I am currently creating two similar maps with the same basic layers, including same basemap.  I am exporting the mxd as a pdf with the exact same parameters, yet one comes out pixelated, and one is smooth (see attachments).  I have tried different options for export from Compression to Picture Symbol (i.e. switch default from &quot;rasterize layers with bitmap markers/fills&quot; to &quot;vectorize...&quot; yet no improvement on pixelated figure.  Data is the same for figure samples. Pixelated map is 3Mb and the smooth map is 1Mb. Has anybody experienced a similar issue? ArcMap 10.6  Smooth figure  Pixelated figure
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I am having trouble exporting my map that has the same quality in the inset.  The lines come out blurry.    You can see a big difference between the quality.  Any ideas?
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Often when a mesh light is visible in the camera, the edges are not anti-aliased.  No matter how many samples I do, the lamp border always looks jagged and pixelated.  Is this a rendering error? How can I get around this issue?    And zoomed in 4x:
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I have two geotiff images that I would like to resample the same resolution. If I use ArcGIS Desktop this is easy to do but how do I do this using QGIS?
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As a picture often speaks better than words, here are the two images of my problem. I'm trying to get a smooth render on this object. I tried many options but no way I always have these artifacts. Is it possible to have a smooth rendering with a convex surface?     Here what I'm trying to model
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I'm pretty new to photoshop and illustrator and trying to create a simple text-based logo to use on my web site, for example:   You get wildly different versions of that depending on what browser you use to render the text (which is why I obviously must create the image myself), but for example on Chrome you can already see a blurriness around the edges of the font.  The problem I'm having in Illustrator is that when I write in a certain font (e.g. "Arial Rounded MT Bold" at 24pt), the font looks beautiful and crisp against my background colour at 200% zoom, but I start to see blurring at 100% - then I'm not sure what it is about the 'save to web' process, but the image loses further clarity by the time it ends up on my website (as a 'type optimised' png).  I'd read somewhere that photoshop was better for saving images of text for web, but I see a similar blurriness there even in advance of exporting (and of course a 200% zoom in photoshop just pixelates the image).  So what I'm really lacking is a step-by-step for-dummies type guide of how to get crisp images of text onto a website.  At this point I'm not sure if perhaps I've just chosen a bad colour contrast, or fonts that don't scale well - although I'm also wondering if there's something significant in the fact the font looks beautiful in Illustrator at 200% or larger - perhaps that means I should be exporting the font from Illustrator at a larger size than required and then doing additional downsizing (somehow!) afterwards - although of course again I can't trust web browsers to do that for me.  EDIT: I should also have noted that the effect is much worse on my monitor versus my laptop (tempting to say I have a bad monitor but there's many websites where the monitor version looks fine too!)
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I have created a DEM, DSM, and nDSM from a LiDAR Point Cloud using SAGA-GIS.  I extracted the appropriate returns from the point cloud, then converted to grid, and then closed gaps to fill in any nodata regions.  I'm finding that my resultant rasters are still pretty noisy. For example, a region of pixels in the DSM that is obviously a tree or cluster of trees has several pixels with a very similar value to ground instead of the surrounding higher value pixels.  I've tried doing a majority filter on the DSM, but it didn't help.  Any suggestions for other filters that might help create more contiguous regions of pixels?
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I've edited some images in Photoshop to be used in a .pdf I'm creating in Illustrator. In PS, the images looked great and were saved with the following settings: .jpg/CMYK/Image Options: 10/Maximum. I "placed" them into the Illustrator file, everything still looked great, but when I exported the whole file as .pdf, the images came out slightly blurry. I've used standard, High Quality Print, and Press Quality settings- didn't notice much of a difference between them.  Any ideas on how to have crisp, clean images in the .pdf?
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I have an object in Illustrator with a chevron pattern that I created in Illustrator. When I export as a .png file or rasterize image file, it shows horizontal lines.  Anyone have a clue why it does this? I am at a complete loss. It's not the seams of the pattern.  Below is a .png file export of the image:
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I'd like to know if there are ways (within ArcGIS itself) to increase the display performance of basemaps within ArcMap. The internet connection was recently upgraded, so it is much faster than before, and by that I mean instead of taking 1 minute to draw the Bing Imagery basemap, it now takes about 30 seconds.   I normally pan and zoom with the basemap off, and once I think I'm in the location I want, I turn the basemap on and take my hands away from the mouse (trying to do anything else guarantees me a spinning circle, and most likely a crash). From  on the ArcGIS forums, I've changed the location of my display cache from My Documents to my C drive, and I could see an improvement.  I then changed the location to our server, and it now takes about 5 seconds to draw when I pan and zoom. While I am quite happy with this, does the fact that I am using 10.1 make a difference? I changed the cache locations for my colleagues who are using 10.0, and their performance did not improve at all. I don't know what else to do, as I can't do anything about the antivirus/firewall part (that's under IT's control).  It's a bit frustrating, particularly when the basemaps in ESRI Maps For Office and ArcGIS for AutoCAD draw almost instantly, and I can zoom in without worrying my computer will implode. My current settings in ArcMap options are hardware acceleration enabled, and cache location changed.  I've looked at the help on , but my settings appear to be optimised already, unless I am missing something.
