While looking at the glyph of warding spell, I noticed that the trigger of the glyph  does not really have boundaries. The spell only states "The most typical" triggers with a few examples.  So I am wondering if you make a glyph of warding on the ground with a revivify spell stored in it and set the trigger for someone to die in range, is it possible to revive yourself this way?  And for the specific situation I want to use it for. Can you put the glyph under your bed for if you are being assassinated while you sleep?
120445
I had made an assumption in an answer and am wondering if your own death is a legitimate trigger for a Glyph of Warding spell you have previously cast.   The requirement simply states:     You decide what triggers the glyph when you cast the spell.   The PHB lists the following as 'typical triggers':     opening that object, approaching within a certain distance of the object, or seeing or reading the glyph...You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.   The common theme on these triggers is proximity, but is that an actual limitation?
27052
We've got a party with a Celestial Mystic (Book of Exalted Deeds), and I was reading about his level 9 ability, which grants him DR 10/Unholy. Would this be different from DR/evil, as in it would only be breached by unholy weapons, and not attacks from evil outsiders?  I'm asking this because I haven't seen any monsters or anything that have things like DR/Unholy, Holy, Axiomatic, etc. It's usually just Good/Evil/Lawful/Chaotic. Has anyone seen any material throughout the books like this? My intuition tells me it's a typo and should be DR 10/evil, but the errata doesn't say anything about this.
93988
I regularly see blink praised as a particularly good defensive third-level spell because, unlike many spells with persistent effects, it does not require concentration.  It does, however, state that "you can only affect and be affected by other creatures in the Material Plane."  I am uncertain about what exactly this means for concentration spells that are cast before the caster begins to blink.  So here are some specific questions:   If I cast hold person and then blink, is the target still affected by hold person while I am on the Ethereal Plane?  (I believe the answer is no.) Targets can save from hold person at the end of their turn.  If the answer to the previous question is no, can the target save while they're not technically affected by the spell?  (I believe the answer is no, but this seems to be getting into weird territory, since they can only save when I fail to blink?)
86490
is a creature with the ability "Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped"  Now, lets say 3 of my opponent's creatures die either through combat, spells, or sacrificing. Could I put the triggered ability on the "stack" so to say in order to get 3 2/2 black zombies for each non token creature that died that my opponent controlled, or am I forced to put one and only one despite 3 creatures dying?
66231
The  description says:     Creature into Creature.   The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.   Does the second sentence imply the creature won't revert to its normal form, even being killed? (providing the caster were concentrating on the spell for the full duration)  If so, isn't "until the target drops to 0 hit points" enough? Why the "...or dies" addition? A creature can't die having more that 0 hit points, can it?
9200
In League of Legends, there are a number of effects which revive a champion upon death.  The item  is the most well-known and widely used of these.  I was wondering, however, whether its effect would come before or after other revive effects?  I have two examples.  First, Zilean's ultimate  will provide a champion with a Guardian Angel -like buff for a limited time.  If a champion has this buff in addition to a Guardian Angel, which effect will happen first?  Second, Anivia's passive  allows her to come back to life if her egg is not destroyed after she is killed.  If she has a Guardian Angel, will her passive be triggered before or after it? How does this compare to  and ?  It seems like in one case it is more beneficial to have Guardian Angel's precedence be greater, and in the other it is more beneficial to have it be less.  In the first scenario, if the Guardian Angel was triggered first, then Zilean would have a good chance of simply wasting his ultimate.  On the other hand, if it is triggered after these revival effects, then Anivia could not get the full benefit of her passive.  Is there a set order of precedence, or does each revival effect have their own unique "priority level" that is explicitly detailed for each ability?
68714
The text of the  spell reads:      A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.   Emphasis mine. The druid in our party asked our DM if he is able to cast produce flame in a dark cave, then opt not to attack with it, and wield a shield and sword. The goal is to continue emitting light, since he doesn't have the light spell. He claims that since the flame does not harm his equipment, he is able to hold a shield or sword with the fiery hand with no problem.  Is this okay to do RAW, or are we missing something?  This is specifically not asking about casting spells with a sword in hand. He wants to draw his weapon after casting and holding the flames.  Related, but not the same question: , , .
68017
I have a bit of confusion about the  spell.  It states that it can raise a creature from the dead, but cannot do so if major organs needed for life are missing (such as a head).  Killing anyone though will likely severely damage or destroy major organs.  Jabbing a sword through someone's heart will leave it in little pieces.  Can that heart reform itself if Raise Dead is cast?  What if an enemy purposefully grinds it up as best as possible in the chest so nothing is really left except fragments?  What if they remove the main heart muscle?  Also, with the head issue - what if someone is beheaded, but the head is held onto the body and the spell is cast?  How about if someone is cut in half lengthwise by a nasty trap and then held back together?  I'm sure that'd do major organ damage, but if both halves were available?  Some of these particular situations may be arising soon, as you might guess.  Best if I know ahead of time what my PCs can fix.
