When I took over a gym, I wanted to level it up. I battled it with my most powerful Pokemon (who was about twice the CP of the pokemon in the gym) and I gave less prestige when I used a more powerful Pokemon (+100) than when I used one closer to the CP of the gym'd Pokemon (+284).  So, how is prestige gain computed? Prestige loss is fairly static but it's unclear to me what the rate of gain is and what influences it.
120401
I have tested this a little bit and I'm not quite sure I understand the exact numbers or what impacts them.  I took a gym, put in a 25cp Magikarp, and trained against it.  521cp Vaporeon: 10xp and 100 prestige  10cp Magnemite: 100xp and 1000 prestige  I didn't record other numbers, but I know I would only get around 800ish prestige with pokemon around the 25cp-35cp range.  Purpose to this (feel no need to answer these): What if there were 2+ low cp defenders? Would I gain 100xp per defeat as long as my cp is equal to or lower than theirs? Could I gain more xp if the defender was 500cp and I won with a 200cp? Is this a strat to take down more prestige at an opposing gym (low cp, type advantage)?  For all I know, getting less than 100xp per defeat is based on HP difference, attack power difference, or even how many attacks it took to win.  Does anyone know the math for how much xp you gain or prestige you gain when training, and how much they lose at opposing gyms?  Thanks!
85299
In character-building/leveling-up, you take your class's skill points and add your Int bonus.  So a Fighter gets 2 Plus their Int bonus.  Say my fighter is really smart(16) he'll get 2+3 (int bonus) or 5 points per level.  But what if my fighter is dumber than a sack hammers?  Let's say int 4.  He levels up and gets 2+int mod.  Int 4 carries a -3.  So it's 2+(-3) which equals -1.  How does a dumb fighter level up any of their skills if they have negative skill points?  Or is the int bonus only added if it's positive?
38319
It is apparent that kills gives you experience that gain you promotion for your normal abilities. How does it work for Psi-abilities? What grants experience/promotion points for Psi-ability promotions?
78457
I understand that in order to receive a reward from a gym, I have to leave a Pokemon there. However, the exact requirements to collect a reward are elusive to me.  I left a Pokemon at a gym earlier after defeating the current team, but it was removed shortly afterwards and I have not received any rewards.  Does the Pokemon have to fend off a certain amount of challengers, or be there for a certain amount of time?  I live in a very populated area and the gyms have a turnover time of minutes, sometimes hours. Nobody holds a gym for very long as far as I can tell.
38580
I know I can only use the gym feature after hitting level 5, but are there any other privilege or rewards for the levels above 5?  For example, in Ingress, some items are only available for the higher level player. How about Pokemon Go?
27235
I recently upgraded my Pokémon storage to hold more Pokémon.  After doing so, I noticed the CP on my Pokémon changed - some are better, some are worse. What happened?
14175
So far, gyms in my area flip so frequently that I haven't been able to hold more than one gym at a time when collecting my rewards. I know the reward for a single gym is 500 stardust and 10 coins.   Does this reward scale linearly with multiple gyms, or does it follow a different progression? I've also heard there might be some kind of bonus for holding a gym for more than a day, but haven't managed to do it. Is there a bonus for that (or any other kinds of bonuses)?
28653
Problem  Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat.   Strength Endurance Intelligence Agility Luck - Grants critical chance and critical damage   I would like to implement a diminishing return equation on let's say Luck. For critical chance, I do not wish for the player to be able to hit 100% critical chance.  There will be a ceiling to which it will reach as the increasingly decreasing growth reaches towards 0 per point added.  Example if the maximum critical chance I want the player to have is 40%, Each point into luck will increase critical chance lesser and lesser, until the critical chance reaches around 40%. By which 1 luck will give a very very miniscule amount.  Any solutions? Thank you and your help is greatly appreciated!
101917
For instance if me and my friend had a Pidgeot and we powered them all the way up. Could mine end up with like 525 and his at like 500?
57223
What is the list of keys and their corresponding wins?  I have it listing that the highest number of wins I've had in arena is a Champion key, but it doesn't say how many wins it was.
62072
There's a default limit of 350 items in the bag (even though you can expand it through the shop). I am currently level 6 and have already ~250 items in my bag. I haven't done any battles yet, as all the gyms in my area are too strong for my pokémon at the moment. So I have a lot of Pokéballs, Heals and Revives that I don't need right now.  What happens once my bag is full? Will additional items go into a temporary overflow bag? Will I just lose them? Will they replace older items?  I'm afraid I will lose the valuable items gained through a level-up. Should I throw away items to avoid that? If so, what should I throw out first? Heals and Revives, as I don't need them right now? Or will they become too valuable later on and I should rather throw out some Pokéballs as those are the most common items to receive from a Pokéstop?  TL;DR: What happens with items that exceed my bag size limit and what is the best strategy to avoid losing valuable items?
20297
It's clear that the evolved form of Pokemon have a far higher CP cap (and it looks like minimum too) but it would also seem there is a difference between different Pokemon.   For example I have an Oddish at 184 CP which is at 50% of it's cap, and I also have a Ratata at 185 CP but it is far closer to its cap, around 90%.  Which Pokemon have the highest CP caps?
8917
Not sure if it is a bug or not, but it feels like a bug to me. When I got to 200 rep on SO the other day I got +100 rep to all my accounts including SO. So my rep jumped up to 300 on SO.  Considering there are others on SO with rep between 200 and 300 I think it is possible that the +100 was supposed to apply only to the linked accounts, not to the account with 200+.
43107
I'm a new DM. One of the PCs obtained , which raise the Strength score of the creature wearing and attuned to them to 19. Does this increase the modifier or any of the skill checks or damage rolls as well?  I'm not sure how having higher Strength is helpful if it doesn't.
76389
When one places one or more Pokémon in Gyms, a "Defender Bonus" becomes available via a shield in the upper right corner in the shop screen. The couple of times that I've put Pokémon into gyms, I have later on clicked on the shield and received some items (quantities of stardust and gold, if I recall correctly), and the shield then shows a countdown timer until the next bonus is available (I believe - haven't actually had any Pokémons in Gyms long enough to find out). The bonus doesn't just automatically happen, one needs to trigger it by clicking on the shield.  Does anyone know of some especially good strategy for when to claim the rewards? Is it better to wait until many Pokémons are assigned to different gyms? Does taking the bonus after placing your first one keep you from accruing bonuses for subsequent Pokémons placed in gyms until the original timer runs out? Does the amount of bonus vary depending on when you claim it, or is it fixed for the number of Pokémon one currently has in Gyms? (Or somewhat random, but not influenced by timing?) Is there any association to calendar days, or is it strictly a countdown timer? (i.e. If the time is currently close to midnight, is there any particular reason to hurry to accept the bonus before, or to delay until after, midnight?). Thanks!
4421
I'm pretty sure when I started the game, my guy was level 1.   After playing a while, all my guys seem to be level 8. Do later generations level up at a fixed rate, making the game easier the more you play, or is it tied to upgrades I've purchased (such as upgrading knight to paladin)?
34490
As I understand it:   if you have Advantage from two different sources, you simply have Advantage (no stacking) if you have advantage from one source, and disadvantage from one source, they cancel out.     So what if you have advantage from two or more sources, and disadvantage from one source?  My assumption is that you simply have advantage, or put another way, you have Advantage on a roll when the # of Advantages > # of Disadvantages (and vice versa).  Is that correct?