Elemental Affinity  Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to that damage. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.  Create Bonfire:  You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.  The spell does not deal damage directly, it creates a bonfire, and the bonfire can potentially deal damage. But then perhaps that's the same as creating a fireball, the spell doesn't deal damage, the giant burning ball of flame it creates deals damage. However, create Bonfire is Conjuration, whereas Fireball is Evocation, so perhaps it's different. I suppose the difference is that it could be a few turns later that someone steps in the fire and gets burned. Does it count?
40216
Based on , if a target is under the effect of an ongoing spell, and then the target changes such that it is no longer a valid target, the spell no longer effects them.  But does the spell end, or is it merely suppressed?  For example, suppose a human has been charmed by a dominate person spell. A friendly wizard casts polymorph on them; they fail their save and get turned into a sheep.  This makes their type change to Beast, which is an invalid target for the dominate person spell, and the charm effect ends. The next turn, the wizard chooses not to concentrate, so polymorph ends and the target pops back into human form.  Assuming the dominating caster has maintained their concentration (if possible), did the spell simply end when the target became invalid, or does being invalid just suppress the dominate spell, which reasserts itself once the target is once more valid, like it would in an antimagic field?
56926
Resist all applies to all damage types (including untyped damage), reducing the damage by the resist amount. What happens when a single attack deals two different kinds of damage? Not combined damage, like &quot;1d6 fire and cold damage&quot;, but two separate kinds of damage, such as &quot;1d6 fire damage plus 1d6 cold damage&quot;? Consider the following example: A creature with the following power...  Rimehound Bite Melee 1 Attack: +X vs AC Hit: 1d12+6 damage plus 1d6 cold damage  ... attacks a player wearing , which grants &quot;resist 1 all&quot;. Does the Rimefire Plate reduce the damage by 1, or by 2?
84044
Never had an issue with spellcaster scaling until today. A player in the group claims he can cast Eldrich Blast twice on his turn. Once as an action, and a second time as a bonus action since it is a cantrip. Allowing him to shoot 4 beams for a d10 each (he's 5th level so 2 beams per cast). This seems vastly stronger than anyone else's max 2 attacks. After the session which ended early with many players angry this player ruined all encounters, there was much talk of re-rolling into all caster party. One wanting to do the same with a wizards Firebolt spell as a bonus every turn, others still browsing.  So, is it possible for a caster to cast multiple spells in 1 turn? From what I was quoted from the PHB, it's possible to cast any spell as an action, then cast a second spell; as long as the bonus action spell was a cantrip with a cast time of 1 action? So 99% of all cantrips? Please tell me this is wrong, because I feel that if anyone else does this our melee characters will never see a fight again before the casters nuke them down.
17385
Triggered by , I was curious as to what the specific order of operations is with respect to spell resolution.  I have been unable to find any information which states that a spell's area of effect is limited to it's initial casting point.  Example scenarios:  A fireball is inside a wooden box. Does it destroy the box and expand to 20'?  If not, then consider that if the fireball was inside a cotton shirt. Or a bubble.  An additional example would be to swap fireball out for something like Lightning Bolt. Would hanging out behind a curtain suddenly make the spell utterly useless against you if area of effect is determined before the damage is?  I feel that spells area of effect and damage are not exclusive of each other, and that objects which are destroyed don't successfully impede the spell.  Is this accurate?  Additional information I've found which created the problem:  PHB pg. 196 under Cover     A target with total cover can’t be targeted directly   by an attack or a spell, although some spells can reach   such a target by including it in an area of effect. A   target has total cover if it is completely concealed by   an obstacle.   PHB pg. 204 under Area of Effect     A spell’s effect expands in straight lines from the point   of origin. If no unblocked straight line extends from the   point of origin to a location within the area o f effect, that   location isn’t included in the spell’s area. To block one of   these imaginary lines, an obstruction must provide total   cover, as explained in chapter 9.   These two rules indicate that something as simple as a 5' X 5' roll of linen, so long as it is granting you full cover, is capable of withstanding any AOE spell and excluding you from the area. What's more, the wording seems to contradict each other. Spell AOE says it doesn't affect areas under total cover. Total cover states spell AOE can reach you. That's...... not helpful.  So I've attached an image which shows a Caster (denoted with a C) launching a lightning bolt through a room with 5 targets to help illustrate an example of this issue.
