texts: Trading Property to settle a debt in Monopoly

texts:
Player 1 has landed on Player 2's property and cannot afford the rent. Can Player 2 accept a property with money to settle the debt?

Example: Player 1 owes the rent of 500, they have 400 and a property worth 100 (according to the bank). Can Player 2 accept the money and the property to settle that debt?

This could be considered a trade and it the official rules don't explicitly restrict the time at which a trade can be completed. (However, since it could be considered a trade, Player 2 could consider the property to be worth what they want [and therefore worthless] to bankrupt the Player 1)

As a family, we have always played it so that the property is worth the equivalent of its face value. We chose this because it reflects the "real world" in a more accurate way.

However, after re-reading the rules, taking them at very face value, you should be bankrupt the moment that you cannot afford the rent after mortgaging and selling houses (if by doing that it will cover the rent).

I'm now more on the side of bankrupting without allowing for trading. However, we've been keeping high scores since 2002, it might not be worth it.

Summary:
When a player cannot pay rent with money, mortgages and buildings, the rules can be interpreted in 4 ways:

the player is bankrupt immediately.
the player may trade with the other players, except the creditor.
the player may trade with any other player.
the player may use the face value of the card to pay towards the debt.


texts: Why is Modern Affinity called "Affinity"?

texts:
Affinity is an ability that has been printed on a small number of cards.  The only one of these that the current Modern Affinity decks seem to run is Thoughtcast and even that does not appear in all of them.  So, why is this deck called affinity when it potentially runs no cards with the "affinity" ability?  Why not "metalcraft", calling out Mox Opal, Etched Champion, and Galvanic Blast?  Why not "robots", which seems to be another name for the affinity deck that hasn't caught on?

It is almost certain that the deck is meant to be the spiritual successor to the old Mirodin-era affinity deck that also used Thoughtcast, Arcbound Ravager, Cranial Plating, Darksteel Citadel, and Blinkmoth Nexus (pretty much everything else about the Modern affinity deck is different), but in what way is it the spiritual successor?

In what the deck does in general.  The name "affinity" at this point refers to the "for each artifact you control" aspect of the "affinity for artifacts" ability, leveraged by Cranial Plating and Master of Etherium.  At this point, players think of affinity as just being more powerful for having more artifacts rather than the literal affinity ability.
Card overlap.  There are enough key cards in common that players think of the decks as the same thing.  Arcbound Ravager and Cranial Plating are enough for people to say, "Yup, that's an Affinity deck."
There was actually a somewhat continuous evolution of the Mirodin-era affinity deck into the deck's current form (as new sets were released and Modern replaced Extended), and no one happened to rename the deck when Frogmite and Myr Enforcer got cut.


texts: Does the Zombie collect compensation even though zero ships are sent to the warp?

texts: If one player plays a Negotiate card and the other main player plays an Attack card the player playing a negotiate card gets to collect compensation for each ship lost to the warp. If the player playing the Negotiate card is the Zombie, their ships will normally not go to the warp. Does this mean that the Zombie can't normally collect compensation? (unless their power is zapped) Or are the Zombie's ships sent to the warp which causes compensation to be collected, but then the Zombie's power saves those ships before they get there?


texts:
When can we move to different locations in Pathfinder ACG? We start the game already in a location. Can we move several times per turn? Say, explore once, move, explore by discarding something, move, etc?

Also, can we move only in our turn? If a player needs help on his combat, can we move in his turn to his location to play some card that requires being in the same location?

Finally, what happens when a location is closed? Do all players there instantly move to a new location? Or is the move done just when their turn starts?


texts: Guiding Ariadne's counter trap effect issue

texts: Do I need to have three or more counter trap cards in my deck to activate Guiding Ariadne's monster effect, or will two do? Because it becomes an issue when the deck gets thin.


texts: Does Microbot Archive Apply to all Bases?

texts:
The Microbot Archive minion states:

  Ongoing: After one of your Microbots (including this one) is destroyed, draw a card.

I assume, since it doesn't specify, that this applies to all Microbots on all bases, not just the current base it has been played on. Can someone please verify?


texts: In 7 wonders when you buy resources from neighbor do you take the card?

texts: When you buy resources from neighbor do you take the card or just get access to the resources you need?


texts: Is an incident recorded when an outbreak occurs?

texts:
If a city has no supply cubes and 3 plague cubes, and its card is drawn during the Infect phase of a turn, it outbreaks and affects adjacent locations. The wording in the manual indicates

  To infect a city... If the city has no supply cubes, instead place a plague cube and record the incident. If the city already has 3 plague cubes, do not place a 4th cube.

So, if it already has 3 plague cubes, it specifically says not to place a 4th, but it doesn't say not to record the incident.

In the section on incidents, however, the manual states

  An incident happens whenever a plague cube is placed into a location. Move the incident marker forward 1 space on the incident track.

So this says to only record an incident if a plague cube is placed.

How should I handle the outbreak city itself?


texts: Appetite for the Unnatural and Clone Legion vs. hexproof creatures

texts:
Clone Legion

  For each creature target player controls, create a token that's a copy of that creature.

Appetite for the Unnatural

  Destroy target artifact or enchantment. You gain 2 life.

Will this effect an enchantment on a creature which has hexproof?


texts: Can I Redirect a Retract to affect my opponent?

texts: Can I Redirect my own Retract to my opponent with a redirect? I'm just wanting to know before I try it and look dumb. I know you have to have a valid target for a Redirect but Retract targets me, a player, so I don't see why I can't Redirect to another player.


texts: Probability of i event_A and j event_B on n dice

texts:
I am trying to figure out probability for a game using 6-sided dice. The basic idea is that the player rolls n dice and gets a success for each 6 rolled. So far, so simple; I'm using Python's scipy.binom.pmf function which gives the probability of rolling i successes on n dice with a given chance of success, 1/6 in this case.
But the game offers a "bonus". With the bonus, in addition to 6s being successful, one 5 in the roll is also a success. (So a roll of 2, 3, 5, 5, 6, 6 would be two successes normally, but three with the bonus.)
How can I compute the probability of i successes on n dice with this bonus condition?


texts: Proper use of stations, only as connecters/extenders or in place of built track?

texts:
I had a destination ticket of Palermo to Constantinople.

An opponent built the segment Palermo to Smyrna so I placed a station on that segment. The same opponent built Smyrna to Constantinople so I placed a second station there.

I believe the purpose of stations is to allow a "backup plan" when someone builds on track you need. If that is truly the intent of the game designers, I believe 2 stations on 2 segments completes a 2 segment destination.

A player sacrifices 4 points per station, 8 points total to accomplish a 2 segment destination card.

My opponents believed stations only connect track, so they cannot be the only contribution to the destination card. This point of view, outlawing this use of stations, would seem to assume rules that are not written.


texts: In Ticket to Ride, when completing a route do you replace the cards you used with new ones?


texts: Does a card that affects 'each' creature affect creatures that enter the battlefield after it resolves?

texts:
My opponent casts Predatory Rampage, which resolves, then he attacks with his creatures.

In my hand, I have a creature card with Flash. If I summon this creature before the declare blockers step, will it be affected by Predatory Rampage's blocking requirement?


texts: MTG: Is there a lower-limit for life total?

texts: If I am playing a game where I have a card in play that makes it so I don't lose from loss of life, and go to -1 life, would I need to gain 2 life in order to be safe without the anti-loss card anymore, or does the negative 'reset' to 0 after damage effects and cards on the stack resolve?


texts: Diminishing Returns vs Increasing Returns

texts:
I'm making a board game about constructing molecules out of elements. For example you can construct water out of 2 hydrogen and 1 oxygen. When a player constructs it they take a water card worth 6 points. However this currently has a diminishing return, the next player to construct water only get's 4 points, then 2 points, then 1 point. I felt it simulated a supply/demand system, where to more you supply the lower the value of the commodity becomes. I then asked myself, what if it was the other way around? Water is worth 1 point to begin with, then 2 points and so on. While this doesn't make sense with the supply/demand analogy it does create interesting decisions to think ahead.

Edit to make answers more objective:
What are the pros and cons for each system? What games have these mechanics?

(the game is calle Entropy btw, you can read more about it here http://boardgamegeek.com/thread/1032958/wip-entropy-chemistry-and-chaos-2-4-players-pnp)


texts: Elimination when a player loses all herds, but still has a Chupacabra

texts:
I'm looking for a rules clarification for "Chupacabra: Survive the Night" by Steve Jackson Games.

The rules state:

  Any player who loses all his dice is out of the game, even if he hasn't attacked yet on that round!

If a player rolls a combination of herds and at least one Chupacabra and all of their herds are taken are they eliminated? They still have at least one dice because of the Chupacabra.

The clause stating "even if they haven't attacked" seems to allow for them to have Chupacabras and still be eliminated.


texts: In Scrabble if you use all your letters to make up a word, do you get an extra points?

texts:
In Scrabble, if you are able to use all your letters to make a word, do you get
any extra points?


texts: Is Vivien of the Wilds + Wilderness Reclamation a competitive combo?

texts:
Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis.  The best case scenario for the deck is:

turn 1 - Llanowar Elves
turn 2 - Incubation Druid
turn 3 - Vivien, Champion of the Wilds
turn 4 - Wilderness Reclamation + adapt the Incubation Druid
turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?

Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?


texts: How do I handle casting a spell with a cost of X when the casting cost is reduced?

texts:
If I play a spell with {X} in the mana cost, and I have a card out that reduces the casting cost by 2 generic mana, what happens to the X? Does it start at -2?

For example: I have Arcane Melee in play. If I play Prosperity for just 1 blue mana, do we draw 2 cards?


texts:
In a "fight," can "pump" spells be used?

As an example, I have my 2/2 fight my opponent's 4/4, then I add a +3/3 pump to my 2/2. Would his 4/4 die to my now 5/5?


texts: Does the mana ability restriction of Pithing Needle refer to the cost or the effect of an activated ability?

texts:
Pithing Needle affects cards with activated abilities, unless they are mana abilities. An activated ability comes in the form:

[Cost]:[Effect]

"A mana ability is an activated ability that creates mana." In other words, it seems like it refers to the [Effect] component of the activated ability. I'm assuming that naming a Black Lotus or Mox would not prevent their mana-generating abilities from being activated.

