In Star Trek - Deep Space 9, it is explained that Odo has some troubles (for lack of a better word) with shapeshifting. This results in him to look crude, his features unfinished (e.g. his ears are simple surfaces instead of the wobbles we have:  In the series, it is also mentioned that the Founders are way more skilled in the art of shapeshifting. This to the level of being able to . Nontheless, throughout the series, the female changling decided to have the same crude features as Odo has when not mimicing somebody.  I assume this has been done in order to clearly identify her as a changeling to the viewers. However, I cannot think of an in-universe explanation to why she would decide to have the same crude features as Odo has, given her skills enable her to look however she wants. So, what in-universe reason was there for her to appear in this way?
52938
It is mentioned in  (S1E17) that when he first took humanoid form, Odo mimicked the hairstyle of Dr Mora, the Bajoran scientist who was studying him. In a later episode,  (S2E12), we get to actually see the doctor, and indeed the resemblance is very obvious:    Note that this is before we find out who the Dominion and the Founders are, and what they look like.  So why do other Changelings, when in humanoid form, so often have the same distinctive hairstyle? I'm thinking first and foremost of the Female Changeling, but several others qualify as well.     What's the point? Are they imitating Odo? Is there any explanation in canon, or did the writers just forget where Odo's hairstyle came from?
48225
I was surprised to be reminded that while Q appeared many times on The Next Generation and Voyager, he also appeared in one Deep Space 9 episode "Q-less".  Obviously, this is pretty lucky that he happens to have interacted with exactly the three crews we have TV shows about.  We know he interacted in the past with the El-Aurians (Guinan), the Borg, and any number of single-reference species.    But the obvious ones I can think of are throwaway references or backstory.  Are there any canon references to Q interacting in a more concrete way, in contemporary times with a major race (from our point of view) such as a Federation member, another Federation ship, the Klingons, Romulans, Ferengi, etc?
16885
I've never quite understood why Neo cannot or doesn't want to just teleport all over the Matrix, or transform objects around him as he sees fit, large-scale. The promise about the One is that he is the, heh, one,     inside who had the ability to change whatever he wanted, to remake the Matrix as he saw fit.   But Neo hasn't gained many special abilities from the end of The Matrix till the beginning of Reloaded, or maybe he just doesn't want to use them. Why is that? In fact he doesn't need to gain any abilities as he should already be able to do .   Why is it that he is just not doing any new things? Maybe it's not about being cool, but why doesn't he do practical things like teleporting to the highway when his friends are in danger?  Inspired by a  by . (Why doesn't Neo turn into a dragon?)
109206
Odo seems to be able to become quite small (as small as a mouse) and much larger than humanoid form. Is there a limitation to how large (or small) he can become?  Can he become as large as a spaceship? A Planet? Can he change into something as small as a virus?
58993
Is there anywhere (in canon) where the Doctor's real name is ever revealed? I know that several people do know it or learn it at some point (like the Master, River, and Clara for example), but is it ever revealed to us?
