I have to create a lottery "ticket" design and generate 1000 print cards with a different number on every single picture. Is there any quick way of doing that using Photoshop?
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Looking to create a 100 images that would have their appropriate numbers written on them.  Since I`ll be most likely making changes to the template in the future I figured it would be better to automate it somehow.  Is there a simple solution to this problem?
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Please help us how to draw attached images as with TiKZ, PSTricks or  tcolorbox.
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I used a  for Photoshop, and was able to create some boxes with it. These boxes were shaped in the form of Software Boxes, while I require Customized Dimensions Boxes, which currently I'm trying to create with .   This software creates a box with no Reflection, and I disabled shadows in it, cause it doesn't allow transparency while saving to png. It allows custom dimensions, rotation, etc settings, but doesn't save transparency or reflections.  Here's the difference in output from both the above mentioned apps.. I'm trying to get the reflection + shadow in the 3D box Generator to the Protomissume generated image.   My question: How can I create similar Reflection &amp; Shadow in Photoshop?   Images:  3D Box Generator   Protomissume Box Shot   Thanks for any help.  Here are the Box Shot images (Photoshop, Protomissume) :  [  ]
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I know you can export the asset as a PSD and open it in Photoshop. Is there a more seamless way?  Update:  I'm an idiot.  Someone else created the logo, and the shadow was it's own layer on multiply and not a normal drop shadow effect.
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Just for fun, I am trying to find a good method to generate a random number between 1 and 10 (uniformly) with an unbiased six-sided die.  I found a way, but it may requires a lot of steps before getting the number, so I was wondering if there are more efficient methods.  My method:   Throw the die and call the result $n$. If $1\leq n\leq 3$ your number will be between $1$ and $5$ and if $4\leq n\leq 6$ your number will be between $6$ and $10$. Hence, we reduced to the problem of generating a random number between $1$ and $5$. Now, to get a number between $1$ and $5$, throw the die five times. If the $i$th throw got the largest result, take your number to be $i$. If there is no largest result, start again until there is.   The problem is that although the probability that there will eventually be a largest result is $1$, it might take a while before getting it.  Is there a more efficient way that requires only some fixed number of steps? Edit: Or if not possible, a method with a smaller expected number of rolls?
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I'm trying to create cards for a ccg/tcg that are completely "data-driven" from an xml/json/external file. I've read multiple articles on this issue already, even here on stack exchange, but i can't figure out how to actually code this. I have a simple example:  My two cards have the following abilities   1) "Increase the value of all adjacent red cards by 1"  2) "Increase the value of this card by the amount of all adjacent red cards"  In my code i have the following functions (pseudo) that i need to accomplish these effects:  Increase(targetCards, byValue) // increases a card's value by another value FindCards(filter=adjacent) // returns all adjacent cards FilterCardsBy(filter=isRed) // returns only red cards Count(targetCards) // counts the number of cards   To create effect 1 i would use the functions like this:  Increase(FilterCards(FindCards(adjacent), isRed), 1);   and to create effect 2 i would use:  Increase(this, Count(FilterCards(FindCards(adjacent), isRed)));   So here's the problem: I have no clue how i can describe these functions in my external file and also i have no clue how i actually tell my functions to work in this combination to achieve the desired effects.  Maybe i'm misunderstanding the concept here but as far as i understood and described  i can create some pseudo script/code in my external file that then my code can interpret and execute on. But i feel i somehow missing the middle part where i write code to interpret these commands i'm defining in the external file.  Anyone with experience here that can give me some super simple starter ideas on how to takle this. Especially the part where i can combine several functions into one.
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Is there a possibility to draw large integral signs?  I have found the package  but I have the feeling it is not very professional...  Any better idea?
