I have a 9th level fighter with Battle Master Archetype. Can I multiclass and take another level of Fighter but to advance in Champion this time as an Archetype?
70023
The way that 5e works, each class has a sub class that dictates a heap of class features. The question here is generally, can a character of a specific class take levels in that same class in order to gain access to the low level features of another sub-class.  The best example of this would either be the wizard or the cleric taking additional levels of wizard/cleric in order to gain access to another domain or school.  Like can a Life cleric take levels of Storm cleric or similar?  If this were allowed, what would the effects be on Maximum spell level and other class level based abilities?
120600
Context: the last version I played was AD&amp;D (ie. 1e) where characters could (technically) progress to unlimited levels. Looking at the 5e PHB I get a sense that 20th level is now a concrete ceiling in terms of character level, and no progression beyond that is possible -- but I can't find it explicitly stated anywhere. Is this the case?   (NB. I'd have no objection to a Lvl20 limit, but I'd like to know for definite, since of course it has a major impact on how one plans a multi-class character).
2862
I've just read the , and I'm not sure I'm up to speed regarding casting spells while clad in armor. The only mention I can find about this (page 79):     Because of the mental focus and precise gestures required for   spellcasting, you must be proficient with the armor you are wearing to   cast a spell. You are otherwise too distracted and physically hampered   by your armor for spellcasting.   Does this mean that a character who starts out with a single level fighter (or any other class with heavy armor proficiency) can from then on gain levels as wizard and forever more cast spells, without any penalty whatsoever, while wearing full plate?  I've played all editions of D&amp;D, and this seems both a bit overpowered and very un-D&amp;D-ish to me. Have I missed something?
85368
If a monk gets the tavern brawler feat, does his martial arts damage stack with the 1d4 damage given with tavern brawler? For example: could a 1st level monk deal 2d4 damage with his unarmed strikes if he had the tavern brawler feat?
36073
I have a warlock tiefling for which I am considering to choose the feat Metamagic Adept from Tasha's Cauldron of Everything. This will get me 2 sorcery points to spend.  Looking at the sorcery point system, I believe I could spend these 2 sorcery points to regain one 1st-level spell slot, since a warlock only has a few of these. I imagine this would be helpful. However this is not stated in the feat specifically, only to use two Metamagic options. Is there a source that mentions something about the feat that one could exchange the 2 sorcery points into spell slots as well? Or would someone rule it as possible?  If I understand correctly, as a warlock I could only cast spells at a certain level. The reason I am asking is related to the question above. If I am returning 2 sorcery points and get a 1st-level spell slot back. That would be great at lower levels I think. Since a warlock as of 3rd level could only cast spells from level 2, a warlock starting from level 5 casting level 3 spells, etc. Meaning I (most likely) wouldn't prepare a 1st level spell at higher levels. Could I exchange 2 sorcery points for a 1st level spell, but then cast it at a higher level spell since I am a warlock, or is that the reason why the answer to question 1 would be no?   Below the information on sorcery points (Flexible Casting) and the Metamagic Adept feat. Metamagic Adept feat:  You’ve learned how to exert your will on your spells to alter how they function. You gain the following benefits:  You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you gain a level, you can replace one of your Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.   Flexible Casting:  You can use your sorcery points to gain additional Spell Slots, or sacrifice Spell Slots to gain additional sorcery points. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a Bonus Action on Your Turn. The created Spell Slots Vanish at the end of a Long Rest. The Creating Spell Slots table shows the cost of Creating a Spell slot of a given level. You can create Spell Slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a Long Rest.
44230
In 3.5 D&amp;D,  have severe restrictions on multiclassing:     Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.   Because Pathfinder is based on 3.5 D&amp;D, do Pathfinder paladins face the same restriction? That is, if a Paladin multiclasses to say, a fighter, can she take another level of Paladin later on?
54016
I can't seem to find information in the Monster Manual for how to design an opponent with class levels of an appropriate challenge for my 7th-level party. Perhaps this appears in the DMG? I want to make a human assassin entirely using class levels, rather than using the premade assassin in the back of the book. What is the CR/XP vs. character level relationship for creating opponents in 5e?
