Say I have a level 18 bard and want to take the last two levels in paladin. Unfortunately my strength score is only 8, ruling me out. Fortunately a friendly fighter has a belt of hill-giant strength. If I borrow this and attune to this I have a strength score of 21, plenty enough to multiclass to paladin.  My question is this: RAW would the above situation work: can I multiclass to a class I only meet the requirements of due to a magic item?   Bonus points for what happens should I lose attunement.
48426
The multiclassing rules (PHB, p. 163) state:     To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one [...] Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.    Can the ability score prerequisite(s) for multiclassing be met by (long-term) use of a magic item(s) such as the Headband of Intellect (INT 19), Ioun Stones (+2 to various ability scores), etc.?  The phrase "natural aptitude" suggests nonmagical, but a character could have been using a magic item for years which seems virtually indistinguishable.
44705
A party member in a D&amp;D 5e game I'm in is playing a halfling paladin. It occurred to me (for whatever reason) to ask what weapon they were wielding, and they said their main weapon was a maul, and their backup was a warhammer/shield combo).  Upon checking the , I discovered that  have the "Heavy" :     Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.   The player seemed to be unaware of this (a similar character in Critical Role apparently wielded heavy weapons without issue - of course, CR is not necessarily a perfect demonstration of the rules as written).  As such, I was curious whether there is anything in the rules (i.e. not homebrew or a house rule) that cancels out this innate disadvantage for player characters, other than gaining advantage from some other source in combat.  (Note: the issue has already been resolved in our game between the player and DM, so it's purely a rules question.)
110943
The rules for  state:     When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.   Emphasis mine. Now, under most circumstances you would wield two light melee weapons, attack with at least one of them during your Attack action, and attack again as a bonus action. However, the rules themselves just say "take the Attack action and attack with a light melee weapon", not specifically "take the Attack action to attack with a light melee weapon" or "attack with a light melee weapon during an Attack action".  In other words, both the requirements "took the Attack action" and "made an attack with a light melee weapon held in one hand" need to be met during a turn, but the light melee weapon could be used to attack separately from the Attack action. Is that correct?  An example for how to accomplish this: An Eldritch Knight Fighter takes the  cantrip and the Dual Wielder feat. That Fighter takes the Attack action, attacking with a Greatsword, then uses Action Surge to take an additional action. He drops the Greatsword (everything I've seen indicates that dropping a weapon doesn't even require an object interaction), then draws two light melee weapons as permitted by Dual Wielder. For the second action, the Fighter casts  (SCAG, p. 142) which states:     As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range   Thus, after those two actions the Fighter would have both taken the Attack action and made an attack with a light melee weapon in the same turn, and I would expect he could use two-weapon fighting to make a bonus action attack with the weapon not used during booming blade.  Note that this scenario is just an example; I'm not 100% certain there's a way to cast booming blade while holding two melee weapons, but I know there are other ways to make an attack outside of the Attack action and I just couldn't find one quickly that was more definitively possible.
82281
The artifact Book of Exalted Deeds, DMG p. 222, has the following attribute:     Enlightened Magic. Once you've read and studied   the book, any spell slot you expend to cast a cleric or   paladin spell counts as a spell slot of one level higher.    Therefore, if a level 17+ cleric were to read this book and subsequently cast a spell that scales with slot level, such as Cure Wounds - would he be able to cast the spell at "10th level"?  Cure Wounds:     [...] When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.   9th-level slot: 1d8 + 8*1d8 = 9d8 9th-level slot with the Book of Exalted Deeds: 1d8 + 9d8 = 10d8?    Clarification: stating that there currently is no explicit mention of 10th-level slots or spells is not helpful, I'm fully aware of that - it's the whole point of this question.  Therefore, unless you can provide a reference to an official source that explicitly disallows 10th-level spell slots, please refrain from answering. Note that, while they're generally not considered official, a quote from any designer (not just Crawford), will suffice.
85025
The multiclassing spellcasting rules (PHB p. 164, or ) state:  Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.  According to the above, every spell you know or prepare should be associated with a class.  However, for spells learned from feats like Drow High Magic or Wood Elf Magic are these actually associated with a class? If so, what class? If not, is the PHB statement above wrong/outdated? Are the spells learned in these feats (and others like it) associated with something else (like your race, in these cases)?  For reference, the  racial feat (XGtE p. 74) states:  You learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.  The  racial feat (XGtE p. 75) states:  You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.  In regards to the third and fourth questions, the fact that the PHB quote says &quot;use the spellcasting ability of that class when you cast the spell&quot; and the fact that the feats specify what ability the spell uses in these examples (independent of class) suggests to me that they are not associated with class.
79485
I am making an arcane/divine multiclass to later prestige as a mystic theurge. I have 'practices spellcaster' twice, as to have full caster level in both spellcaster classes. My question is if there is something similar I could do so I could advance spells known like my full character level. Or is that an unavoidable drawback with the arcane/divine multiclass-prestigeclass? When I get to lvl 7, I could get the first level of mystic theurge, but is counted as lvl 4 of his both base classes when determining spells known &amp; per level. If there was something to make it Count that as lvl 7 as well, it would truly be super
106003
As many of my players are into flavorful, unique magic items, I've been attempting to create some custom magic items. Most of them are fairly simple, a sword with an  extra 1d4 shock dmg, a broach that gives advantage to constitution saving throws, a staff that can be used as an everburning torch; stuff like that. One thing I've been having trouble figuring out though is which items should require attunement.      Is there some quality that determines if a magic item requires attunement?
