More specifically, are there official ways my PCs can “upgrade” their character by spending their gold once they’ve purchased all the basics?  I’m composing a campaign in which I want to provide my players with a lot of opportunities to buy goods to further personalize their characters. However, I’ve noticed that most of the items in the PHB are probably items that they can afford very early on, and may even be items they started with.  Many of the more expensive items may not even be worth buying once they could be afforded (e.g. spyglass) or are entirely trivial to certain campaigns (e.g. certain vehicles).  In a 3.5e campaign I recently played, I could save up my gold and buy magic armor and weapons and wondrous items for my PC and his mount. My DM also let me purchase special armor for my animal companion. This let me further personalize my character in a creative and enjoyable way.  In 5e, I’m getting the impression that DMs are discouraged from making magic items buyable. So what can they spend their money on? After leveling up a bit and taking on dungeons of higher difficulties, a PC can buy any armor, weapons, adventuring gear, and mounts he desires and still have enough money that living costs and lodging don’t make much more than a dent in his coin purse, so to speak. If there’s nothing left to buy, then what’s the point of getting all that gold?
73709
PHB page 144, Equipment, Wealth, Selling Treasure     Magic Items. Selling magic items is problematic. Finding someone to buy a potion or a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.   The above excerpt from the 5E rules seems to explicitly state that there isn't a magic item economy, so unlike previous editions you can't just waltz into a large city and score yourself a +2 flaming sword. Also, selling magic items requires finding a buyer, probably only getting a fraction of the item's worth, etc.  I like this from a fluff point of view, as I always felt that magic items never felt special enough, and adding scarcity does that. But: without magic items for sale, in a kick-in-the-door campaign, what do players spend their hard stolen loot on?  Once you've got the top level mundane gear and a stockpile of potions (which won't take long), doesn't gold become sort of worthless?  My group doesn't play D&amp;D as a heavy simulation game, so while we could technically use gold to buy castles, fleets of ships and keep a family of twelve in an aristocratic lifestyle, or even just stockpile gold as an arbitrary score of success, none of that has an in game, crunch effect.  Am I missing something obvious?  For clarification, this question isn't necessarily about wanting to obtain magic weapons, more what you spend all that cash on if magic weapons are out of the question. As noted in one of the answers, this is the same as 1st and 2nd ed, but as noted in the comments, it wasn't necessarily a good thing and articles were written on what to do with all your riches...
111055
Are there any drawbacks to using a wish spell to increase ability scores? If not then what would stop players from just using wish repeatedly and raising their ability scores to 30?  I'm just getting back into RPGs with D&amp;D 5e after not playing for years, and I seem to remember this being covered in the editions we played back then.
93194
So, a friend of mine is trying his hand at GMing and is planning out a campaign that will start us out at level 5 with a 5000gp starting budget. My Elven Swashbuckler will be bringing along a +1 Keen Elven Thinblade, but I'm having trouble calculating the cost due to confusion from the wording of the book; can a weapon have a +1 bonus from being Masterwork quality in addition to a magical effect, or would that +1 bonus be priced as a magical effect, too?
90627
Forgive me for not being good at game terminology, but there is one concept that I simply have been unable to fully grasp after reading the core rulebook.  In the book, there are mentions of Character Level, Class Level and Level (just being mentioned as level or "your" level).  Are we talking character level or class level when I'm asked "What's your level?"  Could anyone make a solid explanation that I can remember? The rest of my party are rules- and character-building nuts, and they often get sidetracked with potential combinations when trying to explain even simple things.
120839
I found a lot of dialogue choices requiring high Perception and I started the game with just 10 plus 1 for being an elf. With a magical helm and tower rest bonus I can temporarily boost it to 13, but is it possible to raise it permanently?
68707
I am a DM for a small group. One of the players has a very sneaky dwarf from a criminal background and chaotic neutral alignment. The problem is he keeps pick pocketing his Elvish teammates, saying that he hates elves and how his criminal background means he did the same back home. He rolls very well, and his Elvish counterparts have low Wisdom (Perception). Since he is a dwarf, chaotic neutral and a criminal, it seems perfect.   He doesn't steal much, just about 10 gold out of 1000 gold. But I don't want this to continue because the players know that he has the gold but they can't catch him without metagaming. How do I stop this?
7878
As a bit of background, my players befriended a kobold and gave him a javelin (instead of the dagger a kobold usually have, according to his stat block). They later also gave him a leather armor for his protection.  Does the kobold have proficiency for the javelin and the leather armor ?   Or the general question: Do monsters have proficiency with all weapons and armors ?  If not, how can I know what they have proficiency with ?
103038
I run two campaigns and decided to run them differently based on the PC desires.  In the combat-heavy war-torn campaign I expend all points except those over the leveling up threshold to make it longer and tougher thereby giving the players more combat.  The narrative heavy campaign I have been maintaining the accumulation of all XP so as to make it more fun because they wanted to find items and combat isn't such a high priority.  Both groups have decided they want to join forces and create a single campaign but I can't until I can make them close to equals so I wondered which version is the correct ruling.
