Directions makes no sense The directions to this game makes no sense. Can anyone explain better? #3 says that after every player submits their card, the judge is suppose to mix the cards so no one knows who played which card. Then the judge read each card out loud and picks the card he/she thinks best describes the green card. The judge is suppose to award the player of the selected card with the green card. So how does the judge know which player picked which card if the cards were mixed? Directions makes no sense The directions to this game makes no sense. Can anyone explain better? #3 says that after every player submits their card, the judge is suppose to mix the cards so no one... » Read More Directions makes no sense The directions to this game makes no sense. Can anyone explain better? #3 says that after every player submits their card, the judge is suppose to mix the cards so no one knows who played which card. Then the judge read each card out loud and picks the card he/she thinks best describes the green card. The judge is suppose to award the player of the selected card with the green card. So how does the judge know which player picked which card if the cards were mixed? « Show Less
1149983
There shouldn't be an issue with people remembering what card they laid less than 20 seconds ago. If so, try tic-tac-toe.example:Paul lays the card 'Moron'The judge shuffles the cards, then chooses the card 'Moron'.Paul exclaims, "I played that card!"The judge awards the green card to Paul.
1149984
The judge chooses the card he thinks fits best and announces it to all players. The player who played that card will say it is theirs -- usually with a whoop and a holler as our games get very animated and silly! Hope this helps!
1149985
If you win people should say I won or I have that card or something like that I have been judge I do not mix the cards and it is still fun though
1368510
It's a Three player minimum game. This is because of the three tracks of influence, which can have a very real impact on the game, and is where most of the fun comes from. If you modify the game to your own liking, and play it in a simple, "dominate the board" type of way, I can see it possible to play with only two, but a lot of the fun will be missed by doing so. There are a few you tube videos that go through gameplay, which will help you understand how the three player mode plays out.
11460
"Ask someone to choose a number from one of the 6 cards and have them tell you which card or cards the number is on. Add the numbers in the top left corners of the cards selected to get the answer. ". So in other words the cards are set up mathematically to give you the answer every time. This may not help but that's the instructions. Atnd it works
2037291
yes, I believe the directions said that. But we just played it where people turned over cards and the first one to say what was the same on both cards, got those cards.
1674565
I have never played with two players but I would say each player has a turn like you play any other game and just keep track of the points to see who is the winner. I would say you would also keep track of the max number for each game, for ex: 12 out of 20. Best I can do.
1410279
YES!! I am totally colorblind, and I play it all the time. Mark the deck. To keep it from confusing normally-sighted players, use a red marker to draw a red line along the long edges of the red cards and a green marker to draw a green line along the short edges of the green cards. (Unmarked cards = purple.) Or mark one along edges, the other across corners. Whatever works - but a colorblind person can definitely play SET.
405203
This game teaches procedural concepts. I.e. step 1 do this, step 2 do this. The procedures are either: movement cards, laser beam card, or turning card. That's pretty much it. There is a function frog which let's you queue a bunch of steps but same diff imo
1458284
4 of those card positions are for the kings and 4 are for the play cards. If I understand the rules correctly only the dealer puts in the four starting cards then each person takes their turns playing the card positions. Not all 6 players put cards in the card positions at the same tme. It just around the table to each player who then makes the moves on the card positions.
1803978
I googled the directions. Each team you play with might have different rules.
