texts: How to add of story-telling elements to increase player satisfaction?

texts:
My question is focused on the board game Eldritch Horror, but perhaps it could be applicable to other lore-based board/card games.

Does anybody use additional story-telling elements to embellish the game?

If so, how do you go about it?

Some background, I have been playing Eldritch Horror for nearly three years and love the game. However, my friends and I have always thought the gameplay was missing something. I recently started reading some of the short stories of HP Lovecraft and have found the works to be very enticing. I think that's what the board game has been lacking for me and several other dedicated players; a cohesive story of what we are up against and what we are trying to accomplish.

The idea came to me after finishing the short story The Dunwich Horror. I think all the players of the board game would get inspiration and a moral boost if they knew in detail what they are up against, and what it would mean for the hamlet of Dunwich should we fail. I think this holds true for other aspects of the game (i.e. the destinations, the ancient ones, other monsters, and certain items).

If anybody has any tips or currently uses any methods to achieve the desired story-telling and lore elements, your advice would be appreciated, and would most likely save a dusty board game box from being lost in time and space.


texts: What do you do with unused well tiles after your turn?

texts: What do you do with the tiles you pick up from the well and can't use? I know they count against you, but do they go back into the well or do they stay into your hand?


texts: What is the penalty for failing to follow suit?

texts:
Assume the mistake is unintentional, what course of action should be taken when this occurs and is discovered?

If the person discovers themselves that they earlier made the mistake, is the penalty different than if an opponent discovers it?


texts: Destroying opponent's creatures with hexproof

texts:
If my opponent has an abundance of other creatures including Archetype of Endurance out, can I play cards like Wakening Sun's Avatar, Cosmotronic Wave, or the new Rakdos, the Showstopper to get around my opponents creatures? Since they each target all of certain types of creatures and not the individual creature itself?

Or would Hexproof prevent this since the cards don't target ALL creatures?


texts: Are there standard board sizes for the industry?

texts:
I've been looking around on the internet and it seems 'quad fold' is the most common type of board. Is this true? What are the standard dimensions? Is there a comprehensive list of sizes somewhere? Does it depend on which side of the Atlantic I'm on?

My board game knowledge is pretty 'bleh', so feel free to go into painful detail about box and board sizes.


texts: In the Pokemon Card Game what is a group of Pokemon called?

texts:
There is...

herd of cattle
pride of lions
murder of crows
school of fish
colony of ants

... and a [something] of Pokemon?


texts: Haunt #43 The Star Sickness very confused

texts:
We were playing this haunt tonight and it was really confusing so hopefully someone can clear up some questions for me I don't really get how this scenario works.

Why after each round are we rolling for damage? I can understand the infected people are rolling, but why everyone? The way I see it, if you aren't infected (yet) than why are you rolling for what appears to be random damage? If you have been infected I can see why you would roll for this.

What is the point of the traitor trying to infect people? This I can't wrap my head around. It doesn't really feel like a traitor at all, just the carrier who is trying to infect everyone but for what purpose? I know that the tokens are chosen randomly. For example, the person infecting is player A and player B takes the infect token. OK...now what? Player B is now a 'traitor' but this doesn't really seem to matter. Is Player B now trying to infect player C and player D? But again...what for? Everyone rolls for damage every turn and its only a matter of time before everyone dies or becomes an alien anyway.

I just really don't get how the traitor(s) work in this game. If player B gives it to player C and then on to player D, now everyone has become a traitor and the game is over? Because now we are all traitors and are on the same team? I just don't get this at all. I understand that if you are infected and you die, you become an alien. But what is the point of the alien? To slow down the last remaining non-infected person?

Hopefully someone out there can help me better understand this.


texts:
For example, someone deals 10 damage to one of my creature, and I have enough mana to cast two Arcbond.

  Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

If I cast both Arcbond on the creature that is taking damage, will that inflict double the damage to all players?


texts: When a player gets Rummikub & the round is over, how is play continued?

texts: Do they take a number of tiles, one tile, or is the player who got Rummikub now out of the game? (...What if there are only 2 players?)  Thanks!


texts:
I acquired a collection of cards among which were some sinkholes. One in particular is signed;

I understand the name in concept. From the wiki page for The Duelist:

  "Mr. Suitcase" being a reference to the large collections of cards that some players would carry with them

I even found an article by a person asking to referred to by that name on Wizards.com

  CALL ME MR. SUITCASE

In the case of the latter I had tried reaching out to the author but received nor response. However given the name of the author is Kelly Digges I doubt that is his signature.

If the former holds true it could just be anybody. I am curious to know if this is somebody? Searching for BuHo didn't get me anywhere.


texts: What if the boss or the profiteur connect to the gold?

texts:
I have this situation:
The boss has flipped the gold card with a path card. The path there was blocked by both a green and a blue card. We had one profiteur, a blue dwarf, a green dwarf, a sabotuer and a boss.
Who wins and how much gold?
I found this post with an answer to a different question by the creator of the game, where it states that the boss would get 4 points but I am still confused, I can't find it anywhere on the rules how the boss would get 4 points from this situation.
More than that, what if the profiteer flips the gold card, what happens then?
EDIT : I'm still confused. Rules say that if ONLY ONE dwarf wins, he wins 5 gold, if 2 dwarves win, then it's 4 gold each. Why does he win 4 gold? Does the profiteer also win if he is the one flipping the gold card? How much? Do they both get 4 gold each? 5 gold to boss and 3 to profiteer or what?
EDIT2 : So if I have a blue dwarf, a boss and a profiteer in the game, there's just 1 dwarf counted as winner, that's 5 gold for him, 4 for boss and 3 for profiteer. But if I have just a boss and a profiteer, if any of them flip the gold card, then it's 2 winners and they get 3 - boss and 2 - profiteer? In conclusion when there's no dwarves to get to the gold, boss and profiteer are both counted as winning dwarves regardless, but when there are colored dwarves, then these two are not included as winners? I don't even want to include geologists in these situation..
My opinion is that you can interpret these rules as you want and that's a huge slip from the creator. I for one, agree that if neither saboteurs or colored dwarves get to the gold, then noone gets anything (except geologists where it's clear what they get). This messy slip up can REALLY ruin friendships...


texts:
What are the current rules for spliced spells? Can they still be spliced again as long its mana cost is paid? or each spell can be spliced only once? If they an arcane spell can be spliced only once then if it goes to the graveyard the counter is reseted and be spliced again?

For a Desperate Ritual + Past in Flames combo

EDIT: Thanks for your response everyone.
Now is clear to me that cards that fill the requirements can be spliced only once and as long they are in your hand.


texts: How does Zndrsplt work with Krark's Thumb?

texts: How do cards like Zndrsplt, Eye of Wisdom (and Okaun, Eye of Chaos) work with Krark's Thumb? For example, if I win 2 coin flips, even if I only keep one, does it trigger Zyndrplt's card draw effect twice? Or does "winning" a coin flip only count once I pick one of the two to keep?


texts: Can I combine troops from multiple regions when conquering?

texts:
I have a question regarding Smallworld and using tokens to attack a region from multiple regions.

The scenario is this: A group of 7 Shrooms is sat between a group of 2 dwarfs to the north and 6 to the south. Can the dwarfs combine forces to attack the region with the Shrooms?


texts: If I have an Equipment equipped to something and it's enchanted by Ensoul Artifact, how is that handled?

texts:
Imagine I have an Equipment attached to something, e.g. a Chariot of Victory on a Runeclaw Bear. I then enchant that equipment with Ensoul Artifact.

Would the Equipment card still grant its effects to the creature it was attached to? Additionally, would it still be able to attack? Or is it treated more like an enchanted creature?


texts: How many points are Jacks and Queens worth?

texts:
When playing the game of Cambio I have played it where Jacks and Queens are both 10 points at the end of the game.
Is this correct or are Jacks worth 11 and Queens worth 12?


texts:
I'm building a Teysa Karlov commander deck. I have a couple of win cons in the deck like revel in riches and pitiless plunderer with Teysa Karlov makes the treasures supper fast. I also have infinite combos with blasting station, reassembling skeleton, and pitiless plunderer with Teysa out it makes infinite damage. there are board wipes and targeted removal as well as a bunch of blood artist type types and tokens. and helm of the host to make a lot of Teysa's. I'm looking for some improvements and how I did building it.

I also know I want to put in Divine visitation and Bishop of wings to make infinite angles. as well as putting Exquisite Blood with Epicure of blood to continuously damage everyone. and I want to put in Nether Traitor because with him Ashnod's altar and Prismite (i don't have a phyrexian altar or the money for one so that's the compromise I have to make), with thoughts cards make infinite mana into a soul drain or I could get damage with falkenrath noble or tokens with open the graves.

I really want this deck to be really competitive and hope to get some more inspiration out of this question for more cards to add.

The decklist is here

TLDR: I'm looking for help with my Teysa Karlov commander deck.

PS. they said I couldn't have more than 8 links sorry about not linking all the cards I thought id do the more important ones that I brought up more than once.


texts: What happens in Desert Island if no fate tokens are in play at the end of the round?

texts:
In Desert Island, the rules state

  FATE  –  the  event  that  appears  the  most  happens  to  the  character(s)  with  the  most  fate  tokens

and

  Each week something bad happens to somebody. (Boar!, Illness, Monkeys,
  Rats, Tsunami).The character (or characters if 2 or more are tied)
  with the most total fate tokens on them and their location will be the
  target.

If no players or locations with living players have any fate tokens at the end of the round, is no fate applied? Or does a the prevalent fate apply to all living characters?

EDIT

Having tried both approaches extensively, we now play with no fate tokens => no fate event.

If fate applies to a lone player every round, they die pretty fast. Players are more likely to sneakily sabotage each other if they think there's some hope of lighting the fire on their own... and sabotage is what makes this game fun!


texts: Can a Thallid create saprolings at end of combat phase and still kill attacker

texts:
Scenario:
I have Thelon of Havenwood and a Thallid with 9 spore counters.
My opponent attacks with a 10/10 and I block with my Thallid (also 10/10).
I want to block and kill his 10/10, and then create 3 saprolings before Thallid hits the graveyard.

My assumption is that during Combat Damage Step I assign 10 points of damage to my opponents creature, as his creature assigns 10 to my Thallid.
Then during the End of Combat Step I can activate it's ability to create saprolings because damage was already assigned.

