I have come across this picture of a car where the background has a light trail effect but the object (which is the car) is still in focus.  I know how to create the light trail effect but I'm not sure how to keep the foreground in focus. I'm a beginner.  Does anyone know the name of this technique? Was this achieved with just photography or would Photoshop be required?  See example below:
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In this photo nominated as , the background seems to blur while the rider is sharp. Wouldn't this normally be the other way?  How was this done?
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There is a technique in photography, called Invisible Black Background. You can find details about it in this blog post   An example image is this one:    I have just started using Photoshop, so I am not aware of design techniques and terms. But is there any way (or tutorial better) to replicate this effect in a portrait image with a non-black background?
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I'm a novice photoshop user, i stumbled upon the designs of the awesome mike of creativemints, and i noticed how his backgrounds are really beautiful and smooth, i tried to recreate it and failed miserably so my question is, how do you achieve such effect??     and thank you so much!!
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Been lurking awhile but this is my first post.   I've always wondered what this effect is called and I'm almost certain there's an easier way to doing it than how I do it. I'm talking about the "empty" stroke around overlapping parts of icons.   In this case I would put a stroke that's the color of the background around the first character. I know this is bad practice for many reasons, but I haven't found a way to use the pathfinder to do this.  I'm looking for a way to do it that would effectively cut away the shapes smoothly in a X amount of pixels around a certain shape instead of covering it up so I can save the icon and use it over whatever colored background I want to.  I'm guessing I'm not the first person to ask this but I have no earthly clue how this effect is called so my research has returned nothing relevant.
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I'm using a Spotlight on one of my scenes, first I planned to make the effect of the lightrays on other editing software, but maybe it's possible on Blender. It is possible to make a spotlight look like the image below? (also, I'm using cycles)  Thanks in regard! :)
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I've seen this effect before &amp; not thought much about it, but I was trying out some experiments with a string of xmas lights &amp; short DoF &amp; noticed that sometimes I can get circular bokeh on the near-field blur, but sometimes it looks like a partial 'moon', like a part of the bokeh is cropped.  It appears to generally be related to which side of the frame the light source was on, so is this somehow an effect of the edge of the lens body itself? Or what [potentially more rational] explanation is there for it? The last example breaks my simple rationale.  Examples - small pics, detail not important. D5500, 50mm @ f/1.4  essentially circular...    edge left...    edge right...    odd random crop, which doesn't seem to fit the pattern...
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I came across some really cool  today. How did he manage to get these photos? I couldn't find any EXIF information anywhere, and I don't have enough experience with macro to figure out how he did it.  It's obvious that the light has a lot to do with the result. How and what kind have been used? And what kind of camera equipment?
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I'm currently trying to create an effect like the one displayed below in Unity:    However, it seems that I can't do this with any of Unity's built-in light objects, and I simply cannot find anything online that talks about this. Is there a way to achieve this in Unity? 2D or 3D solutions are fine, as I'm sure that they're both very similar to each other,
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How to I edit a photo to have a old vintage look? I'm looking to achieve this sorta of vintage film like look. I'm looking for a way to achieve this without purchasing a "auto" effect program by using just the basic controls. It seems like desaturation is a start but there's more to it?  My basic editing program of choice is Aperture (but I assume Lightroom or anything else out there all have the same basic set of controls).
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I have made a mistake with this image:    ISO 400 | 1/1700s | f/2  I used manual Aperture mode and set it to F/2 (now I believe this is too much). Kids were one meter away. It was light cloudy morning.  However, they came out blurred - and the trees behind appear in focus. I was using auto-focus mode, and I think the focus was in the middle of the photo - but between the kids :(  How come my camera auto-focused the trees behind with f/2 (i was expecting this aperture works for close objects?). Was this only a miss-focus, or my aperture was wrong as well? What should I do next time?
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My English is pretty basic, please don't mind. Wondering how to make the liquify wave and distort color effect in Photoshop? I'd tried using distort>shear/wave/zigzag, but still can't make it similar like the photo below.
