I am trying to export a model with transparent material in fbx format I know that the format does not support different colors and need to after assemble the colors but with the transparent color I can not shading glass  Settings I tried and failed   Thanks for the help
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I used node textures in a mesh I exported to .FBX.  I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine.  Is there something I'm doing wrong or is it Blender?
19408
I use Blender to render objects as this makes them look better. The problem is when I export one of my characters as an OBJ file and then import it back into Blender to render, the textures seem to not have been saved with it and the character's surface appears pink when clicking on 'Texture Solid'. At first I thought I accidentally pressed a button without realizing but, I sent the file to my friend and it was also pink for him so I began to think I was missing the texture. I have been scanning forums and found the suggestion of: File>External Data>Find Missing Files. However, this did not work either. I am completely and utterly stuck on what to do and my hobby is now hold up until I can fix it. The second image shows the problem I am having. The first image shows it's how some textures don't export with the file when I export the character from 'Roblox Studio'
64556
I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really appreciate ;-)  EDIT:  I was looking for something like the hand in Kinectimals :    Thanks
19663
I must be missing something here.  I'm doing an extremely simple Import Image as Plane using the AddOn and the imported image has an alpha background but it renders (and even previews in the material preview) as black where the alpha background should be.  When I import, I select Emission &amp; Transparent so the material setup is automatic.  I've read similar issues but people are typically missing the transparent node and connecting the Alpha channel from the image into the Mix Node factor.  But this is all here.  I must be missing something really stupid but I've wasted so much time trying to fix this thing.  Any help would be greatly appreciated.  Not sure if it matters but I'm using 2.74 RC2.  Many thanks!  I created this dummy blend file to test outside my project but problem still exists.  Here is the simple .blend file:
74553
Why does the wire-frame material fades across the object?  Here is what I did - I created a new material and I selected on "Wire" and I made it shadeless. Then, I created a new material and assigned the new material on the on the object. However, doing it that way, it allows me to render both materials - "Wire" and "Surface". Then I get a fading result like this -    But I want all of the edges to be shown, not a fading result. How can I make that?  Here is the blend file if anybody wants to check it out -
33280
Having problems with hair transparency using cycles. I ported over a model from daz studio (have done this a few times before with no issues).   Using a simple mix shader, transparent top, diffuse bottom, black/white texture in the fac.  Heres the blend  with images packed.
98170
I have searched but not found an answer that exactly answers or works.  I have a rotating rendered head animation that I want to export with a transparent background so I can import into final cut pro x and lay over video footage or still imagery. I have tried saving as a blender render as quicktime .mov with alpha as transparent and as RGBA but doesnt work, a black BG. I have also tried as a cycles render but still black BG. Is there any particular file format that is better for this? H.264, MPEG, .mov? or something I am missing? thanks
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
98661
I just downloaded blender 2.70 windows 64. I want to convert .obj files to .X files to use then in the pmd editor and MMD. I cant find an export to .x file. the tutorial that I am looking at is for an older version of Blender.
33773
Recently, I found this , that allows you to generate a 3D model from a 2D image.   It works very well and you can download an OBJ file. Vertex are colored and when I import it using Blender, I can't see any Vertex color.   Using Cycle (I prefer a internal solution if it exists) according to some answers I've found on Blender Stack Exchange, I patched some nodes : Attribute -> Diffuse BDSF -> Material Output.  Unfortunately, I can't get it works, the model stills black.    