I was just wondering if it functions the same as the martial adept feat's dice, which do become d8s as confirmed by Jeremy Crawford.
122200
Assume two 1st level Rogues, Alice and Beatrice. Alice gained 3 levels of Rogue and on her 4th level of Rogue, instead of an ability score increase she picked up the Martial Adept feat. She later gained 3 levels in Fighter, and chose the Battle Master archetype. Beatrice gained 3 levels of Fighter, and chose the Battle Master archetype. She then gained 4 levels of Rogue, and instead of an ability score increase she picked up the Martial Adept feat. Alice and Beatrice each now total four Rogue levels and three Fighter levels, obtained via different paths. Is the superiority dice gained from the Martial Adept the same dice for both Alice and Beatrice? (The text above was posted as an example in  that was closed as too broad. After talking to a moderator, it was decided the best thing would be to post the example as a separate question.) The second bullet point of the Martial Adept feat says (PHB, p. 168):   If you already have superiority dice, you gain one more; otherwise, you have one superiority die, which is a d6. [...]   The already have implies that you need to have superiority dice when you acquire the feat, otherwise it is a d6. Beatrice is safe. RAW, she already has superiority dice when she gets the feat. Is Alice stuck with a d6 superiority die for the rest of her career?
113715
This is a followup question to "".  Under the rules for Short Rest (PHB p. 186, or ):     A character can spend one or more Hit Dice at the end of a short rest, up to the characters maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the characters Constitution modifier to it. The character regains hit points equal to the total.   I have a multiclass character - level 1 Monk (d8 Hit Die), levels 2 - 4 Wizard (d6 Hit Die). At the end of a short rest I can spend up to 1d8 and 3d6 Hit Dice to regain hit points.  Can I spend the dice from my pool in any order? Or do I have to spend them in the order that I got my class levels - so always a d8 first, then the d4's?
48366
Among the effects of Wild Shapes, these two:     Your game Statistics are replaced by the Statistics of the beast, but   you retain your alignment, personality, and Intelligence, Wisdom, and   Charisma scores. You also retain all of your skill and saving throw   proficiencies, in addition to gaining those of the creature. If the   creature has the same proficiency as you and the bonus in its stat   block is higher than yours, use the creature's bonus instead of yours.   If the creature has any legendary or lair actions, you can't use them.      You retain the benefit of any features from your class, race, or other   source and can use them if the new form is physically capable of doing   so. However, you can't use any of your Special senses, such as   Darkvision, unless your new form also has that sense (PHB p.67, "Wild Shape")   Seem to come into conflict with each other when things like Draconic Resilience:     When you aren't wearing armor, your AC equals 13 + your Dexterity   modifier. (PHB p.102, "Draconic Bloodline")   and Barbarians:     While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.   and Monks:     Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.   and Stone Sorcerers:     As an action, you can gain a base AC of 13 + your Constitution   modifier if you aren’t wearing armor, and your skin assumes a stony   appearance. This effect lasts until you end it as a bonus action, you   are incapacitated, or you don armor other than a shield.   How would these resolve?
116388
So, I bought the book, read it, but I have a question, and just to be sure:  The max level from an skill in rank can't be more than your level, so, a starting character can only have a skill on level 1 rank, right?  Later in the book, it says that the max rank on a skill can't be more than your hit dice, so, for example, a bard has a d8 hit die, so, does that means he can only rank his skill up to 8, once he leveled up once?
26922
For the purposes of the fighter Battle Master archetype, whenever a maneuver calls for a "weapon attack" does that include an unarmed strike?
104111
Doesn't the Observant feat make you see more, when you're not actually looking? Or if you'd like me to rephrase that: doesn't it make you notice more, where you're not actively trying to notice anything?  I've browsed through every possible answer to questions about the Observant feat and how the passive checks work on this site and others, but it still boils down to me to this simple question.  Unless there's a rule somewhere (and I haven't seen such in the PHB) that requires a DM to consistently apply lower DCs for active checks, it really seems to work like stated above and thus doesn't make much sense.  I wonder why they didn't make it an automatic advantage for the selected checks (be them passive or active) rather than giving a bonus (incidently equal to an advantage) to the passive ones only. Wouldn't then such a change make for a good house rule concerning the Observant feat?
75522
I was trying to create an AnyDice function to model the Great Weapon Fighting fighting style (which lets you reroll 1s and 2s), but I couldn't get it to work on any arbitrary dice.  I've found this one:  function: reroll R:n under N:n {    if R &lt; N { result: d12 } else {result: R} } output [reroll 1d12 under 3] named "greataxe weapon fighting"   And it works fine. But I don't know how to make the function generic so i don't need to change the d12 every time i want a different dice to reroll.  I've tried  function: reroll R:n under N:n {    if R &lt; N { result: d{1..R} } else {result: R} } output [reroll 1d12 under 3] named "greataxe weapon fighting"   but it is not giving the right probabilities. Maybe if I could fetch the die size inside the function...
