texts: How to stimulate more creative storytelling?

texts:
According to the blurb on the box,

  Rory's Story Cubes® is a pocket-sized visual story generator that sparks the imagination of all ages.

You throw 9 dice and then create a story that connects the images shown on the dice.

However, when I play with my kids, the game often devolves into "connect the dots as fast as possible", for example:

  There once was a (first cube), who met a (next cube), and then he saw a (next cube), then he went to the (next cube), and so on.

What can I do to help us get away from this type of storytelling and become more creative with our stories? Are there any house rules I can add to discourage or prevent the "and then, and then, and then" storytelling?


texts: Why do double-faced planeswalkers from Origins get exiled before being transformed?

texts:
In Magic the Gathering Origins set, there is a cycle of 5 creatures, each that are double-sided and have a planeswalker on the back side. Previously when double-sided cards were used, the cards had a condition that when triggered, said to "transform [CARD NAME]". However, with this cycle of cards, instead of simply being transformed, when the condition is met, the cards are exiled and then returned to the battlefield transformed.

Is there a reason for this? There's obviously a few different situations in which case this will be different for game purposes, such as if the creature was being targeted by a spell on the stack when it's transform condition triggered. But most of the time it would play out the same. And the new version is a little wordier than the old, as well as different than what people were used to; so I'm assuming that there's either a mechanical reason or a flavorful reason for doing it this way. Are there any rules issues that would be caused by a creature simply transforming into a planeswalker?


texts: Can I sequence Twilight Drover triggers to get around an overloaded Cyclonic Rift?

texts:
If I have Twilight Drover and a bunch of tokens, along with infinite/sufficient mana, can I work around Cyclonic Rift?

The overloaded Cyclonic Rift resolves.
I stack the leaves the battlefield triggers of Twilight Drover such that of n of my tokens, n-1 resolve putting a bunch of counters on Twilight Drover.
In response to the last token's trigger, I then activate the activated ability of Twilight Drover, to make 2(n-1) spirit tokens.

By step 3, the Cyclonic Rift has resolved, so I don't lose the new tokens?
Is this the correct sequencing?


texts: What happens when Annihilation is played in combat on a monster that is not the last played card?

texts:
In Munchkin, what is the effect of Annihilation card when played in combat with multiple monsters, targeting a monster that is not the last played card? Will its power still count for combat resolution?

P.S. is there a centralised resource with card explanations?


texts: What is a good modification of rules to make a game of Dominion slower?

texts: In Dominion my family sometimes complains, that the game is over to fast because they couldn't build up their deck. While Dominion is designed to work that way, it might be useful to try some rule modification to slow it down somewhat while people still can buy the different action-cards. Have you a way to this that you recommend? How for instance would making money and point-cards more expensive would work out?


texts: MTG - Does this do an infinite combo? Devil's play + Sevinne Chronoclasm + Geistblast from graveyard + Twinning Staff

texts:
The situation:

I cast Devil's Play for x = 3.
I cast Geistblast for its copy effect from my graveyard.
Sevinne, the Chronoclasm triggers on the 1st cast from graveyard instant/sorcery - I get 1 extra geistblast, targeting the devil's play
Twinning Staff triggers - I get another Geistblast targeting the devil's play
I now have 3 geistblasts that copy devils play . So I get 4 instances of devils play
Twinning staff triggers again. I now have 3 possibilities:

A) - Devil's play gets copied only one additional time, for a total of 5. Because twinning staff reads: "If you would copy a spell one or more times, instead copy it that many times plus an additional time". Devils Play will get copied 3 times by the 3 geistblasts, thus it has already been copied 'one or more times'.
B) - Each of the 3 geistblasts is a new trigger for twinning staff so I get 3 extra copies of those 3 geistblasts for a total of 7 devils plays
C) - If B is true and A is false, then I could also make the "Sevinne geistblast" target the original geistblast for an infinite loop of "copy geistblasts". However, this infinite loop gets me no profit. But, because I have twinning staff out, each time a "copied geistblast", targets the original geistblast, twinning staff triggers, netting me 2 geistblasts each time. Half of them go towards the infinite loop, the other half go to Devil's play for infinite damage.
Which of these options is correct?


texts: How do I tell at a glance whether a Warjack is focus hungry or not?

texts: I'm fairly new to Warmachine and whilst perusing through various fora and what not, I hear that some Warjacks are focus heavy and some are not. Obviously some like the Berserker are focus-light but how does one generally tell whether a Warjack is focus hungry at a glance?


texts: Why are there generic ship class cards in Star Trek Attack Wing?

texts:
The base game of Star Trek Attack Wing consists of three ships, one for the main factions.

Every ship has one ship card that marks it as a capital ship, for the Federation it naturally is the Enterprise.

Additionally, there is a generic ship card that marks the ship only as "Galaxy Class":

The generic ship is of course a little bit weaker than the capital ship. Why is this second card even there? Under what circumstances would I play with a weaker "Galaxy Class Starship" instead of the stronger "U.S.S. Enterprise"?


texts:
Is there any rule or reason why you can't shuffle your discard pile during moments of downtime, in order to get a better shuffle once your deck is fully depleted? My understanding is that the discard pile is a space to which order and sequence don't apply.

To clarify: I do not mean shuffle discard pile back into draw pile, I simply mean shuffling the idle discard pile with itself, and still following the rules for when to reshuffle for a new draw pile.


texts: If someone casts an aura on my creature, do I still control the creature?

texts:
Some spells and abilities let you gain control of a permanent. Most of the time, this means the card will move from your opponent's side to yours. But for Auras or Equipment attached to other cards, the controller changes but it doesn't move.

I'm very new to MTG, and read official rules (above) - it says that if someone adds an aura on my creature, this means that I'm no longer controller of that creature.
So, for example, someone casts Sleep Paralysis on one of my creatures. After, I want to use Fling. Can I sacrifice my creature tapped by Sleep Paralysis?
Or, for example, I want to cast Certain Death on my creature tapped by Sleep Paralysis. Will I get 2 damage, or my opponent? I'm very confused about creature controlling.


texts:
At the end of each player's turn, you draw a Mythos card. The Mythos card (among other things) opens a gate to an Other World. This increases the Doom counter on the Ancient One.

For two players, each round the doom counter will go up by two (assuming the players don't close any gates). If the doom counter goes up to ten, this means the Ancient One awakens. So if the players are slow to close and seal gates, the Ancient One will awaken in 5 rounds. Is this correct?


texts: Ghost Town - Do abilities of the characters still count?

texts: Claus the Saint can draw! 5 cards. He dies. When the Ghost Town is in effect, is he still allowed to come back and use his ability?


texts: Usage of Philanthropist Flare as Schizoid

texts:
Suppose I'm playing as Schizoid. I have the power to alter reality, so I choose one of the six new cards to be the new win condition. That card is face down.

Then suppose I use Philanthropist Flare:

  Send one of your ships to the warp to lend your power to another player for the duration of the encounter. Until the end of the encounter, that player is considered to have your power instead of his or her own. You may not use your power while it is loaned out. The player may not refuse the loan of your power.

Would the player I use this on get to look at the win condition card?


texts:
The "Resilient Population" card reads:

  Take a card from the Infection Discard Pile and remove it from the game.

When you play the "Resilient Population" card, what exactly are you allowed to do?


texts: sacred mesa and activated abilities between untap and upkeep

texts:
Sacred Mesa says "At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus." It also has an activated ability:

  1W: Put a 1/1 white Pegasus creature token with flying into play.

My question is..  so let's say you use 2W to cast it. Then on your next turn you have your untap phase and your upkeep phase. Can you create a 1/1 white Pegasus token between your untap and upkeep phases to prevent Sacred Mesa's self-sacrifice clause from triggering?


texts: Can negative toughness effects kill a creature?

texts:
There are some spells and abilities that subtract from a creature's power/toughness: for example, part of Ulcerate says "Target creature gets -3/-3 until end of turn."

If the target creature is only a 2/2, is that target destroyed (goes to graveyard) from the -3 toughness given to it? If not what happens, does it stick around with negative toughness?


texts: Do you only get one chance at casting a spell?

texts:
There is an Encounter card that was drawn that caused Stamina damage. The player has a spell that negates any Stamina damage at the cost of one Sanity if roll is successful.

If that roll fails is the player able to re-roll until they are successful or lose all Sanity?

In addition to that, if the current Environment effect is Planetary Alignment which reduces all spell Sanity cost by one it would make the Sanity cost zero. In this case would the player be able to roll until successful with infinite chances?


texts: What can I do to avoid being stuck being able to do nothing in Settlers of Catan?

texts:
My friends and I play a fair amount of Settlers of Catan (normally with 3-4 players).  Sometimes I do well and sometimes I do badly; however, the most infuriating games are those where I'm unable to do anything for pretty much the entire game.

For example, in the last game with 4 players, I managed to (in total) build 3 roads and buy 2 development cards (a knight and a victory point).  As the starting player, I placed my first settlement in a strong central position in the map with good access to both wood and brick. However, by the time everyone else placed their cities, I was forced to place my last city on the coast to get access to any ore, and I was left completely cut off from wheat (and my other settlement).

My problems became fairly evident in the early stages of the game - without access to wheat, I struggled to gather the resources to build new settlements, and to make matters worse, my initial settlement placement was very hemmed in by other players, meaning I didn't have many options on where to expand to.  By the time I managed to scrape together the resources to build a settlement, other players had already built settlements too close, meaning I needed to use up my resources to build more roads.  Trading with other players didn't really help me out, as they were all racing for the same settlement positions that I was.

These sorts of games seem to come around reasonably frequently, which leads me to believe that it's something that I'm doing rather than just being something that happens every now and then.

I've read both How to start in Catan games? and In Settlers of Catan, how do you overcome bad initial settlement placement? and now always try to make sure I start with an initial placement that at least involves a good supply of brick and wood. However, I've found it difficult to get a mixture of all resources. For example, in the last game before this, I found myself cut off completely from ore, which seriously hampered my ability to buy cities and development cards.

