When you take an action in front of a companion, that companion may like or dislike that action which affects your relationship with them. This is accompanied with a message stating something like "[xy liked that.]". Depending on the companion, they can react to actions such as stealing, entering Power Armour, Picking a lock etc, but recently whenever I performed any such actions, there was no pop up.   This issue has been present for two days, nor is occurring due to an affinity change cooldown.    I have picked two locks in front of Piper in close time intervals, and neither such actions resulted in a popup.  This is not caused by any cooldown, and occurs with any of my companions regardless of affinity status.  Restarting my game and even my console DID NOT fix anything.   I have read the  question however it is asking about the cooldown and doesn't address this bug.  I am playing Fallout 4 for the Xbox One. Is there any way I can fix this issue?
123510
You have probably noticed that messages will pop up whenever the Sole Survivor does something to increase the companions affinity. For example if you pick a lock the message will read "Piper liked that" if she is your companion.    However, I noticed that this message does not appear all the time, there rather seems to be some kind of cooldown time intervall between messages. That is, whenever I pick two locks in short succession there will be no second message after the first.    Does that mean that affinity is unaffected by the second action? Is there some sort of cooldown phase? Or is it just the message?
70011
Volo's Guide to Monsters says that you may play an  character, which gives you the following trait,  (p. 120):  Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear.  My question is: what can be considered as an enemy for this trait to apply?  Anything I want Any living creature, including non-hostile ones Only creatures that are hostile to me (actual enemies)  For example, can I choose a tree as my enemy, justifying it by a &quot;Me find tree insult my race, me hate tree, me ANGRY!&quot;, and then bonus-move toward said tree?
21551
I've happened upon a new scenario I didn't realise was possible: I attack or block with , and after blockers are declared, I use  or  to give the Jackal Pup to another player. I'd like to make sure I understand this interaction properly.  As far as I understand it:   Jackal Pup and the creature it's blocking or being blocked by still exchange damage as usual. It doesn't leave combat. Jackal Pup will deal a bunch of damage to whoever I gave it to. I can even hand Jackal Pup to the player blocking it or attacking me, and that will still hold true. (They'll then control two creatures who exchange combat damage with each other!) If a creature was declared attacking me (or my planeswalker), it is still doing so even after I block it with Jackal Pup and hand someone else control of it. If that creature has trample, the damage will go to me.   Do I understand this correctly? (These are some fun hijinks, if they work like they seem to.)
39383
The same issue as  has arisen again.     The bug was initially fixed, but it seems to have regressed. I'm posting again because SE generally prefers we file new bug reports if a fixed bug comes up again, rather than removing the  tag on the older one. Again, I really don't like it there. It's eye-catching and extremely distracting for me.
80133
Do you get to use the additional attack from the Extra Attack feature as well when you Ready an Attack action?  One of my players, a monk, decided to Ready an action as an earth elemental was about to attack. The trigger was the elemental moving within five feet of him. When this occurred, he took his Attack action, and then proceeded to take the extra attack as well.  I was unsure at the time whether or not the extra attack would also happen, and I haven't had much luck figuring it out.
16285
So, I was interested in seeing if I could get Iona to wear some more common clothes around the house.  I pretty much just leave her there most of the time anyway, so there's no point in her being always dressed for battle.  I couldn't seem to get her to un-equip her standard armor, and she wouldn't put on regular clothing or lesser armor while it was equipped.  So, after I finished leveling and perking up my pickpocketing, I stole the Steel Armor straight off her back.  After that, I gave her some more suitable house attire (via "Follow me..." -> "I need to trade...") which she gladly put on.  However, when I later left and returned to the house, I found her wandering around in her undergarments!  I checked her inventory, and found the clothes I'd given her were still there and her armor wasn't.  So, she had no good reason not to be dressed in what had been handed to her.  Later, I figured out this continues to happen even if I leave a full set of Legendary-quality Dragonscale Armor with her.  And, later on... I found out this is also the case with Lydia and Jordis.  They'll all wear their clothes immediately after being given them.  But if I leave them at home, I'll return to find them bare.  Is this a known bug?  Is there any way around it without using the PC-only console?
83794
I'm wondering in case I get stuck in an area that I'm unable to get out of or if I clip into a wall and I suddenly can't move. I've had to disable clipping to get out of certain areas in Skyrim before but I want to make sure that things like my achievements and stuff won't shut out on my playthrough.  If I enable something, spawn an item that didn't spawn for me, or just basically use the console command to fix any bugs, what will happen achievement and game-wise?
