Sorry for such a newbie question. I tried google but can't find anything similar. I'm using Illustrator CS6 so I don't have CC's rounded corner tool. I tried Effects > Stylize > Round Corners but it doesn't work.  Here's what happens: (as you can see it distorts it)    I also tried applying a stroke to circle and removing the bottom half of circle then applying rounded caps to stroke but I don't like the final result.  Here's what I want to do.   This is what i have created by manually adjusting the corners using the pen tool but it looks pretty bad.
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I have the following figure in which I need to make a fillet to each its corners:   Is there some tool to avoid doing this manually? I tried the Effect > Stylize > Round Corners tool but it apply the roundness also to the circles. I'm using the CS6 version of Adobe Illustrator.
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Is there any way to set the style for the lineends for the TCanvas.LineTo method? It seems to default to rounded ends, which looks very bad for several lines in a row of different colours when Pen.Width is set to a large value (e.g. 9).  It looks like this (rounded ends):   ********........****** **********........****** **********........******  ********........******   (where * is e.g. blue and . is yellow)  It is even worse if the two outer lines are drawn after the middle line:   ********........****** **********......******** **********......********  ********........******   I'd like it to look like this (streight ends):   ********........******  ********........******  ********........******  ********........******   Pen does not seem to offer any setting for this and neither does the LineTo method. Is there maybe a windows API function I could call?
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After creating a path with rounded corners in Illustrator, I added a dashed stroke and aligned it inside the path (but the problem is the same when aligning outside). Strangely I ended up with a lot of strange 'glitches' (?) along the path:    When aligned centered, the stroke looks neat and sharp:    I've tried changing stroke properties but nothing really helps. Has anyone ever experienced similar behaviour? How can I get those sharp strokes back?  To create this symmetrical shape I first created the left half, copied it, reflected the copy and united the both parts with Pathfinder.  Here's the actual document in case someone is interested:
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How could I mix rounded and square caps in one single path in Illustrator? For example, I need to make a rounded cap on the starting point and a square one on  its end? See the screen capture underneath.
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I have an image (below) of two hands over a black circle. All three are currently separate paths with a fill but no stroke, all on the same layer.  How do I delete the shape of the hands from the black circle, so that afterwards I can delete the hands themselves, and just have the circle, with the shape of the hands cut out of it?
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I tried to manipulate a cube with the Boolean modifier. I tried to cut out an edge of the cube with a cylinder. Also, the shading result looks awful in FLAT SHADING mode, so I turned on SMOOTH SHADING.   Has anyone an idea how to achieve a better result. (I also cut out a Sphere first, this made the result less awful).   I used Blender Internal and rendered with smooth shading for smoothness.  Using flat shading looks okay, except the "round" cutouts :/  Face normals are okay.  First image is smooth shading.    EDIT: User Pisurquatre suggested the EdgeSplit modifier, works perfect to me (Maybe a little tweaking here and there):
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Here is my MS Paint job on a real bad attempt at what I'm trying to achieve:    I have access to Photoshop and Illustrator CS6, and I want to be able to draw a thick line (that is not straight) and have a pattern within the line show arrowheads within the line to indicate the direction of the line.
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I have several circles that are set at type none color and 0.01 black stroke. They're all currently in paths (except two I made into compound paths). I want to know how to remove the stroke from the areas where the shapes overlap. Here is an image:     I want it to look like what's on the right.  What I've done so far: I can get somewhere if I select the two hollow circles which are currently 4 separate paths and make them into a compound path on exclude, but it still looks like the image on the left. I tried removing the anchors, but that does something completely different since those two circles are then broken up into a total of 7 pieces at the intersection points.
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I'm relatively new. I know how to make a water bottle starting with a circle and extruding upwards while using a combo of extrude and scaling to make indents, but how would I do something like this? I'm still trying to wrap my head around some of the photos I see out there. This is such an incredible program. Thanks for your help!
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I am brand new to blender and trying to make something and I want to add a circle curve so I pressed shift+a to add it but the popup menu only lets me add meshes. If anyone could help me I would be so happy :)
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When I have a circle shape and now I substract from it a little square in the middle, what I get is a shape that looks like hollowed circle. But in fact in its paths I still have my whole shape of circle and a 'substraction path'of a shape of square. How to make it a real substracted path, so when I combine this shape with others, the substraction path doesn't affect them?  Here is more of an explanation:  1) at first I make asimple substraction on a square - notice what happens on a vector mask: it is a square and a substraction of a rectangle. It wouldnt bug me that much if not when...    2) then I add another shape...  3) and finally try to merge this two into one shape.     The substraction makes a nice Cshape with the first shape, but also messes up the other shape.  The effect I need is just a C shaped polygon that I can merge /wo ruining rest of composition, and still get the nice, resizable shape of the whole.  sorry for not inserting images, but my reputation won't let me.
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I am very new to Illustrator, in fact I am only experimenting with it in an attempt to help my friend develop a logo for a new business venture. I managed to draw out the shell of the logo using the line tool and modifying the lines with the anchor tool to get the shape I wanted.  However, I would like to somehow take all of these paths and create one object, or symbol which I can then apply a drop shadow, fill and various other effects too. Currently when I try to do this I get unwanted effects...  I'd appreciate any help on the subject.
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Basically I have been using the Pen Tool to create cloud shapes similar to the image below. I feel it can be a bit time consuming. Isn't there any way I can increase my workflow of making such shapes using another approach or a plugin (not too expensive)?
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I am working on the latest version of Adobe Illustrator CC with all the latest updates installed.  I have the following:    I would like the dome shape in front to act as a mask for the complex shapes behind. How can I do this? The shapes behind are 100s of small shapes and even though I grouped them all as one, I still can't get it to mask when I try various things in the Pathfinder panel.  Any help would be appreciated.
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I'm wondering how can I curve the text  below to fit the curve of the shape below. I am somewhat new to Illustrator and yes I know my version is outdated
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Adding a loop cut to an object with a circular profile renders the object non-circular.  This is true for any object with a circular frame e.g. plain circles, UV-spheres, cylinders, cones, etc.  Top-left is the mesh of a plain circle with Subsurf modifier applied (bottom-left).  Notice how adding one additional vertex (top-right) makes the circle skewed (bottom-right). Is there a tool/transform/way to correct the circle? Knowing the solution to this should help solve the problem for all the aforementioned objects.  I tried selecting all points and applied the To Sphere transform in vain.  It didn't help. I thought putting the vertex r radius away from the circle's centre like the rest of the vertices will help, looks like it doesn't.
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Coming from SketchUp one of the tools I miss most is the circle draw tool which lets you draw a circle on any face and then you could extrude it in/out. The only tool that I know of that comes close to this is the knife tool but this would be very impractical to cut out with the knife  Example:    Is there any tool in blender that can match this function? also how could you do this with squares?