When creating a character I can invest points in six attributes:   Might Constitution Dexterity Perception Intellect Resolve   Can I upgrade those when leveling up or do they remain the same over the whole course of the game?
120839
I found a lot of dialogue choices requiring high Perception and I started the game with just 10 plus 1 for being an elf. With a magical helm and tower rest bonus I can temporarily boost it to 13, but is it possible to raise it permanently?
7885
If I pick wood elf as my race do I also get the other benefits from just the elf race? Like the wood elf gets +1 wisdom but does that mean I also mean I get the +2 dex from the non subrace elf?
114187
I'm trying to help out one of my players optimize his character. His desired path is the  but tweaked it a little according to his taste by going    Fighter 1 > Barb 1 > Barb 2 > Fighter 2 >Ranger 1> Ranger 2> Fighter maxed.    He is a Human variant Dual-wielder using 2 Rapiers with Str, Dex, and Con maxed out at 1st-level and he plans on a Strength-maxed build with his future ability score increases.   He is getting Barb 2 for Reckless Attack which states:       Reckless Attack      ... you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn...    During our discussion, we came up with a way for him to not need  the 2 ranger levels to get Hunter's Mark and the concentration needed by it (since he will be facing challenges in melee). That was to get 1 level of Rogue for Sneak Attack. We decided not to go for it but it still left a question in mind since Sneak Attack states:      Sneak Attack      ...Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon...     Now, my question is, given that Reckless Attack only gives advantage if you use strength, and Sneak Attack requires only a finesse weapon or ranged, it doesn't say you have to use Dexterity:   Can Reckless Attack activate Sneak Attack?
93194
So, a friend of mine is trying his hand at GMing and is planning out a campaign that will start us out at level 5 with a 5000gp starting budget. My Elven Swashbuckler will be bringing along a +1 Keen Elven Thinblade, but I'm having trouble calculating the cost due to confusion from the wording of the book; can a weapon have a +1 bonus from being Masterwork quality in addition to a magical effect, or would that +1 bonus be priced as a magical effect, too?
83155
Could someone describe to me a method for changing a corporeal creature with Supernatural and Extraordinary racial abilities into a set of armor that would grant those same racial abilities to the wearer?  Neither the setting, nor the magic, nor crafting matter so long as it is not built from an inherited template, as I am trying to achieve something unique to happen in game.  I am imagining that it would work similarly to Fusion Spell for Psionics.  I am the DM for one scenario and would be a player for another.    DM PoV  I need to create a villain whose in game &amp; story abilities can be defeated by destroying different sections of the armor, which can cost any amount but not be made of a material that is so unbreakable that it could not be destroyed. The details would be tailored to whatever they are wearing.  I'm designing an NPCs as if he were originally a Player Character. In terms of Su &amp; Ex abilities, armor that grants the wearer Mountain Walk or Awesome Beauty, or something more random is what my concept needs.  This isn't about focusing on the numbers or what the story would look like, I don't have strong preferences: it is about having fun.  In creating the NPC, I hope to be able to create multiple other NPCs that use different methods as part of a group the party must face.  Examples:   The villain sends some would-be adventurer to gather his materials for him or A hero decides to join forces with a dying whachamacallit.   Notes:   Rough Cost Estimate: equivalent to the party's current collective fortune of 900,000 gp. Armor quality would be masterwork. The current party is equivalent to a level 20 party.   Player Character POV  Meanwhile from a player character's PoV, this character benefits others by creating that  sort of armor during the main campaign.
95338
I'm wondering if any feats might carry over when a druid assumes a Wild Shape. I'm specifically looking at the Alert and Lucky Feats.  PHB p.67 stipulates:     Your game statistics are replaced by the statistics of the beast...   So I would tend to think that that precludes the +5 to Initiative in the Alert Feat, but I thought it would be a good idea to check with you guys.
52657
For Christmas my kiddo got the D&amp;D Starter Set and we've been going though it and the full rules we downloaded online. I'm having a hard time figuring out how the example listed in the rules gets to a final value of 14.  The example is a level 1 character with wisdom of 15 and a proficiency in perception.  I understand that you start with  10 (base) + 2 (character level) + 2 (wisdom 15) which gets you to 14 but then how does the "proficiency in perception" help or factor in?   What gets more confusing is on one of the pre-generated character sheets has a level 1 character with wisdom of 10 but a passive perception value of 10. If I follow the math from above shouldn't it be 10 (base) + 2 (char lev 1) + 0 (wisdom 10 = 0 bonus) for a final score of 12?  How to calculate passive perception?
3369
I've been hearing some rumors from friends, mostly anecdotal indicating that skills, when gone past 10 (such as initially having 10 in one skill, then finding a bobblehead or skillbook), actually improve past 10.     I can't find any proof of this yet, and my current character right now is slightly incapable of maxing any stats soon to 10 and testing it out. So I'd like to understand if SPECIAL stats increased past 10 show any benefit?  Can SPECIAL stats be increased past 10?
