texts: What, functionally, is the difference between the effect on Rooftop Storm and cards like Omniscience?

texts:
There are plenty of cards in MTG that have effects that allow you to cast cards for free, such as Aluren and Omniscience.  These cards phrase their abilities as

  You may cast spells from your hand without paying their mana costs.

There are obvious differences in what cards are free, like the aforementioned Aluren that only allows creatures of converted mana cost 3 or less, but the cards all contain some form of the phrase "without paying their mana costs".

Contrast this with Rooftop Storm, which reads

  You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.

Now obviously, if you ignore the restrictions on the three cards I've mentioned, they all allow you to cast certain cards for free.  But why does Rooftop Storm phrase its ability in this way?  Are they functionally different in certain situations?


texts: Ways to find and purchase out-of-print / rare / old supplies?

texts:
My question came from missing out on finding a copy of the Ajani v. Nicol Bolas Duel Deck box to complete my set of duel decks.

When something goes out of print, it obviously becomes harder to find. What resources are available to find items when amazon or ebay have none listed anymore? I've tried a dozen other online shops with similar aspects to them, as well as my local game stores (in Seattle, so I'm not lacking any). I've also checked google's shopping section, as well as the top 5 pages of most of the possible variations I could come up with. If you can find one I would love a link to a shop with one in stock, but I'm more interested in the method of finding items - how would one go about finding other rarities, like the christmas special MTG cards? If it's not on amazon, what is the next step?

Thankyou for your time ~


texts: I've played Phase 10, the card game, for years, but recently I started playing the android app version. It has always been my understanding that the dealer role rotates to the left after each hand, but, in the app, I can't figure out how they're decided who goes first each round. I've played one-on-one games, and the same player will go first 3 or more times in a row. Anyone have an idea on this?


texts: Move Animals Between Pens During Harvest

texts:
During the feeding stage I end up with one sheep in a pen for four and three cows, two in a pen for two and one pet.  After breeding I no longer have room for the cows.

After breeding there is no longer room for the additional cow unless I can shuffle the animals around. Is there a way to manually move them about on the iPad version of the game even if there is no swap space available on the farm?


texts:
Does a player who played the Masquerade card also have to pass a card or is it just all the OTHER players that have to pass a card?

Does the passed card go immediately into their hand or discard pile for all players?


texts: How to protect a tribal deck from Extinction?

texts:
I put together a Legacy Elfdrazi deck relying on Elvish Piper, Concordant Crossroads, some mana dorks and a bunch of tutoring like Green Sun's Zenith and Worldly Tutor to get Emrakul, the Aeons Torn and Progenitus out by turn 3-6 depending on how I draw.

Problem is that if things go poorly and I don't get Emrakul out til turn 5 or 6, my friend has managed to start playing Extinction which he recently acquired in response to my Elfdrazi deck. He's started winning nearly all our games with this.

I am unsure how to respond. It's a mono-green deck and splashing blue to get my hands on Unnatural Selection or Standardize (cheap blue cards that allow me to change all my creatures' creature types at a moment's notice, protecting them from Extinction) would slow me down a lot, most likely.

What effective ways are there to protect a tribal deck from black type-specific board clear? Is my best choice to buy more concordant crossroads and more pipers and try to make the deck faster so he never gets a chance?


texts: What spells affect Planeswalkers in MTG?

texts: Does anyone know which spells can affect or Target Planeswalkers in MTG?


texts:
If I use Felidar Guardian to exile a transformed Soul Seizer I control, does it return as the enchantment and is put in the graveyard, or is it returned as the creature Soul Seizer?

I think exiling makes it lose all properties prior to the exiling, so it should return as the creature, shouldn't it?


texts: Is Consume-Trade on Alpha Centauri always a good start?

texts:
I've found that when I start with the windfall world Alpha Centauri, I always open Consume-Trade. If my hand is good, I probably want cards to pay for settling and development. If not, I need more cards.

Is that ever not the right opening?


texts: Will Journey to Eternity come back if the enchanted creature comes back as a land?

texts: I have a Golden Guardian on the battlefield and enchant it with a Journey to Eternity. I am also able to use the Guardian's activated ability to fight a 6/6 I control, killing the Guardian. When the Guardian dies, I want to return it flipped as a Gold-Forge Garrison. In this case, the creature that was enchanted isn't returning the battlefield as the first part of Journey to Eternity's triggered ability specifies. Does Journey to Eternity also return the battlefield and become Atzal, Cave of Eternity?


texts: Do you win a game of Catan even if you don't realize you have won?

texts: If someone "wins" the game and then all players count points and a different player realizes that if they had played their victory point, they would have won, who wins? The person who declared the win or the person who had enough points but didn't realize it, but figures it out when or after another person has declared victory. In other words, do you have to declare victory 'on your turn' to win? If your turn has ended, can you declare victory on someone else's turn?


texts: When should I buy a Possession in Dominion?

texts:
Possession is easily one of the most controversial and game-changing cards in Dominion, and I've often heard it described with disgust by many players. Most Dominion cards require you to take advantage of the power of your own deck, and thus are relatively easy to come up with a strategy for. But Possession usually requires you to take advantage of your opponent's deck instead! How can I tell if Possession is a good buy and how should I use it?

(Links to the Dominion strategy blog are fine, but please make sure your answer actually contains a good complete answer and not just the link. :) )


texts:
So a friend of mine bought a new deck today which is (heavily) based on Extort ability:

  Whenever you cast a spell, you may pay  If you do, each opponent loses 1 life and you gain that much life.

So now I wonder how exactly does it work? Does he have to pay  for EACH creature with Extort for each spell he plays or is 1  enough to let Extort trigger from all creatures? An example:

A player has 5 lands and 3 creatures with Extort ability. He then plays an Oblivion Ring for 3 mana(), so he now has 2 mana left. If he taps one, would all 3 Extorts trigger or just one?

From the text I would assume the following:

  Whenever you cast a spell, if you pay  extra, then Extort ability will trigger.

So am I right or is Extort a pretty useless ability that should be paid on each creature separately?


texts: Does Bear Umbra trigger if it was attached with Sovereigns of Lost Alara?

texts:
Say I have Sovereigns of Lost Alara and attack just with Inkwell Leviathan. Sovereigns of Lost Alara lets me search for an aura and attach it to that creature.
If I attach Bear Umbra does the creature's new attack trigger trigger?
On Ilharg, the Raze-Boar the rules say:

Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
(2019-05-03)

It seems as though this is a roughly similar case, because the creature is declared an attacker before the aura is attached, but I don't know if it's close enough or if the aura can look back at the card's previous state?


texts: End turn by Drawing from Bottom card after Triple Slap?

texts:
By the rules of Exploding Kitten (Party Pack). If the slapped player put another slap, it will be added. (e.g: player 1 put double slap, player 2 put triple slap, total is 5 slaps to be done by the targeted player)

We had a situation where one of us got 8 slaps, but he ended all the 8 turns by using "Draw from Bottom" card because the field guide says "End your turn by drawing the bottom card from the Draw Pile". While SKIP and REVERSE specifically say "only ended 1 of your turns".

Can someone explain if the "Draw From Bottom" can really end all 8 turns?


texts: Scrabble variation: use double and triple word scores (but not double/triple letter scores) twice?

texts:
Is there a popular Scrabble variation that:

lets you play double/triple word scores twice, once vertically and
once horizontally?
does NOT let you play double/triple letter scores twice?

This is how I've always played, so it surprised me to learn that
official Scrabble rules do NOT permit using double/triple word scores
twice.

Perhaps this was true in an older version of Scrabble (I started
playing in the 70s).


texts: Constricting Sliver + Hibernating Sliver interaction

texts: If a sliver comes into play while Constricting Sliver is in play, and then with the exile ETB effect on the stack, the sliver is returned to hand with Hibernation Sliver's ability, is the target of the exile effect exiled with no chance of returning to the battlefield or does it immediately return to the battlefield?


texts: What is a safe and accurate technique for shuffling cards?

texts:
Especially for games which involve frequent card shuffling by multiple players of decks of uneven sizes is there is a technique for shuffling which is quick and easy for everyone to learn yet also reliably random?

Ideally this would work with cards which were sleeved.

I'm asking in particular for games of Dominion but have run into this question around many other games involving multiple decks as well. Back in my days of serious Magic the Gathering playing deck shuffling was always a complex subject especially in tournament situations (and even in more casual play as keeping the cards undamaged was a priority)


texts: I've tried a few missions now but I'm a bit confused still with how large a zone really is. Is there any indication somewhere where one zone ends and the next one starts? (outside of buildings)


texts: What happens if I exile The Grand Calcutron with Do-It-Yourself Seraph?

texts:
Let's take a look at The Grand Calcutron and Do-It-Yourself Seraph.

As you see from Calcutron's third ability, the "program" is treated like a zone, into which the cards of your hand are moved into.

While it doesn't say it on the card, Wizards stated the cards in the players' program are moved back to their hands if The Grand Calcultron leaves the battlefield.

What happens if I have The Grand Calculatron in my library and put Do-It-Yourself Seraph into play, attack, and exile the Calculatron with it?


texts: Should I Use A "Negative Double" Over a Possible "Short Club" Bid And Overcall in Bridge?

texts:
Playing Standard American, partner opened 1 club. Right hand opponent overcalled 1 spade. I raised to 2 clubs with:

♠xx ♥Axxx ♦JTxx ♣Qxx

Everyone passed. Partner had 13 points and a "short" three card club suit and we went down one (not doubled, not vulnerable), because of our club shortness. Our system allows us to bid short minors, although most of the time we have have four, or even five of the minor. But switch the club and heart suits, and I would have gladly raised to two hearts with Qxx because we were playing five card majors.

Someone suggested that I use a "negative double" instead of raising one club because of the potential short club problem. What exactly is its meaning and purpose, since partner already bid? It's not exactly a takeout double, but it seems to have the connotations of "I don't like your suit, could you bid another one." Or does it?

