If a Fighter is hidden and chances upon an opponent, and wants to backstab it, how is it handled, despite him not having a Backstab move?  Or a Fighter who surprises an opponent, and wants to go for a Called Shot, which only the Ranger has? Should I follow what the narrative suggests, or just allow the Fighter to make a Hack &amp; Slash move, or...?
83196
So in Dungeon World, everything breaks down to 'moves'.  What about situations where a move is not available, but a check of some sort is called for, such as in the case of a non-fighter who wants to kick down the door?  What mechanism do you use to resolve that situation? Is there the equivalent of a skill check?
25951
My players have been asking to improvise specific combat actions, mostly the archer wanting to aim at specific body parts. I haven't been able to find anything in the DMG or the PHB on the subject so I was wondering how I should deal with this.    How (if at all) should an attack roll be modified when targeting a specific body part? If there is not RAW on this I am open to playtested house rules per .
51005
Can players in 5e ready an action before combat begins? If so, does this impose any penalties?  (, but it is written for 4e and IMO the answer left something to be desired)
106597
Where will changes and fixes to guides and manuals for 5e be found? I'm interested in a grappler build, among others, and don't know where to look to see if the last bullet for the grappler feat has been changed. The grappler example aside, it should be useful to know for future fixes.
33239
In , I asked about whether a character could willingly not use their shield or Dex bonus on certain attacks due to wanting to be hit. This raises the greater question-  Can someone decide to be hit?  The question was answered , but it is for 4e, and I am asking about 5e. This question is assuming that a hostile enemy is making an attack roll against a PC, and the PC in question wants to be hit by the attack.
99304
I need to build a tank for a party limited to the classic four: cleric, fighter, rogue, wizard. He should have following abilities:   Prevent other party members from harm in direct martial confrontation Thriftily spend HP while drawing the focus of foes, to ease the party healer's job Kill or lock down at least one enemy per encounter   All three goals are contradictory to each other. I put them in order of priority. I would be pleased to trade off points in a lower priority in favor of improving a higher one.  The second and the third tasks have pretty obvious ways to be achieved. But I could not find useful traits or skills that would help to hold off foes from weak party members. Enemies can always ignore moderate damage from me (I'm not a damage dealer) and pass by me to attack other party members.  The Fighter has a great access to feats, I can take several chains of them. They would be of use to my personal offensive and defensive abilities but not for protecting others.  Most source books are allowed.  Party is moderate about power playing. In fact I'm the only one who is concerned.  Yes, it has to be a fighter. The classes are set by game master. He have a nice background story for them and create module for them specially. 9-12 levels. Just normal party, rogue, wizard, cleric and fighter.
58689
If someone declares an attacker and that creature does not have vigilance, if I untap that creature, for example with , does it stop the creature from attacking?
83099
In our D&amp;D 5e games, I am not sure how to handle the following situation relating to stealth:  Enemies are in a room. The rogue stays outside, stepping to the side in order to be able to hide. Now, can he attack the enemies inside the room with his bow while getting advantage and sneak attack?  In favor of sneak attacking one might say, that the enemies don't see him prepare and have little time to react to his attack.  On the other hand, they know where he is, they just can't see him.  Is the situation different with a pile of boxes, where they know he's hidden behind the boxes, but not from which end he will attack?
80719
I'm playing in the Paizo Pathfinder Jade Regent adventure path and we're having a good time so far (). However, as my character has gone up in power I'm now confronting a problem with him being just too effective.  As background, I'm not a big character optimizer, in fact I find the process a little distasteful.  I'm playing a samurai and deliberately built him as a switch hitter, both melee and archery, specifically to avoid min-max syndrome.  However, a combination of just being a strong class and good treasure has made him seem almost too good especially in the arena of dealing damage.  Why do I feel that way?  Well, as an example, last session, we knew some master ninja guy was hunting us. And sure enough, he was posing as some normal guy and got in a death attack on me.  He did a crapload of damage but I made the death save and he leapt away to disappear into the crowd.  I quickdrew my bow and put something on the order of 100 points of damage into him and down he went, encounter over. Which sucked from a dramatic point of view, this was supposed to be a really complex capstone encounter. The rest of the players groused a bit, though several did the calculation and realized that in optimal conditions they could deal out a hellacious amount of damage in a round too, so I wasn't an order of magnitude out of line (after review the other PCs are probably able to deal 30% less damage per round than I am under similar conditions), but still, I don't want to overshadow other PCs (or, frankly, our opposition!).   . I was a bow/sword switch hitter but then we got  - which turned a full bow attack with multishot, deadly aim, rapid shot, point blank shot, and the most common round 1 buffs from my party (haste and bard song) into +20(x2)/+20/+20/+15/+10 for 1d8+29 points of damage per arrow.  I think it's worthwhile talking about this problem from a system-neutral perspective; Pathfinder specific thoughts are fine but I can toss the bow, take crap feats next level, etc. without your help.  I've asked a separate question about the system issue,  The real question here is if I have a character that does or seems to outstrip the other characters in terms of effectiveness, how can I adjust to at least mitigate the resulting problems (over and done encounters, PC envy)?  For an example of an adjustment I already made, back when I only got challenge with my katana, I RPed not wanting to use the katana/challenge on "unworthy" opponents so I could shoot mooks and then just use the big damage on main bosses... But now we've grown past where that helps.