What can I do to avoid getting stuck in these sorts of situations?


texts: If I have Hammer of Nazahn out (which allows me to attach any equipment to a creature as it enters the battlefield), will it work with a living weapon such as Batterskull? Would Batterskull's "living weapon" ability force it to equip to a Germ creature or could I still use Hammer of Nazahn's ability to attach it to any creature I wish?


texts: Conditions about returning Chandra's Phoenix in one's hand

texts:
My opponent and I encountered a problem.

I had a Volcanic Geyser, which let me choose to deal damage to an opponent Creature, or the opponent Player.

I also had a Chandra's Phoenix in my Graveyard, when I cast the Geyser on my opponent's Creature.

Now I am asking about the Phoenix's text. It says:

  Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Does it mattere if I deal the damage to a opponent player or an opponent creature? Can I choose which one I deal damage to, and still fulfill the conditions to return the Phoenix in my hand?


texts: In Arkham Horror, what are the two symbols at the bottom of location spaces?

texts: The location spaces have two icons, on the lower left and right. What do they stand for, what items you tend to earn in location encounters? And why are some inverted in color (white and black versus black and white)?


texts: I have a 2 complete set red and yellow and 1 red/yellow wild property

texts: I have a red and yellow complete set my 3rd move is rent them my opponent give a red/yellow wild property card. Now in this scenario what to do..? I have to leave it as it is or I have to create it as second set of red...?


texts: MtG multiple "first time each turn" effects question

texts:
So I've been trying to word an emblem for a custom planeswalker so it gives the first card played each turn Flash, but so multiple emblems stack, giving each subsequent spell flash. I've been trying to find a precedent in MTG and have only found the following (maybe):

Make copies of Erayo, Soratomi Ascendent and flip them, either with Mirror Gallery on the board or using Helm of the Host, so they become Erayo's Essence which reads "Counter the first spell played by each opponent each turn". If I have, say, 4 of these effects does it counter the first spell four times or the first four spells?

I'm trying to keep the text on the card concise and easy to understand, but if I weren't I would have it read:
You get an emblem with "The first X spells you cast each turn are cast as if they had flash, where X equals the number of emblems you have with this effect. Only one emblem effect counts toward the total number of spells you may cast each turn with Flash gained from these emblem effects." This leaves little to interpretation, but has a ton more text than can fit under a planeswalker's ability.

Any help is appreciated.


texts: In chess, how many times can a piece be attacked at once?

texts:
Sometimes a chess player concentrates many attacks on a single enemy piece (including pawns).

For example, on the diagram provided above the black pawn on d5 is attacked by ten white pieces. One of the two white bishops is obviously promoted from a pawn. So if it's white turn, they can capture the black pawn in 10 different ways.
But does anybody know what is the maximum number of chess pieces of the same color which can attack/threaten the same enemy piece simultaneously?


texts: When I search the discard pile, which direction do I search

texts:
The reference guide says, under Gaining Posessions and Condition, that when gaining a card with a specific trait:

  The investigator searches that card type's deck then discard pile for the first card matching the specified trait and gains that card.

If I cannot find the card in the deck, do I search the discard pile from the most recently discarded card first, or the least recently discarded card?
Usually discard piles are face-up so that the most recently discarded is on top of the pile.

Now, searching is specified as looking through the deck from the bottom up.
Is the bottom of the discard deck the most recently discarded card then or the first one that was discarded?

My inclination is to think that the bottom of the deck is the side that displays the contents of the card, as searching through the details of the cards tends to be easier parsing through the cards from that direction, and this search was likely described to be bottom-up to make it easier to execute.


texts: Can anyone explain the last move on this go board

texts:
I’m learning so I’m going through all beginner problems I’m finding and I do not get this:

The problem starts like this; I am trying to protect the black stone on the right side.

After I played, the board looks like this:

But the problem doesn’t get completed unless I play that last move:

And I don’t understand: what does this move bring?


texts: How would one model an Ork Warboss with a Kombi-Skorcha?

texts:
The current Ork Codex states that an Ork Warboss "is armed with a kombi-weapon with rokkit launcher". However, it also states

  This model may replace its kombi-weapon with rokkit launcha with a weapon from the Shooty Weapons list.

This implies that I can arm my Warboss with a Kombi-Skorcha instead of a Kombi-Weapon with Rokkit Launcha. However, the sprue only came with a Rokkit Launcha, not a Kombi-Skorcha for the Warboss. The sprue does include a Kombi-Skorcha, but it is intended for a regular Nob, meaning the part doesn't fit.

What are my options here? Do I need to buy a different part that would fit? Do I have to make one myself? Or am I completely out-of-luck and just need to say "By the way, my Warboss has a Kombi-Skorcha" every time I play?


texts: Can anyone identify this labrynth/marble maze?

texts: I have been advised it may be from the 70s, but I'm looking for any more specific info such as manufacturer. I can't find any information on the item at all.


texts: Are there any conditions or situations that prevent a player from choosing to be lead investigator?

texts: The lead investigator may pass the token to another player. Are there any situations or conditions that prevent a player from receiving the token? I initially wondered this when an investigator received a delayed condition, concluded that he could be lead, then wondered if any case at all ever prevented an investigator from being granted lead.


texts: In the game Two Rooms and a Boom, the leader of a room is the first person to be nominated by another player.  What happens if no one has done this in a room by the end of round one and the room has no leader?


texts: Do these count as electronics for the purpose of Electro?

texts:
I played munchkin marvel for the first time last night and had a problem when we encountered the monster Electro.

The munchkin marvel faq (sorry, need to ctrl f to it) did not answer the issue we had.

  Q. Which cards count as "electronic devices" for Electro?
  A. None. Electro's text means actual electronic devices: smart phones, laptops, etc.

Our issue was centered on what was an electronic device. One of us had a wallet on the table and a player with an engineering physics degree argued that all of the cards with tap and pay type technology counted, but that chip cards and swipe cards were not. There was also a phone which had some high tech stylus which had a button and was argued that it was part of the phone as well as being its own electronic device. Are these valid examples of electronics?


texts: How do I tell which cards are "bombs" in draft?

texts:
I use the BREAD strategy for drafting, but am unsure what exactly makes a "Bomb".

For example, in a Kahns of Tarkir draft I'm normally quite happy to pick a Mystic of the Hidden Way as a first pick, but is it a bomb? If it isn't why not, and what does qualify as a bomb?


texts: Where can I find statistics on good/evil wins for the Resistance:Avalon for different role setups?

texts:
I'm trying to nail down exactly which roles work best for different numbers of players.  While I have much anecdotal evidence from many game plays, I was wondering if anyone is actually keeping track and has hard numbers?

For example, I'd like to be able to answer if, for a 9 player games, Merlin+Percy+Morgana+Mordred is more or less close to an even win percentage than the same game without Morgana


texts: My deck is a ramp deck. It has a lot of creatures under 3 Mana. It is a mono green deck with elves and hydras.


texts:
The question is explicitly about a situation when two or more players have the same number of knights in a closed city.
The instructions say: "In case of a tie, the tied players each score the points.". So, the question is how many.
Let's assume the closed city is worth 10 points and is being closed during the game. Should all players get 10 points or should they get a split (5 points for each)? Or maybe any other way to count those points..


texts: Can X be 0 when casting Avacyn's Judgment with madness?

texts: If I discard Avacyn's Judgment, can I choose to cast it with madness with X = 0? My goal is to be able to cast it just to increase my storm count; I expect the spell itself to do nothing in this case. Is this possible?


texts:
What cards across all sets allow the utilization of mana, either colorless or otherwise, as colored mana of another color?

One early example with an unlimited  1:1 ratio:

  Sunglasses of Urza
  Continuous Artifact: White mana in your mana pool can also be used as red mana.

What other cards have similar abilities?


texts: Relative amounts of luck in MTG limited formats?

texts:
While I haven't played very much, I've noticed there seems to be slightly more luck in sealed than in draft. In draft, skill can prevail by recognizing bombs/archetypes, observing what colors are available, stealing good cards from your opponents, etc, while in sealed you are just forced to work with what you have; if you are stuck with mediocre rares and no good uncommons that fit with your general color pool, you're probably going to do slightly worse against somebody without these initial disadvantages no matter how skilled you are at deckbuilding.

How much luck is present in the 3 popular limited formats? Which have the most and least luck involved in determining the winner of individual matches and tournaments? In which is it easiest and hardest to win when you are the superior player?

NOTE: by 3 limited formats, I mean booster draft, 6-pack 40-card sealed, and 4-pack 30 card sealed. Feel free to include information on other limited formats if you like but these were the ones I'm most interested in addressing.


texts: What does it mean to be "treated as a Blue Eyes card"?

texts:
I have a Dragon Spirit of White which says:

  (This card is always treated as a "Blue-Eyes" Card.)

Apparently this is its archetype?

Does that mean I can Polymerize it with a Blue-Eyes White Dragon to summon my Blue-Eyes Twin Burst Dragon? What exactly does it mean to be treated as a Blue-Eyes card? What can it be used for because of that?


texts: Who goes next after a double auction card with no auction?

texts:
Let's say that I've bought 2 Nex and another player has bought 1 Nex. On my turn, I reveal a "double auction" card from Nex, but I don't add the second card.

Everyone passes, because the second card would instantly end the round in my favour with Nex in the lead. As a result, I get my Nex for free. Is it now:

My turn (because "players who have not added a card effectively lose a turn")?
The next player's turn?

I only have access to the translated rules, so I'm not sure if losing a turn is only when somebody actually adds a card. 1 would be insanely strong as it would then allow me to play the final Nex, ending the round while having gained an extra painting for free (but that doesn't mean it's not a quirk of the rules). I'd houserule to 2 regardless, but what do the rules actually say?


texts: Can I kill an indestructible creature with -X/-X and sufficient damage marked on it?

texts:
Can I hit a 4/4 indestructible creature with a Lightning Bolt (3 damage) and give it -1/-1 with Tragic Slip to kill it? (Does it matter which way around I cast those?)

I read this description here and it says, damage is removed in cleanup step, so it should be on the creature still after both spells.

  702.12. Indestructible
  702.12a Indestructible is a static ability.
  702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
  702.12c Multiple instances of indestructible on the same permanent are redundant.


texts: Can I find a recorded game of nine mens morris?

texts:
I was trying to find dataset from some nine mens morris professional games. But I couldn't find it.