And, in fact, is a negative double the best action in this case since I have only seven points? (What little I was taught about this bid was that it showed 8-10 points.) I'm actually quite happy with the result because we shut out a one spade bid that would have made, perhaps with overtricks.


texts: What do dusk and dawn count as in Fury of Dracula 3rd ed?

texts:
In the 3rd edition, the rulebook says

  Dawn occurs before the day, and dusk occurs before the night.

Does this mean that dawn = night, and dusk = day when resolving combat?


texts: Can undying retrigger a second time if its +1/+1 is cancelled out by non-lethal infect damage?

texts:
A 1/1 Glistener Elf and 1/1 Young Wolf are in combat. The Young Wolf has died before, but thanks to its undying ability came back with a +1/+1 counter on top of it.
Glistener Elf dies, Young Wolf receives a -1/-1 token. This, if I'm not mistaken, cancels out the +1/+1 token and the Young Wolf is now presumed not to have any counters on it. Does this mean that if I attack with another Glistener Elf and Young Wolf blocks, its undying ability will trigger again and cause the Young Wolf creature to come back a second time?
(For future visitors: I found a related question explaining why lethal infect damage wouldn't retrigger the ability a second time. My question is about non-lethal infect damage.)


texts: I've been away from Warmachine for a while and it looks like things have been significantly revised (RIP mage hunters VS warcasters). I was looking around in the new War Room v2 app and noticed a  number in the top right with the other abilities and stats that I can't find the purpose of. For Kaelyssa here, that value is 30. What is it?


texts: My opponent attacks me with 10 creatures. I block with Guardian of the Gateless . He can block any number of creatures and gets 1+/+1 counter for each creature blocked. Does he gets +10/+10 and blocks all the creatures simultaniously dealing +13+13 to all of them? Killing them in the process. Or he can block 1 creature at a time and gets damaged by each one. So the best way would be to start blocking the creature with less toughness until he dies?


texts:
Here is the card text for Mjolnir "Thor's Hammer":

  Deal 4 damage to all characters other than Thor (yours and your opponent's). * Deal 5 damage instead.

If so, Storm "Weather Witch" would also be immune to Mjolnir's damage, which is a useful player advantage.


texts: How do mulligans in a multiplayer game work exactly?

texts:
According to the Comprehensive Rules,

103.4c In a multiplayer game and in any Brawl game, the first mulligan a player takes doesn’t count toward the number of cards that player will
put on the bottom of their library or the number of mulligans that
player may take. Subsequent mulligans are counted toward these numbers
as normal.

Does this mean that the first mulligan in a multiplayer (3+ persons) game is "free" (that player keeps all 7 cards), the second mulligan forces that player to put one (not two) card to the bottom of their library, the third mulligan forces that player to put two cards to the bottom of their library, and so on?


texts: Making the Contingency Planner more useful

texts:
The 2013 version of Pandemic added a new card, the Contingency Planner:

My gaming group has found this card very weak compared to the other roles for a couple of reasons:

It's ability to pull an event card from the discard pile only seems to happen a couple of times a game whereas the other roles are used almost every turn.
The role is more luck based than the other ones because the good cards don't always turn up, so although we try to pull a card whenever we can, sometimes it's just not really worth duplicating a less than ideal card.
Duplicating the cards tends to be unnecessary if you have certain roles. Building a research center for free is fine, but building it a second time is kind of pointless if we also have the Operations Expert.

We've gotten to the point where we're ready to remove the Contingency Planner from the deck. But before we do, I'd like to know if there is anything we can do to make the Contingency Planner more useful and equal to the other roles.


texts: Do you have to draw an omen/event/item card as soon as you enter the room?

texts: In Betrayal at House on the Hill, when you enter a new room and it has a symbol on it indicating to draw a card, do you have to draw that card as the first thing you do? Or can I play an item, or do another action before drawing the card?


texts: Can I borrow money from a player in Monopoly Deal game?

texts: My bank has no money and I asked another player to give me from their bank with the condition that I will give repay it later on. Is that allowed?


texts: In Sorry!, do you have to move past safety zone or forfeit turn?

texts: In Sorry, if you are 7 spaces away from your Home and you draw a 12 (and your other pawns are in Start or Home), do you have to move past your safety zone like you're going around the board a second time or do you forfeit your turn?


texts: Why is exile often an intermediate step?

texts:
When card text says to place a card into exile, and then do something else with that card, what is the purpose of putting it into exile temporarily?

For example, cards often either let your draw from your library into exile, or remove cards from a graveyard into exile, and then cast them from exile. Dire Fleet Daredevil for example.

As someone who did not play for many years, this seems wordy and over complicated.  I find myself reading such cards 2 or 3 times before mentally connecting the trigger to the end result without the seemingly pointless intermediate step of exiling cards.

I assume this is a common practice now to avoid some overpowered combo or weird condition.  I'd like to have a better understanding of what the rule/card designers accomplish/prevent by having exile as an intermediate step.

Note, I am not asking for an explanation of what exile does in general, nor am I asking why a player would prefer to exile over destroy.


texts: Does pKreoss' Purification spell clear out Cloud Effects like Murder of Crows?

texts: Does pKreoss' Purification spell (which causes Upkeep Spells, Continuous Effects, and Animi to expire) remove Murder of Crows from the table?  If so, at what distance?  Does the cloud have to be entirely within range?  Does the center of the cloud have to be in range?  Does the edge of the cloud have to be in range?  Or does the caster who is upkeeping the cloud have to be in range?


texts: What does the Skaven-themed expansion to Chaos in the Old World add?

texts: What does The Horned Rat expansion add to the game? How is play different to the original?


texts: Why doesn't Undying trigger if a creature with +1/+1 counters dies from -1/-1 counters?

texts:
From the Dark Ascension FAQ:

  If a creature with undying that has a +1/+1 counter on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, undying won't trigger and the card won't return to the battlefield. That's because undying checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

Why don't the counters cancel?  Could someone elaborate on this?


texts:
I understand the concept of what the Alien Die does.  Every time someone rolls for something, they check the Alien Die against the current threat level.  If the threat is 1, the Alien Die indicates a failure on 1 or less.

What I don't know is when that die resets.  For example:

I'm the Science Officer and I am researching Tech 1 (since you have to go in order from 1 to 3).  I roll once and get 1 success.  I need three.  I press my luck and increase the threat.  I roll again and get one more success.  Now comes my question.

If the Alien Die ends up greater than the threat and I stop, what happens to the threat when I go to the next research item?
If the Alien Die ends up greater than the threat and I keep going, and then I succeed, what happens to the threat when I go to the next research item?
If the Alien Die ends up less than or equal to the threat, what happens to the threat when I go to the next research item?

This applies to Base Defense, Global Defense, and Missions as well.  What happens per continent, per alien, and per mission task?  I don't know if the threat ever resets itself during those times.


texts: Can you play a Progress Card even when you get nothing from it?

texts:
If I have a Progress Card for which initial preconditions do not hold, will I still be able to use it in order to discard it back to the pile? The goal is to prevent a spy from stealing it.

A few examples:

I am leading in victory points but I want to use Wedding card.
I have Irrigation but I don't have any wheat hexagons.
I have Blacksmith but I don't have any ore hexagons.


texts: My nephew is 4 years old. I want to teach him a simple card game (my intention is that in some years he will be able to play bridge). For now, I just want to make him familiar with the cards. What simple game appropriate for really young people do you propose?


texts: What is the definition of an unused Station?

texts:
In the rules for the European game, the last sentence under "Building a Train Station" states

  A player is never required to build any Stations. For each Station a
  player has not used, four points are added to his score at the end of
  the game.

Does this mean that

four points are added if he does not build a train station, or
the points are added only if he builds the station but does not use it for one of his routes, i.e. he may put a station in but then not use a route which the station opens up?


texts: Can multiple spells be activated with the same mana?

texts: So first off I am fairly new to MTG and I was playing with my friend today and he corrected me on my move making. The way I thought it worked is that, for example, if I have a creature that requires 1 Mountain to attack it can attack after I tap the Mountain and the creature. However my friend said that the same land can be used multiple times in a turn, so I could use 2 other creatures on the battlefield that only required 1 Mountain to attack. Is this correct?


texts: Who chooses which cards are traded when using the Force Deal?

texts:
I was playing Monopoly Deal with my friends and I was just introduced to the game, so when I put down a Force Deal, my friends didn't know either.

Are you meant to give the player a card they want, and they'll give you a card you want?

Or do you give them a card not by their choice, and they'll do the same? Is it meant to be like that?


texts: Suppose you are playing a game with a Cylon leader. He is not infiltrating. The humans reach New Caprica. Is there now no mechanic by which a Cylon Leader can infiltrate? So the only way for a Cylon leader to infiltrate is for him to already have been infiltrating when we arrived?


texts: Can an Aetherborn Marauder take +1/+1 counters off a creature that didn't have them (but has P/T to spare)?

texts:
So my brother play Aetherborn Marauder. He wants to move three +1/+1 counters from a 4/4 with no previous interaction with any +1/+1 counters. I insist that a +1/+1 counter must have been put on it first, and that its base P/T are not applicable due to the use of the word "counter".

Anyone able to quote the rulebook for this one?


texts: What makes King’s Court-King’s Court-Goons-Goons-Masquerade so powerful?

texts: A while ago while reading, I read about the King’s Court-King’s Court-Goons-Goons-Masquerade combo it was stated to be very powerful, and I was wondering why it was considered as such.


texts: Which Faction Power will result in the greatest bonus troops and/or fewest troop losses?

texts:
Without taking into account any other packets that might be opened over the course of a game (no spoilers please, only use the starting rules, starting scars, starting stickers).

1) What is the best starting power for each faction that is likely to result in the most bonus troops or fewest troop losses in the first game?

2) Which faction is the best overall at this?

Die Mechaniker

1) Your starting HQ is always treated as FORTIFIED (+1 to both dice) when you defend it.

2) If your defense roll is two natural 6s, that territory cannot be attacked again for the rest of the turn.
The Saharan Republic

1) You can make your maneuver at any point during your turn.

2) When making your maneuver, you may maneuver between any two territories you control, even if they are not connected.
Imperial Balkania

1) When recruiting troops, round up when dividing your territory and population by 3, not down.

