Can a monk use a flurry of blows after committing the attack with heavy/two-handed weapons?     Immediately after you take the Attack action on your   turn, you can spend 1 ki point to make two unarmed   strikes as a bonus action.
11775
What are the global restrictions of making an unarmed strike? As it is considered a weapon, I suppose one must have a "hand free" to "punch". However, there are some gray areas I can't find any answers to.  For example, the Monk class allows a player to add an additional unarmed strike to his Attack action, as a bonus action. If one is using a Versatile weapon, can he attack using both hands, making the damage 1d8 and still make use of his additional unarmed strike(s)?  Additional remark: The extra unarmed strike granted by Flurry of Blows has no restrictions regarding the weapon(s) held. Am I missing any implied restrictions here? Or is a Monk somehow able to hold a two-handed weapon and still make use of Flurry of Blows ? If that is the case, I am to believe the unarmed strike from FoB would not be considered as weapons.  Would that also mean that if a monk is wielding a quarterstaff with two hands, he could open with an attack of [1d8 + Dex] damage, followed by an unarmed strike of [1d6 + Dex] damage with a bonus action (using Martials Arts) ?
106450
I want to get a clearer ruling of unarmed strike. The way I've read/imagined it is using any part of a humanoid creature's body to hit something else. Fists, kicks, elbows, knees, headbutts, whatever. With a description like that, I imagine it's believable to be able to punch someone twice, go in for a knee-headbutt combo, or stab someone, then punch them. However, when looking at the "Unarmed Strike" in simple weapons, there are zero keywords. No "light" weapon for dual-wielding.  One of my players asked me about making a monk that "dual-wielded" unarmed attacks. Combine with Martial Arts, this type of fighting could yield one quarterstaff attack, one off-hand unarmed strike, and then a bonus unarmed strike from Martial Arts. I doubt I'd be opening any real kind of Pandora's box, but the question remains:  ...Can a monk (or someone with Two-Weapon Fighting) "tri-wield" unarmed attacks without Extra Attack?  [Would it be overly gamebreaking to consider Unarmed Strikes light weapons?]
57951
Specifically I am asking as a level 1 Half-elf Bard. As far as I know he doesn't have any dual wielding capabilities yet, or anything that states he has a bonus action to attack.  So I'm wondering if I can either cast my spells as bonus actions and use my action to attack, or if I can cast the same spell as an action and use my bonus action to attack?
34033
I want to make a fighter whose primary weapons are his unarmed attacks using the Tavern Brawler feat. If I take the Two Weapon Fighting style would that work with 2 unarmed strikes? In the weapons table it doesn't have the light property generally required for fighting with two weapons, but they're fists.
81255
I'm not quite sure how the total attack bonus interacts with BAB.   Can you make more attacks than shown by your BAB (e.g. +11/+6/+1 BAB allows you to make 3 attacks) by having a high enough DEX, STR or other attack bonus modifiers? Assuming I have +11/+6/+1 BAB, and a spell gives me +6 attack bonus, would that make me able to attack as if I had +17/+12/+7/+2 BAB, giving me an extra attack?)   Can you make multiple attacks even if you have one of your stats drained, making your attack bonus negative, or less than 5?      It says in the SRD that the formula for attack bonus in melee is this:       Base attack bonus + Strength modifier + size modifier   I've also been told that you can make multiple attacks in one turn, but each attack gains a -5 penalty to attack bonus.
18797
I am trying to figure out if the surprised state ends on a creature after the first attack of a surprise round, or if the surprised state (which I would then see almost as an unofficial condition) ends only after the first round of combat.  In the second case, I would believe that a character (having the rogue's Assassinate ability) attacking a surprised creature AND having multiple attacks would score a critical hit on all hits.  Example: Does a Monk 5/Rogue 3 surprising a creature get automatic critical hits on all hits if he does 2 attacks (with extra attack) and additional unarmed strike(s)?  Or does the critical hit only affect the first hit? However, that would surprise me as the rules mention any hit is a critical hit.
11202
Similar to  I am curious about whether RAW you can use a bonus action between a spells attacks.   Unlike in the case of movement, bonus actions do not have a section specifying that they can occur in between parts of a particular type of action. The rules section on  reads (PHB, 189):     You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, [...]   The answer to this question is very relevant to Warlocks who might use Eldritch Blast against the target of their Hex but slay the target before every blast of Eldritch Blast has been used. The Warlock would then want to target a new creature with the remaining blasts (see  on changing targets during a spell) but first use their Bonus Action to move Hex to the new target.  If the particular bonus action is relevant to your answer, you can use the moving of Hex to a new target as the use-case - but I would also appreciate a general understanding of when, if ever, bonus actions can split up a spell's attack.    Related:
10250
Certain damage kickers are put into effect at the attacker's option after it is determined that an attack is a hit. Examples include:   The Divine Smite of  and of  The Battle Master's Trip Attack The Combat Inspiration feature of the College of Valor bard Expending charges from several magic staves, including the , , and    The rules on a  seem pretty clear (PHB. 196):     Roll all of the attack’s damage dice twice and add them together.…      … If the attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well.   It seems clear that (a) the player decides to apply the kicker after seeing the die roll, and (b) "all of the attack's damage dice" includes the kicker. But this gives the player quite an advantage to choose to apply a damage kicker on a known critical hit, so I am seeking to confirm (or correct) my understanding.  Can the attacker wait to add optional damage dice until after seeing if the roll is a critical, ?
