If an invisible creature is within 5 feet of an enemy, do they provoke an opportunity attack when moving out of the enemy's reach?  (assuming that the enemy doesn't have some sort of blindsense/tremorsense)
68664
When a PC is in melee with a creature, casts the basic invisibility spell, and leaves melee, does an NPC get an attack of opportunity?
10778
If, say, a Fighter is engaged in melee with an orc, can the Cleric, starting 10' away from the Orc, move 5' toward the orc, Help the Fighter (to give him Advantage), then move away 25'? He would provoke an attack of opportunity, but would the Help action still work?   Put another way, do you have to be within 5' of the target when the Helped friendly creature attacks in order for it to gain Advantage, or only during your (Help) action?
87817
says:     You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.    says:     You create the image of an object, a creature, or some other visible phenomenon....   If one caster creates an illusory creature with silent image what happens when another caster targets that illusory creature with magic missile?  Assuming of course that the mm caster is shooting first and asking questions later, ie, rather than using his or her action to investigate the illusion is simply choosing to attack it.  Or I suppose the magic missile caster might have failed the investigation check.  Either way, the magic missile caster believes the illusion to be real.  My own inclination would be to rule that magic missile would in fact appear to hit the illusory creature, but I can't find much to either support that conclusion, or to support another.
93510
I have had trouble finding this information in the PHB.  If as a fighter I stand on one side of an enemy, can I move to the other side of him as long as I stay in reach so that I don't provoke an opportunity attack? (Presumably facing him at all times — like how enemies circle each other in the movies.)  e.g. Me (M) moving around an enemy (E) along the four-space path marked by arrows:   ☐ M ☐          ☐ → ↓  ☐ E ☐    ——&gt;   ☐ E ↓  ☐ ☐ ☐          ☐ M ←    (Start)         (End)
111765
From the PHB, Appendix A on Conditions:  INVISIBLE  An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.   One of my players was sneaking around while invisible. Unfortunately, his Stealth roll failed to beat an NPC's Passive Perception, so he was detected. What does 'detected' actually mean? I ruled at the time that the NPC could tell someone was there but not exactly where (because she heard the noise made by someone moving), but RAW, did she know exactly where he was?
57992
One of my players is a rogue and has been, on his turn, using Cunning Action to hide as a bonus action and immediately afterwards attacking. I have been ruling that this does work to grant him advantage as an unseen attacker as I believe that is the RAW, but it seems a little strange. Is he really, in the span of 6 seconds, ducking behind a corner and popping back out and this completely disorientates his target? I guess I just wanted to make sure I was ruling correctly.
19751
i'm DM to a 4th edition campaign. Been a DM for about 13 years through 2nd and 4th edition and never had to deal with this.  We have a kind of new player into the party, a rogue from PHB1. During combat he kept asking if he could attack the eye of the enemy (Young Blue Dragon) to disable him, or just rip off one of the wings.  Now i know we're in combat, and to get hit in the eye you just need to be very careless or the attacker has to come completely by surprise to achieve something like this.  I can't seem to fond any rule regarding this issue.  The rogue just accepted that he couldn't attack the dragon's eye reluctantly.  Now my question is: Is there any source material addressing this? For now i made a table rule:  If you want to attack a localized spot, the defender cannot know of your existence (invisibility, teleport into battle, etc).  The usual bonus apply, (combat advantage)  If you miss the attack, the defender gets a free opportunity attack with +2 power bonus (aiming and focusing in the attack would be something like range attack, hence combat advantage). This is to prevent possible abuse.  I want to know if this looks like a reasonable rule to deal with this kind of attacks. Or if someone here has more ideas.  Thank you
75134
So this is something I just found out about that I find odd:   Opportunity attacks—trigger off of movement that uses the creatures movement (action, move action, bonus action, reaction.)  Sentinel—Whenever a creature within 5 ft of you makes an attack at a creature other than you.   Booming blade—If the target willingly moves.   Mental Prison spell—if it moves, attacks through it, or reaches any part of body out of it.   So the “willingly” is different than other rulings for how effects related to movement works. However what exactly fits willing?   Cause fear—nope magic is having them move. Dissonant whispers—same thing. They have to immediately move.   So the creature has to want to move completely of its own accord.   Crown of Madness—Humanoid creature you choose must make a wisdom saving throw. On a fail it is charmed by you. (Next is flavor text so skipping.) While charmed in this way the target must make an attack on a creature other than itself that you mentally choose on each of its turns before moving.  It can act normally if you choose no creature or if none are within reach.   Crown of madness isn't making them move but doesnt specifically say willing.  And if the ruling for willing is movement not caused by magic what about magic causing situations where you take damage if you don't move. Would a creature shimmering with evocation energy be spared because he moved out of the magical blender that is cloud of daggers? If no, then what is the go-to rule for willing movement that I should be using?  In short, what movement counts as willing, and where can it be found? Is moving out of obvious danger caused by magic, willing? Is moving away from an ally so you don't hit them, willing?   If there isn't any actual ruling on willing, that's fine; I'll go back to running it with my interpretation, so that it has same wording as AOO. If there is an actual 5e term or explanation for willing (that isn't Sage Advice), please let me know. I just don't see why it was necessary to put a term in the spell that isn't used anywhere else. I understand it could have been overlooked since it was in a splatbook or has just been ignored since most people probably assume that there is "Forced " and "Willing" movement, with the willing being defined as: any movement from an action, move action, bonus action, or reaction. In same way AOO work.
