I'm trying to snap a vertex to the edge right above with with axis locked to z. But it just slides along the edge. Going to vertex mode doesn't help either. This should be possible though as there is only one solution for blender to accomplish this really... idk if this could be a feature request? It's not the first time I'm encountering this problem.  Is there a way to make it work?
122377
Is there a way to move a vertex along an axis for it to then stop when it reaches the angled edge and snap to it. When I try to using the snap tool, the vertex just goes past or does't reach the edge as my cursor slides up and down the angled edge.
114690
I want to scale based on the center of the selected vertices in the image above. However, I don't know how to change the pivot point to the center of those vertices. I also don't think moving the object to the center of the global axis is the right way.  I think there was a function for this in previous versions, but I wonder if it disappeared? How does it work in Blender 2.8?
111634
Hi, Im newbie at blender 3d.   I just saw this at motion graphic, but don't understand how to model this shape.   Can I get any advise for modeling this shape?
18004
How do I create a hinged door that opens and closes in Blender? If I knew how to do this, then it would help me also create moving control surfaces on model aircraft, such as the rudder and horizontal stabilizers.
99577
Is there a way in Blender to push faces like Sketchup does?     The best I can get is doing a regular extrude and a lot of work to clean the "mess" up...    Thank you for your time!
85022
So, I've been using Blender for several years, including a fair amount of animation, and in the past it's always been useful to align an object with its local coords. I.e. having the y-axis pointing down the nose of an airplane makes it much easier to animate.  However, I recently noticed that the keyframes aren't recorded in local coordinates (anymore?), but in global coordinates. This makes animating off-axis rotation very difficult.  Changing the rotation mode doesn't seem to help (Euler, quaternion, etc.).  Unfortunately, I can't upload any examples because the project is proprietary, and I don't really have time to setup another animation, but the example goes something like this: I want to animate a record rotating in a record player, but the player is not sitting flat, it's tilted at an angle. Normally, this wouldn't be a problem. Just model the record with z up, and you can tilt the record at whatever angle you need so that it sits on the tilted player, and still rotate the record around its own z-axis, right? Unfortunately, this is not what's happening. Instead, I animate it rotating 180d twice and it wobbles all over the place because it's interpolating global coordinates, not local coordinates.  EDIT: Here's a demo afterall:   It maybe a little hard to see because it's so fast, but the second time I animate the cube, it wobbles instead of rotating around its own z-axis like I expect it to.  Does anyone know what magic button I pressed that did this?  Or am I just crazy and remembering something that has never been possible? It's happened before...  EDIT: In fact, I KNOW this has worked before, cuz I just went back and looked at some old stuff, and I know I animated using the local coordinates then... I'm gonna go see if 2.70 behaves differently from 2.70a...  EDIT: Nope, 2.70 behaves the same way.
68996
I have some edges that are not on the x, y or z axis. What is a simple way to straighten them? For example, I can scale and then use Shift+Z to straighten on the x and y axis.  Any shortcuts other than temporarily rotating the entire object to put the edges on an axis?
100545
I'm trying to write a new operator which modifies my geometry in some way, but I'm struggling with vertex manipulation. I can get the selected vertices fine and also print the individual components. So, lets say I have a vertex v. I can get the position of this vertex via v.co. But when I set a new value for this vertex with my operator it does not redraw in the 3D View. I assign a new value like this:  v.co = Vector((1,2,3))   Like said above the 3D View does not update. I have to quit my operator and navigate in the 3D View to update. What do I have to do to make blender update the 3D View correctly?
50146
I'm a math teacher.  I like to use Blender to demonstrate some ideas when we talk about geometry in 3 dimensions, so I display it on our projector and the class will work together to edit some basic shapes.  I've changed the size of vertices so they are bigger and easier to see, but I haven't found a way to increase the size of edges.  Is there an option to do this?
42703
I'm very new to Blender and am having a bit of trouble. After I Shift + A > Mesh > Cylinder, I want to pull up this menu:    How would I do this, please? It doesn't just pop up after I add in the cylinder. Thanks.
93018
If I choose an orthographic view by using the numpad and then try to orbit the geometry by clicking the middle mouse button Blender goes from orthographic to perspective. Why is that the default now? Wouldn't it be more logical if instead of that Blender kept the orthographic mode? In other words: Why Auto Perspective is turned on by default?
46601
Why can't I snap the point I chose to the target point.  I tried for a long time to do this, but no use!  Could some help me? Thanks !
103408
I try to create a face between two edges, but it always gets a strange looking result. I worked for years with another cad application called "Vector". In this App if you select edges, the software orders the edges from 0 to n by selection and shows the order. Blender doesn't do this, but I found an extension called "space_view3d_index_visualiser_bmesh.py", no it works fine.  The internal blender order seems quite confused, so I reordered it with "Sort Mesh Elements".    After pressing F to create a face between the edges, this is the result:    I think this is an edge order problem. If I Select each corresponding edge separately (0-1, F, 2-3 F .... etc) it works fine, but this is boring work with large Objects. Is there any solution?
80876
Hello. I'm a beginner.  In the model shown, when I select all of the top vertices and then scale them to the center, the center of scaling is not the center of the 3d-model.   How do I move the center of scaling? How do I move the manipulator widget where I want it after selecting?
94398
I always mess up my model in blender. At some point I manually add vertices on edges with subdivide and then I connect them with J, and sometimes I have to fill faces with F.   As you can see my model is a little bit messed up and this happens all the time. And I can't properly use the loop cut tool anymore. Any idea how to fix this? Update: Here is the blend.file
53894
I've been looking for this feature in Blender, either upon the time of creation using Edge Cut and Slide or afterwards, in just editing the mesh. I'd like to know if it's possible to evenly slide two edges away from one another in Blender?  Here's a picture of what I'd like to be able to do:    Thanks upfront!!
87948
I would like to know how to change the increments used for snapping transforms.  This would be useful in a number of situations but my problem now is that when I change the units it does not scale the snapping increments to match.  So when holding down ctrl the cube snaps from here:    To here:    I would like it to snap to the 1 foot grid, or possibly any other amount I find useful.  It would also be nice to be able to change the rotation snap as well.