97031
How do i put potion effects on my sword? like in factions when you hit a player they get wither, poision, slowness, weakness, blindness, etc. ive looked on the internet for commands. i also tried to put factions on my multiplayer server and failed
90000
If, for example, I get Shepard to activate Cryo Ammo (which has the +50% effectiveness for squad mates) then it replaces any ammo setting they my squad mates have active. If I then switch on one of their powers (which has the same squad bonus) then it overrides Shepard's ammo setting. The two ammo types become mutually exclusive.  This is a problem because it means only the person with the last ammo type activated has it at full effectiveness, and I can't diversify.  Except for the obvious of respec'ing and avoiding the squad bonuses (so each member has to manage their own ammo types, which is what I'll do if I really have to) is there any way to avoid overriding a squad mate's ammo setting when activating one on another member that has a squad bonus?
14171
I am having hard time powering up Teleporter when aligning myself with Brotherhood of steel.  I don't get additional items required in special build menu, what do I do?
44414
I would like to play with the same level and questlines as my friend's characters, which are mostly Level 30+ and in True Vault Hunter Mode, but some of my characters that I'd like to play are in a low level and are not yet in True Vault Hunter Mode. I would also like to have all weapon slots unlocked.     I'd rather not play through the game again to be near the same level as them.  I've checked out  but I am unsure on what fields to edit or toggle to make my characters be like what I described.
53888
Is there a way I can inspect my character's face at any point in the game after creating it during the bathroom scene?  I am playing on PlayStation 4 and rotating with the right stick in 3rd-person view obviously does not show the face. I haven't found any mirrors or shiny objects to use the reflection either.  The reason for this is that I forgot what she looks like and also I want to share my monstrous creation with others but I have already left the vault!
50187
This happened this weekend, and we were unsure how to resolve it.    Opponent casts . On my turn, I cast . Then I cast,  targeting the .   Normally, I could not target the Progenitus because it has Protection from Everything, but since it lost all abilities and became a frog, it was a valid target (We thought so anyway). It was at the end of this turn that we were unsure. Polymorphist's Jest effect ended, but the Darksteel Mutation was still enchanting the creature. This is what we thought:   Progentius has Protection from Everything and the Enchantment "falls off" as it is no longer a valid target.  The Insect has no abilities apart from Indestructible, and the Enchantment stays. Something Else???   I'm really hoping this is #2 since this combo would allow for targeting of things with shroud and hexproof, etc. on the turn I cast Polymorphist's Jest.
102626
As the title states, when you choose a Ranger archetype at 3rd level and choose Beast Master to gain a companion, does the companion level up with you as you progress?
7469
I went to do  quest where you need to get Eldergleam Sap. The pilgrim (Maurice Jondrelle) died in a fight on the way there so I was forced to battle with the Spriggans.   They were beating me, so I decided to just book it, hoping Faendal would follow me. I noticed a while later he was gone but didn't think anything of it.   Anyway, he didn't show up and I killed the dragon, getting Lydia to join me, when I asked her to she said it looks like someones already in my group, so I looked for Faendal, finally found him back at his house after I broke in and slept in his bed.  However, he isn't in my party and when I ask him to follow me he says I've already got someone with me. I think the game still thinks Faendal is following me because I never told him to stay put, or go our own ways.  I've even tried killing Faendal, paying my fine, then getting Lydia. But she still thinks someone is with me. When I talk to Faendal, the only option I have is to improve my archery or have him follow me.  How can I unlock my follower slot so Faendal (or someone else) can join me again?
10865
There are a lot of different side effects an item can have, and I assume that things like magic find have no influence on any of "our" found items at all.  However, I'm not sure about other things. For example:   Do followers get life-steal on weapons, too? Does increased orb healing make any difference? What about +experience after kills? Will my follower level up faster?   and probably a lot more.  Is there some general rule as to what effects of an item apply to followers, and which don't?
44323
So, I was using Eorland Gray-Manes forge without causing any harm and all of a sudden I see loads of red dots on my map and it was the Companions and then even Eorland started attacking me. The Guards didn't do anything but cheered: "A Fight!" I even saw Vignar Gray-Mane attack me too. I have a bounty but it wasn't in Whiterun.