If Pithing Needle names a card X that has:

R, tap: Deal 1 damage to target player.

It seems like Pithing Needle would prevent X from having its damage dealing ability activated, even though it requires one red mana to activate. Is this correct?


texts: TTR: Destination ticket value changes in the America 1910 expansion

texts:
The BGG summary for the expansion mentions this:

  a complete replacement deck of the 141 cards from the original game deck: 30 Destination Tickets (4 cards have a reduced value from Ticket to Ride)

What were these reductions and why were they necessary?


texts: How can you have units with secret locations on the board?

texts: I've heard that there are games where the units on the board are secret -- that the other player doesn't know where they are.  How does this actually work?  How can you have units on the board without the other players knowing their location?


texts: What are the differences between the Fluxx games?

texts:
I currently have Fluxx and Zombie Fluxx, and I've noticed there are some differences:

obviously, Zombie Fluxx is more centered around creepers.
Zombie Fluxx is considerably less random. Less crazy things like X=X+1 and less weird rule cards.
Since it's less random, Zombie Fluxx tends to have slighty more strategy.
Zombie Fluxx can seem to have more of a 'point' to new players. With regular Fluxx I often find new players getting bored because the goals are so random, and there's little to no choices they can make that will affect the game. In Zombie Fluxx you can at least focus on getting rid of your zombies and improve your chances of winning most of the time.
For some reason, Zombie Fluxx works a little better with large numbers of players.

Fluxx also seems to be one of the few games where all the sequels are 'better' than the original, at least with BGG rankings and my personal preference. As I said above, the expansions seems to have just a little more strategy and just a little less randomness.

Have you noticed any other general differences between the other Fluxx games that would be good to know before buying?


texts:
It has blocks in different arrangements- L shaped joined, three-in-a-line joined, single. Colours were red, blue and black. The objective of the game as I remember it was to put the tiles/ blocks together in different ways to make a pattern shown in a book that comes in the set, the over-all pattern usually contained in a square outline. Levels range from easy to hard, definitely a game that adults can attempt too. Someone said Tetris but it's nothing like that, although the blocks are similarly structured. Got this as a present when I was younger but I can't for the life of me remember what it's called.

edit: Comments below say it's a variation of Tangram and pentominoes and I think that sounds about right! Hopefully this image will help identify the name.


texts: Improving my retrofitter foundry casual deck

texts:
I am playing in a casual environment where lord mode or ffa is played, 4+ players.
I had the idea to build a retrofitter foundry deck, because i have the cards at home.
Card selections are: legcy legit cards an no more than 5€/cards (european prices).

The list:
Lands

2 Ancient Den
4 Great Furnace
4 Seat of the Synod
6 Island
5 Mountain
1 Plains

Total of 22 lands. I tested with more an and less, but I have the feeling this is the right amount for the mana hungry retrofitter foundry.
I have shocks and fetches, but not too sure if I should pay the life where a lot of extort and similar effects are going around without any lifegain.

Creatures:

1 Brudiclad, Telchor Engineer
1 Pia and Kiran Nalaar
4 Thopter Engineer
2 Trinket Mage

Creatures are either tutors (Trinket mage for land or retrofitter foundry) or payoff cards. Mom and Dad for thopters which grow into 4/4s for tapping the foundry.

Planeswalker

2 Saheeli, Sublime Artificer

Yeah, because free tokens or copy retrofitter UEOT.

Enchantments

2 Ghirapur Aether Grid
3 Intangible Virtue

buff my tokens. Synergize with Saheeli

Artifact

4 Retrofitter Foundry
1 Unwinding Clock

Clock because why not.

Instant

4 Lightning Bold
2 Whir of Invention

2 Whirs because I often lack the UUU

Sorcery

2 Ponder
3 Preordain
2 Role Reversal
4 Thoughtcast

I like Role Reversal, because i can change on t3 with a retroffiter T1.

What I am lacking is, some form of good removal. Bold is good, but in FFA it's not always the best option. I am considering Dispatch for bolt, or some go wide wraths like anger of the gods.

Also, if I don't drop retro on t1 i have no good t2 drop. Cantrip into intangible into thopter engineer is nice, but not that good, because i have to chump block a lot on t3 and with the foundry i can block sack.

The meta is mostly vampires with dark rituals, bant spirits, green stompy and some variants, but all more in kept casual playable.

Any help would be appreciated.


texts: Can you win a game of Splendor if you still have cards in reserve?


texts: Is there any national or world level governing body that holds an annual Championship?


texts: When to choose Lantids and how to make the most from them

texts:
I love Gaia Project. But there are some races I havn't quite "cracked" yet. So I figured I would try to start a thread here for each race.

I will then provide a response with the do's and don'ts that I've figured out so far.

Some things are always relevant before you choose a race. Such as the amount and layout of the planets. The more planets of the right colour, the better. Even more so, if there are planets nearby, that only needs to be terraformed a single step to become habitable. And hopefully they are not all situated near the border of the map. You also want to start near other players. No need to address these points each and every time.

So: When to choose Lantids, and how to make the most from them?

Summary of the Lantids, for those who do not remember : Lantids has the ability to build mines on planets already colonized by other players. The Lantids won't have to pay anything for terraforming when doing so, but will not be able to upgrade these mines, and these planets will NOT count, when a check is made for number of Gaia planets colonized or the amount of different planet types colonized, as these planets were not originally colonized by the Lantids. When the Planetary Institute is built, the Lantids will get a bonus 2 tech every time they build a mine on a planet already colonized by another player.


texts: Do Time Stories combats during travel between Locations use up Time Units?

texts:
In Time Stories, do battles, contests and challenges that take place as encounters during travel between locations use up Time Units?

I don't think it's really covered in the base rules, but some of the expansion adventures add encounters when moving between locations, and I'm wondering if those use up time units the same way they do at locations?

And (in the absence of specific instructions, of course), if a scenario gives you the ability to retreat from Locked combat, can you retreat from an encounter combat, and if so, would that get the party to avoid that combat if every party member got away, and would it take a Time Unit to retreat, or not. (It takes one character Time Unit to retreat to another Space at a Location, but when traveling it might be thought not to add to the rolled travel time for moving between locations?)


texts: Can players activate Quick-Play spells or Traps as face-down monsters are flipped face-up in battle?

texts:
Player A's monster attacks player B's face down monster.
Both players decided not to chain the attack while monster is still face down
Monster is flipped face up, which is Kelbek
Player A activates Quick-Play spell Forbidden Chalice on player B's Kelbek so its effect is negated.

Question: Is player A allowed to activate Quick-Play spell after the monster is flipped face up?

Kelbek:

  A monster that attacks this card returns to the hand. Damage
  calculation is applied normally.

Forbidden Chalice:

  Target 1 face-up monster on the field; until the end of this turn,
  that target gains 400 ATK, but its effects are negated.


texts:
According to the rulings on Gatherer, Blood Moon removes all abilities from nonbasic lands: a Forsaken Sanctuary will enter untapped, and will not tap for white or black.
My question, though, is—why? The rules text says only that "nonbasic lands are Mountains", which seems like it sets subtypes, but doesn't do anything about abilities.
I know that some abilities, like Forests tapping for green, are inherent to their subtype, so it makes sense that an Indatha Triome can no longer tap for green (the ability came from the Forest subtype, and it lost that). But I'm unclear on why changing a land's type removes abilities printed on the card itself.


texts: In MTG, what happens when a player loses in multiplayer?

texts:
In Magic: The Gathering, the rules for a player losing in a multiplayer game are quite complex, so I'd like to try to understand them by example. I would be happy to ask each of these situations as a separate question if that is preferred, but they all seem related, and I would love to have one place to look up all of these answers.

Let's say I'm playing with two friends, Bob and Chloe, in a simple free for all. Unfortunately, I lose. When I lose, suppose the following:

I controlled an Oblivion Ring which has exiled Bob's Runeclaw Bear, does he get his bear back?
I have a Shock on the stack targeting Chloe, does Chloe take the 2 damage still?
Earlier in the turn I cast Healing Salve to prevent damage to one of Bob's Runeclaw Bears. If it later takes 3 damage, will that damage be prevented?
Something I controlled gave Bob a 1/1 soldier token. What happens to the token?
Something Chloe controlled gave me a 1/1 soldier token. What happens to the token?
I had a Mind Control enchanting one of Bob's army of Runeclaw Bears. What happens to the bear?
I had also played Act of Treason on Bob's final Runeclaw Bears. What happens to the last bear?
Chloe had Cloned my Raging Goblin. What happens to the Clone?
Are there any other situations specifically addressed by the rules?


texts: Can you take 2 gems of the same kind for 2-3 players?

texts: It says in the rule book that you can only take 2 gems of the same kind only if there'll be at least 4 chips left after you take the 2. Since you only have 4 chips for two players and 5 chips for three players, is the ability to take 2 gems of the same kind reserved for four players only?


texts: In The Others, can you teleport a monster out of an area with a hero in it?

texts:
In The Others, we've got two conflicting rules here, so I'm curious which one takes precedence.

On the one hand, under "Spaces With Heroes" it says:

  The Sins Player cannot Move a monster out of a Hero-occupied Space
  for any reason

On the other hand, under Teleport it says:

  If a card or ability allows a figure to be teleported to a
  different Space, all Movement-related rules are ignored.

So... when the Sins-player is teleporting a Monster, does this cancel the above rule, which explicitly says "for any reason", or did Teleport really mean to say "ignore all Movement-related rules except the one that explicitly says it can't be subverted for any reason"?

Since both rules are quite absolute, I'm not sure what the correct ruling should be here.


texts: What are the most busted cards in Agricola?

texts:
There's quite a few Occupations in Agricola that elicit a traumatized shudder from hardened Agricola players.  I'm thinking of cards like the Taster, which basically allows one player to be in a position BETTER than being starting player during any round of the game, for the low low cost of 1 food per round.  I've heard that a lot of groups have physically removed the Taster from their set, rather than have to deal with the imbalance it creates.

Having said that, I've had very tight games both playing and playing against the Taster, and I completely crushed an inexperienced player who laid an early Taster in a 5-player game a few days ago, so I'm not TOO worried about "busted" cards.  Even so...

