Anyone know how to GPU render in this mac  MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports)  2,3 GHz Intel Core i5  Intel Iris Plus Graphics 640 1536 MB  I would appreciate any information
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I was wondering if there now (as of Blender 2.78c) a way to use GPU rendering on an Intel Iris Pro Graphics Card. I tried to get it to work, and successfully got the GPU to show up in the System User preferences, and in the render tab, but when I try to actually render something, the message at the top says LOADING RENDER KERNELS (MAY TAKE A FEW MINUTES THE FIRST TIME). However, it seems to take more than a few minutes. This message never goes away and I need to force quit blender to stop it. Any way to properly do it?
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Why is it that Blender will only allow me to render with a CPU (GPU choice is unavailable)? Or is it until I acquire a graphics card that is specially built for such a task?  The images below show a Dell System Diagnostics (Video calibration) and GPU-Z results.      Platform: Dell Inspiron 3521 notebook with Core&nbsp;i3 Intel HD Graphics 4000
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The Apple Silicon based  supports Thunderbolt version 3 and I'm wondering if anyone has tried connection one to an ? Of course you'd need to use one of Apple's Thunderbolt 3 to Thunderbolt 2 converters. I also understand that this version is limited to supporting only a single 4K or 6K display, but since the original Apple Thunderbolt Display is only 2K I’d want to try and daisy chain these. Can I run more than one external display from the Apple Silicon M1 CPU/GPU based MacBook Pro (or Air)?
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I have an older Nvidia graphics card that I would like to use for GPU rendering with cycles. However, I am having difficulty enabling this feature. If I open up User Preferences, I see the following:    The only available option is "CPU". I don't see GPU listed anywhere. What do I need to do to enable GPU rendering on my machine?  Software:   Ubuntu 13.04 64-bit Nvidia binary driver version 304.88 Blender 2.66a   Hardware:   Intel Core 2 Duo @ 1.6GHz Nvidia GeForce 8400M GS
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For some weeks my MacBook 6.2 does not switch to the integrated graphics adapter (Intel HD). This is especially crucial when I work on battery (which happens quite often). I guess the runtime could be enhanced when it would take the HD adapter for display.  I checked that it automatically changes the graphics mode. I am running Snow Leopard 10.6.8.  I recently installed 8GiB RAM (not from Apple). Could this probably related to this issue? Actually I do not want to downgrade or use the expensive Apple RAM.  So, how can I manually turn on the internal graphics adapter?
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I've already tried GPU Rendering and it seem to be twice as fast as the CPU. However I have some situation where tried to render on the GPU, but it doesn't do anything. When I switch to CPU it renders.  I have some fur texture/materials using particle systems. I wonder if that causes the GPU not to render, I'm not really sure.
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I have a MacBook Pro (5,1) with 4GB of memory running 10A432 - but it's running the 32-bit kernel.  Any ideas why it wouldn't be running in 64-bit mode, and how I can get it to do so?
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So, I have recently moved from using Blender, on my family's Nettop PC, to my personal, gaming PC. And with this move, came to option to use CUDA instead of CPU.  Which leaves the question, if I move to CUDA, does that change all computing, for like physics baking, or only for rendering?  Just a nooby question that I wanted to know, and yes, I know you can specify GPU rendering separately.
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Hi. I installed LTSpice in my macbook pro late 2011 with this specs:  OS: Mac OS high Sierra 10.13.6 Graphic: Intel HD Graphic 3000 512MB RAM: 16 GB  somehow I got a bug when i moved a component or wire which showing a shadow of footprints along the moving trajectory. (shown in image)  has anyone encountered the same problem? I've tried to searched the answer but didn't find the same case anywhere. Anyone got an idea?  Thanks for helping. I know this is not 100% EE, let me know if I should post this in stack.
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Hello I just got the AMD Radeon RX Vega 56 (blackmagic eGPU Pro) yesterday  plugged it in to my brand new Mac mini (Mojave), it shows up in the menubar and as an alternative as a render engine,. My question is, can I use this eGPU for cycles renders? (Blender 2.80)  Very grateful for your responses.
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My 15 inch MacBook Pro recently has horizontal stripes on the screen. It looks like this:  It happens randomly and sometimes it gets worse (flickering with horizontal lines,stripes)  Does anyone know what might cause this and how to fix it?  No such issue during the past year...it has just started happening since yesterday.
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I use a Full HD 24" external display besides my 15" MacBook Pro Retina, on which I use the option for most screen estate regarding the Retina display. In the display arrangement screen, the MacBook Pro is therefore a bigger rectangle than the external display. Is there a way to size these rectangles regarding their "real world size" instead of resolution? I'm annoyed by my cursor teleporting vertically whenever I move from one display to another.
