Here is my command: /summon Villager ~1 ~ ~ {Offers:{Recipes:[{buy:{id:"diamond",Count:1},maxUses:9999999,sell:{id:"diamond_boots",Count:1,ench:[{id:0,lvl:1000}]},rewardExp:false}]}} and it doesn't work. How can I integrate enchanted gear into a villager's trading palette?
20378
I am making a Minecraft Mini Game adventure map, and one of the levels has a /setblock command, I am using the command in a way to spawn an item in a chest (Wooden Button) I need the wooden button to have CanPlaceOn tag so it can be placed on a log. I have tried this command: setblock 294 5 -1251 minecraft:chest 0 replace {Items:[{Count:1,Slot:0,id:minecraft:wooden_button,CanPlaceOn:[log]}]}`
4091
I already have the pink and red leather gloves, the armor, the crown, and the monkey's staff (and they're all enchanted). Regardless of how many health potions I use, I always die. Help!
25171
I'm messing around with command blocks, and I'm wanting to try and make an XP vending machine. My idea is if you click a button with a Diamond in your hand, 1 diamond gets removed and you get x amount of XP.  Is this possible using command blocks? If so, what commands would I need to look at? I already know /xp myAmount @p, it's just the checking/removing of items I can't seem to get.
116887
I would like to create other mobs that have health bars like the ones you see when fighting withers or the ender dragon; or like name tags that have health displayed. I want it to work for Minecraft 1.11.2. I have found this and similar but I have run into the following problems:   The commands are out of date, all I can find is commands in 1.8, Most of them are mods and plug-ins, and The process descriptions for multiple commands are unclear and also out of date.
46333
I want to make a datapack where if you touch lime glass, you get damaged 2.5 hearts. I don't want the commands to work for just this specific value. Instead, I want to be able to specify the amount of damage. I can't use the instant damage effect because it's not controllable.
62782
I want to enchant an item with Smite level 100 with commands, but i cant get past the maximum level. I searched for solutions, and tried them out, but it still won't work. I'm using Minecraft Pocket Edition. The command I've tried was: /enchant @a [r=4] 10 100
23563
In 1.12, the command:  clear @p paper 0 1 {display:{Name:"[Winning Ticket] Musical Minecarts",Lore:[" Take this ticket to the reward "," collections at the entrance of the ", " Games area to claim your prize! "]}}   would remove a piece of paper with that specific name and lore from the player's inventory. I assumed the 1.13 conversion would be:   execute at @p as @p run clear @s paper{display:{Name:"[Winning Ticket] Musical Minecarts",Lore:[" Take this ticket to the reward "," collections at the entrance of the ", " Games area to claim your prize! "]}} 1   but this doesn't work. As well as this, the command:  give @p minecraft:paper{display:{Name:"[Winning Ticket] Musical Minecarts",Lore:[" Take this ticket to the reward "," collections at the entrance of the ", " Games area to claim your prize! "]}} 1   only gives the item, without the custom display name, despite the lore being correct. What is the correct syntax for these two commands?
91479
I'm halfway through building a villager cure station from a zombie spawner however since 1.11 zombie villagers don't spawn there anymore...  Is there still a way to maybe change this feature back through the use of a datapack or something?  I'm playing on 1.14.1 Pre-release.
59888
I'm making a mini game (bomb squad) and the armor needs to be enchanted. I know that armor can be enchanted through command blocks and that is what I intend to do. I am wondering if it is possible to enchant armor twice in one command block or should I need multiple command blocks as I have done in the past?
79434
I'd like to give my group some realistic looking potions as handouts.  Does anyone have tips on how I could make these look awesome?
65703
I can't figure out what the limitations are for trading technologies to my human ally.  At first I had a large list of techs to give him.  Since we are doing a co-op vs AI we decided to research in different trees and just trade each other new techs.  After several turns of this the game stopped letting me trade him tech even when I had just finished something that I knew he didn't have.  Can anyone shed some light on this?
90370
What is wrong with this command? It says it has a problem with value separators, but i can't find it  /summon ArmorStand ~ ~ ~10 {ShowArms:1,NoBasePlate:1,Pose:{LeftArm:[0f,0f0f],RightArm:[0f,0f,0f],Body:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],Head:[0f,0f,0f]},ArmorItems:{id:diamond_boots,ench:[{id:protection,lvl:1000},{id:blast_protection,lvl:1000},{id:thorns,lvl:1000},{id:unbreaking,lvl:1000}]},{id:diamond_leggings,ench:[{id:protection,lvl:1000},{id:blast_protection,lvl:1000}, {id:thorns,lvl:1000},{id:unbreaking,lvl:1000}]}, {id:diamond_chestplate,ench:[{id:protection,lvl:1000},{id:blast_protection,lvl:1000},{id:thorns,lvl:1000},{id:unbreaking,lvl:1000}]},{id:diamond_helmet,ench:[{id:protection,lvl:1000},{id:blast_protection,lvl:1000},{id:thorns,lvl:1000},{id:unbreaking,lvl:1000}]}}
99191
My brother has been trying different ways of getting the artifact without the Annoying Dog consuming it, but has been unsuccessful. I'm kind of curious as well. The artifact is obviously a throwing ball, but I kind of want to know the description for the artifact itself, and if you need to cheat to get it... If it even is an item in the code, too.
9104
Often, when making a command block contraption, you need to set an entity's data tag. These tags can sometimes be very long, with many layers of nested curly and square brackets. For example, this is the command to summon a villager with a single custom trade:  /summon Villager ~ ~ ~ {Profession:3,Career:2,Offers:{Recipes:[{buy:{id:minecraft:diamond,Count:6b}},sell:{id:minecraft:diamond_hoe,tag:{ench:[{id:16s,lvl:10s}]}]}}   The single-line command block interface of Minecraft makes it incredibly difficult to find and fix errors, especially when it comes to mismatched brackets. In fact, for illustration purposes, I put an error in the above command.  What techniques can I use to find and fix unbalanced square or curly brackets when writing long and complicated data tags?
98446
I already build new home for her but nothing happens.I have 18 gold(if that matters) but no one moves into the new home. In my village I already have 4 NPCs.
119747
I'm trying to make a kit pvp map in vanilla Minecraft, but I ran into a problem. I want specific people to get a certain effect. So I got a /testfor command:  /testfor @a{SelectedItemSlot:0,Inventory:[{Slot:0b,tag:{display:{Name:"Fire Wand"}}}]}   This command tests if any person has this specified item name in slot 0. It then turns on a comparator which activates the second command once it finds that person:  /execute @p ~ ~ ~ summon Fireball ~2 ~1 ~ {ExplosivePower:10,direction:[0.0,0.0,0.0]}   How can I specify this command to the person holding the named item?
5717
This question was recently split into different questions for each workaround. See   meta posts for more information.   Can you use NBT tags in commands? I’ve tried commands that normally work in Java Edition like: give @s minecraft:planks 30 1 {display:{Lore:[&quot;Wooden planks&quot;]}} give @s stone_pickaxe{Unbreakable:1b} give @s item_frame{EntityTag:{Invisible:1b}} summon villager ~ ~ ~ {Offers:{Recipes:[{buy:{id:&quot;emerald&quot;,Count:5b},sell:{id:&quot;diamond_sword&quot;}}]}} summon tnt ~ ~ ~ {Fuse:20s}