I'm making something for my friends and I've been trying to find a summon item generator with a custom name and I have found one but the custom name does not work. /summon item -137 28 -204 {Item:{id:black_terracotta,Count:1,tag:{display:{Name:"Dark Matter"}}}}
124221
How can I give  myself an item with a custom name, and how can I search for a player holding an item with a certain name.  This is what I tried:  /give @p minecraft:acacia_button{display:{Name:"ieat",Lore:[ieat]}} 1   It only gave me a regular acacia button.
91642
I am trying to figure out if there is a way to create a custom tag using Doxygen. I did find the ALIAS configuration file option but that does not do exactly what I need. Basically in my code I want to be able to write something like   /// \req Requirement #322 - blah blah   And then have Doxygen create a list like it does for \bug and \todo commands for lines that have this custom tag. Is this possible with Doxygen?
43157
I get a long list of such arrays  {     "id": "byu6g6c4cjys5mdkg5znh8ju8c",     "create_at": 1511875272294,     "update_at": 1511875272294,     "delete_at": 0,     "display_name": "BMA",     "name": "BMA",     "description": "",     "email": "aleksandar.ivanov@random.com",     "type": "O",     "company_name": "",     "allowed_domains": "",     "invite_id": "gdgz1tbxuinntx1fbr1ax7kehy",     "allow_open_invite": false,     "scheme_id": null   }   I want to get by JQ only the ID where the name is BMA. At the moment I parse " jq -r '.[]["name"]" and I can filter the output from curl by name and I will get "BMA" and also 100 other names, but I need to filter only the ID where name is =BMA. Any ideas?
7808
How can I test for mob who has a name with two words? For example villager named Grumpy Bill. For example I want to kill this villager.  This command   /kill @e[name=Bill]   would work just fine but when I try  /kill @e[name=Grumpy Bill]   it says "The entity UUID provided is in an invalid format"  What is the proper command for this action?
119747
I'm trying to make a kit pvp map in vanilla Minecraft, but I ran into a problem. I want specific people to get a certain effect. So I got a /testfor command:  /testfor @a{SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{display:{Name:"Fire Wand"}}}]}   This command tests if any person has this specified item name in slot 0. It then turns on a comparator which activates the second command once it finds that person:  /execute @p ~ ~ ~ summon Fireball ~2 ~1 ~ {ExplosivePower:10,direction:[0.0,0.0,0.0]}   How can I specify this command to the person holding the named item?
35183
I'm pulling items out of the DOM with jQuery and want to set a property on an object using the id of the DOM element.   Example  const obj = {}  jQuery(itemsFromDom).each(function() {   const element = jQuery(this)   const name = element.attr('id')   const value = element.attr('value')    // Here is the problem   obj.name = value })   If itemsFromDom includes an element with an id of "myId", I want obj to have a property named "myId". The above gives me name.  How do I name a property of an object using a variable using JavaScript?
64083
I am working on a command block contraption on my server that involves armor giving you certain potion effects.  /execute if entity @p[nbt={Inventory[{Slot:100b,id:"minecraft:leather_boots",tag:{display:{Name:"{\"text\":\"Frog Boots\"}"}}}]}] run effect give @s jump_boost 1 1 true  However, it only works if the boots are named in an anvil. How would I write the command if I wanted to test if the player was wearing boots named "Frog Boots" in bold and green text?
103863
I'm trying to get the ID of a lookup field when using search api. My query looks something like this:  /_api/Search/query?querytext='ListId:12345678-1234-1234-1234-123456789012'&amp;selectproperties='Title,Company'   Where Company is the lookup field, in a specific list.  The result looks like this:  &lt;d:element m:type="SP.KeyValue"&gt;   &lt;d:Key&gt;Company&lt;/d:Key&gt;   &lt;d:Value&gt;Some company&lt;/d:Value&gt;   &lt;d:ValueType&gt;Edm.String&lt;/d:ValueType&gt; &lt;/d:element&gt;   I have created a managed property which looks like this:
96567
In the weapon fusion menu, some combinations of items contain an "X" in their location box, and both their name and display image are just quesiton marks (??? and ? respectively). I'm unable to combine these items, but my instincts tell me that there is something more to this.   Is there some restriction that prevents me from combining certain items until later in the campaign (and if so, what is it, and how do I remove it)? Or are some items just not able to be fused?
