texts: What cards transfer mana from colorless to any color?

texts: So all I need to know is if there are any known MTG cards that say "pay one colorless mana: produce one mana of any color."


texts: Close combat after a rank is removed from an attack on any flank

texts:
I asked a similar question recently. However, i believe this question to be different since that question was in regard to "incomplete" ranks. This question is in regards to a rank that is completely removed from a rear attack.

Legend:

Funit = friendly unit.
Eunit = enemy unit.

A few scenarios here.

FunitA contains a unit of infantry and my general. They are attacking EunitA in the front. EunitB is attacking FunitA's left flank. My general is on the far right flank of FunitA. The entire unit of FunitA is killed except my general. EunitB is no longer in base contact with my general. What happens in this scenario? Does EunitB automatically move into base contact with my general or can they still attack even though they are no longer in base contact?
FunitA contains a unit of infantry and my general. They are attacking EunitA in the front. EunitB is attacking FunitA's left flank. FunitB is attacking the rear flank of EunitB. FunitB kills the entire rear rank of EunitB and is no longer in base contact with any models from EunitB. What happens in this scenario? Does FunitB automatically move into base contact with EunitB or do they attack across the gap even though they are not in base contact with any model of EunitB.
Same scenario of number 2. Except there is a EunitC attacking the left flank of FunitB at the same time. FunitB kills all of EunitB's rear rank and loses base contact with EunitB. What happens now?

Thanks, and i know it is wordy. I tried my best to explain the scenarios. Let me know if you need clarification.


texts:
Time to Reflect says:

  Exile target creature that blocked or was blocked by a Zombie this turn.

It's completely and utterly clear what the intention of this card is. That you can exile a target if that target blocked a Zombie, or if that target was blocked by a Zombie

However, what it says is that blocked or was blocked by a Zombie.

Magic is a rules-lawyer, literal-text-interpretation game, and that sentence (on its own) does not link that blocked to a Zombie.

If that sentence had been "return any creature that died or was blocked by a Zombie to hand, whatever zone it is currently in" then you would clearly allow it to target any creature that died for any reason whether or not it pertained to a Zombie.

A) Is there a specific ruling clarifying this anywhere (there's no card-ruling on The Gatherer)?
B) If not, then what would happen at an FNM or at a formal tournament if I tried to argue my case?


texts: what’s the names of the card game that uses 8 decks of cards?

texts: This card game was played by 3 women at a Sr Center and it took 3 hours. Eight decks of cards used to play this game.


texts: What is this wooden animals game with unique dice?

texts:
Does anyone recognize these game pieces?

I found them at a second hand store and having a hard time finding where they come from.
Here is what I have (all wooden):
4 blue roosters (?)
4 green pine trees
4 red ducks
4 brown rabbits
3 yellow chickens (?)
3 white sheep
1 normal size die with each color
1 large die with each symbol on its sides
I may be missing 1 sheep and 1 chicken and I don't know if it came with a board or not.
Any help in identifying these is appreciated.
Thanks!


texts:
I bought Dobble - Harry Potter edition to play at work, and inside there's a key to some of the symbols; but not all. Some of the guys who play don't know all the names of the items/characters, which causes some contentious issues when they match on "train" instead of Hogwarts Express or "boy with blonde hair" rather than Draco Malfoy.

Does anyone know of a single-page PDF or equivelant which has all the symbols with the character/object names next to them for reference?

P.S. I couldn't find a suitable tag.


texts: Rules for bribes when "Asking For Help" in turn vs bribing outside of a turn

texts:
In the Munchkin instructions it says:

  You can bribe someone to help. In fact, you'll probably have to. You may offer your helper any Item(s) you are currently carrying, or any number of the Treasure cards the monster has. If you offer him part of the monster's treasure you must agree whether he picks first, or you pick first, or whatever.

While under the trading section it states this regarding a "bribe":

  You may also give Items away without trade, to bribe other players - "I'll give you my Flaming Armor if you won't help Bog fight that dragon!" You may show your hand to others. Like we could stop you.

This is within the same trading section that states that you may only trade Items from the table that are items.

Does this mean that all "bribes" can only be given from your hand (carried items)? Or are bribes handled differently when "Asking For Help" for help as opposed to out of turn bribing under the "Trading" section?


texts: When the match time is called, does the current turn end immediately?

texts:
In the Magic Tournament Rules, the End-of-Match procedure says:

  If the match time limit is reached before a winner is determined, the player whose turn it is finishes their turn and five additional turns are played in total.

In a Regular or Competitive REL tournament, does this mean the turn immediately ends (as though Sundial of the Infinite was activated), or does it mean the current player continues their turn through ordinary gameplay and draws it to a speedy conclusion so that the five extra turns can commence?

I've only been to a couple of pre-releases as far as tournament exposure goes, and I'm looking to better understand tournament procedure. I don't want to join a tournament and have an incorrect understanding of this situation cost me a game.


texts: Why don't players draft the week before a new set releases?

texts: I'm a new player, and I enjoy draft -- I went to my local card shop this week and draft didn't happen, though it always has before. The store owner explained it's because a new set is coming out next week - but I think I'm missing the point. Why does that affect if players want to draft, this week?


texts: My friend put wild color card. It was my turn after her. Can I put another wild color card?

texts: My friend put wild color card. It was my turn to put. Is it possible to put another wild color card?


texts:
Gargos, Vicious Watcher (GVW) has the ability, "Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control."

Next, an opponent targets GVW with a Pacifism Enchantment.  GVW may fight an opposition creature.  GVW is enchatned.

Next, Natural End is played to destroy the Pacifism Enchantment. Which scenario below is correct?

1) Does the Natural End target GVW, the Enchanted creature, triggering the ability to fight an opponent creature?

2) Does the Natural End target the Pacifism only, and GVW ability is not triggered - no fight?

Thanks!


texts: What are the primary enhancements Cities and Knights and Seafarer's add on to the original Settler's of Catan?

texts:
What unique features do Cities and Knights and Seafarer's expansions add to the original game?
How do they make the game more playable/interesting?


texts: I was under the impression that the play time in Settlers of Catan was more modest than say, Risk. However it seems almost as long. This is often due to a lot of trading and talk which drags on for a lot of time as people propose variations on a declined trade. Have any of you found similar problems? How would you solve this?


texts: I played Runed Crown on MTG Arena, and tried to select Wall of Runes, but wasn't able. Isn't it a Rune card? So which cards are?


texts: When survivors get knocked back from a range attack, do they get pushed in the cardinal direction closest to the vector from monster to survivor?

texts: The rules say knockback occurs directly away from the monster, so if the vector from monster to survivor is more Southward than Eastward, is the knockback wholly Southward?


texts: Do Gild's Gold tokens go into play under the caster's control?

texts: Gild says "Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."". I assume that that means that the token goes into play under your control (assuming you were the one who cast Gild) and not the person who's creature you exiled?


texts: Does the Extremely Clever Disguise discard your Training cards?

texts:
In Ninja Burger, you can pick up various forms of training (such as Training Course: Combat), which give you a permanent +1 bonus to a skill (and can be used as an auto-success if played in response to failing a roll). They have one last line of text: If your current character is lost, discard this card.

How does this work with the card Extremely Clever Disguise, which lets you discard your character and pick a new one? (Because you've just been disguised as your old character until now.) You're not exactly "losing" your ninja, but you do discard the old character card.


texts: Is Prismite considered colorless or all colors for the purpose of Brawl/Commander decks?

texts: Me and the person I'm playing with were making Brawl decks. And we got into an argument about if Prismite was colorless or all colors. So which is it?


texts:
So this came up in a game I was playing today. I had an Athreos, God of Passage with enough devotion that it was a creature, and I cast another (it makes sense, I swear). I chose to sacrifice the newcomer.

This will trigger the remaining Athreos and I will return the dead god to my hand unless my opponent pays three, correct? Athreos was a creature when it died, and remained so after because its type-setting ability only applies on the battlefield.


texts:
I started playing Magic (or started again rather) just after the Theros set had come out. The standard format was defined to include the Return to Ravnica block and the entire Theros block of which the last two sets had not come out.

