Hello I need to know how to make a "playblast" in Blender, (I.E.: for review by my director). I'm almost sure it will be named differently in Blender, something more sensible like "preview render" or "quickest basic render" or "screen based capture" or something.    In any case I need a way to preview my animation and camera work in it's proper timing before going through to the final render. And I'd also like a way that can render a video with the skeleton visible etc. that can be sent to my director elsewhere
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Is there some way to render exactly whats in the camera view in the 3D view? By that I mean just like a screenshot really, all paths, lamps, and cameras, just like things look in the camera view. The reason I can't just take a screenshot is that I need an animation and it would be too cumbersome to take 1000+ screenshots!
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I've seen somewhere rendering technique that allows order-less rendering of partially transparent sprites/objects.  Though I can't remember what the technique is called, so I'm having trouble Googling it.
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I've rendered about 300 frames for a short clip. The frames look fine, but when I compile into a movie all I get is a black screen. I haven't been able to find anything to solve this problem. The individual frames are well lit, capture what I want them to, look great. Just creating the AVI or MPEG results in a clip that has nothing but black.
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I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
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I have a model which you can see here (camera perspective).    In the second image, you can see how the render turned out.    I'm at my wit's end trying to figure our why it's not showing up in the render. If anyone needs more information, just ask and I'll get it to you. I've already checked the normals and they're not the cause.
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Is there any way to make a totally white shadeless material in Blender Cycles? I need to render something as a silhouette being totally white and the background (the background isn't an image or geometry, is just non-existent) completely black. Or make the geometry totally white with not shadows or lights at all, and the background totally black.  I know that in Blender Render you can simply make a Shadeless object texture by pressing the button with the same name and reducing the reflection of the same geometry.
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I downloaded few 3d models from a recent pokemon game, then I found this. It doesn't look like a regular skeleton, and I don't think anybody has told me how to do this. Yes, I'm relatively new to this game, but I was just sort of curious. Can you make a bone look like this in blender?
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At some point (not right away), I'll be wanting to make a character model which has multicolor hair.  Namely, it will be one color closer to the roots, and another color closer to the tips.  Is there any way to do this in blender?  I would be using Cycles for this.
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Hi, Im newbie at blender 3d.   I just saw this at motion graphic, but don't understand how to model this shape.   Can I get any advise for modeling this shape?
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after animating for a while,  my animation started to play very slowly in Blender, I have no idea why. It was playing very quick and smooth before but now it is very slow    A screenshot during one of the playbacks.
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How can I achieve an outline effect similar to the ones found in League of Legends or Diablo III?      Is it done using a shader? How? I would prefer answers that are not tied up to any particular engine but one that I can adapt to whatever engine I'm working on.
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I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri
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Intro:  Ok, so I'm new to blender and have looked all over the internet, and blender is not working as expected (and all the usual that seems to be the required greeting on this site...)  Question.  I can use masks created in the movie clip editor (or the UV/Image editor) in the compositor to combine elements.     How can I use masks to combine shaders and textures?  I could render the mask as an image sequence ,and plug the images as a texture in the material editor. But then every new adjustment  that has to be made in the mask means that the sequence has to be re-rendered. Not the best workflow. Masks being vectors have so many advantages over pixel based files, on top of that it is easy to rotoscope using tracking tools, also they are quite easy to animate and allow fine control when it comes to feathering.  Is there some python amazing script, animation node, add-on, or secret menu for the initiated that allows the mask information to be used interactively on the material editor?
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I would like to produce a box with an effect like this one :     I have been trying to create a mix shader between glossy and transparent to achieve this effect, but it didn't gave me anything close to this...    Any ideas on what shader to use ?    Thank you ! :)
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O.k. I'm back and now i need to know how to make a metallic material in Blender Internal. The last question was for cycles and that fixed my problem, but Blender Internal doesn't have a Glossy BSDF. How do I get a glossy/metallic material in BI?
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I'd like to be able to render in cycles without the annoying tile system, just letting Blender keep working on the overall image, until I like the way it looks. Just like when I hit shift+Z, with preview samples set to zero. Is there a way to do this?
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Is there a simple way to log/save every render that you make in a Blender scene? Maybe an add-on? This would be helpful to visually see progress on modeling, materials, lighting, and whatnot. It would also be helpful if it could "print on" the date/time, vertex count, and the camera settings. Am I just dreaming or is there a way to do this?