I'm creating my first game and want to improve upon the graphic design aspects of my game.   By graphic design I mean layout, font, spacing, etc..  Is there a good resource for learning graphic design for a programmer?   I've taken human-computer interaction classes, but that has more to do with task and making task as easy as possible for the user. Not necessarily about layout/spacing.   I mention layout/spacing twice because that's the biggest problem I'm having. I can clearly tell that things need to be spaced properly to be more visually pleasing.   Thanks to all that reply
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I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't seem to find a good starting point — books or otherwise. I mostly come across resources for those that have had formal studies in graphic design (advanced stuff), but I won't have the luxury of formal studies for a good while (if at all). On the other hand, I find resources for learning the programming side of things, but not on how to create the graphics you'll manipulate.  Are there any good resources for learning game oriented graphic design? Specifically 2D, which is the one I'm most interested in, but 3D is also welcome.
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I'd like to make a theme from scratch for Unity.  What knowledge and information/skills are needed? Are there any tools or templates out there for something like this already? I don't have any Python experience so tools biased towards beginners are preferable.
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I'm interested in learning about some nice-looking table samples. Colors can make a huge difference, and just providing some color to headers, background, or borders can dramatically change presentation. Any samples you're proud to share?  (BTW here's a sample I like, but unfortunately, not TeX...)
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I'd like to know how this text gets adapted onto these 3D models. Could it be a PNG  which gets mapped. Or is this text pre planned how it would be layout onto the model? what's the method involved in this technique? Would the text layout need to be the same ratio done with a graphic editor like Photoshop or Illustrator? and have the mesh modelled in the same metric unit so the text can later fall correctly in place? All information is appreciated, unfortunately my college instructors are really lame in giving information....  Thank you.
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I am curious to know if there is a display style package, or something that would produce the same effect. You see, I get tired of constantly having to type \displaystyle, and making sure that it is in every place that it should be.   Is there some package that will "automatically" display style all of math symbols?
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I'm a self-learning graphic designer. I work with Photoshop, Illustrator and InDesign and I thought I was doing fine until I got this big shock at work. I've been working for a year at some web design company and just now they tell me I'm inexperienced and that I failed with the task that I've been assigned to me.  Now from my perspective, I want to know how to sharpen my talent. I know I have the talent, but I think I maybe missed some basic concepts and principles which I would have studied had I attended the a graphic design school. I want to spot my weaknesses and I desperately need a good mentor who is willing to help me find them and guide me in fixing them.
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I'm a student and I started my first portfolio. I'm doing some "fake jobs." I can do 3D and 2D (I'm not so good at drawing [yet]). In the future I hope to work with designing album covers, posters, and such.  What are some good projects for my portfolio?
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I've recently started a major redesign for a large web-based financial tool. To aid future development, I'm planning on generating a UX style guide that outlines best practices for things like forms, page layouts, animations, etc...   The existing application is a big jumble of forms with little grouping or organization. I can see a few major categories, (Object CRUD forms, static data, user session management controls, etc...) but there's a lot of very custom functionality that doesn't fit the mold.  The company I'm working with does it's development overseas, and this documentation is intended to support future development. I'm not looking to design the most amazing UX ever, I just want things to be functional. What's the best way to communicate designs to remote teams?  Here's my question:  What's the best way to approach a big messy project like this? (Major groups first, then focus on each custom function? Do you even include the custom functions in the documentation?)
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Is it true that nice design comes with a nice  drawing?  Do designers have to know how to draw to be a good designer or not?
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I'm developing an RPG/roguelike-style game. Instead of having maps like:  ......... ......... ....@.... ...h.....   Oh look, a dwarf.  I was having solid background tiles, So sort of a tile based RPG without drawn tiles. I like the idea of having ascii tiles for creatures and things. It saves a lot of artist time. I can change the tiles so I get some kind of symbol slightly more...related? But better than having 4 directions for each separate thing.  If I did this in white, and had a snow area, you wouldn't be able to see. So make it black. As soon as you reach a dark place, you're again stuck as to where your character is. Is there an algorithm or something that can say 'this is too dark between the tile and the NPC' and change the colour to something seeable, but not going to a bright cyan from a pale pink or whatever?
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I am developing the backend for a website. I always had the trouble of making an attractive design for my websites and have never hired any graphic designer yet. I have no logo nor web template.  What are the steps to hire a graphic designer? What information should I read about before hiring one in order to make most out of our time? Where should I find him? What questions should I ask him? How much do they charge and what qualifications should I look out for? Should I disclose my business ideas to the designer or could that be risky?
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I want to make a simple GUI Application. Can anybody give me source code of a simple GUI Application? So far, I have been competing in Programming Competitions (I have been using C++ for it) and now I want to get started with Application Development.
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I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource!   Here two examples:   OpenGL Programming Guide (7th edition)  This is FULL of deprecated material! Almost every chapters begin with a note about that.  OpenGL Superbible (5th Edition)  This book uses a library created by the author to explain the main arguments, hiding  what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL!   I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics.  Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply.
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I've got zero experience with drawing in real life and I don't have a tablet. Neither do I know anything about human proportions. But I do know my way around Photoshop &amp; Pixelmator. My goal is to draw people somewhat like:    Are there any good tutorials or books out there which I should check out? I don't want to mess with it until it looks good, I'd rather start bit by bit so I get good at it.  (Image from American Presidents by )
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Let's say I'm designing a logo or some other artwork that it's both for printing and screen. How should I set my ai file? CMYK or RGB? Align to grid or not? For instance, when I "save for the web" and my artwork is not align to grid and CMKY, will that affect the result? Do you create separate files for print and screen? Thanks in advance
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I'm starting a very long quest to learn about math, so that I can program games. I'm mostly a corporate developer, and it's somewhat boring and non exciting. When I began my career, I chose it because I wanted to create games.  I'm told that Linear Algebra is the best place to start. Where should I go?
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Do you know a good source to learn how to design SQL solutions?  Beyond the basic language syntax, I'm looking for something to help me understand:   What tables to build and how to link them How to design for different scales (small client APP to a huge distributed website) How to write effective / efficient  / elegant SQL queries