2) You still draw a resource card at the end of a turn where you expanded into 4+ territories, even if you didn't conquer a territory.
Enclave of the Bear

1) The defender subtracts 1 from his lower defense die in the first territory you attack during your turn.

2) If your attack roll is a natural three of a kind, and at least one defending troop is defeated, you conquer the territory. Remove all defending troops.
Khan Industries

1) At the start of your turn, place one troop in each territory that has an HQ you control.

2) When drawing a territory card, you may place one troop into that territory if you control it.


texts: How to sell a new game, similar to chess

texts:
I designed a board game that is similar to chess, but on a hexagonal board and fundamentally different in a number of significant ways. For instance it can be two or three player, and the moves of every piece have full rotational symmetry. I have played a handful of people, and most everyone who likes chess really enjoys playing my game. My audience is probably a niche of people, maybe 50-60% of people who enjoy chess will want to try my game.
It's not urgent, but at some point I want to seriously pursue selling it. What's the best path of action to take, especially if I want to keep the rights to the design?

Refine details with a focus group - to get feedback
Patent the game (somehow?)
Bring to gaming conventions to get feedback
Draft up a business & marketing plan
Start to manufacture and sell online

Is this a good plan?
Can anyone speak from experience?


texts: How does Inquisitor's Flail interact with Trample?

texts:
Lets say I am attacking with a Runeclaw Bear with an Inquisitor's Flail equipped.  My opponent uses a Runeclaw Bear of his own to block.  I then use Kessig Wolf Run to give my creature +3/+0 and trample.

How much damage can I deal my opponent in this scenario?


texts: Where can I watch recorded Go games from Masters?

texts:
I think I can learn more if I see what people some kyu above me do.

I'm aware of a related question, but I think, this one is more specific and might diverge.


texts: Canasta Going Out with Stock Exhausted and Only One Card in Hand and Discard Pile

texts: If the Stock is Empty, it's my turn, I have one card in my hand and there is one card in the discard pile, can I take it if I can add the discard pile card to an existing meld and discard my remaining card or add it to a meld also, then "Go Out", or is taking the last card in the discard pile never allowed when I have only one card in my hand?  Thanks!


texts: Does tapping Swiftfoot Boots remove Hexproof from the creature it's equipped to?

texts: So if my buddy has Emrakul, the Promised End, and it's equipped with Swiftfoot Boots, and I use Pacification Array to "tap target artifact..." can I tap the boots, thus eliminating the hexproof for that turn?


texts: Stacking Sensei's Divining Top Abilities

texts:
I believe it is possible, but I am asking for confirmation:
Can you activate Sensei's Divining Top's first ability, and then, in response, activate the second ability, allowing you to draw a card, put SDT on top of your library, and then look at the top three cards on your library and put them back in any order?


texts:
I mean: why the Egyptian God Cards are not just forbidden cards? Why there's a separate category for illegal cards.

I understand that the difference is that you can use Forbidden cards in a private duel if both players agreed to it before, or in a Championship if its regulations allow it. But you can never use illegal cards. Why not?

In the anime they said that the Egyptian God Cards are so powerful that if someone loses the control over them in a duel, then they can destroy the world.

Is that the official reason?


texts: Cloudshifting Angel of Serenity in the middle of combat

texts: I have a very specific situation in mind.  My friend attacks me with some flying creatures, one of which is Angel of Serenity.  Before I declare blockers, I cast a Moonmist and an Atarka's Command on my werewolves to block them.  My friend then plays a Cloudshift on Angel of Serenity; does her ability happen at that moment while we're fighting?  That is, does he exile three of my werewolves and remove the angel from combat?


texts:
Cell Portal has the following text:

  The Runner approaches the outermost piece of ice protecting the attacked server. Derez Cell Portal.

What happens after the Runner passes the outermost piece of ice: does it

Continue to the next ice after the outermost piece; or
Continue to the next ice after Cell Portal?


texts: Differences between Axis and Allies 1941 and classic edition

texts:
This may seem obvious, but apparently Axis and Allies 1941 has eliminated the construction of factories, and AA guns?

How do these changes affect the play of the game as compared to say, the Classic Edition?


texts: Do you get a counter for each Tempered Sliver on the battlefield

texts:
I'm building my first sliver deck.

If I have two Tempered Slivers on the battle field and a Sliver I control deals damage to a player, would it get one +1/+1 counter or two.

My gut is telling me it would be just the one.


texts: Do you pay one or two mana to bounce a transformed Delver of Secrets with Repeal? In total I mean, does x have to be equal to 1 or 0?


texts:
If I have Prophet of Kruphix out (which gives all my creatures flash), can I use the bestow ability of my enchantment creatures during my opponents turn? For example, can I bestow Thassa's Emissary on one of my creatures, during my opponents turn?

Bestow text for reference:

  If you cast this card for its bestow cost, it's an Aura spell with
  enchant creature. It becomes a creature again if it's not attached to
  a creature.

Similarly, if I do not have enough devotion for Thassa, God of the Sea to be a creature, can I use flash to cast her during my opponents turn?

Thassa's devotion related text, for reference:

  As long as your devotion to blue is less than five, Thassa isn't a
  creature. (Each Blue in the mana costs of permanents you control
  counts toward your devotion to blue.)


texts: bit of a  Magic n00b here. I was wondering, can I use basic lands that are not currently in standard? (eg dragon's maze) I just thought this might be  thing as no matter what set ut's in, basic lands do the same.


texts: Would hypnotizing your opponent be against the Yu-Gi-Oh! tournament rules?

texts:
In the Yu-Gi-Oh! 5D's anime episodes "Return to the Spirit World", Part 1 and Part 2, Professor Frank hypnotizes his opponent, Luna, during a Duel Monsters tournament duel. In addition to having an ulterior motive of getting her to access repressed memories, he uses that hypnotic influence to get Luna to play her cards in a certain way that benefits him.

In the real world, would it be against the Yu-Gi-Oh! tournament rules to hypnotize your opponent during a tournament duel in order to get them to play tactically in your favor? Is there any rule that would actually prevent this*, or would it entirely be a matter of the judge using his discretion to call out bad sportsmanship?

* I'm not expecting a rule that says "You cannot hypnotize your opponents", but am instead wondering if there might be a rule that covers this sort of behavior, like perhaps one that says you can't interfere with your opponent's decision-making.


texts: What is the maximum score in Ticket to Ride USA, and how to aim towards it?

texts:
My wife has been playing Ticket to Ride on her iPod, and has achieved what seems to me a very impressive score of nearly 250 in the 2-player game.  Naturally, nothing now matters to me except trying to beat her...

Even assuming a terrible computer opponent, it seems to me to be quite difficult to get much above 200 points in a normal game.  But I thought if I enlisted the help of the BG:SE brain trust, we might be able to work out the maximum possible score for the US board.

And if we can find out or approximate that information, from there I'm guessing it should be easy to work out which routes or combination of routes are the best to aim for for racking up a top score...


texts: Is this a correct way to count territory in Go (by Chinese rules)?

texts: I am not sure if I misunderstood the territory counting rules of Go or simply I ran into a software bug. One of the Go programs I use counts territories like this. Would you explain me please why B6, C8, F7 were not counted for black?


texts: So if I had a token that died could I immediately exile it from the graveyard using Necrogenesis? I know that a token is only in the graveyard for an instant, but could I exile it in that instant?


texts: Randomly but Evenly Distributing Tokens on a Board

texts:
I'm designing a board game where, as more sections of the board are added, tokens are randomly placed on the new board section. Each board section is 2'×1' (24"×12"), so we using dice to randomise coordinates: 4d6 for the X coordinate and 2d6 for the Y coordinate.

Note that the board is not in a grid; the dice results just correspond to inch measurements on the board.

For some reason this system doesn't seem to work very well, as tokens tend to be grouped together rather than spreading evenly. Are there better ways to distribute the tokens more evenly?


texts: Does a Trumpet card count as following suit?

texts: Trumpet includes three "trumpet" cards without a suit that always trump any other card.  However, the rules aren't particularly clear on whether they are truly "wild" in the sense that they could count as a card of any suit.  In particular, if you have another card of the suit that has been led, are you allowed to play a trumpet card instead?


texts: Catan Seafarers - The Forgotten Tribe scenario : Who claims the harbor?

texts:
We have a player who has moved a ship near to a harbor and has claimed the harbor. But, we have another player who is gonna place a settlement for first time on the same island.

So, in this case who will have the final claim and use of the harbor on the new island?


texts: How to tell from which expansion a card is?

texts: I ordered a few sets of Descent after I watched a friend play and after opening a few boxes I mixed up the cards. Now is there a way to unmix them? I don't remember which cards went to which expansion... I'm not sure if it matters that they are mixed up, but it seems like it does.


texts: When is a re-meld legal in two-handed pinochle?

texts:
Before the stock has been exhausted, the player who just won a trick in two-handed Pinochle may make a meld, which falls into following categories (reproduced below for convenience).

What are the exact circumstances under which you can reuse already melded cards in a new meld and how many points is the new meld worth?

The rule that I've commonly heard is that reusing a card in a meld in a different category than the category of the meld it is currently part of is always permitted. Using a card in a higher-scoring meld of the same category only adds the difference between the old meld and the new one, e.g. Royal Marriage (+40) --> Trump Sequence (+110) . This gives a score of (+150) overall exactly as if the trump sequence had been melded on a single turn.

There's some ambiguity here. If I do the following actions on three consecutive turns.

Meld a Royal Marriage (+40)
Meld Four Queens using the queen from the Royal Marriage (+60)
Meld a Trump Sequence (?)

On turn three should I score +150 or +110? The king in the sequence was previously used in a royal marriage, but the queen was not.

