When you set up a new game in Civ V, it appears that there must always be at least one human player.  I was wondering if it was possible to set up a game with no human players - the  got me interested to see what would happen if the same thing were attempted in Civ V, and the easiest way to do so would be to allow a game with all-CPU players to run by itself whilst I go to the pub*, and later observe the results. Eternal world peace or Gandhipocalypse?  Is it possible to set up this kind of game? I will accept answers that require mods, as I don't believe it's possible with the vanilla game.  *(best place to be when casually simulating armageddon)
121920
No human players, just AI and have the ability to scroll around and see what the AIs are doing with the turn management being also automated, so the AIs just end turn when they are done. Oh, and all of this hopefully without any sort of fog of war.  This way, I can see how the AI manages resources and units and maybe learn a thing or two as a civ newb.
74880
What command do I use to make everyone spawn at one place? because I am making a map and I don't know how to make everyone spawn at one place, the rule place.
11571
How many players can play split-screen, and what game modes are (or aren't) available?   How many players can play local co-op? How many players can play local multiplayer? How many players can play online multiplayer from a single console?   These questions don't appear to be specifically addressed anywhere on , and I didn't see any mention in any of the reviews I've read. Even the packaging of the game itself (I haven't seen it, basing this claim off of the standard Xbox One game packaging details) only answers the first of these three questions.
102383
How can I make a p2p multiplayer game? I would like to have a server-less multiplayer game. But then, how all the clients know each other?  Why the p2p-protocol is so famous in file transfer but not in multiplayer games?
101531
I am looking to find out if solo RPGs exist, and which you'd recommend.  I do not mean "one-on-one" 1 player + 1 GM games. I really mean "1 person."  Update: After receiving two (fine, up-voted) answers that indicate Choose Your Own Adventure solutions (which rocks with nostalgia), I should add that I'm not looking for simple linear decision tree gaming. A counterexample: I've got my own little creative-writing mini-game where I write out a story, but once every 5 sentences a series of dice-rolls forces my written sentence into something else, and I have to adapt as writer. Not really an RPG, but also non-linear.
41561
I've been developing  for a little while now, but I've found that I want to make the game world MUCH bigger. It's currently about 300*300 tiles, but has creatures and bad guys running around the whole thing, so I've got to keep track of all the enemies movement and hostile-finding algorithms. I'm wondering how I can scale something like this up? It seems (from code profiling) that enemies are the limiting factor, and it's mainly that for each enemy, I need to scan through all the player-units and creatures to see if they're close enough for the enemies to see/attack. Edit: W,S,A,D,B,Q, if anyone's interested in controls :) Edit 2: Please tell me if there's any way I could improve the question!
47422
I recently started a game on Civilization V and I really like the map I'm playing. I know it's possible to manually input a seed when creating a game but is there a way to display the seed of a game in progress?
123478
We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people being scheduled for the few hours prior to the game; last week we barely managed to struggle through a five-minute scene over the course of 8 hours we'd scheduled for gaming! Since we rather enjoy our "social hour" just before the game, what can we do to signal a definite switch to "Game time is now!"  (It's a World of Darkness game, if that helps; not settling down to play seriously takes away from the horror aspect significantly)
21935
Can we have multiple save files in this game? I mean, can I start a new game while keeping my last character's save?  Or is it a game with only 1 save file and you have to live with it?
1122
Question is pretty much in the title: is it possible for an alliance to win as one, instead of a single player being the winner?  And if there is such way, is there a difference between classic and disharmony?
14103
I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a relationship between the characters.  One simple and really great solution is to require the players to design their characters so that they know each other. This has the added advantage of cross-backstories – as the players try to adjust their stories to fit together, they get and create hooks for more narrative!  However, I am now experimenting with giving the players complete freedom at character creation and later meeting in-game. No luck so far.  It is not easy, as trusting someone with your life (what happens during combat) is not a trivial thing. Furthermore, people generally like others with the same behaviour/interests/skin colour. Fantasy is all about diversity – you do not character-generate a strong man with a sword, no, you generate a half-ogre with an axe never before seen!  How can the GM get players, with diverse characters who are strangers to each other, decide to have their PCs act as a coherent group. I absolutely want to avoid asking my players to just solve this through metagaming ("Hey Joe, think of a way to get together with those, I can't story-tell two separate groups at the same time!").  I'm not having the stereotypical problem where a bunch of PCs meet for the first time and are automatically so paranoid of strangers that they start trying to kill each other. My players have just created a bunch of characters who have their own legitimate interests, and are faithfully following those in completely different directions that don't result in a classic "party". I put the PCs in great peril together and everyone escaped by their own devices, but now I have to figure out get the guy who ran for the hills back together with the couple that entered the city. And, I want to do it by resorting only to reasonable in-game events, not out-of-game metagame suggestions.
