This is an issue I've seen coming up with the addition of the Eldritch Claw Tattoo in Tasha's Cauldron of Everything, though there seem like there were possible cases of it before. As far as I can tell, every character starts with a reach of 5 feet. If they are wielding a weapon with the Reach property this explicitly increases the reach of both their attacks, and their reach for the purposes of being able to perform an opportunity attack reaction, by five feet:  This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.  However, an Eldritch Claw Tattoo's Eldritch Maul effect doesn't mention opportunity attacks in the same way, it only mentions the range of your attacks:  As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target.  There is a similar case for the playable Bugbear race from Volo's Guide to Monsters, which has the long-limbed trait:  Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.  In both cases it sounds like the additional reach only applies when you actually attack; it's unclear whether your reach is also increased for triggering an attack of opportunity or not. I think the tricky point is that the reach that determines whether you can make an opportunity attack, occurs before you're actually making any kind of attack roll (i.e- it determines whether you can use your reaction or not), whereas the latter two quotes suggest your reach is only increased when actually attacking (about to make the attack roll). As far as I can tell (though I may have missed it) the rules don't state that your reach is based on your melee attack reach, it just happens to be convention that some effects that increase one, also increase the other. This feels like it might be a bit of a weak distinction, but it also feels very strange that a temporary increase in range should render a character unwilling to strike at an enemy that they would have attacked just a moment before. So my question is, is there anything in RAW that makes clear that Eldritch Maul, Long-limbed and so-on should also apply to reach for the purposes of triggering an opportunity attack, or am I correct in thinking these may be separate?
72113
Assume I wield a Whip in one hand and a dagger in the other.  If a creature moves from 5ft to 10ft it has technically moved out of my reach (dagger), but at the same time it is still inside my reach (whip). When does it provoke opportunity attacks from me?  I am fully aware that this would not enable me to make off-hand attacks since the whip is not a light weapon, just to cut that issue out of the question.
19634
If a druid casts longstrider, does the speed increase also apply to swimming or burrow speeds?  For example, in badger form, would the character's burrow speed go from 10' to 20', as well as increase standard movement?    Longstrider reads:     You touch a creature. The target's speed increases by 10 feet until the spell ends.
117952
My friend is 2 weapon fighting a flesh golem. He has one sword that does lightning damage, and one sword that does fire damage. His right hand holds the lightning sword, and his left hand holds the fire sword.  My friend wants to attack with his left hand because lightning heals the golem. However, the DM says that because his left hand is his left hand, he can't use it as his "main" hand, and only attack with it. Is this rules as written/intended?
122415
Sneak Attack says:     When you attack a creature and hit, you can deal extra damage to that target if you have advantage against it or if another enemy of the target is within 5 feet of it and that enemy is able to take actions.   Emphasis mine. Now, suppose I am going to play a High Elf rogue, and select ray of frost as my racial cantrip. Since the ray's damage scales by level (unlike Rogue's standard physical damage progression, which is quite limited), I am thinking about Sneak Attacking with that spell, which nets into 8d6+5d8 plus 10-foot decrement of movement speed in the 20th level, if it's legal. Is this behavior correct? Are spells with attack rolls valid for making sneak attacks, like they were in 3.PF? If they do, does the added Sneak Attack damage assume the same damage type (e. g. cold for ray of frost) as the spell's damage type? Does allowing this give unfair advantage on my hypothetical High Elf rogue over other characters?
31354
I have a multiclass Monk / Druid (2 levels of monk).  He cast jump on himself, wild shaped into a brown bear, activated step of the wind, then took a high jump with a height of 42':  High Jump When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier  Strength mod is +4 from the brown bear, so 7 × 3 (jump spell) × 2 (step of the wind) = 42. Our group got into an argument over whether he would take 4d6 falling damage after his high jump, and the PHB doesn't seem to answer this.
32029
Can you take the Attack action without attacking, just to get any side benefits?  For example, Blade Flourish says:     Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn [...]   In all examples the bard has a speed of 30 feet and does not have Extra Attack.  First relevant scenario:     The Bard and the enemy is 40 ft apart. If the Bard can take Attack action before spending all 30 ft movement, then he can reach the enemy and attack them with the added extra movement. If not, the Bard and the enemy are now 10 ft apart.   Second relevant scenario:     There is an enemy around the corner. The Bard might or might not know there is an enemy there. With the added movement from Blade Flourish, he will be able to walk around the corner and attack the enemy.   Third relevant scenario:     Same as second scenario, but he will only be able to walk around the corner without being able to attack. He does not know if he can reach to attack the enemy at the end of the turn.   Is taking Attack action allowed without being able to make an attack?
28101
The specific example I'm looking at here is: you are a Paladin 2/Warlock 5 and snagged Eldritch Smite from XGTE as your 5th level Warlock Invocation. This gives you access to both...  Divine Smite Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.  and  Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.  When I hit a target with an attack, can I set them both off at the same time, letting me burn two spell slots to use both features to boost my damage? As was specified , Divine Smite is not treated as a spellcasting, so it doesn't count towards the 'One Spell Per Round' rule. Presumably, neither would Eldritch Smite. As far as I can tell, this appears to be a legal way to burn a ton of resources at once to generate a massive burst of damage. Am I correct? Can these two like-features be used simultaneously?
92115
In 5e a lot of the spells in both the Monster Manual and PHB talk about a spell being a "melee spell attack". Is this simply to do with the range of the spell or are there additional rules to rolling?    The reason I'm slightly confused is because the cantrip Thorn Whip says to make a melee spell attack against a foe, but it has a range of 30.