Is there someone who can help me with this?


texts: Where can I find the rules for "Deer Hunters Challenge"?

texts:
I recently bought a copy of "Deer Hunters Challenge" at a rummage sale. While it looks like all the pieces are there, no instructions were included with the game.

Several Google searches with various terms such as "Deer Hunters Challenge board game rules" and "instructions deer hunters challenge board game" yielded only a small number of online sales of the game and similarly themed games.

I found several sites for board game rules by searching "board game rules" but none of them turned up results for this obscure game.

Where can I find the rules for this game?

To aid in identification, given the similarly themed and named games, here is part of the top of the box including the name and the maker:


texts: moving backwards into a safety zone in the game Sorry

texts: can a player move backwards into their safety zone in the game of Sorry?


texts: How to improve Blessed vs Cursed duel deck?

texts:
I bought Blessed vs Cursed as my first contact with magic. I've played with friends to the point I regret not buying card sleeves (I played ~40 games of ~60 games played in total). I also went to my local store and they let me play with other decks.

I'm going to the prerelease of karesh so I'm starting there building a deck and playing with the locals. But there are lots of fiends I love to play with, they already love the game (after playing with Blessed vs Cursed) but have no money to spend.

I want to still play with the Blessed vs Cursed decks with friends, but having 'more fun cards'. What I mean is a more complex set of cards. Playing with decks in the shop, all have a strategy in mind and it was a bit more complex and interesting.

My experience with the duel deck, usually when one of the two is winning there is little the other can do. The matches usually are a bit short. I got the feeling they are balanced because I won with either one with no problem.

I think some problems could be consistency in the hands, yesterday playing with a friend I won 3 out of 4. Because he was really unlucky and there was little he can do.

My plan for both decks:

Blessed:

I want to take advantage of this combination:

  Champion of the Parish and Gather the Townsfolk with blinking.

Something in this line when blessed improves on some warriors and creates some extra weak forces but great in number. I don't know if increasing the number of copies will create this effect.

Cursed:

We don't seem to find any place for Cobbled Wings or Driver of the Dead, and we like the horde of zombies cursed could bring to the table, but we like more zombies.

Adding more Gravecrawler and Moan of the Unhallowed.

I want to go to the shop with an idea this week and expand this month card budget in this idea. But I don't know if it's any good or it's just plain stupid. Also having so many cards available to buy, I just want some guidance and advice. Is my idea any good or reasonable?

To clarify my question. Based on my idea to improve Blessed vs Cursed is there any there is any card (or list of cards) I should take into account? I'm looking to show more of what magic has to offer just with this two decks.

Other things I'll experience are Planeswalkers, there is fun to play with. But the decks have none.

Some cards I've seen:

Battlewise Hoplite
Diregraf Colossus
Endless Ranks of the Dead


texts: Warhammer 40k 8th: When using two allied factions what stratagems and warlord traits do you use from the codices

texts: Im playing Admech/imperial knights (seperate detachments) and I'm wondering, if my warlord is a knight, am I able to use admech strategems?/is the  trait in effect?


texts: Can Adventure creatures always be cast from exile?

texts:
Throne of Eldraine will include 'Adventure' instant and sorcery subtypes, that are attached to a creature (or possibly just permanent) card. The reminder text says (Then exile this card. You may cast the creature later from exile.)

Can the creature always be cast from exile (obeying normal rules for casting creatures)? (For instance, if the card was in the graveyard, and then the graveyard was exiled) Or can it only be cast from exile if the card was put into exile by resolving the Adventure?

IE: Does the reminder text serve to remind that creatures attached to Adventure subtypes can be cast from exile, or does resolving an Adventure create an additional effect that allows you to cast the attached creature from exile?


texts: What is considered a good score in Scrabble?

texts:
In Scrabble, what is considered a good score for:

A two player game
A three player game
A four player game

In a two player game with my sister, we once got a 236/249 scoring game.

When we played with my brother as well, we got 196/146/98

Are these good scores?


texts: Yu-Gi-Oh!: Metaion the timelord vs Evilswarm Obliviwisp

texts:
Metaion the timelord attacks Evilswarm Obliviwisp, nothing else in the field.

Q1- Does Evilswarm is returned to hand?

Q2- Is Metaion effect negated?

Q3- Is Metaion destroyed as result of battle?

Q4- Is Metaion's player loses LP?

Can you explain the order of effects?


texts: If the president in Secret Hitler believes the law passed to have been a force will the call of cards matter?

texts:
I play Secret Hilter a decent bit. Assume all players play the game perfectly.
When a law has been passed it is META for the President and Chancellor to "call" how many fascist cards they saw. My hypothesis is that if a fascist law has been passed, a regular "call" of the cards is not necessary.
Notation: I will refer to the calls the president makes and the Chancellor as (x,y).
If a fascist law is passed it will be via one of the following cases:
If the president receives 3 fascist cards. (3,2)
If the president receives 2 fascist cards and discards the liberal card. (3,2)
If the president receives 2 fascist cards and discards a fascist card and the chancellor plays fascist.

Either both are fascist, and it is in both player's best interests to lie. (3,2)
Chancellor is fascist and the president is liberal. (2,2). Not applicable to question

If the president receives 1 fascist card and discards a liberal card and the chancellor plays fascist.

Either both are fascist, and it is in both player's best interests to lie. (3,2)
Chancellor is fascist and the president is liberal. (1,2). Not applicable to question

Is this a correct assessment or have I missed anything here?
Hence, from my perspective, it seems that if a fascist law has been passed, a regular "call" of the cards is not necessary.


texts: How did a player survive 24 commander damage?

texts: I'm referring to this clip from streamer CovertGoBlue. He had pumped his commander (Illuna, Apex of Wishes mutated on top of a 2/2 Zombie token created by Field of the Dead) to 24/24 and then damaged the opponent. While he soon won, why didn't he win the instant after that attack? His commander had dealt 21 damage to the opponent.


texts: Can I select zero colors for Prismatic Lace?

texts:
I noticed that Prismatic Lace explicitly states "color or colors" in it's rules text:

Target permanent becomes the color or colors of your choice.

I realise "colorless" is not one of the five colors of Magic, but can I choose no colors as an option? I'm thinking of scenarios where I may want to protect a permanent from an effect such as those from Ugin and Ugin.


texts: Do I remove eldritch tokens placed on the board after a mystery that placed them is solved?

texts: Some mysteries will require you to place eldritch tokens on various spaces. When such a mystery is solved, do you remove the eldritch tokens placed by that mystery?  I have concluded that the tokens are meant to be used generically across cards and effects that cause them to appear, so my thinking is that the answer is "no, they remain on the board, even if they currently have no meaning."


texts: What Happens During the Consume Phase In Race for the Galaxy If you have no consume powers?

texts: In the basic game of Race for the Galaxy (no expansions), what happens during the consume phase if none of your cards give you any consume powers? Do those goods get consumed anyway without giving you VP's?


texts: Can you have cards on reserve and still win if you reach 15 points? We have had arguments that a person cannot win using gold coins if cards still on reserve and not yet purchased. Some players feel that there should be a penalty at the end for having unused reserve cards.


texts: I have a version of Settlers of Catan that I can't seem to figure out. It is a family edition, but doesn't match anything I can find online. I recently bought an expansion for the 5-6 players, but the pieces were too big for my smaller pieces to be compatible. I'd like to get an expansion that matches mine, but can't find anything other than 5th editions


texts:
Our group does like a bit of Bang!, but one of the problems we have with it is this: there's no reliable way to guess how long a game of it is going to take, which, combined with the fact that players can get knocked out very early on, means that sometimes it goes on and on long past the point where some people in the room or even still playing are fed up with it.

As such, can your gunfighter elect to do the decent thing and shoot themselves in the head to spare themselves the misery?  More importantly, if you shoot yourself from behind a Barrel, do you get to draw to see if your barrel protects you from damage?

(It's been a while since I last asked a question here, so I'm glad to be getting back into the fray with an issue as complex and important as this one.)


texts: If the person to my right plays a Skip card, can I still pick the top card off the discard pile?

texts: In Phase 10, if the person to my right uses their 'Skip card' to skip over me, can I still pick the top card off the discard pile?


texts: Deviation of 3-3 invasion - how to live/kill?

texts:
I know the following is joseki for an approach of the 4-4 stone followed by a 3/3 invasion...

$$cm1 A normal 3/3 invasion joseki (incomplete)
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . 7 3 . . 2 . . . . . . . . . . . . . |
$$ | . 5 4 O . . . . . , . . . . . , . . . |
$$ | . 6 8 . . . . . . . . . . . . . . . . |
$$ | . . 1 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |

.. and this is a possible continuation:

$$cm1 Continuation of the joseki
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 7 . . . . . . . . . . . . . . . |
$$ | . X X 1 2 O . . . . . . . . . . . . . |
$$ | . X O O . . . . . , . . . . . , . . . |
$$ | 4 O O . 6 . . . . . . . . . . . . . . |
$$ | . 3 X 5 . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |

If I understand correctly, a white move at E18 has to be answered by black, or white A16 kills. Eidogo lists only black 7 as above at this point. It does not list the following variation, hence, I assume it is somehow bad for black, but I am not sure why.

$$cm1 Deviation from joseki
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 3 1 2 . . . . . . . . . . . . . |
$$ | . X X X O O . . . . . . . . . . . . . |
$$ | . X O O . . . . . , . . . . . , . . . |
$$ | O O O . O . . . . . . . . . . . . . . |
$$ | . X X X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |

Am I correct that black is alive like that? If not, please show how to kill black.
Given that black is alive in both variants, why would one prefer the default variant? I first thought that 7 may be sente, but with E18 threatening to kill it seems gote just as well, while getting fewer points?

(I'm sorry if this is a duplicate question, but I have no idea how to search a stackexchange site for go-deviations really)


texts: Red Sign of Shudde M'ell hands use and timing against Nightmarish X in Arkham Horror

texts:
In Arkham Horror, players may use the spell Red Sign of Shudde M'ell to lower a monster's toughness by 1 (to a minimum of 1) and ignore a monster's special ability until the end of this combat.  Can it be used to cancel the monster ability Nightmarish X?  If yes, can the investigator reclaim the hand used for it at the start of the combat round?

