I created two shapes in the same layer by mistake and I want to delete one of them only. I couldn't go back with ctrl z because I already did several other stuff afterwards.   Is it possible to remove one shape from a layer that contains another shape which I want to keep? I am using Adobe Photoshop.
123492
I have created an arrow shape (rightmost in image), from which I wish to cut out the majority so that only two thin sides remain. The most accurate way to do this would be to duplicate the shape and to somehow use the duplicate (leftmost in image) to remove the chunk that I no longer desire from the original. I am not sure what to do after the duplication, however, or if this method is even possible? Is there a better one?
93170
I have two models - we'll say a sphere and hollow cylinder - that I'm working with.  Effectively, I want to 'subtract' the hollow-cylinder shape from the sphere.  I know from certain orientations (the top of the sphere) this is fairly easily done, just a matter of deleting and creating new faces.  However, from other orientations the edges/geometry doesn't line up so easily.  Is there an automatic (or at least, not terribly difficult/manual) way to 'subtract' one mesh from another?
37011
As you can see in my image there are two circles kept on the hexagon. I want to know how do I delete the intersecting part of circle and hexagon which i marked in yellow ovals..??
37804
I have recently migrated from ArcGIS to QGIS.  Is there any way to identify a feature having multiple layers? I am currently working with about 400 shape files and need to know which is the one I'm currently working on. When I click the polygon I want to identify with the identify tool nothing happens unless I have the layer selected in the layer panel. The same happens with the selection tool.  How can I fix this? In ArcGis I could identify any feature without having it selected on the layer list and I've looked through the settings of QGis and found nothing.
9319
So, I'm working on a control station that has buttons. It is a one-mesh creation, that means, I don't want to create buttons and things like that separated from the main mesh, but as you can see, I have problems. I would like to make the highlighted parts to be one with the main part around them. I've tried everything, and I have this problem on multiple creations. Any idea?  Update: I've added another example of the problem. I want them to be one face, instead of two. (2nd picture)
55839
I have several circles that are set at type none color and 0.01 black stroke. They're all currently in paths (except two I made into compound paths). I want to know how to remove the stroke from the areas where the shapes overlap. Here is an image:     I want it to look like what's on the right.  What I've done so far: I can get somewhere if I select the two hollow circles which are currently 4 separate paths and make them into a compound path on exclude, but it still looks like the image on the left. I tried removing the anchors, but that does something completely different since those two circles are then broken up into a total of 7 pieces at the intersection points.
80064
I use QGIS 2.18.5 and I get in stuck with two polygons I cannot solve.  I want to make a new polygon from these two which looks like this:  I made thew new one: Cut 1 polygon and paste to other layer. Used polygon to lines toolbox then explode lines, then deleted the lines which do not needed then used the add feature to connect lines. Last I dissolve new lines then convert lines to polygons. The new polygon looks like that I wanted to get in QGIS but when I use wayline converter which convert polygons to my tractor GPS it is only shows one polygon:  What could be the problem?  Look I deleted the line I do not need.  When I select Vertex Tool it appears the line I deleted earlier.  I think this is the main problem but I do not know how to remote it well..   I found it but is is not the result I wanted to get. :D Look I want to this from 2 Polygons: I want that new polygons that is circled with red:  After used the Minimum Bounding as Minimum Oriented Rectangle I got this:
46442
After applying to a small studio and making a model of an axe with two pieces which meant separate UV maps. After submitting the model and textures, I was told that both the blade and handle of the Axe should be in one texture. I don't really know how to do this in Blender, so any help would be appreciated.
54477
I want to know if there is a possibility to "cut" the mesh into single objects (triangles, other polygons) I create using Pen Tool? I followed examples in these two tutorials:  and ...  However the first one seems like too much effort (as I am still struggling with mastering the Illustrator tools and have a deadline on me) and second one isn't accurate enough.   I came up with the idea to just draw the mesh above the picture I'm working on and add colours individually to the polygons.     However the paths I'm creating aren't split into individual polygons but remain a singular path. Is there a possibility to cut a complex path into smaller objects (polygons)?  For example this one     split into individual polys?  EDIT:  I finally conquered the problem thanks to @joojaa here's my first attempt finished (still needs a lot of polishing and patience):
104013
Is it possible in Sketch3 to do a mask w/ a gradient to make these two images seemless? Basically this technique (for photoshop)   ...how do I do this in Sketch 3?
41387
Hi im new to Blender and i want to know when im in edit mode if i can copy or cut a selections of polygons faces and paste to another mesh.  Thanks in advance for any help
3506
I want to make a long shadow just like in this image.  I can create this shadow with shapes and by deleting the unwanted shadows after rasterizing the layer. But it's not very reusable. I can't resize the layer after rasterizing it.  Is there any easy way to make a long shadow like in the image below?
107588
I have a PNG with some transparency.   In PhotoPaint I have a tool "transparency brush" where I simply choose 100% opacity and the transparency is removed.    In Photoshop the eraser tool only gives me more transparency on this already transparent zone.  I know I can duplicate the layer a dozen times to remove the transparency, but I am wondering if such a tool exists on Photoshop.    Edited some time later. My own answer provides a workaround using the original transparency as a mask.
44057
Here is what I'd like to achieve in QGIS.   Is there a processing tool to remove the overlapping part of polygons?    It is also very important that they do not get merged during the process and that they keep their original attributes since I need to work with them afterwards.
15068
So in the image below there are two circles, how can I remove the internal vertices between them without messing up the outside shape. I'm working on a gun and this is just a simple way to illustrate the issue I'm dealing with. If I where to go in and delete the internal faces it would leave holes on the outside of the object, is there a fast way to get around this?
569
I want to extrude a curve in two directions.    Or join both curves into one, is it possible? I've tried copying it and then join segments, but I don't see Remove Doubles option while working with curves.
93841
When I try to delete one of these two shortcuts, a message appears saying, "If you remove this file, Windows or another program may no longer work correctly."! I don't think that it is possible to keep same named files into a single directory. Is this any malware or anything harmful for my PC?