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I wrote the two methods below to automatically select N distinct colors. It works by defining a piecewise linear function on the RGB cube. The benefit of this is you can also get a progressive scale if that's what you want, but when N gets large the colors can start to look similar. I can also imagine evenly subdividing the RGB cube into a lattice and then drawing points. Does anyone know any other methods? I'm ruling out defining a list and then just cycling through it. I should also say I don't generally care if they clash or don't look nice, they just have to be visually distinct.  public static List&lt;Color&gt; pick(int num) {     List&lt;Color&gt; colors = new ArrayList&lt;Color&gt;();     if (num &lt; 2)         return colors;     float dx = 1.0f / (float) (num - 1);     for (int i = 0; i &lt; num; i++) {         colors.add(get(i * dx));     }     return colors; }  public static Color get(float x) {     float r = 0.0f;     float g = 0.0f;     float b = 1.0f;     if (x &gt;= 0.0f &amp;&amp; x &lt; 0.2f) {         x = x / 0.2f;         r = 0.0f;         g = x;         b = 1.0f;     } else if (x &gt;= 0.2f &amp;&amp; x &lt; 0.4f) {         x = (x - 0.2f) / 0.2f;         r = 0.0f;         g = 1.0f;         b = 1.0f - x;     } else if (x &gt;= 0.4f &amp;&amp; x &lt; 0.6f) {         x = (x - 0.4f) / 0.2f;         r = x;         g = 1.0f;         b = 0.0f;     } else if (x &gt;= 0.6f &amp;&amp; x &lt; 0.8f) {         x = (x - 0.6f) / 0.2f;         r = 1.0f;         g = 1.0f - x;         b = 0.0f;     } else if (x &gt;= 0.8f &amp;&amp; x &lt;= 1.0f) {         x = (x - 0.8f) / 0.2f;         r = 1.0f;         g = 0.0f;         b = x;     }     return new Color(r, g, b); }
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I have 251 images that are 128x128 in size; I need to create one big image that includes them all tiled together.  The image will be 32128x32128 in size if all goes well (Paint.NET says it will be 3.8GB in size, fun times)  I need to do this systematically, with a tool or a script since I might have to do this a few times - it's very tiresome to do by hand. I have programming skills, so if the solution requires that, then no problem.  If your idea does not work for such a big image but would work with a part of the images, then I'd like to hear about it anyway.
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What is the best way to create the best pseudo-random number generator? (any language works)
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I want to digitize my old family albums using a scanner and there are lots of photos in them. Thus far, my method has been to scan 4 images at a time and then manually cropping them in a simple editor like Picasa or Windows Live Photo Gallery. This has been pretty time consuming as each scan is followed by 4 crop operations. Scanning each image individually would possibly be even more time consuming.  Is there any software or simple plugin (preferably free) that does this job? The best solution I have found is in , but that's an overkill. Is there a similar feature for one of the free photo editors like Paint.NET or GIMP?
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You know how you can select individual colours? And you can go to the select menu, and click select fill?   I need to do that but for a colour range.  Say for instance, you trace a photograph and expand it, and you want to remove a red stamp from the image (the expanded trace). You can select a red bit, and select, select fill, delete, or paint transparent, or set opacity to 0%, but you're still left with bits and pieces of different shades of pinks and reds.  You can sometimes just reduce the complexity of the trace so there's fewer colours or whatever, but that distorts the whole image.  I've tried just selecting a range of colours simultaneously by holding shift and clicking objects with the selection (U) tool. but it didn't work that way.
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A client needs me to design a brochure for her. The problem is that she wants to edit and change the text and maybe also change some of the pictures herself.  However, she doesn't have any of the Adobe software or the knowledge to use these.   Is there any alternative?
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How can I create my own Action using Photoshop? Can anyone guide me with a simple example?
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Duplicate:    I want an pseudo random number generator that can generate numbers with no repeats in a random order. For example: random(10) might return 5, 9, 1, 4, 2, 8, 3, 7, 6, 10 Is there a better way to do it other than making the range of numbers and shuffling them about, or checking the generated list for repeats?  Edit: Also I want it to be efficient in generating big numbers without the entire range.  Edit: I see everyone suggesting shuffle algorithms. But if I want to generate large random number (1024 byte+) then that method would take alot more memory than if I just used a regular RNG and inserted into a Set until it was a specified length, right? Is there no better mathematical algorithm for this.
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Say I have some image files (for instance, the result of scanning some sheets) and I want to combine them into a single pdf file, each image on a different page. Is there a faster / more convenient way than converting each one to a pdf file and then combining those (say, as explained )? Or, if this is more or less how it is to be done, which is the most intelligent and less tedious possible way to do it?
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I'm wondering if there is a tool or simple method that will allow me to turn a simple pencil/pen sketch into something like the two images below.  I received these in a newsletter from a Kickstarter project and wondering how someone would go about making them.