A way of defining particle colours by where they emit form and have them stay that colour instead of just mirroring the emission object?
14511
How to color particles based on the texture of the object from which they are emitted, using the "grid" emission setting?
73885
How would you implement chromatic aberration?
79051
Object emit light distance
2328
How do I create a reflective white material?
56018
How to define a new \item command to produce a different color?
97602
How to make an object emit light in Cycles?
89063
How do I emit light from inside a object?
134627
How to photograph sparkly objects?
92069
How does color (or reflection in general) work?
127157
How to make a light emitting material sensitive to external light
50526
How to hide the object emitting particles in a render in Blender 2.80?
22399
How to achieve a solid glass/emission material with certain refraction and color
91354
Particle effect showing only on one side of mirrored object
112594
What is this "colour template/effect"?
140380
Is there a physical reason for colors to be located in a very narrow band of the EM spectrum?
57531
How can I make a simple volumetric light on Cycles?
158864
How can I achieve colour overlay effect in PS?