Are there limitations on what spells a creature can cast while holding a readied spell?  To give an example, say that a cleric uses their action to cast, and hold, a sacred flame, with some arbitrary trigger. Are they, by RAW, allowed to cast a bonus action spell such as healing word?  Does this also work if the held spell is, say, ice knife and the bonus action spell is shillelagh?  This is different to , as I am asking whether there are restrictions on what can be cast while a creature is holding the spell.
120599
Can a bonus action or reaction spell be cast while already casting a spell with a casting time of more than a turn?  (If the bonus action or reaction spell is not a concentration spell.)  I found this on D&amp;D Beyond about spells with :     Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.   Since this only mentions requiring your action each turn, not bonus actions and reactions, it seems you can still take such actions.
17743
Suppose a Fighter/Wizard without the War Caster feat is wielding a sword and shield.  If she is hit and wants to cast the Shield spell as a reaction (it has a somatic component), can she drop her sword and cast the spell all as part of the same reaction?  The rules don't seem to specify anything about object interactions other than as part of your main turn's move or action.    As a DM, I think I would rule that she could, since opening her hand seems like a reasonable start to whatever gestures she might need to make to cast the spell.  But I wanted to check, is this just a DM discretion thing, or are there explicit rules/examples somewhere that help clarify how this should be ruled?
93089
The DMG contains spell scrolls (on page 200), with the following rule:     If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components.   This is all well and good for spells with a casting time of 1 action (which admittedly is most of them), but for spells with a bonus action casting time, how is it supposed to work?  Does it require:   Both an action and a bonus action?  Just an action? Just a bonus action? Something else I haven't thought of?   In case it needs saying, I'm not interested in speculation here - only RAW-based answers or explicit statements of developer intent should apply.
33109
It has come up in game a couple of times that a player might want to cast a spell that has a casting time of 1 bonus action using their "main" action (if they have another bonus action they also want to take on that turn, such as giving bardic inspiration, or controlling a Bigby's hand, etc.)  On the face of it, it seems obvious that something (a bonus action) that is usually much faster than a full action could be done as your full action.  Although the question comes up most often with respect to spellcasting, if I house rule this, I would rule that any bonus action can be taken as a regular action instead; however, I would not allow the same type of bonus action to be taken twice (so no giving bardic inspiration to two allies on the same turn, for instance).   Are there any abusive or overpowered combinations I should be wary of if I were to allow a character to take 2 bonus actions instead of one regular action and one bonus action on a turn?   The issue of casting two bonus-action spells would not come up because the rule against casting 2 spells on your turn unless one of them is a cantrip with a casting time of 1 action would still be in effect:  PHB p. 203 (under Bonus Action casting time)     You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.   I know it's hard to prove/justify a negative answer to a question like this, but I'd be happy to get answers that say you don't think there would be any issues if you describe how you came to that conclusion.
96013
When playing as a spellcaster, is it valid the use of the Ready action to prepare Dispel Magic to counter a spell cast by an opponent? In the same vein, when declaring said action, do I have to specify which spell slot I will use when Readying the Dispel Magic spell? If that is the case, does this tactic nullify an opponent's spell? I get the impression that this is basically turning Dispel Magic into a spell with a casting time of &quot;1 reaction&quot;. Is my reading of the rules accurate?
62139
So a buddy and I were playing a game of Magic that turned out to be a really quick game because he got  out on the battlefield early. He was tapping it without attacking because of its obviously awesome ability but I don't know if you can tap a creature for its Inspired (untap-triggered) ability without attacking for it to then be tapped. Are you allowed to tap a creature whenever you want?
