = self::$currentValue - $value;         return self;     }      public static function result() {         return self::$value;     } }   After working that out, I think it would just make more sense to simply work with a class instance rather than trying to chain static function calls (which doesn't look possible, unless the above example could be tweaked somehow).
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I'm not sure why I'm getting this error, but shouldn't this code compile, since I'm already checking to see if queue is getting initialized?   public static void Main(String[] args) {     Byte maxSize;     Queue queue;      if(args.Length != 0)     {         if(Byte.TryParse(args[0], out maxSize))             queue = new Queue(){MaxSize = maxSize};         else             Environment.Exit(0);     }     else     {         Environment.Exit(0);     }      for(Byte j = 0; j &lt; queue.MaxSize; j++)         queue.Insert(j);     for(Byte j = 0; j &lt; queue.MaxSize; j++)         Console.WriteLine(queue.Remove()); }   So if queue is not initialized, then the for loops aren't reachable right? Since the program already terminates with Environment.Exit(0)?  Hope ya'll can give me some pointers :)  Thanks.
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I have a class like this:  public class myClass {   public List&lt;myOtherClass&gt; anewlist = new List&lt;myOtherClass&gt;;    public void addToList(myOtherClass tmp)   {     anewList.Add(tmp);   }  }   So I call "addToList" a hundred times, each adding a unique item to the list.  I've tested my items to show that before I run the "addToList" method, they are unique.  I even put a line in to test "tmp" to make sure it was what I was expecting.  However, when I do this (lets say myClass object is called tmpClass):  int i = tmpClass.anewList.Count(); for (int j = 0; j&lt;i; j++) {    //write out each member of the list based on index j... }   I get the same exact item, and it's the last one that was written into my list.  It's as if when I add, I'm overwriting the entire list with the last item I've added.    Help?  This makes no sense. I've also tried List.Insert, where I'm always inserting at the end or at index 0.  Still no dice.  Yes, I'm doubly source my indexing is correct and when I do my test I'm indexing through each of the elements.  :)  UPDATE: Okay, I tried this and still had the same problem:  foreach(myOtherClass tmpC in tmpClass.anewList) {         Console.WriteLine(tmpC.theStringInMyClass.ToString()); }   and still for each of the 100 items, I got the same string output... I'm sure I'm doing something completely stupid, but I don't know what yet. I'm still 100% sure that the right string is getting passed in to begin with.  -Adeena    Okay, I tried this and still had the same problem:  foreach(myOtherClass tmpC in tmpClass.anewList) {     Console.WriteLine(tmpC.theStringInMyClass.ToString()); }   and still for each of the 100 items, I got the same string output...  I'm sure I'm doing something completely stupid, but I don't know what yet. I'm still 100% sure that the right string is getting passed in to begin with.  -Adeena
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I was shocked to find out today that C# does not support dynamic sized arrays. How then does a  developer used to using  deal with this in C#?  At the beginning of the function I am not sure of the upper bound of the array. This depends on the rows returned from the database.
16473
Consider the class below that represents a Broker:  public class Broker {     public string Name = string.Empty;     public int Weight = 0;      public Broker(string n, int w)     {         this.Name = n;         this.Weight = w;     } }   I'd like to randomly select a Broker from an array, taking into account their weights.  What do you think of the code below?  class Program     {         private static Random _rnd = new Random();          public static Broker GetBroker(List&lt;Broker&gt; brokers, int totalWeight)         {             // totalWeight is the sum of all brokers' weight              int randomNumber = _rnd.Next(0, totalWeight);              Broker selectedBroker = null;             foreach (Broker broker in brokers)             {                 if (randomNumber &lt;= broker.Weight)                 {                     selectedBroker = broker;                     break;                 }                  randomNumber = randomNumber - broker.Weight;             }              return selectedBroker;         }           static void Main(string[] args)         {             List&lt;Broker&gt; brokers = new List&lt;Broker&gt;();             brokers.Add(new Broker("A", 10));             brokers.Add(new Broker("B", 20));             brokers.Add(new Broker("C", 20));             brokers.Add(new Broker("D", 10));              // total the weigth             int totalWeight = 0;             foreach (Broker broker in brokers)             {                 totalWeight += broker.Weight;             }              while (true)             {                 Dictionary&lt;string, int&gt; result = new Dictionary&lt;string, int&gt;();                  Broker selectedBroker = null;                  for (int i = 0; i &lt; 1000; i++)                 {                     selectedBroker = GetBroker(brokers, totalWeight);                     if (selectedBroker != null)                     {                         if (result.ContainsKey(selectedBroker.Name))                         {                             result[selectedBroker.Name] = result[selectedBroker.Name] + 1;                         }                         else                         {                             result.Add(selectedBroker.Name, 1);                         }                     }                 }                   Console.WriteLine("A\t\t" + result["A"]);                 Console.WriteLine("B\t\t" + result["B"]);                 Console.WriteLine("C\t\t" + result["C"]);                 Console.WriteLine("D\t\t" + result["D"]);                  result.Clear();                 Console.WriteLine();                 Console.ReadLine();             }         }     }   I'm not so confident. When I run this, Broker A always gets more hits than Broker D, and they have the same weight.  Is there a more accurate algorithm?  Thanks!
