texts: Lords & Ladies: Gossip Card Timing and Servant Actions

texts:
How does the timing work when playing gossip cards on servants with actions? More specifically, I targeted a cook with Forbidden Love which was immediately confirmed by another player. In reaction, the player wanted to use the Cook's ability which allows him to switch gossip cards with another player, which would then remove the cook from play.

Under the "Confirming Gossip" section on pg. 9 of the rules, it states:

  If Gossip is confirmed, the Gossip card's action is immediately taken by the player it has been played on.

However, under the "Additional Servant Rules" on pg. 8, it states:

  One time powers can be used anytime in the game but the servant is then fired...

So how is this resolved? It seems to me that the player would not be able to use the Cook's ability until after the gossip had been resolved, which would give each of the gossipers a gossip token. The player I targeted feels that he should have been able to interrupt the gossip action and use his cook's ability, effectively removing his cook from play, switching hands with a player, and preventing anyone from getting gossip tokens.

Is there an official ruling for the timing of these actions?


texts: Sacrifice inferno fist after creature died

texts: If my oponent attacks me with a 5/5 creature and I block it with a 2/2 creature with a inferno fist attached to it, can I sacrifice the Inferno Fist after damage has resolved, so I can kill the 5/5?


texts: In Magic: The Gathering, can I choose not to use the "flying" ability of a creature when attacking (so that it can be blocked by non-flying creatures)?


texts: Firefly - getting rid of parts (dumping cargo)?

texts: I just played Firefly the board game for the first time. I ended up with a ship modification that made spare parts invalid, but I had about 6 of them in my cargo hold. I was on a supply planet and wanted to buy fuel, but all of my cargo and stash spots were full. I looked for any thing in the rule book that talked about selling the spare parts (or dumping them)...couldn't find anything. What's protocol for getting rid of fuel or parts to make space?


texts: What is this (solitaire?) card game called?

texts:
I'm not sure if this falls under the solitaire category, but it is played with one player.  Someone taught me this card game and was under the impression that it was called Kings, but apparently it's not, as upon looking it up, I didn't find this game.

The player deals the cards in 13 piles, 4 to each pile, face down.  Jokers are not used.  Each of the 13 piles represents a rank.  The player starts by picking up a card from the top of the King rank pile, looks at the card, then places it underneath the corresponding rank pile, face up.  Then the player picks up a card from the top of the previous rank pile and places it under the next corresponding rank pile.  To win the game, the player must return each rank to its proper pile before all the Kings are returned to their pile.

For example, the player picks from the top of the King pile and receives a Four of Clubs.  The player places the card underneath the Four pile face up, then draws a face-down card from the top of the Four pile.  The player receives a Jack of Spades, which he/she places underneath the Jack pile face up, and so on.


texts: What is the highest game score theoretically possible in Scrabble using 1 player and the International Scrabble Dictionary?

texts:
This is one for simulation and some guesses on the strategy to used e.g. is it best to always get the bonus every turn or do the most combinations even if it doesn't use up all the letters every turn.

You don't need to definitively prove your answer is the highest (which is way too hard) just come up with a reasonable answer using a particular strategy

Defining a strategy  (such the following) would reduce the computing power needed:
Long word:
Find all the 8 and 14 letter words that are respectively 1 and 7 letters longer than 7 letter words.
Determine what subsets have a long continuous net of those words together.
Remove those that use more of the individual letters than the Scrabble set allows.
Finally lay the net on the board as a standard one player game and determine the score.


texts: What is the standard cost for the illustration on a Yu-Gi-Oh! card?

texts:
The illustration on Yu-Gi-Oh! cards sometimes appeats so surrealist. I wonder how much it costs for only one image that was drawn by some artist like that, for example (these are some that crossed my mind, there is more detailed like in Zexal, ARC V, or Vrains)

They are so detailed and there are many more detailed than this.

I found places where artists do things like draw and sell their works online. When I ask artists who interest with their work, the prices shock me, it costs like $50-$70 (we have to pay more for adding environment, background, detailed skin, colored-draw) so the total, approximately $100.

What's the actual prices of the art on Yu-Gi-Oh! card?


texts: Do abilities like "becomes the target of a spell or ability, sacrifice it" happen even if the spell is countered?

texts: Do I need to sacrifice a creature with the ability "becomes the target of a spell or ability, sacrifice it" (e.g., Frost Walker or Illusionary Servant) if the spell or ability has been countered?


texts:
Pitch is one of my favorite card games but it is sometimes hard to have the correct number of people to play. There are 2 main variants we play where 1 will play 4 people with fixed teams and the other will play 5 people with variable teams.

Common Rules

Played with a 52 card deck plus 2 jokers. Each hand will have 10 points total. The winning bidder will pick the trump suit. The point cards in that suit are the Ace, Jack, Off Jack (OJ), Big Joker (BJ), Little Joker (LJ), Ten, Three (worth 3 points), and Two (worth 1 point to whoever played it). The order of trump cards is (High) A, K, Q, J, OJ, BJ, LJ, and 10-2 (Low). All cards besides the trump suit (off) are basically no value. If an entire trick only has off cards in it, then the last winner still leads the next trick.

Bidding starts to the left of the dealer and each person can either increase the bid or pass. The minimum bid is five so everyone could pass and leave the bidder with a 5 bid. The bidding only goes around once so you have to bid high enough the first time.

The winning bidder leads the first trick. Only point cards are kept from each hand and the rest are discarded.

4 Player Variant

Your partner sits across the table from you. Everyone is dealt 9 cards (generally dealt 3 at a time) to start. After the winning bidder names the suit, everyone throws away all their cards that are not in that suit except for the winning bidder. Usually they are thrown away face up to make sure no trump cards are thrown away. Then the dealer deals everyone back up to 6 cards except for the winning bidder who gets the remainder of the deck. At this point the winning bidder must make a 6 card hand from all of their cards. This may also mean that they have to burn trump cards. They can only burn non-point cards.

Then the winning bidder leads and play continues with the winner of each trick leading until all 6 tricks are played. Each team gets the number of points they actually got that round unless the winning bidders team does not make their bid. In that case, they go negative the amount they bid.

Play continues until one team reaches 42 points.

5 Player Variant

In the 5 player variant, each player is trying to win individually. Ten cards are dealt to each player which leaves 4 cards. Each person bids just like in 4 player with the winner picking the trump suit. The difference is that the winning bidder will get the 4 remaining cards and then call for his partner. To call for his partner he will ask for a specific card in the trump suit. Whoever has that card will be their partner for this round. The other 3 people will be on a separate team this round and try to set the winning bidder and their partner. Everyone discards down to 6 cards and the play proceeds like in the 4 player variant.

For scoring the round, the winning bidder and his partner will both get points equal to the points their team got and the other 3 players will get an equal amount of points based on what their team got. For example, if the winning team got 8 points, then both the winning bidder and their partner would have 8 added to their score and the other three players would all get 2 added to their score.

Question

Are there good way to do 2, 3, 6, etc. player versions of either of these variants?


texts: I'm relatively new to backgammon, and something I often struggle with is deciding when to leave the 20 point once I've made it. Furthermore, I also sometimes struggle with whether or not to leave the 13 point before or after the 20 point. Are there any rules of thumb which can help guide my decision when it isn't immediately obvious?


texts: How is the panic card affected by Range?

texts:
The panic card has a range of one (which makes sense since the idea is you have your gun to someone's head). I've interpreted that to mean that you can only use that on people who are a range 1 distance from yourself. However, I'm not sure how that is to be interpreted in regards to the scope and mustang cards, however.

So if I have a scope, can I panic a card from someone who is range two away from me?

Also, if my neighbor has a mustang, can I not panic from them since they are at range two?


texts:
Recently I played the X-Wing miniature game and I'd like to find a game that is similar to that,  but not collectible. I don't want to buy lots of ships to play as I like.

EDIT: As @PhillipKendall suggested, this are some aspects of the game I like:

Strategic game
Squad set up
Unit movement
Possibility of having special skills for each unit

Is there something like that?


texts: Are drawing an extra card and playing an extra card optional when the Party Bonus rule is in effect?

texts:
Here is the wording on my Party Bonus card...

  If someone has the Party on the table, all players may Draw 1 extra card and may Play 1 extra card during their turns.

It's the word "may" that's throwing me off. With most of the other new rule cards that I've looked at, the description is very clear that you must do what it says. In this case, however, it seems to be left open to the player's discretion.

EDIT
I guess the other part that throws me off is that I read through all of the new rule cards and found that the Rich Bonus and Poor Bonus are inconsistent on the same subject. Only the Rich Bonus one says "may." The Poor Bonus is worded as though it's mandatory.


texts:
Tolarian Kraken has this ability:

Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.

So if you choose to pay {1}, this causes a separate triggered ability to happen. Sparktongue Dragon is another example of this, but pretty much every other use I can find for “when you do” is in the reminder text for Madness or Conspire.
Most often, whenever a card has an optional ability like this, it says “if you do”, which makes the rest of what happens simply part of the same ability, rather than a separate triggered ability. There are a large number of cards worded this way, such as Carrion Thrash.
Is there a known reason that these 2 cards are worded differently than the rest? It is a functionally different, but most of the time it would work out the same. With this wording, you don’t have to choose targets for the second ability if you don’t choose to use the effect, but most of the time that’s going to be the same as choosing a target and then not choosing to use the effect anyway.
Has there been anything written about why these cards are worded this way? Or is there a more obvious explanation that I’m missing?


texts:
Background Dweller states the following:

  You can always reroll any [3] you have.

Can you reroll the 3's only after you are done rerolling or also inbetween?


texts: What are the limitations on using a Planeswalker's loyalty abilities?

texts:
I assume I can only use a loyalty ability once per turn, is that right?

Otherwise it'd seem to me that Planeswalkers would be hideously broken. And I assume that if you used the +1 ability that the 0 ability can't be utilized - that it's not "use each loyalty ability once per turn" but rather "use only one loyalty ability once per turn".

