If i will boost my stats for 11 and more with items or buffs, will it work? Are there any formulas to calculate? This question is not about "how increase" but about "what it will give for me". Is there limit to stats benefits.  UPD. Those who marks this question as duplicate, please, show me answer from that topic. I do not see it there.
3369
I've been hearing some rumors from friends, mostly anecdotal indicating that skills, when gone past 10 (such as initially having 10 in one skill, then finding a bobblehead or skillbook), actually improve past 10.     I can't find any proof of this yet, and my current character right now is slightly incapable of maxing any stats soon to 10 and testing it out. So I'd like to understand if SPECIAL stats increased past 10 show any benefit?  Can SPECIAL stats be increased past 10?
81837
I have a weapon that adds Holy damage.  How does this work with my skills that say "Does X% of weapon damage as INSERT ELEMENT damage and things of that nature"?  Example: My wand does 8-14 damage at 1.40 Attacks Per Second.  It has +1-2 Holy Damage for a total DPS rating of 15.4.  Ray of Frost deals 215% weapon damage as Cold damage.  How does this interact with the Holy damage?  What if the two elements are the same?
59347
Does the additional off-hand attack penalty from Improved Two Weapon Fighting stack with that of the off-hand penalty from Two Weapon Fighting?  I ask because I am unsure if the -5 penalty for the additional attack granted by Improved Two Weapon Fighting stacks with the -4 offhand penalty for Two Weapon Fighting for a total of -9 or if the -5 replaces that penalty.
19115
I was looking at the Player's Handbook and I saw that there are 3 different types for Spell Sniper.   Simply put, does choosing all three of them create an 8 times multiplier?  For example, say that a Level 10 Arcane Trickster rogue were to use the three Ability Score Improvements they had to take three feats instead.   The feats taken (in no particular order) are Spell Sniper (Bard, Sorcerer, Warlock), Spell Sniper (Cleric, Druid), and Spell Sniper (Wizard).  Does the range benefit of each version of the feat stack, multiplying the range of any spell that requires an attack roll by a total of 8?  (I just inputted the values on D&amp;D Beyond, and it seem like they added the multipliers together for 6 times multiplier. Fire Bolt has a range of 720 ft and Thorn Whip has a range of 180 ft. This is increased from 120 ft and 30 ft. Is this correct on their part?)
1346
What should I wear to maximize my Magic Find? What specific items are ideal for a Magic Find-optimized build? Does any one particular class have better class-specific items with increased Magic Find?
111558
I was recently talking with my friend about leveling up Pokemon in Pokemon Go. We weren't exactly sure how Stats work in this game, or other Pokemon games for that matter, but we are curious if the main thing we should look at is CP, or if there are other stats that we should look at, that say could make a CP 150 more powerful than a CP 160 Pokemon?    How should we go about determining which Pokemon is stronger when we have duplicates?  Thanks!
70537
I've bought the "The International Five Compendium" for my friends and me, as there is a special thing where you will get more coins if there are five compendium owners in your team as well as a greater chance to level up. However, I'm not getting any points to level up; it feels ultra rare to get points. Are there any other ways how to level up?   Especially, is there any way that we can level up faster with a team?
48075
Possible Duplicate:           states that the strength of the enchantment doesn't matter when disenchanting items to learn new enchantments.  Am I reading that right? If I have novice robes with 50% faster regen and disenchant it and my enchantment skill is at 5/5, when I enchant that item will it be the same result as disenchanting master robes with 150% faster regen? Because if you do the math, 5/5 enchanting will give you 100% better enchantment.   Therefore wouldn't it be better to disenchant more powerful items than weaker ones?
89383
When creating a character we obviously place our stats where they are needed. What I am wondering is how do those stats effect the character itself from a role playing perspective.  I went back and read through the PHB pages 173-178. There was a bit about how the stats effect some parts of the character, but not what I was looking for. What I was thinking of was something along the lines of a range of a stat determines a bit of how the character is role played.  For instance does low intelligence (e.g. &lt; 6) always mean that the character cannot read?  Or a low charisma mean the character is a jerk?  Are there rules governing this? Or would this be purely governed by the DM and rules agreed on by the group?