101548
First time player in a group figuring out things as we all go.  I just hit level four as a Ranger, and I get to improve one ability score of my choice by 2, or I can increase two ability scores of my choice by 1.  My first thought was Strength, as I've been rocking a score of 11 with a mod of +0 so far. But I read that Rangers use (wisdom mod + 10) for their spell casting modifier. Currently my wisdom is 13, with a mod of +1. If I increase either STR or WIS, will the modifier increase as well? How and why?  A Monk in our party went from 9 CON to 11 during their ability score improvement, and by doing so their modifier went from −1 to 0.  We're all pretty new, so between eight people we're currently sharing one book, and all trying to locate our own copies for later campaigns. That's making it… inefficient for us to learn these things quickly.
85368
If a monk gets the tavern brawler feat, does his martial arts damage stack with the 1d4 damage given with tavern brawler? For example: could a 1st level monk deal 2d4 damage with his unarmed strikes if he had the tavern brawler feat?
69537
Assume a Divine Soul Sorcerer. The spellcasting feature of the class states (highlight mine):  Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.  Can I do this when I gain level 1 in the class? Let's say I choose the affinity good, which gives me the cleric spell &quot;Cure Wounds&quot; because of the Divine Magic feature:  Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.  If my class allows me to replace a spell when I gain Level 1, then the Divine Magic would allow me to replace the &quot;Cure Wounds&quot; with for example &quot;Guiding Bolt&quot;. Now intuitively I would say no, because Level 1 is the first level and you can't have less, so you don't &quot;gain&quot; it. However some features explicitly state &quot;Starting at 1st level&quot;, for example the feature &quot;Favored by the Gods&quot; from the same Divine Soul Sorcerer. This does hint to me that there might be a &quot;gaining&quot; of 1st level, otherwise this extra wouldn't be necessary.  Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.  Bonus question: Is it any different if I multiclass into sorcerer and my first Divine Soul Sorcerer level is not my first character level?
31354
I have a multiclass Monk / Druid (2 levels of monk).  He cast jump on himself, wild shaped into a brown bear, activated step of the wind, then took a high jump with a height of 42':  High Jump When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier  Strength mod is +4 from the brown bear, so 7 × 3 (jump spell) × 2 (step of the wind) = 42. Our group got into an argument over whether he would take 4d6 falling damage after his high jump, and the PHB doesn't seem to answer this.
42507
Bards get Expertise at level 3. How does this work?  For example, if I have a standard proficiency bonus of +2, and if I have proficiency in Perception with a Wisdom ability modifier of +2, then my Perception is +4. If I choose expertise in Perception, does it double the +4 to Perception +8, or does it double the proficiency bonus only to +4 for a total of Perception +6?
60819
Divine Smite: Starting at 2nd level, when you hit a creature with a melee weapon   attack, you can expend one paladin spell slot to deal radiant damage   to the target, in addition to the weapon's damage.   I'm multiclassing into Paladin/Warlock/Sorc, and I'm wondering: can Divine Smite only be used in spell slots gained specifically by taking a level in Paladin, or can all available spell slots be used?
86099
I'm playing in a D&amp;D 5e campaign with a bard and a wizard.  Our most recent session ended while we were in the middle of exploring a dungeon. The DM informed us that we leveled up from 4 to 5.  The wizard and bard were excited to get level 3 spell slots for the first time. They began discussing the level 3 spells they were looking forward to casting at the beginning of the next session. I asked, "Don't you guys need to have a long rest before you can cast new spells, though?"  The bard argued that he doesn't need a long rest, because he learns spells immediately upon leveling up and doesn't need to prepare them.  The wizard argued his "number of spells available" count increased immediately upon leveling up, and it wouldn't make much sense if his actual number of prepared spells stayed the same.  Ultimately, the DM decided that it would be more fun if everyone got access to their new toys at the same time. He permitted the wizard to add a level 3 spell to his prepared spell list.  Who is right? Do bards (and other casters that do not prepare spells) get access to new spells more immediately than wizards (and other casters that prepare spells)?  I looked at , but "Can a mage use his newly gained 2nd-level spell slot?" seems like a separate matter from "Can a mage use a newly gained spell?".
106211
Given that every class gets a minimum of 5 ability score improvements each at levels 4, 8, 12, 16, and 19 (Rogue and Fighter get more at other levels), do these ability score improvements occur by character level or by class level?  For example, is it possible to create a character who never once gains a single ability score improvement by reaching level 3 in a class and then switching to a different class repeatedly?  I had originally thought the 5 that every class gets would occur by character level, so for example a sorcerer1/bard3 would earn an ability score improvement for reaching character level 4. But there are others who have expressed the opinion that this is wrong.
79001
You can do it to move:     If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again. (PHB 190)   It would be necessary for the Great Weapon Master feat:     On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action   As a level 17 Fighter, if I can not place a bonus action between attacks, there are two possibilities:   I have to wait until I finished all 4 attacks of the action, to make another attack as a bonus action the bonus action attack is wasted unless the kill or crit happens on the 4th attack   So can I take a bonus action in the middle of the attacks of an action?
64471
Say you have a Wizard 7/Bard 9. You gain your 17th level and choose to gain the level in Bard (which grants you Magical Secrets). According to the Multiclass Spellcaster: Spell Slots per Spell Level table, you now have a single 9th level spell slot. Can the spells you choose from Magical Secrets be 9th level spells even though you can only cast up to 5th level Bard spells?