texts: Can a runner end the run before accessing all cards?

texts:
When playing casually, I have seen runners occasionally access some cards but decline accessing the remaining (typically due to hitting a trap and being concerned about subsequent traps).

The relevant rules I can see related to Accessing Cards are:

Runner can access cards in any order:

  When accessing multiple cards, the Runner accesses them one at a time
  in any order he likes.

Each card must fully resolve before the next is accessed. Agendas end the game IMMEDIATELY, stopping further access.

  The Runner must fully resolve his access to a card (steal it, pay to
  trash it, etc.) before accessing the next card. If the Runner scores
  an agenda that gives him seven or more points, he immediately wins the
  game, even if he would otherwise access more cards.

Clarification for the end of the access phase:

  After the Runner has accessed all required cards, he returns any cards
  not stolen or trashed to their original play states. For example, an
  unrezzed card in a remote server returns facedown to that server, and
  a card accessed from HQ returns to HQ.

There are some other clarifications as well for dealing with R&D, archives, and HQ.

The rules, however, don't explicitly state that a Runner can opt to stop accessing cards (in fact, the use of the term "required" makes me believe that it is quite the contrary).

For what it's worth, I am asking for cards similar to Shock that deal damage when accessed. If one is in Archives, does that mean that the runner must access the card (and take 1 net damage) every time he accesses cards in archives? Or can the runner simply access the cards he wants first, then stop accessing cards before hitting Shock?


texts: Eclipse ship parts - infinitely stackable?

texts: Are all the ship part tiles infinitely stackable? We were ending up with Interceptors with 6 Ion Cannons (adhering to the power supply of course). And are the power sources stackable? Can you stack two or three Nuclear sources, for example, to generate 9 power?


texts: Is pretending to want to trade before playing a monopoly card objectionable?

texts:
In Settlers of Catan, I sometimes try to ask people if they want to trade a certain resource, tricking them into revealing the approximate amount of that resource in everyone's hand. After this I play the monopoly card. This has on some occasions not been received very well.

Is this fair play?


texts: In this Go position, can black capture the entire length of the white arm?

texts: In the position below, can black capture the entire length of the white arm with a combination starting with placing a black stone on A?


texts: What is the difference between an "Effect" and an "Ability", and how do you identify one from the other?

texts:
I know in Magic the Gathering that permanents (Creatures, Atrifacts, Enchantments, etc.) can have either Effects or Abilities that can change the game state in many ways (tap creatures, give a +1/+1 buff to all creatures etc.). There are also some cards that interact with others by modifying or removing their Abilities, such as Humility and Gift of Tusks, or cards that are triggered by being targeted by abilities like Cowardice. Through playing the game you can learn to kind of intuit which is which, but I would like to know what the actual definitions are.

So the question is, what is an Ability and what is an Effect when it comes to Magic the Gathering?

and more specifically,

How can one quickly identify Ability from Effect during gameplay?


texts: Just got this game from a friend and card 1 that starts the Base card section is missing - does anyone have it? A screenshot or the the text would be great. Possibly it just says to read Base cards A to G from left to right but maybe it has other important info?


texts:
Is it possible to use Clarion Ultimatum to search for a permanent in my deck using a token created by something like Cackling Counterpart or Fated Infatuation as one of the chosen permanents?

For example, if I cast Cackling Counterpart on my own Cavalier of Dawn, then cast Clarion Ultimatum, can I select the original Cavalier of Dawn, the token, and then get two more Cavaliers from my deck (and ultimately destroy up to two more nonland permanents on the field)?


texts: Is a Wild Card a match to a Wild Draw Color Card in Uno Flip

texts:
When the "Wild Draw Color Card" is played, the next player must start drawing cards.
If they draw a "Wild Card", does it qualify as the selected Color?


texts: Why are the white stones in the bottom left of this game counted as points for black?

texts:
I played the following game:
https://online-go.com/game/25722260

In the final position, it seems to me that the stones in the bottom left are in seki, but the score estimator says that the white stones are dead.  Counting up my points, it seems to me that I should have won by 12.5 points, but it says I'm winning by over 30.  What's happening here?  Is there a tactic I'm not seeing or a rule I am unaware of? The scoring system being used is Chinese.


texts: Haunt 42 - How does the traitor attack the [spoiler]?

texts:
The rules don't seem to say what are defense traits for the

   statue

and they don't seem to say what the traitor attacks with?


texts:
I remember a simple but interesting dice game, I remember the rules but I don't know its name. I would like to know its name to be able to look up stuff about it.

It is played with two 6-sided dice. The score of a throw is the two-digit number built from the two results, the higher number first, except when the two dice roll the same, these are worth more. For example, 32 is beaten by 51 which in turn is beaten by 22 (double-two).

The players (usually 3, 4 or slightly more) take turns throwing both dice but hiding the result, and announcing it loudly. The next player has to say a bigger score than the previous one (except for a double-six, which, if I remember correctly, can be played on a previous double-six), regardless of his own result. A player, before throwing his own dice, has the possibility to claim that the previous player lied. This, and only this, ends the game. If the previous player told the truth, he wins, if not, the one who exposed him wins.

I hope this is enough to accurately identify the game :)


texts: What happens in multiplayer Magic when I'm forced to attack and one opponent has Propaganda?

texts:
While playing a multiplayer game of commander I stumbled upon an interesting predicament. One player has a Thantis, the Warweaver out and I am forced to attack. There are three other players and one has a Propaganda so I can't attack them unless I pay {2}.

When I go to combat can I choose to target the player with Propaganda and not pay the {2} therefore not attacking, or am I forced to choose another player that I can attack and swing at them?

The rulings I glanced over said if I have to swing at someone with a Propaganda or the like, I may choose not to pay the costs and not attack, but I never saw anything dictating what to do if there are more players who I can attack.


texts:
Here are some relevant threads on BGG:

The hut
The Hut = Most Pointless Card in the Game?!
Hut – explanation needed

Here is the hut card wording from the rulebook:

  In the trader phase, the owner of a hut draws one card from the supply if no good was sold by any player during this phase.

The last linked thread and this post in the first linked thread ask the question I'm going to ask, but I feel that no satisfactory answer was given.

Let's say Alice sold no goods in a trader phase. She is definitely a player, and thus falls under "any player" description. Which would mean that the hut rule should trigger. If the rules meant to say that it would trigger if no player sells any goods, they would probably have said just that.

Yet, most of the posters in the threads above, feel that the trigger is only when no selling occurs at all, not just by Alice, a player, but by all players.

I'm looking for a clarification referencing an authoritative source. I understand that it's likely that there is none, but I have been surprised before.


texts: How do the cards Ogre Enforcer and Pyrohemia interact if you activate Pyrohemia four times in one turn? My understanding is that the damage from multiple activations is considered to be a single source because it is the same permanent each time and hence would kill the ogre, but I am not sure.


texts: Multiple "Security Testing" within a single server?

texts: Can I choose the same server for two copies of Security Testing and get 4 credits from the first run on it?


texts: Do events that occur "After the Activate Cylon Ships step" occur on revealed Cylon turns?

texts:
Revealed Cylons can choose to enact Crisis cards from Caprica. At least one of these cards - Fulfiller of Prophecy - says something along these lines:

  After the Activate Cylon Ships step, return to the Resolve Crisis step [Draw a new Crisis card and resolve it.]

The rules state for a Cylon player's turn:

  There are no "Activate Cylon Ship" and "Prepare for Jump" steps during a revealed Cylon player's turn.

So, if a revealed Cylon uses this card, do we draw a new Crisis card or not? It's obvious the Activate Cylon Ships step doesn't happen, but it's not clear whether "after the step" occurs or not.


texts: How do you use the boss monster spell respawn

texts:
How are you supposed to use the respawn card. The rules are so vague and there's 2 different ways we tried to approach this. 1 it only affects the cards on top and 2 it affects all cards even the ones built on top of. I've read rules and tried to find a helpful thread somewhere to clarify and to no luck. How the heck does this card work?

Text on card: "Treat all of your rooms as if they were just built"


texts: Why isn't the minimum bid for a property its mortgage value?

texts:
It seems rather odd that the minimum bid for an unmortgaged property in Monopoly is $1, instead of it being the mortgage value (or mortgage value -10% approximately).

  Bidding may start at any price.

You can mortgage a property at any time, getting its mortgage value out of it. The only point at which I can see this making a difference is when all remaining players except 1 have less than the mortgage value in assets, which is very unlikely since the maximum mortgage value is $200.

Imagine this scenario. I only have $20 in cash and the only assets I own are Park Place (Mortgage Value $175). Boardwalk is up for auction. The maximum bid I can make is $195, which is cash on hand and Mortgage Value of Park Place. If I can buy Boardwalk for $180 or less, I should do so. The worst case scenario would be that I would have to mortgage Park Place for $175, and pay an additional $5 when I win the auction. I could then mortgage Boardwalk for $200, use $18 to unmortgage Park Place, leaving me with $18 which is pretty much back where I started. While this calculation isn't perfect as it depends upon how many properties you have to sell to get enough cash to win an auction, it would seem reasonable to begin the auction at/near Mortgage Value - 10%.


texts: Is there much strategy and planning in 7-Wonders or is mostly luck?

texts:
I have played about 15 games of Seven Wonders now.

When I ask the winning player why they won, they tend to tell me what they did rather than why they did it, and rarely does it involve anything clever.  The smartest thing I've seen a winning player do was start with the board with Glass as a resource and bury to Glass cards to build up his wonder for the first two phases of his wonder.  But winning often is related to things out of your control, such as

Your neighbor builds up lots of resources so that you can use them for trading.
No other player goes for the same strategy as you so they don't build the cards you want.
Your neighbors build up little military, so you don't need to waste resources contending with them and can still get lots of points from beating them.
Your neighbors pick the same strategy as each other, so you can get a valuable guild.
You get access to resources needed to progress through building your wonder early.

In contrast, Dominion and Race for the Galaxy, both games that I really enjoy, a skilled player can exert a lot of control over the game.  I readily admit luck is a factor in both games, but there is a lot of room for skill to influence the outcome.  Whether its from picking a better strategy from the initial board setup and picking appropriate card counters as the game progresses in Dominion, or building a tableau to mitigate advantages in probable phase selections and choosing actions to counter opponents selections in Race, there is a big return on skill for both of those games.  I just don't see the same room for planning, strategic decisions and maneuvering in Seven Wonders.

