The  feature states:     Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.   Player's Handbook, p. 96  If I somehow could take more than one Bonus Action within a single turn, could Cunning Action be used twice?  My concern is that it says "on each of your turns" (emphasis added) and I am unsure if that means it can only be used once per turn irrespective of available actions or if I'm reading too much into that phrasing.
82031
We were trying to understand how the "Action Surge" rule works, and after some discussion we came to a standstill.      Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action   The keyword "possible" is what threw us off. Half the group thought it meant "additional action or bonus action", and the other half thought it was "additional action and bonus action".  So which is it?
101795
The spell  has this condition:     you may reroll one attack roll, combat maneuver check, or skill check   before the result of the roll or check is known.   It seems at first glance that the "result" of rolling a natural 1 on a d20 for an attack roll is always known because a natural 1 is always a miss. My question is, does this mean that Fallback Strategy (and all spells with equivalent wording, like Lucky Number) cannot be used to reroll a natural 1 attack roll?
8524
Reading over the Monk I saw that for Martial Arts:     When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.   This implies that non-monk weapons do not count towards being able to make this single unarmed strike. However, when looking over Flurry of Blows:     Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.   The requirement doesn't seem to be there anymore, and I didn't see where this discrepancy was covered in . This  says that you can use flurry of blows as a bonus action on any form of attack.   So does the limitation really only exist on a single unarmed strike, but you can use whatever attack action you want to trigger Flurry of Blows?
29385
So a situation came up last night where a player with a monk/rogue was flanking (I use the optional flanking rules to grant advantage) an enemy. He was armed with a shortsword, but even with advantage, he missed the attack roll and thus did not get to use his sneak damage.   Since he had taken the Attack action with a monk weapon (shortsword), he could make an unarmed strike as a bonus action, as granted by the monk's Martial Arts feature. He still has advantage on that role since nobody had moved and the attack hit. But then the issue came up; is unarmed strike a finesse weapon? Is it eligible for sneak attack?  I ruled yes and allowed the sneak damage on this attack, but should I have allowed this or strictly should this not have worked?
59277
Let's say I'm a multiclass rogue/ranger and I have taken Expertise in survival checks. Now, if a ranger is in their favored terrain it says they double their proficiency bonus in intelligence and wisdom checks relating to you environment. If I am in my favored terrain and use my already doubled survival check, will it double again?
33253
Can the same character take a given feat multiple times to gain the benefits all over again?  It seems obviously stupid that you can't, but I can't find anywhere in the RAW that actually states that.  The closest I get is Elemental Adept's "You can select this feat multiple times" sentence, which implies that most feats can only be taken once.  The feat I'm eyeing very specifically is Magic Initiate, which lets you add a splash of magic from other classes to a given character.  If I've read online documents correctly, I can use my core class (sorcerer) spell slots to cast the 1st-level spell I gain access to, which means I could grab shield of faith, use Twinned Spell on that, then turn around and grab the bard's spell list to grab healing word and turn my sorcerer into a semi-support caster.
82455
In the recent book Xanathar's Guide to Everything, there are some subclasses/archetypes added for Rangers, among them the  (p. 43), which gives some specific helpful features. Hunter's Sense  At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.  The limitations on use are clearly spelled out. Slayer's Prey  Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.  So from this, I would interpret it as it being able to switch from creature to creature at will, but there is no guidance as to what happens if the creature under the mark dies, or if you can carry it (so to speak) from encounter to encounter. Is there a limitation on the use of Slayer's Prey in the wording that I am missing? Or is this a basically a multiple use feature? (i.e., you can designate any creature as a bonus action, with no limitations on uses per day)? The extra d6 seems a little overpowering at lower levels, and somewhat meh at higher levels. FWIW, the GM basically allowed it as multi-use for the session, and was going to also try to find clarification.
34419
In D&amp;D 5e, can a 5th-level fighter shoot a hand crossbow 4 times per turn using the Crossbow Expert feat? The fighter's  feature says (PHB, p. 72):  Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.  The  feat says (PHB, p. 165):   You ignore the loading quality of crossbows with which you are proficient.  [...]  When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.    Is the following statement valid? The fighter is holding a hand crossbow. He begins his turn. He takes an Attack action; using his Extra Attack feature along with the first benefit of Crossbow Expert, he shoots twice during this action. Then he takes a bonus action. Using the last benefit of Crossbow Expert, he makes this an Attack action. He is limited to using a hand crossbow during this action. He shoots twice using his Extra Attack feature. () It is ambiguous whether &quot;you can use a bonus action to attack&quot; means &quot;you can use a bonus action to take exactly one shot&quot; or &quot;you can use your bonus action for the round as an Attack action&quot;. Or even if it does mean &quot;you can use a bonus action to take one shot&quot;, it is ambiguous whether it means &quot;an Attack action in which you use a one-handed weapon gives you an opportunity to shoot during your bonus action&quot; or &quot;a one-handed weapon attack made during an Attack action gives you an opportunity to shoot during your bonus action&quot;. (One bonus shot per Attack action, or one bonus shot per attack within the Attack action?)
