texts: Pharika's Mender, Gray Merchant of Asphodel, Rescue From The Underworld

texts:
I have an Elvish Mystic (EM) and Pharika Mender (PM) in my graveyard, and a Gray Merchant of Asphodel (GMOA)on the battlefield. At the end of my opponent's turn, I play Rescue from The Underworld (RFTU), sacrificing my GMOA as the additional cost to cast it. I choose PM as my target for RFTU.

During my upkeep, GMOA and PM enters the battlefield and their trigger are put on the stack. I place PM's trigger first, and then GMOA's trigger.

In respond to GMOA's trigger, my opponent kills GMOA, and then GMOA's trigger resolves -- which means PM's trigger resolves next.

When PM's trigger resolves, am I able to target GMOA to return it to my hand?


texts:
The text of the Heroic Feat for the Paladin states “Store a (Heroic Die) here when you open a door with 4+ (XP). You may only store one die at a time.”

What does “with 4+ XP” mean?

Does it mean the door has to have a loot of 4 XP? But Loot isn’t specified.
Does it mean that I have to have 4+ XP on my character?

And if it’s the second option, does this mean that if I’m level 2 (which costs 6 XP), that I have to get 4 XP after starting that level before I can once again get the die, or do I always get it? That seems a little too easy, so I’m guessing not.


texts: Are Magic The Gathering Proxy cards illegal to print?

texts:
I tried to print a bunch of Magic the Gathering Proxy cards through my local Costco.  (An MTG Cube)

They called me up and told me that those cards are copyrighted material and that it would be illegal to print them.

I have seen people use proxy cards so I just assumed that Wizards of the Coast allowed printing cards that are clearly not the real card (on photo paper and not the right size).

Is there an official ruling from Wizards of the Coast on this?  If it is allowed is there something I can show my local CostCo?


texts: Does paradox engine activate its own ability

texts: keeping in mind Paradox engine ruling does it activate its own ability as its played if not explain please. The obvious answer is no but I've been thinking about it and maybe I'm wrong


texts: Is there value to my misprinted Magic card?

texts:
I have a magic card with a unique misprint. The Red Mana symbol in the card text is in grey-scale print, but the rest of the card is in full, correct color, including the Red Mana symbol in the card's cost.

I looked for misprint values, and there is a market for it, but I couldn't find anything on this type of misprint.

Is this a valuable card, and where should I look at for selling it?


texts:
I have just started playing MTG and am really liking it. In the six games I have played, with a couple of people, the Quickling card keeps coming up.

We just don't understand under what circumstances this card would be a good thing. Why would I ever want to cast a card and then just sacrifice it straightaway? Or why would I want to spend mana to just swap out a card?

I'm sure there is a really good strategic use for this card I just can't work it out.


texts:
I was playing a casual game with a friend the other day testing out a new angels deck I built and came accross this situation....

I had an Angel's Tomb, which has this artifact may become a 3/3 flying white artifact angel  until end of turn whenever a creature enters the battlefield under your control, on the field as well as 2 other creatures and I then summoned Goldnight Redeemer, which has WETB gain 2 life for each other creature you control.

The question is does the Angel's Tomb effect trigger before or after Goldnight Redeemer since both are activated by Goldnight Redeemer entering the battle?


texts: Will Eidolon of Rhetoric also prevent Cipher from working in the same turn as another spell?

texts: Say Eidolon of Rhetoric is on the battlefield and an opponent has a Cipher card (Hidden Strings for example) encoded on one of their creatures. If that player casts a spell and then deals damage with that creature in the same turn, would they be able to cast Hidden strings? Would it work because the Ciphered card turns additional casts into an ability or would it not work because the cipher ability says "cast"?


texts: Varolz, the Scar-Striped rulings with double-faced/flip cards

texts:
Varolz, the Scar-Striped says

  Each creature card in you graveyard has scavenge. Their scavenge cost is equal to its mana cost.

My question is simple: do I get to choose which side I can scavenge?


texts:
Do Islands count as Coastal spaces?

One specific effect in the game makes reference to coastal spaces, which do not appear to have a clear definition or specific terrain icon.  Do islands count for this purpose?  By definition, islands are surrounded by coast and thus contain coast; however, they are not part of the coast of any mainland continent or landmass.


texts: In Takenoko does the player have to choose both their actions before performing either

texts:
In the rules it states:

To finalize their choices, the player puts two chips on the appropriate spaces of their individual Board.
The order in which the actions are resolved is chosen by the player.

Does the player have to choose their two actions at the start of the 2nd step and then action them.  Or can they perform one action, see the consequences and then decide what action to take as their second action?
We've been playing the latter, but I'm not sure if the former is intended by a strict reading of the rules.
I.e. are the tokens just to keep track of what you've done so you don't accidentally perform the same action twice, or are they intended to lock your actions in before you perform any of them.


texts: Can a Wizard use his charm ability with no cards in the hand?

texts: In Munchkin, Can a Wizard use his charm ability when he has no cards to discard in the hand?


texts: What happens when more than one creature dies causing a trigger

texts:
Overseer of the Damned is a creature with the ability "Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped"

Now, lets say 3 of my opponent's creatures die either through combat, spells, or sacrificing. Could I put the triggered ability on the "stack" so to say in order to get 3 2/2 black zombies for each non token creature that died that my opponent controlled, or am I forced to put one and only one despite 3 creatures dying?


texts: Bestow and Intimidate - what color do I need?

texts: What color do I need to block a bestowed creature which got intimidate? Example: I cast a black bestow aura which grants intimidate on a blue creature. Do I need a blue creature to block it?


texts: Do I roll for reinforcements when I lose a Pygmy due to a Sorcerer taking control of it?

texts:
When Pygmies are killed the player can roll the die and get 0-3 new pygmies for his next turn. Does he get to do this if a sorcerer uses his special ability to take control of a lone pygmy?
My guess would be yes due to the way elves interact w/ sorcerers, but I couldn't find anything conclusive in the base set rules, and there is only a summery insert w/ the expansion!


texts: Mêlée based, fantasy themed Warhammer 40k army?

texts: Which army is best suited to adapting to a fantasy themed, mêlée based army (in both rules and look of model)? Do 40k armies suit mêlée combat at all?


texts: If I have Terror of the Peaks on the board, play Storm Herald and target Colossification, can I order triggers so Storm Herald is enchanted with Colossification before Terror of the Peaks' ability takes place?


texts:
I just bought the extension Cities and Knights (I don't know the rules very well at the moment).

I already have the base game and the Seafarers of Catan.

Is it possible to combine, on the same board, the Basic game of Catan, the Seafarers of Catan extension, and the Cities and Knights extension?


texts: Can I use the Axe weapon more than once?

texts: Once I find the Axe card, can I continue using it to "solve" all locked puzzles I find or is this a one time use then discard card?


texts: How does Homeward Path work with cards that enchant to steal?

texts: How does the card Homeward Path work with cards like In Bolas's Clutches? Homeward Path would imply that you still get it back, but those types of effects continue as long as the creature is enchanted, at least from a surface level inpsection of the enchantment.


texts: Cardgame where participants have to guess the situation based on hints

texts:
I played once at a friend's house a game where you picked a card that gave hints like 'John entered Bob's house and went out without clothes'. You had to guess why this happens. During the game, you get additional hints (like 'John is alergic to nickel') until you found the reason.

I remember there was a little statue on the table (I don't remember exactly why, maybe you can speak only if you hold it?).

What is the name of this game?


texts: What are the reasons behind naming the "community chest" and "chance" cards in Monopoly?

texts:
Why are the cards called so?

Are there any plausible reasons as why they are included in the game of monopoly?  Does their naming have anything to do with real-world namings?


texts: Database of chess games for evaluating ranking systems?

texts:
I would like to test my ranking system based on information theory.
I need a database of games with outcomes and ranks of the single players.
Where can I find this?


texts: Settlers of Catan - What counts as longest road?

texts:
My friends and I are new to Settlers of Catan. We had a dispute over what counts as the longest road. Suppose we have a road that is 8 segments long. Between the 4th and 5th segment we have a road coming off it that is 2 segments long, does this count as that person's road being 10 segments long?

Pictured: For the Longest Road, does this count as 8 segments long, or 10?

S           S — — S
 \         /
  \       /
   S — — S
          \
           \
            S

Assuming all roads and settlements are from the same player, where:

S : Settlement
\ : Road
/ : Road
— : Road

The Argument: One friend was arguing that because the road is not broken by another player, it is 10 segments long while another was arguing that the longest road should be able to be taken in 1 trip, so it is 8 segments long. We know that the rule is given as

  "The Longest Road is a continuous road connecting two intersections, which consists     of at least 5 individual road pieces and is not interrupted by game pieces belonging to other players. It has more individual road pieces than any other connecting road of this type."

But we were unable to determine which it should be.


texts: When you King's Court a King's Court, when must you pick the three target cards?

texts:
Bear with me here.  In Dominion: Prosperity you can play King's Court and choose another King's Court as the target:

The rules are clear on the basics of what happens here: you pick three cards and play each one three times.  My question is when, precisely, the picking happens.

If all three of those cards must be picked before executing any of them, it's a whole lot different from if you choose the cards one at a time.

Up-front

You must choose all three cards before playing card #1 three times.

One-at-a-time

You choose card #1 and play it three times, then choose and play card #2, etc.

We played it one-at-a-time since that seemed like it made a little more sense (and was more fun too).  If the first card you choose draws any cards at all, you have a high probability of picking up another action card to be the second target.

Anybody know for sure which method is correct?


texts: Can "Crabs Adjust Humidity" be used as an expansion to "Cards Against Humanity"?

texts:
Crabs Adjust Humidity is a cardgame just like Cards Against Humanity

Can the cards be shuffled and used as an expansion pack? Or are there other differences which prevent this?

(PS: Are they equally fun? Or should I just refrain from buying Crabs Adjust Humidity?)


texts: Go: How to count territory in this example?

texts:
I am very new to go and therefore I have some problems to count the territories. In the following example (13x13) in my point of view black wins.