What am I missing?


texts: Identify this game - strange yellow plastic piece

texts:
We recently purchased the game Cootie second hand (Good Will style), and inside the box we found a piece that we are pretty sure doesn't belong. It's a curved plastic yellow piece that we think came from a different game and was included for some reason in this box.

There is writing on the end: BART INDUSTRIES INC and some other text that I can't make out.

So does this come from another game? Or is it something else entirely?

Edit
Dimensions are approx. 2.5" tall, with about a 1" diameter base (the first photo below is slightly misleading due to the hidden base on the object and the space at the end of the ruler)


texts:
So here is the basic idea: My opponent has put one of my checkers on the bar and begins bearing off.  A turn or two later, I get a lucky roll and move off the bar, putting one of my opponent's checkers on the bar.  Assuming I already had my home area covered, I continue to roll until I start bearing off, when my opponent encounters some serious bad luck in the rolling department and isn't able to move his checker off the bar until his last turn.  On my next roll I get lucky again, role doubles, and I'm done.

Since I have borne off all my checkers, and my opponent still has a checker in my home area, is this a backgammon, or has the fact that my opponent has borne off at least one checker make this only a cube?  I was always taught that cube is only when the loser has all their checkers in their home area and have borne off at least one checker, however another answer here, as well as wikipedia seem to indicate otherwise.


texts: What happens when a creature gains the Riot keyword ability twice?

texts: This new keyword ability from the Gruul guild in Ravnica Allegiance is bugging me. If I play a creature with Riot, like Rampaging Rendhorn, and I have Rhythm of the Wild in play, it has two instances of Riot. Do I have to choose to put a +1/+1 counter on the creature AND Haste or may I choose 2 instances of the same choice? Like two +1/+1 counters or Haste twice?


texts: How can I make Wall of Roots's toughness 0 and still sacrifice it?

texts:
In the ruling about Wall of Roots is written the following:

2017-11-17: If you must sacrifice a creature to pay a casting or activation cost that also includes mana, such as that of Bubbling Cauldron’s abilities, you may put a -0/-1 counter on Wall of Roots to make its toughness 0 and then sacrifice it to pay that cost.

I do not understand this properly. Compared to the state based actions this seems wrong. You would get the mana and then the creature dies. Mana ability are for normal not using the stack, and can't be responded to. But this is a mana ability, and a 'put a counter on a creature ability'. Does that mean, that the 'put the counter ability' is still on the stack, when you already got the mana? A creature can't have toughness 0 and then become sacrificed.
I hope someone can explain to me this strange card.


texts: Does Saving Grace redirect damage from cards that destroy a target creature?

texts: Does Saving Grace also redirect damage coming from cards with the ability of "destroy" target creature? If it does, will it only destroy the creature that has been enchanted by Saving Grace?


texts: Can I choose an encounter if I am unable to complete the clues requirement upon passing the test?

texts:
The Dimensions Collide mythos card is a rumor card that says "As an encounter, an investigator on space 11 may attempt.... If he passes, he puts an end to their rituals; he may spend Clues equal to half the number of investigators to solve this Rumor"

If I have no clues, can I do this encounter (strategically as a means to avoid any ill effect should I fail the test), and then simply to do nothing if I succeed?


texts: How many spins does it take to complete a game of Hi Ho! Cherry-O?

texts:
I recently picked up this game for my 2-year-old daughter, who is learning how to count. I find this game fairly infuriating to play by the actual rules. It contains a spinner with the 7 following outcomes:

Gain 1 Cherry
Gain 2 Cherries
Gain 3 Cherries
Gain 4 Cherries
Lose 2 Cherries (x2)
Lose all Cherries

Play is to 10 Cherries.

Question: On average, how many spins will it take to finish the game?

(Edit: I had another question about "expected # of Cherries gained from a spin," but it turns out to be rather difficult to define due to that pesky "lose all your Cherries" option.)


texts: Is there an order in which the leaders effect applies?

texts:
I know this is irrelevant in most of the cases because leader effects are independent or can be combined achieving the same effect, but I found a case in which the order matters.
We are playing with the anniversary leaders pack and let's say we got the following scenario.

Alice has played both Acanice (first row second column in the image above) and Eniheduanina (first row, third column).

Acanice allows you to switch one of the science symbols, basically transforming one of the green symbols into a wildcard (similar to the guild).
Eniheduanina gives you an extra science symbol where you have the most.

At the end of the game Alice has in front of her 5 science symbols like this:

1 gear (1g)
2 compasses (2c)
2 stones. (2s)

Case 1

Applying the effect of Eniheduanina first, will let Alice have the following configuration: 1g, 2c, 3s (or 1g, 3c, 2s - it's irrelevant).
Then applying the effect of Acanice will let Alice have 2 complete sets by changing one stone to a gear, scoring 26 points.

Case 2.
Applying the effect of Acanice first, Alice can get the max score by chaging one compass to a stone (or the other way around - again irrelevant).
Applying Eniheduanina effect will get Alice the the following configuration 1g, 1c, 4s (2s + 1c turned to s to 1 extra s).  This totals up to 25 points.

As you can see, switching the order of the leaders ends up in 2 different scores.

Main question
Is there an order in which the leaders effects are applied, or Alice can choose the order in such a way that her "profit" is maximized?


texts: Are the Germans' winning chances in Afrika Korps concentrated in 1941?

texts:
I played several games as a teenager, but never lasted beyond November 1941 on either side. That's when the British get massive reinforcements for Operation Crusader.

As I remember, the Operation Crusader reinforcements were very nearly the size of the whole original German force. So the Germans win if they capture Alexandria before the British get the Crusader reinforcements, and maybe they can win if the original British force is on its "last legs," by November, 1941 so that the Crusader reinforcements don't give the British the advantage.

My recollection was that the Germans received somewhat more reinforcements for part of 1942, but they also have severe supply problems then. Do they have a "second chance" if they haven't beaten the original force and the Crusader reinforcements piecemeal? Or are their winning chances "bunched" before November, 1941?


texts: Do I add all Mask monsters from the base game and expansions when Nyarlathotep is the Ancient One?

texts: Of all the Mask monsters in Arkham Horror, there are 5 in the base game, 1 in Dunwich Horror, 2 in Kingsport Horror, and 2 in Insmouth Horror. If Nyarlathotep is the Ancient One, do I add all Mask monsters from the base game and any expansions I am playing to the cup? Or do I cap them at a certain number (say, pick 5 random Mask monsters)?


texts: How much damage do I deal? (How is damage dealt if an attacker gains power as combat damage is being assigned?)

texts:
My board:

1 Vigor (If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.)
1 7/7 creature with Trample (Attacking)

Opponent's board:

1 1/1 creature (Blocking)

I assign 1 damage to the blocker, and the rest of it (6) to my opponent. As our creatures take damage, Vigor's ability triggers and Garruk's Horde gets a +1/+1. How much damage does my opponent take: 6 or 7?

Now to further convolute the question: what happens if the blocker was replaced with an Abuna Acolyte? Knowing that it could tap to prevent the 1 damage that I assign it, must I assign it 2 damage? If I only assigned it 1 damage and it tapped to avoid that damage, would it successfully block me?


texts: What is wrong with Escaped Shapeshifter's original wording?

texts:
Escaped Shapeshifter has an interesting functional erratum.

The oracle text reads:

  As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

The part in bold ("not named Escaped Shapeshifter") is not printed on the card.

I presume this text was added to avoid rules complications. So, what happens if it isn't there? Note, the added text can be circumvented by cards like Sakashima the Impostor that can copy creatures without copying the name (though this may not have been possible at the time the text was added).

I guess this is the problem case: both players control an Escaped Shapeshifter. One player plays a creature with flying. Now both shapeshifters fly. The flying creature leaves the battlefield. Do the shapeshifters still fly?

(I would also be interested in other problem cases that I might not be seeing.)


texts: Does Ursula Downs get a free re-roll every turn?

texts:
Ursula Downs, from the Mountains of Madness expansion to Eldritch Horror, has the special ability:

  Once per round, you or another investigator on your space may spend 1 less Focus to pay for an effect.

One of the effects that an investigator can use a Focus token for is to re-roll a die during a test. This costs 1 Focus.

Does this mean that Ursula can pay 0 Focus to re-roll one die, once per round? And if so, does she need to "prove she could pay", i.e., have 1 Focus in hand, or is it just free?


texts: It's a wooden felt-lined tray with twelve wooden toggles--for lack of a better term--across one of the long sides.  They are numbered one through twelve, and you can flip them up or down.  Same numbers on both sides of each.  Also has two dice. It appears that the dice are intended to be thrown into the tray, and then something is to be done with the wooden numbers. That's it.  Anyone?


texts:
The game was played with a whole bunch of cards with historical events on them. Each event had two versions, one on each side of the card, and you could travel through time turning cards over to representing altering the past, in order to achieve some goal given to you at the beginning. Certain events contradicted each other, however, and when they both existed this created a paradox. If enough paradoxes occurred the timeline would explode and everyone lost.

Can anyone identify this game for me?


texts: Can I activate Nim Deathmantle's creature saving ability more than once in a turn?

texts: My opponent attacks with two 4/4 creatures. I block each of them with one 2/2 creature, but have Nim Deathmantle on the field, currently not equipped to anything. When my two 2/2 creatures are put into the graveyard after the damage step, can I pay 4 mana to save one of them, equipping the Nim Deathmantle to it, and then pay another 4 to save the other, unequip from the first 2/2 creature, and now have it equipped to the other?


texts: Killing opponent's Arclight Phoenixes with Massacre Girl, with Cauldron Familiar in graveyard

texts:
My board: 5 lands, Cauldron Familiar in graveyard, food token

Opponent's board: 1 untapped red mana, 2 Arclight Phoenix, Shock in hand

I want to play Massacre Girl and sweep up opponent's board. With no other creatures, Massacre Girl's trigger doesn't do anything, so I need to bring back Cauldron Familiar first. But opponent has a Shock, so if I bring back Familiar and then cast Massacre Girl, they will Shock in response to my Massacre Girl and the trigger does nothing.

