I am trying to make a Escapists map and i want to know how to add tags to blocks so they can only be placed on a certain block? Thank you to whoever anwsers my question.
13619
I want people to only be able to place TNT on only Quartz Blocks and I've see this done before where you can only place blocks on certain other blocks but I'm not sure of the command used to do that.  Does anyone know?
13689
I've asked this question towards a developer for Minecraft and I thought I'd ask here too since they might not see the question.  How do I select all but two types of entities in Minecraft?  For example, something like: /say @e[type=![Player,Item],r=50] (to clarify I also tried type=Item,Player, type=Item,type=Player etc)  Should select any entity that does not match players or items, so things like Creepers, Ghasts, XPOrbs, PrimedTNT and so on within a radius of 50 blocks and print them to the chat.  Instead it ignores one of the flags, and works with the other instead.
89853
I am trying to make a map where you have to make a village from scratch, and I need help. I'm trying to make a /clone command happen relative to where a mob that's named house is, and I cant figure it out. Any help?
68756
I noticed that, sometimes, the tags I add to a question are not shown in the same order I wrote them, when the question is saved. Are they shown in a particular order? If they are, in which order they are shown?
85637
So I entered this and it says this all the time      Data Tag Parsing Failed: Encountered Multiple Top Tags, Only One Expected   And here is the command:   /summon Villager ~ ~1 ~ {NoAI:1,Rotation:[45.0f,-15.0f]},{CustomName:"Fire"}
11435
I want to know how to create a new tag on Stack Overflow. Where is the entrance of this function?   Please post a screenshot for me. Thanks a lot.
104260
I want have the item in the chest (the dye) to have a custom name, I have tried very hard to do so.  Here is what I have so far (it works but I need the item to have a name as said before):  /give @p chest 1 0 {BlockEntityTag:{Items:[{Slot:0,id:dye,Damage:2,Count:1}]}}   Also I need the answer in 1.12  Here are things I tried but failed:  /give @p chest 1 0 {BlockEntityTag:{Items:[{Slot:0,id:dye,Damage:2,Count:1,disp‌​lay:{Name:"Name of item"}}]}}   and  /give @p chest 1 0 {BlockEntityTag:{Items:[Slot:0,id:dye,Damage:2,Count:1,tag:{display:{Name:"Name of item"}}]}}
88854
I only want blocks on the homepage. Because I don't have any nodes, and I want to keep the homepage as /node I am getting a "No front page content has been created yet." message on my page.  How do I get around this?
108050
Complete noobie to Blender here.  I was wondering if there was a way to add the bumps from a normal map into a model so I can 3D print it with all the indents and such.  I assume it's something to do with the Displacement modifier but I have absolutely no idea how to use it or any nodes or such.  If you need more info on what the normal maps look like and such I'll be happy to send them.
20378
I am making a Minecraft Mini Game adventure map, and one of the levels has a /setblock command, I am using the command in a way to spawn an item in a chest (Wooden Button) I need the wooden button to have CanPlaceOn tag so it can be placed on a log. I have tried this command: setblock 294 5 -1251 minecraft:chest 0 replace {Items:[{Count:1,Slot:0,id:minecraft:wooden_button,CanPlaceOn:[log]}]}`
116887
I would like to create other mobs that have health bars like the ones you see when fighting withers or the ender dragon; or like name tags that have health displayed. I want it to work for Minecraft 1.11.2. I have found this and similar but I have run into the following problems:   The commands are out of date, all I can find is commands in 1.8, Most of them are mods and plug-ins, and The process descriptions for multiple commands are unclear and also out of date.
16627
I know that you can use exclamation marks in Minecraft commands to check for an entity that does not have a specific tag. For example, you can use /kill @e[type=!Player] to kill all entities except for the player. I have, however, encountered two problems with using exclamation marks that I can't find a solution for.  For my first problem, I've set up a series of command blocks to summon shootable fireballs above the player’s head when a certain item is being held;  /scoreboard players add @a Fireball 1 {SelectedItem:{tag:{display:{Name:"Summon Fireball"}}}} /execute @a[score_Fireball_min=1,score_Fireball=1] ~ ~ ~ /summon Fireball ~ ~2.5 ~ {direction:[0.0,0.0,0.0]} /scoreboard players set @a Fireball 0   I used a comparator and a redstone torch so that the last command would activate when the first command would deactivate, that is, when the player is not holding the item.  The problem is, that when I move far away from the setup, the redstone stops working, leaving me unable to summon any new fireballs. Instead, I'm trying to use a command block to check when anything except for item is being held;  /scoreboard players set @a Fireball 0 {SelectedItem:{tag:{display:{Name:!"Summon Fireball"}}}}   I’ve either put it at the wrong place, or you simply can’t use exclamation marks in NBT tags. Could someone tell me where I should put the exclamation mark, or in the latter case, how I can check for anything except for a specific item?  Further, I’ve tried using exclamation marks to set the score of all entities, including the ones with a blank score, but except for the ones with a score of 2 or higher, to 0;  /scoreboard players set @e[score_arrows_min!=2] Arrows 0 /scoreboard players set @a Arrows 1 {SelectedItem:{tag:{display:{Name:"Rain of Arrows"}}}} /scoreboard players set @e[type=Arrow] Arrows 2 {inGround:1b}   The code does change the scores of entities without scores to 0, but it doesn’t exclude the arrows with a score of 2. Could anyone tell me what I’m doing wrong here?
45863
I've looked it up, and apparently there is not a way to. But, there's an NPC in my map where I have it "talking" with a /say command. So, is there a way to make it say something like [(NPC Name)] (Text) without mods?
53223
Java Edition has the CanPlaceOn and CanDestroy NBT tags, which are used to restrict the blocks an item can be placed on and destroy respectively (in adventure mode). For example, the following commands give the player a stone block that can only be placed on grass and dirt, and a netherite axe that can only destroy pumpkins: give @s stone{CanPlaceOn:[&quot;minecraft:grass&quot;,&quot;minecraft:dirt&quot;]} give @s netherite_axe{CanDestroy:[&quot;minecraft:pumpkin&quot;]}  How can I do this in Bedrock Edition?
95476
I'm working on an  in BGE, and I am not sure how I could make it so you can place buildings on flat surfaces (or unless there is an easier way). I would love to know how to place buildings when you click a certain button to place it.  I don't really need anything fancy like price and stuff like that yet. I really have no idea if  is required to do this.
123109
Say I am extending The blockBase class to create a custom block, and I am implementing the blockBuild method to create some markup for my block. Something like this:   class YourModuleBlock extends BlockBase {     /**      * Implements \Drupal\block\BlockBase::blockBuild().      */      public function build() {       return array(         '#markup' =&gt; 'This is a block!',       );      }    }   If I wanted to provide a link in this markup, in D7 I would have used the l function, but this is no longer available (). So, I need to make available the new D8 method for generating links. I could just use an &lt;a&gt; tag, but this was never best practice in D7.  So, what is the right method to use for creating links and how do I make it available to my function?
42003
For theming reasons I'd like to add a specific class at the "block" level to some of the blocks I'm generating with a custom module. I know there is a module , but I would rather like to do it directly in code (there is no need to change is afterwards).   I also know of , but that does not seem to allow adding or editing classes.  Is it possible to add a class with to a block from within my module code? I'm using Drupal 7.