I have several dwellers who train high SPECIAL attributes, but are needed elsewhere at times (someone has to keep the lights on).  I have noticed that, most of the time (I haven't checked for all scenarios), training times resume back where I left them if the dweller was interrupted or made to work elsewhere; it is as if the system is tracking how much training has been done and getting the dweller back on track.  Is training investment wasted on a dweller if it is interrupted for significant amounts of time for other tasks (including death and exploration)?
121625
I know that event responses are different, since characters go right back to their original assigned places. What I'm wondering is if you have a character in a training room and swap them out (say, for a child that just turned into an adult), do you lose all training progress?
38307
I probably need the help of a Python script to make this work.  What I want is: The player will be able to save and turn off the game, but continue from where they saved when they next log in. Items such as gold, weapons, etc. must be stored.  It feels like something hard to do and I am not managing to figure it out alone. Although I love problems and solving them, in this case I need help.  I know that BSE People should not  ask more questions.  But.  Is this stupid or must I have several Scenes in my game. Say that my player goes into a house. Should the house then be in another Scene, or should I move camera and player to inside the house from the same Scene?  Any advice would be very helpful. I have no one near me whom I can ask.  //  Robin W
48366
Among the effects of Wild Shapes, these two:     Your game Statistics are replaced by the Statistics of the beast, but   you retain your alignment, personality, and Intelligence, Wisdom, and   Charisma scores. You also retain all of your skill and saving throw   proficiencies, in addition to gaining those of the creature. If the   creature has the same proficiency as you and the bonus in its stat   block is higher than yours, use the creature's bonus instead of yours.   If the creature has any legendary or lair actions, you can't use them.      You retain the benefit of any features from your class, race, or other   source and can use them if the new form is physically capable of doing   so. However, you can't use any of your Special senses, such as   Darkvision, unless your new form also has that sense (PHB p.67, "Wild Shape")   Seem to come into conflict with each other when things like Draconic Resilience:     When you aren't wearing armor, your AC equals 13 + your Dexterity   modifier. (PHB p.102, "Draconic Bloodline")   and Barbarians:     While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.   and Monks:     Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.   and Stone Sorcerers:     As an action, you can gain a base AC of 13 + your Constitution   modifier if you aren’t wearing armor, and your skin assumes a stony   appearance. This effect lasts until you end it as a bonus action, you   are incapacitated, or you don armor other than a shield.   How would these resolve?
17875
I've always been a little confused by the fact that when a crew member dies they don't just use the transporter history to bring that person back. I'm aware that this wouldn't make for good TV, but I was wondering if there was a more technical reason.
70185
As I progress, I realize that some blueprints open up throughout the story and don't have to be researched. Are these random or are they always the same and is there a list over those? Seems you can easily waste research point if you don't know that.
85297
I have been told to randomize my training set.  Why is it not a great idea to train a classifier by giving it first all the example of class1, then class2, class3 and so on?
90970
When I Wild Shape, I take a beast's STR, DEX, and CON scores. I  and my INT, WIS, and CHA scores. I will focus this question on the assumption I'm proficient in Athletics, and I'm turning into a beast also proficient with Athletics.    I have +0 STR and +3 Proficiency, so +3 in Athletics Beast has +2 STR and a +4 bonus in Athletics   What is my Athletics bonus now?  On one hand, I keep my +3 proficiency bonus (so if I calculated things from scratch, I should have Athletics = +2 STR + 3 Prof = +5). On the other, tweets like  claim I should just use the beast's modifier, a +4, since it is higher than my Druid's +3.     A druid in beast form uses his or her proficiencies, except when the beast has the same proficiency with a higher bonus.   But in this case, I'm now a creature with +2 STR, +3 Prof, and a +4 in an Athletics skill I'm proficient with. Can anyone confirm if I do or do not recalculate proficiency bonuses when I Wild Shape (or Shapeshift)? The rules are not explicit, and the way I've interpreted them is that you take the new STR, DEX, CON scores, and recalculate modifiers for your skills. After this, if the Beast had a better bonus than you now have, you then take its bonus.    Similar , but it mostly refers to interactions with Expertise and other edge-cases. I'm looking for an (preferably backed-up by RAW or official comment) answer on whether I should recalculate my stats to accommodation my Proficiency Bonus with my new STR, DEX, or CON modifiers.  Also keep in mind, from this , it seems a reasonable opinion that we should recalculate bonuses when scores change. But if you don't recalculate any proficiencies, how would this be affected? You could be cursed to negative STR and keep a massive athletic bonus.
62398
I've found some power armor, but I can't use it yet without training. I assumed that the Brotherhood of Steel would train me, if they like me enough.  I've completed the Brotherhood of Steel quest series for the overseer (the original one, I did not overthrow him), but I did not get any Power Armor training. What do I have to do to be able to wear Power Armor?
