When I bake with the bake mode "ambient occlusion" it ends in a horrible result.      Anyone know the reason why this is happening?  PS: It worked yesterday. I just opened it today and the model was black, so I      hit bake again and it was then it happened.
2469
I was following  on creating a watch and noticed that when I rendered the watch, some pieces were messed up.  I'm new to 3D modeling and I've just learned Blender, I can't explain it well, so here's a picture:    Other examples:     I don't know if it's a problem with my World texture, the object, or the object's texture/material, so I can't even guess how to fix it. What causes this? Is it possible to fix it?
40777
I am trying to add smoke to a cigarette. I've created a Cylinder, hit space and chose quick smoke while this sphere was selected. It created a transparent bigger sphere and it is emitting smoke in solid and texture mode. But when I try it out in render mode, it won't show the smoke for some reason. Here is my setup:    The cylinder has a basic white material. Thanks!
101031
If there are multiple objects with different materials that have been combined into one object, UV unwrapped together and texture baked, the result is glitchy at best. Here is my process:   I start out with everything as a single material with a single UV map and multiple materials. There are three separate pieces in the combined mesh:      I create a new material, a new 4096x4096 image, and a new UV map (through smart projection) that doesn't overlap. I select the image, the new material, the new UV map. Every piece of magic I can think of since I don't know exactly how the bake knows what to bake where:      I click bake, with the sample size set to 256. Nothing is baked to the image I created and selected:      Some stuff baked, but not all of it, and what little was baked was baked to two new images it created:     I don't know what's going on here.
735
Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
67983
I have been searching everywhere, and I can't find an answer so I'm coming here!  I'm trying to create a CFL Blacklight bulb. I've attached a couple images below of what I've tried to make. I'd love to have an effect like this:    Does anyone know how to recreate this? It seems like the color is affected by time as the bulb heats up, eventually being all white-ish. That would be fine, too, but I can't even seem to get the lighting effect of the pink glow around it and whatnot. I can post pictures of my node setup if you need it, though I think I made it necessarily complicated.  Thanks in advance!  UPDATE: This is what I have now:   I want to adjust the colors, but that isn't the issue now... The way I made this is a glass spiral that acts as the bulb. Inside of that bulb (that has a glass-like shader) is a purple material that I made that mimics the phosphor coating blacklight light bulbs have to filter light. Then, a separate mesh spiral is inside of that, and it has the emission stuff on it.   As Duarte suggested, I used the node setup he had for my emission, but used a transparent node instead of glossy. Why isn't the emission light from inside my glass causing the glass to be glossy? If I put a point light in the scene, it looks glossy.   Thanks in advance!
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
33280
Having problems with hair transparency using cycles. I ported over a model from daz studio (have done this a few times before with no issues).   Using a simple mix shader, transparent top, diffuse bottom, black/white texture in the fac.  Heres the blend  with images packed.
49141
I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking  etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, please?  Thanks for all answers.
97533
I have been doing so much research on iso, and for awhile I've been going with the theory that low iso= less noise, so I've been shooting at iso 100 and then adjusting my flashlights and increasing exposure when the photo is coming out too dark. Will i get less noise with a higher iso and a lower exposure time? It's hard for me to tell as I do not shoot cityscapes at night, I create very dark scenes with lit objects. The outside perimeters of my photos are almost always black. Thank you so much. I guess after all the research I still am not sure.
67614
I always keep bread around, home-made or otherwise.  Is there a way to keep it from molding, or at least delay the process?  I've tried the fridge with some success (extra day or two), but I don't like my bread that cold to eat.  I've tried zip-top bags with no success (seems to mold faster).  Bread-box didn't seem to make any difference in time.  Thanks
19112
Whenever I download Nintendo models I come across this texture with the black. I can't transparent it, but how do I use this for stuff in Blender Render mode? If it's possible can you tell me what I do with these kind of textures?
52783
My mom wants to do baking but her oven doesn't have bottom heating element. It only has an element on top, with a fan at the back.  She told me that she can't make me a good pizza or cake without it.  Is there any way around?
7397
Good day! I have made a no-bake cheesecake in a glass container. Since I could not find the parchment paper, I used a substitute- aluminium foil. Now, the dish has been in the freezer for past two days and still the cake is not firm. On the top, it's a little firm but from the corners, it's runny because of which, I cannot take the cake out of the foil. What should I do to ensure that my cake turns out like a normal cheesecake?
115436
I'm trying to make a fountain and I have finished the fluid baking...Now I want to bake the mesh it doesn't allow me to bake it. I have to bake it in the domain
53860
This happens pretty much every time I try to bake normal maps. It's quite a broad error message and I still don't know exactly what the problems I'm having are, only that if I keep clicking things for half an hour eventually it sometimes just works.  My understanding of the things needed:   A "Generated" blender Image that the normals are written to (In UV/Image Editor, click Image->New)   Tell blender that this is the bake output, below (this is the really confusing bit which blender seems to try to guess and fails)  A UV Map for the low poly model (you only need the geometry of the high poly and it doesn't need a UV map) Under Bake, in the rendering tab:   Bake Mode = Normals Normal Space = Tangent Selected to Active = ✓ (for the next bit)  Select the high rez object first, then the low poly object With the two objects selected, click Bake (you may have to move the mouse to see the error pops up)   Now, from what I can tell the only  (with regard to the setup and apart from the internals of baking) is how blender finds the output image:   Cycles  Have a material using an ImageTexture node which points to your normal map output. Then  says the node must be selected, but  doesn't mention selecting. Blender Render  Have a texture attached to the material that uses the image.  is pretty vague on assigning the output image. Sometimes I've found hitting tab to go to edit mode and selecting the normal map image in the UV editor to help, or at least it seemed to.   I would like to know the exact details of what blender goes looking for when you hit Bake, rather than have to guess by following tutorials. For example, it seems to look for the high and low poly objects in your selection and based off the order you select them. How does it find the normal map/image to write to for both cycles and blender render? Does the Texture need to Influence Normals or does it just need to reference the Image? etc...
52189
I have a very small multi-function oven (about the size of a microwave) and for baking, the recommended setting is the "convection" one.  Things bake fine in terms of taste, but muffins and cupcakes often get a sort of windswept look.  The fan has clearly blown them into a lopsided shape while they're rising, but before they've set.  With cupcakes, it's easy enough to trim them and hide it with icing, but not for muffins.  Is there any way to avoid this effect, other than trying to bake them on a setting without the convection fan?  Does this happen in larger convection ovens as well or is it just because mine is so small?
41099
So I was just modeling a Pokeball to upload to Deviant Art for fun. And as soon as I left the live preview in object mode as seen here(Picture 1),   I went to start adjusting the camera only to be greeted with this(Picture 2).  The mesh is still fine in edit mode. I am just wondering what it is and why Blender is replacing the spheres with what would belong to a science fiction game.   Thanks in advance :)