Unity had a meltdown a while back (?). Anyway, since then, Unity is mistaken about the origin of its coordinate system, so that when I open a new window, I get this:    Is there a way to reset Unity's coordinate system to avoid this behavior?
33472
I've been messing around with Unity and broke something, how do I "start over"?
43438
What's happening is that I have tried to flip the normals, inside and out, but there are always faces which have to be flipped!  Normals recalculated   Inside View    If I flip them again, all faces get flipped and end up horrible and, not working at all. So how can I make all of the faces flip to the right direction?
93018
If I choose an orthographic view by using the numpad and then try to orbit the geometry by clicking the middle mouse button Blender goes from orthographic to perspective. Why is that the default now? Wouldn't it be more logical if instead of that Blender kept the orthographic mode? In other words: Why Auto Perspective is turned on by default?
79214
I liked the mouse gesture of Windows 7 to minimize all open windows except the active one. Can I have that kind of gestures to use in Unity.  or What are the mouse gestures available for Unity?
97928
I was working on my character's hand when I realized half of the body was suddenly deleted. I am trying to recreate the other half, but it just won't mirror properly in the center. I tried moving the origin to the 3D cursor while it was completely centered, but the mirror modifier is still applied at an angle.
64499
Are there any configuration options for the Unity desktop?    There are multiple valid answers for this question spanning over several versions of Ubuntu. For your convenience an index of each below :           If you're looking to configure Unity 2D, .
49869
I have read several questions regarding how to fix an already enabled desktop cube or the problems it had in 11.04. But in 11.10, how can I correctly enable desktop cube in Unity 3D?
75839
I  that there is now a 2D version of Unity built on . How do I install it, and once it's installed, how do I switch to it?
2952
How can I change the local origin of an object, without changing the object location in the world space.  This is the object located at position (0,0,0) in the world space    This is the same object located at position (0,1,0) in the world space, but with its local origin offset so that the object is in the same place    Is there a way to do this in a single step?
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I'm using Ubuntu 14.04 and found out that we can install Unity 8 on it. Will Unity 8 replace Unity 7 once I install it? And if it does can I switch back to Unity 7 if I want? How would one go about it?
68907
I'm interested in Unity indicators and wonder if there is any tutorial on how to program them. I can use the sources of the existing ones as last resort, but I'd prefer a more friendly approach because my programming skills are quite limited.
50784
Sorry for being so simple but i'm finding it really difficult to work out how to split screens and then rejoin them.   so i grab the corner of a screen and drag it creates a new screen then i grab the corner again and sometimes it creates a new one and sometimes it merges them.   I'm a bit confused about the controls.  I looked on the 2.8 manual and I think its a bit out of date as it looks the same as 2.79.  Any help is greatly appreciated
66599
I found someone with , but their answer doesn't work for me. Other than that, the net is full of advice how to flip normals programmatically to create interiors on the fly, but other than &quot;Your normals are wrong&quot;, no help.  All my normals point outwards. I exported the object to .obj, imported it into Unity, and got:  Did I apply the texture to the reverse side of the faces, or something like that? How do I fix it?
58338
So I lost my move tool. When I select anything, the standard little 3D move tool interface with all the arrows is no longer visible. I started to use 'G' to overcome that, but now that no longer works. I can move stuff around with G in the UV editor, but it is really rigid and snaps to a grid. I can't use G at all anymore to move things in 3D View though.  I don't know what I pressed, but I messed something up pretty good.  Thanks
33089
I am starting to learn using blender, and at some point I managed to do something to the 3D view camera.  Usually the camera orbits around an object, but now the rotation seems to happen (atleast very close to) around the "camera's origin". Neither the input setting in "User Preferences", the pivot point selection nor Ctrl-Alt-Shift-C (as suggested on some forum) do anything to the issue.
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Specifically, I'm asking this because I'm taking a class on General Relativity, and in Hartle's book , in Ch. 12, after having spent some time using Schwarzschild coordinates, we are introduced to two new coordinate systems, the  coordinates and the  coordinates.  The book claims that the three of these coordinates are just different coordinate representations of the same spacetime geometry.  How does one prove this claim, particularly since the coordinates do not even remotely behave identically (e.g.: when $r=2M$ in Schwarzschild coordinates, the system appears to blow up, but really the issue is with its representation in Schwarzschild coordinates)?  Obviously, there would be no point having 3 different coordinate systems if they all behave identically everywhere, but I'm having difficulty reconciling these different behaviours as all being different descriptions of the same spacetime geometry.
87883
Let's say I have Gthumb open, and then launch Nautilus from the Unity launcher (in 12.04). Why does it sometimes not focus the mouse on Nautilus, which I just launched? Instead, the focus remains on Gthumb while Nautilus opens in front of Gthumb (and not being focused on).  Is this correct behaviour?