46552
When a character becomes a 10th level Alienist (prestige class), the following change is said to occur (emphasis mine):     Alien Transcendence (Su): A 10th-level alienist, because of long   association with alien entities and intense study of insane secrets,   transcends her mortal form and becomes an alien creature. Her type   changes to outsider. Additionally, she gains damage reduction 10/magic   and resistance to acid 10 and electricity 10. Upon achieving alien   transcendence, an alienist undergoes a minor physical change, usually   growing a small tentacle or other strange feature, such as an extra   appendage, organ, eye, or enigmatic lump. An alienist can hide this   abnormality in a robe or hood, but the alien growth is not under the   alienist's control and sometimes moves, twitches, opens, or otherwise   animates of its own accord. This applies a —4 penalty on Disguise   checks an alienist makes to conceal her true nature. Anyone who shares   an alienist's predilection for study of the Far Realms immediately   recognizes her transcendent nature, and she gains a +2 circumstance   bonus on all Charisma- based skill checks and ability checks when   interacting with such beings. She gains a +2 circumstance bonus on   Intimidate checks involving any other creatures to whom she reveals   her abnormal nature.   So the character becomes an outsider. d20srd describes outsiders as such:     Features      An outsider has the following features.         8-sided Hit Dice.   Base attack bonus equal to total Hit Dice (as fighter).   Good Fortitude, Reflex, and Will saves.   Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.         Traits      An outsider possesses the following traits (unless otherwise noted in   a creature’s entry).         Darkvision out to 60 feet.   Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is   slain, no soul is set loose. Spells that restore souls to their   bodies, such as raise dead, reincarnate, and resurrection, don’t work   on an outsider. It takes a different magical effect, such as limited   wish, wish, miracle, or true resurrection to restore it to life. An   outsider with the native subtype can be raised, reincarnated, or   resurrected just as other living creatures can be.   Proficient with all simple and martial weapons and any weapons mentioned in its entry.   Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders   not indicated as wearing armor are not proficient with armor.   Outsiders are proficient with shields if they are proficient with any   form of armor.   Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.      For one, I would tend to believe the character is a native outsider at this point, because it not only has ancestors in the material plane, it was born on it. Am I right?  Now, more importantly, what benefits does the alienist gain from becoming an outsider? Here are a few that they could possibly gain:   More HP. If so, are all Hit Dice from previous character levels rerolled as d8, or is it only from that level onward? The same base attack bonus as the Fighter's, along with the extra attacks that come with it. If so, is this for total character levels or only from this level onward? Improved saving throws (if so, by how much?) More skill points (8 + int instead of 2 + int). If so, does the character get skill points from previous levels or is it from that level onward? Darkvision (60 ft / 12 spaces) Impossible to resurrect unless using true resurrection, wish or miracle if not a native outsider (see above) Proficiency with all simple and martial weapons No need to eat or sleep if not a native outsider (see above)
35865
I guess it's sort of like the way that Q had a vested interest in humanity in general---and Picard's Enterprise in particular. Q wasn't really an overseer, though. He visited the Enterprise mainly to screw around with people and play games. The Edo god clearly desired the Edo as its own---it called one Edo "my child," and so on ("Justice").  Is there anything anywhere which tells us how or why this bizarre relationship started?
121753
I'm less familiar with Enterprise and Voyager, but in TOS, TNG, and DS9 I have repeatedly seen Star Fleet officers engaged in melee combat perform this awkward and slow-looking attack where they clasp both hands together and swing at their opponent. At times it looks like they are trying to chop wood with no axe, hitting the opponent from the side. Other times, it looks like they are playing volleyball extra vigorously, uppercutting their enemy with both hands.  If this were just in TOS, I would assume it was just the choreography of the day. However, it is still present in the more modern incarnations of the show. Is this part of a fictional martial art that is used by Star Fleet (and possibly others? I can't recall if, for example, I have ever seen klingons use this technique), or is it part of a real martial art? If there is no canon explanation (i.e. this move is not part of either a real or a fictional martial art), then why did they continue to use such awkward choreography in the more modern series?
117551
Not sure if this is addressed in the old series:  Suppose that there is this famous Time Lord that invented chess, and one morning he regenerates and no one witnesses it.  How do Time Lords prove to others that they are the same person?  Since the regeneration thing is managed by those High Council guys, I suppose that they are able to verify it somehow. But what about the rest of the community? How can they tell, trivially, if this new face is truly the inventor of chess, and not somebody impersonating him?  I'd imagine that a TARDIS, which is apparently linked to its owner, can serve as credentials. But I doubt everybody has a TARDIS - besides, that's probably not the most convenient way to show people who you are.  And finally, I'm not sure, but it looks like most Time Lords have some sort of tool (like the Doctor's screwdriver, or the Master's deathstick), which I guess is good for credentials - but heck, the impostor could've just stolen it.
83595
Red Hulk doesn't have a mustache. But as seen in , he has a mustache in mere-mortal mode. Why? Doesn't "Hulking out" scale up your normal body? Is he using a mustache-wig in normal mode?  Yes, I know that I'm writing about a character that violates mass/energy conservation but only complaining about him also violating hair conservation.
