I know about blender for android but that's just blender player and no export/publish for android.    Is there any way for build a single android apk from blender game? No Gamekit, is there another way ?
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Can BGE games be built for mobile platforms? (Android/iOS)? If not, is support planned?
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I downloaded Blender onto my Mac laptop, but it will not open. When I try to open it, I get an error message that says, "'Blender' can't be opened because it is from an unidentified developer." I'm not sure what to do to get it to open. :/
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I came across a how-to guide for running Android 1.7 in a virtual machine (VirtualBox), but 1.7 is old. I haven't been able to find a Android 2.2 or 2.3 image anywhere, does anyone have any ideas on how to virtualize newer Android OS's? Preferably a free virtualization solution like VirtualBox.  Here is the link about virtualizing 1.7:    They send you to here to download Android disk images:    But I can't find anything newer than 1.7, anyone have any ideas?
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I wish to develop some games on Unity 3D game engine. I was unable to find the link to download the application. Can someone post the download link for Unity 3D game engine for Ubuntu and/or explain how to install it?
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I will like to know some of the android emulators that work really well with Ubuntu 11.10 and above. I want to try 'whatsapp' on Ubuntu through an android emulator. Thanks in advance
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How would I be able to run Blender on a Chromebook? The Rollapp is a farce that demands money for free software, and the whole reason I didn't buy a windows laptop is because I hate Windows 10, so is there another option?
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Is it possible to generate mesh at runtime in blender game engine? That is, is it possible for blender to generate meshes using python code when the game runs?  I really would like to know if this is possible, as my final year project requires use of this.
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Is it okay to use Unity 3D programming and gaming software to create mobile game apps for Android and iOS? I am using a free version of Unity 3D and planning it to sell my current game app I've created by publishing it to Google Play. I also use this method for earning money by setting as a free app with ads on it.   I saw some developers relied on using free version of Unity 3D to create games and published it via App Store or Google Play. If it does, should I have to pay or share contribution to the Unity development team for earnings since I use the free version in order to rely for producing several game apps for business?
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Anyone working on the Android ('gPhone') have or know of a place where I can find a good ORM tool for it? The code is written in Java, and the database is SQLite. What I would like to find is a tool that given the object definition, can auto-generate the tables and the CRUD functions (that would be awesome), or, barring that, a tool that can take the table definition, the object definition, and auto-generate the CRUD functionality. The rub is that all of this must happen within the Android framework, which has its own conventions as to how database access works.
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How can I change my object material to an image texture? I want to be able to export a blender material applied to an object as (for example) a .png file. Is this possible ?
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I have to work with .dng files and it looks like you can do it in Blender, somehow.   As stated in , it seems that you can import them but I don't know how; how do I do this?
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Lightning components works well with iOs whereas does not work with Android. When will this feature be available for Android?
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All I want is a tablet that only runs one application (developed by me) on startup. Is there a "clean" version of Android that I can use for this? By clean or empty I mean an OS without all the unwanted features.  Basically, my app needs to connect to the Internet, access the camera within my app, and send and receive data from sensors and other external devices.
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I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D modeling software (Blender, etc.)  I found two tools for this;  and , but neither supports enough formats to be worth their cost.  There must be an efficient way of isometrically rendering various animations of a 3d assets in Blender&mdash;but I don't know how. How can I do this?
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I know that  provides downloads for official releases. I see on forums that people use newer versions of Blender. Where can I get newer version of Blender (nightly builds, alpha versions... etc).
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This is my second time making and game and I want to make sure that I fit under 50 mbs. So far my plan is to fit all the games artwork into two 2048x2048 sprite sheets. I tested a empty unity3d project and when the apk was made it was 19 035 KB of size. Where does this overhead come from and how can I reduce it?  This is not a duplicate question of this . I'm asking why building a completely empty project results in a apk with a size of 19 MB. Does this mean that I have limit my assets to 30 MB so that the complete app will be less than 50 or is there a way to strip some of those initial 19 MB.
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Is there free OpenGL support libraries for C#? If so, which one do I use and where do I find sample projects?  Does C# provide classes for OpenGL?