There is a problem with the Arkham Horror rules about the specific timing of when an investigator can switch equipment at the cost of his/her hands.  The rules state:

  You can choose to switch weapons/spells in later combat rounds, but as soon as you “release” a spell or weapon, it stops working for you.

Emphasis on "later combat rounds" is mine.

It appears that the assumption is that spells are only cast during the combat rounds, which comprise the combat check and all optional spell checks.  However, there is no rule that says Red Sign cannot be cast during the preceding horror check, which takes place before the combat round.  Successfully casting this spell against a monster with the ability Nightmarish N, where N is greater than 1, can prevent the reduction of N - 1 sanity after a successful horror check.

The only other cost to the Red Sign is its use of one hand.  However, that resource is immediately gained back, since the combat round that follows is, in fact, one of the "later" combat rounds mentioned.  At the start of the subsequent combat round, all devoted hands can be now be switched, and whatever hand that was used for the spell can now be switched for the use of combat items, such as guns or even another copy of the Red Sign.

I tried searching everywhere but the FFG forums and I haven't encountered any other people who are interested in deciphering this metagame puzzle.

To recap:

Can Red Sign be used to cancel Nightmarish X before the horror check?
If yes, will the investigator be able to use two hands worth of equipment for the following combat check(s)?


texts: Recently found out that the word "borborygmus" exists (a rumbling or gurgling noise made by the movement of fluid and gas in the intestines), and my immediate thought was of Borborygmos, the Gruul legend. I'm assuming that there's just about zero chance that the etymology of Borborygmos has nothing to do with borborygmus, but I'm curious as to how the legend/giant himself has anything to do with intestinal gastric gurgling. Any insights as to the etymology/connection there?


texts:
One of the modifiers for table 5-6 Bomber Defensive Fire Resolution is:

  +1 for defensive fire by a functioning power turret (electrical power, hydraulic)

But I'm unsure as to what a "functioning power turret" is? Is that just another term for any of the twin guns(undamaged) on the B-17?, or just the Ball Turret?


texts: Permanent +1/+1, and −1/−1 until end of turn

texts:
As I understand things, if my Korozda Gorgon gives −1/−1 counter to a creature that has a +1/+1 counter on it, as a state-based effect the −1/−1 cancels one of the +1/+1 counters.

What happens at the end of turn? Does the −1/−1 “go away” by the creature getting its +1/+1 back, or is that gone forever now that it’s been annihilated by the −1/−1?


texts: Factory bonus when some supply piles are exhausted

texts:
In a recent game of Puerto Rico, I had a Factory with a colonist on it, and I had manned plantations and production buildings to produce four different kinds of goods. However, when the Craftsman was taken, by the time it was my turn to take my production all but one of the supply piles was exhausted, and I was only able to take one barrel.

In this case, do I still get the +3 doubloon bonus from the Factory since I could produce four types of goods, or do I not get any bonus since I only did take one?


texts: In catan seafarers, does using a knight on a pirate ship give you double resources?

texts: In Catan (seafarers), there is a new piece introduced: the pirate ship. When you move the pirate ship, even without a knight card, you get to take a resource from the owner of an adjacent boat. If you use a knight, would you get two resources, one for moving the pirate, one for the knight, or would you just get one? It doesn't really say in the book as far as I'm aware, and the wording doesn't seem to hint at it in either way.


texts: Where do I find the Magic: the Gathering article about varying card backs?

texts:
I remember reading an MTG design article back during the Time Spiral on a what-if scenario where every MTG set would have a different card back.

I've tried looking through the MTG archives, but all I can find is this one;

https://magic.wizards.com/en/articles/archive/arcana/almost-different-back-2002-08-05

Which talks about how that almost happened, but isn't the expanded article that I remember. Did I imagine this?

(I hope this is on topic, but I'm afraid it might not be as it's a question about an article about a game, rather than a question about a game.)


texts: What Are The Official Rules for Carcassonne: The River?

texts:
I played a game of Carcassonne last night with some friends, using amongst other expansions, the river.

Their "house rule" was that both the river Source and Lake tiles do NOT wrap around: on each tile there was a corner that they designated a boundary between one pasture and the next.  I'm pretty sure that in my edition of the rules it specifies that these tiles DO wrap.  But I'm not a rules lawyer, I'm perfectly happy to play a variant, as long as it's clearly stated from the outset!

They had another rule for playing with the river, though, and in this case I realize I have no idea whether it's "official" or not: neither the Source or the Lake tiles counted as a "turn", so in both cases no meeple could be placed, and the player whose turn it was drew another tile.

Does anyone know for sure whether the Source and Lake tiles "count" for the purposes of taking a turn?  (I can't even remember whether the starting tile from the basic game "counts", right now...)


texts: Is it legal to create a boggle version that has a different name, language and rules without being sued by hasbro?


texts: Does anyone know where to buy chance island or chance planet?

texts:
These were two cassette story games for kids made my Phillips and Lacey but they have stopped production now and I came up short on Amazon.

These were a staple to my childhood and the reason I play so many games today and I wish to let my children experience them the same as me. They were both around 1990s and were played on Cassettes with a pencil and paper.


texts: MTG: Sideboard if maindeck has more than 60 cards

texts:
I did some calculation and found out, that my Living End deck (modern) might be better of with 66 cards maindeck. SB still contains of 15 cards.
Depending on the match up, I'd like to cut my deck for game two down to the normal 60. The SB than would contain 15+6 = 21 cards.
Is this legal?


texts: Can we look at R&D cards that are trashed by virus install?

texts:
Noise is a Runner whose ability states:

  Whenever you install a virus program, the Corp trashes the top card of R&D.

Can the Corp and/or the runner look at that card?  Is the card trashed face up or face down?


texts: Misreading your hand when knocking in Gin

texts:
What happens when a player knocks and misreads their hand?

This hand recently came up:

I announced a knock but mistakenly included a card as deadwood that could have been played. If the card (6c) had been included with my 7c8c9c trick my opponent would have been able to play his 4c5c and undercut me. I obviously made a mistake and should have included the 6c. Should I be forced to correctly play the 6c and allow him to play his cards, or should my announced play stand?


texts: Three player mahjong: scoring clarifications

texts:
We didn't have a fourth player for some time so we switched from riichi to three player version with korean\japanese rules as described on Wiki (I guess that's the most popular version for 3 players).

But I got a bit confused with scoring here. In riichi you just use sticks\chips, but here it's completely different and it seems normal for players to go negative on points for a portion of a game. So my question on scoring actually consists of two minor:

With what score people begin? How do they track score if not using sticks?
How much exactly pays discarder? And how much players pay on tsumo (self-draw)?

How we did it:We started with 0 points for each player, so someone definetely went negative on other's victory. We just tracked the results on paper. On tsumo both players payed game points + bonus points, on ron only discarder payed full (game points + bonus points). I know that's most probably not right as per Wiki, but later in Recap it says:

  Only winner scores, taking his total score (game points and bonus
  points) from each player with no doubling of any kind. Discarder pays
  the other players score and only the bonus points if the player was
  ready to win (waiting for one piece with a legal minimum game points
  hand to be acquired).

Which confuses me, to be honest.


texts:
In the My Little Pony Collectible Card Game official rulebook, it says that

  While a card is exhausted, it can't be involved in faceoffs or help you confront Problems.

This description is a little vague. Does this only mean that the character does not contribute its power to faceoffs and problems? Or do its static abilities also stop working? Do resources on exhausted characters do anything? How about exhausted resources?

In other words, when a card is exhausted, does its text (or the text of attached resources) do anything?


texts: Can Beat Cop be discarded during another player’s turn?

texts: Can Beat Cop’s free triggered ability be used during any player window to incur 1 damage to an enemy at its location, even a player window occurring during another investigator’s turn?


texts: Do we still track damage on indestructible creatures?

texts: So if lethal damage can't kill an indestructible creature, what do we do about the damage itself? Is it acknowledged? Say you have an effect that doesnt let a creature block if it has taken damage this turn, can that creature with indestructible block?


texts: Identify a card game where you make card patterns to earn points

texts:
Please help me to learn how the game is called. I've played it in the childhood and have no idea how it's called.

Here is what I remember about the rules:

Each player holds a hand of 5-6 cards or so.
There is the deck on the table. Also a few cards are face up on the table - some kind of the "market". Players take cards to their hands either from the deck or from the "market" when needed.

When a player has a card pattern on their hands, like 4 Queens, or 6-7-8 of clubs (at least 3 cards are needed), they can put the cards on the table in front of them. They are left there till the end of the game and will give points to the player.
Then another player can add cards to the enemy player patterns, like if he has 9 of clubs he can put it on the table and it will give him the points.
The game ends when one of the players will rid of all cards in their hand. Then cards in the other player hands will bring them negative points.
You can play it with 54 cards, and with 2 people.


texts: Does First Strike apply when two creatures Fight each other?

texts: Does First Strike apply when two creatures fight, i.e when they have been targets of the Fight ability?


texts: Dominion Herald's card is not an action, then what?

texts: After you look at the top card to see if it's an action, and seeing that it is NOT an action, do you discard it or put it back? Surprisingly this is never clarified in the Guilds rule book or on the card!


texts: Can you use ports or markets after playing all action disks?

texts: In Archipelago, say you have already played all your action discs, but for an arbitrary reason you did not use your ports or markets. Does this means you cannot use them anymore in this action phase?


texts: Is Old Betsy immune to dynamite and gasoline?

texts:
If Old Betsy is placed on the board and dynamite is subsequently thrown onto that space or a gas marker in that space is ignited, what happens to Old Betsy?

The rules for dynamite say:

  Roll a D6 for each model in that space. Zombies are Killed on the roll
  of 2+. Any Hero in that space is Killed on the roll of 5+.