16803
When multi-classing, do you take the equipment from your new class and add it to the equipment you got from your main class?
80336
Instead of a “Spell Slots for Spell Level” table, the warlock just has two columns: one for number of slots and one for slot level, because all of their slots are the same level.   However, the table on PHB p. 106 only goes up to the 5th slot level. It looks like the higher levels are misprinted as they should go up to 9th level slots (as the warlock's spell list has spells of 6th, 7th, 8th, and 9th levels). What is the correct progression? Is a warlock’s slot level the same as the maximum slot level of a wizard of the same class level?
112168
For thematic reasons, I am wanting to make a Zatoichi-style character based on using  and Decisive Strike monk alternate feature from the PHB2. The only catch is that Decisive Strike says:     . . . make one attack with an unarmed strike or a special monk weapon . . .   What are all of the official ways to add a weapon to the list of ? I have found only one in the Shou Disciple prestige class (Unapproachable East, p.32), but doing so would mean the earliest the character could use decisive strike with a katana would be level 10. I would like to be doing it no later than level 5 if such an option exists.  Note that, for the purposes of this question, anything that works for "Flurry of Blows" can be interchanged with "Decisive Strike" (e.g. the "Martial Flurry" ability of a Shou Disciple gains ability to use other weapons with "Flurry of Blows," but that is fine).
43839
I'm trying to figure out why Dungeons &amp; Dragons 5th edition designers decided that ASI or feats would be given every 4 class levels and not every 4 character levels.  If I allowed my players to get an ASI or feat at character levels 4, 8, 12, 16 and 19, how would the game balance be concretely impacted? How could the players abuse this?  The peculiarities of some classes such as the fighter and the rogue would be kept: a rogue would still gain an ASI at rogue level 10 and a fighter at fighter levels 6 and 14.
113715
This is a followup question to "".  Under the rules for Short Rest (PHB p. 186, or ):     A character can spend one or more Hit Dice at the end of a short rest, up to the characters maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the characters Constitution modifier to it. The character regains hit points equal to the total.   I have a multiclass character - level 1 Monk (d8 Hit Die), levels 2 - 4 Wizard (d6 Hit Die). At the end of a short rest I can spend up to 1d8 and 3d6 Hit Dice to regain hit points.  Can I spend the dice from my pool in any order? Or do I have to spend them in the order that I got my class levels - so always a d8 first, then the d4's?
60086
Say I play a Cleric 14/Paladin 6. I have the spell slots of a lvl 17 spellcaster, but can I cast the 9th level spells of the Cleric, or am I limited to 7th? Would this also work with other classes like Sorcerer or Wizard?
37789
Can a multiclass sorcerer/cleric use the Metamagic class ability with non-sorcerer spells? For example, using Twinned Spell when casting cure wounds to heal two creatures instead of just one?
65987
I am making a character for a campaign that is starting soon. The character is going to start out as a cleric (War Domain) and will multiclass into artificer (Battle Smith).   I have looked at the multiclassing rules, but I am having trouble making heads or tails of it for a multi-class involving a 2/3 caster (the Artificer) and a full caster (the Cleric).  That leads me to my question: what would a level 15 War Domain cleric/level 5 Battle Smith artificer look like? How many spells per level? How many cantrips? Does the artificer's ability to replace cantrips still apply?
87873
I seem to have misunderstood the mounted combat rules. Reading them again it seems that the mount and rider are treated as separate entities but share initiative (this assumes a controlled mount, not an independent one).  So the question is: Can a mounted character move using the mount's movement, then the mounted character attacks, then the mount uses a dash action to move away?   (Note: I previously assumed that the mounted character would have to use his action to use the dash or dodge feature if the mount.)
73024
In Adventurer's League, you can use the Core PHB and one additional source to create your character.  This is clearly stated applying to races and sub-classes (so you can't have a Purple Dragon Knight Goliath, because two separate books), but does it apply to Spells?  Specifically, If I build a High Elf Fighter, and I choose Green Flame Blade as my High Elf cantrip, am I locked into using Sword Coast Adventurer's Guide as my single additional source?