Am I correct?


texts:
So I announce the end of my turn.

My opponent responds with a lightning bolt to my head. It resolves so I take 3.

Do I still have priority to do something else, eg to play instants that says do this when you take this much damage etc~?


texts: When does a Leprechaun's Ongoing ability activate?

texts:
Consider the following scenario:

Leprechaun (Tricksters Minion):

  Ongoing: After another player plays a minion here with less power than this minion's power, destroy it (resolve its ability first).

Commission (Bear Cavalry Action):

  Play an extra minion. Then move another player's minion from the extra minion's base to another base.

The Play

A Leprechaun has a power of 5 and has been previously played on a base.
An opponent later plays Commission as their action, playing their extra minion on the same base as the Leprechaun.

Assumed Order

Several actions happen here, what order should those actions happen? My assumption is that they happen in this order:

Play extra minion
Resolve the ability of the extra minion
Move the Leprechaun to another base
Destroy the minion if it is less power than the Leprechaun.

Is this correct? If not, what should it be? I wasn't able to find in the rules that addresses all these types of actions.

Why does this matter?

If the Leprechaun should destroy the minion before it's moved, it may have a different level of power before it's moved. For example, if the Leprechaun is moved to a base with the Sleep Spores action played on it, it has -1 power. This could affect whether or not the extra minion is lower power than it.


texts: Can a creature be set up to regenerate and still deal combat damage?

texts:
Regeneration has passed through several changes in its rulings. It now says that after the regen has been resolved, creature must tap and be removed from combat. This means a lot, and it is quite different from the old MTG ruling: for instance, old cards (just like Clay Statue, and many others) are almost completely obsolete. But it is better to take a modern card to make examples, and questions about it.

If Skithiryx, the Blight Dragon has been blocked by a 5/5 flying creature, his controller has 2 options:

Leave the dragon fight and deal his 4 infect damages to the 5/5 blocker, but Skithiryx dies too, since its controller has chosen to do not regenerate it; or,
Regenerate Skithiryx, and therefore remove it from the combat – but this means that dragon isn’t able to deal his 4 infect damages to the flying blocker.

Is all this example correct?


texts: Does a builder count as a follower when scoring?

texts: The rules say  you can have more than one builder on a road or in a city, so what happens when a city is completed and it has a follower and builder of one person and a big follower and builder of another person? Does the builder count as a follower or do you only count the other normal followers?


texts:
I have Plagued Rusalka and Grave Pact on the battlefield.

I use Plagued Rusalka's ability and sacrifice it for its cost in order to kill a 1/1 creature an opponent controls by giving it -1/-1. He controls two creatures altogether.

Can the opponent use the very creature I killed with the -1/-1 effect to sacrifice a creature as Grave Pact demands, or can he only sacrifice his second creature to fulfil the demand?

Will one or two creatures on the opponent's side end up leaving the battlefield?


texts: What happens if you manifest a Zoetic Cavern?

texts:
If I manifest Zoetic Cavern can I use it's morph cost as usual, the reason why I ask is because manifest says you can turn it face-up only if it is a creature card, which it is not, so I was wondering if that applied to only the manifest, face-up cost or if it keeps you from turning it face-up with other morph costs?

I'm assuming a card can have multiple morph costs that don't necessarily interact with each other?


texts: How does Asmira, Holy Avenger respond to manifested cards?

texts: I was wondering what happens if a non-creature, manifested card (thus it's a 2/2 at the time) dies with Asmira, Holy Avenger on the field? Does Asmira get +1/+1 from that creature or not?


texts:
In the game of Spades, assume you bid Nil and you are the leader of the first trick.

What is your first lead as a Nil bidder?
What signals you pass to your partner by doing so?

Answer can be split into two:

What Suit to lead?
What card in the suit to lead?

Do you lead your shortest suit if have any?
Do you lead your safest suit?
Do you lead your lowest card? second lowest?


texts: Dixit: what to do if two players cross the finish at the same time?

texts:
What do you do if two players cross the finish at the same time?

Does anyone have any rules on this? I can't see anything in the instructions.


texts: What is a good strategy for using the Doomsday card?

texts:
Doomsday - The card text reads as follows:

  Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order.

I have never managed to do anything useful with this card. Ever!

What could I do to use it successfully?


texts: Does a triggered ability with no legal target for only some of its targets make it to the stack?

texts:
Let's say my opponent controls a Spirit of the Hearth, and thus has hexproof.

I summon a Burning Sun's Avatar, and its enters-the-battlefield ability triggers.

I don't have a legal target for target opponent, but I could for up to one target creature.

Does the triggered ability make it to the stack with as many legal targets as possible, or does it get cancelled by not being able to choose a legal target when putting it on the stack?


texts: Nahiri, the Lithomancer + Skullclamp + Cathar's Crusade

texts:
The following situation came up in an EDH game and I'm not sure what is supposed to happen. I control a Cathars' Crusade, Nahiri, the Lithomancer and a Skullclamp on the battlefield.

I activate Nahiri's +2 and equip the Skullclamp to the 1/1 Kor token that is created. Does the 1/1 get the passive +1/+1 bonus from Cathars' Crusade before or after the Skullclamp gets equipped? This determines whether I get to kill my own token to draw cards or not.


texts: Are "Diagonal" Attacks More Deadly in Diplomacy?

texts:
As France, for instance, it's fairly easy to defend against an extended "frontal" attack in the north by England and Germany, by covering the connected zones, Burgundy, Picardy, and Brest. Fortunately I've never had to do this, but it seems harder to defend against a simultaneous attack by England, aimed at Brest, and Italy, aimed at Marseilles, on a northwest to southeast axis.

As Russia, it's relatively easy to defend against a two power attack from the west or southwest, say by Austria-Hungary, allied with either Germany or Turkey. That's because Sevastopol, the Ukraine, and Warsaw form a natural defense line. The one to fear seems to be England and Turkey to both the north and south. Then Russia is split in two directions, and easy game if one of the Germanic countries becomes a third attacker.

Has anyone had the experience of being victimized by "divergent" attacks at both ends of the Empire? Or more to the point, gone out of their way to create these kinds of problems for their opponents?


texts: How does Double Strike work with Trample?

texts:
Player A has a Wrecking Ogre (4/4 double strike) and decides to use the Bloodrush ability of Ghor-Clan Rampager, so now the Wrecking Ogre is a 7/7 with Double Strike + Trample.

If Player B decides to block it with 3 2/2 creatures, on the first combat, Wrecking Ogre's power will be down to 1/1,and that 1/1 will go to the player because it has trample.

My concern is about the second strike of wrecking ogre. Since there are no more blockers, will it deal 7/7 damage or 1/1 damage?

And if wrecking ogre is blocked by 2 5/5 creatures? Will it be dead before it can attack again? Will the Trample and Double Strike will be useless?


texts: Who is the controller of a Pacifism enchanting my creature?

texts:
My opponent played Pacifism on a creature on my side of the battlefield. Later, I wanted to exile the enchantment with Conclave Tribunal.

My opponent had the opinion that I was now the controller of Pacifism, so I couldn't exile this enchantment with Conclave Tribunal.

I assumed that I could because I thought he was the controller of Pacifism. Who is right here?


texts: At what point in a Dominion game should a player stop buying middle value cards (e.g., Silver or other cards more suited to mid-game play than Province/Colony-buying sprees)?


texts: Scion of the Ur-Dragon and Torrent of Souls

texts: When Scion of the Ur-Dragon enters the battlefield it attracts a lot of hate. So my plan is to reanimate it using Torrent of Souls to hit a surprise 16 damage attack using Scion's ability to copy Atarka, World Render. To do this I need to copy Atarka first and then attack. I want to know if Scion will lose the haste obtained from Torrent of Souls when it copy Atarka. Are there other sources of haste that disappear when Scions copy a dragon?


texts: Looking for rules to "Geomag: Magnetic Challenge" (2005)

texts:
I picked up a complete set of this 2005 game, missing the ruleset though.

On BoardGameGeek there's a nomination of it, for "Worst rules ever" and some basic info, but no rules to illustrate the nomination; and no forum --- clearly too unpopular.

The commentary on BGG is that the English is incomprehensible; Geomag being Swiss I'd hope the French and/or German ruleset are better. I can do with a legible scan/photo of most of its languages --- English, German, Dutch, French, Italian, Spanish. Any ideas?


texts: If my Consul's Lieutenant dies while its second ability is on the stack, does the ability do anything?

texts:
Consul's Lieutenant has Renown, and the ability

  Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

This is the scenario: it is my turn and I am attacking with a Renowned Consul's Lieutenant and a vanilla 1/1 creature. The Consul's Lieutenant's second ability goes on the stack because the condition is true. Then, in response to the ability, my opponent Murders the Consul's Lieutenant. When the ability resolves, does it make the surviving 1/1 into a 2/2 for the turn?


texts: Jaya, Venerated Firemage + Chandra's Pyrohelix = 4 damage among two targets?

texts:
I have a Jaya, Venerated Firemage in play and cast Chandra's Pyrohelix, targetting two creatures.

Jaya's static ability reads:
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Pyrohelix reads:
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Does this mean that the two targets both get dealt two damage, because 1 damage gets replaced by 1+1 damage, so Pyrohelix deals four damage in total?


texts: Why did a damage-triggered ability trigger after the creature holding it died?

texts:
In Arena, I had Fynn, the Fangbearer and another creature with deathtouch in play. My opponent had one creature with at least 3 power. I attacked with both creatures and my opponent blocked Fynn with their creature, killing both of them, while my other creature damaged the opponent. Immediately afterward Fynn's ability triggered and my opponent received two poison counters.
Why did that happen? The closest I can find is rule 603.10 relating to looking back in time, but a creature dealing combat damage to a player is not listed in the exceptions.


texts: What strategies are effective against a spot destruction deck?

texts:
In Standard (Return to Ravnica, M14, and the first Theros set), a friend of mine is currently working with a tri-color RGB deck heavy on control via spot destruction: Abrupt Decay, Dreadbore, Ultimate Price, and other cards that follow the format of "Destroy target X".

