So I've gotten to a stage where whenever I throw candy on the ground, the same thing keeps happening. Is there anything else that could happen? Or should I just stop throwing candy on the ground?  This is what appears for me currently:  You threw 4 330 candies on the ground                         |                                      ________________________________________________________|     |                                      |                                                             |                                      |                                                             |                                      |                                                             |                                      |                                                             |                                      | _                                                           |                                      ||_|                                                          |                                      |---     -----------------------------------------------------|                                      |          |                 ___              *nom*     ____  |                                      |          |               \/   \/                    \/    \/|                                      |          |       _____   /\___/\ _   ____(^_^)_     /\____/\|                                      |          |     \/     \/   (_)  (_)\/    \/  (_)       (_)  |                                      |          |     /\_____/\    |    | /\____/\   |   ___   |   |                                      |          |     \/     \/    |    | \/    \/   | \/   \/ |   |                                      |                /\_____/\    |    | /\____/\   | /\___/\ |   |                                      |-------------------------------------------------------------|
10144
What is the point of throwing candy on the ground using the "Throw 10 candies on the ground"? All that seems to happen is that the text under it becomes more and more disappointed in me. ಠ_ಠ
83489
I was wondering if everyone sees the same Pokémon on the map. If I catch all the Pokémon around me will others be unable to get any?
46701
I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other.  Example 1     The PCs stand in front of a locked door and try to force it open. The tough   guy: "Stand back, I'll handle this!" Gives it a try, fails his roll,   the door stands. Up comes PC number 2. "Okay, I throw myself against the   door". Rolls okay, but not sufficient; the door holds. Eventually, the   Elf with back pain or the paraplegic Halfling succeeds with a lucky   roll.   Example 2     The PCs come upon a strange herb that they found somewhere. First   player checks herbology, zip. Second player, "Maybe I know the   kraut?", rolls, nothing. Third player...   This happens kind of frequently in our game. I'm not entirely sure it is a bad thing, but somehow it feels wrong. Firstly it greatly changes the balance of skill checks: 'sneaking' rolls, for example, must be succeeded by everyone in the group, 'herbology' only by one out of many. Secondly, I feel it lessens the satisfaction of actually solving problems unless the players explicitly want their characters to work together (and somewhat act it out, maybe). It boils down to "Okay, you try it first, then you, then you, and you with 0.1% chance of succeeding, why don't you give it a shot as well?"  The problem is lessened in some situations:   Some skill checks can have bad effects if they go wrong (e.g. Surgery, First Aid). Others will take time/resources that not all PCs are willing to spend.   But in many cases there is no game mechanical or rational way why players should not do it.   Do you think this is an issue, i.e., does this bother you as a GM? How do you handle these kinds of situations? (Ignore it? Forbid rerolls by other players? Add penalties to consecutive tries?)   I am totally okay with answers involving just talking to your players, or suggesting they try this or that. I don't necessarily need a game-mechanical way to address this issue.
52182
I noticed, that when I freshly connected into the game (or sometimes during playing) a pokeball appears which probably symbolizes loading (see screenshot).  But what does it indicate ...   ... Server issues? ... Client connection issues? ... Location service issues? ... Other problems?     In this example the server seems to be one problem as the bar in the right bottom, which displays near pokemon, is empty. Is this assumption correct?  Another hint for this is the empty shop page:    I couldn't find a site where I can check the server status as well.
69243
I have been using the app for 3 days now. I just opened it up again, and it asked me to sign "up" again with either Google or the Trainer server.   So I signed up with the same Google account as when I first started with and the game started again.   Is there Any way I can get my progress back?
57549
Have you noticed the different responses when catching Pokémon?  Most of the time there is a ring that shoots out. Sometimes however there are fiery wisps that go up from the Pokémon.   Any idea what this means?
14234
Player A has 3 life left. Player B attacks with a  that has been enchanted by Player A's . Does player B win, or does nothing happen?  On the one hand, "whenever" makes it sound like the trigger (dealing damage) and the effect (healing damage) happen simultaneously.  On the other hand, combat damage doesn't go on the stack, while most other things do. So, possibly the combat damage is dealt, state-based actions are checked, and now it's too late for the Soul Link effect to heal player A.  If anyone knows which way is correct, my thanks!
14316
I am 90% sure I saw this answer on stackoverflow before, in fact I had never seen the "int?" syntax before seeing it here, but no matter how I search I can't find the previous post, and it's driving me crazy.  It's possible that I've been eating the funny mushrooms by accident, but if I'm not, can someone please point out the previous post if they can find it or re-explain it?  My stackoverflow search-fu is apparently too low....
