this are the similar post that i post on    i got this wire-face problem     and i think the problem solved  it is a camera clipping for sure.  thank you coco knight, mr  Zak, rick riggs.  thank you all of you guys.  thank you
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I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the model, but I had trouble joining areas together and think I've pressed something I shouldn't have. However, there are so many options I'm not sure what I did.  Here is an image of what I mean   The one on the left has the shadow. As a test I started a new model, which is on the right in the image, and as you can see it doesn't have any shadows.  Also, occluded vertices partially show through the model. Occlusion doesn't work properly.   In orthogonal view small darkened triangles appear along the the edges.    I don't really want to start the model again from scratch so any ideas on how to remove this shadow would be great. Thanks.
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So I have been extruding a cube to make a low poly banana and when I go from edit to object mode half the edges don't appear as well as half is dark.      I tried looking for an solution couldn't find one and its making me feel like I am doing something wrong so I decided to come here.
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I know there have been a lot of posts on this topic, but I haven't found exactly what I am looking for.   I noticed some dust spots on my sensor for my D750 after I took a picture with some sky in it and then was playing around with "dehaze" in Lightroom. Okay no problem, I have owned the camera for a year probably time to clean the sensor.   So I do a bit of research online and land on the fact that I can do this myself. I also want to learn how so I don't need to spend $50 or $75 each time I need this done. I decide to buy .  What I do is close my aperture down to F22, put my ISO on 100 and then set my shutter speed to 2 seconds or so and take a picture of a well lit white piece of paper.   I then go into Lightroom and jack the dehaze and look for dust spots. I see a ton. Okay, so now let's clean it. I wet the swab with a few drops to get it just saturated on the top of the swab, apply some pressure, wipe left to right, turn it over, wipe right to left and done.   Then I took the same picture and although the dust spots are different, they are still there! What the heck? Okay maybe it just needs a good blow out. I took my  and blow out everything I can inside of there, then I do the same cleaning method as the first time, except this time I start with a dry swab, throw it out, then get a new swab, wet it and clean it again.  I take the picture again... and they are STILL THERE. Okay let's get out the high power flashlight. I wouldn't say I scrubbed it, but I went back and forth with the swab on what seemed to be a stubborn spot (I know, sketchy). Then I clean it again with a normal swab and take another picture.   This went on and on and I have basically ran out of swabs. I still see spots. I used the same swab a few times (I know, also sketchy) because I just couldn't figure out why it wasn't getting clean. I even tried a can of air (although some don't recommend that because they have solvent in them, but I was desperate and some people on youtube did it). That actually seemed to help, but in the end I still have spots.  So obviously a lot of you will tell me to just "take it in! you're going to break your sensor", but I really want to learn how to do this. And now I am just stubborn.  The spots are at the top and bottom of the frame mostly.  Any ideas? I ordered  today, and I was going to try it out very carefully. I also ordered .       EDIT: I tried the gel stick. It did seem to help, but on the second try something else got on the sensor so I am going to wait until tomorrow to get the swabs and then try to do a swab cleaning + the gel stick again... we will see.  EDIT2: Well it looks . I think the gel sticky stick helped but it's still not spotless. I ran over it one more time. I also included a photo above to the people are nervous about cleaning their own sensor. Obviously I can't guarantee you won't screw up, but I ran a swab over this sensor at least 15 times and it still shots great.
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Is there any way to create a face out of these selected and enclosed edges in the screenshot? I have tried using the F key but the face overlapped part of the model. Any help is appreciated. :D
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I have had my Nikon D40 for a while, and some of the pictures are coming out distorted. Two examples are below:   So my questions are:    How do I fix them after the fact? - i.e. after they have been imported from the camera - if possible How do I prevent future pictures from being distorted like this?   Thanks   and
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I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not this one. :(
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Folks,  I've been looking all over for a plugin or brush that will help me take a photo and reduce it to that 'electric look' (or fractal?) that i'm seeing in various places. I'd vastly prefer one for Gimp.  Does anyone know how these are being done? I'm seening references to fractalius for photoshop, but what about gimp?  Examples:
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I have a few pictures of this anomaly, the fluorescent bulb has seemed to move into another location of the picture when took perfectly still photos. I used a Fuji Finepix-S.   What could of caused this anomaly?
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This may be obvious to some, but not to me. I am an IC design engineer, as such I rarely do any practical work.  This morning I had to fix some electronics which were custom made by a third party for my company. On removing the front panel I saw this gray box clipped to a bundle of wires (images below), I have no idea what it is or what it does. After 10 minutes of fruitless googling for "gray box clipped to wires" I find myself here asking this question. The inside looks like some type of metal or ceramic. I thought it might be magnetic but it is not.  So can anyone identify it and tell me what it does?  I fixed the problem, which was not related to the wiring.
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I am not sure how it happened but all my faces are now semi-transparent in Edit Mode.    I have tried multiple settings to get solid faces back. I am not in wire frame mode and I made sure that "Limit selection to visible" is disabled as see in the picture. I have no idea why I can't get my solid faces back.   Any help is greatly appreciated,  BloodHound27
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So I have been following the Blender Guru modeling tutorial with minor changes every thing looked OK till he added the sub-surf modifier and I have no idea how to fix  (followed tutorial  )  this is my edit view with and with out sub surf     and this is how it should look like
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On the , there is some concern regarding the use of a photograph taken of a comic book. The question is located .  I am actually the person who asked the question and took the photo. I considered asking the question without using the image, but felt that the image would help explain the situation better than I could in words. So, I assumed  and uploaded the two panels to imgur.com.  Some clarification about SE's stance on using such images would be appreciated.
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I came across this photo by Jacob Sutton and wanted to know if someone knew how to get this effect in photoshop?    (source: )
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It's the lookout tower below. You can't shoot from a single place - you take pictures from four different positions, distant a few meters one from another.  I know there logically must be problems on nearby trees (distant only tens to hundreds of meters) but I'd accept enblend retouching/blurring here.  What do I need to prevent are bumps on the horizon. There shouldn't be any as it is tens of kilometers away!  Note 1: I hoped I could add control points manually (without help of Hugin's CPFind) - on the horizon only - but the results have still been poor.  Note 2: Taken without a tripod. I assume it's not a problem though as I've taken tens of other panoramas handheld and they've been stitched perfectly in Hugin.
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Here is a picture of what i am talking about.    I am at my wits end with that annoying thing, please somebody help me.
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The model is vivisected right down the middle along the z axis. The right leg is rendering funny and I assume if I can get that fixed everything else will fall into place. I tried flipping normals, changing shading types - can't think of anything else to do.
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was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file