Between those cards, said friend can fairly effectively keep our side of the board clear and pave the way for a powerful mid- to late-game creature (e.g. Polukranos, World Eater, which doubles as another destroyer) to end the game.

What strategies are generally effective against destruction-focused control decks like this? (Bonus points for strategies currently viable in Standard)


texts: Can I transform a token copy of a double-faced card?

texts: If I activate my The Scarab God on Jace, Vryn's Prodigy and then flip the token of Jace, do I still get a Jace, Telepath Unbound? And if so, what zone does Jace, Telepath Unbound go to when he dies?


texts: Going to ground behind a Aegis defense line

texts:
If a unit goes to ground while behind an Aegis defense line (or some other "high" terrain), do we still consider them visible and potential targets for other shooting attacks?

After all, they're lying on the ground behind a wall.


texts: What cards have good potential for a combo with Mayor of Avabruck // Howlpack Alpha?

texts:
In the Innistrad set, at least 1 of the double faced cards is a werewolf with the ability to upgrade other werewolves and wolves in play.  What other wolves have good potential to combine with the Mayor of Avabruck//Howlpack Alpha card?

I'm thinking primarily of Commander games, but if you think something fits a different format, please note that.


texts: Double strike and Regeneration: Can the blocker die from combat after regeneration?

texts:
I am unsure how the following situation resolves:

Player A attacks Player B with a Two-Headed Cerberus with a Baleful Eidolon bestowed upon it, making it effectively a 2/3 with double strike and deathtouch. Player B blocks with a Nessian Asp.

The first strike damage will kill Player B's asp, so he regenerates it using Boon of Erebos.

What happens in the next damage phase? I can see three possibilities:

Both creatures die (the Asp is killed by the deathtouch, the Cerberus by damage)
Neither creature dies because the regeneration removed the Asp from combat, but the Cerberus was still effectively blocked and does not hit Player B.
Neither creature dies, but the Cerberus is not blocked in the second damage phase (I don't think this makes sense) and so hits Player B for 2 damage


texts: Are there cards which turn life gain into damage instead?

texts: I was playing Hearthstone the other day and was intrigued by a card that causes healing spells to do damage instead.  I was curious if there was ever anything printed in MTG that would have a similar effect, i.e. every time you would gain X life you take X damage instead.


texts: Diplomacy Attacking a Territory as they move

texts:
If I convince Turkey, to move Army Bul to Gre, would I be able to send Army Ser to Bul and take the area?

Full image


texts: What happens in this infinite damage/infect loop?

texts: So I have an Exquisite Blood and a Sanguine Bond in play under my control, then I attack my opponent directly for 1 damage, but the opponent has a Phyrexian Unlife and a Melira, Sylvok Outcast in play. What happens after they take the damage? Do I win?


texts:
When using a Wild Card, can we say the same colour as the current colour in the game?

E.g. If the current colour was red and my brother played a Wild Card and said the colour will stay red so that he can discard his red card and win. Is it the correct way?

I felt that a change of colour should have happened?


texts: What should the Overlord change when adding a fifth hero in Descent: Journey Into the Dark, 2nd Ed.?

texts:
My board game group and I started Descent: Journey Into the Dark, 2nd Ed. last night. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. Everyone had a great time beating me to a pulp, as I was the Overlord; the heroes won all three encounters with ease. Next week the group wants to play this again. The problem is that we are probably going to have the 6th player back. If this happens, I need to increase the difficulty in order to have a fair shot at being effective as the Overlord.

What are changes that I can make to increase the difficulty for five heroes while still keeping the game fairly balanced? I already feel like the game is stacked against the overlord pretty heavily, although we did the easiest encounters to get a feel for the game, so maybe that changes by the end. Some suggestions I've read:

Increasing monster health
Taking a "short turn" after the 3rd hero takes their actions. This consists of  drawing an Overlord card and taking actions with one monster group.

We do not want the Overlord to be controlled by two players, so I'm looking specifically for ways to play with five heroes. Also note this is for 2nd Edition.


texts:
In Magic the Gathering, most vehicles in the Kaladesh set appear to be colorless. If you crew with a green creature does the vehicle become green?

This would affect cards that target color.


texts: Is it possible to combine the Jungle variant tile with Cities & Knights?

texts:
The Jungle Variant involves a jungle hex that produces "Discovery Tokens" which can be used toward purchasing Development Cards.

Obviously, Cities & Knights has no Development Cards to purchase. Is there any sub-variant that allows you to combine the jungle tile with Cities and Knights? Any alternative rules for its use when you play with C&K?


texts: When you take a trick, you *take* a trick

texts:
I played a hand of Hearts with someone who had not played cards in a while. When she took her first trick, she started to put the cards in her hand before remembering to put them down.  That gave me an idea.

Suppose, when you win a trick, the winning card goes out but the others go into your hand.  The goal is perhaps to be either the first or the last to run out of cards.

Is this an existing mechanism?


texts: Can you tap your Mox Amber for colorless mana with only a colorless legendary in play?

texts: If I have one of the Karn planeswalkers in play as my only legendary permanent can I then tap my Mox Amber for a colourless mana?


texts: From the beginning of the game there is a mandatory task which says: Build 3 new supply depots. I must say that it is very hard to complete for my team. My question: Do supply depots that we have from the begin of our game counts for this mission? Because we bought improvement and from start we have 2 supply depots.


texts: Are general 3-to-1 or specific 2-to-1 ports better in Settlers of Catan?

texts: Which type of ports do you find more useful in Settlers of Catan, General 3-to-1 ports or 2-to-1 ports for a specific resource?


texts: How to use big fun 'play the lottery' card

texts: In the Monopoly-like/clone America-in-a-Box (and other *-opolies by Late for the Sky), when I play the card "Play the Lottery!", if I choose "three" as my number, then if I rolled a 3 on the first die and a 4 on second die, is it possible to count only the first die to collect my prize or do I need to count the total of both dice to continue?


texts:
In a game of Spades I played recently, on the first trick of the round, South was first to play and I was second (West).

South lead Q♥ and I had K,3♥.

I Played the 3♥, since I was afraid to play the K♥ and let North to take it with the A♥.  What happened is that South won the first trick with the Q♥, then lead his A♥ and won the second trick.  Bids were 3,2,4,2 (S,W,N,E).

In what situations I should play the King over the queen when the Ace is still out there?


texts: Searching for Plant Growth Board Game with Stacking

texts:
I am trying to find a game that is similar to Photosynthesis. Unless I am completely misremembering, it plays very similar to Photosynthesis, with a central area that everybody competes in and a sun that rotates around the board. However, instead of using 2-d cut-outs of trees, as Photosynthesis has, this game had stackable game pieces representing roots, vines, flowers etc.Does anything like this exist?

I never saw the game in person or played, I believe I saw it on boardgamegeek.com. Takenoko looks the most similar, but the actual game play area was very tight and there were no meeple-type pieces. It seemed like it was a square grid with dimensions of ~7-9 square units (whatever the size of the pieces/ tiles were) and I vaguely remember the pieces having some height to them, like little plastic majong tiles. They may have snapped together, similar to legos, but I'm more uncertain of that last detail than the others.The sun would "shine" on the gameboard from the 4 cardinal directions and higher stacked tiles would block the light for anything behind it.


texts: Who should I try to kill? Chandra or opponent?

texts:
Here's a board state I faced today in a casual Constructed game:

In case it's not clear from the picture, I have 1x Mausoleum Guard, 1x Doomed Traveler, and 2x Intangible Virtue, while he has 1x Stormblood Beserker (enchanted with Pacifism) and Chandra the Firebrand.

What's the play? Should I send my guys after Chandra or hit my opponent directly? And why?

What actually happened is this (spoilered for the curious):

   1. I reason that, all else being equal, I'll grind him down on the ground before he can ping me to death with Chandra's +1 ability. I
 attack him, and he goes to 12.
 2. He plays a Stormblood Beserker, pings me for one with Chandra's +1 ability, and passes the turn to me. I am now at 8 life.
 3. I pass the turn back without attacking, planning on using men to block and upgrade them into flying tokens.
 4. On his turn, he uses Chandra's -2 ability to double a spell. He then casts Incinerate targeting me, which gets doubled and hits for 6.
 Then he casts another Incinerate from his hand, and I lose.
 Should I have seen this coming? Should I have attacked Chandra to remove the threat of her -2 ability?


texts: In Puerto Rico, during the Settlers phase, are players required to pick a plantation? Do they have the option to skip picking a plantation?


texts:
Can you open with 5 wild cards, then use a sixth to put with a pair?

My partner needed 155 points and this is the only way they could open.


texts: Effect of "keep in play" on "Thirty-Three" crisis card?

texts:
The crisis card 'Thirty-Three' has the following special rule:

  Relentless Pursuit: Keep this card in play until a civilian ship or basestar is destroyed. If this card is in play when the fleet jumps, shuffle it back into the Crisis deck.

What exactly does this mean? My gaming group has come up with 3 possible interpretations so far:

the card is kept in play, and has no effect, other than to be shuffled back into the deck afterwards -- in other words, the special rule is simply that "there's a chance it may reappear later in the game", but that just seems a really weak rule, partly because the odds of it ever reappearing within the same game are pretty low, and partly because it's just not a very strong attack (place one basestar, no raiders and no heavy raiders)
the card is kept in play, and all instructions on the card are repeated every turn. This seems to match the actual episode which the card is named after (the fleet is attacked every 33 minutes until they lose a civilian ship), but means a lot of ships are put on the board every turn (two vipers, 4 civilians and a basestar), and that raiders are activated
the card is kept in play, and the raider activation is repeated every turn. This seems a bit milder than the previous interpretation, in that new ships aren't put on the board.

is there an official explanation somewhere? Or just some kind of consensus on which interpretation makes sense?


texts: Is there a standard way to number the faces of a 20-sided die?

texts:
I hold a 20-sided die (icosahedron) in my hand. As with any other die, to help fairness, values on opposing sides sum to twice the mean (as explained here).

I know that in a "normal" 6-sided die, there are norms about the numbering order (as mentioned here). My question is this: is there any standard way of numbering the faces of the 20-sided die? For example, is 1 always between 7, 13 and 19? (these are the values that I see in the die that I am holding at the moment). If so: can you see a reasoning?

Some reasoning would be the take further step the effort to make it fair; however, I don't have any rule in mind that will achieve this end.

