I’m having trouble finding the answer to my exact question after extensive searching on here and other places. I am currently a Level 3 Wizard / Level 1 Fighter. I aim to focus on my wizard levels but I was thinking about taking Level 3 Fighter to gain access to the Eldritch Knight martial archetype. Basically what I want to know is will being an Eldritch Knight give me access to more spell slots outside of wizard spell slots alone? Also, will it enable me to learn more spells that I could not as a wizard only character. I hope this makes sense and thank you in advance for help. What I’m hoping to hear is something like wizard gives me 4 spell slots for level 1 and being Eldritch Knight gives me another 1/2 level 1 spell slots etc etc.
51073
How do I determine how many spell slots I have if I multiclass into more than one spellcasting class? For example, I have a character that is a level 3 Wizard, a level 5 Eldritch Knight Fighter, a level 4 Arcane Trickster Rogue, a level 4 Paladin, and a 4 Warlock. How many spell slots do I have and how do I determine this?
84652
Me and my group just finished the essentials red box, and are looking at moving to the full 4e game. I'm doing some preliminary reading of the books and one thing is confusing me a little.  The characters from the red box are up to level 2 now, and I don't know where I'd find the information on what EXP they level up at. Furthering that, whilst I've found (in the PHB) how many hit points a class would gain at a certain level, I can't find where it says what amount should be added to other attributes, like perception, dexterity, etc.  Many on forums say move to Heroes of Forgotten Kingdoms, but the same character classes (Cleric, Warrior, etc.) don't reappear in that book - it just adds some new ones.  Which book would I find this information in? Or am I just missing it?  TL;DR: Where do I find attribute increases for classes by level &amp; where do I find leveling up EXP?  Thanks in advance, Joe
47549
The Warlock Table in the PHB (p106) states that a Warlock has the following:   1 First-level spell slot at level 1. 2 First-level spell slots at level 2. 2 Second-level spell slots at level 3.   Does this mean that a third level Warlock has a cumulative 5 Spell Slots? (3 First-Level slots and 2 Second-Level slots)  Or do the new slots just replace old slots between levels such that a 3rd-level Warlock ultimately has only 2 second-level spell slots?
61100
The familiar is brilliant feature for a wizard, but not for a prestige multiclassing one. Such a wizard stops upgrading his familiar once getting off the main road. So if he still wants to utilize his familiar, he should take the obtain familiar feat, but this would made the basic familiar feature redundant.  So what options can a wizard take instead of gaining a familiar at 1st level?
79880
Is there anything in RAW that supports spell level as a character concept, or alternatively that supports it as solely a player concept?  On the one hand, I see nothing that explicitly states that a character knows that there are spell levels. On the other hand, I don't see how a spellcaster could manage spell slots without knowing about spell levels.
82191
In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything (), I noticed the 6th level feature 'Bolstering Magic'. This feature has two applications. One acts as a Bless-type option, the second one reads:  Roll a d3. The creature [you're touching] regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.  Suppose this effect is used on a Warlock of level 7 or above, and for the sake of argument suppose we rolled a 3 on the d3. All of their spell slots are of spell level 4. What happens?  Nothing, the Warlock doesn't have the right type of spell slot to regain The Warlock has (expended) spell slots of Level 4 and higher, and now has a level 3 spell slot Something else happens, namely ...
60086
Say I play a Cleric 14/Paladin 6. I have the spell slots of a lvl 17 spellcaster, but can I cast the 9th level spells of the Cleric, or am I limited to 7th? Would this also work with other classes like Sorcerer or Wizard?
79485
I am making an arcane/divine multiclass to later prestige as a mystic theurge. I have 'practices spellcaster' twice, as to have full caster level in both spellcaster classes. My question is if there is something similar I could do so I could advance spells known like my full character level. Or is that an unavoidable drawback with the arcane/divine multiclass-prestigeclass? When I get to lvl 7, I could get the first level of mystic theurge, but is counted as lvl 4 of his both base classes when determining spells known &amp; per level. If there was something to make it Count that as lvl 7 as well, it would truly be super
39701
I just want to make sure I have ALL of this correct.  Let's I'm a moon druid at level 3.     My druid has: 2 cantrips, 4 level 1 spell slots, and 2 level 2 spell slots.    Assuming a Wisdom of 16, I can prepare wisdom mod (+3) + level (3) per "instance" (before doing a long rest) which means that I can prepare 6 different spells.  I can choose any combination of 6 spells from the level 1 and 2 list since I only have level 1 and 2 spell slots.    I can cast the same spell as many times as I want (like I can cast goodberry (a lvl 1 spell) technically 6 times (4 level 1 spell slots, and 2 level 2 spell slots). The level 2 slots will increase the damage of course.   I could only cast spike growth (a level 2 spell) 2 times, because I cannot cast it as a level 1 spell.    I could do a long rest and re-prepare 6 more spells and my spell slots would all be refreshed.    Is this correct? Am missing something?