Also, can I use them the turn I cast a planeswalker?


texts: What two-vowel combinations are important to keep in Scrabble?

texts: For example, there is a free "r" on the board. I have the letters "endueoe". I could do either the word "endure" or "enduro". The former would leave me with an 'o' and 'e'. The latter would leave me with an 'e' and 'e'. I wonder if an "oe" combination would be better or worse than an "ee" vowel combination. I will draw 5 letters next turn, and I want to see if what advantage I would have for each. I know it depends on much is left in the tile bag, but in general, what are the best vowel combinations, like possibly in ranking?


texts: What happens if Saheeli, Sublime Artificer's target is removed?

texts: Suppose my opponent has Saheeli, Sublime Artificer, a Servo token, and another creature in play, and uses her ability to make the Servo a copy of the creature. In response to the ability going on the stack, I cast Murder on the other creature. Does the Servo still become a copy of that creature when Saheeli's ability resolves?


texts: Do strong Go players play simuls, like in chess? Do they ever play blindfolded?

texts:
Strong chess players will often play a "simul," walking from board to board and making a move on each, taking virtually no time to select their moves, and forcing themselves to keep track of many games at once,  while giving their opponents plenty of time while the strong player is moving on other boards. Strong players will also sometimes play "blindfold" games in which they are told where their opponent has moved but cannot look at a board to see where all the pieces are should they forget. Blindfold simuls are not unheard of.

Do analogous exhibitions ever happen in Go?


texts: First modern Naughts and Crosses/Tic Tac Toe?

texts:
When was Naughts and Crosses first released in its current form?

I see there were Egyptian and the Roman versions, but these are very different games.


texts: What is the difference between Owning and Controlling an object on the Battlefield?

texts:
I’m a little confused on what the outcome of this scenario is – any help would be appreciated.

Let’s say I cast Turn Against on one my opponent’s creatures.  So I would “Gain control of target creature until end of turn.” However If I use the ability of Eldrazi Displacer on the same creature after gaining control which says “Exile another target creature, then return it to the battlefield tapped under its owner's control.” Will this creature become mine forever?

I assume that the effect of Turn Against only applied to the first instance of the creature I targeted. Then when I use Displacer’s ability a new version on that creature is placed on the field and all equipment etc. is removed including effects from spells?

After using Displacer’s ability will I be the “owner” of the targeted creature
Will the creature return to my opponent at the end of my turn?

If this doesn’t make sense – please let me know.


texts:
Kung-Fu Chess is a real-time chess variant without turns where players may freely move their pieces, subject to a delay period of a few seconds after a move during which a piece cannot be moved again. The current online version of Kung-Fu Chess is Judo Chess.
Is there an "analog" version of Kung-Fu Chess which can be played on a standard chess board (i.e., not on a computer)? Is this even feasible or would it be impossible to implement?


texts: In Bridge, when should third-hand defender overtake partner's honour?

texts:
Sorry for the confusion. Here's the full hand and bidding:

    T54
    A874
    KQ32
    A7
872         AKQ6
962         KQ5
JT98        A654
Q106        J5
    J93
    JT3
    7
    K98432

North   East    South   West
                        Pass
1D      Double  Pass    2C
Pass    2NT     All pass

Opening lead was the 4 of Clubs.

After a low Club lead to North's Ace and winning the return with Club King, South switches to hearts. They play the Jack and North knows that declarer at least has the Queen. So as a rule, should I always overtake with my Ace?

In NT, the Ace will usually be good eventually. In this situation, playing the Ace guarantees East those two heart tricks. By holding out, I might still be able to capture the other one. I can't seem to find stats about this. It could be the right thing to do usually and this is just an edge case. Or vice versa.

Thanks!


texts: In Diplomacy, is it possible for an army to be convoyed by two countries if both write the appropriate orders?

texts:
There are numerous possibilities, but this one comes to mind. Italy and Austria are allies in a "Lepanto" opening (against Turkey). In the spring of 1901, Italy moves a fleet, Naples to the Ionian Sea, and Austria moves its fleet, Trieste to Adriatic Sea.
In the fall of 1901, Italy wants to move an army, which "held" in Venice in the spring, to Tunis. Austria agrees to convoy it through the Adriatic Sea to the Italian fleet in the Ionian Sea, from thence to Tunis.
So Italy writes: "Army Venice to Tunis, via convoys in Adriatic Sea and Ionian Sea. Fleet Ionian Sea convoys Army from Austrian fleet in Adriatic Sea to Tunis."
Austria writes, "Fleet Adriatic Sea convoys Italian army in Venice to Italian fleet in Ionian Sea."
Is this a valid set of orders, and will it achieve the desired result?


texts: If it's with someone who is ESL with limited vocabulary and never played Scrabble before with you being a native speaker who played Scrabble lots.


texts: Can players in single-elimination rounds agree to split prizes unevenly?

texts:
Paragraph five of section 5.2 of the Tournament Rules states the following:

  Players in the single-elimination rounds of a tournament offering only cash and/or unopened product as prizes may, with the permission of the Tournament Organizer, agree to split the prizes evenly.

Ana Lucia and Nikki are paired in the finals of a single-elimination tournament. The winner receives four booster packs, and the loser receives one. Five booster packs cannot (objectively) be split evenly. Are Ana and Nikki forced to play out the round, or can they agree to split the prize unevenly?

Assume that the judge is willing to allow Ana and Nikki to split if and only if the split is legal. If the answer differs between RELs, please describe how the situation would be handled differently at each REL.


texts:
A simple search for Card Shuffler on google will list loads of them, does anyone have experience with one that can be used for multiple card sizes?

I'm looking for something that can preferably shuffle both small games like Gosu, big ones like Dixit as well as standard bridge playing cards. Sleeved and unsleeved alike.

Any recommendations out here?


texts: Typo in the Women's Health Clinic, Richville, MD card?

texts:
We dug out my old X-Files CCG cards to play tonight, and in the process of playing, came across the card "Women's Health Clinic, Richville, MD".

Card Stats:

WOMENʹS HEALTH CLINIC, RICHVILLE, MD
XF97‐0380v2 ‐‐ Rare
Episode: End Game
Site ‐‐ Cost: 2 RP
Keywords: Site, Mono, Result, Subterfuge
Prerequisite: SUBTERFUGE 4+
Question: You may ask one MOTIVE question.

Sites have keywords, which other cards can then play against.  This card has the keywords Site, Mono, Result, Subterfuge, but lets you ask a Motive question.  In the base set as well as the first expansion, if a site had Motive as the question, it would have Motive in its set of keywords.

Here is a sample of a site that makes sense (picture is a little blurry):

However, the "Women's Health Clinic, Richville, MD" card has Result as a keyword, but you can ask a Motive question.  I can either assume 1 of 3 things:

The keywords should actually be Site, Mono, Motive, Subterfuge (third keyword matches the question asked)
The question asked should actually be Result (to match the current third keyword)
This is actually by design; while allowing you to ask a Motive question, it allows players to play Result-specific cards on the site instead.

We played the card as printed (you can ask a Motive question, but Result cards can be played on it), but the card threw us for a loop.  Does anyone have any information if this is actually a typo of sorts, or by design?

(A spoiler of the cards can currently be found here in PDF format for those interested)


texts: Othello Vs Checkers -- are there any complexity and skill comparisons?

texts: Which game is harder to play at a high skill level, Othello or Checkers?  I realize this is a highly subjective question.  I have been playing Othello for 35 years or so, and I'm pretty good Othello player at FlyOrDie. I recently tried Checkers which I hadn't played for more than 40 years, and I get wiped out pretty bad.  I would guess Othello is conceptually more complicated and Checkers is more about avoiding pitfalls, but I'd like to hear other opinions.


texts: If I lose my central tile, do I lose the round?

texts:
I was playing a game of Galaxy Trucker the other day when one of the players took a small meteor to his exposed central tile.  He had a number of other occupied crew pods, but I was under the impression that if you lose your central crew pod, your ship is destroyed and you lose the round.

If I lose my central crew pod and still have other crew members left, can I continue on with the remainder of my ship, or do I lose right away?


texts:
When it comes to creatures under the influence of "Target creature you control fights target creature you don't control", are they, or the initiating creature, considered "attacking"?
In my specific scenario, I played a Savage Punch, targeting my Summit Prowler and my opponent's Longshot Squad. She then played the instant Kill Shot, which reads "Destroy target attacking creature.", targeting my Prowler and therefore the stack resolves making my Savage Punch null.

So I guess all in all, does the keyword 'attacking' change this at all or was this a correct resolution?


texts: Strange variant of 4-4 low approach joseki

texts:
(not sure how this joseki variant is named, feel free to update the title). Josekipedia is saying about this joseki position "Position is settled":

but, after N14, M14, the white group O14 is totally dead. White has free move at L14, black responds L13, and white's influence looks much smaller than blacks, so, in my opinion, it cannot outweight the loss of the O14 group (link here):

So, how come this is a joseki and it's "position settled"? Did I miss something?


texts:
If you have any unit that was more than one attack and the unit is dual wielding how many attacks does he have?

I.e. if a unit has 3 attacks but is dual wielding, does he in turn have 4 attacks or does he get a total of 6 attacks as a result of 3 attacks with the dual wield?


texts: Doesn't damage occuring in the damage phase occur simultaneously?

texts:
I was playing MtG Duels and was up against an opponent who had me down to 2 life.  They had a Perilous Myr so when it died would deal damage to me - sufficient to kill me.
I had a Juggernaut down so was forced to attack, so decided to just attack with everything to see what the rule was (or the game thought the rule was).  I had sufficient damage to kill them regardless of what they blocked.
I was pretty sure it would be a draw (dying/damage at the same time) or loss (their Myr's death would kill me before my attackers did damage) but despite their block and the Myr dying, I was granted the win.

Was this a game bug and am I misunderstanding the stack?
I thought all combat damage was dealt at the same time.

Thanks in advance!

NOTE: Despite being the computer version of the game, I felt people here much more able to help me with the rules (not game) question.  If this is misposted please let me know.


texts:
Assume the following situation:

Italy at war with France but not CW. Italian navy is in port in La Spezia, along with one German SUB and a German AA. CW DOWs Italy.

In the port strike:

Are the Italian units considered surprised if the German SUB is not included in the combat?
Can the German AA fire if the German SUB is not included?

Surprise rules on naval combat and port strikes say surprise occurs if only units of the surprised major or minor is involved in the combat.

Obviously, the Italians are surprised, and the Germans aren't - and the Germans decide whether to include the SUB or not.