Finally: if there is no standard, is there any set of standard ways? For example, I can't imagine anyone putting 2 just next to 1, right?

(this question may be asked about other die types as well...)


texts: Can I play an instant when my opponent taps their lands to cast an instant?

texts: I have a Creature spell and Duress in my hand, I cast the creature spell. My opponent starts tapping lands to cast a counter spell on the stack. Can I interrupt him and cast Duress to make him discard the instant card from his hand?


texts: If both players have Boros Battleshaper, can I cancel out my opponent's ability with mine?

texts:
Boros Battleshaper's ability reads

  At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

My opponent and I each have a Boros Battleshaper, and my opponent is attacking. If she targets one of my other creatures to prevent it from blocking, can I use my Battleshaper’s ability to ‘force’ the effected creature to block?


texts: Texas Holdem: How to Score this Hand - Single Pair, 3 kickers

texts:
I have a question for you. It's a question that came up last night in a poker game and is still being debated by the group. Some say split, some say one winner. Please let me know how you would score this hand (see pic below). Please tell me who won, or if there was a tie, and also what the series of cards would be for the winning hand or tie. Also, if you're aware of any game variations that are played that would make both sides of the debate right (unlikely).

I'm not going to tell you what I think, because I don't want to bias your ruling. Just trying to get to the truth here.

Thanks so much!


texts: Do I need to have Imploding Kittens to use Streaking Kittens?

texts:
The first expansion to Exploding Kittens is of course Imploding Kittens. The second expansion is Streaking Kittens.

Can I use Streaking Kittens with Exploding Kittens without throwing Imploding Kittens into the mix?


texts: Does Burrowing's extra damage affect non-attack damage and where inside/outside Tokyo?

texts:
Burrowing's effect states:

Deal 1 extra damage on Tokyo. [...]

Does this mean,

"Deal 1 extra damage [to the Monster] on Tokyo."; or

"Deal 1 extra damage [when your Monster is] on Tokyo."

I believe it is the former, because of the wording on Urbavore, "when dealing any damage from Tokyo." Although, it might have been shortened due to lack of space.
Does Burrowing increase the damage from a non-attack?  For example:

{6} Acid Attack: Keep; Deal 1 extra damage each turn (even when you don't otherwise attack).
{3} Fire Blast: Discard; Deal 2 damage to all other monsters.


texts: 2 players. Can I play the draw 2 after a draw 4 if it was the last card to the previous player?

texts: If the first player has their last card as a draw 4 wild card and says uno out,can the next player ask for a color to possibly counter with a draw 2 of the corresponding color said by the first player?


texts:
This frequently comes up when I play Alien Frontiers: both the Burroughs Desert (for its relic ship) and the Holographic Decoys are hotly-contested commodities.  (Yes, it's a bit silly to use the Raider's Outpost to steal the Holographic Decoy so that nobody can use the Raider's Outpost on you except to steal the Holographic Decoy, but it's still a useful move if you have the alien artifacts that are worth victory points.) The trouble comes when I want one of those contested resources; each time I steal that resource, it's useful to me.  But if that guy over there is going to keep stealing it back, then it's a waste (and the other players will pull ahead).

So: in a 3- or 4-player game, when should I steal that resource back, and when should I decide I've wasted too much time?


texts: What is this game with two boards and pieces numbered 1-15?

texts: My in-laws found this in their garage but w have no idea what it is. Seems to be made by MB but it has no other markings on it. Any ideas appreciated.


texts: Do "flat" hands devalue a 4-4 trump fit?

texts:
The advantage of a 4-4 trump fit is that you can ruff in either hand, and use the other one as the master hand. But if one or both partners have little ruffing value, then might that advantage be minimal?

Neither vulnerable, South dealt and bid 1NT. West passed, and you, North, hold:

(s) AJ4 (h) KJ32 (d) J63 (c) 953.

The columnist wrote that: "North could have judged to bid 3NT with his flat hand instead of using Stayman; South probably would have made nine tricks." I concur.

But North bid 2 clubs, South 2 spades North 3NT and South bid 4 hearts, inferring that North had four hearts.

North knows that his hand has a 4-3-3-3 shape, and can infer that South's hand is likely 4-4-3-2 or 4-3-3-3, with 5-3-3-2 being the other main possibility. Does it make sense under the circumstances for North to avoid Stayman since the likely ruffing gains are minimal? Or should South have left North in 3NT inferring that North had 3-4 in the majors, and 3-3, or possibly 2-4/or 4-2 in the minors?

Here's the relevant bridge column for further reference, but of course people don't see each other's hands while bidding.


texts: Using 4th Edition Talisman Expansions with 2nd Edition Talisman

texts: I've recently acquired a few Talisman expansions for the 4th edition of the game.  Anyone have any experience modifying them to work with the 2nd edition?


texts:
The rules of Dixit that the game ends when the deck runs out (leaving players with full hands at the end). Every time I have played, the players have commented that this means that some players have been the storyteller more than others, and it doesn't seem fair. The players have wanted to continue playing after the deck has run out, until everyone has been the storyteller the same number of times, either by playing with fewer cards to choose from their hands, or by reshuffling the used cards.

What is the reason for not continuing until all players have been the storyteller? Do these methods of balancing the game have any unintended side effects?


texts: Why were the rules for Proliferate changed?

texts:
With the release of War of the Spark, the rules for Proliferate changed. Previously, they allowed you to add 1 counter to the chosen permanents and players, of a type it already had. Now, it adds an additional counter for every type of counter already present.

This seems like a big change that suddenly changes the way a bunch of existing cards work; in most cases making all of those cards stronger. Why alter the power level of all those existing cards?
It almost seems like if they one day said that from now on, "Lifelink" means that you get 2 life for every damage instead of 1.

In this article about War of the Spark rules changes, it mentions that the rules were changed:

  The rules for proliferate got a makeover! The rule reminding you who chooses counters is dropped, since there are no more choices on the counters, and the other two rules are updated to match the new reality.

But this seems to be a change just to deal with the fact that "Proliferate" changed; it's not an explanation of the fact that Proliferate changed or why.

Is there an article or source that announces and explains this change?


texts: I once read that the main regret in the design of Puerto Rico was over-pricing the University. Anyone have any guesses (or statistical analysis) as to the "correct" price?


texts: Are there quadruplet cards in Magic the Gathering?

texts:
I was browsing around Gatherer the other day, and found that there are multiple examples of cards with identical wording.

For instance Final Fortune, Last Chance, Warrior Oath all have identical wording / color / costs / type.

Similarly, Ambition Cost, and Ancient Craving are twins.

So, I have found a triplet above, is there a quadruplet?  Quintplet cards with identical wording?


texts: Chandra, Pyromaster's ability and spells with x casting cost

texts:
Chandra's ability allows you to cast spell without paying its casting cost:

  −7: Exile the top ten cards of your library. Choose an instant or
  sorcery card exiled this way and copy it three times. You may cast the
  copies without paying their mana costs.

(see http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383204).
What if I decide to cast a spell with an X casting cost, e.g. Fireball (see http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376334)? What kind of damage will be dealt?


texts: Do I use the original start tile when playing The River?

texts:
Yesterday I bought the Carcassonne board game and it comes with the mini-expansion The River.

I read the rules but they don't clarify whether the removed/replaced first tile is removed from the game or mixed with the other tiles for future use after the 12 river tiles are played.

What do you do with the original game's start tile when playing The River?


texts: Are old Magic: the Gathering boosters worth more sealed, or should I open them?

texts:
I won some magic the gathering 10th edition core set booster packs, are they worth anything?
Or should I open to get rare cards? Also have 2 core sets — Molimo's might and Exincar's tyranny — and a 2 player starter game that includes 2 booster packs from 10th edition.


texts: How many cards can a player purchase during a turn? If it is three, is there a way to discard one of your cards to purchase another?


texts: When a creature is exiled with Nightmare Shepherd, does Teysa Karlov create two copies of the creature when dying?

texts:
Example

I have Teysa Karlov and Nightmare Shepherd in play. They mention, respectively:

  If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

  Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.

Then, I sacrifice my Doomed Dissenter:

  When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Confusion

I'm still not sure about replacement effects and whether or not the Doomed Dissenter in this case actually dies, when I choose to let it go into exile to copy it as a token. Because the demon's ability doesn't mention "instead", I think the human still "hits" the graveyard before going into exile. This would mean Teysa does trigger twice, creating two 2/2 Zombies. Does the Nightmare Shepherd also create two copies of the Doomed Dissenter?

This case confuses me, since I can only exile the creature once? But the death trigger still happens twice instead of once? Any clarification would be much appreciated.


texts: Does reading strategy guides before a game night count as cheating?

texts:
We play a board game once a week.  Before our last session I have read a good strategy article for Great Western Trail followed the strategy suggested there and won by a lot. (This was not our first time playing this game).
After the game, I told my friends about the guide and the main suggestions. Some of my friends said that reading the guide gave me an unfair advantage and that it is a form of cheating.  While I don't see it as cheating it did give me a huge advantage.
How should we properly approach setting up these rules/expectations so no one is frustrated?


texts: In the card game Do-Over Deluxe, can a Take That! card override another Take That?

texts:
I'm talking about the special edition set here.

In this set of Do-Over, there are cards called "Take That!". These cards force your opponent to take the current discard pile and add it to their hand. RAW, can a "Take That!" card override another "Take That!"?


texts: How do I (self) publish a pencil and paper game?

texts:
I invented a pencil and paper game that'd be interesting to people who like Hex, Go, etc.

Since there's really nothing I can sell, nor any sort of special pieces, cards, boards, etc needed for it (being a P&P game), how can I publish it in some way to get it "out there"? I'm not really trying to make any money off it anyway.

Edit: If anyone has anything to add about the publicity aspect of this, I would like to know about that too.


texts: How is the board game version of Words With Friends different from Scrabble?

texts:
I like to play a game called Words With Friends, which is a freenium version of Scrabble. I thought it was however functionally the same. However, I've just seen that Zynga, the creators of the game, have released a boardgame version.

Here is a picture:

How does this compare to Scrabble? What are the differences?


texts:
We played for the first time last night, and we tried the family version to start to understand the game. The situation arose where a smoke marker came up on top of a POI marker.

