I have a problem: I render images, and if Blender accidentally quits while performing some sort of operation, I lose my rendered data. (If only a single unsaved image).  I have external data > 'Pack all into .blend' enabled, but this does not pack rendered images into the file.   Is there a way to pack single rendered images into the .blend along with all of my already packed textures?  This would be extremely helpful, and would save a lot of render time!
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Is it possible to render an image and have blender remember it, so that next time I open the file the render result will not be blank?  I am not talking about saving to an external file.  Specifically I would like to render an image, close blender, and come back later and be able to do some compositing on the render without having to waste a half an hour rendering it again (my GPU drivers are messed up so I have to use the CPU).  Currently the render result is blank when ever I open a file.
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Whenever I download a .blend from someone all of the windows and settings are the way they have left them as it is saved in the file. It takes way to long to rearrange every window and toolbar to the way it is by default. Is there any tool or shortcut that can reset the UI to blenders default and just leave the actual contents of the file? The only way I could do this is by creating a new file and using link/append but this is not the best option.
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I have to work with .dng files and it looks like you can do it in Blender, somehow.   As stated in , it seems that you can import them but I don't know how; how do I do this?
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
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I am using cycles and progressive rendering. What I need to do is save all the images coming from intermediate stages. For example, I set the sample number to 500 and what I need to get is having 500 images with more and more samples used. Is it possible? I am new to blender. Sorry if I am asking for a very simple thing.  Best, Krzysztof
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I teach Blender to classes of game design students in the University of California and a student came to me yesterday with a problem I haven't seen before. She's created a very simple file, but when it's saved Blender puts a .blend1 extension on it every time, not the normal .blend. This means that after it's saved twice there are two .blend1 files in the directory, and no .blend file. I have no idea why this is happening. What has she done? Anyone seen this before?  thanks - Chris
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I'm creating a (fully packed) .blend file that contains textures, cycles materials, UV maps, multiple scenes, rigging, and fluid simulations. The OS I am working on to create it is Windows. However, I must send this file to Blender (same version, 2.66) on Linux. I plan to rebake the fluid on that machine. What considerations must I take with the names, content, etc of packed files and .blend data?
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I have a small problem with my blender lately. I want to make some compositing with my compositing nodes but the problem is, blender won't show me the preview Image. I have a Screenshot for you guys.    The preview Image itself is enabled, but it just won't show.  Thanks for your help in advance!  -Marten
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If I  uninstall the old version I have, then download the new version, will my I still be able to open my old project files, or will I lose anything in them like models, rigs, textures etc. I have a ton of blend files and really don't want to lose them! I hope you can help!!!
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I'm designing a character with different animations (idle, eating, walking, etc) that are separated in different blender actions in the same .blend file.  I would like to queue the actions to be rendered, so I could leave the computer rendering over night. Is there any way to do that??
105497
I have an error with UV mapping where it looks fine until I actually render it or throw it into a program that renders it. I'm not sure what the issue is because I hardly ever use blender.  What it should look like: (the mapped image is for testing)    What it actually renders like:
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This is probably a silly question but I need some help. I opened a file that I've been working on for about a month in the new 2.8 version of Blender. However when I tried to reopen the file in version 2.79, the scene is completely empty. Here is where the problem lies for me, I accidentally saved over the original file save while in version 2.8 . Please help. Thanks!
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I usually am able to render successfully to the c:\tmp folder, but when I came into work today, I rendered out the image on my work laptop, and everything seems to work, but I'm not getting an output to the tmp directory.  Does anyone know how to make this work?
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Intro:  Ok, so I'm new to blender and have looked all over the internet, and blender is not working as expected (and all the usual that seems to be the required greeting on this site...)  Question.  I can use masks created in the movie clip editor (or the UV/Image editor) in the compositor to combine elements.     How can I use masks to combine shaders and textures?  I could render the mask as an image sequence ,and plug the images as a texture in the material editor. But then every new adjustment  that has to be made in the mask means that the sequence has to be re-rendered. Not the best workflow. Masks being vectors have so many advantages over pixel based files, on top of that it is easy to rotoscope using tracking tools, also they are quite easy to animate and allow fine control when it comes to feathering.  Is there some python amazing script, animation node, add-on, or secret menu for the initiated that allows the mask information to be used interactively on the material editor?
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I have created several designs for a particular project and they are related, but I don't want to have to keep recreating any similar elements, such as shared materials or textures.  How can I use the existing data in a new Blender file?
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I've bougth cup models from internet.   In the ZIP I get the blend file and pressing F12 I can render the project (Do you call it project?)  But I don't see anymore the "Layout" tab, that is what I use the most.   Why and how can I go back to my usual interface?    Like in the Opening Layout:    UPDATE 1  I could open the file with the default layout, however I'm not seeing the objects in there:    UPDATE 2  How to open Collection 1? It's grayed out.
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I made a character, and its one of my first times texturing, and I saved my character into a new folder, and when I came back to the model ALL the textures were pink, I used to know what to do, but I stopped texturing, how do I bring my textures back?