Is a non-included SUB "involved"?


texts: As Coalition Honor Guard was card of the day on DailyMTG the other day, it got me thinking. If you gave it hexproof, through whatever means you choose e.g. Swiftfoot Boots, would my opponent be unable to play spells that target a single creature?


texts: What is the art depicted on the Magic 6th Edition paper playmats?

texts:
In the 6th edition Starter Set, the guided game comes with two color-coded playmats. You can also find (very blurry) screencaps below, and in this instructional video. (I've linked it to the appropriate time, so you should see both playmats within 5 seconds.
I'm trying to find art, source files, or high resolution images of these playmats, so...
What is the name of the art (or card) wherein the gold wizard is depicted on each of these two playmats? If that's unavailable, is it possible to identify the artist?


texts: How does vertical movement work in 40k eighth edition

texts: How does vertical movement work in 8th edition? In previous editions moving up a floor in a building was 3", but I can't seem to find any rules in the new edition describing if you just measure the vertical distance.


texts: What's the fastest way to print a card game prototype?

texts:
My goal is to minimize the amount of time I have to spend, with a budget of about $40.

Also, I'm absolutely terrible at using scissors and glue.


texts: Can I activate the tap ability of a creature summoned last turn before I have to remove it to my hand?

texts:
We had this situation come in a game last night, and I wanted to make sure that we played it correctly and that I understood the rules.

Player A had an Eiganjo Free-Riders in play. During this turn, he cast an Icatian Javelineers. He then ended his turn. During the upkeep of his next turn, he targeted the Javelineers with the Free-Riders' ability and then responded by tapping the Javelineers to use their ability.

By my understanding, the Javelineers ability would resolve first and he'd get to do a point of damage. Then the Free-Riders' ability would resolve, returning the Javelineers to his hand, and allowing him to cast them again. That seemed to be within the rules.

However, I wasn't sure when the Javelineers' summoning sickness wore off. Does it wear off in time for him to use this ability before they get returned to his hand by the Free-Riders?


texts:
There's a game where you roll (usually three) dice and then can combine them to claim items on the board. Play proceeds clockwise with each person using one, two, or three of their dice to claim resources, millitary power, peeks (find out what the next combat card will be) or (+2) dice modifiers from the board. The three resources are gold, wood, and stone.

In the winter of each year there's a combat phase and everyone fights the next card on the deck. There's a reward for those who win and a penalty for those who lose.

After each reward-claiming phase you can spend your resources to build structures to gain various bonuses and also victory points (which is how you win the game).

What's this game called?


texts: Where do the zombies move in this quest?

texts:
My friends and I will soon play the Zombicide Black Plague Wulfsburg quests, starting with Welcome to Wulfsburg, which has the following setup:

My question is the following. Where do the zombies that spawn in 5R move before the characters make their way through the houses of 1V, 5R and 8V ?


texts: Which "enters the battlefield" effects happen first, cards that are entering, or cards already on the battlefield?

texts:
A couple scenarios:

Cloudfin Raptor with evolve is at 0/1
Satyr Grovedancer (1/1) enters the battlefield causing Cloudfin Raptor to evolve to 1/2
Put the counter from Satyr Grovedancer on Cloudfin Raptor making it 2/3

or

Cloudfin Raptor is already at 1/2
Satyr Grovedancer enters the battlefield and I put the 1/1 counter on it making it 2/2
Cloudfin Raptor evolves to 2/3

Are either or both of these scenarios valid and why?


texts: What datacards should a chaos space marines player use in a maelstrom of war game?

texts: My friend plays chaos space marines with the old codex. We want to play maelstrom of war and I think that having datacards to draw objectives is very handy. I can't find a chaos space marines datacard deck anywhere. What deck should he use? There are chaos daemons and chaos daemonkin, but I reckon that these are different armies from the chaos space marines. Is there any other option?


texts:
Necron codex says that Monolith is a skimmer that can move up to 6". Then it can fire it's weapons.

Does that mean that instead of firing I can move it to another 6" like with any other vehicle or am I allowed to only move it 6" a turn?


texts: Can you place a meeple on a tile you didn't place?

texts:
In Carcassonne, the rules (in the Z-Man games edition)  imply that your meeple for the turn has to go on the tile you just placed rather than any unclaimed and uncompleted feature on the board ("on that tile"), but they don't specifically forbid the latter interpretation or state it outright (e.g. "only on the tile you just placed")

So when you place a meeple, does it have to be on the tile you played this turn?

Bonus: If you house rule it the other way, what effect would it have on the game?


texts: What is the outcome if my board state is as follows, Bludgeon Brawl, Mycosynth Lattice, and any Planeswalker?

texts:
If I control any planeswalker, Mycosynth Lattice

All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.

and Bludgeon Brawl

Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

can someone attack the "equipment" planeswalker? Can I still use the loyalty abilities while the planeswalker is an equipment?


texts: Action selection in a hidden movement game that may require more information to be complete

texts:
I want to have simultaneous action selection, but the action selected may need some additional information, like the space on the board that it is of relevance to, additional equipment that you choose to use or have to use, etc. How can I have all players select their cards without giving away that they selected a certain type that would require additional cards or information, or even how many additional cards are needed? I want to prevent the players from being able to alter their selected action in any way by/after getting additional information.
Feel free to replace "card" with any other token.


texts:
If one overloads a card such as Mizzix's Mastery to recur a graveyard full of instant/Sorceries, including a card with Storm (Grapeshot). Will Storm trigger for each spell you're also casting from the graveyard? As I understand storm is an on-cast trigger, so does order stacking matter in this instant?

This is question is not specific to Mizzix's Mastery or Grapeshot. If there is a better example of Mass Recursion & Storm please use that.


texts: What effect does Coat of Arms have on face-down creatures?

texts:
I was playing a Sliver deck vs a co-worker today, and he played an illusion deck with Ixidron. I was having a hard time grasping how Coat of Arms would work with Ixidron turning everything face down.

Ixidron basically says all face-down cards are creatures. Is creature a type that Coat of Arms would be pairing with and make everything huge, or would coat of arms essentially do nothing to all of those face down cards?


texts: Scion of the Ur-Dragon and Leyline of the Void

texts: Does Leyline of the Void prevent the Scion of the Ur-Dragon's transformation by exiling the dragons?


texts: Can abilities with no "tap/untap" cost be activated while a creature has summoning sickness?

texts:
From the MTG rules:

  302.6. A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be activated unless the creature
  has been under its controller's control continuously since his or her
  most recent turn began. A creature can't attack unless it has been
  under its controller's control continuously since his or her most
  recent turn began. This rule is informally called the "summoning
  sickness" rule.

Do I correctly understand then that other abilities, such as the Gnawing Zombie's ability can be used immediately after being placed onto the battlefield?

  {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain
  1 life.


texts:
I recently played a couple of games (i.e. six rounds) of Saboteur with ten and then nine players.  The miners found the gold every round, and it was only a close thing once.

The saboteurs win a bit more gold than the miners if they're successful, but I'd be surprised if this was enough to balance the game.

There's a similar question about ways to balance the win ratios, but I'm interested in whether the game as it stands has a balanced expected return for both sides.

Edited to add game information:

Rules

The rules for Saboteur are available from the ZMan games site.

Role Cards

The role deck contains 11 cards:

7 gold miner cards (whose aim is to find the gold)
4 saboteur cards (whose aim is to prevent the miners from finding the gold).

Gold distribution

The gold deck contains 28 cards in the following denominations:

16 cards with 1 nugget
8 cards with 2 nuggets
4 cards with 3 nuggets

If the miners win a round in an n player game, then n randomly select gold cards are distributed amongst the miners (for a 10 player game only 9 cards are distributed).  If the (1/2/3/4) saboteurs win a round then they are awarded (4/3/3/2) gold each (respectively).

Question clarification:

I am interested in the expected amount of gold for those playing as miners, and for those playing as saboteurs.  This is almost certainly different for different numbers of players, but I am interested to know whether the expected winnings is anywhere near the same for both sides.


texts: If I play a card and playing that card stuns me, do I get to use the effect of the card still?

texts:
Currently the "Diary" horcrux is active which says "Each time a Hero plays an Ally, that Hero loses 1hp."

My hero is currently at 1hp and has an ally to play. That ally gives me a zap to use. When I play the ally and obtain the zap, do I get to use it against a villain or is it removed by me getting stunned? Our players are currently divided about the issue.


texts: What happens with two Sword of the Meek?

texts: What happens when two Sword of the Meek are in the graveyard while a 1/1 creature enters play? Do they both get attached to the creature?


texts: When is it worthwhile to aim for visits from Nobles?

texts:
I've played quite a few rounds of Splendor over the past few months, but I've almost never come across a situation where a visit from a Noble has made a difference to the outcome of the game, except by luring players into a poor choice of strategy - by the time anyone has the necessary 8-9 developments for a visit, someone else has usually already won.

It seems to me that even going for 12 points from developments plus just the last 3 from a Noble is usually not worth the hassle of getting the exact bonuses you need, and if you have to pick up some low-value developments to do this, you're less likely to win if a tie-break ensues.

Is there any good way to use Noble visits except as a last resort towards the end of the game? Or is this something that happens more often in games between players who more actively disrupt each other's primary strategies?


texts:
I'm writing up the manual for a new game, and this one bit is giving me trouble.  Here's what you do in this part:

Shuffle the cards.
As long there are enough cards left for each player to take one, each player takes one.
Once there are fewer cards left than players, the remaining cards get set aside.

This seems like a very awkward way to describe this concept, yet it seems like a common concept to me.  Is there a common way of describing this mechanic?


texts: How can Munchkin Quest be played quicker?

texts: I love Munchkin Quest, but if you have more than 3 players you tend to get longer games.  I know one way to make games quicker is to reduce everyone's starting moves to 2.  That works ok, but I want to know if there are other ways of reducing the timeframe for playing with more people.


texts: Does "Destroy all creatures with power 4 or greater" also affect *my* creatures?

texts: Does "Destroy all creatures with power 4 or greater" also affect my creatures? I have a planeswalker card that has this ability; will it also kill my creatures? Also, this only affects creatures on the battlefield, not in players' hands, right?


texts: Physical representation of static effects

texts:
As has been discussed many times, a +1/+1 counter is a physical object placed on a card, and is totally distinct from a +1/+1 static effect buff from something like Glorious Anthem. Is there any accepted method for marking static effects in order to make the board more "readable"? I typically play casual kitchen table games, but I'm also curious about more serious settings.