88603
Suppose Alex is a fighter with the Extra Attacks feature, so each time they take the Attack action they can make two attacks. Alex attacks Sam, a Fighter/Monk with access to the Riposte Battle Master maneuver and the Stunning Strike monk feature.   Here's what happens:   Alex takes Attack as their action for the turn. Alex makes their first attack against Sam and misses. Sam uses their reaction and Riposte (spending a superiority die) to attack Alex. Sam hits. Sam spends a ki point to activate Stunning Strike. Alex attempts a Con save and fails. Alex is now stunned.    It's still Alex's turn. They are stunned and thus cannot take actions. Can they make their second attack?   On one hand, Alex isn't taking an action to make their second attack; they have already taken their action and still have part of it left to resolve.  On the other hand, the effects of being stunned could be read as meaning that a stunned character stops taking actions, so any in-progress actions don't continue.        Riposte       When a creature misses you with a melee attack, you can use your   reaction and expend one superiority die to make a melee weapon attack   against the creature. If you hit, you add the superiority die to the   attack's damage roll.   (PHB, p. 74)     Stunning Strike      Starting at 5th level, you can interfere with the flow of ki in an   opponent’s body. When you hit another creature with a melee weapon   attack, you can spend 1 ki point to attempt a stunning strike. The   target must succeed on a Constitution saving throw or be stunned until   the end of your next turn.   (PHB, p. 79)     Stunned         A stunned creature is incapacitated (see the condition), can’t move,    and can speak only falteringly.    The creature automatically fails Strength and Dexterity saving throws.    Attack rolls against the    creature have advantage.      (PHB, p.292)
110353
I have a character playing a multiclass Barbarian/Monk. Does the resistance from rage combine with Deflect Missiles to negate the damage and make the reaction attack?
76685
The  says:     When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.   Do some other effects (language use is intentional) add on to this, or is it only the weapon's damage based on the weapon chart in the Player's Handbook?  Examples:   Are the 's Sneak Attack damage dice maximized? Is the 's extra damage die from its Brute trait maximized? If I customize the sword to do extra cold or fire damage (based on a die roll), are those damage dice maximized?
98242
After the , the  spell description now reads:     A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.   If you were to polymorph an enemy into a rat and then disintegrate it, would the enemy be disintegrated or would it just return to its original form? I know that for Druids, it’s not an instant kill anymore, but is this the case for polymorph as well?
78014
In D&amp;D 5, the saving throws for spells has the following formula:  The DC is set to 8 + prof bonus + magical stat bonus.  The target then makes a saving throw, adding their stat bonus and hoping to get above that DC.  Instead of having the defender roll the saving throw, we would like the attacker to roll the attack against the "defense" of the monster. (Mainly to make play by post run smoother)  Would this mean that the attacker just rolls d20+prof + magic stat bonus, and they try to get a number which is higher than 8+ monster def stat bonus, or is there a different formula which better maintains the math? (This math sounds wrong to me, so I assume there is a better formula)
41275
Does D&amp;D 5E have a mechanic similar to  or  as it exists in D&amp;D 3.5?  To put it simply, in D&amp;D 3.5, touch AC excludes armor bonuses when armor can't help against an attack, and flatfooted AC excludes your Dexterity bonus when you haven't acted yet in combat.
101795
The spell  has this condition:     you may reroll one attack roll, combat maneuver check, or skill check   before the result of the roll or check is known.   It seems at first glance that the "result" of rolling a natural 1 on a d20 for an attack roll is always known because a natural 1 is always a miss. My question is, does this mean that Fallback Strategy (and all spells with equivalent wording, like Lucky Number) cannot be used to reroll a natural 1 attack roll?
79079
Some class features, monster traits, and feats allow you to take a −5 to your attack roll in order to gain a +10 to your damage roll. At first glance this looks really good, but when will it deal more damage than not using it on average?  For instance if you have a total attack bonus of +8 and you deal 1d12 damage. You have to roll a 7 to hit an AC of 15. If you take the −5 that makes it where you have to roll a 12. That's going to reduce your average damage by a lot.
116281
Here's the logic: You have a level 4 Fighter who has Tavern Brawler and Dual wielder. He is using the shield as an (improvised) melee weapon and his empty main hand as the other. That logic leads me to believe this could work per the Dual Wielder feat (PHB page 165):     You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.   Now, Tavern Brawler implies the unarmed strike is a melee weapon. If that's not the case, you could grab a "stick" to count as a weapon.  My question is, can I get the +1 AC from Dual Wielder in this situation?
23596
Would a monk with the Tavern Brawler feat have improvised weapons count as monk weapons?  It states in the monk's Martial Arts feature (PHB, p. 78) that:     At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are short swords and any simple melee weapons that don’t have the two-handed or heavy property.   The Tavern Brawler feat (PHB, p. 170) states that:     You are proficient with improvised weapons and unarmed strikes.   And the rules for improvised weapons (PHB, p. 147-148) state:     In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. An object that bears no resemblance to a weapon deals 1d4 damage.    If the improvised weapon does not resemble a weapon, is simple, and is not heavy or two-handed, could a monk replace the d4 dice? For example if the monk is level 6 and has a unarmed attack of a d6, with a d6 dice instead?