Can anyone please help me... Cycles renderer is working okay but eevee isnt showing any materials and rendering everything completely BLANK Viewport Materials preview isn't showing anything as well as nothing is being shown by eevee... Please Help Me Here are some screenshots
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I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
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So i am trying to texture my mesh with cycles render and im wondering why does my mesh look better on render view than in material view with the textures? In material view it is so mutch lighter. Is there a way to fix it? or is there anything to fix it and its just like it is?  Also tips and tricks for texturing is appreciated  Here is an image:
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I'm new to blender (and 3D modelling) so please use dummy terms if you answer!  I have applied 3 materials one each to 3 different objects and only 1 renders the same as the material preview. I've attached a screenshot to show you what I mean. The silver material should be on the top ball and the brass material should be on the cylinder holding the ball up. I've no idea why it's not working when the copper material on the spiral wire worked. I'm using cycles render if that helps?
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When I render a single image in Blender 2.83 with eevee or cycle it does it without any problem   But when i render an animation with eevee either in png (frame by frame) or in matroska (mp4) the result is always gray. the colors of the letters on the right side move using AnimAll add-on, I don't know if this has anything to do with it.
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I have the Blender 2.8 version from the 21st Sep 2018 I was looking forward to render a test sequence but cannot find a render button anywhere? Does anyone know where to find it?
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So in my graduation from blender internal to cycles, I've been experiencing numerous problems. Now please bear with me, the answer is probably obvious but I'm new so cut me some slack.  This is how the model looks like in blender internal:    Now I transfer to cycles:      And I get this result:   The textures are there in the menu bar, but they will not show up no matter what I try.
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I feel I am nearing completion of the tutorial but am still having gaps in knowledge on how to render light properly. 2.92.0 blender file:  Overview layout:  Lamp:  128 sample before denoise:  128 sample after denoise:  1024 sample 1080p 100% render before denoise:  1024 sample 1080p 100% render after denoise:  I've been trying different Light paths, but I honestly don't understand the extent of how they interact with each other. I haven't seen any example of what those numbers should be in the tutorial either, if someone knows please let me know.  but it is now again a little bit too opaque, dunno when that happened. :D Not too sure what I am missing out so any suggestions would be lovely! Thank you in advance
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I have a weird problem with my viewport. As the images show, there are some very basic objects. But some textured objects are shown through other objects, although they should be hidden. It's obvious with the gravel – the object with grass texture should conceal a part of the object with gravel texture. On the other hand, the gravel goes some way under the plain white object, and is hidden by it, as expected.    I'm anything but a noob with Blender, but switched recently to 2.82. This problem happens with different objects and different materials, even with Cycles or Eevee. Could this be a graphical glitch? My PC isn't anything but bleeding edge, more kind of usable ol' buddy. Never had this behavior with 2.79b.  Thanks in advance.
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As shown in the gif, the shadow in eevee is clipped by the camera distance. The same is true for F12 rendering. Where are the options to improve this issue?
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When using Eevee, an object with a glass material (in this case: Principled BSDF, trasmission set to 1.0) doesn't seem like it can be looked through: it's completely opaque.  See for instance the material for the blue cube in this scene:    How can I get my glass material to be transparent?
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I just started learning Blender, so I'm following the donuts tutorial from Blender Guru. Unfortunately, I'm stuck at part 7 on rendering Sprinkles.  My problem is, the Sprinkles is visible in my viewport :    However, when I render it, the sprinkles are gone :    My Blender file can be downloaded .  Any help is appreciated. Thank you.
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I'm trying to make this simple smoke sim, but I just can't figure out what is going on. It feels like I have tried to change every setting from Domain resolution, high resolution, applying scale etc and nothing works. I'm rendering in Eevee (I tried cycles and get the same problem though). Also in Blender 2.81.
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I'm having some trouble while trying to render a scene; what happens is, when I render it in Cycles, everything in the picture is orange instead of its material. When I render it in Blender Render nothing shows up at all except for the sky background.  Orange room in Cycles:   When rendered in Internal Render:
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Somehow my viewport preview shows darker result than what comes out in render (check out in corner of the pic)  World strength is at zero and ambient occlusion is also disabled.  Floor is using bump and roughness from picture. Wall has adaptive subdivision surface  modifier.  All lit using planes with emission shaders.  I wanted to play around with render layers and maybe I screw some setting there, hope this helps.
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This questions has already been asked a million times, but nothing solved my issue so far.  Situation   I'm using Blender 2.72b.  I'm not using nodes, just the plain old vanilla settings. But apparently I messed them up somehow. I'm using the Mirror modifier. I'm completely new to blender (and 3D modelling in general) and use it for a couple of days now. I deleted the cube and made this model from scratch (no import).   In texture view everything looks fine:   In material view (and after rendering) everything is black:   Attempts to solve   I have a light source. I have a camera. I have no ceiling. I have a material. I have a texture. Shadows are activated. I tried using nodes and my output was well connected - no change, still black, so I stopped using nodes again (I had no idea what I was doing anyway). I checked out many solutions posted on the web.   As my last attempt, I opened the vanilla start-up file again. Everything works fine with the cube. So I compared the material und texture settings step by step. It all seems the same. This topic is so extraordinary complex and I'm so bloody inexperienced that I'm stuck at this point.
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I have a project, and it has an object that has always rendered correctly, but one day when I open the project and make a test render, the object has disappeared. All the settings are normal, the object, and all of its children render display in the object outliner set to true. I really don't know what happened to it. Can someone tell me what I should look through to diagnose it? Sorry I cannot provide much detail. What I've explained is all I know. Edit: I am uploading the .blend file at  This is a Minecraft scene. It is the wolf that doesn't render. At one point it did, but now it just won't. The wolf has particle properties. I don't know if that matters, but it could. Look through all the wolf's properties to try and figure it out.
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I'm having this problem in Blender that it is only loading the text, I am very new to this and don't know why it is cutting out what is even in the camera view and making it black. If you could help me, I would really appreciate it.   It's only rendering 'Kenny Miller" and not the green/black back:  [