Standing up takes , and you can also  during your turn. Neither of these things indicate whether or not you can help someone else stand up on your turn. If you can  or , then it makes sense that you would be able to help someone else stand up. Do the rules allow this?
121278
I had a player who wanted to help someone else stand up before his turn starts so he can reach the enemy. Is this written in the D&amp;D 5e rules? If not, how would you rule this?  I am thinking of using the helping character's movement instead.
47876
Guys, I just wonder if people are allowed to have civilized discussion (on any IT topic) on this forum without actually being accused of starting a row. I'm asking this question for a reason that few days I've asked few questions referring to VM, JIT etc. and compared them to C++ way and despite the fact that I've explained myself that I'm not starting any agro with anyone, that I'm really just genuinely curious, my post was first closed and then removed. I'm asking: What's wrong with asking nonstandard questions which sometimes my be quite difficult to answer? Thanks
45787
How useful is that rule and how many times we can use that in one game?  Under what conditions can the en passant rule be used?  How often does it come up and is it a good idea to use it?
30248
A generic question across most board games: once a player has taken their turn (taken their finger off the piece they are playing), should they be allowed to change their mind?  Similarly, if a player forgets to take a privilege, such as an occupied building in Puerto Rico giving an extra worker, or plantation, if they remember a few moves later, should they be allowed to take the privilege?  Very few rules explicitly express how these events should be dealt with, so they are generally left up to the group. However, my group's rules will change depending on the personality of the players playing (not all members are available each time we play). I would like to make this consistent, and would appreciate feedback on how others deal with this scenario.
33174
Which word to use when we ask for help?  Some conditions:     We know that the person asked is able to do it. We don't know if the person asked is able to do it.
81780
I have a two questions connected with priority and stack:   It's my turn, during the combat phase, after the declaring blockers step. Blockers are declared. At the Combat Damage step, I get priority and I pass. My opponent gets priority and decides to put a spell on the stack. Can I respond to him, adding my spell to the stack? And generally, do I always get a chance to respond after spell is put on a stack, independently from the situation? Can I hold priority during opponent's turn? By hold i mean for example when my opponent in his turn cast an instant, i decide to respond, and now basically he would get priority again, and my question is can i hold it by telling that i hold and cast second instant after first one. I know that there is possibility to do it.
107102
Many phone games restrict the number of actions you can take in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some games don't even allow this for some turn "kinds" (like action A can be played again by spending real money while action B cannot be played again by spending money).  Another possible reason would be to limit the bandwidth usage to their server and make it more predictable over time, but I can't see phone games using so much data.
8772
I'm a relatively new player to Magic: the Gathering. I was reading  to try to understand exactly when it's okay to cast instants (e.g. ) and use some abilities (e.g.  should be tappable sometime during other peoples' turns), but I don't seem to be making much progress: as I come to understand some things, others make less sense.  My confusion is boundless  For instance: to cast  one needs priority. Spells go on the stack, and priority gets passed at some points (I have no idea when), and effects on the stack are resolved when both players have passed priority. But when is that? I can't find any mention of when the other player gets the priority to cast an instant, except on their own turn. Furthermore,  states that during the Main Phase:     505.4. Second, the active player gets priority. Players may cast spells and activate abilities. The active player may play a land.   So players (plural) may cast spells, but only the active player has priority, so only the active player can cast an instant. The turn rules, and the rules on , never mention any point at which the other player gets priority, so when can they possibly Cancel?  In addition, you can only cast a spell when the stack is empty, so the entire stack must be able to be resolved in your turn at some point.  I need an explanation!  I could go on a bit more. There is also  which can be overloaded to "Counter each spell you don't control", which seems like it could only possibly work with an understanding of the stack.  Could someone explain, in simple English:   When can Instants be cast? When can tap abilities be used? What do Instants and abilities have to do with the Stack and Priority?
75134
So this is something I just found out about that I find odd:   Opportunity attacks—trigger off of movement that uses the creatures movement (action, move action, bonus action, reaction.)  Sentinel—Whenever a creature within 5 ft of you makes an attack at a creature other than you.   Booming blade—If the target willingly moves.   Mental Prison spell—if it moves, attacks through it, or reaches any part of body out of it.   So the “willingly” is different than other rulings for how effects related to movement works. However what exactly fits willing?   Cause fear—nope magic is having them move. Dissonant whispers—same thing. They have to immediately move.   So the creature has to want to move completely of its own accord.   Crown of Madness—Humanoid creature you choose must make a wisdom saving throw. On a fail it is charmed by you. (Next is flavor text so skipping.) While charmed in this way the target must make an attack on a creature other than itself that you mentally choose on each of its turns before moving.  It can act normally if you choose no creature or if none are within reach.   Crown of madness isn't making them move but doesnt specifically say willing.  And if the ruling for willing is movement not caused by magic what about magic causing situations where you take damage if you don't move. Would a creature shimmering with evocation energy be spared because he moved out of the magical blender that is cloud of daggers? If no, then what is the go-to rule for willing movement that I should be using?  In short, what movement counts as willing, and where can it be found? Is moving out of obvious danger caused by magic, willing? Is moving away from an ally so you don't hit them, willing?   If there isn't any actual ruling on willing, that's fine; I'll go back to running it with my interpretation, so that it has same wording as AOO. If there is an actual 5e term or explanation for willing (that isn't Sage Advice), please let me know. I just don't see why it was necessary to put a term in the spell that isn't used anywhere else. I understand it could have been overlooked since it was in a splatbook or has just been ignored since most people probably assume that there is "Forced " and "Willing" movement, with the willing being defined as: any movement from an action, move action, bonus action, or reaction. In same way AOO work.
