When I go into camera view, part of my scene gets cut off automatically. The render tab and shading tab also has part of my scene not visible but the scene is fine in all other modes.
1709
I have created a simple model here   When rendering it the end of it is cut off   How can I get the camera to render a longer distance?
78475
In the 3D-View everything looks as  expected:    But when rendered the smoke domain covers the whole scene. I tried to place camera inside and outside of the smoke domain but this doesn't work either.      The box is caused by my fault in the smoke domain material:    Then the question should be how to reproduce the 3d-view in the rendered image.
181
I added tracks and stuff, but then when I tried to solve motion track, there was a error that said:     Some Data Failed to Reconstruct   and it also said to look into the console for details, which I did. This is what the console said:    By my understanding, my video is 372 frames long, and Blender is cutting the footage at 318 for some reason. Here is the image of the scene:    Why? Here are links to  and also . Also the next morning I did a camera solve, but then most of the frames went red.
373
Whenever I do camera tracking in Blender the reconstruction is always zooming out or not on the axis. I have a great quality camera, but the end results of the camera tracking always has the model sliding. If you have a solution please tell me.
40467
Ok so In blender, I'm making a city, but in the 3d view, it disappears when going to a certain distance:  I'm not using a camera or anything, this is user perspective Help?
123655
I have this stick figure kind of guy doing a dance. He is clearly there in solid mode and texture mode:      But when I go into render mode or just try to render an image, it's gone:     I can't for the life of me figure out what inconsequential silly mistake I am making. I probably just need another pair of eyes to look at it.  Here is a link to the .blend file. Don't judge me, I'm trying to teach myself rigging and animation:
29536
I used sculpting on a plane, and things looks great. However, when I press P to play, the whole ground become a mess. I can see through it in various places, and there are also nasty looking black edges everywhere.  another problem, I made a UV Sphere to display the sky, but when I press , P to play it disappears!
65326
I'm manipulating some things in the scene from camera view, and I'd like to be able to tell exactly how big they will appear in the render.  Is there some way to make the camera view zoom to 1:1 in the viewport, without rendering the scene?
32092
In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
105030
I'm a begginer in blender, so please forgive me if the question looks silly to you!  Almost all the objects in my scene disappeared (except 2) as if I deleted them by mistake. The thing is all the objects are still listed in the right side graph. The all have the eye button activated, but yet nothing is visible anymore! As I don't have a backup file, I simply can't find any tricks to fix this...  Thank you for you help!
1094
I'm trying to make a test render of my model. But everytime I render it the render looks completely different from the viewport. The viewport is in render mode so it should look something like that, but this doesn't come even close.   I'm using cycles renderer. And my world note is just the standard one so nothing installed there.  There are 2 sun's in the scene both set to 0.5.  I've tried different hdris but they all have the exact same outcome. I've pressed alt+h to see if there was anything hiddden in my scene that blocked the background and nothing shows up so I don't think that's the problem. I've also copied it to a new Blend file to see if there was anything wrong with the file itself but it also happens there so it must be something in my settings I guess. But I just can't find out which one    this is how it looks in the viewport render.    And this is how it looks when I render it.  I really don't know how to fix this so I hope someone can help me here
33089
I am starting to learn using blender, and at some point I managed to do something to the 3D view camera.  Usually the camera orbits around an object, but now the rotation seems to happen (atleast very close to) around the "camera's origin". Neither the input setting in "User Preferences", the pivot point selection nor Ctrl-Alt-Shift-C (as suggested on some forum) do anything to the issue.
35368
I render a short movie. I set the camera to the circle curve to make it fly in circle. The problem is after render, the camera is a little shaky. Can anyone help me? Thanks first.
30340
I know there is a ton of questions and answers about this topic, but none answers my question sufficiently.  Let's say I have a viewport view that I want to render in Cycles. Pressing ALT CTRL Numpad 0 aligns the camera to this view, but it does not solve the whole problem. The thing is, I want PRECISELY this view on the render, preferably in one click, without manually moving the camera back-and-forth, changing sensor sizes etc. fiddling that will remove the unwanted border that appears and blocks the viewport partially. This whole activity wastes a lot of precious time especially if you do this 10 times a day.  What this dream action should do:   match the render resolution (proportions) to the resolution of the current view (can the resolution of current view be read by a Python script?) make the entire view the camera view, without any borders, passe-partout etc. by automatically maneuvering sensor sizes etc. whatever is necessary to make it exactly the same view, the same camera lens angle.   Is it possible to write such a script that would do it all in one click?
98488
All of a sudden, in a particular scene I am working on, the edges of all the models have become partially transparent.  It is like what happens when you have a very small start clipping pane and are looking at a small model up close.  Except the clipping panes have not been changed, most of the objects in the scene are not very small, and I am not zoomed way in.  Here is a screenshot:   The crude barn thing pictured in the screenshot is about 30'x25'x26' and the zoom is pretty standard.  This behavior is also not dependent on the zoom, and again, I have not changed the clipping panes.  And I do have limit selection to visible checked, it does look similar to what it would if that was disabled, but that is not the problem.  What is this caused by and technically what is responsible for it?
23328
I just started blender and one of the main things you have to do is to render to make an animation, but I can't seem to do that. Whenever I click Render and then render image or render animation, at the top of the screen it says 'No camera found in Scene "Scene". I don't know why this is happening.
105907
After modifying an object I deleted the camera, and after that I add a new camera to the scene but in the end I couldn't see anything with my new camera view with Numpad 0 and rendering, it just shows blank.  Can anyone help me? Thank you.