I do not think Wizards of the Coast has made any official announcements yet so I'm asking for what may happen based on what has happened in the past. When can I expect Standard to change and what should I expect? Is it likely that the Theros block will remain in and the Return to Ravnica block will drop, or are the changes unpredictable?


texts: When is the hydra considered a player with the "Face the Hydra" deck?

texts:
Face the Hydra is a special game with special rules which can be found here.

I know that a spell that deals direct damage to a player cast on the hydra will deal the damage to one of its head. The same applies to trample damage, and so ons, for damages.

But is the hydra considered a player?

For instance, I have a creature that gets +1/+1 counters each time it deals damage to a player. Would that ever be triggered since you attack its heads directly?
What if that creature was unblockable?


texts: Which program to chose when designing my own cards?

texts:
I am working on a prototype of a board game for which I need to design several cards. The cards will have several features like name, picture, text and some additional symbols. I am not sure which program would be the best for designing them.

First I thought about LaTeX - I have a template for generating the cards. The biggest advantage is, that when I decide to make a change in design, it is instantly applied to all the cards using this template. The disadvantage is, that making a design in TeX is a painful process and some special features are not very easy to manage in it...

Second choice would be Inkscape or similar vector-based editor. Is there some free library or model, which would make it easier to design a card from a scratch? What approach would you suggest?

Thanks for any tips!


texts: Does a Sorcery with Support trigger Zada, Hedron Grinder's ability?

texts: If a sorcery (like Press into Service for example) has the support ability, would casting it and supporting only Zada, Hedron Grinder activate his ability? Is the "targets only Zada" requirement met by the support? Or would the card have to specifically say "target creature"?


texts: How does Combat Damage Work with Undergrowth Champion?

texts:
Undergrowth Champion is a 2/2 creature with an ability that reads:

  If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

If Undergrowth Champion had 1 counter on it (making it a 3/3) and was in combat with another 3/3, how much damage would Undergrowth Champion deal?  Would the counter being removed cause Undergrowth Champion to deal 2 damage?  Or would the removal of the counter take place after damage amounts have been assigned?  Would the opposing 3/3 live or die?


texts: Making sense of this app's territory resolution

texts:
In this "Go Free" Android app, I'm trying to make sense of the information it presents, in an effort to better understand the game.

In the screenshot below:

I'd be grateful for any assistance understanding these points:

Marked with α, how is the (assumingly) score/territory value, B: -13.5, calculated? (and why is it called B anyway?). I mean, I, as the black player, have 9 black squares (territories?), while the white has 13 squares + one circle (obviously denotes a value of half...), so shouldn't it be 9 - 13.5, meaning -4.5 ?
Marked with β, why does this black stone have white dot? What does it mean?
When there are closed areas, I understand that the enclosed zones are called "territories", but in this screenshot there are still no surrounded areas, so why this app marks certain spots with territory squares (black & white squares)?


texts: If effects happen at the same time, whose effect works?

texts: A Graydle card's effect says when it's destroyed by battle or cards and is sent to the graveyard, it comes back as a equipment card and I take control of an opponent's face up monster. My opponent has a card that says when he destroys a monster and it goes to the graveyard, it comes back to their side of the field. So which effect works first: my card or his? Both say they happen when the Graydle card goes to the graveyard.


texts: Does anyone use the P-K4 type of chess notation anymore?

texts:
I have several chess books, all of which use the P-K4 type of notation rather than the e4 type.  I am still more used to the older form, since those books were my first introduction to chess literature.

I'd like to find out if anyone still uses it or can read it (1 P-K4, P-KB4; 2 N-KB3, N-QB3; etc).  As far as I've seen, it's only in books.


texts: Have I missed a trigger if I announce it but then forget to resolve it?

texts:
Nathan controls a Seeker of the Way and a Favored Hoplite with two +1/+1 counters.

Alice casts Languish.
Nathan casts Gods Willing,
targeting Favored Hoplite. He announces that Heroic and Prowess have triggered.
Alice acknowledges.
Nathan resolves God's Willing. He scries 1.
Alice resolves Languish.
Nathan puts Seeker of the Way into the graveyard.

Nathan waits for a few seconds and then asks if it is his turn. Alice states that Favored Hoplite is dead. Nathan says that he forgot to put a +1/+1 counter on it from Heroic. Alice claims that the trigger was missed.

The Tournament Rules (TR) define a missed trigger as:

  Triggered abilities are considered to be forgotten by their controller once they have taken an action past the point where the triggered ability would have an observable impact on the game.

By the TR definition, the trigger was missed, because Nathan has taken an action beyond the point where the trigger would have an observable impact on the game.

The Infraction Procedure Guide (IPG) defines a missed trigger as:

  A triggered ability triggers, but the player controlling the ability doesn’t demonstrate awareness of the trigger’s existence the first time that it would affect the game in a visible fashion.

By the IPG definition, the trigger was not missed, because Nathan demonstrated awareness of the trigger's existence long before it would affect the game in a visible fashion.

I must be misinterpreting one of the two documents. Was the trigger missed or not? Please answer for both Regular and Competitive REL, and make it clear if they differ.


texts: alternatives for odd # of players in hand and foot canasta

texts:
Can we have a dummy score for a fourth player instead of having to play on our own?

It is hard when there are 11 players.


texts: What is the best starting planet in Race for the Galaxy (base set)

texts:
I've seen stats on BGG which include expansion sets but couldn't find stats on just the base set. I would like to know which starting planet has the highest probability of winning, which has the second highest, etc.

Based on experience, I believe Earth's Lost Colony and Alpha Centauri are above average but I'd love to see stats based on thousands of games played (or more) if available.


texts:
! Clank! Legacy Spoilers Ahead !

With Necrosis you need to Heal to get rid of the card.

If you have no damage can you Heal the  Necrosis with a forest space? Can you trash Necrosis at a volcano?


texts: Sacrificing in response to a triggered ability that would place -1/-1 counters

texts: With the new Amonkhet series, if an ETB trigger says to put -1/-1 counters on target creature you control (e.g. Baleful Ammit, Exemplar of Strength), can you in response sacrifice that creature (supposing you have a sacrifice outlet) and not put the -1/-1 counters from the triggered ability on anything? I can't seem to find any info on this anywhere in the rules.


texts: In Lords of Waterdeep on iOS, why does placing a corruption token on The Palace of Waterdeep indicate you won't get to take the Ambassador?

texts:
This question is prompted by the iOS implementation of the game by Playdek, so it may just be a flaw in the game, but I'm just checking to make sure there isn't some rule that I'm not aware of.

Here's the scenario: "Delver's Folly" and "The Palace of Waterdeep" are in play. I already have an agent on The Palace from a previous turn. (The Palace allows you to place the Ambassador at the start of the next turn.) It's my turn and I place an agent on Delver's Folly, which then allows me to place a corruption token on any action space. I want to place the token on The Palace, but when I do so, the game pops up a message that says "You will not receive the Ambassador. Are you sure you want to take this action?" It sounds like this will negate my previous play of putting an agent on The Palace, but that doesn't make any sense to me. Is there some reason this should be the case, or is this likely a flaw in the iOS version of the game?


texts: I am working on building my own gaming table and was wondering if anyone could provide me with a detailed set of dimensions for the Geek Chic rail system and a cupholder.


texts: Difficulty Ranking of the Ancient Ones in Elder Sign?

texts:
Is there a list (formal or informal) of how difficult each Ancient One is in Elder Sign? Clearly, some of them have powerful static abilities (like Cthulhu) and some of them have attacks with the potential to devour investigators. I'm interested in a rough guide of each Ancient One and whether they're easy, moderate or hard difficulty.

Considerations for Ranking Ancient Ones:

How many Elder Sign tokens are needed to banish them versus how many Doom tokens are required before they awaken.
How difficult their tasks to remove Doom tokens are. Count investigations as more difficult than other symbols (peril, terror, lore) and multiples of a given icon as being more difficult than a single icon.


texts: What does the game consider being the same instance of a card?

texts:
I control one Synod Sanctum, exile some permanents with it, and then my opponent destroys it without me being able to use its returning ability.