Does Old Betsy automatically survive, or does she count as a Hero in this situation?


texts:
Can cards in archives affect the runner without explicitly saying they do?
In the rulebook on page 6, it describes archives like so (emphasis mine):

Archives- This is the Corporation’s trash pile. Archives is
kept adjacent to R&D. This is where Corporation cards are
placed when they are trashed or discarded. Cards in
Archives are inactive.

However, rules can be trumped by special abilities on cards. Compare the cards Snare! and Shi.Kyū.
Snare!:

If Snare! is accessed from R&D, the Runner must reveal it.
If you pay 4[Credits] when the Runner accesses Snare!, do 3 net damage and give the Runner 1 tag. Ignore this effect if the Runner accesses Snare! from Archives.

Shi.Kyū:

When the Runner accesses Shi.Kyū, you may pay X[Credits]. The Runner must take either X net damage or add Shi.Kyū to his or her score area as an agenda worth −1 agenda point. Ignore this ability if the Runner accesses Shi.Kyū from R&D.

So, does Shi.Kyū affect the runner if they access it from archives? It doesn't mention archives, so you'd think the default would be inactive (and therefore not harmful to the runner). But then why would Snare! explicitly mention that it doesn't work in archives? Is it just being redundant?


texts: What's the game with a 5x5 array of words, players who give clues, and players who guess the words?

texts:
I played this game, with two teams, each with a clue-giver and one or more guessers. The clue-givers knew which 8 of the 25 words belonged to their team, and which 8 belonged to the other team. Each round the clue-giver gives a single-word clue to one or more of his team's words. Each round the guessers try to guess which word or words the guesser meant.

I thought the game was called "Codewords", but I don't see that on Amazon. It had a spy theme.

Please can you tell me the correct name of this game?


texts:
On Disowned Ancestor it says

  Outlast {1}{B} ({1}{B}, tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Why do you pay the cost to activate it twice?
Would it not be the same if it said

  Outlast {2}{B}{B}, tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.

I don't understand what the point of paying the mana twice instead of doubled would be?


texts: Should "100 or 150 honors" allow you to open light?

texts:
By "light," mean with something like (s) AKQJx (h)Jxx (d)xxx (c)xx, or (s) KQJTx (h)Jxx (d)Axx (c)xx, or even (s) AKQJT (h)xxx (d)xxx (c)xx?

I can think of two reasons. 1) I was taught that three or four honors in sequence is worth a point or so more than their nominal value, so e.g. AKQJx is worth 11, not 10, and KQJT is worth 7-8. Then AKQJT is worth about 12. If I make these adjustments, I have enough to open. And 2) the honors bonus will defray whatever penalty I incur.

Or am I "stretching" too far to open in most positions and vulnerabilities?


texts:
Many board games have a special deck of cards and over time get worn out.

When they start to get worn out, they get "sticky" and difficult to shuffle.

Is there a way or a product that can be applied to a deck of cards to make them "slippery" again?


texts: What are some of the different interactions with empty remote servers in Android: Netrunner?

texts:
This is a multi-part question about empty remote servers. Each of these questions came up during gameplay and I'm hoping to get clarification on them since some of the interactions aren't completely clear.

What defines an empty remote server? If a remote server has ICE
protecting it but no agenda/asset/whatever installed behind the ICE,
is it still empty?
Is an empty remote server analogous to a new
remote server? For an example of context, let's say when playing
Mushin No Shin.
Consider a remote server with no ICE that has an asset installed with an
ability that has a cost of trashing the asset (say, like the remove from game ability on Jackson
Howard). The runner runs on
the server and in response the corp trashes the asset. Does the
server still exist or is it simply an empty remote server? Is the
run still successful?


texts:
So let's say I have Wheel of Sun and Moon in play and cast a tutor that puts the card I searched for on top of my library. Let's say, Enlightened Tutor. In what order do things happen in then? Do I put the Enlightened Tutor at the bottom of my library and then shuffle (at which point it probably wouldn't be at the bottom anymore) or do I shuffle and then put the Enlightened Tutor at the bottom?

In either case I assume the enchantment I searched for would go on top at the very end?


texts: Catan - Mixing German base game with English extensions and expansions

texts:
Has anyone tried to use the German edition of the Settlers of Catan base game (published by Kosmos) with the English editions of expansions and extensions (published by Mayfair)? Is it possible? (How much) Are they compatible?

I am asking because I have a Serbian edition of the base game which is an exact copy of the German edition, but I don't speak German, so I would like to have English editions of expansions/extensions. But I also wouldn't like to have to buy the English edition of the base game also.


texts:
I'm a little confused about how to use spells effectively in Elder Sign. I understand that you play the spell before a task roll and then you can set aside as many dice as the spell has icons, whether you succeed or fail at the task. When is the best time to use a spell?

Is it mandatory to place dice on a spell once you've used it? Do I have to place a die even if it doesn't help me on the task in any way? If you don't get any icons that help with the task, then it seems like you are 'locking' a die, which is a big disadvantage.


texts: How many Empire Cards can I play on my turn?

texts:
I drew one Empire card and played it. Then I wanted to play the other 2 I had in my hand.

Is that allowed?


texts: May I play only one Tenacious Z or all of them from discard pile in my turn?

texts:
The card text of "Tenacious Z" says:

  Special: During your turn you may play this card from your discard pile as an extra minion. You may only use the ability of one Tenacious Z each turn.

I'm not sure if that means "once for each card" or "one time each turn, no matter which card it is".
So may I play 1 or 3 Tenacious Z from discard pile when I have 3 of them in the discard pile?


texts: How does +1 damage interact with a power with two damage types?

texts:
Consider a power like the Legacy's "Galvanize":

  Until the start of your next turn, increase damage dealt by hero targets by 1.

How does this interact with powers that deal two different types of damage, such as Fanatic's "Exorcism":

  Fanatic deals 1 target 1 melee damage and 1 radiant damage.

Does Fanatic deal 2 melee damage and 2 radiant damage? Or 2 of one type and 1 of another type of the player's choice?


texts: Will it break the alliance, if I take over a worker-occupied area?

texts:
In Scythe, The Rise of Fenris, in campaign mode episode 2 on the peace-track, it's possible to create alliances with other players.

The alliance is broken if one member of the alliance attacks the other.

But does it count as an attack if I move a character or mech into an allied area occupied only by a worker, no mech or character?

The worker is just sent home, there is no attack-action phase involved.

I'm thinking it shouldn't break the alliance, but I'm having doubts.


texts: If an attacking creature is sacrificed after being blocked, can I redeclare the block?

texts: I was playing a quick game, and my opponent played Shidako, Broodmistress and attacked with several creatures, I declared my blockers, and my opponent proceeded to pay the forests and sacrifice all of the creature I blocked to buff the one that got through, my question is, now that all of the creatures I blocked are no longer attacking, am I able to redeclare blockers, due to the change of creature prescence?


texts: How have editions of Bang! been different from previous ones?

texts:
Bang! has had a relatively large number of changes over the years. I know lots of people who are used to a different edition than I am. Often, this means they are used to a different set of rules and a different deck composition. What are the changes in each edition?

For the sake of clarity, I mean only the editions having English text. (Italian/English versions are fine but not the versions like French or Czech/Slovak/Polish.)

Whenever an expansion has been included in an edition, I'd appreciate it if you would describe any changes from the separately-available expansion or which edition the expansion is.

As far as I'm aware, there are five different editions of Bang!, listed below (printings' dates listed in parentheses):

1st Edition (2002)
2nd Edition (2003, 2005)
3rd Edition (2007)
The Bullet (2007, 2009, 2010)
4th Edition (2008)

Note: Your answer doesn't have to say all the changes for every edition; it will help even if you just mention a few changes.


texts:
Why does the Dealer post the small blind and the other player post the big blind?

Normally the person to the left of the dealer will post the small blind then the second player to the left of the dealer will post the big blind.

So why does this switch when going heads-up?

Quote from Wikipedia

  When only two players remain, special 'head-to-head' or 'heads up' rules are enforced and the blinds are posted differently. In this case, the person with the dealer button posts the small blind, while his/her opponent places the big blind. The dealer acts first before the flop. After the flop, the dealer acts last and continues to do so for the remainder of the hand.


texts: In Uno, can you play a Reverse card on a Draw 4 card and make that player draw 4 cards instead?

texts: We just want to know if you can play a Reverse card on a Draw 2 or 4 card and have that player draw cards instead?


texts: Does Monopoly involve skill to a considerable degree?

texts: Many classic children's board games, like Snakes and Ladder and Candyland, are essentially pure games of chance. Is it reasonable to regard Monopoly as a game of this type? How important is player skill (as opposed to luck) in Monopoly?


texts: How can we play a shorter but satisfying game of Arkham Horror?

texts:
I've only played about half a dozen games of Arkham Horror, and they ranged in length from about 3 hours to aborting after 8.  These were all games with 5-6 players, with just the base game (no expansions).  I'm not an experienced enough player to know what factors caused that amount of variability.  (It wasn't the players or analysis paralysis.)

What can we do to complete a satisfying game in about 3-4 hours?  Are certain investigators (or combinations) better?  Are there house rules that would help?


texts: Carcassonne interaction between "The Robbers" and "The Messages"

texts:
I probably didn't get some part of the rulings correctly but it seems to me that there is an interaction problem with 2 of the mini-expansions in Carcassonne. The problem seems to be the following:

Adding the mini-expansion "The Robbers" allows you to put a robber on the scoreboard and whenever a player moves a Meeple that is on the same square as your robber, you then get to steal points.
Adding the "The Messages" mini-expansion, gives you a second Meeple on the scoreboard which allows and allows you to move either one of the two when you score points.

The problem: Once you have the robber on the board, no one will ever move a Meeple that has the robber on the same square as a Meeple. They will always move the other Meeple as to not give any points to a stealing player thus rendering the robber completely useless.

How do you guys deal with this? Or am I not getting something?