When I open the OBJ file, I see that color per vertex are there :  v 43.747554 107.000000 69.000000 0.470588 0.380392 0.309804 v 43.780163 115.000000 64.500000 0.427451 0.337255 0.266667 v 43.782527 107.000000 68.500000 0.470588 0.380392 0.309804 v 43.801902 115.000000 65.000000 0.427451 0.337255 0.266667 v 43.806461 107.000000 69.500000 0.470588 0.380392 0.309804 v 43.821703 115.000000 64.000000 0.427451 0.337255 0.266667 v 43.838352 108.000000 68.500000 0.466667 0.376471 0.305882 v 43.854670 106.000000 69.000000 0.482353 0.392157 0.321569 v 43.856176 108.000000 69.000000 0.466667 0.376471 0.305882 v 43.873876 106.000000 69.500000 0.482353 0.392157 0.321569 v 43.888855 110.000000 68.000000 0.466667 0.376471 0.305882 v 43.891471 109.000000 68.000000 0.466667 0.376471 0.305882 v 43.892733 110.000000 67.500000 0.466667 0.376471 0.305882 v 43.895170 108.000000 68.000000 0.466667 0.376471 0.305882 v 43.900904 109.000000 68.500000 0.466667 0.376471 0.305882 v 43.907584 107.000000 68.000000 0.470588 0.380392 0.309804 v 43.917898 115.000000 65.500000 0.427451 0.337255 0.266667 v 43.925000 111.000000 67.500000 0.454902 0.364706 0.294118   According to some answers here, Blender import more easily the vertex color of a PLY file so I tried to convert to PLY with two different sites :   1. meshconvert .com : Give me a 3.5 Mo file  2. greentoken.de/onlineconv : Give me a 2.3 Mo file  (Of course, if you know some other sites I could try, it interest me)  I guess that color data are lost with greentoken (not sure).   When I import the 3.5 Mo PLY file in blender, I need to be in textured display mode, then I think I see my vertex color value but in black &amp; white instead of RGB, that is weird. Anyway, I can't get it work  EDIT 1 : I opened PLY files and color vertex aren't there... I need to find a better converter   EDIT 2 : I tried www.ofoct.com/3d-model-file-for-3d-printer-converter it doens't take vertex color into account. In fact, in each PLY files I converted with the various sites here, there is a common line :      comment Created by Open Asset Import Library -    (v3.2.0)   (the version varies)  EDIT 3 : In fact it seems that model converted by Green token, keep the vertex color. That is weird because that's the smallest file :   ply format ascii 1.0 comment Created by Open Asset Import Library - http://assimp.sf.net (v3.1.187496374) element vertex 29793 property float x property float y property float z property float nx property float ny property float nz element face 59582 property list uint uint vertex_index end_header 82 103 6.37528 0.40963 0.0331735 0.911648 82 102 6.57043 0.272087 0.235193 0.933088 82.6603 103 6.5 -0.14071 0.043367 0.9891 82 103.935 6.5 0.201161 -0.136681 0.969976 81.5475 103 7 0.825371 0.0489484 0.562465 83 102 6.62244 -0.248588 0.147929 0.957247 83 103 6.56417 -0.411487 -0.0867124 0.907281 81.5819 104 7 0.787841 -0.0338904 0.614946 82 105 6.63886 0.0715144 -0.131383 0.988749 83 104 6.77321 -0.431167 -0.171652 0.885794 83.6781 102 7 -0.470137 0.061235 0.880467 83.6327 103 7 -0.543939 -0.0905203 0.834228 83 105 6.96709 -0.445324 -0.163091 0.880391 84 103 7.23724 -0.520118 -0.141377 0.842313 84 104 7.47775 -0.546517 -0.195833 0.814229 84 102 7.16782 -0.416323 -0.021798 0.908955 83.3508 101 7 -0.314426 0.156435 0.936304 84 101 7.22581 -0.280388 0.0301462 0.959413 84.9009 101 7.5 -0.339848 -0.0219793 0.940223 84.6939 102 7.5 -0.435242 -0.0925323 0.895546   As you can see, nx, ny and nz correspond to RGB values..
115113
Is there a way to export GLTF or do I need a plugin or something? Thanks!  Benjamin
105966
How to make transparent background in blender 2.8 with HDRI on?  After selecting "Film" - "Alpha" -> "Transparent" I still have my HDRI on the rendered image  Please help
95708
I made a low poly tree model that doesn't use textures and instead uses 2 colors and i imported it into unity 5.3.4 and the tree model imports itself without the colors. What i want to know is how to import the colors or how to get those colors that i have in blender to unity or if i have to make a texture has just those colors. I use cycles render and to import my models i save the .blend file in the assets folder in unity.  Thanks in advance.
66561
O.k. I'm back and now i need to know how to make a metallic material in Blender Internal. The last question was for cycles and that fixed my problem, but Blender Internal doesn't have a Glossy BSDF. How do I get a glossy/metallic material in BI?
99774
I'm trying to make it so that the plane is transparent except for the light from the aqua emission. Or in other words, how can I make it so that the plane's white areas are transparent and the plane's aqua areas are not? I want to achieve this without using the compositor, only with material nodes.
1752
So I'm trying to learn, but I have a really hard time understanding the relation between materials, textures, UV maps and so on. So right now I have the following problem: I'm trying to make a simple red texture be a bit grainy using a noise texture. The node setup can be seen in the screenshots below. It works fine if I view it in rendered mode (I'm using the cycles engine) or export a screenshot, but the object appears completely black in material mode:   So this is probably a very stupid question, but do you mind telling me how I can fix this? Thanks!
18708
blender 2.8 texture paint material mode not showing shaded object. IT just displays flat color for the object silhoutte. LookDev mode is enabled and it shows the flat color instead of the actual shading of the object with all the respective textures for normal, height etc applied.