When I am in texture mode one of my objects looks like it is in solid mode. The model is textured like all other models in the scene, but it doesn't look like it is in texture mode.  Screenshot will explain better:      What this model looks like. What all models should look like in texture mode.
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I can't figure out what is causing this I tried removing the materials for the objects as well as re-assigning new materials and flipping normals I don't know what is causing this issue for the model.  The head seems to be working like it should but the body doesn't turn white in textured mode or black in material mode. I'm using default blender render
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I have a problem with Blender and its animation process, I want to do an animation and to do that I rendered all frames of my project. Textures on all of my frames are visible but when I do the render animation, my textures won't show up. I used UV/Image editor, I applied the materials to the objects and I did the exact same thing for 3 other animation and it has worked on all of them..  Here is a rendered frame where we can see that textures show up.   On this screenshot we can see that there's no textures when I do render the animation but on the right screen we have a view in "Render Mode" which shows us textures...   If anyone can help I'd be very grateful
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I use Blender to render objects as this makes them look better. The problem is when I export one of my characters as an OBJ file and then import it back into Blender to render, the textures seem to not have been saved with it and the character's surface appears pink when clicking on 'Texture Solid'. At first I thought I accidentally pressed a button without realizing but, I sent the file to my friend and it was also pink for him so I began to think I was missing the texture. I have been scanning forums and found the suggestion of: File>External Data>Find Missing Files. However, this did not work either. I am completely and utterly stuck on what to do and my hobby is now hold up until I can fix it. The second image shows the problem I am having. The first image shows it's how some textures don't export with the file when I export the character from 'Roblox Studio'
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I have applied smart UV unwrap to this model, but as you can see its all over the place in UV editor mode and I can't apply texture to it properly. How can I fix it so that its better to work with?
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I am sorry if someone already asked for this question, I wasn't able to find it anywhere..I googled lots of things and didn't satisfied my needs so I hope you can help me out :) :P. When I try to hand texture my model, some parts are being unable to be textured. I hope you understand what I mean, here is a screenshot so I can explain you.   The blue line is showing where I can't texture it as you can see it's white. I had to "Fill" to get the white color even though some places got still black as on the picture you can see black texture on the fore-end/near barrel.
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I'm tryning to apply a Texture Image to an object, but it don't work. I unwrapped the object and created the image in the UV/Image Editor. If i try to assign any other simple materials with just color, it won't work either. In the material preview it's showing nicely. As you can see   Thanks!
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I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor.   Then I clicked new button below the UV image editors window and gave a name barrel and unchecked the alpha option, and selected blank to color fill option then clicked ok. then I changed the viewport to texture mode. I can't see the color grid texture on my object. Image below.   i am using blender 2.78n thanks in advance for any help.
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Why I don’t see colors in object mode on my donut? If I take for example render mode or shading mode, I see them. Moreover if I turn new file blender on and paint cube, I see colors in object mode normally. What’s the matter?
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I was making a scene in blender and I wanted to change the texture from "Material_1" to "Material_2". It lets me change it but when I go to rendered view the part looks the same. can someone please help me
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I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
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I can't seem to get these particular faces to take the UV Mapping. I selected the entire object, entered edit mode, hit U>Unwrap.   The rest of the mesh takes the uv wrapping, but not those faces for some reason.    It looks normal in solid mode.     Does anyone know what could be causing this?
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In my 3d scene view, with display mode set to "textured", my texture looks fine. But when I render it the texture stretches all over the place. All my settings are at default, just a single sun object for lighting.
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first time here.  Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh goes wrong for some weird reason. If you need to know which version of Blender I'm using, it's Blender 2.69.  When I apply the "subdivision surface" modifier and set the subdivision render to 2, the faces go in and deform in certain areas. As far I'm not sure what is wrong at this point. I've taken two pictures just in case you need them.       Take note that I'm still unaware of some certain tools and common knowledge in Blender, go easy on the in depth reasons and fix details. Just simplify it please :)   Blend file :
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If I have a model with 3 textures (blue, red, yellow), and I want to select all (and only) the blue faces from that model, what's the shorcut to do that? I remember there was one, but now I don't remember what button combinations were correct.
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I am admittedly new to Blender, and of course cycles. I am working on a scene and I have textures set to my objects that render with internal engine just fine. However, when I go into cycles, everything is greyish. I have two light sources that should be sufficient (I think), I just don't know what I'm doing wrong. This is a screenshot of the cycles result.
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SO basically my texture is showing off way to big and when i tried to fit all my unwrapped parts in the 2D editor, i had to scale them very small which caused this problem.  I have red somewhere else that i had to do: Add>Vector>Mapping and change the scale. I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here.   What else needs to be done?   Appreciated if it could be explained in clear steps, im only a beginner.   EDIT: here to show the multiple UV maps.. at least i think they are :)
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Basically, I applied my textures by taking each individual object, unwrapping it in the uv editor, then opening up an image in the uv editor and it would apply the texture in the 3D editor. However, when I render my project none of the textures appear and everything looks odd. I don't know how to set up the images properly with the bee.  For example, here's the uv layout image for the bee's Cube.001:     How do I get that applied properly to the Cube.001 in my project?  Here is   Everything appears purple if the images aren't there and I don't know how to fix that either.