I want to render an animation of a scene with multiple buildings and smaller details such that the scene will look like a miniature scale model.  The concept is probably the same as for , but unfortunately my knowledge of cameras, lenses and alike is still pretty rough, so I wanted to ask if you can provide me with quick tricks and tips about how to obtain such effect in Blender.
23677
I basically want to rotate the DoF-Plane just as a real tilt-shift lens does, so that the depth influences the blur and not a gradient. Is there a way to recreate this effect in blender?
39462
I want to render an image that is, for example, 170 px by 180 px. How can this be done in blender? I'm using the cycles render. Is the process any different for an animation?
57097
I've never been quite able to figure out how groups work in Blender (at least not since 2.5/6x). Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
46493
So  i have a scene with a few objects, and a water simulation in the scene. However I want to animate the camera turning around in the scene, while the water simulation is frozen in time. So something like a time freeze effect. But when ever I try to render an animation it renders the water simulation too. I just need one frame of the water simulation. Is there a way to do this?
112901
I have a fairly complex scene that I would like to render in cycles. However, it is taking forever (as I expected). I have two computers (a laptop and a desktop-both are Windows 10, neither has a graphics card, and from within the last 3 years.) Is it possible to somehow take advantage of both computer's power to render the scene more efficiently?
62848
I watched a video on youtube (I lost it) that shows rendering parts of the screen to combine them in a single image. I followed it to the point where I couldn't adjust the dimensions under the "set render border", but in the video he had dimensions and I have nothing.  I need it for 4K and 8K renders (without anti-aliasing), but my laptop can't handle it all at once and I don't have time for a 4 hour waiting so this feature will work perfectly.  I'm using version 2.76 so is it moved to another place or removed. Maybe a bug?
78109
If I have a sequence of .obj (or any other readable format) files created from my own simulation code (say cloth simulation), can I use the rendering capabilities of blender to generate a video?   Is there a way to set the material properties for frame 1 and use the same or rest of the frames while the corresponding meshes are imported afresh from that ones I provide?
80810
Does decimate an object helps cycles rendering faster in blender?  If we decimate the object and use smooth shading, will it render faster specially in those scenes where lightning matters the most?
122009
I'm trying to model my face on Blender using  and it gives links to reference photos.  The thing is, as I mentioned above, I want to try and model my face.  So I've decided to take photos of my face. But it doesn't seem to be working well (not symmetrical enough and stuff), so how exactly should I take my reference photos so that it would work well when I try to model it with the Mirror modifier?  Note: I only have the 'webcam' on my Macbook Pro and the camera on my Hongmi phone and I don't want to spend money on a new camera.
93199
I would like to generate several renders of a static scene, each render being a different size (eg 1024x1024, 512x512 etc). Other than the size, each render will be identical.  Is there a way of doing this using, say, the command line, or a script? I am currently doing this by manually changing the dimensions within the render panel every time, but I was wondering if there's a quicker way.  I am using Blender Internal in this specific instance.  Many thanks
63170
Here's what I need to do.  I have a footage of a street. I want to add several people walking. Each person was shot using chroma.  I understand how to remove the green using nodes. I understand how to composite each element using nodes. What I don't understand is how to I manipulate them in 3D space in order to move them where I want each element to be or animate them.  I could use the video as texture on a plane and move the plane around. But I want to know if I can process that video as texture using masks and keying. Or should I key every person, render them, then add them as texture to the planes and work like that?   Thank you
14427
In most of my models, I usually end up setting a world background using an HDRI image of some kind or another. This has always been really useful for lighting in general or as a background for my final render.  But what if I want my model to look like it is interacting or touching part of the background? For example, in the image below that I found, the modeled objects look like they're part of the scene, and even appear to cast shadows on the ground. How can I do this?
124200
I've been researching for a while now and I can't seem to find any way to make radio or transmission waves in blender.  I'm looking for an effect sort of like this, but coming from a point in the animation. I am using Cycles and I am trying to create an internet of things animation, but it is very hard to portray what is happening without waves.  I have already tried to use a particle system, but was unable to achieve this effect. Maybe something like  would work but I'm not sure how to do it without the plane still being there. I also don't have after effects so that isn't really an option for me.  Any help of ways to make waves or to portray them would be greatly appreciated! Thanks!
117953
I have a question. Is it possible to draw a sprite from a side view and then rig that with bones? Maybe I would first have to import the image into blender and then dop that outline with a mesh. Then, if even possible, I could maybe attach the sprite to the mesh and add the bones. I dont really have much experience with blender but I did create a humanoid sculpture and successfully rig it a long time ago. I don't remember being able to paste an image to the mesh in blender, but I do remember something having to do with seams and then maybe I could export those parts and attach it to them in another program (or worse have to draw over them which means having to draw the image all over again.) I'm not much of an art guy, more of a coding guy. I use Unity and would like to only have to draw one image and then do all the animations of that one image in blender so that I can focus more on coding. If it is possible please let me know. Thank you in advance for any response.
100898
I am doing an animation with a camera to add 3D elements to it (don't really know what it is called) when I press shift z to render my scene, things look great.  but when I try to actually render an image from my animation it only shows the monkey with the shadow, but no background.  I know that it has something to do with compositing nodes and stuff, but I am not sure how to works.. could someone please help? A also I used the new shadow catcher thing to make the shadow appear. Thank you.
64108
Apologies for this possibly too vague question, but are there some general guidelines to follow when rendering artificial 3D meshes together with an imported 2D image as the background?  In the attached Blender file (or rendered image), the cube looks so out-of-the-scene. Some reflection from the green background onto the cube should make the cube more realistic in the scene? I don't know how to put it in professional terms -- any suggestions are welcomed!
113073
I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?  P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!