Here's my plan:

I will cast Massacre Girl.
Once Massacre Girl enters the battlefield and triggers, in response to the trigger, I will bring back Cauldron Familiar.
Opponent can now Shock the Cauldron Familiar, but since Massacre Girl has the line of text "Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn" and it is already on the battlefield, it doesn't matter, the Phoenixes get -1/-1, and Massacre Girl sweeps them up anyway.

Does this work, or does this ability on Massacre Girl not matter until the trigger is resolved?


texts: What's the best strategy for winning while using all 3 stations in Ticket to Ride Europe?

texts:
Ticket to Ride Europe pocket edition has an achievement that I just can't get! It's winning using all 3 stations during the game. Can anyone suggest any strategies on any of the following:

Should I play with 3 or 4 bot players? (You can't use double tracks with just 3)
Should I select the 20+ pt "long route" and try to complete it?
Should I place the stations at the very end? The bot players keep ending the game before I get a chance to establish the stations. If I place the stations earlier, it's hard to keep adding new destination tickets.


texts: Golos activated ability and adventure cards

texts: If Golos, Tireless Pilgrim's activated ability were to hit a adventure card are you able to cast the adventure side of the creature or only the creature for free? Rules on Golos say you may not use alternative costs, and rules on adventure state an adventure is alternative characteristic. Is this the same thing worded differently?


texts: What happens to Infiltrating Cylons on New Caprica when Galactica jumps away?

texts: If a Cylon leader is infiltrating and still on New Caprica when Galactica jumps away, do they count as a "human character left on New Caprica", thus triggering their execution? This could be relevant for the agenda cards: Join the Colonials and Show Their True Nature.


texts: Does Hallowed Burial search all libraries for creature cards and put them on the bottom too?

texts: Looks like most things I've read just assume it's only from the battlefield but the wording says all creatures. Does "all creatures" always only refer to active creatures because they're not creatures until in play, just creature cards?


texts: Good sites for trading unwanted board/card games and expansions?

texts:
I recently bought the Rio Grande/Alea Games Treasure Chest box set to get the Puerto Rico and San Juan expansions, but the boxed set comes with other expansions for games I have never played, and most likely will never play.

I don't want to deal with the hassle of selling them on eBay, and want to make sure the expansions go to go homes, so are there any sites where users can list their haves and wants for board and/or card game trading?


texts: Does the effect "Reduce all HP recovery by 2" affect Setback's cards?

texts:
In the Time Cataclysm environment, there is a card called Oppressive Smog that has the following text:

Oppressive Smog
Anomaly
Reduce all HP recovery by 2.
At the start of the Environment Turn, a player may discard 1 card to destroy this card.

There are two cards in Setback's deck that the HP recovery effect might apply to, but it's not clear because they don't use the words "HP recovery". Specifically:

Karmic Retribution
One-Shot
If you have fewer than 7 tokens in your Unlucky Pool, remove 1 of them. If you do, Setback regains 2 HP.

Is "regains X HP" an instance of "HP recovery"?

Silver Lining
Ongoing
If Setback would be reduced to 0 or fewer HP, remove all tokens from your Unlucky Pool and restore Setback to HP equal to the amount of tokens removed this way.
Then, destroy this card.

Is "restore Setback to HP equal to…" an instance of "HP recovery"?
In both cases, the cards increase the HP of Setback, but don't use the word "recover" or "recovery". Does Oppressive Smog, or another card that reduces HP recovery, apply to these cards in Setback's deck that use the terms "regain" and "restore" in relation to HP?


texts: Is there a tier list of all precon Commander decks?

texts:
C19 is currently being spoiled and I am thinking about buying it. The idea is to buy a group of deck to play with friends.
Here is the idea. Lets consider that we are 5 people sitting at a table. This is casual kitchen table magic.
We all know how to play mtg and commander. Our global level is homogeneous and mostly amateur.
I would like to buy 5 decks from different commander set, but I fear to buy one deck which will be seen has much more powerful than the others.

What would be a tier list of all precon Commander deck?

A tier list would help because I could choose a group of deck in the same category. Commander being a 100 cards singleton format, it offers a much higher entropy that classical construct. So a tier list may not be relevant.


texts: How can I rate player skills in a social deduction game?

texts:
I want to create a scoring system for my boardgame group that often plays the resistance (currently online over video call because its 2020).
In my short research I found that Elo score works for two player games and True skill applies to multiplayer games where everyone plays for themselves.
Resistance assassin mode with bodyguard, false commander and blind spy (Avalon expansion) seems far more difficult to score. So my thoughts were to use an Elo score with adjusted weights depending if you were vanilla or had a role.
The closest thing I got is this online ranking reward system for werewolf. But that doesn't go into the math and score calculations.
I know this is a very niche question and more suited for Math Stack Exchange but any input or link would be much appreciated.
I will gladly post the math to this if I ever find a solution.


texts: How can I improve my Chandra, Acolyte of Flame plus Cavalcade of Calamity deck?

texts:
Currently I have a mono-red deck built around the synergy of Chandra, Acolyte of Flame and Cavalcade of Calamity. I'd like to improve the deck but I don't have the deck building chops. Most of the good ideas in the deck were stolen from other versions of the deck that beat me up. The current deck list is:

4 Scorch Spitter
2 Shock
4 Cavalcade of Calamity
2 Chandra's Pyrohelix
1 Chandra's Regulator
1 Scorching Dragonfire
4 Chandra, Acolyte of Flame
4 Chandra's Spitfire
1 Leyline of Combustion
4 Scampering Scorcher
4 Torbran, Thane of Red Fell
2 Chandra's Flame Wave
1 Chandra, Awakened Inferno
1 Chandra, Flame's Fury
1 Embercleave
4 Dwarven Mine
20 Mountain

The break-out's shown in MTG Arena are:

Some things I've considered include:

Replacing Chandra, Awakened Inferno and/or Chandra, Flame's Fury with Jaya, Venerated Firemage. The logic being she'd be quicker to get out and be a low level Torbran replacement and/or buff. My concern is I don't see her being ran on Arena. Plus I like the board clearing ability of Chandra, Awakened Inferno and Chandra's Flame Wave. I'm hesitant to keep Chandra's Flame Wave while dropping Chandra, Flame's Fury because I feel like I'm losing value.
Replacing Scampering Scorcher with a goblin alternative like Legion Warboss, Krenko, Tin Street Kingpin, or Goblin Gathering. I like that these other options are cheaper but they are vulnerable to Chandra, Awakened Inferno's board wipe since they aren't elementals. On the other hand that can be a benefit when someone declares a protection from a type....
Replacing Leyline of Combustion with something else. Most times it is kind of a dead draw unless I can put it out for free in my opening hand.
Trying to work in some Grim Initiates but I don't know what I'd drop to include them.
Adding Runaway Steam-Kin to the deck, but once again I don't know what I'd drop to include it. Maybe Leyline of Combustion??

How do you think I could improve the deck? The best answers will include details as to why they're making the suggestions they're making so I can improve my deck building skills.


texts:
Is there an optimal strategy for storing Eldritch Horror cards and tokens so that game play is facilitated.

I am not looking for answers that including "zip bags" and other things to keep the game element safer while is storage. Although, a strategy that works well for both cases will clearly be superior to one that only works for game play.

I am not limiting this to commercial solutions. I am quiet happy to build your custom made solution if you release the specification/plans of course!  Although, it it requires a 3D printer, more power to you.


texts: Does the Carcassonne Hunters & Gatherers tile with 3 fish, 2 rivers and 2 forests have a menhir?

texts:
Does the second tile from the right in the extract from the rule book below contain a menhir?

The rule book lists it under menhir tiles, but so does the one with the 2 lakes which obviously does not contain a menhir.
It seems to be the only tile with an L-shaped forest that does not have the usual picture of a menhir. Other such menhir tiles are the one with a mammoth and an auroch, one with a pit trap and one with mushrooms.


texts: If a sorcery card gives -X/-X to a 1/1 creature till end of turn does the creature die?

texts:
I use Urge to Feed (-3/-3 until end of turn) against a 1/1 creature, does that creature die?
If I use Zealous Persecution in a multiple player game, would it destroy all 1/1 creatures on the battlefield except mine?
If I use Dead Weight to enchant a 1/1 creature, would it destroy that creature?

I am confused with the first 2 because it says "Until end of turn", so would the 1/1 creature go back to normal after my turn?

For the 3rd one, if it does destroy the creature then would the creature come back to life if the enchant is destroyed?


texts: How does an Oblivion Ring interact with a Commander in EDH?

texts:
When a commander is exiled, it can go to the command zone if the owner chooses. What if a commander is exiled by an Oblivion Ring?

I am assuming the commander can still go to the command zone. If it does, then what happens when Oblivion Ring leaves the battlefield? Does your commander return to the battlefield? Is the additional cost of casting your commander affected in any way?


texts:
Omnivore states the following:

  Once each turn you can score [1][2][3] for 2[Star]. You can use these dice in other combinations.

Does this only trigger when you are finished rerolling or at any time during rolling the dice?


texts: In bridge, are there penalties for "table talk" that can only help the opponents?

texts:
Declarer is playing a hand. Dummy has very limited rights to talk, such as "no more of the suit, partner?" to prevent a possible "revoke."

But suppose dummy asks indiscreetly, "why did you do that, partner?" Declarer answers something like, "transportation." This occurs after the play was made, but before the hand was over.

Now declarer has just given away part of his strategy to others at the table. On the other hand, his side will not benefit from this revelation because dummy doesn't get to play. The declarer, of course, knows his strategy, but his opponents might possibly benefit from hearing it before the hand is over.

In such a situation, is the declarer's side penalized?


texts: Whose shadow is in the background of Mox Amber?

texts: The Dominaria printing of Mox Amber has a person's shadow on the right side of the art.  It looks like the person has either a helmet or horns.  They are the wrong shape for Nicol Bolas.  Is this the shadow a known character from Magic?


texts: Can a player change perspective after entering the center?

texts:
In the game ...and then we held hands, after the first player enters the center, is he allowed to change perspective (change which side of the cards can be used)?

Normally when the player ends his turn in the middle of the board, he is allowed to choose if he is going to change perspective. However, the rules says:

  If at the end of a turn the player’s token is located on a node on the middle line (i.e., in neither half of the board), the player may choose whether to change perspective or not, deciding whether to do this without looking at the covered halves of the emotion cards.

