I've been researching for hours seeking a decent explanation on Photoshop arrays for 2020+ PS versions. Several tutorials explain the obvious about setting the center point. However, all tutorial's shortkeys and next steps fail somehow.  How can I create a selected number of circles to occupy the outer rim in a perfectly symmetrical way without manually adding each one?    Also is there a way to place the center point perfectly? (like by number or direct center etc)
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I would like to draw a few short lines, each of them rotated from the previous one of 20°, to do a knob graduation (here only 9 ticks). How to do this in Photoshop?
5181
I made a hair particle system and set the Dupli Group to a group of 3 objects. Each of the 3 objects has:   it's origin set to be touching the XY plane (on layer 2) it's Scale applied to 1 and it's Rotation applied to 0     I am trying to get each of the objects to sit directly on top of the ground, but instead, they are centered in the plane, half above the plane and half below the plane:      What am I doing wrong? Here is .
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Hello. I'm a beginner.  In the model shown, when I select all of the top vertices and then scale them to the center, the center of scaling is not the center of the 3d-model.   How do I move the center of scaling? How do I move the manipulator widget where I want it after selecting?
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I'm a Software Engineer willing to learn more about design stuff. I've been trying to create a logo for a project and I am stuck trying to use curved lines. When moving anchors points, I'm having trouble with positioning dX and dY because of my trackpad's lack of precision. Is there a way to manually set dX and dY position in Illustrator?  Picture Example: Can't set dY to 12px.
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I want to use one of the Adobe Creative Suite 5 programs to create an image sprite of all the small icons and images on my webpages.   I've done it a number of times before in Photoshop but can't quite get every icon to be at the exact coordinates I intend them to be at.  The last method I used was to explicitly define the correct size of each as a shape, and use snap-to and line guides to line them all up where I want each image, and then insert the images and hide the shapes.   This takes a little while and to my dismay, there always seems to be something that's a pixel or two out of place, messing with my beautiful site designs.  What method can I use to set up a grid of images with varying sizes to be at specific coordinates?  Which of the Adobe CS5 Programs has the best functionality for this?  and a loosely relevant side question..  For the purpose of rendering in a browser as fast as possible, should the images be lined up vertically, horizontally or in a roughly equal sided rectangle?
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I have a few circles in a drawing, and want to highlight some of them.  \begin{tikzpicture}  \coordinate (A1) at (0,0); \coordinate (A2) at (1,0); \coordinate (A3) at (1,1); \coordinate (B)  at (1,0);  \draw (A1) -- (A2); \draw (A1) -- (A3); \draw (B)  -- (A3);  \foreach \point in {A1,A2,A3,B} {    \fill [black,draw=white](\point) circle (3pt); }  \pgfsetstrokeopacity{.3} \pgfsetfillopacity{.3} \fill [red,draw,rounded corners,line width=9pt] (A1) -- (A2) -- (A3) -- cycle; \pgfsetstrokeopacity{1} \pgfsetfillopacity{1} \end{tikzpicture}   I would like the whole area surrounding the A points to be of the same color, but the strokeopaticy and the fillopacity interfere.  Is there some ay I can prevent this?  Note: in my actuall use scenario, there are too many coordinates for manual adjusting to be an option (otherwise I would just do with a fill with rounded corners, with points calculated manually).
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I think there is a way to do an inside radius, and an outside radius, but how? I want to have a spawnpoint, where @a[r=30] is in gamemode a, and everyone outside is gamemode s. How would I write this?
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The title says it pretty much all. I'm asking this because I find myself always using the focus point in the center, and after I focused, I rotate my camera to make the framing right. However, if lenses do create a plane in which everything is sharp, then the focus will be slightly off after rotating the body.  Doing some maths: if I focus at distance x meters, and rotate my camera for alpha radians, then the focus plane would be off for:  ∆f = x*tan(alpha/2)*tan(alpha)   So, let's plug in: x = 2 meters, alpha = 20 degrees = 0.349 radians, we get: ∆f = 0.128 meters. So this means, my optimal focus point is now almost 13 centimeters away from the original focus point.  If they are not spherical, I will experience my focus being off. So is it safe to use other focus points except for the one at the center and immediately put my framing right? This will slow down the process of taking pictures?
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How do I generate $1000$ points $\left(x, y, z\right)$ and make sure they land on a sphere whose center is $\left(0, 0, 0\right)$ and its diameter is $20$&nbsp;?.  Simply, how do I manipulate a point's coordinates so that the point lies on the sphere's "surface"&nbsp;?.
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Last year I hired someone to do some work for our website but accidentally lost the PSD files since then. It's a fairly basic concept but I am fairly inexperienced with using masks.  How can I create the black circular gradient area as shown in this image below? I need to get as close as possible where it matches existing images on the site, why I am hoping its not too hard.  Thank you!
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Pretty new to Blender, I'm trying to learn how to make a studded wall.  How do I use the array modifier to use imperial units? For example, I would like to create a stud, and have them spaced 16 inches on center a set distance.  Thank you much!  Edit I've accepted the below answer, however, I had another issue I had to fix. The culprit was that when I scaled the initial object, I didn't apply the scale. Because I didn't apply the scale before the modifier, it wasn't working as expcted. Thank you much to  for helping me through this issue!
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I'm trying to create something like this.    This is what I've gotten so far. It's not what I want it to be.    How can I create the shape like in picture 1?
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I would like to to create the image above. I have tried to make multiples layers of the waves and edit it's opacity but it does not seem to work. I would really appreciate some feedback and guidance. Thank you.
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I'm a novice photoshop user, i stumbled upon the designs of the awesome mike of creativemints, and i noticed how his backgrounds are really beautiful and smooth, i tried to recreate it and failed miserably so my question is, how do you achieve such effect??     and thank you so much!!
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I have developed several puzzles in Blender, and to test them I wanted to animate them.   The first problem I encountered was the rotation of an object around a central hub.   Between keyframes the object would cut across rather than follow the circular path.   To solve this I moved the origins to the centre of rotation, and that worked fine.   The next problem was to move the rotation of one or more of the objects to another hub.   This is where it gets a bit tricky!   It's not practical to have to keep changing individual origins for every keyframe.   I've tried parenting to the hubs but this doesn't make it any easier.   Perhaps there is a way with armatures?   Maybe I've missed something very basic.  I made a small demo to illustrate the kind of rotation I mean:   Keyframe 1.   Keyframe 2.   Keyframe 3.  At this stage there are three answers to my question, and all of them require constraint influences to be turned on or off for each object that needs to change its centre of rotation. Multiply this several times and it becomes a bit of a nightmare!  I'm thinking that to position the 3d cursor at the centre of the wheel and then select all the objects required to turn for each rotation might be easier than the answers so far, but I was hoping for something more straight forward than that.  Don't get me wrong, I do appreciate the effort you guys have put in so far, thanks. :)
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Is there any any "Symmetry Modifier" option in illustrator?   Let's say I want to create a head that is totally symmetric. I created one half then mirrored it to get another half. Flipped the other half, aligned them and joined them together with Pathfinder→Unite option.   Now I modified some portion of the right half outline. But how can I get that same modification to be updated on the left option? I thought it would happen automatically.
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I've been trying to create an abstract pink background similar to this one:    I can't seem to find any tutorial on how to do it. How are those wavy looking lines created?  Thanks.