this is my first post. I'm fairly new to Blender (CG in general) and am having trouble rendering my scene because the only thing being rendered is the world color. I know there were a few other people on this site with this exact situation, but so far every object in my scene is render-activated in the Outliner, all the correct render layers are selected, I am rendering with CPU, and the camera Aperture is correctly set to zero, so I'm not sure what else to look at. It was working earlier today, so I guess I must've accidentally changed something?  Edit: My render slot isn't completely empty, only my world color (dark green) is being rendered.
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A scene I made is not rendering, at all. This grey screen stays the same and nothing changes.  Here are my settings:  [
59603
I have a small problem with my blender lately. I want to make some compositing with my compositing nodes but the problem is, blender won't show me the preview Image. I have a Screenshot for you guys.    The preview Image itself is enabled, but it just won't show.  Thanks for your help in advance!  -Marten
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Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
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for some reason, my person will not show up when rendered. I have checked the material and it is fine. Not sure what i did. Hoping that someone can figure it out for me.   here's a link to the .blend file:
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so I'm working on a little bathroom scene and wanted to make a clay render. I started looking for the material override which I kinda knew where it was and on the way I switched my render engine accidently to workbench instead of cycles. Switched to cycles all my seetings on the render tab are missing except color management and free style. Hows that? I restarted blender multiple times and tried some other stuff but nothing changed a thing, and I'd rather avoid a new installation
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When blender is rendering I can see my model but at the very end the render goes black and the image saves as a black image. I am using cycles. Any help would be awesome!
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I'd like to be able to render in cycles without the annoying tile system, just letting Blender keep working on the overall image, until I like the way it looks. Just like when I hit shift+Z, with preview samples set to zero. Is there a way to do this?
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I have made an object glow using nodes and cycles render. when I hit the render button in the properties panel it glows fine but when I go into the rendered view it won't glow. Is this even possible?  Rendered when render button is clicked:    Rendered in viewport:
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I had accidently deleted the Render Layers and Composite nodes in the Compositing nodes section. When I discovered this problem (as it wouldn't render of course) I re-added those nodes. However now when it renders it only renders the white cap part and not the glass bottle of my scene. Any suggestions please?
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I'm following  and I've set my compositor up in the exact same way as he did, except my background is like a slightly light grey and I don't know why.  In his video's he's getting a bright white as his background and I can't see where I'm going wrong.  Here's the render:   Here's the compositor window:    file.  Please help! I really want to know why it's not happening.
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Essentially, my problem is that i am trying to render a scene, however, blender crashes on me early during the render. I only have about 14 total objects in the scene. (It's not that complex) I tried to render a different blender file which was bigger than the one that i am having problems with, and the scene renders just fine. There is no difference in the render presets for both of these files. However, i still cannot render the other scene. It gets to preparing scene data, but then it crashes.  Thank you.
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I want to render a cube-mesh (a.k.a. Minecraft-style) world. If I render each existing cube it will eat up FPS pretty quickly. How can I optimize it? I understand that the point is to not render invisible meshes (faces?) but my problem is to find out what is invisible and what isn't.
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I am new to using blender and have been watching youtube videos on how to use it. I copied the steps of how to create cracks in a surface. I can see what it looks like if it gets rendered but then when I go to render it I get the message "no render output node in scene". It's not an animation, it's just a single image. Here is a screenshot of all my nodes and the error after trying to get it to render.
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I am making a house in Blender Cycles. In rendered mode, all shaders are somehow visible, even though I don't use any lamps. I do have an environment texture, however it shouldn't light up the inside of the house. Especially when there are no windows. Even if I set the background strength to 0, it still lights up the inside and outside of the house.  So now, if I add any lamps, I has nearly no impact on shadows, shaders, reflections etc. What could be wrong with my scene?  Let me know if you have any questions on my settings that might help you find the problem.  File:   These are the world settings:   For the Ambient occlusion I always use this node:   It usually works fine.
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I've imported an .OBJ file to my scene and it looks good in viewport, but when I try to render with F12 it's completely black.  Clearing custom split normals data (in object data panel) removes black rendering issue, but also completely destroys the shading in viewport and render.  Is there a way to somehow retain the viewport like shading in render?
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I am having some issues when rendering an image, my rendering screen is turning into grey even when making a full render. What am I doing wrong?
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I am trying to make an explosion in Blender.  I am having a problem with the smoke simulation with the Cycles rendering engine. More specifically, I have been able to render smoke, but flames do not show up. In the viewport however, everything looks perfectly fine.  The render looks like this:    But in the viewport, it is clear that there are flames. Does anyone have any idea what is going on?     This is NOT a duplicate of  because I have Flame Rate set to 1.0