Is the center considered a node on the middle? And so, after the first player enters the center, can he change the visible side of the cards in order to help the other player?

Thank you.


texts: Can Pokémon xy starter decks be mixed with booster packs from other series or other starter decks? I know you can only play 60 cards but if I buy two differnt starter decks, can I build a "unique" deck from the two, using the various types of Pokémon, energy cards, trainer cards, etc?


texts: In two-player and solo Caverna, why is Round 9 with the Exploration action skipped?

texts:
The setup rules dictate the removal of the Exploration action card, with Round 9 to be skipped.  But they don't list the reasoning behind this decision.

Rulebook, page 3:

  In the 2-player game, only 11 Action space cards are used. Remove the “Exploration” card with the “Level 4 expedition” from the game. (Cover the unused Round space 9 with a Dwarf card.)

Is there a reason for this action and round to be skipped with these player counts?


texts: Largest Army in Settlers of Catan: Cities and Knights

texts:
We were playing Cities and Knights at the weekend and halfway through the game realised that no one had earned the largest army card.  The reason behind this was that no one knew what it was earned for.  A couple of us scanned through the rule book in search of the answer, but to no avail.

Having since looked at the Wikipedia page (linked above) I see that it's the player with the most knight points, but do the knights have to be active, and is there a minimum requirement?


texts: Which Magic Ring should I choose in DungeonQuest?

texts:
Which Magic Ring is superior to the others on average?

Does the best ring vary based upon which character you have?


texts: Citadels: Circus (German edition, 2012): how to interpret "Cash point" ability?

texts:
To my knowledge the ability of card named "Kassenwagen" (Cash point) in the German edition of Citadels released in 2012 is translated: "Kassenwagen (Cashpoint) – Once per turn, the active player may place one gold on this card to draw two cards and keep one. You may trash this card to gain all gold on it." https://boardgamegeek.com/thread/1344225/circus-expansion-action-cards-english-name

My question is how could the ability be meaningfully interpreted and should any additional house rules be added. One obstacle interpreting it is not specified when can the Cash point be discarded: can the Cash point be discarded during the same turn it was played and if so can it be discarded immediately after using the draw cards ability or does the player need to wait until his next turn.

I believe that the biggest problem with Cash point is that it is overpowered and the ability of the card should be constrained with additional house rules. During the whole game a player could use the Cash point as a safe place from characters like Thief, Emperor, Abbot or Tax Collector.

I would be grateful if anyone could suggest how to balance this action card or provide any valid arguments claiming that the card is not overpowered and should be left as it is.


texts: Infectious Curse vs. Tree of Perdition and Triskaidekaphobia

texts: This is mainly a question about APNAP order, so my opponent taps their Tree of Perdition at the beginning of their upkeep  in response to Triskaidekaphobia's triggered ability. So my question is as the non-active player can I cause Infectious Curse to activate between the tree and 13 phobia going off.


texts: Claim different routes with a single station in Ticket to Ride Europe

texts:
I know that a station can only be used to serve as a connection over another player's route between the station-city and another city.

But can a single station be used to claim different routes for different destination tickets or must the same (one) route be used for all of your destination tickets?

The rules are a bit unclear, but my understanding is that the same route must be used for all of your destination ticket.


texts: Where can I practice MTG draft online and actually play against my opponents for free?

texts:
I've been having fun practicing drafts on draft simulators like this one, but sometimes I'd like to actually be able to play with the deck I built. Since all of the other players on these simulators are Bots, I have to be content with always wondering if I actually drafted well or not.

Are there any ways to do this on the computer? All I really want is the ability to be able to draft and then play against my opponents without having to pay every time; I don't really care if they are human or not, but I'd prefer it if they were actually decent at the game if they are bots. I also don't care about the creating a virtual collection as I have all the pictures of cards I could possibly want on this cool little website.

I know there is Magic Online, but it's my understanding that it is far from free, so unless somebody knows of a way I can draft as many times as I want on MTGO without ever paying a dime, it does not meet my requirements. Am I doomed to never being able to get any experience similar to MTGO without shelling out a decent amount of money every time I want to play? Or is there some way to practice realistic drafts complete with swiss rounds online without paying a continual monetary upkeep?


texts: Creative handicaps in Settlers of Catan?

texts:
I've gotten really into Settlers of Catan recently.  There are a few people I regularly play with and these games are really fun / intense; however, when any of this group splits off to play "friendly games" with "casual players", the games are really one-sided.

"Playing easy" on purpose isn't fun for anyone involved; is there a more creative way to introduce a handicap?  I would prefer something subtle, in which the casual players aren't even aware that a handicap is involved.

An example would be "don't buy any development cards" (development cards are the bread and butter of my current play style), but I'm hoping to get some (more creative / more varied) suggestions.

[Edit] As a disclaimer, I am by no means calling myself "a good player"!  I'm just pointing out that I've played a bit more (30+ games?) than most casual players that have only touched the game a few times, and that as a result, I've gotten used to certain strategic ideas that casual players haven't been exposed to yet.


texts:
Flash says

  You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to 2.

(emphasis mine)

Does this "up to" clause mean that I can choose to Flash something and pay its full mana cost, or that it's only reduced by one?


texts: What happens to Kajia's insect tokens on death?

texts:
On a 2v1 game where Kajia is the boss.  Do the insect counters stay on the dead character permanently?

The situation is when I advance back and pull to add a few counters to the opponent before killing them so they still have the counters on their discard pile.

I was thinking since they're dead and the discard pile does not shift, it's like the insect tokens will just fester.

That way if I use her Burrowing ability which adds +1 Power and +1 Priority for every insect counters, I still count the ones on the dead player.

Also in addition, the dead player can also be resurrected.  I think they should still be inflicted by the insect counters when they come back to life.


texts:
I have Thespian's Stage in play copying Raging Ravine. I animate Thespian's Stage, give it vigilance in some way, and attack. My opponent flashes in Ambush Viper and blocks. I decide I don't want to trade. Can I activate Thespian's Stage to copy a non-animated land and get out of combat that way? What happens to the damage?

Gatherer doesn't say anything about this - only that I need to activate the animation costs after Thespian's Stage has copied a land.


texts: I'm playing a Magic race AND I have picked up The Scepter of Avarice. If I put them both (and use the Magic Token as a second Scepter) in the same region do I get 4 coins? If I am the Shrooms and I put them both in a Mushroom Forest do I get 8? What if I control the Diamond Mines and they are in a Mushroom Forest as well? Is that 16?


texts:
Lure says:

  All creatures able to block enchanted creature do so.

I know that players cannot be forced to pay extra costs (via War Cadence for example) in order to make a creature a legal blocker, but what about other conditions.  If Stormblood Berserker enchanted with Lure is attacking me and I control two 1/1 creatures, how does the game view their legality as blockers?  Looking at each creature individually, neither are able to block.  Everything I've found says they both have to block, but I can't find a comp rule or official ruling.


texts: How is Ondu Cleric's Rally ability resolved when more than one ally enters the battlefield at once?

texts:
If I start with an Ondu Cleric on the battlefield and cast Allied Reinforcements, how much health would I gain? I know it is somewhere between 4 and 6.

Posible options in my mind:
a. The tokens enter at the same time, but the rally ability only counts there being two creatures on at once: The Ondu Cleric, and the token who activated Ondu Cleric's ability. This happens twice, so 2*2 is 4. (Didn't seem likely, but hey, this might be the case)
b. The tokens enter one at a time, and the rally ability gives 2 health, then 3 health for a total of 5.
c. The tokens enter at the same time, and the rally ability counts 3 creatures both times it is activated for a total of 6 (2*3).

Optional Question: What if I started with 2 Ondu Clerics on the battlefield? Would that just double the health gained, or would something else happen?


texts: "Target attacking creature gets -3/-0 until end of turn" Help a noob out!

texts:
So I understand the concept of dealing damage in the form of -X/-X to a creature.

The card in question is Elven Palisade.
But with the example in my title, what's the point? If I use this enchantment on my opponent to give a creature of his -3/-0 until end of turn, wouldn't that -3/-0 disappear at the end of my turn and then his creature would be back to normal again? If I was dealing damage and reduced his toughness to 0 or less then I'd understand the significance, it would kill the creature.

I know there are similar questions out there but they usually revolved around the toughness, not power. I'm also fully aware that my vocab here might make some of you cringe, but I'm just starting and trying to learn. Any help would be awesome! Thanks.


texts:
I'm stuck with these rulings in Sunbird's Invocation:

For spells with {X} in their mana costs, use the value chosen for X
to determine the spell's converted mana cost.
If a revealed card in your library has {X} in its mana cost, you must choose 0
as the value of X when casting it without paying its mana cost.

Does it mean spells with {X} sometimes have CMC 0 and sometimes X?

Additionnaly, can I play a land from the revealed cards?


texts: Pandemic--epidemics with eradicated diseases

texts: If an Epidemic card is drawn, but the card from the infection deck that is then drawn has an eradicated disease on it, is it necessary to shift the infection rate forward--or does the fact that the disease is eradicated mean that the epidemic has been avoided? Is it necessary to intensify by shuffling the infection discards and putting them on top of the infection deck in this case?


texts:
From the rules :

  Suzy Lafayette (4 life points): as soon as she
  has no cards in her hand, she draws a card from the draw pile.

So it looks like a recipe to have Suzy performs a suite :
draw card/play card => has 0 card in hand
draw card/play card => has 0 card in hand
draw card again
...

Doesn t it hurt the gameplay ?


texts: Cornucopia: Can Horn of Plenty be used together with normal treasure cards?

texts:
I recently bought Dominion: Cornucopia and we played our first game yesterday. Something that confused me was the Horn of Plenty card which has a treasure value equal to the number of different card titles you have in play at that moment.

From the rule book I understood that if you'd first use other treasure cards to buy a card from the stock and then play Horn of Plenty(assuming you'd have more than one buy action), Horn of Plenty would take into account the treasure cards.

But in case I'd have only one buy option, am I allowed to play Horn of Plenty together with other treasure cards and let them count towards the total of Horn of Plenty?


texts: What aspects of a game are not protected under copyright?

texts:
Certain aspects of a game are protected by copyright, while others are not. You certainly cannot copy the particular expression of the rules, but the mechanics themselves aren't copyrightable.

