When I render or when I use the verge3D app manager and open the model, the world background is gray and not white, even after setting the world color to white. I cant figure out what is doing this. This is what the background looks like:  The background should be completely white. here is the blender file:
51662
I am using the 2D Animation preset and so far every new scene I made had the same bright white background. Now my two latest scenes (created with 'copy settings') have a light grey background even though they are set to white. There's also no difference in surface, nodes or strength.  There are apparently exist different background shades with an off-white color but selecting the white one doesn't help either
88911
This has been bugging me for ages. I want to recreate the shadows that are on the background of this image. Whenever I attempt to recreate something like this the shading ends up looking very amateur no matter how much noise or blur I add or how many layers I introduce. I would really appreciate help on this!
95708
I made a low poly tree model that doesn't use textures and instead uses 2 colors and i imported it into unity 5.3.4 and the tree model imports itself without the colors. What i want to know is how to import the colors or how to get those colors that i have in blender to unity or if i have to make a texture has just those colors. I use cycles render and to import my models i save the .blend file in the assets folder in unity.  Thanks in advance.
87584
I'm trying to change the Viewport background color. But I can't seem to find the right settings.    Anyone knows where to find it?
8708
Using v2.73, cycles and a very simple scene: an array of cubes, no big deal.   If I set the shader's material to transparent, the cubes in the foreground do become transparent but those far away in the back do not disappear completely and this strange dark things appear (visible in rendered mode and in final renders)    I've played with the clipping distance on the viewport and camera, but I can't figure out how to make those ghosts go away...
100763
I have another project that is exactly like this one but that one works, even though they have the exact same compositing setup. Any reason why this one doesn't show the background?  Blend file:
105502
I was trying to make a really low poly flower, basically using 2D planes and applying textures with an alpha channel (Targa, 32 bit).  However when doing the UV mapping and applying the texture as usual doesn't yield the expected results. The render either shows the image with the alpha being white, or it doesn't show anything at all (an empty/completely transparent square).  I've tried several settings, but without any results. If I drag the "alpha" down to 0, it makes the whole texture transparent which is not what I want. I've tried selecting Z transparency, and also Mask, but nothing. Is there something I'm missing? It'd be nice to know the basic workflow to get it to work.
121162
I have a model with vertex colors in it. I would like to display it in rendered shading. There is no more an input called vertex color.  I'm using Blender -2.80-387c1f2e0d5d-linux-glibc224-x86_64  How should I proceed?
2414
In a brand new project, I'm getting a white "X" instead of the backdrop preview. I can only find one reference to this online, with no solution given. I'm very new to the compositor, so apologies if I'm missing something obvious, tutorials give the impression that it "just works".    As a side note, I'd love to get these per-node previews shown in the video on the left, which I also can't find in the docs.  Cycles engine and "Blender render" have the same problem. Rendering normally or with the "Rendered" viewport shading works fine.  Thanks in advance!
90046
After learning bits and pieces of Maya, 3DS Max, IMAGINE and XSI I noticed that they all have Y-up worlds with Z being used for depth (naturally).  is there a way to make Blender a Y-up world?  and does anyone know why isnt it Y-up in the first place?
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
51284
for some reason, my person will not show up when rendered. I have checked the material and it is fine. Not sure what i did. Hoping that someone can figure it out for me.   here's a link to the .blend file:
12951
If I just render the default cube it will look like this:   It is rendered with color depth 16. I can see there are artefacts consisting of visible "line strokes" on some of the cube faces.  The bands seems to not go darker and darker, but alternates between light and dark, or is my eye fooled?  Why?  Edit  Here comes a gradient created by gimp without banding, using the same computer:
54385
I am admittedly new to Blender, and of course cycles. I am working on a scene and I have textures set to my objects that render with internal engine just fine. However, when I go into cycles, everything is greyish. I have two light sources that should be sufficient (I think), I just don't know what I'm doing wrong. This is a screenshot of the cycles result.
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I try to unwrap uv on first ever 3d model i made in blender which is Baymax., then that message shows up in upper right corner of screen. The uv map looks so grotesque. I already tried remove double but nothing changed.  Help me pls.  Thanks.  Im noob at blender btw.
110207
When I look in my preview render everything looks fine (for not having finished lighting) but when i actually render it the color of my doughnut icing glitches and the texture of the table doesn't appear.
123723
I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri