Say if I have a Dragonair, and keep on using stardust and candies to power it up to the max, would it cost exactly the same amount of stardust and candies if I evolve it to Dragonite first, and then power up?
6570
When activating the evolution for a caught Pokemon, it seems to amplify the Combat Power (CP). Thus it seems most beneficial to evolve your Pokemon with the highest CP, if you have multiple of the same kind.   But what I am not sure about is whether it makes an efficiency difference if you spend candies and dust to boost CP before evolving, to gain more from the amplification? Or is it more efficient to just evolve without spending, and then using the leftover candies afterwards, since they now give a bigger CP boost per candy?   I only tested with a Rattata so far, which gained +8 CP per candy before evolving, and +15 CP afterwards. I collected no numbers on the amplification efficiency though, and now ran out of materials for further testing.  Or maybe it is a balanced calculation and makes no difference at all? I would love to have some insight on that.    Some data I collected thus far: (GPC = CP gain per candy)  79 CP Weedle (GPC 6) evolved to: 84 CP Kakuna (GPC 6), evolved at 90 CP to: 297 CP Beedrill    Note: The max-CP "half circle" in the profile stayed filled roughly at the same relative position throughout the evolutions.
27235
I recently upgraded my Pokémon storage to hold more Pokémon.  After doing so, I noticed the CP on my Pokémon changed - some are better, some are worse. What happened?
57727
It used to be that you could train on your own gyms by attacking them, then once you got the points high enough from doing that, you could put a Pokèmon of your own in it. Obviously this mechanic has changed, but I can't figure out what it's been replaced with. The only thing I can figure out how to do is feed berries to any demotivated Pokèmon, but there's no indication that doing so opens up new slots. The little tutorial you can view when at a gym doesn't mention how to do it either.   How do I open up a slot to put my Pokèmon in a gym? (Or are the slots always open, and all the gyms I see just happen to be full?)
885
I know that you can trade Pokemon between games of the same generation (Gold/Silver, Ruby/Sapphire) and even trade between 1st gen and 2nd gen. However, I haven't been able to find a way to trade Pokemon so that I can play with my 1st generation Pokemon in HeartGold, for instance. If it is possible, how many steps would it take and what equipment would I need?
114281
For example, if I encounter a Charmander, see that it is not shiny and exit the encounter, will the odds of a shiny Charmander appearance change on my next encounter?
83489
I was wondering if everyone sees the same Pokémon on the map. If I catch all the Pokémon around me will others be unable to get any?
114319
This feature has existed for a while (I'm not sure since when exactly), but I'm mainly interested in the Gen VI implementation (hence the tag).  Usually, at the start of a game, you have some number of Boxes available. In B/W, those were 8, in X/Y I think it was 15. Under certain conditions though, you receive additional Boxes that just appear at the end of your current Boxes list. Which brings me to Part 1 of my question:     1) What are the exact conditions for additional Boxes to appear and do you always get 8 additional Boxes? (Using Pokemon Bank reveals that in X/Y, the maximum number of Boxes is 31, which I have experienced to be unlocked in 2 steps of 8 Boxes each.)   Since I'm a person who really likes to order and organize stuff, my Boxes have names and are used to categorize my Pokemon. This results in some Boxes ending up empty for a while most of the time. So here's to     2) Do additional Boxes you receive stay forever or do they disappear if the conditions for them are no longer met?      3) If they disappear, is there a way (such as renaming or putting any Pokemon in the last Box) to make them stay no matter what, even if you released all your other Pokemon?
32972
It seems that I can buy 50 more slots using 200 coins, but what if I keep on getting more and more common Pokemons such as Pidgey or Rattata, then the slots will be full again.  Right now, I am sorting by CP (Combat Power) and then "Transfer" the lowest CP Pokemons to the Professor (to give it away), but wonder what is a good or better way to handle this?  (For example, can I combine several Pidgey into one?)
22349
What's the most efficient way to farm Pokemon Dollars/money in Pokemon X &amp; Y? I'd love to be able to have a decently sized wallet so I can show it off to others, but mainly to buy tons of Max Repels when venturing through the wild.  I remember how hard it would be in previous Generations.  For example, in Gen V, I remember repeatedly grinding the Elite Four just to make some serious profit, but it took hours of grinding to reach a decently sized wallet.  What's the most efficient way to do so?
10144
What is the point of throwing candy on the ground using the "Throw 10 candies on the ground"? All that seems to happen is that the text under it becomes more and more disappointed in me. ಠ_ಠ
66484
I have two Pidgeot. One has a special attack of 25 with 4 blue bars, and the other has a special attack of 60 with one blue bar.  I assume the blue bars are the number of times you can use that attack when it is fully charged, so the 25 deals 100 damage and the other only 60?  Which is better, weaker attacks you can use more often or stronger attacks you can use less often?
18036
For a given trainer level; is the max CP going to be the same for all final evolutions such as Parasect and Pidgeot, or same for all 'stage 2' evolutions such as Parasect and Pidgeotto, or some clear pattern on which pokemon will have the highest CP at their max evolution?  Max CP may be dependent on the particular Pokemon line (Pidgeot) or type (Flying) or rarity (how to determine easily??) or other factors. What I want to understand is, how can I figure out which of my captures is potentially much higher CP without actually evolving and leveling them.
14175
So far, gyms in my area flip so frequently that I haven't been able to hold more than one gym at a time when collecting my rewards. I know the reward for a single gym is 500 stardust and 10 coins.   Does this reward scale linearly with multiple gyms, or does it follow a different progression? I've also heard there might be some kind of bonus for holding a gym for more than a day, but haven't managed to do it. Is there a bonus for that (or any other kinds of bonuses)?
80133
Do you get to use the additional attack from the Extra Attack feature as well when you Ready an Attack action?  One of my players, a monk, decided to Ready an action as an earth elemental was about to attack. The trigger was the elemental moving within five feet of him. When this occurred, he took his Attack action, and then proceeded to take the extra attack as well.  I was unsure at the time whether or not the extra attack would also happen, and I haven't had much luck figuring it out.
68544
I know you need to mix critters and monster parts to make elixirs, and that changing the critter changes the elixir. Does it matter which monster part you use, though? Is there any benefit to using more than one per elixir?  I've experimented a bit, and it doesn't seem to matter, but I've only tried the items I have a lot of. There are also no indications in the item descriptions that it makes any difference. I've googled a bit about elixirs, but I haven't found anything that explicitly says one way or the other.
15780
I would like to trade Pokémon from my previous games to my Pokémon Sun/Moon version. Which Pokémon games/tools can be used to realize those trades?
103739
When I catch a Pokémon or when I select it in the menu I can select an option "TRANSFER"?  What happens when I transfer it to the Professor?