do spells consume components 5e?
444259
A spell doesn't consume its material components unless its description says it does. For example, the pearl required by the identify spell isn't consumed, whereas the diamond required by raise dead is used up when you cast the spell.
1429321
Then add any relevant modifiers as normal. This applies to all attacks, whether they are melee weapon attacks, ranged weapon attacks, melee spell attacks, ranged spell attacks, etc. If you are rolling a d20 versus AC, then you score a critical hit on a 20, and unless you have a class feature, feat, etc.
182685
When you gain a level, you may swap one cantrip for another that you have available. As a Downtime Activity, a cantrip can be swapped for another that you have available after 10 days of practice and the expenditure of 20gp. Cantrips can be prepared and cast as 1st level spells.
790109
Higher level paladins get automatic extra radiant damage on all their attacks plus a variety of smite spells and damaging channel divinity options. They are not going to have any trouble keeping up with the damage of a fighter.
745813
Cantrips are definitely 0-level spells, and that should mean you can memorise them in a higher -level slot.
979385
Cantrips are spells. There are certain class features that require a spell, or a spell slot, of level 1 or above (The Life Cleric's Blessed Healer feature for instance) and as such cantrips would not qualify for these. For all other spell casting features, they would qualify.
561119
Note that this only refers to the attack - it doesn't say weapon attack, or anything else that would mean that this did not apply to spell attacks. When you get a critical hit with a spell attack, you roll all damage dice twice. So a critical hit with the cantrip Fire Bolt would deal 2d10 damage instead of 1d10.
980852
To equip spells, rest at a bonfire and select "attune magic". You can get more slots for equipping spells by leveling up the "Attunement" stat. Note that Pyromancy spell damage does not scale with any stat, but instead you directly upgrade the Pyromancy Flame item at certain pyro-savvy NPCs.
1095868
Yes, when elements combine to form compounds, their individual properties are lost. In comparison, elements retain some (or many) of their property when they are mixed to form a mixture.
1165999
Only spells on the Wizard list can be learned in this way. In this area, there is no difference between spells written in a spellbook and spells written on scrolls. ... So, you can't copy non-Wizard spells into your spellbook, and even if you could, there's just no way to cast them.
681849
There are three ways to get the ability to cast spells as rituals. As a general class feature. Bards, clerics, druids, and wizards get ritual casting as part of their spellcasting class feature, and they can use it with any prepared spells (for prepared rituals) or from their spellbook (for ritual book casting).
755424
To cast a pyromancy, the player requires a Pyromancy Flame as a catalyst. The player can only attune pyromancies by resting at a bonfire. Pyromancies can be purchased from Cornyx of the Great Swamp or Karla with the discovery of Pyromancy Tomes found in the game.
594353
No. You can only copy spells of 1st level or higher into your spellbook. (Sidebar "Your Spellbook" on page 114 of the PHB).
1414089
Sorcerers have a limited selection of simple weapons (e.g. staves, clubs, and wands) and typically equip cloth armor. Heavy armor is avoided by most sorcerers because wearing it carries a spell failure penalty – the last thing a sorcerer wants is their spells fizzing-out in the middle of combat!
962919
But you can cast the ones you do know unlimited times, yes. This is described under Cantrips on page 201. ... You can cast cantrips as often as you want, and their action cost is what they say in the spell description (action, bonus action, etc).
725619
[5e] Cantrips as a bonus action. On page 202 of the PHB it says this for Bonus action spells. A spell cast with a bonus action is especially swift. ... You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
80424
The general rule for scrolls "any creature that can understand a written language can read the arcane script on a scroll and attempt to activate it" is overridden by the specific rule for Spell Scrolls: "if the spell is on your class's list you can use an action to read it...otherwise the scroll is illegible".