For example, with a Glorious Anthem on the board, I'll usually put a coin on each creature I control to represent the +1/+1 effect. If I cast a Nightmare (power and toughness equal to the number of swamps you control) with 5 swamps on the board, I'll stack 5 coins on the card and add more as I play more swamps. In games that also have potential for true +1/+1 counters, I'm very careful to keep separate the true counters from the static effect markers by stacking them in different corners of the card.

Is there a better way I should be doing this? I find the marking of the static effects handy so I don't have to re-count all my swamps or triple check all my P/T values when attacking, blocking or anything else. On a scale of "never do this" to "useful among friends but not acceptable in tournament play" to "that's legit", where does this practice fall, and what are some other options?


texts: What happens to the coins on a killed character?

texts: In the game "Oriflamme", when killing / eliminating a character in the line that hasn't been discovered and that contains influence points on it; what happens with those coins ? Are they lost, or gained by the assassin, or retrieved by the user who stacked them there in the first place ?


texts: Limit to the amount of resources a player can spend when handling a crisis

texts: In Archipelago is there any limit to the amount of resources a single player can spend to deal with an internal or external crisis?


texts: Are newer editions of Carcasonne compatible with older expansions?

texts:
If I have the new edition of Carcasonne with the river and abbot mini expansion, are all the old expansions still going to be compatible?

Mostly I'm looking for a compatible expansion that will add a 6th player and am wondering if Carcassonne Expansion 1 - Inns & Cathedrals  will satisfy that. Surely this doesn't come with a 6th abbot piece for example (and I'm assuming different tile art as well?)

Looking at the New Edition FAQ I would guess that there is no sixth player abbot piece nor expansions with the new artwork.


texts: Munchkin - can you put cards which you cannot use sideways

texts:
In the card game of Munchkin (or Munchkin Zombie) I've seen people put some cards on the table sideways. Usually, they can't use those cards for some reason like it's not for their class or they exhausted body parts limit.
They do that, so they could trade cards, that they cannot use.
Is it used to distinguish equipped and carried items?
The rulebook that came with the game (in the Polish language) does not cover this kind of behaviour.
Edit: For the base version of the game, there is a new one available online which has this covered. Also, all rulebooks in English include this rule.


texts: How do continuous effects interact with the stack, your hand, and other zones?

texts:
For example, Chief of the Foundry has an ability that says:

  Other artifact creatures you control get +1/+1.

If I were to cast a 1/1 Artifact Creature it would enter the battlefield as a 2/2 due to the Chief of the Foundry's continuous effect.

Am I correct that continuous effects do not normally apply to cards in your hand?

Ex: I believe that in my hand that same Artifact Creature would be considered to be a 1/1.
What would its power and toughness be on the stack?

Ex: In response my opponent casts an instant that says:

  Counter target creature spell with power 1 or less.

Would the Artifact Creature be a legal target for that counter spell?
Would the Artifact Creature card be affected in other zones? (Graveyard, Library, Exile, etc.)


texts: In Catan Seafarers, in a scenario like Fog Island where hexes are unknown, can you build a settlement  at an intersection of a known hex and an unknown hex and if you can, do you uncover the unknown hex or does it remain a mystery until a ship actually is adjacent to it?


texts: What is this Soviet Russian game featuring a complex path on a black background?

texts: A Russian friend found this game from his grandmother, but doesn't have the name or any other details. A reverse image search didn't turn anything up. What is it?


texts: In reversi, can you overwrite two chips in one move?

texts:
In Reversi if you have a line of chips --xxxy--, you can place another x in the 5th position and overwrite the y you for sure can get the line --xxxxx- (where x is light, y is dark, and - is empty, line may be horizontal, vertical or main diagonal).

Can you do the same if the line contains one (or more) enemy chip in between? If you for example have -xxyxyx-, can you get -xxxxxxx?


texts: I was playing Uno then someone played a yellow blank onto a yellow 7, is this allowed?


texts: Is it valid to exploit infinite loopholes in Magic: The Gathering?

texts:
Today at work, I played my first game in almost 10 years using a deck from another player. He was playing a deck made of creatures that facilitate life points regain. At one point, using 3 different cards, he was able to exploit a loophole that would allow him to get zillions of life points.

I remember that around the time of 3rd edition loopholes were limited to the "only once" rule, because it wouldn't make sense to abuse a loophole. MTG is so large, it's impossible not to find a loophole between cards, and there are tons of them.

So the big question, does that "only once" rule for loopholes still stand?


texts: If you have more than one face-down development card in Settlers of Catan, do you have to keep them distinguished?

texts:
For example, if you buy a development card on turn 5, and then another one on turn 8, do you have to keep them distinguished?

When you play a card, if it was one you got more recently, it may be a clue that the other card is a victory point, since it hasn't been played. If you played the one you got a while ago, then there is no doubt what it is.

In all my games I've played, however, everyone just keeps them out in front of themselves, so it's not too hard to keep track if you pay attention.

I am building an AI for the game (to get some insights out of it, as well and possibly determine fairness of certain map configurations), and while this is a minor point, I would rather be technically correct when constructing the rules for the game, since I plan on using some degree of hand information to describe the board state for the AI.


texts: Probability of being dealt a 7-card flush in Rummy

texts:
Playing 7-card rummy with 4 players, I was dealt a 7 card Spade flush (not straight) and on the first card picked from the deck pulled an 8th card spade and immediately won (it was 23456 8910).

What are the odds of being dealt all 7 cards in the same suit?


texts: What happens if you use a Clone Effect on a Double Faced Card that's Transformed?

texts:
Say someone has Ludevic's Test Subject, which is a 0/3 Defender, and after some mechanics, transforms into a 13/13 Lizard Horror with Trample.

Say this someone managed to transform said card into its 13/13 Trample form, and then cast Phyrexian Metamorph on it (or any other clone type card if it would matter between different ones). Does the Metamorph/Clone/etc. come into play transformed, or as the 0/3 Defender?


texts: Difōmā Raiton and going to zero Life Points

texts:
I have a question about a Yu-Gi-Oh card that I have been thinking a bit about: Difōmā Raiton or in English Morphtronic Lantron.

In the anime, it appears in 5D's in the second season (episodes 142-143) as a Deus Ex Machina and reads the following effect:

  ● While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead. ● While in Defense Position: When your Life Points become 0 while this card is face-up on the field, toss a coin and call it. If you call it right, gain 100 Life Points. Each player can only use the effect of "Morphtronic Lantron" once per Duel.

Its Defense Position effect was used in the anime.

This card was printed in the TCG in Extreme Victory, alongside a lot of late-second season cards. Its effect reads:

  ● While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
  ● While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.

You can see that the Attack Position effect is the same, but not the Defense Position.

I am curious about why this effect was changed. Here were a few clues I had:

Card too overpowered alone
Maybe this would have been too overpowered alone. I don't think so compared to the meta at that time, in my opinion
Card is too strong in combo with another card
Maybe there is a combo with another card that is way too strong. I didn't manage to find a good combo for that
Rulings problem with the card
I believe this is the most likely case. I think there might be some shenanigans with the fact that you drop to zero Life Points; but I didn't find something clear enough in the Rulings.
Rulings problem in a combo
I didn't find a combo that fits this.

Could someone please provide an explanation?


texts: Should I buy 2 core sets of Star Wars: the card game LCG right from the start?

texts:
I've read some posts on BGG stating that you can only make decent decks to play Star Wars: the card game if you purchase at least 2 core sets.

Also it seems that if you want decent decks for all 6 factions two copies of the Edge of Darkness expansion are also needed.

My question is how much buying only 1 copy of the core will affect my overall impression of the game comparing to a initial big purchase of 2 cores + 2 edge of darkness?

Will I like the game better with the big package or is it possible to play for a couple of weeks to feel the game and after that purchase more cards?


texts: In axis and allies, how are casualties allocated when two allies both defend a single zone?

texts:
For instance, suppose there are two American armies and two Soviet armies defending American-owned Sinkiang, which is attacked by the Japanese. The Japanese inflict two casualties and "back off." Who absorbs those two casualties, or are they split one and one between the Americans and the Soviets?

My way of playing is that the owning power (America in this case) absorbs casualties until they are wiped out, then the allies absorb the remainder.

Do any of the rule books for the different variations say differently? If so, what do they say?


texts:
I've painted my new Space Marine chapter Blood Angels style, trying to respect as much as possible the color scheme: squad decal on knee, company decal on shoulder and winged blood dop on other shoulder.

The decals I first used were the 90's decals from Games Workshop, but I just noticed that the new decals are smaller, and thus pretty much better (ie. don't overlap shoulder edge).

I've bought some decal paper, scanned the decals I wanted and will now print out my own decal sheets to have the exact number and style of decals I wish to have.

The only problem is, and thus the question: how can I safely remove a decal from a figurine? Is there an easy way? Or must I scrape and repaint the parts that I need to reapply decals to?
The decals were sealed with Lahmian Medium and the figurines then coated with Humbrol Mat finish.


texts: Possible to add a single build with changed value onto a preexisting build?

texts:
Got in a fight with my dad over this because I wouldn't allow the game to go on until I understood all the rules correctly.

So my dad had a single 7-build of 4 + 3, I had a single 3-build of 2 + A. He proceeds to add a 4 from his hand onto my build, changing the build value from a 3 to a 7. He then combines his new 7-build to his previous 7-build making a multiple 7-build. On his next turn he takes the multiple build with an another 7 he has in his hand.

Is it possible to add a single build with a changed value with a preexisting build?

I understand the rule below because both separate builds add up to 5 and is captured with a 5

but does this rule apply to a build that originally did not equate to the capture value of the build it was added to?

