So anytime I import an SVG and then apply the solidify tool, it will give me these weird spikes. How can I fix this? Here’s footage of what I mean:
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I have imported what appears to be a clean SVG into Blender (works fine for 2D) but when I try to extrude it, I am seeing spikes appear. Can anyone tell me what is the issue and how I can fix it?  Many Thanks]
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I always mess up my model in blender. At some point I manually add vertices on edges with subdivide and then I connect them with J, and sometimes I have to fill faces with F.   As you can see my model is a little bit messed up and this happens all the time. And I can't properly use the loop cut tool anymore. Any idea how to fix this? Update: Here is the blend.file
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I ran into a problem I have never seen before and that is when I try to sculpt on a mesh, it sculpts like this:  Instead of this: I am using dyntopo with these settings:   I feel like theres a very obvious solution to this, but I have no idea what it is.
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I don´t know if this is a bug only to me or a common problem, for I don´t know why it occurs.  I had a problem once before where some edges of my model got jagged with black holes when switching to rendered mode (or actual rendering). Answers I got said that I modeled in too much detail or too small, and used the combination Subdiv Modifier/Auto Smooth/sharp edges wrong.  Now I have a way more problematic thing. I have a really simple scene, but most of the edges have this annoying jagged problem. I build this model in a higher scale (since the last one was too small).  I used the Subdiv Modifier/Auto Smooth/sharp edges again, but if I toggle on/off the Subdiv Modifier/Auto Smooth/sharp edges/seams, shade smooth/flat, won´t help at all. These artifacts just keep showing.  Does anyone know why this occurs?  Shaded Flat and zoomed in for a better look on the artifact.      My hardware specs are   GPU: Asus M5A78L-M LX3 GPU: NVidia GTX 750 StormX OC CPU: AMD FX6300 @ 3,5 GHz 8 GB RAM Windows 7 Professional 64-bit
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I tried to follow the new Blender 2.8 tutorial from Blender Guru.   When entering "Sculpting" with the icing there were suddenly alot of holes in it. Why is this?
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Followed the Trailhead tutorial and I still get the same error about svg.  The code I am using is taken from the Lightning Design System. I created the supporting files as specified in the tutorial. Here is a snippet of the Component code (just note not all the code is included since it came directly from the LDS. The error is (Failed to save undefined: No COMPONENT named markup://svg found : [markup://michelleemanuel:forecastPlanComponent]: Source). Some of the other responses I saw said to read the tutorial - I have gone down that path and it did not work. I am not invoking this from a Visualforce page but from a Component.            &lt;table class="slds-table slds-table--bordered slds-max-medium-table--stacked-horizontal"&gt;                                                         select all                                Opportunity Name                                                       Sort          ....
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Is there a way to make some "2D solidify" from edges to faces. (It's about creating roads from GIS data). I've tried Skin modifier, converting to curves with depth and back to mesh, but all the methods resulted in a dirty mesh with lots of intersections and bad geometry. The problem seems to be that simple and straightforward that it simply must have a simple way to solve. But I don't see it. Please, point it out.
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this is the first time I've used this website, sorry if I dont organize the post wrong. I've been using Blender for a couple months now, so I'm not too terribly new, however, There are these weird black shadows on my model and its driving me crazy, as I cant get rid of them. They're not a normals issue, as I've already recalculated them and it's not that. Does anyone know what causes this? Its in object mode, by the way. It happens anywhere.  Its probably a problem with the way I modeled it or something, as it's happening around these sharp edges. Here is it in edit mode.  Here is it in edit mode. Does anyone see anything wrong that I did? I'm sure I did something wrong.  Thanks so much for your help.
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It should be noted that this question poses a similar issue to some other questions on SE, but (the ones that I saw) were caused by massively large scaling factors, which (as far as I can tell) isn't the source of this issue.   I'm trying to import  into blender so that I can extrude it afterwards. All I can manage to get is this result:    I'm very new to blender, so I don't know what the issue could be. All I did to get this was create a new scene, import the svg, and zoom/move the view to make it visible.  As well, I have uploaded (and publicly shared, of course) the  for those who are interested.
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How do I remove them?    They don't appear when using flat shading.    Nothing in the scene can cause this.
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Blender worked fine before I installed a GPU to my PC. Is it the GPU? How can I fix this? I already reinstalled to the latest version. When I try to move a cube, the orange outline only moves but not the cube and I cant click it.
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Is it possible to convert/export 2D curves to an svg?  I know you could render it to a raster image and then convert it with inkscape/potrace, but it would be nice if you could keep the splines the way they are in blender.
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I was doing fine with importing an obj I made in Marvelous Designer into Blender for rigging.  The dress would settle nicely on my SL avi.    Now when I import the object; it is perpendicular to my avi and I have spent a week trying to figure out what I did...  Is there a keystroke or setting that I need to make sure is correct so that my dress fits my avatar again?
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How can I change the settings on the vector "add feature" tool so the tool fill doesn't block my view of what I want to digitize?  This problem popped up after I upgraded to QGIS 2.0   QGIS 2.0 Macbook Pro  OS 10.9
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Is there an addon, or an easy way to add  effects or  in Blender? I've been using Blender for a while now, and it's very time consuming to always have to export to another software to do them, and sometimes it's impossible if the scene is complex.
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Is there any addon that will allow me to merge multiple different meshes into one solid mesh?  I've spent a great deal of time constructing a fancy window frame, but I made it out of multiple individual meshes.
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Hi, I'm on a 3.2Ghz 6core AMD processor, 16Gb Ram, GTX 1050Ti vid card. Blender 2.91, via Steam ( so auto updates) usually works fine, so I'm suspicious of how i'm working. The mesh was a curve, converted to mesh, cleaned of excess Verts and extruded. The cylinders (holes 6mm/8mm/10mm) are the default 32 sided, I've changed the dimensions and applied transforms. Difference boolean calls on the 'Holes colection' which has the cylinders in it. a couple of arrays spread out the cylinders/holes which display as wire. it.. chuggs.. soo... slow.. is 32 sides on the cylinders considered excessive? should I get rid of the arrays and make instances of the cylinders? have i missed something obvious?