I was working on a project in blender 2.92, I have put many hours into this and really hope there is a solution. After working I saved file. When I returned to file I found that when in solid view all was good but when I wanted to check in the Material Shader view (LookDev) is shows just a dark model. This also happens in Renders mode. I get this issue with a new blend file too. All setting seem ok. As far as I am aware I didn't change anything.
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I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
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I went to animate a project, Blender was returning a blank screen.  I have attempted to restart both Blender and my laptop, as well as re-downloading the program.  With each attempt, Blender exported a black movie, which I attempted to watch multiple times.  I even attempted to reanimate one of my older Blender files, and even that reexported as a black movie.  I have attached a picture of what I see when I render. Please Help! Thank you!😀
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I am new to Blender. I downloaded a .obj file of a plant model. When I unzipped it I found two files (.obj and .mtl).  I imported the .obj file and I couldn't do the same with the .mtl to apply the material and the textures.
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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What could cause this? f12:    Viewport:    (the f12 has fewer samples, but even when the viewport is at lower samples it looks different..)  I know about color management, but that is at the defaults..    EDIT: oops.. I know 'log' is not a default, but that is because I was fiddling with it. The image above is rendered with 'default'    The material is quite simple, only a translucent shader. (for testing) I even tried appending everything into a new file to reset all the settings, but no difference.  EDIT2: Uploaded blend
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Recently, I found this , that allows you to generate a 3D model from a 2D image.   It works very well and you can download an OBJ file. Vertex are colored and when I import it using Blender, I can't see any Vertex color.   Using Cycle (I prefer a internal solution if it exists) according to some answers I've found on Blender Stack Exchange, I patched some nodes : Attribute -> Diffuse BDSF -> Material Output.  Unfortunately, I can't get it works, the model stills black.    When I open the OBJ file, I see that color per vertex are there :  v 43.747554 107.000000 69.000000 0.470588 0.380392 0.309804 v 43.780163 115.000000 64.500000 0.427451 0.337255 0.266667 v 43.782527 107.000000 68.500000 0.470588 0.380392 0.309804 v 43.801902 115.000000 65.000000 0.427451 0.337255 0.266667 v 43.806461 107.000000 69.500000 0.470588 0.380392 0.309804 v 43.821703 115.000000 64.000000 0.427451 0.337255 0.266667 v 43.838352 108.000000 68.500000 0.466667 0.376471 0.305882 v 43.854670 106.000000 69.000000 0.482353 0.392157 0.321569 v 43.856176 108.000000 69.000000 0.466667 0.376471 0.305882 v 43.873876 106.000000 69.500000 0.482353 0.392157 0.321569 v 43.888855 110.000000 68.000000 0.466667 0.376471 0.305882 v 43.891471 109.000000 68.000000 0.466667 0.376471 0.305882 v 43.892733 110.000000 67.500000 0.466667 0.376471 0.305882 v 43.895170 108.000000 68.000000 0.466667 0.376471 0.305882 v 43.900904 109.000000 68.500000 0.466667 0.376471 0.305882 v 43.907584 107.000000 68.000000 0.470588 0.380392 0.309804 v 43.917898 115.000000 65.500000 0.427451 0.337255 0.266667 v 43.925000 111.000000 67.500000 0.454902 0.364706 0.294118   According to some answers here, Blender import more easily the vertex color of a PLY file so I tried to convert to PLY with two different sites :   1. meshconvert .com : Give me a 3.5 Mo file  2. greentoken.de/onlineconv : Give me a 2.3 Mo file  (Of course, if you know some other sites I could try, it interest me)  I guess that color data are lost with greentoken (not sure).   When I import the 3.5 Mo PLY file in blender, I need to be in textured display mode, then I think I see my vertex color value but in black &amp; white instead of RGB, that is weird. Anyway, I can't get it work  EDIT 1 : I opened PLY files and color vertex aren't there... I need to find a better converter   EDIT 2 : I tried www.ofoct.com/3d-model-file-for-3d-printer-converter it doens't take vertex color into account. In fact, in each PLY files I converted with the various sites here, there is a common line :      comment Created by Open Asset Import Library -    (v3.2.0)   (the version varies)  EDIT 3 : In fact it seems that model converted by Green token, keep the vertex color. That is weird because that's the smallest file :   ply format ascii 1.0 comment Created by Open Asset Import Library - http://assimp.sf.net (v3.1.187496374) element vertex 29793 property float x property float y property float z property float nx property float ny property float nz element face 59582 property list uint uint vertex_index end_header 82 103 6.37528 0.40963 0.0331735 0.911648 82 102 6.57043 0.272087 0.235193 0.933088 82.6603 103 6.5 -0.14071 0.043367 0.9891 82 103.935 6.5 0.201161 -0.136681 0.969976 81.5475 103 7 0.825371 0.0489484 0.562465 83 102 6.62244 -0.248588 0.147929 0.957247 83 103 6.56417 -0.411487 -0.0867124 0.907281 81.5819 104 7 0.787841 -0.0338904 0.614946 82 105 6.63886 0.0715144 -0.131383 0.988749 83 104 6.77321 -0.431167 -0.171652 0.885794 83.6781 102 7 -0.470137 0.061235 0.880467 83.6327 103 7 -0.543939 -0.0905203 0.834228 83 105 6.96709 -0.445324 -0.163091 0.880391 84 103 7.23724 -0.520118 -0.141377 0.842313 84 104 7.47775 -0.546517 -0.195833 0.814229 84 102 7.16782 -0.416323 -0.021798 0.908955 83.3508 101 7 -0.314426 0.156435 0.936304 84 101 7.22581 -0.280388 0.0301462 0.959413 84.9009 101 7.5 -0.339848 -0.0219793 0.940223 84.6939 102 7.5 -0.435242 -0.0925323 0.895546   As you can see, nx, ny and nz correspond to RGB values..
