I have recently downloaded Blender. But because my laptop is old i'm thinking of buying this HP Laptop (Pavilion 17-e100sv) with these characteristics:  Intel Core i3-3110M Processor-2.40 GHz RAM: 4 GB - DDR3 SDRAM 500 GB - Serial ATA - 5400 rpm 2GB AMD Radeon HD 8670M graphics card.  Can you please tell me if these technical characteristics are enough for Blender? If not, what do you recommend in terms of RAM, etc?   Please help out, since I will only buy a new laptop for Blender and I don't want to pay for something and then realize that it will not perform when i render an animation.   Thanks a lot!
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What are the system requirements for working with complex geometry in Blender? Things like RAM, GPU, CPU etc.?
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I downloaded Blender 64 bit and the OS indicated that the program was not compatible with my computer chip. I then downloaded the 32 bit version which seemed to allow me to install. However the blender Icon in windows when pressed informs me that the program is not a window application. I have an Intel(R) Core (TM)2 Duo CPU E7300 @2.66Ghz if that is important and I am running XP. I am fairly sure I am doing something wrong here- can anyone help please?
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I'm pretty new to blender and used it to model a castle and print it. Now I want to extend the model by textures and render it, but even when I render it with basic material i get some strange output.  Does somebody know my error? I already corrected the normals and they look fine.
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Is it possible for Blender to interface with other software and hardware?  I would like to create a robot and have it display feedback on motor positions, etc, in Blender.
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let me just preface this by saying I am new to Blender and have a very minimal knowledge pf it as of now.  The problem happened as I was following along with a tutorial and while doing a cloth simulation, I was getting about 0.4 fps (this was my first time running an animation), I checked blender's usage of system resources via task manager and everything was under utilised, with blender using memory 6-7%, cpu 8-12%, gpu 2-4% and no other major applications running. I have looked for ways to make it use more of these resources but couldn't find any that made much difference, I did in the end get it to 2 fps but that was due to a post that said scaling small objects up makes blender process the simulation better. I am hoping someone here can tell me how to optimize blender to better use these resources. I am running the animation in viewport and solid shading, this isn't with regards to rendering speeds although even then the system resources remain under-utilised.  My specs:  Dell XPS 15 9560 | Windows 10 v. 1909 64-bit  GPU - Nvidia GeForce GTX 1050  CPU - Intel Core I&amp;-7700HQ @ 2.80Ghz (8-core)  RAM - 32 GB  Please let me know if the information is incomplete.
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I am not asking for a solution to speed it up, i simply want to know how long it should take!  I would also like a way to speed it up but not something technical, im new to Blender!
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I watched a video on youtube (I lost it) that shows rendering parts of the screen to combine them in a single image. I followed it to the point where I couldn't adjust the dimensions under the "set render border", but in the video he had dimensions and I have nothing.  I need it for 4K and 8K renders (without anti-aliasing), but my laptop can't handle it all at once and I don't have time for a 4 hour waiting so this feature will work perfectly.  I'm using version 2.76 so is it moved to another place or removed. Maybe a bug?
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I am a beginner and I think this is a basic, I am trying to use the blender to create a basic Low Poly Illustrations mountains. So according to tutorials  but all I could do with the tutorial's help is this   Need help. What should i change to make it the one in the tutorials. thanks in advance.
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Hi, Im newbie at blender 3d.   I just saw this at motion graphic, but don't understand how to model this shape.   Can I get any advise for modeling this shape?
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Hi I should make a video for a project of a hydroponic containers but the rendering time is over 30 hours ... how can I reduce it while maintaining good graphics ? Thanks !
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This is something I have never witnessed with any software before. When I open Blender it works properly; I click on an object, vertex, etc., and it lights up immediately. But after about half an hour of work it can take up to a full second before it lights up, and commands start to yield awkward results. After an hour it can take up to 5 seconds before a clicked item lights up, and commands are yielding weirder results. My processor is not being taxed in any way, nor is my memory. I close the software and reopen it and everything works fine again. But after half an hour it slows down again. Is this programmed in the free version to annoy people who can't pay for the pro version? Because I can't find any logical reason why the software slows down through time during usage. Could anyone explain this?
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What websites or other resources do users of Blender have available to them to report bugs or problems with the program?  I would like to get this issue cleared in Q&amp;A format so that we can link new users with bug-report-style questions to this post.
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Before I start, YES, I have done my own research - I know how annoying a repeat question is. Yet each answer is so specific to others...  When I tried the beta 2.8 64 bit, it says "Blender requires a driver with at least OpenGL 3.3 support. The program will now close."    The question: I know that it is true that 2.8 requires OpenGL 3.3. But does my PC not have it, doesn't support it, or do I have it and blender won't detect it? I'm not sure what info to include or what to look for, so here's my PC's specs:  Windows 10 (64 bit) Core -        Intel Core i5-2400 CPU @ 3.10GHz RAM -         8GB (7.89GB usable) System type - 64-bit Operating System, x64-based processor  Thanks!  EDIT: Graphics properties:
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Whenever I render a video using the blender video editor only one core is ever used at any time. I have an 8 core CPU(FX-9590) yet regardless of whether blender is set to auto detect or a fixed 8 threads only one core ever sits at 100% at any given time. The rest of the cores sit and really low usage as if blender is completely ignoring them. I'm running blender 2.77a on Linux. I'm using Theora as the codec with an ogg container and Vorbis audio. How do I get blender to use all my cores?
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I am currently using Sheep It! to render my blend (built on v2.68c) on multiple computers, and I noticed something rather strange. According to the log on-site, the frames rendered from other people's blends were completing in 3 to 4 minutes. This was on an 4 core i5. My main rig (with an 8 core i7) was completing frames in no less than half an hour. How is this possible?  To clarify, these people's frames are very complex, often with very detailed textures. I have 2 objects in my blend. Below are the options I changed for my blend:   Aspect Ratio: 1000px x 1000px Output: PNG Clamp Indirect: 0.98 Render Sampling: 128 Min Light Bounces: 0 Max Light Bounces: 4 Cycles Render   Is there something in there that I should change to make it go faster? I can't really comprehend how it's going to quickly.  EDIT: To answer what @Duarte asked...   System Specs: i7-920, 3GB DDR3, GT 630, Windows 10 I have two circles, extended to form a sort of coin with a star on it. It is not complex at all. I have Firefox and Steam running in the background, but not actively. I've been away from the computer for 8 hours and noticed this behavior. (I am running Blender from Steam.) I made sure when I began rendering that the blend was set for CPU rendering.          And to answer what @pycoder asked, yes, I am using Cycles Render.
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I'm currently using Blender for video editing.  I have an AMD R7 and I have configured OpenCL in my user settings.  However, it doesn't seem to make rendering video any faster. Can the GPU be leveraged in this specific scenario or is it exclusively for 3D editing that the benefits can be seen?  Update #1  FWIW, exported in Blender using lossless method and will be encoding using VidCoder. Note, VidCoder uses all the cores on my system.
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Blender worked fine before I installed a GPU to my PC. Is it the GPU? How can I fix this? I already reinstalled to the latest version. When I try to move a cube, the orange outline only moves but not the cube and I cant click it.