But I still have some questions:

Does the black territory (marked with grey) take half of the board? What's with the red marked area? Doesn't white has an eye here and hence is still alive? So how many points are there for black? 27? Or 36?
Does the white area (marked with white, right side of the board) make 23 points here? And does white get one point for the red marked area?
How to handle the blue marked area? Is it neutral territory?
During the game black caught 24 white stones and white caught 21 black stones. Do they simple add up to the total points?

We played a subset of a larger 19x19 board, so in this photo our 13x13 area is delimited by the dots.

For ease of reading, here's the same board position rendered with markdown:

$$ +-------------+
$$ |.X.X.X.XXXOX.|
$$ |X..X.XXX.XOOO|
$$ |XX.X.XOXXXO..|
$$ |.X.,XXOX.,XOO|
$$ |..XXOOOX.XXXO|
$$ |.XX.XO.OXXXO.|
$$ |X.XXXO,OO..OO|
$$ |..XXOOO..OOOO|
$$ |XXX.XOO..O..O|
$$ |..XXXXOO.OXXX|
$$ |XXOOXXXO.OOXO|
$$ |XOOOOXOOOOOOO|
$$ |.XO.OXO.O.O..|
$$ +-------------+


texts:
I really like the idea of making and playing cards with blue diamonds and green clubs. Each color is a separate color then.
Is there some arguments against it? Do you know some games where this would be a bad idea?


texts: If an encounter card requires me to discard a card under my control, can I choose to discard from my hand or my in-play area?

texts:
Under Ownership and Control it says

  A player controls the cards located in his or her out-of-play game areas (such as the hand, deck, discard pile).

Also under In Play and Out of Play, it says

  The cards that a player controls in his or her play area are considered in play.

If an encounter card then tells me to discard an asset under my control, can I choose a card from my hand that has not been put in play, as well as a card in my Play area?


texts: I love playing Munchkin, but haven't found a good way to protect the cards. So, how do you protect your beloved Munchkin cards?


texts: May you choose *not* to use your own resources and buy them instead?

texts:
May you choose not to use your own resources and buy them from your neighbours instead?

This is relevant for cases where you would earn money when "buying" from your neighbours.

The rules say about "Resource Cost" (English PDF, page 4):

  Some cards have a resource cost.
  To construct them, the player must produce the corresponding resources
  AND/OR buy them from one of his or her two neighboring cities.

And about "Commerce" (same page):

  Often, a player will want to build a structure requiring resources he or
  she does not produce.
  If these resources are produced by a neighboring city – players sitting
  directly to the left or right of that player – the player will be able to purchase the missing resource(s) through commerce.

It doesn’t seem to address this case explicitly, and I can’t deduce it from this wording. I guess the "AND/OR" was meant for different cases (e.g., that you can combine both ways).


texts: How do "Run" Events interact with effects that change the server you're running on?

texts:
In Android: Netrunner, there are several Events that specify that a Runner make a run on a particular server. For instance, Account Siphon:

  Make a run on HQ. If successful, instead of accessing cards you may force the Corp to lose up to 5 [Credits], then you gain 2 [Credits] for each credit lost and take 2 tags.

or, The Maker's Eye:

  Make a run on R&D. If successful, access 2 additional cards from R&D.

How are these runs affected if the run is moved to a different server before it's finished? For instance, using an effect like the only subroutine on Bullfrog:

  You and the Runner secretly spend 0 [Credit], 1 [Credit] or 2 [Credits]. Reveal spent credits. If you and the Runner spent a different number of credits, move Bullfrog so that it is the outermost piece of ice protecting another server (the Runner continues the run from this new position and is now running on this new server).

or, the ability on Copycat:

  Whenever you pass a piece of ice, you may trash Copycat. If you do, choose another rezzed copy of that piece of ice protecting any server. The run continues as if you had just passed the chosen piece of ice (you are now running from the new position).

What happens if I play Account Siphon, and then a Bullfrog moves me onto Archives? What if the run is successful, but on Archives? Do I still trigger the effect?

What happens if I play The Maker's Eye, and Copycat onto a remote server? If it's successful, do I access the cards in the remote, as well as two cards from R&D? Just the remote, and The Maker's Eye is wasted?

I'm assuming/hoping these answers will have some central ruling in common that will allow me to intuitively make rulings on similar interactions in the future.


texts: Is it legal to make trade deals before using a monopoly card?

texts:
For example - Suppose there are 12 Ore cards in circulation, and I hold 3.

On my turn, can I trade those there ore cards with someone else for some wood and then use a monopoly on ore to regain all those ores back?

Effectively I have received that wood for free from the other player.


texts: Nope card following a chain of Attack Cards

texts:
In a game of Exploding Kittens, what happens when a chain of attack cards is terminated by a Nope card?

For example;

Player A plays an Attack card
Player B plays an Attack card
Player C plays an Attack card
Player D plays a Nope card

What happens exactly?


texts: How good are computers at Cribbage? Are the best humans still better than the best computers? I can find lots of AIs online, but only in the context of selling computer and mobile cribbage games.


texts: Do improvement token bonuses count as skill bonuses when determining the highest bonus to apply to a test?

texts: When one has an asset that grants +2 skill and one that grants +1, the effective bonus is not additive. Rather, we apply the highest bonus. My questions is: do the bonuses from improvement tokens count as similar "+" bonuses or are they separately added as "additional die rolls" are. Namely, if I have a +1 improvement token on my strength and I hold an asset that grants me +1 to strength, is my effective bonus +2 or merely the best "+" bonus (ie +1 in this case)?


texts: In Jenga, what happens if there are 2 blocks on the top of the tower blocking the way for the 3rd block?

texts:
I am programming a game of jenga however I have a problem where the player can place down 2 blocks on the top of the tower, and leave no room for a 3rd block? Is there any rule here to prevent this? Can the player push the top blocks to straighten them?

The player cannot take another turn because placing the next block anywhere on the top level will mean it will fall down. The player cannot start a new level either, because a level of the tower must be completed before progress


texts:
Charging Troll has the ability

  G: Regenerate Charging Troll

If you cast Lava Coil, on it and later it receives lethal damage does it regenerate or get exiled?  Does it matter when it was regenerated vs when lava coil was cast on it?


texts: How is 'The Homeworld' played correctly?

texts:
In a recent Smash Up match we had the base 'The Homeworld', that has the following ability:

  After each time a minion is played here, its owner may play an extra minion of power 2 or less.

I played wizards (and something else that doesn't matter, because I had at this point mostly Wizard cards in the hand). I had a lot of creatures, because of a previous Portal and they were mostly Enchantress and Neophyte. We concluded I can them all play on The Homeworld, as they all have a power of two and playing one triggers the ability and allows me to play the next until my hand is emptied (or I decide to stop). Was that played correctly?


texts: Are the card backs identical for Once Upon a Time 2nd and 3rd editions?

texts:
I was just about to order Once Upon a Time with the extra blank cards pack, when I found out that a third edition of the game had just been released.

Are the card backs the same, so I can mix third-edition Once Upon a Time with the second-edition blank cards pack? I can't seem to find a third-edition blank cards pack.


texts: Does a cultist's on death effect trigger during it's own turn?

texts:
Somewhat similar to: Gloomhaven - are monster abilities in effect prior to their turn, but this is happening during the monster's turn.
In Gloomhaven, the cultist has an ability card that includes an on death effect. It looks something like this:

Move -1
Attack -1
On Death: Attack +2, target all hexes adjacent to the cultist.

If the cultist dies during it's move or initial attack action, (due to a trap, retaliate, or some other effect) does the on death effect get triggered?
This occurred in a game last night, and we were unsure how to proceed. We ended up ruling that the attack did not happen, as we hadn't reached that line on the ability card yet, so the on death effect wasn't yet active.


texts: Let's say I cast Word of Command, and during its resolution I see that my opponent has a Word of Command in their hand, and I decide to cast it (as my spell that I make them cast due to my WoC, let's call it WoC1) targeting myself. Who controls the resolution of the second WoC, let's call it WoC2? Them or me? Do I have restrictions on what I can do to cast the spell I would choose for WoC2, since I'm not myself but I'm myself controlling myself through control of my opponent, and WoC1 and 2 would impose restrictions on how I can cast a spell? Let's say the only cards left in my hand are lands and Lightning Storm, can I or my opponent discard lands while it is on the stack or do I still control my opponent? Can my opponent counter Lightning Storm?


texts:
I've seen a lot of cards use the key phrase "When you cast a spell..." but are there any cards or abilities that rely on spells being successfully cast and Resolve?

For instance the creature ability Prowess; triggers whether or not a non-creature is cast successfully or countered.

What would the wording on modern cards look like to reflect that?


texts: Splendor: Visibility of reserved development cards

texts:
When one reserves a development card, the rules state

  The reserved cards are kept in hand and cannot be discarded.

And when reserving a card drawn blindly from one of the three decks

  without showing it to the other players.

My question: Can you, and should you, or must you keep any reserved card hidden from the other players so that they cannot see the cost of the card and strategize against your purchase?

It's clear that after you have purchased any card, it must remain visible to other players. The phrase "in hand" could imply that you can keep the reserved card hidden, but it would be better if it was unambiguously stated.


texts: MTG: creature and enchantment triggered to opposite effects

texts:
The situation is my Mortus Strider has been enchanted with Unholy Indenture.

The creature has

  when it dies, return it to his owner’s hand

The enchantment says

  When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

Who gets the creature? Me or my rival?

Does the creature ability trigger before or after enchantment?


texts: What is the difference between countering spells and exiling spells?

texts:
If a given spell, or a given effect, is able to exile other spells - not simply countering them - is it able to exile even uncounterable spells?

It is useful to give a couple of examples.
If the opponent is summoning Pearl Lake Ancient, but  I cast  Mindbreak Trap ,which is able to exile any spell, in response to the summoning, will Leviathan go into exile?

Or - (second example) - if the opponent cast Overmaster, and after his resolution cast a Fireball - which should be uncounterable at this point - but I cast the Trap (the same one, as above) in response, will the Fireball go into exile?


texts:
What happens in the following situation?

My opponents got the Painter's Servant and Grindstone lock going on but I have a Emrakul, the Aeons Torn in my deck that keeps me shuffling my graveyard back into my deck when it gets milled.

