There have been many times where I look at a champion, and like it, but I've got no idea which lane it is meant to go in. How do I determine which lane to go in?  I've been playing LoL for awhile, and yet I'm still a newbie to quite a few tings.
120586
I'm trying to figure out which champion belongs in which lane just as a general rule of thumb. A friend told me that I needed to "learn the meta" after a bit of searching I found this:     The meta currently is a mage mid, bruiser top, jungler in the jungle,   and ranged carry and support bot.         Mage/Caster - Mid   Bruiser - Top   Jungler   Ranged Ad - Bot   Support - Bot        How accurate is that excerpt? I know that situations may vary, but I'm just trying to find a general rule to follow when playing normally.
55007
Is there a tournament that is comparable to the Super Bowl, World Series, Stanley Cup Playoffs, FIFA World Cup, Daytona 500, etc.? Or does LoL not have seasons in the traditional sense of other sports. I ask this because it says that the game is in Season 2 so I'm curious.  Is there an all-defining championship for LoL?
51522
yesterday I was playing and a Singed said that he would proxy farm. Didn't know what that means but I saw how he died a lot and feed top hard. He had a lot of minions, but..   What is proxy farming?   Proxy farm worth?   How can help this at our team?
98456
I am new to game development and just want to ask for advice. I need to know which path-finding algoritm will be suitable for my scenario:   Units - any shape. But in most cases rectangles of different sizes. I have random generated maze and destination point or area. Because of different maze borders not all unit can fit and move to the end.   How to find path from unit to destination area and check that shape can move to this area?
73155
Sometimes, during a League of Legends match, it happens to see on screen and heard a message that says a particular champion did an ace. But what does it mean?
83731
I play D&amp;D 5e and sometimes come here with questions. But sometimes I see things referenced here as sources that I don't have or aren't aware of....  Which are the "official rules" for D&amp;D 5e, and where do I find them?
49141
I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking  etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, please?  Thanks for all answers.
27246
There are a few cards that allow you to exile cards and then cast them later ( for example). After a spell cast this way resolves, does it go back into exile, or does it resolve normally including being placed in its owner's graveyard? (assuming nothing else effects where it would go after being cast)
28352
How can we make our character move smoothly across tiles? He moves tile by tile, but that looks unprofessional. In addition, when you hold down the arrow keys he zips across the screen. How can we prevent that from happening?
46888
I think I've gotten the wrong end of the stick when it comes to what and when the DM should be calling for rolls when the party is exploring a dungeon.   Picture your typical D&amp;D dungeon crawl. There's winding passageways, a handful of monsters on the prowl, one or two traps and a couple of secrets. My party, understandably, wants to move stealthily, keep an eye out for traps, and watch for secrets. We're playing in roll20 with dynamic lighting on, so they can only see a few squares in all directions, making travel treacherous.   As it stands I end up having them advance a few squares at a time, calling for a new perception check every time they find a new passageway, asking for stealth checks every now and again and having the rogue roll to look for traps each time they wander down a new hall.   This feels clunky, repetitive, and subject to . The more they roll, the more likely it is someone will fail badly enough to be spotted by a monster or fall prey to a trap. However, running the entire dungeon on a single set of rolls seems to be against the whole spirit of dungeon crawling; why bother to explore a dungeon at all when a single roll has determined your fate?  I'm aware of the rationale  behind  in premade maps. In an ideal world you'd design a dungeon crawl that was only rooms, and parcel out your checks per room. But what about a cave system? There's no "rooms", per se... the whole map IS long, possibly empty "hallways". Sometimes you really are trying to navigate a large area with no obvious beginning or end.   I'm sure I'm missing something here... when, and how often, should players be rolling when dungeon crawling?
60499
I play the character called Tristana in League of Legend. Tristana have an ability called "BUSTER SHOT" (Tristana's ultimate).     BUSTER SHOT:    Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+150% of ability power) magic damage and knocks surrounding units back 600 / 800 / 1000 distance.   What does the numeric value of distance in League of Legends, as described in this ability, equal to what visible range in the game?  In other RTS games, like StarCraft 2 - it's a nice thing to know when you engage in combat. To be startegic in your advance against an enemy, and your teamwork regarding League of Legends.  If I knew what the "distance" is translated into on the screen, I could be more effective in positioning my teammates for the final-blow on an enemy hero.
123290
On the , some of the interchange symbols have little lines and half-circles in them. They're a bit small to read on some maps, but if you zoom in they get a big clearer:    Are these suggestions for where to change depending on the direction you're going + changing to? Or do they have some other meaning?  .  Bonus marks - Assuming I am right that that these are direction interchange suggestions, what does it mean if it's an empty circle, or a "T" in one?
90627
Forgive me for not being good at game terminology, but there is one concept that I simply have been unable to fully grasp after reading the core rulebook.  In the book, there are mentions of Character Level, Class Level and Level (just being mentioned as level or "your" level).  Are we talking character level or class level when I'm asked "What's your level?"  Could anyone make a solid explanation that I can remember? The rest of my party are rules- and character-building nuts, and they often get sidetracked with potential combinations when trying to explain even simple things.
101358
After seeing  on whether releasing a grappled creature increases your available movement, I am wondering a more general question.  Under  it states:     On your turn, you can move a distance up to your speed...   I also noticed that the  specifically states:     Any increase or decrease to your speed changes this additional movement by the same amount...   But I am still unsure; how do changes to your speed which occur on your own turn, such as , , or , affect your available movement for that turn?  For example, if you have 30 speed and movement, and you use 10 movement and then longstrider is cast on you, do you now have 30 movement left or 20? If you have 30 speed and movement, and you use 10 movement and then ray of frost is cast on you, do you now have 20 movement left or 10?  My other question  is not a duplicate because it did not specify that the changes to your movement were occurring on your own turn (the current answer there assumed they were not on your own turn)
20013
I'm a little bit confused with the whole spell system and additions to them. If I pick for instance Tempest Domain Spell, are the spells additional to the other ones? (2 at level 1) So do that make it 3 spells? Does the domain add slots too?  And also, I've read about people choosing multiple domains, is that possible?
34336
I watch streams sometimes and i see the high elo Ranged AD move between each shot. Do they gain anything with this? And if so whats a good way to practice it.
44004
Whenever I respawn, I will either spawn into my map, or outside. This happens everytime, even when I set the worldspawn to the correct location.  Am I supposed to use the sort of contraption where you can play a title when you die, but instead use it to teleport when they are dead?    I'll be very thankful if you could tell me anything!