Have any cards been played in one of your Agricola games that seemed to tip the balance too far in favour of one player, too quickly?  In our group, we groan when we see the Field Watchman (such a no-brainer) and the Wet Nurse; cards whose value is just a little bit too transparent.  What about your group?

Also, Minor Improvements tend to be a little bit better balanced on the whole (coming with costs and limitations as they do), but I'm sure some of them are a LOT better than others.  Any suggestions?  I'm never disappointed to have a plough of some kind among my opening seven...


texts: Can I buy a card without any treasure cards on my hand?

texts:
Our English-speaking friends surprised us in a game of Dominion when buying cards with no treasure cards on their hands. In the German booklet, a treasure card is explicitly required to perform a buy (emphasis mine):

  Um eine Karte zu kaufen, legt der Spieler eine oder mehrere Geldkarten aus seiner Hand offen auf den Tisch.

A literal translation of the above would be:

“In order to buy a card, the player plays one or more treasure cards from his hand to the table."

However, the English booklet contains the following phrase (emphasis mine):

  The player may play some or all of the treasure cards from his hand to his play area [...]

Given the English rule book, I wasn't able to prove their move illegal.

So, can I buy a card without any treasure cards on my hand?


texts: Catan: Play any development card before rolling

texts:
In Settlers of Catan, I have always played that you can play a knight development card before your turn, which is obviously useful to get the robber off or your own hex before you roll the dice. Is this the same with all playable development cards? I have played lots of Catan but I have never raised this question with my friends before since I did not think there was any scenario in which it would be advantageous to play a different Development card before rolling.

However, consider this scenario:

I have 11 cards (6 ore, 4 wheat, 1 brick), 8 victory points, and the ability to build 2 cities next turn, giving me the victory. If I roll a 7, I will lose 5 cards, which will ruin my ability to build both cities and win on my turn. If, however, I play a Monopoly and take 8 arbitrary resources (say lumber), even if a 7 is rolled I will lose 9 resources but still be able to keep the 10 resources (4 wheat, 6 ore) necessary to build my cities and win.

Does anyone know if in situations like this it legal to play any playable development card prior to rolling?

Also, I still cannot see a benefit to playing a Road Building card prior to rolling. Anyone have any ideas?

Thanks!


texts: Do "play immediately" cards in the zombie turn affect the number of cards a zombie player will have in his hand?

texts:
This is probably a silly question, but I've just read the rulebook of "Last Night on Earth", and need a small clarification: the rulebook says that a zombie player must draw up to two cards at the start of his/her turn. It also says that the player must play immediately any "Play Immediately" cards that he/she draws from the zombie deck.

If I have no cards in hand, and one of the the cards I draw is a "Play Immediately" card - do I draw another card, so I'll have two cards in my hand, or does this count as though I've already drawn two cards?


texts: What are the names for Magic's different colour combinations?

texts:
For example, Esper refers to decks made up of White, Blue and Black cards.

What are the names of the other colour combinations? In particular, how do we refer to a Red-White-Black deck?


texts:
What are some rule changes that shorten the game, and what drawbacks do those changes have?

Please limit your answers to rules changes with which you have first-hand experience!


texts: Does Copperhorn Scout untap land creatures?

texts:
I have an Ambush Commander out which makes each forest that I control a 1/1 green Elf creature that's still a land.

If I have four tapped Forests and I attack with Copperhorn Scout, does this cause the land creatures to untap (since they are creatures), or would they stay tapped (since they are lands)?


texts: 2 eternal souls 1 destroyed dm unaffected? Or destroyed

texts: If I control 2 eternal soul and 1 gets destroyed are the dark magicians destroyed or left unaffected due to the other eternal soul?


texts: Civilization A New Dawn: How may additional control tokens be placed when resolving the Civil Service focus card

texts:
I recently played Civilization A New Dawn for the first time, and during play the question arose as to how Control Tokens purchased using Trade Tokens on the Civil Service card should be allocated, as the card provides two methods of placement. The text on the Civil Service card reads the following:

Place 2 control tokens on spaces matching this slot's terrain or lower that are adjacent to friendly cities.
Then, place 1 control token on a space matching this slot's terrain or lower that is adjacent to a friendly space.

The Trade Tokens section under Additional Rules in the rule book does not specify any constraints on how the additional control tokens must be placed. The general rule in the culture section under Focus Cards does say the following:

the player takes one of his or her unused control tokens and places it on a space adjacent to a friendly city

But it makes no mention of any exceptions existing to this rule, of which the Civil Service card is.
My gut feeling is that the additional tokens should be placed adjacent friendly cities, but I can see room for arguing more freedom in the placement of control tokens. Is there anything close to an official statement on how this should play out?


texts: One Night ultimate werewolf Hunter Question

texts:
So I just bought One Night ultimate werewolf and I am about to play it for the first time in about 2 hours but I have a few questions:

I know that in the night, you do the action of whatever was your card at the start of the game, regardless of if that card was switched. But what about the Hunter? So if I start with the hunter, but later on it gets switched and I don't know that. At the end of the game I die, can I still point at someone that also dies? Or do I actually need to have the hunter card.
Likewise if someone dies and figures out they have the hunter card, are they allowed to use the hunter power?
If a doppelganger copies the hunter power, how does she prove that the hunter was the card that she looked at? I don't think my friend group would cheat but I also don't like having the option for someone to lie outside of the game content (lieing inside the game is of course great).

Let me know if that didn't make sense. I have searched for these answers but can't seem to find them so it must be something simple that I am overlooking.


texts: Which version of Taboo is the official version?

texts:
I played Taboo in college about 10 years ago and it enjoyed it thoroughly. I want to play it again. But looking at Amazon, I can't tell what game it is that I played. There's a Hasbro version. There's a Parker Brothers version. Supposedly there's even a "long out of print" Milton Bradley version. And there are plenty of reviews claiming the listings are deceptive.

So which Taboo is the Taboo that I played? And if it's out of print, what's most similar to the version I played?


texts: Does the opponent get to draw up to a full hand after being attacked with Pilebunker?

texts:
One of the abilities of the Jefferson DeGrey character is Pilebunker.
Screencapped from Tabletop Simulator

[Triggered when] You retreat from a dashing strike
If you're 4 spaces from that opponent after retreating, you may immediately attack (with 4s).

Now normally when somebody blocks they don't get to draw those cards back until their next turn, but this action is usually carried out during the opponents turn.  In this case, since the block is performed during their own turn, do players blocking a Pilebunker attack get to draw a full hand on their next turn?


texts: What are the three games seen above and to the right of Tom Vasel, between Twilight Struggle and Goa? Looks like a series called Ancients or with "Ancients" in the title.


texts: What Other Bidding Approaches Are There?

texts:
My parents taught me how to play bridge. They grew up in the 1970s when Precision Club was popular and they taught me how to play strong club. When I grew up, SAYC and 2/1 were beaten into me. Now, I live in England where people play Acol.

Now, I'm wondering what other (legal) approaches are there? There are 5 card majors, 4 card majors, strong opening bids, etc. but what else is out there?


texts: Is it permissable to table initial meld and then pick up discard pile with a wild card and one natural card which matches the one on the top of the discard pile all in the same turn?  Thank you for your assistance.


texts: Any good way to add a handicap in Dominion?

texts:
I play Dominion pretty regularly with one group of friends, but only occasionally with another group. This creates a pretty big experience gap between me and the second group, and I'm afraid they might lose interest in the game if I win the vast majority of the time.

What are some successful handicapping methods you have tried?  Something that still challenges me, but levels out the playing field a bit.


texts: Playing Catan for the first time, what should I know?

texts:
Tonight I'm going to play Settlers of Catan for the first time. The thing is that I will play with very expérienced players and they strongly recommended me to gather the more information I could in order to start playing at a fairly good level. I took the time to read a lot on the ruling, the game, how to manage ressources and how to arrange my board but I feel I won't do as great as I could for a first time. I don't need to be as good as them but they really don't want to have a ''noob'' in the game since they play for a long time.

So my question is, what would be your best to-go pro tip for a beginner and what should I focus on for my first game in order to not be a dead mass in the game.

Thanks in adance !


texts: Are Hirelings Looted From Your Dead Body?

texts:
At first we said that he simply loses his item, and sticks around until you're respawned...but then my friend changed his mind and thought that, given we were in a real dungeon/monster/treasure situation, he'd simply whistle over the hireling, who would be lost and afraid without a hero escorting him around. Listening to him, it almost seemed as if he had the hirelings best interest in mind while crafting his argument....hmmmmm.

I gave him points for originality, but told him I'd have to consult with the community here first.


texts: What happen if I gain the control of aura that enchants an opponent's creature? Would the aura stay attached?

texts:
Imagine I'm playing vs Boggles Auras. Her Boggle has a Rancor and a Daybreak Coronet.

I cast Archmage's Charm on the Rancor.

Does the Rancor stay enchanting the Boggle?


texts: What can a Runner do to trash ICE that is in play?

texts: I know that the card parasite can potentially trash ice, but is there any other way? (I've just recently started playing)


texts: Replacing modifier cards where the new card has a prerequisite for it to be played

texts:
A situation arose where an event was played that allowed the top modifier card on a character to be replaced with one from their hand, but the modifier they tried to play had a prerequisite that the character must have the Romance story icon, which they did not have.

The second edition rules directly mention that Continuous and Persistent effects will remain active on the new character for as long as the text is visible when they are moved. By extrapolation this means that Immediate effects will never trigger more than once since they only happen when the card is initially played. I would expect "moved" to also cover occasions where a card is replaced. However a prerequisite is an effect that has no type so doesn't have a direct mention in the rules.

So would the prerequisite be treated as a Continuous effect and thus must be adhered to when moving the card, or would the prerequisite be treated as a condition of the card being played and thus have no further effect when it is moved because it is essentially not being played now?


texts: Can I pocket and cover the Queen in a single strike and win?

texts: If I pocket my last C/m and the Queen in a single strike, is this a win or a lose or do you put the pieces in the center again?


texts:
The game involves collecting farms or ranches, cattle or sheep, jackaroo or something along those lines.  I played it in the 90's with an older couple, that's not to say it was from the 90's though. I'm pretty sure it was an Australian company that produced it.
I thought it was called "Squatter", but that's the board game not a card game.


texts: What happens if a unit recruited with "Bonds of Loyalty" dies due to paralyze?

texts:
What does happen?

