I want to save a video file and come back to add more to it later, but every time I try saving it it saves as .blend even though I have it as .mp4. So I'd end up with a file named .mp4.blend. In the output settings I set FFmpeg and h264 in mp4, but it still doesnt save. Help.  Edit: I don't want to render the video yet. Everything I read about of saving a video is by rendering it. I just want to save the file and pick up editing where I left off.
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So I made an intro using animation and it saves it as a .blend and I want it so save as a video like .mp4 or something like that. I've tried changing the codec because I tried opening the intro with windows media instead of blend. I didn't try all the codec's but I tried some of them.
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I would like to use  with a video.  With ffmpeg I can export some (.jpeg) images from a video. Can I convert a .jpeg into a valid .tiff or export directly .tiff images from the video with ffmpeg?
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I have 15 video files which I want to merge with ffmpeg. I want to save time by merge all of the video files in a single command line, not cut it one by one and merge it. Thanks.
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Yesterday I was working on a simple animation, an animated logo.   Here is an image of the progress:    I already have the animation working and everything is okay with the project, but I can't figure out how I can render the animation and turn it into an AVI format video.  How do I render an animation in Blender?
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I'm using ffmpeg to add a JPG to an MP4 to make an MP4.  As there is only one image to make the video I'm wondering if there is a way to reduce the video size?  Command:  $ ffmpeg -loop 1 -i image.jpg -i audio.mp3 -shortest -c:a copy output.mp4   Results:   image.jpg = 26.7K (image not so clear) audio.mp3 = 64.6M (54 minutes) output.mp4 = 80.6M (video result is not so clear, music still good)   Is it a reasonable size for MP4?
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Editing videos in Premiere, sometimes a certain video fails to Airdrop to an iPhone. I examined the Get Info window of each video that worked and of the one that didn't. Same approximate size, same file type, same codex etc. Looked at the settings in Premiere seem similar. Anyone know how to solve this? Found this  and tried a bunch of the suggestions. Tried converting it to .mov in Quicktime failed. Tried saving it as 4k in Quicktime failed. Tried importing it to Photos (works) then Airdropping it. Failed. Tried trimming it in Quicktime. Failed. Tried uploading it to Dropbox then downloading it to Photos on the iPhone. Failed.
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To average two frames in FFmpeg, one can use something like "tblend=all_mode=average,framestep=2". However, this only supports blending two frames at a time. Daisy chaining them only allows you to blend 2^N frames. What if I want to blend 3 frames, 5 frames, 6, 7, 9, and so on?  For my project in particular, I need to average 5 video frames into one. The source footage is 120fps, so this conversion would effectively reduce the framerate to 24. With tblend, this just won't be possible. How else can I go about this?
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I'm trying to render a video using blender, it have some images and sound, if I render it using just the default options I get no sound.  Searching on internet I found that I need to use other format than AVI JPEG to set some codecs options, I just have "AVI JPEG", "AVI RAW" and "FRAME SERVER". I'm keep looking but I can't found any information to solve my problem.  Im using fedora and actually I have  xvidcore-1.3.2-5.fc20.x86_64 ffmpeg-2.1.7-1.fc20.x86_64 packages installed.  EDIT: When I had the problem I had the last version of blender installed from , I also tried installing blender from dnf, also tried with , so  didn't solved my problem.
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If I have a sequence of .obj (or any other readable format) files created from my own simulation code (say cloth simulation), can I use the rendering capabilities of blender to generate a video?   Is there a way to set the material properties for frame 1 and use the same or rest of the frames while the corresponding meshes are imported afresh from that ones I provide?
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I am very new to blender still.  I want to simply change the color of an object in the video.  I want to know if there is good way to do this.  I am including what I have to test.
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I am having a problem while playing .mkv files. Every time I play a .mkv file, the audio can be heard but video cannot be seen. The only way to see the video if I actually right click on it or put a window in front of it and it displays one part of the video but not all.    The link of the picture above basically describes what I am saying. While I was trying to take the screenshot, the window for the screenshot disappeared and displayed part of the video. I hope someone could help me on this. Thank you!   EDIT: I was running Unity 2D when I have the problem but when I run Unity 3D, it works. So I need to make this work on 2D. Please help.
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I have been struggling with .mp4's for about 2 days now, trying to concatenate a series of about 20 into 1 single file. Any differences between the files and it is a nightmare. Some files have different fps, and others different ratios.  I wanted to know if mp4 is the format I should be using, or if there is a better, easy to use format for concatenation. Time isn't an issue, I simply need a relatively high-quality format that concatenates under most circumstances.  If this doesn't exist, any suggestions on how to deal with massively varying properties of mp4 files (I'm not entirely sure of what can differ aside from fps and ratio between videos that may cause a problem) would be great.  I am using ffmpeg to try and concatenate the files. First I tried to use the demuxer, and then the concat filter, however I find the concat filter very daunting and am completely at a loss as to how to use it.  Each video has audio, some have still images while others have moving.
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I am trying to save an animated GIF, but for some reason areas that are more transparent than others (e.g. the grey shadow) don't come out with opacity, they become fully grey when saved.    When I save it, it turns out like this:    These are my settings when trying to save:
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I've exported all my frames to .png.   Could you please explain (step by step) how to convert images to video using the video sequence editor? I used to export as .avi raw before, but because I'm having to constantly start again anytime I come across an error, I've decided to change my method.
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I already searched the internet but could not find a solution to this. Maybe it is the same question as  but there was no answer.  I want to render a video with tracking, but the output "loses" color information and gets kind of greyish. I first thought that it is related to the renderer, but it happens in Cycles and Eevee. Therefore i made a sample image, added it to the image sequence editor and rendered it as 1 frame. Resulting in the same problem.  I placed the original image beside blenders output so that you can see the difference. The only idea I came up with is that something with the lighting is not correct but I can't find a setting for that.  I am using Blender 2.80 with the default settings. Only set the output resolution to match the input resolution.
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This is probably a silly question but I need some help. I opened a file that I've been working on for about a month in the new 2.8 version of Blender. However when I tried to reopen the file in version 2.79, the scene is completely empty. Here is where the problem lies for me, I accidentally saved over the original file save while in version 2.8 . Please help. Thanks!
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Is there a simple way to log/save every render that you make in a Blender scene? Maybe an add-on? This would be helpful to visually see progress on modeling, materials, lighting, and whatnot. It would also be helpful if it could "print on" the date/time, vertex count, and the camera settings. Am I just dreaming or is there a way to do this?