49200
Okay, I need some clarification. The  state this about natural attacks:     You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks).   Let's say that I can shape into an . My BAB is +8/+3 and STR 5. An Oliphant has two natural attacks: Gore and Stomp (x2).  Reading the rules, it seems that I can't do two Gore attacks, like:   1st attack: AB +13. DAM 2d8 + 5 2nd attack: AB +8. DAM 2d8 + 5   because I don't get additional attacks for a high BAB. Does that mean I need to combine attacks instead? Example:   (Gore) 1st attack, AB +13. DAM 2d8 + 5 (2 Stomps) 2nd attack, AB +6*. DAM 2d6 + 5 * With the Multiattack feat, reduces secondary weapon penalty to &minus;2.   Also, does the damage from the two stomps equal 2d6 + 5, or should I roll damage for each stomp? (1st foot = 2d6 + 5, 2nd foot = 2d6 + 5).
101358
After seeing  on whether releasing a grappled creature increases your available movement, I am wondering a more general question.  Under  it states:     On your turn, you can move a distance up to your speed...   I also noticed that the  specifically states:     Any increase or decrease to your speed changes this additional movement by the same amount...   But I am still unsure; how do changes to your speed which occur on your own turn, such as , , or , affect your available movement for that turn?  For example, if you have 30 speed and movement, and you use 10 movement and then longstrider is cast on you, do you now have 30 movement left or 20? If you have 30 speed and movement, and you use 10 movement and then ray of frost is cast on you, do you now have 20 movement left or 10?  My other question  is not a duplicate because it did not specify that the changes to your movement were occurring on your own turn (the current answer there assumed they were not on your own turn)
7736
The Scorpion whip says:   This whip has a series of razorsharp blades and fangs inset along its tip. Benefit: It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip. Weapon Feature(s): performance (plus disarm, reach, and trip if you are proficient with whip.)  This seems very unclear though. Does it have 15' reach? Does it threaten? (At 5'? At 10'? At 15'?) Does it do nonlethal damage if used at 15'? I've found quite a bit of discussion online but mostly people arguing, nothing definitive.
48543
The first benefit of the  feat says (PHB, p. 168):  When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon.  Does this additional attack clearly occur after the attack with the main weapon? Or is there a time to use it between the attack being &quot;declared&quot; and resolving the main attack? Background/motivation: I would like to attempt the following:  Announce I am attacking Bandit Keith; Use the bonus action to attack with my halberd's shaft, with a Tripping Attack maneuver; Assuming success on the attack / STR check, attack with the halberd blade at advantage;  While that appears to fit how the flow of a fight works in my head, the word take appears a bit ambiguous to me if I wish to argue from RAW. If an action is taken, does this mean it must be completely resolved?
17004
One of the benefits of the Polearm Master feat (PHB, p. 168) is:     While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.   One of the benefits of the Sentinel feat (PHB, p. 169-170) is:     When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.   So if an enemy aproaches, you hit it with the opportunity attack from Polearm Master, and because of Sentinel it is now stopped 10 feet away from you. They can not hit you, you hit them on your turn and move back 5 feet. Repeat at will.  Is this unbeatable in a duel? Am I not seeing something?
67154
Page 67 of the PHB states that druids gain all the hit points of whatever creature they become when using Wild Shape, and when that shape drops to 0hp, only the excess damage carries over to the druid's original form.  Since archdruids (level 20) can use Wild Shape an unlimited number of times per day, and dismissing Wild Shape is a bonus action, could an archdruid just keep transforming into a high-HP Earth elemental over and over during a battle?    If they get near 0hp while in elemental form, they can dismiss it as a bonus action, then re-apply it as an action, all in one turn, and never take "excess damage", so their druid form would never be harmed.  Am I misunderstanding something about how hit points work between these forms, or is a level 20 Circle of the Moon druid virtually immune to all but the most insane damage spikes?
115947
I was thinking about creating a wizard character. Reviewing the spellcasting rules, I saw this:  Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn't incapacitated (see chapter 9).  There are a lot of occasions that might arise that would make this a problem, or at least a bit of a hindrance. So as a D&amp;D player normally would when they wanted to break a rule without actually cheating, I went to a list of feats and found Crossbow Expert:  Thanks to extensive practice with the crossbow, you gain the following benefits: You ignore the loading quality of crossbows with which you are proficient. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.  I may be (am) overthinking things, but does this apply to magic attacks, such as cantrips like Eldritch Blast or Fire Bolt? The literal meaning of the feat says that I can, but it could also imply by the title and also the effects of the feat that this only applies to crossbows, or any other ranged weapon, excluding magic. The strongest evidence that it might not affect ability with ranged magic attacks is:  Thanks to extensive practice with the crossbow  With a crossbow, not with magic.
112685
On your turn, you misty step 30 feet straight up. Can you make an attack before you start falling, or will you immediately begin to fall?  For example, a player wants to reach a flying enemy to knock him prone, then feather fall safely to the ground. Is he in reach long enough for all his attacks to go through? Will he fall before he can cast feather fall? (He used his bonus action on to cast a spell, so only cantrips during his turn.)
113710
Does an Echo Knight fighter's echo provoke an opportunity attack when it moves? The 's  feature says, in part (EGtW, p. 183; emphasis mine):  At 3rd level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.  The rules on  state (emphasis mine):  You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.  The description of the Manifest Echo feature does not state that the echo is a creature, so am I correct to conclude that the echo wouldn't trigger an opportunity attack?