I made a class:  class configurations {     public double lowColumn1 = -1;     public double highColumn1 = -1;     public double lowColumn2 = -1;     public double highColumn2 = -1;     public double lowColumn3 = -1;     public double highColumn3 = -1; }   I want to make an array (con1), and make a copy of it (con2). I would like to change con2 so it  will not change con1.  I think it is called deep copy, is it?  It is important that the copy will not consume a lot of running time, efficiency is important.  I tried .Clone() function which didn't help me.  Please tell me what is the most efficient way to adjust my code.  private void button8_Click(object sender, EventArgs e) {     configurations[] con1 = new configurations[3];     con1[0] = new configurations();     con1[1] = new configurations();     con1[2] = new configurations();     configurations [] con2 = new configurations [3];     con2 = (configurations[]) con1.Clone();     con2[0].highColumn1 = 999; }   please do not make this as a duplicate. my program is very heavy and in other topics they do not discuss time efficiency. in addition to this aspect. i am very new to programming, and i couldn't made adjustments from other answers of other questions.
14
I want to do something like:  MyObject myObj = GetMyObj(); // Create and fill a new object MyObject newObj = myObj.Clone();   And then make changes to the new object that are not reflected in the original object.  I don't often need this functionality, so when it's been necessary, I've resorted to creating a new object and then copying each property individually, but it always leaves me with the feeling that there is a better or more elegant way of handling the situation.  How can I clone or deep copy an object so that the cloned object can be modified without any changes being reflected in the original object?
1905
I ran into an interesting (and very frustrating) issue with the equals() method today which caused what I thought to be a well tested class to crash and cause a bug that took me a very long time to track down.   Just for completeness, I wasn't using an IDE or debugger - just good old fashioned text editor and System.out's. Time was very limited and it was a school project.  Anyhow -   I was developing a basic shopping cart which could contain an ArrayList of Book objects. In order to implement the addBook(), removeBook(), and hasBook() methods of the Cart, I wanted to check if the Book already existed in the Cart. So off I go -  public boolean equals(Book b) {     ... // More code here - null checks     if (b.getID() == this.getID()) return true;     else return false; }   All works fine in testing. I create 6 objects and fill them with data. Do many adds, removes, has() operations on the Cart and everything works fine. I read that you can either have equals(TYPE var) or equals(Object o) { (CAST) var } but assumed that since it was working, it didn't matter too much.  Then I ran into a problem - I needed to create a Book object with only the ID in it from within the Book class. No other data would be entered into it. Basically the following:  public boolean hasBook(int i) {     Book b = new Book(i);     return hasBook(b); }  public boolean hasBook(Book b) {     // .. more code here     return this.books.contains(b); }   All of a sudden, the equals(Book b) method no longer works. This took a VERY long time to track down without a good debugger and assuming the Cart class was properly tested and correct. After swaapping the equals() method to the following:  public boolean equals(Object o) {     Book b = (Book) o;     ... // The rest goes here    }   Everything began to work again. Is there a reason the method decided not to take the Book parameter even though it clearly  was  a Book object? The only difference seemed to be it was instantiated from within the same class, and only filled with one data member. I'm very very confused. Please, shed some light?
80656
I want do something like this:  Button btn1 = new Button(); btn1.Click += new EventHandler(btn1_Click); Button btn2 = new Button(); // Take whatever event got assigned to btn1 and assign it to btn2. btn2.Click += btn1.Click; // The compiler says no...   Where btn1_Click is already defined in the class:  void btn1_Click(object sender, EventArgs e) {     // }   This won't compile, of course ("The event 'System.Windows.Forms.Control.Click' can only appear on the left hand side of += or -="). Is there a way to take the event handler from one control and assign it to another at runtime? If that's not possible, is duplicating the event handler and assigning it to another control at runtime doable?  A couple of points: I have googled the heck out of this one for awhile and found no way of doing it yet. Most of the attempted approaches involve reflection, so if you read my question and think the answer is incredibly obvious, please try to compile the code in Visual Studio first. Or if the answer really is incredibly obvious, please feel free to slap me with it. Thanks, I'm really looking forward to seeing if this is possible.  I know I could just do this:  btn2.Click += new EventHandler(btn1_Click);   That's not what I'm looking for here.  This is also not what I'm looking for:  EventHandler handy = new EventHandler(btn1_Click); Button btn1 = new Button(); btn1.Click += handy; Button btn2 = new Button(); btn2.Click += handy;
95963
Let's say that I have two arrays (in Java),  int[] numbers; and int[] colors;  Each ith element of numbers corresponds to its ith element in colors. Ex, numbers = {4,2,1}      colors = {0x11, 0x24, 0x01}; Means that number 4 is color 0x11, number 2 is 0x24, etc.  I want to sort the numbers array, but then still have it so each element matches up with its pair in colors.  Ex. numbers = {1,2,4};     colors = {0x01,0x24,0x11};  What's the cleanest, simplest way to do this? The arrays have a few thousand items, so being in place would be best, but not required. Would it make sense to do an Arrays.sort() and a custom comparator? Using library functions as much as possible is preferable.  Note: I know the "best" solution is to make a class for the two elements and use a custom comparator. This question is meant to ask people for the quickest way to code this. Imagine being at a programming competition, you wouldn't want to be making all these extra classes, anonymous classes for the comparator, etc. Better yet, forget Java; how would you code it in C?
