Hi Im trying to make something similar to the image above, How can I color front and back with two different colors? Thank you!
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How could a one-sided material be achieved with the Cycles renderer?  I would like to create a plane that is completely transparent from one side, and a mirror from the other side.  It would be cool if Cycles/Blender simple supported backface culling like the game engine. But I guess it doesn't?  How could something like that done with nodes?
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Does anybody know how to set the background-color of a framed element?    \begin{framed}            Let me have a background :(  \end{framed}
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$N$ lines are drawn in a plane. Proof that we can paint all the sectors in $2$ different colors, so any two neighbors (border's length is $&gt;0$ (not just a point) ) are in different colors?  I am really stuck with this one. Any tips? Thank you :)
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I have tried a couple of things now but can't seem to get the material just right. I am trying to create a white blouse material that looks like the picture below. Has anybody got some tips or maybe some samples that are close to it?
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What LaTeX markup would one have to write to produce a result similar to the image below?    Please excuse my Paint-and-mouse drawing skills. :-)
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At some point (not right away), I'll be wanting to make a character model which has multicolor hair.  Namely, it will be one color closer to the roots, and another color closer to the tips.  Is there any way to do this in blender?  I would be using Cycles for this.
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How can I make this color effect in Photoshop? Is it a gradient?
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I'm relatively new. I know how to make a water bottle starting with a circle and extruding upwards while using a combo of extrude and scaling to make indents, but how would I do something like this? I'm still trying to wrap my head around some of the photos I see out there. This is such an incredible program. Thanks for your help!
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I'm looking for a way to use one color in multiple different layers, and then be able to change that color in all the layers in one single place.  Lets say that I have four layers using #ffffff. Now I want to know what my design looks like with #ffff00 instead. How can I do this without manually changing all four layers?  I can add that adjustment layer on hue/saturation is not really what I'm looking for. What I need is something like "change all #ffffff to #ffff00."
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I have been successfully using xcolor and its \cellcolor command for a while, and produced beautiful results with it. However, I would like to create some more advanced background effects: color the cell with two colors:    The example above is produced using , but this approach falls apart for a number of reasons:    Tikz's matrix command is not nearly as powerful as ordinary tabulars with the array package and others. I have some numeric data that I am happily aligning on the decimal point using dcolumn - I have no idea how I would do this is in a tikz matrix. I would like to emulate booktabs behaviour, but I just can't get it working.  suggests a workaround, but it doesn't work. The coloring falls apart if the width of the columns is not predefined:   and it all falls apart.  I have had a look through other questions;  and  manage to create one-colored bars dynamically;  combines tabularx and tikz in a promising approach, but I did not manage to adapt this to my purpose;  draws lines and manages to stick to a tabular environment - maybe a good starting point?   So ideally I would like to stick to a tabular environment, and be able to specify the cells' background content freely (for the point of this question I would be happy with a solution that gives me the diagonally separated effect as in the top left corner of the two examples), with a command such as \twocolor{blue}{purple}.
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I am looking for an easy way to create in Illustrator vintage style corners like on the picture provided.  I have some technical ideas, but they are time consuming, there should be an easier way I believe.
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I have a black &amp; white graphic, which I want to turn into a blue &amp; yellow.  Black &rarr; blue, white &rarr; yellow  I can do the first part by creating a solid color layer and change the blending options to "lighten", but then I have a blue &amp; white image.    I have a vague idea that I should select highlights  and shadows, resp., and turn the selections into masks for a solid color layer, but I don't know how to do this. Also, I'm not sure this is the best route to go.  Photoshop is version CS6.  EDIT:  I think I found it, but I'm not completely satisfied yet.  In the "select" menu I select "color range" and then "shadows". I then add a mask using the selection. I make that layer yellow. Underneath I place a solid blue layer.  The problem is that the edges are very hard and jagged, like when you convert an 8-bit grayscale to an indexed color image. So the mask seems to consist of black and white only. Any ideas how to solve this?
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I created this logo for a client, and I now need to convert it into one color versions (all black/all white).   Because there are so many overlays of text and graphics, I am having issues changing it into one color without it becoming one big blob of unreadable text and graphics.   I am working in Illustrator CC 2018 and have tried all I can think of with compound paths and pathfinder options. I'm sure there's a way to accomplish what I need to, I just haven't found a way to get there. I would greatly appreciate any suggestions on how to make this work!  Logo:   Example of issues I'm running into: (The black lines are actually cut through to the background, they're not just black strokes.)      UPDATE  I have come along this far in the conversion. The last thing I'm stuck on is how to get the stroke around the text (what you see in black) to punch through to the background. I've been able to do this for the other graphics but am having trouble with the text itself. Any option I try in the pathfinder panel gives me unwanted results. What's the best way to achieve this?      UPDATE 1/8/18  I had left this project over the holidays, and when I came back to work on it today I finally figured out a way to "punch" the text through the various background items.  First, I selected the letter and added an offset path around it. I then copied and pasted [Cmd + F] that offset path a particular number of times (equal to however many background items that letter touched).   I selected one copy of that letter's offset path, added one background piece to the selection [by holding the Shift key and using the Direct Selection tool], then clicked the Minus Front option in the Pathfinder window. I repeated this process for each of that letter's offset paths and the items it touched, and then for all of the letters that needed to have the "punched through" stroke effect.   This achieved what I needed!
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I am struggling to create a gradient without banding. I have watched all the videos on YT and tried: Bluring all kinds, Noise, Dither,bit depth, Brush and doing the gradient in Illustrator.  Everything fails and I can always see the banding.  The background color I use behind the image: 050b3c
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I believe it's easy to do, but I am missing some details. Somehow, my results are not what I'd wanted them to look like.   How to draw illustrational lines? (Think of the lines from , for example.) … and how to crossfade the created image with another image?   This is what I'm trying to achieve:    Other example of lines I'd like to draw (and later fade over some image):
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Given have two shapes for example. a star (blue) and arrow (no fill). The arrow has a green stroke.   How can I make the portion of the star which is behind the arrow transparent, but retain the green stroke on the arrow?
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I have been thinking for quite a while how would i make it myself. The difficulty lies in randomness. I Could go on manually but can't help and feel that there is some better way to do it.  For example it was to be generated using some programming language then all i need to do is create mountains with varying hues and let the 3d light lit them.