Limit selection to visible is on! This is driving me bonkers. I hit a button somewhere and now my mesh is like this in edit mode:    Note: it's fine in object mode.  Please help! :-(  edit: i meant limit selection to visible IS on lol
14610
I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the model, but I had trouble joining areas together and think I've pressed something I shouldn't have. However, there are so many options I'm not sure what I did.  Here is an image of what I mean   The one on the left has the shadow. As a test I started a new model, which is on the right in the image, and as you can see it doesn't have any shadows.  Also, occluded vertices partially show through the model. Occlusion doesn't work properly.   In orthogonal view small darkened triangles appear along the the edges.    I don't really want to start the model again from scratch so any ideas on how to remove this shadow would be great. Thanks.
8538
I can only move the origin point of the mesh that I selected in object mode, but not the whole mesh Did I set anything up by accident?
68916
When you add a new mesh, the overlay appears in the bottom left of the screen allowing you to change certain properties. Recently, however, when I try to click on any setting, the box disappears. I've tried clicking, dragging and any combination of both, but the overlay doesn't respond and vanishes as soon as you release the mouse button.    Obviously you only get one chance to change these properties - so I'm stuck without it.  Could an add-on be causing the problem?
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Hi im new to Blender and i want to know when im in edit mode if i can copy or cut a selections of polygons faces and paste to another mesh.  Thanks in advance for any help
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When I am zoomed in on the object the mesh seems to go inside of the object.      In a more zoomed out view you can start to see the mesh again. I have changed the 'start' clipping distance to 0.001, however this doesn't seem to affect it very much. What am I doing wrong?    Here is the file:
64556
I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really appreciate ;-)  EDIT:  I was looking for something like the hand in Kinectimals :    Thanks
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why does the loop-cut-and-slide operation ignore certain faces but happily cut others?the model is symmetrical so it is a bit strange to pick 3 faces that won't get cut. I tried applying it to see if it was just a graphics glitch causing the purple line to not display over everything, but it did end up cutting only what the line was selecting, instead of the whole mesh.    as requested,here's a paste of the blend:
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Sorry, I'm still a newbie to blender, but why are some edges visible only in edit mode, but not in wireframe view? is it a bug or am I missing something here?  edit mode: Edges visible. Object mode, wireframe view: Pooff, they're gone. what can i do to fix this? / thanks
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Is there any way to snap an entire selection to the 3d cursor in edit mode?  Shift+S > Selection to Cursor snaps each individual vertex to the cursor, so the shape is lost:
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Thanks for .  My one gripe I do have is that rendering is disabled in comments unless you use this interface.    Can we please have rendering by default. Pretty please.
80876
Hello. I'm a beginner.  In the model shown, when I select all of the top vertices and then scale them to the center, the center of scaling is not the center of the 3d-model.   How do I move the center of scaling? How do I move the manipulator widget where I want it after selecting?
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So I have been extruding a cube to make a low poly banana and when I go from edit to object mode half the edges don't appear as well as half is dark.      I tried looking for an solution couldn't find one and its making me feel like I am doing something wrong so I decided to come here.
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So I lost my move tool. When I select anything, the standard little 3D move tool interface with all the arrows is no longer visible. I started to use 'G' to overcome that, but now that no longer works. I can move stuff around with G in the UV editor, but it is really rigid and snaps to a grid. I can't use G at all anymore to move things in 3D View though.  I don't know what I pressed, but I messed something up pretty good.  Thanks
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I want to delete an object. So I press the Delete button and then a menu pops up and I select vertices. But then the object still appears in the outliner. I still see "cube' there.
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Is there anyway to cleanup vertices/edges in edit mode?  I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges.  Update for clarity:   So I have a mesh like this:    And I delete some parts of it and end up with some edges/vertices that do not have any faces:    Can I automatically select and/or remove those?
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I'm very new to Blender and am having a bit of trouble. After I Shift + A > Mesh > Cylinder, I want to pull up this menu:    How would I do this, please? It doesn't just pop up after I add in the cylinder. Thanks.
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I want to edit a mesh of a rotated object in pose mode.  But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so I could't press apply button after rotated armature. Please give me an advice.