I'm wondering if there is a setting I am missing or even if I need to re-install.  I can't see what I am actually doing incorrectly.  I cannot duplicate an object and individually select between them.  Specifically in seconds 20 - 28 of this video I can't accomplish.    My steps are:   1) Make new file which opens default blender cube. 2) Click cube, shift D, drag new cube left. 3) Attempt to select original cube - I can't.  My aim is to duplicate an object I've created in another file I have, resize and edit that, and be able to separately edit both objects in that session - but I can't even dupe the default shape properly. Any direction appreciated.
45985
I am trying to select the cube that in the middle of the scene. How can I select it? All I see is a crosshair appearing everywhere I click. Is this a bug?
99699
So, I made a mesh with a lot of cubes ( I've created a cube, and copied it, pasted it to make figures ), And, when I've done it, I tried to smooth it, but it looks wierd because it's made with a lot of cubes, so a lot of faces, I already tried Ctrl + J, but faces remain, Is there anyway to fuse those lot of faces in one?
94398
I always mess up my model in blender. At some point I manually add vertices on edges with subdivide and then I connect them with J, and sometimes I have to fill faces with F.   As you can see my model is a little bit messed up and this happens all the time. And I can't properly use the loop cut tool anymore. Any idea how to fix this? Update: Here is the blend.file
38181
I've a sphere and then duplicated it. In object tree they are displayed as three siblings. I selected on of them and created a green glass material through node editor however this material was assigned to all three spheres. I confirmed that my selection is only on one sphere. What am I missing?
41789
When i open the blender file the object seems to move back to origin and scales back down.... I tried to apply location but it gives me an error. Any idea whats happening or what can i do to fix it ?
1283
Is there a way to use the Blender Text Editor for adding a custom menu and not get a duplicate every time I click on "Run Script" to test the menu? For example, in the text editor, load the template like so:  Template -> Python -> UI Menu  Then notice every time you press "Run Script" you get another menu in your main menu bar. How can I update my menu without getting a duplicate?  I tried simply commenting out register() but then new updates don't show up.
59007
I want to create a cube with some general extrusions. This should be the same across all sides of the cube. Is there a way to make this mirrored across all six sides? I know that I could delete the rest of the cube, copy my changes, rotate it 90°, move it down and to the side, and repeat for all the sides, then remove doubles, but I'm wondering if there's a way to make this work in real time.  In the below image, all six sides should copy the changes shown here on the one side:
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I would like to make object from a child so i can edit it, there is a way to do this? I use the Duplication to a sphere from a plane, i want to make object from the result (the new sphere created).  sorry for my english i will put a screenshot for help, i read i have to select the parent and do Shift + Ctrl + A     but its not working. Thanks :)
32571
I am looking for a way to take all the faces of an object and make each face it's own object.   In the image above, you'll see a basic representation of what I'm trying to accomplish. On the left is a shape with faces, all attached. On the right is the result I want, an object for each face. The project I'm working on is much more complicated than this example, so I can't select each face and separate by selection. I have over 3,000 faces to work on.
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I don't know how to disconnect a face from the rest of the mesh in edit mode.  This isn't like pressing P to separate the selection into a completely different object. I just want to select a face and disconnect/rip it away from the rest of the mesh but keep it as a part of the original object.  One way to do it would be to duplicate the face with ShiftD and then delete the original face. But I suspect there is a "native" command for disconnecting selected faces and I would like to learn it.
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Why my selection tool doesn't rotate object? I selected the object and it doesn't work. How do I fix this?
37675
I teach Blender to classes of game design students in the University of California and a student came to me yesterday with a problem I haven't seen before. She's created a very simple file, but when it's saved Blender puts a .blend1 extension on it every time, not the normal .blend. This means that after it's saved twice there are two .blend1 files in the directory, and no .blend file. I have no idea why this is happening. What has she done? Anyone seen this before?  thanks - Chris
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I can't see this as an option so is there a way to select faces or islands and have them show up as selected faces on the object in 3D view.  In programs such as maya it is possible to work from either view and makes selection and mapping a little more user friendly.  I suspect it isn't possible in Blender but welcome your feed back.  Edited as flag as already answered, although the question was not asked in the other post in a way that showed in my search.  I was looking for face and island selection to show in both views. The other asked about unselected vertices this obviously did not appear in the results.
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I have checked the AutoMerge Editing box in the Mesh menu, and dragged faces so they are as closely lined up as I can make them, and clicked Remove Doubles in order to adjust the merge distance to wider. Still I can almost never get things to merge. Is there something I'm missing?
13452
Is it possible to batch import Wavefront .obj to blender? I'm working on 2.69. If I select multiple .obj files, only one gets imported. Also if I hit A on file selection window to select all files (.obj and .mtl) I get an error, nothing gets imported. I have to import several hundreds of .obj into the blender file, is this possible?
78740
So, I decided that a previous project contained exactly what I needed to expedite a new project, so I appended the appropriate objects form the previous project to the new one. This was great, because I didn't have to define new materials, &amp;c.   Regrettably, though, I found out that when it came to vertex groups, where it would have been as helpful to be able to copy vertex groups from one object to another as it was to copy materials, I couldn't figure out how to do so.   Am I looking for a feature which does not yet exist?  NOTE: I did not expect the vertex groups to have assignments in the target objects, but it would have been handy not to have had to retype 25 names.
5509
I have created several designs for a particular project and they are related, but I don't want to have to keep recreating any similar elements, such as shared materials or textures.  How can I use the existing data in a new Blender file?