| A simple game consists of a grid of <b>R</b>x<b>C</b> buttons. Each button | |
| will be either lighted, or unlighted. Whenever you push a button, the state | |
| of that button, and its (up to) four neighbors will toggle -- lighted buttons | |
| will become unlighted and unlighted buttons will become lighted. Note that | |
| the neighbors do not 'wrap' and thus a corner button has only two neighbors, | |
| while an edge buttons has three.<br/><br/> | |
| In this problem you will be given an initial configuration of the buttons. | |
| Your task is to push the right buttons so that, when you are done, all of the | |
| lights are turned on. If there are multiple ways to do this, you should | |
| determine the minimum number of buttons pushes that it can be done in. | |
| <h3>Input</h3> | |
| You will first read an integer <b>N</b> the number of test cases. For each | |
| test case, you will read two integers <b>R</b> and <b>C</b>. This will | |
| be followed by <b>R</b> whitespace-separated tokens, each containing <b>C</b> characters. A 'X' | |
| indicates a lighted button, while a '.' indicates an unlighted button. | |
| <h3>Constraints</h3> | |
| <ul> | |
| <li><strong>N</strong> = 20</li> | |
| <li>1 ≤ <b>R</b>,<b>C</b> ≤ 18</li> | |
| </ul> | |
| <h3>Output</h3> | |
| For each test case you should output the minimum number of button presses | |
| required to turn on all the lights. If there is no way to do this, you should | |
| output -1. | |