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So I'm new to blender, and I've been working on a project with a tutorial. (some of you might know this)   I was going through quite smoothly until I noticed that no matter where I place my light, the rendered version appears the same. (directly above the objects) I tried different types of lighting, different brightnesses, (light is currently at around 4.000 brightness) nothing works. But if I delete the light, it becomes dark and grainy. (I checked on the side bar, there are no other light sources or objects..)  Even if I put the light source under my objects, the rendered version appears the same.  Am I doing something wrong? Why can't I change the direction of the light?        Uh.. Since I'm not allowed to post more than 2 links, I'll just post extra info here (also replying to @bertmoog)  I tried changing the light types, but they all do nothing (except for Sun, of course, and Hemi, which is interpreted as Sun for some reason) The brightness is set on 4.200, color set to white, shadows enabled, etc. But it still won't do anything. As you can see, nothing appears in the preview.    EDIT: I found that by rotating the sun to point where I want it to, it works almost like normal point lighting (sorta). This pretty much solves my problem, but still, why won't the other lighting modes work?
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I was following a  on how to use the Texture Paint feature on blender so I could paint on a terrain I am modeling. I was successful to paint the whole terrain with beautiful, exuberant vegetation, and crystalline water running through the valley.  So I saved my file, and I went to sleep. But now I've reopened the file and everything seems like I left it yesterday, except that I can see no texture in the terrain... The weird thing is that the textures i used are still there... I don't understand, I barely understand the interface, please help. I'm not even sure if the texture is there or if it was never "saved" or something...     I am now going through the second part of the tutorial for possible answers but I (and hopefully many more) will be grateful for your help.
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I am new to blender, and after I created a text object, I found it had a black material along its edge.  Here is view display and render display, which shows the problem. I don't know understand what is causing this. It looks unrealistic and bad—is there any way to beautify it?
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I followed a microdisplacements tutorial on Blender Guru and I was able to create a texture fine. Here is a picture.  And then I turned on Adaptive subdivision. Here is a picture of what happened.  I know that this question has been asked before but I am using blender 2.79 so it should be fixed, right? Please let me know you ideas. Thanks
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this is the first time I've used this website, sorry if I dont organize the post wrong. I've been using Blender for a couple months now, so I'm not too terribly new, however, There are these weird black shadows on my model and its driving me crazy, as I cant get rid of them. They're not a normals issue, as I've already recalculated them and it's not that. Does anyone know what causes this? Its in object mode, by the way. It happens anywhere.  Its probably a problem with the way I modeled it or something, as it's happening around these sharp edges. Here is it in edit mode.  Here is it in edit mode. Does anyone see anything wrong that I did? I'm sure I did something wrong.  Thanks so much for your help.
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i'm finding blender 2.8 confusing and i'm relatively new to blender in general anyway. While looking at my model in the Look Dev view port i can see reflections.        However, when i render my scene in eevee (and cycles), the reflections aren't rendered     Is there something i'm doing wrong or an option i haven't enabled?
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for some reason, my person will not show up when rendered. I have checked the material and it is fine. Not sure what i did. Hoping that someone can figure it out for me.   here's a link to the .blend file:
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This is probably a silly question but I need some help. I opened a file that I've been working on for about a month in the new 2.8 version of Blender. However when I tried to reopen the file in version 2.79, the scene is completely empty. Here is where the problem lies for me, I accidentally saved over the original file save while in version 2.8 . Please help. Thanks!
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I've imported an .OBJ file to my scene and it looks good in viewport, but when I try to render with F12 it's completely black.  Clearing custom split normals data (in object data panel) removes black rendering issue, but also completely destroys the shading in viewport and render.  Is there a way to somehow retain the viewport like shading in render?
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I'm pretty new to blender and used it to model a castle and print it. Now I want to extend the model by textures and render it, but even when I render it with basic material i get some strange output.  Does somebody know my error? I already corrected the normals and they look fine.
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just trying to use shadeless lighting for a material, but cant find where it is in 2.8 This is how it looked in the older versions:    Any help is appreciated, thank you!