I used to just add some blocks inside the water and once removing them again the water would drain away. But since 1.2 (or at least since i last played) this does not work anymore, the water just reappears behind the block.  I currently just want to make a shaft downwards without water in it.
122329
I'm trying to figure out how tunnel, both horizontally and vertically, through large bodies of water — preferably a method which can be used early in the game and which can be done with on-hand materials rather than a lot of setup.  In earlier versions of the game, water was permanently destroyed by blocks placed in it, allowing tunnels to be easily created by placing blocks, then hollowing them out.  As of Terraria 1.1, however, blocks seem to "store" the water they were placed in, which is then released when they are mined.  The  doesn't yet describe any techniques for dealing with this change.
62
Recently I've been messing around with making a few minigames, and have used a few plugins to help make it easier to create and run them. However, a newer one I'm making requires me to use the /summon command in order to spawn zombies. However, no matter what I put in, I can't spawn hostile mobs. All other entities still spawn perfectly fine. Strangely, the /spawnmob command which comes with Essentials can summon hostile mobs fine. I would rather use /summon since it's more customizable though. Here's a list of plugins I have installed.   Essentials EssentialsChat HolographicDisplays PermissionsEx setspawn [A plugin I have made, just a simple timer] Vault VoxelSniper WorldEdit WorldGuard   Please let me know if you have any ideas on what I'm doing incorrectly or isn't functioning the way it should.
73770
So, I'm trying to make a gravity gun type thing in Minecraft. What I have so far is as follows. A command block which is always powered and has the command: /enchant @p sharpness 2  (it detects when you hold a sword). And a command block which would be the output that has execute @p ~ ~ ~ tp @e[type=villager] ^ ^ ^5 facing ^ ^ ^  Any help? I just need a command that detects if you look at a villager.
6207
I realize this isn't possible, but I can't see why not, especially if you change the model a little bit so that the balls simply travel through a tube of water on the way up, rather than exactly this model.  Please be clear and detailed.  I've heard explanations like "the balls wouldn't move" but that doesn't do it for me - I really do not see why the balls on the right would not be pulled/pushed up, and the rest of the chain wouldn't continue on.
71229
I'm making an adventure map, and at some points I need there to be items on the ground. But when I use the /summon command, it always ends up as a stone block.  Here's what I've used:   /summon Item ~ ~ ~ {Item:{id:276,Count:1,tag:{display:{Name:"Mirage"},Unbreakable:1},Damage:0}}   This did not work, so I tried a simpler command:  /summon Item ~ ~ ~ {Item:{id:276,Count:1,tag:{},Damage:0}}   Which also summoned a stone block. Please note that I am in the Minecraft 1.9 snapshot 16w05b
111825
Me and my friend want to build a basic 101 mob farm, but we can't decide where to put it. He says it has got to be over an ocean, I say it can just be 128 blocks above ground and it will be just fine.  So the question is:    What is the absolute ideal place for a mob spawner?  If we build it 128 blocks above ground do we still need to light up caves? If we dig a 128x128 square straight to bedrock will that make a perfect environment?   Please advise!
100133
Please don't mark this as a duplicate of my previous question which was asked anonymously. this is a reattempt because i cannot edit the first attempt.  What I have so far is:  - randomly generated tile set with items on SOME tiles - one creature spawner that spawns up to 5 creatures which can be controlled by the player - the ability for creatures to pick up items and bring them back to the spawn and store them for later use  What I am noticing is when i launch the game, it doesnt always show all the sprites. Sometimes the spawner is missing, or the creatures, or the GUI. ANd when things DO appear, if i tell the creatures to pick up anything, other items on the ground randomly appear and disappear. even the spawn sometimes disappears! what I do notice is that when i have multiple creatures, some will disappear when crossing invisible lines but not all of them. i forced two creatures to go east at the same speed and time, and one vanished and the other didnt.  If you have any ideas as to what might be causing this, please let me know. if you have any questions, i'll try to edit to appease you.  thanks for reading!  I have my draw method like this:  GraphicsDevice.Clear(Color.CornflowerBlue);  // TODO: Add your drawing code here  spriteBatch.Begin(SpriteSortMode.BackToFront,           null, null, null, null, null,           camera.GetTransformation());            worldEntity.Draw(spriteBatch);  guiManager.DrawGUI(spriteBatch);  spriteBatch.End();  base.Draw(gameTime);   for the world entity...  its draw method systematically goes through each tile in the world and calls its draw method. the tile draws itself using  Vector2 topLeftOfSprite = new Vector2(this.X, this.Y); Color tintColor = Color.White; spriteBatch.Draw(tileTexture, topLeftOfSprite, tintColor);   and then proceeds to call the draw method of any items on it.  creatures and items have very similar draw methods.  the gui also draws itself in a similar fashion.  what i DO notice is that ive NEVER seen ground tiles vanish, only the items on them or creatures in the world. Could it be their Z isn't set appropriately?