19151
Suppose you've hit the daily rep limit with two answers, each earning you 10 upvotes (so, 100 rep from each). Say, you delete one of those two posts, and then the remaining one gets 10 more upvotes. Then, tomorrow, you undelete the one with the +100. Would you get back that +100? If so, you've effectively received 300 points yesterday. Anybody ever tried this or heard about it? I know I'm not the first person to think of this...  p.s. I'm a regular poster on the statistics stackexchange, which is a relatively low-key site, so it's not easy to reach the daily rep limit, so I wouldn't be worried about stapling 100 points onto another day and potentially pushing myself over the limit on that day.
79079
Some class features, monster traits, and feats allow you to take a −5 to your attack roll in order to gain a +10 to your damage roll. At first glance this looks really good, but when will it deal more damage than not using it on average?  For instance if you have a total attack bonus of +8 and you deal 1d12 damage. You have to roll a 7 to hit an AC of 15. If you take the −5 that makes it where you have to roll a 12. That's going to reduce your average damage by a lot.
84652
Me and my group just finished the essentials red box, and are looking at moving to the full 4e game. I'm doing some preliminary reading of the books and one thing is confusing me a little.  The characters from the red box are up to level 2 now, and I don't know where I'd find the information on what EXP they level up at. Furthering that, whilst I've found (in the PHB) how many hit points a class would gain at a certain level, I can't find where it says what amount should be added to other attributes, like perception, dexterity, etc.  Many on forums say move to Heroes of Forgotten Kingdoms, but the same character classes (Cleric, Warrior, etc.) don't reappear in that book - it just adds some new ones.  Which book would I find this information in? Or am I just missing it?  TL;DR: Where do I find attribute increases for classes by level &amp; where do I find leveling up EXP?  Thanks in advance, Joe
82095
I am new to D&amp;D.  I did not find any official ruling concerning the effects of aging in the PHB. I know that in some systems aging can have adverse and/or beneficial effects on stats.  I ask because I am currently playing Monk and at 15th he will receive Timeless Body which prevents "the frailty of old age". What is the mechanic, if any, that this applies to?
5194
My friends and I are very new to D&amp;D, played like 3 times. In a monster's stats next to weapon damage it says stuff like "+11 to hit" and "Hit: 5 (1d8+1)". For the premade characters it just says things like "+4, 2d6 + 2 slashing", though. Why are there two "hit" numbers for monsters? Which do I use for the d20 roll to hit against a target's AC?  I mean for example like in the Ogre entry in the "" article on monsters.
69529
I was making a set of Fortify Alchemy to 29% to be able to create stronger enchantments. For some reason my Fortify Alchemy gear only goes to a maximum of 23% and I've read/seen people creating enchantments with a 29% bonus.  I have 100 Alchemy skill and 100 Enchantment skill with all the necessary perks.  I was trying to do this:
63637
The next upgrade I am likely to get is "ASCENSION" for Amenhotep.  The mouseover text on the ability says it restarts the game and gives a single hero soul.  Does anything else cross over (heroes, gold, achievements, etc.)?  When would be the best time to Ascend?  Should I wait until I unlock all the heroes or buy all their abilities?  I'm on level 85 now (not yet beat the boss), should I wait until a specific level?
7732
I'm building my character, a Half-Elf Ranger, and I'm a little confused about how to work out the attack bonus and the damage bonus.  So, please tell me if I've got this right:   I'm proficient with a longbow. That means my attack roll is 1d20 + prof bonus + Dex modifier. The damage roll however is 1d8 + Dex modifier.   I'm just a little confused about working out the numbers (without even going into spells and when to roll for attack, etc.)