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I am using Blender 2.77 and an R7 250 GPU on Windows.  Compute Device >> OpenCL (Oland).  OpenSubdiv >> (Tested with all).  Device >> GPU Compute.
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My question:   Can anyone confirm or disprove the support of NVMe drives (like the Samsung 960) by the Sintech M.2 PCIe SSD MacBook adapters for macOS Sierra and High Sierra, or would you have any information that could help me confirm or disprove this support?  Below are the results of my research so far.    SSDs comparison  "Official" MacBook SSDs  Officially supported MacBook SSDs are really expensive. For example, with the Macbook Air/Pro 2013, 2014 and 2015 models:   : $299 for , $399 for , $649 for  : $524 for 256GB, $649 for 512GB, $949 for 1TB.   Equivalent PC SSDs  Globally, an officially supported MacBook SSD (PCIe M.2 AHCI with a proprietary 12+16pin connector) cost from about $1 to $2 per GB, while equivalent PC SSD (PCIe M.2 AHCI and NVMe with a key M connector) cost from about $0.4 to $1 per GB.  NVMe:   : $196 for 512GB (low quality) : $219 for 500GB : $316 for 480GB   AHCI:   : $300 for 480GB : $450 for 512GB   So standard PCIe M.2 devices seems to be up to 3x cheaper than the MacBook PCIe M.2 SSD. Plus, NVMe SSD are globally way faster.    NVMe SSD compatibility?  Connector adapter  At first for the connector, I often seen the   recommended to use the AHCI SSD above in a MacBook Air/Pro. The product page clearly stipules only compatible with a limited set of AHCI SSDs, but I do not see any reason for these "incompatibilities", as there is no other software/hardware standards for the PCIe M.2 AHCI models. It seems they simply give as compatible the list of the AHCI SSDs they've tested, and as incompatible the most known NVMe SSD models.  Interface compatibility  Then for the interface, what I understand from AHCI/NVMe is that it is only a controller interface, depending on the system drivers on the MacBook and not on the hardware itself.  Which seems to be consistant with:     I emailed the store which sell that adapter and problem is that macOS doesn't support 3rd party NVMe SSDs, but Windows 10 and Linux do.      -- From a  on a upgrade video with a AHCI SSD and the Sintech adapter.   So Sintech may have given these NVMe SSD as incompatible not because of the adapter incompatibility, but because of the destination OS incompatibility.  System support  Finally for the system, macOS now support NVMe SSDs, from unofficially OSX El Capitan (with a  to boot) and natively macOS High Sierra (even as boot, see an article about the  and a confirmation from the ).  I sent an email to Sintech to get more informations on their adapter. I got a reply with some references (added to this post), but no answer since.  Edit (23/06):     Unfortunately, we are busy in other projects, and still can't get new system to test it.     Similar researches  After I created this post, I seen there is some people with the same question in other communities, waiting at the same step. I share the links there in case of some of them got a return from a test with the Sintech adapter or an other one.  On    Por Chumjan (02/27/2016):     I think about to upgrade. Samsung 950 pro is interesting. But i'm not sure it can use for this model.  trumanhw (12/21/2016):     You can buy an adapter from M.2 to MBPr or Air for about $20... (...) The REAL question is if the NVMe protocol will be a hiccup (as in, I don't personally know that answer) ... and if it'll get the full speed of the 950. In principle, I don't see why it wouldn't. And I WILL be testing this out.  Fabio (06/10/2017):     [ About the patch ]. It is meant to be used on hackintosh but I think it might work on a macbook pro from 2015 with the adapter and a nvme ssd like the samsung 960/950 evo/pro. If someone tries or has tried it please let me know.
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Is there a list of officially supported Macs for OS X El Capitan?  I ask to get ready if any hardware which is supported on Yosemite is not supported by El Capitan?
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How do I find out the number, type, resolution &amp; refresh rate of additional monitors I can attach to my MacBook or MacBook Pro?  This is an attempt at a canonical QA, as per the Meta QA -   to try prevent the myriad "same but different" questions we get on every possible combination of computers, cable &amp; monitors There are perfectly good resources out there that Ask Different should not have to duplicate the efforts of.
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The rendering time on my laptop is starting to become absurd in order to get a decent looking scene. I am looking at building a pc that is well suited for blender. What components are the most important? Most of my projects are rendered using cycles, so a Nvidia graphics card is a must plus lots of ram. But I want some more information, like what cpu (Amd?)? What graphics cards would you recommend? If you have the time could you list a couple different builds such as premium, budget, ect.?  I know that there are other ways of lowering the rendering time (i.e. better poly management), but I have been looking to build my own rig for a while.   Thanks Guys!