I'm saving some SVG icons from Illustrator CC 2014 and when I give them to my dev he says can you make less CDATA. Does anyone know how?  Thanks
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I made an svg in Illustrator, but now I want to use it in a website/app but it's a huge size (around 10 MB) how can I decrease the size of it? My illustrator file is pretty big but that because I have some tracing elements underneath. The file also has a big artboard, but when I save should I delete my tracing elements, and decrease the artboard size?
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The size of the file is 168mb and it's nearly impossible to work on the file because every action takes like five minutes or so to complete. The artwork is of a scene filled with characters and I so far outlined the entire thing with a brush and afterwards expanded all the strokes thinking it would help ease the load. However, the file is still way too big. Is there something I can do to make it easier to work on the file?  Edit: I flattened transparency and got it reduced to 33mb. Huge difference, but would like it even smaller if possible.
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I am designing an app for Android and as you may know that Android uses 6 different density buckets from LDPI to XXXHDPI.   Is there a way to save multiple outputs of different sizes from one design using either Photoshop, Illustrator, or another software?  If not will I have to resize it 6 times or is there an easy way?
91442
Is it okay to vectorize this image to make a poster out of it even though the image is not Creative Commons or anything like that? I'm not using any part of the image directly and only going to use it as a guide to make my own SVG version.  This is the image:    Here is .  It says that it is CC licensed but the original NatGeo one isn't, I don't think.  I don't plan to make money off it or anything, I just want a nice poster and the quality of the original isn't that good.
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The title says it all, I want to know what the simplest way to export the selected objects.  In Inkscape, there is a menu option called export selected which does just this.    The aforementioned option lets you export the selection as a composite image or as a batch of individual images.  Both would be nice, but in this scenario I want to export the selected objects as a single image.  I can already create a new document, and paste in the selected items.  I am looking for a way that is easier than this.  How can I save / output / export only the objects I currently have selected, to an image file, in Adobe Illustrator CS5?
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I have a source file for an icon. It has a base layer which is the icon background, and a number of layer folders, each of which contains layers for each individual icon. There are 20 or so of these folders. To save the icon set, I need to:   Make the base layer visible, and hide all other layers Show the folder of the icon I want to save Save the file, with an appropriate name (the name of the folder) Hide that folder. Repeat steps 2-4 for every folder   I've played around with the scripting in Photoshop but haven't been able to make something that does this automatically (it's an annoyingly time-consuming operation). Is it possible?
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I've tried multiple times to  import a SVG file from illustrator CS5.5 to Blender 2.71 and 2.73. However, I do not see a mesh, curve, or anything pop up in my "Outliner" window. So I know its not so small I can't see it. I even made sure under user preferences that the "import and export of SVG 1.1 format" is "checked." I've tried even just importing text from illustrator and I'm still getting no where. What can I do to resolve this problem? If this is common error with this version of Blender, then what can I do to transform an image into a 3D object in Blender?
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I do a lot of work with Illustrator, but I've never been super happy with how my work looks on our website. I've tried various techniques - saving from Illustrator, and opening in Photoshop and saving - but I'm still missing something.  Ed. The logo was only ever supplied as AI. I get the same slightly fuzzy result whether I'm saving for web &amp; devices from Illustrator, or taking the vector into Photoshop. I tend to scale in Illustrator to the required size, and then save for web (inc type optimised - there's text in the logo).
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I am trying to recreate the line swirl in our compliment slip in Adobe Illustrator? I have been struggling for hours with transforming straight lines, creating waves, rotating, etc. but still can't get there?     If anyone can help it would be greatly appreciated!  Anne
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I'm an Illustrator beginner, and I have just made pie chart. I removed the borders but I still end up with a 1 pixel wide border between the pieces of the pie whenever I export to PDF or AI. Please see the attached image (zoomed to make it easier to spot it).    The question is: How do I get rid of it?
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I want to create a new icon for my application according to the new . Is there any way to get my 2D silhouette and automatically extrude it to create the 3D effect?
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I am using Inkscape and Gimp to create assets for a word game and am looking for an advice from more experienced users of these great tools.  In Inkscape I have created  with 26 letters and their values:    The stripe is comfortable to edit - I have enabled grid snapping there and also I can always revisit the SVG file and change font sizes or letter values.  Then I have exported the SVG file as a whole page to PNG files in different resolutions:    Unfortunately, loading  does not work with Android (because of OpenGL width limitation for textures - 2048 pixels on many devices).  So I have to split the SVG file or the resulting PNG files in square images of 240 x 240 pixels for each letter (Android could process them without problems).  My question is if anyone knows a good way to perform such a split in Inkscape (that would be best) or in Gimp?  In Export Bitmap dialog of Inkscape I see a batch-related checkbox... Could it be used for my purposes?
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I am very new to Illustrator, in fact I am only experimenting with it in an attempt to help my friend develop a logo for a new business venture. I managed to draw out the shell of the logo using the line tool and modifying the lines with the anchor tool to get the shape I wanted.  However, I would like to somehow take all of these paths and create one object, or symbol which I can then apply a drop shadow, fill and various other effects too. Currently when I try to do this I get unwanted effects...  I'd appreciate any help on the subject.
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Is there any way to fill grouped objects background in Illustrator?  Below is example how i want it, right now i simply just put white square behind them.
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I have a script that reads SVG  coordinates and creates a dot on each anchor point. The problem is that it does not work with curves so I need to transform the curves of any shape into straight lines - example:    A basic object like that is somewhat easy, but I actually need it on a larger scale. The simplest would look like this:    Is there any way to achieve that automatically with Illustrator CC?   I could adjust the script to read another file extension as long as it only outputs X and Y coordinates (no curves). Ex:  -20.8,262.5 -4.3,263.6 4,264.9 13.4,267.2 23.5,270.6 34.5,275.4
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I'm trying to reduce a Unity WebGL build size which, for the data asset, is currently at 30 Mb.  I installed the .  On clicking the "Source assets" tab and choosing "Size" it showed the top entries were images.  Fine.  But all the sizes reported were between 4 and almost 30 times the size of the file on disk.  Is this just a bug / artifact of the build reporter or a genuine problem which I need to address to reduce the build sizes?  ** Edit **  Two of the files are text files.  Their size in unity build report is the same as that on disk.  Why?    ** Edit 2 - after Ed Marty's answer **  Using low quality with crunch compression at 70 results in slightly lower image quality but it went from 10 Mb to 300 kb, i.e. 30 times smaller size (and about 10x smaller than actual file size on disk).
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Recently I've been messing with Illustrator/Inkscape and trying to convert something like this:    to a single-stroked path like this:    I've searched a lot and I haven't found a solution.