"Squeezing" a game object based on distance to another game object
131249
How can I "squeeze" a game object when it is pressed between two others?
25116
How to make an (open) object behave like rubber when penetrated by another
17098
Efficient way to check collision with potentially hundreds of objects
20148
Photoshop: How to draw a guide with an exact distance from another guide
41134
Nearby objects won't move independently?
146601
Comparing two objects .
41462
Distribute objects optimaly
28711
How can I make a gameObject "stick" to another gameObject after it has collided with it?
127212
Molding an object - Negative mold
105695
Connecting Player and Rope classes in a rope-swinging game
158595
TikZ - game tree representation with continuum of moves
143153
To find minimum distance between two curves
150220
Fast, accurate 2d collision
128100
how to add a radius to an enemy using A* so it can only detect the player inside it
138772
moving object on game background after scaling it based on screen size
22813
Finding roots/zeros for collision detection?
87649
Drawing distances from one point to another using QGIS?