The Player's Handbook states that when a Druid in Wild Shape loses all of its hit points, it reverts to Druid form.  What would happen if an enemy Wizard casted Power Word Kill on the Wild Shape Druid?  Do you use the Druid's hp or the Wild Shape's hp to determine if the spell can work?  And if it does, is the Druid kill outright,  or does it just revert back to Druid form?
121217
Power Word Kill is a 9th level spell that "compel[s] a creature to die" as long as it has less than 100 hit points.  If this is cast on a druid in wild-shape form with less than 100 HP, does the druid die or does he only revert to his normal state? Is the "creature" the druid himself? Is wild-shape a creature on top of the druid, or is he always the same creature?  I realize that a druid is only knocked out of wild-shape if he hits 0 hit points or is knocked unconscious, so my personal take is that he would simply just die due to the wording of the spell, but I was curious if I was perhaps missing something.
95607
Can you short rest during a long rest?  The situation is that the party needs to have a long rest. The spellcasters are pretty much all out of slots, we're low on hit die (I have none left).   There's a strong likelihood that we will be attacked if we long rest, but going back to town or somewhere else that's safer isn't really an option at this point; we have to rest in the hostile dungeon.  I'm a Fighter/Monk in this party, and I would like to have my Ki points, Second Wind and Action Surge ready for this rest-interrupting encounter when it happens (unless it happens during the first hour of the long rest, of course, but let's disregard that, because this question doesn't apply in that case).  So, would I regain the things I regain via short rests after the first hour of a long rest, so that I can use them if the long rest is interrupted later on?
93567
I am trying to determine if a druid can use wildshape to turn into a dire wolf then use it again immediately to transform into a small snake.  Can they just transform directly into the new animal form, or does the druid need to end the current form going back to their normal self, then once in normal form expend an action or bonus action to go to the next animal form?  This all assumes that the Druid has enough wildshape instances left to use.
10849
Starting at 2nd level, you can use your action to magically assume the   shape of a beast that you have seen before.   This doesn't say anything about the gender or age of the beast, so can a druid change into a female bear if he has only seen male bears? Can he change into a bear cub if he has only seen adult bears? What about hens/roosters/chickens, which look quite a bit different? Or does the gender of the animal shape just match the gender of druid?
36656
When a Warforged Druid uses Wild Shape, how is its Armor Class determined?  Will the AC be based on the 's Integrated Protection trait (E:RftLW, p. 36; WGtE, p. 70), or the animal's natural armor? (Or both?)
95278
I'm running a witcheling, a changeling witch who, because of a GM's homebrew magic ring, can transform into a .  What effects does this pixie transformation have? Specifically...   Since I'm now Small, do I apply +1 to AC, +1 to attack rolls, –1 to CMB and CMD and +4 to Stealth? Am I able to cast spells while transformed? Do I lose my racial benefits while transformed? Am I still able to use weapons such as staff, longsword, or greatsword?
39701
I just want to make sure I have ALL of this correct.  Let's I'm a moon druid at level 3.     My druid has: 2 cantrips, 4 level 1 spell slots, and 2 level 2 spell slots.    Assuming a Wisdom of 16, I can prepare wisdom mod (+3) + level (3) per "instance" (before doing a long rest) which means that I can prepare 6 different spells.  I can choose any combination of 6 spells from the level 1 and 2 list since I only have level 1 and 2 spell slots.    I can cast the same spell as many times as I want (like I can cast goodberry (a lvl 1 spell) technically 6 times (4 level 1 spell slots, and 2 level 2 spell slots). The level 2 slots will increase the damage of course.   I could only cast spike growth (a level 2 spell) 2 times, because I cannot cast it as a level 1 spell.    I could do a long rest and re-prepare 6 more spells and my spell slots would all be refreshed.    Is this correct? Am missing something?
115923
The rules on  state:     Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum [...]   Does this only apply if you aren't already at 0 HP? Or rather, what happens if you are currently at 0 HP and take massive damage?
22674
Do the druid's uses of the Wild Shape feature recharge while still in Wild Shape?  Say a 10th-level Circle of the Moon Druid spends two uses of Wild Shape to transform into an Air Elemental, whose form she can stay in for the next 5 hours. After 2 hours, she takes a short rest, but does not drop the Wild Shape. She has another couple of hours to keep the Air Elemental form.  My main concern: Does she get her two uses of Wild Shape back with that short rest? Or, does she have to drop the Air Elemental form first before taking the short rest to recharge Wild Shape?
97134
The spell clearly says that it does not affect a shapechanger.     Shapechangers are not affected by this spell.   But has nothing about the opposite.  Would that mean that I can change a Goblin into a Doppelganger and that Doppelganger cannot then ever be transformed again with a True Polymorph spell?