  I just started to play Casino and I'm still learning so I might not be articulating the exact question I have in mind but hopefully what I wrote
  makes enough sense.


texts: What happens to Mythos, Trauma, Keeper Action cards that have been used once?

texts:
What happens to Mythos, Trauma, and Keeper Action cards that have been used by a Keeper?
Are they discarded to a discard pile, and can these discards later return back to the game when they run out?


texts: I know that when a card like Elvish Archdruid leaves the battlefield the +1/+1 effect is lost. Is this also true for Adaptive Automaton? Or does the  power/toughness remain on the chosen creature type?


texts: Can you kill a Blessed Spirits with a Fiery Impulse in response to an enchantment being cast?

texts:
Here's the situation: my opponent has a Blessed Spirits in play, and he he casts a Grasp of the Hieromancer targeting it.  I respond by casting Fiery Impulse, targeting the same card.  Is the Blessed Spirits destroyed?

I think that the answer is no, but I'm confused about the timing.  Does Blessed Spirits' ability use the stack?


texts: Has Candyland always had a lose-a-turn square?

texts:
I just played a brand new version of Candyland and noticed several squares that cause a player to lose a turn if they land on them. The squares are decorated with licorice to associate them with the nefarious Lord Licorice, who was added as a character in the 1980s.

Has Candyland always had lose-a-turn spaces, and if so, how were they decorated in the pre Lord Licorice era?


texts: Can warmachine Battle Engines gain stealth?

texts:
Is it possible for a battle engine to gain stealth via a spell like Prowl while in an area that would grant concealment (like a forest)?

Given that forests and clouds don't block line of sight to a huge based model it seems weird that being in a forest with prowl would result in a stealthy battle engine.


texts:
When you have a Kronch Wrangler on the battlefield

  Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

and a Bloom Hulk enters the battlefield

  When Bloom Hulk enters the battlefield, proliferate.

which ETB effect goes onto the stack first?

Are the triggers simultaneous, so I as an active player can choose to give my Kronch Wrangler a counter, and then proliferate it?


texts:
Suppose I control Wellwisher:

  {T}: You gain 1 life for each Elf on the battlefield.

And my friend controls Ballynock Trapper:

  {T}: Tap target creature.

  Whenever you cast a white spell, you may untap Ballynock Trapper.

My question is who has precedence? Is there any way I can get my effect off and not be interrupted by his effect?

If I also control Seedborn Muse...

  Untap all permanents you control during each other player's untap step.

... Would that change who has precedence?

I get the feeling that at least on my turn I would be able to use my abilities before he can use his, am I wrong on this?


texts: If I were to "cheat" a card into play, would Kurgadon activate?

texts:
If I had a Kurgadon and a Didgeridoo, hacked to say "beast" instead of "minotaur" with Artificial Evolution, in play, and I used Didgeridoo to put Symbiotic Beast into play, would Kurgadon's ability trigger?

I am thinking no, since I am not casting the Symbiotic Beast, just putting it into play.


texts: Scythe: Can I leave resources in the lake?

texts:
Playing with the Polania faction in Scythe, I built the mech than unlocks "Submerge". This allows my leader and mechs to travel in and out of lakes. At one point my leader was carrying resources with him during a lake-walk and I didn't want to bring them ashore. The reason was that the other faction would have a great opportunity to steal my resources while on dry land.
Question: Was I allowed to go ashore leaving the resources(the oil :)) floating in the lake?


texts: Does Zombie link trigger when out of models?

texts: In Zombicide, if you have a character with the "zombie link" ability, does that ability trigger only when a spawn card says "all X 1 extra turn" or does it also trigger when you activate zombies due to a spawn where you don't have enough figures?


texts: Using "Rivals for Catan" extensions with "Catan Card Game"

texts:
I have the Catan Card Game and I was wondering if anybody has had any success playing extensions designed for The Rivals for Catan game with it (perhaps with modifications to the rules/cards used).

I accidentally bought the Age of Darkness extension without realizing it was for the updated version of the card game, then idly wondered if it could be made to work anyway as I've played the iPad version of Rivals for Catan and it seems broadly similar to the original card game.


texts: Was South's bidding really as "edgy" as an expert suggests?

texts:
Here is a Frank Stewart hand.

You, South hold, ♠K986 ♥KT7 ♦875 ♣KQ9

Both vulnerable, North dealt and opened 1C.

North  East  South  West
1C     Pass  1S     Pass
2S     Pass  3C     Pass
3D     Pass  3NT    All Pass

Stewart characterized South's 3 clubs bid as "a bit bold," and 3NT as "living on the edge--or beyond."

I do consider South's bidding "bold" but not "edgy." I was taught to "bid to make," to freely bid contracts with a better than even chance of making.* (More to the point, I believe that Stewart was trained in that school as well.) Even so, South had 11 hcps opposite an opening hand. In subsequent bids, North had shown support for South's spades and a stopper in diamonds, and more than a bare minimum hand.

Dummy had (among other things) ♠AJx, ♥A, ♦A, enough make the contract if a spade finesse works. Given that the Q was "offside,"  Stewart showed a "hairaising" winning line that involved using the A of diamonds as "transportation" for a (successful) second club finesse.

Under IMP scoring, you will come out ahead if you bid and make contracts with a 40% chance of success when vulnerable, and a 50% chance when not vulnerable. Given this fact,

Is Stewart among only a few experts who would condemn South's bidding?

*This does not include sacrifice bids, where I have enough trumps to reasonably expect to lose less going down than allowing the opponents to have the contract.


texts:
If a player casts e.g. Waterknot on enemy creature, who is the controller of the Waterknot? And in case the enchantment on enemy creature has activated abilities, who can activate them? The enchantment owner, or creature controller?

I am asking because of River's Rebuke. What happens to enchantments on creatures the player controls when River's Rebuke is cast on them? Do they go to owner's graveyard or hand?


texts: Identify Strategy Game with Chariots and Elephants

texts:
This was a strategy board game I played a few times as a child almost 20 years ago. Here is what I remember:

There were two sides with identical sets of pieces. I seem to recall the sides being brown and grey.
There were medieval soldier pieces. Some chariots (that the soldiers could ride), and elephants.
Each player has a set number of moves per turn that he can distribute as he sees fit on his pieces.
There was a hierarchy of power. I'm pretty sure a soldier (alone) couldn't kill an elephant.
The map was a network of connected circles.
Each side had a castle composed of 5 or 6 connected circles.
To win you had to occupy your opponents castle.

Thanks in advance!


texts: If you decide to play for "top or bottom" in duplicate, are you supposed to consult with partner?

texts:
Sometimes, if a player falls behind in a duplicate tournament, he will try to alter his standing by doing things that the "crowd" would not (e.g. making safety plays), getting a top score if he is right, and a  bottom score if he is wrong. This is unusual behavior, because he is really playing "double or nothing."

Bridge is a partnership game, and partners are supposed to agree on things. So should one consult with partner about "risking a limb to save a life" in this manner during play? On the hand, if one is doing certain other things such as "psyching," even partner isn't supposed to be on the secret. So is this a "consultation" or a "psyching" situation?

Or is it best to consult with partner before the tournament (but not during) about when to play for "top or bottom."


texts: What joseki, if any, yields this position on page 60 of 38 Basic Joseki?

texts:
When introducing pincer joseki on page 60 of 38 Basic Joseki, Kiyoshi Kosugi and James Davies use this position as an illustration:

$$Bc Illustration of pincer
$$ ---------
$$ ........-
$$ .....O..-
$$ ..X.OX..-
$$ ..O.OX..-
$$ ...OX...-
$$ ...OX...-
$$ ...XX...-
$$ ........-
$$ ........-
$$ ....,...-
$$ ........-
$$ .....1..-
$$ ........-
$$ ........-
$$ .....O..-
$$ ....,...-
$$ ....X...-
$$ ........-
$$ ........-
$$ ---------

I have tried without success to find this joseki/position with pattern search on Sensei’ s Library and Eidogo and by experimentation on Josekipedia. I also could not find it in 38 Basic Joseki, nor in Ishida’s Dictionary of Basic Joseki, though perhaps I erroneously skipped some positions that seemed to me to be excluded.

Does this position arise from a recognised joseki? If so, which, and how might I have been able to find it on-line or in a book?

Since Black has seven stones to White’s six, he must have started (probably 3-3, 3-4 or 4-5) or White must have played tenuki, but I cannot find a very plausible order.

Update: partial match

While mafu correctly remarked that it looked like a hoshi approached from both sides, low and high, with black then jumping into the corner after white attached on top of the high approaching stone, I found the following partial position in Josekipedia:

$$Wc Partial sequence
$$ ---------
$$ ........-
$$ ........-
$$ ....18..-
$$ ....54..-
$$ ...76...-
$$ ...32...-
$$ ....a...-
$$ ........-

which it attributes to Encyclopedia of Joseki - Diagram 2.9365. White 3 is a trick move, this is the refutation, but it continues at a (reverting to a standard 1-point high joseki), so this is not the answer.


texts: What happens to the House card in Monopoly Deal if I lose my complete set?

texts:
In Monopoly Deal, if I'm forced to sell off one of my properties, and that property is part of a complete set with a House on it, what happens to the House?

I would think it should be discarded, but this came up today and I wasn't sure what the proper ruling was.


texts:
When playing the cards, Ace is worth 1.  When counting runs, A 2 3 is worth 3.  I've often played with Q K A also being worth 3.  I've even played with K A 2 being worth 3!  Definitely good ways to get more points in the game (you know, if you need that kind of thing), but it seems (from looking through the rules) that Ace should always be low and never anything else.  This is, however, merely insinuated by "Ace is 1" and the examples of A 2 3 and J Q K.

Finally, the question: Is there any definitive discourse on Ace always being low and why that is?  Perhaps "Ace is high" is a common variant?


texts: Axis and Allies 1940 Multinational Defense, AAA and Radar

texts:
Background:

In Axis and Allies 1940, two powers may occupy the same territory and defend it together.
AAA fire first at enemy aircraft, with each AAA capable of firing at up to 3 enemy aircraft--but no more than 1 per plane. Hits are scored on roll of a 1.
Radar increases the hit score from "1" to "2 or less".

General question: What happens when two powers are sharing a territory, and one power has radar, and the other power does not?

