So i used the blender tutorial on youtube for creating and animating abstract waves. from blend master.  and although those were helpfull, it didn't show me how to animate them actually moving around, like what im trying to do.     I assume maybe the partical system is used for this? but im not sure. is there a tutorial on how to do this? or does anyone know how?  I haven't done much so far to even make this, as i have no idea where to start. i did make a simple abstract wave, but thats about it. An im using blender render.
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I can't figure out how to use Blender to make beam moves, like an energy beam. Any tutorials or advice?  From the Title:    Solar beam    Hyper beam
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I got a problem while making a model of a product. I have tried a lot even seen lots of tutorial but did not get the thing that i want. I am using Blender 9.92 and I am just a beginner I got my hands on Blender 7-8 days ago. I've just basic knowledge about I am trying to model a product &quot;Mattress Topper&quot;   This is the exact look of the product, Help me how i can model this product and render realistic images.
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Ive been watching some tutorials on how to do fancy shaders and stuff and ive been finding them very hard to follow as their UI is very different to mine. This is what i want my UI to look like, however i cannot find anything on the internet that suggests there are different UI settings in blender.     This second image is what my UI looks like at the moment I am also using blender 2.79
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I've never been quite able to figure out how groups work in Blender (at least not since 2.5/6x). Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
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I've been studying  lightsabers for a while now, and have tried to recreate the effects in Blender.  The trouble I'm having is with the blade in the compositor.  Keep in mind that I'm also trying to animate it.   First off, this is the lightsaber I've created with help from .  Obviously the color of the glow needs a little more work to be accurate, but that's not what I'm worrying about at the moment.  This is also rendered in Blender Internal, but I'm going to switch to Cycles when I got everything prepared.  The blade model is totally transparent, but its index is fed into the ID mask node.  I'm using two versions of Blender's Gaussian glow.  The glow it creates is, unfortunately, omnidirectional.  This is different than the glows Villanueva puts on his, where the white core continues into the saber emitter.  Also, unlike his, my glow flows over and obscures part of the emitter.  This also means that if prongs were placed on the emitter and closer to the camera than the blade, the glow would engulf them.  What I'm looking for is something like this:   (source: )    Where the parts of the model that are closer aren't affected by the glow, while those that are farther are.  Second, I'm trying to improve on Villanueva's method by having the glow applied to the reflection as well.  A method to have the glow applied to the blade if it's covered partly by glass would be nice, too.  Anyway, help is appreciated for any of these questions.  If there is a different way of going about this and getting the glow, like with Cycles materials, I'd be happy to know.
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So  i have a scene with a few objects, and a water simulation in the scene. However I want to animate the camera turning around in the scene, while the water simulation is frozen in time. So something like a time freeze effect. But when ever I try to render an animation it renders the water simulation too. I just need one frame of the water simulation. Is there a way to do this?
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Hi I'm in desperate need of help, I'm creating an animation for a Magic Cube.     This video shows what I need to create  So far I have been able to move the pivot of a cube one way and then again another by using an armature and an empty, however because these are now linked up I cannot figure out how to move the cube another turn     here demonstrates the point i'm at, I have place empty cubes to show where I need the actual cubes to be, however if I attempt to link them the original position has changed. Is there anyway I can animate these cubes rotating with the one above them?  I'm new to Blender and have had to learn after using 3Ds max for a while I'm struggling a lot would really appreciate the help please! Also I hope this makes sense...
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I'm trying to animate a mesh with different eye textures but it's not working.     This is a texture made by me to animate but I still couldn't figure out how to do it. I've seen tutorials on the internet but they don't work to me.
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Say I have a framework with characters that can run and walk and of course, stand still.  Am I right in thinking that animation blending is the process of smoothly transitioning between these by generating dynamic animations at runtime?  If so, what is the basic theory of how this works, and how would I implement it?
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I want to animate a character in a realistic but easy way. I was thinking that I could use videos of me performing the actions I want to have on my characters, however I can't find a way of placing the videos and make the character to follow my movements in an automated way, like motion tracking. How can I animate automatically using this technique? Are there any Plug-ins to work like this? Is this mehod actually more useful than standard animation techniques?
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Can Blender VSE do something like in this  ?   I have been looking on the net for motion trail effect, ghost effect, but cannot seem to find a way to do this.  Would I have to use a script to achieve this?  If so can someone please give me some pointers.   Kind regards, Reggie. Addition) I've found , with . Could this be modified in some way?
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I'm wondering if there's any addons or online libraries of materials I can download. I've found one called , but then discovered it was from 2008 and thought by now something like that might already be integrated into Blender.
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I have a very very slow computer, but would like to animate 3D. I'm aware we can render via the command line. but I don't know how. I want to render the entire animation of my Tutorial.blend file in the background.
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I'm trying to understand which animations on blender will be able to be animated in unity.  I have tried animating a net in such a way that when the ball hits it I will activate the animation to look realistic- I built a net, added a lattice modifier and animated with this lattice, but then I saw the posts about Unity not able to run them.  So figured I'll try Cloth animations but then I saw posts says Unity wont accept those animations also.  So, beside manually moving each individual vertex on my net, how can I animate that?
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Major Noob Question here but I want to create a 2d shape that seems to draw itself like in this video below:   I saw in KaptainKrisitan's videos and wanted to replicate in blender, but I don't have a clue how.
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Only, I wish to learn using Animation Nodes for future motion graphics. Any assistance is appreciated.  You can do your own way of wobbling the text. I am not too exact as to how do you do it or what font style you use. I am only just keen on learning nodes for wobbling text for future projects. Thanks in advance.
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Hi, Im newbie at blender 3d.   I just saw this at motion graphic, but don't understand how to model this shape.   Can I get any advise for modeling this shape?