I have already tried putting it into a new document. I haven't used Blender before this and have been following a tutorial.
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A scene I made is not rendering, at all. This grey screen stays the same and nothing changes.  Here are my settings:  [
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I try to set up an image as background for a basic blender tutorial, but it isn't visible.  This is the image I try to have as background:
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first time here.  Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh goes wrong for some weird reason. If you need to know which version of Blender I'm using, it's Blender 2.69.  When I apply the "subdivision surface" modifier and set the subdivision render to 2, the faces go in and deform in certain areas. As far I'm not sure what is wrong at this point. I've taken two pictures just in case you need them.       Take note that I'm still unaware of some certain tools and common knowledge in Blender, go easy on the in depth reasons and fix details. Just simplify it please :)   Blend file :
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I have been thinking for quite a while how would i make it myself. The difficulty lies in randomness. I Could go on manually but can't help and feel that there is some better way to do it.  For example it was to be generated using some programming language then all i need to do is create mountains with varying hues and let the 3d light lit them.
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I was wondering if there was a way to connect the two end points of this strap I made on blender.   I can't seem to get an even fit.
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I am guessing you guys get this a lot, but I've tried everything to fix the Bone Heat Weighting Failed error. I have no idea what to do, so if you guys can somehow fix this, then you're amazing.  .blend file below:
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I'm wondering if there's any addons or online libraries of materials I can download. I've found one called , but then discovered it was from 2008 and thought by now something like that might already be integrated into Blender.
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I was doing fine with importing an obj I made in Marvelous Designer into Blender for rigging.  The dress would settle nicely on my SL avi.    Now when I import the object; it is perpendicular to my avi and I have spent a week trying to figure out what I did...  Is there a keystroke or setting that I need to make sure is correct so that my dress fits my avatar again?
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I have edited a script that creates some nodes, but the only problem is, it always created a new material. I want it to either add the nodes on the existing material, or a pre-defined material. Here is the script base I am using.    Thanks for the help in advance! :D
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I really love the way  works, but unfortunately it doesn't look very sharp on a , especially when juxtaposed with browser-rendered text. If you made the generated image twice its current size, it would circumvent this problem.  Could you please generate larger source images? Keeping the same width and height HTML attributes will mean that the image won't look any different for current users, so there's no chance of anything breaking.  It's a small difference, but quality is in the details!
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I'm trying to compose a cone in Inkscape, embedding text, image (after converted in vectors):   But, after importing in Blender, here is what I get:   You see then that something went wrong, but I don't know what. Please your advise is welcome !  JF
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I am new to Blender. I downloaded a .obj file of a plant model. When I unzipped it I found two files (.obj and .mtl).  I imported the .obj file and I couldn't do the same with the .mtl to apply the material and the textures.
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I am not asking for a solution to speed it up, i simply want to know how long it should take!  I would also like a way to speed it up but not something technical, im new to Blender!
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Aloha.  I'm experiencing a similar problem I had with a prior posting  with another object I created by joining 3 objects that doesn't rotate uniformly consistently.  I tried clearing and applying rotation of individual objects and joined objects to no avail.  I have  as well as object by itself in blend file if you need to see them  Any ideas?  Thanks.
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I followed the guide here:   I unwrapped my UV, created a new image, created an Image Texture node and selected my new image with that, and hit bake. I then receive the error in the title. Here is a screenshot of my view:   I'm definitely doing something wrong, hopefully one of you can point out what that is.
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Anyone who has used Blender for a while has probably tried to duplicate a scene via Full Copy. They would have then found that in the duplicated scene, all of the materials were duplicated as well, receiving that infuriating .001 ending. Normally, one might be able to change all the materials back to the originals and then reload the file (as suggested ) to get rid of the duplicate materials. I can do this, but I have A LOT of material slots in my project, and the work is incredibly boring.  So basically, my question is...  Is there a button, script, feature, or anything else that would disable the duplication of materials when I duplicate my scene.  Note that if the answer is a script, I will need to be walked through how to use it as my Python skills are about a -52. :)
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SO basically my texture is showing off way to big and when i tried to fit all my unwrapped parts in the 2D editor, i had to scale them very small which caused this problem.  I have red somewhere else that i had to do: Add>Vector>Mapping and change the scale. I tried to connect the cables as the pictures showed (I have plugged it into UV now, not object as the pic shows btw) , but im sure i am missing some plugs here.   What else needs to be done?   Appreciated if it could be explained in clear steps, im only a beginner.   EDIT: here to show the multiple UV maps.. at least i think they are :)