I want to set a command to give a player an Unbreaking V book (rare item in crate) however I'm not sure how to do it, as the way I normally give enchanted items just gives me a enchanted book with Unbreaking V but it can't be applied to items through an anvil, so I'm assuming it's different for books?  Or, alternatively, is it that it's impossible to give out-of-vanilla-Minecraft enchanted book, as Unbreaking III books would still be sufficient!
5333
I'm making a map where I want players to be able to choose there kits/classes. The problem I'm having with it though is giving players already enchanted Tools/Armour/Weapons.  I'm not sure if you can use the /give [player] [item] [amount] because you'll have to use the whole {} thing and I'm not sure how to make enchanted Tools/Armour/Weapons using that.  Can anyone help?
60046
Most spells/abilities only allow the targeting of creatures rather than objects.  Of the few that do allow object targeting, most explicitly except "worn or carried" objects.     It ignites flammable objects in the area that aren’t being worn or carried. (Fireball)    or     A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. (Shatter)   What methods do exist to damage or destroy objects that are worn or carried?  I'm looking for spells, abilities, items, or monsters that could achieve this.
116098
/summon Villager ~ ~2 ~ {Offers:{Recipes:[{buy:{id:371,Count:15},sell:{id:264,Count:4}}   I'm using this as a recycler villager, and I can't get the first trade to work. What's going on?
59888
I'm making a mini game (bomb squad) and the armor needs to be enchanted. I know that armor can be enchanted through command blocks and that is what I intend to do. I am wondering if it is possible to enchant armor twice in one command block or should I need multiple command blocks as I have done in the past?
37851
I'm wondering about whether it is possible to change part of an NBT or add NBT to an item that a player is holding. My goal is to make custom enchants. For example when a player uses an item to enchant a sword they get the score &quot;EnchantMight&quot; 5, which would cause the next weapon they hold to get &quot;Might V&quot;. This, in reality, would just be +5 additive damage in the NBT. I know /replaceitem would be an option, but that only works if the new item is predetermined. I hoped /data modify entity @p {SelectedItem:[{AttributeModifiers:[{AttributeName:&quot;generic.attack_damage&quot;,Amount:5,Operation:0,UUID:[I;-120919,1237,151734,-2474],Name:&quot;generic.attack_damage&quot;}]}]} insert/append/merge  would work, but obviously it didn't. If anyone even just has an idea I can try out, it'd be of help. If you give a datapack related answer, please explain clearly as I don't know a lot about it.
3748
I just logged in to Minecraft after maybe 8-9 months at the most. When I first logged in, I tried to switch between modes but I forgot how, so I looked for it and it said to press F1. Before I did I could destroy and place blocks, but now I can't destroy them! Is this common, and does anyone know how to fix it? And btw, whenever I go onto a bare hand to destroy something, it just goes back to the first item in my inventory.
19377
I'm on Bedrock Edition (Windows 10, same as PE) and was wondering if there was any way to go above max on enchanting. For example, if I type /enchant ExamplePlayerName sharpness 10 it would just say the enchantment max was 5. Is there any way I can bypass this?
66520
I am on a multiplayer Minecraft realm in 1.16 and I was wondering if there was any way to set a chest's Items to a player's entire Inventory including the offhand and armor slots. Using data modify &lt;chest coordinates&gt; Items set from entity &lt;player&gt; Inventory, I was only able to copy over the hotbar and the top two rows of a player's inventory. I honestly don't care if it takes 50 command blocks, any response is gladly appreciated.
62782
I want to enchant an item with Smite level 100 with commands, but i cant get past the maximum level. I searched for solutions, and tried them out, but it still won't work. I'm using Minecraft Pocket Edition. The command I've tried was: /enchant @a [r=4] 10 100
109183
I need to extract the legendary power from Halycon's Ascent and it won't let me, it always says "Transmute failed", even though I do have the correct amount of materials.    The item was enchanted to a socket, could that be the problem?
15522
I'm trying to create an item that can break certain blocks, but also has a colored name in 1.13.2   Here's the command I'm using.  /give iAugust minecraft:shears{display:{Name:"[{\"text\":\"Arcane Shears\",\"color\":\"aqua\",\"italic\":false,\"bold\":false}]CanDestroy:[minecraft:iron_bars]"}}   But it only has a colored name, and it can't break specific blocks.
64083
I am working on a command block contraption on my server that involves armor giving you certain potion effects.  /execute if entity @p[nbt={Inventory[{Slot:100b,id:"minecraft:leather_boots",tag:{display:{Name:"{\"text\":\"Frog Boots\"}"}}}]}] run effect give @s jump_boost 1 1 true  However, it only works if the boots are named in an anvil. How would I write the command if I wanted to test if the player was wearing boots named "Frog Boots" in bold and green text?
71841
Is there an official ruling or rule that determines whether the spell creation can be used to create a magic item?  I'd like to know if any of the developers have posted a ruling about this, or whether there are other rules somewhere in the game that explicitly specify whether it's possible.
18215
I'm trying to use a give command in a Survival world about mob spawners like a blaze spawner. When I place it in Creative, it spawns blazes, but in Survival just pigs! How can I fix this, without mods, or plugins, etc.?  I'm using this command on the moment: give @p spawner{BlockEntityTag:{SpawnData:{id:"blaze"},Spawncount:5,RequiredPlayerRange:100,SpawnPotentials:[{Entity:{id:"blaze"},Weight:1}]}}
68720
What is the baseline distribution of magical treasure and at what level should a given character expect to have received or have a potential of getting a specific rarity of item?  Example: Rare lvl 10+  Also Does this take into account general non-combat magic items?
6991
I'm looking for a command that would (possibly indirectly) break a chosen (arbitrary type) block, as if hit by player with a hand long enough - dropping the item, dropping contents if it's a container, etc. I'd like a method to break any block a player in survival can break with a hand through punching it long enough.  I'm okay with a side-effect of breaking other types of block not normally breakable, e.g. water source or bedrock - doesn't matter either way. Also, no particular preference on the breaking tool - if the block produces special drops when mined with a specific tool, like leaves - chance of sapling/apple or a leaves block - I don't mind either way.   I've searched for the solution and it seems people treat 'break' and 'destroy' synonymously, every result so far is about overwriting the block with minecraft:air - through /setblock, /fill, and other similar means. But that just replaces the block with the block of air, not producing the 'side effects' e.g. item drop, silverfish spawning, chest contents spilling.   One option I came up with would be something along the lines of /summon fireball [coords] {ExplosionPower:1,direction:[0.0,0.0,0.0]} but it seems 'ExplosionPower' regulates simultaneously explosion force and radius. Too weak won't break most blocks, too strong will cause a lot of collateral damage which I'd like to avoid; and while I could just spawn a cage of obsidian around the affected block (I can afford 1 block of space around the broken block to be used, destroyed or modified however needed), but I'd like obsidian to be on the list of breakable blocks too... It also very frequently destroys the drop which would otherwise survive normal breaking - this isn't a disqualifying problem, but it's still somewhat undesirable.   Also, spawning a piston and powering it up would break some blocks, but only some.  Java Edition, 1.13.2, PC.
9784
Is there a way to disallow players to remove a certain item from a certain inventory slot. What I have tried is to add a curse of binding to the item as following:  /replaceitem entity @p slot.hotbar.8 wool 1 0 {ench:[{id:10,lvl:1}]}   But as you may know, this only works for armor slots, not other inventory slots.