Thanks


texts: Is there a way to Bring to Life my Lucky Clover and still cast Animating Faerie?

texts:
Say I have Lucky Clover on the battlefield, which I want to Bring to Life (this is the adventure side of Animating Faerie). So I cast Bring to Life. Lucky Clover triggers, and there's a 2nd Bring to Life on the stack. Lucky Clover is the only artifact I have, so I only have one legal target, so the 2nd Bring to Life must target Lucky Clover as well.
Now the stack resolves. The copied Bring to Life resolves first, which turns Lucky Clover into a 4/4 creature. The original Bring to Life now perceives that the Lucky Clover is no longer a legal target (since it can only target noncreature artifacts), so it's sent to the graveyard without any effect.
This interaction seems pretty silly to me - my own permanents are hurting my own cards - so I'm wondering if there's anything I could've done to prevent this from happening. Do I have a way to get Animating Faerie to the adventure zone while simultaneously animating Lucky Clover?


texts: Do I need to buy data packs to be competitive?

texts:
I've seen that there are tournaments of Android: Netrunner.

Regarding data packs, is it necessary to buy all the data packs to have a chance to win those tournaments?

I guess the cards allowed to be played in tournaments are described to players before the tournaments and the constructed decks have to stick to the tournaments rules...

If I stick to the core set of cards, do I have a chance of winning a game against someone who has all the expansions?


texts: Could I play forever with this loop combination?

texts:
Let it be my main phase: I got Omniscience on the field and one Clear the Mind in my graveyard and another one in my hand.

Could I then play forever?
Because I would never run out of cards, so these rules would never apply, right?

MTG Arena: If I continue to do this combo over and over again, would at some point my timer start to run out?


texts: Can Vesuva copy a land that comes the same time into play as itself?

texts: When I tutor Vesuva and another land with my Primeval Titan, can I let Vesuva be a copy of that other land?


texts: Does untapping lands trigger Wake Thrasher's ability?

texts:
I have a card called Wake Thrasher. It says:

  Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Does this mean when I untap my lands at the beginning of my turn would put counters on him till the end of my turn?

On my previous turn I summoned him with his 2 generic and 1 blue mana, coming from 3 lands. At the beginning of my next turn, since I'm untapping a total of 3 lands, will he be a 1/1 + 3 * +1/+1 so a 4/4 creature?


texts: Can I give myself multiple turns at once with Beacon's of Tomorrows?

texts: If somehow I cast multiple copies of Beacon of Tomorrows at once or in the same turn, will I get all of the turns back to back? Or, because of it's wording, would all of the extra turns happen in the exact same point of time?


texts:
I understand the ruling that when a Planeswalker resolves the player controlling the walker can activate its ability without their opponent getting priority in between.

Are there any other rules that take on priority that are important?

How does priority work for these circumstances?

A player's sorcery spell resolves. Does the player have the priority to do something else knowing that there is no ETB effect to consider, or does it go to the opponent who gets to do something after the sorcery resolves?
If an opponent controls a triggered ability that triggers on their opponent's upkeep, and that player also has an upkeep effect, who determines arrangement of the stack if multiple triggered effects happen?


texts: Do "interaction" effects cause people to buy buildings in tandem in Puerto Rico?

texts:
I am asking this question because I have rarely seen this striking phenomenon addressed in other questions.

By "interaction "effects, I'm referring to the fact that if you buy a production building such as a small sugar mill, you get one victory point (VP) and if you buy the guild hall, you get 4 VPs, and 1+4=5 VP. But if you buy them both in tandem, you get the aforementioned 5 VPs, plus a bonus VP (the interaction effect), for a total of 6 VP. Likewise, if you buy a "violet" (non-production) building plus the city hall, you get (1-4) VPs "standalone" for each violet building, four for city hall, and one bonus VP for each violet building (the interaction term).

Do such synergies cause people to think, "I'm going to "max out" on production or violet buildings and buy the guild hall or city hall, respectively?" Or the reverse, I'm going to buy the guild hall/city hall ASAP and "max out on production/violet buildings afterwards? And would a production-oriented person who has bought a guild hall think, "My main opponent has a lot of violet VPs, so I'd better buy city hall before he does to deprive him/her of those "interaction" VP's even though city hall is worth only 4 VPs to me?"

Or are there better uses for your resources than the ones I've described above?


texts: Does Exalted still apply if additional creatures are later included?

texts:
I want to confirm that my interpretation of the Exalted keyword is correct, specifically when creatures are added to the attack as an effect during the declare attackers phase.

As an example, supposed I had Alesha, Who Smiles At Death and Angelic Benediction in play. My Alesha now has Exalted:

  Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.

Alesha also has an attack trigger:

  Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

If I use Alesha's triggered ability, I have to do so during the Delcare Attackers step, at which point a second creature will now be attacking. So Alesha is not longer "attacking alone". However, as I understand the timing rules,  Exalted triggers at the same time as Alesha's ability, so I can choose to have it resolve first, and she will get the +1/+1, then the second creature will enter the battlefield attacking?

Is that correct?


texts: Is Ticket To Ride Asia played with stations?

texts:
In Ticket To Ride US Edition there was no stations, but in Europe Edition there were.

When playing Asia Edition, do you play with/without stations or is there no set rule about them?

I couldn't spot it in  the rules so I decided to go without stations, but I just wanted to check if there was a consensus on this.


texts: Is there an equivalent of gatherer for Duels of the Planeswalkers?

texts:
Gatherer is a fantastic resource for finding cards in paper magic, but does not seem to me to contain any way of getting only Duels of the Planeswalkers cards. Neither the Expansion, Format or Block filters contain anything like Duels 2015 (although the expansion filter contains several Duels of planeswalker1 vs planeswalker2). Does some other searchable database exist that contains the Duels 2015 cards only?

Edit/clarification:
There is a Duels of the Planeswalkers theme set. To clarify: I am not interested in those cards, but instead the Duels of the Planeswalkers video game and specifically the 2015 version.


texts: In MTG what happens when you have multiple Aberrant Researcher in play?

texts:
Aberrant Researcher:

  At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

Considering I had two of these in play:

Two questions:

1) Would I put two into the graveyard at the start of my upkeep?

2) If an instant or sorcery is revealed do both flip at the same time?


texts: How do I interrupt a loop after multiple iterations?

texts:
This is a question regarding infinite loops and shortcuts at Competitive REL.

Here is a potential scenario.

Both my opponent and myself are at 20 life each.
I have no creatures on the battlefield.
My opponent has a  Kiki-Jiki, Mirror Breaker and a  Warstorm Surge on the battlefield.
I have a  Rakdos Charm in hand.
My opponent plays  Deceiver Exarch and begins a loop where he uses Kiki-Jiki to copy the Exarch, and uses each new Exarch to untap Kiki-Jiki, dealing me 1 damage every time he does it.
If I cast  Rakdos Charm when the 18th Exarch token's trigger is on the stack, I win.
If I cast it at any other time, I lose.
If my opponent knows that I'm going to cast it than he won't make the 18th token, and he'll simply attack and kill me.

Now, the question is:

If my opponent proposes a shortcut, saying

  "I'll make 500 tokens and kill you."

Can I accept the first 18 iterations of that shortcut and react by saying

  "After the 18th token enters the battlefield and its ETB trigger goes onto the stack, I cast Rakdos Charm."

, or do I have to propose a new shortcut for the 18 iterations, potentially giving my opponent information?


texts: flush on the board in texas hold'em poker

texts:
Sherry:Q◇Q♧

Loren:7♡8◇

Board:10♤9♤2♤A♤3♤

Is this a split or does Sherry win and why?

Thanks Tammy


texts: CGoban 3 doesn't ask for saving a review!

texts:
I just finished a game at GoKGS and the opponent offered me a review. When we ended, the opponent has left first, then I closed the window with the review in a good hope CGoban will ask me if I want to save it - but it didn't! The review got lost!

Is it because the other player had the control? Is CGoban asking only the player in control?

Is there any way to recover the review?


texts: What is a good way to get used to counting points?

texts: Being able to count is important - in the end, it's about the points. Does anyone have any tips to get used to counting during a game, little things that can speed it up or make it a little less tedious in the beginning?


texts: If you trigger Tree of Perdition's ability, then give the tree -13/-13, does the player go to 0 life?

texts: If you activate Tree of Perdition's ability, "Exchange target opponent's life total with Tree of Perdition's toughness", then play a spell before the ability resolves that brings the tree's toughness to 0, does the opponent's life total become 0?


texts: In Magic free-for-all multiplayer, what happens when someone dies?

texts:
In a free-for-all multiplayer Magic game, what happens when someone dies?

Specifically:

What happens to spells they've cast that are on the stack?
What happens to enchantments they have cast onto permanents that other people control?

Specifically, if player A (at 1 life with 3 creatures) casts Massacre Wurm and Player B flashes out his own Massacre Wurm in response, what happens? Also, player A had previously cast Pacifism on one of Player B's creatures. In the end, what is the result?


texts:
What is the penalty for going down with a hand that has more than 10 points?

For example, a player may lay down a 4d,5d,6d but one of the cards is actually of the heart suit.


texts: Can I counter Thrun by flashing Lodestone Golem? Can I counter anything by flashing Lodestone Golem?

texts:
My opponent has 4 untapped forests and taps all their land to cast Thrun.
I respond by using Quicksilver Amulet  to put Lodestone Golem into play. Since Thrun now costs an extra 1 that my opponent does not have, would it be countered? Would the result be any different if the spell being cast did not have Thrun's ability (perhaps it was a Cudgel Troll instead)?

For Thrun, it seems like this might be a case of "countered by game rules" but it doesn't say "can't be countered by spells or abilities" it just says "can't be countered."


texts: Do I have to break a full property set to pay if I owe money in monopoly deal?

texts:
I owe 5 million due to rent and I have only a full property set.

Do I have to break the full set to pay or do I keep the property set and pay nothing?


texts: Possession and Masquerade - are these too powerful in 2 player games?

texts:
Just encountered this yesterday.

Player A plays Possession
Then, it's player B turn (with player A deciding), and there's a Masquerade in the hand.
Player A decides to play the Masquerade,
Player A chooses the card to swap in both hands!
Swapping a province for a curse is so delightful.

But also it seems too much powerful. Am I doing something wrong?

Note that it does not work with 3 players or more, because of the rotation of the swapped cards between the 3 players.


texts:
I finally bought Betrayal in Baldur's Gate and gathered with some friends to play it. Before the haunt, we stumbled with a couple of event cards that seemed to suggest that a Monster should be placed on the board. But we weren't sure.

