I would like Blender 2.80 to display face normals in edit mode.  Where this option is located inside the GUI in Blender 2.8?
120950
Hi. I can't bake properly. after countless time of trying I still don't know what causes this though the set up is exactly same as tutorial video. 'white' space just doesn't show up except for the little part that is below jaw which I marked seam. Thank you in advance.
1963
Is it possible to change the default mesh color/shading in 2.8 to be more like 2.79? I'm finding it hard to see finer detail in 2.8. On the left is 2.8 and the right is 2.79
56506
TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)  I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.    This problem doesn't show itself when in object mode, only in edit.  I'm using the mirror modifier and the subdiv modifier.  I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character.  However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:  Any experienced blenderers out there that think they might have the solution to my problem?  PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
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I looked it up and 'remove doubles' should be under Mesh in 2.8.    I can't find it.
45406
I can't find the bone mirror option.  When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options.  How can I mirror bones in 2.7+?
32383
So, I've noticed when you render something in version 2.8, it automatically opens a new window, and renders it on that.  What I want to know is this:  Is there anything special about this window, and is there a way to set it so that it renders it in the original window, like it did in version 2.79?
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where are the buttons to select faces or edges view gone? loaded factory settings, still not there.
44319
Before 2.8, it was possible to change the mode of the UV editor to "draw" (I don't know the exact name) and thereby texture paint within the UV editor. The option has disappeared in 2.8. How can I draw in the UV editor or image editor?  I used Windows Paint to make the thin lines, but we don't have the various texture types there, so it's not an alternative solution.  Solution:
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I'm using 2.8  Is there no default short key combo to remove duplicates now?  I see that I can quickly add a shortcut for it - but it seems to me that it's something that should be in the mesh (w) menu. I use it all the time.  Thanks!
58741
I'm wondering if there's any addons or online libraries of materials I can download. I've found one called , but then discovered it was from 2008 and thought by now something like that might already be integrated into Blender.
90624
Even though I am relatively new to Blender I am recording a tutorial for a Blender exporter. I have been advised that I should use the Default colour scheme (for the UI). I have no idea which one that is. Can anyone tell me?
42008
I was using the denoise option in Blender 2.8, but cant seem to find it in 2.90. The documentation refers to the &quot;Render Layers&quot; but it doesn't seem to be there either.  When I open an older project that was created with 2.8 in 2.9, the denoise option is there and works fine. is there a setting i need to check to enable the feature by default in new files?
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In edit mode with these settings:   Face selection Pivot point: individual origins Transformation orientation: Normal   The faces don't rotate around the normals, is there another required setting that I overlooked?
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Is there anyway to restore the Blender default Cloth settings? Or is there anyway to find what the default settings are?  I didn't realize at the time that by changing the values I was overriding the default values.  Using Blender v2.76.
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Here is the blender window I have:    As you see, it doesn't have the menu that is usually displayed at the top of the screen.  How can I get the menu back?
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i'm finding blender 2.8 confusing and i'm relatively new to blender in general anyway. While looking at my model in the Look Dev view port i can see reflections.        However, when i render my scene in eevee (and cycles), the reflections aren't rendered     Is there something i'm doing wrong or an option i haven't enabled?
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I would like to know what key or key combination opens the search field in Blender 2.8 on a Mac. Can anyone answer this? "F3" does not do it.  Thanks!