97433
I've recently been attempting to complete the Hoenn pokedex. I need a lot of pokéballs and ultra balls to catch em' all. If anyone knows an easy way to do this please simply explain it. I believe that repeatedly challenging the Elite Four may work, but I don't really want to do that.
19000
I made it my buddy and I have 106 candies, now it says I have to walk my buddy 20 more km.   So I removed my buddy and replaced it with something else and it still would not evolve, can someone help?
88181
After catching the first pokemon you are left to catch pokemon as you wish with no further explanation on how best to catch these pokemon.  After throwing around 10 balls and having them hit away/dodged and just rolling pathetically on the ground, I realised there must be a technique I missed.  How should you approach a wild pokemon encounter so as to maximise catching probability?
80549
I have a couple of eggs that I've picked up from some Pokestops (I'm lucky enough to live above one).   I walk a lot. I get to work through a 2 mile walk / train journey every day, so I should be picking up loads of steps for the eggs I have. However, because I'm normally always running late... for everything, I have to rush everywhere, so I walk at an above average pace.   Today I've walked around 5 miles, but the game has registered 100 metres. Is this because I walk too fast, or because of something else?  It's worth pointing out that I have the app open when walking... mostly because I have to catch them all. (This made me miss a train this morning... luckily I was early :D)
76198
My GM has created a Mary-Sue-type NPC. She is a demigod with thousands of years of experience, and was once an enemy, but is now an ally of the party, though really of only a few favourite players. She is literally undefeatable, and I actually mean literally, not figuratively. Any attempts to defeat her will be vetoed.  To compound the problem, she is also pretty much a jerk, though to the GM's credit he has actually given some attempt to give her a heart of gold. The invulnerability and jerkishness don't combine well, e.g. a nother player character tried to become friends with her and make up for previous grudges—denied and his head is being used as a football.  This situation will only be worsened by the problem that our next game will be in the same setting, except that our new characters will be nerfed, due to the fact that our whole group agrees our last characters were too OP.  The Mary Sue, of course, will stay on the same power level.  This is making the game quite a bit less fun for me, though I don't know about the other players. It is quite seriously ruining it, due to the fact that she has an extremely short fuse and will kill anyone who annoys her.  What can I do to persuade the GM to make her less powerful/obnoxious? Please help!
19421
The recipe that I used did not call for cornstarch or corn syrup. The result is that they are slightly wet. Can I do anything to dry them up, such as dusting them with corn flour?  I did dredge them in a mixture of confectioners sugar and corn flour; it helped a little, but I think I will find a recipe that has corn starch in it for next time!
62072
There's a default limit of 350 items in the bag (even though you can expand it through the shop). I am currently level 6 and have already ~250 items in my bag. I haven't done any battles yet, as all the gyms in my area are too strong for my pokémon at the moment. So I have a lot of Pokéballs, Heals and Revives that I don't need right now.  What happens once my bag is full? Will additional items go into a temporary overflow bag? Will I just lose them? Will they replace older items?  I'm afraid I will lose the valuable items gained through a level-up. Should I throw away items to avoid that? If so, what should I throw out first? Heals and Revives, as I don't need them right now? Or will they become too valuable later on and I should rather throw out some Pokéballs as those are the most common items to receive from a Pokéstop?  TL;DR: What happens with items that exceed my bag size limit and what is the best strategy to avoid losing valuable items?
103156
I have no idea what the first problem on this list is asking? The others I can figure our, but does anyone know what the first one is actually asking? If so, how would you set it up?  Nate can only invite 8 people to his birthday, but has 13 friends he’d like to invite.  Eight of his friends are boys and five are girls.  Three of the girls are roommates and must stay together.  If Dante randomly selects 8 people, determine the probability for each scenario.   Dante’s random selection is a valid outcome Dante does not invite any girls Dante invites an equal number of boys and girls
496
My 1.5-year-old has recently started putting small stones (the size of hazelnuts) in her mouth when we are outdoors, which of course can be very dangerous.   I have tried everything I could think of to prevent any unfortunate accidents:    reacted quickly to take the stone out with a finger - it worked the first few times, but now she keeps her mouth tight and tries to escape (which in turn worries me because she could accidentally choke while she struggles) in a serious tone told her to spit the stone in normal voice tone told her that mommy doesn't want her to put stones in her mouth asked her if she was hungry and offered her something to eat (the idea being: you put stuff in your mouth if you want to eat them) tried to distract her / ignore her action   She sees it as a game and laughs and runs around with the stone in her mouth. This happens almost every time we are outdoors playing, which is every day. If I do manage to take the stone out, she would put in another one 30 seconds later.   My question is: how to best handle this situation? Both in terms of prevention (if possible), and once she has the stone in her mouth.  Note: she is generally not putting other things in her mouth that are not edible. Before this "stone game", she had a "let's taste the sand" phase, which was far less dangerous.