How can I render using these skyboxes?  Thanks!
72623
I know that I can use default HDRI maps in Rendered mode in Blender right now, but the problem is when I wan to render the image by F12 (or render movie), my settings are changed to use &quot;scene world&quot;. Is there a hidden button somewhere in rendering tab or somewhere else? If I have HDRI correct in rendered mode, why I can't have the same result after F12 render?
1094
I'm trying to make a test render of my model. But everytime I render it the render looks completely different from the viewport. The viewport is in render mode so it should look something like that, but this doesn't come even close.   I'm using cycles renderer. And my world note is just the standard one so nothing installed there.  There are 2 sun's in the scene both set to 0.5.  I've tried different hdris but they all have the exact same outcome. I've pressed alt+h to see if there was anything hiddden in my scene that blocked the background and nothing shows up so I don't think that's the problem. I've also copied it to a new Blend file to see if there was anything wrong with the file itself but it also happens there so it must be something in my settings I guess. But I just can't find out which one    this is how it looks in the viewport render.    And this is how it looks when I render it.  I really don't know how to fix this so I hope someone can help me here
123908
Can you suggest me what kind of settings would I need to make these kind of pictures.  The scenario will be just like the pictures:  Outdoors, lights on the streets, and maybe very small rivers with houses and lights on each side.  Just like Venice or Brugge in Belgium.
57353
I just finished the doughnut tutorial series and wanted to know what I need to learn next. I was wondering whether anyone has any advice about how to make the shading and water/fire simulations/particles look more like 90s oldschool animation (like ,  or ). It would really help me. Thanks a bunch!
111861
I want to recreate the above images for an animation. How do I go about it? I tried using particle systems and smoke simulators but to no avail. Also, I want to model a sparkler, but more akin to a sparkling point or sphere that emits in all directions.
28710
Bit of an issue here, trying to render this glass scene    Looks fine in the viewport, but when I hit render    Does anyone know the cause of different view port and final render, and how to fix it?  Here's my
100563
I wish to have the shader effect as in the game 'The stack' by ketchapp    As you can see, the color of the objects as well as the skybox keep changing.  I'm completely c# noob and trying my best to find  shaders to replicate the effect. But I can't find anything.   How can I change the color of an object at runtime?
6936
How do I remove them?    They don't appear when using flat shading.    Nothing in the scene can cause this.
96182
I have scene that looks like this:   And I want to add volumetric lighting to it so that light forms a rays of light when it go through the trees like on this example that I found in youtube:   But the problem is that all of these tutorials show how to make this lighting coming from windows, but when I try to replicate it in my forest scene it looks like big ugly fog with cubical shape. Also the light is coming from the back of the camera (as you can see) and there are some spots that needs this special lighting (like places where light goes through trees) and some that don't (like big bright are on the bottom left corner) so I can't just add a giant cube to all of the scene.
111944
I need help with creating these sun sail shapes, I wasn't able to find a solution on the internet.
49288
I'm having a problem rendering the environment map. I downloaded a sample project that has the same settings as my project but it renders without a problem. I tried using both a .hdr and .png image. Attached are screenshots with node settings. First is the incorrect render and 2nd image is the project the renders correctly. How do I go about fixing this?
5720
Question says it all. I need them to be available in gimp.
80874
I would like to to create the image above. I have tried to make multiples layers of the waves and edit it's opacity but it does not seem to work. I would really appreciate some feedback and guidance. Thank you.
22125
I'm following this tutorial where you create a popular illusion using images as planes. Tutorial:  However, I can't seem to get the object to receive shadow unlike other objects I've worked with before. It could be that the nodes I've used to get this result is a mix shader that uses the images of the back and front of the illusion with backfacing but I don't know how to get around this.
19370
I already subdividied the surface, but still getting this raw shadows in between of the spheres.   What can I do?
123509
I have spent some time photographing landscapes with blue sky and white clouds, but the clouds always come out overexposed.  I have tried different settings and still have the same result. What should I do to get correct exposure?
21137
I'd like to use a background image for my world, but I'm not sure how to do it.   Right now I am using the sun as a lightpoint and it looks like sky and a flat plane (not realistic). I was thinking of just using a mountain background image for the world.  I've done that through textures etc. but I don't see ANYTHING in render even though it shows in worlds?  What am I doing wrong?    Also what's a cheap quick fix for cases like mine so it looks like the world isn't JUST blue sky?  Thanks guys!