Our DM was saying that an Arcane Trickster Rogue casting a Firebolt does not get the sneak attack damage on a hit. Is that right?
122415
Sneak Attack says:     When you attack a creature and hit, you can deal extra damage to that target if you have advantage against it or if another enemy of the target is within 5 feet of it and that enemy is able to take actions.   Emphasis mine. Now, suppose I am going to play a High Elf rogue, and select ray of frost as my racial cantrip. Since the ray's damage scales by level (unlike Rogue's standard physical damage progression, which is quite limited), I am thinking about Sneak Attacking with that spell, which nets into 8d6+5d8 plus 10-foot decrement of movement speed in the 20th level, if it's legal. Is this behavior correct? Are spells with attack rolls valid for making sneak attacks, like they were in 3.PF? If they do, does the added Sneak Attack damage assume the same damage type (e. g. cold for ray of frost) as the spell's damage type? Does allowing this give unfair advantage on my hypothetical High Elf rogue over other characters?
31354
I have a multiclass Monk / Druid (2 levels of monk).  He cast jump on himself, wild shaped into a brown bear, activated step of the wind, then took a high jump with a height of 42':  High Jump When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier  Strength mod is +4 from the brown bear, so 7 × 3 (jump spell) × 2 (step of the wind) = 42. Our group got into an argument over whether he would take 4d6 falling damage after his high jump, and the PHB doesn't seem to answer this.
50997
I'm new to DnD, though not new to rpgs in general.  I'm a bit confused on the damage of spells. For example, the Fireball deals 8d6 fire damage on a failed saving throw, and half as much on a successfull one.  What exactly is "half as much" in this case?  Is it 4d6 (half the number of dice)? Do I throw 8d6, add them up and halve the sum? Or do I throw 8d3 (half each die)?
114187
I'm trying to help out one of my players optimize his character. His desired path is the  but tweaked it a little according to his taste by going    Fighter 1 > Barb 1 > Barb 2 > Fighter 2 >Ranger 1> Ranger 2> Fighter maxed.    He is a Human variant Dual-wielder using 2 Rapiers with Str, Dex, and Con maxed out at 1st-level and he plans on a Strength-maxed build with his future ability score increases.   He is getting Barb 2 for Reckless Attack which states:       Reckless Attack      ... you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn...    During our discussion, we came up with a way for him to not need  the 2 ranger levels to get Hunter's Mark and the concentration needed by it (since he will be facing challenges in melee). That was to get 1 level of Rogue for Sneak Attack. We decided not to go for it but it still left a question in mind since Sneak Attack states:      Sneak Attack      ...Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon...     Now, my question is, given that Reckless Attack only gives advantage if you use strength, and Sneak Attack requires only a finesse weapon or ranged, it doesn't say you have to use Dexterity:   Can Reckless Attack activate Sneak Attack?
57992
One of my players is a rogue and has been, on his turn, using Cunning Action to hide as a bonus action and immediately afterwards attacking. I have been ruling that this does work to grant him advantage as an unseen attacker as I believe that is the RAW, but it seems a little strange. Is he really, in the span of 6 seconds, ducking behind a corner and popping back out and this completely disorientates his target? I guess I just wanted to make sure I was ruling correctly.
83099
In our D&amp;D 5e games, I am not sure how to handle the following situation relating to stealth:  Enemies are in a room. The rogue stays outside, stepping to the side in order to be able to hide. Now, can he attack the enemies inside the room with his bow while getting advantage and sneak attack?  In favor of sneak attacking one might say, that the enemies don't see him prepare and have little time to react to his attack.  On the other hand, they know where he is, they just can't see him.  Is the situation different with a pile of boxes, where they know he's hidden behind the boxes, but not from which end he will attack?
113381
I came across a situation where one of my PCs were fighting against a caster that had readied booming blade for if they provoked an Attack of Opportunity.  they decided to try and break the casters concentration with an attack action, but ended up missing. Being on low health they decided to risk running away without disengaging. The caster hit them and they dropped to exactly one hit point.  the dilemma is that if they moved like they are supposed to they will trigger the thunder damage and drop to 0-hit points; however they were already moving since the AOO was triggered. So the question is whether PC's have momentum or are they able to stop on a dime in complete disregard for physics because they just got stabbed?
47723
If a sorcerer wild mage rolls on the wild magic table and ends up casting a  centered on themself, can the mage use Careful Spell when they cast that fireball, allowing the mage and some of their party members to succeed on their saving throws against the spell and take half damage?
35835
In the D&amp;D campaign I am currently participating in, I am playing as a level 5 high elf champion (I actually just reached level 5 at the end of the last session).  As a High Elf, I got a free cantrip at first level, and chose the firebolt cantrip.  Here's what I'm wondering now: for the purposes of the extra attack feature, does firebolt (and similar cantrips) count as an attack?