If I later on draw another Synod Sanctum, can I return to the battlefield the cards exiled by the first one?

The wording is:

  Return all cards exiled with Synod Sanctum to the battlefield under your control.

What if I get the same Synod Sanctum back with Trash for Treasure? It's the same physical card back on the battlefield. Does the game consider it's the same instance or a different one?


texts: Can you use a Wizard's charm on another player's monster?

texts: The card says "You may discard your whole hand (minimum 3 cards) to charm a single Monster instead of fighting it." Can I use this on another player to charm his monster? Or does it only apply to a monster I am fighting?


texts: Where can I read Mahjong game commentaries?

texts: To improve, I'd like to read game records of professional players, and to understand these commentaries would be useful. Do you know if these game commentaries exist, and where I can find them?


texts: How is the card action phase resolved in 7 Wonders?

texts:
My understanding is that each turn has three parts:

Each player selects a card and plays it face down simultaneously.
Each player reveals what they plan to do with their card (build it, scrap it for cash, build their wonder).
After resolving any payments, players hand their deck to the person on the left/right.

My question is - how is this second phase resolved? Do players do it one by one? What prevents a player from changing their mind about the card action?


texts: We inherited board games from my husbands grandmother who died in the 1980s.  Among them is a practically brand new (doesnt look used) board game called Finance.  The instruction booklet says copyright 1932. Some googling reveals that this was a precursor to Monopoly and was bought out by Parker Brothers a few yearslater. Do people collect old board games? Would this have some value?


texts: In Hive, can Beetle hop over to another lane?

texts:
Here. Is it possible to move this way?

I figure that neither the rule of hive continuity nor tile sliding rule are  violated here. The rules also don't mention any direct contact requirements like with the Spider. So... is the move valid?


texts: What can I do with the Joker if I remove every tile from its meld? (Can I even do that?)

texts:
I'm aware that one cannot move a Joker tile out of a meld except by replacing the Joker with the number it represents. However, I'm confused about one situation which I haven't found rules to clarify:

What happens if I move every other number in the Joker's meld, leaving the Joker on its own?

Am I allowed to do this, or must I somehow preserve its meld?
What happens to the Joker's value? (Does it remain exactly what it was before, or can I pick a new value?)
Where can it go now? (Can I move it to another meld that's already on the table? Can I create a new meld around it using tiles from my hand?)

Example scenarios

Just to make it clear how this can happen. Both scenarios only involve moving the tiles surrounding the Joker, never the Joker itself (or at least that's the way I see it).

There is a run of blue 1234, and a run of blue J567. I move the 567 to the other run, making a run of 1234567. The Joker is now all on its own.
There's a run of 1234 in each colour, except blue which has 123J. I take the 1's, 2's and 3's away and make four-colour sets for each of those numbers. I make a three-colour set out of the red, yellow and black 4's. The Joker is now all on its own.

Or the same scenarios, pictorially:

Board goes from 1234 / J567 → 1234567 / J
Board goes from 1234 / 1234 / 1234 / 123J → 1111 / 2222 / 3333 / 444 / J


texts: How does Hallar, the Firefletcher work with Multikicker?

texts: Does Hallar, the Firefletcher's ability trigger each time a multikicker spell is kicked? Or just once for a kicked spell?


texts: Fiery Temper and Electrostatic Pummeler on the Stack

texts:
So I've been trying to play these two scenarios in my head, but I'm a little confused.

1). A person casts an Electrostatic Pummeler, and while it is on the stack, I cast a Fiery Temper. The person in response plays a Blossoming Defense. Would this player be able to do that since EP is still technically on the stack?

2). A person casts an EP, and while it is on the stack, I cast a Fiery Temper. The person originally had 3 energy counters. Once the person allows the stack to resolve, would they get another 3 energy counter, and be able to pay them to make EP a 4/4, allowing EP to survive?

I'm new to magic, so I don't understand these things fully yet.


texts: Can I Negate an instant cast via Torrential Gearhulk?

texts: My opponent plays Torrential Gearhulk and chooses Vraska's Contempt. Can I use Negate to counter Vraska's Contempt?


texts: Can player meeples enter the exact same grid space?

texts:
In Tokyo Metro, the player meeples each occupy a single grid space on the map. We had owever I can't find anywhere in the rules claiming that meeples can't enter the same location.

After some discussion at our table, we couldn't come up with a strong argument why we should assume they couldn't when it's unstated. The design of meeples nearly the same size as grid spaces could be meaningful, but it also fits with the general minimalism of the game. Blocking could be a strategic element, but it's not necessarily hugely relevant when station builds are much more about turn order and liquidity.

Effectively there are actually 3 separate movement questions here, sorted roughly from weakest to strongest restriction:

Can meeples end their movement in an occupied space?
Can meeples pass through an occupied space?
Can meeples ride trains that already have a player passenger?


texts: Can a clone of a double-sided planeswalker transform?

texts:
Suppose my opponent has Nicol Bolas, the Ravager on the battlefield, and has not yet transformed it into a Planewalker.

I cast Clone, making my own copy of Nicol Bolas.

What happens if I activate my cloned Nicol Bolas' ability? What would happen if the ability were phrased differently, such that it doesn't require the creature to leave the battlefield and re-enter?


texts: If the room is dark, can I still move to a closet or explore?

texts: When I enter a room that is "dark", can I still move to a closet or continue exploring or do I need to complete a puzzle first?


texts:
You know the situation. You need something specific: a land, say, or a removal spell, so you play Ponder. You find the thing you're looking for. Hooray! Unfortunately, the other two cards that Ponder shows you are completely useless at this point in the game, so if you put the card you want on top and draw it, you're guaranteeing yourself two dead draws afterwards. On the other hand, if you shuffle, you might have better draws on the upcoming turns, but you leaving it up to randomness whether you draw the card you need right now.

What do you do? What factors do you take into account in order to decide the correct play?


texts: What are good strategies involving Remodel?

texts:
A basic strategy of using Remodel to upgrade Estates to Remodels, Remodels to Gold, and using Gold to buy or upgrade to Provinces is a powerful but slow strategy, so I haven't been able to win with it.

Are there circumstances in which you would use a Remodel-heavy strategy?  Assume there are no Curses.  How would it work?


texts: Can cards turned face-down by Ixidron be turned face up again?

texts:
For example, assume that both my opponent and I have a face-up creature with Morph on the battlefield.

I cast Ixidron and it enters the battlefield.

Can both creatures be turned face-up again later in the game, by paying the Morph cost, even though they weren't turned face-down "normally"?


texts: Identify this half matte sleeve for ThunderStone Advance?

texts:
I just more or less completed my Thunderstone Advance collection at a recent garage sale. My collection, previous to that, is not yet sleeved but the new addition to the family (ToR w/ CoB) is already sleeved with what appears to be UltraPro 2 5/8" x 3 5/8 sleeves. I know the make is UltraPro as it has the hologram logo on the other side i.e side not pictured below.

The UltraPro site does not seem to have anything like this.

Some have a matte finish on one side like the one picture below. I would gather the intention is that you could have a glossy side or matte side facing you depending on preference? These do not feel like penny sleeves (which I did find in this dimension on Amazon) and I do not want those for this. I am having a hard time finding more of this dimension. These are larger than standard Magic the Gathering cards.

Click on images to embiggen


texts: Triggered abilities: Whenever a creature deals damage

texts:
I have among others the following two permanents in play under my command:

Derevi, Emyrical Tactician, which has "Whenever Derevi, Empyrical Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent."

And a creature enchanted with Presence of Gond, which reads "Enchant creature. Enchanted creature has "{T}: Put a 1/1 green Elf Warrior token onto the battlefield."

Now I am not certain if the following reasoning is correct:

If I attack with four creatures and all deal damage to my opponent, then Derevi's ability is triggered four times, and four instances of "You may tap or untap target permanent" go onto the stack.

