İn edit mode: shift + S  in object mode: Ctrl + alt + shift + C not helping...  In 3dsmax for example there is a button which allows you can play with your widget without interferes with your object. so in short ı wanna do the thing same in the picture  Thanks people. ı appreciated. Its solved.
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How can I change the local origin of an object, without changing the object location in the world space.  This is the object located at position (0,0,0) in the world space    This is the same object located at position (0,1,0) in the world space, but with its local origin offset so that the object is in the same place    Is there a way to do this in a single step?
91831
I use my mouse left-handed, which makes the default Cut/Copy/Paste hotkeys in Windows really akward to use. Is there any way I can change these - say to something like Control-m, comma, and period? That way, I could mouse with my left hand and use my right for the hotkey functions.
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When I split screen in two and switch Edit/Object mode, they both change. How to change just one? The intention here is:  use one to modelling with numkey view with transparent wireframe and the other to see the progress in perspective, with solid mesh
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I'm still learning, but I'm trying to follow a tutorial to apply texture to a model. I only want to apply the texture to one object in the scene, so I selected it, unwrapped it, and painted over it. Now I selected it in the Edit Mode (I can't select it in the Object mode because all is locked together) and went into Node Editor, but the nodes are greyed out.  Why?
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Ctrl+Shift+U is a combined shortcut in Eclipse. But when I press it, it shows up a u, just like input with an underline. I guess this shortcut has been declared by Ubuntu, so I can't use it. I used to solve this problem by typing Caps Lock first. Is there any better method?
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I asked  but I can't make that solutions work on Unity. I want to use the keys ´ followed by c and the output should be "ç". It works that way in Windows out of the box, and it did work in Ubuntu 10.10 following the solutions given in the question above. But in 11.04 it outputs "ć". How to change that?
98971
I want to loop keyframes in Blenders Curve Editor. But I can't find a way to do this.  If I select the curve / keys I want to loop and right click and select the animated channel and select "extrapolation method" - they are greyed out and I can't change anything.  It seems like it tries to tell me to use "F-Modifiers" - but I can't find them in the interface ("shift-E" doesn't work as I am using industry standard keys).  A short search in the Blender documentation only reveals screenshots of an older interface version and I can't find the "F-Mod" / "Modifiers" Buttons in the 2.8(1) Version. ()   Do you know where I have to click or a tutorial that explains it?
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I'm brand new to Blender, and am attempting to subtract one object from another. Simple, I know, and all I have read says to use the modifier tool, which is a wrench.  However, I can not find this wrench.    attached is a screen shot of my toolbar showing where I thought the wrench should be.  Can anyone please tell me what I am doing wrong?  I thank you kindly, Matt
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I am working on a 2d side-scrolling pc game that uses SFML game library. The problem that I am not able to solve is that in many keyboards combination of three or more keys (like w + d + k) is not working. Is there any way to solve this issue?
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I am new to blender. Pressing &#9096; Ctrl&#9095; AltQ opens the quad view. How to maximize any one of the four views of the quad view?
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I watched a video of somebody selecting more vertices/edges/faces using the &lt; and > signs in edit mode. He would select one face then using the > sign it would select more connected faces.    The problem is I'm on a Mac and those two keys are under the , and . that will also no work using the the shift key. Is there another shortcut to do this?
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The machine that I'm currently using is an extremely slow netbook. Whenever I go to change user preferences in Blender, it stalls out. What I need to do is activate the "emulate 3 button mouse" checkbox. Is there a way to do this via console/script?
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I think I accidentally pressed something to make it like this:    See how the XYZ arrows are at the 3D cursor instead of those vertexes I've selected?  How do I fix that? Whenever I select on a vertex or something, those blue, red, green arrows would always be where I selected, now it just keeps going to the 3D cursor.
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I was astonished when I heard the announcement of left Click by Default. Anyway  I gave it a try and it felt familiar. but I got stuck when it came to adding objects to the current selection. Ok now I know shift+CTRl left Clicking ads new objects to my selection (why not shift or CTRL). But I have no idea how to deselect one object from the selection.  Can you help me?
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Is there such a thing as a short answer on how to do a Mode 7 / mario kart type effect in pygame?  I have googled extensively, all the docs I can come up with are dozens of pages in other languages (asm, c) with lots of strange-looking equations and such.  Ideally, I would like to find something explained more in English than in mathematical terms.  I can use PIL or pygame to manipulate the image/texture, or whatever else is necessary.  I would really like to achieve a mode 7 effect in pygame, but I seem close to my wit's end. Help would be greatly appreciated. Any and all resources or explanations you can provide would be fantastic, even if they're not as simple as I'd like them to be.  If I can figure it out, I'll write a definitive how to do mode 7 for newbies page.  edit: mode 7 doc:
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I have problem with this function because i work in Maya and other 3D applications that use this key combination... This option on Ubuntu 11.04 was in "window" section so i could change it to something else to avoid conflicts... where is this located in Ubuntu 11.10?
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I edited my mesh changing the number of vertices after adding shapekeys, and it get totally messed up when the shapekeys are on. Is there a way to solve this problem without remake the shapekeys all again!?