The POI marker was still unknown. We searched the manual and couldn't find any reference to it, so is it ok to put the smoke marker underneath a POI marker?


texts: If a blank POI marker is set on fire, does it still count as a victim?

texts:
We've tried to understand the manual, but maybe the fact that it is written in English, which is not our mother language, could be making it hard for us to understand.

When an explosion occurs, and a POI is in the way, the manual said that you flip the POI marker and take it off the board, to the dead toll.

So if the POI marker is blank, does it still count as a victim at the end of the game?


texts: What can we do with a player who camps in a table top game?

texts:
We have a group of 8 people in our campaign and we usually do 2 table top battles at a time (not enough table space in our area). The game we are currently playing is Mordheim and for those who have not heard of it, just think of Warhammer but with 10-20 models in a crowded city and the goal of the game (mainly) is to get your opponent off the table by removing their models by range weapons or going in close and winning on the die roll. (very quick summary)

We have a player who just camps at his table edge and hides until your close enough where he charges you when he gets a chance (hides to a point where you cannot shoot any of his units via range).

Unfortunately, since the point of the game is to knock out the other opponent, the player who is going up against the camper has to take 7-10 turns to reach the opponent, not able to shoot at them and the opponent just simply skips his turn once hes behind other buildings until hes at charge range.

We have brought up a few points (ex: on turn 7 and the camper does absolutely nothing, the opponent gets free EXP and the game is ended as a draw) however this only agitates the camper stating that this is strategy, part of the game and comes up with excuses why you don't just go out in the middle of the battlefield.

What can we do with this? Should we let him continue to play his "strategy" or come up with concrete house rules that this is not how the game is intended to be played?

Thanks,


texts: Will a Wandering Giant Skunk prevent the combat participation of an already committed helper?

texts:
This situation came up last weekend:

Player Alice is in combat with monster X and losing.
Player Bob offers to help and together they're beating monster X.
Player Craig plays a Wandering Monster card with a Giant Skunk to join the combat.
Alice and Bob are now losing the combat.
Heated discussion ensues with Player Dan arguing that Bob is no longer involved in the combat as the Giant Skunk prevents friends from assisting in the combat. Craig argues that Bob is already committed may not be removed without an explicit effect.
Alice uses an item and now the duo are winning the combat.
Alice and Bob win the combat, Alice levels up twice
Craig plays a Trojan Horse to prevent treasure acquisition.

So the question is, can the Giant Skunk remove committed helpers to a combat? Various googling after the fact could not find an answer.


texts:
I once ran into a computer implementation of an old board game that seemed rather interesting, unfortunately I am unable to recall either. What I do remember:

Probable

Java (advertised support for linux)
hex tiles
recruit squads of magical beasts for combat

Possible

recent IOS (or Android) version, unrelated to the Java version
hex tiles arranged in concentric "terrain" zones, the goal being to reach the center
special (angelic/guardian) creatures with greater powers
two modes, one for recruiting and one for combat


texts: Can you retreat with Attacking Infantry in Axis and Allies Original - 2nd Edition

texts: This has been brought up a few times in our group.  Infantry can only move one space, so if they move in to attack, they pretty much have to fight until they're eliminated or the defending player is eliminated?  They can't move back one space, correct?


texts: What is the best way to keep everything organized and spend less time setting up?

texts: When playing Dominion, how do you go about organizing all of the various cards and sets while maintaining a priority to getting games started quickly?


texts: Does this combo for my Rakdos EDH deck work?

texts: I have Rakdos, Lord of Riots, Razaketh, the Foulblooded and Kozilek, Butcher of Truth in play. I have done at least 10 damage so Kozilek would be free to cast. Can I sacrifice Kozilek to Razaketh, and before I actually find a card Kozilek has shuffled himself back in and I can tutor him up and cast him again, effectively having "pay 2 life, draw 4 cards" on the field. Does this work how I want to?


texts: Does Battlestar Galactica just poof out of existence the very instant Fuel drops to 0?

texts:
In my first (and so far only) session of Battlestar Galactica1, I played as a human, and an unfortunate string of events led to Fuel dropping to 1 while we had traveled measly 6 Distance.

On the next jump2 our Admiral drew two Locations, both of which cost Fuel to reach: one of these Locations costed 1 Fuel, but it gave 2 Fuel after the jump.

I thought we were saved - Battlestar would jump, we would drop to 0 Fuel but gain 2 Fuel immediately after, and the play would continue. However, the Admiral - a BSG veteran - said the latter Location would still result in a loss because humans would lose the instant Fuel dropped to 0 and it didn't matter if that Location gave 2 Fuel after the jump.3

Was that ruling correct? Do humans lose the instant any resource drops to 0? In other words, do the rules actually protect from such edge cases and the "you lose the game if a resource is at 0" check is supposed to happen at a specified turn phase (like, say, end of turn)?

1 For complexity's sake, we were playing with Pegasus and Daybreak expansions.

2 (Caused by a Cylon Leader to whom I, in a stroke of unadulterated genius, had given Executive Order.)

3 After which he promptly used a special ability to discard the Locations, drew another one, saw that it also costed fuel and declared that - as is customary in BSG - humans lose.


texts: Chess: Move 2 pawns one space each as first move

texts:
When I was young I remember that it was usual to move 2 pawns one space each on your first move, instead of one pawn two spaces. (ie b3 and g3 at the same time). I'm not sure if the 2 pawns had to be mirrored or not, but moving the knight's pawns was the most usual move of this type.

Was this ever legal? If not, would that be a major advantage to the player playing this way?


texts: How do the expansions for Race for the Galaxy alter the game - are they worth buying?

texts: Can someone give a good summary of each expansion for Race for the Galaxy, and explain how it changes the game? Is it worth it to buy the expansions straight out? Or is it fine to stick with the base game as long as you want? What's the compelling reason to expand? Just curious!


texts: Bang! Calamity Janet and the High Noon Expansion

texts:
In the Bang! expansion pack, there is a card known as "The Sermon" which reads as follows:

  The Sermon: BANG! cards cannot be used in player's turn

Seems straight-forward enough, until I realized that Calamity Janet can use Bang! cards as Missed! and Missed! cards as Bang!s.  So, my question is: if Calamity Janet is in play, can she use a Missed! card as a Bang!, since it technically isn't the actual Bang! card?


texts: Tournament rules for RftG, how to ensure fair play?

texts:
I am going to run a Race for the Galaxy tournament at WBC this year. You should all come and play! I received a message that last year, one of the competitors suspected another player was underpaying for the cards he was building.

Is there a reasonable way to make sure players play Race fairly? We want that no one can pay less for their builds than they should, that no one is keeping extra cards from explore, etc. Is there some way to do this that isn't overly burdensome to the players and the pace of the game?


texts: Does the legacy version do anything to devalue taking Australia early in the game?

texts:
In the base game if you conquer Australia early, you gain the advantage of 2 extra units a turn with only one territory required to defend it.
Does this change at any point in playing the Legacy game?


texts: Does Wild Onslaught put counters on Hallar, the Firefletcher before or after it's ability triggers

texts: If I have a Hallar, the Firefletcher in play with no +1/+1 counters on it, and I cast Wild Onslaught and pay it's kicker cost would Hallar, the Firefletcher get the two +1/+1 counters from Wild Onslaught before or after Hallar, the Firefletcher's ability triggers?


texts: Which cards feature direct manipulation of counter types on permanents?

texts:
Are there any magic cards that allow for direct manipulation of arbitrary counter types? Eg, "Add a counter of any kind to target permanent"?

At this point (2014) I would be surprised if something along these lines didn't exist in some form or another, its ridiculously powerful abuse potential notwithstanding.

Edit: My apologies for such an easily query-able answer. I was not aware of the existence o such comprehensive databases and easily-searchable databases like magiccards.info before posting these questions. I will surely do more research from now on. Thank you!


texts: In MTG Arena, does your "rank" affect what cards you can draft?

texts:
In Ranked Draft, does your own "rank", such as Bronze Tier 3, affect the general "quality" of the cards you can draft!?

If you're only Bronze, most of the cards you can draft is only Common and Uncommon, and if you're ranked Gold, more chances you got to get Rare, even Mythic Rare, cards!?


texts: Does a bestow creature falling off trigger Impact Tremors?

texts: If I cast a Reckless Imp for its Dash cost and Bestow a Nyxborn Rollicker on it, will the Rollicker still become a creature and trigger  Impact Tremors upon the Imp returning to my hand?


texts: When does Battalion count the number of creatures that attacked?

texts:
Consider Mardu Ascendancy, Legion Loyalist, and another creature.

The Loyalist and other creature are Declared as Attackers. Mardu Ascendancy sees at least one non-token attacker, and creates a 1/1 red goblin tapped and attacking.

Does the Battalion Ability of Legion Loyalists account for the three creatures that are attacking, or only the two creatures I attacked with?


texts: Pulling double after Weak 2 and competition

texts:
This hand is discussed in the April 2021 ACBL Bulletin (p. 8) as a tempo issue, but I am interested in the underlying bidding issues
Bidding

East
North
West
South

2 S
3H
3S
Pass

Pass
4C
Dbl
Pass

4S
Pass
Pass
Pass

East hand

S
H
D
C

KTxxxx
xx
Txxx
Q

West hand

S
H
D
C

Jxx
AQx
AQJx
xxx

Is West's double a reasonable action?
Is East correct to pull the double?

Both sides vulnerable, duplicate match points, assume Am Std or 2/1 bidding.


texts: Are there online tools to solve card-based puzzles?

texts:
There are "chess board editor" sites, which you can use to solve chess puzzles. Input chess position and move the pieces trying different combinations of moves. For example: http://www.caissa.com/chess-tools/pgn-editor.php

Is there the same thing for puzzles, which are based on card games? That means a tool, which would be more or less equivalent to physical card deck.
I need for Preferans, but may be Bridge-site or any other tricks-based game will be fine too.


texts: Is 3-4 player endgame necessarily a deadlock?

texts:
I played Ravensburger's Labyrinth with two friends, and we didn't manage to finish the game.

