Am brand new to Blender. When I watch tutorials I see you open the program and see a default cube which is a light gray. However, when I open it, I don't see it in light gray but rather in an orange outline. If I deselect my cube it then becomes invisible. I tried to see if it was a setting or something but after much searching and asking, I am starting to suspect it is either a bug or a graphics card issue or something else? Not sure! I apologize if there is a simple fix and I am just new. I've tried everything I can think of. I have:  Windows 10 AMD FIrepro V5900 graphics card (a little over 5 GB I believe?) Blender version 2.8 (I had to download this from a non-Blender site, as when I try to click on &quot;Download 2.8&quot; on Blender it automatically redirects me to 2.92. I can't use that version, it crashes before it will even open. I already figured out this is because I don't have a graphics card that works with it apparently...so I heard getting an older version would work better).  I've tried:  fiddling with viewport shading settings. rolling back my driver (apparently I can't do this - my computer had it as an option but it was greyed-out, I don't know if this means my driver is already at it's oldest version? I actually checked it was updated to the latest driver back when I was trying to install 2.92)
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I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
19112
Whenever I download Nintendo models I come across this texture with the black. I can't transparent it, but how do I use this for stuff in Blender Render mode? If it's possible can you tell me what I do with these kind of textures?
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This is frustrating for me. The UV-textures to vertex cols add-on doesn't seem to work despite the specific instructions. Any other tutorials I can find are either very old or very poor.  I'd like to know how to do this in Blender 2.79. I need vertex colors in my ambient occlusion for use in Shader Forge.
11108
I just downloaded blender and its very bright. I want it darker. How can I change the color of it?
100874
There is one problem, it seems that text won't appear on my program. The three images show the errors and also my laptop specs (I believe I just have very small amount of laptop power that makes Blender glitch).  Everything else works fine (zooming, panning, rotating, etc.) and the buttons are still there and do what they're supposed to do, but the text just won't appear.  Might anybody know how to fix this?        The drive update didn't help either. I know a way around it though, does anybody know a page which shows screenshots of more or less the buttons on blender
28752
I have a project, and it has an object that has always rendered correctly, but one day when I open the project and make a test render, the object has disappeared. All the settings are normal, the object, and all of its children render display in the object outliner set to true. I really don't know what happened to it. Can someone tell me what I should look through to diagnose it? Sorry I cannot provide much detail. What I've explained is all I know. Edit: I am uploading the .blend file at  This is a Minecraft scene. It is the wolf that doesn't render. At one point it did, but now it just won't. The wolf has particle properties. I don't know if that matters, but it could. Look through all the wolf's properties to try and figure it out.
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Using v2.73, cycles and a very simple scene: an array of cubes, no big deal.   If I set the shader's material to transparent, the cubes in the foreground do become transparent but those far away in the back do not disappear completely and this strange dark things appear (visible in rendered mode and in final renders)    I've played with the clipping distance on the viewport and camera, but I can't figure out how to make those ghosts go away...
81173
So, as a newbie relatively new to blender, I started doing some texture mapping (blender internal Render). I created a texture for the main object and a couple of transparent decals to decorate it. (basic effects made in GIMP). Simple stuff, just to know how it works.  After unwrapping, having 2 UV maps made, creating both new material and textures, enabling UV mapping coordination I always end up with:  - all - 1 faces of the cube being covered nicely in the main texture  - 1 face covered in blank material with a decal in the middle of it  - the whole thing partly coated by a huge "stain" of a decal  So, the problem is that I can't layer textures correctly. Is there a way to have one texture covering everything and more transparent ones on top of it? I am working on a bigger project right now and having this ability would be useful
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri
113864
I am a complete beginner to Blender and to modeling, and am taking a tutorial for Absolute Beginners to create my first house.  No problems creating the point for the roof, but when I select the edges to try and extrude out the roof and create an overhang, the part I have extruded turns a scratchy grey color.  Later on when I try to add texture or color to the roof, the extended edges turn the same color as the face of the house, not the rest of the roof.  If anyone is able to translate my poor description and help, it would be much appreciated!  Thanks!!
81555
I've bought Cup models from Internet.   When opening .blend file I get Blender's Interface changed. To avoid this I've unchecked "Load UI" on opening the file.   But now I cannot see the objects of the project (I can see and render them when opening the file and leaving "Load UI" checked).   "Collection 1" on the "Objects Panel" (Don't know if it is it's name). is grayed out.   cup-models.blend with LOAD UI:    cup-models.blend without LOAD UI:    Blender 2.8:
84194
When I start Blender, I am shown the Outliner on the right side:    Somehow I very often manage to hide it. I think it happens when I unwrap and have the "UV Edit" window shown on the left side of Blender.  Can anybody tell me how to restore / show it again?  Thank you.
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If I just render the default cube it will look like this:   It is rendered with color depth 16. I can see there are artefacts consisting of visible "line strokes" on some of the cube faces.  The bands seems to not go darker and darker, but alternates between light and dark, or is my eye fooled?  Why?  Edit  Here comes a gradient created by gimp without banding, using the same computer:
12567
How can I change Blender from the default cube/lamp/camera default setup? Also, is it possible to change other features, such as the default view direction (Top, Side, etc) or the Editor type (3D View, Node Editor, Graph Editor, etc)?
74291
I'm new to Blender, when I was working on a simple character like in the tutorial I'm following. I tried to change the shape of 2 cubes by moving the x and y arrows on the widget but it's not working and it doesn't even give me an arrow shape when I use box select. Does anyone know why this is happening and how I can fix it?
105966
How to make transparent background in blender 2.8 with HDRI on?  After selecting "Film" - "Alpha" -> "Transparent" I still have my HDRI on the rendered image  Please help