In the past this was due to still having an image strip within the Video Sequencer Editor, but this time that's no longer the case. I'm not sure what's happened to cause this, but whenever I try to render out a single image or an animation sequence, I just get a black screen for each render. I'm trying to render out a lightning animation on a separate Render Layer, along with a background on another. The Output under Render is set to PNG. I'm not sure what I've changed to cause it to give me a black screen. :-\
11314
I'm creating a simple fireball sprite for my game and I want to render a fire animation.  I would like to get the upper images with transparent background, but when is set the transparency on under Render -> Film one of my frames will look like lower pictures.  You can see the difference of these two images.
109542
I am in the video sequence editor, cut out fragments, combined the remaining into one whole new clip and do not know how to procede from here on in order to obtain a video file (h264, mpeg4).   I tried to click the animation button and all I got was a some pictures I already had cut out.
100898
I am doing an animation with a camera to add 3D elements to it (don't really know what it is called) when I press shift z to render my scene, things look great.  but when I try to actually render an image from my animation it only shows the monkey with the shadow, but no background.  I know that it has something to do with compositing nodes and stuff, but I am not sure how to works.. could someone please help? A also I used the new shadow catcher thing to make the shadow appear. Thank you.
32092
In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
20651
When rendering my scene as an animation, on particular frames (in this instance, 17), I often get a delay in the outlining, like it's trying to outline the next/previous frame.    This doesn't happen when rendering the frame normally - as in not an animation.  It looks like this:           It's like the actual render is delayed by a frame, but only when animated. Is this a known bug?
100510
So this is probably a simple solve and most likely due to me adding a setting that I shouldn't have.  So for all of my other animations I have done, I render each step as a PNG image and then use the Image Sequencer to render the final animation, and it works well. But this time around, all of the rendered images are not saved as PNGs but rather saved without a file type but can still be opened via Chrome.  Any ideas how I can get Blender to save these renders as a PNG?  Specs: GeForce GTX 1060 3GB, Windows 10, intel i7, 8GB RAM, Blender 2.79
29536
I used sculpting on a plane, and things looks great. However, when I press P to play, the whole ground become a mess. I can see through it in various places, and there are also nasty looking black edges everywhere.  another problem, I made a UV Sphere to display the sky, but when I press , P to play it disappears!
12968
I started to work with EEVEE short time ago and I was amazed by the capabilities of this engine. However, I noticed something strange when I was rendering some tests. Some objects/reflections/shadows dissapear when they're off canvas. I imagine that maybe this is for save memory data, but it can be not suitable to some projects. To make my point graphical, I made a simple scene with simple objects. The main object is the sphere with a mirror-like shader. Out of focus there are different objects with different shaders. A yellow cone, a blue cylinder and a white cube light. But surprisingly, those objects dissapear when the composition is rendered. See the rendered animation below:  Notice that the blue cylinder is not even showing at all in the final render. And the blooming effect from the light cube also dies. I would like to improve this bahaviour and render the objects that are still out of canvas using EEVEE. Do I missing something like memory configuration or reflection/shadow tweaks? Is this caused by the EEVEE engine or by my GPU config (GTX1060)? Thank you in advance!
50381
Unlike when the game crashes it goes to a black screen and then the stack trace. This time the game just closes and leaves a nice hs_err_pid.txt file for us, which you can find .  I've checked around Google and most people's answer is to Update my Graphics card, I have attempted this and the AMD Auto Detect application just tells me that it's up to date.  System: I record with Fraps sometimes but this does not mean that this causes it (it happens when not recording too). I also run Minecraft on a RAMDisk that has 512MB.  Can anyone give me any advice about this?
