Hello is possible to remove subdivision surface from object after applied ? In some history or something? I applied a subdivision surface and saved the file.....  Thank you!
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I am wondering if there is a modifier or tool that will essentially undo a subsurf or subdivide command.
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I have a surface with particles. But I don't want to see the original object in the render. How to fix it?   Transparency, other collection / scene doesn't work.
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Is there a quick way to delete all materials in the scene? I have a scene containing 20+ materials and all linked to objects. I'd like to remove all the materials from my blender file.
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TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)  I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.    This problem doesn't show itself when in object mode, only in edit.  I'm using the mirror modifier and the subdiv modifier.  I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character.  However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:  Any experienced blenderers out there that think they might have the solution to my problem?  PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
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HELP! I need to know how to join Bezier curves to a mesh. I am trying to make a car with curved rims and the easiest way was to use a Bezier curve and then to bevel it but I need to join it all together in order to put it in my mod.
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I tried to apply a Subdivision Surface on a part of my object. I can't keep the angles sharp, they all turn into rounded angles.  The angle before applying the Subdivision surface...   ...And after
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All the tutorials I've found so far on adding texture refer to UV-unwrap the mesh, then using an image/jpg. I noticed other things like "clouds" etc. in the object's Texture Properties panel.   I've played with making these textures but cannot find how to apply them to a surface or material.
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How can I smooth all crown but don't smooth the top of the crown? I did a subdivision surface, but this didn't work. All crown became smooth and changed form.
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I'm currently modeling my game character in Blender (see below picture).  What is the difference between a subdivision surface modifier and a multiresolution modifier? I know they smooth the surface but are there specific characteristics to using each and what are those?
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How can an object be to rendered using the cycles render engine so that it renders with normal maps, specular maps, etc, and shows wireframes of the mesh and the subdivision surface modifier? For example, -   This is done with a texture, but is there another way?
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When I am in Edit Mode for my project, the Mesh Select Mode buttons have disappeared!  I loaded the default project and the buttons are where they are supposed to be; the issue is only in my project.
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So I'm trying to do a model and I noticed when in Edit mode the vertices and edges are being hidden by the smoothed surface view:     How do i fix this?
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Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
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I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of people using the Subdivision Surface modifier but it doesn't work for me.  My model:   My model when I add the Subdivision Surface modifier
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I want to make some 3d models of pixel art. I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them. As I extrude this plane, A &gt; E &gt; $0.1$, the texture messes up on the edge of the item, as shown below  Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before. I tried smart UV project and cube projection, but they just mess it up even more. Does anyone have a solution to this?
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Hi im new to Blender and i want to know when im in edit mode if i can copy or cut a selections of polygons faces and paste to another mesh.  Thanks in advance for any help
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Is there anyway to restore the Blender default Cloth settings? Or is there anyway to find what the default settings are?  I didn't realize at the time that by changing the values I was overriding the default values.  Using Blender v2.76.