DO I just keep on shuffling untill the 45 minutes is up and the games end in a draw? How is this situation resolved?


texts: A couple of years ago I bought a game that I absolutely adored. Unfortunately I lent it to a friend, never got it back and haven't been able to find it since. Can anyone help? I don't know the name of it, but basically it was a white plastic case that the little see through monsters could be stored in but it was also the game board. The monsters were red, blue and green and they could be stacked on top of one another, but only in a certain order. The aim of the game was that you would start with the monsters set up in a certain pattern and then had to work out how to move and stack them into a single pile.


texts:
Where can I get a good cheap set of blank cards? Amazon sells them, but it is apparently difficult to get a pen to work on them.

In my case I ask because I like bohnanza, but can't tolerate the illustrations. Others may have other uses.


texts: Do bonus coin powers include territories controlled by races in decline?

texts:
Some of the special powers give bonus coins based on regions you "occupy at turn end." Does this include regions controlled by your previous race that has gone into decline?

For example, if you have a race in decline that occupies two forest regions and your current active race has the Forest power, do you get two additional coins for the forest regions?


texts: Is a player required to ship on a wharf if they are able to?

texts:
In Puerto Rico, a player is required to ship as many of one good as they can in turn order.

If a player has a wharf, goods available to ship, and is otherwise unable to ship goods on the available ships, is that player required to use their wharf to ship all of one of their remaining goods?  Or are they allowed to, say, hang on to their coffee to sell during a later trader phase?


texts: How does "reveal a card, play it, then return it" work with locations?

texts:
During a game of DC Comics Deckbuilding Game: Rivals, we had a strange situation (which could also happen in the base game).

The Joker's second form says the following:

  Once during each of your turns, if you play a Villain and a Super Power, reveal the top card of the main deck. Play it, then return it.

The player activated this ability and drew a location, which says the following:

  When you play this card, leave it in front of you for the rest of the game.

Which instruction wins? We have one effect that says we have to return the card and another that says we have to leave it in front of you for the rest of the game.


texts:
I have a nearly complete Monopoly set that I've been researching, and some dates I found tossed around are 1947 and 1955 (on selling pages), but I still can't even confirm the decade it was made. Here are the details of my set:

BOX:

Similar to this picture (taken from here) - but the border and sides are red, not white, and the bottom text is

PROPERTY TRADING BOARD GAME [black text]
Manufactured in N.Z. by [red]
THOS. HOLDSWORTH & SONS LTD.
LONDON & LEEDS
Another HOLDSON Product

BOARD:

Bright green, with "TRADE MARK 711981" written below the logo

CARDS/MONEY:

Chance and Community Chest cards have rounded corners, no pictures, and the Chance cards are more pinkish than orange or red.
Money colours are: yellow ($1), light blue ($5), greyish blue ($10), green ($20), pink ($50), yellow-orange ($100), red-orange ($500).
Title Deeds: the mortgage side is red text, and my set has the error described here where the '1 house' rent for the last yellow property is $120 instead of $110 like the other two cards.

PIECES:
Houses/hotels are wooden, with houses being smaller and green, hotels red. Dice are plastic, red with white dots. My 6 tokens are plastic cone-like things with thin tops and round bases.

I'm sure this is enough information to come up with some possible years, I just can't find them! Thanks in advance for any input on this :)

EDIT: I can't find a copyright year anywhere but I found at the bottom of the rules it says "W. & H. LTD. - 13288"


texts: What happens when two global enchantments affect the same type of permanent (e.g.lands)

texts:
At some point in the game, a player puts Blanket of Night on the battlefield.
Then,some turns later,another player puts Blood Moon into play.
If a non-basic land capable of producing mana comes into play, will it be able to produce either red mana or black mana, or just red mana?
And what if the opposite happens?
In other words, if Blood Moon and then Blanket of Night come into play, what types of mana will be able to produce a non-basic land instead?


texts:
Do field enchantments, such as cards that say "opponent puts the top two cards of their library into their graveyard", stack with multiple iterations of it on my field? The specific example I'll use is what happened last night:

My friend had played two copies of Drowned Secrets and was basically milling me out for 4 cards every time he played a blue spell. I let it play out, but I would like to know what the legality of it is going forward. I'm aware of the Legendary card rule, but we're just getting into Magic, and we're learning the rules as we go along.


texts: How do you resolve "nearest" when it is tied in Betrayal at House on the Hill?

texts:
If a game effect is supposed to happen to something which is nearest to something else, and more than one qualifying thing is equally near, and the specific effect does not designate a tie-breaker, how is the tie resolved?  Is it the choice of the person resolving the effect?  Or, if it is possible (as in the case of the card that prompted this question, Footsteps, which has as it's best result "You and the nearest explorer gain 1 Might.") does it happen to all potential targets?

(In the game I was playing where it came up, there were two explorers who were each 3 rooms away from the explorer who drew the card.  The question then became, does the explorer who drew the card choose one of them or did it happen to both of them.  No support for either case could be found in rulebook, FAQ, or this site.  So the question has now been posed here.)

I would prefer a general answer, rather than one more specifically about Footsteps, as knowing the appropriate way to resolve the general situation is far more important than any specific ruling about the individual card.  However, if there is any sort of official rulling/clarification/errata/etc. about this aspect of Footsteps that my web search failed to uncover, feel free to site it, as it would have bearing on the more general situation of which it is an example.


texts: If I gain control of an equipped creature, do I keep the equipment when it dies?

texts: If I use Act of Treason on an equipped creature then sacrifice it while under my control, can I equip the equipment to one of my creatures during the same turn or does the equipment go back to the original owner the moment I sacrifice the creature?


texts: What happens if I play Cloudshift during combat?

texts: Would playing cards like Cloudshift end my combat phase? And if not could I attack then Cloudshift then attack again with the same card that was Cloudshifted? Also would cards like Amulet of Vigor allow me to untap a Cloudshifted card that has already attacked?


texts: Does movement end when you land on an open gate?

texts:
If you have 5 Speed and use 1 to move into a location that has an open portal does your movement end or do you continue on into the gate?

Similarly if you use your last movement point and land on an open gate are you unable to go into the gate until the next movement (and in this case have a separate Encounter on the Arkham location)?


texts: Do auras and equipment stay on cards if they stop being creatures?

texts:
Ojutai Monument can be turned into a creature card until end of turn. If I attached enchantments or equipment to it, would they stay attached even when the card turns back into a non-creature artifact?

Reasoning for yes

The card is not leaving the battlefield, so the cards attached wouldn't either.

Reasoning for no

How would a simple artifact gain the effects only a creature could have?


texts: Can fire spread to rooms that are connected via a ladder?

texts:
In the Blood Ties scenario (1C), there are two map tiles that are connected via a ladder token.

Using the Pyromaniac keeper action, can I spread fire to the room that is connected via the ladder?


texts: If I am a Navigator and I decide to move my partner can I also assume an action through them also? For example if I move a partner 2 spaces beside a flooded tile can I shore up the piece for an action through them?


texts: I've been wondering a seemingly stupid question, can Supernatural Stamina work more than once on a commander card? Instant grants ability to creature, commander is the same creature while changing zones. Could it be a loophole or am I missing something?


texts: When can I discard the Death Creeper Card?

texts: On the Death card it says you can remove it when it stands alone. So my question is, As soon as I draw it and it stands alone can I remove it right then, or do I have to wait till my next turn to discard it?


texts: Where I can buy good resources to build games?

texts:
Where I can buy boards, cards, dice, fake money, figures, and any sort of pieces? It would be nice if the store sells on the internet.

Another good reason is to buy replacements for damaged or lost pieces.


texts:
If i have two Vector Asp's on the battlefield and I attack with both.
If I use the ability, "{B}:Vector Asp gains infect until end of turn", do I have to pay twice (once for each attacking Vector Asp) or only once?


texts: In Uno, if I play a Wild Card and pick a color, can I also play a card in that color?

texts: If I put down a Wild Card and choose a color, can I then also straight away play a card in that color?


texts: Is there a game similar to Bloodborne the Card Game with a lighter theme?

texts:
Yesterday I played Bloodborne the Card Game and loved it! The theme, however, is a little dark for my family (getting killed several times, collecting "blood echoes" which are blood colored chips, and an overall lack of bright colors). What games have similar mechanics and game length, but with a "lighter" theme?

"Bloodborne the Card Game" is a cooperative/competitive card game where you fight a series of monsters and collect victory points that can be lost when you die if you haven't cashed them. You start with five cards and gain only a few more cards before it's over that upgrade your character. It lasts 30-45 minutes, and is for 3-6 players.


texts: Battlestar Galactica: why Pegasus sympathiser is better

texts: I've heard the sympathiser in Pegasus Expansion is far more interesting to play than the one in the basic game. What makes it so different?


texts: Do you lose additional turn if sent to jail by Community Chest?

texts:
I've read through the rule book and don't see this specific situation mentioned.
If you roll doubles and land on a Community Chest square, and the card draw is a Go To Jail card, are you able to roll again to try to get out of jail?


texts: Can Spike, Tournament Grinder tutor for cards outside of your Sideboard at Launch Night's Draft?

texts: Will tutoring with Spike, Tournament Grinder's ability still have to follow the ruling that anything outside of the game refers to sideboard only? If so, isn't this a useless ability since every card one drafts is legal to play with? Or will there be an exception where one can tutor for a Constructed format banned card outside the game that one has in procession that they have brought that night?


texts: Does Untaidake, the Cloud Keeper now provide mana for casting Planeswalkers?

texts: With Planeswalkers being Legendary now, and all Planeswalkers receiving errata to become Legendary, does Untaidake, the Cloud Keeper generate {C}{C} mana for the purpose of summoning Planeswalkers?


texts: Boggle - Letter distribution and face orientation of each die

texts:
I am making my own set of Boggle dice (standard 16 cube).  How is the letter distribution set on each face of each die (all oriented the same way and facing you using the standard Boggle letter distribution, below) what letters are on the top face, bottom, right, left, front and back?  The following chart is from Everything2.com

The 16 dice have the following 96 letters on their faces:

 1. A E A N E G      9. W N G E E H
 2. A H S P C O     10. L N H N R Z
 3. A S P F F K     11. T S T I Y D
 4. O B J O A B     12. O W T O A T
 5. I O T M U C     13. E R T T Y L
 6. R Y V D E L     14. T O E S S I
 7. L R E I X D     15. T E R W H V
 8. E I U N E S     16. N U I H M Qu

So, for die #1 if the A is on top where are the other letters in relation to the A?


texts: Can I look up a large list of cards on MagicCardMarket.eu?

texts:
MagicCardMarket.eu is apparently the go-to store for buying Magic cards in Europe, and I'm using it for the first time. I've a list of cards I'd like to buy to finalise a deck, and I can't find any way to search for them except one by one.

