When I try give myself my custom command sign using a command block, it says this:  [14:16:02] Data tag parsing failed: Unexpected token 'H' at: Honjo Masamune\\",Lore:[\\"The Honjo Masamune is the finest sword ever made.\\",\\"It was created by Masamune,the best swordsmith to ever live\\"]},AttributeModifiers:[{AttributeName:\\"generic.movementSpeed\\",Name:\\"generic.movementSpeed\\",Amount:40,Operation:1,UUIDMost:70725,UUIDLeast:981697},{AttributeName:\\"generic.attackDamage\\",Name:\\"generic.attackDamage\\",Amount:140,Operation:1,UUIDMost:84742,UUIDLeast:31325}],ench:[{id:0,lvl:120},{id:1,lvl:120},{id:2,lvl:120},{id:3,lvl:120},{id:4,lvl:120},{id:5,lvl:120},{id:6,lvl:120},{id:7,lvl:120},{id:8,lvl:120},{id:16,lvl:120},{id:17,lvl:120},{id:18,lvl:120},{id:19,lvl:120},{id:20,lvl:120},{id:21,lvl:120},{id:32,lvl:120},{id:34,lvl:120},{id:35,lvl:120},{id:48,lvl:120},{id:49,lvl:120},{id:50,lvl:120},{id:51,lvl:120}],HideFlags:7,Unbreakable:1}\"}}"   Here is the command I'm trying to use:  /give @p sign 1 0 {BlockEntityTag:{Text1:"{\"text\":\"Honjo Masamune\",\"color\":\"gray\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"/give @p iron_sword 1 0 {display:{Name:\\"Honjo Masamune\\",Lore:[\\"The Honjo Masamune is the finest sword ever made.\\",\\"It was created by Masamune,the best swordsmith to ever live\\"]},AttributeModifiers:[{AttributeName:\\"generic.movementSpeed\\",Name:\\"generic.movementSpeed\\",Amount:40,Operation:1,UUIDMost:70725,UUIDLeast:981697},{AttributeName:\\"generic.attackDamage\\",Name:\\"generic.attackDamage\\",Amount:140,Operation:1,UUIDMost:84742,UUIDLeast:31325}],ench:[{id:0,lvl:120},{id:1,lvl:120},{id:2,lvl:120},{id:3,lvl:120},{id:4,lvl:120},{id:5,lvl:120},{id:6,lvl:120},{id:7,lvl:120},{id:8,lvl:120},{id:16,lvl:120},{id:17,lvl:120},{id:18,lvl:120},{id:19,lvl:120},{id:20,lvl:120},{id:21,lvl:120},{id:32,lvl:120},{id:34,lvl:120},{id:35,lvl:120},{id:48,lvl:120},{id:49,lvl:120},{id:50,lvl:120},{id:51,lvl:120}],HideFlags:7,Unbreakable:1}\"}}"},display:{Name:"Custom Sign"}}
3479
I need help with a specific command that I am using in a new game that I am creating inside of Minecraft. The command is:  /give @p sign 1 0 {BlockEntityTag:{Text1:"{"text":" [MF2]","color":"gold","clickEvent": {"action":"run_command","value":"tellraw @a [""{"text":"[MF2]  ","color":"gold"},{"selector":"@p","color":"dark_aqua"},{"text":" is now an admin of the server!","color":"white"}]"}}",Text3:"{"text":"Click to join Admin","color":"dark_aqua","clickEvent": {"action":"run_command","value":"scoreboard teams join admin @p"}}"},display: {Name:"Custom Sign"}}   If I take out the /tellraw command then the command works fine, but I need the command in there to announce to the game that a new admin has joined.  With the tellraw command, the error message is the following:  Data tag parsing failed: Unexpected token 't' at: text":" [MF2]","color":"gold","clickEvent":{"action":"run_command","value":"tellraw @a [""{"text":"[MF2] ","color":"gold"}, {"selector":"@p","color":"dark_aqua"},{"text":" is now an admin  of the server!","color":"white"}]"}}",Text3:"{"text":"Click to join Admin","color":"dark_aqua","clickEvent": {"action":"run_command","value":"scoreboard teams join admin @p"}}"   If anyone knows how to fix this, please let me know.