105859
Suppose a creature succeed on a Stealth check to hide, say, in a brake. Suppose also the brake is large enough to move within it (100 × 100 feet, for example). If a creature wants to make a move and/or take a Dash action while remaining in the brake, does it need to re-roll its Stealth check? If yes, then when has it to re-roll (before the move, or after?) and how often (every turn of moving, with every move and every Dash action separately, etc.)? Also, what kind of action does this check take (an action, a bonus action, etc.)?
85668
The War Magic feature of the Eldritch Knight states (PHB p. 75):     when you use your action to cast a cantrip [or at level 18+ a spell], you can make one weapon attack as a bonus action.   I'm quite confused: if I take that bonus action will the extra attack apply to it?
29244
I'm a brand new player and I want to clarify my attack sequence as simple as possible. I'm a level 1 Rogue, so I have 1d8 "hit dice" according to the rules.  How does that affect me if I'm making attacks with my daggers? What would my attacks look like? For a main hand and off hand, as far as I know it's 1d4 + 3  for main and 1d4 for off hand, does this sound correct? Where does the hit die fit into it?  My DEX mod is +3 and proficiency is +2.
116445
I know this seems like a question you can simply Google but the answers vary and my clan is under the impression that I can only use it on my first attack (once per round) and not on my second attack.  From Googling, I've understood that as long as the monster / enemy is flat-footed, flanked or caught off-guard, I can apply sneak attack on both my first and second attack in a round.  Is this correct?  Is it normal if the clan simply decides that that gives me an unfair advantage in combat and gives me only one sneak attack per round?
51005
Can players in 5e ready an action before combat begins? If so, does this impose any penalties?  (, but it is written for 4e and IMO the answer left something to be desired)
20197
Other than having the Haste spell cast on you and using the action provided to use something that requires a bonus action are there any other ways to gain additional bonus actions in 5e?
46907
The PHB on p. 195 (or the ) says:     When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.   The rules do not make a distinction between "main-hand" and "off-hand" weapons.  My character dual wields a shortsword with her right hand and a dagger with her left hand.  Could my character attack with her left hand dagger first, doing 1d4 + STR/DEX mod damage, then attack with her right hand shortsword, doing 1d6 damage?  Does it matter which weapon I attack with first when two-weapon fighting?
48543
The first benefit of the  feat says (PHB, p. 168):  When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon.  Does this additional attack clearly occur after the attack with the main weapon? Or is there a time to use it between the attack being &quot;declared&quot; and resolving the main attack? Background/motivation: I would like to attempt the following:  Announce I am attacking Bandit Keith; Use the bonus action to attack with my halberd's shaft, with a Tripping Attack maneuver; Assuming success on the attack / STR check, attack with the halberd blade at advantage;  While that appears to fit how the flow of a fight works in my head, the word take appears a bit ambiguous to me if I wish to argue from RAW. If an action is taken, does this mean it must be completely resolved?
72482
In D&amp;D 5e &quot;&quot; is a condition that can affect a creature during the first round of combat, only until the end of their turn:  [... T]he GM compares the Dexterity (Stealth) checks of anyone Hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t. - PHB 189  Does the action that causes the surprise count as part of the round, though? Say Renee, a rogue, achieves a stealth check of 22, easily beating an orc sentry's passive perception. She sneaks directly behind him and stabs him in the back. Surely the orc isn't surprised at all until the dagger hits him (or if Renee misses, she fumbles around behind him or something). What I think it really boils down to in the end is: when is initiative rolled? If (in our example) initiative is rolled before Renee's attack hits (or misses) how can we justify the orc recovering from his surprise before the action that triggered said surprise even occurs, should he roll better than Renee on his initiative? I'd like to go with initiative is rolled immediately following whatever event began the encounter (which could be an attack, but is likely to often be something else wherever surprise isn't intended), but I can't find any documentation to support this stance.  Why Does Anyone Care? There are many reasons you might want someone to be surprised while you're attacking - in this example if Renee is over L3 (and took the Assassin archetype) she'll get 'Assassinate' if the orc is surprised, and 'Death Strike' if she's over L17. That's a lot of potential extra damage!  that if the orc is surprised, Renee will be able to retreat and hide, without having to take the disengage action as her bonus action to avoid an attack of opportunity. Of course, there's no way for her to know whether the orc is surprised or not at that stage, so trying this would be a bit of a gamble...