I can use Bonds of Loyalty to recruit yet another unit.
It can be reused as a normal command token (without the special boni).
It is discarded.
Your idea.


texts: point buy TCG CCG deck building mechanics

texts:
what games are there that use a point buy system for deck building instead of a card limit?
what are the obvious effects this would have on the style of play?

I am only currently aware of one example from the video game Rage, there is a CCG mini-game where your deck is built of 75 points and each card has a specific point cost.  This example is a very basic one and i am interested in using this mechanic in a more expansive custom game.


texts: How do you keep track of which units have already moved?

texts: Let's say you have fifty different units on the board.  When it's your turn, you get to move each of them.  How do you keep track of which units you've moved already and which ones you haven't?


texts:
My opponent plays a vampire deck and has Vampire Nocturnus out. It says

  Play with the top card of your library revealed. As long as the top
  card of your library is black, Vampire Nocturnus and other Vampire
  creatures you control get +2/+1 and have flying.

The top card of their library is a swamp. Does the swamp count as a black card (giving their vampires +2/+1 and flying), or is it colorless (meaning the vampires remain unbuffed)?


texts:
Poison Spit states the following:

  When you deal damage to monsters give them a poison counter. Monsters take 1 damage for each poison counter they have at the end of their turn. You can get rid of a poison counter with a [Heart] (that [Heart] doesn't heal a damage also).

What happens with counters that are healed? Are they removed from the game or are they returned to the owner of the card? The card seems overpowered in the second case, as it only costs 4 energy. (The same question for Shrink Ray)


texts: When an explorer lands in a barrier room from above, which side do they end up on?

texts: For example, an explorer discovers the Coal Chute, and the Coal Chute leads into the Chasm. So which side of the Chasm does the explorer land on? Do they then have to cross the Chasm to get back to the rest of the house?


texts: Do I need to get a noble in order to win Splendor?

texts:
Is it necessary to win a noble in order to win the game of Splendor?

I have heard two different sets of rules, one is to reach 15 points, the other is to reach 15 points and possess at least one noble.

Which one is the correct rule?


texts: Will I die if I lose enough life to kill me from an effect that also heals me?

texts:
What happens if I dip below 1 life from an effect that will also heal me after the damage is dealt?

For example:

If I bolt myself while I'm at 3 or less with a Soulfire Grand Master on the board?
Will I die while at 3 or less if I -2 Ajani Vengeant, targeting myself?
Will I die if a creature with my Armadillo Cloak on it damages me?
Will I die if I target myself with enough damage to 'kill' me with a Corrupt?

and so on and so forth.
You get the idea.
I'm pretty sure there's a relatively simple answer that I just don't know about.


texts: Is there any proof ensuring there can be no dominant strategy for chess? By dominant strategy, I mean a way of playing that always works regardless what the opponent do.


texts: Is a card considered the same card if it is from a different set?

texts: With the brand new Rivals of Ixalan set coming out soon, I was looking at the card library and I saw they had the Legion Conquistador in again. It is exactly the same as the Legion Conquistador from Ixalan, and I want to know if it is considered the same card if it has the same name and effects as another card, but is from a different set? So could I have 8 Legion Conquistadors, 4 from Ixalan and 4 from Rivals of Ixalan? Or are they the same card?


texts: What languages / countries do not have a dedicated Scrabble set?

texts:
There are, obviously, different Scrabble sets for other countries with different letters and - I assume - alphabets. I also assume the letter breakdowns (and point values?) differ - letter commonality may not be the same between languages.

But are there any (major) languages that don't have a set? I don't know if Chinese has a phonetic alphabet in addition to kanji, so I can't imagine they could have one if they don't.


texts: How many Tokens does Sidisi, the Brood Tyrant make when multiple creature cards enter the graveyard simultaneously?

texts: If two creature cards are placed in the graveyard by one card effect, will Sidisi, Brood Tyrant make one or two tokens?


texts: How do I prevent cheating on my token based card game?

texts:
I have created a card game in which one of the mechanics relies a lot on trust, and would be very easily cheated.

The game is played in 5 rounds, and has a total of 15 tokens to spread as you wish through these rounds. The amount of tokens selected needs to be private until both players reveal them at the same time.

Knowing how many tokens your opponent uses would allow you to either let them waste their tokens, or make you win the round.

What would be the best method to prevent cheating?


texts: Can Pandemic Legacy be played as "vanilla" Pandemic?

texts: I've never played Pandemic, but thinking of getting the Legacy edition. Is it possible to play it without the legacy elements a few times first, and get an experience that is same or similar to that of the regular Pandemic?


texts:
When exchanging cards between two players in Pandemic, does it matter which player's turn it is? I have seen this rule played two ways:
- The active player can only give a card.
OR
- The active player can give or receive a card.

Both actions would still cost 1 point each, but the latter allows the active player to use an action point to take a card from another player sharing the same space.


texts: Is a spell or ability, targeted against a permanent with protection from that spell or ability's color, an illegal play?

texts:
Example.

My opponent has an Auriok Champion in play.

Even though this creature has protection from red, can I still attempt to cast, say, Lightning Bolt on it? Or is that an illegal play? If I can attempt to cast it, does it simply just fizzle? Would it count as a spell cast in the case of something like Aetherflux Reservoir?


texts: Rolling for Horror Between Rooms with No Door

texts:
The setup for Story 2 contains adjacent rooms with no wall or door.  The rules say that you must roll for horror when entering a room with a monster or when a monster enters the room.  My assumption is that applies in the case where there is a clear line of site since the rules specify "room".

However, I just wanted to know if anyone could verify that even if there is a line of site between 2 rooms, you only do the horror role when in the same room as a monster.


texts:
Haven't seen this covered, but can you use a companion card such as Jegantha, the Wellspring as your commander instead of as a companion?
The text on the card reads If this card is your chosen companion you may cast it once from outside the game.
Does this mean if I don't choose it as a companion I can use it like any other regular legendary creature?

Thanks.


texts: Will returning a creature trigger Prowess?

texts:
Pre-amble
So I am currently building a Blue & White Prowess + Heroic deck in Standard. The idea that I can boost my heroic creatures with instants and auras and reap the benefit across all my prowess creatures.

Possible combo
I'm interested to know if the below combination will work. The Lotus-Eye Mystics would be in the graveyard, and then I would play Rally the Ancestors. In an ideal scenario the Rally the Ancestors would trigger the Lotus-Eye Mystics Prowess because it's an instant. Then I can return an enchantment aura back to my hand also.

Assumption
I am assuming that Prowess has to be on the battlefield for the effect to trigger, which means that Rally the Ancestors would return the Lotus-Eye Mystics to the battlefield, but because they were in the graveyard when the instant was cast, the Prowess effect cannot trigger.

Is my assumption correct?


texts: Jace, Unraveler of Secrets allows you to create an emblem that will cause the first spell to be countered every turn for your opponents.  Does this continue even if he is destroyed? Is there a way to counter or remove its effect?


texts: Neutralize All Threats - Am I required to trash the second card accessed if I was not able to trash the first one?

texts: I've got the Neutralize All Threats and one credit. I make a run, say on a remote server, and access Space Camp. Since it costs 3 credits to trash, I can't afford the cost to trash it. Then I make a run, say on another remote server and access the Melange Mining Corp. Does Neutralize All Threats force me to trash it?


texts: Hexproof counter on noncreature permanents

texts:
I was wondering if a hexproof counter (from cards from Ikoria) on a noncreature permanent would give it hexproof. I would think it works like that, but when I read the mechanics article, I saw:

  Note that if these counters end up on a noncreature permanent, it won't necessarily apply right away, but it will if the permanent becomes a creature. (The exceptions here are deathtouch and lifelink, which work even if they end up on a noncreature permanent, provided that noncreature permanent can deal damage somehow.)

Here hexproof isn't mentioned as a keyword counter that would do something on a noncreature permanent.

For example, I have an Ozolith and a Crystalline Giant on the battlefield. The giant has a hexproof counter on it and dies, moving all counters to the Ozolith. Can my opponent target my Ozolith (after the counter has been moved on it)?


texts:
Is there a way to obtain a detailed list from WotC’s The Gatherer of magic cards? What I am looking for is a way to enter a list of magic cards and to get a print off of the card details in a nice rowed format, something that I can cut and copy directly into Sheets or MS Excel.

Name  – Cost – Type     -  Text       -  P/T

Name1 – 1W   – Creature – Flying      – 1/1
Name2 –  U   – Instant  – Draw a Card – “”
...

I see one of the Gatherer’s default displays is Text only, but the layout it uses is very scattered and not copy-paste friendly. Any work-arounds for that are also acceptable answers.


texts: If you have two words left to link as spymaster, but they are extremely related to an opponent's word, what should you do?

texts:
In about 10% or more of my games, I find myself in a tricky dilemma, where it seems almost impossible to link two words without hitting an opponent's card or a black card. I don't know if using a two hint clue or a one hint clue would be wiser here.
Wall, brush are my words left. Their other words are picture and one other irrelevant word left.
The hints I can think of are "mural 2" or "graffiti 2", but both have high risk of hitting picture.
In this scenario, should I use a one word or two word clue? What are advantages/disadvantages of each. Perhaps there's a way to link those two without hitting picture, but assuming there is none for the sake of this question, what are the pros and cons of each play?


texts: Betrayal at House on the Hill - Scenario 50 - Do the Clue Tokens drop when a character dies?

texts:
During this haunt, the adventures collect clue tokens.  According to the haunts special rules, the clues can be

Traded, like any other item
Stolen, like any other item

Do they 'drop' in an item pile when the character dies, like other items?  The rules seem silent on this issue.


texts: In our yesterday's Cuba Libre game, the Government was doing excellent with their resources and hit the maximum of 49 resources before receiving the Skim of all Syndicate casinos. In this case, what happens? Does the Syndicate still lose 2 resources for every Government-controlled space with open casinos, or do they get to keep the resources since the Government cannot receive them?


texts: Can I change the order of cards when they change zones?

texts:
While goldfishing with my new UG self-mill standard deck, I realized that I have a particular habit that is probably not legal. When I cast Forbidden Alchemy, I have a habit of unintentionally re-ordering (similar to how I shuffle my hand while playing) the four cards I'm looking at before selecting the one to put in my hand and putting the rest in my graveyard.

