I had my mesh mirrored correctly at first but then I decided to work on the hand in a different layer (Two) and then copy past it back to layer 1. I then selected both meshes and pressed Ctrl+J to merge the 2 into 1 in object mode. However I forgot to apply the mirror modifier before merging the 2 (not that I thought that would matter) and the mirror modifier disappeared so I go on to connect the hand to the arm in edit mode change back to object mode select all and add another mirror modifier.   Y axis:    Top view of when morring Y axis:    I've tried all Axis and they all seem to be mirroring weirdly in a diagonal fashion.   Things I've tried already  I've selected all vertices that run along the center from top to bottom on the Z axis then Pressed Shift+S and selected "Cursor To Selected" followed by Shift+Ctrl+Alt+C selected "Origin to 3D Cursor" and still have the same results.
36760
I have 2 objects a face and an ear. Mirror modifier works fine for the face. But when I use mirror modifier to duplicate the ear on X axis, it duplicates on Z axis. And when I use mirror modifier on Z axis it mirrors on X axis. How to correct the axis orientation?
45406
I can't find the bone mirror option.  When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options.  How can I mirror bones in 2.7+?
36203
I am just learning Blender. I am going through the .  The first part was good. I was able to follow it. Coming from SketchUp, it is taking some adjustment. But I am getting it.  I am just starting the second video. At the beginning, the instructor selects the top of the mug to extrude it. When he presses the E key and Enter, the red, green blue axis moves to the center of those vertices. That does not happen when I press the E key and Enter.   This is only 1:30 into the video.  How can I get the axis in the middle of this circle of vertices?  The next step is to scale. I need the reference point in the middle of this circle of vertices. I cannot left-click accurately enough to position the axis/reference point.  I am using 2.69. The video uses 2.64.
2281
I have created two bezier circles, then converted them to meshes. When I press tab to enter edit mode, the objects appear completely black.   You can see the exact tutorial I am    Why do they appear black, and not have any subdivisions? Is this a problem with blender, or is there a setting I need to change?   Edit Mode   Edit Mode + Wireframe view
87385
How can I join these two meshes in a proper way? I know I can Ctrl J to join them, but how can I do so without having overlapping faces?
48945
I go into edit mode for an object, select vertex mode, select one of the squares, then pull the arrow it moves just the square like it is suppose to. If I resize it then go into edit mode it no longer does this.  When I select vertex select a square, then go to move that square everything moves now, not just the vertex. Why?   I have already reset everything back to default settings and it is still doing this. It wasn't doing this yesterday, but today it is.
66215
I'm trying to texture a simple plane, but whenever I go to mapping I don't find the UV option that should be there. Here are my steps:   Make new object (ShiftA) then add mesh > plane Add texture and then open the texture I want to use  Go to mapping and then click the coordinate option and there is no UV option.
15229
Trying to join my meshes to create a single mesh so it is easier for exporting/ However when I click Ctrl+J to join them all of the mirrored meshes disappear and I am left with half a shape.  Any Suggestions?
37384
How do I remove/dissolve the selected edges while keeping the geometry? Every other modeling software I've worked with can do this without any problem but Blender refuses to dissolve/remove them or adds faces if I merge them.
17915
I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object mode, which I don't want.  Using blender 2.8
119046
As a long time user of other prominent 3d software, I'm used to being able to be in object mode and press 1 hotkey to go directly to vertex, edge, or face mode.    I'm using 2.8 and love it, but for the life of me, I can't get used to pressing "Tab" before I hit 1,2,or 3.  To make things worse, those keys (in object mode) hide and unhide collections.  It's driving me crazy.    I just want a smart hotkey that allows me to press 1,2,or 3 in object mode and automatically puts me in edit mode.  Pressing "Tab" would behave as it already does - toggling between object or edit mode.    Is there a way to do this?  Thanks, Chris
99699
So, I made a mesh with a lot of cubes ( I've created a cube, and copied it, pasted it to make figures ), And, when I've done it, I tried to smooth it, but it looks wierd because it's made with a lot of cubes, so a lot of faces, I already tried Ctrl + J, but faces remain, Is there anyway to fuse those lot of faces in one?
106528
More often that not, while posing an armature, I want to mirror the pose across the X-axis, so that when I move "brow.L", "brow.R" also moves in the same way.  You can copy and paste a mirrored pose, or select both bones prior to performing a transform, but both of these options aren't particularly good workflow wise.  In edit mode, in the tools panel, under options you can enable "X-Axis Mirror" to copy all transforms across the X-axis in real time, but this option is not available in pose mode.  I'm not very experienced with python, but edit source reveals:  col.prop(ob.data, "use_mirror_x")   My understanding is that "use_mirror_x" refers to a boolean property, but I have no idea how to find where that boolean property is defined or if it would be possible to modify it to get the same result in pose mode.  Any advice on this is appreciated. Maybe there's a better way to achieve this?  Thanks.
102140
I'm in UV Editor and trying to snap the 2d cursor to the vertex ( while the vertices are visible). I turn ON snap and set it to 'vertex mode' , but the 2d cursor won't snap to any visible vertex at all. I can only make it snap to the grid (increment node). Is it a bug ? or did i miss something here ? i'm using 2.8.
104221
While originally modeling a mesh, I was able to easily re-orient my view to inside of the mesh.  In the process, I made the following changes:   made the mesh completely hollow (removed some extraneous faces from the inside) added texture   Now I can't seem to navigate or zoom into the mesh like I was doing earlier.  All I can do is get ridiculously close to the outer surface.  Even in wireframe mode, I either can't do this or it seems as if everything is zoomed in much too close to do anything productive.
99064
I've searched so long for the answer and all I ever see is the typical "press ctr + j to join objects, switch to Edit mode, and edit as one mesh", or "make duplicates", or "download the MultiEdit addon", etc.  But even as an 'advanced newbie' I already figured out how to edit several objects in Edit mode, but the problem is, they all share the ONE and SAME NAME.  Object mode assigns each object it's own name - but not in Edit mode.  Is this just the way Blender works? Does it not allow you to add objects with their own name (in Edit mode)?  Thanks SO much for this (possibly) over-obvious answer!!  Shelton
59917
I'm still learning, but I'm trying to follow a tutorial to apply texture to a model. I only want to apply the texture to one object in the scene, so I selected it, unwrapped it, and painted over it. Now I selected it in the Edit Mode (I can't select it in the Object mode because all is locked together) and went into Node Editor, but the nodes are greyed out.  Why?