107420
I have played and tried to GM games since I was in elementary school, beginning with games like Shadowrun, Earthdawn, and Champions. Recently, I've gotten dack into gaming with a variety of other games (newer Shadowrun and Earthdawn, plus TOON! and Outbreak:Undead).  I've found examples of actual play and advice on how to actually GM a game in games to be lacking. I can only help but feel I am not alone as someone who isn't already a LITERAL dungeon MASTER.  I fully realize that there are an unlimited number of GM styles, personalities, etc. I do not think I am a very good GM though. No one else wants to be the GM, and few care enough to learn the complex rules that I often have to assist with and explain AS WE PLAY. Being left with the responsibility is quite overwhelming unless I create dynamic encounters or make it all up on the spot. I'm often left having no idea what to do.  Examples of Why I Think I Need Help  This question isn't about these examples so please don't dig into them in the answers - they're here to explain the basic things that leave me feeling like I don't know how to proceed as a GM.  I've read preparation is important, but last time I tried to make a story, the players immediately killed the primary character (a friendly person.) within about 2 minutes of starting the game. While I realize now that I let the dice take control over the story, it was rather difficult to continue a story that relied on this friendly character, with the players making enemies with the character's faction. It is still discouraging when my only other attempt at a prepared story ended with the players wanting to go in a complete opposite direction of where I planned. Both times, the hours of work I put into it were completely wasted, leaving me as ignorant as I always was before.  My group often wants to play Shadowrun, Earthdawn, or L5R- but I feel as though I am a horrible GM. The last time we played Shadowrun, I was bored out of my mind as we rolled hundreds of dice to do an obvious straight-forward "kick down the door" mission.   If I make security as I believe it should or as the forum threads describe their security or a few example missions I can scrounge up (examples of stories, not actual gameplay), my players literally feel completely hopeless as to how to achieve their mission without total failure.   One time when I was a teenager, I had players blow up at me saying "We have no idea what would work. You're telling us that our character's experience or the ally operative says that would get us killed, but what else can we do?" Since there are no examples of what players can do - I am left with the same feeling as the players. As an adult, I've had a similar occurrence where a player said to me, "I don't know what to do. I don't think we can even begin this mission." I had to make something up and just go with it, creating an NPC group (that fit in with the story) that goes in before the players to do something stupid so they don't have to. Mainly because I ALSO didn't know how to accomplish the mission, so I acted as the players would using my NPC group. Extremely boring and IMO a failed dungeon run.  I've had successful stories, but I've had more boring encounters than successful ones. Seeing as how roleplaying takes endless hours to complete a story, I do not see benefit in an activity that wastes more time than is enjoyable.  How Do You Learn To GM?  Where are the resources? Books, blogs, gameplay examples? Am I missing them? How did YOU learn to be a good GM? Or do you feel as bad at this as I do, even when it's a successful, fun encounter?
24668
Is there any way to run a command automatically when a player joins the server? I need to do this without the use of a Bukkit plugin. I think it's possible with MCP but I want to know how!
71577
I want to know if there's a way I can set it so that on first join, a player gets teleported to a random location on the map automatically. Then if the player dies without having a home set, they are once again teleported to a random location but not if they have their home set.   What would be the best way to accomplish this? May it be through command blocks or plugins.   Thank you for your time.
103598
Heroes of Might and Magic VI seems to have installed a program called "Uplay", which it uses to launch (in addition to Steam, mind!)  What exactly is Uplay supposed to be? I notice that when I stop playing, it captchalogs the highlights of my past session (achievements earned, etc.) - which is kinda cool, but also kinda creepy and big-brotherish. Given that I value my privacy, is there anyway to play Uplay games without using Uplay?  Is this just Ubisoft's infamous "always-on" DRM?
23178
My gaming computer is currently downloading Napoleon: Total War and Supreme Commander 2 which I purchased on Steam, and which will take some time to complete. While this download is going on, I would like to play some of my other multiplayer games on my laptop, but I would rather not interrupt the download to do so.   Is it possible to have both computers logged in at once? I know if I was playing a single player game, I could set Steam into offline mode, then resume the download on the other computer, but this won't work for multi player games.
53710
In Arkham Horror you have to roll a cumulative number of successes equal to the number of players to knock off a doom token from the Elder God's health. If you reach the number of players worth of successes do you then stop counting for the player and move on or do you count the extra successes against the next doom token?  We played it so that you kept on adding them but it meant that we turned Nyalothotep into mince meat quite quickly (One Character was blessed had a fight of 6 a shotgun and Fight +1 skill card though)