There are tons and tons of physics simulators for classical/large scale physics. I'm interested in a simulator in which you feed an input as atoms and positions and it simulates the evolution of the system. That is, it must form bonds, ions, and so on as would happen naturally. But it should be fast enough that I could be able to actually feed some huge materials into it (a full scale transistor, perhaps?) and it would be able to simulate it accurately and under reasonable times.  In other words, what I do not want is a system based on higher models such as fluid dynamics, heat transfer and so on. I want it to let those phenomena emerge.  I'm aware maybe what I am asking is too much, but is there anything at least close to it?
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I'm looking for a software or software package (for example C/C++) that can simulate a lot (say thousands at least) of molecules in action (ie. in movement or attached to say static walls).  I have found several but they seems to be either 'gas only', 'water only', or not really scientific (a lot of small balls dodging around moved by an unique formula).
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I am looking for a good mathematical rigorous introduction to solid state physics. The style and level for this solid state physics book should be comparable to Abraham Marsdens Foundations of mechanics or Arnols mechanics book for classical mechanics or to Thirrings Physics course for quantum mechanics.   Any recommendations?  Edit: As a reaction to Peter Shor's comment, I try to narrow the scope of the question a bit and give some more specific subareas of solid state physics I am in particular interested in:   semiconductors and applications the quantum hall effect superconductivity
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The  is a proposed propulsion mechanism for spacecraft in which some form of microwave device provides the propulsion. The consensus from the physics community, including many voices on this site, is that the proposed device would violate conservation of momentum.   Several experiments have been conducted, by three main groups: (i) , from Satellite Propulsion Research Ltd, (ii) a research group at the Northwestern Polytechnical University in Xi'an, China, and (iii) Eagleworks Laboratories at NASA's Lyndon B. Johnson Space Center in Houston, Texas. However, few of these experiments have been performed in vacuum (and none of the vacuum tests has been published in a peer-reviewed journal), which means the effect of air currents around the device cannot be ruled out.  This device has been the subject of many questions on this site, including          and their many closed duplicates.  Many of these questions ask what the proposed explanations are, but then veer off into territory of the form "assuming it is true, how does it work?", so they have been (rightfully) closed as counterfactual physics. I feel this sort of bundling does a lot of harm to the discussion, and there is some scope to ask what exactly is being proposed as an explanation. So:     What do the proponents of EmDrive claim is the theoretical justification of the device's function?   Please limit answers exclusively to references, and indicate whether they are peer-reviewed or not. Please limit answers to serious attempts at explanations, as opposed to vague claims about the 'quantum vacuum' - or indicate if an experimental paper does not have any such theoretical explanation or reference.  To be clear, this is not the place to discuss whether the explanations are correct or not. If you have specific questions about any of these sources, ask it separately. (However, if your question starts with "assuming that this works", be prepared for it to be closed.) If you feel there are not enough resources on this thread, you can  but please do not post another question asking people to look for more references.
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I want to simulate blobs of water in a 2d game in Unity3d. One possible way of doing it is to use 3d  moving in a 2d plane though this is very processor intensive. Do you think it would be possible to make 2d metaballs, so I end up with a 2d meshes something like in the picture (In this case its 2 metaballs in conjunction) and then apply some kind of shader to make it look like they are bulging out and refracting the texture behind them like drops of water? I ask because I dont have much experience with shaders and am not sure what is possible.
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I was very inspired by Michio Kaku's  on the possibilities of quantum computing and also listening to Talia Gershon's  on it.   As I come from a business &amp; analytics background, what materials can I begin exploring to prepare to learn more about the field of quantum computing? Eg. what would I need to study to understand Peter Shor's algorithm,  on physics, etc.
