i was curious on how to randomly select an item from a list? for example you want to randomly choose an item from a list to print something. In the example code below i make a list with random items in it and i want the print to say "the random item is" and then a random item from the list. Sorry if this is a bit unclear if you want me to explain it better just ask :) Thanks  #Example random = ["random1", "random2", "random3"] print("Random item is " + "Random Item"???)
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Assume I have the following list:  foo = ['a', 'b', 'c', 'd', 'e']   What is the simplest way to retrieve an item at random from this list?
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How do I generate a random int value in a specific range? I have tried the following, but those do not work: Attempt 1: randomNum = minimum + (int)(Math.random() * maximum);  Bug: randomNum can be bigger than maximum. Attempt 2: Random rn = new Random(); int n = maximum - minimum + 1; int i = rn.nextInt() % n; randomNum =  minimum + i;  Bug: randomNum can be smaller than minimum.
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Whenever I need to return a random record from my tables and performance matters, instead of:  SELECT column FROM table ORDER BY random() LIMIT 1;   I always do:  SELECT column FROM table TABLESAMPLE BERNOULLI(1) LIMIT 1;   This is much faster but it seems like it's not very random? It looks like a lot of the same records get returned when using this method repeatedly. Is it just me or is this method much less random (and less useful because of that)?
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I'm seeing the use of "random" instead of "arbitrary", etc., with increasing frequency. To me, "random" has a specific meaning and is not synonymous with these other words.  Is it correct to use it in this way?
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i have this script where it generates random password but it needs to be shuffled. I couldnt find a way to do it. Please Help me.  num=("0" "1" "2" "3" "4" "5" "7" "8" "9") special=("@" "#" "$" "%" "*" "-" "+") upper=(A B C D E F G H I J K L M N O P Q R S T U V W X Y Z) lower=(a b c d e f g h i j k l m n o p q r s t u v w x y z) lower2=${#lower[*]}   #${lower[$((RANDOM%lower2))]} upper2=${#upper[*]}   #${upper[$((RANDOM%upper2))]} num2=${#num[*]}     #${num[$((RANDOM%num2))]} special2=${#special[*]} #${special[$((RANDOM%special2))]} echo "${special[$((RANDOM%special2))]}${num[$((RANDOM%num2))]}${lower[$((RANDOM%lower2))]}${upper[$((RANDOM%upper2))]}${lower[$((RANDOM%lower2))]}${upper[$((RANDOM%upper2))]}${lower[$((RANDOM%lower2))]}${upper[$((RANDOM%upper2))]}"   this is the output: @7nOyIaJ  how do I randomize this?
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I'm looking for some sample code that will sort the list items in an HTML list by alphabetical order.  Can anyone help?  Here is a sample list for people to work with:  &lt;ul class="alphaList"&gt;     &lt;li&gt;apples&lt;/li&gt;     &lt;li&gt;cats&lt;/li&gt;     &lt;li&gt;bears&lt;/li&gt; &lt;/ul&gt;
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I have some kind of test data and want to create a unit test for each item. My first idea was to do it like this: import unittest  l = [[&quot;foo&quot;, &quot;a&quot;, &quot;a&quot;,], [&quot;bar&quot;, &quot;a&quot;, &quot;b&quot;], [&quot;lee&quot;, &quot;b&quot;, &quot;b&quot;]]  class TestSequence(unittest.TestCase):     def testsample(self):         for name, a,b in l:             print &quot;test&quot;, name             self.assertEqual(a,b)  if __name__ == '__main__':     unittest.main()  The downside of this is that it handles all data in one test. I would like to generate one test for each item on the fly. Any suggestions?
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Oftentimes, I want to include code samples in a list, for example:   Item One Item Two, for example: private bool ItemTwo() {     return this.IFeelLucky; } Item Three   The problem is that there isn't a good and intuitive way to do this using . It's doable, but you have to do some formatting black-magic to get it that way, which is just not "nice" to deal with.  Source that produces this:  1. Item One 2. Item Two, for example: &lt;br/>&lt;br/>&lt;pre>&lt;code>private bool ItemTwo()     {         return this.IFeelLucky;     }&lt;/code>&lt;/pre> 3. Item Three    I would love to just be able to do it this way:  1. Item One 2. Item Two, for example:      private bool Test()     {         return this.IFeelLucky;     }  3. Item Three  Which results in, well, this:   Item One Item Two, for example:  private bool Test() {     return this.IFeelLucky; } Item Three
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This has always confused me. It seems like this would be nicer:  my_list = ["Hello", "world"] print(my_list.join("-")) # Produce: "Hello-world"   Than this:  my_list = ["Hello", "world"] print("-".join(my_list)) # Produce: "Hello-world"   Is there a specific reason it is like this?
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What is the best way to randomize the order of a generic list in C#? I've got a finite set of 75 numbers in a list I would like to assign a random order to, in order to draw them for a lottery type application.
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I want to make a mini game in Minecraft were I need a random command generator for 9 commands. I need a random command to give the player a random item. I can't do the command block in the dispenser any more because it will just drop out instead of being placed. What different ways are there for generating randomness in commands, and which one would be best for my use? This question is similar to the one about , but I am specifically attempting to get randomness when using commands - the redstone solutions do not apply here.
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Is it possible to delete multiple elements from a list at the same time? If I want to delete elements at index 0 and 2, and try something like del somelist[0], followed by del somelist[2], the second statement will actually delete somelist[3].  I suppose I could always delete the higher numbered elements first but I'm hoping there is a better way.
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Formatting breaks if code follows a list:   List item List item  This is in a code block  This does not work as expected   However, it works if between the list and the code   List item List item   There is a line of normal text.  This is in a code block # This does work as expected   Edit  To make this clear: This is not about nesting code in a list but about code following a (finished) list not working as expected (by me). To put it differently: Why is a list not considered finished despite of following empty lines? What do I have to do?
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Is there a way to convert a List(of Object) to a List(of String) in c# or vb.net without iterating through all the items? (Behind the scenes iteration is fine – I just want concise code)  Update: The best way is probably just to do a new select  myList.Select(function(i) i.ToString()).ToList();   or  myList.Select(i =&gt; i.ToString()).ToList();
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I'd like to do it in Python. What I'd like to do in this example in C: #include &lt;stdio.h&gt;  int main() {     int i;     for (i=0; i&lt;10; i++) printf(&quot;.&quot;);     return 0; }  Output: ..........  In Python: &gt;&gt;&gt; for i in range(10): print('.') . . . . . . . . . . &gt;&gt;&gt; print('.', '.', '.', '.', '.', '.', '.', '.', '.', '.') . . . . . . . . . .  In Python print will add a \n or space, how can I avoid that? Now, it's just an example, don't tell me I can first build a string then print it. I'd like to know how to &quot;append&quot; strings to stdout.
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What's the best way to return a random line in a text file using C? It has to use the standard I/O library (&lt;stdio.h&gt;) because it's for Nintendo DS homebrew.  Clarifications:   Using a header in the file to store the number of lines won't work for what I want to do. I want it to be as random as possible (the best being if each line has an equal probability of being chosen as every other line.) The file will never change while the program is being run. (It's the DS, so no multi-tasking.)
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I have a list of items that looks like this:  A B C A A B D E A   Now I want to count the number of occurrences of each item. The result should look like this:  A 4 B 2 C 1 D 1 E 1   How can I do that? It is important to note that this should be flexible. That means if I add item F to the list, that item should also be considered in the result.