I'm new to Blender. I've been trying to follow BlenderGuru's donut tutorial but I can't seem to add sprinkles. The particles are stuck inside the icing and I'm not sure how to get them on the surface.
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I am a beginner to Blender and watching .  At 8:46 is when my problem occurs, because my sprinkles are appearing beneath the icing.
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I am making a donut from a tutorial my the blender guru the ultimate beginner cause I have been using blender for only 2 weeks and i am making a coffee cup but I have too many vertices so I am stuck can anyone help me
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Hi guys,  I'm trying to simulate the metal flakes that you can see . It looks close to a metallic paint + flakes, but it definitely is something else.  I found a few materials that come close to it, like , but if you look at the video it seems to only show up when it's in the specular and there's a bit of iridescence to it. Also, it completely disappears once it's outside the specular glow.  Do you guys have any idea how to approach this? Any idea of a material that's a bit closer to it?  Thanks!
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I looked everywhere from tutorials to documents and either they only talk about texturing or they are doing the tutorial in 'blender render' when I need it in 'cycles render'.   I have a cube that is toon shaded red. And as you can see it is unwrapped to show the map.    Now I would like to add the color that's on the cube onto the map.   As you can see at the bottom of the image that I created a new image called 'untitled'. Now the next step of baking the colors onto the map is where I become lost. Regardless of which 'Bake Type' that I used, I keep getting error messages like: No valid selected objects.  Everything looks selected to me. No, I am not new to Blender but I am new to color baking. Thank you for any help provided; I used a simple cube first before using other models I already created.
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I have tried using the Subframes option. It hasn't done a thing.  So I have an object which gives off 3 particles into the air.  I have an Icosphere object on a different layer with a particle instance modifier on it.  That allows me to add a particle system to the Icosphere to create some awesome particle trails    But the particle system that is attached to the Icosphere creates clumps of particles on each frame.  I am wanting a nice, smooth stream of particles being emitted from the main particles.  Is there a way to fix this, or does the Subframes option not work with the Particle Instance modifier.  Here is my .blend file:  I am using Blender 2.72
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This is frustrating for me. The UV-textures to vertex cols add-on doesn't seem to work despite the specific instructions. Any other tutorials I can find are either very old or very poor.  I'd like to know how to do this in Blender 2.79. I need vertex colors in my ambient occlusion for use in Shader Forge.
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Blender worked fine before I installed a GPU to my PC. Is it the GPU? How can I fix this? I already reinstalled to the latest version. When I try to move a cube, the orange outline only moves but not the cube and I cant click it.
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I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not this one. :(
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Is there an addon, or an easy way to add  effects or  in Blender? I've been using Blender for a while now, and it's very time consuming to always have to export to another software to do them, and sometimes it's impossible if the scene is complex.
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I'm working on making 3d Pacman in unity, and I'm trying to create Pacman himself in blender. I've never used blender before, so this is proving to be seriously challenging. Can anyone help a girl out?   EDIT: I should also mention, I'm not just trying to model him, but make his mouth animation
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Hello!   I've recently started learning Blender and faced one problem.  After applying subdivision surface modifier I have plenty of extra faces. I've watched some teaching videos and I suppose additional faces shouldn't be added. Is it OK ? How to avoid this problem if it isn't.
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(new to blender) i am trying to create a fluid sim in blender 2.83 but in my physics tab under domain there is no 'bake data' button in the options. It's there in all the tutorials i've watched but i dont seem to have it.
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I have a problem with particles. I can see them in the viewport, but no matter what I do I can't see them in my render. Could anyone of you please help me? I really want to create a snowy scene.   Here's my scene:
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I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of people using the Subdivision Surface modifier but it doesn't work for me.  My model:   My model when I add the Subdivision Surface modifier
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I am a blender beginner and after watching some tutorials online I figured I'd give modeling and animation a try. I am trying to make an oil hourglass animation that will move the liquid downwards., I have a physical reference of it. The only issue is that my liquid doesn't seem to want to pass through 2 holes I made on the container mesh, I suspect it's because of the wrong facing normals right outside of it:  I managed to get the liquid to flow inside of the top sphere.  but It won't flow into the rest of the mesh.  Will I have to create a new mesh? Help is appreciated, thank you!
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By default, Blender's particles don't have any spatial extension. This is fine as long as particles are rendered as halos. But if you give them a size and an appearance as object, it becomes obvious that they're able to go through each other.  What tricks can be pulled off to fix that problem? For example, if you want to fill an area with houses, toss some leaves onto the floor, or just want charged balls to stick to each other.  I'm aware that a precise solution of this problem is very challenging -- but already some kind of approximation would do in most cases.
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I've been stuck for quite a while, it just looks wrong you can surely tell. I'm kinda new to blender, here's a picture:  Q: How can I improve the glass shader?