How to make an object in box2d have constant velocity even after collision?
138788
Box2d contant speed before and after collision
51325
How can I implement fast, accurate 2D collision detection?
110130
Move a 2D point to a target (first accelerate towards the target, then decelerate)
53298
Why is momentum conserved when a ball hits a vertical wall?
20914
Make a mesh/plane deform on collision (and stay deformed)
81390
Unity 3D - Rotating an object in relation to its velocity
28711
How can I make a gameObject "stick" to another gameObject after it has collided with it?
31673
When should I use velocity versus addForce when dealing with player objects?
103282
How to constrain rigid bodies to an axis?
70931
How to animate a cube pivoting more than once without affecting it's original position
34994
How can I add motion to a rigid body?
107676
Work done when lifting an object at constant speed
4563
If I push or hit an object in space will it rotate or move along a straight line?
8925
How To Make A Solid Object Drop To The Ground Like It Was Liquid
110893
How to get fragments of an exploded object to react more accurately to collisions with a plane?
60464
Make gameObject “stick” to another gameObject after it has collided with it?
50450
How to make child collide