For example some cards, such as the Shambling Form, clearly have a resolution for the "monster" (it explodes).

But some other aren't as clear. The Zhentarim Opportunist is one such case. The event clearly mentions an opponent/monster but we don't know what happens with that monster.

Are all events one-shot actions (unless specified otherwise)?

I'm inclined to believe that the text in vent cards is mostly fluff/flavor. And the fact that a "monster" is indicated is just for ambience. That way, the Zhentarim is understood to have left/fled right after the event is revolved (regardless of the result from the attack).


texts:
The first Monster in the game to obtain at least 1
attack dice deals no damage, but instead takes control of Tokyo, and moves its
figure to Tokyo City.
Does it mean if I have in my 1st roll an attack dice that I must go to Tokyo or I can re-roll that dice?
If I can re-roll it, and in my last round I obtain again an attack dice can I not use it(not go to Tokyo).


texts: Will Sigarda, Host of Herons and Armor of Thorns cause infinite cleanup steps?

texts:
If my opponent has a Sigarda, Host of Herons in play, and I play Armor of Thorns as though it had flash and then Donate it to my opponent, will the game lock up at end of turn due to an infinite loop of cleanup steps?

Relevant abilities:

  Sigarda, Host of Herons
  Spells and abilities your opponents control can't cause you to sacrifice permanents.

  Armor of Thorns
  You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Relevant rules:

  514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

I think that this question rests on who controls the ability that causes Armor of Thorns to be sacrificed.  Is it my ability because I cast Armor of Thorns, or is it my opponent's ability because they control Armor of Thorns?


texts: Should I tell my opponent about a jump they don't see?

texts: In checkers If I see my opponent can make a jump and they don't see the jump should I tell them?  What if I have a plan for after they make the jump and they don't take it. That spoils my plan.


texts:
A Better Offer
Other players may hire Disgruntled
Crew away from you when in the
same Sector by paying their hiring
fee to the bank. The Disgruntled crew
joins their new Captain’s crew and the
Disgruntled token is removed.

Do crew receiving a better offer bring their gear with them?


texts: How does Hive Mind work with Counterspell in a multiplayer game?

texts:
I have a Hive Mind in play, it is my turn and I cast Wheel of Fortune (I win if my opponents don't have an answer and at least 2 of the copies resolve) everybody gets a copy, then the person in the 4th turn order relative to my active turn plays a Counterspell.

My question is: will my copy of Counterspell resolve first, or will every copy except for one copy of Wheel of Fortune get countered? (and we are assuming that every player knows and wants to counter the wheel copies except for myself) How would this change if it were the person in the 3rd or 2nd turn relative to my active turn if at all.


texts: What are the characteristics of a flip card in my library?

texts:
Are the characteristics of a flip card in my library determined by both faces or just the front face?

For example, can I use an Enlightened Tutor to fetch Sasaya, Orochi Ascendant? Enlightened Tutor searches for enchantments and artifacts. If Sasaya is only an Enchantment after she's flipped, does that count?


texts: How can I practice my opening leads in bridge?

texts:
After playing bridge for several months, I feel my declarer play and bidding have improved to a beginner-intermediate level. However, I think my skill at making an opening lead is that of a novice at best. I have memorized some basic rules about evaluating my hand and inspecting the bidding for clues (and plan to do plenty of additional reading), but I'm curious if there are any good ways to practice my opening leads. With bidding and declarer play I can get quick feedback on whether my choices were good or bad, but with opening leads I rarely have any idea if my lead was brilliant, average, or terrible even after the hand is over.

How can I tell if I made a good lead or a poor lead?

I could examine what gives the best score after recording the cards of all players, but I still won't be able to tell if discovering that lead would be possible without knowing everyone's cards.

Is there slightly more guesswork in opening leads than in the rest of bridge?

When I find two leads that seem to be equally good, sometimes I just pick one at random. Obviously professionals would be able to evaluate leads far better than I could, but do they sometimes encounter the same situation and do a mental coin-flip?


texts: If I cast Expropriate and my opponent chose money, if I were to target their Primordial Hydra, can I attack with it immediately?


texts: D.D. Esper Star Sparrow vs Compulsory Evacuation Device

texts:
Let's say D.D. Esper Star Sparrow was special summoned from graveyard by its own effect, then Compulsory Evacuation Device was activated on him.

D.D. Esper Star Sparrow:

  There can only be 1 "D.D. Esper Star Sparrow" on the field. Your
  opponent cannot target other monsters you control with effects or for
  attacks. When an opponent's monster declares a direct attack while
  this card is in your Graveyard: You can Special Summon this card from
  your Graveyard in face-up Defense Position. If Summoned this way,
  banish it when it leaves the field.

Compulsory Evacuation Device:

  Target 1 monster on the field; return that target to the hand.

Is the monster returned to hand or banished?


texts: Does the order that cards are played have any effect? (Specifically poison)

texts:
If I play a Poison card (from the Ninja faction) on a 3 power minion that minion now has 0 as that is the minimum.

  Poison: Play on a minion. Destroy any number of actions on it. Ongoing: This minion has -4 power. (Minions have minimum power of 0.)

However if the owner of that card then plays a +1 power to all of their minions does the minion with poison have 0 or 1 power?

One person I play with argues that because the poison only reduced the minion to 0, the +1 therefore makes it 1. However, I think that all of the modifiers are added together, so 3 - 4 + 1 and only then is the 'minion score cannot be less than 0' modifier is applied so the minion is still 0.


texts:
If I have a Jace's Erasure (Whenever you draw a card, you may have target player mill 1) out and cast Prosperity (Each player draws X cards), since we both draw at the same time, for each card drawn would it be

  I draw, I can make opponent mill, opponent draws

or

  Opponent draws, I draw, I can make opponent mill

Also, if I have Jace's Erasure and instead my opponent casts Prosperity, does the outcome change?


texts: When does Myr Superion check the source?

texts:
Myr Superion is a 2 mana 5/6 that comes with the following casting restriction:

  Spend only mana produced by creatures to cast Myr Superion.

Under most circumstances this wouldn't be ambiguous, but I'm not sure how it interacts with type-changing effects. Specifically, I want to know whether Myr Superion could be cast with mana produced in the following ways:

Blinkmoth Nexus is tapped for mana, then animated using some other mana.
Palladium Myr is tapped for mana, then stops being a creature e.g. due to Song of the Dryads.
Deathrite Shaman is tapped to activate its first ability, which goes on the stack because it is not a mana ability, and then stops being a creature before that ability resolves.

I wasn't able to find any lands which could produce mana using an ability that is not a mana ability, but I suspect I will be able to deduce that hypothetical outcome based on the others listed.

In other words, when casting Myr Superion does a mana source need to be a creature when the ability was activated, when the ability resolved, or when the Superion is cast?


texts: Can Aquamoeba beat Glory Seeker with discards?

texts:
Can Aquamoeba beat Glory Seeker if the Aquamoeba owner discards one or more cards during the fight?

  Discard a card from your hand: switch Aquamoeba's power and toughness until end of turn. 1/3 creature

  2/2 creature - human soldier


texts: House rules to decrease luck factor in Boxcars

texts:
I just finished playing Boxcars for the first time. The game was enjoyable, but involved too much luck for my group (dice rolls determine start, movement, and destination) given the long play time.

To win, one player must return to their starting location before being caught by another player. Depending on the random locations, this can be either trivial or impossible. The rules [PDF] suggest optionally removing this catch-the-winner mechanic, but I think this might cause more harm than good. It also falls short of addressing the core problem. Some luck is okay, but there's just too much here. I feel like something could be tweaked to make this into a much more strategic and enjoyable game. How can I reduce the luck factor so this 4-hour game doesn't feel like a waste of time determined by the final few dice rolls?


texts: Are Saprolings still Tokens after playing Life and Limb?

texts:
After playing the enchantment Life and Limb all Saprolings and all Forests become "creature-land-saproling-forests" (see card rulings). My question is: Do they still have the card-type token?
Meaning:

Is it possible to use cards which explicitly say "sacrifice a
nontoken creature"?
Can I keep the saprolings on my hand if my opponent bounces them?
(Tokens would be discarded.)
The rulings also say, newly played lands get summoning sickness. So
they can't attack right away. Does it also apply for the mana
ability?


texts: Do multiple instances of paying extra mana to target a permanent stack?

texts:
When I have two copies of Diffusion Sliver on the battlefield, does my opponent have to pay four mana, or two mana to target my slivers?
I mean it says, pay two, so when he pays two both cards should be happy, or does this stack?

An explanation how and why would be nice.


texts: American Five Card majors - using Jacoby to respond to a 2NT opening bid

texts:
Playing Bridge last night my partner opened 2NT, showing 20-21 points. I had 11 HCP and a five card major. I used Jacoby Transfer, calling 3 hearts and my partner responded 3 spades (all OK so far) I then needed to show our possible small slam hand. I did not want to call 4 spades as she may only have had two spades. Equally I didn't want to call 3NT in case she passed. I therefore called 4NT and a big debate started about whether that was Ace asking.

What should I have responded? All Jacoby Transfer pages I find on the net only specify full responses after 1NT.


texts: Scenario 47: Replacing Dead Head With Body Token?

texts:
Just got done playing my first full game with three of my other friends. My buddy who introduced us to the game became the traitor, and we had a blast. However, the fate of the Heroes is in the hands of this very rule!

As stated in the rules for the Ouroboros, their body stays in each room it moves through. However, when one of the heads is defeated, is it replaced with a body token? Otherwise, does the head stay in the room dead and impeding the movement of the Heroes (assuming the head takes up the majority of the room causing a bit of trouble for traveling)?


texts: Can the Mirror-Mad Phantasm rescue itself?

texts: If I use a Mirror-Mad Phantasm in combat against a creature that does at least 1 damage, is it possible to activate its ability after combat damage has been applied but before the Phantasm enters the graveyard? I'd really like to do 5 damage and return to the battlefield unscathed.


texts: So the rules of Monopoly state that you can't buy a house if there are no houses left for sale. You can't even pay all at once and buy a Hotel if there aren't enough houses to place 4 on the property first. But, what happens if you have a hotel in a property, all the houses are gone, and you want to (or are forced to) sell your hotel? I'm guessing that you are forced to go ahead and sell the hotel and all 4 houses at once?


texts: How do players remember all the various effects?

texts:
As a new MTG player, I would like to know how do players remember all the various effects ?

