My reading of  is that elves recover spell slots after a 4-hour long trance.  However, if that is the case, then what good is Arcane Recovery to an Elf Wizard?
122183
The Long Rest rules read:     A long rest is a period of extended downtime, at least 8   hours long, during which you sleep or perform light activity: reading,   talking, eating, or standing watch for no more than 2 hours of the   rest period. If the rest is interrupted by a strenuous activity—such   as attacking, taking damage, or casting a spell—you must start the   rest over to gain any benefit from it, unless the interruption takes   less than an hour. You must have at least 1 hit point to take a long   rest. At the end of the rest, you regain all your hit points and half   of your maximum number of Hit Dice (round up). You cannot benefit from   more than one long rest in a 24-hour period.   The elven Trance racial trait reads as:     Trance: Elves do not need to sleep. Instead, they meditate deeply for   4 hours a day. (The Common word for such meditation is “trance.”)   While meditating, you can dream after a fashion; such dreams are   actually mental exercises that have become reflexive through years of   practice. After resting in this way, you gain the same benefit that a   human does from 8 hours of sleep.   I have heard two views regarding these rules:   An Elf can get the benefit of a Long Rest in only 4 hours.   The 4 hours only applies to not being exhausted, 8 hours is still required get the benefits of a Long Rest.   Which is it?  Please provide supporting information, possibly from previous versions.
92179
Can you use Extend Spell Meta Magic more than once? Meaning can you pay more SP to extend the duration by one factor?  EX: 1SP = Spell Duration of minute last 1 minute becomes 10 minutes, 3SP 1 hour, 4SP 8 Hours, 5 SP 24 hours
26850
What happens when one is affected by something such as energy drain, and permanently loses levels when one only has racial HD? Does the victim of the spell die? Or do they permanently lose racial HD?
91166
Wish allows you to duplicate the effects of any spell L8 or lower. Does that include a lower-level spell, cast at L8? Say, as a Wizard, casting Heal at L8.  I'm leaning towards yes, but it wouldn't be the first time I assume the wrong answer...
62181
So, a character died from Draining Kiss of a succubus and his Max HP is 0. Can he be restored by Raise Dead, or does he need a higher level spell? Or a Greater Restoration cast on his lifeless body before Raise dead? I'm probably interested in RAW interpretation, since the character is in Adventurerer's league.
81537
The Evocation specialist wizard's overchannel ability says:     When you cast a wizard spell of 5th level or lower that deals damage, you can deal maximum damage with your spell.   Does the "that deals damage" clause mean the wizard can decide to overchannel once they are sure the spell is going to deal some damage?  i.e., that it is not counterspelled or evaded by a successful save, etc.   (This would be similar to paladins being able to choose to apply smite damage after they know they have hit, so this kind of post-hoc add on is not unprecedented.)
94951
Recently, we&rsquo;ve seen several questions related to the topic of Arcane Spell Failure, and how to get around it. I have answered these ( and ), but neither question is directly about Arcane Spell Failure in general. At the request of some posters, I&rsquo;m creating a question that directly addresses the issue.  So, the question:  What methods can one use to avoid or mitigate Arcane Spell Failure in Dungeons &amp; Dragons 3.5?
57048
Suppose I have a human character who invested 5 levels on Wizard, 2 on Ur-priest(by appropriate feat chain), and 8 levels of Mystic Theurge, net level of 15. This allows you to cast spells as stated in 10th level Ur-priest Spells per day table. Now, assume that I leveled up, and I choose Mystic Theurge as the next level class. This makes me to look up Ur-priest table for Level 11, which does not exist. In this case, what happens to my divine spells per day? Does it continue to progress "in the same pattern", as Hellfire Blast progresses with Hellfire Warlock-Legacy Champion build? Does it stop and I only get Wizard spells per day? Or, isn't it allowed to do so?  I am totally aware that although the answer is "yes", it does not mean it means spells over 9th level will be granted to my character unless I take Improved Spell Capacity, which requires me to be epic. What I am curious is the progression of spells per day of existing spells.  P. S. Don't ask me how to satisfy the requirements. This is possible by combining Apprentice (Criminal), Iron Will and Great Fortitude as level-up feat, and Spell Focus (evil) as a Wizard bonus feat (RAW, it is a "Spell Focus" feat, anyway.)
