Im Overlaying/ Over Dropping my face onto a video i want. im a beginner so i dont know if ive just done something wrong in the process but ill try to be precise.  ok, so the frames and resolution for both files are different so i set in the properties bar to the gameplays resolution/positioning at 1280px720p at 29.97fps  what ive done is ive added the first file witch is the game im playing (1280px720p, 29fps)  ive then add my face (1920x1080p at 29fps), I split all the vid and audio files so that they are all at the same length, i then transformed the vid of my face, scale it down, position it where i want and over drop it over the game.   sounded right to me right??... I dont know, but after i did all the processes it played horridly, then id let it play through and on the second round play at 30 fps for about 10 sec then drop down to 20 or less.   I cant figure out why it does this...
122913
Am learning Blender for video editing and having a great time with it (brain hurts a bit, though).   Have added the gamma cross effect to a project and it is all working beautifully, except ... as the fade in happens using the gamma cross, the frame rate drops to 25fps. The project is in 50fps.   All worked fine with no dropped frames at 50fps prior to adding the effect.   On Xubuntu-core 15.10 and Blender 2.74. GTX 970, 16Gb RAM and i7 6700.  TIA and just ask if any further info required.
8919
I would like to use the overlay effect used on the screenshot(s) below.    I've tried experimenting with several Blending modes but keep missing the mark. I'm sure this has a very easy answer but I'm having trouble recreating the effect on my own.  Here are a few more images for further context:        Thanks in advance for your help.
12506
I have a problem. I'm trying to render an image and the resolution is 500x280. After I render the image and save it, for some reason the image gets resized to 250x140. I'm unsure why it happends.
37156
I position my camera close to my object. In "Camera Persp" I see my object very close. This is what I want. Now when I hit F12 to render my object, but it always renders from a wrong distance/position further away.  What setting might I have accidentally enabled?
231
Before I go into details here is my specs  CPU: Intel Core i5-9300H @ 2.40GHz  GPU: NVIDIA GeForce GTX 1650 GDDR5 @ 4GB (128-bit)  RAM: 8.00 GB (7.85 GB usable)  Storage: 133 GB free out of 500 GB  OS: Windows 10 64-bit   I'm trying to figure out why my Elgato HD60s is giving me dropped game performance. I believe the weakest part in my specs is the CPU, but according to a twitch streamer I know, he said that the Elgato system uses the GPU when ran from an HDMI signal to the USB 3.0 port on my computer, however I'm only having issues when it is ran from the HDMI output on my gaming Laptop back into the same laptop through the USB port. I'm trying to set up an adequate game recording system where preferably I can use OBS to record my games without worrying about bottlenecking my weak CPU or having to lower my settings to an unreasonable percent (I prefer at least being able to encode and record at 720p60 including having a Logitech c922 Pro stream camera plugged in). Is there a setting I can change to make the entire Elgato system work through my GPU since its the laptop's strongest resource? Or is this even possible according to my specs? Even when OBS is closed and there is not recording going on. Simply having the Elgato plugged into the HDMI port on the laptop drops the FPS Until I unplug it entirely. However when it is not plugged into the HDMI port on the laptop and its plugged into the USB 3.0 port on the laptop as if it was going to record another device (Playstation or any console device) that doesn't drop the performance of the laptop. Only when the laptop is feeding its screen to the Elgato card is when it gives a performance drop.
17032
Ive been watching some tutorials on how to do fancy shaders and stuff and ive been finding them very hard to follow as their UI is very different to mine. This is what i want my UI to look like, however i cannot find anything on the internet that suggests there are different UI settings in blender.     This second image is what my UI looks like at the moment I am also using blender 2.79
37675
I teach Blender to classes of game design students in the University of California and a student came to me yesterday with a problem I haven't seen before. She's created a very simple file, but when it's saved Blender puts a .blend1 extension on it every time, not the normal .blend. This means that after it's saved twice there are two .blend1 files in the directory, and no .blend file. I have no idea why this is happening. What has she done? Anyone seen this before?  thanks - Chris
123655
I have this stick figure kind of guy doing a dance. He is clearly there in solid mode and texture mode:      But when I go into render mode or just try to render an image, it's gone:     I can't for the life of me figure out what inconsequential silly mistake I am making. I probably just need another pair of eyes to look at it.  Here is a link to the .blend file. Don't judge me, I'm trying to teach myself rigging and animation:
11730
So I'm at that step where I am finally ready to Render my first big project. Aaaaaand it's been stuck on the first 4 tiles for the last 2 hours?   I am using a MacBook Pro Processor: 2.5 GHz Intel Core i5 Memory: 4 GB 1600 MHz DDR3 Graphics: intel HD Graphics 4000 1024 MB  (I include these because I have no idea what affects a computers ability to render but I assume it's one of them, most liekly the graphics card).  So anyways here are the pictures, as you can see I played with changing the resolution, the sample size and the max steps to see if I got different results but it just keeps getting stuck at those 1st four tiles. I've rendered a few other small projects successfully but this was my first time changing some values. I assume i've managed to accidentally change the wrong values and thats causing some conflict thats either stopping the render itself or is making it just too much for my computer.  My goal was the render this particular picture at a good enough resolution and clarity that it could then be made into a poster. So i wanted the resolution to be good and the sampling to be high.       Since writing this there has been no change to any of the numbers at the top of the render result (the time left, etc)
91183
so today I tried to make an animation got it finished, then started rendering it and it would load a image that had nothing to do with my animation, so there I waiting for like 3 hours to find a 10 second video of that image. Ok so it might be corrupted file but then I rendered it as an image and the images were that odd image... here is the video of what keeps happening:
40998
Does anyone know if there are any video formats (besides the HUGE uncompressed avis) that you can render in that maintain the alpha channel? (i.e. for after FX etc.)   I used to use quicktime, but that's no longer an option.  I know you can render in png. or other image formats, but video is significantly smaller, and I often work on machines with less space &amp; resources.
