I have a wooden box with diagonal struts to make it sturdy (don't try to google, impossible to find):    And it seems okay, but in edit mode it has meaningless edges appeared after tapping A -> Delete -> Limited Dissolve:    How to get rid of these, they are increasing triangle amount with no point.
9319
So, I'm working on a control station that has buttons. It is a one-mesh creation, that means, I don't want to create buttons and things like that separated from the main mesh, but as you can see, I have problems. I would like to make the highlighted parts to be one with the main part around them. I've tried everything, and I have this problem on multiple creations. Any idea?  Update: I've added another example of the problem. I want them to be one face, instead of two. (2nd picture)
119616
I work with QGIS 2.10.1 on Windows 7 (x64). I have dissolved polygons from an attribute value and the polygons geometries being not perfectly joined together, I get some 'garbage' nodes I need to delete. I have tried to edit the layer and using nodes tool, selecting and deleting the nodes, but it seems impossible to do (nodes are not deleted at all!). Any idea on how to process this kind of clean-up?  EDIT : you can  for testing.
31828
I am using a mirror modifier for modelling. When viewing the mesh in edit mode, the vertices in the center are firmly stuck together and cannot be separated.     When in pose mode, I manipulate a wrist bone on my model and the mesh splits in two along the mirror axis center.    I have tried removing the subsurface modifier to see if this was the problem leaving only the armature at the top of the modifier list,i.e. as first modifier (which I am told is the bottom of the stack) and the mirror as the second.  It doesn't separate in edit mode and I've also tried increasing the merge limit to 0.1 and there's no change. Manipulating bones separates the mesh.
45856
I have a quick question. Looking at the next GIF that I made, what is the quickier way you can come up with to delete the excess material that goes beyond the wall? It is basically the attachment of the handrail to the wall what is giving me this "problem".    My solution would be using the boolean modifier with a cube or something, so obviously I know how to do it. But I'm looking for the best solution, i.e., does Blender let me select the excess material in any way? For example, is there a quick way to intersect those planes? I read about intersecting planes in Blender and seems like a difficult task (not worth it in this case). So I discarded that solution.  Thanks.
53719
I built something Minecraft style model by cubes. Now I met a problem: when I'm trying to remove all interior faces, it appears that some exterior faces are influenced inevitably. I wonder if there is some better way to do it better.    P.S.: There are three things I've tried:   Non-manifold checking (Ctrl Shift Alt M) Select Interior Faces (Select -> Interior Faces) 3D Print Toolbox (Addon)   I didn't work it out so far, which leaves me no choice but manually deselect those faces I didn't want to remove, which takes quite a bit time for other cases.    There are answers like this . But I don't think it works exactly in my case.      EDIT: Is there any faster way than enabling Limited Selection to Visible then manually deselect them from different views? (it will not work effectively in complex cases that require similar need)
120250
I've got problem with my animation. I've got a sword in my scene, but I somehow animated it so that its handle starts falling down when I play through the timeline, and I don't know how to delete this.    Look at the picture, there's some orange line at timeline bar - that's what I want delete.
103946
Sorry, I'm still a newbie to blender, but why are some edges visible only in edit mode, but not in wireframe view? is it a bug or am I missing something here?  edit mode: Edges visible. Object mode, wireframe view: Pooff, they're gone. what can i do to fix this? / thanks
68894
It's not part of the artwork and doesn't seem to be hurting anything, but I get this on a lot of client logos and I'm wondering how to get rid of it.   I think it's part of the artboard, but can't find anything to select/change/remove it.
10602
When I extruded vertices in edit mode, for some reason one of the sides of my 3-D model (the textured-looking side to the right) is creating a lot of errors. First off, it automatically sets extrusions on the x-axis. Secondly, it doesn't allow me to extrude planes into 3-D shapes. Thirdly, I can't increase the height of vertices without it creating a new face. Finally, it renders those automatic textures to create a grainy black texture in render mode. I attached an image with the solid object (top) and the rendered object (bottom). Note: I did not set any textures or alter the lighting on the model. Also, the left gray side is working perfectly fine without errors.
92648
I tried using the knife tool, which turned out to be a disaster since I have partially paralyzed hands.  I tried loop slide and whatever and it appeared to not do anything.  I tried subdivide and got something I think I can work with but there has to be an easier way.  Can anyone give me a hint or a link to a good basic tips tutorial or anything?
17700
I want to make the origin in edit mode at a vertex, but it keeps setting it to the last clicked-on face :( So now in edit mode the pivot is on the last clicked-on face ;(
97367
I am not sure how it happened but all my faces are now semi-transparent in Edit Mode.    I have tried multiple settings to get solid faces back. I am not in wire frame mode and I made sure that "Limit selection to visible" is disabled as see in the picture. I have no idea why I can't get my solid faces back.   Any help is greatly appreciated,  BloodHound27
85441
Whenever I enter edit mode, with 2 separate meshes (cubes), I can only select vertices/edges/faces of 1 mesh.  Example (the screen shot did not include the mouse cursor):    Also, when I enter edit mode with both meshes selected, one of the meshes has a red border and cannot be selected (it also has this border in Object mode):
48945
I go into edit mode for an object, select vertex mode, select one of the squares, then pull the arrow it moves just the square like it is suppose to. If I resize it then go into edit mode it no longer does this.  When I select vertex select a square, then go to move that square everything moves now, not just the vertex. Why?   I have already reset everything back to default settings and it is still doing this. It wasn't doing this yesterday, but today it is.
117719
I am using the slashbox package in a table as shown next. However as you can see, the diagonal line in the first cell is not the real diagonal of that cell. This is because of the existence of more than a row in that cell. So how to make the diagonal line reach from the top left corner to the bottom right corner of the first cell to the left?     Here is my code:  \documentclass[12pt]{article} \usepackage{slashbox}  \begin{document}  \begin{table}[htbp] \begin{center} \begin{tabular}[htp]{||l|c|c|c|c||} \hline \backslashbox{Adult}{Motion types} &amp; can definitely &amp; \multicolumn{2}{c|}{can definitely } &amp; can definitely\\ person &amp; walk &amp; \multicolumn{2}{c|}{jump} &amp; run\\ \cline {3-4} &amp; &amp; more than &amp; more than &amp; \\ &amp; &amp; 10 cm &amp; 20 cm &amp; \\[4mm] \hline \hline Joe &amp; Yes &amp; No &amp; No &amp; No \\[4mm] \hline \end{tabular} \end{center} \end{table}  \end{document}   Thank you.
90524
I'm sure this is a really simple setting I'm having trouble finding. If I delete a web part then add it again, there is a number in brackets after the title that goes up by 1 each time. How do I get rid of this?
84644
I am working with a pretty complex traced AI that I received, and I want to basically make it so that all the visually black stuff is shapes, and all the white outlines (invisible here) are removed. Most of the spaces when a line crosses over another is created by a white outline.   I know about expanding appearance and the pathfinder tool, but because there are so many lines that are crisscrossing, I haven't had an easy way of minusing the fronts away. I could expand appearance and sort every object carefully, but I feel like there may be a quicker way of doing this.  If I put it in Photoshop as a smart object in 'screen' mode, it looks right.. I could put that back in Illy and trace it, but I don't want to complicate the paths.