50679
In the D&amp;D 5e game I am DMing, one of my players (level 15 fiend patron warlock) successfully cast  on a  and compelled it to tell the player its true name. Now the player has the demon's true name. I had not given any prior indication as to the power of a true name. The player acquired the true name by his own initiative. We've been operating off the common wisdom that true names grant some measure of control over a demon. The dominate monster spell hasn't ended yet, so we haven't used the true name yet, but it would be good to know what the options are for using true names once that spell ends. What can a player do with a demon's true name, particularly if the demon is already on the Material Plane? I know that true names are useful for summoning spells such as gate and summon greater demon, as discussed . But those aren't helpful if the demon is already present. Traditionally, true names grant a large degree of power over fiends and are guarded jealously, but in 5e it appears that true names aren't that useful outside the summon greater demon spell from Xanathar's Guide to Everything. If it helps, this warlock player has an archdevil as his patron. This archdevil can hold the true name and threaten its release or use if the hezrou does not comply with the player's demands (which is harder to subvert than the player threatening release of the name by his own power). While the threat of a true name being released is also one traditional form of leverage over a demon, true names need to actually be useful and dangerous for this threat to have any value.
116887
I would like to create other mobs that have health bars like the ones you see when fighting withers or the ender dragon; or like name tags that have health displayed. I want it to work for Minecraft 1.11.2. I have found this and similar but I have run into the following problems:   The commands are out of date, all I can find is commands in 1.8, Most of them are mods and plug-ins, and The process descriptions for multiple commands are unclear and also out of date.
123166
I can't figure it out. I can only summon mobs with other mob heads. I've been wanting to summon a cow with a water source block head and name it " Underwater Mission Fail"— Is that possible?
3479
I need help with a specific command that I am using in a new game that I am creating inside of Minecraft. The command is:  /give @p sign 1 0 {BlockEntityTag:{Text1:"{"text":" [MF2]","color":"gold","clickEvent": {"action":"run_command","value":"tellraw @a [""{"text":"[MF2]  ","color":"gold"},{"selector":"@p","color":"dark_aqua"},{"text":" is now an admin of the server!","color":"white"}]"}}",Text3:"{"text":"Click to join Admin","color":"dark_aqua","clickEvent": {"action":"run_command","value":"scoreboard teams join admin @p"}}"},display: {Name:"Custom Sign"}}   If I take out the /tellraw command then the command works fine, but I need the command in there to announce to the game that a new admin has joined.  With the tellraw command, the error message is the following:  Data tag parsing failed: Unexpected token 't' at: text":" [MF2]","color":"gold","clickEvent":{"action":"run_command","value":"tellraw @a [""{"text":"[MF2] ","color":"gold"}, {"selector":"@p","color":"dark_aqua"},{"text":" is now an admin  of the server!","color":"white"}]"}}",Text3:"{"text":"Click to join Admin","color":"dark_aqua","clickEvent": {"action":"run_command","value":"scoreboard teams join admin @p"}}"   If anyone knows how to fix this, please let me know.
99191
My brother has been trying different ways of getting the artifact without the Annoying Dog consuming it, but has been unsuccessful. I'm kind of curious as well. The artifact is obviously a throwing ball, but I kind of want to know the description for the artifact itself, and if you need to cheat to get it... If it even is an item in the code, too.
76842
I want to make it so I always have 50 entities in an area. So when 1 dies/despawns/leaves the area I want it to detect that and summon in a new entity, and yes I do want them to die/despawn/leave the area so preventing those things is not an option.
33824
In Minecraft, the NBT (Named Binary Tag) format is used to store data of our Minecraft worlds, including block, entity, and item properties. In the Java Edition of Minecraft, you can modify this data by including the data in the command, like so: /give @s diamond_sword{Enchantments:[{id:&quot;minecraft:knockback&quot;,lvl:10s}]}  In the Bedrock Edition, on the other hand, NBT is inaccessible from commands. In order to modify NBT, we need to use an external editor. What are some useful item properties that I can modify with an NBT editor, and how can I do so?  Related:
52030
I've lost Morekei, 100% magicka regen, and I have no idea how. I've been looping through all of the shopkeepers I might have somehow sold it to but no one seems to have it.  I've got this game on PC. Is there any way I can gain information about where in the game world it is is? Conosle commands or looking through the game files?  I can create another one (anyone know it's ID?), but I'd prefer not to do that.