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I need to concatenate two String arrays in Java.  void f(String[] first, String[] second) {     String[] both = ??? }   What is the easiest way to do this?
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A weird bug was occurring in production which I was asked to look into. The issue was tracked down to a couple of variables being declared within a For loop and not being initialized on each iteration. An assumption had been made that due to the scope of their declaration they would be &quot;reset&quot; on each iteration. Could someone explain why they would not be)? (My first question, really looking forward to the responses.) The example below is obviously not the code in question but reflects the scenario:  Please excuse the code example, it looks fine in the editor preview?? for (int i =0; i&lt; 10; i++) {     decimal? testDecimal;     string testString;      switch( i % 2  )     {         case 0:         testDecimal = i / ( decimal ).32;         testString = i.ToString();             break;         default:             testDecimal = null;             testString = null;             break;     }      Console.WriteLine( &quot;Loop {0}: testDecimal={1} - testString={2}&quot;, i, testDecimal , testString ); }   EDIT: Sorry, had to rush out for child care issue. The issue was that the prod code had was that the switch statement was huge and in some &quot;case&quot;'s a check on a class' property was being made, like if (myObject.Prop != null) then testString = myObject.Stringval... At the end of the switch, (outside) a check on testString == null was being made but it was holding the value from the last iteration,hence not being null as the coder assumed with the variable being declared within the loop. Sorry if my question and example was a bit off, I got the phone call about the day care as I was banging it together. I should have mentioned I compared IL from both variables in and out the loop. So, is the common opinion that &quot;obviously the variables would not be reinitialized on each loop&quot;? A little more info, the variables WHERE being initialized on each iteration until someone got over enthusiastic with ReSharper pointing out &quot;the value is never used&quot; and removed them.  EDIT: Folks, I thank you all. As my first post I see how much clearer I should be in the future. The cause of our unexpected variable assignment can me placed on an inexperienced developer doing everything ReSharper told him and not running any unit tests after he ran a &quot;Code Cleanup&quot; on an entire solution. Looking at the history of this module in VSS I see variables Where declared outside of the loop and where initialized on each iteration. The person in question wanted his ReSharper to show &quot;all green&quot; so &quot;moved his variables closer to assignment&quot; then &quot;Removed redundant assignment&quot;! I don't think he will be doing it again...now to spend the weekend running all the unit tests he missed! How to do mark a question as answered?
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would report a violation for:  ArrayList&lt;Object&gt; list = new ArrayList&lt;Object&gt;();   The violation was "Avoid using implementation types like 'ArrayList'; use the interface instead".  The following line would correct the violation:  List&lt;Object&gt; list = new ArrayList&lt;Object&gt;();   Why should the latter with List be used instead of ArrayList?
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The question was about plain  functions, not  static methods, as clarified in comments.  I understand what a static variable is, but what is a static function?  And why is it that if I declare a function, let's say void print_matrix, in let's say a.c (WITHOUT a.h) and include "a.c" -  I get "print_matrix@@....) already defined in a.obj", BUT if I declare it as static void print_matrix then it compiles?  UPDATE Just to clear things up - I know that including .c is bad, as many of you pointed out. I just do it to temporarily clear space in main.c until I have a better idea of how to group all those functions into proper .h and .c files. Just a temporary, quick solution.
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In Java, an array IS AN Object. My question is... is an Object constructor called when new arrays is being created? We would like to use this fact to instrument Object constructor with some extra bytecode which checks length of array being constructed. Would that work?
71027
The following code fails to compile stating  "A local variable named 'st' cannot be declared in this scope because it would give a different meaning to 'st', which is already used in a 'child' scope to denote something else":           var l = new List&lt;string&gt;();         l.Find(st =&gt; st.EndsWith("12"));         string st = "why this fails?";   I understand why this won't work:          string preParent = "";         {             string preParent = "Should fail cause we change the meaning";         }   When we do the following we get "CS0103: The name 'postParent' does not exist in the current context":          {             string postParent=string.Empty;         }         postParent = "Should this work?";   What I don't get is why is the compiler smart enough to see that postParent is not within scope, but won't let me define a new variable that has the same name as a variable used within a child scope (which is obviously out of scope at this point).   Is the compiler simple enforcing scope by refusing to let me use the variable? If so this makes sense.  ===========  Edited:   I guess what I also find interesting is how you can have the same variable within two child scopes in a single method, so this is valid:          {             string thisWorks= string.Empty;         }         {             string thisWorks= "Should this work?";         }   I'm just a little curious that you can have two variables with the same name as long as they are at the same level (if you look at scope as a tree). This makes sense because you can have local variables in two methods of the same class with the same name.   I'm just surprised that the compiler is able to differentiate and allow this, while it wouldn't allow the postParent variable. And is this a technical limitation or was this a design decision? That's what I'm really trying to get at;-)