While holding a quarterstaff, can you cast an immediate action spell with somatic components (such as Saving Finale) while ending your turn holding the staff in two hands? I have a player that claims that you're able to, the logic being that you can switch from two-handed to holding it in one hand as a free action and you can take &quot;one or more free actions while taking another action normally&quot; according to D20pfsrd FAQ switching from a two-handed to a one-handed stance is a free action. The logic behind not being able to do it is that you're not able to begin casting the spell if you don't have a free hand.
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D20PFSRD in Pathfinder take almost no time. But can they be performed outside of one's turn or in response to some trigger?  Scenario 1: Can a Barbarian enter rage in response to taking damage outside of her turn? Likewise, can anyone drop prone in response to being attacked from a distance? Scenario 2: Can a Barbarian enter rage in response to taking damage during her turn (for example, as a result of an attack of opportunity)?
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I've seen this question asked about 4e, and I think I've found the passage in the 5e PHB that answers the question, but I'd like to make sure I understand this correctly before I impose it on my game.  The question is can sheathing one weapon and drawing another be part of the same "free action", or does this take a full action?  The PHB (page 190)     You can also interact with one object or feature of the environment for free, during either your move or your action. For example [...] you could draw your weapon as part of the same action you use to attack.   If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated   in their descriptions.   As a bonus question, what do you think about a Rogue using their "use object" bonus action to draw a weapon after using their free action to sheath one, leaving a standard action and movement action left to be used.
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So from reading the Player's Handbook, it seems that the Ready action is taken instead of any other action as it is an action in its own right. However, can you move on the same turn that you ready an action? For instance, (taking the example from the Player's Handbook):     If the cultist steps on the trapdoor, I’ll pull the lever that opens it   Presumably, when you ready this action, you would want to move near to the lever so you can pull it when the time is right. Likewise, with readying a spell, you would obviously want to move away from combat so you could concentrate on the spell.  Secondly, when the trigger goes off do you have to wait for your turn, or do you in effect get a bonus turn? For instance, the cultist starts running towards you, but on his way he steps on the trap door - so you immediately pull the lever, even though it wasn't your turn. I assume you then act as normal when your actual turn comes around?
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When holding a charge, whether because the initial touch attack missed or was not used, does Spellstrike allow for the use of the Magus' weapon for subsequent attempts? For instance,   Casts Shocking Grasp Uses Spellstrike to deliver spell through sword Misses with attack roll   Would the Magus then be forced to deliver the spell via a standard touch attack?
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You can do it to move:     If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again. (PHB 190)   It would be necessary for the Great Weapon Master feat:     On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action   As a level 17 Fighter, if I can not place a bonus action between attacks, there are two possibilities:   I have to wait until I finished all 4 attacks of the action, to make another attack as a bonus action the bonus action attack is wasted unless the kill or crit happens on the 4th attack   So can I take a bonus action in the middle of the attacks of an action?
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My DM's saying that since the Help action is found in the actions in Combat in the PHB, he's disallowing use of it outside of combat. It's true that it's found in that part, but I thought you could use it even when there's no fighting happening. Is there a particular ruling for this?
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Similar to  I am curious about whether RAW you can use a bonus action between a spells attacks.   Unlike in the case of movement, bonus actions do not have a section specifying that they can occur in between parts of a particular type of action. The rules section on  reads (PHB, 189):     You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, [...]   The answer to this question is very relevant to Warlocks who might use Eldritch Blast against the target of their Hex but slay the target before every blast of Eldritch Blast has been used. The Warlock would then want to target a new creature with the remaining blasts (see  on changing targets during a spell) but first use their Bonus Action to move Hex to the new target.  If the particular bonus action is relevant to your answer, you can use the moving of Hex to a new target as the use-case - but I would also appreciate a general understanding of when, if ever, bonus actions can split up a spell's attack.    Related:
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The Crossbow Expert feat states that as a bonus action, you can "attack with a loaded hand crossbow you are holding."  However, nowhere in the rules does it specify a "loaded" versus "unloaded" state for any weapon. There is a "Loading" property (PHB p.147) that just says that "because of the time to load this weapon, you can fire only one piece of ammunition from it..." but doesn't specify an amount of time, type of action, or anything to load the weapon. (And, in any case, if you have Crossbow Expert you can ignore the "Loading" property.)  Under "Ammunition" (PHB p.146) it just says that "drawing the ammunition from a quiver, case, or other container is part of the attack" which seems to imply that crossbows are not kept loaded all the time, but are loaded and fired as part of the same attack. So is there some other action that needs to be performed to load it (so you can have it loaded first, before the trigger hits?)  [The specific situation that I have in mind was the case of a character with Crssbow Expert and two hand crossbows, one in each hand: Can he fire both crossbows every turn, using his normal and bonus actions respectively, even though he doesn't have a hand free to load the crossbows? Do you need a hand free to load a crossbow?]
