I'm fairly new to Blender, in fact, I've been '3d modelling' in Blender for no longer than 10 days. While my 3d modelling skills are slowly getting sharpened I'm completely clueless on how I would unwrap this model I'm currently working on. This is an asset for a game, by the way is far from be finished, but I wanted to test the components scales, so I though, let me chuck some materials and see how it look in the game with proper lighting and stuff... I couldn't be more disappointed with the results. Here's my model in Blender:  And here's how it looks when I import it to my game using smart UV project or lightmap pack to generate the texture.  Like I said, I'm fairly new to Blender and based on the researches I did, it seems that I should be using seams although I also noticed that there are several different strategies, and I have no idea where to start from... So if somebody could provide some sort of guidance, or point me into a tutorial, or something that would help me to solve this problem I would very much appreciate. PS: I can link my 3d model if necessary. Thanks!
69378
Is there a way to automatically unwrap my character? If not, is there a tutorial or something?
69028
I'm tryning to apply a Texture Image to an object, but it don't work. I unwrapped the object and created the image in the UV/Image Editor. If i try to assign any other simple materials with just color, it won't work either. In the material preview it's showing nicely. As you can see   Thanks!
97459
Is there a way to unwrap the UV's so that they match the coordinates of their respective vertices in the XY, XZ and YZ plane?  I have a tiling texture and all my faces are aligned to either the XY, XZ or YZ plane. So, I basically want the texture tiles each unit in either direction.
1752
So I'm trying to learn, but I have a really hard time understanding the relation between materials, textures, UV maps and so on. So right now I have the following problem: I'm trying to make a simple red texture be a bit grainy using a noise texture. The node setup can be seen in the screenshots below. It works fine if I view it in rendered mode (I'm using the cycles engine) or export a screenshot, but the object appears completely black in material mode:   So this is probably a very stupid question, but do you mind telling me how I can fix this? Thanks!
50888
It's my first time to use blender. I've been looking for youtube tutorials and other use modeling, others are sculpting. I don't know what to use. Modeling seems more precise and more accurate but sculpting seems easier than modeling. I've been modeling an original anime style character for a while now but I'm sure if I'll continue that or switch to sculpting. What should I use and when to use these two? Also, is this that right place to ask these kind of questions?
32092
In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
123339
I am a beginner and I think this is a basic, I am trying to use the blender to create a basic Low Poly Illustrations mountains. So according to tutorials  but all I could do with the tutorial's help is this   Need help. What should i change to make it the one in the tutorials. thanks in advance.
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
99577
Is there a way in Blender to push faces like Sketchup does?     The best I can get is doing a regular extrude and a lot of work to clean the "mess" up...    Thank you for your time!
14655
I was doing fine with importing an obj I made in Marvelous Designer into Blender for rigging.  The dress would settle nicely on my SL avi.    Now when I import the object; it is perpendicular to my avi and I have spent a week trying to figure out what I did...  Is there a keystroke or setting that I need to make sure is correct so that my dress fits my avatar again?
103629
Helllo!  For a project that I am doing, I need to render the my model to a sprite sheet. This is all fine, except that the model has a cloak, which uses a cloth animation. I need to smoothly transition from the end of the cloth simulation to the start, so it doesn't just jerk back, but I can't find any way of doing this.  Thanks in advance.
39150
I was working on a tower and painted my own texture for it. I saved halfway though and took a break. When I returned to my little project, I could paint on the image and it shows up in the material view but not the render. I did everything in my power but still couldn't understand why?  I have used:   Nodes, including mapping and insert UV coordinates. Unwrap UVs Used lights Deleted and replace nodes Deleted and replace Mat Removed image and replace it Reload image Painted on mesh   Even though use blender, I am not a programmer. So I find it really helpful if someone could give me an answer.
73715
now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
25996
I have the model of house with seams on it.  When I'm trying to unwrap it (U > unwrap) It unwraps wrong.   Some polygons are bigger then others, and I don't know what to do. How do I unwrap it proportional?
124123
I am making a blender model of a Living room. Inside of this Living room, I have several objects that can be used not only in that Living room, but in other kind of rooms. For example, I have:   LivingRoom.blend ==> Basic walls structure, floor, ceiling. Television.blend ==> A complex model of a TV. Statue.blend ==> In this blend file, I sculpted a Statue. Couch.blend ==> The design of a couch And so on... (Lamp.blend, Fan.blend, Painting.blend, Extinguisher.blend, ... you get the point!)   The main file, as you guessed, is LivingRoom.blend, inside of which I will be appending all the others. As I said before, I did it this way because those other objects will be reused in other parts of the house (like in the Kitchen or in the Basement, for example).  I need to Unwrap AND create a Diffuse Map + Normal Map + Specular Map for each object.  But I am presented with an elementary question: should I UV Unwrap + Texture all files in separate Texture files? These objects are to be used in a Game Engine like Unity. So I have two options:   Creating an Albedo.jpg, Normal.jpg and Specular.jpg for all objects. Downside of this method? I would end up with 3 maps for each objects, and the number of textures would increase quickly (in this case, I would have 3*8=24 texture JPG files). UV Unwrapping + Texturing all files ONCE they are inside of the same .blend file. Drawback of this method? I would end up with an extremely messy UV Map and giant Texture files. Furthermore, I think I would lose quality/control over each element separately later on (although with Texture Painting I think this last problem is under control).   I want to clarify this question is a possible duplicate of  of mine, where I didn't get any quality/useful answer. PLUS, this other question includes texturing also.  Thank you!
4266
Showing the actual 3D model of a curving ramp.  Shows the UVs of that model that blender did automatically. Shows the UV image that I need.   I am going put a road texture on it., but round faces are not helping me at all. All I need is straight belt kind of UV.
86316
Well, i am new to blender so this question might be easy for some to answer. My problem, you can see on the picture. i want unwrap the label which has a transparent area (though it is not a square). The problem i have you can see. I want the transparent area to have same material as the glass. Is this possible without changing the faces? I know about baking all to single image, but i don't think the glass material would be good if i did that. Hope I can get some advice.   EDIT  I think I need attach a photo so you understand what i mean,i want to fix the edges and faces on the model so they fit the label, but how can i do ? seems like it all get distorted when i try.    i think i need attach a photo so you understand what i mean,i want to fix the edges and faces on the model so they fit the label, but how can i do ? seems like it all get distorted when i try.