45822
This question is updated to request additional answers and details in light of information now available in the Dungeon Master's Guide. In the released DM basic rules, Lost Mine of Phandelver, Hoard of the Dragon Queen, and the DMG teaser there are wands, staves, and rings that you can use to cast spells.  Do abilities that trigger from casting a spell activate when casting a spell from an item?  Can the character modify the spell using class abilities when casting a spell from an item?   Examples include:  An abjurer Wizard's arcane ward recovering hit points from a Dispel Magic cast from a Ring of Spell Storing  A sorcerer using Twinned Spell on a ray of enfeeblement from a Staff of Power  An evocation wizard using Sculpt Spell on a fireball from a Wand of Fireballs.   Now that the DMG is out we have some clearer rules on casting spells from items (DMG p. 141):  Some magic items allow you to cast a spell from the item.  The spell is cast at the lowest possible spell level, doesn't expend any spell slots, and requires no components, unless the item's description says otherwise  The spell uses its normal casting time, range and duration, and the user of the item must concentrate if the spell requires concentration. A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item.  Does whether or not you can apply class abilities to the casting of the spell depend whether the item uses the user's own spellcasting ability (such as the Staff of Fire) versus an item that comes with a fixed spellcasting ability built-in (such as the Wand of Fireballs)? Does it matter if it's something that triggers more or less automatically like Arcane Ward, versus something you have to control, like Careful Spell?
13764
As an Artillerist Artificer, if I create a tiny-sized Eldritch Cannon with legs, can I place this cannon somewhere on my person and let it use its legs to hold on to my character (on my head, shoulder (Predator!), wrist, belt, top of my backpack, etc.)?  I understand that with RAW, it cannot move on its own into an occupied space, so it would not be able to climb up onto me, but I think that I should still be able to pick it up and place it somewhere as an object interaction.  It could use its legs to hold on once in place.  If I can control it from up to 60 feet away, I would think that it shouldn't hinder the use of my hands for other actions once it is there.
26094
This is a bit difficult of an idea for me to articulate, so I'll try and do my best: If a character was to attempt and cast a spell with a casting time of 1 minute, while in combat, would they have to simply consume their action for 10 turns, but still move and take bonus actions? Would they be unable to do anything except cast that spell? Would they also be required to maintain concentration?
52344
I have a party consisting of two PCs; a lv5 fighter (3 fighter, 1 rogue, 1 barbarian) , and a lv5 ranger (4 ranger, 1 cleric). Focusing on the ranger for the purposes of this question. She doubles as our caster, and it's been working super well for us. However, we're feeling really hemmed in by the way prepared spells are managed in 5e. As a GM I don't like a) hounding her to pick spells after each long rest and b) limiting what they can do just because she didn't magically see into the future to realize Comprehend Languages would have been useful today. I want to change how she prepares spells to allow her the roleplaying freedom to pick some spells at the time of casting, rather than needing to set them ahead of time. On the flip side I can see a lot of room for abuse so I'm considering offering one of the following two systems but would like someone to double check my logic (I'm a first-time GM and fairly unaware of what the later levels will bring.) At this point her prepared spells work out like so;  She has access to eight spells total. Five are predetermined; three because she's a ranger and knows those spells, and two which are always prepared for her because of her cleric domain. This leaves three spells she must prepare at the beginning of each day.  I see two logical ways to resolve this. Method 1 Of the three remaining prepared spells, one can be swapped at will at the cost of an action. The other two must be prepared ahead of time like normal. IE, she can take a turn during combat to switch one spell for another spell of her choice (or prepare one if the slot was previously empty). Needing to take an action to prepare the spell should be enough of a limiter to prevent abuse, and it gives her plenty of flexibility during combat. However, outside of combat it would logically follow that she can switch spells, at will, every 6 seconds. That seems pretty game breaking. Method 2 The remaining prepared spells are empty until used. She can declare the use of a spell at any time for no penalty, but once the spell is declared she can't switch it again until the next long rest. IE, over the course of a day she can select any three spells she likes to use but there's no option to change them once selected. This feels more balanced between in-and-out of combat scenarios, but I can see it potentially getting out of control in later levels. I was thinking of restricting this down to just 1-2 &quot;empty&quot; prepared spells (the rest would be pre-prepared as usual) as a limitation if three is too broad. TL;DR: I want to give my player more flexibility in her prepared spells. Is one of these two methods more acceptably balanced than the other? Will it become unbalanced as she levels up?