47990
Here's the scoop: I have a crappy VisionQuest TV that I am currently using as a monitor on my computer running XBMCbuntu. It defaults to 1280x768 which the TV will not display correctly. It appears to be the correct size, but the screen is panned WAY to the left. The TV works fine on 1024x768 with the screen sitting in the right spot. Problem is, I have to change the resolution to 1024x768 every  time I boot up.   Any ideas?
116714
I have a video (720p) that is 37 minutes long, with a bitrate of ~3000kb/s.  This video is a game recording, so 37 minutes worth of this footage was written in 37 minutes, while other extremely CPU, GPU and hard-drive intensive operations were occurring.  If the recording program can record and output at the same rate as is being played, I don't understand why rendering with blender at the same exact settings, same codec, same container type, same bitrate and size, the only difference being that I removed about 4 seconds from the beginning, is going to take 5.3 hours to render.  I've disabled every feature under user preferences that are said to increase performance, I disabled rendering of the 3D scene (which is empty anyways). I set the sequencer memory cashe limit higher, I've increased the number of prefetch frame which is supposed to help with multicore rendering.  What else can I do to make the rendering faster? I've used blender for years for 3D, and I'm getting into recording videos for YouTube, all the good programs for video editing are very expensive. But those programs can render 37 minute videos in 10-20 minutes, not 5.3 hours. I don't understand why it's so slow, it's so slow to the point it's unusable.  Replies to Comments  @user277143: My guess: try increasing the cache of blender itself too (alongside the Sequencer's cache). Also, having meshes in the scene will cause them to be reloaded for every frame. That can cause problems. So, go to the 3D-view and delete everything. Also, off topic, check the resolution multiplier in the render settings. I have screwed up many sequence renders by having it at 50%.  I have already done the cache of Blender as well. I already have nothing in the 3D scene, and I even have that entire render layer disabled in the outliner.  @gandalf3: Related:          I've seen all of those, none of them provide any help that has altered the result. Those issues were due to bugs, or a settings issue. In the past I've been able to render at around 50-60 outputted frames per second, so rendering a 30 minute video in 15-18 minutes. Only in the last 3 weeks has this started to take this long, so there is a way somehow to speed it up, and I haven't touched any settings on the program.
85555
I'm putting together a video from the VSE. In the sequencer window it is rendering and scrubbing at near realtime yet during output it is taking around 3x longer.   The frames are taking 0.13 seconds each whilst the CPU is only utilised around 20%. I am rendering onto an SSD and using H.264 format 1280x720. Tile size options etc appear to have no or very little effect.  In short - is there any method to speed up the rendering of frames from the VSE?
9731
I'm using a low resolution texture (128x64) from an old game as a background image to help me model but it gets blurry (or aliased I guess) which ruins everything.   I heard that one might need to increase the size of texture but if I do that then texture will get messed up and I want to keep all pixels of it in the same place without "JPGing" it.  Is it absolutely impossible to get sharp background image? Zooming doesn't help either. My version is 2.79
25407
I am trying to render an edited clip at 23.98 fps for use with motion tracking in a different project that shares the same frame rate. However, when I go to the tracker when the rendered clip is loaded, some of the frames show up twice in a row, thus throwing off the whole track. Any idea why this is happening?
96235
I wanted to know if you know why the colorimetry of the image is not exactly the same when I save the image of the rendering, my settings in the save are however the Blender standards (RGBA, Color Dept 8, Compression 15%). Thank you very much for your answers :)