In any blender scene, objects look transparent or invisible in all views except solid mode. Is there a setting i should check? This has happened ever since i had blender and i couldn't fix it    The pics are of just a brand new scene, nothing touched. Is this normal?
3413
I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
28710
Bit of an issue here, trying to render this glass scene    Looks fine in the viewport, but when I hit render    Does anyone know the cause of different view port and final render, and how to fix it?  Here's my
79160
So i am trying to texture my mesh with cycles render and im wondering why does my mesh look better on render view than in material view with the textures? In material view it is so mutch lighter. Is there a way to fix it? or is there anything to fix it and its just like it is?  Also tips and tricks for texturing is appreciated  Here is an image:
3481
What I’m trying to achieve is an glassy object. Therefore I’ve opened a new scene in Blender 2.82a. I’ve Enabled Screen Space Reflections in Render Properties and set “Shade Smooth” for the object. I’ve set Transmisson to 1, reduced Roughness to 0 and enabled Screen Space Refraction in Material Properties. I didn’t do anything else. Entering the Viewport Shading view I’m seeing this:  I’m afraid this is as newbie as it gets, but I’m stuck. I’ve dived into various settings for an hour or so and I’ve tried to google a solution for another without having any luck because I’ve no idea what’s happening and why. Why are there trees reflecting in my glass cube in an otherwise empty scene? And how do I get rid of them? I’ve found a place where I can change the image by clicking on the upper right downwards pointing arrow. But I’m unable to remove it or to replace it with a plain color or whatever. I’ve tried to enable ”Scene Lights“ and ”Scene World“ but that’s turning everything into anthracite leaving me literally groping in the dark.
104745
So I created a Cube in Blender and then I created an Empty beside the Cube (in object mode). Now, when I move the Empty around, the Cube follows... Why?
98488
All of a sudden, in a particular scene I am working on, the edges of all the models have become partially transparent.  It is like what happens when you have a very small start clipping pane and are looking at a small model up close.  Except the clipping panes have not been changed, most of the objects in the scene are not very small, and I am not zoomed way in.  Here is a screenshot:   The crude barn thing pictured in the screenshot is about 30'x25'x26' and the zoom is pretty standard.  This behavior is also not dependent on the zoom, and again, I have not changed the clipping panes.  And I do have limit selection to visible checked, it does look similar to what it would if that was disabled, but that is not the problem.  What is this caused by and technically what is responsible for it?
97367
I am not sure how it happened but all my faces are now semi-transparent in Edit Mode.    I have tried multiple settings to get solid faces back. I am not in wire frame mode and I made sure that "Limit selection to visible" is disabled as see in the picture. I have no idea why I can't get my solid faces back.   Any help is greatly appreciated,  BloodHound27
101297
Is there a way to view JUST the rendered image while making the interface disappear (a la Photoshop fullscreen)?  I want to see literally only my rendered pixels and zero Blender interface things.  Thanks!
123723
I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri
101846
How do you make the camera in blender cycles render everything so it looks like pixels? I want everything in my scene to look pixelly like this image I found:
45516
For some reason the layer selection and the Lock to Scene button disappeared in 3D View / Object Mode. I can't find an option to toggle the visibility.  As it is supposed to look like   How it currently looks like    File / New restores the visibility therefore it must be a setting within the .blend file. How can the layer selection be restored?
113889
This is probably a silly question but I need some help. I opened a file that I've been working on for about a month in the new 2.8 version of Blender. However when I tried to reopen the file in version 2.79, the scene is completely empty. Here is where the problem lies for me, I accidentally saved over the original file save while in version 2.8 . Please help. Thanks!
47839
Is there an addon, or an easy way to add  effects or  in Blender? I've been using Blender for a while now, and it's very time consuming to always have to export to another software to do them, and sometimes it's impossible if the scene is complex.
10981
When I open a blender file, my project is visible for a few seconds while I can't make any changes to it, and then it closes. Does anyone know how to fix this? This doesn't happen to all of my blender files by the way. I can also start a new project.
33354
So, i want to add some water to my scene. But i´ts the second video i am watching with options displayed that are missing in my blender. Am i missing something? It´s about the materials...   this is how it should look.   and how it looks on my blender. There are far less options. Where is Lambert for example? Can someone suggest another video/way to do it?
8055
I'm newish to blender and have been trying some stuff for fun. When in the Shading tab my two objects look like this   But when in Layout tab it looks like this   Is this because there is a lack of reflective surfaces in the layout workspace. Here is file just in case  Sorry for google drive link. Hope you guys can help, thanks
82928
For some reason objects don't show their transparency all the time.  In this image the circles in red are suposed to be transparent like the ones in green.    When I select the object in the back, all objects in front of it become opaque.    When I select the two objects that are opaque, then they become transparent as they sould be.    The display is in GLSL mode  These are the material and texture properties      I'm not worried about the final render, just the editing view. I would like to see the actual transparency at editing time only, because the scene is to be imported in a third party game engine.  Blender is v2.68   is the blend file