Other card sellers I was used to using in another country let me input my entire want list and search for all those cards at once -- and it'd make suggestions for each one. I gather I can set up a want list so that sellers can contact me, but that's an advertising mecahnism, not a search mechanism — I want to search for all cards on a list I've got.


texts: Is the "snake" turn order for Blokus fairer than the traditional turn order?

texts:
My friends and I play pretty much everyday.  I was wondering if a snake order is actually more fair than the traditional 1-4 with the last person being at a disadvantage.

Snake turn order would have players go in the order 1,2,3,4,4,3,2,1,1,2,3,4...


texts: Does attacking Ochran Assassin ( with +1 counter) kill both Swiftblade Vindicator and Garrison Sergeant with double strike?

texts:
I saw a similar question regarding Ochran Assassin against first strike. Mine is similar, but the here it goes:

I have two creatures; Swiftblade Vindicator 1/1 with Double strike, and Garrison Sergeant with double strike since I control a Boros Gate.

The Ochran Assassin attacks me with a counter, so his total is 2/2. I am forced to block with both, but the attacking player chooses the order. First he hits my Swiftblade, and after my Garrison.

My question here is this: If Swiftblade Vindicator has double strike, he hits the Ochran in the first combat step. In the second they both hit eachother. This far I understand.

But at this point I thought that both die, and the Ochran can't hit the Garrison Sergeant. But my friend said that apparently he can still hit him with 0 hp, during the 2nd combat step, after having battled my Swiftblade Vindicator.

Is this correct, or should my Garrison Sergeant have survived this encounter, being 2nd in the order block order?


texts: Mirage Mirror - does copy suffer from summoning sickness?

texts:
The card Mirage Mirror states:

  {2}: Mirage Mirror becomes a copy of target artifact, creature,
  enchantment, or land until end of turn.

If Mirage Mirror becomes a copy of a target creature that does not have summoning sickness until owner's next turn, does the copy suffer from summoning sickness becomes it becomes a copy of a creature?


texts:
I have the following scenario in a 7 wonders game played with leaders and cities that can be interpreted in at least 2 ways.

Alice has in play the leader "Berenice" (From the moment she enters play, each amount of coins taken from the bank is increased by 1. This increase is limited to one coin per turn).

In Age A, turn T, Alice plays a card that would allow her to take 3 coins (not counting Berenice's effect) from the bank.
In the same age, same turn, Bob plays a black (cities) card that makes every other player discard 3 coins.

Let's assume that Alice does not want to take debt tokens instead of discarding the coins.
This makes the total coin delta for this turn for Alice be 0 (zero).

Question:
Does Alice get 1 coin from the bank because of Berenice or not?

Same question but rephrased.
Taking coins from the bank and discarding coins are 2 separate actions in the same turn, or there is only one action "take / discard" depending on the sum of the coins to be taken minus the sum of coins to be discarded?


texts: If I escape and give my die to an adventurer, can he use the rolled value immediately?

texts:
Rules say, for a player who escape,

  ...he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.

Does this mean the person can use the face value of the die and use it for that current turn, then continue to use that die to roll future turns?

Edit: the best link to the rules I could find here.


texts: Can I claim a route longer than the number of trains I have left?

texts: On the last move, after only 2 train pieces remains, is it possible to claim a 3-carriage route, if you have the 3 required color cards but only 2 plastic trains left to place on the board?


texts: Playing a game on a "complete" Carcassonne board

texts:
Imagine you have just finished playing Carcassonne - you have an interesting, pseudo-randomly generated map. Are there any (published) games that you can play on that map?

Or are there any other pairs of games that you can play so that the first game is the setup for the second?


texts: Is the number coins a private information

texts:
Do I have to show how many coins I have, or can I keep this information private?
When I play with Cities or Armada expansion, Debts and Taxes have to be paid, and in some cases I would like to know if it makes sense to play a card, so that others need to pay. Because if they do not have enough coins, they have to take a -1 point token for each coin the cannot pay.
If a player hides the number of coins, this strategy is irrelevant.


texts:
Suppose that players A, B, and C are in battle.
Players A and B each play the Loki's Trickery card (If you lose, steal 1 rage from the winning player ).
Player C wins the battle, but he has only 1 rage
What happens now ?
Which player will steal the 1 rage from Player C?


texts:
What sets does MTGO randomly chooses cards from for the Momir Basic format?

I'm pretty sure things like Unglued and Unhinged are out, but what about Commander?

Also how are banned cards dealt with? An example would Stoneforge Mystic, this card is banned in Modern, but is legal in Legacy. Could I have this be a two drop?


texts: Do cards that say "creatures you control" trigger Heroic?

texts: If I have a creature or multiple creatures that have a heroic ability and I activate a sorcery or instant that has an effect to "creatures you control" will this trigger the heroic ability?


texts: Risk Legacy: Is it better to roll 1 or 2 defense dice when defending a bunkered location?

texts:
In Risk Legacy, there is a Bunker that always adds (+1 to the highest defense die, except when the high die is a 6).

Is it better to roll 1 or 2 defense dice when defending a bunkered location.


texts: What happens to permanents modified by effects like Chance for Glory that change their card type?

texts:
For instance, Chance for Glory grants creatures indefinite indestructibility. What if said creature was a temporarily animated artifact, land, or enchantment that then loses the creature card type at a later time?
I can see arguments for both versions: since they were an eligible target their text has been modified and they don't lose the indestructibility since it's just on the permanent, at the same time, chance for glory does specifically say creatures are granted indestructibility, really not sure about this one.


texts: texas holdem full house showing in table, splitting pot among players

texts:
Texas holdem, KKK22 full house showing on table.

Player 2 has the K2 hole cards to make the same full house, is the pot split among all players or is it player 2 pot?


texts: When should I add cards whose primary feature is drawing more cards to my MTG deck?

texts:
It seems like cards that are based around scrying and drawing additional cards would be a nice addition to any deck. But what decks do they really shine in and what decks can safely forgo them? It seems like scrying cards would be better for combo decks where you really need to draw a specific card, whereas drawing cards would be good in almost any deck that could afford them. Of course, they don't actually do anything to help you win on their own, so you would need to carefully consider how they affected your actual strategy.

What decks should and shouldn't have cards that give no benefit other than card drawing? How can I tell if a scrying card would be better than a drawing card and vice-versa? What decks are card-drawing cards best and worst in?

This goes with my similar question about life gain cards.


texts: Can you force property onto players in Monopoly

texts:
The Monopoly rules state that if your debt to another player is greater than the cash at hand, you can give property at its original (or higher, if mutually agreed) price to the person you owe.

However, if you have, say, 3 stations (worth 600) and 100 at hand, and you have to pay a debt of 500 to another player, and no other player wants to buy them from you (or no other player exists). Can you force the player you owe to take 2 stations plus 100, or even 3 stations, to pay your debt, or is it at his will, in which case he/she can refuse the deal, and declare you bankrupt to him/her, and take all 3 stations and the 100? (Since mortgaging is inadequate.)


texts: Sideboard for Modern U/G infect against Gideon

texts: I'm playing Modern U/G Infect (example list). I need help dealing with Gideon of the Trials and Gideon, Ally of Zendikar. The first Gideon's emblem means I need to attack twice to win, and his +1 ability also stops me from doing damage if I have only a single infector out. The second Gideon keeps the first Gideon's emblem active, plus makes an endless stream of blockers for my attackers. What can I do about these cards?


texts: How do Phenomenon cards work in the Eternities Map variant?

texts:
In the Eternities Map variant of Planechase, players lay out Plane cards in a grid and get to choose a direction when they planeswalk:

Players see not only the current plane, but also adjacent planes they can go to.

Planechase 2012 introduces the new Phenomenon cards as part of the planar deck -- for example, Interplanar Tunnel and Spatial Merging.

How do Phenomenon cards work with the Eternities Map? Specifically,

Can you use them at all?
Are Phenomena resolved immediately when you reveal them from the deck, or do they go on the field and sit there (like adjacent Planes would) until a player visits one?
What happens to a Phenomenon card after it resolves?
How should triggers be stacked when resolving Phenomena?
Do any of the Phenomena require functional errata to work in this format?

I would like to see authoritative official rules, but house rules (with design justification) are also acceptable.


texts: How serious is forgetting my life gain triggered abilities?

texts:
I recently started playing a Soul Sisters / Martyr Life deck, and sometimes have problems remembering triggered abilities every time they're triggered.

Whenever another creature enters the battlefield, you may gain 1 life. (1)
Whenever another creature enters the battlefield, you gain 1 life. (2)
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (3)

How serious of a problem is it if I forget any of these, possibly repeatedly (depending on environment)?

From my reading of the Infraction Procedure Guide, Game Play Error — Missed Trigger, as trigger (2) is advantageous for me, it's not a warning (or even caution) if I forget them, even if repeatedly. My opponent has the choice of allowing the triggered ability to be put on (the bottom of) the stack when I remember them at some later point in time:

… the opponent chooses whether the triggered ability is added to the stack. If it is, it’s inserted at the appropriate place on the stack if possible or on the bottom of the stack. (IPG)

From the wording of triggers (1) and (3), I assume they are considered to have a default action (not taking the life gain/counter), and forgetting about them just means I don't get their effect (Comprehensive Rules 603.5):

If the triggered ability specifies a default action associated with a choice made by the controller (usually "If you don't ..." or "... unless"), resolve it choosing the default option. (IPG)

Is my understanding of the rules and how they're handled in a tournament correct?


texts: How do Wounds, Damage, Saving Throws and Invulnerable Saves interact with each other?

texts:
I have read the freely available Battle Primer, which explains the core rules. However, I am still a bit confused regarding how exactly to resolve damage.

