I was playing Diablo 3's new season, and realized that there are 3 different types of hit splats (white, yellow, and orange).    I think white is a regular hit, and yellow is a critical hit, but I am not sure what the orange represents.  What do the hit splats mean in Diablo 3?
42831
I have been using a Holy weapon for most of the game and so I assumed these yellow numbers indicated Holy damage.  Now I also have an Arcane weapon, but I never see a color for Arcane damage.  Do the colors mean something else?
113881
I have several Pidgeys, with different skill combinations:   Tackle 12 / Aerial Ace 25 Quick Attack 10 / Aerial Ace 25 Quick Attack 10 / Air Cutter 25 Quick Attack 10 / Twister 15   Note that 3 of them have a '25' value second move, while the last one is a '15' value Dragon type move. Also, Air Cutter and Aerial Ace have 4 blue bars after them while Twister has 5.  Do the bars or numbers represent the strength or charging speed of those skills? I thought maybe numbers after regular skills charge the special move bar at that rate, while the number after the special skills depletes the move bar.
101051
My first version of D&amp;D was 4th Edition and one of the things that was new to me during the Next playtest period was the inclusion of Hit Dice (which I understand were present in earlier editions). On the surface, they seemed intuitive enough: Hit Dice are tied to how many hit points a character has overall.  However, I always seem to have trouble with Hit Dice in relation to healing. In 4e, healing means you expend a Healing Surge and regain a number of hit points equal to your Healing Surge Value. In Next/5e, the amount you heal is tied to your Hit Dice. While I guess it makes sense that you recover hit points based on your Hit Dice, it seems that I always have a mental disconnect when I want to heal (a positive thing) and I have to think about getting hit (a negative thing). I know it may sound trivial especially if you are one who intuitively gets it, but it has been a problem for me as I often waste 5 seconds or so searching my character sheet for "Heal Dice" or something similar before I remember that I'm looking for "Hit Dice".  To my disappointment, the name has remained Hit Dice through the playtest and into the final version. I've really tried to brute-force memorize this, but for whatever reason I have a hard time associating Hit Dice with Healing. Are there any tips, tricks, mnemonic devices, whatever that can help me and other 4e players remember this?
45012
After playing Junkenstein's Revenge a few times, I've started to notice a pattern in the order of events. Reaper spawns, then Roadhog, then Junkrat, then Reaper again, then Reaper again, then Mercy. Do these events happen at specific marks on the timer? Or do they happen a certain time after the previous boss was defeated? Additionally, are the tire spawns also scripted, or are they random?
120409
The part of the True Strike spell I am concerned with reads:     Your magic grants you a brief insight into the target’s defenses.   I'd always considered this to be flavor text. But a friend of mine disagreed. He argued that this meant that the DM should give the player some insight into the target's defenses.  For example, the DM might say "You sense that the dragon is fortified against fire."  The thing is, I'm not sure he is wrong. Is this interpretation correct?
45645
What is the maximum party size (if there is one) in Diablo 3?  Additionally, how much of a buff do monsters get when adding party members?     "A new ally has joined, but the minions of Hell grow stronger."
7334
I've seen the term used in many online games but I'm not sure what it means. What does 'ping' mean? Is it better to have high or low ping?
119255
When I attack with a first strike creature, does it deal combat damage before normal combat damage is dealt?  Specifically, if I attack with  (has first strike and "Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.") and 5 other creatures with no counters on them, do I deal damage equal to the creatures' total power or damage equal to the creatures' total power + 5?
36644
I am almost finished with normal mode in Diablo 3 and I have yet to encounter a single set or legendary item. In Diablo 2, I started finding items like this right away that were appropriate for my current level.   Is there a certain time when they begin to appear (like in nightmare as opposed to normal)?
102250
So I get the 4 options for target selection are:   Attackers Badges Randoms K.O.s   What I don't understand is the pros/cons for selecting each one, and what situations would make each one useful.  Things like Badges and K.O. makes no sense to start off with because nobody starts off with badges, and nobody is going to start off near death unless they are purposely trying to lose (by hard dropping int he same position). I've tried the strategy then of just sticking with Attackers, but then I all of sudden get wave after wave of garbage late into the game.    So it begs the question -- what are the differences in target choices, and how can I use that to my advantage to become a Tetris 99 champion?