For example, why does the d20 Open Gaming License exist since Hasbro only releases game mechanics (at least usually) as open content, and this material is already not protectable by copyright law?


texts: Giving a creature hexproof as a response

texts:
The situation/question:

I have Nahiri, the Harbinger. I use her "-2:  Exile target enchantment, tapped artifact, or tapped creature" on Elusive Tormentor.
My opponent transforms Elusive Tormentor, which gives it hexproof.
Does Insidious Mist get exiled or does my spell no longer work.


texts:
While perusing gatherer today I came across the 15 special guest designed magic cards that came out in the M15 set. One card kind of stood out to me, Waste Not. Whereas the other cards are attributed to each designer (eg. Aggressive Mining has Markus Persson, Avarice Amulet has Penny Arcade etc.) in the flavour text, Waste Not has the following flavour text:

  Designed by the Magic community

I am wondering how was Waste Not created, and why was it attributed to the Magic community instead of a specific person?
If it was contest type thing where many  people submitted different card designs it seems odd that the winning design wouldn't have its designers name put onto the card.


texts: Forcing the combat in Warhammer: Invasion

texts:
I've been playing several games of Warhammer: Invasion Core Set with my friend and a couple of times we've encountered a situation where he had pretty good attack force set up in his battlefield and I has good one as well. But I already had one district burning and he had bunch of damage tokens on two of his districts.

So what I wanted to do in this situation is to attack his forces so his chances for gathering enough strength to finish me off would be smaller. I've attacked his battlefield and what he usually did is he didn't set any defenders and allowed the whole damage to be dealt to his district (even if it meant burning it down). Then in his turn he launch his full force agains one of my other districts and burn it down thus winning the game.

I was wondering are there any cards or rules in this game or it's expansions that would force him to fight me instead of letting all the damage to be dealt to his capital? This would allow for more tactical approach in my opinion because right now his best tactics is to ignore all my attacks and hope to get stronger force to destroy a district in one round then me.


texts: When should I mulligan in Android: Netrunner?

texts:
I expect this is quite an open question, but I'll try to keep it on point:

I know it depends on specific deck tactics, but under what circumstances should I consider mulliganing?

My initial thoughts are that, as a Runner, I can be quite generous with mulliganing. Didn't get the first part of my combo, or a decent economy card? Might as well mulligan.

As a Corp, I'm always a LOT more reluctant to mulligan, short of three agendas in hand or something. I feel like there's a great deal more risk to a Corp mulligan.

So, does anyone have any guidance? How "bad" does a hand have to be to force a Runner mulligan? How about a Corp one?


texts: Is the Complex deck in Agricola strictly better?

texts:
I've played half a dozen games of Agricola — enough to get a feel for it, but not enough to know all of the cards or really weigh their balance.

It's my impression that the Basic and Interactive decks are roughly the same in power, just with (as expected!) more player interaction in the latter.

Ignoring any particular cards that might be outliers, is the Complex deck simply more involved to use, or are the cards in it generally more powerful?


texts: Can one 40k army fight another of the same?

texts: My friend is starting a Necron army, and I was going to start a Space Marine army, but Necrons are really an interesting army to play, while the Space Marines are very generic. Could I build a Necron army and fight his Necron army? Is this against the rules?


texts:
Has there ever been a female European, East Asian, or other regional Go champion (or, before these titles existed, any woman who was widely regarded as the best Go player in her community or region)?
In particular, I'm asking about women who won games against male Go players; not about women who won games against other women.
If the answer is "No", it would also help me to learn from authoritative sources about how the best female Go players compare in quantitative rankings against the best male Go players.


texts: Game of Thrones Catan: Can Othell move a road segment from an “interrupted” road chain?

texts:
PlayerA has the longest road, via a long road-chain, like this:

A - - - - - A

PlayerB interrupts that road-chain with a settlement, like so:

A - - B - - - A

PlayerA has now lost Longest Road, because they no longer have an “unbroken road of at least 5 segments”.

Now the question we have is: can PlayerA use Othell Yarwick to move the segments of this now-broken road?

The text of Othell’s card is:

  “Remove 1 of your roads from the board and rebuild it for free at a
  different legal location. The road you remove must only be connected
  on 1 of its 2 ends to your own pieces. Ignore opponents’ pieces when
  checking connections.”

...so that means that PlayerA can’t use Othell, right?

(I think I’ve just answered my own question by typing this up, but I wanted to post this question in case others also had it!)


texts: In Haunt #43 - The Star Sickness: I'm a Traitor and Have the Serum, now what?

texts:
During Haunt #43 - The Star Sickness, I was infected as a traitor early in the Haunt, but also previously harvested enough Mandrake root to make the serum. Not knowing what to do, I proceeded to the Lab and made the serum, but at this point it wasn't obvious what I should do.

The first thing the players asked was if I injected myself, which I did not, so they immediately suspected me of being a traitor. Given that I wasn't the last traitor to should I have just run away from the players to prevent them from curing themselves and hoping the damage rolls at the end of each turn eventually killed them?

If I was the last traitor to have been infected should I have tried to infect a weak player and hope they weren't strong enough to steal the serum from me?


texts: Unbreakable Formation vs. Cry of the Carnarium

texts: My opponent played Cry of the Carnarium in MTG Arena.  I immediately played Unbreakable Formation after.  The intended result was for my creatures to not die or get exiled, but they did.  Shouldn't Unbreakable Formation resolve, granting me indestructible until end of turn?


texts:
The Oath of X cycle triggers on each player's upkeep and targets an opponent that meets certain conditions. Who controls this ability? The controller of the enchantment or the player whose turn it is?

For a concrete example, suppose I have Oath of Scholars and Rayne, Academy Chancellor on the battlefield. At the beginning of my opponent's upkeep, Oath triggers and they choose me. Do I get to draw from Rayne?


texts: Exiled Players/Betrayer Dead of Winter TLN

texts: If you have a player that is voted into exile, must that player immediately reveal to the rest of the group whether they are actually the betrayer?


texts: Solitaire game with all cards up in 5 rows of 10 cards each?

texts:
What is this game?

The rules are:
Goal - To create four "foundations" from all the cards.
Foundations - Build up in suit from Ace to King.
Initial Tableau - 50 cards in 5 rows of 10 each and two cards on the side.  All cards are faced up.
Actions - You can move the cards around alternating between red and black in descending numerical order.
Temporary spaces - You can have up to three extra cards on the side.


texts: How does Wall of Roots interact with +1/+1 counters?

texts: Wall of Roots puts a "-0/-1" counter on itself to use its ability. How does this interact with a +1/+1 counter? Do they cancel out to make a +1/+0 counter? Does they cancel out the same as a +1/+1 and -1/-1 counter and both counters cease to exist? Or do they both ignore each other completely?


texts:
I am learning to play pokemon tcg since my 7yo kid is interested into it and with his friends play a completely random version of the rules. At least I can try to give him some meaning and have fun in the meanwhile... My problem is that I can't find a reliable source of explanations like for MtG or keyforge and the rulebook is very incomplete.

One question that I have is how to use those basic Pokémon which have attacks which deal no damage. (e.g. Cosmog or Cosmoem). I assume that these aren't Abilities (which should be marked as such) and that I could use from the bench, but they are only attacks that I can use only as active pokemon. This means that my opponent will probably be able to KO very fast the poor "attacking but not damaging" pokemon. I can see that there could be some peculiar circumstances where you could risk to put such a weak Pokémon in attack but I wonder if I am missing something since these very weak Pokémon seem to be rather common.

Ps by the way in the specific case of Cosmog/Cosmoem in my son's deck, the base version seems much more useful since at least draws a card... But as it stands both the base and the evoluted version stand helpless to take hits by the opponents and appear very useful for letting the opponent draw their prize cards...


texts:
Given

Hang in There - Play on one of your minions. Ongoing: If this minion would be destroyed, move it to another base and destroy this action instead.
Nukebot - power 5 - Ongoing: After this minion is destroyed, destroy each other player's minions on this base.
Sacrifice - Choose one of your minions. Draw cards equal to its power. Destroy that minion.

I am have a bit trouble figuring out when destroy triggers.

I play Sacrifice on a Nukebot that has Hang in There, what happens?  Which cards get destroyed and why?


texts: How many times can you activate an ignition effect per turn in yu-gi-oh?

texts: I tried reading the rule book and it didn't say if there was a limit how many times you could do it. I assume there must be. Given a monster with an ignition effect, how many times can I activate it per turn?


texts:
Suppose Player 1 controls a Favored Hoplite and casts Ordeal of Heliod targeting it. In response, player 2 casts Magma Jet on the Favored Hoplite.

Does the Heroic trigger from Ordeal of Heliod happen before Magma Jet, thus saving Favored Hoplite? Or does Magma Jet kill Favored Hoplite, with Ordeal of Heliod no longer having a valid target?


texts: Do we really need to leave materials below the completed structure?

texts:
According to the official rules, after completing the structure these things happen:

  When you complete a structure, take its Site card and tuck it
  underneath the top edge of your Camp so that the gold coins are
  showing. The materials stay with the completed structure.

According to that, the materials used to build this structure need to stay below, for the whole game.

Anyway, the buildings stacked on the 2-3 materials, especially when you've put your cards into sleeves, are still moving a bit, and they make some chaos because of that stacking.

I'm wondering if they could be just put away from the game, after completing the building? I was looking for the others buildings rules, trying to search any situation, when materials of completed building could matter in any way.

Do you know any situation of this kind? Do you think I can remove them from the game safely?


texts: Card game based on dropping 3 of a kind or minimum of a 3 card straight flush

texts:
I am looking for the name of this game with a regular 52 card deck.

Each player (minimum 2) is dealt 9 cards. Before the game starts each player selects one card to "discard" and the discards are traded between players (e.g. if there is two players, player A gets player B's discard and player B gets player A's discard ). The player doesn't know the identity of the other players discard until the trade is made.

The game then begins by the first player placing the top card of the remainder of the deck face up next to the face down deck. Players take turns doing so until either someone wins or there are no cards left.

The point of the game is to get rid of all 9 cards by dropping cards in groups of a minimum of 3 cards into a drop area (per player) and the drop area must have 10 cards to win.

A game can end with no winner.

The dropped groups can either be:

3 of a kind
straight flush of a minimum of 3 cards.