I realized that the order of things in your graveyard actually matters, and that what I was doing probably isn't kosher. When I'm looking at cards in a particular zone before moving them to another zone, can I change their order?


texts: Scion of the Ur-Dragon multiple transformation

texts: Consider this situation: I use the ability of Scion of the Ur-Dragon and put it in the stack. My opponent play  Rending Volley in response targeting Scion of the Ur-Dragon. In response I use it's ability again and put it in the top of the stack. First the dragon's ability resolves and I can choose any dragon that is not blue or white to avoid the volley(lets say Shivan Dragon). Then the volley resolves and it does not do anything because it has an invalid target. What happens next? The last ability in the stack says that Scion of the Ur-Dragon turn into a copy of a dragon, but it's name has changed to Shivan Dragon. Can I transform it again anyways with the last ability in the stack (if my first intention was to transform it in Oros, the Avenger for example?


texts:
When do you discard? Immediately after drawing, and before playing more actions? Or can you start/continue a chain of actions, which might include drawing more cards, and then discard after? I understand that all unused cards get discarded, so doing so at the end of the turn would negate Oasis's penalty, but the card is curiously vague about when this discard occurs.

Oasis:


texts: What triggers/resolves first, an effect from a creature dying or an effect from a creature going into the graveyard?

texts:
I'm trying to use Verdant Succession with only one copy of Worldspine Wurm in my deck.

Worldspine Wurm automatically goes back in the library when it is put into the graveyard. Verdant Succession lets me look for a copy of a creature in my library and put it into play when a creature dies. So, does Worldspine Wurm end up back in my library in time for me to search for it, or no?

Also, how would this be different with a creature that says if it would be put into a graveyard, it gets put back into my library instead, like Darksteel Colossus, instead of just saying when like Worldspine Wurm?


texts: When tunnelling, what happens when the cards drawn do not match those played?

texts:
In Ticket to Ride Europe, when I plan to build on top of tunnels, what happens when none of the drawn cards match the colours I have in hand?  For example,

Tunnel length: 3 grey segments
Played cards: 3 red cards
Drawn cards: 3 blue cards

What additional cards am I supposed to play in the above case?


texts: What real-life buildings are the Settlers of Catan Victory point cards based on?

texts: Every version of Settlers of Catan that I've played (all US Mayfair, editions 1-4) has had a "University" victory point card that is clearly the church of Santa María del Naranco in Oviedo, Spain. Are any of the other victory point cards based on real-life buildings?


texts: Will spells that exile enchantments also exile enchantment artifacts?

texts: Does a spell which says "exile target enchantment" such as Erase work on enchantment artifacts? I can not seem to find an answer for this, can you help?


texts: Robb Stark house card. Need some help understanding what it can do

texts: Can the house card "Robb Stark" retreat the losers troops to a place that is not adjacent to the losers troops? Can he move the routing troops back two countries or past a river/ocean? In other words does the rule for retreating to an adjacent area still apply.


texts: Bottom card drawn during epidemic: Are 3 cubes added to the city pictured, when the disease in that city's region has already been eradicated?

texts:
I suspect not, because the rule on Eradicating Disease states:

  From now on, cards of this color have no effect when drawn on the
  Infector's turn. Take all of the cubes of the eradicated color and
  place them back in the box - they will not be used again for the rest
  of the game.

However, Epidemics do not occur during the Infector's turn, and the Epidemic rules state:

  Take the bottom card from the Infection Draw Pile and add 3 cubes to
  the city pictured on the card, then place the card into the Infection
  Discard Pile.

There are more rules in this section but none of them clarify whether there is an exception.

So I don't know which of the two rules the game designers intended to take precedence. So I would like a definitive answer to the question: For the bottom card drawn during epidemic, are 3 cubes added to the city pictured, when the disease in that city's region has already been eradicated?


texts:
The basic strategy of blackjack has been built using computer simulations. Let's say I program the simulation's "player" to play with a certain strategy, hitting, standing or whatever given certain player and dealer hands. I then run the simulation, having the "player" play possibly millions of hands and then I observe the results.

But how are the results interpreted? I could count how many hands the player won and lost. If the player lost a lot of money, then definitely there was something wrong with my strategy, and I would need to adjust it. But how would I know what to change? There is a large number of possibilities, and I don't know which part of my strategy influenced my big losses and how much. Is there some kind of algorithm for this? I suppose I could just randomize the strategy until I find a one that brings the player most money, but that doesn't seem to be very effective.

Also, how does betting work in these simulation? Is there usually a fixed bet or is there some kind of betting strategy being implemented also?

I haven't been able to find much code or anything that would explain how these simulations work in more detail.


texts: What are the main results in game theory regarding Go?

texts:
What are the main mathematical results concerning Go?

Go is a game with simple rules but high game complexity. It is inefficient to apply primitive chess AI methods (such as position brute force and empirical position estimation functions) to a Go game.

I am interested in results in the application of mathematical Game theory to Go. Are there any good results in this field?


texts: When is a card returned to the owner's hand?

texts:
I'm after some explanation on the rules returning a card to the owner's hand the question was raised by Darking Merfolk

Consider the scenario where I have Darting Merfolk in play

My opponent plays Hand of Death

I decide to tap an island and return the Merfolk to my hand. Is the card destroyed or is it returned to my hand? Is Hand of Death put in the graveyard?


texts:
Sometimes when I pass my turn, my opponent simply untaps and, if nothing triggers during upkeep, they draw. This can be a major headache for me when I want to cast Mana Short after my opponent untaps but before he or she draws a card.

What is the penalty for skipping priority at competitive REL? At a regular REL event?

Assume that

The card was drawn and has already touched the players hand, such that no judge could tell it apart from the cards already in that player's hand
My last spoken words were "Pass turn"
I had 2-3 seconds of time between untap and draw during which I could have said something but failed to do so

The situation is frustrating because I do not want to tell my opponent, "Hey, I have something to do during your upkeep. Now I pass my turn." That gives away my plan.

If the answer is "You should speak up faster!" that's fine, as long as the answer contains a respectable source (a judge's ruling, the comprehensive rules, etc.).


texts: If my opponent casts Ultimate Price on my Phantasmal Bear, can I save it by casting Snap or Curfew?

texts: I attack with Phantasmal Bear. My opponent responds by casting Ultimate Price and targets my bear. Can I save my creature by casting Snap or Curfew? If I had a regular creature, I know that Curfew would be able to save because I would just return it to my hand and my opponents Ultimate Price would have an illegal target and fizzle out. But, I'm supposed to sacrifice Phantasmal Bear when it becomes targeted. So I'm just very confused on whether my bear will lose the target when I cast Curfew or automatically die because it was previously targeted. (I know now most illusions don't have that ability, but my whole deck has creatures with that ability so its very important)


texts: How important is game theory in Dominion?

texts:
A lot of the strategic advice I've read for Dominion seems to be based around honing your deck based on fixed criteria - which cards are good, which work well together, when to start buying Provinces, etc.

But Dominion is a multi-player game, and clearly you are affected by the decisions that your opponent(s) make. Are they going for lots of attack cards, a "big money"-type strategy, or focusing on one particular action card? Are they ahead of you on points at a given moment?

My question is: how much is it important to consider the actions of your opponent(s)? Are "good strategies" always fairly good, and just need tweaking on the basis of what your opponent(s) do? Or is there a lot of game theory involved, such that your decisions depend almost entirely on what others are doing?

Advice in the question What are good standard tactics for Dominion? has only one answer of a few lines that addresses what your opponent(s) are doing. Surely there is more to it than that?


texts: Can I play a different colored Draw 2 Card on top of a Draw 2 Card in Uno or Uno Flip

texts:
In a three player game:
- Player A plays a Yellow +2 Card
- Player B picks up 2 cards
- Player C plays a Green +2 Card

Is player C allowed to change colors, on the basis of a punishing card?


texts: Is there a real disadvantage for the player kicking off step two in power grid?

texts:
Maybe I am just playing the game incorrectly.

The perceived disadvantage is that you are the last player to then be able to expand and be the second player in a city.


texts: Sliver abilites and when they affect the Slivers

texts: Let's say I have two Muscle Slivers, so they're both 3/3 creatures. Now if they attack at the same time, and I kill one Muscle Sliver, would the remaining Muscle Sliver continue to stay at 3/3 for the attack phase, or would it instantly become a 2/2?


texts: Search for card and put it into play. What if the card is already in hand?

texts:
Let us assume I use
Behemoth's Herald's ability to search for a card named Godsire. If Godsire can be found in the library the situation is clear. But what if no Godsire is in the library and I have Godsire in my Hand? Can I still use Behemoth's Herald's ability to put Godsire onto the battlefield at no mana cost?

The official rules on searching (Comprehensive Rules, Section 701.17, Aether Revolt, January 20 2017) do not seem to answer this question. But I guess it is also relevant that the words "and" and "it" appear in the card's ruletext.


texts: Twilight Imperium’s ‘Spend resources’ Objectives

texts: How do one score objectives that require spending resources, like ‘Erect a Monument’ (‘Spend 8 resources’) or ‘Sway the Council’ (‘Spend 8 influence’)? Do you have to spend it specifically to fulfill the requirements of this objective or does any type of spending (building ships, for example) count?


texts: How can we use multiple Carcassonne expansions without the game taking forever?

texts: My wife and I were playing Carcassonne last night with several of the expansions and we found that the game was taking a ridiculously long time.  We had the base game, the River, Inns & Cathedrals, and Traders & Builders all in play at once.  I am hoping to find a way to minimize the tiles in play without sacrificing the variations created by the expansions.  Any suggestions?


texts: Could someone please let me know why this is checkmate, could I not have captured that queen with my king?


texts: Should the barrel being discarded when hit - Bang

texts:
In case the barrel card get hit and accomplish his goal, is it supposed to be discarded or not?