98339
I already know that using trip as an AoO against a foe while they're trying to stand up doesn't cancel their standing-up action, they still make it to their feet.  However, Greater Trip permits an AoO when you make a successful trip, not when an opponent falls prone from standing.  The developers have  very specifically stating that these are separate events - separate enough to permit two AoOs against the same target if the tripper has both Greater Trip and Vicious Stomp.  If they're that dissimilar, and nothing in either the  nor the  descriptions say otherwise, then a trip can be successful (and thus proc an AoO from Greater Trip, though not Vicious Stomp) even if the foe is already prone, right?   I'm building a character with a class from a third-party book that gains an animal companion and can select class features to give their companion access to all their own Combat feats, which means I can get Greater Trip onto my wolf companion despite the Int requirement.  I also have a combo in mind that uses the same principle of successful trips against prone targets using Relentless Shot to allow me more battlefield control, since I'm not exactly a damage dealer.
64937
I have a situation where I'm trying to figure out what the right thing to do is on SO.    I see a question.  I answer the question.  I see there are a couple other answers.  One answers the question well, though with less explanation than my answer.  The other answer seems both wrong and irrelevant to the question (doesn't answer the question at all).  I comment to that effect.  The "wrong" part is edited out, but the author of the answer doesn't respond to how their answer actually answers the question.  In fact, they seem offended that I don't "get" it.  After giving them several chances to explain how their answer is relevant to the question and seeing their attitude, I decide to downvote their answer as I don't see how it addresses the question at all and the author won't explain.  They retaliate and downvote my answer and admit in their comments that their downvote of my answer has nothing to do with the content of my answer and only because they don't like me disputing their answer.  Did I do the right thing by downvoting their answer?  Do I just have to live with their downvote retaliation?  Anything I should have done differently?  I also have no way of knowing this for sure, but the next question I answered was upvoted, then downvoted so perhaps this same person is stalking my answers and downvoting other answers of mine too with no comment.  As long as this doesn't continue, I'm not losing sleep over a couple downvotes, but I do wonder if I should have done anything differently.  Followup Later After I Posted This Question: After thinking about it for a little while, the person who disagreed with me decided to delete their post.  So, eventually the message did get through to them.  I don't know if they rescinded their downvote or not (or if they even could).
88088
You can move through an ally's position (as difficult terrain), but can you attack through it at no cost?   If you have 10' reach, but there is an ally between you and the target, does the target get the +2 cover or is that ignored as friendly ally who could move away?
84362
Today, I was playing a duel, and my friend played a , which he then ended up enchanting with an . Between those two actions he asked me if I would counter it, to which I answered that I would wait for him to play the rest of his cards so I could choose what to do. He said that I had to counter the Wall of Reverence before he played Ethereal Armor for the counter to work. Was he right about that?
60455
There are many cards that can put multiple permanents onto the battlefield simultaneously, such as , , or .  How do these interact with the following types of abilities?  As [this permanent] enters the battlefield... You may have [this permanent] enter the battlefield as... [This permanent] enters the battlefield with... When [a permanent with certain characteristics] enters the battlefield...   Justification There have been many questions already about particular instances of this situation.  This question is intended to be a canonical question and answer to all questions such as:      Note to moderators: three of these five questions have already been marked as duplicates pointing to this one.  Can we do the same for the remaining two?
46191
I'm still getting flack about . I downvoted an answer and added a comment explaining my reason. I was later convinced by other comments that it was not a good reason for downvoting. Upon attempting to retract my vote, I inadvertently locked it in.  The hover-text still (over a year later) says I can "click again to undo". But it's a big fat lie.  My specific problem has been resolved. But, I have stumbled across other questions where users have done this. In keeping with the push to help new users not to discover rules after having broken them, I think this text needs to be a little more aware, a little more accurate.
26674
We're learning to play Bridge from Gramma, who played the game a lot ~40 years ago but doesn't really remember the rules (or, at least, the reasons behind some rules and conventions).  One of the things she's adamant about is that the dummy sits the hand out completely, not to touch the cards at all once they're face up on the table.  The rest of us newbies think this is kind of silly - while we know the dummy shouldn't be offering advice, we figure he could could at least handle the cards and play what the leader tells him to play, and (when there's no choice to be made, like when there's only 1 possible card to play), just do the mechanical stuff that requires no decision making.  What are the limitations placed on the dummy player?  Are there etiquette rules about what he can and cannot do?
14991
I want to be able to do a . I can almost come to a halt on my bike without taking my shoes out the cleats - but not quite.   In theory, on a  it should be easier, but I can't quite manage to maintain position, I always find myself rolling forward.   So I'm looking for snippets of advice, without being able to see what I'm doing wrong, can anyone tell me something to do right so as to perform a decent track stand; on either a free or a fixed hub, advice for either is fine.   What's your secret?  I promise that I'll go out and practice somewhere quiet ...