4 of a kind (one per suit)

4 Aces   -- 100
4 Kings  --  80
4 Queens --  60
4 Jacks  --  40

Marriages and Sequences

Trump Sequence  -- 150
Royal Marriage  --  40
Common Marriage --  20

Pinochle

Single Pinochle --  40
Double Pinochle -- 300

Dix

Dix -- 10


texts: How to build cities in Catan without any ore?

texts: When playing in a Catan game (basic edition) last week, I got a couple of good starting spots, with dice rolls 5,4, and 6 and 10, 5, and 8. Except that there was no ore in those settlements, and none that was obtainable on the map. I was able to quickly get 7 points (5 settlements + longest road) before any of my opponents had 5, but I couldn't get any more quickly enough because of my lack of ore, and ultimately ended the game with 9 points in second place. In the future, I feel like this is possibly a good starting strategy, but how can I plan my endgame for this strategy so that I can get the cities or points necessary to win?


texts: Mafia-type game which a secret message is communicated

texts:
During a recent visit to Europe, I saw some students playing a game that looked something like Mafia that played roughly like this (linguistic difficulties prevented me from any further understanding):  a group of 5-7 people were having essentially a normal conversation, and there were 2-3 "spies" who were trying to communicate some sort of message between each other, such as a pair of rhyming words or the beginning and end of a phrase.  The spies did not know each other's identities and were trying not to be "caught" by the other players, so the idea was that they had to weave these phrases into the conversation naturally.  There were other players with their own objectives as well, but I couldn't follow what they were.

Does this kind of game ring any bells with anyone?  Wikipedia is not returning anything useful.


texts: What is the reasoning behind some of the allies, in 6th edition Warhammer?

texts:
I find some of the alliances in the new edition of Warhammer confusing.

Looking at Tau, for instance, they are Battle Brothers with Eldar and Spacemarines, although neither of these are, to my knowledge allies of the Tau in the fluff.

Likewise, I noticed that Eldar are Battle Brothers to Dark Eldar...hang on, I though that these were deadly enemies of one another?

Also we have the blood angels - necron pairing (fluff), and the Sisters of Battle - Grey Knights as allies of convienince only (anti-fluff).

Are these pairings in the rulebook based on fluff? On the mechanics of each army? Something else?


texts: Where do allies go when they don't have any colonies?

texts:
I was playing Cosmic Encounter as the Masochist, and I was invited as an ally on the offsensive side. The defense played a negotiate card, so the allies were supposed to go back to their colonies, but I had played my last 3 tokens, so I didn't have any colonies.

Where should my ships go?


texts: Can I use the effects of Kaiju cards my opponent gave to me?

texts: For example; if my opponent special summon a "Gameciel, the Sea Turtle Kaiju" to my side of the field, then he summon "Dogoran, The Mad Flame Kaiju" and he activates it's effect... Am I able to activate the effect of the Gameciel on my field in response to?


texts: What do I need to consider when creating a new card game variant?

texts:
I came up with a card game variant, combining Texas Hold 'Em and Cribbage, with a friend.  You basically follow Hold 'Em play mechanics, and the best hand at showdown is the 5 card hand (2 hole cards + 3 board cards) with the highest cribbage score (counting runs, pairs, 15s, and 1 point for having any Jack.  4 and 5 flushes are allowed if both hole cards are used).

I ran several Monte Carlo simulations and there are definitely advantages to certain starting hands.

So, the questions:

What else do I need to think about/test to call this game final?
How can I determine the optimal betting structure, one that promotes skill over luck (limit/no limit/pot limit)?
How can I best share my game with people who will play it?


texts: In the card game Coup, assume that player 1 states they are the Captain and takes 2 coins from player 2. Then if player 2 challenges player 1 they risk losing 1 card. But if instead they block player 1 by claiming to be the Ambassador then they still risk losing only 1 card. Is that correct? If so, what's the difference?


texts: Question about The Shallow Grave (Spell Card)

texts:
Here is the chain of events: I activate The Shallow Grave to special summon a needle worm from my graveyard (and my opponent chooses their monster), and then my opponent uses D.D. Crow to remove the needle worm from play.

Does my opponent still get the monster he has chosen to special summon?


texts: What's the legal stance for online versions of games?

texts:
I've played Dominion on isotropic, and I saw the existing question about online versions of board games, but not all of the games listed there appear to be official.  The FAQ for isotropic says "I don't have permission to use RGG's art." To me this implies two things:

The art for Dominion is legally protected (since he says so directly)
The game mechanics are not (since the site continues to exist)

Is this typical?  Or is Rio Grande Games just choosing to look the other way?  Do publishers or creators have more control is such matters?  What component of games (art, mechanics, terminology, other) are protected legally?  If programmers want to make free versions of games, should they be concerned about infringing on any trademarks, copyrights, or other legal protections?

I know this is actually several questions, but they're all so tightly knit that I didn't feel that they'd benefit from being separated.


texts: How many Conspiracy Cards are allowed in a deck

texts:
Can anyone tell me how many Conspiracy Cards are allowed in a single deck.

I am planning on using 3 of them in one game is that allowed, or is it only one per game.

Adriana's Valor


texts: How do you score a word that has multiple bonuses?

texts: How do you score a word that begins on a triple word space, ends on a double word space and uses all seven of your tiles?


texts: When should I activate Man Lands and Keyrunes in order to attack with them?

texts:
Some lands and artifacts have abilities which allow them to be animated, and turned into creatures until end of turn. Examples include Inkmoth Nexus, Blinkmoth Nexus, Azorious Keyrune, Treetop Village and several others. These abilities can be activated at any time, and  then those permanents can be used to attack that turn.

At what point during the turn should abilities that animate non-creatures be activated so that they can attack?


texts: Can I save my creatures from Day of Judgment with a Legion's Initiative ability of exile? Day of Judgment is on top of the stack for this example (I don't know if that will matter).


texts: Can I Advance an Unrezzed Ice in Netrunner?

texts:
The rule book specifically prohibits advancing cards that cannot be advanced.

Ice generally cannot be advanced but there are a few exceptions.

Does the exception apply when it's face down?

What I'm asking is: Can you advance an advancable ice that is unrezzed?


texts:
Quicken allows me to cast a sorcery "any time I could cast an instant", but I don't want my opponents to know I am planning to do that, is the following legal?:

The player before me pass the turn
I respond casting quicken in the end step
No one respondes so Quicken resolve
I now cast my sorcery, still in his end step

Is the fourth step valid? Do I get the priority again after Quicken resolves but before my turn starts to cast my sorcery at instant speed?


texts: What happens to a spell if an oppenent runs out of mana while casting it?

texts: My friend and I were playing Magic the Gathering when he tried to summon Ghor Clan Rampager. He used all his mana to cast him, but in response I played Twiddle and tapped one of his lands. What would happen to his creature?


texts: How do I resolve inconsistencies between the rules committee Commander rules and the comprehensive rules?

texts:
I've heard mention that the MTGCommander rules committee maintain the rules for Commander, not Wizards. The comprehensive rules simply mentions that they maintain "additional resources", not that they maintain the rules.

There is an inconsistency between the two's rules defining color identity. MTGCommander states:

  3. A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.

The comprehensive rules say:

  903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

According to the former, Blisterpod has a colorless color identity, because it has no colored symbols in its rules text to add to its color (which is none, due to devoid). According to the latter, the color identity is green, because you check each section for color, not the card as a whole.

The fact that there's a difference means we need to decide which one takes precedence. The comprehensive rules refer to the "independent rules committee" of MTGCommander, giving them some rules credibility. MTGCommander says "These are the official rules for Commander."

How should such inconsistencies be resolved/who actually controls the Commander rules?


texts: What does the "Ice" word means in terms of Netrunner's Lore?

texts: Why defending programs in the game of Android Netrunner are called Ice? Is it an acronym? Or something else?


texts: Does Strionic Resonator cause Medomai, the Ageless to let me take 3 turns upon hitting someone?

texts: We are playing commander and Medomai the Ageless is my commander. If I use Strionic Resonator on the triggered ability to take an extra turn, it adds two instances of take an extra turn so it should give me 3 turns right?


texts: Can Operations be attacked in Pixel Tactics?

texts: In Pixel Tactics 2 and some other versions, there are Operations (Ongoing Orders) that sit in the reserve spot of your unit. Do these count as heroes that can be attacked, or are they there for 4 Waves no matter what?


texts: Do you have to move backwards with a 10 in Sorry?

texts: If you are unable to move forward when drawing a 10, do you have to move backwards 1?


texts: What if I don't own a house in Life and land on a pay square

texts:
The rules in my game say I don't need to buy a house. So what happens in the game if my house is destroyed per the board? Playing the other night I landed on two squares that we treated differently. What was correct?

First square: "Burglary. Pay $50,000 if not insured." I figured an apartment or whatever I'm living in could be burglarized so I paid it. Should I have?

Second square: "Tornado destroys house. Pay $125,000 if not insured." I don't own a house - hence I did not think I should pay this square. Should I have?

[Edit]: The version I have is Hasbro 2005. The rules state "Draw 2 House Deeds at random from the deck. Decide which one, if either, you want to buy."


texts: Does 'The plot thickens' make the game easier or harder?

texts:
Just curious for games going forward.

Because the expansion allows you to see how people have played on missions, can reveal people's cards, etc, it seems like these are all an advantage mostly to the resistance.

In people's experience - does it make it easier for the resistance?


texts: Do creatures who come into play tapped have summoning sickness?

texts: If I play Leviathan (and we know he comes into play tapped) and have a Puppeteer or something out to untap him, am I prevented from sacrificing the two islands and attacking the turn he came into play? In other words, if a creature comes into play tapped and you untap it, does it still have summoning sickness preventing it from attacking?


texts: If I really need a card on my start hand, how many mulligans make sense?

texts: There is a funny modern deck where you play Treasure Hunt, but you really need to have it on the starting hand. How many mulligans should I take, if my deck contains 60 cards and contains 4 copies of Treasure Hunt?


texts: Killing a Fatespinner during my turn - do I still have to skip chosen phases?

texts:
My opponent is playing a Fatespinner.

  At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

It's my turn, so I pick to skip my main phases. I get straight to my combat phase, cast - say - a Shock and kill the Fatespinner.

Do I get my second main phase after the combat one? Or should I keep skipping it anyway for this turn?


texts: Does the investigator have to evade after combat?

texts:
I've been through the rule book several times and we've only played the game twice so it could be I'm missing something. The scenario is this:

The keeper moves a monster into an investigator's space.  The keeper's turn ends after keeper actions and the investigator uses their action to fight the monster.  The investigator wins and the monster takes damage, but does not die.  The investigator then wants to use their 2 moves.