46174
Does the Great Old One warlock's telepathy from the Awakened Mind feature take an action?  It doesn't seem too clear to our group and we have basically ruled it as equivalent to talking.
72789
I've had DMs rule both ways on this..I haven't seen any official RAWs on this so I was hoping someone here could point me in the right direction?  If a Wizard specializes (giving him 1-2 prohibited schools) and later multiclasses can his cross class use the prohibited class?    ie, an "illusionist" gives up Evocation &amp; Conjuration and later crosses into Cleric, would he be prohibited from casting healing (conjuration) spells or would it be ok now that it is divine magic and not arcane?  Or does the arcane vs divine source even matter?  So the same Wizard instead crosses into Sorcerer, can he now cast Sorcerer spells from the prohibited schools?
111179
The Wikipedia article on  says:     After the destruction of the One Ring, the power of the Three Rings of the Elves would also end and the Age of Men would begin. Elves that remained in Middle-earth were doomed to a slow decline until, in the words of Galadriel, they faded and became a "rustic folk of dell and cave," and were greatly diminished from their ancient power and nobility. While the power of the remaining Noldor would be immediately lessened, the "fading" of all Elvenkind was a phenomenon that would play out over hundreds and even thousands of years; until, in fact, our own times, when occasional glimpses of rustic Elves would fuel our folktales and fantasies.   I just can't seem to grasp why they were diminished, though. I have only seen the films and it seems like the elves are leaving Middle-earth because of their diminishing. I am hoping that if I understand what that means I can understand why they left.   (src: )
42163
As the title asks, I'm curious about why the permanency spell isn't in 5e. It's not in the PHB, DMG, or any forum page on the interwebs. It's been incorporated into various spells like  or , but what about other spells/effects/conditions?  Anyways, I'm wondering if anyone from Wizards has released any info on this matter. Interview, Twitter, Supplement?
15786
How do you determine the Spellcasting ability and the spell attack bonus? I've tried searching for it in the player's handbook and searched for answers here, but I haven't found anything.
59732
Playing Skull &amp; Shackles and we got shipwrecked. My character has  as a cantrip. According to the books, cantrips are so inconsequential that they can be cast "without limit".  Mathematically, a character could cast Mending every 6 seconds healing a hole in a ship an average of 1200 HP in an hour. The question is - are there any rules that prevent a character from casting Mending 600 times in a row for an hour?  My DM didn't let me get away with it, which is fine. I'm just curious if there are any rules out there that might apply.  :Edit: My purpose in asking the question is less about how to repair the ship and more about the casting limitations for a spellcaster. My DM and I agreed that between the two of us, we could find a way to make mending work. Our question was about whether or not my character could keep it up long enough for it to work. As someone pointed out, mending has a 10 minute casting time, so the math actually works out to an average of 12 HP in an hour, which would take several days to repair a hole in the hull of a ship. Several days of constant casting. At what point does a character become exhausted from casting cantrips? That is the question I intended to ask and it might apply to other situations in the future, beyond mending a ship.
102142
If you're a high-elf fighter who has the Extra Attack feature, when you cast  or , do you get to make your additional attacks?  If so, can you cast the spell again on those additional attacks?
99388
I was looking into getting the spell  because we work with some agrarian societies in our campaign.  If you cast the 8-hour version that enriches plants in a 1 mile radius to double their next harvest over the same 1 mile every day, what stops it from increasing the harvest exponentially by further enriching the crops?  The theory being that even using a weekend of casting we could give a city/farmer x8 the harvest instead of just x2.
68714
The text of the  spell reads:      A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.   Emphasis mine. The druid in our party asked our DM if he is able to cast produce flame in a dark cave, then opt not to attack with it, and wield a shield and sword. The goal is to continue emitting light, since he doesn't have the light spell. He claims that since the flame does not harm his equipment, he is able to hold a shield or sword with the fiery hand with no problem.  Is this okay to do RAW, or are we missing something?  This is specifically not asking about casting spells with a sword in hand. He wants to draw his weapon after casting and holding the flames.  Related, but not the same question: , , .