As far as I can see, you can never effectively move your piece more than 2 steps during your turn (step 1 by shifting the space you're standing on, step 2 by making your step). With 3+ players, you also can't limit what shifts your opponents make in any way (with 2 players, you could shift a row in one direction and then your opponent can't shift that row in the opposite direction that turn; with 3 players, player A shifts a row, player B can't reverse it, player C can).

Assuming all players always prefer to prevent an opponent from winning the game next move, how is it possible to finish the game? I assume that if you wait until 2 players are positioned close to their goals, then eventually a situation might occur where the deadlock would be broken... but that's a rather tiresome conclusion.


texts: How are storage costs computed for RMUs and FIUS?

texts:
In Business Strategy, at the beginning of each month, each player must pay storage costs for their RMUs and FIUs.
For RMUs, the costs written on the player board are the following :

«... storing 7 or less costs $300 per unit, storing 8 or more costs
$200 per unit.»

How should this rule be interpreted?
$300 per unit for the first 7 units and $200 for each unit over 7 ? $2300 for 8 units
OR
$200 per unit for all of the units, if the number of units is over 7 ? $1600 for 8 units
Avalon-Hill's 1973 game Business Strategy


texts: Sleeving the dollar cards in Ca$h 'n Guns where the exact sleeve size doesn't exist

texts:
I've recently received Ca$h 'n Guns (2nd edition) for my birthday, and I'm sleeving all the cards. The problem is that the "dollars" card have a very weird size (60x120 mm, or 2.36x4.72 in) and I can't find sleeves of the right size. I want to cover them, since those are the most used cards of the game.

The closest I've found (and the recommended one by most sites) are the Tarot size (70x120 mm, 2.76x4.72 in), which are 1 cm bigger on one dimension, or a smaller one (61x112 mm, 2.40x4.41 in).

What would you do? Use the bigger size sleeves or do some complicated stuff like having a smaller sleeve on one side of the card and another on the other side, with an overlapping section?


texts: Do type-changing static abilities allow triggering?

texts: If I have March of the Machines and Soul Warden on the battlefield, what happens when I cast a non-creature artifact like Azorius Signet? When exactly does the card type change?


texts: Can The Card "Suppression Bonds" enchant a creature with Shroud

texts:
So the description of Suppression Bonds states:

  Enchant non land permanent. Enchanted permanent can't attack or block,
  and it's activated abilities can't be activated.

The card doesn't use the word target so basically I was confused on whether or not I could use it on a creature with shroud. Any clarification is welcome and appreciated.

P.S. If it can enchant a creature with shroud using this method, could I also use other cards that do not specifically target a creature with shroud?


texts: When can upgrades be obtained or edited?

texts: The rules say "Once runners have earned Karma, they may gain upgrades." on page 22 of the rules.  Does this mean that I specifically may not change my upgrades after a mission in which I've failed to gain any Karma, and also that anytime I gain even a single Karma point, I can manage my upgrades?  It seems to make more sense, even more so since they are able to be swapped out, to be allowed to switch them between any missions.


texts: Do other creatures have to survive to deal damage back to Alpha Brawl's target?

texts: When Alpha Brawl is played, after the target creature deals damage to the opponents creatures, do only the ones that survive do damage back?


texts: When can a guild be cloned based on Olympia's B stage 3?

texts:
I think I know the answer here, but I just need confirmation.
Main question
Olympia B third wonder stage allows you to clone a guild from a neighbor. Does this happen before or after the military conflict of age 3?

I assume "after the military conflict", but....

What spawned this question
Scenario:
Player 1 plays with Olympia B and build all 3 stages. He has 3 military shields after the last turn in age 3.
Player 2 (neighbor of Player 1) has build Courtesan's guild (that allows you to clone a leader from a neighbor) and has 4 military shields after the last turn in age 3. 2 of these shields come from a leader (not the cloned one though).

Dilemma:
If player 1 clones the the Courtesan's guild and then clones the leader that gives him 2 military shields (making him have 5 shields in total), does he win the military conflict of age 3 or he clones it for nothing because the cloning takes place after the military conflict?


texts: Identify a 70's board game involving finding objects a house using cards

texts: I have this 70's game and it is missing parts. Can anyone help me identify this game so I can complete this? I think it is European (maybe Swiss), but I don't have any indication of its name written on the board or cards. It consists of finding objects in the house using the cards. Some of the parts of the house in the picture are missing.


texts: French Tarot (card game): Feasibility of playing a King on the first hand

texts:
I had a little debate with some friends about the feasibility of a certain type of play and wanted to get the communities opinion.

The question is whether playing a King(Regent) on the first hand is a good play or not in terms of probability. The reason is that there is a risk of someone being completely out of that suite and having the 1 of Trumps, playing that, and thereby getting roughly 10 points on the first hand. The idea is that even though this is relatively rare, the impact of it is so great it is not worth playing a King in this situation.

If we assume a 4-player game and you are on the defense, my argument is that the odds of the attacker being in this situation is the same (or slightly higher) than each of the other 2 defenders. However, since there are two defenders the overall odds of someone taking the 1 of trumps on the first hand are in favor of the defense. And the defense acquiring the 1 of trumps is just as important as the attacker acquiring it.

One counter argument I was told was that even if the attacker does have at least one of that that suite, then you can just wait for them to play it and play your King then and still win that hand. I think there is some merit to this, but feel my argument above is stronger.


texts:
In SmashUp game:

When you have a minion that gets extra power, like the war raptor who gets +1 for every other war raptor including himself:

What is the power score that you use to determine if the minion can be destroyed?

If there's only one war raptor, it's total power is 3, while its base is 2. Then could the opponent destroy it with a card of 'destroy a minion of power 2 or less' ? or i would have to be power 3 or less?


texts: Magic The Gathering: probability of casting a 3 drop on turn 3

texts:
So, I have a probability related question.

In MTG, which is the probability of landing a 3-drop on turn 3, but using the correct combination. For example, I want to cast a Geist of Saint Traft on turn 3 (assuming I started), what is the probability (given the assumption that I drop 1 land per turn) of having, by turn 3, one island, one plain and one other land and having the card in my hand ready for casting.

I know that as this is drawing without replacement, so some form of Multivariate Hypergeometric Distribution is needed, but I am a little lost.

Let say I have a 60 cards deck: 10 islands, 10 plains, 4 other lands (none of them giving either blue or white mana), 4 Geist of Saint Traft and 32 other cards.

Now, by turn 3 I would have drawn (assuming 1 draw per turn) 9 cards out of the 60 and for dropping the Geist of Saint Traft I would need at least 1 island, at least 1 plain, at least 1 other land (of the other 22 lands) and at least 1 Geist, so in that case would it be the same to calculate the probability of having by turn 3 none of those and subtract that from one? However, I am not sure how to deal with the case of the third land card I should pick it from 22 (the number of lands less the 2 already picked) or from 24 (the total)?


texts: Can creatures with summoning sickness block?

texts: Are you able to block with a creature that has summoning sickness? My friend always has at least 1 Moaning Wall in his hand and plays it each chance he gets, even when I attack and it has summoning sickness he tells me that creatures with summoning sickness can still block creatures.


texts: What happens when a non-creature receives "+1/+1 until end of turn" effects, then later becomes a creature?

texts:
A recent question, Can Disallow prevent me from crewing a vehicle?, brought up the following scenario: Veteran Motorist is tapped to crew a vehicle, but the crew ability is countered by Disallow. The vehicle remains a non-creature with no power or toughness (301.7b). However, Veteran Motorist will try to give it +1/+1:

  Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

This ability does get triggered, even if the ability was countered, because Veteran Motorist was tapped to pay a crew cost:

  702.121b A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.

What happens to this "+1/+1 until end of turn" effect? If I successfully make this vehicle a creature later this same turn, will it have a +1/+1 boost, or will that have disappeared somehow and not apply?

Let's suppose I have another untapped creature around and I'm going to use it to crew the vehicle, or I have Ensoul Artifact or Tezzeret's Touch or Tezzeret the Schemer's emblem ability available to use.


texts: In Monopoly, what happens if the auction winner cannot pay his/her bid?

texts:
Let us imagine a situation when we play Monopoly and one of the players refused to buy a property. It was sent to auction. Auction passed succesfully, but the problem is that the winner cannot pay his/her final bid. He/she does not have enough money. And even selling houses and hotels and mortgaging properties does not help.

What do the game rules say about this situation, is it possible at all? And must players calculate their total amount of money before an auction is started? Thanks.


texts: Survival of Live Groups in the game of Go

texts:
In go, does a live group with 2 eyes survive being surrounded by the other players stones or are the stones in that live group dead?

If I invade my opponent's surrounded territory with just 1 stone, does my opponent have to play 3 stones to remove me? If I am not removed he is no longer surrounding the territory because my 1 stone means the territory is not surrounded entirely by my opponent's stones.


texts: I was taught a solitaire game similar to klondike that has seven columns, 1st row has 1st card up and next 6 columns down, second layer has column 1 and 2 up next 5 down, erc until the 7th row is all face up leaving 3 cards in your hand.   Alternate red/black and a column can be moved whether it is sorted below a given card or not.


texts: Does Raving Dead deal damage before halving opponent's life?

texts: Does Raving Dead deal damage before halving opponent's life i.e. is two damage subtracted first?


texts: Can I activate abilities in the middle of declaring blockers?

texts:
The field is set up as such:
Opponent has Aerial Responder (2/3), Sun Sentinel (2/2) and Child of Night (2/1) in play.

I have Ravenous Harpy(1/3, +1/+1 counter) and Doomed Dissenter (1/1) in play.

She attacks with all three of her monsters, I declare Doomed Dissenter as a blocker, then use Harpy's effect ({1}, Sacrifice another creature: put a +1/+1 counter on Ravenous Harpy) to sacrifice the doomed Dissenter.  This activates Doomed Dissenter's effect (When Doomed Dissenter dies, create a 2/2 black Zombie creature token), and then I finish declaring my blockers on the other two creatures.  If I'm thinking correctly that would mean that Child of Night stays blocked but takes no damage because the creature (Doomed Dissenter) died before combat, Sun Sentinel dies as a result of being blocked by the 2/2 Zombie creature token (who also dies) and Aerial Responder dies as a result of a twice pumped up Harpy.