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I would like to use the Concrete Math font in LaTeX, which is a bitmap font. The rendering with pdflatex is naturally poor-quality with jagged edges.  My solution so far has been to generate a DVI file and then convert to PDF using Linux's dvipdf. This tool effectively traces and smooths the edges of the glyphs and the end result is beautiful. However, using the DVI output format (with latex) causes a host of other problems with including figures, etc. For instance, you can't include .png or .pdf figures when using plain LaTeX.  Is there a way to somehow get the same bitmap font-smoothing effect in pdflatex? or via an intermediate format that still allows you to include at least .png figures?
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I've been stuck on illustrator for legit 2 days. All I am trying to do is create a simple icon at 30x30pixels for an app project I am making. The drawing consists of like 4 black lines. Looks perfect in Illustrator, but then as soon as I save for web its blurry. I switched from Photoshop to Illustrator as I was told vectors will make cleaner/sharper lines.   What is going on? Am I fighting a losing battle here? When an image is 30x30 pixels is it possible for them to be unpixelated? Please someone help !!!! :( PS have looked at so many other forums.
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I cannot get ArcMap 10.0 or 10.1 to "Export Map" to a png or gif with a transparent background -- no matter what I set the background and transparent colors to.  Thus, I created the following script, which does the trick, but I'd rather be able to get the default tool in ArcMap to do it.  Any better ideas?    # Purpose: This script exports an MXD view to a png file with transparent background, # which is problematic to do manually due to a Windows-related bug in the ArcMap UI. # Warning: It will make any white features (e.g. the default background color) transparent. # # INSTRUCTIONS: # When in ArcMap, viewing a saved mxd... # 1. From the Geoprocessing menu, select 'Python'. # 2. In the new Python window, right-click somewhere after &gt;&gt;&gt;, and select 'Load...' # 3. Select this script. # 4. When this script appears, press Enter twice to run it. # 5. A new [mxd-name].png with transparent background will appear in the same directory as the mxd. # 6. When finished/satisfied, close the Python window. # http://forums.arcgis.com/threads/65463-Zoom-to-tile-and-Export-to-JPEG-with-World-File import arcpy png_resolution = 300    # Can adjust DPI # Set mxd and png name mxd = arcpy.mapping.MapDocument("CURRENT") pngname = mxd.filePath.replace(".mxd",".png") df = arcpy.mapping.ListDataFrames(mxd)[0] # Calculate ideal image size from the mxd view and desired DPI png_width = int((df.extent.XMax - df.extent.XMin) * png_res * 12 / df.scale) png_height = int((df.extent.YMax - df.extent.YMin) * png_res * 12 / df.scale) #Export PNG print "Exporting: {0}\n{1} x {2} pixels, {3}-dpi".format(pngname,png_width,png_height,png_res) arcpy.mapping.ExportToPNG(mxd, pngname, df, df_export_width = png_width, df_export_height = png_height, resolution = png_res, transparent_color = "255, 255, 255") #Clean up del df, pngname, png_res, png_width, png_height, mxd
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Complete noobie to Blender here.  I was wondering if there was a way to add the bumps from a normal map into a model so I can 3D print it with all the indents and such.  I assume it's something to do with the Displacement modifier but I have absolutely no idea how to use it or any nodes or such.  If you need more info on what the normal maps look like and such I'll be happy to send them.
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In my scene I have a default plane and scaled one edge along the x axis. I have a material that is just a tile texture that is mapped on with a UV map. Here is a screenshot of the setup.    This is far from what I would expect. I would expect that it would look like the tiles had been compressed. My expected result shows up as I subdivide the plane. What is subdivide doing that is fixing this mapping?  Here is 1 subdivision   Here is 3 subdivisions
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What open source tools allow for the creation of EMFs that conserve transparency in ArcMap?  I tried VeryPDF and Any DWG to Image Converter, neither on actually gave me a vector file that provided transparency.  Adobe Illustrator is a bit pricey when all I want to do is convert CAD blocks to vector symbols to use as ArcMap markers.  Anyone know of a good software for this purpose?
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I'm using ArcGIS 10.1 and would like to export a map to a pdf, preserving feature's attributes. I would like to be able to identify, for example, a point feature from the map on pdf with its underlying features (essentially hyperlink to a document or URL). I know one can export to such a pdf in ArcMap, with an advanced option of exporting features with attributes. I use Adobe Acrobat Pro v.10, and cannot seem to be able to find a way to bring these attributes up.   Is this possible?
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Is it possible to utilise the Data Driven Pages (DDP) tool in ArcMap or ArcPy to create a set of maps with the same extent but showing different layers?   To clarify I regularly make large sets of maps for projects all in the same location often with the same baselayers but modified to focus on different aspects for the relevant section of a report such as monitoring locations, land-use, key features etc. which all require separate .mxds to be created and maintained.   A DDP type system would allow me to utilise the dynamic text and ensure a standard template / output throughout, it would also make life a lot easier when updating a general figure number or comment as a report is written in one .mxd rather than multiple for a client.  I'm using ArcMap 10.1, but having read through the  I assume this would have to be done with ArcPy as I've been unable to figure out how to do it within ArcMap. I'm aware that QGIS has the , although I'm not as familiar with its capabilities but would happily use it as an alternative.