I seperated the one cylinder to two parts for texturing  (The reason why is it separated, ı don't have idea "how can ı different texturing on the one part?")  Now,I want combine the different two parts like in the beginning(like one cylinder)   Thank you for helps :)
121807
Situation  I have obtained some blender files &amp; licences for 3d models of transit vans and some trucks. Currently, when I export these objects to .obj files they are rather large, take a while to render and look to have been built in segments.  Problem  These models need to be used on Android devices and they need to be observable through one .obj file. What is happening is when I open the .obj I am not seeing the same model as I do in Blender. The doors and wheels of the vans for instance don't appear.  End Product  I need to find a way of reducing these models to be just one single object. Items on the interior of the van don't matter, seats for example. The file would ideally also be around 200kb, and exportable in a single .obj file. Can anybody shed some light on how I would go about doing this?
66430
I am new to Blender. I downloaded a .obj file of a plant model. When I unzipped it I found two files (.obj and .mtl).  I imported the .obj file and I couldn't do the same with the .mtl to apply the material and the textures.
111634
Hi, Im newbie at blender 3d.   I just saw this at motion graphic, but don't understand how to model this shape.   Can I get any advise for modeling this shape?
29430
Is it possible to add a modifier to more than one mesh at once?  I have a lot of unique objects,  and I want to set a subdivide modifier to them, would I have to do each one individually?   I have tried selecting all the objects and then adding a modifier, but as I expected, it only added it to the active object.
28178
was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file
51069
When having smooth shading on a sphere and separating the top into a separate object the shading is no longer smooth over the 2 parts, there is a discontinuity:   It turns out the separate action changes the normals:   I understand blender recalculates the normals based on the mesh it knows within the object, but is there any way to override this behavior, so that on separation, the original normals from before the separate are retained?
8022
Is there any benefit of creating model in one piece or I can create separate pieces and just overlap them to create a visually joint part.  For example, the below image were made from two parts 1. Blade 2. Spinner  Is there any benefit to model them (e.g. extrude from the spinner) or it is actually ok to have them separated since visually I can achieve the same effect (See picture 2)
22217
I want to create some parts that I can reuse for models. I was trying to make a steam punkish exhaust pipe. I want to be able to make the pipe of any length, and as curvy as I like but I want to keep the end cap always undeformed. I approximated my results by hand placing the "crown" at the end of this bezier curve.  I tried to make an array modifier that included the crown as the end cap, but that results in the end cap deforming.
27036
I'm somewhat new to blender (I've been using it for a few months but am still not fully comfortable with it). I'm trying to take a cylinder and duplicate it around an origin in a circular shape. I'm trying to get it to look something like this:    I looked up some tutorials on this, and they said to put an empty at the center of the rotation, and add an array modifier to the cylinder with "Object Offset" set to the empty. I did that, and instead of rotating around, the cylinders are getting scaled (it looks exponential). I'm not sure why this is happening. It's happened before but I wrote it off as some bad modifiers I applied earlier. But this is simply a cylinder and an empty. A screenshot of my setup and results is below:     It's kind of hard to see, but the empty is at the origin of the grid, inside the second smallest cylinder. The really small, thin cylinder is the one to which the modifier has been applied. Thanks!
15268
I have a model which you can see here (camera perspective).    In the second image, you can see how the render turned out.    I'm at my wit's end trying to figure our why it's not showing up in the render. If anyone needs more information, just ask and I'll get it to you. I've already checked the normals and they're not the cause.
46204
Aloha.  I'm experiencing a similar problem I had with a prior posting  with another object I created by joining 3 objects that doesn't rotate uniformly consistently.  I tried clearing and applying rotation of individual objects and joined objects to no avail.  I have  as well as object by itself in blend file if you need to see them  Any ideas?  Thanks.
44491
I am sorry if someone already asked for this question, I wasn't able to find it anywhere..I googled lots of things and didn't satisfied my needs so I hope you can help me out :) :P. When I try to hand texture my model, some parts are being unable to be textured. I hope you understand what I mean, here is a screenshot so I can explain you.   The blue line is showing where I can't texture it as you can see it's white. I had to "Fill" to get the white color even though some places got still black as on the picture you can see black texture on the fore-end/near barrel.
10115
I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor.   Then I clicked new button below the UV image editors window and gave a name barrel and unchecked the alpha option, and selected blank to color fill option then clicked ok. then I changed the viewport to texture mode. I can't see the color grid texture on my object. Image below.   i am using blender 2.78n thanks in advance for any help.
101101
I'm relatively new. I know how to make a water bottle starting with a circle and extruding upwards while using a combo of extrude and scaling to make indents, but how would I do something like this? I'm still trying to wrap my head around some of the photos I see out there. This is such an incredible program. Thanks for your help!
88490
I have created two meshes as separate objects and I want to create a face joining them. However, since they are two different objects, I can not edit them to add the face.  Is it possible to join them into one mesh?
39127
I'm stuck trying to figure out how to model this part of the mandolorian hemlet without sculpting.  any help, tips, references is greatly appreciated!
101031
If there are multiple objects with different materials that have been combined into one object, UV unwrapped together and texture baked, the result is glitchy at best. Here is my process:   I start out with everything as a single material with a single UV map and multiple materials. There are three separate pieces in the combined mesh:      I create a new material, a new 4096x4096 image, and a new UV map (through smart projection) that doesn't overlap. I select the image, the new material, the new UV map. Every piece of magic I can think of since I don't know exactly how the bake knows what to bake where:      I click bake, with the sample size set to 256. Nothing is baked to the image I created and selected:      Some stuff baked, but not all of it, and what little was baked was baked to two new images it created:     I don't know what's going on here.