Same question, in case the barrel doesn't get hit, can be used to face further bangs?


texts:
I am new in this game and right now mounting my first unit: a Hive Crone.

In the box it contains the pieces for mounting either a Harpy or a Hive Crone.

I already decided I want the Hive Crone, but while mounting it I realized that some parts of the Harpy are coolest - I like the head and the tail more, for example.

I tried to google this but I exactly don't even know how to formulate the question...

So here is my attempt.

Are there any rules regarding mounting a unit with other parts and attempting to play with it?

Would I be able to go to a tournament with my Hive Crone with the Harpy head (that is, without a gun in the tongue, for example)

Thanks everyone.


texts:
If I were to use say Spinerock Knoll's or Mosswort Bridge's Hideaway ability to cast Tooth and Nail, am I able to then pay the entwine cost to have both effects?

Im not sure whether the card being exiled effects whether I can use the entwine cost or not.

I am also not sure if casting without paying the manna cost stops me from being able to use the entwine cost...

My gut feeling is that additional costs are separate from Manna costs so I would be able to do this? Am I right?


texts: If I purchase the Settlers of Catan 5-6 Expansion, is there a playable version of the game for only 4 people?


texts:
I know that in basic version of SoC each settlement must be at least two roads away from any other settlement. In Seafarers expansions you can build ships, so my question is - does this 'roads rule' also applies to ships? I haven't found anything about this in instruction for expansion.

In other words, can you build two settlements like this:

O is the settlement, - is the ship


texts: If I play lets say a artifact with CMC 1 and there is two Sphere of Resistance in play and a Trinisphere. Do you have to pay 5 mana or just 3?


texts: Can I activate Dawn of Hope's ability twice while only paying its mana cost once?

texts: So, let's say that I have a Dawn of Hope out. I have 2 Healer's Hawks that attack on the same turn. I pay 2 mana to draw a card for the lifelink from the 1st healer's hawk. Do I need to spend another 2 mana if I want to draw another card or do I just draw another card automatically since there were 2 lifelink events in that turn?


texts: Can the other player put Draw 2 if your Draw 2 was the last card?

texts:
Imagine a scenario where there are only two players. One of the players has only one card left, which is Draw 2 card.

If he/she puts the card in the field, can the other player counter act with a Draw 2, or is the game over?


texts: Looking to identify an unusual type of solitaire

texts:
I went to college in the 1980s and someone there showed me an unusual way to play solitaire that I've played ever since. This game uses one standard deck of cards [no jokers].

Two rows of cards are dealt into stacks, each stack having 4 cards, and the cards are all face down. The top row is for cards numbered 2 through 8 and the bottom row is for cards numbered 9 and 10 and the jack, king, and queen face cards. The last stack the ace stack and this is placed to the bottom left of the two rows. Play starts with the ace stack; the first card on the stack is turned over and then place under the corresponding stack, i.e.; if a 2 is turned over this card is placed under the 2 stack an the first card on the 2 stack is turned over. The game is won when the last card turned over is the fourth ace.

Any help with the name of this variant is appreciated; I've been playing this game for decades and have no idea what to call it!


texts: Can the first player choose where to put cards down?

texts:
The rulebook seems unclear to me, as to whether they must be placed left-to-right, or if the first player gets to choose what columns they go into.
https://cdn.1j1ju.com/medias/7d/9c/d0-kanagawa-rulebook.pdf


texts:
In the 6th edition, the "Declare Charge" rule specifies that if the unit shot a Rapid Fire weapon then they can't charge.

Tactical Space Marines have a bolter (24ps range) and a bolter pistol (12ps range) as basic equipment.

I understand that within a 12ps range, I can't shoot the bolter (not even as single shot) and charge. I also understand that within the 12ps range, I can only shoot as rapid fire (two shots)

But within the same 12ps range, can I decide to shoot with the pistol and then charge?
My understanding would be "yes".


texts:
There is this card "Predict" that reads

  Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Reading its text on Gatherer.Wizards.com, the Oracle text reads as

  Choose a card name, then target player puts the top card of their library into their graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.

My doubt is, can I name a basic land card?


texts: How to play multiplayer Ticket to Ride (iOS/iPad) with friends over the Internet?

texts:
I am trying to play Ticket to Ride for the iOS on the iPad (regular full version, not pocket) with friends over the internet (not local wifi).
I tried using Game Center to issue a 'challenge', but it doesn't seem to work.  I always end up in a room with random players when I use the 'local' play feature.
Does anyone know if this type of multiplayer game is possible with the iOS TTR?


texts: Activating abilities of creatures while it is in stack

texts: When I cast a creature with an ability that costs 2 mana to gain hexproof.Can I activate its ability as I'm casting it ?


texts: What's the timing on Warrior en-Kor's damage redirection?

texts: Say I have Warrior en-Kor out and use its ability to redirect the next 5 damage it would get. I leave it as-is, and then in combat resolution a creature would deal 6 damage to it, leaving all but 1 damage redirected. Would I be assuming correctly that I cannot redirect that 1 damage later?


texts: In Smash Up, do I have to execute an effect when a card is played or can I choose to do it later in the turn?

texts:
Fairy Circle from Pretty Pretty Smash Up says

  After the first time you play a minion here each turn, you may play an extra minion here or play an extra action

Do I have to play that minion immediately or can I just queue it up as "I can play another minion but I'll do a bunch of other things first?"

I would imagine the ruling on this to be in line with whatever ruling would apply to things you can do as a function of abilities on action and minion cards as well, i.e. any cards that say to play extra minions/actions, or other consequences for that matter. Do these have to take effect before any other actions are taken, or do they get to be queued up and their order of execution selected as desired?


texts: Is there any reason to buy the Ascension base game?

texts: Since Ascension: Storm of Souls is both a standalone and expansion to Ascension: Chronicle of the Godslayer, is there any reason to buy COTG? SOS adds new mechanics and seems to have better artwork.


texts: In Scrabble, how to determine the main word if the player has just played one single tile but formed two different words?

texts:
Suppose that a Scrabble player has just made his/her turn. He/she played just a single tile but made two different words. One of the newly formed words is horizontal and another one is vertical.

I am quite new to Scrabble, and I know there is a concept called the main word. I wonder how to determine the main word in the above case. Is it simply determined randomly?


texts: Why didn't my Deathtouch creature kill my opponent's Protean Hydra?

texts:
I'm trying to learn the new MTG; I haven't played since the original Beta set. I'm playing on PS3 so I can learn how to at least last a few rounds against my son. :)

So here's the scenario: My opponent had a 12/12 Protean Hydra out. I had a 2/7 Spider with Deathtouch. The Spider blocked the Hydra. The Spider died and the Hydra became a 13/13. Why didn't the Hydra die? Am I misunderstanding Deathtouch?


texts:
Some Assets can be advanced (e.g. Project Junebug) and some can't (e.g. Snare!).  Is it OK to advance any asset cards to make them look like Agenda?

For example, with the ambush assets the Runner would be lured, but the advance token(s) would have no other effects.


texts: Is the medallion being used in Haunt N21?

texts:
Zombie Haunt (21) was revealed and then 2 of the players started exchanging the medallion because only the holder could make damage to the Zombie Lord.
What I was wondering was is that possible? The trade is done for items that are not in any way used in the last turn. So if a player attacks me and he has the medallion does that count as using the medallion in any way?

The thing is that with all them gathering on the same square as the Zombie lord and each trading the item and then attempting attack they would kill the Zombie lord pretty easily if he fails 1 or 2 rolls.

As a roleplayer I always had the understanding that all happens simultaneously and that doesn't really connects with me, if everyone trade the item and everyone do the damage normally on the Zombie lord. Can anyone clarify this for me?


texts: What happens if I have two Pledges of Loyalty attached to a creature?

texts:
Let's say, I only have Ersatz Gnomes (1/1 Artifact Creature) with Pledge of Loyalty on it. Since the Pledge is my only colored permanent, it will grant the Gnomes protection from white. If I now use the Gnomes' ability to make the Pledge colorless, I won't have any colored permanents on the battlefield and the Gnomes won't have protection any more.

I can now cast a second Pledge of Loyalty on the Gnomes, giving it protection from white again. Now, what happens at the end of the turn, when the Gnomes' effect ends? Are one or both Pledges moved to the graveyard, since they enchant a creature with protection from white? Or do they both remain on the battlefield, since their effect does not remove Pledge of Loyalty? (The last one seems unlikely because a name on a card refers only to the card itself and not to another card with the same name.)


texts: Can non-rule-specified items be used to mark information that is shared but closed?

texts:
There are several questions on BCG Stack Exchange that ask about information which was previously common but "vanishes", even though it can be deduced from other common information.

For example,

Correct opponent's assumption about my morph? has an answer that yes, a player must clarify the identity of a facedown card where that identity was previously public.
Shuffle facedown cards to hide revealed card? has an emphatically negative answer, the opponent can't be forced to play three-card-monty.
Prove a creature has morph? - the answers indicate that yes, eventually, it must be, and you can't deliberately obfuscate this fact after the game.

The answers generally indicate that the opponent must be able to deduce the card identity from what they knew before combined with what they know now ("derived information") and one of the questions involves a situation with coloured markers that happen to coincide with the card's colour identity.

Is there anything that disallows or allows or even requires markers to be used to indicate which of a group of facedown cards previously had a particular identity? Even further, is the player allowed to place markers on cards under the opponent's control to assist in tracking these previously known identities? An answer for any rules enforcement level is acceptable. This is most likely to be an argument at Regular, but would also have importance at Competitive and Professional.

For example, another question asked about whether the fact that a particular card was the commander remained public even if the card is facedown. Such a card could be marked with a C token to remind players of that fact. Other situations involve revealing a card that the opponent would want to ensure they can track in case they obtain a means of removing it later, and want to place a target-shaped marker on it.


texts: Where are the various Krosmaster Arena tokens supposed to go?

texts:
In the Krosmaster Arena board game box, there are a variety of tokens that come with the set. In the plastic "piece container", the eight original figures are already set in place, and there's an obvious spot for the eight character cards.

