I was building a village and wondered why villagers interacted with certain building but not others, e.g. they entered the library I built by not the church. I have been told that a bed and a door makes the building a house but I’m starting to question my knowledge of this. Please help.
122595
I was trying to create a small village in Minecraft. As I am in Single Player and wanted some neighbours, I spawned a few NPC villagers using spawn eggs.  Even though they are good neighbours (they don't play the music too loud and don't argue with their wives), they won't spend the night in any of the houses I built.  Buildings are very basic structures made of wooden planks with a wooden door (I read on the Wiki it was the door that made the house for NPCs). Am I missing something? How can I decide my NPCs to live in the houses I made? Do I need to build a real estate agency (;-D)?
74600
If I download Clash of Clans on my iPhone, can I start a new village despite my account on my iPad? I want to make a village for my younger brother.
28691
I'm trying to set up a shop system in a vanilla minecraft realm and villagers seem like the most streamlined method of doing so, however I'd also like to make it so that other players on the server can program their own villager, or have me program it for them as an operator so that other players can trade with each other through the villager. I figure that since villagers now have a secret inventory, they can collect items, but I was wondering if there's any way to access the items traded to them or if they just disappear.  Currently my thoughts are that a player would initiate a trade, the villagers sells would be linked to individual slots in a chest and the villager buys could be linked to another chest, allowing the player to fill a chest and thus 'program' their villager, and that finally a third chest would be filled with the item the villager receives, while the chest containing the trades would decrement the specific number of the item in the relevant slot.
100502
Because my players' suspension of disbelief began to suffer when exploring more "normal" dungeons, I have created some big dungeons which are based on bigger, realistic structures: castles, towns, military structures, bunkers, etc.  However, another problem has come up. A structure which is able to hold a regiment contains many repetitions: kitchen, bathroom, sleeping room, again and again, because a place where people live is more utilitarian than most fantasy dungeon designs.  Now my group isn't suffering a lack of suspension of disbelief, but I suspect they are a bit overwhelmed: their normal routine of sifting through every room is not possible anymore, and they get restless. I suspect they fear losing out on interesting information now that the dungeon isn't linear.  I am not sure how to keep the players busy and focused in a dungeon that has many equal rooms. How can I GM these larger structures without the players becoming frustrated in this way?  Some information about the current background. The group explores the structure with a map which is under a glass plate covered by rice (sand is leaking too much for my taste). The advantage is that I do not need to describe every room and they can make maps (naturally I have the master map with undiscovered features like traps, hidden rooms etc.), the disadvantage is that they realize how vast the structure is and that I gave them the freedom to explore. The structure itself has a very specific and very important purpose which is the reason why it is so vast, the constructors had no choice. The reason was temporary, so the inhabitants left bit by bit. The inhabitants and their reason to live there changed rooms and build hidden ones without never finding all rooms of their predecessors. So the current explorers (my group) find plundered and vandalized old rooms and sometimes an older trap which is not working anymore. But the last sessions they found out that someone left fresh traps and a message that their presence is not welcome >:)
55991
In Animal Crossing: New Leaf, how many town ordinances can I enact concurrently? (I figure the early/late ordinances would conflict, but what about the others?)
39282
Is there any way to speed up this process or indirectly 'force a villager to move out'?  I know they move out if it's time for a new one to move in, and I know you can't actually 'force' them persay.  I have a villager who has caused nearly all my other villagers to wear his.. rather hideous 'kiddie shirt'. ((the character's default shirt)) Aside from that his home blocks the perfect spot, very close to my river, for building a convenient bridge...  I've taken to pushing him, hitting him with a net, and I've been trying to find a Toy Hammer... He wanted to leave once and I told him to go, but then he said he wouldn't leave until I, "made an effort to get to know him" or some BS..  Are there any other ways I can get an unwanted, 'pesty', villager to leave town?
98446
I already build new home for her but nothing happens.I have 18 gold(if that matters) but no one moves into the new home. In my village I already have 4 NPCs.
2991
Is there a way to set an "Adventure Mode Boundary" in Minecraft?  I am trying to create this village where players can spawn in, and then set out to explore the world and build and do normal minecraft stuff. I don't want them to destroy this village, so I want them to be in adventure mode when they are in the village and then switch them to survival when they leave, and vice-versa. When they return to the village, they get switched back to adventure mode.  In other words, I want to set an "Adventure Mode Boundary" to protect buildings. I am working without mods. I am hoping there is an simple way using command blocks.
73268
I am trying to teleport a player to certain coordinates once they enter an area.  The idea is that they walk into a really small building, but once they turn a corner, they get teleported into a larger building.   Please refer to the adventure map named '5 Cubed', if you need help understanding what I am asking.
123023
In Minecraft I need to make a piston door that opens when a plate is stepped on, it is normally the other way around. Does anyone know how? A video would be helpful but not required.
110502
An exciting new feature is described in the :        There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.      How can this interface be accessed?
24452
I have a problem I have been tied up all the day with and I haven't solved yet. I am trying to cut the walls of this house along the inclined pitches of this house. Any ideas? I have tried almost all, add-ons, boolean operations etc.  I think that the best way in this case would be to cut the vertical walls along the intersection between the roof and the walls themselves (pic. 1). Another option would be to extend the walls up underneath the pitches, but as you can see there are different heights and there are no snapping points to use and this is so annoying ;) Please be quite clear because, in spite of my age, I am a newbee. Thanks.
120618
I am wondering why some got a moon and others got a sun as Where in the World hat for the same action:   vs.   And is it possible two collect both e.g. from different sites? I only get moons…  I know that there has already been some spoilering .
51865
My settlement was attacked by some Raiders and my defenses took care of them along with some of my NPC's. It seems like the Raiders didn't make it through to any of the buildings. What happens when they do?  Can you lose your items if you stored them in a house?  Can the NPC's die?  Do the enemies destroy your buildings?
11511
I’ve got one villager up 7 blocks surrounded with 6 doors. On ground level I have villagers who are supposed to breed. They are willing, their inventories are full of potatoes, and I’ve been sitting here for hours.  Hearts are popping up above their heads but nothing happens. I am playing on Xbox One.
81934
I am building an iron farm and have almost completed it, when it struck me! Where do I get the villagers from? The simple answer is, go off and find a village, but I don't really want to be wandering around for miles looking for a village, then have to take them back by some means.  What I was wandering was, is there an easier way?  Thanks
64563
I bought two pieces of land. One from Morthal, and one from Falkreath. Morthal was the first plot of land I purchased. I only finished half of it. I bought the plot of land in falkreath because I liked the nature better. I finished the house completely in Falkreath. Every time I try to adopt a child off the streets it keeps saying "I have a place but no room for you" Even though I have the bedrooms in my Falkreath house. Why can I not adopt a child and have him/her live at my house in Falkreath?