Anyone knows why the preview (left bottom) looks different than the render (bottom right)?  What i tried to achieve is something like   i dont know what is going on?!
3467
I have a model of a building with a sidewalk around it.  Both show up when I switch to rendering mode in both Blender Render and Cycles Render mode.  But:  when I hit F12 for a final proper render, the building shows up -- but the sidewalk doesn't.    I've checked the normals and I thought the normals seemed pointed in the right direction.  I've set the Clipping on the Camera to a high number.  I removed all the materials from the sidewalk and added a new material-- the problem persists.  I've exported the blend as an FBX file and the Sidewalk shows up fine in Unity.  Just in final renders, it doesn't show up.    Here is a blend file: .  I tried to destroy everything unrelated to the issue and label things in a clear way.    Thanks.
49910
Every time I render an image and try to save it, it just disappears. How do you exactly save a render? I am using a mac.
21026
Is it possible to render in Blender with reduced low res files and then ask Blender to render the final render with 4k high res files? Low and high res files would be numbered identically but would be located in different folders.  Many thanks
111836
I really love the way  works, but unfortunately it doesn't look very sharp on a , especially when juxtaposed with browser-rendered text. If you made the generated image twice its current size, it would circumvent this problem.  Could you please generate larger source images? Keeping the same width and height HTML attributes will mean that the image won't look any different for current users, so there's no chance of anything breaking.  It's a small difference, but quality is in the details!
50548
After many hours of searching, trying and scratching my head I turn to you guys. Seems like many other have this same problem but haven't seen any solution to this yet.  I am rendering cars in blender and I do most of my post work in Photoshop. To do this I need a "correct" render of the normals and I just can't achieve this in Blender.  This is a ref image of what I am looking for and this Normal render is from 3Ds or Cinema 4D (I think).  I use this Normal to color range select parts of the car facing a certain way.
21281
I'm new to blender. How do you change the render engine?   According to this video, the button should be along the top. I've searched google, and the blender documentation with no luck.
43303
first time here.  Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh goes wrong for some weird reason. If you need to know which version of Blender I'm using, it's Blender 2.69.  When I apply the "subdivision surface" modifier and set the subdivision render to 2, the faces go in and deform in certain areas. As far I'm not sure what is wrong at this point. I've taken two pictures just in case you need them.       Take note that I'm still unaware of some certain tools and common knowledge in Blender, go easy on the in depth reasons and fix details. Just simplify it please :)   Blend file :
105596
Dumb question - tracking footage, having border smear problems... So, just tracking some of my own footage for the first time and as I'm approaching my first test renders, I've encountered some weirdness with the boarders of the image - smearing in previews, transparency in render. Obviously, this is not my intended result!  The footage is from an iPhone 4, resolution 1280x738 w/display resolution of 1280x720.  I've a horrible feeling I've set my proxies up wrongly - and that I should immediately know what the problem is here... but I cannot remember the solution! Can anybody jog my memory?   Maaaan, I'm feeling stupid...  --Rev
78631
Hi Guys, this is my first time to make a fluid simulation. However, I got some problem. The surface looks so weird. I am trying to make an animation so I do not decide to use sculpt mode to fix it. Is it any other method to fix this problem
73584
I've got a problem with my rendering! I'm trying to render some objects:    But, this is how it renders:    Can somebody help me out?
37156
I position my camera close to my object. In "Camera Persp" I see my object very close. This is what I want. Now when I hit F12 to render my object, but it always renders from a wrong distance/position further away.  What setting might I have accidentally enabled?
99076
When I render something, as image or video, is there any option to change the contrast or saturation of the image without having to use any external software? Thanks in advance.
1094
I'm trying to make a test render of my model. But everytime I render it the render looks completely different from the viewport. The viewport is in render mode so it should look something like that, but this doesn't come even close.   I'm using cycles renderer. And my world note is just the standard one so nothing installed there.  There are 2 sun's in the scene both set to 0.5.  I've tried different hdris but they all have the exact same outcome. I've pressed alt+h to see if there was anything hiddden in my scene that blocked the background and nothing shows up so I don't think that's the problem. I've also copied it to a new Blend file to see if there was anything wrong with the file itself but it also happens there so it must be something in my settings I guess. But I just can't find out which one    this is how it looks in the viewport render.    And this is how it looks when I render it.  I really don't know how to fix this so I hope someone can help me here
30872
I'm following  and I've set my compositor up in the exact same way as he did, except my background is like a slightly light grey and I don't know why.  In his video's he's getting a bright white as his background and I can't see where I'm going wrong.  Here's the render:   Here's the compositor window:    file.  Please help! I really want to know why it's not happening.
98985
I am trying to render this scene above [Snap-shot 1]. But when i am trying to render the scene, its showing me the result [Snap-shot 2]. Whats wrong with my blender [2.72]
113073
I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?  P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!
36935
Viewing a 3d object is considered rendering. Hence, why is there even a &quot;Render Image&quot; option, and why is it so slow on my computer? --Edit-- Not sure why no one understands the question. Whenever you rotate your 3D model around, that's considered rendering. Hence by that logic the &quot;Render Image&quot; button is worthless.