If either player can use the last face up card to complete a group they can pick it up, drop the group, and must then drop an additional card face up onto the face up pile. Players can continue to add to groups in their drop area (e.g. if a player had dropped an A3, A4, A5 and the last card drawn was an A2, they can add it to the group and drop a card from their hand).

Also, groups can be re-arranged to create/complete new groups (e.g. player had dropped A3, A4, A5, A6. Player has a Q6 in their hand and last face up card is a 6D, they can pick up the 6D, take the A6 (preserving the group of 3 minumum straight flush) and combine with the Q6 to drop a 3 of a kind).

Regarding the needing 10 cards in the drop group to win, once all 9 original cards have been dropped the player waits until they can pick up a face up card that completes any dropped group to win.

There may be some other special cases that I can't think of at the moment but this is the gist of the game.

Any idea what the name is?


texts: When you get 2 sets of bad luck dice (6 total frowns), can you discard 2 cards from the same stack?

texts:
The rules say

  For every 3 bad luck symbols which a player has .... he must choose and discard one active (lying on top) card from their CV

Does this mean he can discard a card, then consider the card underneath active, then discard that one? Or, does he need to discard only cards that were active before beginning the discard process (i.e. cards from different stacks)?


texts: Teferi's Time Twist on creature with +1/+1 counter

texts: If I control a River Sneak with a +1/+1 counter on it and then play Teferi's Time Twist targeting my River Sneak would the river sneak return as a 4/4 or a 3/3?


texts: Do you think these games have enough in common to start a serious, competitive club focusing around them? There's definitely enough between Go and Chess, but what about MahJong? I know there is plenty of strategy behind MahJong, having played it, but is it too far removed from the other two?


texts: Can Wear / Tear destroy a Chalice of the Void with X=1?

texts: What happens with Wear / Tear when there's a Chalice of the Void with X=1? Does the Chalice recognize the Wear as having a casting cost of 2 or does it somehow see the Tear and a casting cost of 1?


texts:
I once saw a very nice write-up of the ways in which people enjoy board games. It was somewhat similar to this answer but more comprehensive, focused on different ways of enjoyment rather than different types of people, and it had more technical sounding terms.

I'd really like to find it again. I specifically remember that it had terms for the enjoyment of strategic thinking and finding the optimum strategy, and another for creating interesting or unusual situations -- which I related to a lot and had never heard described before.

What are the ways that people enjoy board games, as generally and technically as possible?


texts: Can I use Mirror Strike on Ink-treader Nephilim when it's not attacking?

texts:
So I am making an EDH deck featuring Ink-Treader Nephilim (yes I know its not legendary but the deck will be like five bucks to make and I'm sure someone will want to play with it). As I am looking up decklists online I see that people keep mentioning Mirror Strike. The idea is to target Inky with Mirror Strike when someone attacks, turning the entire attack against them.

As good as that sounds, I don't think it works.  For a creature to be 'unblocked' it has to be attacking right?


texts: Do I lose resources when buying 4th plant in Power Grid?

texts: I won the auction for a new Power Plant. I already have 3, so I need to get rid of one of them. Can I put resources from the plant I'm discarding on the plant I just bought? Do I need to store them for the duration of "transfer" on one of the plants I'm not getting rid of? Or do I lose resources when discarding the plant?


texts:
Sometimes an effect causes you to discard a card at random. In casual games, it's usually acceptable to have the player hold their hand out (or face down) and the other player picks a card. However, this is not really random. For example I often play mind games to influence their decision like sticking one card out really far while staring at another one.

If my opponent wants to resolve a random discard that way, am I within my right to demand that it be settled with something more random, like a dice roll?


texts:
Can Willbender be used when Dark Salvation is cast?

I only ask as it mentions the word target twice.


texts: In Robo Rally, do robots that get pushed onto a conveyor by a pusher also move via conveyor?

texts: If a pusher pushes me onto a conveyor belt, do I then apply the movement of the belt on my robot as well?


texts: Can a tank attack across water within the same space (Germany to UK)?

texts: When there is a space that has one country's tank (Germany for example) and the same space on the board contains water between the enemy's land (UK for example), can the Germany tank attack UK...even though there is water between the two contries but they are in the same space? Or does the tank have to be transported even though it is in the same space?


texts: What is this alternate cut after 3-3 against double keima round hoshi?

texts:
In 38 Basic Joseki, Kosugi & Davies remark in this position:

$$c
$$ --------------------
$$ -. . . . . . . . . .
$$ -. . . . . . . . . .
$$ -. . 1 . . O . . . .
$$ -. . . X . a . . . X
$$ -. . . 3 2 6 . . . .
$$ -. . O 4 5 . . . . .
$$ -. . . . 7 . . . . .
$$ -. . . . . . . . . .
$$ -. . . . . . . . . .
$$ -. . . X . . . . . ,

that if White blocks at 2, Black will push and cut with 3 and 5 or 3 and a.

I cannot see how one is meant to cut with 3 and a in this situation.
I have not found this in Ishida, or on Josekipedia (though someone has asked a question about a) or in Sensei’s Library; though with this severely pruned search pattern (only shaded points sought):

there were some matches (to which the “a” refers), but nothing useful that I could see.

Questions

Is this a misprint, or how is one meant to cut with 3 and a?
When is this preferable?
What continuations are there, and are they joseki?

Follow-up

I am not sure what I can have thought (though I expected a to be an answer to a different White 4, rather than achieving a different objective), but now I think I see, as Daniel T says in his answer that the marked white stones are separated:

$$c
$$ --------------------
$$ -. . . . . . . . . .
$$ -. . . . . . . . . .
$$ -. . X . c W . . . .
$$ -. . . X b B . . . X
$$ -. . . X W d . . . .
$$ -. . O O a . . . . .
$$ -. . . . . . . . . .
$$ -. . . . . . . . . .
$$ -. . . . . . . . . .
$$ -. . . X . . . . . ,

He shows W@a–B@b, but W b and d also seem to fail, with a shaky ladder and too many cuts respectively. I still do not see when this is good; maybe the issue is which 6-3 stone B wants to separate 5-5 from, but he could just push 3 in the other direction.


texts: What are bidding sequences in which the responder is likely to be the "captain" of the partnership?

texts:
I can think of two: The first one is when the opener bids no trump. Then the responder knows that the opener has a "balanced" hand, and 15-17 high card points for 1NT, 20-21 for 2NT, etc.

Another example is when the opener bids 2 clubs (strong), the responder 2 diamonds (waiting), and the opener bids a suit (or no trump). Then the responder knows opener's strength (22+ points) and preferred suit.

In these cases, the responder is "captain," because he knows his own hand, and has a pretty good idea of opener's. The opener, on the other hand, should "dance to his partner's tune" because he can't match his partner's knowledge of the combined holdings.

Are these the main instances, or are there other instances of responders' captaincies that I have missed?


texts: Duration cards in Dominion - Seaside - Are they your 1st action of your next turn?

texts: When playing a Duration Card in Dominion-Seaside, is that Duration Card your 1st action of your next turn or can you play a card from your hand 1st and then play the Duration Card?


texts: What is the fastest MTG Mill deck that can be made?

texts:
I have been working on putting together a Mill deck and it occurred to me that there are likely much faster Milling decks out there. So, what is the fastest Milling win condition that can be achieved?

Deck limitations: Standard 4-card limit, and all cards except those from the Un-sets (Unglued and Unhinged) are legal.

Goal: Fastest win by Milling

Other considerations: You have perfect luck (you always draw the cards you need), your opponent won't be doing anything to disrupt you, your opponent has a 60-card deck that is susseptible to milling (ie. doesn't have any of the "shuffle your graveyard into your library" cards)

Also, if this sort of question isn't appropriate for this site, please let me know.


texts: What should I do if a judge makes an incorrect ruling?

texts:
This happened a while ago, back in the days of Mardu Vehicles. The situation was as follows:
I crewed a Heart of Kiran with my Veteran Motorist.
My opponent wants to use his Grasp of Darkness.
Due to confusion of the timing of the Motorist's triggered ability, a judge is called. The judge ruled that the triggered ability resolved after the crew ability. This is incorrect.
What is the best path to take in this circumstance?


texts: Can I use counterspells to make my Decree of Silence last longer?

texts:
Decree of Silence says:

  Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Can I "stretch" my Decree of Silence by using other spells and abilities to counter spells so its triggers will fizzle?

For example:

If my opponent casts a Sorcery, can I use Negate from my hand to counter it so that Decree won't get a depletion counter?
If I also have a Jace, Unraveler of Secrets emblem ("Whenever an opponent casts his or her first spell each turn, counter that spell") in play, can I sequence the two triggers so that the first spell each opponent casts each turn won't cause Decree to get depletion counters?


texts:
What is the formal definition of a TCG?

I am wondering this because it seems to be a blurry line between TCGs (Trading Card Games) and CCGs (Collectible Card Games).  Aren't TCGs collectible?


texts: Interactions between Brainstorm and Miracles

texts:
Suppose I'm playing UW Miracles in Legacy. During my opponent's turn, I cast Brainstorm,  and the first card that I draw is Entreat the Angels. If I choose to cast the card for its miracle cost, what order do the triggers resolve in?

Does the Miracle trigger go on the stack immediately, before Brainstorm finishes resolving (ie. before I draw my other cards and then put cards back on my library)? Am I then able to pay the cost and create my angels in the middle of the Brainstorm? Or does the trigger wait until Brainstorm has finished resolving? What if I chose to put Entreat back on top of my library?


texts: Can Quarriors' Ghostly Spirit be destroyed more than once?

texts:
The Ghostly Spirit's special ability is:

When Ghostly Spirit is destroyed, you may cull 1 Basic Quiddity Die to return Ghostly Spirit to your Ready Area (for free).