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Below the question  there is a  that directed me to the BBC News summary . In their attempt to balance the skepticism of this particular reported observation with the potential implications of producing metallic hydrogen in a laboratory, the BBC included some far-reaching possibilities:  If that is true - and it is a controversial claim - it fulfills a more than 80-year quest to produce what many have said would be a wonder material. Theory suggests metallic hydrogen could be used to make zero-resistance electrical wiring and super-powerful rocket fuel, among many applications.  At the end of the article:  &quot;The scepticism here is probably a good thing, in that it will drive many groups towards attempting to reproduce this experiment. This publication will certainly incite the field. Again, if it holds up, this is an exciting result. I think in this case time will tell,&quot; he told BBC News.  ...referring to Marcus Knudson from Sandia National Laboratories.  And Jeffrey McMahon from Washington State University concurred: &quot;With respect to the tiny sample amount: Such experiments are performed in small diamond anvil cells. One challenge would be to make a larger quantity (at once); another, perhaps bigger challenge is to recover even the small sample (ie, remove it from the extreme pressures that it is under in the diamond anvil cell). &quot;Whether the latter is possible is an important open question.&quot;  Question: Are there published, peer-reviewed predictions that hydrogen could remain metallic at ambient pressure? A link or reference would be appreciated. If it's still in pre-print form (AeXiv) that's OK too. If it's possible, a little help understanding the prediction would be great as well: I know there are many predicted crystalline forms of water ice at elevated pressures and/or reduced temperatures, and many or most of these have been observed, but I think most of them revert once pressure is reduced to ambient. Also the  comes to mind. If there is such a prediction of the possibility of hydrogen remaining metallic at ambient, is there an analogous example of this with a material I'm more familliar with, or is this something quite new?
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i mean, it is possible to generate with Op amps, or diodes, etc, to generate complex exponential and logarithmic functions, like one can create sinusoidal signals using a Wien bridge oscillator.  Thank you very much, if it does what devices can help me on that?
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My question is simple, why do we believe  to be absurd? Is the Ultra-violet catastrophe incorrect or is it only because we can not create or know of a perfect emitter? I am a bit confused as to why Quanta was necessary.
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I want to create in blender a realistic physic simulation with bottles that have balls inside, first example is created Blender and the second in another 3D software. How to create this simulation in blender? I have to checked the normals, applied all transforms for scale, position and rotation, set Origin > origin to geometry, increasing the Steps per second and Solver Iterations in the Rigid Body World settings (I tried with the maxima 1000 and 100), set collision shape to Mesh and tried 0.4 or 0 as margins and source to final, but doesn't work..., the simulation is a mess...  I have attached here the blend file, Who can help me how to configure the rigid body settings to achieve a realistic result similar with the second example ?  Here it is my blend file:     Who can help me... ?
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Cold fusion is being mentioned a lot lately because of some new setup that apparently works. This is an unverified claim.  See for example:         ( of that last link in the Wayback Machine, given frequent  from that page.)   While we should give the scientific community time to evaluate the set up and eventually replicate the results, there is undoubtedly some skepticism that cold fusion would work at all, because the claim is quite extraordinary.  In the past, after Fleischmann and Pons announced their cold fusion results, in perfectly good faith, they were proven wrong by subsequent experiments.  What are the experimental realities that make Fleischmann and Pons style cold fusions experiments easy to get wrong?  Would the same risks apply to this new set up?
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I apologize if this question is posted on the wrong portion of the website, but I knew no better place to ask.  I've come to see that some effects, such as super-conduction may happen at either extremely low temperatures, or at extreme temperatures (the recent discovery of superconducting iron in the bowels of the earth, for one), and this is fascinating.  My question is: can (does?) the same principle be applied to quantum effects? Would it be applicable to, for example, say that although quantum effects happen at nano scales and below they may happen on a grand scale of say, the entire Universe (as a solitary unit)?  Can said quantum effects happen at moments of say, picoseconds after the Big Bang due to the turbulence of forces involves in such an event? Or even within the core of a dying star?  Thank you for any answers or clarification of my misinformation.
