I'm new to Blender and last night I was working on a simple animation of cubes falling onto a plane. I saved the blender file and today when I opened it up and tried to render it, it refused to work. If I start a new project and render it, it works fine.  I've made sure that I have lighting, and I've messed with the output settings, but I can't get it to render. I was able to render the entire animation earlier today, but I closed out of Blender and when I reopened it, it renders blank.  This is how it looks when I change to render view in the viewport.   Then this is what the final rendering looks like.    Here's the
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Blender is rendering an older version of my project, not the most recent one. I have made it using the Blender Render but it does not want to render in cycles either. A black and grey screen is rendered as if everything is transparent. Checked general camera, lighting and compute devises in case I messed something up but I can't find anything. All my textures and objects look normal, does anybody know what is wrong or what to check?  Ok added link:
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I am trying to make an explosion in Blender.  I am having a problem with the smoke simulation with the Cycles rendering engine. More specifically, I have been able to render smoke, but flames do not show up. In the viewport however, everything looks perfectly fine.  The render looks like this:    But in the viewport, it is clear that there are flames. Does anyone have any idea what is going on?     This is NOT a duplicate of  because I have Flame Rate set to 1.0
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I have completed my animation but I realised when I render it that one of the propellers blades starts to glitch. On some frames it is in shot and some it is out of shot and this is really strange. These 'blades' are both parented to the same 'propeller' and the 'propeller' is parented to the middle ball. I have baked the animation through so this shouldn't be a problem. These propellers are passive rigid bodies. I have tried to figure out this problem and I just can't get to a solution. I've never had it where a rigid body object glitches out like that in the rendered animation, it's almost like it's jumping, which on the render these frames show the object as invisible. The video attached will show.   If anyone has experienced problems like this or knows an answer to my dilemma that would be greatly appreciated, thanks!
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Bit of an issue here, trying to render this glass scene    Looks fine in the viewport, but when I hit render    Does anyone know the cause of different view port and final render, and how to fix it?  Here's my
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Every time I render an image and try to save it, it just disappears. How do you exactly save a render? I am using a mac.
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I was trying to render my scene, and the render turned out very blurred. (It is not supposed to be blurred). Is there a setting that I am missing somewhere which is making it look like this?
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I'm having this problem in Blender that it is only loading the text, I am very new to this and don't know why it is cutting out what is even in the camera view and making it black. If you could help me, I would really appreciate it.   It's only rendering 'Kenny Miller" and not the green/black back:  [
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Have Blender on about 4 machines rendering animations. Just spotted on one of the machines its rendering something different from the actual scene that I have setup.    Top window shows a different set of layers objects to whats actually being rendered in the rendering window below.  In my scene contents, layers objects 1-5 are not visible, but these are the ones that look like they are being rendered.  The only thing I can assume is that perhaps it might be because I did not save the document before clicking render, but I would not have expected that behaviour (you dont need to save your word document before printing it).  Can anyone confirm why this is happening?
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I'm having issues with an obj file I've imported into Blender. At first I thought the import was broken in some way because the import would go smoothly, but there was no model to be seen. Eventually I figured out that I could snap my view to the object by pressing . on the numpad and it was in fact there, just extremely small or large (I can't tell). I've tried scaling, but the sizes are so extreme that it doesn't seem to be working. Also due to the extreme nature of the object I can only see certain parts of it at a time depending on the angle in which im viewing it at it starts to de-render the parts not directly in front of the camera.
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I know that by default I can render the viewport and everithing that is in the viewport to be the same as in the render. But, when comparing 3DS Max to Blender, I have certain limitations. In Blender I can render the view-port with vertices/edges/faces to be shown, to be selected, but not the reflections, shadows and such.  Is there a way to render the viewport in Blender as it is in 3DS Max?  Here's how I can do it in 3DS Max:  Viewport look    Render result of the viewport    Here is how I can do it in Blender:  Viewport look:      Render result of the viewport
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I've got a problem with my rendering! I'm trying to render some objects:    But, this is how it renders:    Can somebody help me out?
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I don't know what setting I switched, or what happened, but for some reason now every time I move, scale or rotate an object in the 3d View - blender starts a render. I am not talking about the 3d View being in "Rendered" mode. I am talking about the same behavior as when you click the "Render" button (switch to image editor, begin full render). This is driving me crazy and I can't seem to figure out how to turn it off or what I did to start it. It happens whether I use the mouse or keys. If I open a new document the behavior goes away so it is probably a preference setting(?) If you can help, I will be eternally grateful.  Thanks in advance.
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I have added a texture to a cube in the UV editor and it shows up fine in textured view  But when I render it there is no texture  What have I done wrong?
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Yesterday I was working on a simple animation, an animated logo.   Here is an image of the progress:    I already have the animation working and everything is okay with the project, but I can't figure out how I can render the animation and turn it into an AVI format video.  How do I render an animation in Blender?
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I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
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I am trying to render an animation in cycles without the background. However, every time I have it render, the background still shows up.  I used the compositor to add a background image so I can animate the object around the background. I set the output to RGBA and set the film to transparent.   Now I want to use it in After effects and I simply want to export/render it without the background and make it transparent.  How do I do that?
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I want to render my blender project in rdp. But some error has appeared. What is the best solution for this problem? I've spent many hours trying to troubleshoot this problem.