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I searched over the web but all pages offers solutions via Photoshop. Is there a way to do it in lightroom or is PS the only solution? I'd think something like levels would help, but there are no levels in LR, or am I missing something?
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I recently saw this scene while on vacation:    What I would like is for the moon not to be completely blown out, but to also get reflections on the water.  If I expose for the reflections, the moon blows, which is to be expected, since the moon is in daylight.  If I try to create a composite shot combining an exposure to just the moon and this shot, I have problems with the halo around the moon;  the daylight exposure doesn't have it, but the nighttime one does, and that goes past my meager photoshop/lightroom skillset.  Is there a way to get this shot without postproduction, but entirely in-camera?
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I tried to reproduce the results from the  unfortunately the video link is broken. And I might have overlooked some related settings.  The spot light is barley visible on the ground.    Increasing the Density of the Volume Scatter Node darkens the sky texture but leads to some light cone from the car's headlight. (only 10 samples in preview).    Which settings do I need to change or should I try a different approach?  Integrator settings are default and spotlight settings were copied from the example found in the docs.  Related:    (pre 2.7)  (BI only)
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My model has a clear plastic (or glass) dome with objects inside.  The objects appear dark.  I've tried the glass shader with color 100% RGB, with very small IOR, and using just a refraction shader.    I know Cycles has problems with caustics, but I just want broad illumination to fall clean through the glass.  The light-to-column path can ignore refraction, but is blocked or tremendously attenuated. The camera-column path needs refraction, and seems to work fine anyway.  This demo image offers all optical paths of interest:   light upon object, seen directly light upon object, seen through glass (looks okay) light through glass onto object, seen directly. This is the shadow on the lit side of the column just below the glass tubing.  I expect full illumination, but there is shadow.  There is some light, but it's diffuse light from the floor. light through glass onto object, seen through glass. This     I did at one point try non-progressive rendering, and find extremely coarse light where there shouldn't be shadow, but this is not a practical way to make nice images. I've even tried cranking up certain sampling settings to many thousands, but still get bad noise though less, at the cost of long render times. I  would like to finish my creations sometime before "Star Trek, the Generation After the Next" becomes real life, if you know what I mean.  The next image is an example. I think Transmission in Sampling was 5000, but not sure.    I'm using Cycles in Blender 2.67 on a quad core Linux machine, 16GB RAM. Machine limits have never been a problem for 3D rendering.  Possibly, I screwed up some setting when I made my startup file, and just need to fix it. OTOH maybe this is just a limitation of path tracing, or of the way Cycles does it. If that's the case, what to real-world Blender artists do when they need to produce images on a budget and schedule?  What is the practical real-world fix?
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I have seen an image with this background. As a newbie I am unable to get this multi colored mixed background. I am able to get just two colors and that too linearly with the Blend Tool. But that doesn't look like this at all. Can some one please suggest me on how to achieve this in GIMP or in Photoshop?
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This is from a magazine but I was just wondering how this effect is done please see pink arrows showing areas of image that extends beyond where the background has been cropped. So its kind of like a partial clipping path.   Would it A) have been set up in photoshop first with a saved clipping path then saved as a tiff or psd or something then placed into indesign. (this would mean knowing where and exactly how much the image needed to be cropped down by)  OR B) Place the original image into indesign a create a clipping path for just the top of the image and around the tops of their heads/side of the broom as in the other image. So this can be done on the fly but with hard edges because you can't really soften edges for hair etc in idesign can you?  OR C? something i haven't thought of yet!   This is kind of a 2 part question!  My other question is related to all the images for mags etc in general like this - what is the industry standards for saving them - would it be jpgs? or tiffs/pngs that support transparency (especially for the product shots).  Are the cut outs done in photoshop then saved as layered files with the clipping path or flattened down then saved etc?  Thank you!!!!  :)