For example, let's say that I've got a level 1 Ghostly Spirit and an Assistant in my ready area, and my opponent attacks me with strength 4. I defend first with my Ghostly Spirit and it's destroyed, but then what? Can I cull a quiddity die to return it to my ready area and then use it to defend again? Or do I have to finish defending, let my Assistant be destroyed, and then cull a quiddity die to return my Ghostly Spirit to my ready area?
If you can cull the die before finishing the defense, we've had situations where a player culled several dice in one turn.


texts: Which Order Cards Resolve from Stack - MTG

texts:
A buddy of mine and I had a small debate on the soon mentioned situation and I'm curious if I may have screwed him over on a misunderstanding of how the stack works. Consider the following situation:

I attack with a X/X creature that my opponent can't block. After attackers/blockers have been declared, my opponent casts Silverstrike and then I respond something like Titanic Growth (as an example), and it contains the key phrase "...until end of turn"

Is this a legal response? My line of thought is that my instant will resolve at "end of turn" which will allow his to resolve then killing my creature. Or is it that what I did made no difference and it resolves right away allowing his instant to resolve still killing mine before I can attack?


texts: Are you required to pay all mandatory additional costs for Wild Evocation?

texts:
I found this year old question on a blog.

Anthony controls Wild Evocation. At the beginning of his upkeep, he triggers and begins resolving Wild Evocation's triggered ability, revealing Disaster Radius. Disaster Radius has a mandatory additional cost of revealing a creature card from your hand.

Is Anthony required to pay the mandatory additional cost of revealing a creature card from his hand if he is able?


texts: Wooden circular tower with independently revolving multi-holed layers and wooden balls

texts:
In the 60s or 70s my parents played a game that looked like a layered circular wooden tower. Each layer could be turned independently, and had holes around its perimeter. The game was played by loading red or black coloured wooden balls onto the top wooden layer. The balls would fall into the holes. You turned one or more of the lower layers to get the holes to line up, thereby getting one or more of the wooden balls to fall out of the lowest wooden layer, which you could count towards points. The game consisted of loading balls into the top layer, turning lower layers so many times, and then the next person would have a go. I don't know what the victory conditions were---maybe first person to accrue so many points. Could have been a Euro game.

There is a similar question here but none of the answers provided match with I remember: What is this game involving moving circular levels and small balls that get moved up and down them?


texts: Why doesn't Djinn of Wishes let me play a land on my opponent's turn?

texts:
Djinn of Wishes has an activated ability with the effect:

  Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

The rulings state that if you reveal a land, it can only be played if it is your turn and you haven't yet played a land this turn.

I know that rule 305.3 states

  305.3. A player can’t play a land, for any reason, if it isn’t their turn. Ignore any part of an effect that instructs a player to do so.

However, why doesn't the first Golden Rule override this?

  101.1. Whenever a card’s text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation.

This sounds like an example of a card text directly contradicting the rules... the card text says "you may play the card", while the rules says "you cannot play the land".

One might argue that 101.2 would apply here, but I don't think it does:

  101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.

First off, it's specific that it's only discussing an "effect" that states it can't happen, not a "rule or effect". Because "rule or effect" is used in the first part, and only "effect" is used in the second part, it seems that rules are purposefully excluded. Which makes sense to me because 101.1 already says that "effects" (which are written on cards) will override rules.

And second, even if it did mean "rule or effect", then you just have a case of 101.1 clashing with 101.2 and it isn't clear which one would take priority.

So...

Why is 305.3 able to prevent Djinn of Wishes from playing a land out of turn? I would expect it to work if it said something like "this is an exception to 101.1", as sometimes the comprehensive rules do for other rules that contradict rules.

Interesting to note that Djinn of Wishes does allow you to play a land during Combat, or your Upkeep; other times when you cannot normally play a land. In fact any time you play a land with its ability it is "special" timing, because whether it is your main phase or not, you don't have priority, and the stack isn't empty. Presumably the difference is that while the rules for lands only allows them to be played during your main phase, there is not a rule similar to 305.3 that says lands can only be played during your main phase.


texts:
Is there an agreed upon standard on how cards should be packaged and shipped when they're sold online on places like Cardmarket or similar websites? I have some valuable cards I'd like to sell, but have never done so before.

Do I simply ship them in a sleeve with an envelope? Or is something more secured the standard? We're talking single card sales here, so each card is out on the market individually.


texts:
I'm playing a black jack game that does not allow splitting. My question is, do I play A/A as a soft 12 or hard 2? If I play it as a soft 12, do I follow the same hit/stand procedures as say a soft 13 (in other words, double if the dealer shows 5 or 6). Recommendations? Should I ALWAYS play it as soft until it becomes a hard number (provided I'm not at 18 through 21)??

Thanks for your input


texts: What are the differences between the 3 versions of Carcassonne?

texts: I see this question was partially answered on B&CG for scoring differences between the 3 versions of Carcassonne. Are there any other differences?


texts:
What are some good general tactics and strategy for the Bio-terrorist to use?

Specific questions:

Where should I start?

I started close to one of the cards I was dealt. I thought this would be useful as I'd be able to use the card to fly anywhere on the board. In the end I locally infected the city on the card 3 times and then used the card to remotely infect it and cause an outbreak.

Should I Avoid Drawing and Discarding Cards?

Does it help the players when I discard cards? I figure a large discard pile lessens the impact of an epidemic so if I can avoid discarding cards then I should.

Should I Worry About Being Captured?

Seems like being captured isn't much of a problem, as it's easy to escape. I'd lose all my cards, but if I don't keep many in my hand then that's OK.

How Do The Other Roles Affect Tactics?

I destroyed a research station early on, however one of the players was the Operation Expert and he immediately built another one. So it probably wasn't worth doing. Are there any other similar examples?


texts: Clarification re: Nazgul and characters, can you attack them as a single?

texts:
I haven't played War of the Ring yet - I'm reading through the rules and I have a question that needs clarifying.
For ordinary Free People leaders, they always have to be with an army, so that's simple, and no worries
For Nazgul however, the rules (2nd edition, p8) say:

The Nazgul are not obliged to be part of a friendly Army and can move on their own, flying to any region (even regions containing Free Peoples units) on the game board with a single movement.

And regarding characters, both Free Peoples and Shadow:

In game terms, Characters act much the same as Leaders, but they do not suffer the same restrictions and can move on the game board on their own, ignoring the presence of enemy Armies.

Now as I understand it, leaders and characters don't offer any combat strength themselves. All they're good for is rerolls (and character abilities).
The question I have then, say the Shadow player flies their Nazgul to adjacent the current known location of the ringbearers, but then Free Peoples player musters and moves some armies:
Does this result in combat? The Nazgul having no combat strength, it instantly dying?
Same goes for Characters. Say the Free People player has split off some companions and they're heading toward a city and get caught by a Shadow army, do they instantly die?
Or does the army just occupy the same territory and no combat ensues?


texts:
Looking at some links that show statistics of the most used occupations and minor improvements from winning players, I've noticed that the Forester and Copse do not rank nearly as high as I thought they wood (haha, "wood", get it).

When my friends and I play, if someone gets one of those two cards it seems that person wins quite often. The ability to not need to pick wood first and not being starved for wood appears quite powerful. Being able to expand rooms as well as building fences to get that first pool of sheep seems pretty powerful.

However, statistics from 2000 winning games seems hard to ignore. Do you think  the Forester and Copse as good as I feel they are? Perhaps our strategy is just sub-par?  :)

EDIT: Here is the link I was looking at. Follow the accepted answer's links.


texts: Sacrificing Sengir Autocrat and his Serfs at Same Time

texts: Say I have Sengir Autocrat with his 3 serfs out. Am I able to sacrifice him, his 3 serfs, and an additonal creature to pay for Westvale Abbey's transform ability? Or does his effect make it impossible to sacrifice him together with his tokens, as him leaving exiles all tokens leaving me with only 2 creatures (Sengir Autocrat and the additional creature) to sacrifice?


texts:
As far as I can tell the rules are very vague on if items are discarded on use.  The rules for magical friends and spells however are very clear and specifically say discarded on use.  The reason I have doubt (and this question) is because I've encountered several items (ironically?) that save items and have yet to encounter anything that makes you discard an item.

https://boardgamegeek.com/thread/1705755/rules-problemsclarifications does denote that in order to remove an item you have to discard it, which I can see from the rules now that I read this, but wonder if I'm just biased by this opinion.  It would at least make an application for "saving" items however.

That entire thread above just seems to be users answering other users questions, which is great but hoping for a more official source if one exists.


texts: Looking for games with drop-in drop-out mechanic

texts:
When playing video games, I often prefer games that are easy to drop in and drop out of.  Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if most people are ignoring the goal.

With board games I sometimes see two problems:  Sometimes the game stretches on longer than one player can afford or care for (I usually have a 1 hour rule for myself).  Sometimes the game has already been started and another prospective player shows up.

In these circumstances it would be nice if a game carried on even though players might start or stop playing at any time.  Are there any board games out there with good drop-in drop-out mechanics?


texts: Can I simply ignore some effects on a card when there's no target for them?

texts:
While playing a game with a friend, I faced a problem we couldn't agree on how to solve :

He played a card (Decimate) which had 4 distinct effects.

For a combined cost cost of 4 mana, this card had:

  Destroy target artifact, target creature, target enchantment, and target land.

Without any "chose one, chose two, etc" indication.

There was no artifact for him to target, could he still have cast this spell while simply ignoring the "destroy target artifact"?


texts:
Alice has a Wildfire Cerberus and a Bow of Nylea, and Bob has a tapped 3/3 Beast token.

Alice attacks with the Cerberus, and activates its Monstrosity. In response, Bob targets the Cerberus with Vanish into Memory.

When everything resolves, will Bob still have his Beast token?


texts: Does "creature with flying" count creatures that gained flying from an enchantment?

texts: Clip Wings says you have to sacrifice a creature with flying. Assume the opponent has a non-flying creature (Rancid Rats for example) enchanted with Gryff's Boon (creature gains flying). Will Clip Wings kill the enchanted creature (Rancid Rats in this example)?


texts: How many units can support in Starcraft TBG?

texts: Does only the first non-front unit in a skirmish add its support attack, or do all of them? If I've got, say, one scourge (9 attack) and two devourers (+2 support) going up against a single carrier, is the total attack 11 or 13?


texts: Is "Sequencing Breakthrough" applied only to a single player

texts:
The Sequencing Breakthrough event indicates to place the card face up in front of "this player". The text, however, indicates the effect is applied on the "next cure".

All of the other long-term events (e.g. Commercial Travel Ban) are somehow tied to the player during whose turn the event was played. Is Sequencing Breakthrough similar - does it apply only to the player it was played by?

