For Debugging purposes in Animations I would like to disable Blenders default both sided rendering of faces in the 3D view. Is this possible?
79059
How do you hide back faces so that you only see faces when its normal is facing the camera? When exporting it for use in a game, the face is rendered in only the direction of its normal, so this would be useful to have something similar.
69746
I was following a tutorial on blender ( I dont remember which now, as I have watched a lot ). I some how  set up this feature and now I dont know how to turn it off.   Each time I apply an object in to my scene, it applies facing whichever direction my camera is facing. How can I get this back to the default of applying the object in the center?  Thank you in advance.
56506
TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)  I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.    This problem doesn't show itself when in object mode, only in edit.  I'm using the mirror modifier and the subdiv modifier.  I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character.  However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:  Any experienced blenderers out there that think they might have the solution to my problem?  PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
107471
I am new in Blender 2.77, when i open it, i always get one view point "User Persp" how can i see at once left, top, right and perspective views? (like in 3d Studio max there is 4 view point in one GUI)
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I downloaded a blender file from online, and all the menues like &quot;view&quot; &quot;select&quot; &quot;pose&quot; options are at the bottom, when they were normally at the top. Is there a way to reset all these UIs? Thanks
50548
After many hours of searching, trying and scratching my head I turn to you guys. Seems like many other have this same problem but haven't seen any solution to this yet.  I am rendering cars in blender and I do most of my post work in Photoshop. To do this I need a "correct" render of the normals and I just can't achieve this in Blender.  This is a ref image of what I am looking for and this Normal render is from 3Ds or Cinema 4D (I think).  I use this Normal to color range select parts of the car facing a certain way.
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Have Blender on about 4 machines rendering animations. Just spotted on one of the machines its rendering something different from the actual scene that I have setup.    Top window shows a different set of layers objects to whats actually being rendered in the rendering window below.  In my scene contents, layers objects 1-5 are not visible, but these are the ones that look like they are being rendered.  The only thing I can assume is that perhaps it might be because I did not save the document before clicking render, but I would not have expected that behaviour (you dont need to save your word document before printing it).  Can anyone confirm why this is happening?
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Is there a way to stop blender from rendering hidden objects (that do not show in the rendered view)?
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Okay, so this thing, is for me very strange. It still might be very obvious, but I started with blender 4 days ago.  So what is happening is that when I am rendering my animation, I have a white wall and ground where the scene grid is.  Here is a screenshot when in render mode:   And here it is in material mode:   I would really like to remove this, and I have tried for hours now with no success. I tried to unlink "world" from the scene but then it got all dark when rendered.  If you have any idea of what could be causing this?  (I am making an animated minecraft intro)  Edit: I was told to do alt + h and then the wall and the ground was visible in material mode as well. Here is a screenshot.    But I can't find a way to delete it...  :/
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Viewing a 3d object is considered rendering. Hence, why is there even a &quot;Render Image&quot; option, and why is it so slow on my computer? --Edit-- Not sure why no one understands the question. Whenever you rotate your 3D model around, that's considered rendering. Hence by that logic the &quot;Render Image&quot; button is worthless.
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Thanks for .  My one gripe I do have is that rendering is disabled in comments unless you use this interface.    Can we please have rendering by default. Pretty please.
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Anyone knows why the preview (left bottom) looks different than the render (bottom right)?  What i tried to achieve is something like   i dont know what is going on?!
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How to render perfect cartoons in blender? Whatever the engine is (internal or cycles) I always get that shading transition somewhere on the model.      The first picture is in blender internal render engine with the toon shading material and the second picture is in cycles render engine with the toon shader.    How can I get completely flat colors with no fancy shading variation?
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When I extruded vertices in edit mode, for some reason one of the sides of my 3-D model (the textured-looking side to the right) is creating a lot of errors. First off, it automatically sets extrusions on the x-axis. Secondly, it doesn't allow me to extrude planes into 3-D shapes. Thirdly, I can't increase the height of vertices without it creating a new face. Finally, it renders those automatic textures to create a grainy black texture in render mode. I attached an image with the solid object (top) and the rendered object (bottom). Note: I did not set any textures or alter the lighting on the model. Also, the left gray side is working perfectly fine without errors.
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This is probably a very simple question, but the Mirror modifier keeps mirroring my model though i've applied/deleted it.  I read somewhere that I have to disable symmetry lock, but I'm assuming that only works in Sculpt mode which I'm not using because I'm trying to make a low-poly model. I'm not entirely sure why this is happening because I've done it before and I didn't face any problems.  If i can get some help that would be great!
12866
Just started out Blender, and as my first project, I made Blender Guru's donuts. The problem is, when I go rendering, there are A MASSIVE amount of sprinkles, quite different from the Viewport. Here are some screenshots:      You can find the file ! Any help is appreciated!
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Sometimes when adding an object to the scene I see that all options (on toolbar or in window after pressing F6) are disabled. Can anyone tell me when can this happen? What is causing it and how to revert it - make it enabled again. It worked for me when I restarted Blender and reloaded the scene. However I would really like to know what can cause it?