Possible solution 1: Split the rolls?
Example: UK has Radar and has 1 AAA. The USA shares this same territory, doesn't have radar, and has 1 AAA. Germany is attacking with 5 aircraft. Normally, the total number of AAA present (2) is enough to fire up to 6 aircraft; but since total number of aircraft (5) is lower than 6, only 5 total AAA rolls are permitted. How does the defender split the dice rolls between the radar-AAA and regular-AAA? Possibilities: Radar AAA: 3 / regular: 1; Radar AAA: 2 / regular 2; Radar AAA: 1/ regular. 3;

Possible solution 2: radar presence.
I the above scenario, since at least one unit with radar is present, are all the friendly AAA "upgraded" to two or less? (i.e., all that is needed is at least one radar-AAA). This also means that if the territory is owned by UK, but the AAA present are from the US, then they score a hit on a dice roll of a one.

Possible solution 3: territory ownership?
The rule book doesn't explain it this way, but this solution can solve the question. If the territory is owned by the power that has radar, then all friendly AAA also roll on 2 or less-- even if the only AAA present are from friendly-but-foreign power without radar. The justification is that the AAA units themselves do not have radar, but the territory is equipped with a radar network. But if the territory is owned by a power without radar, then all friendly AAA do not hit on a one, regardless if the other power has "radar-capable" AAA.


texts: Are you allowed to take three moves with a seven?

texts: A player rolls a seven, moves one pawn five and then one pawn one. Are they allowed to moved the first pawn the remaining one after taking a slide?


texts:
If I have 7 lands and a Wild Cantor (or another creature that sacrifices to produce mana, e.g. an Eldrazi Spawn token) in play, and there are no other creatures on the battlefield, can I cast Blasphemous Act?

I seem to have hazy memories that a Wild Cantor didn't interact particularly well with cards with Convoke, so I was wondering if it was a similar story here...


texts: If I move X from one hand to another using his tap ability, when does he untap?

texts:
This is a question I've seen come up in several circles now, including a game I just played.
From the Unstable FAQ, we know that we can activate X's tap ability in anyone's hand to move him to anyone else's hand, from question 6 in X's section:

In multiplayer games, can I move X from one opponent's hand to another's?
Yes, you can. While X is in an opponent's hand, you can activate its middle ability. This is unusual, as normally tap abilities can't be activated from a player's hand. But X's first ability says you can, so you can.

So X is tapped and moved to someone else's hand.
When does he untap? Does he untap in the untap step of the person who owns X, or the person whose hand X is in?


texts: Ultimate Werewolf Deluxe Edition vs One Night Ultimate Werewolf

texts:
Recently played One Night Ultimate Werewolf, but it is sold out on the website, and currently not in stock near me. That said, Ultimate Werewolf Deluxe Edition is in stock, but I can't tell the difference other than I believe there is a difference.

Is it possible to play "One Night Ultimate Werewolf" with "Ultimate Werewolf Deluxe Edition" and if so, how? If not, why?


texts: Train Station doesn't work correctly in Ticket to Ride Europe [PC Version]

texts:
I played the PC version of Ticket to Ride Europe recently.
I got the ticket / route for Paris to Athina.
I built a route from Paris --> Zurich --> Marseille --> Roma --> Palermo --> Smyrna
Other played put a route from Smyrna to Athina
I put a station on Smyrna, which should give me access to the route from Smyrna to Athina

According to this post, my expectations of how the stations should work is correct.
Can someone explain what is happening? Is this just a bug?


texts: Please help identifying board game similar to Mouse Trap

texts:
This is a game from likely the 70's or 80's. A board game similar to Mouse Trap in that, you set up a bunch of precarious pieces, and at the end the sequence is triggered and all the pieces jump or spin or do whatever they do. Except this game involved a circus I think. I recall 2 circus performers spinning around a pole, opposite each other, from the top downward.

It is a fleeting memory, and has been bugging me for years!


texts: Can Ring of Ma'rûf call in cards outside of MtG?

texts: I’m building a completely casual deck with friends, and the the restrictions on Ring of Ma'rûf aren’t entirely clear. Could I, for example, use Ring of Maruf to gradually bring in a YuGiOh card such as Exodia The Forbidden One. Could the Ring allow that?


texts: Can the active player receive free cards in Bohnanza?

texts:
The rules state that you can give a player free cards, if both players agree.

Does this mean that the other players can offer free cards to the active player, (in order to get rid of them).


texts: What happens when two cards both modify what I'm allowed to do?

texts:
Suppose my opponent has Teferi, Time Raveler in play, and I have a Leyline of Anticipation. The former says I can only cast spells any time I could cast a sorcery, and the latter says I can cast spells any time I could cast an instant.

In this case, looking it up on Oracle gave me a direct answer in the past rulings: Teferi's ability overrides the Leyline's.

But is this just an arbitrary decision? When cases like this come up, how can I decide which effect wins out without searching for specific rulings on each combination? As a general rule, when something like this happens in play, how should I figure out the result?


texts:
I have Tyr's Hand installed in a remote server and Heimdall 2.0 protecting it. The runner declares a run and approaches Heimdall 2.0. I pay to rez the ice, and the runner decides to break all three subroutines with whatever means are at her disposal.

Is it correct that Tyr's Hand can be rezzed and trashed now to prevent the runner from breaking the second subroutine (1 brain damage, end the run)? And is it correct that essentially the runner has no way of avoiding this from happening - once they have elected to break a subroutine, I can prevent them from breaking it and they must suffer the consequences?


texts: How many Auras can enchant one Creature?

texts:
I played Magic: The Gathering with couple of friends.
I was asked a question when we came to a situation where we could put two Auras on one Creature. Can one enchant a create with more than one Aura?


texts: Do creatures created after first strike damage contribute to exalted?

texts:
Let's say I have Pollenbright Wings on a creature with double strike, and I have given all my creatures exalted (say with First Slivers Chosen, and Arcane Adaptation choosing slivers).
Does the exalted from the new tokens created (which are now slivers), increase the regular damage from the double striking creature? Or is that checked after all the damage is done?


texts: Game of Thrones: Are Tides of Battle cards used when attacking a neutral force?

texts:
If players decided to use the optional module "Tides of Battle", are Tides of Battle cards used when attacking a neutral force?

The section about "Tides of Battle" on the rulebook (page 29) mentions that they are used on combat. But when reading the section about Neutral Forces on the rulebook (page 26), it did not become clear to me whether or not destroying a neutral force strictly counts as combat.

I couldn't find anything relevant in the errata/FAQ either.

Thanks in advance!


texts: Can I use tokens and basic lands from outside my format?

texts:
This may sound like a noob question but I cannot find answer anywhere and I still learning all new stuff since I last played so I will ask here.

What does the rules say about using non-format tokens and basic lands in specific format tournament?

Example: I want to play token deck in standard tournament but I don't have current standard tokens/basic lands, can I use previous release tokens if they are the same in stats, types, etc?


texts: What is the most cost effective Warhammer box set based on size and number of models?

texts:
I've only been able to find comparison of points/price ratio of single armies. What I'm looking for are the best quality models (number of models/box, size of models etc.) for the lowest price.

So, which armies (both in Warhammer Fantasy and Warhammer 40k) are best for a modeller/painter like me?

(Please don't answer that the best one is the one I find most beautiful :))


texts:
I would like to learn more about semeai and be able to quickly learn about how to handle the most common situations (determine quickly whether a group is alive, dead, or undetermined).

Now, there is the simple idea that counting liberties works in simple cases.

Then there is the idea that eyes generally require more attack moves that their number of liberties (along with pre-calculated values that are easy to remember), which is a special case of having to count approach moves.

That said, I am still at a stage where I have to mostly read the sequence in my mind and keep track of outside liberties, shared liberties, eye liberties, etc., which is slow and error-prone.

I have not yet looked further in details yet: what would be the fastest way of learning useful information applicable to most semeais encountered in real games?

There are some specific pages on Sensei's Library (no eye vs no eye, eye vs no eye, eye vs eye).

There are also two books (Counting Liberties and Winning Capturing Races and Capturing Races 1) and a more recent mathematical paper (I don't mind math).

What would you suggest is the most efficient way of getting practical semeai tools that cover most common situations?

PS: The pages at Sensei's Library give a quick overview that lacks details or even sometimes basic definitions, so they are not a good starting point.


texts:
Action: Exhaust X characters to deal X damage to an enemy in the staging area.

When playing multiplayer, can other players exhaust characters to contribute to this damage?


texts: What strategies are there for the “no forced jumps” variant of checkers?

texts:
In the standard rules of Checkers as it is played in tournaments and the like, jumps are mandatory, i.e. if it is possible for you to jump, you must jump, and if it possible to do jump again you must do so, and keep jumping until you can’t jump anymore.  But kids often play a variant of Checkers where you don’t have to jump if you don’t want to.  My question is, what are the best strategies for this variant?

From experience I think the second player has an advantage in this variant.  In particular, I think that if the second player engages in perfect play, it will be impossible for the first player to win, so the first player’s best strategy is just to not move your back pieces, play the best you can, and hope that the second player makes a mistake and moves the back pieces (either because they’re forced or because they foolishly choose to).  And the second player’s best strategy is to not move your back pieces and either try to reach a point where the first player has to move their back pieces and you can get a king, or a point where the first player has no more moves left.  Is that in the right ballpark?

Note that I’m taking about a “no flying kings” variant.


texts: How does Switcheroo affect equipment and Unsummon?

texts:
So I had a Creature equipped with Bladed Bracers and my opponent pulled out Switcheroo against my equipped creature.

My Questions are:
1. Does he also get the Bladed Bracers with my creature since the creature was equipped with it?
2. If the answer to the above is yes, does my opponent keep the Bladed Bracers if I played Unsummon?


texts: Limits to cities of a given resource in Antike Duellum?

texts:
In a current game on Yucata.de (http://www.yucata.de/en/Game/CasusBelli/4606422), both my opponent and I have tried to build gold producing cities and failed. We have a total of 10 gold cities on the board, which doesn't seem like it would trigger a limit and we can't find anything about it in the rules (http://www.yucata.de/en/Rules/CasusBelli). Is there a limit to the cities you can found to produce each resource?

The rules on Yucata state that when founding a city: "The player takes a city token out of the bank’s supply (marble, iron, or gold), and puts it at the place of the newly founded city on the board." It doesn't say anything about limits on these city tokens.


texts: Crop Circles expansion - Do players HAVE to place a meeple?

texts:
In the Crop Circles expansion the rules for choosing Option A (placing additional meeples) was ambiguous.

