First, I'm sorry to create a post for this question, but I'm not able to find the awser by myself. I have a idea to improve a little the modeling / sculpting work flow in blender, but I don't know how can I send the ideia to the developeres, so they can judge and do it, or not. Any help is welcome, TYVM.
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The only place I am aware of is the .
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Me and my team are new to blender, we are now planning for a small project. What I want to ask here are some questions regarding the team work:   We use git for version control in web projects, Is there any special version control for blender project. Creating object of each file and integrating in the project is one way we saw to complete the project. But is there any good way to work in the group?   Please tell us from your experience what might be the best way to work together in a group blender project.
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I want to incorporate in my Blender interface (in my addon) a text box that allows you to write notes on several lines (as in the text editor script). Currently, what I find in Blender are text boxes on one line!
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I would like to create WebGL applications and use Blender as a modelling tool. I don't necessarily need to translate game engine functionality to WebGL but I would like to retain as much of the UV mapping, vertex colors, materials, etc. info as possible.  I already know I should keep the polygon count low. What are the other things I should keep an eye on? (Such as don't use feature X because you won't be able to export it)  What tools do I need to learn? (WebGL framework specific plugins, generic tools like OBJ exporter)
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Can you please tell me how to remake it for Blender 2.8x version?  def register():     bpy.utils.register_module(__name__)     bpy.types.INFO_MT_file_export.append(menu_func_export) def unregister():     bpy.utils.unregister_module(__name__)     bpy.types.INFO_MT_file_export.remove(menu_func_export) if __name__ == "__main__":     register()
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I have a large blender file.  How can I compress this file and can I split the file into multiple files to ship it?
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Is there a simple way to log/save every render that you make in a Blender scene? Maybe an add-on? This would be helpful to visually see progress on modeling, materials, lighting, and whatnot. It would also be helpful if it could "print on" the date/time, vertex count, and the camera settings. Am I just dreaming or is there a way to do this?
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I have an idea for a game that has potential, but I'm not a programmer.  How do I tell this to development companies without having my idea stolen?  All I want from the company is for somebody to watch a three minute long video presentation about my idea and if they see potential in it then we can talk about the details.  I have already sent an e-mail to several big companies that have the expertise needed to code the game, they haven't answered me. Actually the idea is nothing fancy, no 3D, but fun and unique.
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I have the Blender 2.8 version from the 21st Sep 2018 I was looking forward to render a test sequence but cannot find a render button anywhere? Does anyone know where to find it?
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So I came across  about a new  to render to SVG. That sounds great and all but how can it actually be done? Which buttons give me an SVG file at the end and where are they?  It seems pretty common for many blender/gimp plugins to simply not say how to use them. Even if the installation goes fine, there's no mechanism to find out what new buttons or menus exist.  Similar questions:
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I'm new to blender. How do you change the render engine?   According to this video, the button should be along the top. I've searched google, and the blender documentation with no luck.
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I've searched so long for the answer and all I ever see is the typical "press ctr + j to join objects, switch to Edit mode, and edit as one mesh", or "make duplicates", or "download the MultiEdit addon", etc.  But even as an 'advanced newbie' I already figured out how to edit several objects in Edit mode, but the problem is, they all share the ONE and SAME NAME.  Object mode assigns each object it's own name - but not in Edit mode.  Is this just the way Blender works? Does it not allow you to add objects with their own name (in Edit mode)?  Thanks SO much for this (possibly) over-obvious answer!!  Shelton
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I am trying to recreate the line swirl in our compliment slip in Adobe Illustrator? I have been struggling for hours with transforming straight lines, creating waves, rotating, etc. but still can't get there?     If anyone can help it would be greatly appreciated!  Anne
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I've tried to import but I don't see the (.max) file as an option when importing. Is there another way to import the 3DMax model into Blender for rigging and animation?
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Is it possible to launch Blender in a mode where everything that appears in the Blender Console is sent to a file?
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I remember there was once a project called Verse, which allowed (or at least was supposed to) collaborative editing in Blender, even using Blender collaboratively with other applications.  Is anything along these lines (I.E. collaborative editing across a network) supported in the current version?
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I'm robotic engineer. I'm using OpenSCAD to model robotic components (gears, pulleys, parts, etc). But I need application to model physics and interaction of the components (for i.e. how will robot move if I will rotate current gear).  So, is it possible to import OpenSCAD models into Blender and model interactions in it?  I have models in STL format (for i.e. gears). I need to make reductor from it and see how it moves (if possible - measure rotation speed and torque).