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Context  A player in my game will play a fighter with a greatsword. At 5th level he has Extra Attack and the option to use Action Surge. PHB p.72 states:     Action Surge. Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one   additional action on top of your regular action and a possible bonus   action.      Once you use this feature, you must finish a short or long rest before   you can use it again. Starting at 17th level, you can use it twice   before a rest, but only once on the same turn.        Extra Attack. Beginning at 5th level, you can attack twice, instead of once,   whenever you take the Attack action on your turn.       The number of attacks increases to three when you reach 11th level in   this class and to four when you reach 20th level in this class.   Confusion  The questions and answers that I find on here deal with multi-classing or Two Weapon fighting specifically, which don't really give a clear yes or no on my question.  The way I read these two features is that when a fighter takes an Attack action, he gets the Extra Attack. After using Action Surge he gets the opportunity to take another Attack action, and with that another Extra Attack. This results in four attacks with the greatsword in one turn, which sounds amazing but also rather powerful. Is this correct, or am I missing something?
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The warlock's Thirsting Blade eldritch invocation cannot be normally used with the (non-warlock) class feature Extra Attack, since both feature explicitly say you attack twice instead of once. But it seems to me that you could use both features (if you have them) when using Two-Weapon Fighting.  Assume your character is wielding two light weapons, one of which is your pact weapon. You take the Attack action on your turn to attack twice with your non-pact weapon using your  class feature.  Then, given the Two-Weapon Fighting rules, you use your bonus action to attack once using your pact weapon this time.  The  rules (PHB p. 195) state:     When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand.   But since your have the Thirsting Blade invocation, and you used the Attack action, you get to attack twice with your pact weapon.  The Thirsting Blade  (PHB p. 111) says:     You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.   Does this combo work within the rules, or is there any interaction I'm not aware of?
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Assume that my character has Improved Unarmed Strike (to threaten squares nearby) and Improved Grapple (to prevent getting AoOs from grappling). Now, an enemy provokes attack of opportunity.  states that attempting to grapple is an attack, so it can be done as an attack of opportunity. Thus, my character decides to grapple instead of just attacking. My character hits the melee touch attack, and now he can grapple the opponent.  My question is:    states that holding by making opposed grappling check is actually a free action, which can be done only in my turn. Normally this shouldn't be a problem, but since this isn't my turn, it means I cannot perform my opposed grappling check. Does this mean I cannot maintain grapple until I get to my turn? Or, should I disregard the "free action" thing? If I successfully grab an opponent casting a spell with somatic component (via an AoO), what happens to the spell? I know that spellcasters cannot start casting spells with somatic component, but what happens to a spell that was being cast? This may be ridiculous, but can I grapple an opponent trying to grapple (without Improved Grapple) as an AoO?
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says:     Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency, expending spell slots for both, but the contingent spell does not come into effect.   Would one be able to use a spell that is cast from a  as the contingent spell?    For example: A bard casts  into the Reserve Ioun Stone and gives it to the wizard who then uses contingency along with the stored revivify to create an effect that would revive him upon falling unconscious. The wizard cannot cast revivify normally.  Would this work?    My specific concerns are:   Does having the spell stored in such a way count as a spell "you can cast"? Does the fact that the spell is stored in an item mean that it can't be cast as part of another spell as contingency requires? Is there any other reason why this would not work?
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Specifically I am asking as a level 1 Half-elf Bard. As far as I know he doesn't have any dual wielding capabilities yet, or anything that states he has a bonus action to attack.  So I'm wondering if I can either cast my spells as bonus actions and use my action to attack, or if I can cast the same spell as an action and use my bonus action to attack?
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When playing as a spellcaster, is it valid the use of the Ready action to prepare Dispel Magic to counter a spell cast by an opponent? In the same vein, when declaring said action, do I have to specify which spell slot I will use when Readying the Dispel Magic spell? If that is the case, does this tactic nullify an opponent's spell? I get the impression that this is basically turning Dispel Magic into a spell with a casting time of &quot;1 reaction&quot;. Is my reading of the rules accurate?
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Can you initiate a maneuver outside of combat? This is specifically about the Moment of Perfect Mind maneuver, which allows me to substitute my Will save for a concentration check. My GM feels that I should not be able to initiate it outside of combat, since it effectively grants me a Will save that is better than my best save. I don't see why I should not be able to initiate it outside of combat. A Druid can Wildshape out of combat and a Wizard can still cast his spells whenever he wants. My Warblade should be no different.
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My friend is 2 weapon fighting a flesh golem. He has one sword that does lightning damage, and one sword that does fire damage. His right hand holds the lightning sword, and his left hand holds the fire sword.  My friend wants to attack with his left hand because lightning heals the golem. However, the DM says that because his left hand is his left hand, he can't use it as his "main" hand, and only attack with it. Is this rules as written/intended?
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I'm playing a 5e Wizard/ Monk build. My DM and I are questioning the viability of the cantrip Shocking Grasp. As a monk I can do another unarmed strike as a bonus action after I attack with a melee attack. Being a touch spell, can I punch (touch) with Shocking Grasp and then do my monk's bonus action?