The comprehensive rules state for the combat damage step:

  510.3. Third, any abilities that triggered on damage being assigned or dealt go on the stack. (See rule 603, "Handling Triggered Abilities.")

  510.4. Fourth, the active player gets priority. Players may cast spells and activate abilities.

I.e. I get priority while those four Tap-Untap-abilities are still on the stack. I activate the Make-Token-ability of the creature enchanted with Presence of Gond and it goes on top of the stack. When all pass priority, this one resolve and a token enters the battlefield, when all pass priority again (assuming nothing triggered when the token entered the battlefield), the first of the Tap-Untap resolve and I can untap the enchanted creature. While I have priority I tap it again for another token. Rinse and repeat.

Does this work? Can I make this way five tokens (with the enchanted creature ending up tapped)?


texts: How many times can you use hero ability?

texts:
For hero abilities bought with XP is there a limit to how many times they can be used?

For example can Diala use her Force Adept: 1 strain: Use while you or a friendly figure is performing and attack or attribute test. That figure may reroll 1 die.
to let a player rerolling dice?

Or will Weapon Expert: 1 strain: use while attacking to gain Pierce 1 and apply +2 Accuracy to the attack results. make Fenn be able to shoot accross the map and just pay with strain/health for whatever accuracy he is missing?


texts: Why are Shocklands better than Guildgates?

texts: I recently read a review about Return to Ravnica and the reviewer says that, for example, Temple Garden is way better than Selesnya Guildgate. Can someone point out the reasons behind that? Additionally, why is Temple Garden called a Shockland?


texts: Can I build a settlement at an intersection two roads away from one settlement and one road away from another?

texts: Say I have a settlement two roads away from an intersection, but have another settlement only one road away from the same intersection and no other settlements near me. Can I build a settlement at the intersection?


texts: Interaction with descent of the dragons and dragon tempest

texts:
Let's say I have 4 creatures on the battlefield, and the Dragon Tempest enchantment out as well.

If I use Descent of the Dragons and replace all 4 of my creatures, how does this interact with dragon tempest?

1) 4 damage dealt to target controller or target creature (enchantment interprets all 4 dragons being placed as one event).

2) 10 damage dealt to target controller or target creature (enchantment triggers for each time dragon enters battlefield (1 dmg, 2 dmg, 3 dmg, 4 dmg)).

3) Something else entirely!

Thanks


texts: 7 Wonders (Cities Expansion): War from both sides due to Peace Tokens

texts:
Just played my second game of 7 Wonders, after I impulse purchased it along with the Cities Expansion. As we play in a group of four, its not uncommon that two grab Peace Tokens during the same Age, resulting in only two people at the end to fight the war.

What happens in this situation? Does the war happen twice (IE loser gains two losses and the victor gains two wins)?


texts: Contract Bridge Games Verses Party Bridge Scoring?

texts: In scoring contract rubber bridge, if you make 2 or more games out of 3 you get 500/700 pts for a rubber.  If you make 2 games consecutively before your opponents make a game at all you get 700 pts.  But if your opponents get a game before you make 2 games in a row you only get a 500 rubber.  My question is: in party bridge do you score this the same or do you score 300 pts to each parnership that scores a game and then an additional 200 or 400pts depending on if  they score another game before opponents can score a game? In other words, do you get any additional points for making a game if you don't win the rubber, other than the 100 or 120 below the line?


texts: If I kill an opponent's Guile while I control a Planar Void will they get to shuffle it back into their library?

texts:
This came up in a commander game last week.

Cards Read:

Guile:

  When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Planar Void:

  Enchantment - Whenever another card is put into a graveyard from anywhere, exile that card.

What we ended up doing was exiling it-was that correct?


texts:
According to the rules, 50% of units, rounded up may be in reserves. Also, some units (flyers, drop pods) don't count towards the units counted in reserves.

But do we count the latter including or excluding the units that don't count in reserves?

eg:

A - 2 HQ (independent character)
B - 1 unit in a drop pod (with space for the HQ)
C - 2 units that can deep strike
D - 2 units that can't start in reserves

Do we count 50% of 7 units (=4), and we can thus put both A with the unit B (counts for 2), and also put both C in reserves (count for 2), only fielding both units D at the start. This also means that we only actually fielded 28% of the army.
Do we count 50% of 6 units (B excluded), and thus can basically field like above except for either one HQ or one C. In this case we actually only field actually 43% of the army.

We played our last game according to case n°1. Were we wrong?


texts: How to effectively handicap a good player?

texts:
Is there a effective way to apply a handicap to a good player in Race for the Galaxy (especially in a 2-player game)?

I would consider a good handicap as one that is not omnipresent (for example, a subtle starting bonus) and one that does not negate normal strategies (lest the weaker player rely on it and not improve their skills).

Some ideas that come to mind include:

Allow the weaker player to draw 8 (instead of 6) and discard down to 6.
Making the stronger player put their starting word in their hand instead of playing it automatically
Allowing the weaker player to have 2 of the starting worlds

Has anyone tried any handicaps and found one that is effective without drastically altering the game?


texts: What exactly does "can't attack/block alone" mean?

texts:
Some cards, such as Loyal Pegasus and Mogg Flunkies feature the rules text

  Card name can't attack or block alone.

For attacking, this is unambiguous; the creature can only attack if another attacker is also declared.

For blocking, which of the following is the case?

The creature can only be declared as a blocker if blocking the same creature as another blocker
The creature can only be declared as a blocker if any other creature is also declared as a blocker, regardless of what that creature is blocking


texts: Catan Cities and Knights: Aqueduct and The Robber

texts: If you have the Aqueduct, do you take a resource card if you didn't receive any production due to the fact the robber was on your only producing hex for that turn.


texts: What is the Chinese-language equivalent of gobase (main resource for SGF files)?

texts: I would find it hard to believe if someone tried to tell me that there was not such a website, and that people in China relied on gobase. Isn't there a Chinese-language resource for SGF files?


texts: What is the limit on selling during your turn?

texts:
Bohnanza (known under different names in different countries)

Is a rather simple game intended to have a quick learning curve.

So, the rulebook is brief and  thus there are some gaps that are not covered.  One of this is the selling. Excluding the 2 players variant, according to the rulebook:

  you may sell crops at any point of the game

And:

  The limit on coins you get is 4 per sale

Combining these rules, I want to know how selling works during your turn. Consider it is your turn and you have two full plantations. Can you:

sell one of them for 4 coins, and plant in the emptied field
sell the other field for 4 coins, and plant a second card?

Basically, does the limit of 4 coins apply to your turn or to a single sale (in which case it's redundant, as no card gives more than 4)?


texts: Will infinite loops still force a draw if I have a way to end them?

texts:
The comprehensive rules of MTG state:

  104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw

So, if I have a Sporemound and a Life and Limb, that creates an infinite combo. A land enters the field, which creates a 1/1 Saproling, which is also a land, which creates a 1/1 Saproling, etc. This cannot end, and according to the rules the game now ends in a draw.

However, I have an unsummon, or destroy enchantment, or some other way to remove one of the cards creating this loop. Does this make the game not end in a draw? Can I allow the loop to continue through a million cycles, then destroy my enchantment to break the loop? Or does the game end anyway?

EDIT:

Thanks for all the answers. So, if I have a way to bounce or destroy one of the pieces of an infinite loop, I can allow the loop to resolve as many times as I want, and the game isn't a draw. However, the rules for shortcuts (719) also say:

  719.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)

Does this mean I draw anyway?

I hope you guys don't mind, but I have a few more questions about loops:

When is the game considered a draw, as in how many times does a loop have to resolve to trigger the draw state? If I have an infinite loop that damages a player, but no way to remove a piece of the loop, is the game still a draw?

For example, I have a Sanguine Bond and an Exquisite Blood. It will kill all of my opponents, but it is only mandatory actions and I have no way to stop it. The rules also don't say anything about the game state changing.

