When people talk about experience gains in Pokemon go, they usually talk about catch bonuses, evolution bonuses, hatching bonuses, etc. I haven't found anything that discusses experience gains from gym battles.  Unlike the bonuses mentioned above, gym battles seem to not reward experience in numbers ending in 0 (or 5 in the case of a Pokemon escaping).   I would assume that the higher the CP of the Pokemon defeated, the more experience would be given, but it looked like I was receiving different amounts for defeating the same Pokemon each time (training a gym). Does anyone know if the experience reward for battling includes other factors like time remaining or HP remaining?
120401
I have tested this a little bit and I'm not quite sure I understand the exact numbers or what impacts them.  I took a gym, put in a 25cp Magikarp, and trained against it.  521cp Vaporeon: 10xp and 100 prestige  10cp Magnemite: 100xp and 1000 prestige  I didn't record other numbers, but I know I would only get around 800ish prestige with pokemon around the 25cp-35cp range.  Purpose to this (feel no need to answer these): What if there were 2+ low cp defenders? Would I gain 100xp per defeat as long as my cp is equal to or lower than theirs? Could I gain more xp if the defender was 500cp and I won with a 200cp? Is this a strat to take down more prestige at an opposing gym (low cp, type advantage)?  For all I know, getting less than 100xp per defeat is based on HP difference, attack power difference, or even how many attacks it took to win.  Does anyone know the math for how much xp you gain or prestige you gain when training, and how much they lose at opposing gyms?  Thanks!
69243
I have been using the app for 3 days now. I just opened it up again, and it asked me to sign "up" again with either Google or the Trainer server.   So I signed up with the same Google account as when I first started with and the game started again.   Is there Any way I can get my progress back?
73344
I've had a couple of encounters so far where I stumbled into enemies that were higher level than expected and gotten wiped out. At the game over screen, I chose the option "Continue". After doing so, I didn't notice any negative consequences. I was plopped back just a few metres from the area I died, and was free to continue on as if nothing had happened. Am I missing something? Is there some negative effect from a party wipe?
58314
What is the maximum gym level and how much prestige does it take to get to this level?  The highest I've seen is 4 and it was 10k/12k prestige, so I assume that there is at least 5.
76389
When one places one or more Pokémon in Gyms, a "Defender Bonus" becomes available via a shield in the upper right corner in the shop screen. The couple of times that I've put Pokémon into gyms, I have later on clicked on the shield and received some items (quantities of stardust and gold, if I recall correctly), and the shield then shows a countdown timer until the next bonus is available (I believe - haven't actually had any Pokémons in Gyms long enough to find out). The bonus doesn't just automatically happen, one needs to trigger it by clicking on the shield.  Does anyone know of some especially good strategy for when to claim the rewards? Is it better to wait until many Pokémons are assigned to different gyms? Does taking the bonus after placing your first one keep you from accruing bonuses for subsequent Pokémons placed in gyms until the original timer runs out? Does the amount of bonus vary depending on when you claim it, or is it fixed for the number of Pokémon one currently has in Gyms? (Or somewhat random, but not influenced by timing?) Is there any association to calendar days, or is it strictly a countdown timer? (i.e. If the time is currently close to midnight, is there any particular reason to hurry to accept the bonus before, or to delay until after, midnight?). Thanks!
19834
Related questions under this topic might include:   How should I base how much experience points it takes to get to the next level? What factors are involved in this? How do I keep the player not entertained long enough till he levels up? How can I vary the way the player gets experience points?
87580
Every pokémon has 3 base stats: stamina, attack, defense. Stamina determines a pokémon's HP. However, I still don't understand what attack and defense do. If pokémon use moves that deal a fixed amount of damage (e.g. Vine Whip does 7 damage), why do attack/defense stats matter?   For example, Venusaur has a higher attack stat than Bulbasaur (198 vs. 126). Both of them can use Vine Whip. Wouldn't they both deal the same amount of damage? So why does it matter that Venusaur has a higher attack stat than Bulbasaur?  I feel like there should be some kind of equation that uses the attack stat of the attacker, and the defense stat of the defender in order to modify the damage in some way. Otherwise, these two stats seem irrelevant.  Note that I am not talking about Type Effectiveness or STAB. I know how those modify the damage. I'm asking about how the attack and defense stats that pokémon have modify the damage they do.     "V0001_POKEMON_BULBASAUR"   ...       Stats {         BaseStamina: 90         BaseAttack: 126         BaseDefense: 126   }   "V0003_POKEMON_VENUSAUR"   ...       Stats {         BaseStamina: 160         BaseAttack: 198         BaseDefense: 200       }
100158
I'm comparing different pokemon of the same type (e.g. comparing pidgeys with each other), to see which ones I want to keep and which to transfer. I want to select based on Max CP -which differs per each pokemon-, but it's a bitch to find what a pokémon's max CP would be.  Even though the bar fill isn't very accurate (not determined per every 1%), if a CP bar is filled to 50%, it's not hard to find out what the max CP of that pokemon is. But otherwise, since there are no round measurement tools in any software I know of, it stays at mere guessing.  Does anyone know of a way to do this effectively?
