I want to make a game in Unity3D and I am planning to launch it to Android using the free license. However, if the game becomes a huge success and earns more than $100k, does (a) unity take the money for the pro license by themselves? or (b) do I need to pay for pro license myself? If (b) is applicable, how do I upgrade to the pro license and make sure my app is integrated with the pro license not the free version?
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If an indie game developer makes more than $100,000 using the free version of Unity, what happens to the money that goes over $100k? How will Unity people come to know how much money they are making?  What precautions should I take just in case a game is a great success?
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If you get a "freebie" game via Playstation Plus and later decide that you want to own the game independently of your subscription, can you enter a code for a game (say from Amazon) while your PS Plus subscription is still active? What if your subscription lapses, can you then buy/redeem a code for a game?
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I need to query programmatically the Feature license and usage-based license which is available in UI. Could someone please highlight if we can query the same or is it available in UI only, Thanks.
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I'm working on making 3d Pacman in unity, and I'm trying to create Pacman himself in blender. I've never used blender before, so this is proving to be seriously challenging. Can anyone help a girl out?   EDIT: I should also mention, I'm not just trying to model him, but make his mouth animation
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I  that there is now a 2D version of Unity built on . How do I install it, and once it's installed, how do I switch to it?
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I wish to develop some games on Unity 3D game engine. I was unable to find the link to download the application. Can someone post the download link for Unity 3D game engine for Ubuntu and/or explain how to install it?
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So the problem is that account 1 and account 2 bought a game together, but account 1 isn't used anymore. Can we transfer the game license from account 1 to account 3?   The game was bought on account 1 and account 2 activated account 1 as primary.
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Recently I started remaking an old game on Unity. Basically I want to remake an old RPG that was released for Playstation 1. I'm not ripping anything from the old game, all the assets are being created by me. I'm creating everything from the scratch, music, 3D models, gameplay however I will keep the (copyrighted ?) names, I will try to create the characters and maps/levels as they were in the original version of Playstation 1 but with better graphics.  I'm not planning on selling it or adding in on a platform like Steam (for obvious reasons, copyrights etc), just giving it for free. But I wanna know when I will finish the development, can I share the game on public with other people so they can download it?  Can the company that made the original game sue me/fine me because of copyrights reasons even though I'm not planning on selling for money?  tl;dr Remake an non-profit game of PS1 from the scratch, can the company that holds the copyrights of the game sue me/fine me?
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I would really like to hear how other independents generally approach marketing their game with limited resources. I know how critical marketing is since I've seen it first hand on several fronts. I've been part of teams that didn't put an ounce of marketing into their project and didn't come close to meeting expectations. I've also poured a lot of time into visiting forums to discuss our previous title which resulted in minor bumps over time.  I really think  is doing some amazing grass roots marketing with the way they are managing their community around their Blog. They've massed a following that is willing to pay (far in advance) them for their game before they finish it to help support them. That's awesome.  But how many people are really willing to divulge such information that early? Should that be a concern? Should I start talking about my next project before I really have anything implemented?   What has worked for you? I would be particularly interested to hear how people approach Apple's iTunes store. I believe we're looking at around 33,000 games on the store these days.
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I am considering purchasing the desktop computer that fits my requirements, except it comes with Windows 10 Home while I need the Pro edition. Is an upgrade of the OEM version after purchase offered by Microsoft, and, if indeed possible, how much does it currently cost, roughly, in the US--is it significantly less expensive than the ?    I read the , but I cannot make sense of it. The closest statement that seems to apply is     If you don't have a digital license for Windows 10 Pro, Windows 10 Pro is available for purchase from the Microsoft Store.   which possibly implies that there is no upgrade option whatsoever (and the FAQ makes no distinction between retail and OEM). But this is possibly contradicted by my finding posts from people . All in all, I am lost and confused.
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I'm making a game using unity. In the game I've a purchasable product "remove ads". Where should I store user purchase data? If I use player prefs data will restore after a reset or uninstall.
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I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project.  What strategies should be use that play nice with Unity Assets?
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Is it appropriate to ask questions about software licenses/licensing on ? Or is the appropriate place  ? Or is there no appropriate site currently and we should suggest such a site on ?
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I thought the whole point of Family Sharing was so that multiple copies of the game didn't have to be bought. I have no problem downloading the game, but instead of "Play", my only option once it's downloaded is "Buy". Am I missing something?
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I'm trying the free version of an app, and I'm considering to upgrade to the Premium version. The said app is .  From what I see, the Premium version in not directly available on Play Store, and it can be purchased only in-app.  How do these purchases work? If I  uninstall the app then reinstall it later, or if in the future I change my phone, this purchase will still be recognised?  Will I be able to use the full version again without having to pay once more for it?   It appears that the purchase is managed by Google Play:
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we already have one developer license. Now we want to buy one more developer license. Is it possible under the same AppleID? We want to buy one more license under the same company name , same apple Id, basically apple ID(having agent role) is legal owner. So under same apple id wanted to buy 2nd license.  If no what are the alternate ways...  Please note  Entity Type: Company / Organization
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Is there commercial-grade computer animation software available for Ubuntu, similar to the professional software sold for the Windows operating system?  This question goes out to those of you who may be using such software professionally.  My daughter recently graduated from the Art Institute of Seattle, and needs to put together an animation portfolio in order to interest employers in the field.  As you know, such software is usually provided by the employer and the costs are high - several thousand dollars.  I suggested that she investigate Ubuntu as a possible way to acquire the tools she needs.  But, since I have no idea what might be available, either as open source or proprietary animation software, I am reaching out to the Ubuntu community for help in the hope someone who is using such software can help her.  Thank you for reading this post, and for any information you might have.