45897
I am working on a druid character and just getting around to wild shapes natural attacks and I spotted what should be an error in its damage progression under the  which conflicts with the newer .  Official Damage Dice Progression Chart $$ \begin{array}{l|l} \text{Level} &amp; \text{Dice}\\ \hline 0 &amp; 0 \\ 1 &amp; 1d1 \\ 2 &amp; 1d2\\ 3 &amp; 1d3\\ 4 &amp; 1d4\\ 5 &amp; 1d6\\ 6 &amp; 1d8\\ 7 &amp; 1d10\\ 8 &amp; 2d6\\ 9 &amp; 2d8\\ 10 &amp; 3d6\\ 11 &amp; 3d8\\ 12 &amp; 4d6\\ 13 &amp; 4d8\\ 14 &amp; 6d6\\ 15 &amp; 6d8\\ 16 &amp; 8d6\\ 17 &amp; 8d8\\ 18 &amp; 12d6\\ 19 &amp; 12d8\\ 20 &amp; 16d6\\ \end{array} $$  Here we have the chart for Bite  $$ \begin{array}{l|l|l} \text{Size} &amp; \text{Dice Level} &amp; \text{Dice}\\ \hline Fine &amp; 1 &amp; 1d1\\ Diminutive &amp; 2 &amp; 1d2\\ Tiny &amp; 3 &amp; 1d3\\ Small &amp; 4 &amp; 1d4\\ Medium &amp; 5 &amp; 1d6\\ Large &amp; 6 &amp; 1d8\\ Huge &amp; 8 &amp; 2d6\\ Gargantuan &amp; 9 &amp; 2d8\\ Colossal &amp; 12 &amp; 4d6\\ \end{array} $$  Here we can clearly see that huge to gargantuan is only 1 and not 2, and from gargantuan to colossal is 3 instead of 2. If gargantuan was changed from 9 to 10 then the chart would be correct, its the only value that's off. So is this just a mistake or is this actually what its suppose to be?
18149
For the first two challenge panels, I just used my golden hammers on the "get a combo of x," but now I'm seeing on challenge panel 3, the game expects you to get a combo of 100! I can barely get past a combo of 9 without the counter resetting. What character / stage combination can get you a combo of 100? Are there multiple, so I can more easily get the "get a total combo of 400 across all characters" challenge?  Additionally, what exactly constitutes a combo? Sometimes my combos are cut short and sometimes they're longer, so I must not understand how they're tracked.
17040
I have just seen this on the top Pokémon on a gym. This is the first time I've seen it, so I'm not sure if it can/should apply to all Pokémon in the gym, or just the top.    What does this mean, and what does it apply to?
82083
I understand that there are different types of lighting (dim, bright, complete darkness), but I haven't been able to find anywhere in the DMH or PHB that specifically describes how these different types of light sources affect combat.   What impact does complete darkness have on players being able to see the locations of the monsters in the room? What impact does complete darkness have on combat rolls against monsters? Could anyone point me to a book/page that contains some more detailed information on this?   Thanks!
102467
According to the , Reflect's ability is:     With lightning-quick swipes of his sword, Genji reflects an oncoming   projectile and sends it rebounding towards his opponent.   It's not exactly clear what this means. Does this mean that reflect can only reflect non-hitscan projectiles? Or can he also deflect hitscan projectiles such as S76's Pulse Rifle bullets or Widowmaker's shots? Can he also reflect Ultimates such as Roadhog's Whole Hog or Hanzo's Dragonstrike?
58799
How do blind effects such as Teemo's blinding dart and Heimer's grenade work in League of Legends? For example, does it work against an enhanced auto-attack such as Nasus' siphoning strike?
65604
I have noticed that some Pokémon have the same name but different features (be it hit points, attacks or abilities). How does this work? I am accustomed to card games where the same card, even with different art, has the same behaviour but here it seems that you can have variations on a theme. Do they count towards the "max 4 per deck" rule even if they are different? Does it change something at tournament/competitive play Vs casual play?