How can i hide the plane keeping the brightness? OK i added a plane as emission light source, i dont want the plane to come in my scene, when i hide the plane brightness also disappears.
17037
In my scene it is required to position the lights close to the main object like this:    How I can make the light source invisible to the camera?
119779
Can someone tell me where this denoiser is? I know it's in the renderlayetab, but i can't find it i can only find view  Thanks
115536
How would I go a about making volume light beams?  I have have tried  various tutorials, but they must be for a older version. as applying them does seemingly nothing.  A link to a functioning tutorial would be greatly appreciated as well.  I don't have a picture or .blend to show, as my problem with atmospheric lighting does not pertain to any specific scene.
72863
I just installed Ubuntu 17.10 (with GNOME 3) on my new HP laptop, and I noticed that the screen does not dim when the charger is unplugged.   Is there a way to set up two brightness profiles, one for AC adapter, and one for battery?   Most of the tutorials say to install tlp, but from what I notice it does not change the brightness level... it seems to increase the battery life though.
49269
Look at my scene:     Sun is rising and as you can see the scene is realistic; I mean, that what is in shadow is almost completely dark. This is correct, but i would like something less "dark", like an HDR.  These are some parameters i'm using:     This is my unique Light in scene (Sun):     I'm using also a Post-Processing profile with "Eye Adaption" unflagged.  Can you suggest me what i've to change to make my object affected by shadow less.. dark ?   Thanks
11449
I am following this  on making an asteroid and when it comes to rendering the scene I get an unwanted "shadow". The shadow starts to appear in frame 36 of the render (but is clearer in frame 40) and i do not know what i have done wrong. Here is the .  The effect described here is clearly visible in the right top corner, like a polygonal darkness.
61311
When I render in Cycles it turns into solid white.  I've spent the past 2 hours researching the answers to this online, mostly through this Blender Stack Exchange.    1.) All my layers are turned On 2.) My World is not emitting anything, it's just black. I have my camera facing the model (as you can see in the screenshots).   And after messing with it some.. it now renders in solid static (as seen in screenshots). Trying to upload the file now to tiny upload.. so hopefully during this weekend someone can figure this out for me. Ugh!!.. lol. Thanks so much!
3768
I'm currently trying to create an effect like the one displayed below in Unity:    However, it seems that I can't do this with any of Unity's built-in light objects, and I simply cannot find anything online that talks about this. Is there a way to achieve this in Unity? 2D or 3D solutions are fine, as I'm sure that they're both very similar to each other,
83373
I am very beginner in Blender Cycles. I am trying to imitate this in cycles:  Not sure if this scene is CG or an actual photograph. I have modeled the eggs (easy), now I just want to imitate the lighting setting of this scene. I have tried adding:   One White Plane emitter above the eggs Same Plane emitter behind the camera, directly facing the eggs. Two Plane emitters on either sides of the camera facing the eggs. Turned Ambient Occlusion ON for the world.    I am getting either too crisp shadows or crossing shadows but never the same as in the scene.  So my question is which lamp should be used and where ? Please also explain why ?  I am currently here:   If I make the plain larger, the whole scene gets too bright:
20610
I'm kinda new to Blender. Currently playing around with version 2.8 to practice some rendering. Is there a way to achieve this 'light-star' effect for the blooming objects with the emission? If there is an alternative way then it's fine too. See these images below for references. Thanks in advance:
77378
I have a simple scene where I have simple planes and textures using the alpha channel of the PNG as transparency.    The way I created the files makes the Alpha channel 000 black and 255 pure white. Here is one texture if you want to examine it.      When I prepare a scene using cycles, it works fine.    I can add more planes this way.    But when I add a third one, the intersection of the planes begin to form a shadow.    Stacking 4 planes make the shadow obvious. It is rendered on the spot where the images are combined.    Here is .  What settings can I change? I changed bounce samples... but this is not about bouncing...  Any tips?
5886
I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite transparency in the one which is above. What could be the problem?
69680
Is it possible to hide the objects that are outside of the artboard?  As you can see in the picture below, the polygons are shown outside of the artboard.  I want to hide everything that is outside of the artboard.
22478
I'm trying to follow along with a blender beginner tutorial, and I'm having trouble with spot lights. All other lights seem to work fine but I can't get spot lights to work.    Light isn't really doing anything to the scene, I can delete it and it'll look the same.  You can find the blend file here -
98870
What is the correct node procedure to add in a realistic texture over top of an emission object (CYCLES)? Adding an emission shader makes an object completely uniform with no apparent depth to it, in which case we add a fresnel or layer weight. So let's say I have a plane with an emission shader on it -- What I'm trying to do is take a texture like this  And apply it over top of that plane so that the emission comes through it and still provides light to the scene, and (ideally) takes into account the light and dark areas of the image rather than simply an even, uniform brightness throughout. As a point of comparison, this is the kind of effect I'm getting now by simply using the image texture as an emissive plane -- note the lack of detail and texture in the lit signs.
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
43667
How can I make a plane always look at camera? Like in old videogames, like Doom or Wolfenstein, this kind of software used static images that always looked at the camera, is this possible to make on Blender Cycles?