Any time I try to log in to an open lan world I am now unable to. It was very hit and miss in 1.16 and all the 1.17 snapshots simply do not allow multiplayer between Windows and Mac. I can see the lan world which is running on the windows 10 machine from the mac launcher.  but trying to connect to it times out  no amount of rebooting works. The mac can PING the windows machine happily. The launch arguments are -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Djava.net.preferIPv4Stack=true the windows 10 machine is stock standard. no third party firewalls or antivirus has been installed. No special lan settings have been changed other than when installing the wifi dongle on it I selected that it was connected to a home network. That's it. If I HOST the game on the mac, the Windows machine will NEVER see it on the lan via the launcher. I have to edit in and put in the IP address and PORT. The WINDOWS machine is able to join a game hosted on the MAC. The MAC machine is unable to join a game hosted on WINDOWS. What else can I try, since I want the WINDOWS machine to be the server? /edit For those who asked, here are the specs and more details. Mac Specs: MBP 2015 Running Mojave, 16GB ram, AMD Radeon R9 M370X 2 GB. PC Specs: AMD FX 4200, AMD Radeon 580 8Gb, 16GB ram. I have checked:  that the IP address of the windows machine is correct. I used ipconfig at the command prompt to get the IP address and pinged it from the mac. This is fine. I got a windows laptop (windows 7) and put the Minecraft client on it, logged on with my account, and it was able to connect to the PC server no worries and without bringing up any firewall messages or anything. The problem occurs connect mac-&gt;widows. The problem does not occur windows-&gt;mac or windows-&gt;windows The error code is not mentioned on the  thread Other types of connection from the mac to windows work just fine on the same lan.
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Similar to  on the bugs in Minecraft, I would like a complete list of what error codes exist in Minecraft and how they occur, as well as how they can be resolved.
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I do not own Minecraft outside my PS4, I know I can't play either Windows 10 or Java with that purchase. However, my primary computer is Linux and only supports the Java edition, and its past the deadline to get a redeem code for Windows 10 edition if I purchase the Java Edition.    Can I purchase the Windows 10 edition and use that purchase to login and play on the Java edition?
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Is it possible to get people to join your singleplayer world if they are connected to your LAN?
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I have a wlan1 connection that I want to share to other computers on my LAN (via Ethernet - eth0). As this is somehow a temporary solution, I want this to be done by a script, so that I do not touch the network configuration files of my host (i.e I'll run this script after each reboot if I want to).  The problem is that I am unable to bridge wlan1 and eth0.   sudo brctl addif br0 eth0 wlan1   I saw that one needs to :   iw dev wlan1 set 4addr on   Indeed, I can then add wlan1 to the bridge, but ... I lose the wifi connection! I saw this is also a  :(  In , the solution says to do this  iw dev wlan0 interface add wds.wlan0 type managed 4addr on ip link set dev wds.wlan0 addr $ADDR ip link set dev wds.wlan0 up   where $ADDR is "WDS device address configured in the router". I don't understand what that is? The MAC address of my network card for wlan1? And how should I then create my bridge? The following is not working:  sudo brctl addbr br0 sudo brctl addif br0 eth0 wds.wlan0   Or , they suggest to install ebtables. But the page does not explain how I should create the bridge, and they modify /etc/network/interfaces which I do not want to do...  So, can somebody please help me create that bridge correctly?  So far, my wifi script is:   #!/bin/bash  # this is for wlan1 - wifi connection  pkill dhclient  pkill wpa_supplicant  ip link set dev wlan1 down  ip addr flush dev wlan1  iwconfig wlan1 essid "mywifi"  iwconfig wlan1 frag 2432  iwconfig wlan1 rts 2432  ip link set dev wlan1 up     iwconfig wlan1 rate 1M  dhclient -v wlan1   # this is my IP address on my LAN  ifconfig eth0 192.168.0.8 netmask 255.255.255.0   # I need code here to create the bridge  # PLEASE HELP HERE   Thanks NB. I am running a Linux Mint 17.1 host. I have installed bridge-utils.
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I've had this problem a lot lately because me and my friend would like to play a map together, but the thing is we can't use LAN. She lives in California and I live 700 miles away, so we are definitely not connected to the same wifi. If you could please answer this it would be a lot of help to me because I have been searching this for a while and nothing that works have come up so far. Thanks
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I can get to other PCs in my house on the 192 network, but trying to go outside gives me the "network is unreachable" message.   p3p1 is up with a good IP Address.  Running Fedora 16.  What should I do next to troubleshoot?   All other PCs in the house are working (Windows, Mac).
