Im still kind of new to blender, but I am struggling to find any good reference images / characters online to help me practice retopo and sculpting. Any suggestions?
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Only, I wish to learn using Animation Nodes for future motion graphics. Any assistance is appreciated.  You can do your own way of wobbling the text. I am not too exact as to how do you do it or what font style you use. I am only just keen on learning nodes for wobbling text for future projects. Thanks in advance.
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I am trying to find out how to approach a relief type project. I have a background image and a flat plane mesh to sculpt on, but I actually don´t see any changes looking straight on top. When I tilt the perspective a bit the image disappears.  Is there a way to make the image appear at all perspectives?
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How do I create this type of effect with an image? I'm wondering how to get the thick edges and the tilted look. Is there an online tool that will convert a flat image to look like this?
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So I have been following the Blender Guru modeling tutorial with minor changes every thing looked OK till he added the sub-surf modifier and I have no idea how to fix  (followed tutorial  )  this is my edit view with and with out sub surf     and this is how it should look like
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Because I am pretty new to blender I watched the tutorial  from BlenderCookie.com.  I loaded  onto a sphere but then in all views the texture is just some kind of blurry with no details.
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I have seen videos on the upcoming blender vision 2.8 and I would also like to expand with blender like everyone. I hope the developers won't let my laptop limits to keep me from developing my skills.  Thank you
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Has anyone tried installing blender on a Raspberry Pi 3 or do you know which version of blender will be supported on Pi3? If I get just the 3d view running for modeling, that'll be great.
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I know python well, but I'm not familiar with blender.  Is it possible to use the blender API to do this?  Setup:  Create a scene in which the the lights and cameras are pre-arranged.  Run a python script which:   Imports a model (fbx or obj). Renders from each camera and saves output to a .png file. Returns to step 1 until all models have been rendered.
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I was wondering if anyone could suggest software/packages to create nice knot diagrams (hopefully with a link to images they have made in the past).  I have used xy-pic recently but am mainly interested in hearing about other options.
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I'm a bit new to Blender, and in trying to learn more, I've stumbled across nodes.  What are nodes, and how do I use them?
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I have to work with .dng files and it looks like you can do it in Blender, somehow.   As stated in , it seems that you can import them but I don't know how; how do I do this?
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I'm getting into blender and am at the point now where I can model simple objects and do some rigging without too much trouble.  Now I'm trying to figure out the best strategy to model an entire apartment, but am finding it much more difficult than just modeling a single object.  First of all, the walls and ceiling are making it very difficult for me to look into my apartment.  I can hide them, but it's hard arranging the furniture with them missing.  What's the best way to create the furniture?  I'm modeling the couch, chairs, potted plants and similar things in the same file so far, but having so many overlapping objects makes the editing difficult.  Should I put these in separate files and reference them in?  Should I move them to separate layers?  Any good general tips for modeling rooms?
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I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
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So, i want to add some water to my scene. But i´ts the second video i am watching with options displayed that are missing in my blender. Am i missing something? It´s about the materials...   this is how it should look.   and how it looks on my blender. There are far less options. Where is Lambert for example? Can someone suggest another video/way to do it?
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I am making my own cards to sell, however, I would like to use some graphics and or backgrounds once in a while without having to make them all the time.   Where is the best place to buy graphics, images and backgrounds for a low cost that I can use in some of my cards that I will be selling?   Sometimes I just need to add one image or graphic and would like to purchase some but not sure where I can get them  so that I can use them in a card that I will sell.
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I was curious on looking to how does an anime topology look like. I've looked into pictures and videos and I thought the best way to learn took into it is to see it for myself. So I used ninja ripper to rip a model from Fate/EXTELLA (cause it's the only game in my machine for now). Her name is Tamamo:  Why does it have triangles here? I thought we should only use Quads?