84160
Can a rogue use cover or concealment in order to Hide, and thereafter make sneak attacks against enemies he is hidden from?  For example:   A rogue sneak attacks an ogre in melee, then runs behind a wall and hides. Having successfully hidden, the rogue runs out the next round and attacks the ogre again. Can he make Sneak Attack? The party is walking through the woods when one is hit by a rogue sniper, who remains hidden. The sniper deals sneak attack damage. The party is now aware of the sniper, but all fail their Spot checks and can't see him. Do the rogue's subsequent attacks deal sneak attack damage?   Rules-as-written, does hiding due to concealment, total concealment or cover explicitly allow you to make sneak attacks? Invisibility or a blinded opponent specifically do, but is there a rule somewhere that you lose Dexterity to AC against opponents who are merely hidden?
70140
Let's assume we have some PCs moving along infinitely flat plains. In the air (some distance away) is a large creature with a rider that can cast spells. In optimal conditions (so there's normal daylight and no obstructions), how far from the PCs can the rider be and still see them?   Note that I've certainly seen the Light Sources and Illumination table, but that's not helpful. We're talking about natural light sources under optimal conditions; is there an official Pathfinder rule for how far PCs and NPCs can see?
116308
In my party I have a warlock who is partial to illusion magic. At second level, he took the 'Misty Visions' invocation, with the intent of using Silent Image to keep the party shrouded in illusory fog during combat. His logic is that because the party knows it is an illusion, they are never hindered by it, but the enemies are effectively blinded to the players until they manage to discern the illusion. In one instance, this resulted in two party members swinging with advantage on a bugbear who couldn't see them, and who had to use his action on the next turn to inspect the illusion.  In this situation, Silent Image gives most of the benefits of Darkness, a second level spell, without negatively affecting the party, and without costing a spell slot. I don't want to have to tell the player "No, that's too OP," but I'm not sure how to interpret the mechanics in a way that isn't broken.  In short: What does RAW say about using Silent Image on top of or between close quarters combatants? How can Silent Image be interpreted/altered such that it can provide some benefit in combat, while maintaining the intended power level?
88088
You can move through an ally's position (as difficult terrain), but can you attack through it at no cost?   If you have 10' reach, but there is an ally between you and the target, does the target get the +2 cover or is that ignored as friendly ally who could move away?
37069
I had to make a call today and I'm wondering how this scenario should've gone down   The map was a U-shaped hallway; the party was on the lower left of the U, with the enemies on the upper right. The wizard has an owl familiar who could see an enemy caster, with the wizard seeing through the familiar's eyes, and the wizard was further back.   The enemy caster cast a fireball.  The player claims that since he was looking through the owl's eyes from his turn, he should technically have line of sight for a counterspell.   Could counterspell be cast in this case, even though there was a wall between him and the caster, and he was physically not able to cast towards the enemy caster?  Was I wrong in said judgement?
72113
Assume I wield a Whip in one hand and a dagger in the other.  If a creature moves from 5ft to 10ft it has technically moved out of my reach (dagger), but at the same time it is still inside my reach (whip). When does it provoke opportunity attacks from me?  I am fully aware that this would not enable me to make off-hand attacks since the whip is not a light weapon, just to cut that issue out of the question.
83099
In our D&amp;D 5e games, I am not sure how to handle the following situation relating to stealth:  Enemies are in a room. The rogue stays outside, stepping to the side in order to be able to hide. Now, can he attack the enemies inside the room with his bow while getting advantage and sneak attack?  In favor of sneak attacking one might say, that the enemies don't see him prepare and have little time to react to his attack.  On the other hand, they know where he is, they just can't see him.  Is the situation different with a pile of boxes, where they know he's hidden behind the boxes, but not from which end he will attack?
105258
The Scrying spell allows players to look at distant targets. Are there abilities or spells that allow players or characters to launch attacks against a target they are scrying?   While I am aware that characters could teleport in, I'm more concerned about zero-risk attacks from super far away.   This question was spurred by the UA sorcerer ability, Hound of Ill Omen. Recently, one of my players cast Scrying on an commoner NPC from a great distance, and then used her Hound of Ill Omen feature on the NPC. The text of the feature reads,      As a   bonus   action, you can spend   3   sorcery points  to  summon  a   hound   of  ill omen    to  target  one creature    you can see.    The hound   uses    a dire  wolf’s  statistics  ...   Because the character could see the NPC, I couldn't find a good reason to disallow this, and the NPC was torn to pieces.  I'm not sure if this is just a quirk of the UA wording, or if there is a precedent for this kind of attack.  Just to be clear, my question is not whether Hound of Ill Omen works this way. My question is whether other abilities/spells/etc. also work this way.
82862
The  (PHB p. 194-195) specify that attacking a creature that cannot see you = advantage, and attacking a creature you cannot see = disadvantage:  When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see. If the target isn't in the location you targeted, you automatically miss, but the GM typically just says that the attack missed, not whether you guessed the target's location correctly. When a creature can't see you, you have advantage on attack rolls against it. If you are hidden–both unseen and unheard–when you make an attack, you give away your location when the attack hits or misses.  This creates some arguably counterintuitive situations when neither party in a conflict can see each other, like , or . As a result, I am considering making the following modification (in bold) to the second rule in my game:  When a creature can't see you, and you can see it, you have advantage on attack rolls against it.  This would mean that being unable to see your target gives you disadvantage regardless of whether they can see you or not, instead of the disadvantage and the advantage cancelling themselves out. What impact might this have on game balance, in terms of feature interactions or anything else? Does this change cause any major balance shifts?