Starting as a High Elf lets me know a single wizard cantrip at level 1. By the time I hit level 3 and get my archetype, Eldritch Knight, I am supposed to know 2.   I'm just a bit confused on whether this would mean 2 overall, or 2 in addition to the High Elf starting cantrip, meaning 3 known cantrips at level 3.
124028
I read that High Elves could chose a cantrip from the wizard spells, but is it additional to your own class cantrips, or is it counted as one of them?  For this instance, I want to make a Cleric which has at the beginning 3 cantrips. If I chose to be High Elf, would that mean I'll have 4 cantrips, or does it count as one of the 3?
48065
If I have two s, does their effect stack? That is, do the other slivers I have get the "1 damage" ability twice?  If not, why? What rule makes it so they can't have the ability twice?  If I had a different card with same ability would they get it twice? What if the different card had a slightly different wording? Or caused 2 damage instead of 1?   In what situations would a creature be allowed to have two copies of the same ability (if ever)?
60086
Say I play a Cleric 14/Paladin 6. I have the spell slots of a lvl 17 spellcaster, but can I cast the 9th level spells of the Cleric, or am I limited to 7th? Would this also work with other classes like Sorcerer or Wizard?
97774
Looking at  questions  casting  has left me trying to keep a lot of information in my head about whether a given combination of spells is legal according to the official 5th edition spellcasting rules. So I'd like to consolidate all these rules into a single easily accessible table, containing all the possible combinations of spells that could possibly be cast in a single turn, and hopefully create an easy reference for future use. But I'm not certain about how some of these combinations should be treated. Based on the second question I linked, the ordering doesn't matter, so I've simplified the chart to ignore order of these actions, and only focus on what actions are being taken. But if I'm mistaken (i.e. the answer provided to that question was wrong) then this table will need adjusting.     Action Bonus Action Action Surge LEGAL?     Non-Cantrip   Yes   Cantrip   Yes    Non-Cantrip  Yes    Cantrip  Yes   Non-Cantrip Cantrip  No   Cantrip Non-Cantrip  Yes   Non-Cantrip Non-Cantrip  No   Cantrip Cantrip  Yes   Non-Cantrip  Cantrip Yes   Non-Cantrip  Non-Cantrip ?Yes?   Cantrip  Non-Cantrip ?Yes?   Cantrip  Cantrip Yes   Cantrip Non-Cantrip Non-Cantrip ?No?   Non-Cantrip Cantrip Non-Cantrip ?No?   Non-Cantrip Non-Cantrip Non-Cantrip ?No?   Non-Cantrip Non-Cantrip Cantrip ?No?   Cantrip Non-Cantrip Cantrip ?Yes?   Non-Cantrip Cantrip Cantrip ?No?   Cantrip Cantrip Non-Cantrip ?No?   Cantrip Cantrip Cantrip Yes    Is this table (Column 4 in particular) correct? The core issue for me is that it's not clear to me how Action Surges interact with the spellcasting rules, hence the question marks listed there. It seems like an Action Surge might permit 2 leveled spells to be cast in a turn, unless a Bonus Action is used to cast a spell, in which case this is no longer permitted. If this is correct, then my table above should be correct, minus the question marks. But I need that validated.
35835
In the D&amp;D campaign I am currently participating in, I am playing as a level 5 high elf champion (I actually just reached level 5 at the end of the last session).  As a High Elf, I got a free cantrip at first level, and chose the firebolt cantrip.  Here's what I'm wondering now: for the purposes of the extra attack feature, does firebolt (and similar cantrips) count as an attack?
87905
I am wondering about the wording here. On PHB p. 75, the description of the Eldritch Knight fighter's War Magic feature says:  When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.  Does the Eldritch Knight's War Magic feature benefit from the Extra Attack feature, allowing them to make multiple attacks? I feel like the wording would have to be &quot;you can take an Attack action as a bonus action&quot; to have access to multiple attacks. But the current wording doesn't so I read this as not allowing multiple attacks. Am I right, or does War Magic allow the Eldritch Knight to benefit from the &quot;Extra Attack&quot; feature too?
95502
For example a Drow has the racial spell Darkness, spell level 2 (gained at player level 5). Can he cast the spell even if he is multiclassed (Eldritch Knight 3; Cleric 2) and only has spell slots up to level 1? The spell requires spell slot 2 and that the player be level 5 total, so if he wants to cast it does he have to wait until he has a 2nd level spell slot?
27024
At level 6, a Sorcerer may have a maximum of 6 Sorcery Points. This is enough to create a level 4 spell slot. Would the Sorcerer be able to create a level 4 spell slot, even though he only knows level 3 spells, in order to cast a spell with a higher slot (such as Fireball to add an extra 1d6 to the damage and make it hard to Counter Spell)?
61101
I'm new to the game and trying to make my first constructed deck. My understanding of the card rule is I can only have four cards of one kind.  What does this precisely mean?  For instance, does this mean I can only have four rat cards total or four rat cards of several kinds? If two different cards do the same thing (like  and ), can I have four of each?