Imagine a unit of Space Marines gets 10 shots at a unit of Orks. The weapons of the Space Marines have an Armour Penetration value of -2, and a Damage Value of 2 as well.
Out of those ten shots, six shots hit. Of those six hits, four of them wound.

The next step would require me to allocate "Wounds". How many Wounds did I generate? Is it 4, because 4 shots hit and passed the Wound roll? Or is it 8, because each shot would deal 2 damage?
The Ork player would then have to allocate the wounds and roll Saving Throws. Let's assume his Orks have a saving throw of 4+. Does this mean he has to roll 4 individual Saving Throws (one per shot) or 8 individual Saving Throws (one per damage).
Imagine one Ork had the ability to roll Invulnerability Saves. Are those Save rolls per-shot, or per-damage?


texts: Monopoly - Community chest paying for houses

texts:
On community chest card, I was told to pay 400 per each house I own due to insurance price hike.
I owned 12 houses, so this adds up to 4800.

Now - as I didn't have enough money, I mortgaged some other properties, and sold 3 houses back to the bank (leaving me with 9 houses).
Do I still have to pay 4800 for 12 houses, or is it only 3600 now as I only own 9 houses now?
Bit silly paying insurance price hike for houses I don't own anymore.
Any thoughts?


texts: In Spades, what to lead from {Ace,King,...}

texts:
In Spades, when holding AKx is there a correct play of either the King or the Ace?  Playing the King produce a (rare) problem: if your partner is void, she might think the RHO holds the Ace, therefore she may ruff your King.
Is there a known conventions that playing each of them send some signal?
The High-Low from a Doubleton Convention: Leading the K, next the A, signals to partner that it was a doubleton.  So when partner lead the trick she can lead this suit knowing you can ruff.


texts: How can we remember to score points for claimed routes?

texts:
When we play Ticket to Ride we sometimes forget to score the points and move the score markers. You know; you're playing not only to get points, but to enjoy the game. And when someone realises they forgot to score a route, we need to recalculate all the routes from the beginning, and that's not very fun.

What are the best ways to not forget that you need to score? Maybe there's a specific way to mark what you're going to do, like scoring first and only then paying for the route? But when playing games with tunnels I fear we could forget to "unscore" such points if we couldn't complete the route.

I hope we're not the only forgetful players out there, and someone already came up with a solution to this. We've played ten games so far and are still having this issue.


texts: Is there a card similar to Lugia from Fates Collide that targets GXs instead of EXs?

texts:
I've dabbled in the Pokémon TCG on and off for a few years now - the main reason why I buy packs is not for the cards themselves, but for the collectible pins some of them come with. Recently, I stumbled back into it thanks to TCGO and some old boosters I'd scanned in, and I'm having a lot of fun with a water deck I cobbled together based around Altaria EX, Seaking, and cards that heal such as Rough Seas and Healing Scarf to survive longer and hit harder at the same time. Now, I've been using Lugia because it's good at surviving hits with 120 HP and Pressure and at killing EXs thanks to Intensifying Burn, which does 120 damage against EXs and 60 otherwise.

Is there a Pokémon with a move similar to Intensifying Burn that targets GX Pokémon instead of EX Pokémon? The main problem I have with the deck (besides my own lack of skill) is that it stalls against GX Pokémon because I don't have a good way to damage a 200 HP card before it collects enough energy to attack faster than I can heal it away. The knowledge that there's a card out there that can take out GX Pokémon in 2 turns, especially if it only gives up 1 prize card, would be very helpful even if I don't end up trading for it.


texts: What are the differences between Elder Sign and Elder Sign: Omens?

texts:
I've played the board game Elder Sign. I have read some reviews and seen a gameplay video of Elder Sign: Omens, the iOS app based on the board game, but I haven't been able to find info on exactly how similar the two are. I see that they even share the same tag on here, so I'm guessing they are pretty close, but I'd like to know more definitively.

Is Elder Sign: Omen basically a straight-up single player version of the board game, or are there some mechanical differences between the two? If so, how do they differ?


texts: Adding additional weapons to rock-paper-scissors

texts:
Many of us are probably aware of the classic 'Rock-paper-scissors' game. I'm looking for an expansion with as many weapons as possible.

One popular alternative is 'Rock-paper-scissors-lizard-Spock'. Is there any longer expansion available?


texts: Continuous Trap Card Monsters VS Face Down Defense Ruling

texts:
I run a Continuous Trap Card/Paleozoic Trap deck mix.  When battling an opponent who uses Ghostricks that forces your opponent to face down defense position cards, and my Tiki Curse is out there in face up defense and was flipped to face down defense position.

The player stated the effects are negated and is in face down defense as a monster. So how does it all go?

When flipped summon, it will be a monster retaining effects.
When its flipped face down, (or even face down defense position),
   returns to the spell/trap zone as a set trap card.
When flipped summon, it will be returned to the trap zone as a negated continuous trap card.


texts:
I never buy development cards in the beginning: the Knights are fairly useless, the Largest Army bonus is not a priority, and it's too risky to gamble on drawing a Road Building card.

When is the best time to start buying development cards?


texts: In Gloomhaven, is the leading card chosen for initiative after or before monster cards are revealed

texts:
I understand that the 2 action cards are chosen before monster cards are revealed, but I'm confused about whether leading cards are chosen before monster cards are revealed.

I saw a video that states that the player chooses their leading card before monster cards are revealed, however the wording in the rulebook makes it sound like the leading card is chosen after the monster card is revealed.


texts: What is new in the 6th edition of Warhammer 40K?

texts:
So it has been a couple years since I played 40K, and it seems Games Workshop has come out with a 6th edition rules book since then.

I saw it in the store and first noticed that it is almost twice as thick as my 5th edition book. I also noticed it was plastic wrapped so I couldn't even flip through it.

So my question is not so much "what are some of the new rules" as much as it is "what more is in the book that makes is so much bulkier?"

A perfect answer would cover some of the new rules (in a general sense) and give me a brief overview of the contents (I expect there will be story sections, rules, painting techniques, pictures, ect., but what else?).


texts: In Sorry can I split a 7 move card to a single pawn and move it only 2?

texts: Say I have a pawn in the safety zone with 2 spaces to go. It is the only pawn left to move. All the other pawns are already home. If I draw a move 7 split between pawns card, is it legal to move my pawn only 2? It's like I just split the move between 1 pawn and no other pawn.


texts:
We played the Zombie haunt (21) last night and found a hitch. The rules say the Heros win if they

  ...kill the zombie lord or all the zombies...

I went on an axe murdering spree and nailed all but one of the zombies before dying (such a good game!)

But at as my sole other companion ran the spear through the last zombie (with the zombie lord in the next room over!) and declared we had one, the traitor cried foul. They said that the zombie lord was a zombie, and 'Killing all the Zombies' meant they had to be vanquished too.

We argued that if the zombie lord had to be killed regardless it would have simply said 'Kill the Zombie Lord'. Eventually they relented.

What is the logic behind not having to kill the zombie lord? Was our decision right?


texts: What is the benefit of dealing cards when being the player with the least points in Zombie Life?

texts:
In the game "Zombie Life", if you are the player with the lowest points, the rules state that you have to deal the cards for the next round. However, what is the benefit of this action ?
With friends with whom I played with, we tried that this "last" player could choose to whom the cards will be dealt to, so that the rule would have a meaning...
What is the correct rule here ?


texts: Who is the controller of an Aura when the creature it enchants is stolen?

texts:
I have a Cockatrice enchanted with an aura, Celestial Mantle, which says:

  Whenever enchanted creature deals combat damage to a player, double its controller’s life total.

My opponent then enchants the Cockatrice with Control Magic. Next turn, they attack with it.

Who's the controller of the Celestial Mantle at this stage? Who will benefit from Celestial Mantle's ability to double a player's life total?

The player who put the Aura onto the creature, or
The player controlling the creature?


texts:
In Blood Ties, what counts as a room boundary for the purpose of Horror Tests and Item Abilities? (e.g. Elder Sign)

For example, my girlfriend raises a zombie in the graveyard. Do all my investigators out in the open have to take a horror test, or only those in the graveyard?

Alternatively, Gloria Grant is surrounded by 4 zombies, all within 1 range. Does her successful Elder Sign roll drive all the zombies back, or only those that are on her tile?


texts: What happens if an army is holding and has more support than an army attacking     it?  It didn't say in the copy of the rules on Wikipedia.


texts: Statistics on a booster pack (to make my own re-packs)

texts:
I have a lot of magic cards.  For constructed play they are mostly worthless.  I would like to pack these up into re-packs that are like booster packs.

But I am not sure what cards go into a booster pack.

NOTE: I am not asking about Rareity distribution.  I know that each pack has:

Token/Advertisement
Foil/Land
Rare/Mythic
3 (ish) Uncommons
Rest are Commons

I am asking how random the other types on the cards are.  Meaning is it possible to open a booster that is all Red?  or all Creatures?  Or all Sorcery?

Or is there a guarantee that there will be a certain number of each color, creatures, instants, sorceries, etc.?


texts: Is a creature considered to have died if it has negative toughness?

texts: Ok so let's say my opponent has a Festering Mummy (It's a 1/1 and when it dies put a -1/-1/ counter on target creature) and I cast Splendid Agony (Distribute two -1/-1 counters among one or two target creatures) and I put a -1/-1 on the Festering Mummy, is it considered to have died and does its death effect still occur?


texts: Why do effects that exile a card from the graveyard use the characteristics the card had in the graveyard?

texts:
Dread Defiler has the ability

  {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power.

with the ruling

  Use the card’s power as it last existed in your graveyard to determine how much life is lost.

The cards Varolz, the Scar-Striped and Soul Separator also exile cards from the graveyard and check their characteristics, and they have similar rulings indicating that they check the characteristics the card had in the graveyard, not in exile.

These rulings surprise me. I would expect them to check the characteristics of the card as it currently exists in exile, based on the highlighted section of rule 608.2g:

  If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it’s in the public zone it was expected to be in; if it’s no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object’s last known information. See rule 112.7a. If an ability states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.

Deicide, for example, works the way I would expect. It has the text

  Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.

but its corresponding ruling is different:

  Deicide looks at the card in exile, not the permanent that was exiled, to determine if it is a God. For each of the Gods in the Theros block, it won’t matter what your devotion to its color(s) was. The card is a God card when not on the battlefield.

