what is ths reflective, glossy, smooth white texture? Kindly help me answer steps to create this white reflective texture
3436
I'm pretty new to this and this is my first question here, any help would be greatly appreciated.  So basically what I want to achieve is a floor material as seen in this photo...    ...the reflections are very crisp but dim.  With a glossy shader I get the following results:    First picture: reflections are blurry  Second picture: roughness of the material looks right but reflection is bright red  Third picture: If tinted in any other color than white, it seems to produce the result I want. Reflection is sharp and gets tinted blue. What I need is the reflection to be tinted white.  Thanks for any help.
104528
I added a HDRI on cycles, but the image is not appearing on the preview or in the reflection of my material on the model i'm using... What i'm doing wrong? :/
110100
As i am new to blender i decided to learn by recreating some animations which have some interesting problems, and gain more knowledge about how tv intros are being done, collecting some parody intros to videos. I came across a simple yet troublesome effect , found no answer by googling or getting through tutorials and testing methods on this case led me to nowhere.     I attempted to recreate the animation above, especially  the extending/appearing/drawn white strip with "randomly" placed gaps , strip which travels just above surface , casting shadow.   Tried dynamic paint,( with alpha channel) image sequence texture but although effect was very similar, whole invisible strip was casting shadow being Z transparent, in places where white color haven't reached yet.  I tried bezier curves as well(vector mode) but it appears that taper cant profile part in squary way, or maybe i am missing something here.  Shape keys seem to hard way to go , while keeping whole animation of stripe "unrolling" at constant speed.  I tried as well putting an array of planes on the path but it is completely not what i attempt to achieved.   I will edit post and add some pictures tomorrow.
30872
I'm following  and I've set my compositor up in the exact same way as he did, except my background is like a slightly light grey and I don't know why.  In his video's he's getting a bright white as his background and I can't see where I'm going wrong.  Here's the render:   Here's the compositor window:    file.  Please help! I really want to know why it's not happening.
75143
I wanted to apply texture on some house following an tutorial, I'm sure I did all what was needed but still don't see the texture.  Here's a screenshot:
70200
I have generated 6 images that are of a sky projected onto the faces of a cube from the viewpoint of the centre of the cube (ie. a hopefully seamless skybox).  However I am having issues adding this texture to the world material. I have tried adding the images to the background via an Environment Texture but am unable to get anything even remotely close to looking correct.  Here are my problems:   The world material seems to be applied to a sphere but I want it to be a box (the program I am using to generate the sky generates a box) I don't know how to stitch my images together for use in the world material I'm not sure I'm even going about this the right way   I have searched and searched trying different things for most of the day so far but am coming up blank.
119083
I've been stuck for quite a while, it just looks wrong you can surely tell. I'm kinda new to blender, here's a picture:  Q: How can I improve the glass shader?
113864
I am a complete beginner to Blender and to modeling, and am taking a tutorial for Absolute Beginners to create my first house.  No problems creating the point for the roof, but when I select the edges to try and extrude out the roof and create an overhang, the part I have extruded turns a scratchy grey color.  Later on when I try to add texture or color to the roof, the extended edges turn the same color as the face of the house, not the rest of the roof.  If anyone is able to translate my poor description and help, it would be much appreciated!  Thanks!!
44491
I am sorry if someone already asked for this question, I wasn't able to find it anywhere..I googled lots of things and didn't satisfied my needs so I hope you can help me out :) :P. When I try to hand texture my model, some parts are being unable to be textured. I hope you understand what I mean, here is a screenshot so I can explain you.   The blue line is showing where I can't texture it as you can see it's white. I had to "Fill" to get the white color even though some places got still black as on the picture you can see black texture on the fore-end/near barrel.
40351
I am relatively new to Blender so please excuse me if this is rather amateur!   The bottom of my torus has poor surface quality, I have scaled the vertices down for a smaller (variable) tubular radius all the way around the torus and at the bottom the surface quality is awful, with inaccurate shading. Any ideas as to what is wrong and/or how I could fix this?  Thanks, itsanate
28178
was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file
57690
Hello blender community.  Could someone please let me know how to fix this issue? I have one material for the whole face and a different one for the lips.  there's a noticeable edge that I want to get rid of. I just want it to have an ease fade instead of a sharp edge.   what's the best way to go about this?  Thank you in advance!    Finished Update  I wanted to give an update on how it was fixed with @hexbob6 and @Lemon 's help.    I needed two textures. One is the actual colored version and the 2nd is the black and white masked version. Hexbob6 described very well on the process here:   A: The node process on how to do it.    The B/W masked texture is going to be connected to the Fac of the mixed shader along with its UV coordinates. Make sure the image is on clip instead of repeat. the 1st shader is going to be the black part of the B/W masked texture. An important thing to note is if you have a texture already for the object, be sure to connect the other UV coordinates! the 2nd shader will be the white part of the B/W masked texture.   B: This section is the UV layout called "mainUV" where all the color goes.  C: This section is the B/W masked texture to focus on the lips.  D: Just the render view  E: Best way to texture something is to be able to see it in 3D view and texture paint.  F: Just showing that there are two textures to keep track of. One is the main UV and the 2nd is to focus on the lip.   That was it. Once again thanks to those who replied and helped me figure this problem. In the process I learned other things that I didn't know about blender even though I've been using it for years.
7650
I have been looking all aver for this problem and haven't run in to what this is... Normally I mark my seems and I get a nice UVMap ready to texture but sometimes I get this and it is just kicking my butt trying to find a fix.   Sorry if someone already asked this. I just couldn't find what this is and why it only happens sometimes and what is causing this.
62339
I've already created a node setup with bump mapping and gloss, but I have no idea how to add or combine an image or texture to create a realistic dirty/worn look on the clean tiles. I tried the tutorial  , and I can bake the image but I am not sure how I would combined them to give the desired effect.  The image I wish to improve on or change (add dirt to) can be found here.   Any advice would really help me out! Thanks
57211
I'd like to recreate the shading that is going on in the Sculpting view for high-resolution render. It seems to have a very specific light-setup and way of catching light the soft specular, very thick black creases it creates and the almost solarized fill light (light blueish bottom-lighting)     Is there a Material out there that does this?   Thanks
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
102584
What techniques are out there that allow you to create a gradient like the ones pictured above? Is this a product of a specific brush set? Or is there some type of Noise Manipulation / Gradient Pattern going on in this image?