124179
I was stupid and didn't keep a backup of my Minecraft server.  Now, it crashed, biomes changed, chunks were moved around, part of my city of gone, an underground chunk was moved aboveground, is there ANY way I can fix this?    I.E. easily move chunks and change biomes.
33354
So, i want to add some water to my scene. But i´ts the second video i am watching with options displayed that are missing in my blender. Am i missing something? It´s about the materials...   this is how it should look.   and how it looks on my blender. There are far less options. Where is Lambert for example? Can someone suggest another video/way to do it?
121534
I'm modeling a bathroom interior, and I was wondering if there were any nice ways to distribute the little water spouts in their pattern along the black plastic for this shower head.  Here is my reference image (sorry for the low quality) :   Thanks.
638
I took apart my cooling platform Something like this :  And I found something like this inside :       I wonder why around the hollows are the "canyon like" structures.  PS: I also drop this platform on the floor, maybe this could be a reason ?   EDIT :  Everybody seems (except Brandon Enright answer) to ignore the word "dust" in this question. Those structures are not in the plastic itself. It is dust ON the plastic.  Proof :     Completely wiped out with my finger :
108381
I like the /gamerule command, but how would I make it so only zombies or ghasts don't spawn? Ghasts are really annoying... I'm sure you understand.
47910
Hello to everyone again,  I'm looking for an addon or a short cut to fill fast and simmetrically a NOT FLAT surface that needs to be closed with vertices. Doing it manually it takes a lot of time. I tried to do CTRL F and then Grid fill,but it didn't work. Neither F key works. Check the attached screenshot. thanks.
58930
Amending my original question... The edge of slab is only a couple feet from Low area and it would pour into  gravel theoretically if not for the low point.   would it make more sense to try to grind down that portion ...?  ORIGINAL QUESTION-- whats best way to even out areas of concrete patio where rain water collects into 2 large puddles and it also sits right up against pool decking  A crack has also formed which I tried to patch with concrete caulking  Please help I have been trying to find the right solution and dont really understand if I should use self leveling or if it needs to be done in thin layers
34996
Possible Duplicate:          New Minecraft player and I am trying to dump my wooden tools and rock tools now that I am smelting iron.  My solution so far is to dig a hole away from my dwelling and dropping the items down in it.    Do the items eventually decay?
11223
I am using Spigot, some plugins, and I want to make like a zoo on a map, with mobs behind glass cubes. The problem is that when I load my map, every time some of the mobs just vanish, empty cages. I put eggs again, they spawn, I go to my other map in the multiverse (/mv tp my_other_map) and when I come back, empty cages again, always the same ones...   I've  read it's a question of distance of me (distance in cubes unit), if I'm too far away, the mobs will despawn... Is there a way for them to stay?
96379
This has happened in a couple of different places on my server. Does anyone have any idea what causes it to happen?  Some facts about the phenomenon:   other players on the server can't see them, only I can other players can walk out onto the ground that's supposed to be there animals can also walk out onto the missing ground, but their movement becomes sporadic several holes can appear very close to one another after leaving for some time, and then returning, the hole may be gone mobs can sometimes be seen walking along the bottom of the recess there appears to be a room (possibly a dungeon) suspended in the middle of the second one these are incredibly creepy   I haven't been brave enough to venture out onto one yet, but will try and post results.  Edit: It turns out when you fully jump into one, you fall the length of a block, and then you're pushed back up again. This happens repeatedly, and very quickly, so that you get stuck midair and have to /tp to get out.  Also, the hole in the second picture came back, but there is no longer a big room at the bottom.