I would like to change the color of some SVG pictures and then save them as PNG images. I have installed GIMP. I am running Ubuntu 14.04.  How can I do that?
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I am looking for an application which can do the following:   Resize one or more images Compress images Rotate and flip images Rename multiple images using a progressive number or a prefix/suffix Convert an entire PDF file to a bunch images Extract an image from a Windows .ico file Convert images to DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD, PNG, Postscript, SVG, TIFF, and other formats   I am running Ubuntu GNOME 15.10 with GNOME 3.18.
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What I want to achieve:  I want to copy an image in Illustrator and paste it into Photoshop. The image is just a grey circle with a #d1d1d1 fill and no stroke.  The problem:  Bottom line, the color of what I'm pasting changes.The pasted image is a different shade of grey: #d5d6d8.  What I've tried:  I've checked my color settings in both Photoshop and Illustrator (Edit > Color Settings). The settings are identical.   Any ideas on what's causing the color difference?
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I want to convert a JPG to transparent and using GIMP I added alpha layers and transparency same way I make a GIF transparent I converted it to PNG but it doesn't display well when I load it on my template:    The original image is  Why doesn't it look good when it's made into a transparent PNG? Could I have better luck making a transparent GIF? OR is it the blue colors that don't mix well with the black and I could have more luck using some of the other logos:    Thanks
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I have a set of Photoshop files which consist of a base image with a series of layers with colored overlays. The overlays are labeled using the layer names.  My task is to get these overlays as SVG paths, somehow preserving the labels. (If I can preserve the fill colors as well, that would be cool, but we can define arbitrary fill colors if needed.)  So far we have tried exporting the layers as Illustrator paths, and then exporting to SVG from Illustrator. This gets us reasonable SVG paths, but (a) we lose the labels, and (b) if a layer has more than one discrete section in its overlay, it is separated into several paths.  Is there a way to get these layers into SVG while retaining the labels? Or should we do our Export > Illustrator > SVG  route on a layer-by-layer basis?  We're working with CS5, if that's important.  ETA to answerers: We've long since finished this project and delivered the job, so I can't accept an answer, but feel free to pitch in your potential solutions for others.
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I used to save images as usual image file formats (jpg, png) by pressing Ctrl+S or Ctrl+Shift+S (Save or Save As dialog). Now in version 2.8 GIMP doesn't allow it anymore: you can Save only as .xcf but to save as .jpg or .png you must Export.  Is there a way to get this old file saving functionality back?
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I never want my PNGs to be interlaced. So I wish I could set a bunch of option defaults in the application so that I am saving time when outputting a lot of images as PNG over the course of a day working in Photoshop.  Does anyone know if this is possible in Photoshop without using Actions OR the Save-for-Web option?
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I recieved a couple of Fireworks PNG files. Fireworks has a special format for saving several source images in layers in the png file.  How can I read these without having Fireworks installed?  (im working on a mac but with vmware so any suggestions whatever platform is appreciated)  EDIT: I'd prefer to get a set of copies out of of the layered png. And I prefer if the export be lossless
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I seem to be having issues when I try and save the output file as a .png, or .jpeg for that matter. I've set up my user preferences, File, Render Output to my desktop as well as render output in the editor window. What am I missing here? I'm obviously very new to this program and your help would be appreciated. Thanks for your time
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I do not have Photoshop installed on my own local machine unfortunately, but would like to know if Photoshop can export an image file to a PNG and retain the separate layers for a different program such as Paint.net?
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I am using Inkscape and Gimp to create assets for a word game and am looking for an advice from more experienced users of these great tools.  In Inkscape I have created  with 26 letters and their values:    The stripe is comfortable to edit - I have enabled grid snapping there and also I can always revisit the SVG file and change font sizes or letter values.  Then I have exported the SVG file as a whole page to PNG files in different resolutions:    Unfortunately, loading  does not work with Android (because of OpenGL width limitation for textures - 2048 pixels on many devices).  So I have to split the SVG file or the resulting PNG files in square images of 240 x 240 pixels for each letter (Android could process them without problems).  My question is if anyone knows a good way to perform such a split in Inkscape (that would be best) or in Gimp?  In Export Bitmap dialog of Inkscape I see a batch-related checkbox... Could it be used for my purposes?
