I cannot figure out why the camera displays and renders a portion of the image, but not entirely.  I am attaching an image image of what the camera is actually displaying, and will try to figure out how to attach a 2nd image of the scene I am trying to accomplish  Thanks for your help
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A scene I made is not rendering, at all. This grey screen stays the same and nothing changes.  Here are my settings:  [
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How can I get a camera to render with a ?  I know it is possible to get a , but that's not really what I want.  I've tried positioning an orthographic camera in almost all possible ways but still can't get one. Actually an orthographic camera wouldn't work because as soon as you get the world x-axis parallel to the viewport x-axis, the world y-axis is always parallel to the viewport y-axis.  I think it is something like shearing, but I am not so sure.  Cabinet projection:
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So I shot photos for my robotics team at an event this weekend and ~95% of them are corrupt. The JPG previews from the camera are fine, but when Adobe Bridge generates its own preview, the corruption becomes visible. It is also visible in Camera RAW, and Finder (Mac OS file manager)  Is this fixable? If not, how do I prevent this in the future? I'm thinking that maybe this is just bad header info (I don't know how NEFs work but it looks like they store color in different channels, and the channel information is mismatched.)  I used a Nikon D5100, shot in NEF (RAW), and no error messages ever appeared on the camera. The camera appeared to be working perfectly normally, so I didn't even notice the problem until after the event was over.  I don't think this is a duplicate of , because that case did not produce a similar looking aberration so I think it was corrupt in a different manner. Also I do not have images with large chunks missing, just channel issues. Also that question does not have any answers detailing how to fix the images for my situation (since I don't have multiple images of the same thing to stitch together)  Take a look:
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When I switch to render mode, they show up, and they show when pressing F12, but when clicking the 'Animation' button, nothing shows. If anyone knows how to help, please do.  Edit: I have enabled rendering using the cameras, still nothing.  Edit #2: What the, some how transferring all of the objects from layer 1-2 does the trick. I guess my camera was set up for the second layer even though it was physically in the 1st. Anyone like to explain?  For anyone who's really curious, :  Also, it may seem like having the animation length of 1 frame seem bad, but I've done that for other files and they work fine.
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Using Cycles as a render engine, I assigned an empty as a camera Track To target, and as the focus target in Depth of Field, yet rendering the scene, the depth pass is rendering all white, as if there's no depth of field, while the combined pass is rendering just fine, am I doing something wrong?
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My environment and render settings all seem normal, and when I go into rendered mode(Shift+Z or preview mode dropdown menu) it looks fine and lights the scene normally, but when I do a test render of the final frame, the environment disappears and doesn't light the scene or show up in reflections. I thought it might be my compositing setup somehow, but it looks like that while it's still doing the initial render, and I tried just plugging the rendered image into the final image slot to test it and it still looks the same.  Screenshots:
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I'm trying to get an image to look similar to this photo:    I'd guess they took a picture of the monitor with a regular camera. But I'm more interested to know what effects / filters they used to get the blur and texture. Any suggestions would be appreciated
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I have an object with an hdr for the background. What do I do in Cycles to render the background with my object?  How is this different from an ordinary render in Cycles?  The hdr is a big one, 350MB.
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I recently upgraded from a standard compact digital camera to one of the newish "halfway cameras", hoping to get a bit better at taking photographs through having a little more control over the settings.  Trouble is, the camera has so many settings that I'm having difficulty figuring out which to concentrate on learning about!  I think it's best to start with the basic settings, by which I mean those that actually involve something physical in how the photograph is taken, rather than with the vast array of post-processing that the camera seems capable of.  So, my question:     Which settings on my camera are "real"?  Meaning that they have an effect on the information initially read by the sensor, not post-processing.   (I would be surprised if this varied from camera to camera which is why I haven't specified my exact camera.  Also, I'm not asking for an explanation of what the settings do, though a "sound bite" that I can easily remember when I'm out with my camera would be a welcome extra.)  Standard apology: if this question has been asked before, I apologise and would appreciate knowing which question to look for the answers in.  Also, I didn't have a clue what to tag this!
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Is it something like the sensor captures a circular image and then what we get is the cropped version?  Something like this:    Or did I get it completely wrong?
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I'm having this problem in Blender that it is only loading the text, I am very new to this and don't know why it is cutting out what is even in the camera view and making it black. If you could help me, I would really appreciate it.   It's only rendering 'Kenny Miller" and not the green/black back:  [
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I'm trying to set up multiple cameras for a scene set in a room. Is there a way to link object visibility to a specific camera? Ideally, a wall or ceiling would not render if it were in the way of the specified camera.  I've tried to get around this by keyframing Restrict Rendering, but that gets difficult to keep track of. I've also tried adjusting the clipping plane, but that clips too much and would also need to be keyframed if the camera moves.   Thanks!
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I have a problem. I'm trying to render an image and the resolution is 500x280. After I render the image and save it, for some reason the image gets resized to 250x140. I'm unsure why it happends.
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The images have alpha channel checked on. In normal view the image looks fine but when I render the images cutoff the ones behind it.    There should be no gap between those 2 images but the one closer to the camera is cutting off the one behind it. I used the import images as planes addon. My goal is to export a png file that is transparent except for the colored areas. I'm gonna import this file into Unity so it needs to have a transparent background.
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I cannot get background images to show up. From what I understand you add the background image, then set the view it shows up in and then use numpad to set your camera view, yet this does not work for me. I've tried the 'ortho' and 'persp' views, along with the 'front', 'back' and 'sides' angles using the numpad, but cannot see any image. Also, setting which view the image shows in has no effect.   I have also tried dragging and dropping a image in, with no luck. I understand I can also add a image to a empty plane, but even this way does not work.  On the other hand, when it comes to adding materials and textures to objects, everything looks fine in edit mode and the final render, so this is not a problem.
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I have added a background image to the world settings. However, it has disappeared from my 3D view and only shows when I view the scene from the camera. Does anyone know if there is something I can do to make it reappear?
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Ever since I've heard of extension tubes I've been curious if they somehow crop the image that appears on the camera sensor.  Based on , the answer is "no" (at least not that I can tell).  Now that I know that, why not?  It seems like they would somehow muck up the image that appears on the sensor, and while they obviously do alter the DOF, it looks like the image still appears on the entire sensor. Obviously my understanding of how the lens forms an image on the sensor has something wrong with it, but what is the actual effect on the light when using an extension tube?