What I mean is, I know that if a play has four spell slots of level 1, they can cast four  level 1 spells and no more. But what I am confused about is does a player have to specify if they want, for example, two Cure Wounds spells and two Detect Magic spells? Or can they just say "I have prepared Detect Magic and Cure Wounds" and then cast how many they want until their spell slots are expended?
7841
In 3.X wizards had spellbooks, while clerics had their entire spell list, but they both memorized/prepared spells every day from those lists, and had a certain number of slots for preparing spells in.  Now in 5e preparing spells and spell slots aren't the same thing. What's going on here? How does their spellcasting work now?
75959
My wizard has just woken from a long rest and is thinking about what spells to prepare for a new day of adventuring. The PHB says on p.114:     You prepare the list of wizard spells that are available for you to cast. To do so. choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.   And:     Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.   As a 1st level wizard with 16 intelligence I have 4 1st level spells I can prepare.   So my question is, can I prepare 3 spells in the morning and then wait until I see a situation that calls for a particular spell and spend 1 minute studying my spellbook to learn that spell, provided that I still have a 1st level spell slot left?
4035
The PHB is a bit unclear when it comes to readied spells in combat. If I lose my concentration do I lose the spell slot? What about if the trigger never occurs, do I get the spell slot back?
63478
For example,  says:  You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.  If a PC finds a scroll of Magic Missile, can it be cast as you would with a level 2 slot (and what are the conditions to do this)? Or will it always be level 1?
79485
I am making an arcane/divine multiclass to later prestige as a mystic theurge. I have 'practices spellcaster' twice, as to have full caster level in both spellcaster classes. My question is if there is something similar I could do so I could advance spells known like my full character level. Or is that an unavoidable drawback with the arcane/divine multiclass-prestigeclass? When I get to lvl 7, I could get the first level of mystic theurge, but is counted as lvl 4 of his both base classes when determining spells known &amp; per level. If there was something to make it Count that as lvl 7 as well, it would truly be super
34925
Can you cast a spell learned from the Magic Initiate feat using spell slots? Say I play a wizard who learns cure wounds by taking the Magic Initiate feat. Could I cast that spell using the Wizard's spell slots?
19707
How do I determine what spells are in my spellbook when creating a character? Do I simply have a spellbook with all Pathfinder spells? Or if I'm creating a level 6 wizard, do I start knowing all level 6 spells, and then have to learn the rest as I play the game?
47549
The Warlock Table in the PHB (p106) states that a Warlock has the following:   1 First-level spell slot at level 1. 2 First-level spell slots at level 2. 2 Second-level spell slots at level 3.   Does this mean that a third level Warlock has a cumulative 5 Spell Slots? (3 First-Level slots and 2 Second-Level slots)  Or do the new slots just replace old slots between levels such that a 3rd-level Warlock ultimately has only 2 second-level spell slots?
73648
Some spells have casting times of 1m (Tsunami, Conjure Elementals, etc). I am a low level caster with no access to Wish. Is there a way to prepare the spell (maybe somehow pre-cast it the day before into an item) to be able to use it in combat in a single turn?  If I'm in a defensive position, I can combine a spell with Glyph of Warding. But the Glyph can't move too far, so it won't work if I'm storming the enemy castle and I need my trusty elementals. Spell scrolls and Rings of Spell Storing also maintain the spell's casting time, as far as I know. Sorcerers can only quicken 1 action to 1 bonus action.  What other options are there?
48059
From the answers over on the question of "", the implication is that something is a 'class spell' if it is on that class' spell list.  There is not, so far as I'm aware, any other general criteria for what makes something considered a warlock/wizard/etc. spell.   I am also under the impression that spending a warlock spell slot does not automatically make that spell a warlock spell, given the multiclassing rules allowing sorcerer/etc. spells to be cast via warlock spell slots.   While the rules state "To cast one of your warlock spells of 1st level or higher, you must expend a spell slot," and "The Warlock table shows how many spell slots you have to cast your warlock spells [...]", the phrasing of Dreadful Word could also be parsed as an instance of "specific beats general" enabling a non-warlock spell to be cast via warlock spell slots regardless of those rules (it is already enabling you to cast a spell you don't know, after all).  The multiclassing rules also give me the impression that spending a spell slot from a specific class- say, warlock- doesn't mean that the resulting spell is a warlock spell, anyways; you can cast sorcerer spells with pact magic slots, for example, and they still count as sorcerer spells.  So, the question: with a literal reading of the rules, since confusion is not on the warlock spell list, is confusion a warlock spell when cast via Dreadful Word for the purposes of Rod of the Pact Keeper?   I care about specifically a literal reading because it seems extremely clear that it should count as a warlock spell- there's no implication of what DC to use if you're not meant to use your warlock spell save DC ("Charisma is your spellcasting ability for your warlock spells"), for example. Crawford also - thanks, @Bloodcinder. I would never intend to argue otherwise in actual play. I'm just curious what the literal interpretation of the rules in this case results in, even if there truly is no rule indicating that it would be considered a warlock spell and it not being one seems nonsensical.