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I'm including a number of PDF images in my document using \includegraphics.  I'm wondering if there's a way for LaTeX to adjust their color profile, hopefully the same way it can flip images upside down, resize, and crop, as here:   Let me detail a little more my desired outcome, in case there's another way to achieve this: The images are brightly colored---I'd like to reduce color levels, or possibly render them grayscale, and I'd prefer to not have to do external pre-processing, if this is possible.  I'm using XeTeX.
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Web sites can contain JPEG, GIF,PNG, SVG format graphics. Which ones should be used, and when?
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I'm making all my diagrams in SVG format using Inkscape and then I export them to some other format (e.g. PDF, EPS or PNG). I wrote a short script that does this for me automatically, but I'd like to avoid this step, if possible --- sometimes the conversion from SVG converts the text labels into vectors, and that's annoying. Hence the question:  Is there a way to include SVG diagrams directly without conversion to an intermediate format?  Package suggestions, or instructions for specific LaTeX distribution are welcome. Tips and personal experience on which tools you have found to be working reliably would be also appreciated.
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I am looking for PSD files viewer. Gimp is too fat for this job. I need something fast and light.
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How can I remove the background and replace with transparency (as represented by checkered background in PS)? And are there any limitations in the file type I can then export the image to?
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I want to change the theme that Inkscape uses to a dark one, but I want the rest of the programs I use to retain the theme they currently have.  I found this article () but it seems to be outdated and doesn't work for me.  I'm running Ubuntu 13.10 and the version of inkscape I'm trying to apply a different theme to is 0.48.4. I can change the theme of inkscape by changing the global theme using unity tweak tool, but then all other programs change too.  Also, if there's any way to change the icon set for a specific application, I would like to do that as well.
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I wrote a script to create a big number of heat maps for a given scenario. I would like to save the result of every heat map as an PNG image. I have figured it out doing it with simple Map Rendering but the quality of the result is too low. Furthermore I would like to export to OpenLayers using the same code, which does not seem to be possible with simple rendering.   Now I am trying to do it with QgsComposition instead. Manually in the Map Composer you can just set the paper color to transparent and disable the background of the map canvas.   This is the code that I have so far. I just cannot figure out why it is not working. The result png-file always has a white opaque background.   My OS is Windows 7 and I'm using QGIS 2.6 Brighton.  I hope someone can help me out here.  # PARAMETERS mainPath = 'path/to/folder/' filename = 'filename' imageType = "png" imageWidth_mm = 400 imageHeight_mm = 160 dpi = 300  mapRenderer = iface.mapCanvas().mapRenderer()  c = QgsComposition(mapRenderer) c.setPlotStyle(QgsComposition.Print)  c.setPaperSize(400, 160)  x, y = 0, 0 w, h = c.paperWidth(), c.paperHeight() composerMap = QgsComposerMap(c, x ,y, w, h) c.addItem(composerMap)  # get all items and disable the backgrounds itemList = c.items() c.removeItem(itemList[2]) c.removeItem(itemList[2]) itemList[2].setBackgroundEnabled(False) itemList[3].setBackgroundEnabled(False) # add them to the composition c.addItem(itemList[2]) c.addItem(itemList[3])  c.refreshItems() c.refreshDataDefinedProperty(QgsComposerObject.AllProperties)  c.setPrintResolution(dpi) dpmm = dpi / 25.4 width = int(dpmm * c.paperWidth()) height = int(dpmm * c.paperHeight())  # create output image and initialize it # image = QImage(QSize(width, height), QImage.Format_ARGB32) image = QImage(QSize(width, height), QImage.Format_ARGB32_Premultiplied) image.setDotsPerMeterX(dpmm * 1000) image.setDotsPerMeterY(dpmm * 1000) #image.fill(0)  imagePainter = QPainter(image)  # This part does not seem to have any effect #brush = QBrush(Qt.BrushStyle(0)) # transparent brush # #imagePainter.setBackgroundMode(0) #c.setBackgroundBrush(brush)  c.renderPage( imagePainter, 0 ) imagePainter.end()   imageFilename =  mainPath + filename + '.' + imageType image.save(imageFilename, imageType) print 'image saved' print 'done'