Is there easy way of having a rounded bevel on text… ie like so…    It was painful to model this on the text and when I added a bevel I got all sorts of bad geometry and had to rebuild it etc, like so…    so just wondering if there was an easy way I was missing?  Thanks in advance.
63119
How can I make a bevel, like in the "Gibson," for my personal inscription? Is there an automatic method to do so?
41761
The triangulation process of Text to Mesh or Curve to Mesh generates some nasty topology.   I get why, but maybe it could be done a bit nicer? Since text is flat, have ngons instead of hundreds of triangles you'll need to modify anyway?  Another issue is when you then want to use the text as a Volume for particles, which for some reason behave weird when you have unusual topology even though they should be using the volume, not vertex or face positions.
52542
this is a problem I face a lot when working with branding and typography. After importing vectors/typing, extruding and bending (simple deform or curve modifiers) it always come up with those ugly polygon artifacts:    Now, I know the cause of this is that the front faces of the text do not have the right topology nor enough polys to bend.  So, is there a good workflow to get rid of this without taking a huge load of time to retopo by hand or using the remesh modifier to an absurd high poly count?  Thanks
39961
I was trying to make a pipe with rounded cap or ends. Something like in the image, where I just added to spheres as "ends".     I've already surfed the internet a little and it looks like an uncovered issue, as simple as it seems.  I need to do this because I want to animate it later, like some type of growing body of water.  So, the method I'm trying out now is using a Bezier curve and applying some bevel, because of the "start bevel factor" and "end bevel factor" parameters which can modify the length of the pipe from its start or its end. Very handy.  What I've tried later, was to select a sphere for the bevel object, so it would return a pipe with rounded caps... but it was impossible.  So I'm totally open to new approaches, if you have any ideas!
52473
I am wondering if there is an easy way to inset mesh that is generated from text/curves? When I convert text to mesh it generates a bunch of uneven triangles that don't inset properly. My only solution is slow and tedious and requires manually removing all but the outline edges and refilling with quads. More specifically I am trying to create an engraving of text into a mesh, and rather than a straight bool cut I need the engraved text to inset a bit. The result needs to mesh (not through a shader). Any ideas appreciated.
100906
How can I make a  have sharp and curved points? Like a zig-zag. And also being able to make more 'circular' parts too.  (I want to make fig 2, but I can only get to 1 by creating curves added with the E button.)
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In the logo I'm making, there is a circle which has text wrapped around it on the upper half. I used the warp tool but it distorts the text and doesn't give the desired effect.  I can't use the type on path tool because that is not the effect I want.   I want the individual letters to be straight and the only way I can think of doing that is to mannually edit each letter to sit around the circle. I was wondering if there was another, more efficient way to fo that.
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in questions, answers, and comments. Can we get something like this going on Stack Overflow?  I think it’d be appropriate as I at least pretty often want to write something like n^2 and would benefit greatly from prettier markup.
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I exported an svg 1.1 file from Adobe Illustrator CS6. I joined all the shapes by pressing Ctrl+J. I set the curve shape to 2D. Then I extruded using the right hand side panel:    So far so good. But when I try to apply even a slight bevel, all hell breaks loose:    It does get less insane if I bring the bevel down by multiple factors of 10... But then I really don't have much of a bevel.  Am I doing something wrong? Am I using the wrong kind of object? Should I be doing this with meshes? Do my curves just need cleaning up?
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I am trying to model a violin belly and I am intrigued, how is it possible to make faces with soft / rounded edges?    The edges I do are totally straight (see the blue amoeba).  Also, do you have some idea on how to avoid the edge loops getting too "compressed" in the middle of the model (see the red amoeba) ?    I know the Subdivision surface modifier, but I want curved edges after applying the modifier... like in this picture :  Any help will be very appreciated. Thank you in advance!  Marcos  2nd part  In fact, I've tryied to model using nurbs and bezier curves, but I wasn't able to find any tool similar to loft that works with curves, then I was forced to convert it in meshes, the results were not terrific and I've started to move the vertices manually, a real pain... Unlike a guitar, each edge loop is on a diferente elevation on z axis and I have to keep the original dimensions, So I have to be extremely careful when using the subdivision suface modifier. I've already modeled this think on three different CAD softwares, but the meshes are far from good... I want to improve the edge loops, but it will be a long path... Thank you again.
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Is there a simple way to create an arch? Different type of arches on . I'm interested in the Round arch or Elliptical arch type of arches.
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First off I'll let you know I'm a total noob at blender I've used 3ds Max up until this point, but the company I'm working for at the moment needs me to use blender so I'm trying to make the transition over.  Literally all I'm making at the moment is a simple book and cannot understand how the bevel tool isn't working similar to how the chamfer tool would in 3ds Max.  I want a nice curved edge for the spine of the book however when I press control + B and try to bevel it bevels the edge unevenly with the new bevel pushing forward.    Is there a way I can get it to bevel evenly like it does in Max?
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What are some good techniques to make a rounded/beveled hole in a non-flat surface? e.g. something like the :    The Boolean Modifier and the Knife project tool work well, but they create uneven topology that is difficult to bevel.    Image from the blender wiki
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Does anyone know how to make text align top-to-bottom in a div.  SO won't even let me demonstrate it . . . I just want the letters to stack on top of each other in a vertical line down the page like the stories of a building. Was hoping I didn't need to do it with an image.
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I am trying to make something similar to this?  Obviously it's possible to make it manually piece by piece, but I am looking for some kind of automated feature in Illustrator to achieve this?  Is this possible?  Thanks man in advance!
6143
If you were asked to show examples of beautifully typeset documents in TeX &amp; friends, what would you suggest? Preferably documents available online (I'm aware I could go to a bookstore and find many such documents called 'books'). Extra bonus for documents whose LaTeX source is available.  This is not an idle question. Seeing great examples of any craft is both educational and inspiring, let alone explaining why we prefer TeX to Word or other text editors.  For instance, I like how Philipp Lehman's  looks. I don't know enough LaTeX to realize how much customization was done, but the ToC looks polished.  Your nominations, please ...
77601
What's the simplest way to wrap extruded text around a cylinder that has a specific radius (for example, the label on a can of baked beans)?  I've tried using the Simple Deform modifier, but that (a) doesn't allow you to choose a radius and (b) requires the text to be converted to a curve.  I'm trying to model a cylinder with radius of 30, which has a line of embossed text that runs around the curved side, facing outward.  Thanks!