23206
It's a bit difficult to implement a deep object copy function. What steps you take to ensure the original object and the cloned one share no reference?
32675
I have a VF page that is the 'edit' page for a certain object. I have a button 'Clone'. Upon clicking this button, I wish to be redirected to a new edit page with all the previous objects fields still intact (except for a few that should be cleared and set to default). Note that this new object should not be inserted until I click 'Save'. The Id of the object should be different compared to the previous object, so that on Save, the previous object is not overwritten.   I am thinking I will split this up into two parts, an apex method, and a javascript method for resetting the fields:  &lt;apex:commandButton action="{!saveAsTemplate}" onclick="initTemplate();" value="Clone" /&gt;   The javascript portion is easy enough, but I'm having trouble of figuring out what to do on the apex side, besides for setting the id of the record to null.
282
Conditions: do not modify the original lists; JDK only, no external libraries. Bonus points for a one-liner or a JDK 1.3 version. Is there a simpler way than: List&lt;String&gt; newList = new ArrayList&lt;String&gt;(); newList.addAll(listOne); newList.addAll(listTwo);
14530
Is there any utility for deep cloning for java collections:   Arrays Lists Maps   NOTE: prefer some solution without usage of serialization, but with use of Object.clone() method. I can be sure that my custom object will implement clone() method and will use only java-standard classes that are cloneable...
16473
Consider the class below that represents a Broker:  public class Broker {     public string Name = string.Empty;     public int Weight = 0;      public Broker(string n, int w)     {         this.Name = n;         this.Weight = w;     } }   I'd like to randomly select a Broker from an array, taking into account their weights.  What do you think of the code below?  class Program     {         private static Random _rnd = new Random();          public static Broker GetBroker(List&lt;Broker&gt; brokers, int totalWeight)         {             // totalWeight is the sum of all brokers' weight              int randomNumber = _rnd.Next(0, totalWeight);              Broker selectedBroker = null;             foreach (Broker broker in brokers)             {                 if (randomNumber &lt;= broker.Weight)                 {                     selectedBroker = broker;                     break;                 }                  randomNumber = randomNumber - broker.Weight;             }              return selectedBroker;         }           static void Main(string[] args)         {             List&lt;Broker&gt; brokers = new List&lt;Broker&gt;();             brokers.Add(new Broker("A", 10));             brokers.Add(new Broker("B", 20));             brokers.Add(new Broker("C", 20));             brokers.Add(new Broker("D", 10));              // total the weigth             int totalWeight = 0;             foreach (Broker broker in brokers)             {                 totalWeight += broker.Weight;             }              while (true)             {                 Dictionary&lt;string, int&gt; result = new Dictionary&lt;string, int&gt;();                  Broker selectedBroker = null;                  for (int i = 0; i &lt; 1000; i++)                 {                     selectedBroker = GetBroker(brokers, totalWeight);                     if (selectedBroker != null)                     {                         if (result.ContainsKey(selectedBroker.Name))                         {                             result[selectedBroker.Name] = result[selectedBroker.Name] + 1;                         }                         else                         {                             result.Add(selectedBroker.Name, 1);                         }                     }                 }                   Console.WriteLine("A\t\t" + result["A"]);                 Console.WriteLine("B\t\t" + result["B"]);                 Console.WriteLine("C\t\t" + result["C"]);                 Console.WriteLine("D\t\t" + result["D"]);                  result.Clear();                 Console.WriteLine();                 Console.ReadLine();             }         }     }   I'm not so confident. When I run this, Broker A always gets more hits than Broker D, and they have the same weight.  Is there a more accurate algorithm?  Thanks!