70023
The way that 5e works, each class has a sub class that dictates a heap of class features. The question here is generally, can a character of a specific class take levels in that same class in order to gain access to the low level features of another sub-class.  The best example of this would either be the wizard or the cleric taking additional levels of wizard/cleric in order to gain access to another domain or school.  Like can a Life cleric take levels of Storm cleric or similar?  If this were allowed, what would the effects be on Maximum spell level and other class level based abilities?
79659
I'm making level 5 character, Rogue 3 (Arcane Trickster) Wiz 2 (Conjuration).  I can't find anything in the handbook explaining how (if?) the Arcane Trickster needs to prepare his spells in any way.  The way I read it, I would end up with my Wiz-3-worth of 'prepared spells', and then all of my Arcane Trickster spells would just be 'always prepared'. Is this correct?
31545
got me thinking about the mechanics of the Magic Initiate feat when you have class levels in the class into which you were inducted.    Among the classes you can pick with this feat are the Bard, Sorcerer, and Warlock, which know a limited number of spells and all have the same statement under Spells Known.     Additionally, when you gain a level in this class, you can choose one of the [class] spells you know and replace it with another spell from the [class] spell list , which must also be of a level for which you have spell slots.   The term "learning" is used both to describe new spells acquired on level-up and the spell acquired through the feat. This would seem to indicate your Magic Initiate spell counts among the spells you know, and is thus eligible for retraining if you learned it as a spell of your class.  An odd change in wording occurs during the Magic Initiate feat description (emphasis mine):     In addition, choose one 1st-level spell from the same list. You learn that spell and can cast it at its lowest level.   This generalization in describing the learned spell's level seems to imply that there exists a scenario where it would not be appropriate to restrict the spell to being cast as a 1st-level spell.  Could one of the charisma casters retrain Magic Initiate into a higher level spell, which they could then cast once per long rest without using a slot?  This would turn an otherwise unexciting feat into, effectively, a Mystic Arcanum for Bards and Sorcerers. This seems too powerful to be intentional,  but the feat description appears to have gone out of its way to permit it.
94668
When I first heard of , I originally thought it was quite a powerful cantrip that would allow the castor to sacrifice 1 attack in order to be granted insight into the target's elemental weaknesses and resistances. It reminded me of my first campaign when I walked into it at level 4 and felt lost hearing my DM state "your attack seems to have done nothing" even when I knew it was a hit.   However, I now realize that was a false understanding of the rules. As such, I was wondering:  Is there a spell, item, or other game feature that would give my character insight to an enemy's weaknesses and resistance?  I am curious about any possible solution that would let a group know why the arcane wizard is not taking any damage in the middle of a fight, for example.
98771
In 3.x, some spells state that they "counter and dispel" other specific spells.  Does a spell used in either of these ways still have it's normal effects?  Does this depend on the specific 3.x system in use?
100598
This seems like a glaring oversight, but what are caster levels? Do characters only have one score called caster level just like sneak attack? Why do most classes not state what their caster level increases are? Do all arcane and divine caster levels stack? What about just all arcane caster levels? I have been playing Spheres of Power lately and it clearly defines when caster levels are gained and how they stack with caster levels from other classes (at least other SoP classes). It got me wondering about original caster levels. So I started doing research. Under the  for caster level  A spell’s power often depends on its caster level, which for most spellcasting characters is equal to her class level in the class she’s using to cast the spell.   are one of the exceptions which within their own rules state what the CL of the class is suppose to be.  Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3.  But the core casting classes of , , and  have no statement on how their CL increases as you progress in the class so I guess we are forced to assume its equal to the levels in that class. Under the  is another definition of caster level  Caster level represents a creature’s power and ability when casting spells. When a creature casts a spell, it often contains a number of variables, such as range or damage, that are based on the caster’s level.  Finally we have the  which does seem to have mention that classes have their own isolated caster levels.  This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.  As shown in the FAQ/Editors Note  The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level.  So would a cleric 1 wizard 1 have an overall caster level of 2, or would each class have their own caster level? What about a cleric 1 and druid 1?
84652
Me and my group just finished the essentials red box, and are looking at moving to the full 4e game. I'm doing some preliminary reading of the books and one thing is confusing me a little.  The characters from the red box are up to level 2 now, and I don't know where I'd find the information on what EXP they level up at. Furthering that, whilst I've found (in the PHB) how many hit points a class would gain at a certain level, I can't find where it says what amount should be added to other attributes, like perception, dexterity, etc.  Many on forums say move to Heroes of Forgotten Kingdoms, but the same character classes (Cleric, Warrior, etc.) don't reappear in that book - it just adds some new ones.  Which book would I find this information in? Or am I just missing it?  TL;DR: Where do I find attribute increases for classes by level &amp; where do I find leveling up EXP?  Thanks in advance, Joe
51073
How do I determine how many spell slots I have if I multiclass into more than one spellcasting class? For example, I have a character that is a level 3 Wizard, a level 5 Eldritch Knight Fighter, a level 4 Arcane Trickster Rogue, a level 4 Paladin, and a 4 Warlock. How many spell slots do I have and how do I determine this?