Is there anything in the rules that say a familiar can attune to magic items?  I've seen lots of questions about if familiars can attune to items and the community seems to agree on that they can. However, my DM will not allow this without seeing a specific ruling that they can, as it is not enough for them to simply not have a ruling against it.  Has Jeremy Crawford put out anything that confirms familiar can attune to and use magic items? Did I miss something in the rules? Or is it simply, nothing says they can't?
27025
Is it possible for a familiar to attune to and then wear or wield a magic item?
62434
I've just recently started playing D&amp;D 4e through the Red Box, and I am confused about how to fill in the power cards.  So, take Nimbus of Holy Shielding for instance. I understand the Target and Hit components as well as the effect, but my question is about the Attack component. It reads:     Attack: Wisdom vs Will.   Does the mean whatever my Wisdom score is, without the modifier, is compared to the Will score of the enemy? Would I then not even have to roll a d20 to see if it works?
12039
New to D&amp;D, and thought about creating a Beast Master. I was wondering if spells with a range of "Self" would count you as the "target" of the spell. There's some debate in my group, as unlike something such as Cure Wounds, which specifies "A creature you touch," there's technically no mention of a target in a Self range spell within the description. A fair amount of people in my playgroup come from a TCG background, where the presence (or lack thereof) of keywords like "target" are essential for determining interaction.  tl;dr Would Paladin Smites or Thunderwave count as "targeting" yourself, and therefore be affected by Beast Master's Share Spell?
104099
The  clarified that the Steed generated by Find Steed can communicate telepathically with its summoner.     In the next-to-last paragraph, "communicate   with it" is now "communicate with each other."   However, there was no corresponding change in the text of Find Familiar, which still states that the summoner can "communicate with it.” Does this lack of similar change indicate that the telepathic communication with Find Familiar is one-way?
5864
The rules for  and  say "All equipment worn or carried by a creature is similarly [reduced or enlarged] by the spell." Does that happen once at the beginning of the spell for the duration of the spell or do other things picked up later also change in size?  Which one of the two is it, and wouldn't the latter have really strange consequences, such as if you pick up a friend all their equipment (but not the friend itself) would become while you carry it/him?  Inspired by this .
60803
The  spell enables you to emulate any spell of 8th level or lower.  Can a sorcerer apply a  effect to the emulated spell by spending the appropriate number of sorcery points (provided that he knows said metamagic effect)?  For example, could he cast wish and spend sorcery points to use Extended Spell on his casting of ?
43545
My question is:  Where can I reference the RAW as to (1) that summoning undead is always an evil act, and (2) why summoning undead is always an evil act?  Some of the players in my game keep coming up with the theory that they can make an army of undead and only use it for good deeds, and it won't be evil.  My response is that no, summoning undead is always evil.  You are dealing with negative energies, it taints the soul beyond the veil even if you're only dealing with the body, and it's a desecration of body and soul.  The problem is that even with the big [evil] descriptor on the spells, they don't understand why it would be evil. It seems arbitrary to them, and they don't want to accept any flavor I might give for it that they can't read in the book. They have a knee-jerk reaction to being told something is evil without a good reason.  So they said, "No, you don't do anything to the soul, you're just using the body as raw materials."  I said, "Then you're not using negative energy, you're not using necromancy, and you're not making undead, you're making a golem."  They said, "What's the difference?"   Enter infinite loop until one of them said, "Where in the rules does it say that?"  And we're back to the question.
94668
When I first heard of , I originally thought it was quite a powerful cantrip that would allow the castor to sacrifice 1 attack in order to be granted insight into the target's elemental weaknesses and resistances. It reminded me of my first campaign when I walked into it at level 4 and felt lost hearing my DM state "your attack seems to have done nothing" even when I knew it was a hit.   However, I now realize that was a false understanding of the rules. As such, I was wondering:  Is there a spell, item, or other game feature that would give my character insight to an enemy's weaknesses and resistance?  I am curious about any possible solution that would let a group know why the arcane wizard is not taking any damage in the middle of a fight, for example.
