world_to_camera_view - returns same result if cube is rotated, not if camera is rotated
127598
How to convert coordinates from vertex to world-space?
74010
Render normals in camera space
98536
How to edit a rotated mesh in pose mode
33773
How to select polygons facing camera instead of polygons located in the opposite side
91168
Orthographic scale of camera in Blender
95584
How do I make 'X-Axis Mirror' available in Pose Mode?
104415
What happens to the view.frame.size attribute after a CGAffineTransform (Rotate)?
78799
How does perspective transformation work in PIL?
111902
My Camera view and renders blank
115134
How to determine camera location from an existing photograph?
141813
Camera preview is in portrait mode but image captured is rotated
87501
Building view transform matrices
77568
Implementing a camera / viewport to a 2D game
86275
Is it possible to render a panorama in perspectives other than full 360°x180°?
139838
Use the view from other cameras in the scene as VideoTexture in Cycles
133806
Cycles: Generate 3d coordinates before modifier stack is resolved
157367
Camera - follow path and change rotation