Hi guys good to be here.  Am new to blender and am trying to learn it ASAP.  Pls my blender keeps crashing when ever am at shader editor and my changes doesn't affect my mesh in the shader. Pls how do I fix these. My system specs is Intel core i7 2620M CPU @ 2.70 GHz.  8gig ram,  54 - bit Operating system.  Windows 7. Thanks
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Am new in Blender but it keeps crashing whenever I'am in the shader editor.  My changes doesn't affect my mesh in the shader. How do I fix this?
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How to make a pyramid in blender and all the edges to be equal size? Is there a way to do that in blender? Or if there is no easy way for that, maybe anybody not that lazy can provide me with a math line? Or maybe a link or whatever?
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Is there anyway to restore the Blender default Cloth settings? Or is there anyway to find what the default settings are?  I didn't realize at the time that by changing the values I was overriding the default values.  Using Blender v2.76.
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TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)  I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.    This problem doesn't show itself when in object mode, only in edit.  I'm using the mirror modifier and the subdiv modifier.  I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character.  However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:  Any experienced blenderers out there that think they might have the solution to my problem?  PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
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I got a problem while making a model of a product. I have tried a lot even seen lots of tutorial but did not get the thing that i want. I am using Blender 9.92 and I am just a beginner I got my hands on Blender 7-8 days ago. I've just basic knowledge about I am trying to model a product &quot;Mattress Topper&quot;   This is the exact look of the product, Help me how i can model this product and render realistic images.
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Having problems with hair transparency using cycles. I ported over a model from daz studio (have done this a few times before with no issues).   Using a simple mix shader, transparent top, diffuse bottom, black/white texture in the fac.  Heres the blend  with images packed.
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I have this model, and when I add the subdivision-modifier:    it seems to be okay, for me (I guess those bumps are there, because of the triangle faces instead of quads):    but when I add the smooth-shading I'm having this:    I think this is something really obvious -- but I just can't figure out the reason..  Thanks in advance,
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I downloaded Blender 64 bit and the OS indicated that the program was not compatible with my computer chip. I then downloaded the 32 bit version which seemed to allow me to install. However the blender Icon in windows when pressed informs me that the program is not a window application. I have an Intel(R) Core (TM)2 Duo CPU E7300 @2.66Ghz if that is important and I am running XP. I am fairly sure I am doing something wrong here- can anyone help please?
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I was on the latest version before this, 2.92. Everything was fine. I just updated, I clicked to import settings from 2.92 at the first run popup window, all ok. Then I loaded one of my scenes, everything ok. But now, if I try to render, the viewport remains grey, and once I try to revert the viewport to EEVE render, the program simply enters an infinite loop and freezes. The grey space in the middle of the image is the object &quot;rendered&quot; in &quot;Cycles&quot;.  And this below is what happens after I click another render method: menu stuck and mouse pointer rolling.  The same happens if I switch to another panel with a different render method. Update: this only happens when using GPU computer. If it's on CPU, it works. I have just tried with a brand new scene with the cube, where Cycles is set on CPU, and it worked. Once I tried to switch to GPU, again it rendered grey. Then when I reverted again to CPU, the program froze.
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When I render in Cycles it turns into solid white.  I've spent the past 2 hours researching the answers to this online, mostly through this Blender Stack Exchange.    1.) All my layers are turned On 2.) My World is not emitting anything, it's just black. I have my camera facing the model (as you can see in the screenshots).   And after messing with it some.. it now renders in solid static (as seen in screenshots). Trying to upload the file now to tiny upload.. so hopefully during this weekend someone can figure this out for me. Ugh!!.. lol. Thanks so much!
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How to render perfect cartoons in blender? Whatever the engine is (internal or cycles) I always get that shading transition somewhere on the model.      The first picture is in blender internal render engine with the toon shading material and the second picture is in cycles render engine with the toon shader.    How can I get completely flat colors with no fancy shading variation?
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This is frustrating for me. The UV-textures to vertex cols add-on doesn't seem to work despite the specific instructions. Any other tutorials I can find are either very old or very poor.  I'd like to know how to do this in Blender 2.79. I need vertex colors in my ambient occlusion for use in Shader Forge.
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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Hello!   I've recently started learning Blender and faced one problem.  After applying subdivision surface modifier I have plenty of extra faces. I've watched some teaching videos and I suppose additional faces shouldn't be added. Is it OK ? How to avoid this problem if it isn't.
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Even though I am relatively new to Blender I am recording a tutorial for a Blender exporter. I have been advised that I should use the Default colour scheme (for the UI). I have no idea which one that is. Can anyone tell me?
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Once render is started, the building BVH value goes to 100% and then the whole Blender program gets closed ! What could be the reason ?
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I was wondering if I always need to use the maximum value of the options from the elements of "Add Modifier". For example, do I need to use the view 6 in Subdivision surface? I know it depends of what we are trying to achieve, but we all want the same. Make something look the most believable. So do you always use the maximum value Blender offers?