Does this system use cards for actions & talents like Warhammer Fantasy? My group has found that system's card-based aspect core to its playability.
1594040
No, it doesn't use cards. Cards are available as an accessory, but they are merely reprints of bits of rules text from the book.
1594041
No cards are used. Each turn is broken down into three categories: Incidentals, Maneuvers, and Actions. Incidentals are things that require little time or effort; Maneuvers are things like opening a locked door, slicing a computer, firing a weapon (attacking); and Actions can be things like activating a Force power, skill checks or combat checks. No cards are made for doing these things. I can see how they might make things more organized but the turn sequence is fairly simple.
1594042
There are separate decks of cards available for reference, but they are not necessary for play.
973559
Yes, it's totally compatible with the previous games. Check the D&D; website as well to see if they have expanded adventures for the combo, like they do for the previous pair!
1831469
It would seriously depend on the group, like any role-playing game. Is that 3 players plus the GM, or only 2 and the GM? It probably works better with 3 and the GM, but could work well enough with only 2 plus the GM.
1039548
The beginner's game doesn't really have rules for character generation. You play pre-made characters based around a sort of Firefly-esque theme of life on the outskirts of civilisation. The core book has Force use rules, but it's basically one talent tree.There are to be three core books, and the third will deal more heavily with the Force. That may be the one you want. Edge of the Empire and Age of Rebellion (by all accounts) don't deal much with the subject matter.
1114121
While it technically can be used as a Stand Alone game, I think using the Original set is more beneficial as a new player to the game. I prefer using Intrigue as an expansion, and because it has the base cards, when combined with the Original set we use both for games of 6-8 people.
2043155
you can, but I do not recommend it. It can be dull and a very short game. Not only that but only a few people can play with just an expansion.
2244704
No - you may be thinking of "Dominion" which has cards like "Witch" (which makes everybody add a "Curse" card to their decks, worth -1 point each).This game contains some buildings and such (like Altar or Temple or Pantheon), but they are very generic cards that simply give points like other cultural buildings (e.g., Palace, Aquaduct, Gardens, Theatre). No spells, occult, or anything to make the more religious among us leery of this game. (And, really, I don't believe Dominion has anything in it that could be construed as "gateway to the occult" either.) No - you may be thinking of "Dominion" which has cards like "Witch" (which makes everybody add a "Curse" card to their decks, worth -1 point each).This game contains some buildings and such (like Altar or Temple or Pantheon), but they are very generic cards that simply give points like other cultural buildings (e.g., Palace, Aquaduct, Gardens, Theatre). No spells, occult, or anything to make the more religious among us leery of this game. (And, really, I don't believe Dominion has anything in it that could be construed as "gateway to the occult"... » Read More No - you may be thinking of "Dominion" which has cards like "Witch" (which makes everybody add a "Curse" card to their decks, worth -1 point each).This game contains some buildings and such (like Altar or Temple or Pantheon), but they are very generic cards that simply give points like other cultural buildings (e.g., Palace, Aquaduct, Gardens, Theatre). No spells, occult, or anything to make the more religious among us leery of this game. (And, really, I don't believe Dominion has anything in it that could be construed as "gateway to the occult" either.) « Show Less
1643131
I have played with the base set, Unnateral Axe, and Pathfinder together and it was fun as usual. that said, if you really want to be sure that the Mace of Sharpness or Chainsaw of Bloody Dismemberment show up each round, you might want to back off a little.
1831467
Yes, I've played it with 3 players, where I was the GM and we had two PCs and it worked just fine. I've also played it where everyone takes turns playing the NPCs as well as their own characters so we were playing without a GM, though that was a bit more advanced.
699319
Tons, the game play changes each time that you use a new character and shuffle the adventure cards. Likewise, different players use different game play strategies so who you play with will also change the game. There are also many expansion packs that create even more chaos....I mean fun...
1596867
Hi, Khue. Mage Knight Board Game is a great solitaire game, but you can comfortably play with two or three. If you are feeling really confident you can add a fourth person, but know that that might take a long time. With the Lost Legion expansion you can add a fifth character and if you get the Krang character expansion you could potentially add a sixth player for a competitive game. The maximum number of players you can have in a cooperative game is usually one less than in a competitive one because you need ine character to be a dummy player. You can avoid that if you get an app called Mage Knight Dummy Player. 1-4 players competitively, 2-3 cooperatively. I hope that answered your question! JD Woody "Live and Let Dice", adrenalineradio.com
76408
The Dominion cards are slightly different in size (than regular CCG cards, for example, Magic cards). But they are smaller in width, and not too long, so they still fit in a standard card sleeve. I have seen players using the "penny sleeves," and they seemed to work fine. FYI, I also created "player aids," listing each card, its cost and benefits, by grouping. So when we play with "Big Money," for example, and not everyone is sitting close enough to the Supply Card stacks to read them easily, they have a guide in front of them to plan their purchases. Seems to work pretty well, and every player that has used them praised the tool. The Dominion cards are slightly different in size (than regular CCG cards, for example, Magic cards). But they are smaller in width, and not too long, so they still fit in a standard card sleeve. I have seen players using the "penny sleeves," and they seemed to work fine. FYI, I also created "player aids," listing each card, its cost and benefits, by grouping. So when we play with "Big Money," for example, and not everyone is sitting close enough to the Supply Card stacks to read them easily, they have a guide in front of them to plan their purchases. Seems to... » Read More The Dominion cards are slightly different in size (than regular CCG cards, for example, Magic cards). But they are smaller in width, and not too long, so they still fit in a standard card sleeve. I have seen players using the "penny sleeves," and they seemed to work fine. FYI, I also created "player aids," listing each card, its cost and benefits, by grouping. So when we play with "Big Money," for example, and not everyone is sitting close enough to the Supply Card stacks to read them easily, they have a guide in front of them to plan their purchases. Seems to work pretty well, and every player that has used them praised the tool. « Show Less
123131
No, the game has very little required social interaction. You can sit looking at your cards and be oblivious as to what other players have done, then it's your turn again. Of course, if you're not watching other players, you'll be at a serious disadvantage for your strategy, but my point is, the game mechanic doesn't include much player interaction.
1218214
I would say yes, though your mileage may vary. The core mechanics of the game are deciding what maneuver to perform, using the correct template to make that maneuver, and finally rolling dice to see if you can shoot/evade. Special rules like evade, target lock, and focus modify the die rolls, and could probably be eliminated to simplify the game a bit. I could see younger kids understanding the concepts of firing arcs and movement; though the finer points of tactics and anticipating your opponent's maneuvers might be lost on them. You should definitely avoid the squad-building aspect, where you have X number of points to spend on pilots and upgrades. You should find a FLGS (friendly local gaming store) and ask the owner for a demo, or stop by and visit when they're doing a tournament or just open gaming. I'm sure someone down there will be playing. While you're there, buy something from them for their time. :)
1368512
Absolutely YES!I played it with my friend for over half a year. We did not change any game rule. We just played it in 3 VS 3 mode, chose 3 Houses by random at the beginning of the game. It's funny and the balance is good.The difference between 2 players and 3-6 players is the time on thinking. For the reson that you should make plans for 3 Houses all by oneself, so 2 players game will be much longer than 3-6 players.
1519194
Bridge baron 20 does. Unfortunately it plays duplicate instead of contract Hoyle card games has a contract version. Not very high quality but only one I know of.
244121
We have played it several times w/friends and family. So far one of my son's has said he had remembered an answer. There are plenty of cards, but I can see if you play it often with the same people you can have that issue.