6807
I am trying to make a chest that is called 'I' that has another chest inside called 'II' that has another chest inside called 'III' that has another chest inside called 'IV' that has another chest called 'V' that has a piece of paper called 'An important message...' and it has a lore saying      自分自身を解放する方法があります。呪文はもう一度私たちの魂を得る。しかし、我々はそれを話さなければならない - 私たちは話すないとき - 音が出ないを。我々は、すべての耳が聞こえています。だから、失敗は避けられない。そして、私は今まで私の中の悪魔で、私の内部賭けに入る後悔。不滅か。魂のひったくり。ジェイク対ゲイリー·クルック。野望は過大評価され。   I keep getting 'Unbalanced Curly Brackets' every time I try use this command. I checked with Notepad++, I'm pretty sure the curly brackets are right? Here's the command below, but what am I doing wrong?  /setblock ~ ~ ~ chest 0 replace {Items:[{id:54,Count:1,Slot:13,tag:{display:{Name:"II"},Items:[{id:54,Count:1,Slot:13,tag:{display:{Name:"III"},Items:[{id:54,Count:1,Slot:13,tag:{display:{Name:"IV"},Items:[{id:54,Count:1,Slot:13,tag:{display:{Name:"V"},Items:[{id:339,Count:1,Slot:13,tag:{display:{Name:"An important message...",Lore:[自分自身を解放する方法があります。呪文はもう一度私たちの魂を得る。しかし、我々はそれを話さなければならない - 私たちは話すないとき - 音が出ないを。我々は、すべての耳が聞こえています。だから、失敗は避けられない。そして、私は今まで私の中の悪魔で、私の内部賭けに入る後悔。不滅か。魂のひったくり。ジェイク対ゲイリー·クルック。野望は過大評価され。]}}}]}}}]}}}}],display:{Name:"I"}}}
25740
In a Lightning Component, I have the following markup which I have to comment in and out for testing purpose  &lt;force:inputField value="{!v.account.Name}" class="form-control uiInput--input input" /&gt;   now when I try to comment it out like this  &lt;!--&lt;force:inputField value="{!v.account.Name}" class="form-control uiInput--input input" /&gt;--&gt;   the API tells me     markup://c:elfL1:6,81: ParseError at [row,col]:[7,81] Message: The   string "--" is not permitted within comments.   Since I didn't figure out that fancy class name uiInput--input (Salesforce did so...) it would be nice to be able to toggle that om/off OR avoid to use class names like this...
79219
I am running a server on version 1.16.1 and I'm trying to run the following command which I copied and pasted from a command generator: /tellraw @a [&quot;&quot;,{&quot;text&quot;:&quot;Co-op &gt;&quot;,&quot;color&quot;:&quot;aqua&quot;},{&quot;text&quot;:&quot; [PIG&quot;,&quot;color&quot;:&quot;light_purple&quot;},{&quot;text&quot;:&quot;+++&quot;,&quot;color&quot;:&quot;aqua&quot;},{&quot;text&quot;:&quot;]&quot;,&quot;color&quot;:&quot;light_purple&quot;},{&quot;text&quot;:&quot; Technoblade&quot;,&quot;color&quot;:&quot;light_purple&quot;},{&quot;text&quot;:&quot;: I have come down from the land of potato gods.&quot;}]  Every time I run it it says:  Invalid chat component: Unterminated string at line 1 column 245 path $[6].text  I don't know what any of this means.