102766
In the original question , it was decided that because Changelings didn't have the Shapeshifter trait (though the answer should have said Shapechanger), the  spell would still work on them. Now, with the release of Eberron: Rising from the Last War, Changelings have the following trait:  Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in this new form until you use an action to revert to your true form or until you die.  And with Polymorph's description:  This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.  With Changelings actually having this trait, do they automatically pass Polymorph's saving throw and remain unaffected? This only pertaining to unwilling Changelings, of course.
27205
I would like to play a character who excels in impersonating people. Of course, a high Deception skill comes in handy. But what if I want to impersonate an elf, a dragonborn or an orc? (Alter Self, a Disguise Kit or other such tricks are viable options). People would probably expect me to speak Elvish, Draconic or Orcish. And that's my problem. I can grab some languages with the changeling race, and some more with an appropriate background. I think a Knowledge Cleric would also get some extra languages. But still, my character can never know EVERY language.  That’s where the Tongues spell comes into play. In older editions this spell would let you speak any language. But I’m not sure about the 5th edition version of Tongues. It only says …     This spell grants the creature you touch the ability to understand any   spoken language it hears. Moreover, when the target speaks, any   creature that knows at least one language can hear the target and   understands what it says.   Can I fool listeners with this spell? Would an elf actually believe that I talk to them in Elvish? Or would any listener recognize that I only make myself comprehensible with magic?
111389
I think the first time we see an animal or supposedly living being created by a spell in Harry Potter is when Harry and his friends are in the Transfigurations class and Professor McGonagall turns her desk into a pig and back into a desk.  There's also a reference, in the same scene, that Harry realizes it'll be a while before the students are changing furniture into animals.  I don't remember reading anything in the books (but a few of mine have been loaned out and haven't come back for months and months!), but wondered if there was anything elsewhere, from JKR or other somewhat authoritative sources about whether animals created by transfigurations or by other spells are actually alive.  Are they full biologically complete versions of the animals?  If so, do they have the same sense of awareness of an authentic version of the same animal?  I can't remember whether or not I read somewhere that spells can't create life.  If that is the case, then what drives the behavior in an animal created by a spell?
118826
I was under the impression that all skins are only related to appearance, but came across  of Kog'Maw's Lion Dance which actually modifies the skill behaviour. Does this affect anything besides the visuals (as in damage, proc effects, projectile speed etc.), and if so which other skins affect the actual gameplay?  There is also a post on  interact with Leona's ability, are there other such hidden factors that are common across skins? (say, frostfire skins resist more ice damage or something)  A generic way to easily identify these skins when browsing champions on the LoL site would also be very helpful.
117256
The Jedi attempt on his life left him "scarred and deformed". However, has he always been this way since becoming a Sith Lord and being physically twisted by the dark side, such that the normal-looking facade we see during the prequels is a product of Sith sorcery? Or did he sacrifice his original, very real good looks to seduce Anakin to the dark side?
80941
I heard that most of the Niman specialists on the first Battle of Geonosis died in the arena. Why is it that they couldn't  train more? Apparently it's idea is to have everything in moderation. If one trained enough, then the form could probably turn from good at everything to awesome at everything. You might not have as much precision as Makashi, or speed as Ataru, etc., but you'd have no apparent or major weaknesses and a very well rounded strength.
43547
I don't recall much about the show, and I think I only ever saw one episode, and my Google Fu is not up to snuff today.  The episode, most likely the pilot, came out around the same time as Babylon 5 and then just disappeared.  From what I remember the show was about the (small) crew of a ship. The cockpit of the ship was a upright bed-like contraption, and the cast were investigating a ship that had a radiation leak or something adrift in space.  There was a cast member who could shape-shift, similar to Odo from Deep Space 9, and another member was a barbaric warrior.  There was some sort of mystic stuff, but I may be confusing that with Babylon 5.  Overall the show was very similar, in my memory, to Deep Space 9 and Babylon 5 so I may be confusing things, but I do remember how I saw the similarities in the show to those shows and knew it wasn't the same show.  Any help?