120133
I am currently looking for a list of Magic Items (non-homebrew and preferably Armor/Weapons) arranged in Common, Uncommon, Rare, Very Rare, and Legendary. There is not one in the Players Handbook or Dungeon Masters Guide that is appropriate.  Does such a list exist and if so, where can I find it?
39241
In 5e, magic items aren't as common or as varied as in older editions, but that also means it is hard to place prices on them.  As DM, NPC's can't really sell a magic item because we don't know the prices for these items. While it is stated that they are rare and usually unpurchasable and unsellable, but I still have to have some basis on what to price them.  So is there a way to find buying and selling prices for magic items in 5e?
120600
Context: the last version I played was AD&amp;D (ie. 1e) where characters could (technically) progress to unlimited levels. Looking at the 5e PHB I get a sense that 20th level is now a concrete ceiling in terms of character level, and no progression beyond that is possible -- but I can't find it explicitly stated anywhere. Is this the case?   (NB. I'd have no objection to a Lvl20 limit, but I'd like to know for definite, since of course it has a major impact on how one plans a multi-class character).
482
If I wanted my party's spellcaster to enhance/enchant a weapon or piece of armor, is there a limit to the number enhancements it can have on it? I haven't read anywhere that there is a limit, but putting an unlimited number on them seems OP. I also remember the game Neverwinter Nights 2 limited you to 4, but it didn't follow the rules 100%.
11171
I made a post recently about Lost Mines of Phandelver (5e), and it's safe to say I'm less experienced than a beginner.  The characters are level 2 and I looked up how to level up, but since then I've watched some videos and there seems to be a lot of different things being done in every video, in a different way.  When we leveled up we rolled for max hit point increases, found out the level 2 attributes and passives, and the wizard got 2 extra spells (also his magic missile gained an extra missile).  Is there anything I have missed? If so, can you please give me a simple step by step on what I need to do when leveling. The adventurers are almost level 3 so I was looking for a heads up for tonights session.  We have the base 4 classes - Fighter, Cleric, Rogue, Wizard
83155
Could someone describe to me a method for changing a corporeal creature with Supernatural and Extraordinary racial abilities into a set of armor that would grant those same racial abilities to the wearer?  Neither the setting, nor the magic, nor crafting matter so long as it is not built from an inherited template, as I am trying to achieve something unique to happen in game.  I am imagining that it would work similarly to Fusion Spell for Psionics.  I am the DM for one scenario and would be a player for another.    DM PoV  I need to create a villain whose in game &amp; story abilities can be defeated by destroying different sections of the armor, which can cost any amount but not be made of a material that is so unbreakable that it could not be destroyed. The details would be tailored to whatever they are wearing.  I'm designing an NPCs as if he were originally a Player Character. In terms of Su &amp; Ex abilities, armor that grants the wearer Mountain Walk or Awesome Beauty, or something more random is what my concept needs.  This isn't about focusing on the numbers or what the story would look like, I don't have strong preferences: it is about having fun.  In creating the NPC, I hope to be able to create multiple other NPCs that use different methods as part of a group the party must face.  Examples:   The villain sends some would-be adventurer to gather his materials for him or A hero decides to join forces with a dying whachamacallit.   Notes:   Rough Cost Estimate: equivalent to the party's current collective fortune of 900,000 gp. Armor quality would be masterwork. The current party is equivalent to a level 20 party.   Player Character POV  Meanwhile from a player character's PoV, this character benefits others by creating that  sort of armor during the main campaign.
83712
I'm a new DM with a group of very new players. I've read through the rules and some of the Player's Handbook (I just haven't finished it yet). We are still within the first arc of the campaign and have plenty of time to figure everything out and for the players to reach the end goal, so I'm not super worried about them leveling up super quickly. Everyone is currently level 1, just so that had something to start out with.   Something I have yet to understand is leveling up within classes. What do I need the players to achieve in order to level up? Is it something I just decide when I think they're "ready", or do they gain experience points or something with each battle? I understand what the players will gain when they level up (like the spells and features and bonus actions and stuff). Is this covered more clearly in the handbook?
57500
When accumulating gold through dailies, what is the best way spend this gold? I understand you're able to get card packs through chance when unlocking the chest after finishing the arena. So should I directly buy card packs or take my chance and go for the arena?  (I understand this is skill dependent)  Sub questions:   What can be won in the arena? What is the minimum prize received when losing 3 times?
113715
This is a followup question to "".  Under the rules for Short Rest (PHB p. 186, or ):     A character can spend one or more Hit Dice at the end of a short rest, up to the characters maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the characters Constitution modifier to it. The character regains hit points equal to the total.   I have a multiclass character - level 1 Monk (d8 Hit Die), levels 2 - 4 Wizard (d6 Hit Die). At the end of a short rest I can spend up to 1d8 and 3d6 Hit Dice to regain hit points.  Can I spend the dice from my pool in any order? Or do I have to spend them in the order that I got my class levels - so always a d8 first, then the d4's?