I've been using the new shadier in 2.79's test builds but a while ago it just stopped working. When I try to use an image the material just turns to a flat color. Any ideas as to why this is as I can see it loading properly on the side?
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Because I am pretty new to blender I watched the tutorial  from BlenderCookie.com.  I loaded  onto a sphere but then in all views the texture is just some kind of blurry with no details.
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So the new item, Elytra on 1.9 are supposed to make you glide. I have used them at my friend's house when we were playing snapshots but when the update came out, I tried them at my house and all that happened was I fell to my death. Does anyone know what I'm doing wrong and how I can fix it?
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Good day! I am having a problem wherein fire does not render. I followed a . Followed everything in his tutorial. However, the fire in my scene does not render at all. I wanted it to look like rocket thrusters. As of now, this is what I currently have for my Smoke Domain material.  I temporarily set the smoke to 0 because it may be blocking the flame. I've provided the screenshots where the smoke is enabled and disabled. (Forgive the quality of the rendered images, I lowered down the samples to quickly render the image.  And for my scene, this is what it looks like.  I am rendering it using GPU compute. If there's anything missing in the  current scene setup, just ask for it and i'll provide the necessary requirements. I tried searching for solutions but nothing worked out for me. Thank you and have a nice day!
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When I render in Cycles it turns into solid white.  I've spent the past 2 hours researching the answers to this online, mostly through this Blender Stack Exchange.    1.) All my layers are turned On 2.) My World is not emitting anything, it's just black. I have my camera facing the model (as you can see in the screenshots).   And after messing with it some.. it now renders in solid static (as seen in screenshots). Trying to upload the file now to tiny upload.. so hopefully during this weekend someone can figure this out for me. Ugh!!.. lol. Thanks so much!
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I am guessing you guys get this a lot, but I've tried everything to fix the Bone Heat Weighting Failed error. I have no idea what to do, so if you guys can somehow fix this, then you're amazing.  .blend file below:
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I just downloaded the official release of 2.79, and I'm missing the Denoise feature in my Render properties.  Is there some step I'm missing in order to activate it?
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I'm having this problem in Blender that it is only loading the text, I am very new to this and don't know why it is cutting out what is even in the camera view and making it black. If you could help me, I would really appreciate it.   It's only rendering 'Kenny Miller" and not the green/black back:  [
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I made a skin by using Skincraft and I exported it to minecraft.net. I chose my skin and uploaded it. At the top it says,      "Your skin has been changed! Please wait a few seconds for it to   update."   I went to Minecraft, clicked singleplayer and chose a random world at the top. I looked at my character, but it's still default. Multiplayer won't load for some reason. I don't know what I've done wrong!
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I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): . I have the following questions:  I am expecting that this is done using shaders. What kind of shader I have to use for such implementation? What will be the logic to create this type of shader? Are there any other ways using which this feature can be implemented? Are there any open source tutorials or examples?  I would appreciate any suggestions and thoughts on this topic. Thank you.
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As my fedora repos are way behind and still on blender 2.69, I've gone and compiled the latest myself. Everything seems to work and is quite recent. I can even bake CPU SSS, which is great. However I still get the error "Volumes/SSS not supported on GPU". Have I missed a flag or library (eg OSL support) in CMAKE or is this still on the todo list? If its just not finished yet, I don't mean to rush the devs but definitely looking forward to its release.
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is looking bad right now. No errors in the console, but the following files have no content:         The CSS on another subdomain works fine though:
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I'd like to recreate the shading that is going on in the Sculpting view for high-resolution render. It seems to have a very specific light-setup and way of catching light the soft specular, very thick black creases it creates and the almost solarized fill light (light blueish bottom-lighting)     Is there a Material out there that does this?   Thanks
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I have this stick figure kind of guy doing a dance. He is clearly there in solid mode and texture mode:      But when I go into render mode or just try to render an image, it's gone:     I can't for the life of me figure out what inconsequential silly mistake I am making. I probably just need another pair of eyes to look at it.  Here is a link to the .blend file. Don't judge me, I'm trying to teach myself rigging and animation:
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In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
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My Minecraft skin works fine in 1.8.9 (I use it to play on Hypixel), but when I play on 1.9, my skin turns into Alex or Steve. This has been happening since the snapshots. I have tried re-uploading the skin on minecraft.net, but it still doesn't work. Does anyone know how to fix this?
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So I was just modeling a Pokeball to upload to Deviant Art for fun. And as soon as I left the live preview in object mode as seen here(Picture 1),   I went to start adjusting the camera only to be greeted with this(Picture 2).  The mesh is still fine in edit mode. I am just wondering what it is and why Blender is replacing the spheres with what would belong to a science fiction game.   Thanks in advance :)
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I am trying to make a brick wall from this reference image: by Grey Geezer   I drew the mortar lines in sculpt mode, but the lines looked too jagged:  I changed the shading to smooth, but then the bricks looked blurry and there were dark spots in the mortar lines:   I can't even get the model to look right, nevermind the texture. How would I make this look proper?