For example, a spell could add copies of a certain card. How do you actually represent those copies ? Chandra, pyromaster has such power i.e.

  Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs

How would I actually represent the copies in the game ?

Aside from this specific example, do players resort on taking extensive notes of all the events occurring during the games to remember the added cards, ... ? Or is there another way ?


texts: When you "sacrifice 3 creatures" as a cost, are they sacrificed one at a time?

texts:
If you want to activate the activated ability of Teysa, Orzhov Scion, does "sacrifice 3 creatures" count as 1 cost, or 3 separate costs? And, does it matter which it is at all?  601.2g says The player pays the total cost in any order. Does this mean that the creatures are sacrificed in any order; or are they sacrificed all at the same time, as 1 cost?

Further, is it any different if they are sacrificed all at the same time, or one after the other? I believe it wouldn't matter, because no triggered abilities would go on the stack until a player is about to receive priority anyway. 603.6d says ...will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. But what is "the event" that it looks prior to? Is each sacrifice of a creature a separate event? If this were the case, then sacrificing Teysa before the other creatures would mean that you don't get the tokens for Teysa's triggered ability. Or, is "the event" the activating of Teysa's ability, in which case the order makes no difference?


texts: What's the best way to teach/learn the Game of Thrones board game for people who haven't played before?

texts:
Recently some friends and I got together to play the Game of Thrones board game, but the game didn't happen.

We spent an hour setting the game up, and started learning the rules, before giving up as too complicated.

As the games master I screwed up by not being more prepared (ie. familiarising myself with the rules before hand), but I get the feeling that this might have been a difficult task anyway.

What's the best way to introduce this game to people who haven't played before?


texts: Is it possible to have an unplayable tile?

texts:
Is it possible to have a scenario where you pick a tile up, and are unable to make a legal placement with it?

What happens in this scenario?


texts: Can I activate Angus Mackenzie between two combat phases?

texts:
Let's imagine I'm in a multiplayer game and I'm happy with an opponent's first attack, so I don't activate Angus Mackenzie. The active player resolves combat, then casts Fury of the Horde and swings at me.

Is it too late to activate Angus, because it's after a combat damage step? Can it be activated because we can see there'll be another combat damage step later this turn?


texts: What has been the popularity trend for D&D Miniatures?

texts:
How have D&D Miniatures been faring in terms of popularity? Has it been decreasing or increasing; slowly or fast? Recently (as in the last year), and if possible, on a broader scale as well. On the internet as a whole, as opposed to local trends.

Anything conclusive within a limited scope is a welcome answer (e.g. number of topics/tags on a given card game site). Also the answer could be solely based on personal experience and anecdotal evidence thought to be representing of a broader trend, such as popularity perceived from internet forums.


texts: Is there a limit to how many characters can be placed on a room space?

texts: Is there a limit to how many characters (specially monsters) can be placed on room space? I just played a session where the keeper placed 4 cultists, a shogoth, and two more monsters on the same space (space, not room) as the investigators, and it seemed to me that there is no logic to doing that in such a small space.


texts: In what order do unblocked creatures assign damage?

texts:
Scenario:

Player A has two unblocked creatures attacking player B, each with power 3 with an ability that triggers upon dealing combat damage to a player, let's say Brago, King Eternal and Doubtless One.
Player B has a damage prevention effect preventing the next 4 damage dealt to himself.
No creatures have first strike and no other replacement or prevention effects are active.

Which of the two creatures abilities triggers and why?


texts: Is it Possible to Sacrifice a Sacrificed Creature?

texts: The title is confusing, I know. Here's the scenario: I sacrifice two creatures with Whisper, Blood Liturgist, can I then, in response to the creatures becoming sacrifice targets, sacrifice one of those same creatures using Hell's Caretaker and have both abilities still resolve correctly? I would think I would be able to because Whisper's ability is already on the stack when I activate Hell's Caretaker, but I'm not positive.


texts: Can a transport enter a hostile sea zone, that was cleared of hostile ships (during the combat phase), during the non-combat phase to pick up friendly units.  For example:  If the UK fleet N of Egypt destroys the Italian ships in the sea zone around Malta, during the combat phase, can a UK transport enter that cleared sea zone, during the non-combat phase to pick up UK units on Malta?


texts: Where can I find price-lists for Star Trek CCG cards?

texts:
I have some Star Trek CCG cards from the Decipher game in the 1990s. I'm looking to discover if any of these cards have economic value.

I've tried looking at starcitygames.com and tcgplayer.com, but neither seems to cover older CCG games. I checked ebay but people's asking prices are varied and I suspect unrealistic. I know Scrye magazine used to list prices but that's out of print.

Are there any online or paper sources for Star Trek CCG card pricelists?


texts:
This game is called Touch in Egypt (my country) but I can't find it online.  Can anyone help me with the real name of the game?  Also I would love to hear any competitive strategy I can use to win!
Setup:

Two players
Two shuffled decks of cards
Players create 8 columns that can be completed like K-Q-J-10-etc but in different colors.
Aces are drawn out so the both players can complete the Aces' columns according to their suite and order.

Rules:
Each player has two piles to draw from, one is faced up that other player can put his cards on if they are the same suite and according to their order like if you have 3 of hearts, I can put my 4 of hearts on it.
Game play:
Players take turns...
TOUCH:
if any player made unnecessary move, like arranging the columns when he/she had the chance to complete an Ace column, the other player can say "TOUCH" ending the first's turn.
Win condition: you need to finish both of your piles.


texts: In Rummikub, can you split a run on the end or it must be within the ends? ex- 34567 turned into 234...&...567

texts: To me, it sounds as if the added tile must split the existing run (ex- 34567 to 345 567), not that a tile can be added to the start or end of a run & then split it apart.


texts: What's the longest possible forced repetition in Go?

texts:
Assume no superko rules so the game would end with no result. And both players are willing to play the shortest possible cycle as long as they don't give their opponent a chance to win.

There are 4 moves in the example of eternal life, 6 moves in triple ko. And I think I have seen a 8 move one. Is there a known longer one? Is that proven to be the longest possible?


texts: What's this game depicting an old viking in the middle of a big character sheet with futhark script?

texts: On a French-language boardgame site, someone is looking to identify this game.


texts: If both players are killed at the same time, do they both die?

texts: I play Magic: The Gathering and I just had a really strange game with my opponent. We were both about to die (both sides with 2 life) when we both set down instants that damaged each other (at the same time). I played the red instant Shock, and she played the red instant Staggershock. It was my turn. It was kind of an awkward coincidence, so we called a draw. Is that logic correct?


texts: In Dominion, how do Duration cards interact with King's Court / Throne Room?

texts: For example, suppose I play a King's Court on a Lighthouse. Do I get +$3 now and +$3 next turn? +$3 now and +$1 next turn?


texts: Who is "You" when the creature controller is not the owner?

texts:
Assume I have both a Firedrinker Satyr and a Daring Thief out in play. My Daring Thief untaps and I swap ownership of the Firedrinker with another creature of theirs. If I then proceed to Lightning Strike the Firedrinker Satyr (which is now on their side) - who receives that damage that the Satyr deals?

The key line that is confusing me is:

  Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

The main question appears to be whether "you" woud refer to the owner or the controller. My assumption is that it is the controller, as the owner is rarely needed or used - but that's not based on much but experience.


texts: Why am I seeing the same 3 Spider Solitaire games today that I saw 2 days ago

texts: For the third time in 5 or 6 games today and yesterday I am seeing the same Spider Solitaire layout that I saw two days go. These three games all had very unique patterns, and took a large number of moves to solve, nearly 5,000 the second time on one because I had one move wrong early on that took a while to identify. Does anyone know how this happens? I'm running 64-bit Windows 7.


texts: When using prestige bonus during two player, can I choose Consume VPx2 as my second action?

texts: When playing 2 player (or solitaire) and playing the prestige bonus card, can you choose the second action to be the Consume, VPx2, scoring VPx5 (x3 from the prestige bonus, x2 from the Consume stage)?


texts: A complicated interaction with Sakashima's Student

texts:
I want to be able to do the following chain of events, but am not sure if it's possible. Please help!

Setup. At start of turn I have Etrata, The Silencer on the battlefield with Grappling Hook equipped and a Strionic Resonator ready to fire. Yuriko, the Tiger's Shadow is in the Command Zone. I move to combat and declare Etrata attacking an opponent with 3 creatures on the board.

The damage goes through as First Strike damage and the Etrata trigger goes on the stack.
In response, I activate Sakashima's Student (SS), returning Etrata to hand as part of the activation cost.
With SS Ability on the Stack, I cast Flash.
Flash resolves, and I put Etrata back on the battlefield, paying the extra UB.
SS ability resolves, and he enters the battlefield as a copy of Etrata.
The Etrata trigger resolves and exiles one of OP's creatures, but because the Etrata on the battlefield is not the same creature, it remains on the battlefield.
Normal combat damage resolves. SS puts another Etrata trigger on the stack.
In response, I activate Yuriko, returning SS to my hand, AND I activate Strionic Resonator, targeting the Etrata ability.
These all resolve, I exile two more creatures and my opponent loses the game. SS is in my hand, and Etrata is back on the battlefield, ready to go again.

Right, so, apart from the implausible set-up, I'm concerned about that Step 5 assumes that I resolve SS's copy ability only as the SS Activated ability resolves, rather than when it goes on the stack. If I'm wrong, then my dream dies.


texts: Can I respond to a draw from Gitaxan probe?

texts: If I resolve a Gitaxian Probe, can I crack a Lion Eye Diamond before I draw?


texts: I'm play primarily EDH and like to play jank ideas. One thing I've been thinking about is the card Form of the Dragon. Is it possible to give Form of the Dragon the infect mechanic?