Thanks again for all the help.


texts: What is the proper Algebraic Notation for a pawn being promoted?

texts:
Are you supposed to use an arrow → or not.

Pe8→Q
Pe8Q

Where 'P' is the piece being moved (Pawn) , 'Q' is promotion to (Queen), 'e8' is the file ('e') and rank ('8')?


texts:
Does a roll 1,2,3,energy,heart,claw give a 9 fame reward of "9" along with the one energy, one health and 1 attack results?
I picked this notion up playing the game prior to purchasing my own copy of KoT 2016 but can't find anything stated in the rules.
Could this be a resolution from a previous version?


texts: Games played numbers notation [MTG - Online]

texts:
Can someone explain or point me to an explanation of the notation under the 'Games' column?

What is the meaning between the order of the numbers or what do numbers 0, 1 and 2 mean? It's probably very simple and intuitive to old players but I just can't figure it out precisely.


texts: When using the Burning Scimitar, must you remove exactly 2 meeples?

texts:
When playing the Artisans of Naqala expansion for Five Tribes, an interesting scenario came up. One player wanted to use the Burning Scimitar magic item and remove 1 meeple to empty a tile and claim it. The wording on the card indicates

  Remove two meeples of any color(s) from a Tile of your choice...

Does this wording mean that you must remove exactly 2 meeples, or can you remove up to 2 meeples?


texts: What is scored for bidding and making 3 Clubs Doubled?

texts:
Bidder bids 3 Clubs.
Opponent doubles.

No other bids.

Bidder makes 3 Clubs.

What is the Score the Bidder gets?


texts: Do face-down creatures have "the same name" as each other?

texts:
My opponent has three face-down morphs on the battlefield.

I play Sever the Bloodline targeting one of them.

Do we exile all three because they all have the "same name"? Or do we exile just one because "no name" indicates a lack of a characteristic altogether?


texts: What happens if one Carrom Man and the Striker are pocketed on the first shot?

texts:
If one Carrom Man (C/M) and the Striker are pocketed on the first shot then what happens?

As per rules we have to return two C/M to the board, but only one has been pocketed.
Will the player have to return an additional C/M to the board later?


texts: Which monster does the summon focus on? Long way around, avoiding traps, or get stuck behind a player?

texts:
We're a bit confused about how to select Monster Focus and Player Summon Focus. Check out the situation below:

We use little miniatures for the player summons instead of the disks. So the little dog/wolf miniature in the image is one of the creatures summoned by a player. It has 2 movement.

What will the summon choose as its focus?

And what path will it attempt to take to get to the focus?

Paths 1, 3, and 4 all lead to Living Bones 6.
Path 2 leads to Living Bones 9.

Both Living Bones 6 and 9 are 2 hexes away, so by default I would assume that it tries to focus on Living Bones 6, but we're not sure how to resolve it.

If it tries to take Path 1, it gets stuck behind the player and cannot attack.

Path 4 is 4 hexes, but it goes through an obstacle, so for determining focus I believe we're supposed to treat obstacles as barriers unless there is absolutely no other possible path. (Is that right?)

Path 3 is 5 hexes to get to Bones 6. Path 2 is 5 hexes to get to Bones 9. Since both of those paths are 5 hexes long, I assume the initiative order is the tie-breaker and so it would focus on Bones 6.

The summon has 2 movement. If it takes path 3, on turn 1 it will move one hex and then get stuck behind the player. On a subsequent turn, assuming it's still focusing on Bones 6, would it continue to be stuck since it can't move 3 to get all the way through the players?

The trap in Path 4 does enough damage to the kill the summon. Would it take Path 4 because it's the only path that would actually allow it to get closer to its target, even though it'll die doing it?

Or would the summon see that it wouldn't be able to get through Path 3 and would it try to avoid the trap in Path 4 and therefore choose Bones 9 as its focus?

Or, as a wildcard option, would the summon choose to focus on Bones 6 but take Path 5 because it's the only path that it could ACTUALLY fully complete? (With the understanding that while it's moving along path 5, on the next turn it will be obviously closer to Bones 9 and its focus will change to 9 at that point.)

We downloaded the flow chart on how to determine monster focus, but our group has some disagreements about what it means to have a "possible path", etc and so we aren't agreeing on what the flow chart means and when a monster/summon will throw itself on a trap or not.


texts: Can I block with a previously bestowed creature?

texts: When a creature enchanted with a bestow creature dies while blocking a creature, the bestow enchantment becomes a creature. Can that creature block in the same combat, even though all the blockers have already been declared?


texts:
As you can see, this is an example of a DaMath board with Integers.

See this Wikipedia article about DaMath with its rules.

Is there any optimal way to win if you are the first or second player? Like a set of moves or strategies to keep in mind of when playing this game? Or an opening trap to score high and make your opponent get negative points?


texts: Are movement trays legal in Warhammer 40k Tournaments?

texts:
I play Tyranids and would like to make it faster for myself to move units of 30 termagants. I only ask this question for tournament play since in a casual game none of my friends would care. I was wondering if I am missing a ruling on this in the BRB or a FAQ and also generally how 40k tournaments handle this.

I am planning on playing in the next Adepticon so I will check with the tournament staff on the legality once the tournament gets closer but I wanted to know if anything in general would stop me from using them before I even pose the question to tournament staff.


texts:
My son really likes Pokémon, and owns a lot of cards. He mostly plays the video games and reads the books, but wants to build a Pokemon deck to play as well. We understand the basic rules. I know decks can only have four of each type of card (except basic energy) and must have exactly 60 cards total.

What I would like to know is if there is a recommendation for how many cards of each type to have in a deck. I've played Magic: The Gathering, but applying the same logic used there doesn't seem to work because energy behaves differently than mana. I've read some web sites that have recommendations, but when we play with those ratios it seems like I never draw enough basic Pokémon.

We have been trying to adjust things, but I thought I would see if there were some recommendations from people who are currently playing Pokémon.


texts: Is it ever a good idea to research weapons development?

texts:
In Axis & Allies (2nd Edition Rules), is it every a smart move to spend IPCs to research weapons development?

I usually forego doing any weapons development, but I play with others who spend 5 IPC every turn or who will turn to researching weapons development when their cause looks close to hopeless.


texts: What happens when a creature enchanted with Soul Link would deal lethal damage to a player?

texts:
Player A has 3 life left. Player B attacks with a Dauthi Marauder that has been enchanted by Player A's Soul Link. Does player B win, or does nothing happen?

On the one hand, "whenever" makes it sound like the trigger (dealing damage) and the effect (healing damage) happen simultaneously.

On the other hand, combat damage doesn't go on the stack, while most other things do. So, possibly the combat damage is dealt, state-based actions are checked, and now it's too late for the Soul Link effect to heal player A.

If anyone knows which way is correct, my thanks!


texts: What is it about Twilight Struggle that keeps it so consistently highly rated on BGG?

texts: Some say it's due to BGG being full of people who lived through the Cold War, adding a certain nostalgic element, but perhaps someone who has played it can offer some further insight.


texts: In Bridge, Is "ruffing" a good enough reason to postpone drawing trumps?

texts:
Most bridge teachers (and books) teach players to draw trumps at the first possible opportunity. The reason is that you don't want your opponents to take tricks with low trumps. (If they have the A, or Kx or Qxx "offside" your ace, their high trumps will take tricks.)

One exception is a cross-ruff. Then you want to take your top card winners in side suits, before cross-ruffing, so that your opponents can't discard those suits and later ruff your high cards with their remaining trumps.

