I have an exe file which is written in .net language . I have no source code for same but I want to change some functionality in this so convert it to visual studio source code. is there any way to do this?
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I wrote a C# application for a client a couple of years ago, but I no longer have the source code.  All I have is the EXE that I deployed on the client's PC.  Is there a way I can generate C# source code from the EXE?
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I have a solution in VS 2008 with 2 projects in it. One is a DLL written in C++ and the other is a simple C++ console application created from a blank project. I would like know how to call the functions in the DLL from the application.  Assume I am starting with a blank C++ project and that I want to call a function called int IsolatedFunction(int someParam)  How do I call it?
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Possible Duplicate:          I know that asking for something like Visual Studio is too much but something that will let me write, debug and compile in a GUI instead of the command line is good enough for me. (Not that I'm lazy, but I don't have time to learn the necessary commands...)
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I'm an entry level programmer so please be descriptive in your responses.  I am trying to use a Java API given as a .jar file in my C# .net application.  I don't know much Java, but this .jar file says "no main-class manifest attribute" when I try to run it so this means its a library?  This Java API also comes with a .java file which shows how to use the library but I cannot see the code inside the .jar.  I found  on this site, and one of the answers reads, "In simple way you can pack your java classes to jar file then In C# use Process class for execute and map IO stream."  I am semi-familiar with the Process class in C# but I don't understand how I could use it to use a Java library in my C# .net project.  Is this possible? or was that answer incorrect?  If so, could you explain how I can use the .jar library in my C# app.
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I know there's JScript.NET, but it isn't the same as the JavaScript we know from the web.  Does anyone know if there are any JavaScript based platforms/compilers for desktop development? Most specifically Windows desktop development.
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is a task oriented plugin that allows for example to assign a set of files to a task. Is there a Mylyn type plugin for Visual Studio?
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What is the difference between  and  in .NET?
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I frequently start with a simple console application to try out an idea, then create a new GUI based project and copy the code in. Is there a better way? Can I convert my existing console application easily?
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Obfuscation is one way, but it can't protect from breaking the piracy protection security of the application. How do I make sure that the application is not tampered with, and how do I make sure that the registration mechanism can't be reverse engineered?  Also it is possible to convert a C# application to native code, and  is too costly.  C# provides lot of features, and is the ideal language for my code, so writing the whole codebase again in C++ is out of the question.  Secure certificates can be easily removed from the signed assemblies in .NET.
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Which parsers are available for parsing C# code?  I'm looking for a C# parser that can be used in C# and give me access to line and file informations about each artefact of the analysed code.
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I want create my own IDE but I want a code editor that would syntax highlighting.  I want to embed it as a control into a WPF window.  Malcolm
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I'm using code that I found on the .  The only problem is it uses external DLL calls that don't work in mono.  I was wondering if anyone knew of a way to accomplish the same thing as that code, but will run in both Windows using .net, and Linux using mono?  Edit:  Clarifying what I'm trying to do: I'm making a .  The program sits in the system tray and when the user presses the hot-key, it will pop up all the gadgets.  So the program doesn't have focus, so typically it won't catch any keystrokes, so I'm using the low-level keyboard hook and I hook the two keys that the user defines as the hot-keys.  But I'm using a Windows DLL call for that, which doesn't work in Linux using mono.  So I'm wondering if there's a way to do the same thing, but will run in Linux using mono?
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Suppose I am writing an application in C++ and C#.  I want to write the low level parts in C++ and write the high level logic in C#.  How can I load a .NET assembly from my C++ program and start calling methods and accessing the properties of my C# classes?
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I checked out a copy of a C++ application from SourceForge (HoboCopy, if you're curious) and tried to compile it.  Visual Studio tells me that it can't find a particular header file. I found the file in the source tree, but where do I need to put it, so that it will be found when compiling?    Are there special directories?
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I recently started a C# project (VS 2008) as a 'Console' project where I wrote a few libraries, test programs, etc.  Now I'd like to add a couple of WPF windows, but it looks like console project won't let me do that.  I'm coming from Java so this is a little strange.  How can I add a WPF form (which I will instantiate my self from my "main" class?
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My MS Visual C# program was compiling and running just fine. I close MS Visual C# to go off and do other things in life.  I reopen it and (before doing anything else) go to "Publish" my program and get the following error message:     Program C:\myprogram.exe does not contain a static 'Main' method suitable for an entry point   Huh?  Yes it does... and it was all working 15 min earlier.  Sure, I can believe that I accidentally hit something or done something before I closed it up... but what?  How do I troubleshoot this?    My Program.cs file looks like this:  using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Threading;  namespace SimpleAIMLEditor {     static class Program     {         [STAThread]         static void Main()         {             Application.EnableVisualStyles();             Application.SetCompatibleTextRenderingDefault(false);              Application.Run(new mainSAEForm());         }     } }   ...and there are some comments in there.    There are no other errors.  Help?
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I am building a game in Unity using C# and visual studio. I want to make it possible for users to write code in some scripting (for modding purposes) without necessarily opening the source. What are my best options?  I'd prefer well-supported and battle-tested options that integrate well with Unity and visual studio, but I am willing to do a fair amount of work myself as long as it makes scripting as seamless as possible for future modders.