I need help guys, I kind of need this for a project or something. First picture is when I haven't connect everything but when I press " Ctr + J " the result is the next picture. I'm really a noob in blender so what seems to be the problem or are there other ways to connect all the body parts / the clothes? The problem is the eyes and the goggles.
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I am attempting to make a tree but when I try to join the different components together ctrl J my decimated icospheres revert back to its original shape.  Any idea on how I can solve this?  I also forgot to mention that I am trying to create a low poly tree and that I am still in the learning stages.  The first image is the tree before joining and the second is the tree after joining
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I'm a new member, and I thought this place was great for the question i'm going to ask. Here's the thing: I'm doing a little experiment on Blender, where I create and animate an eye, but not like people usually do, look here:   To explain it in my own words, I'm trying to keep the eyeball on the outside of the head, cartoon style, and that's all for modelling. Regarding the animation, i'm trying to: 1)make the pupil ''slide'' on the surface of the eyeball while the latter stays still (see figure number 1 on the image below for more details); 2)make the eyeball round (as you can see in the images above, its default shape is not    round) and the pupil smaller when the character is surprised (see figure number 2); 3)make the pupil morph into other shapes (for example when the character closes its eyes; see figure number 3);  I'm sorry if I made this question too long, and if you need any clarification, just ask me. Hopefully one of you can help me here.  Okay, here I am again. I tried to do like you've described, but it didn't work. Maybe I'll show a couple more details so maybe you can understand what's wrong:   To describe the second picture, I put the pupil directly into the eye and not with a separate texture, could that be the mistake I've made? If so, what other method can I use?
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I've searched so long for the answer and all I ever see is the typical "press ctr + j to join objects, switch to Edit mode, and edit as one mesh", or "make duplicates", or "download the MultiEdit addon", etc.  But even as an 'advanced newbie' I already figured out how to edit several objects in Edit mode, but the problem is, they all share the ONE and SAME NAME.  Object mode assigns each object it's own name - but not in Edit mode.  Is this just the way Blender works? Does it not allow you to add objects with their own name (in Edit mode)?  Thanks SO much for this (possibly) over-obvious answer!!  Shelton
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So, i want to add some water to my scene. But i´ts the second video i am watching with options displayed that are missing in my blender. Am i missing something? It´s about the materials...   this is how it should look.   and how it looks on my blender. There are far less options. Where is Lambert for example? Can someone suggest another video/way to do it?
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SO basically my texture is showing off way to big and when i tried to fit all my unwrapped parts in the 2D editor, i had to scale them very small which caused this problem.  I have red somewhere else that i had to do: Add>Vector>Mapping and change the scale. I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here.   What else needs to be done?   Appreciated if it could be explained in clear steps, im only a beginner.   EDIT: here to show the multiple UV maps.. at least i think they are :)
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I am trying to render this scene above [Snap-shot 1]. But when i am trying to render the scene, its showing me the result [Snap-shot 2]. Whats wrong with my blender [2.72]
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Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
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So I have been following the Blender Guru modeling tutorial with minor changes every thing looked OK till he added the sub-surf modifier and I have no idea how to fix  (followed tutorial  )  this is my edit view with and with out sub surf     and this is how it should look like
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Because I am pretty new to blender I watched the tutorial  from BlenderCookie.com.  I loaded  onto a sphere but then in all views the texture is just some kind of blurry with no details.
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I used sculpting on a plane, and things looks great. However, when I press P to play, the whole ground become a mess. I can see through it in various places, and there are also nasty looking black edges everywhere.  another problem, I made a UV Sphere to display the sky, but when I press , P to play it disappears!
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I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?  P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!
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I'm currently a beginner when it comes to 3D modelling but doing okay so far. I'm struggling a bit when it comes to the final renders of my scene, specifically on the camera view I want. Sometimes its to zoomed in and sometimes to zoomed out that it's gone out of the environment of the blender. I realized the settings for the camera on blender are for actual cameras / photography and I'm no expert on that too. A tip on how to control them precisely would be nice. Thank you.
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I was wondering if there was a way to connect the two end points of this strap I made on blender.   I can't seem to get an even fit.
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So I was just modeling a Pokeball to upload to Deviant Art for fun. And as soon as I left the live preview in object mode as seen here(Picture 1),   I went to start adjusting the camera only to be greeted with this(Picture 2).  The mesh is still fine in edit mode. I am just wondering what it is and why Blender is replacing the spheres with what would belong to a science fiction game.   Thanks in advance :)
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now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
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Hi guys i'm having a small issue here trying to get my mirror modifier to work, I believe it has something to do with the origin point but being new to blender I don't have the know how to fix this problem. If someone could point me in the right direction that would be incredible.  Thanks guys.
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My friend who has only recently downloaded blender has come across a workspace issue. He said he accidentally pressed a button and it has entirely changed his user interface/ Workspace. He can't open, save or do anything with the change.    This is a full window image!