I can't remember what keys I pressed, but for some reason I can't see anything of model outside of this pyramid. Any help on how I can get rid of it and see my model again would be helpful. Thanks.
80
When looking at my objects in 3d view I'm seeing a gray cone that seems to be hiding other objects.   Can anyone help me turn this off and explain what it is please.  Screenshots attached.
3878
Why is the selected object displaying in the 3D view, but not rendering?  In object mode, it shows up:   However, it does not show up in render mode:   Why is this so and what causes it to hide in render mode?
53655
I am brand new and I'm trying to switch back to solid view on my model...  At the moment I have this...   And I want this...    EDIT:
742
I was following a  on how to use the Texture Paint feature on blender so I could paint on a terrain I am modeling. I was successful to paint the whole terrain with beautiful, exuberant vegetation, and crystalline water running through the valley.  So I saved my file, and I went to sleep. But now I've reopened the file and everything seems like I left it yesterday, except that I can see no texture in the terrain... The weird thing is that the textures i used are still there... I don't understand, I barely understand the interface, please help. I'm not even sure if the texture is there or if it was never "saved" or something...     I am now going through the second part of the tutorial for possible answers but I (and hopefully many more) will be grateful for your help.
57810
I guess it is something simple which I'm not able to see. Any help would be much appreciated. Best, M.
19135
So I have somehow turned this on and I dont know how to turn it off again, the gizmo that usually moves an object is now moving a bigger version of itself, and I dont know how to change it back
102724
I can only see the model via that strip    Render view
40545
As you can see I accidentally closed my properties bar on the right hand side and I can't figure out how to open it again. Please help!    I mean the part I have boxed in red in this one I can't get that one reopened in my current project.
84195
I downloaded a blender file from online, and all the menues like &quot;view&quot; &quot;select&quot; &quot;pose&quot; options are at the bottom, when they were normally at the top. Is there a way to reset all these UIs? Thanks
15549
I have gone through a few posts that talks about changing the GraphicsDevice.BlendState and GraphicsDevice.DepthStencilState (). . however even after changing the states .. i cant see my 3D model on the screen.. I see the model for a second before i draw my video in the background. .  If i dont play my video then i can see the 3D model ..Here is the code:  GraphicsDevice.Clear(Color.AliceBlue); spriteBatch.Begin();  if (player.State != MediaState.Stopped) {     videoTexture = player.GetTexture(); }  Rectangle screen = new Rectangle(GraphicsDevice.Viewport.X, GraphicsDevice.Viewport.Y, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);  // Draw the video, if we have a texture to draw. if (videoTexture != null) {     spriteBatch.Draw(videoTexture, screen, Color.White);      if (Selected_underwater == true)     {         spriteBatch.DrawString(font, "MaxX , MaxY" + maxWidth + "," + maxHeight, new Vector2(400, 10), Color.Red);         spriteBatch.Draw(kinectRGBVideo, new Rectangle(0, 0, 100, 100), Color.White);         spriteBatch.Draw(butterfly, handPosition, Color.White);          foreach (AnimatedSprite a in aSprites)         {             a.Draw(spriteBatch);         }                            }      if(Selected_planet == true)     {                     spriteBatch.Draw(kinectRGBVideo, new Rectangle(0, 0, 100, 100), Color.White);         spriteBatch.Draw(butterfly, handPosition, Color.White);         spriteBatch.Draw(videoTexture,screen,Color.White);          GraphicsDevice.BlendState = BlendState.Opaque;         GraphicsDevice.DepthStencilState = DepthStencilState.Default;         GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap;          foreach (_3DModel m in Solar)         {             m.DrawModel();         }     }     spriteBatch.End();
83935
In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished.  I tried reopening the file in another instance of Blender, I tried to CtrlZ too and it just did this weird patchy thing on my texture.   How do I recover it and what did I do wrong?
23285
This is probably a easy question for a newb. but did I turn off a view toggle somewhere? Because my little arrows on the face, edge, or vertex I've selected is absent. Is there a toggle switch I accidently hit? photo on what I mean below...
104221
While originally modeling a mesh, I was able to easily re-orient my view to inside of the mesh.  In the process, I made the following changes:   made the mesh completely hollow (removed some extraneous faces from the inside) added texture   Now I can't seem to navigate or zoom into the mesh like I was doing earlier.  All I can do is get ridiculously close to the outer surface.  Even in wireframe mode, I either can't do this or it seems as if everything is zoomed in much too close to do anything productive.
100635
I probably should elaborate. I'm looking for the icons for the keyboards (the flags and the cutout-of-white icons used for Japanese/Chinese/that one used for custom inputs). I did some poking around and couldn't find them. If you find them please post an answer. I really need these for something.
88222
This questions has already been asked a million times, but nothing solved my issue so far.  Situation   I'm using Blender 2.72b.  I'm not using nodes, just the plain old vanilla settings. But apparently I messed them up somehow. I'm using the Mirror modifier. I'm completely new to blender (and 3D modelling in general) and use it for a couple of days now. I deleted the cube and made this model from scratch (no import).   In texture view everything looks fine:   In material view (and after rendering) everything is black:   Attempts to solve   I have a light source. I have a camera. I have no ceiling. I have a material. I have a texture. Shadows are activated. I tried using nodes and my output was well connected - no change, still black, so I stopped using nodes again (I had no idea what I was doing anyway). I checked out many solutions posted on the web.   As my last attempt, I opened the vanilla start-up file again. Everything works fine with the cube. So I compared the material und texture settings step by step. It all seems the same. This topic is so extraordinary complex and I'm so bloody inexperienced that I'm stuck at this point.
64954
I have downloaded a free model for my current project and spotted those different colors on Scale, Rotation, Location, and other properties. What do these different colors signify? What is the meaning of various possible color overlays on UI properties buttons? The very same model after Ctrl + C Ctrl + V to my project file disappeared after a while.
76217
I try to unwrap uv on first ever 3d model i made in blender which is Baymax., then that message shows up in upper right corner of screen. The uv map looks so grotesque. I already tried remove double but nothing changed.  Help me pls.  Thanks.  Im noob at blender btw.