Algorithm for 2d AI aiming to compensate for gravity
64199
How can I launch a GameObject at a target if I am given everything except for its launch angle?
88491
Holonomic constraints and degrees of freedom
134434
Isometric Collision Detection
140910
Solving minimization problem $L_2$ IRLS (Iteration derivation)
93635
Euclidean geometry in non-inertial frame
105781
Least squares problem with constraint on the unit sphere
37241
Rigid body animation with constraints and relationships
118943
Understanding a derivation of bias correction for the Adam optimizer
116417
Method of Steepest Descent and Lagrange
59754
Extended Euclidean Algorithm: backward vs. forward
151555
2D collision detection
105104
Predicting physics/trajectory for pool/billiards games
10189
Shortest Path and Minimum Curvature Path - implementation
12175
Applying the principle of equivalence to an accelerated frame
86504
Hamilton's principle with semiholonomic constraints in Goldstein
97780
Deriving Newton's Third Law from homogeneity of Space
22813
Finding roots/zeros for collision detection?