20503
I am trying to make a new set of armor called the Fullerite armor. It has its own custom resource but it is made of gold. I'm trying to modify the gold to have more protection than diamond. It also is going to give you more health. This is the command I am using:   Helmet:  /give @p golden_helmet 1 1 {display:{Name:"Fullerite Helmet"},AttributeModifiers:[{AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:2,Operation:0,UUIDMost:61127,UUIDLeast:23056},{AttributeName:"generic.armor",Name:"generic.armor",Amount:3,Operation:1,UUIDMost:88181,UUIDLeast:199509},{AttributeName:"generic.armorToughness",Name:"generic.armorToughness",Amount:2,Operation:1,UUIDMost:17664,UUIDLeast:119384}],Unbreakable:1,ench:[{id:0,lvl:4}],HideFlags:2}   Chestplate:  /give @p golden_chestplate 1 1 {display:{Name:"Fullerite Chestplate"},AttributeModifiers:[{AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:2,Operation:0,UUIDMost:61127,UUIDLeast:23056},{AttributeName:"generic.armor",Name:"generic.armor",Amount:8,Operation:1,UUIDMost:88181,UUIDLeast:199509},{AttributeName:"generic.armorToughness",Name:"generic.armorToughness",Amount:2,Operation:1,UUIDMost:17664,UUIDLeast:119384}],Unbreakable:1,ench:[{id:0,lvl:4}],HideFlags:2}   Leggings:  /give @p golden_leggings 1 1 {display:{Name:"Fullerite Leggings"},AttributeModifiers:[{AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:2,Operation:0,UUIDMost:61127,UUIDLeast:23056},{AttributeName:"generic.armor",Name:"generic.armor",Amount:6,Operation:0,UUIDMost:88181,UUIDLeast:199509},{AttributeName:"generic.armorToughness",Name:"generic.armorToughness",Amount:2,Operation:0,UUIDMost:17664,UUIDLeast:119384}],Unbreakable:1,ench:[{id:0,lvl:4}],HideFlags:2}   Boots:  /give @p golden_boots 1 1 {display:{Name:"Fullerite Boots"},AttributeModifiers:[{AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:2,Operation:0,UUIDMost:61127,UUIDLeast:23056},{AttributeName:"generic.armor",Name:"generic.armor",Amount:3,Operation:0,UUIDMost:88181,UUIDLeast:199509},{AttributeName:"generic.armorToughness",Name:"generic.armorToughness",Amount:2,Operation:0,UUIDMost:17664,UUIDLeast:119384}],Unbreakable:1,ench:[{id:0,lvl:4}],HideFlags:2}   When I put this on, it works just fine, but when I put another piece of armor on it doesn't add any armor points or it replaces the armor points it already had. Same for the extra health. I am playing in 1.9.2. Anyone know why they won't add up and they only work when worn separately?
70996
I am continuously getting the following error:     Missing '}' or object member name.   Does anyone see what it is referring to? I am not missing the ending }.      {         "@context": "http://schema.org",         "@type": "ProfessionalService",         "additionalType": "http://www.productontology.org/id/Web_design",         "name": "site",         "url": "example.com",         "logo": "example.png",         "description": "Company",         "telephone": "555 555 5555",         "areaServed": ["Canton", "Akron", "Fairlawn", " Medina", "Hudson", "Green", "Cleveland", "Massillon", "Independence", "Stow", "North Canton", "Baberton"],     }
81820
I'm trying to make a .desktop file for Minecraft. Nothing appears to happen upon executing the file. I've tried assigning the Exec key as follows:  Exec= java -jar "~/.minecraft/Minecraft.jar"  Exec= java -jar "$HOME/.minecraft/Minecraft.jar"  But I'm not sure how to put in the reserved characters (~ and $) correctly. According to Freedesktop's :      If an argument contains a reserved character the argument must be quoted.   and     Quoting must be done by enclosing the argument between double quotes and escaping the double quote character, backtick character ("`"), dollar sign ("$") and backslash character ("\") by preceding it with an additional backslash character. Implementations must undo quoting before expanding field codes and before passing the argument to the executable program.   But that's very confusing to me.
