So far, I've built a few houses and they all followed the requirements:   House must be at least 6 blocks high House must be at least 10 blocks wide House must have a wall that covers the background House must have a chair and a table House must have a light source, such as a torch House must be far from corruption   So far the only NPC living in an occupited house is the guide, no one else is moving in. All my money is in a chest (as it says if you store your money you won't lose them if you get killed, also I'm on normal difficulty). But should I have my money in my inventory in order for an NPC to appear so I can assign them to one of my built houses? Is there something else I'm missing? I checked housing and it said it's suitable.  UPDATE: I have a table too. So that won't work.  UPDATE 2: I made the floor stone, since it said a solid floor. But the linked question said to have a wood floor, so I'll change that.  UPDATE 3: I have a few hundred coins in my chest, so I won't be able to fit all of them on my inventory, but I'll fit some.  UPDATE 4: After a mining trip, I got a message saying a merchant NPC has arrived.
10238
I read on the wiki that people will move in under the following conditions:   You do something to please them An empty house is available with a light source, table, and chair (also with walls).   I have a house which is about 7x8, then a roof space above that; about half the area. I could put furniture up there too, but will anyone move in?
103321
My settlement has 5 people right now and my happiness value for the people seem to be dropping ever so often.  I'd like to know what's the most efficient way to raise the happiness values in my settlement? Do I need specific furniture? Or do I just need enough of the other resources (food, power, water) to keep them happy?  Is this kinda like Fallout Shelter, where keeping dwellers happy meant keeping all their resources kept as high as possible? Or is something else affecting their happiness values?
8297
I can setup a supply line to share crafting material between settlements. But does this also share any buildings/crafted entities I stored in the settlement?    If not, is there some other way to move them between settlements?
34974
I have a level 7 town hall and I would like to get a  barbarian king. However, I don't have a dark elixir storage. What would happen if I buy a King ? I'm affraid to lose my gem so any advice would be great thanks.
72341
I understand that disrupting the skooma operation is an essential step to being able to buy a house in Riften. Unfortunately, in the course of wandering through Skyrim, I found  and killed all the bandits inside long before receiving the mission.  When I did receive the mission and returned to the cave, two bandits had respawned, but killing them was evidently insufficient slaughter to progress in the quest.  I don't have any further dialogue options with the Jarl, and can't buy a house or become thane in Riften.  Does anyone know if there is any way around this problem?
93110
How large is it possible for a PC to get?  For clarity, here are my parameters:   This is about size categories, not 'feet' or 'inches' or 'meters' or any other precise measurement. This is about Medium to Large to Huge to Gargantuan categories.  This is for an NPC charlatan using this to trick people. (It's an NPC but will have a full PC sheet, so the distinction between PC and NPC doesn't matter). Any means of size category enlargement works for this purpose, including magic spells, magic items, etc. Illusions do not count because it's about actually becoming larger, not just casting an illusion of a gargantuan giant version of yourself.  The character must remain the same physical structure. Polymorphing into a Gargantuan Dragon would not satisfy the need here. Consumable items are fine. This does not need to be permanent.
116948
I'm unable to get the merchant NPC to spawn.  I already have the demolitionist and the nurse. There are a couple of spare NPC suitable rooms, and 50+ silver coins, but even after waiting many nights, still no sign of a merchant.  Is there anything I could be doing wrong?
58371
I have seen posts of people that are trying to put command blocks in their world with preset commands in the blocks, and they claim to have them work, but I am having trouble doing the same thing in the Pocket Edition of Minecraft. Usually it says that the “{“ character is unknown, creating a syntax error.
123009
According to  entry for Sawmill crafting; it requires the following:   10 Wood 2 Iron Bars 1 Iron Chain   As shown in the screenshot below, I'm meeting all the requirements(rather I've more objects than required)    As can be seen; I have 32 wood, 15 Iron bars and 1 Iron chain(3rd row, 5th column). Still no option to craft a sawmill is displayed either on workbench or on Anvil!  Is this a bug?  EDIT  I should mention that it is a multi-player instance(in case, it has anything to do with the issue).
43207
I know once you have purchased a home you can leave items in the chests inside for easy storage.  My question is regarding the surrounding tables and shelves - if I remember correctly from Oblivion you could leave items on the tables and shelves and they would remain. I'm planning on trying this with a not "super needed" item and seeing if it disappears but I just wanted to ask the community if they have tried this and what the results were.
108521
So I wanted to make some minecoins and I also heard that anyone become a marketplace creator could but I don't know where to apply. I'm in Minecraft Pocket Edition 1.14.30. Can you tell me where I can apply?
5375
Strictly following the rules of Monopoly will show that just because you have the cash to out-right buy hotels for your properties, you cannot if there are not enough houses in the bank to support an even build (ie, there are less than 12 in the bank for a 3 property street).  Likewise, when tearing-down hotels, there need to be an appropriate number of houses available to support the even tear-down (at least four houses to remove one hotel, and 8 more if you want to remove all of the improvements on a 3 property street).  What happens if you cannot tear-down your hotels because there are fewer than four houses in the bank (or fewer than 12 for the whole street)?   The scenario is not that far-fetched - a property group has been fully improved, some large rent is now due, and the player needs to recoup the sunk cost of their improvements to pay the rent due.  If they cannot tear-down the hotels, they cannot pay the rent. But property cannot be traded between players if improvements are on it.  What is the appropriate resolution to this case?
39178
I was in creative mode on minecraft PE. I made this really awesome house plus a hotel! I was finishing up my house but decided to explore first. I explored for about 10 minutes and then stopped. Suddenly, I started worrying because I didn't know where I was. I couldn't find my house on a map, a compass, and I didn't make a beacon or keep track of what side of the sun it was on either. How can I find my house again???
28620
In Minecraft, to avoid villagers getting confused with breeding mechanics, etc., any group of villagers (i.e. Iron Farm, Villager Spawner etc.) need to be placed >64 blocks away.   Does this apply vertically, or is it to do with Chunk mechanics?
111825
Me and my friend want to build a basic 101 mob farm, but we can't decide where to put it. He says it has got to be over an ocean, I say it can just be 128 blocks above ground and it will be just fine.  So the question is:    What is the absolute ideal place for a mob spawner?  If we build it 128 blocks above ground do we still need to light up caves? If we dig a 128x128 square straight to bedrock will that make a perfect environment?   Please advise!
98446
I already build new home for her but nothing happens.I have 18 gold(if that matters) but no one moves into the new home. In my village I already have 4 NPCs.
29121
I'm used to creating Java Edition Minecraft maps, where NBT can be used to set many different block, item, and entity properties, like an item's CanPlaceOn/CanDestroy list, a chest's items, and more! To open my maps up to more players, I've started creating maps on Minecraft Bedrock Edition as well. But NBT is inaccessible from commands in BE, which I knew before, but didn't know how much of a problem I would have creating these complicated command chains. One of the things that I've always been doing is giving players items with custom item names, lores, enchantments, and other properties. But there is a problem. All this would have been done in NBT in Java Edition. In Bedrock, NBT is inaccessible from commands, meaning the commands I used in JE don't work. Are my dreams crushed?