For option B, it's quite clear that everybody, starting at the active player's left, must remove a meeple of the type denoted by the crop circle.

However, it wasn't clear on option A, whether the players MUST place an additional meeple, or whether they could choose not to.


texts: Identify a game: escape from a labyrinth of square cards on an alien spaceship

texts:
Can anyone identify this game?

The players are contestants trapped in a labyrinth on an alien spaceship, racing to find the exit.

Locations are square cards that can be rotated during the game.  At the beginning of the game all locations are upside-down, getting revealed as the players explore.

In some locations players can find items that they can use to help themselves or hinder the other contestants.

It is a rather new game, created some time in the last five years, I think.  The designer lives in California.


texts: Can an instant spell be used before an upkeep triggered ability resolves?

texts:
I am looking into a new card for my deck and I was curious if instants could be used before an ability triggered 'at the beginning of your upkeep' resolves.

Here is the potential situation:

I control a Cryptoplasm and have a Sudden Spoiling in hand. My opponent controls an Archetype of Endurance, which gives my opponent's creatures hexproof - but its controller doesn't have hexproof.

I want to use Sudden Spoiling to suppress the Archetype of Endurance's hexproof, and I want Cryptoplasm's upkeep ability to trigger and make it a copy of the Archetype of Endurance whilst it does not have hexproof.

Can instants be used before a 'beginning of your upkeep' ability resolves, and is this play legal?


texts:
I'm still pondering over our Cylon's greatest loss in the last 6 player game we played.
In turn 3 the first Cylon player got executed by an Admiral Chooses crisis card (Kain-player resolved that one true to character). Soon thereafter the 2nd Cylon revealed himself, turn 6 if I remember correctly, which was quickly followed by the Sleeper Agent phase. Now, what happens at this moment is that one of the Cylon players is dealt the You are sympathetic Cylon loyalty card. Which he, according to the rules must reveal immediately, and he becomes revealed Cylon. This seemed and felt a bit redundant, and quite a disadvantage for the Cylons.

From the base game rules:

  If a player receives a You
  are a Sympathizer card, then he must immediately reveal
  and resolve it. If he is a revealed Cylon player, then he may
  first give the card to any other player (who then immediately
  resolves it).

Pegasus rules instead say:

  When a human player receives this card (You are a Sympathetic Cylon) during the Sleeper phase, he must immediately reveal it. However, rather than following normal Sympathizer rules, this player becomes a revealed Cylon and draws an Agenda from the Sympathetic Agenda deck.

What I would like to know is if we interpreted the Pegasus rules correctly in the way that the part of the rule rather than following normal Sympathizer rules also affects passing on this card to another player as was done in the base game.

For those interested, Humans won with 4 fuel, 8 Food, 5 Morale and 9 Population, two civilian ships where destroyed while in space (Blind Jump by Kain), only one civilian ship was left behind on New Caprica. All the Raptors were accounted for and only one Viper was damaged. Only three Jumps were made to reach New Caprica.


texts: In the new Tyranid Codex (6th Edition) is the Close Combat Weapons bonus included in Unit profiles?

texts:
There have been some changes to the way Close combat weapons work for Tyranids.  The rule used to be, that Scything talons were the only CC weapon that would give a +1 Attack bonus.  Now it applies to all Tyranid CC weapons, but only when 2 pairs are used (basically a shift of where +1 attack bonuses will be in the Tyranid army for the CC Monstrous Creatures, and medium sized models with 4 arms)

Previously, the attacks were already reflected in Tyranid profiles.  I am wondering, with a new rule change, if this is still true.

If it is NOT reflected, then that would mean the Death Leaper is actually 5 attacks, and the Carnifex is actually 4 attacks using their basic set of weapons.


texts: Impersonation in regional pro tour qualifier

texts:
So... my friend has won a Preliminary Pro Tour Qualifier that qualifies him to play a Regional Pro Tour Qualify in the format of Team Standard. He is allowed to bring two friends. However, he can't go. If me and two other friends go instead, with me pretending to be him (giving his name and DCI number instead of my own), then:

A) Would we get away with it?

B) What is the consequence if we are caught? Would I be banned from tournament play for instance?


texts: What to do when a deal breaker is played against a complete set with more property in it...?

texts: I have a red color property complete set(3 cards) then I put rent and my opponent gives me another red. Then my moves ended. My opponent put a deal breaker now I have to give him a set (3 cards) or all of it(4 cards) .


texts: Are Starter Deck Yugi Reloaded and Starter Deck Kaiba Reloaded balanced against each other?

texts:
I'm a fan of the original Yu-Gi-Oh! anime, but don't want to spend the money to buy lots of booster packs. I recently found that there are two new Starter Decks featuring the archrivals from the original series:

Starter Deck Yugi Reloaded
Starter Deck Kaiba Reloaded

The idea of just buying two off the shelf decks for characters of the original series and playing them against each other appeals to me. Are these two Starter Decks balanced against each other so that each deck will win close to 50% of the time against the other? Or is one much more likely to win in a duel?


texts: Why don't ground-types (fighting) in Pokemon TCG have resistance to electric?

texts:
I don't play the Pokemon TCG, and most of my exposure comes from collecting cards from the first three sets when I was a kid (which I've long since gotten rid of).  I decided recently to pick up a couple starter decks I saw in the store (the relevant one to this question being Mewtwo Mayhem theme deck) just to see, out of pure curiosity, how far the game has come and how much it has changed.  I was looking through the cards and I noticed something odd:  the Diglett, Dugtrio and Sandshrew don't have resistance to lightning, despite this resistance being a staple for ground-types.  Here's the Sandshrew card pictured for reference:

I could have sworn these cards once had resistance to lightning, and a simple Google image search confirms this (in addition to revealing the cards getting HP boosts, among other changes).  What gives?  Why don't the ground-types have resistance to lightning?  Or rather, why was their resistance to lightning removed?


texts: Do you need more to "pre-empt" with a major, than a minor suit?

texts:
When I pre-empt at say, the three level, I am doing so with a "lopsided" hand that has relatively few points and is long in one suit (and short in two or three others). Under the circumstances, if the remaining high card points and "lengths" are distributed evenly between my partner and two opponents, I expect that my opponents will be able to make ten tricks in their longest suit.

If I pre-empt with a minor suit, there are two chances out of three that my opponents' "longest" suit will be a major, for which ten tricks represents game. If I pre-empt with a major, the chances are only one out of three that my opponents have a major suit game.

If my partner has the three to four defensive tricks needed to defeat a ten-trick contract, I'll (probably) make my bid. If partner has "no defense," the opponents may make a slam.

So I don't mind going down one trick, or even two doubled, (except when vulnerable versus not), if my opponents' ten tricks represent game most of the time. But I do, if those ten tricks represent game only a minority of the time.

Are there any systems or experts that say that you need "more" (either tricks or points) to preempt with a major than a minor suit, because you need to go down "less?"


texts:
Looking for the name and information on a solitaire game found in early releases of solitaire for the PC (circa 1989-1991).

It used two decks, eight foundation piles and a tableau with maybe 3 rows of 4 piles?

The object was to build up on the foundations (which began with queens perhaps).  One foundation went up by ones, one by twos, one by threes, and one by fours, I believe.

Was it called Queen Solitaire or King Solitaire, perhaps?


texts: What do the iPad "End of Times" books contain?

texts:
Many of the End of Times hardback books have sold out very quickly (I believe the latest one was out of stock within seven minutes!) however there are iPad versions available.

Do the iPad versions contain just the story or do they contain the rules and scenarios as well?


texts: Does Adarkar Valkyrie's ability target cards in graveyard?

texts:
Adarkar Valkyrie's third ability targets a creature and creates a delayed triggered ability that returns that creature to the battlefield when it dies this turn. It clearly targets the creature on the battlefield to create the delayed trigger.

Does that triggered ability also target the card that goes to the graveyard?

For example, does Ground Seal prevent the trigger from resolving?


texts: Which Dominion expansion playes best with two players?

texts:
I'm looking at picking up my first expansion for Dominion.  I play primarily with 2 players (total).

Which of the expansions would play best with two players, and why? (For example, a card like Tournament gets worse with more players, while a card like Pirate Ship gets better with more players. Which expansion, if any, seems to work best with two players.)


texts: Are there any restrictions on which houses can be combined in a deck in Keyforge?

texts:
I keep finding myself speculating which house combos are cool and would be optimal to play with. But at the same time both my decks and my friends decks are extremely similar in house compositions (for example it appears that Mars combos are more common than Brobnar)

I know enough statistics to grasp that my sample pool is way too small to draw any conclusions but still I am wondering whether or not there are any restrictions on which house combos are generated by the deck generator.


texts: During scoring, can an Inuksuk be a double?

texts: In the card game Nanuk, When the game is over and players are tallying up their points, can an Inuksuk be counted as a double card (a card with two animals on it)? Since it's a wild card, an Inuksuk can be used to finish a pair or a set. A double card is a pair on its own. So can an Inuksuk be a double, and hence a solo pair, and thus worth 1 point? Or can it be paired with a double to create 2 pairs and two points?


texts: How does Confusion in the Ranks trigger itself upon entering the battlefield?

texts:
Under the rulings for Confusion in the Ranks is this gem:

12/1/2004
Confusion in the Ranks triggers on itself entering the battlefield. If an opponent controls an enchantment, exchange Confusion in the Ranks for that enchantment.

For some reason, I simply cannot wrap my brain around this.
How does Confusion in the Ranks trigger itself when it comes into play?  I would have though that by the time it was already in play, it would be too late to trigger itself.
Is there a particular ruling in the Comprehensive Rules that I'm just not seeing?


texts: What happens to enchantments that are attached to creatures when the creatures are returned to your hand?


texts: Can Sarkhan, Fireblood pay for Mirror Image if it copies a dragon?

texts:
Sarkhan, Fireblood has a +1 loyalty ability that reads:

  Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.

Mirror Image is not a dragon but reads:

  You may have Mirror Image enter the battlefield as a copy of any creature you control.

If you control a creature with the Dragon type, can you use Sarkhan's ability to pay for the Mirror Image?


texts:
In the game Roma, the card Essedum reads:

  The defense value of the opponent's face-up cards is reduced by 2.