Does the investigator have to roll for evade?  Does the answer to that question make a difference if the investigator won or not?


texts: Online resources for learning/practicing bridge

texts:
Are there any good online resources to learn the game. By learn, I mean learn attain the knowledge that one would by buying/reading a good book.

For example, are there any "puzzles" that are well explained that either explain different bidding systems or strategies for playing with the dummy etc.


texts: How effective is a shield component during the first round?

texts:
I was looking over the Adventure cards for Round I of Galaxy Trucker.

Adventure Cards

4x Open Space (move forward X engine power)
4x Abandon Ship -1 Day,(-2 Astro:$3, -3 Astro:$4, 5 Astro:YG, 6 Astro:RR)
3x Purple -1 Day,(4 Laz:-2 Good/YGB,6 Laz:-3 Astro/$5, 5 Laz:3 shots Front ssL/$4)
3x Meteor (ssss TBLR, Lss TLR, LsL TTT)
4x Planet (-2 Day:RR,RBB,Y#-2 Day:GG,Y,BBB#-3 Day:RGBBB,RYB,RBBB,RG#-3 Day:YGBB,YY)
1x Stardust (-1 day per open connection)
1x Combat Zone (least Astro -3 Day, least engine -2 Astro, least Laz shot sL BB)

It looks as if shields would only matter on 2 adventure cards, if you have no open connectors. You would only have open connectors if you got shot by the single Purple encounter, or the Combat Zone (or you built your ship that way).
How effective is a shield on average during the first round?
Would you ever place a shield in the first round?, why? (Statistcal evaluations appreciated)


texts: Calculating luck as a factor in board games?

texts: I´m hooked on Carcassonne but feel that after you learned the basic tactics it is mostly a game of luck. This has me wondering, when designing board games how would one go about calculating the luck factor? Are there any known good methods?


texts: Meteor Golem's ability is "When Meteor Golem enter the battlefield destroy target nonland permanent".  Does Meteor Golems ability affect planewalkers, which count as players and not really creatures?


texts:
In the 8th Edition High Elf book the Dragonmage is equipped with heavy armour. This is very unusual for a (non-chaos) wizard. A normal wizard cannot wear armour, magic or otherwise.

Does the fact that can wear normal armour mean he can be upgraded with magic Armour/Shields/Helms or is he forced to keep standard armour?


texts: Which is authoritative: Ban List or Gatherer?

texts:
I built me a comannder deck for Athreos, God of Passage.  I did some searching for ways to get  card draw (because I was running out of cards) and one of the card I looked at was Yawgmoth's Bargain.

I am always careful to check to make sure that the card I want to play is legal.  So I loaded the "Sets and Legality" tab for Yawgmoth's Bargain.  Since it is listed as legal for comannder, I bought the card and have been happily playing it in my commander games.

Well, tonight I was browsing around and got to the Commander banned list (MtgCommander and Wizards).  To my surprise I saw Yawgmoth's Bargain on the banned list.

Frustrated that I had missed this I went back to the "Sets and Legality" page on Gatherer to double check.  As you can guess, the card is listed as "Legal" for Commander.

So, which one wins?  A ban list on a web page, or the Gatherer card database?

NOTE: I am happy to get opinions on this.  But what I really want is a rule to says which one is the authoritative source of legality.  (Without a rule, we are all just giving opinions right?)


texts:
I try to review my own games in order to improve (I am maybe 16-15k).
For every move that I think is wrong, I try to find a better move.
My question is: how do I know the move I find in analysis in better then the one I played? (except for obvious cases, like when a group is killed and I find the move that would have saved it)

Should I use an engine like Crazy Stone in order to check this?

Is there a better way to analyse my games?


texts: Can multiple 40k psykers cast the same spell in the same phase?

texts:
I really enjoy psykers, and I've built a Tyranid army that is pretty psyker heavy. This question is for 8th edition rules for Warhammer 40k.

The friends I play with, are trying to tell me that once a single power (other than smite) is manifested, that power itself cannot be manifested again in that turn. With multiple units that are capable of knowing multiple powers, this seems like a problem.

I'm currently running with:

A Swarmlord which knows Smite plus two other powers
a Broodlord which knows Smite plus one other power
a Tervigon which knows Smite plus one other power
a Neurothrope which knows Smite plus one other power
a unit of Zoanthropes which know Smite plus one other power

Since the Hive Mind Discipline psychic list has 6 powers, if this is true, then I can at least cover them all and not have to worry about overlap. But if I get another psyker unit or character, then I'm in trouble.

The closest mention I can find in the rulebook is in the Psychic Phase on pg. 178:

  A psyker cannot attempt to manifest the same psychic power more than once in a turn.

This sounds like a single psyker unit or character just can't cast the same spell itself. Can different units or characters cast the same psychic power in the same phase?


texts:
I was in an Arkham location when I drew an encounter that stated:
'Go to the Dreamlands,  have an encounter there and then immediately return'

The encounter in the Dreamlands required a skill check,  which upon failure stated that I had to stay there for my next turn.

I failed the check.

Which of these takes precedence?  Do I return immediately,  regardless of what the second encounter said or do I stay there?


texts: Identify a card game where players are asked questions about life situations

texts:
Loved playing a board game back in early 90s. On your turn, you would pick a card which asked various questions on life situations. Then you had to pick someone playing who you thought the card would best apply to.

Examples:

Who's most likely to commit murder.
Who's most likely to have an affair.
Who's the kindest person here.

Everyone else playing had to make their guess and then you would read out your choice. Made for a lot of debate.

Loved it and would love to try and find it again but cannot remember what it's called. Can anyone please help? Thanks all.


texts: If I block a 5/5 attacked with a 2/3 during my blocking step, could I then bounce my blocker with Acrobatic Maneuver and prevent it from being killed, while also having the 5/5 blocked? If so, why?


texts: Munchkin: card attributes in the event of helping another player

texts:
Assume that a player turns up the Ogre Achiever upon kicking down the door, and cannot kill it alone.

Given that the card's description (excluding 'Bad Stuff') is:

  +5 against anyone who doesn't have a Class and a Faction.

(bold emphasis mine)

If the original player who looted the room and the person helping both do not have a class and a faction, would the resulting monster have +10 against the team of 2 players?

If so or if not, a specification from the rulebook would be appreciated! I have had no luck in finding anything in the original game's rulebook nor the expansion (Pathfinder).


texts: 40K Orks: what is the tactical value of having Mekboys in a mob of Lootas?

texts:
I was considering strategies to help my armored infantry style Ork army get into assault range and was looking at Lootas as a long range direct fire support option. I see Mekboyz may replace 1-3 Lootas, but what is the value of replacing Lootas with Mekboyz? The weapon options for a Mekboy do not offer any advantage over the Lootas deffgun that I can see, so why would someone field Mekboyz with Lootas?

Update 8 October 2012 When I asked this question, 40K was in 5th edition, and the accepted answer remains quite valid for 5th ed. Now that we're in 6th edition, a Battlewagon full of Lootaz may fire their heavy Deffguns as snap shots when their rolling fortress moves. Having a Mekboy along for the ride has some tactical value for immobilized/weapon destroyed repairs on the Battlewagon. I do not want to start a discussion, simply point out I find there is now some tactical value for choosing a Mekboy with a mob of Lootaz in 6th edition.


texts: Is untapping my permanents during the untap step optional?

texts:
I was reading the untap step rule and got confused a bit. It says:

  502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously.
  This turn-based action doesn't use the stack. Normally, all of a
  player's permanents untap, but effects can keep one or more of a
  player's permanents from untapping.

If "a player determines", can I determine not to untap all my permanents?


texts: When a Warlock casts an Animus, is it still an Animus?

texts:
So, I was playing a friend who plays a lot of Hordes yesterday, and he mentioned that when his Warlock casts an Animus as a spell, it still counts as an Animus.  This means that it cannot be cast on a model that already has an animus on it.  Is this true?

As an example, Say I am playing Legion.  I have a Carnivean and a Stinger in my battlegroup, and I want to cast the Stinger's animus (to get Bushwack) and the Carnivean's animus (to get the +2 armor).  Can I have both of them on me at the same time?  Or, as an even better example, say I have a Shredder in my battle group as well, and I want his animus up on my Warlock along with my Carnivean's animus - is that legal to do?  When I read the text of the Hordes rules, it did not seem clear to me.


texts: A Pernicious Deed is destroying my token army along with my counterless Jar of Eyeballs. Can I use the jar's activated ability before it goes to the graveyard?


texts: What are the most effective action combinations in Dominion?

texts:
I've only played a few games of the base set, but I already noticed some very powerful combinations:

Laboratory can be repeatedly combo'd with itself to draw a massive amount of treasure from your deck early in the game.
Remodel can be used on Gold to quickly convert it to provinces during endgame.

Share your favorite powerful combinations.


texts: What happens if you sacrifice a creature brought back with Postmortem Lunge?

texts:
Let’s say I have a creature in the graveyard.  I then cast Postmortem Lunge, which reads

  Return target creature card with converted mana cost X from your
  graveyard to the battlefield. It gains haste. Exile it at the
  beginning of the next end step.

Then, after bring the creature back, I sacrifice it, or it dies some other way.  At the end of my turn would Postmortem Lunge exile it out of my graveyard?


texts: Dealing Age 3 - what to do with the two extra cards?

texts:
How do you deal Age 3 of 7 Wonders?

Once you get the deck ready for the adequate number of players and add the guilds, there ends up being 2 extra cards due to the 2+ guild logic. Thus some players would get more than 7 cards.

How is this handled? Are the extra cards simply not dealt? Can you provide an example for 5 players please?


texts:
Rule 608.2c. starts with "The controller of the spell or ability follows its instructions in the order written.", and Skullcrack's effects read

  Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

Does the second sentence causes the damage from the third one to become impossible to prevent?


texts: Why does Dryad of the Ilysian Grove grant all basic land types even if it loses all abilities?

texts: I got my Dryad of the Ilysian Grove turned into a fish on an Arena draft. It's supposed to "lose all abilities", but I could see that the Dryad was still allowing me to get mana from any color. Isn't that considered a static ability? Same question for the "ability" that allows me to play an additional land.


texts: How does a Loyal Cathar react to Undying Evil?

texts:
Loyal Cathar states:

  When Loyal Cathar dies, return it to the battlefield transformed under
  your control at the beginning of the next end step.