Was that legal or did I not think about a rule during all that, which would make that play illegal?


texts: Explanation for extended phase 10 5 sets of 2 in the same color

texts: I play the extended phases in phase 10 with my friends and phase 29 is 5 sets of 2 in the same colo. we use the standard deck and there is usually 3-4 of us playing. Do we add in another deck since there are only 2 numbers of the same color in each color or do we just play normally? It seems extremely hard to get it because its so limited and I can't find anywhere an explanation for that phase. any thoughts?


texts: What does a player get after defeat the Boss Monster in area 11, 12 and 13?

texts:
In the Mini Rogue game, when a player encounters a boss monster and defeats it, he/she gets a reward that is mentioned at the boss monster card based on the level in each area. In front of level 5, the reward is "OG's Blood".

So as I understand, I get the OG's Blood after passing area 14. But what do I get in level 5 other areas like 11, 12 and 13 after killing the boss monster?

Should I continue in area 11, 12 and 13 of level 5 without any reward for killing the boss monster?


texts:
In "Monty Python Fluxx" the wording on the "Finger of God" Keeper is a bit ambiguous. Can its special power be used on another player's cards?

  If you have this on the table you may smite (i.e. discard) any Creeper.  After smiting, you must put this card back into your hand.


texts: We're playing 2 player exploding kittens. We had 4 attack cards in a row yielding 8 turns for player B. There is only 1 card left in the draw pile , which is the exploding kitten. When player B draws the exploding kitten and plays their defuse card, the rules state their turn is over. Should we take turn to mean a single turn? In other words does player B still need to draw 7 more times?


texts: Custom Heroes - Charmy pile order reversal

texts:
Charmy is a special ability in which reverses the numerical order of play. My question is about when the ability actually takes effect. Here's the rule text:

  After a player activates this special ability, the direction of the pile changes. If the values were ascending, they start descending, and vice versa. This effect lasts for the rest of the round. For example, after a Charmy is  played, to beat a pair of 4s, you would need to play a pairs of 4s or lower.

What I need clarification about revolves around the words Afterin the first sentence and after in the third sentence.

Does that mean that Charmy is played in

normal order and the reversal occurs after that play, or
immediate reversal on the play that Charmy is activated?

Examples of each

two 5s
two 7s
two 8s with Charmy activation
two 3s

Or

two 5s
two 7s
two 4s with Charmy activation
two 3s


texts: Can I use Stormland Mirror on my last turn?

texts:
After enough Guardian Keys have been found, and the Guardian revealed, each player gets one more turn per the rules on page 14.

Can a player use Stormland Mirror during that last turn to get another turn, including another potentially very lucrative shot at the Guardian?


texts: In Arkham Horror, what card is shown on the bottom right of the board display of the rulebook?

texts:
The rulebook here shows a board layout on page 4.  At the right side are the various investigator items (common and unique items, skills, spells, allies, etc). There are 11 cards stacked there. What is the bottom one that stands alone (not in a neat row of 5)?

It vaguely looks like the bank loan card but the title and word spacing implies to me that it isn't.


texts:
My question involves the card Super Polymerization. I understand that it can be used to fusion summon using monsters on either side of the field, but it seems unclear on if those monsters have to be the ones listed on the fusion monster.

Super polymerization stats

  Discard 1 card, Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.

Does that translate to the opponent has 3 random monsters that I take to summon Blue Eyes Ultimate without any Blue Eyes? Or does my opponent need to actually have a Blue Eyes for me to use?


texts: Are there any other board games that have similar game mechanics to Risk?


texts:
I play the Dragon Ball Super TCG and collect play-sets of every card. these cards are standard size. In the earlier sets I could easily fit this in to one Ultimate Guard Quadrow folder but the sets are getting larger so the cards for the set don't fit into a single folder anymore, leaving me with folders with many empty slots.
In an attempt to clean up my collection I'm hoping to have one folder per set. Are there any products out there that store more than the 480 cards that the Quad Rows do, preferably in the same style. I'm not a huge fan of the binder style with loose pages.


texts: What is the name the creature that is X/X where X is the number of sorcery and Instant cards in your graveyard?

texts:
I saw a creature in standard who's power and toughness are equal to  the number of sorcery and instant cards in your graveyard.

Does anyone know the name of this card?


texts: What's the point of the covered character in the Bang! 2-player variant?

texts:
The official two-player variant rules say that at the start of the game, you get two character cards, and you choose one to be your "exposed" character and one to be your "covered" character. You can only use the abilities of your exposed character, unless your covered character is specifically targeted by your opponent.

What is the point of the covered character if it's just always going to be in the background? Do the covered character and exposed character ever change during gameplay?


texts:
Makruk is a Thai board game related to chess. According to former world chess champion Vladimir Kramnik, who developed an interest in the game,

  Makruk Thai is more strategic than International Chess. You have to plan your operations with total care since Makruk Thai can be compared to an anticipated endgame of International Chess.

Since the game is so strategic, are there are books or other resources that teach some aspects of strategy in makruk? They need not be in English; German and French also work for me.


texts: Can I redirect a spell that targets an "opponent" back to the caster?

texts:
Scenario 1:

My opponent casts Appetite for Brains, and in response I cast Redirect. Can I target him and redirect spell back at him?

Scenario 2:

I have a creature enchanted with Snake Umbra. My opponent gains control over my creature through some effect. My opponent attacks me with that creature and deals damage with it. Does he get to draw a card?


texts: In the rules for Fury of Dracula after resolving combat cards it says players refresh hands. I understand how this works for Dracula redrawing a new fifth combat card, what is unclear to me is how this applies to hunter players. Does this mean hunters gain a new copy of the default 3 hunter combat cards? Or do they take back the combat card they played assuming the resolved combat doesn't force it to be discarded?


texts: Can you equip multiples of the same item?

texts: If a survivor has an item equipped (the lighter, for example), can that character equip identical items and would they be able to use all of them as normal?


texts: MTG: How does Devour work with abilites like Dragon Tempest

texts:
Suppose that I have Dragon Broodmother, two dragon tokens, and Dragon Tempest on the battlefield.  Dragon Broodmother puts a 1/1 Dragon Token with Devour 2 on the battlefield and Dragon Tempest deals damage based on the number of dragons on the battlefield whenever a dragon enters.

My question is, if the new token summoned by Dragon Broodmother devours both dragon tokens, does Dragon Tempest's ability count the devoured dragons in addition to Dragon Broodmother and the new token?  Are the devoured dragons still on the battlfield when the triggered ability resolves?


texts: Is there efficient token generation in Black or White?

texts:
Is there any black or white cards that whenever opponent loses a life (or when I gain life) create a creature token?

I'm planning a combo with Corpse Knight and Impassioned Orator.

If so can you show me what set it is in. And if not can you tell me if there are any other combos I could use.


texts: Can I trade exhibit items from the Curse of the Dark Pharaoh expansion with other investigators?

texts: Do exhibit items from the Curse of the Dark Pharaoh expansion count as tradable items?


texts: Can Rebel Alliance Snowspeeder Launch Bay affect vehicles outside combat?

texts:
I was recently playing a "pure" Rebel Alliance deck. I happened to put my Snowspeeder Launch Bay (from the Battle of Hoth set) into play and also got one of my Snowspeeders (from either the Desolation of Hoth set or the Battle of Hoth set) into play. I put the Snowspeeder up to attack.

My opponent put up a Heavy Stormtrooper Squad to fight me. He had a TIE Attack Squadron back in his play area.

I won edge and thus inflicted one damage on his trooper and one damage on the target engaged objective, but lost my Snowspeeder to his trooper.

Afterwards I re-read the text of my hanger bay:

  "Reaction: After you strike with a Speeder unit, deal 1
  damage to a target enemy Vehicle unit. If the target is a
  Walker unit, also place 1 focus token on it. (Limit once per phase.)"

I noticed the lack of the words target participating enemy unit. Since participating wasn't mentioned, this let me to believe that the target Vehicle can be targetted outside of combat as well. If this is true, I could damage my opponents TIE Attack Squadron as well, causing it one damage due to the reaction from the Snowspeeder Launch Bay.

Does this make sense? Is it legal? Or can this reaction only apply to units in combat?

Anyone play this card in any tournaments? Do you know the ruling on this?


texts: Are there any good white and/or blue token generators?

texts: I’m looking for something that’ll summon 1 or more tokens per turn so I can use Soul Warden and Ajani's Pridemate at full power. Can be in modern, legacy, or standard but I prefer modern. Thank you :)


texts: Timing of ability when Control Minion used

texts: When the Geeks use "Control Minion" on a played minion (a Shoggoth in the case in question), who gets the benefit of making other players draw Madness or destroy a minion?


texts: How many players do you need for M:TG drafting? If you try drafting with too few players, what problems do you get? If you try drafting with too many players, what problems does that cause?


texts:
Me and a friend have just started Aos  skirmishes. Skaven have the below rule for Shields:

But in skirmish units are single models. How should this rule work?

We currently give the +1 save for each model that has a shield no matter the count of other models on the field. It seems fair as rats are so squishy, but are we doing the correct thing?


texts: in Go, why does this setup make a false-eye?

texts:
I am an absolute beginner, trying to learn.

Let's consider that board (from a tutorial at http://playgo.to/iwtg/en/):

It's black's turn to play. The topic is to avoid a false eye at D9.

According to the tutorial, if I play at E8, I do not have a false eye:

But, if I play anywhere else and white plays at E8, I do have a false eye:

I do not understand how having a white stone, at the diagonal, would make a false eye.
Can anyone explain?


texts: Do conditional triggered abilities check their condition again before resolving?

texts:
Let us assume that Alice has 15 life, and Bob has 17. It's Alice's turn. Alice swings at Bob with a Runeclaw Bear and Grenzo's Cutthroat, a creature with dethrone.

In response to the dethrone ability, Bob casts a Dismember targeting the Bear, and paying 4 life. He is now at 13, less life than Alice. Does the dethrone ability still give the Cutthroat a counter?


texts: Does Teferi, Time Raveler prevent casting spells for their madness cost?

texts:
Teferi, Time Raveler's static ability reads:

"Each opponent can cast spells only any time they could cast a sorcery."