I've been playing it as a bonus on whichever cure is discovered next, regardless of who discovers it.


texts: Sacrifice a blocking creature or sacrifice an attacking creature

texts: I want to use Ayli, Eternal Pilgrim in my black and white aggro deck. Would it be possible if someone attacked me and I blocked with a less stronger creature causing it to die but can I activate Ayli, Eternal Pilgrims ability at this same time so a I get something out of it? I’m also asking the same thing about if I used one of my creatures to attack and it got blocked by a higher creature or got countered by a spell there it would die but can I use the sacrifice ability at the same time?


texts: Is it better to pick up a Chapel or Steward?

texts:
Consider a game where both Chapel and Steward are present.

If the copper split is 4/3, is it better to pick up a Chapel or a Steward?
Can you think of any situations where you'd pick up Steward if the split was 5/2?


texts:
My group of friends really enjoys playing Cranium, but we played it so often that we all more or less memorized the questions and have plans for all the activities.

Is there more content available for Cranium, and if so, where can it be found?


texts:
Having recently moved quite a long distance away from a friend who owns Arkham Horror, we have decided to continue playing games via telepresence (supplied by google+ hangouts).

My first go at playing remotely had me opening pages in tabs on the Arkham Horror wiki and tracking everything manually in a text editor.

Do there exist any software or web tools to reduce lookup times and unify all character bookkeeping into a single interface?


texts: Playing against underestimated player damages my rank at KGS

texts:
At GoKGS.com, I (13 kyu) was playing against player ranked as "13k?", and I lost and dropped to 14 kyu. But then we found out (thanks to another user watching the match) that the user is actually much stronger, around 6-8k:

So I actually lost an even game to 6-8k, which is perfectly fine for my rank so my shouldn't drop!!!

Few question:

How is it possible that my rank dropped, when the user is classified with question mark (13k?).
As I mentioned, this isn't fair, as losing an even game to such strong player is perfectly fine at my rank. Will my rank get re-computed and will the penalization effect of the game on my rank go away once the player goes back up to 6-8k? That would be fair.


texts: Ticket to Ride Europe: Drawing destination cards

texts:
I cannot find anywhere in the rules whether or not a player may hold NO destination cards. Is a player obliged to pick up new destination cards when he or she has run out? This is currently causing dispute in my household, so any help is appreciated!

Thanks


texts: MTG Mirage Mirror copying Medomai the Ageless

texts:
Hey guys just a quick question. Last night I played an EDH game and I have a Medomai the Ageless onto the battlefield. It's my opponent's turn and he uses Mirage Mirror to copy Medomai.

He used Chainer, Dementia Master as the commander. So on his turn he copies Medomai with Mirror, use Chainer to bring back Gary and deals X damage to me and another opponent, he attacks my opponent with Mirage which is a copy of Medomai, the person doesn't have flying blockers so damage gets through triggering Medomai ability to get an extra turn. Then after finishing his turn he sacrifice Gary with a sacrifice outlet and Mirage Mirror becomes the artifact again. Now he starts the extra turn doing the same thing (copying Medomai, bringing back Gary with Chainer, attacking the opponent with Mirage, damage gets through and gets an extra turn, sacrificing Gary, Mirage becomes the artifact again) and the loop goes and goes.

In this scenario Mirage Mirror copying Medomai over and over and getting combat damage through does not get affected by Medomai's second ability (Medomai the Ageless can’t attack during extra turns.)?


texts: Is it possible for all monsters (in a 3 player game) to be in Tokyo at once? If so, how is damage inflicted? How can a monster leave if no damage is inflicted?


texts: Does Psychosis Crawler die in the middle of Days Undoing?

texts:
Okay, so I have a commander deck that allows me to draw my entire library and I stumbled upon a strange situation.

This is the chain of events I want to happen:

Tap Niv-Mizzet, the Firemind with Curiosity attached to form an
infinite draw combo.
Cast Psychosis Crawler
Cast Day's Undoing to return my hand and graveyard to my library and draw 7, reactivating the combo with Niv-Mizzet, the Firemind and Curiosity

My question is, during the resolution of Day's Undoing, Psychosis Crawler's power and toughness will be reduced to 0 before I draw my 7 cards (as far as I'm aware?). Does this mean he will die before I activate the draw combo again to win?


texts: What are you allowed to do if you only have 1 card in hand, and no Canastas yet?

texts:
In a four player game, if a player has only one card left but his team does not have a canasta, can he pull a card from the stack and discard one, still leaving him a card in his hand?

If the card he pulls is playable may he play it and pull another card until he has a discard that he could not play?


texts: What's the least amount of pieces on an Othello board where black or white can't make a move?

texts:
Say you're following the traditional rules of Othello. What is the least number of pieces possible on the board, producing a result where one of the two players(black or white) can't make a move, thereby passing play to the other player?

What is the least number of possible pieces on the board where both players can't make a move, therefore ending the game before the grid is completely filled?

Bonus question: An othello game can end with the board being entirely filled all one color. Is it possible for all the pieces on an Othello board to be one color, but the board isn't filled entirely? If so, can you give a sequence of moves that would result in that outcome?


texts: How important is memorizing chess openings in casual play?

texts: I've played chess since I was kid and after much practice have become a decent player.  I still though, have little strategy to my opening moves besides starting with a King's Pawn Game.  I know professional players and grandmasters have a large repertoire of openings they know.  They also know a large number of responses to those openings.  How important is knowing different openings when playing chess casually?


texts: Why isn't MU shown on Runner identities?

texts: The fact that Runners have a default 4 memory units is absent from all printed data, and I'm curious if there's a specific design reason why. I can see how, thematically, the MU is not really a Runner trait, and that it's really more of a hardware thing to increase their memory slots. But Chaos Theory, for example, has +1 MU. Why not have her with a printed 5 MU?


texts: How does Swindler interact with Spoils (or other cards not in supply)?

texts:
The Swindler card says:

  Each other player trashes top card of his deck and gains a card with the same cost that you choose.

We've encountered a situation when Swindler stumbled upon Spoils card, which is not in the supply, and hence does not have a cost defined. What is to be done then? The owner of the Swindler would of course be happy to give Ruins to the affected player instead, but I am not quite sure what the right way to resolve this is.


texts: Can I mill my opponent into defeat with Mindcrank and Duskmantle Guildmage?

texts:
Okay the scenario I'm thinking of is as follows:

I control a Mindcrank, Duskmantle Guildmage and 3 untapped lands (2
swamps, 1 Island to be perdantic).
In my opponents turn he casts a burn spell to kill my duskmantle.
I activate his first ability in response.

The way I am hoping the following interactions will go is:

Duskmantles ability will hit the stack at the top and resolve
The burn spell resolves dealing its damage to Duskmantle
The burn spell card hits the graveyard and triggers the infinite
loop for duskmantle and mindcrank killing my opponent
Duskmantle perishes

Is this the way that the stack would pan out?
Do I win in this situation regardless of the stack being correct or not above? (I am not fully familiar with how the stack really works in magic)
You can see the cards from my deck here.


texts: What happens if you have more than 7 cards in your hand at the end of a turn in Jaipur?

texts:
The rules state that you cannot have more than 7 cards in your hand at the end of a turn. Does this mean you're not allowed to play in such a way that you have more than 7 cards, or do you have to discard cards down to 7 at the end of the turn?

For example if you have 6 cards in your hand and you trade 2 camels for 2 goods.


texts: What is the name of the game called "Ace" in south Asia (specifically India)?

texts:
This game has a standard deck of 52 playing cards. All the cards are dealt out to the players, and there can be any number of players.

The game goes like this:

First the player who has the Ace of Spades has to start the game by playing that card. Then each player plays a card of their choice matching the suit that was selected. If they already have a card in front of them, it's discarded first.

If any player doesn't have cards of the selected suit then he plays any card of his choice and then the player with the highest valued card will take all the played cards and add them to his hand, and then start a new round.

The game continues until only one player has cards remaining. That player is the winner.

Does anyone recognise this game?


texts: Contract Bridge - Purpose of 4 diamonds bid by West

texts:
I'm a very inexperienced bridge player (currently in Series 9 on FunBridge) and played a following deal (sorry for posting an image, a PBN version is provided below) using SAYC conventions (all other hands were presumably bots):

After West opened in 1 ♠ and both North and East passed, I (South) immediately raised to 3 ♣ showing a strong hand (17 HCP) and strong club suit (6 clubs headed by AKQ), West raised to 3 ♦ and East bid 3 ♥. Now I doubled as  a takeout, asking North to show at least any support (after the hand was played, it turned that 4NT was makeable for North-South). Surprisingly, West raised to 4 ♦ which was doubled by North and stood. The contract was played down 4, totaling -1100 points to East-West. (Surprisingly, I was the only player who played in diamonds.)
So, the question is: Why West raised to 4 ♦ having not-so-strong hand and a minimum support from East? Did he try to make a save or preempt?
The hand in PBN format:
[Event ""]
[Site ""]
[Date ""]
[Board "1"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "W"]
[Vulnerable "All"]
[Deal "W:AK962.3.K86543.J 854.KQ87.AQT7.63 7.JT6542.92.T974 QJT3.A9.J.AKQ852"]
[Scoring ""]
[Declarer "W"]
[Contract "4DX"]
[Result "6"]
[BCFlags "1f"]
[Score "EW -1100"]
[Auction "W"]
1S Pass Pass 3C
3D Pass 3H X
4D X AP
[Play "N"]
C6 C4 CQ CJ
C3 C7 CA D3
S4 S7 S3 SA
S5 D2 ST S2
H8 CT CK H3
D7 D9 DJ D4
H7 H2 HA D5
S8 H4 SJ SK
DT H5 C2 D6
HK H6 H9 D8
DA HT C5 DK
HQ HJ C8 S6
DQ C9 SQ S9


texts: Can Monty Python Fluxx be used with the regular Fluxx deck, or is it a separate game?

texts:
As far as I understand, Monty Python Fluxx is a separate game, not an expansion pack, that doesn't require the original Fluxx deck to play. But can it be used with the original deck  - can it be used to supplement the original cards, or does it not work like that?

(This related question What are the differences between the Fluxx games? didn't quite answer my question.)


texts:
I've lost galactic progress map for Twilight Imperium 2 edition. So now we can only play till one person obviously dominates all the others, which takes a lot of time. Each progress step requirements are not written in the rulebook.

If anyone has this edition of the game, can you please tell me, what the requirements are?