There are four other cardboard punch outs, and included on those are a large amount of tokens. Are those designed to go into a specific location in the plastic container? If so, where?


texts: In Uno, can you quickly finish a two player game by skipping your opponent's final turn and without saying Uno?

texts:
So me and my friend are playing Uno.
It's a 2 player game and we play where you can stack draw 2’s or draw 4’s.

My friend (player 1) has 2 cards left.
I (player 2) have 2 cards left.
It is player 1’s turn.

Player 1 plays a blank wild Card and says “red, draw 2”
Player 1 immediately lays next card down not saying Uno or giving player 2 time to draw two cards or if they wanted to stack another draw 2 card on top. Player 1 laid both cards down back to back.

Player 2 calls out that player 1 did not say Uno or give you time to draw two cards or stack a draw 2 card.

Player 1 says it doesn’t matter because they are out of cards and the game is over and that they are not obligated to give you time to:
A) draw two cards; or
B) call them out for not saying Uno

Did or did not player 1 win?


texts: How do you resolve black cards in quests you haven't started in Shadows Over Camelot?

texts:
If you pull a black card that goes against a quest that you haven't started, do you still place the black card on that quest, or do you discard it? So, if you get an Excalibur card before starting the quest, what do you do with it? For the Grail, can you fill the board with despair cards before even starting the quest?

If the answer is that the black cards are only used once a quest is started, on a solo quest is it only used if drawn by the knight in the quest, or by any knight?

Also, is the answer different for perpetual quests?


texts: Players who can't seem to follow the rules -- What can be done?

texts:
Non--board-game people keep making up their own rules, without knowing it.

I'm talking about players who are intelligent and literate, but who don't generally play board games.

Is there anything a game designer can do to help them understand how the game is played?

Examples of the Problem

In one game, you move your piece around the board.  The rules say you may move your piece up to three steps.  There's a pair of dice included in the game for a completely different purpose.  This kind of player grabs the dice, rolls them, then moves their token that many spaces.

In another game, there are many different cards.  Each card has text on it, saying what it does.  This kind of player plays the card and does something completely different than what it says.  For example, if it says "When you play this, you must discard all your cards and gain $10.", they might play it and take $10 without discarding anything.

Or, this kind of player looks at a card and announces that they don't understand what it does.  But when you ask them what it says on the card, they read it, then say, "Oh, that's what it does.".  (Note that I'm not talking about players with low literacy skills.)

Why I Care

I'm a board game designer, involved with the publishing company, so if the rules aren't clear enough, I'm the one at fault.  The good news is that, if there's any fix to be done, I'm in a position to do it.


texts: In 7 Wonders, does getting a VP for all yellow cards include the card mentioning it?

texts: In 7 wonders, there is a yellow card whose icons say "get a VP for each yellow card I have played".   If I already have 3 yellow cards in play, is my total VP from yellow cards 3 or 4?


texts: Does a creature with Lifelink provide lifegain equal to its power, or the defender's toughness?

texts:
I have recently began playing a deck that has a number of creatures with lifelink in it.  I want to be certain I understand the mechanic and the following question occurred to me.

Which damage total do you use to determine the life gain from lifelink?  I had assumed that if  a 3/3 creature with lifelink was blocked by a 2/2 creature that the life gain total would be 2, the maximum that the blocker can absorb before dying.  This seems to be incorrect, as when I read the example attached to CR 119.4c

  [...] attacks with a 3/3 creature with wither and lifelink. It’s blocked by a 2/2 creature, [...]. The damage event starts out as [3 damage is dealt to the 2/2 creature, 2 damage is dealt to the 3/3 creature]

Have I been short changing myself?


texts: Mistake on Josekipedia after probe & invasion on keima shimari?

texts:
I have found a possible problem in this joseki, see josekipedia:

http://www.josekipedia.com/#path:qdttocrdreqcpdpbrcrbsdobnbncmcndmbpcodsb

They comment this white's move as "Makes life". But it seems to me that white is dead actually - what about this sequence?

$$c Black kills white?
$$ ---------
$$ ...3412.-
$$ .XXOO5OO-
$$ .XOXOOX.-
$$ ..OXXX.X-
$$ ......X.-
$$ ........-

So that T18 move seems like a big mistake. White perhaps should have played R19 instead and go to a ko fight?

So is there a mistake on josekipedia or did I miss something?


texts: Organizing a game night with non-gamers?

texts: My wife and I want to organize a game night. Most of our friends like to play board games - they are familiar with games like Settlers of Catan and Ticket to Ride. However we are more adventurous. Besides making new friends, what are some ideas for how to organize a game night with friends who like games but who are not board game aficionados?


texts: Is having the Mask Omen Card stolen from you have the same effect as taking it off?

texts:
Let's say an explorer is wearing the Mask Omen Card that has an effect causing you to gain two knowledge and lose two sanity when you put it on. It says when you take off the mask, the effect of the mask is reverted. But that is what happens when you manually take off the mask.

Then let's say someone steals the mask from the explorer that is wearing it during the haunt. When the item is stolen, would you agree that you lose the effect of the item?

My mates argued that the card didn't say you lose the effect when it is stolen (it didn't say a thing about being stolen at all). My logic was the effect the mask is caused by wearing the mask. If the mask is stolen it is the same as taking it off, and you lose the effect.

I could be crazy but I think my logic is a slam dunk.  As it is two against one I thought I would see if there is consensus one way or the other amongst gamers here.


texts:
I am unsure whether the "equip ability" can be played as often as I want during one round when using Puresteel Paladin, or by simply paying the equip costs.

Example: A creature is equipped with Whispersilk Cloak and I want it to have other equipments on it. Due to shroud that would at first not be possible.

Can I therefore within the pre-combat phase attach the Cloak onto another creature using the Paladin's ability, then attach the other equipments onto the first creature, and then re-attach the Cloak to that first creature?

Or could it be that I can only equip (or attach equipments) one time during a turn or within a specific phase?


texts: 1 board, 2 chickens,3 baskets 9 positions

texts: Small ceramic board,2 chickens,9 positions,3 nests; 2 nests with 2 eggs & one nest with one egg. Eggs non removeable. Can I send a photo?


texts: What happens if you activate a loyalty ability from a creature instead of a planeswalker?

texts:
An answer on another question tells of a way to give loyalty abilities to creatures:

  Basically you start by playing the Mycosynth
  Lattice
  which turns all your permanents into artifacts, this includes
  Planeswalker.

  Then you play March Of the
  Machines
  turning your Planeswalker into an artifact creature with power and
  toughness equal to it's casting cost.

  Then you use the ability of an Experimental
  Kraj
  to put a +1/+1 counter on the Planeswalker artifact creature.

  Now since the Planeswalker artifact Creature has a +1/+1 on it, the
  Experimental Kraj can use all of the Activated Abilities of the
  Planeswalker without any of the restrictions of a Planeswalker.

Since creatures don't have loyalty to add to or deduct from, what happens if you were to use a loyalty ability from a creature, rather than a Planeswalker?

More specifically:

In the case of using a (+) loyalty ability from a creature, what happens?
In the case of using a (-) loyalty ability from a creature, what happens?


texts: interaction of "Foreclosure" and "Crop Insurance" cards

texts: In the game Farmageddon, if the Foreclosure card is used to "buy" a crop from another player with a Crop Insurance card on it, is the crop acquired complete with the Crop Insurance, or does the Crop Insurance get kept buy the original owner? The Crop Insurance card mentions that it is added to the harvest pile when the crop is "lost"-- and thereby there seems to be an ambiguity: it is "lost" from the point of view of the original player, but otherwise the crop is not "lost" per se.


texts: Are there quality custom boardgame card printers?

texts:
I'm designing a custom boardgame and am looking to get a few stacks of custom cards printed.

I'm looking for a high quality card printing service but a little worried about simply using Google to find one.

Which specifics should I look for in a card printing service to ensure a high quality result? And are there perhaps comprehensive lists of printing services available that I can use for this comparison?

Thank you.  :-)


texts: When to make suggestions that include cards in my own hand in clue?

texts:
One strategy I've heard of in clue is to name a card or two in your own hand when making a suggestion. I presume this is primarily so you can gain information about the other two factors that need to be determined (the three being murderer, location, and weapon), because if you name a place from your own hand, the player who disproves you must reveal either a weapon or a murderer.

When should I make a suggestion that includes a card from my hand? Would it potentially be advisable to make a suggestion that includes 2 or even 3 cards from my hand? Do I reveal extra undesired information to other players when I do so?


texts: Horror Tests with Multiple Monsters and Multiple Investigators

texts:
Can't find this clearly in the rules. Do I need to take a second horror test when a new monster enters the room, even if the investigators have already taken a horror test?

I can see this leading to a large number of horror tests in succession if Call of the Night is used on multiple monsters at once, all of which move into the same room, containing multiple investigators. (e.g. 3 zombies and a Mi-Go enter the room containing 2 investigators => 8 horror tests)


texts: 7 Wonders Duel Pantheon : Can a player invoke a God during Age I?

texts:
From the 7 Wonders Duel Rules

  The first player begins Age I. On your turn, you must choose an
  “accessible” card in the card structure and play it. An accessible
  card is a card which isn’t partially covered by other cards.

  You can play the card you’ve chosen in one of three different ways:
  1. Construct the Building
  2. Discard the card to obtain coins
  3. Construct a Wonder

A player can therefore build Wonders during Age I.

From the 7 Wonders Duel Pantheon rules

  During Age I, the players will choose the Divinities they will be able
  to invoke during Ages II and III.

Later, in 7 Wonders Duel Pantheon rules

  The Divine Theater Wonder
  Reveal all of the cards from a Mythology
  deck of your choice.  Choose one of the Divinities revealed this way
  and activate it for free. Then stack the unused cards, in the order of
  their choice. This Wonder is worth 2 victory points.

The question

Can a player build "The Divine Theatre" Wonder during Age I and activate a God from one the Mythology draw piles?


texts: How do you tell the difference between Alpha and Beta Star Trek CCG?

texts:
The 1994 Decipher Star Trek CCG Premier/1st Edition cards were released in black border limited and in white border which I've only recently found described as both alpha and beta releases.

I'm processing a huge lot of these cards, is there any way to distinguish between the alpha edition and the beta edition?

