I got this problem when I shrink an object that I have created by minus a text (appearance expanded) from an ellipse.    Scaling to a smaller size    The error happened  This makes me confused. All the path is distorted. I have checked all the things before ask you guys about this. Before scaling, everything is okay and no distortion has been found, I have changed to the Outline mode and nothing is strange.  Thanks if you can help me fix this &lt;3 PS: I'm not a native English speaker so I think there will be some grammatical and spelling errors, sorry for that!
36958
I have inadvertently created an illustration with the align new objects to pixel grid turned on (not sure why it was on, I did not know or ever turn it on) and want to now scale the image. When I turned it off, I scale and it is still affecting the illustration.  So I copy and pasted it into a new document (Making sure that the option was turned of when I created the new document), and it is still affecting the illustration.  How can I scale this object without it being affected by this option?
97928
I was working on my character's hand when I realized half of the body was suddenly deleted. I am trying to recreate the other half, but it just won't mirror properly in the center. I tried moving the origin to the 3D cursor while it was completely centered, but the mirror modifier is still applied at an angle.
35323
I have a basic sphere and with freehand addon i have created and arc and bevel that with the circle. To the arc its been bevel like a tube shape.   Tube shape   Adding shrinkwrap modifier the tube shape became flat  Tube flat   Whats wrong why the tube gone flat after adding shrinkwrap modifier. Any suggestion or help thanks.
100168
My problem is that when I scale down my drawing, the line weights stay the same, blotting out the artwork. If I scale up, the line weights become too thin. I've noticed that parametric effects don't scale together with the drawing.  How do I scale drawings in Adobe Illustrator and still maintain the proportions of line weights, gradients, and effects such as offset path?
4857
I'm facing this frustrating "feature" that I can't seem to remedy; when I duplicate an object (and now, even when I create two completely new objects), their transformations/scaling is synchronized. This is extremely annoying when trying to use any sort of transformation keyboard shortcut.  It should be noted by going to the properties menu (N) and manually setting the properties works just fine.  For instance, here is just the camera selected (trust me, I made sure):   And when I try to transform by clicking+dragging on the X axis OR by hitting G->X, this happens:   They are not grouped (verified by going to the Groups list up in the Scene panel) and they do not have parents (verified by going to Object->Relations).  I have tried the unlink command as well, to no avail.  I have seriously run out of options; what did I change to have my G->X shortcuts transform multiple objects? It seems completely at random, too; certain objects seemed to be "linked" to other random objects, and this "linking" is guaranteed when duplicating even when I do a non-linking duplicate (Shift+D).  What gives?
91452
Hello to anyone who come here and help out or read. I have an issue with the uv editor, I have been trying to make an proper eye. The issue is that I can't figure out how to scale this correctly.    Is there anything I can do to make the eye colors or texture?
47734
I can't create a Pipe 3D without annoying shrinkage in the corner of my bezier curve using bevel object. Those are my step.  I create a bezier curve (on 3 axes) transforming two corner in Vector corner (to have a perfect angle)  I generate a circle and using bevel object I sweep the circle along the bezier (3d).  Easy...BUT I can't undestand how to solve the shrinkage in the corners. Other artifacts (such as compenetration) comes when instead using a Vector corner I use a normal (automatic) corner and model it in 90 degree shape.     Thanks
113502
I am new to blender, and after I created a text object, I found it had a black material along its edge.  Here is view display and render display, which shows the problem. I don't know understand what is causing this. It looks unrealistic and bad—is there any way to beautify it?
85626
I very recently started learning how to use Adobe Illustrator (CS6), and just now I noticed something strange. When I add a 1pt stroke to my shape, it gets slightly distorted. This distortion does not disappear if I remove the stroke. (But only if I remove the stroke by setting its weight to 0. Using CTRL+Z does return the shape to its former state.)  After adding and removing the stroke a few times, the difference becomes quite noticable:   Am I doing something wrong? Is it a bug? I can't imagine this being the expected behaviour.  EDIT: I think I figured it out. Appearantly, turning 'Align to pixel grid' off doesn't affect previous shapes. If I turn it off and then recreate my shape from scratch, the problem is fixed.   However, I was wondering if their is a way to disable the effect for existing shapes. In other words, can I 'fix' the shapes I created while 'Align to pixel grid' was still on?
56506
TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)  I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.    This problem doesn't show itself when in object mode, only in edit.  I'm using the mirror modifier and the subdiv modifier.  I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character.  However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:  Any experienced blenderers out there that think they might have the solution to my problem?  PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
66917
How can I align 2 paths perfectly? No matter what I do I get a little space (gap between the 2 paths I create, and they are straight lines not as I saw in other questions with pixel problems)  An example:    Between every triangle is a little space, like in the example. It isn't obvious and it doesn't bother, but if I use the image (as an SVG or something) it is really obvious.
72524
So I was doing a fairly simple model of a Glock hand gun. I had already applied a mirror modifier to the model, that I had so far (which was the grip). Then I applied the subdivision surface modifier. At the point where the mirrored part of the model and the "real" part of the model met it collapsed inside of itself. Bellow will be a picture of the model. I would really appreciate it if someone could tell me how to fix this so I can get back to working on my model. Also the picture is the bottom part of the grip, it may looks like two smaller grips, they are supposed to form one. But like I said it collapsed in on itself.  Thanks, Nova
96198
So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a UV map on everything and it all looked good in Blender.  Then I put it into Unity and I got what you see in the picture. Part of the sword is inversed. Oddly, the inversed part actually maintains the proper silhouette. It maintains the correct shape, but then is shaded like the front half is missing.  Does anyone have an idea of what's going on and how to fix it?  Thanks, James
116029
Please consider this image below :   This is happened when I have a circular shape (marquee tool selection). THen after that I converted to Work Path (by right click of that selection). And I add 2.0 as its Tolerance Pixel.   After applying it. The shape become not perfect, could you see the difference? I make it with a black background so everyone could see it from the image no.2.  I realized this is a problem, because If i use that path for placing a text. the text wont follow the correct path as circular (selection), instead ... the shape a bit changed (i think it's ugly shape :: see the detail of the arrow).  How to solve this case ? I'm using Photoshop CS3.
10241
SO basically my texture is showing off way to big and when i tried to fit all my unwrapped parts in the 2D editor, i had to scale them very small which caused this problem.  I have red somewhere else that i had to do: Add>Vector>Mapping and change the scale. I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here.   What else needs to be done?   Appreciated if it could be explained in clear steps, im only a beginner.   EDIT: here to show the multiple UV maps.. at least i think they are :)
67858
By default blender allows you to scale past 0 - how do I prevent this?  i.e. it's common in other 3D modelling software to resize a set of vertices against an axis to align them - however this isn't possible when negative scaling is enabled.
113371
I want to make some 3d models of pixel art. I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them. As I extrude this plane, A &gt; E &gt; $0.1$, the texture messes up on the edge of the item, as shown below  Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before. I tried smart UV project and cube projection, but they just mess it up even more. Does anyone have a solution to this?