I have model and I want to add the them a bump in cycles and I have this picture   any one know how to add this kind of bump in cycles?
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I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have:  - Diffuse  - Normal  - Height   - Specular   - Gloss   - Self Illumination  - Reflection  - Ambient Occlusion   MindTex (left) vs. Blender (right)  As you can clearly see it's a pretty big difference.  is my material node setup in Blender. In the examples I don't actually use self illumination or reflection images, but including this in the answer would be helpful.
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I have been struggling to create a bump that goes spiraling around a tube, sort of like a toilet paper tube.  Basically, it is a line that wraps around the tube several times, continuously.  I cannot figure out the math to make it happen.
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I've already created a node setup with bump mapping and gloss, but I have no idea how to add or combine an image or texture to create a realistic dirty/worn look on the clean tiles. I tried the tutorial  , and I can bake the image but I am not sure how I would combined them to give the desired effect.  The image I wish to improve on or change (add dirt to) can be found here.   Any advice would really help me out! Thanks
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I would like to to create the image above. I have tried to make multiples layers of the waves and edit it's opacity but it does not seem to work. I would really appreciate some feedback and guidance. Thank you.
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I've been trying to create an abstract pink background similar to this one:    I can't seem to find any tutorial on how to do it. How are those wavy looking lines created?  Thanks.
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Is there an addon, or an easy way to add  effects or  in Blender? I've been using Blender for a while now, and it's very time consuming to always have to export to another software to do them, and sometimes it's impossible if the scene is complex.
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was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file
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How do I put a backdrop behind the model that I am creating so that I can compare the picture to the model while editing?
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I am admittedly new to Blender, and of course cycles. I am working on a scene and I have textures set to my objects that render with internal engine just fine. However, when I go into cycles, everything is greyish. I have two light sources that should be sufficient (I think), I just don't know what I'm doing wrong. This is a screenshot of the cycles result.
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I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite transparency in the one which is above. What could be the problem?
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I was wondering how I could create this effect in blender for an animation:      How can I make this bloom effect?
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So with my model, I've been struggling to create hair because it always looked weird or off and recently I discovered the "Bevel Curve" addon and it's an absolute lifesaver.   So I converted the bevels into mesh to colour it, except it lags blender like crazy and I need this model for a video game I'm currently developing called Candles(so I can't upload the model, sorry) but I was wondering, is it possible to put a texture on a bevel curve like you would mesh or any other method or giving it colour?
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What would be the material or shaders node set up for a smooth gem in blender cycles engine?  I want a result similar to this image:
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Hi Guys, this is my first time to make a fluid simulation. However, I got some problem. The surface looks so weird. I am trying to make an animation so I do not decide to use sculpt mode to fix it. Is it any other method to fix this problem
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I created a planet in blender a while ago, and now i'm interested in adding volumetric clouds instead of using a 2D texture. I considered adding a bump node to my material, but then it would remove the realism in the image.  This is what I've created:    This is the effect I want to create:      Any thoughts?
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Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal?  The only reason I ask is because I am building a log cabin and want to put some windows in. When I have done glass in cycles (Nodes) it looks much better (realistic) but when I try to do this and go back into blender internal to finish the rest of the log cabin off the window and the mesh surrounding the window becomes undefined and discoloured.  Is this because I am trying to put cycles into internal or because I am doing something wrong?
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Today my question might be a bit complex, but I hope that Blender has an easy solution for this. So, let's say I have a scene with several objects in it and I have a background. The background is image/video which has some objects on it. Some of them are supposed to be closer to camera than my 3D models. I have a representative 3D model made for those objects, but texturing it would be real complex. Instead what I inted to do is to use it as a culler - wherever the object is, render the background(cull the other objects). Is this possible to do? Also, a solution for both - Blender Internal and Blender Cycles is needed. Thanks! ;)