Can anyone tell me why i can't render from the object as camera mode (meaning i select a model lets say a Suzanne for example and i want to render from that perspective). can anyone supply me with source code of this feature i am willing to work with it.
11170
Often I want to just point the camera to an object or a specific area in my scene to get an idea of how it'll look in the render. What's the most painless hassle-free way to do this in blender?  A quick search on the blender wiki does not lend itself to easy look-up due to all the noise in the search result.  This question could probably be broken down into these two main questions:   How do I point a selected camera to the current 3d-cursor location in the scene? How do I point the selected camera to the currently selected object(s) in the scene?
113073
I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?  P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!
65472
One of the things I haven't learned about using Blender is how look from a camera and use the exact same commands to pan, rotate and zoom with the camera as I do with the viewport. I'm used to doing this with either C4D, Maya, Modo, Max, etc... but in Blender It feels like a different workflow for those who are coming from other 3D applications. Is there anything that can be done about this either in the settings or through an addon?
79059
How do you hide back faces so that you only see faces when its normal is facing the camera? When exporting it for use in a game, the face is rendered in only the direction of its normal, so this would be useful to have something similar.
66690
My problem is that I have a huge scene with meshes and (let's say) I see this scene for the first time. I do not know it, I want to look around. I can use the controls like MMB  plus look around, ⇧ Shift + RMB  (but scene is too huge for this). Then I select some objects on the hierarchy and press numpad . (but as I said: I do not know the scene and/or the object names can look like all the same as well), what will take me there. I know, I can use the fly camera mode, but that is well... kinda hard to use, for me at least. Is there a better way to move around? Like in a game: WASD + mouse look? (I do not want to move my camera, my goal is to move my editing area to a specific position / angle)
55960
I saw this happening in some tutorial, but have forgotten for the moment, What I want is : To make the HDR environment texture appear in 3D viewport without going into Render Mode. I can use the following :   Material Mode Texture Mode Solid Mode   Actually, there is some Setting (i suppose) through which this is achieved. Object textures are available but Environment texture is hidden in these 3 modes, and the Reason behind this question is that I dont want to burn my CPU, just in order to switch b/w modes to see the OBJECTs &amp; HDR that they fit well or Not
88364
Why I don’t see colors in object mode on my donut? If I take for example render mode or shading mode, I see them. Moreover if I turn new file blender on and paint cube, I see colors in object mode normally. What’s the matter?
51929
Can such frames/videos be rendered in Blender Internal as well? If not, how indirectly?  EDIT: The below solution is great as long as you can write your own Python script and only render solid objects. When you need things like particles/hair, it won't work as those won't be reflected.
59603
I have a small problem with my blender lately. I want to make some compositing with my compositing nodes but the problem is, blender won't show me the preview Image. I have a Screenshot for you guys.    The preview Image itself is enabled, but it just won't show.  Thanks for your help in advance!  -Marten
103946
Sorry, I'm still a newbie to blender, but why are some edges visible only in edit mode, but not in wireframe view? is it a bug or am I missing something here?  edit mode: Edges visible. Object mode, wireframe view: Pooff, they're gone. what can i do to fix this? / thanks
1094
I'm trying to make a test render of my model. But everytime I render it the render looks completely different from the viewport. The viewport is in render mode so it should look something like that, but this doesn't come even close.   I'm using cycles renderer. And my world note is just the standard one so nothing installed there.  There are 2 sun's in the scene both set to 0.5.  I've tried different hdris but they all have the exact same outcome. I've pressed alt+h to see if there was anything hiddden in my scene that blocked the background and nothing shows up so I don't think that's the problem. I've also copied it to a new Blend file to see if there was anything wrong with the file itself but it also happens there so it must be something in my settings I guess. But I just can't find out which one    this is how it looks in the viewport render.    And this is how it looks when I render it.  I really don't know how to fix this so I hope someone can help me here
68305
How can an object be to rendered using the cycles render engine so that it renders with normal maps, specular maps, etc, and shows wireframes of the mesh and the subdivision surface modifier? For example, -   This is done with a texture, but is there another way?
90566
So I am working on something based on a tutorial . I am trying to finish my project and render it, but it only renders the main object (image 2), which is the lightsaber. It wont render the laser or the ground. Although I can see this in the render preview (image 1) What can/do I have to do to change this?  image 1 (render preview)   image 2 (complete render)
81514
I am new to blender (yes, laugh at the obligatory doughnut) and I when I set up the camera (I use NUM 0 to access the camera and move it into position with &quot;Lock camera to view&quot;) in the viewport it shows as the first attached image, but when I render it the image is further back as shown in the second image. Is this normal behavior or am I missing something?
8824
How can I draw (not bake) normal map over my model, like a texture in texture paint mode? Render cycles.  Thank you in advance!
48432
Is there some way to render exactly whats in the camera view in the 3D view? By that I mean just like a screenshot really, all paths, lamps, and cameras, just like things look in the camera view. The reason I can't just take a screenshot is that I need an animation and it would be too cumbersome to take 1000+ screenshots!
109605
Is there a simple way to log/save every render that you make in a Blender scene? Maybe an add-on? This would be helpful to visually see progress on modeling, materials, lighting, and whatnot. It would also be helpful if it could "print on" the date/time, vertex count, and the camera settings. Am I just dreaming or is there a way to do this?