I have 0 experience with any 3D application. I was told to start looking into it as I have been looking for a quality hobby.  Today I found Blender that seems like it might be a good place to start (and it's free too!). My problem is where do I start? I want to learn the ins and outs of Blender as well as all the terminology that has to do with 3D but I prefer reading books than working through tutorials.  So my question is, if I were to get this book:  would I be able to learn the basics of blender from scratch while still understanding the terminology involved in 3D applications?  Thanks
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Since asking for tutorials, videos, resources, links to other content or downloads is considered off topic here, this is a specifically created Community Wiki which gathers resources for Blender and it has been approved by the .  Just write in the appropriate answer/section. If you have concerns, questions, post a  question, so we don't clutter the comments, but you can link your meta question from the comments.  Questions regarding such resources are not allowed anymore, except for very specific and on topic requests (ask on  if you're unsure about your question). Follow the instructions made in the question about how to post, what can be posted, etc.  Learning             Assets    (also see: )   Reference Images/Blueprints (also see: )    Tools    (also see: )      Other   Special Interest ()     Also see the .
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Haven't used blender for a while. Do I still have to delete my current blender and download new one from the webiste?
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I have no idea if this question is appropriate for this forum, but I hope you guys can overlook the fact that I asked it on a wrong forum (if I did) and still help me answer it (of course, if this is indeed the wrong forum for the type of question I'm about to ask, do please say so).  I am a 16 year old guy who is passionate about physics and as a result wants to increase his knowledge in mathematics, the language of physics. I've read and heard a lot about Linear Algebra and how crucial it is to physics and I am deeply motivated to self study this intriguing part of mathematics. However, I have limited knowledge of maths. I (for example) know basic algebra, trig, diff/int calc and some analytical geometry, but I wouldn't say I master these subjects past the high school curriculum. Now my question is: Would you kind people say I am able to self study Linear algebra or is it too tough and/or does it require too much of a math background? And are there any good books out there for BEGINNERS in LA? I found this (free) e-book called: Elementary Linear Algebra by Kenneth Kuttler and another one called 'Linear Algebra: Theory and its applications' also by Kuttler? Are these any good? Or would you recommend other books? If you guys have any tips regarding books for LA but also tips in general, please, I'd appreciate them!
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What version of Python does Blender use and are other languages available? Also, does Python work the same in Blender as when you write console applications or when working with Pygame or are there any differences? If so, what are the main differences?
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Could you recommend some beginner books for Riemannian geometry to me?  I am completely new to Riemannian geometry, but have some basic knowledge of differential geometry.   I am looking for a book in Riemannian which is similarly as light as Tu's "Introduction to Manifolds" for differential geometry. I know that the classical reference is the book of do Carmo, but I have heard some students complaining that its not a book for the absolute beginner.  For the moment, I am just looking for a source to introduce me Riemannian metrics, Riemannian manifolds, curvature, geodesics in a way as clear as possible.  Thank you
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I'd like to know how this text gets adapted onto these 3D models. Could it be a PNG  which gets mapped. Or is this text pre planned how it would be layout onto the model? what's the method involved in this technique? Would the text layout need to be the same ratio done with a graphic editor like Photoshop or Illustrator? and have the mesh modelled in the same metric unit so the text can later fall correctly in place? All information is appreciated, unfortunately my college instructors are really lame in giving information....  Thank you.
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How would I be able to run Blender on a Chromebook? The Rollapp is a farce that demands money for free software, and the whole reason I didn't buy a windows laptop is because I hate Windows 10, so is there another option?
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Recently, I heard some talks about Optimization. And I am beginning to love that field.  I want to study beginning optimization, what book can you recommend for me? Also what tips can you give to a beginner in studying this field?  Thanks a lot.
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I installed Blender for a project working on and it's way more than I need. I'd like to uninstall it, but can't figure out how to do so. It's not showing up in Programs (using Windows 9) and I can't find instructions on how to remove it in the Blender documentation. Any assistance would be greatly appreciated. Thanks.
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I know python well, but I'm not familiar with blender.  Is it possible to use the blender API to do this?  Setup:  Create a scene in which the the lights and cameras are pre-arranged.  Run a python script which:   Imports a model (fbx or obj). Renders from each camera and saves output to a .png file. Returns to step 1 until all models have been rendered.
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Would it be, at least theoretically, possible to render without a near clipping plane? Could raytracing ignore this perchance?   Quite many budding 3d artists have a WTF moment the first time they encounter the clipping plane. If this could be avoided then it would be a big win for usability of 3D authoring apps. Its not one of those things a normal artist would think about until explained.
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I feel I am nearing completion of the tutorial but am still having gaps in knowledge on how to render light properly. 2.92.0 blender file:  Overview layout:  Lamp:  128 sample before denoise:  128 sample after denoise:  1024 sample 1080p 100% render before denoise:  1024 sample 1080p 100% render after denoise:  I've been trying different Light paths, but I honestly don't understand the extent of how they interact with each other. I haven't seen any example of what those numbers should be in the tutorial either, if someone knows please let me know.  but it is now again a little bit too opaque, dunno when that happened. :D Not too sure what I am missing out so any suggestions would be lovely! Thank you in advance
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When I open a a Stock 3D model I downloaded, the entire interface changes. I see a "Default" layout option, but I don't see the stand "Layout" option at top of page. Is it possible that the model I have was created pre 2.8 &amp; needs to be converted?  The model also does not have a Camera, &amp; I can't see to find the "Add Camera" option that I see in basic tutorials.  I have attached screenshot of the UI as it appears with my stock model. Total Noob thanks you
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now it is last thing in my first project in blender. I made the model below in images and I thought everything is going well until I rendered it then I saw the quality is bad around the object that I built? Is there any thing that I must do in render to have better result? I will attach blender file to take a look.
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Before I start, YES, I have done my own research - I know how annoying a repeat question is. Yet each answer is so specific to others...  When I tried the beta 2.8 64 bit, it says "Blender requires a driver with at least OpenGL 3.3 support. The program will now close."    The question: I know that it is true that 2.8 requires OpenGL 3.3. But does my PC not have it, doesn't support it, or do I have it and blender won't detect it? I'm not sure what info to include or what to look for, so here's my PC's specs:  Windows 10 (64 bit) Core -        Intel Core i5-2400 CPU @ 3.10GHz RAM -         8GB (7.89GB usable) System type - 64-bit Operating System, x64-based processor  Thanks!  EDIT: Graphics properties:
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I know nothing about Blender and I need to do a very simple 3D terrain with texture map.  I have a 1000 x 700 height map:   And I have a 1000 x 700 texture map:   And I want to combine them into a 3D model that I can view. I have done this before, about 8 years ago, in XNA but none of my old code will compile anymore under Visual Studio 2010.  I apologize that this is a very simple question. I'm not a CGI artist and I don't anything about Blender but I know that it can do this simple thing.  What are the steps to do this with Blender?  Thanks for posting the steps but I don't have Import -> images as planes. I just have this:   Am I in the wrong place? Thanks in advance!
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How does Cycles work and how is it different from Blender Internal?  Which is better?