112114
I've noticed that for full table magic users (spells going up to 9th level), a new level spell slot opens up every two levels, it goes like this up until level 17 where it caps off at that point assumedly since there are no 10th level spell slots to be gained on levels 19 and 20.  It looks like there's some math going on behind the scenes here so I was wondering if anyone has had a crack at this and figured how similar tables could be constructed for homebrew content?  Context: I'm brewing together a system for a sorcerer which requires them to keep using spells to discharge their inner magic on a daily basis or risk their magic overflowing and potentially causing hilarious terrible things to happen to them and/or their party. I've got the capacity and mechanics down I just now need to figure out a way to keep the discharge effort consistent with the sorcerer gaining more and higher level spells as they level up.  To clear up some confusion I'll give an example situation.  Let's make it relatively simple and say I want a sorcerer to spend half of his magic every day or else he catches fire.  For 1st and 2nd level it's pretty straightforward:   1st level - player has two 1st level slots, has to use one to achieve 50% 2nd level - player has three 1st level slots, has to use two to achieve at least 50% 3rd level - this is where the problems start, player now has four 1st level slots and two 2nd level slots, using two 1st level spells and one 2nd level spell would be 50%, but what if they cast four 1st level spells, would that be the same? Is a 2nd level spell slot really twice as good as a 1st level spell slot? What about 3rd level spell slot?   I was looking for a mathematical formula which would detail the growth in slot amount and level to then perhaps somehow be able to extract an intrinsic value of a spell slot level, which would then allow me to assign a numerical figure to a casters spell budget, which I would be able to then apply percentage based goals upon.
2501
Cantrips seem to be the only type of spell that cares only about your class level. However, in the multiclassing section they are not mentioned, does this mean that cantrips use your character level, instead of your class level?  Does this mean a Warlock 2 / Fighter 15 can cast an Eldritch Blast with 4 beams just like a level 17 Warlock?
84044
Never had an issue with spellcaster scaling until today. A player in the group claims he can cast Eldrich Blast twice on his turn. Once as an action, and a second time as a bonus action since it is a cantrip. Allowing him to shoot 4 beams for a d10 each (he's 5th level so 2 beams per cast). This seems vastly stronger than anyone else's max 2 attacks. After the session which ended early with many players angry this player ruined all encounters, there was much talk of re-rolling into all caster party. One wanting to do the same with a wizards Firebolt spell as a bonus every turn, others still browsing.  So, is it possible for a caster to cast multiple spells in 1 turn? From what I was quoted from the PHB, it's possible to cast any spell as an action, then cast a second spell; as long as the bonus action spell was a cantrip with a cast time of 1 action? So 99% of all cantrips? Please tell me this is wrong, because I feel that if anyone else does this our melee characters will never see a fight again before the casters nuke them down.
12637
When casting a spell as a bonus action, you can't cast another spell on the same turn except a 1-action cantrip - can the order be "reversed"? Can you cast a cantrip first as a bonus action, then any other spell? If not, would it be broken to allow it?  I'm thinking a Sorcerer casting a Quickened true strike, then casting a leveled spell requiring a touch attack. Seems like a great use of the cantrip + Metamagic feature, but it seems like it is not allowed.
61602
I'm planning on multi-classing in Warlock as a Sorcerer in 5e. I'd like to be able to use my Warlock spell slots from Pact Magic (that I regain on a short rest) to gain sorcery points.  I'm inclined to believe the answer to this question is "Yes", because the Font of Magic feature does not specify that the slots expended need be Sorcerer spell slots or even Spellcasting spell slots. Although it does seem to be RAW, I find it hard to believe that this was RAI, because it essentially copies the Sorcerer capstone with three levels in Warlock. Does anyone know if there's an official ruling as to whether or not this is allowed?  Here's the relevant rule:     Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
64471
Say you have a Wizard 7/Bard 9. You gain your 17th level and choose to gain the level in Bard (which grants you Magical Secrets). According to the Multiclass Spellcaster: Spell Slots per Spell Level table, you now have a single 9th level spell slot. Can the spells you choose from Magical Secrets be 9th level spells even though you can only cast up to 5th level Bard spells?
52344
I have a party consisting of two PCs; a lv5 fighter (3 fighter, 1 rogue, 1 barbarian) , and a lv5 ranger (4 ranger, 1 cleric). Focusing on the ranger for the purposes of this question. She doubles as our caster, and it's been working super well for us. However, we're feeling really hemmed in by the way prepared spells are managed in 5e. As a GM I don't like a) hounding her to pick spells after each long rest and b) limiting what they can do just because she didn't magically see into the future to realize Comprehend Languages would have been useful today. I want to change how she prepares spells to allow her the roleplaying freedom to pick some spells at the time of casting, rather than needing to set them ahead of time. On the flip side I can see a lot of room for abuse so I'm considering offering one of the following two systems but would like someone to double check my logic (I'm a first-time GM and fairly unaware of what the later levels will bring.) At this point her prepared spells work out like so;  She has access to eight spells total. Five are predetermined; three because she's a ranger and knows those spells, and two which are always prepared for her because of her cleric domain. This leaves three spells she must prepare at the beginning of each day.  I see two logical ways to resolve this. Method 1 Of the three remaining prepared spells, one can be swapped at will at the cost of an action. The other two must be prepared ahead of time like normal. IE, she can take a turn during combat to switch one spell for another spell of her choice (or prepare one if the slot was previously empty). Needing to take an action to prepare the spell should be enough of a limiter to prevent abuse, and it gives her plenty of flexibility during combat. However, outside of combat it would logically follow that she can switch spells, at will, every 6 seconds. That seems pretty game breaking. Method 2 The remaining prepared spells are empty until used. She can declare the use of a spell at any time for no penalty, but once the spell is declared she can't switch it again until the next long rest. IE, over the course of a day she can select any three spells she likes to use but there's no option to change them once selected. This feels more balanced between in-and-out of combat scenarios, but I can see it potentially getting out of control in later levels. I was thinking of restricting this down to just 1-2 &quot;empty&quot; prepared spells (the rest would be pre-prepared as usual) as a limitation if three is too broad. TL;DR: I want to give my player more flexibility in her prepared spells. Is one of these two methods more acceptably balanced than the other? Will it become unbalanced as she levels up?