I have a Surface Book running Windows 10. Blender opens and operate fine, but the display is very small -- so small I have to put my face an inch from the screen to see what the controls are. I've gone through the gamut w/ Windows and they concluded that it was "a third party problem."  Has anyone else encountered a similar problem or know how to fix it? See below for screens.  Blender:
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The Blender UI elements are incredibly small by default on high resolution screens on Windows (15" UHD screen).  I found the Preferences -> System -> DPI setting which can be set up to 144.  This makes Blender usable, but still uncomfortable and difficult on the eyes.  Is there a way to make the UI elements even larger?
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I have a Macbook with a cracked screen, only the top left half of the screen works, is there anyway to reduce the screen resolution, keep the DPI the same, and thus have the entire OS visible in the top left section of the screen which works?  The below photo demonstrates what I mean, with parts of the creen totally unusable, it would make sense to be able to display the whole screen in the remaining usable part.
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I went to animate a project, Blender was returning a blank screen.  I have attempted to restart both Blender and my laptop, as well as re-downloading the program.  With each attempt, Blender exported a black movie, which I attempted to watch multiple times.  I even attempted to reanimate one of my older Blender files, and even that reexported as a black movie.  I have attached a picture of what I see when I render. Please Help! Thank you!😀
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My ever-growing interest in computers is making me ask deeper questions, that we don't seem to have to ask anymore. Our computers, at boot, as far as I understand it, are in , in which a character can be displayed using the software interrupt  when . We've all seen the famous booting font that always looks the same, regardless of what computer is booting.  So, how on earth do computers output graphics at the lowest level, say, below the OS? And also, surely graphics aren't outputted a pixel at a time using software interrupts, as that sounds very slow?  Is there a standard that defines basic outputting of vertices, polygons, fonts, etc. (below OpenGL for example, which OpenGL might use)? What makes me ask is why OS' can often be fine without official drivers installed; how do they do that?  Apologies if my assumptions are incorrect. I would be very grateful for elaboration on these topics!
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There is one problem, it seems that text won't appear on my program. The three images show the errors and also my laptop specs (I believe I just have very small amount of laptop power that makes Blender glitch).  Everything else works fine (zooming, panning, rotating, etc.) and the buttons are still there and do what they're supposed to do, but the text just won't appear.  Might anybody know how to fix this?        The drive update didn't help either. I know a way around it though, does anybody know a page which shows screenshots of more or less the buttons on blender
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I am giving a presentation about Microsoft/Windows updates. To get the attention of the public I want this screen to pop-up in the middle of my presentation; maybe with a shortcut.    Does anyone have an idea on how to do this?
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I am running windows 7 with multiple monitors.  2 at 1920 x 1200 and 1 at 1600x900 resolution.  Controls are cut off and I cannot view the entire content of the window.    As far as I can tell I only have the issue with Outlook 2010, it may be present in other applications but I haven't noticed it.  For example to get to the more settings button I have to use tab and then click enter.  The more settings button is never visible.  I have used applications that allow you to force windows to be resizable, however the anchoring is such that it remains cut off.  This has been present over multiple clean installs on the system.  My DPI is set to 100% unlike this .
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I followed the tutorial on the , and then I created a simple test. I created a Surface NURBS curve, made 3 copies with space between them, selected all, and hit F, but nothing happened. No error or any indication that F is supposed to do anything was displayed. I am new to Blender and am using version 2.70, so not sure what I am doing wrong. Any ideas?
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I have Blank screen disabled but my PC seems to be ignoring this. This issue also ignores the  extension. This is pretty recent behavior as it's been working for a long while now.    Disabling idle-dim in dconf seems to have done it.
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I am using Microsoft's Live Mesh program to remotely access a PC running Windows 7, running on 2 screens: one with 1920x1080 and the other 1920x1200 resolution.  I am accessing them via an old laptop with 1024x1078 resolution. The result is such tiny icons/commands that it is difficult to try and change the screen resolution from 2 high-res displays to the single low res display.  It would be great if there was a command line way of doing this. Or perhaps there is way through live mesh to do it. Any ideas?
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I'm having issues with an obj file I've imported into Blender. At first I thought the import was broken in some way because the import would go smoothly, but there was no model to be seen. Eventually I figured out that I could snap my view to the object by pressing . on the numpad and it was in fact there, just extremely small or large (I can't tell). I've tried scaling, but the sizes are so extreme that it doesn't seem to be working. Also due to the extreme nature of the object I can only see certain parts of it at a time depending on the angle in which im viewing it at it starts to de-render the parts not directly in front of the camera.
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I'm making a small object and it is bit difficult to see what i'm doing.  Usally i just open the N-panel and change it under Display, but can't find that option in the new Blender 3.0 Beta.  I want to make the grid floor smaller.  I want to change the scale to 0.1
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With right click on every tile I have the option to make it larger or smaller, except the IE 10 tile - it is always small (at least on my PC), and the right click doesn't show such an option.
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I have read the entries for other OS versions.    Changing the MS Shell Dlg (2) entries in FontSubstitues registry key doesn't seem to work (in Windows 10), or it works in two minor places.  I don't have access to a Windows 95/98/etc. machine, the "earliest" I have is Windows 8.1, so I can't use the Plus directory trick either (directory doesn't exist). For the WindowMetrics registry entry, I seem to have all the *Font keys to be set to the font I want, but that doesn't seem to be doing the trick (on Windows 10). For Windows 8/8.1, there was a program called Windows 8 Font Changer, which worked like a charm, but doesn't seem to on Windows 10 (though it was probably that program run that changed the fonts in the WindowMetrics).   Thanks.   Update: One more method that came out that is perhaps still not the solution: Winaero Tweaker (winaero.com), as it has some issues, the biggest two of which seem to be:   If you have changed the size of text etc. from: "Settings –> Display –> Advanced display settings –> Advanced sizing of text and other items –> set a custom scaling level (not recommended)", the changes do not stick upon a logoff-login or restart. You need to have changed it, if at all, only through "Settings –> Display –> Change the size of text, etc." (which goes up to only a certain percentage, depending on the maximum resolution of your device – 125% on a tablet of mine, which I was able to set to 175% or even 200% with the other, older method that is now apparently listed as not recommended).  Even though it lists a number of items to change the font and size of, not everything gets changed. A typical example of this is the right click menu on the desktop, which still shows the View, Sort By, etc. items in the default font, however much it has a clear 'Change menu font' item.
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I have 14" 16:9 notebook and would like my Windows 10 taskbar have on the (left) side. Unfortunately, although I set it to small icons the bar is pretty wide. Do not you know how to make it thinner?  This is how I would like to have it:
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We know that with the Windows 10 feature Display Scaling is possible to change the size of text, apps and icons. Once you set a value, this is applied to ALL texts, apps and icons. I just want to set this feature for specific apps. One example: 125% is set to default, but when I use an IDE like Eclipse or Visual Studio I want the scaling at 100%. Is it possible?
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I recently purchased a Lenovo Yoga 2 Pro, which sports a high-dpi 13" screen with a resolution of 3200x1800, running under Win8.1.  The issue I sometimes face is that some applications will not scale properly and will look tiny on screen, making them almost unusable.  I'm aware of the scaling options for Win8 and of the magnifier tool (that you can call using the  and + or - keys), but it will magnify parts of the screen only and its use is cumbersome since it is indiscriminate.  Ideally, what I would need is a utility that can automatically resize the windows of a given application or at least a selected window.  I'm sure this is an issue that will become more common as high-dpi screens become more mainstream for Windows machines.