Sorry for the question but I'm new to blender and have recently found this gun model on Sketchfab that I would like to use . After downloading it and opening up the .fbx file in Blender, I was shown the same model but with very weird textures. The textures folder contains the following files but I am unsure on how to apply them to the gun model in Blender.
7275
I created some texture maps in MindTex to use in Blender, but I can't figure out how to properly hook them up. The maps I have:  - Diffuse  - Normal  - Height   - Specular   - Gloss   - Self Illumination  - Reflection  - Ambient Occlusion   MindTex (left) vs. Blender (right)  As you can clearly see it's a pretty big difference.  is my material node setup in Blender. In the examples I don't actually use self illumination or reflection images, but including this in the answer would be helpful.
74713
I am 100% new to Blender and to the Blender Manual.  Could anyone tell me what a blend file is please.  It is discussed at length in the manual except for explaining what a blend file is.
16015
i dont know what's it called in the CG world so here's a screenshot from payday 2 AK-47. it's really just a texture, not an actual holes and bolts.    how do you make those in blender ?
91785
Basically, I applied my textures by taking each individual object, unwrapping it in the uv editor, then opening up an image in the uv editor and it would apply the texture in the 3D editor. However, when I render my project none of the textures appear and everything looks odd. I don't know how to set up the images properly with the bee.  For example, here's the uv layout image for the bee's Cube.001:     How do I get that applied properly to the Cube.001 in my project?  Here is   Everything appears purple if the images aren't there and I don't know how to fix that either.
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How are various maps such as diffuse, AO, cavity, or displacement imported into Blender?  I saw the Texture tab has import image, would you do this for all maps and connect them somehow?
83935
In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished.  I tried reopening the file in another instance of Blender, I tried to CtrlZ too and it just did this weird patchy thing on my texture.   How do I recover it and what did I do wrong?
24704
I have tried to map this simple object, but the uv mapping does not correspond to what i see in the textured object. It cuts the image a bit on top and a bit on the bottom of the faces. It does not fill the faces with the texture, even though i have mapped them correctly. Does anyone know what could be happening? Thanks in advance.
72524
So I was doing a fairly simple model of a Glock hand gun. I had already applied a mirror modifier to the model, that I had so far (which was the grip). Then I applied the subdivision surface modifier. At the point where the mirrored part of the model and the "real" part of the model met it collapsed inside of itself. Bellow will be a picture of the model. I would really appreciate it if someone could tell me how to fix this so I can get back to working on my model. Also the picture is the bottom part of the grip, it may looks like two smaller grips, they are supposed to form one. But like I said it collapsed in on itself.  Thanks, Nova
98575
I have made a model of a building. I was using the make face tool, but when I extruded it, it was a different color than the rest.   Its not any different material or anything either...
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I downloaded few 3d models from a recent pokemon game, then I found this. It doesn't look like a regular skeleton, and I don't think anybody has told me how to do this. Yes, I'm relatively new to this game, but I was just sort of curious. Can you make a bone look like this in blender?
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Complete noobie to Blender here.  I was wondering if there was a way to add the bumps from a normal map into a model so I can 3D print it with all the indents and such.  I assume it's something to do with the Displacement modifier but I have absolutely no idea how to use it or any nodes or such.  If you need more info on what the normal maps look like and such I'll be happy to send them.
66039
I have a blend file, But when I am trying to import the only options I have are collada and alembic. FBX, OBJ etc are all missing.  I have enabled FBX add on in preferences. I have seen the options MANY times before, why is it missing all of a sudden?
72571
For the past couple of years I have been playing TF2. After the LaW update there was a change in the player models and animations. In this question, I am referring specifically to the soldier model.  My question is if there is a way to use the old v_model instead of the newer c_model, since the model's hands are dramatically different. These two pictures compare them:  Old (v_model) soldier hand:   New (c_model) Soldier hand:   This has been bugging me for a while as I feel the newer model's hand is terrible.
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I did follow this tutorial  but I did not made it cause I am using HDRP and they are not using HDRP so the problem is I can't use the normal materials being in HDRP mode help me if there is any way to do so or if there is another good video please.    In picture 1 I want these white particles on camera lens looks like the second picture I want water texture on these white particles.
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first time here.  Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh goes wrong for some weird reason. If you need to know which version of Blender I'm using, it's Blender 2.69.  When I apply the "subdivision surface" modifier and set the subdivision render to 2, the faces go in and deform in certain areas. As far I'm not sure what is wrong at this point. I've taken two pictures just in case you need them.       Take note that I'm still unaware of some certain tools and common knowledge in Blender, go easy on the in depth reasons and fix details. Just simplify it please :)   Blend file :
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
64927
When creating your own model for a weapon, say the M4 carbine, and using the model in your game. Do you need a license to use it commercially? I know that racing games like GT5 has a license for each and every car, but the same apply for weapons?