Another example that was given in a bridge write-up was when you want to ruff low cards in one hand with trumps in the other hand (after it runs out of the suit). If you do this, you leave opposing trumps outstanding. On the other hand, is it true that the act of your ruffing (thus playing trumps from one hand), "qualifies" as a trump play so that you don't leave yourself unprotected? Or put another way, does it often make sense to ruff before drawing trumps?


texts: How to determine the edition of The Settlers of Catan?

texts: I know that there are four editions of The Settlers of Catan so far. But how do you tell which edition it is when buying? Is it written somewhere on the box? The titles for the products in online shops sometimes contain the edition and sometimes don't, and I don't want to end up buying an old edition.


texts: Blue Decoy shot by both Agent and Assassin

texts: I'm a Blue Decoy. At the end of the round, two guns are pointing at me - I get shot by an Agent first, then by an Assassin. Do I win? Does it count that an Assassin shot at me, even though I was already dead due to Agent shooting me first?


texts: I couldn't find the answer to this but what happens if you have a face down morph on the field and someone plays Ixidron? Does my morph creature stay face down or do they get turned up?


texts: Website / software for playing bridge against computer, but partnering with a human

texts:
There seems to be a lot of websites offering games against computer AND with a computer partner. There is also plenty of portals where you can play with 3 other people. I am looking for something in between - there is two of us and we want to practice by playing with computer opponents.
Anything that works in a browser, on a desktop (Linux / Windows only) or on an Android phone would be great.

It does not have to be free, but I would like to be able to get a free trial at least to be able to make sure it gives me what I need. Thanks.


texts: How does Agricola Solo version determine the food at the beginning of each game?

texts: At the beginning of each game I start with different amount of food. I understand that it is related to how I end the previous game. What is the rule?


texts: Untapping a creature enchanted with Charmed Sleep

texts:
I have a question that relates to untapping a creature enchanted by Charmed Sleep. It says "Enchanted creature doesn't untap during its controller's untap step". That's clear.

But when someone has an instant or activated ability that causes the creature to untap? Does this creature untap then? What happens to this Aura? Is it destroyed?


texts: Child's game where a picture behind a shutter is only visible for a split second

texts:
I'm looking for the name of a children's game where a picture behind a plastic shutter is visible only for a fraction of a second. The players sitting in front of the shutter then had to guess the picture.

I'm not looking for the game where single parts of a picture are revealed one after the other. The game I have in mind had a simple plastic mechanic, which opened and quickly closed again a shutter while making some clattering noises.


texts: In Dungeon Petz, what is the optimal round to pick the "Inviting new imps" action space?

texts: What is the optimal round to pick the "Inviting new imps" action space in a 2-, 3- and 4-player game, respectively?


texts: Is the scry mulligan rule implemented in the rules at large yet?

texts: On Friday, my local store said the mulligan rule being tested at PTORI (Before starting the game, any player who mulligans to less than 7 gets to scry 1) had been implemented into the game proper. But there's been no announcements on wizards.com to that effect, and no source hosting the comprehensive rules reflects this in 103.4. The TO just said that "mtgsalvation confirmed it", but their wiki doesn't, their front page doesn't, and the last relevant forum post I found was from mid-July, before the pro tour actually happened. I know it's looking likely that it'll stick around, but they were pretty clear that only PTORI would be affected for the time being. Am I missing an announcement somewhere?


texts:
Let's assume that Alice and Bob are playing.
Alice casts Serra Avatar. Bob casts an Essence Backlash targeting the Avatar.
Alice, realizing that that would kill her, casts an Autumn's Veil.
Bob casts an overloaded Counterflux.
Can the Essence Backlash still target the Serra Avatar even if  it is already countered?


texts: Re-equipping monsters to a ranked up monster

texts: If I have an equip monster attached to Utopia and I use the rank up spell to bring out another utopia. Would my equip monster be destroyed or would it stay on the field attached to the new utopia on the field?


texts: Is there an in-game mechanic reason for placing action cards face down during the planning phase

texts:
I've just picked up Space Alert, and read through handbook (as yet un-played), the thing that I can't understand is the reason for placing your action cards face down during the planning phase.

The only reason I can think of is that it adds to the chaotic-ness of the planning phase, being unable to instantly see what another player is planning.

I just wanted to check there's not a mechanic somewhere that I've missed. (Was thinking along the lines of BSG game, where any cylon players are trying to undermine the success of the mission but negatively contributing towards the goals)


texts:
Someone on Facebook happened on these old dice.
Characters are engraved on some of them :
345 L D (?) HILLTOP, and some symbols.
Can someone identify the game from which they come?


texts:
Say you have a Wild card, and a blue 7, suddenly a person places a green 9. Technically, you have a playable card (the Wild), but you want to save it for your last card for a guaranteed win.

Are you allowed to save the Wild card even though it’s playable, instead drawing from the pile for a different playable card?


texts: Should the information on match slips be protected?

texts:
At my LGS they have started used match slips for bigger events such a prereleases. After the event the store has been placing these slips in their scrap paper bin. So they can use the back for notes, life total sheet, etc..

These match slips contain a certain level of information about players, their name and DCI number and signature. I've been thinking about it and there is a possibility this information could be considered sensitive. Thus the store should not reuse these slips there to protect people's information. I've looked through all the rules documents I can find but I can't locate any guidance on this.


texts: I'm searching for Ricochet Robots, travel version

texts:
Years ago I played a game similar to Ricochet Robots, but a single player travel version.

This game has a small board (something like 5x5 tiles) and several robot pieces.
It includes cards with puzzle configurations (about 100 I remember) that the player should solve.

The mechanics of the game are similar to Ricochet Robots (or a Zelda ice and blocks puzzle), where you move a Robot in one direction until it collides with another element. The objective is to get the robot to a selected position on the board.

I don't remember the name nor the company that made this game but I want to try it again. Does anyone know it?


texts: How can I tell which cards or sets are currently legal in various formats?

texts:
I haven't played Magic: the Gathering since the days of Onslaught and Mirrodin, and I would like to try to catch back up. Since all my cards are quite dated now, I may be more interested in formats other than the most up-to-date one.

Rather than ask what is currently legal in various formats (since that is likely too localized), I would rather pose the question of how can I tell which sets/cards are legal in each format.


texts: Does damage dealt by Searing Blood's delayed trigger cause Satyr Firedancer to trigger?

texts:
I found this unofficial ruling on Searing Blood, but it doesn't make sense to me. To sum up the question and the answer (in case of link rot):

Q: Does the damage dealt by Searing Blood's delayed trigger cause Satyr Firedancer to trigger?
A: No. The damage is dealt by a delayed trigger, which is not an instant or sorcery.*

The delayed trigger clearly says that Searing Blood deals 3 damage. Searing Blood is an instant. Therefore, I think Satyr Firedancer should trigger. Can someone explain why Satyr Firedancer would or would not trigger?
This question was prompted by a related one.

*
The judge reversed the ruling, but was kind enough to leave notes about it. Keep in mind that the paraphrased quote above reflects the original ruling.


texts:
Basically lets say I attack with Triton Shorestalker. My opponent can't block. Can I then play Become Immense and Titanic Growth?

Or if I attack with a creature that can be blocked and my opponent chooses not to can I then play Become Immense and Titanic Growth?


texts: In Carrom, What happens if the Opponent coin and striker are pocketed at the same time?

texts:
Can anyone tell me what happens if the
Opponent coin and striker are pocketed at the same time?


texts: Yellow cards that change the trading rules: how many coins should I pay?

texts:
If you have a yellow card that gives you the right to buy something for one coin, do the opponent's resources still take effect?

For example if my opponent has two stone and I have the card that changes the trading rules for stone, if I need to buy one extra stone would I pay one coin or 3 coins (one coin plus one coin for every resource my opponent has)?


texts: A friend of mine and I have our own brand of Cribbage where we throw extra Cards into the game hypothetically speaking how many 15s would there be if there was five fives in one hand


texts: What is the optimal mix of infantry, artillery, and armor in Axis and Allies Revised?

texts:
Axis and Allies 2nd edition had two primary ground units: infantry (1/2/1/3 attack/defense/move/cost) and armor (3/2/2/5). Axis and Allies Revised increased the defense of armor to 3 and added an artillery unit (2/2/1/4) that has the special ability to increase the attack value of any accompanying infantry from 1 to 2.

Don Rae's famous infantry push mechanic was written for 2nd edition rules and argues that a good player will predominately purchase infantry, only buying tanks when they have established solid defensive lines.

