Though I'm also interested in general slang words, I'm more specifically asking for slang used in D&amp;D 3.5e.  While looking at the comments of a question, I saw someone introducing BAB as abbreviation for Base Attack Bonus to the person asking the question. Though I'm familiar with some of the most common jargon, like the standard STR CON DEX INT WIS CHA, I would like to know what other jargon terms are used.  Is there a list somewhere with common and somewhat uncommon jargon in (tabletop) RPGs, specifically for D&amp;D?
122700
Words like 'campaign', 'system', 'dX', etc. Is there a good web resource with them all on a single page?
57121
The D&amp;D 5e core books were updated with a new printing as of  (alongside the release of the ), as can be seen from  referencing these changes.  Some examples of the new questions:         Most of these changes are noted in the . However, frustratingly, not all of the changes are noted there. (For instance, the phrasing of the fighter's Action Surge feature was simplified, and the description of the clone spell added a significant word.)  While some of these changes have been noticed by keen-eyed readers, I have not been able to find a single place documenting all these otherwise undocumented changes to the PHB.  As such, I hope the community here is able to document all these changes in a single Q&amp;A, hopefully serving as a valuable resource to anyone looking for a proper accounting of the changes made in the November 2018 printing of the books - since the 2018 PHB errata fails to do a sufficient job of this.  As of the November 2018 core book updates, what changes were made in the latest printings of the PHB that aren't noted in the errata document?  Given the specific focus of the question (it's not an unrestricted list, and has clear correct answers), hopefully it should not be too broad to be answerable here.
32624
I have a small group of players who don't play often and we've been playing D&amp;D 3.5.  I wanted to know if there are any significant differences between D&amp;D 3.5 and D&amp;D 4e? Do they use a different style of game? Is one better suited for certain groups? Or is D&amp;D 4th edition just an 'update' of D&amp;D 3.5?  I'd like to know about the major differences (the bard class was removed?) and about any small differences that people have noticed whilst playing.
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I'm not entirely sure I understand what the PHB is telling me about spell attacks.  Say I'm a wizard who's casting Fire Bolt (I could also be a Cleric casting Inflict Wounds or what-have-you), the spell itself doesn't say anything about making an attack roll or the enemy making a saving throw.    So do I make an attack roll and then add in my INT mod + proficiency bonus?  Or does the target have to make a saving throw against a DC of 8+ my INT mod + proficiency bonus?  And, assuming I hit, do I add my INT mod + proficiency bonus to the damage?
47778
What does the term 'kiting' mean when used for games? I've seen the term thrown around here and there in reference to a few different games. Are there specific types of games that it applies to?
5194
My friends and I are very new to D&amp;D, played like 3 times. In a monster's stats next to weapon damage it says stuff like "+11 to hit" and "Hit: 5 (1d8+1)". For the premade characters it just says things like "+4, 2d6 + 2 slashing", though. Why are there two "hit" numbers for monsters? Which do I use for the d20 roll to hit against a target's AC?  I mean for example like in the Ogre entry in the "" article on monsters.
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So, you have a web site to which you've posted a review stating "How to Kick Ass". This gets censored, which I can understand.  What's a very colloquial, not necessarily modern slang, easily recognizable equivalent to kick ass?  This review is in a military context.  The metric is, would it be inspiring for a graduation speech at West Point but also easily recognizable to a civilian? If it's a bit… colorful, then all the better. But it should be able to pass profanity filters.  Clarification of the context.  It's about a German WWII armored tactics history/handbook.  My original review title was going to be 'Kick Butt 103' - I wanted to convey the sense that it was an impressive course to instill advanced organizational wisdom and experience, in this case on how to dominate your enemy.  Besides the title, my review goes into more details about how it is very much a 'how to' combat manual.  But I did want the title to be somewhat clear on its own.  Amazon wasn't keen on 'butt' however - which I thought a bit over the top.  Butt is colloquial, and colorful, but hardly obscene or profane.  'Kick Ass 103' would work as well.  But 'Trounce 103' or 'Dominate 103', to take two good suggestions below, would, in my opinion, leave a reader rather puzzled as to what I was trying to say - about the only thing those two evoke are edgy website user names.  Pown 103 might work, but that is gamer slang and might be too obscure to older readers.
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Many features and rules refer to a creature's "game statistics".  For example,  says:     The target's game statistics, including mental ability scores, are replaced by the statistics of the new form.   and Possess Corpse, an ability of a , says:     It otherwise uses the target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.   Sometimes it instead just refers to "statistics" as in the description for a character with lycanthropy in the Monster Manual:     A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type.   What all is included in a creature's "game statistics" or "statistics"? Where in the rules is this defined?  Note that the term is used interchangeably between things intended for PCs and things intended for monsters and other creatures so answers should cover all those possibilities.
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Are there specific rules / conventions at play when creating demonyms? Or are they merely formed organically over time - the most popular winning out?  There are many suffixes to choose from, but I cannot find concrete guidelines as to which is proper to use in which instance.
