The faces when I'm in Object/Edit mode look... messed up, like half of the normals are facing the wrong way. I checked the normals and they are all facing out like they should be. I was messing with some camera settings when I pulled out of the camera view. When I render the scene, everything looks normal. Let me know if you need more info on anything. Any help is much appreciated.  I apologize if this has been asked before, but I really don't know what to call this conundrum in order to search for it.  Uploaded:
14610
I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the model, but I had trouble joining areas together and think I've pressed something I shouldn't have. However, there are so many options I'm not sure what I did.  Here is an image of what I mean   The one on the left has the shadow. As a test I started a new model, which is on the right in the image, and as you can see it doesn't have any shadows.  Also, occluded vertices partially show through the model. Occlusion doesn't work properly.   In orthogonal view small darkened triangles appear along the the edges.    I don't really want to start the model again from scratch so any ideas on how to remove this shadow would be great. Thanks.
10241
SO basically my texture is showing off way to big and when i tried to fit all my unwrapped parts in the 2D editor, i had to scale them very small which caused this problem.  I have red somewhere else that i had to do: Add>Vector>Mapping and change the scale. I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here.   What else needs to be done?   Appreciated if it could be explained in clear steps, im only a beginner.   EDIT: here to show the multiple UV maps.. at least i think they are :)
96764
Hello!   I've recently started learning Blender and faced one problem.  After applying subdivision surface modifier I have plenty of extra faces. I've watched some teaching videos and I suppose additional faces shouldn't be added. Is it OK ? How to avoid this problem if it isn't.
46987
Can someone help me determine why my render is coming out in such low quality? I have Cycles up to 500 Render Samples, but I have no idea why it looks like it's only using one.
10793
The model is vivisected right down the middle along the z axis. The right leg is rendering funny and I assume if I can get that fixed everything else will fall into place. I tried flipping normals, changing shading types - can't think of anything else to do.
69798
I don't know what setting I switched, or what happened, but for some reason now every time I move, scale or rotate an object in the 3d View - blender starts a render. I am not talking about the 3d View being in "Rendered" mode. I am talking about the same behavior as when you click the "Render" button (switch to image editor, begin full render). This is driving me crazy and I can't seem to figure out how to turn it off or what I did to start it. It happens whether I use the mouse or keys. If I open a new document the behavior goes away so it is probably a preference setting(?) If you can help, I will be eternally grateful.  Thanks in advance.
66690
My problem is that I have a huge scene with meshes and (let's say) I see this scene for the first time. I do not know it, I want to look around. I can use the controls like MMB  plus look around, ⇧ Shift + RMB  (but scene is too huge for this). Then I select some objects on the hierarchy and press numpad . (but as I said: I do not know the scene and/or the object names can look like all the same as well), what will take me there. I know, I can use the fly camera mode, but that is well... kinda hard to use, for me at least. Is there a better way to move around? Like in a game: WASD + mouse look? (I do not want to move my camera, my goal is to move my editing area to a specific position / angle)
113371
I want to make some 3d models of pixel art. I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them. As I extrude this plane, A &gt; E &gt; $0.1$, the texture messes up on the edge of the item, as shown below  Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before. I tried smart UV project and cube projection, but they just mess it up even more. Does anyone have a solution to this?
73715
now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
118464
When I am in texture mode one of my objects looks like it is in solid mode. The model is textured like all other models in the scene, but it doesn't look like it is in texture mode.  Screenshot will explain better:      What this model looks like. What all models should look like in texture mode.
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
99577
Is there a way in Blender to push faces like Sketchup does?     The best I can get is doing a regular extrude and a lot of work to clean the "mess" up...    Thank you for your time!
116761
I was following a tutorial on rigging (was pretty much done) and now my entire model keeps spinning around the main root bone if I try to move any bone at all. (first picture is where it originally was and still is while in Rest Position, second image is of how it changes when in Pose Position while in Pose Mode or Object mode, Edit Mode seems fine)    I tried clearing All Transforms or hitting the ALT+g, s, r while all were selected and that just caused it to spin in the same direction like everything else does as shown in this picture:   I was nearly finished with this video tutorial here,     and near the last part my issue began. 2:28:07 was the last time I was in edit mode and the pose was fine. Right after the little turrets he then went and parented 3 more bones and then he switches back to pose mode with no problem, I suspect somewhere in there is where the problem occurred on my end. I could have sworn I followed it correctly but maybe I went wrong somewhere I have no idea.   I couldn't find another issue like mine exactly so sorry if this question has been asked before, I'm still very new.  Edit: I checked in the video comments to see if it had happened to anyone else but I did not see any mention of it unfortunately.  Edit2: Picture for more detail on the yellow lines.
81514
I am new to blender (yes, laugh at the obligatory doughnut) and I when I set up the camera (I use NUM 0 to access the camera and move it into position with &quot;Lock camera to view&quot;) in the viewport it shows as the first attached image, but when I render it the image is further back as shown in the second image. Is this normal behavior or am I missing something?
123775
When I switch to render mode, they show up, and they show when pressing F12, but when clicking the 'Animation' button, nothing shows. If anyone knows how to help, please do.  Edit: I have enabled rendering using the cameras, still nothing.  Edit #2: What the, some how transferring all of the objects from layer 1-2 does the trick. I guess my camera was set up for the second layer even though it was physically in the 1st. Anyone like to explain?  For anyone who's really curious, :  Also, it may seem like having the animation length of 1 frame seem bad, but I've done that for other files and they work fine.
8055
I'm newish to blender and have been trying some stuff for fun. When in the Shading tab my two objects look like this   But when in Layout tab it looks like this   Is this because there is a lack of reflective surfaces in the layout workspace. Here is file just in case  Sorry for google drive link. Hope you guys can help, thanks
108050
Complete noobie to Blender here.  I was wondering if there was a way to add the bumps from a normal map into a model so I can 3D print it with all the indents and such.  I assume it's something to do with the Displacement modifier but I have absolutely no idea how to use it or any nodes or such.  If you need more info on what the normal maps look like and such I'll be happy to send them.