117863
For years, I've been using a hobbled together command to get the arc notation as used in the textbooks adopted by high schools in my area.  I'm not really all that pleased with the result:  it's just barely tolerable.  I figured someone in the community here might have a better solution to what I've been getting by with for several years.  \documentclass{article} \usepackage{amsmath,amssymb} %% my poor man's solution to arc notation \newcommand{\tarc}{\mbox{\large$\frown$}} \newcommand{\arc}[1]{\stackrel{\tarc}{#1}} %% \pagestyle{empty} \begin{document}  \begin{align*}     \arc{AC} \\     \arc{BAD}\\     \arc{ICK} \end{align*}   \end{document}
96538
Basically I would like to find a way to ddo something like:  &lt;asp:Label ID="lID" runat="server" AssociatedControlID="txtId" Text="&lt;%# MyProperty %&gt;"&gt;&lt;/asp:Label&gt;   I know I could set it from code behind (writing lId.Text = MyProperty), but I'd prefer doing it in the markup and I just can't seem to find the solution. (MyProperty is a string property) cheers
50369
I was getting scope errors on a commutative diagram, and adding {} inside the quote marks eliminated the error. Why and under what circumstances are they needed.  This fails:   \ar[d, "\operatorname{g}_{\sigma_\beta}, \beta \prec \Beta_\gamma"]   This works:   \ar[d, "{\operatorname{g}_{\sigma_\beta}, \beta \prec \Beta_\gamma}"]
87292
This is the command I entered in the command block: testfor @p {Inventory:[{id:minecraft:diamond,Count:10}]}  But it doesn't seem to work. What am I doing wrong?
92426
When I put   /summon Item ~ ~2 ~ {Item:{id:"minecraft:diamond",Count:1b,Motion:[0.0,0.8,0.0]}}    in a command block, it summons the diamond with Count:1b but it doesn't follow the Motion Tag. Does anyone know how to get the Motion Tag working?
38388
In Java Edition, I can name a mob by using NBT tags like this: /summon zombie ~ ~ ~ {CustomName:'{&quot;text&quot;:&quot;TheUndead&quot;}'}  But in Bedrock Edition, I've heard NBT is not accessible from commands. What can I do to summon a mob with a custom name tag using the /summon command?
40963
I'm trying to make a mini game but I want it so that when you press a button over a command block it will say "BOB welcome", so 'bob' instead of the @a or @p sign and then followed by the message. All I know is that I need to use /tellraw.
18062
If you start the title of a question with a construction like "[tag]", you get a red box telling you that:     Title contains a [tag] prefix; please use the tag field to enter tags instead.     And so, I can't title this post "[tag] prohibition in titles on meta sites is inappropriate". A travesty!  This blocking dialog is certainly appropriate on all main sites, but is not appropriate on meta sites (child and Meta.SE alike), where "[tag]" may legitimately be used at the beginning of a post title to refer to the main-site tag "[tag]". Enclosing tag names in square brackets is a somewhat-established convention (I guess because that's how you search for them), which is why I tried to do that.   Yes, I know I can work around this by rephrasing my title so that the tag name is not at the beginning of the title, or by not enclosing the tag name in brackets. Still should be changed, in my opinion.
54834
I'm trying to make a command that creates a book that has many items with enchantments at level 1,000. However, I don't know why it keeps saying:     Data tag parsing failed: Unbalanced quotation:   {ench:[{id:0,lvl:1000}],Unbreakable:1,display:{Name:"Prot   It's supposed to say "Protection Armor", but it only shows "Prot" for some reason. This is the same with all of my other items. Here is the one part of the command that I've showed you:  {ench:[{id:0,lvl:1000}],Unbreakable:1,display:{Name:"Protection Armor"}}
9104
Often, when making a command block contraption, you need to set an entity's data tag. These tags can sometimes be very long, with many layers of nested curly and square brackets. For example, this is the command to summon a villager with a single custom trade:  /summon Villager ~ ~ ~ {Profession:3,Career:2,Offers:{Recipes:[{buy:{id:minecraft:diamond,Count:6b}},sell:{id:minecraft:diamond_hoe,tag:{ench:[{id:16s,lvl:10s}]}]}}   The single-line command block interface of Minecraft makes it incredibly difficult to find and fix errors, especially when it comes to mismatched brackets. In fact, for illustration purposes, I put an error in the above command.  What techniques can I use to find and fix unbalanced square or curly brackets when writing long and complicated data tags?