Undying Evil states:

  Target creature gains undying until end of turn. (When it dies, if it
  had no +1/+1 counters on it, return it to the battlefield under its
  owner's control with a +1/+1 counter on it.)

If I cast Undying Evil on Loyal Cathar and it dies, would it come back as a Loyal Cathar with a +1/+1, come back as its transformed self, come back transformed AND with the +1/+1, or some other combination that I'm not seeing?


texts: What army are these Warhammer 40K Robots from?

texts:
I found a picture of an old advertisement for Warhammer 40,000.
It shows "ROBOTS", which resemble Terminators or Space Marines somewhat.

Here's a copy of the image:

Which army are these robots from?  Can they still be fielded in modern 40K?


texts: Hey!  A few of my friends have gotten into ticket to ride, and we've been trying to determine a few strategies - obviously there's the build long trains and ignore tickets, or just accumulate a lot of tickets.  But what are some of your other favorite TTR strategies?


texts: Liliana, Untouched by Death and Ashes of the Fallen Interaction?

texts:
How does Liliana, Untouched by Death's +1 ability interact with Ashes of the Fallen (naming Zombie)?

This question was asked about a similar interaction between Ashes and Necromancer's Stockpile, but I'm not sure if there was a definitive answer.

I'm curious if the wording of the cards makes a difference here. For example, Necromancer's Stockpile states "if the discarded card was a Zombie card" (i.e. before it was discarded) whereas Liliana's +1 states if a milled card "is a Zombie card" (i.e. after it was milled into the graveyard).


texts: Which rule(s) govern the difference between {T} activated abilities and activated abilities that require tapping?

texts:
There seems to be a difference in Magic between activated abilities with the tap symbol, and activated abilities with a cost that requires you to tap permanents, and I'm unsure which rules specifically detail this difference.

For example: Assume I have four vampires in play and I have just used Sorin, Vampire Lord's -8 ability stating:

  Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."

I play a Captivating Vampire. Thanks to Sorin he has "{T}: Gain control of target creature." in addition to his other abilities, but I can't activate it because he has summoning sickness. For some reason, however, I can activate Captivating Vampire's second ability by tapping himself and my four other vampires. Why is this not similarly prohibited by his summoning sickness?


texts:
So this came up in a game of Commander the other day. Player A has Purphoros, God of the Forge in play without the 5 red devotion to make him a creature. They then cast Tempt with Vengeance, spending 20 for X.

In a bid to turn a losing situation into a win Player B casts Comeuppance to prevent the damage and turn it back on player A. Player A responds in kind with their own Comeuppance while Purphoros' 20 triggers are still on the stack.

As far as I can tell this will cause an infinite loop where the two instances of Comeuppance each prevent and then attempt to re-deal the damage back and forth between A and B, with no exit condition.

What happens in this case? I was led to believe that causing an infinite loop results in a game loss, but if this is the case, which player is considered responsible for the loop since it required them both to cast Comeuppance?


texts: Citadels: Can two Circus Tents be built in the same city?

texts:
In the latest German edition of Citadels, there is an action card Circus Tent. It is played from your hand without paying any gold (and in addition to your normal building action). It's text says:

  You can put the Circus Tent in front of you. At the end of the game it counts as a building without points and without color. It cannot be destroyed by the Warlord.

Is it possible to have more than one of these in your city? This is not allowed for "normal" districts, but the card only states that it counts as a district at the end of the game.


texts: What do these special spaces do in Elefant Hunt?

texts: I recently dug up a very old Tom Wham board game that I cut out of a Dragon Magazine back in the 1980s (I want to say early 80s) called Elefant Hunt. I have all the pieces, and I remember the mechanics surprisingly well enough that I think I can play it without the rule book. I am just stuck on two spaces on the board: the Lost City and the Elefant Graveyard. I believe this is where you get relic and ivory counters, but I don't know how many or for how many points. Does anyone know the rules governing these two spaces on the board?


texts: Treasure from monsters killed by reactive damage such as Fire Shield

texts:
Do you gain treasure by killing a monster through reactive damage on another player's turn?

The rulebook only says that you may draw a maximum of one treasure per turn when killing a monster, but is not decisive about whether that limit is per player or for the whole group.

During another player's turn a monster was killed and thus he drew a treasure card. Then during his villain phase a monster attacked and hit me, so I chose to use Fire Shield to deal 1 damage in return, which killed the monster.

Would I draw a treasure card because it is the first time I have killed a monster this turn, or would I not gain a treasure because one treasure card has already been drawn this turn?


texts: "Brigand Attack" (when upgrading Settlement --> City)

texts:
I just bought this game last week and had a question (and BGG couldn't help...)

When read at face value, it would seem that

  "Each player who has more than 7 resources must discard all excess resources"

would require discarding down to seven cards when this event occurs. The official rules (.pdf) don't really say anything to enforce (or refute) this.

But having played Settlers, I wonder if the intent is to discard half (rounding down)...

How should this be treated?


texts: If I play a Priest with sewers, do I get + $2 for trashing the card with sewers?

texts:
Priest reads:

  +$2. Trash a card from your hand. For the rest of this turn, when you trash a card, +$2.

Sewers reads:

  When you trash a card other than from this, you may trash a card from your hand.

When you play a Priest, and then you trash a card with Sewers, do you get + $2?


texts: What happens when target of an activated ability becomes illegal (in this particular situation)?

texts:
I have a Hunting Kavu, and the opponent attacks with a Craw Wurm.
I decide to use the Kavu's activated ability, in order to exile both creatures.
But, in response to this, the opponent casts a Jump on the Wurm, which obtains flying this way.
My question is then as follows: since the target of Kavu's activated ability has become illegal, what happens to both creatures?

The Wurm remains on the battlefield, while the Kavu goes to exile anyway;
Both creatures remain on the battlefield.


texts: What do I do with the Curse of the Rougarou and Monstrous Transformation cards at setup?

texts: Setup says to set aside the following cards: Lady Esprit, Bear Trap, and Fishing Net, which usually means to hold off on them as they will come into play later.  However, there is no mention of the Curse of the Rougarou card or the Monstrous Transformation card.  Why would they not include these two cards as cards to be set aside?  Are they to not be set aside and somehow put into the setup more actively at the outset?


texts:
Crebain has the following text:

  While Crebain is in the staging area, encounter card effects cannot be canceled.

With Crebain in the staging area, can shadow card effects be cancelled? For example, does A Burning Brand still work?


texts: Bridge: Which transfer do you use with both majors - one 5 carder and another 4 carder

texts:
Partner opens 1NT.

With a 4 carder Spade and a 5 carder Heart, what do you do?
And with a 5 carder Spade and a 4 carder Heart?

Specifically, should you use Stayman, Jacoby Transfers, or some other convention?


texts: Is there any complete downloadable Pokémon TCG text database?

texts: I'm aware those guys have such a database, but I couldn't find any way to download it. Not even access it by an API. Is there any one of those available for download?


texts: How to recognize the 2nd edition of Railways Of The World?

texts: The 2nd edition includes cards for the Mexico map, which as far as I understand are rather indispensable for the 2 and 3 player variant of the game. My question is: is it possible to differ between the first and second edition on the box's outsite?


texts: Can a Space Marine army consist of units from different chapters?

texts:
I'm a newcomer to the Warhammer 40K tabletop miniature game and I'm researching different armies, but I wasn't sure if different Space Marine chapters were compatible.

For example, could I play an army consisting of Space Wolves, Blood Angels and "regular" Space Marines without raising any eyebrows in "normal" play?


texts: How do I play out a Vassal hitting a Throne Room?

texts:
If I play a Vassal and it hits a Throne Room, do I get to choose an action from my hand?

Vassal - discard the top card of your deck.  If it's an action card
you may play it.
Throne Room -  You may play an action card from your hand twice.


texts:
So my friend thinks that Cowardice will get rid of Progenitus but since a spell can't target Progenitus it can't target it. Now he also said I can target it but it fizzles but he would be doing an illegal move if I'm correct.

What can get Progenitus off the field? I know counterspells can and anything that doesn't directly target Progenitus such as sacrifice a creature you control or In Garruk's Wake if I'm correct.

Basically as long as it doesn't specifically say target creature?

I'm doing a hydra deck but my friends run counterspells so I'm thinking of using Boseiju, Who Shelters All, Cavern of Souls, Grand Abolisher, and Banefire. (White Green Hydras) (Can run red for Bane)

Basically I wanna be able to get my big creatures on the field without being countered (also this would be on side board since only 2 of my friends run counters)


texts: Can attacking players use activated abilities after blockers have been declared?

texts:
Yesterday I was playing a game of Commander with a friend and we ended up in this situation. He attacks with his commander, Yasova Dragonclaw which has an equipment that doubles her power/toughness to 8/4 and gives her trample. I declare blockers with my commander, Anafenza, the Foremost, which is a 4/4. After moving her to the command zone, he then activates Bow of Nylea and states Yasova is a 9/5 and tells me to take another damage point.

So my question is this, if I have already declared blockers and it has resolved, can he activate an ability to pump up his attacking creature? Or would that have to be done as he declares attackers?


texts: Lab challenge: Can a cure be tested multiple times

texts:
One of the steps for developing a cure in the "Lab challenge" is to test it. To do it a card of the cure color must be put on the test space and one disease cube of the color can be removed from any city.

Is it allowed to test a single cure multiple times? This would make it possible to treat the disease in a far away city (and reducing the number of city cards available for the cure).

I cannot find anything about it in the rules.


texts: cooperative game that is NOT like pandemic, forbidden island et al

texts:
The cooperative games I have played (pandemic, forbidden island, ghost story) share very similar mechanics in which players have to deal with different threats as fast as they can or they loose.