116388
So, I bought the book, read it, but I have a question, and just to be sure:  The max level from an skill in rank can't be more than your level, so, a starting character can only have a skill on level 1 rank, right?  Later in the book, it says that the max rank on a skill can't be more than your hit dice, so, for example, a bard has a d8 hit die, so, does that means he can only rank his skill up to 8, once he leveled up once?
111368
I think I know the answer to this one but I'm double checking.  At the 5th level the Ranger gets Extra Attack, which lets them attack a second time during the Attack action. If they are fighting with 2 weapons, the second weapon normally uses their bonus action.  Does this mean when using the Extra Attack and using two weapons, a ranger can attack twice during the Attack action, and still make 1 extra attack as a bonus action, for a total of 3 attacks?
10778
If, say, a Fighter is engaged in melee with an orc, can the Cleric, starting 10' away from the Orc, move 5' toward the orc, Help the Fighter (to give him Advantage), then move away 25'? He would provoke an attack of opportunity, but would the Help action still work?   Put another way, do you have to be within 5' of the target when the Helped friendly creature attacks in order for it to gain Advantage, or only during your (Help) action?
103930
Say the party is smooth-talking a guard, and the rogue loses patience and throws a dagger. Combat ensues...is the next step to roll initiative? If so, does the rogue's thrown dagger not count as his first round attack?
71616
I'm unclear on how attacks and grappling work with monsters as opposed to players. Let me elaborate my question.  With PCs, it seems clear to me. Let's say a PC has two creatures grappled and thus has no free hands. If the player attacks on its turn, it can make an unarmed strike against one of the grappled creatures (although it's not clear if it can use the hand that's grappling to make that attack: squeeze, crush, etc.).  Now in the case of a monster, it seems unclear because they have specific actions/attacks that can grapple. Can those same attacks be made even if they are holding the grapple? I'll use a couple of examples to clarify.  A Constrictor Snake has two options for attack: Bite and Constrict (which grapples on a hit). If a snake hits character A with Constrict (A is grappled) on turn 1, and turn 2 rolls around, can it attack a still-grappled character A with Constrict, or must it use Bite?  A T-Rex has multiattack with Bite and Tail, but can't use them on the same target. If a T-Rex hits character A with Bite (A is grappled) on turn 1, can it then Bite a still-grappled A on turn 2, since it can't attack A with its tail?  I'm asking because because a lot of gameplay or monster strategy blogs seem to indicate in their examples that the answer to this is "no".
95155
Recently I heard a friend saying that melee combatants had fewer options than 4e or 3.x:     Ranged combat was somewhat interesting in that you could deal with   cover, aiming, and so forth. Fighters had no options other than "I attack". Rogues   ended up in a cycle of "Turn 1: hide. Turn 2: Sneak Attack. Repeat   till it's dead." You can dash, but that's only once. You can try to get Advantage, but chances are you won't get the opportunity (!). So basically a melee fight boils down to charging up to an enemy, then standing there and saying "I attack" every turn.   He went on to say that in 4e, Fighters and Rogues had as many options as Wizards in terms of Powers and in 3.x they had more options where you could trade attack for damage and so forth, but there were no such options in 5e.   I haven't played any melee classes in D&amp;D 5e, so I'd like to know: is he right? Are melee combatants pretty much just limited to running up to an enemy and saying "I attack"? Or do they have other options that my friend didn't consider?
84441
I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a beast, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.  Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?  The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.  Conclusion  First of all, thank you for the comments, questions and advises!! I think RPG is great because of discussions like this one! I came with some conclusions myself after reading everything you guys posted, but there's a background here I think I should share with you guys before start it. Me and my party had this 1-year-long campaign that ended tragically after a silly bar-fight against high-leveled guys we came to encounter and occasionally didn't know their reputation. In fact the DM alerted us about the danger, but it doesn't seemed something deadly.. at a glace. That was fast, and painful. But it was our fault.  Since that episode, I've been trying to be more careful and think before engaging into senseless fights. So I thought it would be helpful to be able to check the level of the threat before we choose to do something (something we see in movies or cartoons when the opponent emanates something like an dark aura...). And after hearing from you guys and talking with our DM I end up concluding it's just not fun to be able to control situations in that way. Like some of you guys wrote above: the best way to approach this "problem" is by role-playing (talking, looking, interacting) and perhaps that's why abilities like Know Your Enemy and Insightful Manipulator are made for more leveled players. Such a way to check the opponent is not as easy as it might look like and that makes sense!  By the way, the threat my party encounter yesterday (the reason why I wrote the question) end up been something beatable! By having the conversation with the NPCs, we decided to fight and that was actually part of DM's plan to make us choose to change the course of the history or not.  Thank you again!
121278
I had a player who wanted to help someone else stand up before his turn starts so he can reach the enemy. Is this written in the D&amp;D 5e rules? If not, how would you rule this?  I am thinking of using the helping character's movement instead.