How does anti-aliasing work, in general, for raytracing?
133725
How is Anti Aliasing Implemented in Ray Tracing?
17362
SV_POSITION in pixel shader
4762
How can I improve rendering speeds of a Voxel/Minecraft type game?
23425
How can I get a Depth of field render pass?
99558
How can I avoid circular banding artifacts in clear skies when de-noising?
83635
How do you handle aspect ratio differences with Unity 2D?
26133
How can a blender driver python script access scene properties like FPS?
72481
How can I debug shader programs?
49093
Is there a way to have Cycles skip rendering alpha?
131076
Drawing line less than one pixel thick requires anti-aliasing in Android 4.2
116620
Projecting Graphics3D onto the 2D plane for vector export (and solving other issues; revisited)
24220
How can I prevent ColorFunction from disabling antialiasing in graphics?
37878
What raster smoothing/generalization tools are available?
147424
How can I improve viewport performance when using Dyntopo?
55402
Does CSS support text anti-aliasing such as "crisp, sharp etc" yet?
134341
Strange results when using the Cycles renderer
38985
How does voxel cone tracing work?