65987
I am making a character for a campaign that is starting soon. The character is going to start out as a cleric (War Domain) and will multiclass into artificer (Battle Smith).   I have looked at the multiclassing rules, but I am having trouble making heads or tails of it for a multi-class involving a 2/3 caster (the Artificer) and a full caster (the Cleric).  That leads me to my question: what would a level 15 War Domain cleric/level 5 Battle Smith artificer look like? How many spells per level? How many cantrips? Does the artificer's ability to replace cantrips still apply?
99304
I need to build a tank for a party limited to the classic four: cleric, fighter, rogue, wizard. He should have following abilities:   Prevent other party members from harm in direct martial confrontation Thriftily spend HP while drawing the focus of foes, to ease the party healer's job Kill or lock down at least one enemy per encounter   All three goals are contradictory to each other. I put them in order of priority. I would be pleased to trade off points in a lower priority in favor of improving a higher one.  The second and the third tasks have pretty obvious ways to be achieved. But I could not find useful traits or skills that would help to hold off foes from weak party members. Enemies can always ignore moderate damage from me (I'm not a damage dealer) and pass by me to attack other party members.  The Fighter has a great access to feats, I can take several chains of them. They would be of use to my personal offensive and defensive abilities but not for protecting others.  Most source books are allowed.  Party is moderate about power playing. In fact I'm the only one who is concerned.  Yes, it has to be a fighter. The classes are set by game master. He have a nice background story for them and create module for them specially. 9-12 levels. Just normal party, rogue, wizard, cleric and fighter.
2862
I've just read the , and I'm not sure I'm up to speed regarding casting spells while clad in armor. The only mention I can find about this (page 79):     Because of the mental focus and precise gestures required for   spellcasting, you must be proficient with the armor you are wearing to   cast a spell. You are otherwise too distracted and physically hampered   by your armor for spellcasting.   Does this mean that a character who starts out with a single level fighter (or any other class with heavy armor proficiency) can from then on gain levels as wizard and forever more cast spells, without any penalty whatsoever, while wearing full plate?  I've played all editions of D&amp;D, and this seems both a bit overpowered and very un-D&amp;D-ish to me. Have I missed something?
11561
I am a level 4 cleric with a 20 (+5) wisdom in D&amp;D 5e. This means I have a total of 9 spells I can cast in 1 day. I only have 4 level 1 spell slots and 3 level 2. So if I were to use all those spell slots in one day what would happen to the extra 2 spells I can cast? Can I not use all 9 spells I have available for me to cast?
75559
suggests that the wizard can use:   Axes Daggers Maces Spears Swords   (Click on the Wizard icon, and all of those weapons are not disabled, meaning that the class can use them.)   explains weapons types, but it is not clear whether the Wizard can use only wands, or other weapons.  So do you know the exact list or weapons type that a class can use? Or can you find this information somethere?  My motivation to know is that the damage per second of those weapons can change quite a bit from one to the other, and the spell damage is based on that. For example, the level 1 wand () is only 3 DPS, whereas the level 1 spear () has a DPS of 7.2–8.4.
86841
Can my player’s multiclass Warlock 1/Sorcerer 8 cast the higher level sorcerer spells from with their warlock pact magic spell slots?  My player argued that he could now cast his 4th level sorcerer spells with his level 1 warlock  spells slots. I think he interpreted pact magic as "highest spell slot possible",  so he figures that since he has 4th level spell slots, he interprets that the warlock spell slots are 4th level slots now too.
58286
Can a multiclass sorcerer make spell slots for their other class using sorcery points?  For example: can a multiclassed sorcerer 3 / warlock 1 use Flexible Casting to create a warlock spell slot?
70023
The way that 5e works, each class has a sub class that dictates a heap of class features. The question here is generally, can a character of a specific class take levels in that same class in order to gain access to the low level features of another sub-class.  The best example of this would either be the wizard or the cleric taking additional levels of wizard/cleric in order to gain access to another domain or school.  Like can a Life cleric take levels of Storm cleric or similar?  If this were allowed, what would the effects be on Maximum spell level and other class level based abilities?