So the question is:

How long does this effect last?

Only for the current turn?

Or for the rest of the game?
If so, how are you supposed to keep track of the effected cards (since cards played later are not affected)?


texts: If you help someone in combat and you lose, do you both get the 'bad stuff'

texts:
If you are facing a monster, but don't have enough fighting power to win in combat, you can persuade another player to help you. This adds their combat power to yours.

What happens if the monster still wins? (For example, if a third player pulls out a card that raises the monster's power over your combined power).

Does the 'bad stuff' only happen to the original player, or does the helping player have to suffer this as well?

If the bad stuff does happen to the helping player, do they both roll separately to 'run away', or do they run away as a team?


texts: Can Parallax Wave track a card moved by with Void Attendant?

texts:
Let's say you remove a creature with Parallax Wave, then put it in its owner's graveyard with the Void Attendant and then the Parallax is destroyed.
Does the creature go back to the battlefield or is the Parallax trigger unable to see that creature anymore ?

I read about rule 400.7, but there seems to be an exception about public zones and whatnot, I'm just not 100% sure of what would happen.

Thanks !


texts: Can Aphotic Wisps be cast on a black creature that has fear?

texts:
As the title asks, can I cast Aphotic Wisps on a creature like Dross Prowler that already has fear and is already black?

In the same vein (I don't see why it would be different, but Magic is complex), can I cast 2 copies of Aphotic Wisps on the same creature and will they both resolve?


texts: How does Ixalan's Binding work against God Eternals?

texts:
Ixalan's Binding has this text:

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.

God Eternals, such as God-Eternal Oketra, have this line:

When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

If I target God-Eternal Oketra with Ixalan's Binding, and the opponent chooses to put it back into his library 3rd from the top, will he be able to cast the God-Eternal without destroying Ixalan's Binding? That is, does Ixalan's Binding "remember" the name of the card that was exiled before it was put back into the deck?
If the answer is yes, the opponent can recast the God-Eternal, does that mean that if the exiled card leaves exile for whatever reason (e.g. it was processed by Wasteland Strangler) then Ixalan's Binding second effect ceases to work?


texts:
Are there any sites online that will allow me to practice
a) submitting orders accurately.
b) allow me to run through attack scenarios online, to see how they end up going?


texts:
I recently had a problem in Ascension with the order of the actions. I had enough force, so I killed a Mephit that allows me, when killed, to banish a card from the centre row. I intended to banish another monster.

However, as explicitly said in an answer to this question - and thus in the FAQ -, the first thing to do when a card leaves the centre row is to replace that even before we chose to banish another card. Accordingly, we replace the card and reveal a "Change Events" card. The next event is Souls Unbound which makes the monsters in the centre row unbanishable.

My question is: the Mephit has been replaced by a "change events" card. Do we change events first (making the monsters unbanishable), or do we resolve the reward of the Mephit first? Depending on the order of the actions, it may permit to banish a monster before it is unbanishable.


texts: What tactics should Baron Blade use in the Power Splicing scenario?

texts:
I just played through the first scenario of Sentinels Tactics, Baron Blade vs Tachyon/Legacy/Ra, where he is trying to blow up the power plants.

Baron Blade got totally destroyed, he only managed to kill 2 of the plants, and that was when we were playing wrong and allowing him to attack the plants from higher ground. Once we fixed that, he was mostly useless. Should he be trying to avoid even being touched with teleport? Should he be trying to incapacitate the heros? It seems like fighting is a losing battle for him.

I watched the demo game for the scenario in which Baron Blade won, but it seemed that the heroes played really poorly. The heroes were running away from baron blade, never using aim, and doing attacks that lowered movement (which might be good in other scenarios, but in this one, baron blade can teleport to get large distances anyway, so it's probably useless).


texts: If a +1/+1 counter is removed after a creature takes damage, does it die?

texts:
I have two creatures out.  Creature One gives Creature Two +1/+1.  Creature One is a 2/2 and Creature Two is a 4/4 after adding the +1/+1 from Creature Two.

My opponent casts a spell doing 3 damage to all creatures.

Now here's the question:  Does killing Creature One immediately remove the +1/+1 from Creature Two ending in her death as well?  Or does all the damage get applied then counters are removed leaving Creature Two with 1 toughness left?


texts: Blackjack: Why use a Suit Aware card counting system?

texts:
In my recent study of card counting systems, I've run into a few systems that are "Suit Aware." A couple of examples include the KISS 2 and KISS 3 methods.

Specifically, in the KISS 2 system, the values assigned to each card are as follows:

A,7,8,9 = 0
2 = 0/+1
3,4,5,6 = +1
T = -1

Depending on the color of the suit, the 2s are counted differently. You would add +1 for a red suit (Hearts or Diamonds) but would not add anything if the 2 was a black suit (Spades or Clubs).

I can't find nor think of any reason this is efficient in Blackjack card counting since the suit of the card has no meaning in a traditional Blackjack game. Does this perhaps have something to do with possible side bets a casino might do in a Blackjack game to match a suit to the dealer's shown card? Any explanation as to why you would want to use a Suit Aware card counting system is greatly appreciated. Thanks in advance!


texts: Can I interact with a creature exiled with Eldrazi Displacer?

texts:
So I've been playing an Abzan displacer deck for some time now and the following interaction only just occurred to me:

I have an Eldrazi Displacer and a Wasteland Strangler in play and my opponant has two creatures.

Can I target one of his creatures, and then in response to it entering the battlefield being on top of the stack (whilst it's still in exile) flicker my wasteland strangler and put that creature into the graveyard from exile instead of back on the battlefield and obviously give another creature -3/-3?

I think the crux of the question is: is the creature targeted by eldrazi displacer intractable whilst in exile?


texts: Does anyone know if card sleeves commonly contain Bisphenol A (BPA)? And if so, which brands do, and which are BPA free? I would prefer to use BPA-free sleeves if possible. I have not had any luck finding an answer to this question.


texts: Does passing a horror or strength test mean 1 success or enough to avoid losing sanity or health?

texts: Some monsters say if you fail the horror check, then there are consequences. Do these consequences occur if you get zero will test successes or if you take even 1 point of sanity damage? Ie if a monster has 3 horror, do you have to roll 3 successes to pass the will test?


texts: How to win 2 player Pandemic as Quarantine Specialist and Contingency Planner

texts: When playing with just two players in vanilla pandemic, what strategies are best when the the player's roles are contingency planner and quarantine specialist? Who should be doing what?


texts: Do death triggers still happen if I am at 0 or less life after combat damage?

texts: Here's the situation: I'm the defending player and being attacked for lethal damage.  I block with all my creatures but still would take enough damage to bring me to 0.  Among my blocking creatures are two Zulaport Cutthroats.  After combat damage is assigned and I go to less than 0, would I still gain the life from my creatures dying via the Cutthroats?


texts: Do I lose a card if I roll 3 bad luck symbols and spend some of them?

texts:
If I buy Pension, which costs two bad luck symbols, do I still suffer misfortune because I initially rolled 3 bad luck symbols? The rules state that you select cards as step 2 and then resolve bad luck as step 3. It says

  for every 3 bad luck symbols which a player has from dice and tokens, the player suffers misfortune

So, does he still "have" them when he's spent them to select the cards in step two?


texts: How to get “Final Countdown” Spell card in Duel Links?

texts: I am new to Yugioh Duel Links game and am wondering how to get Final Countdown.


texts: When are good times/circumstances to build harbor settlements in Settlers of Catan?

texts:
According to this question, the opening phase is not the best time to do so, because you get too few resources.

Harbors are good for trade, so I would imagine that a good time would be when one has "many" resources, but not necessarily the right ones.

So would that be late in the game, or even in the middle game? Or could game "circumstances," rather than game "phases," be the critical factor?


texts: When entering Tokyo Bay, does the monster in Tokyo City take damage?

texts: For a 5+ player game, the first two players to roll fists/claws can enter Tokyo.  If there is already a player in Tokyo City, but Tokyo Bay is open, does rolling fists/claws damage the monster in Tokyo City as well as allowing entry to Tokyo Bay or do they only get to enter without dealing damage?


texts: Does Sarkhan, the Dragonspeaker's first ability trigger "enters the battlefield" effects?

texts:
Sarkhan, the Dragonspeaker has the ability

  [+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

If I were to have Temur Ascendancy in play when I trigger this ability, do I get to draw a card?

  Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.


texts: Can I win with a "you lose" effect on the stack?

texts:
Follow on to this question - with a similar setup, but a slightly different aim.

Setup: I have a Bazaar Trader in play and without summoning sickness and an Immortal Coil in hand. Neither I nor my opponent have any cards in their graveyard.

Question: Is there a way for me to win the game by casting the Immortal Coil and then immediately giving it to my opponent?

What I think happens:

I cast Immortal Coil
Immortal Coil resolves
Immortal Coil checks my graveyard and finds no cards

So it puts "I lose the game" on the stack

In response to that going on the stack I activate Bazaar Trader targeting my opponent and Immortal Coil

That goes on the stack too
Stack is now {"opponent gains control of Immortal Coil", "I lose the game"}

Top of the stack resolves and my opponent now controls Immortal Coil
Immortal Coil checks my opponent's graveyard and finds no cards

So it puts "opponent loses the game" on the stack
Stack is now {"opponent loses the game", "I lose the game"}

Top of the stack resolves and my opponent loses

What happens now? Do I win? Or does the other effect in the stack resolve and I also lose?


texts: What happens if I sacrifice the land chosen by Glacial Chasm?

texts:
When Glacial Chasm enters the battlefield, you have to sacrifice a land. Is it possible to sacrifice, let's say a fetch land, after the glacial chasm targets it for the enter the battlefield trigger?

I was sure the land you were supposed to sacrifice to glacial chasm trigger had to be sacrificed by glacial chasm, and could not be sacrificed in response. Would not the target of glacial chasm now be illegal?


texts:
On a creature card is says when creature dies return it to the owners hand and the enchantment says when a creature you do not control dies return it to the battlefield under your control and put a +1/+1 counter on it.

Does the creature go to the hand and then to the battlefield under my control?


texts:
If I have to sacrifice a creature every beginning of my upkeep and I play Rescue from Underworld, will I get past the sacrifice?

Thanks