210881
It's not like Yugioh at all. It's a cooperative game where you each have a certain amount of cards in your hand, but you do NOT get to look at them. You face them outwards towards your team. The objective is to build up the different color fireworks by giving hints/clues to your team about their hands and play them in the correct order. https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=video&cd=1&cad=rja&uact=8&ved=0CB0QtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DFZlk3rHbPcI&ei=8x87VO6wBNeAygS34IKAAg&usg=AFQjCNEGGanLdQ3e3nHWk8M7CeSAPuRENg&sig2=RZYCflLoI0y3rzBwWQBOkQ&bvm=bv.77161500,d.aWw
207432
ONE PLAYER VERSION: Here is a "rule" that's un-stated. ANY TWO CARDS are 2/3 of a 3-card "set". So, pick ANY two cards at random, and as quickly as you can, divine what the 3rd card should be. Say you pick "ONE RED SOLID CAPSULE" and "ONE RED OPEN CAPSULE". If you run through the 4 attributes (color / number / shape / shading ) you see "red/red(need RED)" / "one/one(need ONE)" / "capsule/capsule(need CAPSULE)" / "solid/open(need "hashed"). And there you have it: you would need, to complete the set, "one red hashed capsule" (don't bother finding the card, just pick another two at random & try again). ONE PLAYER VERSION: Here is a "rule" that's un-stated. ANY TWO CARDS are 2/3 of a 3-card "set". So, pick ANY two cards at random, and as quickly as you can, divine what the 3rd card should be. Say you pick "ONE RED SOLID CAPSULE" and "ONE RED OPEN CAPSULE". If you run through the 4 attributes (color / number / shape / shading ) you see "red/red(need RED)" / "one/one(need ONE)" / "capsule/capsule(need CAPSULE)" / "solid/open(need "hashed"). And there you have it: you would need, to complete the set,... » Read More ONE PLAYER VERSION: Here is a "rule" that's un-stated. ANY TWO CARDS are 2/3 of a 3-card "set". So, pick ANY two cards at random, and as quickly as you can, divine what the 3rd card should be. Say you pick "ONE RED SOLID CAPSULE" and "ONE RED OPEN CAPSULE". If you run through the 4 attributes (color / number / shape / shading ) you see "red/red(need RED)" / "one/one(need ONE)" / "capsule/capsule(need CAPSULE)" / "solid/open(need "hashed"). And there you have it: you would need, to complete the set, "one red hashed capsule" (don't bother finding the card, just pick another two at random & try again). « Show Less
2220408
It is possible to mix decks, whether or not it is a good idea is another question. More than two decks would definitely be too complicated. But, even with just two decks, something else to be considered is that many to the rules/goals (game winning scenario) are theme and card specific so that you would need to go through many more cards before getting the correct cards and some adaptation to rules might be necessary. These could make the game more complicated.
738089
That's a confusing aspect of the rules. You don't get 5 points per unique civ card; you get the number of unique civ cards *squared*. If you have five, you get 5 * 5 = 25. If you have three, you get 3 * 3 = 9. Etc. That's what the chart means. We were confused by this at first too; the rules should've included more than one example (or should've used the word "squared" to be clear).
286973
In the cards there is no instructions. Go figure. There is an instruction booklet in each of the sets that have the tiles.
1691603
A lot of people are confused with this. It means that you can get different cards within the 300 cards that come with this set. So you would only get a certain amount of cards within the 300. Hope this helps
1570702
We were not able to locate any instructions. As stated in the previous reply you need to pull out the Chinese version of cards. We thought about the game with the tiles and made it work for the cards. You still will hold the 13 cards in your hand and we still build a wall with the other.
73266
They wouldn't know all of the references, but that is not super important. You can break each card up into parts to get them to guess it. Also, because there are multiple rounds the advantage of knowing more trivia is less beneficial than in other games like catchphrase. I have played this with my younger siblings and cousins. The youngest that could manage was 13. Much younger and it is too hard. The other about young players is the game works better with groups where all the teams have the same age. For example when I have played with adults and teens it worked best with a teen and adult on each team. I hope this helps. They wouldn't know all of the references, but that is not super important. You can break each card up into parts to get them to guess it. Also, because there are multiple rounds the advantage of knowing more trivia is less beneficial than in other games like catchphrase. I have played this with my younger siblings and cousins. The youngest that could manage was 13. Much younger and it is too hard. The other about young players is the game works better with groups where all the teams have the same age. For example when I have played with adults and teens it worked best with a teen and... » Read More They wouldn't know all of the references, but that is not super important. You can break each card up into parts to get them to guess it. Also, because there are multiple rounds the advantage of knowing more trivia is less beneficial than in other games like catchphrase. I have played this with my younger siblings and cousins. The youngest that could manage was 13. Much younger and it is too hard. The other about young players is the game works better with groups where all the teams have the same age. For example when I have played with adults and teens it worked best with a teen and adult on each team. I hope this helps. « Show Less