95435
I usually render my animation into image sequence format, It usually takes a lot of time, so I turn off my monitor and come back later to check the rendered result then find that blender crashed before rendering all the frames.  Since rendering can be done from the command prompt I thought about writing a script (running in my OS) to automatically restart rendering from the last successful rendered frame until all frames are finished*.  But I believe this problem is facing a lot of people out there, is there a way to deal with it? instead of reinventing the wheel?     for example if the total render time is 8 hours I don't want come back to check my computer every 20 minutes (some times this is not available I'm asleep or away from my PC)
45912
I usually use the Blender VSE for my normal video editing (for lack of After Effects).  I also usually render directly into AVI format, not PNG sequences of frames. I would however like to move to PNG sequences, because it's a lot easier to sort out any mistakes and to edit that way.  I would therefore like to load the sequences I render into the VSE quickly and easily (30fps) - which would normally require tweaking of every frame because they normally when added add an image strip which is 25 frames long (and I want each frame to be 1 frame long) - I can also only add one frame at a time.  How can I load a frame sequence into the VSE?
16110
Essentially, my problem is that i am trying to render a scene, however, blender crashes on me early during the render. I only have about 14 total objects in the scene. (It's not that complex) I tried to render a different blender file which was bigger than the one that i am having problems with, and the scene renders just fine. There is no difference in the render presets for both of these files. However, i still cannot render the other scene. It gets to preparing scene data, but then it crashes.  Thank you.
61311
When I render in Cycles it turns into solid white.  I've spent the past 2 hours researching the answers to this online, mostly through this Blender Stack Exchange.    1.) All my layers are turned On 2.) My World is not emitting anything, it's just black. I have my camera facing the model (as you can see in the screenshots).   And after messing with it some.. it now renders in solid static (as seen in screenshots). Trying to upload the file now to tiny upload.. so hopefully during this weekend someone can figure this out for me. Ugh!!.. lol. Thanks so much!
19663
I must be missing something here.  I'm doing an extremely simple Import Image as Plane using the AddOn and the imported image has an alpha background but it renders (and even previews in the material preview) as black where the alpha background should be.  When I import, I select Emission &amp; Transparent so the material setup is automatic.  I've read similar issues but people are typically missing the transparent node and connecting the Alpha channel from the image into the Mix Node factor.  But this is all here.  I must be missing something really stupid but I've wasted so much time trying to fix this thing.  Any help would be greatly appreciated.  Not sure if it matters but I'm using 2.74 RC2.  Many thanks!  I created this dummy blend file to test outside my project but problem still exists.  Here is the simple .blend file:
98170
I have searched but not found an answer that exactly answers or works.  I have a rotating rendered head animation that I want to export with a transparent background so I can import into final cut pro x and lay over video footage or still imagery. I have tried saving as a blender render as quicktime .mov with alpha as transparent and as RGBA but doesnt work, a black BG. I have also tried as a cycles render but still black BG. Is there any particular file format that is better for this? H.264, MPEG, .mov? or something I am missing? thanks
56349
I was on the latest version before this, 2.92. Everything was fine. I just updated, I clicked to import settings from 2.92 at the first run popup window, all ok. Then I loaded one of my scenes, everything ok. But now, if I try to render, the viewport remains grey, and once I try to revert the viewport to EEVE render, the program simply enters an infinite loop and freezes. The grey space in the middle of the image is the object &quot;rendered&quot; in &quot;Cycles&quot;.  And this below is what happens after I click another render method: menu stuck and mouse pointer rolling.  The same happens if I switch to another panel with a different render method. Update: this only happens when using GPU computer. If it's on CPU, it works. I have just tried with a brand new scene with the cube, where Cycles is set on CPU, and it worked. Once I tried to switch to GPU, again it rendered grey. Then when I reverted again to CPU, the program froze.
37536
I want to render every Nth frame of an animation, in this case every 12th frame. This way I can play back the animation at 2fps and see if everything is going correctly.  I'm a real novice with Blender Python and cobbled this together:  import bpy  for f in range(startframe,endframe,NthFrame):     bpy.context.scene.frame_current = f     bpy.ops.render.render()     bpy.data.images['Render Result'].save_render(filepath="" + str(f) + '.png')    This kind of works, the right images are rendered and saved. However it completely freezes up Blender, and after about an hour it crashes on windows due to being unresponsive I guess. How can I fix this? Preferably I'd like it to work like rendering an animation normally works, i.e. being able to still use Blender and seeing the progress of each rendered frame.