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What do I do? I looked at a similar question to mine and there was an answer saying to make sure Java is allowed past the firewall. So I checked and it already is. I've tried uninstalling and installing both Minecraft and Java but nothing has changed.  says that all services are fine, so what's going on? I bought a 2nd account to use as an alternative in-game account and now I can't log in.  (I cleared the email and password boxes for obvious reasons in this screenshot: security purposes)
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I recently got the Windows 10 anniversary update and installed bash. I tried installing nmap, but it wouldn't run.  My question: Is there any way for commands like nmap to correctly run in WSL?  Thanks in advance!  Error I get when running sudo nmap -sn 192.168.1.*: route_dst_netlink: cannot bind AF_NETLINK socket: Invalid argument  I remember reading somewhere that WSL doesn't have support for sockets, but can use TCP. Is this possible in this case? Also, will WSL ever have support for sockets?
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I am trying to get it on my mac, so do I download the windows version onto a USB and then upload it from there because I can't find a mac version.
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I have Minecraft PC on my computer, which is on Windows 7. We are upgrading to Windows 10.  My question is, can I play my current version on Windows 10, or must I play the Windows 10 Pocket Edition Style gameplay? If I must have the Windows 10 edition, do I have to buy it, or will it be free since I bought regular Minecraft?
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On my home Windows 10 machine, I have port forwarded Microsoft's RDP port (3389) via my router to port (20202). Thus, I can remotely access the Windows 10 machine via the Microsoft Remote Desktop application on my Mac by simply typing in &lt;my public IP address&gt;:&lt;port&gt; (e.g. 134.111.23.443:20202).  I'm wondering if there is a way to make this more secure, such as tunneling over SSH, without requiring any other computers (I only have the Windows 10 Machine connected to the Internet by landline at home, and my MacBook, which I take with me).
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I recently switched from Windows to Mac. Steam says I have fewer Mac specific games than total games and it should be an equal amount unless you can only download, install, and play once from your account. I thought I bought it so that it would work across all operating systems. If this is true, is there a work around or a discount for re-purchasing for the other OSes?
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What should I do when my Minecraft Launcher 1.3.11 wouldn't log me in? The console output is:                                              Sorry, but we couldn't connect to our servers. Please make sure that you are online and that Minecraft is not blocked. (CertificateNotYetValidException:NotBefore:Tue Apr 08 20:47:05 CST 2014)
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On my Windows XP workstation, I can find the machine I want to connect to in DNS with nslookup:  nslookup wolfman Server: dns.company.com Address: 192.168.1.38  Name: wolfman.company.com Address: 192.168.1.178   But, when I try to connect to that machine, I get an error telling me that the machine can't be found (i.e., can't be looked up in DNS):  C:\&gt; ping wolfman Ping request could not find host wolfman. Please check the name and try again.   I am able to connect if I use the IP address directly:  C:\&gt; ping 192.168.1.178  Pinging 192.168.1.178 with 32 bytes of data:  Reply from 192.168.1.178: bytes=32 time=41ms TTL=126 Reply from 192.168.1.178: bytes=32 time=41ms TTL=126 Reply from 192.168.1.178: bytes=32 time=44ms TTL=126 Reply from 192.168.1.178: bytes=32 time=38ms TTL=126   I could work around this by adding an entry to my hosts file, but I would rather find out why this is happening.  The problem is transient, most of the day I can connect to the machine just fine.  How is this possible?  ETA: I left this out for brevity, but it was asked for:  C:\&gt; ping wolfman.company.com Ping request could not find host wolfman.company.com. Please check the name and try again.   ETA: Other applications get the same results.  I only tried ping to simplify.  telnet can't connect, Cygwin apps print a "unknown host wolfman" message.  Update: Using wireshark, I found that my workstation is not attempting a DNS lookup.  It's just reporting the "could not find host" error message.
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I am running Windows 7 and a few times a day the "Use a proxy server for your LAN (These settings will not apply to dial-up of VPN connections)." under "Local Area Network (LAN) Settings" checkbox becomes checked seemingly on it's own.    Am I pressing some kind of hidden keyboard shortcut accidentally? What sort of applications might alter this setting and why?  Unfortunately as this is a developer box, there's a lot of stuff that could be interfering, e.g. Visual Studio 2010, Windows Azure SDK and various browsers.  Has anyone else come across this?
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I'm trying to share my wired ethernet connection from my Windows 7 laptop with my MacBook Pro (running 10.6.5). I've just set it up to be an open network; no encryption. I'm pretty sure I set up the ad hoc network correctly, it's broadcasting, and I can connect to the network on the mac.   The catch is that the network shows up under the "Devices" part of the menu, rather than the main networks area. I can't browse to any websites, nor connect to the Windows box via samba. The IP assigned is a 169.254 one.  Is there some setting somewhere that I missed to get this to work correctly? Do I need to manually set this up some how? Here are my network settings:
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I have two OSX machines on a local subnet.  Pings from Machine A to Machine B consistently timeout until Machine B pings Machine A.  After B pings A, A can successfully ping B, but this success is temporary; if there is no communication between the two machines for a half hour or so, pings from A to B begin timing out again (until B pings A again).  How can I ensure that B is always reachable from A, without having to "kickstart" the connection by pinging A from B first?