51637
The last paragraph of the Find Familiar spell contains the following:     ...when you cast a spell with a range of touch, your familiar can   deliver the spell as if it had cast the spell. Your familiar must be   within 100 feet of you, and it must use its reaction to deliver the   spell when you cast it.   Since the attack functions as a reaction for the familiar, it must already be within touch range of the target to deliver the spell, correct?  If a target is 30ft away, could a wizard ready a Shocking Grasp spell for "when my familiar is within touch range of that bugbear", allowing his owl to fly over, deliver the spell attack, and then fly away on its turn?   I assume his owl could not ready an action to fly to a goblin and back triggered upon "the wizard casts shocking grasp" since both would require a reaction, correct?
95278
I'm running a witcheling, a changeling witch who, because of a GM's homebrew magic ring, can transform into a .  What effects does this pixie transformation have? Specifically...   Since I'm now Small, do I apply +1 to AC, +1 to attack rolls, –1 to CMB and CMD and +4 to Stealth? Am I able to cast spells while transformed? Do I lose my racial benefits while transformed? Am I still able to use weapons such as staff, longsword, or greatsword?
92885
I've been playing D&amp;D 5e since it came out but this is my first time playing an Arcane Trickster. While thinking about some creative ways to use my invisible mage hand, I encountered something that seems ambiguous to me: if my invisible mage hand picks up a pebble, does the pebble vanish within the mage hand (as if the object were enveloped in an invisibility cloak), or would the object simply appear to be floating suspiciously mid-air? Wanting to plan and roleplay correctly, I asked my DM. Together, we haven't been able to find anything that suggests one interpretation over another. My DM is relatively new (her third session is coming up, but it's her first non-one-shot) and she seems fine with just making an arbitrary ruling, but she would like her ruling to be more firmly based in the rules in the interest of being fair. According to the rules, does the invisible mage hand conceal objects (palmable things like a single coin that I'm swiping out of somebody's purse or a pebble) that it carries, or do the carried objects appear to float mid-air? Or, are the rules (PHB, DMG, MM) silent on this?
111991
I'm new to D&amp;D and am the DM playing with a group of lower-level players. I do not understand spell slots for druids and sorcerers, am I correct to say: Each day players &quot;prepare&quot; list of spells for that day, and place one in each spell slot to use later.  Is this correct? Can each spell be used only once per day? Do spells come from all spells for that level or only known spells? If it comes from &quot;known spells&quot;, how does a druid or sorcerer add to their list of &quot;known spells&quot;?  I have a level 2 sorcerer who wants to use the same spell every round. We've played that he can use that spell every time, but only as many times as the spell slots he has. But, I think we misunderstand the rules. I've read the  and many answers on this site, and I've figured a lot of it out. I'm still confused about how the spell slots work, and which spells are available at a certain level.
33314
The 5e PHB is pretty unambiguous about familiar &quot;death&quot;. Per the  spell description:  When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.  You can also use the spell to change your familiar's form. Is this familiar, for all intents and purposes, exactly the same being you summoned before? In other words, is familiar death in 5e just a temporary inconvenience, or does it have repercussions of some sort?
52226
My DM and I have been having friendly arguments, and we recently came to what would happen if my character lost all their limbs.  As a gnome beastmaster I said I would always sit on my mount and use mage hand (from magic initiate) when I need to eat or lift things. HOWEVER he argues I wouldn't be able to perform the somatic component.  So, I ask: is there a way to cast spells without arms? My argument is that since I am learning the cantrip after losing my arms I would have learned it in a way that works with my stumps, but he points out the PHB is pretty clear you need a free hand.
106003
As many of my players are into flavorful, unique magic items, I've been attempting to create some custom magic items. Most of them are fairly simple, a sword with an  extra 1d4 shock dmg, a broach that gives advantage to constitution saving throws, a staff that can be used as an everburning torch; stuff like that. One thing I've been having trouble figuring out though is which items should require attunement.      Is there some quality that determines if a magic item requires attunement?
111055
Are there any drawbacks to using a wish spell to increase ability scores? If not then what would stop players from just using wish repeatedly and raising their ability scores to 30?  I'm just getting back into RPGs with D&amp;D 5e after not playing for years, and I seem to remember this being covered in the editions we played back then.
106198
Can the familiar options from the Pact of the Chain warlock (quasit, imp, sprite, pseudodragon) attune with a ring of spell storing?  If so, can I cast a spell requiring concentration into the ring and then have the familiar maintain concentration on the spell?