I am trying to find a way to import an image, so that I can use it for 2D animation. Is there any way to use an image so it imports as an object like a plane? Thanks!
123723
I'm using Blender 2.74 and have added a picture as a background in the view , it is visible in the view but it doesn't appear in the render ,why is that ? here is the picture    Many thanks, Meri
7596
I would like to know how i can create a border (or rectangle with no fill) but with an image as the border lines.  Image example attached.  Can competently use Indesign, Illustrator or Photoshop so open to all.  Thanks
110721
I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with:   If possible, it would be nice to make use of existing libraries to load things like PNGs, etc. I would like to pack all of my game data into a single archive, and it would be great to use an existing library here also.   Is it possible to do this? I've heard that I could use something like zlib for (2), but I've never used it before so I'm not sure how it would work. Is it possible to yank a file out of a zlib archive in memory, and then pass it to some compatible library for the actual loading? How would these two systems interface with each other? Would using zlib slow down the loading process?  I've not had much experience with I/O in my career, so I'm not really sure where to start.
17720
I would like to create an animation where the source image changes at certain points. Cycles' Image Sequence setting on the Image Texture node looks hopeful. However, I can't seem to figure out what kind of input it wants.    Is this one of those images that are literally just a sequence of different images loaded on one? Thanks for any help!
113371
I want to make some 3d models of pixel art. I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them. As I extrude this plane, A &gt; E &gt; $0.1$, the texture messes up on the edge of the item, as shown below  Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before. I tried smart UV project and cube projection, but they just mess it up even more. Does anyone have a solution to this?
109564
2.81a here. I am trying to add a "background image" similar to how , so that I see a screen that looks something like this:    However I can't figure out how/where to access this screen in 2.81a as the UI is wildly different. Any ideas?  I am new to Blender so if you can provide a click-by-click list of instructions it would be enormously appreciated!
47034
I was wondering how you would go about putting a 3D object into a photograph so that portions of the image are:   In front of, or Behind the model.   For example, a photo taken from the roadside with a tree in the foreground.  I want to show a 3D model of a car in the photo on the road but a section of it is not visible because it is obscured by the tree.  Is this possible? If so, how can you do it?  Thanks in advance.
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My issue is that I want to access the buffer data from python, pixel after pixel, for being able to use it for arbitrary computations. How can I achieve this?  (Please dont tell me about exporting to different kinds of formats like exr etc, because I want to do computations  in place).   Also I'm talking about blender 2.68 or higher.
96697
I have an image texture material on a mesh already in blender cycles 2.75... I was wondering how to change the material with keyframes so it changes to different pictures in the animation... I tried image sequence, but that doesn't seem to be what I am trying to achieve, neither does pressing "i" on the image source in the materials tab, it just says that the name property can not be animated ... Could someone help?
103770
I cannot get background images to show up. From what I understand you add the background image, then set the view it shows up in and then use numpad to set your camera view, yet this does not work for me. I've tried the 'ortho' and 'persp' views, along with the 'front', 'back' and 'sides' angles using the numpad, but cannot see any image. Also, setting which view the image shows in has no effect.   I have also tried dragging and dropping a image in, with no luck. I understand I can also add a image to a empty plane, but even this way does not work.  On the other hand, when it comes to adding materials and textures to objects, everything looks fine in edit mode and the final render, so this is not a problem.
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I've tried to import but I don't see the (.max) file as an option when importing. Is there another way to import the 3DMax model into Blender for rigging and animation?
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It's very easy to mark an image file to become an embedded resource however how does one access the image thereafter. Please can I have some example code?
32716
How do I create this type of effect with an image? I'm wondering how to get the thick edges and the tilted look. Is there an online tool that will convert a flat image to look like this?
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I want to make a wall with a image repeating across it like wallpaper.  I tried it in the node editor but the image is taking up the entire plane. I just want it to be small and for the image to repeat across the entire plane.  How do I do that?
40618
How would I delete an object that I no longer need in an animation? I am animating a projectile, but once it's out of view, I don't want my computer to have to process it anymore. Is there any way for me to delete it after I'm done with it?
36935
Viewing a 3d object is considered rendering. Hence, why is there even a &quot;Render Image&quot; option, and why is it so slow on my computer? --Edit-- Not sure why no one understands the question. Whenever you rotate your 3D model around, that's considered rendering. Hence by that logic the &quot;Render Image&quot; button is worthless.
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I have a question. Is it possible to draw a sprite from a side view and then rig that with bones? Maybe I would first have to import the image into blender and then dop that outline with a mesh. Then, if even possible, I could maybe attach the sprite to the mesh and add the bones. I dont really have much experience with blender but I did create a humanoid sculpture and successfully rig it a long time ago. I don't remember being able to paste an image to the mesh in blender, but I do remember something having to do with seams and then maybe I could export those parts and attach it to them in another program (or worse have to draw over them which means having to draw the image all over again.) I'm not much of an art guy, more of a coding guy. I use Unity and would like to only have to draw one image and then do all the animations of that one image in blender so that I can focus more on coding. If it is possible please let me know. Thank you in advance for any response.