62529
says two things about the shape of the spell’s area of effect (PHB, p. 220):      a thin sheet of flames shoots forth from your outstretched fingertips     Each creature in a 15-foot cone [is affected by the spell]    These seem to conflict, as a thin sheet of flame and the definition of the cone AoE (PHB, p. 204) are different shapes. (And we know , so that doesn’t help resolve it.)  What is the area of effect of burning hands?  (This came up in the context of answers to .)
101071
I've seen some stuff in the 3.5 community that suggests if a spell is of the Conjuration type, has an instantaneous duration, and is of the Creation sub-school that the items created are not vulnerable to the effects of an .  I've read a few things that could support either side of the argument, but the most pervasive seems to be that the objects created by the spells in question are no longer considered magical, but rather are permanent objects, Thus the question:  Are Conjuration (Creation) spells with an instantaneous duration that create objects able to penetrate the effects of an Anti-magic field?  Addendum: And for Bonus points, if you're using the Psionics/Magic Transparency rules, does this also happen to apply to Metacreativity (Creation) Powers as well?
94668
When I first heard of , I originally thought it was quite a powerful cantrip that would allow the castor to sacrifice 1 attack in order to be granted insight into the target's elemental weaknesses and resistances. It reminded me of my first campaign when I walked into it at level 4 and felt lost hearing my DM state "your attack seems to have done nothing" even when I knew it was a hit.   However, I now realize that was a false understanding of the rules. As such, I was wondering:  Is there a spell, item, or other game feature that would give my character insight to an enemy's weaknesses and resistance?  I am curious about any possible solution that would let a group know why the arcane wizard is not taking any damage in the middle of a fight, for example.
79079
Some class features, monster traits, and feats allow you to take a −5 to your attack roll in order to gain a +10 to your damage roll. At first glance this looks really good, but when will it deal more damage than not using it on average?  For instance if you have a total attack bonus of +8 and you deal 1d12 damage. You have to roll a 7 to hit an AC of 15. If you take the −5 that makes it where you have to roll a 12. That's going to reduce your average damage by a lot.
92447
My reading of the rules concerning  and  in 5e work it out to be something along the lines of "the caster picks a point in space, and when the spell goes off (or after some delay/trigger in the case of Delayed Blast Fireball) suddenly there's magical fire in a 20 ft. radius around that point."  Notwithstanding the pitfalls of questioning the physical properties of magical effects (personally I like systems where everything makes a reasonable amount of sense), I wonder about how this would interact with small, confined spaces. Supposed a Delayed Blast Fireball was placed in a very small metal case, which was subsequently welded/sealed shut. What would happen when the spell is triggered?  I can think of three reasonable options at first:   We've created a grenade (albeit an extremely unstable one). This requires that force/pressure was generated by the Fireball, which creates implications for other applications. The vessel contains the explosion, and since no force or heat was generated (only "magic fire"), the vessel is afterwards unharmed. The vessel isn't blown apart (no force), but depending on its makeup might melt from the focused heat of the Fireball, leading perhaps to partial leakage.   Which scenario would apply? Or would something completely different happen?
102218
My question is about magic and monster CR. I was building a CR 10 Cleric with capabilities of healing himself and others, but I don't see any rules about calculating CR for a monster that expends his action healing, so I made a guess and ended up with a CR 10 guy. This is the statblock:   AC 16 (Scale mail)  HP 188 (25d8+75)  Speed 30 ft. STR 14 (+2) DEX   12 (+1) CON 16 (+3) INT 10 (+0) WIS 18 (+4) CHA 12 (+1) Damage resistance Lightning Saving throws Wisdom +8, Charisma +5 Legendary resistance (1/day) Magic resistance.  Brute.  Spellcasting. 10th Spellcaster, Wisdom (DC 16, to hit +8)   Cantrips (at will): Light, Sacred Flame, Thaumaturgy 1st level (4 slots): False Life, Cure Wounds, Detect Magic, Sanctuary 2nd level (3 slots): Hold person, Spirit Weapon, Prayer of Healing 3rd level (3 slots): Magic Circle, Spirit Guardians, Dispel Magic 4th level (3 slots): Banishment, Guardian of Faith, Freedom of Movement 5th level (2 slots): Flame Strike, Mass Cure Wounds   Actions   Multiattack. 2 attacks Quarterstaff. Melee weapon attack, +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) Breath Weapon (Recharge 5-6) 30 ft line, 35 (10d6) Lighting damage, Dex saving throw (DC 15)    Normally she has pre-cast Spirit Guardians, Guardian of Faith and 4th level False Life (21 hp). In combat she casts Flame Strike on the first round, Breath Weapon on the second round, recasts Guardian of Faith (it's probably spent at this point).  That's my idea of her first 3 rounds and there's actually no room for healing. Of course on later rounds she will start to spam heals, specially Prayer of Healing and Mass Cure Wounds will make a difference as long as she is not alone in the encounter.  I can't come up with a simple answer to this.  Maybe I should change her rating based on the group she's into, or recalculate the effective hit points of each monster in the encounter to match the Cleric healing. Giving her increased effective hitpoints seems odd to me, because she can't "heal and attack", therefore she's just delaying the inevitable.
