I can't figure out how to change this or what I clicked to cause it but the object completely disappears if it's not highlighted
3413
I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
50008
Here, you try:  If it weren't for the text shadow, it might as well be entirely invisible...  The cause is a CSS rule lurking in the transcripts for beta sites only:  #transcript-logo {   background: none repeat scroll 0 0 #273A5D; }   The problem is the #273A5D - a bluish colour not dissimilar to that used for the site name in the beta theme. Disabling that rule yields the much more manageable  I'll admit it is a little hard to read the "beta" in that shot. But if you had to choose which part was readable, wouldn't you choose the bit that tells you the name of the site?  Edit: It happens when actually in a chat room too!
101337
My environment and render settings all seem normal, and when I go into rendered mode(Shift+Z or preview mode dropdown menu) it looks fine and lights the scene normally, but when I do a test render of the final frame, the environment disappears and doesn't light the scene or show up in reflections. I thought it might be my compositing setup somehow, but it looks like that while it's still doing the initial render, and I tried just plugging the rendered image into the final image slot to test it and it still looks the same.  Screenshots:
48251
I am unable to see what I type in the Gedit editor using dark theme.  This is due to the default setting of highlighting the current line.
74553
Why does the wire-frame material fades across the object?  Here is what I did - I created a new material and I selected on "Wire" and I made it shadeless. Then, I created a new material and assigned the new material on the on the object. However, doing it that way, it allows me to render both materials - "Wire" and "Surface". Then I get a fading result like this -    But I want all of the edges to be shown, not a fading result. How can I make that?  Here is the blend file if anybody wants to check it out -
55101
After some searching on stack / google I decided to ask this here, this is the second time I'm facing this issue this time with blender 2.8, previously with 2.7 and without a clue to how I got here.  Some of my objects appear hidden(10/12), and I can't seem to find a way to unhide them.  Solutions to the most common rookie mistakes seems to be   In local-view solved by pressing numpad / hidden by pressing H or Shift + H, unhiding with Alt + H   I'm not in local view, I can toggle visibility for 2/12 objects with Shift + H &amp; Alt + H, but the rest stays gray in the collection.  Last time I solved this by exporting the whole model as STL and importing it back again, I then had to re-group all the pieces but there must be a more simple solution.  Here's the .blend if someone wants to have a go at it:
6936
How do I remove them?    They don't appear when using flat shading.    Nothing in the scene can cause this.
9818
I have added a sphere and I was able to add material and give it a color. Now when I add a second sphere (separate object), the material panel is just blank.
6933
Soo, I think I accidentally pressed something and I don't know how to fix that. The thing is that keyframes in the timeline are know hidden behind the numbers    The animation still works, I can add new keyframes, but I cannot select any of them as they're hidden... does anyone know how to get back to default settings?
102753
I want to delete an object. So I press the Delete button and then a menu pops up and I select vertices. But then the object still appears in the outliner. I still see "cube' there.
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
56947
I don't remember seeing these buttons before... I'm pretty sure the "Users" page used to look like the other tabs with the options being in a row with red underlines to highlight which tab is active on the page.  Now there are buttons but for some reason, the "reputation", "new users", and "moderators" all hover highlight in dark blue, making the text difficult to read while "voters" and "editors" don't.    I'm guessing this is a fragment of the responsive design, as it does resemble the user pages on Stack Overflow. It's worth noting that this seems to have been rolled out to every site that I've checked, not only Meta Stack Exchange but the odd hover color only appears here (as far as I can tell).    So, I did some more poking around this morning and I realized that the reason that "reputation", "new users" and "moderators" have a different hover highlighting is because they're visited. Not quite sure how I missed this but it might help in determining how to fix it.  This is global across all sites with the buttons. Here's the page on M&amp;TV:    As you can see, I've tested this by clicking on the "editors" and "moderators" tabs, which have dark circles around them after being "visited" but the other three do not because I haven't clicked on them. "Editors" is darker grey because it's the tab that's currently active.
61919
When you select an object in blender a yellowish ring appears around it. And no matter how much your rotate your view or the object, the outline will only appear on the visible outline of the object. It does not appear on every edge.    How can I get this effect on any object like an object modifier(but it doesn't have to be of course)? I also want to be able to change the width and set the material. I will be rendering this with openGL as an animation. Some objects rotate in my animation and I want them to be able maintain an outline.
103884
Is it intended to hide the extended instructive text? It isn't visible at all now because when you enter something, it disappears.
121817
I can't figure out what is causing this I tried removing the materials for the objects as well as re-assigning new materials and flipping normals I don't know what is causing this issue for the model.  The head seems to be working like it should but the body doesn't turn white in textured mode or black in material mode. I'm using default blender render
62648
Why does it do that when being in object mode?
4538
When I pan with the Shift + MMB, it doesn't work. I think I might have accidentally pressed some sort of key-shortcut. It works for other views, so it's not my mouse. What sort of shortcut could I have pressed?