120782
I'm relatively new to DnD in general and 5th edition is my first experience with Dungeons and Dragons.  I am confused with some spell mechanics. Spells usually state that they do damage, such as:  Burning Hands (Lv 1)  A creature takes 3d6 fire damage  Ray of Sickness (Lv 1)  On a hit, the target takes 2d8 poison damage   But some spells only dictate that the hit points are affected:  Sleep (Lv 1)  Roll 5d8; the total is how many hit points of creatures this spell can affect.  Color Spray (Lv 1)  Roll 6d10; the total is how many hit points of creatures this spell can effect. [sic]   In this case what would I do?  Do I do 5d8 damage if I cast sleep or 6d10 damage if I cast color spray? If so, why on earth would I use any other Level 1 spell as these two would be exponentially better than any other D&amp;D 5e level 1 spells?
19783
The PHB entry on Wild Shape states: "You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature."  Does this mean you add the character's Proficiency Bonus to the beast's physical attribute modifiers to arrive at the Skill total? For instance, my Druid has a PB of +3, proficiency in Stealth and an 18 Dex, for a total of +7 Stealth in normal form. But in Polar Bear form, her Dex drops to 10...does that mean I'd only be at +3 in Stealth in bear form?
6245
The Polymorph spell states (in part):     The target’s game statistics, including mental ability scores, are   replaced by the statistics of the chosen beast. It retains its   alignment and personality.      The creature is limited in actions it can perform by the nature of its   new form, and it can’t speak, cast spells, or take any other action   that requires hands, or speech.   So, can a polymorphed Paladin use their Divine Smite class feature?  It expends a spell slot, but it is not a spell, and as far as we can tell does not require hands or speech.  We know (based on the 10th level Transmutation Wizard feature) that a wizard is supposed to be able to polymorph herself, and we can assume that she is also supposed to be able to maintain concentration needed to stay in the new form (otherwise it would be a pretty useless ability).  This is (as far as I can tell) not something any of the beasts eligible as polymorph targets can normally do.  So it is clear that the polymorphed creature maintains some abilities from her old form.  The question is which ones.    The Druid's Wild Shape ability explicitly says you can use class features, while Polymorph does not, suggesting that you can't use class features while polymorphed.  However, Wild Shape also explicitly says that you can continue to concentrate on a spell (see below, emphasis mine), and Polymorph does not, yet we believe that a polymorphed creature can continue to concentrate on the polymorph spell.  So the fact that Wild Shape explicitly allows something and Polymorph is not explicit about it does not necessarily mean that the polymorphed creature cannot do those things.  From Wild Shape rules:     You can't cast spells, and your ability to speak or take any action   that requires hands is limited to the capabilities of your beast form.   Transforming doesn't break your concentration on a spell you've   already cast, however, or prevent you from taking actions that are   part of a spell, such as call lightning, that you've already cast.   So, since Polymorph is silent on the question of whether or not class abilities can be used, and states only that the polymorphed creature cannot perform actions that require hands or speech, how can we best determine whether (RAI) polymorphed creatures maintain any of their old abilities beyond spell concentration?
47233
I understand that the druid uses his or the beast's proficiency when wild shaping and using skills or saving throws because it is specified in the book. But how about the creature's attacks? For example the polar bear has an attack bonus with his claws of +7, which is strength +5, plus its proficiency bonus +2. But a 5th level characters proficiency bonus is +3, so if he/she used their proficiency bonus it would be strength +5, plus proficiency +3 making the attack bonus +8. Is this right?
57982
I have a character that has Inspiring Leader, and I can grant temporary hit points to my team members.  We have a Druid in the group that tends to use Wild Shape frequently.  When the Druid uses Wild Shape, do the Temporary Hit Points transfer over to the new form, or are they "attached" to the original form?  Is there anything in the books that handle this?
53935
I'm reading the Hypnotic Pattern description and it says "Charmed, Incapacitated, Speed (0)" and "Snaps out of it, if being shaken or takes damage."  Then I read the various states you can be under:     Charmed: can't attack the caster   Incapacitated: can't take actions or reactions - is a save an action/reaction?   Immobilized (Speed 0): Somewhere between Paralyzed, Restrained and Stunned — which all say you auto fail Strength and Dexterity saves and people have advantage on attacking you.   If I were to Fireball an individual (or group) under the influence of Hypnotic Pattern, would they get a Dexterity save to duck out of harm's way?
75118
I'm building a druid character for an upcoming E6 game, and I'm wondering if I can get myself rage along with 6 levels of shapeshift variant druid.  Unfortunately, shapeshift is obligatory, which means no druidic avenger. Are there any feats/races/templates/whatever which could grant rage? In case it is important, flaws are allowed, splatbooks are generally allowed and we are starting on 2nd level.  For those not knowing what E6 is, here is a . TLDR version: as dnd up to 6th level, one feat every 5kxp thereafter, level adjusted races get lesser point buy but no level adjustment.