I accidentally set the preview sample rate to 3329 samples. I left blender to go eat food, and when I came back, the render was surprisingly good.  I don't want to render for another 4 hours, is there a way to save the preview render?  (besides taking a screenshot, I have that already.)  🔥🔥🔥🔥🔥
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Is it possible to save the 3D view in the Rendered shading (or render preview) in HQ (defined resolution)? Because when I do Render preview I like the way looks, I like to save it directly, instead of to click the Render button (or F12), since else I must wait again for the same picture.  This question  only works for Solid, Texture, Material, Wireframe and Bounding Box, but not for Rendered. Thanks :)  For example (the rendered preview):  After clicking the 3D view render button:
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A scene I made is not rendering, at all. This grey screen stays the same and nothing changes.  Here are my settings:  [
106199
Help, where is the color?! I tried everything going through material etc. Im barely learning on youtube with blenderguru but I don't know why my objects colors disappeared when rendering.
44459
After Blender 2.79 dropped, I can't seem to render in MP4. I have attempted to use the FFmpeg video option they added, but no matter what I choose in the encoding tab, even presets, the render always ends with a useless unreadable file.  Does anyone know what I have to do to fix this?
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When I switch to render mode, they show up, and they show when pressing F12, but when clicking the 'Animation' button, nothing shows. If anyone knows how to help, please do.  Edit: I have enabled rendering using the cameras, still nothing.  Edit #2: What the, some how transferring all of the objects from layer 1-2 does the trick. I guess my camera was set up for the second layer even though it was physically in the 1st. Anyone like to explain?  For anyone who's really curious, :  Also, it may seem like having the animation length of 1 frame seem bad, but I've done that for other files and they work fine.
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Using a single 6K texture at only 227kb in size, spikes the memory usage to a crazy 144mb of memory in Blender.  It was brought up in , but closed.  Why can image editors (Photoshop/Gimp/Krita) handle such large images but not Blender?  Whats going on, and more importantly, what can be done to improve it?
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I have an issue where I am trying to render a very complex scene, and I need to cut on my poly count in order to fit it on my GPU. The simplest way is to change modifiers like Sub-division to a lower value, like in my preview, which is all fine and good, but I have hundreds of objects . . . is there a way to render at the Preview settings in the final render? I do know rendering at these lower settings will work as my scene currently renders in the viewport, I just need to know if there is some Python script or something to set all final values to the preview values.  I am using:   Blender 2.72 Cycles Render Engine   Scene details (preview):   384,000 verts 366,000 faces 237 objects .45 GB Memory
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I had just finished creating a realistic human head in blender that took me about four hours to make. I then tried to open it in a new file but I accidentally saved over it.  Someone please help, I'm really upset about losing all that time and effort.
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I'm very new to Blender and I have been watching some tutorials on how to make models within it. In every one of these, their render settings (In the properties tab) have a Layers section below the Performance section.   My version of blender does not seem to have that, at least by default. I've looked around the user preferences and haven't found anything. Thanks for helping.
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I started using Blender couple of weeks ago to edit some of my video clips. Spent quite a while editing this one, and everything worked fine. Video rendered as it should. The whole project consists of a MP4 file with a whole lot of soft cuts. Came back to it a couple days later and now the preview won't show a thing. When I render the scene, it's just a black screen with no sound.  The original file is still working, as well as my other Blender projects. And the weirdest thing is that if I add a new movie clip to the project, the preview works just fine for that clip.  Can anyone guess what might have caused this? I've googled like crazy and haven't found anything helpful.
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I cannot find any menu or keys that return blender to the view that you see when you start blender. Using save close and then open again but it must be easier than that?  How do you change the view from side or front, or back to the view that is enabled by default at start?
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I need to send scenes to a render farm, and I know there's an option called "pack all" which saves all the external data into the .blend file.  But is that enough? I was reading about cache files, and I don't know if that's included, or if I have to do something more.
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after animating for a while,  my animation started to play very slowly in Blender, I have no idea why. It was playing very quick and smooth before but now it is very slow    A screenshot during one of the playbacks.
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Essentially, my problem is that i am trying to render a scene, however, blender crashes on me early during the render. I only have about 14 total objects in the scene. (It's not that complex) I tried to render a different blender file which was bigger than the one that i am having problems with, and the scene renders just fine. There is no difference in the render presets for both of these files. However, i still cannot render the other scene. It gets to preparing scene data, but then it crashes.  Thank you.
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I have an object with an hdr for the background. What do I do in Cycles to render the background with my object?  How is this different from an ordinary render in Cycles?  The hdr is a big one, 350MB.
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So either Google doesn't have the answer, or I didn't know what to search for. But I don't see the render button on the right side of the screen. Every tutorial I see says that I'll find it there, but I don't see it.  This is what I'm seeing
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I'm currently a beginner when it comes to 3D modelling but doing okay so far. I'm struggling a bit when it comes to the final renders of my scene, specifically on the camera view I want. Sometimes its to zoomed in and sometimes to zoomed out that it's gone out of the environment of the blender. I realized the settings for the camera on blender are for actual cameras / photography and I'm no expert on that too. A tip on how to control them precisely would be nice. Thank you.