I used the same texture for all these meshes, but why does the &quot;footboard&quot; have a different color (red arrow)?  I'm now working with 2.92 but started with 2.79, could that be related to it? Also, I have a strange &quot;reflection&quot; when I rotate only on the rear fender / rear fender.  unfortunately, all linked answers did not help. Blend file:
1390
While rendering a mesh with smooth shading on, I get a dark region/shadow on certain faces. The effect is more evident when smooth shading is applied to a mesh containing ngons, with the ngons turning black when rendered.   The blackening effect is visible in the viewport too.  How can I solve this problem?
58536
Ok so I got as far as getting the colors I want, and making them gradient. Now my question is how do I get the colors to wrap around a circle mesh like the rings around a planet? Im guessing it has something to do with mapping?
32701
I tried to assign different materials to face - they work correctly only on Eevee rendering.  When I tried to render using Cycles - the surface always black - doesn't matter what the material or base color, only 2 properties have value - Emission and Alpha, they work correctly, face orientation is ok on this face.    And the blend file
28178
was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol)      You can also download the blender file
12951
If I just render the default cube it will look like this:   It is rendered with color depth 16. I can see there are artefacts consisting of visible "line strokes" on some of the cube faces.  The bands seems to not go darker and darker, but alternates between light and dark, or is my eye fooled?  Why?  Edit  Here comes a gradient created by gimp without banding, using the same computer:
69028
I'm tryning to apply a Texture Image to an object, but it don't work. I unwrapped the object and created the image in the UV/Image Editor. If i try to assign any other simple materials with just color, it won't work either. In the material preview it's showing nicely. As you can see   Thanks!
64954
I have downloaded a free model for my current project and spotted those different colors on Scale, Rotation, Location, and other properties. What do these different colors signify? What is the meaning of various possible color overlays on UI properties buttons? The very same model after Ctrl + C Ctrl + V to my project file disappeared after a while.
8055
I'm newish to blender and have been trying some stuff for fun. When in the Shading tab my two objects look like this   But when in Layout tab it looks like this   Is this because there is a lack of reflective surfaces in the layout workspace. Here is file just in case  Sorry for google drive link. Hope you guys can help, thanks
1500
Brand new to blender, and I'm trying to make a metallic object that is reflective.  There are lots of tutorials on youtube, however none of them are compatible with blender 2.71 with the cycles render.   Here are the tutorials I have tried:        All of these tutorials have a 'transparency' and a 'mirror' option in the outliner menu that I just don't seem to have.   How can I make this object reflective? Am I missing plugins or some other menu?
46738
I unwrapped the whole mesh, but one face is always black, I tried CtrlN and ShiftCtrlN but there is no change.  in the 2d editor "View > UV Local View" isn't selected  you can get the blend here :
9508
I try to use two texture in the same material.This material is for a jacket, and one texture containing the default leather material texture, and the other someting like a decorative stripes. My question is, how to blend the two textures together in the same output. I tried the "Mix" node with not too much success.
10018
I've been experimenting with node-based procedural materials in Cycles lately, and after spending a few hours working out a brick material that works pretty well along walls, I noticed that it has a few issues. Here's my initial setup:    It's not perfect, since it switches the different orientations in an all-or-nothing way, but for my purposes, it looks good enough.  So I went ahead and used this throughout my test scene. But then I turned the camera around and looked at the other side, and... there's something wrong with the side of the cube facing away on the X axis!    This isn't a huge issue, because I don't plan to render my objects from that angle, but I'm concerned about the way it will affect reflections, light bounces, etc. so I started looking around for other solutions. I happened on this thread at Stack Exchange:   Particularly, Rich Sedman's answer seemed promising (since I'm trying to avoid using UV mapping). Following what he posted, I created this:    This new setup works great for the cube - on every side - but you can see pretty plainly that the cylinder, strangely, has problems. By the way, there is a part of the node setup that I omitted from the screenshot that isn't really relevant here - it checks the Z value of the geometry surface and subs in the default vectors for the texture coordinates if Z is over a certain amount, for sides that face upward.  I've been experimenting with this for a few more hours now, but I'm afraid I've reached my limits in terms of vector math.  Is there anything obvious I'm missing here that might help fix this, and make this setup work for both the cube and cylinder?
62267
How can I make a cycles material that gets very bright when a light is shown on it, yet still has normal colors? I'm talking about the "" that can be seen on road signs, the tape on big trucks (like in the image below), traffic barricades and clothing.  Image by TollGroup on    This reflective stuff has a interesting property where the colors show up perfectly well, but when exposed to a light source they seem to reflect much more light the normal.  has lots of good reference images.  I have tried different combinations of glossy and diffuse shaders, but none work as I have yet to get the super bright reflections.  How can cycles make a material that reflects so much light, and keeps the colors correct?
42018
This particular blend file is messed up. I'm not sure what I did or pressed. If I open a new blend file everything works fine but in this one the materials tab is missing and the render properties is also missing some things. I don't want to start over my project. I have tried a day and a half to figure this out.
39093
I have to make texture like this and have no idea how to make it. I tried voronoi + brick and nothing makes it look like this.
66561
O.k. I'm back and now i need to know how to make a metallic material in Blender Internal. The last question was for cycles and that fixed my problem, but Blender Internal doesn't have a Glossy BSDF. How do I get a glossy/metallic material in BI?
24739
This image is what's supposed to look like in Edit Mode/Object Mode(although I still can make these screenshots even after the update by pressing F12 which is rendering) but the following is what my donut looks like now in Blender.  It shows no shadows and colors. The only thing I did is updating blender to 2.81 from 2.80. And I don't know what but something seems off with blender. Sometimes I can't click any objects so I just pressed tab and then now it's all clickable. Seems like I was in edit mode, but to me, it looked exactly like object mode. I don't know what is wrong with it. How do I make my colors show up again?