So, why do cards like Dread Defiler, Soul Separator, and Varolz look at the characteristics the cards had in the graveyard, not the characteristics they have in exile?


texts: Differences between Steam and Age of Steam?

texts: What are the key differences between the Steam and Age of Steam games?


texts: Can the beetle start on top of the hive?

texts: When placing the beetle, can he be placed on top of another piece as long as he doesn't touch an opponent's piece? The rules don't appear to prohibit this.


texts:
I was wondering if someone could explain why this may be bad for white. Engines say white is a 0.5 of a pawn down after this line, but other than stunted development, I do not see a clear way in which black is better. The line is

e4 c5
Nf3 Nc6
e5? Qc7
Qe2


texts:
In Guillotine, the rules state that the cards should be "face up". But is it ok to stack the nobles on top of each other into piles? Technically, they are still face up, but the points are not visible. Or perhaps the point value should be visible at all times as to avoid confusion?

I guess the real question is, should other players be able to "count" your points at all times, or is it ok to make it harder for them to do so?


texts: My daughter is a huge Blue card fan (she loves mermaids especially). How can I build a solid blue deck on a limited budget with easily obtainable cards?


texts: Would a duel model between Khadors' Sorcha and Circles' Kaya seem realistic?

texts: It's for a model painting competition but I don't know if it fits in with any fluff... Opinions? O.o


texts: Is there any strategic reason to skip a turn to untap Time Vault?

texts:
A bunch of recent Channel Fireball videos (LSV, Cheon, LSV again) show players exploiting Time Vault combos, where you untap the Vault with Voltaic Key or some similar effect to take infinite turns. That got me thinking that Time Vault seems like a pretty useless card from a competitive perspective if you're not using it in a combo.

Has there ever been a competitive deck that used Time Vault's manual untap ability, where you skip your turn to untap it? Or can anyone even think of a situation which could plausibly occur in competitive play where skipping your turn to untap Time Vault is a good (or at least defensible) strategic choice?


texts: Why doesn't a go board have an 'I' ('i') column?

texts:
I'm really confused, but it seems to be the convention that there is no "I":
The rows are numbered 1 to 19...


texts: Does a creature returned by the Undying effect have summoning sickness?

texts:
As far as I understand the undying ability, a creature returned to the battlefield by its undying effect with a +1/+1 counter on it is considered a new object. Due to this it cannot attack if it returned to the battlefield on my turn anytime before the combat phase.

Is that correct?


texts: How Do You Catch A Player Who Takes A Quick Lead In Alhambra?

texts:
I really enjoying playing Alhambra, but I'm a bit worried that my strategy may be overly simplistic.  Basically, I play according to the following principles:

Try not to build buildings unless I can pay exactly for them, except in emergencies
Prefer to pick up several small currency cards over one large one
Prefer to pick up a currency card that will help me buy a building for exact money
Walls are good, staying competitive in different colours is good, taking too big a lead in buildings of any one colour is unnecessary

And these rules of thumb work pretty well to give me a fair chance of winning the games of Alhambra I play.

What I don't know is, what do in a game where the above strategy isn't winning the game for me?  I'm playing a game online at the moment where one player just raced ahead of everyone else really early one.  I guess his starting currency cards were a really good match for the  buildings that were available early and all his tiles were unusually cooperative in allowing him to build a really good wall.  (Either that or he's just a much better Alhambra player than the rest of us - always a possibility!)

So I'm finding my above strategy isn't very enjoyable in a game where a player is miles ahead.  Therefore: is there a way of adapting my Alhambra methods to aggressively "go after" another player who is doing rather too well?  Or is Alhambra just one of those unfortunate games where a player developing an early lead is overwhelmingly likely to win?


texts:
A recent question had some confusion about what costs can be paid using Improvise, mainly stemming from the confusing differences in representation between "colorless" and "generic" mana. However, the Rulings of Inspiring Statuary only indicate that it cannot be used to pay for costs requiring specifically a single color of mana or specifically colorless mana.

It seems pretty clear to me that Improvise would not be applicable to other costs requiring a specific type of mana, such as Hybrid, Phyrexian, or Snow mana, even though those symbols are not listed as "things Improvise can't pay", so the list in its ruling isn't complete. However, the "twobrid" mana costs blur the line between colored and generic costs by requiring "two generic or one specific color" of mana. To my knowledge the most famous card with this type of mana is Reaper King, though it would not be affected by Inspiring Statuary so Beseech the Queen or Spectral Procession might be more relevant.

If I am casting Beseech the Queen while I control Inspiring Statuary, can I cast it for {2 black mana + tap 2 artifacts}? Can I cast it for {2 black mana + 1 colorless mana + tap 1 artifact} (i.e. can the twobrid be split between mana and improvise)? Or does Improvise not apply at all because the spell has no "generic" component even though some of its costs could be paid with any color of mana? The Gatherer rulings on the subject are... odd, and I'm not certain I understand them even in normal situations.

(Note: The official term for this type of mana appears to be "monocolor hybrid", but I've heard "twobrid" a lot more)


texts:
Say I have two Life from the Loams in my graveyard. Can I dredge twice — once for each of the Life from the Loams — when drawing my first card on my turn?

I assume the answer is no, but I figured I'd ask nonetheless.


texts: Rebound affecting Return to Dust (second main phase)

texts: The way Return to Dust is phrased is a bit confusing, does it see a difference between pre-combat and post combat main phases?  If I cast return to dust post combat and Taigam, Ojutai Master is under my control, will I have 2 targets to choose from on the initial cast?  When the spell rebounds, will I have one or two targets available to me?


texts:
Anyone who has played a wide variety of games knows that some games are almost purely skill (i.e. Chess, Go), while others are 100 % luck (ie. Candyland, card game of War). However, most games are in between. I would find it helpful as a game buyer if there were an objective measure indicating how much luck is involved in a game, to include as one of several criteria when deciding which kinds of games I'd like to buy and spend time learning. I personally prefer games where luck/probability plays a role, yet deliberate practice increases skill over time (i.e. card game of Bridge). But obviously other people will have different preferences.

I've observed many debates about the amount of luck and skill in certain games and I sometimes use information gleaned form these informal debates to help me decide whether to purchase a game. Very few of these debates cite objective measures to indicate how much luck or skill is involved.

Note that in a BGG luck/skill thread I started, one person did cite an attempt to objectively measure whether skill exists in the game Fluxx.

So what measures exist and how useful are they? Or is there some persuasive mathematics to suggest that useful measures (of how much luck is in a game) are not possible?


texts:
I have Puresteel Paladin and Bludgeon Brawl in play.  I play an Ichor Wellspring.  How many cards do I draw, one or two?

Puresteel Paladin says

  Whenever an Equipment enters the battlefield under your control, you may draw a card.

Bludgeon Brawl says

  Each noncreature, non-Equipment artifact is an Equipment with equip X and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

and Ichor Wellspring says

  When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.


texts: Three player mahjong: 5 bamboo variation

texts:
We didn't have a fourth player for some time so we switched from riichi to three player version with korean\japanese rules as described on Wiki (I guess that's the most popular version for 3 players).

But description on that Wiki page seems not that clear compared to riichi. The question here is about 5 bamboo tiles, in Recap is says:

  2-8 of bamboo is removed from the game with the option of using two 5
  bamboo pieces which can only be used as a pair (which when successful
  scores many points).

Well, the only two hands I see with them are half-limit Little Jade Dragon and full limit Pong of 1 and 9 bamboo and pair of 5 bamboo. Is that all? They are not mentioned in common hands there nor in scoring, and not used even in 13 orphans. Is some info missing there or is it just as intended? Because it seams too little for rarest pair in set, in my opinion.


texts: When must one communicate denial of a shortcut?

texts:
Anthony begins his turn by drawing a card. He then immediately turns his creatures sideways and declares "I attack with Runeclaw Bear and Alpine Grizzly."

Anthony's opponent, Nathan, has 6 life. Nathan has Crippling Chill and Kill Shot in hand, and the mana available to cast either but not both. He has not yet acknowledged Anthony's shortcut to move to combat, nor has he denied it.

Which of the following is true?

Nathan must immediately deny Anthony's shortcut.
Nathan may deny the shortcut after pausing to think about what he wants to do.

I am specifically interested in two cases: Regular REL and Competitive REL. If the answer depends on which one is in effect, please cover both. I am not interested in casual play, but you can certainly cover that if you want to.


texts: What are Ulamog, the Ceaseless Hunger's abilities counted as?

texts:
I have Ulamog, the Ceaseless Hunger and my fried has Viper's kiss:

  Enchanted creature gets -1/-1, and its activated abilities can't be activated.

When Ulamog attcks is that an activated ability or or is it a creature spell that can be countered?


texts: Magic: Shuffle face down cards after opponent looked at one?

texts: As I understand it, there is basically hidden and public information in Magic. Now let's suppose I have multiple face-down cards on the battlefield, and my opponent gets to look at one of them. Is there anything in the rules that specifies what I can do to those face down cards and what I can't? My opponent now knows what one of my face down cards is, but does he have the "right" to know which one it is, or may I shuffle them so that he no longer has access to that information? My guess is shuffling is ok, but I have no idea where I'd look in the rules...


texts: Can you finish a job without starting it?

texts:
Let's say I have a job card that says:
Start job: Load 2 contraband on planet X;
Finish job: Deliver 2 contraband to planet Y"

I have obtained contraband via some other means.
Is it possible to fly straight to planet Y and take a "Work" action that consists of just finishing the job and delivering the contraband?


texts: Hand and Foot Rules on playing all cards without going out

texts: In hand and Foot can a player lay down all cards in their foot, discard the final card and NOT have the required books to go out but continue to draw two cards each turn and discard one until they finally complete their books or someone else goes out?


texts: Meklord Emperor Wisel vs Dragonic Diagram

texts:
Meklord Emperor Wisel:

  Cannot be Normal Summoned/Set. Must be Special Summoned by its own
  effect, and cannot be Special Summoned by other ways. When a face-up
  monster you control is destroyed by a card effect and sent to the
  Graveyard (except during the Damage Step): You can Special Summon this
  card from your hand. Other monsters you control cannot declare an
  attack. Once per turn: You can target 1 Synchro Monster your opponent
  controls; equip that target to this card. This card gains ATK equal to
  the combined ATK of the monsters equipped to it by this effect. Once
  per turn, during either player's turn, when your opponent activates a
  Spell Card: You can negate the activation, and if you do, destroy it.

