I have a file that I have made a significant amount of changes to. When I try to render it now, it shows an old image from a few weeks ago that I rendered and no file is saved. Does this sound familiar at all? I'm kind of going crazy.  I'm not sure if there are any settings I need to show, but if there are, I would be glad to post them. I'm using Version 2.70.
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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Anyone knows why the preview (left bottom) looks different than the render (bottom right)?  What i tried to achieve is something like   i dont know what is going on?!
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As SE developer Chris explains in :     We use a Jekyll-based blog generation system. Unfortunately, sometimes some of the pages do not generate correctly, thus causing the files to be missing. Regenerating the blog usually solves this, but knowing when we have a "busted blog build" is half the battle. (The other half of the battle is fixing the system for good so that all pages generate correctly all the time.)    This happens quite often, think the first time was reported as .  All past reports are about single missing page, hence starting now a "generic" report.  I am aware the battle is long and hard, would be happy to get updates about the progress right here in this report. :)
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I decided to open a file instead of saving it, made lots of changes saved many times, but when I closed it, I realised I couldn't find it anymore.  I'm hopping the file is still here, but can't find it anywhere. Is there any way I can recover this file?  PS: it seems the file should be still there somewhere, because if I re-open the original file from the page it puts the "[2]" in the end of it, which could mean it conflicted with some original file.
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So this is probably a simple solve and most likely due to me adding a setting that I shouldn't have.  So for all of my other animations I have done, I render each step as a PNG image and then use the Image Sequencer to render the final animation, and it works well. But this time around, all of the rendered images are not saved as PNGs but rather saved without a file type but can still be opened via Chrome.  Any ideas how I can get Blender to save these renders as a PNG?  Specs: GeForce GTX 1060 3GB, Windows 10, intel i7, 8GB RAM, Blender 2.79
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I am using URLDownloadToFile to retrieve a file from a website. Subsequent calls return the original file rather than an updated version.  I assume it is retrieving a cached version.
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I have added some textures to objects in blender but the textures don't show up until I render the file. it can be difficult to know what the objects look like without rendering it. is there a way to have textures show in the editor even if they are at a lower res?  In editor:    Rendered:
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One of the users on Stack Overflow pointed out that the rendered version of some posts is not what the preview or revision shows. After triggering a re-render the glitch was gone, but since it is not a problem to find more I found another one. Here is an example of the difference.         However, I noticed that there are more differences in the rendered version and the one generated by CommonMark which is the reason that I am raising this as a bug, so the developers can take a look at it if they are not aware of it yet. Inline code not generated properly when following HTML The rendered version of  is correct:    But the preview is broken:    Also:       But not here:     Ignoring HTML code.  Before:    After:    Not even sure what is going on here  Before:    After:    Other posts:
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so I'm working on a little bathroom scene and wanted to make a clay render. I started looking for the material override which I kinda knew where it was and on the way I switched my render engine accidently to workbench instead of cycles. Switched to cycles all my seetings on the render tab are missing except color management and free style. Hows that? I restarted blender multiple times and tried some other stuff but nothing changed a thing, and I'd rather avoid a new installation
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I've got a problem with my rendering! I'm trying to render some objects:    But, this is how it renders:    Can somebody help me out?
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I have a problem. I'm trying to render an image and the resolution is 500x280. After I render the image and save it, for some reason the image gets resized to 250x140. I'm unsure why it happends.
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I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?  P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!
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So either Google doesn't have the answer, or I didn't know what to search for. But I don't see the render button on the right side of the screen. Every tutorial I see says that I'll find it there, but I don't see it.  This is what I'm seeing
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I would like to be able to render several files one after the other, when I am not using my computer, e.g. at night. Is there a way of doing this?
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Is it possible to render an image and have blender remember it, so that next time I open the file the render result will not be blank?  I am not talking about saving to an external file.  Specifically I would like to render an image, close blender, and come back later and be able to do some compositing on the render without having to waste a half an hour rendering it again (my GPU drivers are messed up so I have to use the CPU).  Currently the render result is blank when ever I open a file.
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I have multiple characters linked to a blender file, but i moved the original character files and now blender is sating they're missing.  Is it possible to get blender to find the missing blender files like it finds missing image files so that i can preserve the previously made animation?  On a side note is there a way to also view a list of all the missing files?
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I was just on this question:  and I saw that it had been edited.  I wanted to see what the previous version was, so as I used to do, I clicked on Edit.  There used to be a dropdown in the title area with the previous revisions.  That is no longer there; is this a bug or is this the current implementation of the edit, where one cannot see the previous revisions (which could be useful to the historical context of a question)?    Update  Even on my own question:  I cannot see the previous versions when I click edit.  This needs to be resolved.    Update #2  If you follow what @M.Tibbits says in  and if you click on edit instead of source you get the old implementation with the dropdown to switch between edits.  Why do we have to do some random convoluted steps to get to the old edit implementation?