How does the addition of the artillery unit and the increase in the defensive power of armor change the optimal balance of ground forces?


texts: Where can I purchase extra wood pieces for Settlers of Catan?

texts:
I have two full sets of Settlers of Catan plus one 5-6 player expansion pack. Originally the second set was bought to replace the older one, which was missing a few pieces and cards.  However, the epicness of the possibility of a huge SoC game entranced me, and I decided to use all three game sets to make one very large game. By cutting three frame pieces, I was able to craft a 48-hex island, suitable for up to 10 players. (Apologies for the cell-phoneness of the photo.)

So now I have two sets each of blue, orange, white, and red wooden pieces, and one set each of green and brown.  By marking half the double sets (dots with a Sharpie), it is possible to differentiate one half of each double color from the other, resulting in ten sets. Sets can also be combined for fewer players.  The development and resource cards which were missing were minimal, so that's not an issue.  But sometimes the wooden pieces pose a problem.  Sometimes, with four players, the green and brown sets are used as backup pieces for the remaining four double sets which are missing a few.  But if I ever want to play with 10 players, I'll have to come up with substitutions, which I'd like to avoid.  Where can I find extra wooden pieces for the original Settlers of Catan?


texts: Which of two conflicting abilities takes precedence?

texts:
The runner card Titanium Ribs reads:

  You choose the card(s) from your grip to trash whenever you take damage.

The corp card Chronos Protocol: Selective Mind-mapping reads:

  For the first net damage the Runner suffers each turn, you may look at the
  Runner's grip and select the card that is trashed.

If the runner has an installed Titanium Ribs while playing against Chronos Protocol and takes a single net damage (the first of a turn), which player chooses the card that is discarded?  Also does the corp get to look at the runner's grip?


texts: How to combine Risk, Catan, and Monopoly?

texts:
So my group of friends play a lot of Catan. And we recently got a version of Risk. We ended up thinking about how relationship destroying a combined version of Risk, Catan, and Monopoly would be.

So is there any way to combine the three? (Doesn't matter how mundane or ridiculous it is.)


texts: I bought the Dixit Odyssey standalone game and was wondering which expansions would best match up

texts: I bought the Dixit Odyssey standalone base game and was wondering which expansions would best match up. I want to keep the expansion by the same artist (So not Journey). I also want the cards as abstract as possible. I do not want to purchase the original Dixit as I have forked out extra money for the Odyssey base game, I just want the best expansion. Any advice would be hugely helpful.


texts: Will Counterbalance counter storm copies?

texts:
Counterbalance allows you to reveal the top card of your library whenever a spell is played, and counter it if the revealed card has the same mana cost.

If an opponent has cast several spells to ramp up to casting Tendrils of Agony, and I have Helm of Obedience on top of my library, do I get to counter all of the storm copies?


texts: Is there a good place to keep updated on Carcassonne News?

texts:
I'm not sure if this fits, if not let me know and I'll delete it.

I have many/most of the Carcassonne expansions and have spent way too much money doing so.  However my biggest problem is finding out when new expansions are going to become available.  This is a royal pain and I was wondering if anyone has a website or email list that can be watched that gives good timely announcements?


texts: Why does Pinochle utilize ultra-high point values for melds?

texts:
In Pinochle, according to the Bicycle insert in my decks, at least, aces around (one ace of each suit) is worth 100 points. The 9 of trump is worth 10. Other meld values all are multiples of ten.

Likewise, a double aces around (two aces of each suit) is worth 1000 points.

What is the reason for using multiples of ten for point values even at the entry level instead of a simpler form (which I always play with) of 10 points for aces around, 4 for the pinochle, 1 for the 9 of trump, etc?


texts: Why did devotion decks dominate PT Theros?

texts:
Pro Tour Theros was full of successful devotion decks, with mono-black, mono-red, Gruul, and mono-blue all represented in the top 8, and the finals being decided by a blue mirror.

Conventional wisdom is that multicolor decks are optimal in competitive Magic due to their broader access to powerful cards, with the occasional exception of an ultra-fast consistent mono-color aggro or combo deck (like RDW or High Tide). And Theros Standard is a format mainly consisting of a multi-color block full of powerful gold cards like Loxodon Smiter and Sphinx's Revelation, and decent multi-color manabases based on shocklands, scrylands, and guildgates.

But the dominant decks at PT Theros all seem to be rather midrange-y de-facto-mono-color lists. Why did that happen?

What aspects of the Standard card pool and metagame made Pro Tour Theros an ideal environment for devotion-powered decks?


texts: It was a 16 square playing board.  Each piece was a clear rectangle 1 wide, 2 tall.  Each piece had a red and yellow ball in the center encased in a transparent box.  The object was to get 4 in a row.  Everytime you played a piece, you also laid one down for your opponent.


texts: What are good tips and suggestions for first-time Junta players?

texts:
We'll be pulling Junta off the shelf for the first time in years, and our group will consist of players who haven't played since the last time years ago, and players who have never played it at all.

I've done a couple obvious things for setup - separated cards and chits into separate zipbags for ease of finding things. What other things can I do to help the game go smoothly?

edit: worth mentioning that we're expecting 8-10 people, so we plan to use the extra positions (Foreign Minister, Farm & Labor, Secretary of War).


texts: If I play an action card and it is sabotaged, can I take another action?

texts: If I play an action card as an action and another player plays sabotage on it, can I take another action or is my action considered taken already?


texts: Is there any bonus to a second Plague knife on Plague Marines?

texts:
I'm new to 8th edition 40k and as far as I understand you no longer receive the extra attack for 2 melee weapons. But the Death Guard codex gives the option:
"Any Plague Marine can replace their boltgun with either a bubotic axe or a second plague knife."

Is there any bonus to taking a second plague knife or a second identical melee weapon in 8th Edition?


texts: Who's first in a battle in Sid Meier's Civilization: The Board Game (from 2010)?

texts: There is a unit with 5 strength and 2 wounds. The attacker wants to use the resource ability of mathematics to finish the unit, the defender the healing effect of animal husbandry. Which effect is resolved first? According to the rules, there is no stack, so is it really just the one who cries loudest or fastest?


texts:
Suppose I control a Vesuvan Shapeshifter and a face-down morph creature, and I then choose to turn the Vesuvan Shapeshifter face-down. My opponent definitely should still be able to tell which of the two face-down creatures is the Shapeshifter (I'm not allowed to shuffle them around). But that can get a bit tricky, as I may move them around in the course of the game, perhaps rearranging for attacking and blocking or anything else.

It seems that there is a mix of private and public information here: which permanent is which is public, but the identity of a face-down creature, even if it was previously revealed, is private. Does my opponent simply have to keep track and never forget which is which? Do I have to answer questions like "which one of those is the Shapeshifter?", "which one of those is the one you turned face down a minute ago?", or any other related questions, or can I refuse to answer or even lie in response to those questions?

(Note: I'm asking out of curiosity about tournament rules, i.e. what a rules lawyering player could get away with if their opponent forgets to mark the face-down card. Personally I'd happily answer the questions, same way I'd play with a revealed hand to save my opponent from having to write it down, but I know that's not required.)


texts: Can anyone block a steal or assasination?

texts:
Lets say:

It's Andy's turn and he pays three coins to assasinate Bob.

Charlie has a Contessa and wants to disrupt Andy.

Is Charlie allowed to use his Contessa here?


texts: Triggered ability of another card when two legendary creatures with the same name enter to the battlefield at the same time

texts:
If I have a Temur Ascendancy and a Savage Knuckleblade in the battlefield then I use See the Unwritten and put 2 Dragonlord Atarka into the battlefield. Do I draw one card or two cards?

I know that only one Dragonlord Atarka would trigger the damage ability and I should sacrifice one. But what happens with Temur Ascendancy?


texts:
We've just started out playing the WoWTCG that I bought recently, and I'm having trouble with one of the rules regarding a keyword.

The keyword in question is 'Elusive' and we are just not sure under what conditions this card is actually able to be damaged.