8825
I filled my vault (without really paying attention, it just sort of happened) and I was fairly OK with hitting 200 dwellers.  And... so I wasn't paying full attention to which rooms I was assigning dwellers and I ended up with a male and a female dweller in the barracks... and well... I have a full vault and a pregnant dweller.  So, my question is; what happens now?  Will she remain pregnant until there is space? Will the baby be born and push me over the limit, presumably with some penalty for going over? Will one of my other dweller die?
28653
Problem  Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat.   Strength Endurance Intelligence Agility Luck - Grants critical chance and critical damage   I would like to implement a diminishing return equation on let's say Luck. For critical chance, I do not wish for the player to be able to hit 100% critical chance.  There will be a ceiling to which it will reach as the increasingly decreasing growth reaches towards 0 per point added.  Example if the maximum critical chance I want the player to have is 40%, Each point into luck will increase critical chance lesser and lesser, until the critical chance reaches around 40%. By which 1 luck will give a very very miniscule amount.  Any solutions? Thank you and your help is greatly appreciated!
63363
So in Awakening, we can use Reeking Boxes... but what of Three Houses? I'm not far off from the beginning of the game- I have just recently finished the mock battle, actually, but I noticed this calendar mechanic in the game (and in extension, the activity points stuffs). Apparently, the days just... jump.  With this info, I assume there's only a limited number of days before reaching the so-called War Phase... so this brings me back to the question: are there maps or battles that I can replay again and again so that I can level grind the characters, or are there only a limited amount of maps/battles that I can participate in?
12986
A common technique after training, validating and testing the Machine Learning model of preference is to use the complete dataset, including the testing subset, to train a final model to deploy it on, e.g. a product.      My question is: Is it always for the best to do so? What if the   performance actually deteriorates?   For example, let us assume a case where the model scores around 65% in classifying the testing subset. This could mean that either the model is trained insufficiently OR that the testing subset consists of outliers. In the latter case, training the final model with them would decrease its performance and you find out only after deploying it.   Re-phrasing my initial question:     If you had a one-time demonstration of a model, such as deploying it   on embedded electronics on-board an expensive rocket experiment, would you trust a   model that has been re-trained with the test subset in the final step without being   re-tested on its new performance?
119582
I am nearing a full vault and I have some dwellers with max stats.  I have noticed that sometimes I get a child with above average stats.  How do I ensure that my children are borne with higher than normal stats?  In the following examples the children all the same father and all the mothers have been max stats, 100% happiness and level 50, but they still only one now and then have high stats.
78802
Sending dwellers into the wastes to explore, and I find they stop finding items after 13. Is there a maximum capacity for explorers, and any way to get them to drop low-value items while they are out there?
113715
This is a followup question to "".  Under the rules for Short Rest (PHB p. 186, or ):     A character can spend one or more Hit Dice at the end of a short rest, up to the characters maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die and adds the characters Constitution modifier to it. The character regains hit points equal to the total.   I have a multiclass character - level 1 Monk (d8 Hit Die), levels 2 - 4 Wizard (d6 Hit Die). At the end of a short rest I can spend up to 1d8 and 3d6 Hit Dice to regain hit points.  Can I spend the dice from my pool in any order? Or do I have to spend them in the order that I got my class levels - so always a d8 first, then the d4's?
123858
Imagine you are surviving in the wilderness traveling in a wandering manner. You've found this landscape that is wonderfully abundant in food and basking in a very favorable climate. Therefore, you decide that this is your new residence.  Night is approaching, so you haphazardly piece together a makeshift shelter to make for a more enjoyable living experience while you get your act together.  This shelter is only temporary. After you've become familiar with the land and have gathered finer resources, you will begin creating a proper home complete with securities, amenities, and furnishings.  The word I am looking for is an adjective meaning something similar to "created recklessly for temporary use."      The shelter you were building on your first night was a(n) ________   abode.   The words and phrases "ad-hoc", "off the cuff", "on the run" came to my mind, but none of those are understood to mean what I am trying to communicate (in fact, two of them are not even close). If you think of a word with a meaning that you believe to be similar to what I am searching for, I'd love to hear from you!  Thank you.
37023
I have a strange thing happening - dwellers I send to explore wasteland are automatically returning to vault after finding a little amount of items (4 or 5).   The exploration log says: "That's as much as I can carry. I better head back and show the Overseer what I found".  Before today they successfully carried up to 30 items and never returned to vault on their own.  I don't know is it relevant or not, but I have a lot of free storage space available.  What caused this change? What can I do to prevent this?