creating a scene in the beginning was easy because i could zoom in all i wanted in order to do model the mesh, but after i place more objects i reach a point where it is hard to move around in the model space because it would slow down to a stop, also i cant just rotate my view and zoom into an object. I was wondering if i can change this. I've seen that by pressing "." i can zoom into the mesh, yet i would like to know if theirs another way so that i wouldn't  have to do this every time. I've also tried changing the navigation auto depth on and off in preferences. (currently using Blender 2.8)
47
I often find that I can zoom in to a point, but then cannot zoom any more, even when there is a lot of room to zoom to the meshes on the scene.   This is particularly annoying in the following scenario:  I often land up left clicking on the scene and the 3D cursor shifts there. I use Shift+C to shift the 3D cursor back to the origin. However, this also centers the view on the cursor and shifts the view to show all objects, and sometimes this zooms things way out &ndash; at this point, if I try to zoom in, I can zoom in to a point (using the pinch/zoom on trackpad), but then it stops zooming in.   How do I zoom in after that? Is there anything else I am doing wrong in this case?
79333
First off, I would like to apologize for any mis-terming or anything of the like, as this is my first blender project. I'm trying to make a mesh model, and I like to have everything neat and connected. I have run into one problem multiple times, that is that I need to connect two parts of the mesh at a certain point, which is inside another face. Is there any way that I can use both face to "cut" each other, sort of making a cross a corner? I have some screenshots below for clarification.
35631
Trying to follow along with a tutorial and in that tutorial the idea is to look at an object I created from the front and then set the camera to the current view.  The steps to do this are:   Numpad 1 (Front perspective) Ctrl+Alt+Numpad 0 (Align Camera to View)   For some reason whenever I do this I don't see anything in the camera and then panning the view around I see that my object seems to have moved to where I wanted the camera and my camera hasn't moved at all.
59604
For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.
116274
I want to edit a mesh of a rotated object in pose mode.  But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so I could't press apply button after rotated armature. Please give me an advice.
871
When you first add a cylinder, you have the option to change the number of vertices, etc, but once you do anything else in blender, it seems you no longer can edit those parameters.   Is there a setting anywhere or an add-on that allows these parameters to be edited later on? If not, how easy would such an addon/feature be to create for anyone reading this?
3523
When I split screen in two and switch Edit/Object mode, they both change. How to change just one? The intention here is:  use one to modelling with numkey view with transparent wireframe and the other to see the progress in perspective, with solid mesh
73251
When I make a 3d model in blender and import it to unity the model has an incorrect size and im thinking the problem has to do with the units but I don't know what units to use while modeling in blender (cycles).  Another problem is that when I import it into unity it imports itself without textures so im thinking it has something to do with how I save the model in blender, right know im saving it as .blend  And the final problem is that when I import the model from blender to unity the y,x,z axis are inverted or weird.  Thank's in advance.
54105
I have a large environment texture of space that I'm using as the background of my scene.    However, when I try to use it in my render, I can only see a tiny part of it.    I want to scale down or "zoom out" on the texture, so I can see more of it in the rendered area. I tried to use a Mapping node and scale it that way, but it did nothing (I could rotate, but not scale).  This is my node setup:
21281
I'm new to blender. How do you change the render engine?   According to this video, the button should be along the top. I've searched google, and the blender documentation with no luck.
100230
I'm getting into blender and am at the point now where I can model simple objects and do some rigging without too much trouble.  Now I'm trying to figure out the best strategy to model an entire apartment, but am finding it much more difficult than just modeling a single object.  First of all, the walls and ceiling are making it very difficult for me to look into my apartment.  I can hide them, but it's hard arranging the furniture with them missing.  What's the best way to create the furniture?  I'm modeling the couch, chairs, potted plants and similar things in the same file so far, but having so many overlapping objects makes the editing difficult.  Should I put these in separate files and reference them in?  Should I move them to separate layers?  Any good general tips for modeling rooms?
12567
How can I change Blender from the default cube/lamp/camera default setup? Also, is it possible to change other features, such as the default view direction (Top, Side, etc) or the Editor type (3D View, Node Editor, Graph Editor, etc)?
73978
I'm trying to work on the materials for my scene without touching the rest of the scene for now. When I try to switch between scenes by clicking the outlined thing, it automatically applies the selected material to the active object. Is this the wrong button? Should I be clicking something else in order to edit the material properties without applying it to my objects?   Thanks for the help in advance.
39465
My friend who has only recently downloaded blender has come across a workspace issue. He said he accidentally pressed a button and it has entirely changed his user interface/ Workspace. He can't open, save or do anything with the change.    This is a full window image!
29807
I'm trying to make this simple smoke sim, but I just can't figure out what is going on. It feels like I have tried to change every setting from Domain resolution, high resolution, applying scale etc and nothing works. I'm rendering in Eevee (I tried cycles and get the same problem though). Also in Blender 2.81.
42703
I'm very new to Blender and am having a bit of trouble. After I Shift + A > Mesh > Cylinder, I want to pull up this menu:    How would I do this, please? It doesn't just pop up after I add in the cylinder. Thanks.
64767
I was making a scene in blender and I wanted to change the texture from "Material_1" to "Material_2". It lets me change it but when I go to rendered view the part looks the same. can someone please help me