Hello I am new to D3 and I am wondering what the best choices would be as to followers. Should I be changing them constantly depending on the situation? Should I be changing them depending on the difficulty, or the class? What is the best way to determine what follower I should be using. I am currently using the new Crusader class. Help me out here becasue my indecision is through the roof.
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I've been playing mostly multiplayer so far, so I haven't had much experience with using followers. But now that I started a new character that I will be playing solo, I will surely need a follower to keep my squishy self out of harm's way. This has got me wondering: Which follower should I choose?  What are the strengths and weaknesses of each of the followers?  Which followers would you suggest for each of the character classes, and why?
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I'm building my character, a Half-Elf Ranger, and I'm a little confused about how to work out the attack bonus and the damage bonus.  So, please tell me if I've got this right:   I'm proficient with a longbow. That means my attack roll is 1d20 + prof bonus + Dex modifier. The damage roll however is 1d8 + Dex modifier.   I'm just a little confused about working out the numbers (without even going into spells and when to roll for attack, etc.)
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I am having trouble choosing a new character on my new game in Skyrim. I don't know whether I would like to be a Mage, Warrior or Thief. I like the sound of Thief because gold is involved, warrior because I like to be able to get in there and take damage...and deal it. And mages are cool because spells are effective against most enemies and you can upgrade your magika until you are unstoppable and learn awesome spells.  So, I'm quite stuck on choice and who would make a good vampire as well? Most people say Dark Elf, but what do you think?
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Following the way of similar questions for the  and the , I'd like to ask the same for the Demon Hunter.  I know that there's an , but its focus was Nightmare difficulty and none of the answers addressed Inferno.  For a Demon Hunter, high DPS should come natural through a correct itemization. At the moment (I'm still in Nightmare), I'm focusing on damage-increasing skills, since a high-dps grants me an easy dispatch of my enemies, without having to worry of being touched. Is this the main focus even at higher difficulties? Or should I switch to health restoring abilities (as  with , or  with , or ), to balance the higher lethality of the monsters? I'm mainly interested in solo play.  Example builds, with explanation of the choices, would be greatly appreciated.
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If I pick wood elf as my race do I also get the other benefits from just the elf race? Like the wood elf gets +1 wisdom but does that mean I also mean I get the +2 dex from the non subrace elf?
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I went to do  quest where you need to get Eldergleam Sap. The pilgrim (Maurice Jondrelle) died in a fight on the way there so I was forced to battle with the Spriggans.   They were beating me, so I decided to just book it, hoping Faendal would follow me. I noticed a while later he was gone but didn't think anything of it.   Anyway, he didn't show up and I killed the dragon, getting Lydia to join me, when I asked her to she said it looks like someones already in my group, so I looked for Faendal, finally found him back at his house after I broke in and slept in his bed.  However, he isn't in my party and when I ask him to follow me he says I've already got someone with me. I think the game still thinks Faendal is following me because I never told him to stay put, or go our own ways.  I've even tried killing Faendal, paying my fine, then getting Lydia. But she still thinks someone is with me. When I talk to Faendal, the only option I have is to improve my archery or have him follow me.  How can I unlock my follower slot so Faendal (or someone else) can join me again?
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I can't seem to find information in the Monster Manual for how to design an opponent with class levels of an appropriate challenge for my 7th-level party. Perhaps this appears in the DMG? I want to make a human assassin entirely using class levels, rather than using the premade assassin in the back of the book. What is the CR/XP vs. character level relationship for creating opponents in 5e?
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Is there somewhere you can get minis corresponding to the class, race and sex of adventurers, be it singles or a giant collection of minis?  For example: I might be looking for a male elf druid and a female half-orc fighter.
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I have quite the number of companions and I've just scratched the surface of Boston. I'm wondering if there is a definitive list of companions and information on how to get them all to join me on my crusade!
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For a fighter in D&amp;D 5e, I can take one fighting style as part of the character creation. At third level, I can choose a martial archetype (Champion) which can then allow me to choose an additional fighting style.  Is there any other way to choose multiple fighting styles?
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I've been out of the loop for a while, and I used to play AD&amp;D 2nd ed, but today I find there are a lot of different versions that have fairly different gameplay.   Can anyone summarize the really big differences, the ones (maybe top three?) that are the 'killer features' of the different editions? What makes each edition play differently than the others?
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This screenshot should demonstrate the two different items. There is a tag, a &quot;x number&quot; and a set of followers. What do the different numbers mean?  This question comes courtesy of a  from the SO Tavern on chat.stackexchange.com
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So if I'm correct, when you chose your starter gear and wealth you can either choose to roll some dice depending on your class and buy everything from that or you can choose the starter gear from your class and add the background items (including some gold). Here are my 2 questions:   If I choose the gear from my class, do I have to take all the equipment from only one of the (a) or (b) choices, or can I freely mix-and-match choices from the two sets? Can you spend the extra gold you get from your background on extra equipment (e.g. some soap and some fishing equipment) or do you have to start with that gold in its pouch?   The reason I ask is that I have recently created a level 1 wood elf druid and I mixed-and-matched the gear from the class, so that I chose a shortbow as a "(b) simple weapon" for the first point and a "(a) Scimitar" at the second point. My DM wasn't so happy about this, as he can't understand why I'm mixing (a) and (b).  He also wasn't so happy with me spending my 10gp from my outlander background. I decided that my druid wouldn't lay so much worth in 10gp compared to a bunch of stuff I got for that (e.g. some soap and some fishing equipment and some other useful things) and he seems to think that I'm supposed to just start with the gold instead.
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I'm trying to figure out which champion belongs in which lane just as a general rule of thumb. A friend told me that I needed to "learn the meta" after a bit of searching I found this:     The meta currently is a mage mid, bruiser top, jungler in the jungle,   and ranged carry and support bot.         Mage/Caster - Mid   Bruiser - Top   Jungler   Ranged Ad - Bot   Support - Bot        How accurate is that excerpt? I know that situations may vary, but I'm just trying to find a general rule to follow when playing normally.
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Two of the races you're allowed to use in D&amp;D are half-elf and half-orc. My first character was a half-elf. Usually the other half is human but is it possible to have a character who is half-elf and half-orc?  Are any of the other main races compatible? I heard someone saying the dwarves were half-human and half-gnome but I don't think that's correct.
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I'm currently a member of four different factions, some of which don't get along at all. I'm wondering at which point I have to decide between the different factions.  The factions I've found so far and that I have joined are:   Minuteman Brotherhood of Steel The Railroad The Institute   How long can I continue doing missions for each one of them, without affecting my standing with the other factions?  I'd appreciate an answer that avoids unnecessary spoilers, I just want to know enough to recognize when I approach a point where I have to decide between the factions.
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Just wondering what the drop rates were for Set / Legendary items, or is it totally random? I imagine they would increase for later acts in Inferno. My monk is comfortable in Act 3 in Inferno, but I've only found one set item, so MF will increase chances for them?