118679
I'm actually working on an alternative card set. While designing tribal mechanics, I have encountered a problem with a single thing: does a creature exiled after being destroyed (instead of being put into graveyard) still counts as if it "died"?   So, let's imagine a situation:   deals damage to target 3/5 creature. Then, to finish the creature I cast ... so, instead of dying (being put into graveyard) the creature gets exiled.  If Sengir Vampire dealt damage to a creature finished with Pillar of Flame, will he get +1/+1?
109571
This came up in game tonight.   is a spell with Range: Self (15-foot cube).  The description reads:     A wave of thunderous force sweeps out from you.  Each creature in a 15-foot cube originating from you...   Players Handbook, 282-283  Does the area of effect center on the caster (extending 7.5 feet in each direction), or does it begin from the caster, and extend in the direction desired (for a full 15 feet)?
63478
For example,  says:  You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.  If a PC finds a scroll of Magic Missile, can it be cast as you would with a level 2 slot (and what are the conditions to do this)? Or will it always be level 1?
85523
I am playing a wizard in a campaign with a lot of high seas scenes. I wanted to use Lightning Bolt on our enemies' sails and masts, but should it be done with some kind of roll? The PHB says:     A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw...   Sails are not creatures, so should I consider it an automatic success? Or can I not even aim the Bolt to attack their sails?  Though I am aware of the range of the Lightning Bolt, I think it would be a good as a pre-approach attack.
119383
After researching into how spell effects stack, I find some ambiguity regarding certain spells that have multiple possible effects. Notably,  contains updated information from the :  Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section:  Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the ‘Combining Magical Effects’ section of chapter 10 in the Player’s Handbook.   There are, however, no references in deciding how to determine what &quot;the most potent one&quot; may be when not using raw numbers (such as with paladin auras). This is also applicable to spells like , which inflicts a &quot;natural disease&quot; (and you can be afflicted by multiple natural diseases). If both effects of  cannot influence a character at the same time, how do you determine which one takes effect (assuming both casts are at the same spell level)?
93226
In response to  question, I started to think about what it means when a Wild Magic Surge results in a "You cast spell-X".  So, "specific beats general" gives:   You can cast a second spell when you would not normally be allowed to You can cast a spell you don't know If the surge forces you to cast a concentration spell you would lose any concentration spell that you currently had active Subject to what the specific entry says you can target it how you like Unless the specific entry prohibits it you could use metamagic on the spell   I am pretty confident in all of the above but if anyone disagrees please address in an answer.  Here comes the question.  How does this impact on your available spell slots?  "You cast ..." to me suggests that if you have an applicable slot available then you have to use it to cast the spell because that is the general rule for casting spells but if you don't then "specific beats general" and it is cast anyway.  Specific examples:     You cast fireball as a 3rd-level spell centered on   yourself   This must be a 3rd level spell:   if you have a 3rd level slot available you have to use it? if you don't, if you have 5 sorcery points and a bonus action available must you use these to get that slot? if you don't have any of that then the spell goes off anyway?      You cast confusion centered on yourself.   No level specified and confusion is a 4th level spell:   if you have a 4th level slot available you have to use it? if you have a 4th, a 6th and an 8th level slot you can choose which one to use? if you have only a 5th level slot but also 6 sorcery points and a bonus action, you could choose to use the 5th level slot or use the points to create a 4th level slot? if you don't have any 4th level or higher slots but you have 6 sorcery points and a bonus action available must you use these to get that slot? if you don't have any of that then the spell goes off anyway?   And so on ...
108760
I know you can call density or flame for example from the attribute node. I was wondering what else you can write in the name slot. And maybe a bit of explanation of the attribute node.    thanks in advance guys! :)