How do I cycle through blend/transfer modes in Illustrator? It seems I can only manually choose 1 at a time from the drop down then open the menu and choose another. It's a slow process. What shortcuts exist to do this more quickly?
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In Photoshop you can select next or prev blending mode  with cursor up and down, but  can't do the same in the Adobe Illustrator. How to fix that? Maybe shortcuts or scripts can help...
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So in my graduation from blender internal to cycles, I've been experiencing numerous problems. Now please bear with me, the answer is probably obvious but I'm new so cut me some slack.  This is how the model looks like in blender internal:    Now I transfer to cycles:      And I get this result:   The textures are there in the menu bar, but they will not show up no matter what I try.
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I just notice it now as I am new to Illustrator.  When I am in RGB mode, blending transparency seems to be easier as mode such as Screen, Multiply or Overlay looks good naturally.  If I switch the document mode to CMYK then the image is getting messed up.  I'd like to know, if CMYK is not ideal for blending options?
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How to render perfect cartoons in blender? Whatever the engine is (internal or cycles) I always get that shading transition somewhere on the model.      The first picture is in blender internal render engine with the toon shading material and the second picture is in cycles render engine with the toon shader.    How can I get completely flat colors with no fancy shading variation?
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How could I mix rounded and square caps in one single path in Illustrator? For example, I need to make a rounded cap on the starting point and a square one on  its end? See the screen capture underneath.
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I've searched so long for the answer and all I ever see is the typical "press ctr + j to join objects, switch to Edit mode, and edit as one mesh", or "make duplicates", or "download the MultiEdit addon", etc.  But even as an 'advanced newbie' I already figured out how to edit several objects in Edit mode, but the problem is, they all share the ONE and SAME NAME.  Object mode assigns each object it's own name - but not in Edit mode.  Is this just the way Blender works? Does it not allow you to add objects with their own name (in Edit mode)?  Thanks SO much for this (possibly) over-obvious answer!!  Shelton
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I am working on a print for my wall and I am trying to create something like this:      I have already created the letters in Illustrator and now I am adding the colors in Illustrator and then exporting everything to Photoshop and then using the liquify tool to blend the colors to create a similar effect. I also used the healing patch tool to blend in the hard edges.  Is that the right way of doing it? Or is there another way?
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I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal.  Now, I want to start the transition to Cycles, but I've hit a roadblock. How can I transition my materials without completely starting over? Or should I just forget it and start with fresh materials?
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I want to change the order of my artboards when exported to PDF, and the only way i can achieve this is by moving actual artwork from one artboard to another, which doesn't seem right. Is there any way to change the artboard number in Illustrator?
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I have two scenes in a blend file. How do I move a object from one scene to the other? Not between blend files, but within one blend file but two scenes.
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I have several hundred Illustrator files that are formatted similarly, and for legal reasons I need to replace a font in all of them. Even with the 'Find font' tool, that's a hell of a lot of fonts to replace by hand.  Is there some way of automating it? For example, using Bridge? Illustrator (CS5) doesn't offer many options in Bridge, compared to the automation options offered by Photoshop. I also don't see any option for running actions on multiple Illustrator files.  Also, creating a repeatable action for replacing the font doesn't seem to work: instead of repeating my action, it brings up the dialog box an waits for me to tell it to replace them.  As a programmer I'm prepared to edit the files directly if it can be done without breaking them.    Update: The 'Batch...' menu item from Illustrator's actions panel menu allows the same action to be performed on a folder of files. It doesn't fix the Find Fonts action waiting for input though. Toggling the dialog off makes the action do nothing at all.
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Is there a way to export large multi-layered Illustrator file to Photoshop?  When I export with preserve layers and text edit-ability, the complex layers are flattened. I've reorganized my layers to have simple groupings but that's time consuming.  Is there a more effective way of doing this? Or script to automate it?
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Can some one tell me how to use Brushes in Illustrator so that when I draw complete paths such as Rectangles and Circles the stroke doesn't taper off like it does here:
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I am changing object opacity in Illustrator manually. Is there a keyboard shortcut to make an object's opacity 90%?
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I'm very new to Blender and am having a bit of trouble. After I Shift + A > Mesh > Cylinder, I want to pull up this menu:    How would I do this, please? It doesn't just pop up after I add in the cylinder. Thanks.
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I am trying to select the cube that in the middle of the scene. How can I select it? All I see is a crosshair appearing everywhere I click. Is this a bug?
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Does anyone know if there is a way in Blender where you can arrange models in such a way that the don't pass through each other? I realize in animations you can have collision detection but is it possible in static image. Such as putting fruit in fruit bowl and having some sort of collision detection.