When I try to scale or rotate an object in object mode it doesnt work however it does in edit mode .
86501
My issue is that I have a blender file in which cameras and lamps do not move when I attempt to rotate them using the mouse. If I select the objects (in object mode), press R, and move the mouse in the viewport, the lamps and cameras don't respond; they remain in the same orientation as when I started, no matter how vigorously I try to move the mouse. The values in the information bar show that the mouse is communicating. If, however, I manually enter a new value for the amount of rotation in the properties shelf of the viewport, the camera moves to the new orientation.  On a new default Blender scene, the cameras and lamps do respond to commands to rotate and scale using the mouse. I've compared all of the settings I can think of, and don't see anything obvious that corrects the problem.   is available.
14040
I'm making a small object and it is bit difficult to see what i'm doing.  Usally i just open the N-panel and change it under Display, but can't find that option in the new Blender 3.0 Beta.  I want to make the grid floor smaller.  I want to change the scale to 0.1
100874
There is one problem, it seems that text won't appear on my program. The three images show the errors and also my laptop specs (I believe I just have very small amount of laptop power that makes Blender glitch).  Everything else works fine (zooming, panning, rotating, etc.) and the buttons are still there and do what they're supposed to do, but the text just won't appear.  Might anybody know how to fix this?        The drive update didn't help either. I know a way around it though, does anybody know a page which shows screenshots of more or less the buttons on blender
3523
When I split screen in two and switch Edit/Object mode, they both change. How to change just one? The intention here is:  use one to modelling with numkey view with transparent wireframe and the other to see the progress in perspective, with solid mesh
57097
I've never been quite able to figure out how groups work in Blender (at least not since 2.5/6x). Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
46431
I'm trying to animate a character that I have created with blender 2.71, but something doesn't work well. As you can see from the screenshot, I have created the bones, I pressed Ctrl + P and then I have chosen the option 'With Automatic Weights'.     However, when I right click on a bone and I try to move it, the meshes of the character don't move; Only the bones do it. What am I doing wrong?
48834
I want to be able to lock my translation/scale operations to two axes at a time, say xy, xz or yz. It currently takes two operations (one for each axis).  Example, say for a cylinder, I would like to reduce the radius. I currently have to scale on the x axis first, then on the y axis, or I have to manually input the scale values in the object properties panel.  This option is easily accessible in 3dsmax via the axis constraints command bar. Or I can click the intersecting area between the 3d manipulator of the axes in question and move in that plane.
36958
I have inadvertently created an illustration with the align new objects to pixel grid turned on (not sure why it was on, I did not know or ever turn it on) and want to now scale the image. When I turned it off, I scale and it is still affecting the illustration.  So I copy and pasted it into a new document (Making sure that the option was turned of when I created the new document), and it is still affecting the illustration.  How can I scale this object without it being affected by this option?
104745
So I created a Cube in Blender and then I created an Empty beside the Cube (in object mode). Now, when I move the Empty around, the Cube follows... Why?
59604
For some reason when I render or turn into active camera mode the mesh obj disappear as I move farther. I need help on how to increase that view range.
121817
I can't figure out what is causing this I tried removing the materials for the objects as well as re-assigning new materials and flipping normals I don't know what is causing this issue for the model.  The head seems to be working like it should but the body doesn't turn white in textured mode or black in material mode. I'm using default blender render
62972
I followed a microdisplacements tutorial on Blender Guru and I was able to create a texture fine. Here is a picture.  And then I turned on Adaptive subdivision. Here is a picture of what happened.  I know that this question has been asked before but I am using blender 2.79 so it should be fixed, right? Please let me know you ideas. Thanks
69196
I keep running into a problem: How can I rotate an UV island by exactly 90 or 180 degrees? The same applies for scaling it to double in size, etc.
93177
I press O and I see it change to Proportional Editing mode, but when I press G and mouse wheel down/up, or arrow keys down/up, it doesn't change the influence area.    And I am, I press G and then I tried to scroll to change influence, but it's not working.    Done this aswell and it's not working
116761
I was following a tutorial on rigging (was pretty much done) and now my entire model keeps spinning around the main root bone if I try to move any bone at all. (first picture is where it originally was and still is while in Rest Position, second image is of how it changes when in Pose Position while in Pose Mode or Object mode, Edit Mode seems fine)    I tried clearing All Transforms or hitting the ALT+g, s, r while all were selected and that just caused it to spin in the same direction like everything else does as shown in this picture:   I was nearly finished with this video tutorial here,     and near the last part my issue began. 2:28:07 was the last time I was in edit mode and the pose was fine. Right after the little turrets he then went and parented 3 more bones and then he switches back to pose mode with no problem, I suspect somewhere in there is where the problem occurred on my end. I could have sworn I followed it correctly but maybe I went wrong somewhere I have no idea.   I couldn't find another issue like mine exactly so sorry if this question has been asked before, I'm still very new.  Edit: I checked in the video comments to see if it had happened to anyone else but I did not see any mention of it unfortunately.  Edit2: Picture for more detail on the yellow lines.
66539
I scaled the UI from the display menu. Now it is way too big and I can't get to the slider to reset it.  Any ideas how I can change the scaling in Unity back to default without accessing the settings menu??  I tried   dconf reset -f /org/unity    with no luck.
23332
I have been playing Minecraft, and I went into the settings to see what could be changed. I was in display and I saw the GUI scale was set to "Auto", which was fairly large. I cycled through the scales until I got back to auto, but the GUI scale was stuck at normal size and wouldn't allow me to make it large again. I know this isn't such a big problem, but I really like big font and this is a constant bother to me.