119179
When running through the dungeon indiscriminately murdering everything that moves, I sometimes get a message that I've gotten a Massacre Bonus when I slaughter an impressive number of enemies in a short time frame. This is accompanied by a small experience bonus. However, I'm not quite sure how this works.   What sort of timing mechanics govern the kill streak? How many enemies do I need to kill before the massacre bonus triggers? What formula governs the experience point bonus for the massacre? Does an entire party's kills add together for it, or is it based only on a single character's kills?
73423
I am currently developing an RPG game with a classic experience-points and levelup mechanic. The player kills monsters, gains experience points, levels up when they collect enough and become stronger.  How do I balance the amount of Exp points necessary for reaching each level and the amount of Exp awarded by each monster on each level?
122200
Assume two 1st level Rogues, Alice and Beatrice. Alice gained 3 levels of Rogue and on her 4th level of Rogue, instead of an ability score increase she picked up the Martial Adept feat. She later gained 3 levels in Fighter, and chose the Battle Master archetype. Beatrice gained 3 levels of Fighter, and chose the Battle Master archetype. She then gained 4 levels of Rogue, and instead of an ability score increase she picked up the Martial Adept feat. Alice and Beatrice each now total four Rogue levels and three Fighter levels, obtained via different paths. Is the superiority dice gained from the Martial Adept the same dice for both Alice and Beatrice? (The text above was posted as an example in  that was closed as too broad. After talking to a moderator, it was decided the best thing would be to post the example as a separate question.) The second bullet point of the Martial Adept feat says (PHB, p. 168):   If you already have superiority dice, you gain one more; otherwise, you have one superiority die, which is a d6. [...]   The already have implies that you need to have superiority dice when you acquire the feat, otherwise it is a d6. Beatrice is safe. RAW, she already has superiority dice when she gets the feat. Is Alice stuck with a d6 superiority die for the rest of her career?
33943
I'm level 10 on Pokemon Go. I've caught at least 150 Pokemon, and had no problems. Now, every time I try to catch a Pokemon, no matter the level, it just rolls twice in the pokeball, breaks free, then runs away. Can anyone provide some insight on how to fix this problem?
111558
I was recently talking with my friend about leveling up Pokemon in Pokemon Go. We weren't exactly sure how Stats work in this game, or other Pokemon games for that matter, but we are curious if the main thing we should look at is CP, or if there are other stats that we should look at, that say could make a CP 150 more powerful than a CP 160 Pokemon?    How should we go about determining which Pokemon is stronger when we have duplicates?  Thanks!
116888
,  (set bonus) both give bonuses to experience worded like this:     Increases Bonus Experience by X%   I don't have either of these to test it out, but I'm curious to see if they are worth the investment.  Do these items work like a Ruby in your helm socket, increasing the experience for monster kills by 30%?  Or is the affix read literally to mean it increases only your bonus experience? I.e., with a 30% ring and you have +100 xp per kill, the effect increases that to +130 xp per kill.  If the latter, what qualifies as bonus experience? Just +XP per kill? What about NV stacks? What about a ruby in your helm?   Both seem like legal interpretations of the wording, but it is a huge difference in the attractiveness of the items.  Can anyone shed some light on exactly how Leoric's Signet and the Cain's Fate set bonus work?
105341
Me and my friends have encountered this situation many times. We need to decide which Pokemon to evolve. Take the following scenario:   Growlithe A: 20% more CP than Growlithe B. (898 instead of 743). Growlithe B: 26% more IV than Growlithe A. (87 instead of 69 in this case).   I didn't give more details about each Pokemon because I'd like a general answer that others can use.  Thank you kind folks!  P.S this is not a duplicate, since I understand what a higher IV interprets into.  Yes, a higher IV will define the MAX CP, but it's not the only thing to consider. A higher IV also means better chance of better moves for the evolved pokemon - and those are much more important than a high CP. Also consider that I have many Arcanines and I don't have the stardust to max them out (that is a different question).
92036
Okay, I'm level 5, I have Pokemon that aren't currently defending a gym that are stronger than one of the Pokemon in a gym, but not another, do I have to defeat both for my Pokemon to be eligible to defend the gym? The gym is owned by my team.
77788
Are battles determined by level or trophies? Just curious.