Dragonic Diagram:

  All "True Draco" and "True King" monsters on the field gain 300
  ATK/DEF. The first time each Tribute Summoned "True Draco" or "True
  King" monster would be destroyed by battle each turn, it is not
  destroyed. Once per turn: You can destroy 1 other card you control or
  in your hand, and if you do, add 1 "True Draco" or "True King" card
  from your Deck to your hand.

Player A has Dragonic Diagram is already on field. Then player B summons Meklord Emperor Wisel. Then player A wants to activate his Dragonic Diagram's effect. Can player B negate it with Meklord Emperor Wisel's effect?


texts: Can you play a wild card on an existing Canasta if it becomes the 4th wild card in the meld?


texts:
What are the most common opening move for 6,2 and 6,3?

It seems the logical move is to take a runner and move 8 or 9 pips.  However, after playing a lot lately online I notice people also like to move into the #7 position with one runner and move 2 or 3 with the remaining runner.  While it seems risky, I also think that unless your opponent rolls a 6,1 or 6,6, they are opening themselves up more than you are opening yourself.

The exception of course would be if you were second to roll and your opponent has other crippling rolls available depending on their first roll.


texts:
I have a Mazirek, Kraul Death Priest and Yahenni, Undying Partisan on the battlefield and I cast Living End. Pretend every player has 5 creatures, and there are 4 players (including me).

Do the abilities of Mazirek or Yahenni trigger after the Living End resolves or do the abilities disappear?

For example:
I cast Living End and sacrifice five creatures including Mazirek/Yahenni my three opponents each sacrifice five creatures as well.

So do the abilities of Mazirek or/and Yahenni go on the stack and if so do they resolve and put counters on the appropriate creatures?


texts: Thornwatch - How does paying for Hero Actions work?

texts:
Reading the Thornwatch rules, I'm struggling to be clear about how hero actions are paid for and how much they cost.

There are two types of non-scenario based Hero Actions, "tracker" card ones every hero gets automatically and "action card" ones you slot onto your hero and then power by stacking cards underneath.

To pay costs, you discard cards up to that value. However, action cards need to be "powered" to use, by tucking other cards underneath them.

On a test run-through, I ended up with three related questions.

Do you also have to pay costs for "action cards" that you have powered? (e.g. you stack three "Brawn" cards under the action cards, and then have to also discard three brawn cards to use it?)

When you have used a "deck power", does it remain slotted onto your card to be re-used or do it and its "powering" cards get discarded?

Can you slot a card, power it, and use its action all on the same turn?


texts: Can i cast a spell after collecting rewards for an adventure?

texts: Page 13 says a player can only use his items, clues, spells, and allies during his own turn. Does this mean I can use a spell immediately after collecting adventure rewards, such as opening an other world gate?


texts: Is there such a thing a 3 possible in Spades?

texts:
We were playing Spades.  My new girlfriend said she had 2 and 3 possible.  I laughed and asked what she meant by the 3 possible.  We stopped the game to figure this out.

Spades: 4,6
Hearts: K,2,3,5
Clubs: K,7
Diamonds: K,9,8

How she should have bid?
In the end she only took 2. After knowing that, how she should have bid?
is a 3 a legit bid with this hand?


texts: Can I show my resource cards to other players in Settlers of Catan?

texts:
I was playing a game of Settlers of Catan the other day and one of my fellow players rolled a seven. One of the other players was trying to convince the person who rolled seven to put the robber on me, because he thought I had a resource that I didn't. So I showed everyone my hand to prove I didn't have it. Then, the player who rolled seven placed the robber on a different player and a huge argument broke out.

I've lost my rule book, so I'm asking: is showing your resource cards like this cheating?


texts: Can you sacrifice a creature you block with to fulfill Annihilator?

texts: Lets say someone is blocking an Eldrazi with annihilator. Can they sacrifice a creature they blocked with to count as one of the things sacrifice with annihilator?


texts: How is bridge for beginners taught in Taiwan or Italy today, Precision or another method?

texts:
I play duplicate bridge, and have recently begun studying the Precision bidding system on my own.  Precision was invented by C.C. Wei in the 1960's with Truscott's assistance, and was used with great success by the Taiwanese and Italians at the world championship level during the late 1960s and early 1970s, respectively.

I was wondering how beginning bridge is taught these days in those countries, Taiwan and Italy.  Of course, Standard American and Two-Over-One are the main methods taught in the U.S., and, for example, our Bridge Club has yet to offer Precision Bidding lessons.

I imagine that in Taiwan and Italy Precision is taught in beginning bridge lessons, but I am having a difficult time confirming this on the internet.

Thanks for your help!


texts: What are the rules when accessing a remote server with upgrades?

texts:
Android netrunner has a seemingly endless and complex set of rules. I was hoping to get a clarification on how accessing a remote server works. In the rules it states you get access to all cards when accessing the server.

Say we have a server with two upgrades, one of which prevents me from getting the third card - an agenda. Even though I can't get the card I want, can I still trash the other cards in the server? Can I trash any/all of them if possible?

Thanks in advance and thanks to all the others who have already answered my netrunner questions.


texts: Do punches and vulnerabilities have a type when using Animal Man?

texts: Do Punches/Vulnerabilities have a type when using Animal Man (when using 3 or more card types, +2 power)?


texts: Can dummy claim points for honors in contract bridge?

texts: North won the bid at 4 hearts.  When South laid down his dummy hand, South had 4 of the top 5 hearts.  Is the North-South team eligible to declare 100 honors even though North won the bid and South had the honors?


texts: Anyone have any idea what the game is called?


texts: Can you become the deputy of Arkham after another player has?

texts: If someone has taken this card, is another player able to seize it from them by trading in trophies at the police station to become the deputy themselves? If so, do they take the Patrol Wagon (whether it has been discarded or not) and/or the Deputy's Revolver? It isn't clear whether this would be officially having it lost or stolen.


texts:
Scenario: I have a 2/2 creature and Rite of Passage on the battlefield. Then I play 2 Plague Spitters.
What will happen at the beginning of my next turns upkeep?

Will both Plague Spitters damage happen at the same time, or will Rite of passages triggered ability respond to each Plagues Spitter's damage in turn and thereby save the 2/2 creature?


texts:
My opponent was in his second main phase, sitting silently for about a minute. He finally gestured towards me and said, "Draw." I drew. My opponent then shouted, "Judge!" and told the judge that I drew a card on his turn. The judge listened to my side of the story. The judge asked, "Did the card that you drew touch your hand?". I said, "Yes." The judge subsequently gave me a game loss for drawing an extra card.

This occurred at a Competitive REL Standard event in late February of 2014. I did not appeal the ruling with the floor judge. I should have, but I was in shock and there was so much blood rushing to my head that I wasn't thinking clearly.

Should I have been given a game loss for drawing? Does "Draw." constitute a shortcut for "I would like to pass all priority until the next Draw step"?


texts:
I have a couple of questions about the spawning of zombies inside opened buildings in Zombicide.

1) When an actor opens a door, should we draw a zombie card for every room of the building, or just one per building?

2) If the players begin the game inside a building, are there zombies in it?


texts: If I can see the top card of the deck, does shuffling the deck change the game state?

texts:
Follow up question to Can I mill an opponent who has Emrakul, the Aeons Torn by comboing until opponent's deck is stacked in an exact way?

Suppose in addition to the mill combo I also have Lantern of Insight in play. In this case every time I shuffle the deck, I can see the top card changing. Does this mean I can execute the mill combo now without triggering slow play rules?


texts: How do Gatherer Rulings interact with existing rules?

texts:
Many cards on gatherer have some amount of Gatherer Rulings (for example, Wild Evocation has quite a few).

Are these rulings just a shorthand and reminders of the relevant bits of the rules (i.e. if you knew the complete rules of MTG off-by-heart and how to apply them perfectly, then you would be able to derive everything in the Gatherer Ruling)? Or do these rulings fundamentally change the rules of MTG (i.e. the card would function differently if the rulings were not there)?


texts: Would my effects cover my partner's GY as well as mine in a Tag Duel?

texts: Basically, if you and your tag partner both use Dragon Decks, would their effects cover your partner's GY as well?


texts: What is the order of resolution of abilities during the damage step?

texts:
I was curious how abilities resolve during damage calculation. I was playing a game last night where Lightning attacked and wasn't blocked. She has an ability that lets her dull a forward. The damage step caused an ex burst that gave a forward more attack power.

The question really is when do abilities like lightnings resolve, before damage? After damage? Or after or before the EX burst?


texts: How is Settlers of Catan different when playing with the 5-6 player expansion?

texts:
I've read a few reviews, and these are the things I've picked up:

game will be longer. This is totally fine and normal, but I'm curious, what's the average time increase?
Ports are a little less valuable and harder to get, and trade with other players increases.
Intermediate building between turns makes the robber a little weaker because its easier to get rid of resources.

Are these accurate? What other differences have you noticed when playing with 5 or 6 people?


texts: Pyxis of Pandemonium and 'enters the battlefield' abilities

texts:
My question about Pyxis of Pandemonium is:

When all of the cards are finally turned face up, what determines the order in which their "when X enters the battlefield..." effects resolve?


texts: How do cards like Brainstorm affect the probability of drawing an out?

texts:
I posted this on a Magic forum and got zero responses.

I'm playing a High Tide combo deck. Let's say I am Brainstorming with 50 cards in my deck, 23 of which are outs that make me win. I think the calculation for this is: (27/50)*(26/49)*(25/48), so my failure rate is just about 15%.

However, drawing Ponder, Brainstorm, or Preordain off of my first Brainstorm might enable me to dig for an out. I only have enough mana to cast one more cantrip and one out, I have 3 Brainstorms, 4 Ponders, and 3 Preordains left in my deck. I came up with this: ((27/50)*(26/49)*(25/48))*((47/50*46/49*45/48)). (I think) This would be my percent chance of not hitting one of my 23 outs and not hitting a brainstorm, around 12.3%.

