I'm trying to render an animation. It's a space launch vehicle that is moving up, and I've added a quick smoke effect with a square mesh attached to it at the bottom, but when I render it, the fire doesn't show up at all. I can only see the smoke. Are there any particular settings that I should change or add? I rendered it in blender cycles. I would really appreciate if someone out there knows why this is happening or if there are setting that need to be added, or modified.  Thank you, Mari
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I am trying to make an explosion in Blender.  I am having a problem with the smoke simulation with the Cycles rendering engine. More specifically, I have been able to render smoke, but flames do not show up. In the viewport however, everything looks perfectly fine.  The render looks like this:    But in the viewport, it is clear that there are flames. Does anyone have any idea what is going on?     This is NOT a duplicate of  because I have Flame Rate set to 1.0
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I know how to do a heat distortion effect in compositing.   What I am looking for is a way to do the same effect with a material set up in cycles.   What would be the best way to create a procedural material that can be placed in front of any object and make it look like heat is rising in front of it (without compositing)?  Any ideas would be greatly appreciated.
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Bit of an issue here, trying to render this glass scene    Looks fine in the viewport, but when I hit render    Does anyone know the cause of different view port and final render, and how to fix it?  Here's my
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When I render I see a solid cube which is Adaptive domain. But it shouldn't show up. I feel like I missed something. It is my first time simulating fire.  Candle with a solid domain blocking the fire    The material seems to be plugged in to the volume already :/  Node setup
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I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not this one. :(
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I work in internal, and I made a model shoot fire. For some reason it looks very low res. What can I do to fix this? an image has been attached:
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I have made an object glow using nodes and cycles render. when I hit the render button in the properties panel it glows fine but when I go into the rendered view it won't glow. Is this even possible?  Rendered when render button is clicked:    Rendered in viewport:
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I just started blender and one of the main things you have to do is to render to make an animation, but I can't seem to do that. Whenever I click Render and then render image or render animation, at the top of the screen it says 'No camera found in Scene "Scene". I don't know why this is happening.
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I tried to add a 3D object to a clip by following a youtube video. But clip doesn't show up in the render or in the compositing tab. It show up even in the camera view. I didn't change any settings. please help. Thank you.    And the  rendered images has only the cube in it like in the picture above.
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I've got a problem with my rendering! I'm trying to render some objects:    But, this is how it renders:    Can somebody help me out?
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I have a pre-rendered animation that I want to play on a TV model in my new scene animation, and I really don't know how.   Would I do it within Blender, or should I make the material on the TV screen green, so I can green-screen it on?
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I need this for an animation. I tried using a smoke simulator, but the flames rise upwards and that's not what I was aiming for. I want the flames to maintain the vorticity but still stick close to the surface. Can anyone help me out here? Update: With the previous answer's help (along with a particle system) I was able to achieve this, however, i want the flames to have a more sharper look to it. Something more akin to the plasma bolt from 'Sorcerer's Apprentice'
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I'm kinda new to Blender. Currently playing around with version 2.8 to practice some rendering. Is there a way to achieve this 'light-star' effect for the blooming objects with the emission? If there is an alternative way then it's fine too. See these images below for references. Thanks in advance:
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I have a model which you can see here (camera perspective).    In the second image, you can see how the render turned out.    I'm at my wit's end trying to figure our why it's not showing up in the render. If anyone needs more information, just ask and I'll get it to you. I've already checked the normals and they're not the cause.
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I want to recreate the above images for an animation. How do I go about it? I tried using particle systems and smoke simulators but to no avail. Also, I want to model a sparkler, but more akin to a sparkling point or sphere that emits in all directions.
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I have a problem with particles. I can see them in the viewport, but no matter what I do I can't see them in my render. Could anyone of you please help me? I really want to create a snowy scene.   Here's my scene:
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When I switch to render mode, they show up, and they show when pressing F12, but when clicking the 'Animation' button, nothing shows. If anyone knows how to help, please do.  Edit: I have enabled rendering using the cameras, still nothing.  Edit #2: What the, some how transferring all of the objects from layer 1-2 does the trick. I guess my camera was set up for the second layer even though it was physically in the 1st. Anyone like to explain?  For anyone who's really curious, :  Also, it may seem like having the animation length of 1 frame seem bad, but I've done that for other files and they work fine.