I'm currently creating a car in Blender using blueprints, but I have a problem. Some of the faces are dark and don't interact with lighting. I thought that I have , but sub surf don't work for me.
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While rendering a mesh with smooth shading on, I get a dark region/shadow on certain faces. The effect is more evident when smooth shading is applied to a mesh containing ngons, with the ngons turning black when rendered.   The blackening effect is visible in the viewport too.  How can I solve this problem?
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So two problems I am having. First, I have a background image with it set to all views. I went into the node editor and added the image and connected it to the alpha over node along with the render layers node. No background image! it does show on up the camera view (numpad 0).   Second problem I'm having is that the side of the cylinder is all charcoal looking when the texture is set to be just gray. The gray rings are suppose to be mirrored glass and reflect the background, that may be working? Hopefully it reflects my background image once it's working.   I am on Blender 2.69
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I'm trying to apply the logo onto the glossy part and cycles render ignores the transparency and just makes it black.     I've tried both png and tga using the multiple builds of blender. And it looks weird in texture mode even though the uv map shows transparency.
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this is the first time I've used this website, sorry if I dont organize the post wrong. I've been using Blender for a couple months now, so I'm not too terribly new, however, There are these weird black shadows on my model and its driving me crazy, as I cant get rid of them. They're not a normals issue, as I've already recalculated them and it's not that. Does anyone know what causes this? Its in object mode, by the way. It happens anywhere.  Its probably a problem with the way I modeled it or something, as it's happening around these sharp edges. Here is it in edit mode.  Here is it in edit mode. Does anyone see anything wrong that I did? I'm sure I did something wrong.  Thanks so much for your help.
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I'm following  and I've set my compositor up in the exact same way as he did, except my background is like a slightly light grey and I don't know why.  In his video's he's getting a bright white as his background and I can't see where I'm going wrong.  Here's the render:   Here's the compositor window:    file.  Please help! I really want to know why it's not happening.
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I'm pretty new to blender and used it to model a castle and print it. Now I want to extend the model by textures and render it, but even when I render it with basic material i get some strange output.  Does somebody know my error? I already corrected the normals and they look fine.
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I tried to assign different materials to face - they work correctly only on Eevee rendering.  When I tried to render using Cycles - the surface always black - doesn't matter what the material or base color, only 2 properties have value - Emission and Alpha, they work correctly, face orientation is ok on this face.    And the blend file
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I am sorry if someone already asked for this question, I wasn't able to find it anywhere..I googled lots of things and didn't satisfied my needs so I hope you can help me out :) :P. When I try to hand texture my model, some parts are being unable to be textured. I hope you understand what I mean, here is a screenshot so I can explain you.   The blue line is showing where I can't texture it as you can see it's white. I had to "Fill" to get the white color even though some places got still black as on the picture you can see black texture on the fore-end/near barrel.
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Hi guys i'm having a small issue here trying to get my mirror modifier to work, I believe it has something to do with the origin point but being new to blender I don't have the know how to fix this problem. If someone could point me in the right direction that would be incredible.  Thanks guys.
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In solid mode with Material or Texture, it is shown fine.   But in the Render mode, everything is pitch black. I have a sun, and the Opacity of the scene is set to 100%.    I am new to using Blender, so I have no idea what is wrong. If you could help, I would appreciate it. If you need more information to help me, I would be glad to give it.
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I have a model which you can see here (camera perspective).    In the second image, you can see how the render turned out.    I'm at my wit's end trying to figure our why it's not showing up in the render. If anyone needs more information, just ask and I'll get it to you. I've already checked the normals and they're not the cause.
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I don't know why but now, when i go in material preview or rendered (in solid mode it works fine), my object is entirely gray, or invisible idk, because it has the same color of the background. I've been working for days on this project without having this issue, it suddenly showed up. I tried opening other old projects and suddenly they all do the same so i guess it is some blender program setting that applies for all the projects, but idk how it happened cuz i didn't change anything :/, anyone got any tips?
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Ive been watching some tutorials on how to do fancy shaders and stuff and ive been finding them very hard to follow as their UI is very different to mine. This is what i want my UI to look like, however i cannot find anything on the internet that suggests there are different UI settings in blender.     This second image is what my UI looks like at the moment I am also using blender 2.79
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I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri
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Is there a way in Blender to push faces like Sketchup does?     The best I can get is doing a regular extrude and a lot of work to clean the "mess" up...    Thank you for your time!
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I am admittedly new to Blender, and of course cycles. I am working on a scene and I have textures set to my objects that render with internal engine just fine. However, when I go into cycles, everything is greyish. I have two light sources that should be sufficient (I think), I just don't know what I'm doing wrong. This is a screenshot of the cycles result.
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So I have been extruding a cube to make a low poly banana and when I go from edit to object mode half the edges don't appear as well as half is dark.      I tried looking for an solution couldn't find one and its making me feel like I am doing something wrong so I decided to come here.