111055
Are there any drawbacks to using a wish spell to increase ability scores? If not then what would stop players from just using wish repeatedly and raising their ability scores to 30?  I'm just getting back into RPGs with D&amp;D 5e after not playing for years, and I seem to remember this being covered in the editions we played back then.
64770
I am a brand new player trying to create a character for D&amp;D 5e. I have the PHB and a character sheet and am trying to figure out how to proceed, and I'm getting stuck a lot.   I have the normal character sheet for 5e from the D&amp;D website, but lots of the boxes make no sense to me. The character creation seems to require a lot of back and forth throughout the entire book and it's very confusing. I was able to figure out my class (rogue), and race (high elf). I found out my proficiency bonus, and did my stats, but other than that I really don't know what I'm doing. I have lots of small questions that I can't really type into google, and the index in the book has been a life saver but only goes so far. But I am left with a large number of questions I'm having trouble finding the answers to by looking them up in the index, like:   What number and above is a success for a death save? What number and below is a fail? What are the lines next to the skills for? What do I put in personality traits? Is that just for fleshing out your character, or is it important to how you play the game? What do I put in bonds? Is that important or just fleshing out? What do I put in flaws? Important or fleshing out? What do I put in ideals? Important or fleshing out? What do I put in "other proficiencies and languages" What do I put in equipment and character notes? What do I put in features and traits? How do I fill out my attacks and spell casting sheet? And more.   How do I get started to where I understand the rules enough to fill out a character sheet like this?  There's a lot to the game, it appears, and I have some familiarity with the lingo from Geek and Sundry's Critical Role, but the learning curve seems really high.   D&amp;D looks like a TON of fun, but I need a character first, ya know? How can I get through all these details so that I can get started?
113688
Following on from this question:   It seems all feats carry over to your new form if your new form is capable of using them (so Mounted Combatant and Inspiring leader would usually be ruled as unusable in most circumstances). But what about Tough?     Your hit point maximum increases by an amount equal to twice your   level when you gain this feat. Whenever you gain a level thereafter,   your hit point maximum increases by an additional 2 hit points.   Would this increase your maximum HP by the same amount when in the form of a rat, or brown bear?
79880
Is there anything in RAW that supports spell level as a character concept, or alternatively that supports it as solely a player concept?  On the one hand, I see nothing that explicitly states that a character knows that there are spell levels. On the other hand, I don't see how a spellcaster could manage spell slots without knowing about spell levels.
62434
I've just recently started playing D&amp;D 4e through the Red Box, and I am confused about how to fill in the power cards.  So, take Nimbus of Holy Shielding for instance. I understand the Target and Hit components as well as the effect, but my question is about the Attack component. It reads:     Attack: Wisdom vs Will.   Does the mean whatever my Wisdom score is, without the modifier, is compared to the Will score of the enemy? Would I then not even have to roll a d20 to see if it works?
95621
As far as I know, only a player character's non-temporary ability scores are considered for taking feats, taking prestige classes, etc. Meanwhile, any ability bonus that comes from spells, or magic items that are in effect only while worn, is not counted (except tomes which increase abilities permanently).  So a Fighter with low Int who wants to qualify for Combat Expertise can't use spells or items that gives an Int bonus to raise it high enough to qualify. Is that right?  For example:  Say our fighter has Str 12, so he can not take the Power Attack feat. Suppose he asks for a spell from the wizard to make his Str 16, or to borrow a ring which provides +4 Str from another character. (Or any other method that will provide him a non-permanent bonus). His Str is now 16. Can he take Power Attack with that non-permanent bonus now? Because after the spell duration ends or he takes off the ring, his Str score will be to low again to qualify for Power Attack.
19783
The PHB entry on Wild Shape states: "You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature."  Does this mean you add the character's Proficiency Bonus to the beast's physical attribute modifiers to arrive at the Skill total? For instance, my Druid has a PB of +3, proficiency in Stealth and an 18 Dex, for a total of +7 Stealth in normal form. But in Polar Bear form, her Dex drops to 10...does that mean I'd only be at +3 in Stealth in bear form?
45143
I'm new to D&amp;D and am making my first character for a home game.  What should I discuss with my DM prior to my first game? And what do I need their permission for? Classes, races and sub-races I intend to choose? There is a lot of info in multiple sources; any word on what I have to to discuss with the DM?
54100
I'm new to D&amp;D. There seems to be a discrepancy between the 5e Starter Set Rulebook and the associated character sheets. The Rulebook says that a passive wisdom (percep) score is "10 + the creature's wisdom modifier, as well as any bonuses."  In the example they have a 1st-level character (with a proficiency bonus of +2) Wisdom of 15 (+2) and a  proficiency in Perception, he or she has a passive Wisdom (Perception) of 14 (10+2+2).  But the Human Fighter Folk hero character has a WIS mod of +1, and a +3 written beside perception, and a passive Wis percep of 13 (not 14?).  The Dwarven Cleric has Wis mod of +3 and a +3 written beside perception, and only a 13 passive wisdom.  I guess this has to do with proficiency in the skill, but I'm confused. Can someone explain these instances and maybe also when proficiency is used, vs when just the modifier or just the skill without proficiency?