Is there any other good cooperative game without that rush-playing style? I would like to try something that allows players to use more long term and complex strategies.


texts:
What are the benefits of having docked ships on the assault carrier? Why would I want them docked? Why not just deploy them at the start of the game?

Basically, what benefit or advantage does the assault carrier provide?


texts: Advanced two player rules clarification for 7 Wonders

texts:
Perhaps I overlooked the following when reading the rules, but I don't recall these questions being addressed in the two-player advanced rules for 7 Wonders:

Can the free city build its wonder, or must it only build cards?

What does the free city do if it can't afford to build anything, since it isn't allowed to discard for coins?


texts: How does the whole EX/GX thing work? (Pokemon TCG)

texts: So I'm new to the Pokemon TCG, atleast when learning how to play the game itself. I've gotten confused to what distinguishes EX and GX cards. I looked it up and all I found was that GX are majorly basic cards that can be played without the need of evolving it, for quick turnarounds. Ex on the other hand need to be evolved into from a basic card, so planning is necessary. However I need help with the tournament rules, so If I'm right only 1 EX is a allowed. I don't know if EX and GX follow the same rules. This is mainly because I want a lucario and M Lucario (M Lucario is only EX). I want to use a Lucario GX and a Mega Lucario EX, is that allowed, or do I need Riolu, a normal Lucario, then a M. Lucario EX? I ask this because I don't want to accidently get used to just for fun rules, then to have my cards be pulled as tournament illegal, and have to make a new deck all over again. Thanks for the help :D


texts: What is this game with cards you describe, draw, or act out, decided by an electronic unit?

texts: Can anyone help me remember the name of this game? We played it around 2005. It was an electronic game with a purple (I think) unit. There were no teams. Each player chose a color. All the participating colors checked in on the unit to start the game. There was no game board. The game then chose a color to take a turn. You would select a card and insert it into the unit. The game then decided if you had to describe it, draw it, or act it out. The game also chose which color you would be doing the card with. It was all completely random. The game unit kept up with the score and at the end announced how many points each color had earned. I think there were two electronic hosts, one male and one female. I distinctly remember the female voice slowly saying, "Maybe you should try to act", slowly sounding out each letter in the word 'act'.


texts: 7+ Players in Carcassonne - Problematic?

texts: I currently have the Carcassonne base set plus Inns & Cathedrals which expands the game to 6 players. I've found that I can buy extra sets of Meeples in different colors which would effectively add additional players. Are there any potential downsides to doing this? Should I also get additional expansions to maintain some sort of "tiles per player" ratio?


texts: Where can I get these Carcassone expansions?

texts: Where can I find the mini-expansions for Carcassonne? I've seen there are several such as "The Cathars" and "Crop Circles" but don't know where to get them, my local board game store doesn't have them.


texts: 1-on-1 unorganized tournament scoring system

texts:
Assume I want to run a game tournament with 1-on-1 games (think chess) that have (for simplicity) just win or lose as the outcome and I need a way to rank the players. Formally speaking, I want a function that takes a list of (player1, player2, who_won) triples and returns a ranking of players, e.g. by attributing each of them a number (list of (player, score)).

Because the tournament is going to be informal and unorganized, I cannot in any way influence who plays against whom when. The scoring system I am looking for should have these properties:

The order of games should not matter.
If two (or more) players keep playing against each other over and over, with the same winning probabilities, the scores should not change (or not change much, e.g. converge).

It may be a system where one new games can affect the scores of all people, if necessary, and it might need a computer to be calculated.

What scoring systems fulfil this?


texts: Ugin's Condition Tokens & Doubling effects

texts:
Using Ugin, the ineffable's +1 ability that creates a token with the condition that if it leaves play, return the related exiled card to hand.
How does this condition interact with effects such as Doubling Season's (or similar cards) x2 token production.

If either token leaves play do you return the exiled card?


texts: What happens when a player controls multiple identical monsters?

texts:
The rules already specify that when multiple players have the same Monster Card, all monsters of that type will activate when any single monster acts.

When drawing new Monster Cards, if you already have the monster you draw, you discard it and draw again. However, some effects result in players passing Monster Cards around (causing monsters to activate more or less often).

If a player ends up with two of the same Monster Card, do they activate both monsters twice during their Villain Phase? Or do you put both cards together and activate the pair of them at the same time?


texts: Can Arkham Horror be played with both The King In Yellow herald, and The King in Yellow ancient one?

texts:
When playing Arkham Horror, and using The King In Yellow expansion and herald, can The King In Yellow be used as the ancient one as well, or does using it as the herald mean it should not be the ancient one?

If both can be used at together/at the same time, are any special modifications needed to the gameplay?


texts: In Harry Potter Hogwarts Battle, can we use the Transfiguration proficiency when the Basilisk is out

texts:
In Harry Potter Hogwarts Battle, game 7, we ran into a situation with the Basilisk and the Transfiguration proficiency.

If the Basilisk is out, it says we can't draw any additional cards.

The Transfiguration Proficiency says whoever has this proficiency can discard an Item to search our deck for a card with a value of 5 or less and add it to our hand.

Is this allowed under the rules while the Basilisk is out?  Can we use our Transfiguration ability to get a card in our deck to put in our hand?


texts: I am really confused on how corpseweft works?

texts:
So I'm relatively new to magic and recently went to a local draft. In one of my matches, my opponent played Corpseweft and activated its ability to exile 3 creatures from their graveyard and summoned a 2/2, 4/4, and 6/6 black Zombie Horror creature token. Which means he has 3 zombie horrors summoned all at one time. My first question is that shouldn't it actually just be a single 6/6 black Zombie Horror creature token? I kept reading over the card and didn't think it was played correctly, but they insisted me that's how it works. Again, I'm new so I didn't want to further doubt a player more experienced than me.

I have searched around the internet for discussions on this card but there was little information I found. From the little information I did stumble upon though, it seemed like a back and forth argument in which I wasn't sure which side was right. Could someone please clarify all this?


texts: Does Flesh Ward prevent Stamina loss from one source multiple times?

texts:
The Flesh Ward spell says

  Any Phase: Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens.

Is a 'source' considered a physical entity or more so considered an action or event from some entity, i.e. can I use this to prevent stamina loss from a specific monster through several attacks received, eventually evade it (if say I simply had no capacity to have enough successes to kill it), then next turn still avoid stamina loss from it?


texts: Why are "Egyptian God" cards so significant?

texts:
Recently, I was browsing through the questions on B&CG SE  (particularly in the [yu-gi-oh] tag) and I see quite a bit of Egyptian God. I was duelling someone from my school, and he said

  "Egyptian God Cards cannot be targeted by any card effect or be destroyed by battle"!

Obviously we dismissed this as another pathetic blurt of words from him, because he makes up so many rules, and cheats,so we told him unless it's on the rule book or the card, it's false, but he dismissed it, so I forfeited in order to maintain my sanity, but this in particular made me wonder:

What's so special about the Egyptian God Cards? Why are these cards more significant than other cards?

I understand that in Yugi's (?) season of the anime l, the Egyptian Gods were established (?). They were a group of really powerful monsters, that could destroy the world if control were lost over them in a duel.

So, does what this person from my school said have any origins from the anime?


texts: What do you do when you get stuck in an Eastern Crows loop?

texts:
What do you do when you get caught in an Eastern Crows loop? There are three Eastern Crows cards that get shuffled back into the encounter deck every time they're defeated (supposing none are drawn as shadow effect cards). If you go all the way through the encounter deck you will be left with these cards, and then you're stuck in and endless Eastern Crows loop because you never technically empty the encounter deck so you can't reshuffle the discard pile. If you're playing with Thalin it's even worse, because if he's committed to the quest, then he deals one damage to every enemy as it's dealt. So... Eastern crows comes out > gets dealt one damage > goes back in the deck. But it also has the surge keyword:

So one more card is drawn from the deck, and it's Eastern Crows again... and the cycle starts over again...

THALIN
Dwarf. Warrior.
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

EASTERN CROWS
Creature.
Surge.
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

What's the solution here? Do you just play with Eastern crows until the end of the quest?


texts: Is a noble permanently yours once he's visited you in Splendor?

texts:
Splendor is a great game, but the rules were written sub-optimally.

  At the end of their turn, each player checks the noble tiles in order to determine if they’re receiving a visit from one of them.

Do you check the nobles currently "visiting" another player, or is a noble permanently yours once he's visited you?


texts: When Turn to Frog changes a creature's base power/toughness to 1/1 do any affects that change creature's power and toughness still apply?

texts:
Turn to Frog changes a creature's base power and toughness to 1/1. Does that mean if target creature has a +1/+1 counter when Turn to Frog is cast, it becomes 2/2? If it has -1/-1 counter on it, would Turn to Frog effectively destroy it?

Does the same apply to enchantments or equipment that affect the creature's power/toughness?


texts: How does this interaction between Rustmouth Ogre and Padeem, Consul of Innovation resolve?

texts:
This tricky interaction came up in the comments of the question When do artifacts lose hexproof when Padeem, Consul of Innovation dies? about the specific timing of when an artifact will lose hexproof when Padeem, Consul of Innovation dies. It was related to the original question but different enough that I was recommended to ask it as a new question.

The situation involves two players, Aaron (Active Player) and Nick (Non-Active Player), and the following board state:

Aaron's Board:

Rustmouth Ogre (Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.)
Silverback Ape (5/5 creature)

Nick's Board:

Padeem, Consul of Innovation (gives all of Nick's artifacts hexproof)
Ornithopter (0/2 artifact creature)

During combat Aaron swings at Nick with his entire board, blocks are as follows:
 - Silverback Ape is blocked by Padeem (Padeem dies)
 - Rustmouth Ogre is unblocked (its ability triggers)

My question is, can Aaron use Rustmouth Ogre's ability to destroy Nick's Ornathopter?


texts: How prepared will I be to play Arkham Horror after reading just the Rulebook?

texts: I noticed the faq files for Arkham Horror are very large and are partially incorporated into the revised printing, but will I simply be doing some things outright wrong unless I review the faq first?  Will it be sufficient to use the faq as a reference and expect certain aspects of the game will be confusing and prompt me to look up the appropriate section?


texts: Creature spells vs. ability to convert a permanent into a creature

texts:
I just wanted some clarification here, but is an ability to convert into a creature (from a land or an artifact) regarded the same as a casting "creature spell" (as an instant I guess) in terms of "color creature spells you cast cost 1 less to cast"?