44805
After reading this question on , I started wondering if there are ways for them to regain that ability.  I figured a Divine Intervention is probably strong enough as that is a god's power, as well as a second caster casting wish to undo the first wish (and thereby undoing its effects).  Are these valid ways of regaining the ability to cast wish?
536
The text for  says:     {1}{G}, {T} : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)   Does this have anything to do with combat? Or is it just direct damage between two creatures? For example, can one of the creatures have defender? Or what if one of them is tapped?   I've been assuming it is more like the damage dealt by a .  Also: are the two creatures then “tapped” until their next untap step? ie: could you use Ulenvald Tracker to make two creatures fight in your pre-combat step, then enter the combat phase with a creature who just “fought” untapped? Could you make two creatures fight who are both tapped?
41333
My party recently tipped over a boat of enemies into what was essentially rapids and trapped the enemies in a cube of force underwater. The warriors inevitably drowned as they had no way out. However, trapped in the cube of force was a wizard with access to a teleportation spell (Misty Step) with a verbal component. Could the wizard use his spell with a verbal component underwater and escape a watery death? If the rules don't specify anything about verbal components underwater specifically, have any of the designers mentioned anything about this?  Note: as a 5e DM I made a ruling on the spot (decided to allow it on the condition that the caster goes directly from "holding breath" to "suffocating") so I am aware that it's within my power to decide how it works in my world. I'd just like to know if the rules or someone wiser than me has addressed this yet.
79880
Is there anything in RAW that supports spell level as a character concept, or alternatively that supports it as solely a player concept?  On the one hand, I see nothing that explicitly states that a character knows that there are spell levels. On the other hand, I don't see how a spellcaster could manage spell slots without knowing about spell levels.
37722
Related to : The question specifies morphs, but I wondered if this was true for Manifest as well? As Manifest is not an ability on the card, does  prevent it from being turned face up for its mana cost?
75134
So this is something I just found out about that I find odd:   Opportunity attacks—trigger off of movement that uses the creatures movement (action, move action, bonus action, reaction.)  Sentinel—Whenever a creature within 5 ft of you makes an attack at a creature other than you.   Booming blade—If the target willingly moves.   Mental Prison spell—if it moves, attacks through it, or reaches any part of body out of it.   So the “willingly” is different than other rulings for how effects related to movement works. However what exactly fits willing?   Cause fear—nope magic is having them move. Dissonant whispers—same thing. They have to immediately move.   So the creature has to want to move completely of its own accord.   Crown of Madness—Humanoid creature you choose must make a wisdom saving throw. On a fail it is charmed by you. (Next is flavor text so skipping.) While charmed in this way the target must make an attack on a creature other than itself that you mentally choose on each of its turns before moving.  It can act normally if you choose no creature or if none are within reach.   Crown of madness isn't making them move but doesnt specifically say willing.  And if the ruling for willing is movement not caused by magic what about magic causing situations where you take damage if you don't move. Would a creature shimmering with evocation energy be spared because he moved out of the magical blender that is cloud of daggers? If no, then what is the go-to rule for willing movement that I should be using?  In short, what movement counts as willing, and where can it be found? Is moving out of obvious danger caused by magic, willing? Is moving away from an ally so you don't hit them, willing?   If there isn't any actual ruling on willing, that's fine; I'll go back to running it with my interpretation, so that it has same wording as AOO. If there is an actual 5e term or explanation for willing (that isn't Sage Advice), please let me know. I just don't see why it was necessary to put a term in the spell that isn't used anywhere else. I understand it could have been overlooked since it was in a splatbook or has just been ignored since most people probably assume that there is "Forced " and "Willing" movement, with the willing being defined as: any movement from an action, move action, bonus action, or reaction. In same way AOO work.
105258
The Scrying spell allows players to look at distant targets. Are there abilities or spells that allow players or characters to launch attacks against a target they are scrying?   While I am aware that characters could teleport in, I'm more concerned about zero-risk attacks from super far away.   This question was spurred by the UA sorcerer ability, Hound of Ill Omen. Recently, one of my players cast Scrying on an commoner NPC from a great distance, and then used her Hound of Ill Omen feature on the NPC. The text of the feature reads,      As a   bonus   action, you can spend   3   sorcery points  to  summon  a   hound   of  ill omen    to  target  one creature    you can see.    The hound   uses    a dire  wolf’s  statistics  ...   Because the character could see the NPC, I couldn't find a good reason to disallow this, and the NPC was torn to pieces.  I'm not sure if this is just a quirk of the UA wording, or if there is a precedent for this kind of attack.  Just to be clear, my question is not whether Hound of Ill Omen works this way. My question is whether other abilities/spells/etc. also work this way.
108137
I want to ready the disengage action as a trigger if a creature appears near me. Is that possible?   My DM told me I could ready any other action like dodge, etc. as a trigger except for disengage. I've read the player's handbook but I don't see any rule that disengage can not be readied?
94015
I have a simple question:  If I cast a  spell on me can I also cast spells like  on myself while I'm under the nondetection effect?