Madness rules state (emphasis added):

  502.24. Madness

  502.24a Madness represents two abilities. The first is a static ability of cards that functions while the card is in a player's hand. The second is a triggered ability that functions whenever the first ability is applied. The phrase "Madness [cost]" means "If a player would discard this card from his or her hand, that player discards it, but may remove it from the game instead of putting it into his or her graveyard," and "Whenever this card is removed from the game this way, until he or she passes next, he or she may play it any time he or she could play an instant as though it were in his or her hand by paying [cost] rather than paying its mana cost. When he or she passes next, he or she puts it into his or her graveyard."

Teferi prevents opposing players from casting spells except when they could cast a sorcery. If someone discards into exile as the result of a spell or triggered/activated ability causing them to discard a card, they cannot cast a sorcery because the stack isn't empty.

Am I correct in understanding that Teferi effectively disables madness for his controller's opponents while he's on the board?


texts:
Rule 509.3 says:

  Third, for each blocking creature, the defending player announces that creature's damage assignment order, which consists of the creatures it's blocking in an order of that player's choice. (During the combat damage step, a blocking creature can't assign combat damage to a creature it's blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.) This turn-based action doesn't use the stack.

Rule 702.2b says:

  Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness.

And in Unhinged there are creatures with 1/2 power(for example Little Girl)(so basically it looks like there's no minimum damage a creature can deal).

Now let's imagine I have monstrous Hundred Handed One on the battlefield(so it is a 6/8 creature that can block up to 100 creatures).

Now assume I gave my monstrous Hundred Handed One First Strike and Deathtouch. During my opponents combat phase he declares 10 3/3 creatures without any abilities as attackers.

So the question for this scenario:

Would I be able to block them all dead? Or will I have to assign 3 damage to first creature and 3 damage to second creature? Or can I only assign minimal of 1 damage per creature that would kill 6 of the attacking creatures my opponent controls?


texts: Can I cast both parts of Commit//Memory from the graveyard with Torrential Gearhulk?

texts:
I cast Torrential Gearhulk, can I cast Memory from my graveyard with gearhulk's triggered ability?

As I understand and with some basic rules I know, I can't, because Memory is a sorcery and gearhulk says I can cast an instant. But I read that split cards count as 1 card with converted mana cost equal to total of converted mana costs of each of the card's parts. That means this card is an instant and sorcery at the same time as long as it remains in the graveyard at least and I can cast it with gearhulk and choose both parts to be cast, I found it too good to be true for standard and I wanted to know if this is right. (Please explain)


texts:
While reading through the comprehensive rules in mtg, I came across this:

  112.12. ... if an effect states a quality of [an] object (“[creature] can’t be blocked,” for example), it’s neither granting an ability nor setting a characteristic

This was the first mention of object qualities, so I wanted to know what constitutes a quality and discovered there is no definition given in the comprehensive rules, or that I missed it.

Rule 112.12 gives this example:

  Example: Muraganda Petroglyphs reads, “Creatures with no abilities get +2/+2.” A Runeclaw Bear (a creature with no abilities) enchanted by an Aura that says “Enchanted creature has flying” would not get +2/+2. A Runeclaw Bear enchanted by an Aura that says “Enchanted creature is red” or “Enchanted creature can’t be blocked” would get +2/+2.

In the example, I'm not sure why "can't be blocked" is a quality and "flying" is not. (Rule 112.12 precludes qualities from being abilities, and flying is an ability, so it's not a quality). So what does this rule mean when it mentions 'quality'?


texts: Should I shuffle the Visage tokens after an investigator gets devoured?

texts:
The Ancient One named Ghatanothoa has a power called Annihilating Gaze.

  While Ghatanothoa stirs in his slumber, place the eight visage tokens facedown on this sheet. Each time an investigator gains 2 or more Clue tokens at once, he must turn a visage token faceup. If it has Ghatanothoa's face on it, he is devoured. If not, leave the token faceup. Once four visage tokens are faceup, turn them facedown and shuffle the visage tokens.

Perhaps I'm being overly pedantic, but it isn't clear what happens if Ghatanothoa's face is turned up and there are not yet 4 visage tokens face up.

After the investigator is devoured, are all 8 tokens shuffled?  Is the next pick "free"?  I was unable to locate a clarification for this in the rulebook.


texts: Can I cast spells in the middle of another spell resolving?

texts: Say I had Vedalken Orrery and I used Cloudshift on something, could I respond to Cloudshift bringing the creature back into play with Day of Judgement or something similar?


texts: If I am on the home path and need a 3 to get into home, can I get in if I roll double 3's? This was my last pawn. We weren't sure if I was the winner or not.


texts: A Journey to Rhosgobel actually has an interesting scenario where you can add Athelas to the staging area. Is it guarded when added by Forest Grove?


texts: Does Morphtronic Cameran defense effect negate trap and spell?

texts: I wanna know if the effect in defense of the monster "Morphtronic Cameran" negate only effect of other monster or also trap and spell ?


texts: How do cards that generate restricted mana work with Kruphix and Omnath?

texts: Kruphix, God of Horizons makes it so mana, instead of emptying, turns colorless. On a similar note, Omnath, Locus of Mana, makes it so green mana does not empty between phases. How do these effects work with restricted mana, like mana generated with Food Chain or Shrine of the Forsaken Gods?


texts: Do all players interact with the Mansions of Madness app, or does one player act as GM?

texts:
I've seen a few board or card games that use an app as part of gameplay, and they fall into two categories: ones where all players must interact with the app (for example, everybody has to touch the screen to signal "I'm done" in a turn), and ones where a single player uses the app to drive the game.  Which type is Mansions of Madness?  It sounds like the latter from the descriptions I've found (including Board Game Geek), but I prefer information to guesses.

The reason I ask is that I don't use electronics on Shabbat, and I'm trying to plan my schedule for a boardgame convention.  More broadly, I know a few people who would be challenged to use an app running on a phone because of either vision or mobility issues, and that's something I would want to take into account when planning a game with such players.


texts:
I was playing Phase 10 tonight with one other person. Here is our dilemma:
During phase one, each were able to lay down the 2 sets. Let’s say the 4 cards used were: ones, fives, eights, and tens
How is either player supposed to go out in a timely manner if you have to keep drawing while always having cards other than those four cards in the phase to hit on? It seems impossible to ever be able to go because there are only 4 numbers to hit on. You can’t get rid of the cards in your hand because there aren’t enough choices/options to hit on.


texts: Why can't Haphazard Bombardment randomly select a permanent with Indestructible?

texts:
While reading this question, I came across a ruling for Haphazard Bombardment that dosen't quite make sense to me.

Haphazard Bombardment states:

  When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
  At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

While the ruling states:

  If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.

It seems odd to me that indestructible permanents are just not eligible for random selection. For example, assume my opponent controlled 3 Darksteel citadels and 1 Storm Crow all with aim counters. I would expect that Bombardment would select randomly from all 4, so there is a 25% chance the crow would die and if a Darksteel Citadel was selected nothing would happen. However the ruling seems like the Crow is guaranteed to be destroyed.

What is the Comprehensive Rule that supports the ruling on Haphazard Bombardment?


texts:
What happens if a 0 ATK monster attacks another 0 ATK monster?

I would say that since monsters do not have any attack, they can't do any damage, so nothing happens. On the other hand there is this rule stating that if a monster attacks an equal ATK monster, both monsters are destroyed during the fight.

I read a little bit of everything on the internet, what do you think about it?


texts: Can Dracula choose not to move and engage the a hunter on purpose?

texts: In Fury of Dracula 3rd Edition, Dracula's move turn comes up when he is in a city with a hunter, can Dracula choose not to move and engage the hunter in combat at dawn on purpose?


texts: Why can't I activate Rank-Up-Magic Admiration Of Thousands on duelingnexus.com?

texts:
I have made a deck with the goal being to reduce my opponents LP to 100 by the effect of Number C6: Chronomaly Chaos Atlandis.

In order to activate his effect to reduce my opponents LP to I need Number 6: Chronomaly Atlandis as an XYZ material so I decided to use the effect of Gale Dogra to send 3 Chronomaly Atlandis's to my graveyard and activate Rank-Up-Magic Admiration Of Thousands to special summon Chaos Chronomaly Atlandis.

However Rank-Up-Magic Admiration Of Thousands isn't working. Is there a reason why I have missed?


texts: What's the impact of allowing other players to continue while you choose tickets?

texts: The rule book says that you need to decide on your tickets even before the next player takes his/her turn. How big a deal is it to allow a fellow player to decide on destination tickets while others are taking their turn?


texts:
The 2013 version of Sorry! adds fire and ice tokens. If my pawn with a fire token enters home can I move my other pawn that has the ice token?

The rules conflict. One one hand when the fire token pawn enters home it can move another pawn into home. On the other hand a pawn with the ice token may not be moved.

What is the correct ruling?


texts: What are the most expensive cards in Magic: The Gathering?

texts: I've heard of the Black Lotus and Dual Lands. Are there any other really expensive cards in Magic: The Gathering?


texts: What if I had three different archetypes on the field: Archetype of Imagination (gives flying), Archetype of Endurance (gives hexproof), and Archetype of Finality (gives deathtouch)? Would all three of their effects work on my creatures at once or not at all because of the Archetype of Endurance?


texts: I've seen multiple viewpoints on Animate Dead while Yarok, the Desecrated is out, and just want to get a final answer. Does it Animate 2 creatures and then immediately die, thus activating any etb triggers those creatures may have? Do they not enter at all? Do they stay out? Does one stay out? Do Dance of the Dead and Necromancy work differently? What do they do differently?


texts: In Scrabble, what happens if a player has to leave the game early?

texts: Earlier today, a group of us were playing Scrabble. One of us had to leave early due to something external. What happens to that player's tiles?


texts: Is the Road Building Development card applicable for ships in Catan Seafarers?

texts: In the Seafarer's Expansion for Settlers of Catan, is the Road Building Development card applicable for ships?


texts: Is it ok to show my cards when I know I I’m the only one with spades left

texts:
Is there any formal rule, or perhaps etiquette, that prevents me from showing my cards once I know I am the only one with spades left? I was recently playing a game and I got down to 5 spades left and knew the other players did not have any (I led with a spade and nobody else played one).

I considered just notifying the other players to save us a couple of minutes but wasn’t sure if this was allowed.

I also couldn’t think of any strategic advantage or disadvantage there might be to not letting the hand play out normally.