Does that makes sense?

If I wanted to convert a land into a 3/3 creature would an artifact with this ability allow me cast that conversion (as a creature spell) for less mana?


texts: Does Seeds of Strength trigger Heroic three times?

texts:
Seeds of Strength has the following text:

  Target creature gets +1/+1 until end of turn.

  Target creature gets +1/+1 until end of turn.

  Target creature gets +1/+1 until end of turn.

Sage of hours reads

  Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

So would Seeds of Strength trigger the heroic once or three?


texts:
Example 1) Let's say I have some random creature with protection from white, and my opponent plays Day of Judgment, a white card with the effect "Destroy all creatures." Can my creature with protection from white be destroyed by a white card that isn't actually targeting it specifically?

Example 2) I was playing a match with a friend where I had Elite Inquisitor on the field against his 3 zombies. Is he able to declare his zombies as blockers even though Elite Inquisitor has "protection" from zombies?  If he can declare them as blockers, does protection mean that no damage is dealt by the zombies to  Elite Inquisitor?


texts: Will Rings of Brighthearth + The Chain Veil let me use Chain Veil's ability more than once?

texts:
I have a question in regards of using The Chain Veil's Activated Ability:

  {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Can I use Rings of Brighthearth copying ability

  Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

to use Chain's ability more than once in one turn?


texts: In Scrabble, can a normal play be scoreless?

texts:
Scrabble rules say thay after at least six consecutive scoreless turns the game ends.

  Under North American tournament rules, the game ends when... at
  least six successive scoreless turns have occurred...

It is also pretty clear for me that in absolute majority of cases a scoreless turn arises from either: 1) passing; 2) exchanging tiles; 3) losing a challenge.

But can a normal turn be scoreless? Imagine that a player laid something on the board, so he/she definitely played but scored nothing. Maybe it's extremely rare, but it is a possible event, isn't it?


texts:
I recently found out about a rule where if a marble is 2 spaces away, and the next 3 spaces after it is unoccupied, you can jump 3 spaces? So like your marble is on the board, and there's another one, and there is 2 spaces in between, so you can jump past it, so there is 2 in between you, but you are on the other side? Could anybody point me to an official source of rules to validate this?

Before The Move:

After The Move:

Please Note: In the pictures, the move is played by both players.


texts: Not enough cards for both players when casting Wheel of Fortune

texts:
What happens if both players have only 3 cards in their library and I cast Wheel of Fortune (Each player discards his/her hand and draws seven cards) ?

Is it any different if one player has 1 card and the other player has 3 ?


texts:
What are ways you can have a disease eradicated?

Is it if you get rid of all the cubes or do you have to find a cure first?


texts: When to reveal what you saw using the Map card in Saboteur?

texts:
When playing as a Digger, when is the best time to share the knowledge about one of the destination cards with the other players?

Should the digger tell other players this information immediately to avoid suspicion of being the saboteur? Or maybe it's better if he waits at least until the first saboteur is revealed?

What strategy should one use to take best advantage of the knowledge gained from looking at one of the destination cards?


texts: Is it possible for a board wipe to happen after first strike damage but before regular damage?

texts:
What happens if someone attacks with a bunch of 5/5 or smaller creatures and you block with Child of Alara and then cast Flaming Sword on one of the 5/5 making it a 6/5 first strike that would kill your Child of Alara on purpose during the first strike step of combat damage.

Would it die and wipe the board before the second step of combat? Or would regular combat damage still occur since the combat damage step had been entered?


texts: What happens if one of a spell's targets goes away before the spell resolves?

texts:
During the prerelease my opponent casts Rites of Reaping to give his creature +3/+3 and my creature -3/-3. In response I sacrifice my creature with the Golgari Guildmage.

From my understanding the card is similar to Switcheroo where if the second target is no longer existing the spell will fizzle.


texts: In Blood Bowl Team Manager, are Freebooter Stars supposed to be more or less powerful than their regular counterparts?

texts:
According to the description in the Rulesbook:

  Star Player Cards:

  These skilled players really know their way
  around the pitch! These improvements include
  famous Star Players and up-and-coming
  freebooters – aspiring stars who haven’t quite
  made it yet.

it seems to me that a freebooter is less powerful than a regular star, however, the effect of the mechanism used to recruit the Stars:

  If a manager drafts a Star Player with the Freebooter ability, the manager
  searches his roster and chooses one player to return to the game box. Then he
  adds the Star Player with the Freebooter ability to his roster and shuffles
  it to create a new Team deck (see below for a full explanation of the Freebooter ability).
  If the manager drafts any Star Players without the Freebooter ability, he
  places them on top of his Team deck in any order.

leaves me with the impression than my roster is better improved when I recruit a Freebooter than a regular Star. Granted, the regular Star goes on top of the Deck, making sure that he will play the next game but on the other hand, the Freebooter allows you to remove a weak player from your deck and to shuffle your discard (potentially containing Stars) back into your deck.

So let's consider two Stars with the exact same abilities, is it better to recruit the Freebooter or the Regular Star?
What's the rationale behind this shuffling the discard back in the deck in this case?

  Freebooter: When you reveal this player from your improvement pile,
  you may remove any one Player card from either your Team deck or discard
  pile and return it to the game box. Then add the Freebooter to your roster
  and shuffle it to create a new Team deck. Resolve all Freebooters before
  placing Star Players without the Freebooter ability on top of the Team
  deck. (Unlike other abilities, the Freebooter ability only occurs during
  the turn in which this player was drafted.)


texts: Are airplanes involved in defense if they are on an aircraft carrier?

texts: In AAA, if you are defending against a sea attack, and you are defending with an aircraft carrier, do the airplanes on the carrier contribute to the battle or are they considered cargo? The rulebook doesn't seem to define a specific rule for this scenario.


texts: Are there any other card packs for Agricola other than the E, I, and K?

texts: I know that the iOS version has the "G" pack, but I'm wondering if that G Pack exists for the actual board game or if there are any other expansion packs.  Has anyone used those other expansion packs?  Are they pretty fun to use?  What are some of the cards like?


texts: What strong draft decks exist for Innistrad-Innistrad-Dark Ascension draft?

texts: Innistrad has a decent amount of archetypes that you can build.  In draft, what tier 1 deck types exist?


texts: Two Experiment Kraj are on the battlefield, what are their abilities?

texts:
Through the use of e.g. Sakashima the Impostor, Mirror Gallery, or Helm of the Host, there are two Experiment Kraj on the battlefield, each with a +1/+1 counter on it. How many additional copies of their activated abilities does each Experiment Kraj have: one, infinite or some other number?

Apart from curiosity about the rules interaction, it actually matters for abilities that can only be activated a limited number of times per turn.


texts: Hypergenesis vs Containment Priest - How does it resolve?

texts:
In an upcoming Legacy event near my residence, a friend of mine intends to play using an Hypergenesis deck.

However, recently we have a certain abundance of Containment Priests in our region. This creature makes things with Hypergenesis a bit messy, since it can severely cripple its combo.

I'm aware how Hypergenesis resolves triggered abilities. However, what is not clear to me is what happens in this scenario:

Player A casts Hypergenesis using cascade/suspend/whatever. Player B doesn't counter or respond to it.

Player A puts an Admonition Angel on the table.
Player B puts an Containment Priest on the table.
Player A puts a random land on the table, lets say, a Mountain.
Player B doesn't put anything on the table.
Player A puts a random creature that doesn't trigger anything, like, let's say, Progenitus.
Neither Player B or A puts anything else on the table, thus, Hypergenesis finishes resolving and is sent to the graveyard.

Now, what's the end result of the table, after Hypergenesis resolves?

Does Containment Priest exile Progenitus?
Does the Landfall ability of Admonition Angel trigger?
Does Containment Priest exile anything at all during Hypergenesis?


texts: Limiting the number of silver and gold cards available in Dominion

texts:
One of the interesting aspects of Dominion is how you have to plan which kingdom cards you're going to get while they're still there. If there's 2 attack cards available and somebody's snagged all the moats, you're going to be in trouble. Victory cards are obviously in limited supply as well. The basic treasures, copper, silver, and gold however, are pretty much unlimited, at least that's what I've found in my games. We've never even come close to running out of any of them, even with 5 players. There's 60 copper, 40 silver, and 30 gold.

Then I had the idea of limiting the treasures, like all the other cards. Not very restrictively, but enough to come into affect if multiple people are playing big money. Maybe 8 silver per person and 5 gold per person. They're silver and gold, they should be rare!

Has anybody ever played this way before? Do you think it would have a huge difference on the game? Do 8 silver and 5 gold per person seem like good ratios?


texts: Is Splendor accessible to those with red-green color-blindness?

texts:
I was recently discussing Splendor with a friend who in turn has a friend who's colorblind, and my friend was wondering whether his friend would be able to play the game.  Color-coding shows up in several places; on the chips and the tops of cards the gem types also have different shapes, so someone who can't distinguish colors would still be able to tell them apart, but the prices on the cards and the nobles have consistent shapes.  Thus, it comes down to whether those particular shades of red and green can be distinguished.

Board Game Geek has the following photo of game components, though it would probably be better if the question could be answered from direct experience and not from a photo (which can distort colors):

(source: geekdo-images.com)


texts: Can I deal indefinite amounts of damage to an indestructible creature?

texts: If I have an indestructible creature, can I deal an infinite amount of instances of damage since lethal damage isn't checked or since the effective "health" of the creature is at or below 0 would you not be able to target it anymore? Per se a creature with Enrage that was given indestructible could be dealt any number of instances of damage to constantly trigger?


texts: Is death from deathtouch a state based action?

texts:
If someone attacks me with a trample creature say, 6/6, I block with a 1/1 deathtouch AND have Dissipation Field in play (returns permanents that damage me to their owners' hands),
will the wyrm go back to his owner's hand or does it die from my deathtouch creature?