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A problem related to an interesting  Casimir configuration.   I have the following configuration, related to a modified Casimir experiment.  We have two parallel metal plates and an  orthogonal  metal plate connecting the two parallel plates. Note that this is very close to the experimental setup of the original Casimir experiment,  except for the orthogonal plate (connecting the two parallel plates at one end).   I would like to know all the Casimir  forces that exist in this configuration.  For clarification, you can see the following picture:    My naive intuition could be incorrect, but my impression is that the asymmetric radiation  pressure due to quantum fluctuations would lead to the emergence of a certain force (parallel to the parallel plates), but I don't know if the QFT / QED calculations justify my intuition (where in fact  these virtual particles are just an intuitive representation of links in Feynman diagrams, linked to terms in infinite perturbation series).       Closely following the arguments in these two papers, that force mentioned above does indeed exist (for the three plate system mentioned above).  I hope somebody here can quickly settle this problem, so I don't spend a long time digging for an answer. Thanks.
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I just saw  demonstration by someone from a Tel Aviv University lab.  What they achieved there is mind blowing. I myself own a levitron that uses the Hall effect to levitate a magnet, the problem with that is the magnet must always be flat facing the Hall effect base, any unbalance will wreck the levitation. But in the case of the video you can see that he isn't constrained by such things, the disk can levitate and stay still at whatever angle and orientation. Instead of being levitated, the disk is simply being held still.   How does this happen? He referred to this as quantum trapping, but I've little idea about what that is....  Also, what material is the base in these demos? Is the circular track in the demonstration magnetic? I assume this is so. Is there any conceivable way for this technology to make objects levitate on any surface?
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Is our knowledge of physics complete enough to achieve fully natural simulations of molecular interactions in a computer simulation? How far off are we?   Reason for question: I wonder how far we are from simulating cells in a computer. I assume that this would be possible once we have complete models for physical and chemical interactions. Once we can simulate cells in a computer and run hundreds of experiments simultaneously, our knowledge of cell biology could start to increase very rapidly, allowing us to for example discover medical cures faster.
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I've been working on some projects lately where it would be very handy to know more about thermodynamics than I do, but sadly I never had a chance to take a proper thermodynamics course in college. Unfortunately, right now I don't have the time to work through a 500-600 page undergraduate text on the subject.  Can anyone recommend a book/online resource/PDF that perhaps gives a (calculus based) broad overview of classical thermodynamics, say in something less than 200 pages?
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Edit:  Ok, user  made comment that truly helps narrow the focus of my question. Basically, I'm asking for a self-study course of Mathematical Methods.  Thanks to his recommendation I identified a book that is very close to the answer:  Mathematical Methods in the Physical Sciences by Mary L. Boas  Supposedly, the book covers most of the Math a person needs to learn in order to understand the simulations I presented.  Does this book suit my needs?    Hello,  I have always been interested on the idea to study Math at an Undergraduate level to be able to implement simulations like the followings:  Finite Difference Simulation of the Wave Equation    Heat Equation in Two Dimensions    Besides my precollege experience in Math, I have only been able to do very simple simulations due to my lack of knowledge of Advanced Math. Every time I ask about the inner workings of the simulations I get redirected to papers that look like foreign language to me and, unfortunately, I depend on easy-to-read tutorials to understand them, and while I have found   I'm more interested in reaching the solution myself.  I checked some of the questions related to book recommendations for self-study and while they are very helpful I'm interested in learning by example (There is a book called: "Accelerated C++ Practical Programming by Example" that fits very well my study habits)  Thanks in advance.
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I recently read this , which stated:     For scientists trying to design a compound that will attach itself to,   and modify, a target disease pathway, the critical first step is to   determine the electronic structure of the molecule. But modeling the   structure of a molecule of an everyday drug such as penicillin, which   has 41 atoms at ground state, requires a classical computer with some   $10^{86}$ bits—more transistors than there are atoms in the observable   universe. Such a machine is a physical impossibility. But for quantum   computers, this type of simulation is well within the realm of   possibility, requiring a processor with 286 quantum bits, or qubits.   Along with this resource estimate for penicillin, I've also seen  of the number of qubits required to model the ground state of caffeine (160 qubits). Given that the above report offers no reference(s) (probably in the name of business intelligence) and much Internet searching and looking into the quantum chemistry literature has come up short, my question is: Where are these resource estimates coming from – is there a journal article that published these numbers? I would really like to identify the methodology and assumptions used in making these estimates.