I'm new to blender, I have a table animation but when I go to render, render result is blank. No cameras are blocked in animation tab, all surfaces are on to be rendered. I'm trying to record from one camera and I just cant get it working. Any help would be appreciated thanks!
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A scene I made is not rendering, at all. This grey screen stays the same and nothing changes.  Here are my settings:  [
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After done editing, I exported only to see that audio and video do not sync. I know what the problem is - the project's video strips have a variable frame rate. But is there a way to make Blender sync them despite that? I don't want to encode every clip that I have with a CFR.
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I'm trying to "add" an 3D object onto a photo. I have added the photo to the scene in three ways so far, but none of them render (eevee):   Camera > Background Images Empty a. Add > Empty > Image (Empty gets added to current Collection) b. Add > Image > Backround (Empty gets added to Scene Collection)   These all show up in the 3D View and I was able to align the camera and the object so its perspective matches the scene in the photograph. But when I Render the scene, I only see the object, not the background image.  For the latter, it's simple: Empties are not rendered at all. There are few questions about this, since 2.8 has changed how it handles background images. The most popular seems this one (it includes references to others):      But I seem not to be able to find a method to have the background image render.  Another method might be to use the Compositor (Nodes) to Mix or Alpha Over an Image with the Render Layers. But this does not give the same alignment as achieved with the background image (also this requires that the World background does not get rendered (Alpha channel); for Eevee, this can be achieved by checking Film>Transparent).  What other options are there?  Docs:
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I already searched the internet but could not find a solution to this. Maybe it is the same question as  but there was no answer.  I want to render a video with tracking, but the output "loses" color information and gets kind of greyish. I first thought that it is related to the renderer, but it happens in Cycles and Eevee. Therefore i made a sample image, added it to the image sequence editor and rendered it as 1 frame. Resulting in the same problem.  I placed the original image beside blenders output so that you can see the difference. The only idea I came up with is that something with the lighting is not correct but I can't find a setting for that.  I am using Blender 2.80 with the default settings. Only set the output resolution to match the input resolution.
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I usually render my animation into image sequence format, It usually takes a lot of time, so I turn off my monitor and come back later to check the rendered result then find that blender crashed before rendering all the frames.  Since rendering can be done from the command prompt I thought about writing a script (running in my OS) to automatically restart rendering from the last successful rendered frame until all frames are finished*.  But I believe this problem is facing a lot of people out there, is there a way to deal with it? instead of reinventing the wheel?     for example if the total render time is 8 hours I don't want come back to check my computer every 20 minutes (some times this is not available I'm asleep or away from my PC)
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It's kind of an interesting result.  Here is how render viewport should look on frame 1:    Here is what happens when I press F12:    It's like I have a second camera (although I don't) somewhere below. What is even weirder is that If I place the camera behind the wall...    it shows everything correctly (example cube is seen):    As you can see, my camera is following an object that is on Bezier curve WHILE being on Bezier curve (right) itself. This animation is working perfectly on rendered viewport but not if I use ctrl+F12. Just the same grey viewpoint.  What could be the issue?
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I'd like to be able to render in cycles without the annoying tile system, just letting Blender keep working on the overall image, until I like the way it looks. Just like when I hit shift+Z, with preview samples set to zero. Is there a way to do this?
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Okay, so this thing, is for me very strange. It still might be very obvious, but I started with blender 4 days ago.  So what is happening is that when I am rendering my animation, I have a white wall and ground where the scene grid is.  Here is a screenshot when in render mode:   And here it is in material mode:   I would really like to remove this, and I have tried for hours now with no success. I tried to unlink "world" from the scene but then it got all dark when rendered.  If you have any idea of what could be causing this?  (I am making an animated minecraft intro)  Edit: I was told to do alt + h and then the wall and the ground was visible in material mode as well. Here is a screenshot.    But I can't find a way to delete it...  :/
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I'm having some trouble while trying to render a scene; what happens is, when I render it in Cycles, everything in the picture is orange instead of its material. When I render it in Blender Render nothing shows up at all except for the sky background.  Orange room in Cycles:   When rendered in Internal Render:
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I have a model which you can see here (camera perspective).    In the second image, you can see how the render turned out.    I'm at my wit's end trying to figure our why it's not showing up in the render. If anyone needs more information, just ask and I'll get it to you. I've already checked the normals and they're not the cause.
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I have a problem with rendering in cycles. In blender render my object is rendering fine, but in cycles when I pushed F12 I got only this:    One more thing: when I click 0 on keyboard I'm not in camera persp, but in object as camera, it looks like invisible layer, I don't know how to undo this, and be in camera persp again.  Does anybody have any idea how to fix this?
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I am trying to render an animation in cycles without the background. However, every time I have it render, the background still shows up.  I used the compositor to add a background image so I can animate the object around the background. I set the output to RGBA and set the film to transparent.   Now I want to use it in After effects and I simply want to export/render it without the background and make it transparent.  How do I do that?
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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I am trying to render this scene above [Snap-shot 1]. But when i am trying to render the scene, its showing me the result [Snap-shot 2]. Whats wrong with my blender [2.72]
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Very basic question here, I am afraid.  I have hundreds of shattered pieces of a mesh and I am trying to animate their visibility over the scene.  How can I animate the visibility and render visibility parameter for one piece, then copy/transfer to all the others?
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I rendered an animation and then placed it into the video sequence editor to test it, and rendered that as a video.  Now I want to render a second animation (in other words, keep working), but when I press render animation, it's still using the sequence render option? (Rendering it as pngs). I was wondering how to switch between sequence render and animation render properly?
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I have baked a fluid simulation that runs for 300 frames.  I have 3 cameras, one from the left side, one from the right side, and one from the top.  Can I render a sequence of 900 frames where the first 300 are rendered from the simulation from the left camera, then it uses the same simulation and does the next 300 frames from the right camera, then uses the same simulation for the final 300 frames from the top camera?