117085
Items that let you cast a spell through them (e.g. wands , staves, etc) use specific wording such as:     While holding it, you can use an action to expend 1 or more of its charges to cast the xxxxxx spell...   The  states     [...] you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell.   Since it sounds like the air elemental is conjured by the item after uttering a command in 1 action and not by the user casting a spell with a 1 minute casting time, does it still count as a concentration spell for the user?
111991
I'm new to D&amp;D and am the DM playing with a group of lower-level players. I do not understand spell slots for druids and sorcerers, am I correct to say: Each day players &quot;prepare&quot; list of spells for that day, and place one in each spell slot to use later.  Is this correct? Can each spell be used only once per day? Do spells come from all spells for that level or only known spells? If it comes from &quot;known spells&quot;, how does a druid or sorcerer add to their list of &quot;known spells&quot;?  I have a level 2 sorcerer who wants to use the same spell every round. We've played that he can use that spell every time, but only as many times as the spell slots he has. But, I think we misunderstand the rules. I've read the  and many answers on this site, and I've figured a lot of it out. I'm still confused about how the spell slots work, and which spells are available at a certain level.
122752
Say I have a Warlock that takes the Ritual Caster feat. Do the spells learned from the feat have to be prepared by the Warlock before being cast as a ritual or do they always have the spells available to cast as a ritual?  My confusion stems from the fact that most of the mechanics from the Ritual Caster feat seems to mirror the way a Wizard casts spells. Wizards are the only class that are specifically allowed to cast spells as a ritual without preparation by default. However, nothing in the feat actually describes that it works the same as Wizard ritual casting or different from it.
22058
I've been trying to resolve some edge cases with who can use which spell scrolls. As the DMG says in the Spell Scroll entry on page 200:  &quot;If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.&quot;  The issue here is the meaning of &quot;class's spell list&quot;. It seems straightforward; surely a class's spell list is simply what is listed in the back of the PHB, from pages 207 to 211? But of course it isn't quite that simple, as clerics, druids and warlocks each get additional spells that aren't specified in these lists through domains, circles and patrons respectively. These class features seem to expand their personal spell lists directly. As an example, both Light domain clerics and Fiend patron warlocks can get the fireball spell, which isn't on the spell list of either class. On page 109 of the PHB the warlock's Fiend patron Expanded Spell List literally says:  &quot;The following spells are added to the warlock spell list for you.&quot;  Which shows that Fiend patron warlocks have fireball in their spell lists, and so should be able to use spell scrolls of fireball. For clerics (and druids, which have almost identical phrasing), the Domain Spells class feature on PHB page 58 says:  &quot;Each domain has a list of spells - its domain spells - that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.&quot;  So for a Light domain cleric, fireball is a cleric spell. These spells don't say that they're added to the cleric spell list, but they are cleric spells. So the question becomes: Are cleric spells another name for spells which are on the cleric spell list? To potentially shed some light on this, on PHB page 52 the cleric's Spellcasting feature says:  &quot;You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.&quot;  Which shows that clerics get cleric spells from the cleric spell list, so all spells on the cleric spell list must be cleric spells. But does that make all cleric spells part of your cleric spell list? Which leads us to: Can clerics use spell scrolls for spells they receive through their Divine domains? And would this mean a Light domain cleric could use a spell scroll of fireball?
95502
For example a Drow has the racial spell Darkness, spell level 2 (gained at player level 5). Can he cast the spell even if he is multiclassed (Eldritch Knight 3; Cleric 2) and only has spell slots up to level 1? The spell requires spell slot 2 and that the player be level 5 total, so if he wants to cast it does he have to wait until he has a 2nd level spell slot?
30109
Let's say that a player uses the ready action and says "If a character aims at me with a weapon, I'll use Teleport to move behind cover."  What happens? Does this work? If not, please cite the rules to explain why not.
36807
I understand to attack you need to make attack rolls, but does casting spells require any kind of test before they can be successfully cast or does the player just declare that the spell has been cast assuming they can. The starter rules don't seem to say.  Spells in questions are things like sleep or mage armor.