I know it's a trivial value issue, but I strongly prefer to put the right collections together.


texts: What Is the Preferred Strategy For the US in Axis and Allies? Why?

texts:
Everyone knows how the United States REALLY won World War II. It concentrated first in North Africa, then the Mediterranean (Italy), and closed with the cross-channel invasion at Normandy that ended in Berlin. That is a viable strategy for the U.S. player in Axis and Allies.

A number of U.S. players build a factory in Sinkiang to stop the Japanese occupation of Asia. The logical follow-up to that is to build (or re-build) a Pacific Navy as a hammer to the anvil of Chinese troops. This plan ends with America's "spoils of war" being Japan, China, and the "ASEAN" countries, while the UK and Russia take down Germany.

About the one thing the US (and UK) DIDN'T try to do in World War II was to try to link up with Russia via Norway. But it is the basis of the simple "shuck-shuck" strategy devised by Don Rae.

This appears to be the preferred option of many AA aficionados: Dump American infantry into Norway in "assembly line" fashion after Russia (or the UK) has captured it, send them through Karelia and Eastern Europe to Berlin if necessary (otherwise transport them across the Baltic for an amphibious assault on the enemy heartland with air support).

Is the real life "cross channel" (and cross-Med) strategy the best one in AA? Or do our strategists know something that America's real life military didn't "know" in favoring one of the others?


texts:
In Tally Ho! one player plays the humans (hunters, lumberjacks) while the other plays the animals (foxes, bears). The Dutch rulebook states that since the game is imbalanced, a game is comprised of two hunts, with the players switching sides.

I have played it several times now, but while it's clear that the game is asymmetrical, it isn't clear to me which way the imbalance lies.

Can anyone enlighten me?


texts: My specific question is regarding Lightpulsar Dragon and why it misses it's timing (such as when synchro summoning), while cards like Tuningware don't. I am mainly just looking for an explanation as to how and why cards miss timing, as I have been playing Yugioh for years, but have never quite understood why timing is such a frustrating rule to understand.


texts: How to remove Broken Fall Enchantment from play

texts:
I was playing Commander with a couple of buddies the other day. One of them had a 10/10 creature and Broken Fall enchantment in play to regenerate said creature. One of the other players cast a destroy target enchantment instant on Broken Fall. The player with Broken Falls responded by putting it back into his hand, activating the text for regeneration and putting that regeneration onto the 10/10 creature.
   If that was played correctly by the Broken Fall player, how then do you ever get rid of the Broken Fall enchantment when he can just protect it by putting it back into his hand, still protecting his creature and then just replaying it again on his turn?


texts:
I am trying to find a game that I had a starter set to when I was younger. I tried doing some online research, but honestly, I don't even know where to start and I can't find anything for it at my local comic/board game shop. I think that it was named something-"scape". I believe that I bought it sometime between 2003 and 2007, but my memory could be a little hazy on that that.

The Board

The board was different every time you played because it was made up of a bunch of chunks of hexagons (like honeycombs) that you could put together any way you want. You could even stack them on each other to create different levels. The hexa-combs were made out of plastic and I think they kinda clicked together.

Gameplay

Disclaimer: I was a kid when I played so I could have been disregarding any number of rules and not playing correctly at all, so take this with a grain of salt.
You controlled a few different heroes and/or monsters (I remember a dragon that took up 2 spaces and I think an archer of some sort?). You moved around the terrain you built and did battle with the enemies heroes/mosters. I do not recall if it was a dice-based game or not. I think each character has a stats card. Unfortunately, I don't remember much about how it was actually played.

Expansion Sets

As I said, I think I had a starter set, which seemed to be generic-fantasy themed, but I think there were other sets that could be bought that had heroes/monsters from lots of other genres and more hexagons so that you could wind up with a huge battle with tons of genres mixing it up.

Can anyone point me to this game?


texts: Providing the spymaster with cues for clues in Codenames

texts:
Toward the end of a game of Codenames, a team might find itself with two agents left to find and five cards still uncovered — say, APPLE, BASS, CAR, DARKNESS, and ELEPHANT.  (The numbers are by way of example. My question is about the general case that there are any number of correct guesses left and any number of cards left uncovered.)

Would it be legal, while that team's spymaster is trying to think of a clue, for his teammate to give cues like the following? "If our words are APPLE and BASS, clue 'edible': they're both edible." "APPLE and CAR are 'self-driving'."


texts: In 7 Wonders, can you make an informed decision on which resources to draft?

texts:
I am learning 7 Wonders from the rulebook but I do not see this question addressed. Is there a way to know which structures you can build by taking a specific resource other than memorizing the cost of each structure?

For example, let's say I am passed a manufactured goods card such as glass and I already can produce two wood and clay. Is there a way for me to tell which structures are opened up for me if I take that glass without memorizing which structures in the game require glass and some subset of two wood and clay?


texts: Can the player choose a different player as a target?

texts:
In a Twilight Imperium (3rd edition) game, when the "Checks and balances (LAW)" card is in play, which states

  When a player chooses a Strategy Card during the Strategy Phase, he must give the chosen card to another player (who does not currently have a Strategy Card).

And if somebody then uses the Action Card "Public Disgrace", which says

  After a player has chosen a Strategy Card, play this card to force the player to return that Strategy Card and choose a different one.

The question is: can the player then use a different target for the new Strategy Card, or should the target stay the same and would he get the next card too?


texts: How do Moldgraf Monstrosity and Feldon of the Third Path interact?

texts: Say I'm discarding to hand size and I discard a Moldgraf Monstrosity. When I create a token copy of it with Feldon of the Third Path and I sacrifice it at the end of the turn, would I be able to return two creatures? I'm thinking that the token needs to go to the graveyard in order to "die" and once it does it immediately disappears?


texts: MTG can you destroy a chosen sacrificed creature twice

texts:
Me and my friends were playing and I chose to destroy his creature but in response he used its ability to sacrifice it but in response I chose to use another instant of destroy target creature so my question is can I do that or no since the stack is involved and it’s not sacrificed to cast it since it’s already in play

So is it
Scenario 1: I use “Murder” to target his “Aerie Ouphes” so he sacrifices it in response to deal 3 damage to my “Vampire Nighthawk” but in response to that I play another “Murder” that targets “Aerie Ouphes” again can I do that since by the stack my second “Murder” would go off first before his ability to sacrifice it

Also my friend thinks he can do
Scenario 2: I use “Murder” to target his “Aerie Ouphes” so he sacrifices it in response to deal 3 damage to my “Vampire Nighthawk” but in response to that I play another “Murder” that targets “Aerie Ouphes” again but in response to my second “Murder” use “Aerie Ouphes” ability again choosing to sacrifice it and deal the damage to “Vampire Nighthawk” a second time but with the same card ability twice in a stack

I was thinking wouldn’t it go on the stack as
1: Murder targeting Aerie Ouphes
2: Aerie Ouphes ability to sacrifice it and deal damage to my Vampire Nighthawk
3: second Murder targeting Aerie Ouphes
Then the stack would go through with the last thing activated in the chain first


texts: Can Eldrazi Processor effects "counter" madness?

texts:
In a couple of weeks cards with the madness mechanic, Eldrazi Processors, and Eldrazi Displacer are going to be in standard together. The text for Madness reads as follows:

  “If a player would discard this card, that player discards it, but may exile it instead of putting it into his or her graveyard” and “When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn’t, he or she puts this card into his or her graveyard.”

With a board of Eldrazi Displacer and some ETB Processor like Wasteland Strangler, can I respond to a card being exiled through madness by displacing my Wasteland Strangler and putting the exiled card into the graveyard, thus effectively countering madness and triggering my process ability?

If this is the case what is to stop my opponent casting the exiled card in response to this?


texts: Where can I get free tarot cards images to print?

texts:
I am looking to download some set/s of tarot cards in order to print them. This needs to be from a free site. Grayscale cards are also acceptable. It would be great if the images are designed specially for printing on A4, as then I could print sheets and cut them up.

Motivation of the question


texts: How do two copies of Irencrag Feat interact?

texts:
The recently released preview card for ELD, Irencrag Feat reads:

  Add seven {R}. You can only cast one more spell this turn.

Would this wording allow me to play another Irencrag Feat, which would in turn allow me to play one more spell this turn?


texts: What happens if we run out of terrain tiles?

texts:
In a recent game we almost ran out of a particular terrain tile.

In this scenario, what do you do? Is substituting a different token and remembering the terrain type allowed, or is the terraform not allowed?


texts: What happens when nobody is eligible for Chancellor in Secret Hitler?

texts: This happened to one of our games. It was a five player game and two players got killed. Now there's only three left and for the next administration, only the President hasn't been elected yet. The other players are the previous round's President and Chancellor respectively. What happens in this case, does the election automatically fail? We ended up just voting to fail that election but I'm curious as to what the official answer is.


texts: How to solve Free Cell games fast? (in under 2 min)

texts: In freecell, I make the same number of moves as the best player, but she wins the game in a 1.5 minutes while I need 5.5 minutes.  Is there a trick to play fast?


texts: What is the strategy called which forces opponents to discard cards?

texts:
In MTG: Arena I've built a Rakdos deck with the main strategy of making my opponent discard one or more cards—each turn if I'm lucky. I'm using cards such as Burglar Rat, Fell Specter, Davriel, Rogue Shadowmage and Carnival // Carnage.

Decks that let opponents put the top cards of their library into their graveyard, are often referred to as 'mill decks' or 'milling'. Is my deck a type of milling, or does it have its own term?


texts: Can I use the Finger of God on other players' turns?

texts:
In Monty Python Fluxx, the Finger of God reads:

  If you have this on the table you may smite (i.e. discard) any Creeper. After smiting, you must put this card back into your hand.

Can I use it during someone else's turn? The card doesn't specify. The card "Excalibur", for example, clearly stresses "during your turn" for a similar action.


texts:
Possible Duplicate:
  Pre-drawing cards or tiles

I often play Carcassonne in a lunchtime setting where we are looking to condense playtime as much as possible.  We recently have started allowing players to draw their next tile at the end of their turn giving them more time to plan their next move.  The rule has been working pretty well so far but people are nervous that one of us is going to start exploiting it.  Does anyone see any problems with this rule change?