Of course just drawing Brainstorm isn't good enough, I need the third card from the top of my deck to be one of my 23 outs (the top 2 are cards I replaced from brainstorm). It is here that I'm stuck, I don't know how to figure that out, or how to figure it out for Preordain or Ponder. It's been a while since I've taken stats, I don't even know if that 12.3 is correct.

Thanks!


texts: Can I untap Nettle Drone in the untap step?

texts:
I was playing the game with my dad when I dealt one damage with Nettle Drone. In my untap step, I untapped it. My dad thought this wasn't allowed because it says "Whenever you cast a colorless spell, untap nettle drone". I argued that the card doesn't say it doesn't untap in the untap step.

Who was correct?


texts: When a face-down permanent dies, do other cards responding to its death see its face-up side?

texts:
Say if I have Scrap Trawler on the battlefield, which watches for when artifacts die. I have a manifested Colossus of Akros that dies while still just a manifested 2/2 creature. Per the rules, I turn it face up and put it in the graveyard face-up.

Does it trigger Scrap Trawler's ability (and get considered an artifact that leaves the battlefield and enters the graveyard) or not?

Does Colossus leave the battlefield as an artifact?


texts: Do my creatures get a boon from previously played spells?

texts:
Suppose I am playing modern BW tokens and have a Hero of Bladehold on the field.

I cast Zealous Persecution in my main phase.

Do the tokens created my my Hero also get the +1/+1 bonus from the Persecution?


texts: Im trying to work out what rules still apply to white scars. I have watched lots of videos about the different space marine factions and white scars Play style appealed to me. Since getting the support codex I can't find the rule that lets them charge after falling back or advertising this being the main point of the videos I have watched as there are not very old I didn’t think it would be a redundant rule. So if anyone could shine some light on this rule it would be a great help.


texts: In solo play, am I the player to my right?

texts:
Last night I was playing Legendary: A Marvel Deck Building Game using the standard solo rules. The villain group in my game was Underworld, from the Dark City expansion. On one of my turns, I flipped Blackheart who has three abilities:

Ambush: The player to your right (does something)*
Fight: Same effect.
Escape: Same effect.

Am I the player to my right? In other words, do I have to do the effect on this card if I am playing by myself?

I can't remember what this something is, but that's unimportant to the question.


texts: How long does a normal game of Monopoly, with 4 players, last?

texts:
I recently had remembered that at the end of the rule book of Monopoly that it says the rules for a short game and then says (60-90 minutes) in the header. At the back, it says the rules for a game that has an hour of termination decided. And there are "house rules" and I have no clue what those are. Bt in the instruction booklet, it doesn't state how long a regular game of Monopoly last, with the normal rules.
I used to watch my family play and they normally had 4 players. And they didn't use house rules (granted I was 6 so I don't really remember but no one in my family knows what those are.)
My question is, how long does a normal game, with 4 players, last without a definite hour of termination and without house rules?


texts: MTG AER: Tezzeret's Touch and Audacious Infiltrator artifact interaction

texts: Tezzeret's Touch specifically indicates that the artifact it enchants is a Creature in addition to other types, rather than Artifact Creature. Does this mean this enchanted artifact can block Audacious Infiltrator as it is not specifically an Artifact Creature or does it become an Artifact Creature by default as it is both an Artifact and a Creature?


texts: Does assassination nullify the bishop's protection?

texts: If you are the bishop and you were assassinated, are you still protected from the warlord in that turn? I'm guessing you are, and this question also hints that you are, but the rules are not clear so I wondered whether it really is the case.


texts: Identify game with 'Cataclysm cards and Sin cards' based on game end rules

texts:
A friend has found some rules to a game he printed off several years ago and had in a box that wasn't the game.  The pages also seem to be just a print off of 'Advanced rules'.  Unfortunately the game doesn't have the game title on it (to our knowledge at least).   I don't want to type all the rules out but there are references to Cataclysm cards and Sin cards.    The came rules also have references to an 'Unnamed player', Corrupted Hero, completing quest cards and manning buildings.

I'm hoping that typing game end rules will help identify it best.

  The game ends when one of three things happens:

  1) When the players collect all 7 pieces of armor, and one of them has at least 30 points of might.  That player is the winner.  If several players have more than 30 might point, the player with the most points in the winner.

  2) When the last, 14th Cataclysm is played, the present turn is played until the end of the regrouping phase.  If non of the players acheived the connditions mentioned in 1), the game ends with the defeat of the players and a victory for the Unnames (and evil players if using advanced rules)

  3) The players closed the last of the portals, The player who contributed most to the closing of portals (the board hold a majority of his tokens) is declared the winner.  In case of a tie, the winner is the player with the most might points.

Hopefully this enough for someone to recognise it without typing all the rules out!


texts: When buying and playing a Villa in Dominion do you in a sense get 3 buys for that turn?

texts: So I buy a Villa in my buy phase (buy #1), then I go back to my action phase. I play Villa and follow it with 2 actions, then proceed to my second buy phase with +1 treasure +1 buy (buy #2) from the Villa. As I go into this second buy phase do I get another free buy as I just started a new buy phase (buy #3)?


texts: Babylon (B), 2nd step: Can you use this ability only one time?

texts:
The wonder Babylon (B) has a special ability on step 2: You can play your last (7th) card instead of discarding it.

These two questions cover if you'd have to play both cards in the 6th round or if you get a 7th round:

Can a resource card be used more than once in a turn when allowed to build more than one structure?
How does Babylons's second stage wonder work for building/discarding your last two cards?

I wonder: Can you use this ability in all Ages (if built)? Or can you use it only in the Age you built the wonder?

I assumed that you can use it every Age, but then I noted that the special ability of Olympia (A), which can be used in all Ages, has "I, II, III" written on it. This clarification is missing on Bablyon's (B) second step, though.


texts: In Spades, who wins if both partnerships reach more than 500?

texts: If the final score is 504 to 505? Who wins? You both reached 500 exactly and the 5 and the 4 are just indicators of bags. So who wins? The person with less bags or do you just play one more round?


texts: If I cast a spell that gives haste to all my creatures until end of turn, then cast a creature, will it gain haste?

texts:
For example, I play Goblin Lackey, then I use Burst of Speed and it gains haste. I attack with it and my opponent doesn't block. I put a Siege-Gang Commander due to Goblin Lackey's effect.

Does the Siege-Gang Commander have haste?


texts: Can I Shatter a Lotus Petal, using mana from the Lotus Petal to pay for Shatter?

texts:
I was just thinking about the differences between how Magic is played and how the rules describe its play. In particular, I see most people cast a spell this way:

Tap mana,
Put spell on stack, declare targets.

But the rules describe it happening in a specific order,

Put spell on stack, declare targets,
Pay for costs.

Which is backwards from the way I see most people play it (even though both are legal).

So, can I do the following?

Propose Shatter, putting it on the stack.
Declare its target as my Lotus Petal.
Sacrifice the Lotus Petal and tap a Mountain to pay for the Shatter.
The Shatter does not resolve because all of its targets are not legal, and it is put in the graveyard.

File this under “shenanigans that have no real point”, but I’m curious if this bizarre sequence is legal according to the rules.

I’m also curious if there is any reason why you might want to pay for a spell after declaring its targets, other than contrived scenarios (e.g. opponent has a Black Vise, and the Lotus Petal is the only artifact in play).


texts:
I play a Goblin Dark-Dwellers and its ability targets a Tempt with Vengeance. From what I read I would assume it would be legal and I may cast it from the graveyard, but I may choose X to be 2 as its cast since I choose the value of X when I cast it. Or would it rather see the card when it is in the graveyard as a 0 and force me to play it out with X being 0?

My friends tell me that it would be a 0 but I insist that when it allows me to cast I may choose for it to be 0, 1 or 2 (as long as the CMC is less than 3 overall). Is this wrong of me to believe or is it correct?


texts: Do troublemakers prevent single problem faceoffs?

texts:
I've been poring over the Comprehensive Rules v.2 for MLP:CCG and I cannot find anything in the rules that implies that troublemakers prevent single problem faceoffs.  It's in the base rules, but the rules for troublemakers have changed significantly enough that I don't know the answer to this question.

If I confront only one problem, and the opponent could confront the same problem except that they are blocked by my troublemaker: do I simply score the problem, or is there a faceoff?

The FAQ for the comp rules says that "troublemakers only prevent confronting the problem not faceoffs", which seems to contradict the basic CN rulebook.


texts: Why does the dealer in blackjack receive only one face-up card, not two like the players?

texts:
In Blackjack, at the start of each hand, every player is dealt two cards face up. The dealer receives only one card face up.

What is the reason for this difference? Why aren't the dealer's cards dealt the same way as the players' cards?


texts: Mermaids: city spanning over many river branches

texts: Is it possibile to have a mermaids' city split into three small pieces all just one river hex far each another?


texts: How can I speed up a game of Axis and Allies?

texts: I find Axis and Allies takes a long time to play.  Does anyone have any house rules that would shorten the game?  I actually own A&A Europe, but general answers are welcome.


texts: If it's my turn and I am the contingency planner, can I use a special event card then use an action to put the card on contingency planner then use that event again in the same turn?


texts: Other "network building" style games, like Hackers and Illuminati?

texts:
In these games (both from Steve Jackson Games) you build a network of cards you "control" over the course of the game.  The main difference between the two is that in Hacker's, the "card network" is shared and in Illuminati each player has one (though you can steal pieces of other players').

Its kind of fun in and of itself to build up these insane networks (the flavor of the games helps alot too), so I'm wondering...

Are there any other (good, hopefully) games out there with a similar mechanic?

Clarifying "network building" per Brian Campbell's request.

Players should assemble a connected set (or sets, as in Illuminati) of pieces over the course of the game.
There should be a notion of ownership (but not necessarily exclusive ownership), and the structure (the way the pieces are connected, and who owns them) should have a direct impact on the game.
The pieces used to build the network should be pretty varied.  In Illuminati and Hackers each piece is unique, although absolute uniqueness isn't required.


texts: Are diagonal corners concidered adjacent?

texts: For purposes of movement and weapon range, are diagonally connected corners concidered adjacent?