Is the identify pearl material component consumed after each casting, or is it reusable?
137744
Are normal spell components consumed by the spell?
139346
Do multi-use keys get discarded when finished with?
46570
Can I use Cycles materials with Blender Internal?
76332
How to avoid duplicating assigned materials when duplicating a mesh?
22555
How to assign same Data to multiple object copies
34063
Is there a reason for C#'s reuse of the variable in a foreach?
112647
Disable Material Duplication
83533
Using the expression "the same" for a previously mentioned item
46182
Is it possible to force the use of "using" for disposable classes?
4900
How do I identify SMD components? (or how do I identify any component)
145767
What is a 'multi-part identifier' and why can't it be bound?
34388
unique object identifier in javascript
126122
Different Materials with Linked Objects
11995
Why should casting be avoided?
103853
How can I make it so materials are linked to objects instead of data, with Python?
41842
Is it possible to avoid repeating the class name in the implementation file?
137039
Is the cast keyword triggered from the graveyard?