11352
Duplicate:     Maybe this is a very silly question but I don't understand why I can't declare two methods that have the same signature when they have different return types.  public class MyClass {     private double d = 0;      public double MyMethod()     {         return d;     }      public string MyMethod()     {         return d.ToString();     } }   I get a compile error that states that the class already defines a member with the same parameter types.  (Obviously the way I'm using this in my code isn't as simple as my example code...but I think it gets the idea across.)  Am I missing something concerning OO design that makes what I'm trying to do an OOP anti-pattern? Surely the compiler should be able to determine which method I'm trying to use as long as I specifically tell it which one I want.  Given MyClass myClass = new MyClass(); I would expect the following code to work:  double d = myClass.MyMethod(); string s = myClass.MyMethod();   I would expect the following code to have problems:  var v = myClass.MyMethod();   But even in the case of var it should result in a compile error.  Can anyone see what I'm doing wrong here? I'm more than happy to be corrected. :-)
93369
I'm trying to figure out how to make a function that can take an array as a parameter and sort it. I think it is done with positional variables, but I'm not sure.
37382
I'm a C++ guy learning Java. I'm reading Effective Java and something confused me. It says never to write code like this:  String s = new String("silly");   Because it creates unnecessary String objects. But instead it should be written like this:  String s = "No longer silly";   Ok fine so far...However, given this class:  public final class CaseInsensitiveString {     private String s;     public CaseInsensitiveString(String s) {         if (s == null) {             throw new NullPointerException();         }         this.s = s;     }     :     : }  CaseInsensitiveString cis = new CaseInsensitiveString("Polish"); String s = "polish";    Why is the first statement ok? Shouldn't it be   CaseInsensitiveString cis = "Polish"; How do I make CaseInsensitiveString behave like String so the above statement is OK (with and without extending String)? What is it about String that makes it OK to just be able to pass it a literal like that? From my understanding there is no "copy constructor" concept in Java?
81621
If I write the following class:  public class Example {        int j;       int k;        public Example(int j, int k) {            j = j;            k = k;       }        public static void main(String[] args) {            Example exm = new Example(1,2);            System.out.println(exm.j);            System.out.println(exm.k);       }  }   The program compiles, but when I run the program, the main method will print out two 0s. I know that in order to say that I want to initialize the instance variables in the constructor I have to write:  this.j = j; this.k = k;   But if I don't write it, then which variable is evaluated (or considered) in the constructor (on the left and on the write hand side of the expressions)? Is is the argument or the instance variable? Does it make a difference?  Are there other cases where the use of this is obligatory?
92088
public class WrapperTest {      public static void main(String[] args) {          Integer i = 100;         Integer j = 100;          if(i == j)             System.out.println("same");         else             System.out.println("not same");     }     }   The above code gives the output of same when run, however if we change the value of i and j to 1000 the output changes to not same. As I'm preparing for SCJP, need to get the concept behind this clear. Can someone explain this behavior.Thanks.
86074
There are two schools of thought on how to best extend, enhance, and reuse code in an object-oriented system:   Inheritance: extend the functionality of a class by creating a subclass. Override superclass members in the subclasses to provide new functionality. Make methods abstract/virtual to force subclasses to "fill-in-the-blanks" when the superclass wants a particular interface but is agnostic about its implementation. Aggregation: create new functionality by taking other classes and combining them into a new class. Attach an common interface to this new class for interoperability with other code.   What are the benefits, costs, and consequences of each? Are there other alternatives?  I see this debate come up on a regular basis, but I don't think it's been asked on  Stack Overflow yet (though there is some related discussion). There's also a surprising lack of good Google results for it.
33953
Suppose I have two classes:  public class Student {     public int Id {get; set;}     public string Name {get; set;}     public IList&lt;Course&gt; Courses{ get; set;} }  public class StudentDTO {     public int Id {get; set;}     public string Name {get; set;}     public IList&lt;CourseDTO&gt; Courses{ get; set;} }   I would like to copy value from Student class to StudentDTO class:  var student = new Student(); StudentDTO studentDTO = student;   How can I do that by reflection or other solution?
22278
I have an object x. I'd like to copy it as object y, such that changes to y do not modify x. I realized that copying objects derived from built-in JavaScript objects will result in extra, unwanted properties. This isn't a problem, since I'm copying one of my own literal-constructed objects.  How do I correctly clone a JavaScript object?