I've been trying to import an fbx from a friend who works in modo so I could do a flip fluids simulation, the mesh comes in fine in 2.79b but there's no sign of the textures.  I can go into edit mode select the appropriate map and texture but when I exit edit mode no texture is visible in render view or in a final render. Am I missing a step here?    In 2.8 the images again have to be selected along with appropriate UV map but it does show them in the eevee but doesnt render in cycles but does in eevee.  Any idea whats going on? am I missing a step in the process?
930
I used node textures in a mesh I exported to .FBX.  I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine.  Is there something I'm doing wrong or is it Blender?
61341
I need to import and specially export in 3DS format. I know that I can import a file in 2.79 and the copy-paste to 2.8, but then when I copy-paste it back to 2.79 I'm having problems with textures missing. Is there any way to import/export 3ds in 2.8 without using any other version or software like we did in 2.79? The extension is missing in the add-ons repository either.
92982
I have the problem that my blender hasn't updated correctly and is stuck on version 2.78 while it says that it has version 2.79, the issue is that I'm missing nodes like image textures and diffuse BSDF and the whole shaders option in the 'Add node' menu.
39150
I was working on a tower and painted my own texture for it. I saved halfway though and took a break. When I returned to my little project, I could paint on the image and it shows up in the material view but not the render. I did everything in my power but still couldn't understand why?  I have used:   Nodes, including mapping and insert UV coordinates. Unwrap UVs Used lights Deleted and replace nodes Deleted and replace Mat Removed image and replace it Reload image Painted on mesh   Even though use blender, I am not a programmer. So I find it really helpful if someone could give me an answer.
103714
How are various maps such as diffuse, AO, cavity, or displacement imported into Blender?  I saw the Texture tab has import image, would you do this for all maps and connect them somehow?
19112
Whenever I download Nintendo models I come across this texture with the black. I can't transparent it, but how do I use this for stuff in Blender Render mode? If it's possible can you tell me what I do with these kind of textures?
1162
I have modeled a simple pocket watch in Blender. Every time I import it into Unity3D, regardless of whether I export it from Blender as an FBX or 3ds file, it always comes out missing faces! Why is this happening? I have never had problems importing models into Unity3D like this before.  Blender Screenshot    Unity Screenshots     It seems to me that different faces appear when I rotate it differently. How can I prevent this? Thanks!
40149
Whenever I open a blend file that's from 2.79 in 2.8, all of the hidden objects from the blend file are grayed out but I can't unhide them. But other times layers from 2.79 that become collections are having the same problem of being grayed out even though they're not hidden in 2.79. Is this just a bug? I cant find an answer for it anywhere online. They do appear in the render, just not in the viewport window
42296
I looked everywhere from tutorials to documents and either they only talk about texturing or they are doing the tutorial in 'blender render' when I need it in 'cycles render'.   I have a cube that is toon shaded red. And as you can see it is unwrapped to show the map.    Now I would like to add the color that's on the cube onto the map.   As you can see at the bottom of the image that I created a new image called 'untitled'. Now the next step of baking the colors onto the map is where I become lost. Regardless of which 'Bake Type' that I used, I keep getting error messages like: No valid selected objects.  Everything looks selected to me. No, I am not new to Blender but I am new to color baking. Thank you for any help provided; I used a simple cube first before using other models I already created.
29807
I'm trying to make this simple smoke sim, but I just can't figure out what is going on. It feels like I have tried to change every setting from Domain resolution, high resolution, applying scale etc and nothing works. I'm rendering in Eevee (I tried cycles and get the same problem though). Also in Blender 2.81.
123655
I have this stick figure kind of guy doing a dance. He is clearly there in solid mode and texture mode:      But when I go into render mode or just try to render an image, it's gone:     I can't for the life of me figure out what inconsequential silly mistake I am making. I probably just need another pair of eyes to look at it.  Here is a link to the .blend file. Don't judge me, I'm trying to teach myself rigging and animation:
4644
I am trying to import an FBX file from Unity into Blender. Does anybody know how to do that?
28165
I need to convert a batch of .obj models to .fbx  I'm using Autodesk 2013 FBX Converter GUI. Is it possible to do it from the terminal? I haven't been able to find much.  Thanks!  ============== EDIT ==============  Thanks for the replies, I think I need to go into more detail.   I'm writing a blender script to do some changes to a model then automatically export that model to both .obj and .fbx   The .obj export works like a charm, but the blender fbx exporter has some problems.  1) It can't embed all the media so I need to relink textures  2) The scale/rotation is off   But, I found that if I use the fbx converter on the .obj model I exported it looks great, so I was wondering if I could automate that conversion from my addon.
35061
Because I am pretty new to blender I watched the tutorial  from BlenderCookie.com.  I loaded  onto a sphere but then in all views the texture is just some kind of blurry with no details.
101550
I am struggling to understand what is LookDev/Material Preview mode for and how do I render an image which I see in this mode into a picture or video.  I tweaked my material to look how I want in LookDev mode, but rendering via F12 seems to be using the Rendered Mode and the material looks totally different.     What am I doing wrong and why this sudden bright pink glow in my material?
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
32092
In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.