69559
Hex Warrior says:     you can touch one weapon with which you are proficient and that lacks the two-handed quality. When you attack with that weapon you can use your Charisma for attack and damage rolls.   later the ability says:     This benefit extends to every weapon conjured with the Pact of Blades feature, no matter the type.   (emphasis mine)  Does this allow me to use my charisma with 2 handed weapons(provided it is my Pact Weapon and my Hex Warrior Blade)?  This question is not the same as . That one is asking how many weapons, I'm asking if type means 2 handed or something else(Slashing or Ranged for examples).
111368
I think I know the answer to this one but I'm double checking.  At the 5th level the Ranger gets Extra Attack, which lets them attack a second time during the Attack action. If they are fighting with 2 weapons, the second weapon normally uses their bonus action.  Does this mean when using the Extra Attack and using two weapons, a ranger can attack twice during the Attack action, and still make 1 extra attack as a bonus action, for a total of 3 attacks?
23596
Would a monk with the Tavern Brawler feat have improvised weapons count as monk weapons?  It states in the monk's Martial Arts feature (PHB, p. 78) that:     At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are short swords and any simple melee weapons that don’t have the two-handed or heavy property.   The Tavern Brawler feat (PHB, p. 170) states that:     You are proficient with improvised weapons and unarmed strikes.   And the rules for improvised weapons (PHB, p. 147-148) state:     In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. An object that bears no resemblance to a weapon deals 1d4 damage.    If the improvised weapon does not resemble a weapon, is simple, and is not heavy or two-handed, could a monk replace the d4 dice? For example if the monk is level 6 and has a unarmed attack of a d6, with a d6 dice instead?
17678
I have a 5th level fighter with the Two-Weapon Fighting fighting style.   What is the number of attacks I can make?   I say 4 attacks, but others say 3 because they say the rule on page 72 states that I get (only) 1 extra attack.
81081
It's a fairly straightforward question.   A creature has a Multiattack option, and it also can cast the Haste spell. While under the effect of Haste, can it use the second Action to take another Multiattack Action?  My main concern is the clause of the Haste spell that limits the number of attacks made from taking the Attack Action. This is a different Action, though.   Then there is the concern of being able to use Multiattack at all, because Haste says what kinds of Actions you can take.
12832
Suppose that, on your turn, you ready an action to hit the enemy in front of you if he tries to hit your friend.  What else can you do in the turn you ready the action?   (I'm asking about the turn during which you decide to ready the action "hit the enemy" - not about extra things to do as part of the readied action itself, e.g. "hit the enemy and then move away".)  Can you, for example, move close to an enemy and then ready the attack if he hits your friend?  Can you move closer to an enemy, hit him with your offhand weapon (bonus action) or use some other abilities (Second Wind for fighters) and then ready the action to attack if he hits your friend?
30296
The  rule says:     When you take the Attack action and attack with a light melee weapon   that you're holding in one hand, you can use a bonus action to attack   with a different light melee weapon that you're holding in the other   hand. You don't add your ability modifier to the damage of the bonus   attack, unless that modifier is negative.      If either weapon has the thrown property, you can throw the weapon,   instead of making a melee attack with it.   With Two-Weapon Fighting, I can only add my ability modifier to the damage of the first attack. Even if I get the  feat (PHB, p. 165), it doesn't say anything about adding the ability score to the damage.  The  feat (PHB, p. 165) says:     Thanks to extensive practice with the crossbow, you gain the following   benefits:         You ignore the loading quality of crossbows with which you are proficient.   Being within 5 feet of a hostile creature doesn’t impose disadvantage   on your ranged attack rolls.   When you use the Attack action and attack with a one-handed weapon,   you can use a bonus action to attack with a loaded hand crossbow you   are holding.      When I attack using the bonus action granted by Crossbow Expert, do I add my ability modifier to the damage? I don't know whether I should follow the Two-Weapon Fighting rules, or roll damage as for a normal weapon attack.
116445
I know this seems like a question you can simply Google but the answers vary and my clan is under the impression that I can only use it on my first attack (once per round) and not on my second attack.  From Googling, I've understood that as long as the monster / enemy is flat-footed, flanked or caught off-guard, I can apply sneak attack on both my first and second attack in a round.  Is this correct?  Is it normal if the clan simply decides that that gives me an unfair advantage in combat and gives me only one sneak attack per round?
112168
For thematic reasons, I am wanting to make a Zatoichi-style character based on using  and Decisive Strike monk alternate feature from the PHB2. The only catch is that Decisive Strike says:     . . . make one attack with an unarmed strike or a special monk weapon . . .   What are all of the official ways to add a weapon to the list of ? I have found only one in the Shou Disciple prestige class (Unapproachable East, p.32), but doing so would mean the earliest the character could use decisive strike with a katana would be level 10. I would like to be doing it no later than level 5 if such an option exists.  Note that, for the purposes of this question, anything that works for "Flurry of Blows" can be interchanged with "Decisive Strike" (e.g. the "Martial Flurry" ability of a Shou Disciple gains ability to use other weapons with "Flurry of Blows," but that is fine).