I cannot seem to find any updated information on this.  I am trying to make a plane that is a video file.  For the life of me I cannot figure out how.  I applied the video file as a texture, set the amount of frames and the start frame, but all that Blender will show is the first frame of the video.  It will not play it.  All I can find about this is old out dated tutorials.  I follow them as best I can considering the UI is totally different now, but nothing seems to work.  Every video file I try just shows the first frame and that is it.  What am I doing wrong?  EDIT:  Using Cycles Render Engine  Here is my node set up:
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In blender cycles render engine, how do I put a movie clip on a plane so it displays the video? I want the video to be on the plane if there is a way.
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I have two planes with the same node setup, but only one of them is transparent in Material Viewport Shading.    The one that works was created by the Import Images as Planes addon. The other plane was created manually and copying the addon's material setup into a new material.  If I set the addon's material to the "bad" plane it works, so the problem is related to the material itself (nor the object, OPGL or my hardware). I'm working on 2.73.  I have no clue about this behavior,  for checking it out.
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I'll try to keep it clear: I want to use a background in Blender and for that I use a plane that I want always to fit the camera viewport.  I wanted to do it cleanly, so I put a plane at the same location and orientation as the camera and now I want to move the plane along the camera axis and change it's scale to always fit the viewport (what you can see in the camera view).  I used cos and sin with the FOV of the camera to move the plane but I didn't have anything correct (not so good at math...) and I don't get how I can have the plane to always fit the viewport (fill it entirely).
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I have a video (720p) that is 37 minutes long, with a bitrate of ~3000kb/s.  This video is a game recording, so 37 minutes worth of this footage was written in 37 minutes, while other extremely CPU, GPU and hard-drive intensive operations were occurring.  If the recording program can record and output at the same rate as is being played, I don't understand why rendering with blender at the same exact settings, same codec, same container type, same bitrate and size, the only difference being that I removed about 4 seconds from the beginning, is going to take 5.3 hours to render.  I've disabled every feature under user preferences that are said to increase performance, I disabled rendering of the 3D scene (which is empty anyways). I set the sequencer memory cashe limit higher, I've increased the number of prefetch frame which is supposed to help with multicore rendering.  What else can I do to make the rendering faster? I've used blender for years for 3D, and I'm getting into recording videos for YouTube, all the good programs for video editing are very expensive. But those programs can render 37 minute videos in 10-20 minutes, not 5.3 hours. I don't understand why it's so slow, it's so slow to the point it's unusable.  Replies to Comments  @user277143: My guess: try increasing the cache of blender itself too (alongside the Sequencer's cache). Also, having meshes in the scene will cause them to be reloaded for every frame. That can cause problems. So, go to the 3D-view and delete everything. Also, off topic, check the resolution multiplier in the render settings. I have screwed up many sequence renders by having it at 50%.  I have already done the cache of Blender as well. I already have nothing in the 3D scene, and I even have that entire render layer disabled in the outliner.  @gandalf3: Related:          I've seen all of those, none of them provide any help that has altered the result. Those issues were due to bugs, or a settings issue. In the past I've been able to render at around 50-60 outputted frames per second, so rendering a 30 minute video in 15-18 minutes. Only in the last 3 weeks has this started to take this long, so there is a way somehow to speed it up, and I haven't touched any settings on the program.
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I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a better resolution or is there a way to make blender make the texture better?  I hope you have an answer. Thanks in advance
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I rendered an animation and then placed it into the video sequence editor to test it, and rendered that as a video.  Now I want to render a second animation (in other words, keep working), but when I press render animation, it's still using the sequence render option? (Rendering it as pngs). I was wondering how to switch between sequence render and animation render properly?
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I'm pretty new to blender and used it to model a castle and print it. Now I want to extend the model by textures and render it, but even when I render it with basic material i get some strange output.  Does somebody know my error? I already corrected the normals and they look fine.
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So I made an intro using animation and it saves it as a .blend and I want it so save as a video like .mp4 or something like that. I've tried changing the codec because I tried opening the intro with windows media instead of blend. I didn't try all the codec's but I tried some of them.
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If I have a sequence of .obj (or any other readable format) files created from my own simulation code (say cloth simulation), can I use the rendering capabilities of blender to generate a video?   Is there a way to set the material properties for frame 1 and use the same or rest of the frames while the corresponding meshes are imported afresh from that ones I provide?
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I tried to add a 3D object to a clip by following a youtube video. But clip doesn't show up in the render or in the compositing tab. It show up even in the camera view. I didn't change any settings. please help. Thank you.    And the  rendered images has only the cube in it like in the picture above.
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Here's what I need to do.  I have a footage of a street. I want to add several people walking. Each person was shot using chroma.  I understand how to remove the green using nodes. I understand how to composite each element using nodes. What I don't understand is how to I manipulate them in 3D space in order to move them where I want each element to be or animate them.  I could use the video as texture on a plane and move the plane around. But I want to know if I can process that video as texture using masks and keying. Or should I key every person, render them, then add them as texture to the planes and work like that?   Thank you
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What could be causing my plane with glass shader to act like a lens?  I want normal glass, and already have tried 2 different node setups, but it still acts like a lens.  Render:   Glass node setup 1:   Glass node setup 2:
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In the past, Blender (at least the Mac version) has had the ability to encode video files as .mov, the format used by Quicktime Player. However, with Blender 2.79 this feature seems to have vanished, for both the Internal and Cycles render engines. The release log happens to have the entry "Video encoding settings have been simplified, along with the addition of a Constant Rate Factor (CRF) mode" which I suppose could be the cause.  Does anyone know what happened—whether it is the aformentioned reason or something else—and how to export videos as Quicktime .mov in Blender 2.79?
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I was doing fine with importing an obj I made in Marvelous Designer into Blender for rigging.  The dress would settle nicely on my SL avi.    Now when I import the object; it is perpendicular to my avi and I have spent a week trying to figure out what I did...  Is there a keystroke or setting that I need to make sure is correct so that my dress fits my avatar again?
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After Blender 2.79 dropped, I can't seem to render in MP4. I have attempted to use the FFmpeg video option they added, but no matter what I choose in the encoding tab, even presets, the render always ends with a useless unreadable file.  Does anyone know what I have to do to fix this?
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I usually use the Blender VSE for my normal video editing (for lack of After Effects).  I also usually render directly into AVI format, not PNG sequences of frames. I would however like to move to PNG sequences, because it's a lot easier to sort out any mistakes and to edit that way.  I would therefore like to load the sequences I render into the VSE quickly and easily (30fps) - which would normally require tweaking of every frame because they normally when added add an image strip which is 25 frames long (and I want each frame to be 1 frame long) - I can also only add one frame at a time.  How can I load a frame sequence into the VSE?
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I'm working in the new 2.8 with someone else's file (made in a previous version of Blender), and I can't get the textures showing in the viewport. I've relinked all of them to the correct location on my computer and Blender can seem to find them, but just won't display them in the viewport. I've made sure I'm in LookDev mode, and also added a lamp, but still nothing.  In 2.79, it was always just a matter of finding missing files and that's it... Can anyone see what I'm doing wrong here?  Thanks!