67430
I intend to write a D&amp;D module and publish it under the OGL (I know 5e itself isn't OGL, see note below) for use with both D&amp;D 5e and AD&amp;D. I know there are areas where I can't draw directly (copyrighted worlds, spells, characters, etc.), but can I include more generic information drawn from the major core books? For example, in an encounter where the party fights Zombies, can I include the 5e zombie stats like HP, AC, attack types, etc.? Would I need permission from Wizards of the Coast to include specific information like this? Or, since it is a generic monster, am I free to use D&amp;D stats from the Monster Manual or other books? Basically, if I have a party encounter a 'generic' monster like a Skeleton, can I include stats in the description of the encounter like so:  AD&amp;D: AC 6, HP 4, damage: 1d6 or by weapons (or other data drawn directly from the AD&amp;D Monster Manual) D&amp;D 5e: AC 13, HP 13, damage vulnerabilities: bludgeoning, damage resistance (etc., etc., drawn directly from the 5e MM)  So, can I draw in the exact stats and damage info from the D&amp;D manuals regardless of edition, without a license? If I keep it under 400 words, would this fall under the &quot;fair use&quot; clause of copyright?  Note: My understanding of the OGL is that it is not exclusive to the 3e ruleset. And while copyright law seems to indicate that the OGL isn't needed to publish add-ons at all, just about every publisher I've seen includes an OGL statement. And some publishers (such as Frog God Games) are making supplements for 5e while claiming use of the OGL. As I understand it, publishing my module under the OGL is independent of whether the edition of D&amp;D I intend it to be used with is also published under the OGL.
111917
In the 3rd and 4th editions of D&amp;D, there were explicit rules for determining if a character knew anything about a monster before them.  In 3rd edition, for example, use of the  skill with a general DC of 10 + the monster's HD allowed for determining one fact, plus one fact per 5 points over the check.  Looking at the Intelligence section of the 5e PHB, I don't see any similar notation.  Does 5e provide any guidance as to when a player could use their out-of-game knowledge about a monster, or when the player might be told things their character would probably know in-game?
106786
In the D&amp;D 5th Edition Dungeon Master's Guide, there are two magic items named The Book of Exalted Deeds and The Book of Vile Darkness. In their description, under "Vile Lore" it says that the DM could include magic spells, rituals, curses, etc. As such, I was wondering if I would be crossing copyright boundaries if I were to take the 3.5 Rulebooks for both of these books which completely give all the information a DM would ever need for that "Vile Lore" optional rule and translate them into 5th  Edition compatible rules.  I will probably do this regardless if only just for my own benefit as a DM, but...   Am I allowed to distribute this translation of rules to other people for free, for donations, or for profit? Am I allowed to create an entirely new set of 5th Edition compatible rules for something entirely new (such as a Neutral version of those books) and distrubute in the same way?   I would likely be using Chapter 9 in the DMG, the "Dungeon Master's Workshop", to balance the 3.5 rules into 5th Edition gameplay.  I'm aware of the , but I don't know what it means for what I want to do. It seems to say that I can design all of this, publish, and sell it using 5th Edition rules.
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I would like to post my homebrew subclass to get reliable feedback from the d&amp;d 5e community. Do you have any suggestions as to what forums I should look to for that?
6730
, each of which has loads of rules, source, and splat books.  But how do I know which edition the books I'm looking at are for?  A lot of the time the ones in hobby stores are wrapped up, or you'll buy from elsewhere that doesn't say in the description, and the covers just say D&amp;D.  Is there a way to identify which edition of D&amp;D the books I'm buying are for, either from the cover or some description in the book?  For the purposes of this question I'm asking about core rule books only. Eg. PHB, MM, and DMG. Hopefully the answer to this can be carried over to other books.
64610
Why does ‘dungeon’, in the context of roleplaying games and D&amp;D in particular, mean the places adventurers go to kill stuff?  I’m asking because ‘dungeon’ usually means a kind of prison, and I can’t see how it evolved into “hunting ground”, or however it’s used in D&amp;D.
39386
As a new DM I'm still learning how to control the monsters in a battle. A situation came up last game and although it was fine and fun, I wonder if there are better strategies for a DM to avoid a bottleneck in a doorway.  Scenario: PCs were up against a door deciding whether they should go in. Hobgoblins on the other side of the door open it and an encounter ensues. However, the encounter is basically the PC at the door trading blows with the NPC at the door, while their respective allies in the back try to shoot over their friends' heads. Although you can move through an ally's space, you can't occupy an ally's square. This leads me to assume that you can't move in to an ally's square, attack from it, and move back out of the square (though please correct me if I'm wrong).  This scenario and understanding of the rules brings me to my question.  What tactics can a DM use in a combat scenario like the one above to make sure that the NPCs are all contributing to the battle? Especially if they have no ranged weapons, is there a way that they can all try to attack?
25951
My players have been asking to improvise specific combat actions, mostly the archer wanting to aim at specific body parts. I haven't been able to find anything in the DMG or the PHB on the subject so I was wondering how I should deal with this.    How (if at all) should an attack roll be modified when targeting a specific body part? If there is not RAW on this I am open to playtested house rules per .