Where can I find guides to learn particular parts of Blender? By guides I mean collections of tutorials within a certain topic, . For me personally, the topic would be a walkthrough through the user interface. But a place where guides to specialized sections like animation, rigging, rendering etc. can be found, are also fine.
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Since asking for tutorials, videos, resources, links to other content or downloads is considered off topic here, this is a specifically created Community Wiki which gathers resources for Blender and it has been approved by the .  Just write in the appropriate answer/section. If you have concerns, questions, post a  question, so we don't clutter the comments, but you can link your meta question from the comments.  Questions regarding such resources are not allowed anymore, except for very specific and on topic requests (ask on  if you're unsure about your question). Follow the instructions made in the question about how to post, what can be posted, etc.  Learning             Assets    (also see: )   Reference Images/Blueprints (also see: )    Tools    (also see: )      Other   Special Interest ()     Also see the .
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I have seen this question now many times and every question here and on other forum points to  experimental tutorial by . Now sadly a lot of answers are invalid right now because this central link is down. I couldn't find anything by Googling so if anybody has a fork of the tutorial or a second source that would be great? The link can't be gone for too long, I saw an answer with it 4 months ago.  The only other thing I have found is , but it also references the now missing tutorial. Any ideas how to find it?
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I have been using Blender for quite a long time and I just want to make sure that there isn't a better way of selecting edges, that I might not be aware of. It is so cumbersome to have to click every single edge when I don't want to select an entire edge loop but a portion of one instead. I was wondering if there is some way in to specify a start edge and an end edge and then be able to auto select every edge in between?
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I am working on blender using a friend's computer, and I cannot find the materials tab. I circled the red area where it is usually located for me.
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Has anyone tried installing blender on a Raspberry Pi 3 or do you know which version of blender will be supported on Pi3? If I get just the 3d view running for modeling, that'll be great.
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Where should I post question like:     Where can I find books on [some programing subject]?   or      Online sources for learning  [some programing technique]?   ? ? Should it be community wiki? or is it a taboo in the ?
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How can I change Blender from the default cube/lamp/camera default setup? Also, is it possible to change other features, such as the default view direction (Top, Side, etc) or the Editor type (3D View, Node Editor, Graph Editor, etc)?
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If I have a specific question I want to ask about, but I don't know which Stack Exchange site would be on topic for asking that question, where can I ask where to ask that question?  Is there any generic place where we can ask for advice? Is it here?  This is not about a specific question but in general.  For example: "Where should I ask for advice about fishing?", or if I need to know where I should ask "What would be the best fishing rod to fish for salmon?" (regardless of how good/bad these examples are)
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I am making a donut from a tutorial my the blender guru the ultimate beginner cause I have been using blender for only 2 weeks and i am making a coffee cup but I have too many vertices so I am stuck can anyone help me
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Let's say I'm really new to Blender, and have just barely figured out what keyframes are for. Explain a Blender skeleton to me like I'm five. Do I need to use it, and how exactly does it connect to the rest of the model?
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I'm looking for some good references for learning how to model 2d physics in games. I am not looking for a library to do it for me - I want to think and learn, not blindly use someone else's work.  I've done a good bit of Googling, and while I've found a few tutorials on GameDev, etc., I find their tutorials hard to understand because they are either written poorly, or assume a level of mathematical understanding that I don't yet possess.  For specifics - I'm looking for how to model a top-down 2d game, sort of like a tank combat game - and I want to accurately model (among other things) acceleration and speed, heat buildup of 'components,' collisions between models and level boundaries, and missile-type weapons.  Websites, recommended books, blogs, code examples - all are welcome if they will aid understanding. I'm considering using C# and F# to build my game, so code examples in either of those languages would be great - but don't let language stop you from posting a good link. =)  Edit: I don't mean that I don't understand math - it's more the case that I don't know what I need to know in order to understand the systems involved, and don't really know how to find the resources that will teach me in an understandable way.
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I remember there was once a project called Verse, which allowed (or at least was supposed to) collaborative editing in Blender, even using Blender collaboratively with other applications.  Is anything along these lines (I.E. collaborative editing across a network) supported in the current version?
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How to make a pyramid in blender and all the edges to be equal size? Is there a way to do that in blender? Or if there is no easy way for that, maybe anybody not that lazy can provide me with a math line? Or maybe a link or whatever?
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I was looking for the Wizard Handbook but all the links were broken.  Somewhere on the handbooks of other classes (on other forums) I saw a      This was archived by WotC, here's the link   But the link leads to the welcome page of WotC (since it's broken).  Is there a way to get all that info back? Do you know where to get it from? The Wayback Machine did not archive the forums.
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What websites or other resources do users of Blender have available to them to report bugs or problems with the program?  I would like to get this issue cleared in Q&amp;A format so that we can link new users with bug-report-style questions to this post.
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Is there a simple way to log/save every render that you make in a Blender scene? Maybe an add-on? This would be helpful to visually see progress on modeling, materials, lighting, and whatnot. It would also be helpful if it could "print on" the date/time, vertex count, and the camera settings. Am I just dreaming or is there a way to do this?
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I have a simple question concerning the installation of Blend4Web on Blender 2.8.3. I add the path of the Blend4Web add-on to Blender, but I cannot find the add-on, nor can I found a engine window that would allow me to choose the add-on, if activated. Is this an issue of this particular Blender version? Should I install an older version to be able to use it?