76885
The new School of Invention tradition for Wizards () while still in playtesting (and indeed a bit silly in my opinion, more of a "chaos wizard"), got me thinking about its reckless casting ability. This allows the caster to cast magic they do not have prepared and get a random result. The random spells have different targeting criteria (Wall of Stone, Fireball, Feign Death , Mass Cure Wounds) and so it is not possible to decide the target of the spell until it has been cast, as you don't know what you are going to get until it is cast.  This suggests that the designer of the subclass has made the assumption that you don't actually target until you have cast the spell and release it, which makes sense from one point of view, strongly supported by the way a prepared action casting works, PHB p.193 where you cast the spell and hold the energy until the condition is met for the readied action at which point you target the spell.  While the Unearthed Arcana is not RAW or finalized and released, my question is not about this subclass, but about the official rules as a whole.  Is there was any direct RAW, or other supporting or opposing RAW, that states at what point a caster defines the target of a spell?  As a sub-question: are there any circumstances where it actually matters, other than the already defined Readied Action spell casting, in the official rules?
66460
Is it true that not even the person/creature/thing doing the initial action that starts a combat is able to use a full-round action?  According to all sources I can find, the initial attack already is part of the surprise round, so you're only entitled to a move action or standard action; but that leads to an (in my opinion) absurd scenario, so I just wanted to be sure whether there is something I'm missing:  Let's say sorcerer A is hiding in the bushes, 1HP left, waiting to finish sorcerer B (1HP left) off with magic missiles before B does the same to A. Then he suddenly spots sorcerer B - but sadly, he's some feet out of range. Now sorcerer A wants to use metamagic to double his magic missiles range and fire that on sorcerer B ... but now his magic missile takes a full-round action to cast, so sorcerer A cannot surprise sorcerer B with it anymore.  Is this interpretation right RAW-wise or am I missing something?
84044
Never had an issue with spellcaster scaling until today. A player in the group claims he can cast Eldrich Blast twice on his turn. Once as an action, and a second time as a bonus action since it is a cantrip. Allowing him to shoot 4 beams for a d10 each (he's 5th level so 2 beams per cast). This seems vastly stronger than anyone else's max 2 attacks. After the session which ended early with many players angry this player ruined all encounters, there was much talk of re-rolling into all caster party. One wanting to do the same with a wizards Firebolt spell as a bonus every turn, others still browsing.  So, is it possible for a caster to cast multiple spells in 1 turn? From what I was quoted from the PHB, it's possible to cast any spell as an action, then cast a second spell; as long as the bonus action spell was a cantrip with a cast time of 1 action? So 99% of all cantrips? Please tell me this is wrong, because I feel that if anyone else does this our melee characters will never see a fight again before the casters nuke them down.
47268
Example:   Dagger 1 = 18 Damage, 25 Shock  Dagger 2 = 33 Damage, no magic  Using the above, when I sneak attack and have the 15x multiple then is the damage caused by Dagger 1 is (18+25)*15 or (18*15)+25 ?  Same question with bows and arrows, does the multiplier apply to potion damage or/and the magical(enchanted)?  In other words, do the multipliers apply to the base damage only or to the final damage being caused by the weapon (base+magical+skill+potion+perks etc)?  I am confused. :-?
116445
I know this seems like a question you can simply Google but the answers vary and my clan is under the impression that I can only use it on my first attack (once per round) and not on my second attack.  From Googling, I've understood that as long as the monster / enemy is flat-footed, flanked or caught off-guard, I can apply sneak attack on both my first and second attack in a round.  Is this correct?  Is it normal if the clan simply decides that that gives me an unfair advantage in combat and gives me only one sneak attack per round?
50187
This happened this weekend, and we were unsure how to resolve it.    Opponent casts . On my turn, I cast . Then I cast,  targeting the .   Normally, I could not target the Progenitus because it has Protection from Everything, but since it lost all abilities and became a frog, it was a valid target (We thought so anyway). It was at the end of this turn that we were unsure. Polymorphist's Jest effect ended, but the Darksteel Mutation was still enchanting the creature. This is what we thought:   Progentius has Protection from Everything and the Enchantment "falls off" as it is no longer a valid target.  The Insect has no abilities apart from Indestructible, and the Enchantment stays. Something Else???   I'm really hoping this is #2 since this combo would allow for targeting of things with shroud and hexproof, etc. on the turn I cast Polymorphist's Jest.
75872
I was playing a game earlier and my opponent had a  that was a 4/3 and wanted to use a sorcery to fight  that was a 4/4.  We were wondering if the Channeler would die first because of First Strike? Or would it not be counted as it wasn't combat?
1048
I'm playing a Shadow sorcerer/ and I am rather confused about the Hexblade's Curse feature (Xanathar's Guide to Everything, p. 55). It says, on the first bullet point of the curse details:     You gain a bonus to damage rolls against the cursed target. The bonus   equals your proficiency bonus.   What exactly is a damage roll? Is it the cumulative rolling of all dice, is it a roll of one or more of the same die type, or is it a single roll of a damage die?