The rules (and card) state that it can't be attacked, which leads us to believe that it can't be proposed as a defender but can be targeted using abilities.

Is this correct?


texts: Generator Servent with Nemesis of Mortals

texts:
Nemesis of Mortals says:

  Nemesis of Mortals costs 1 less to cast for each creature card in your graveyard.

and Generator Servant says:

  Tap, Sacrifice Generator Servant: Add 2 to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn.

Say I have 3 creature cards in my graveyard and a Generator Servant on the field without summoning sickness. I wish to use the mana from the Generator Servant to summon the Nemesis of Mortals so that it will have haste. However when I sacrifice the Generator Servant I will have 4 creatures in the graveyard and Nemesis of Mortals no longer needs generic mana to summon.

Do I determine the cost of the spell before or after I generate the mana?


texts: How does roll and move affect games like Talisman?

texts: I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only move one space at a time? I'm just trying to understand how it enhances the game relative to the other mechanics.


texts: The Phantom Knights of Cloven Helm; can it activate more than once?

texts: Does The Phantom Knights of Cloven Helm gain 500 attack every time a phantom monster is sent to the graveyard or just once whilst its on the field?


texts: Do +1/+1 counters go away with -1/-1 counters?

texts: with one of the main mechanics of Amonkhet being -1/-1 counters, i am worried about how that will affect my +1/+1 counter deck, specifically Gleam of Authority. if a +1/+1 counter cancels out a -1/-1 counter, will it go away if a creature has both, rendering my creature with Gleam of Authority less powerful?


texts: How fast effects work when played at end of turn

texts:
So i just played a game with my buddy and he used a fast effect when i said i end my turn. The effect said until end of turn a creature gains shroud and you draw a card. I thought it meant until end of his turn but he said no it was until the end of my turn because it was at the end of my turn when cards effect was played .

How does this actually work.


texts:
Please help me identify this die.

Thank you.


texts: Rubber bridge: when must honours be declared in order to be scored?

texts:
If you have four or five honors (or four aces in no-trump), when does it have to be declared?

The last time I played, I declared my four honors for 100 points after the hand was over. The bridge referee said that was too late, reasoning that the honors had to be declared before the hand was finished.


texts: I have 3 remaining cards in my hand. 1 Ace and 2 wild cards. At my turn, I place the Ace on the table to complete my second Canasta and then discard a wild card. The other players say I cannot do this, I must discard the Ace first. When I have only wild cards left in my hand I can then discard a wild card. Is this rule true?


texts: Is this movement through other trucks in Auf Achse correct?

texts:
I've the 1987 edition of Auf Achse. Would be interested in an answer for that and if it's any different in the 2007 version.

When moving past other trucks, the rules translation we have (from the Games Cabinet, a pre BGG resource) uses the word 'miss' for the occupied space, so we treat the occupied space as if it does not exist.  However, I'm not that confident of the translation given a number of other errors.

We play that a roll of 3 results in:

-- Started here -- Empty space -- Another Truck here -- Empty space -- Ended up here --

Is this correct?


texts: Does Skyward Eye Prophets get an extra use of its ability because it has vigilance?

texts:
So I was playing some commander with a friend and lent him my Derevi, Empyrial Tactician deck, which had Skyward Eye Prophets in it which basically taps to do a Coiling Oracle. He claimed that somehow because Skyward Eye Prophets has vigilance, he can cheat out an extra use with it while attacking, and I don't really understand how this works. Could someone please explain it?

I'm not sure if i'm just misunderstanding the vigilance keyword ability in general, but my understanding is the creature just doesn't tap when it attacks. I don't really think what he was doing works but he's much more experienced than me so I'm not really sure.


texts: What Crazy Bridge Bidding Systems Actually Work In Practice?

texts:
There's been a lot of talk about bridge bidding in these parts lately.  A lot of people like to play "straight down the line", to the point where they're mortally offended when you suggest something "risky" but actually fairly commonplace, like a weak no trump, falsecarding, or even (apparently!) pre-emptive bidding.

My question is, is it wise to cleave very closely to a standard systems of bidding, that have been refined through the ages and proven themselves time and again?  Or is it well worth it to introduce a bit of craziness into the mix, in the hopes of bamboozling opponents who may be too set in their ways?  It seems obvious to me that putting opponents in situations they haven't encountered millions of times before in the course of playing against standard systems might be a good way of gaining an advantage over them.

If odd bidding systems are a good idea, then what examples of them can you give, and how did they confer an advantage?  I have a couple of anecdotes of my own, but I'll provide them as an answer...


texts: Are there additional (custom ?) tracks for Formula One?

texts:
Recently, I fell in love with the Formula One board game (not Formule D or Dé but this game). It is very well balanced and doesn't really leave room for luck but rather relies on planning and resources/risk management.

Unfortunately, the version of the game I have only has one track which can get repetitive after a while. I have not been able to find other tracks even different versions of the game.

I would like to know if there is any known additional content (both official and custom).

I have already created some cars to replace the stock ones and I'm currently  trying to add known tracks such as Magny-Cours (currently 100x70cm board size). A second track would be helpful to have two references regarding the balancing of the new board.

Side note 1 : I have tried to use Formule D tracks but they don't fit because the compartments are too big and need to be aligned. Also, the curves require speed limits.

Side note 2 : Sorry for the potential English mistakes. If the questions requires editing (question clarification or grammar-wise correction), feel free to point it out.


texts: What is this "power enumerator" in Scythe?

texts:
In the top right corner of Scythe gameboard is this "power enumerator".

However, I fail to find any information related to this "enumerator" in guide and automata guide as well.
Do you have any idea what is it for?

Note: This is from the standard "single" side, not the half-cut, extensible side.

Thank you


texts: Interaction between Leonin Warleader and Divine Visitation

texts:
I have Divine Visitation on the battlefield:

  If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Then I play Leonin Warleader:

  Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

So the tokens will transfrom into 4/4 angles. But are they still tapped and attacking, or do the angles coming onto the battlefield negate the detail of "tapped and attacking"?

In other words, does the enchantment place the angles instead of:

"Cat creature tokens with lifelink", or
"Cat creature tokens with lifelink that are tapped and attacking"?


texts: Chess - Learning to Sacrifice Pieces for the Greater Good

texts: I have trouble with learning what pieces to sacrifice when.  Any good examples or playable scenarios on the web to help guide with that?  My biggest problem is in the early game, learning what to sacrifice to move pawns out of play so I can move other pieces up the board.  Any assistance would be appreciated.


texts: In Killer Bunnies can you play a Terrible Misfortune on a bunny that needs to be fed?

texts: In Killer Bunnies when a Bunny has a "feed your bunny" card on it you have until the end of your turn to feed it. If you draw a Terrible Misfortune card (plays immediately) can you play it on the bunny that needs to be fed (assuming you can't feed it)?


texts: Old WW2 game played with cards instead of a board

texts:
I don't have a ton of information, but maybe it's enough to help me out?  Played it a few times MANY years ago, was a lot of fun.

It's a WW2 game played without a board.  I remember playing as the Russians, and my friend who owned the game played as the Germans.  I think it may have been possible to play as others, but not 100% sure.  It's quite old and out of print, early 80's or older... think Avalon Hill in their hay day (although I don't think it was made by Avalon Hill, but it's possible).

Does anyone have any clue what I'm talking about?  would love to try to pick up a copy of it.

Thanks!!


texts: What resolves first? Creatures abilities or instants?

texts:
Can instants be played after I decide not to block?

I've been reading through this forum and google for this answer for a while now, the closest I have come to my answer is the thread linked above. Specifically this answer here. https://boardgames.stackexchange.com/a/12216/18889

Now to the specifics of the question. I'll use Longtusk Cub and Shock.

Opponent attacks with Long Tusk without pumping it up, leaving it at 2/2. I do not declare any blockers. Opponent decided to pay energy to make it a 3/3. In response, I cast shock.

Does shock take effect, since its an instant, before Long Tusk becomes a 3/3?

Thanks for the help in advanced.


texts: Magic the gathering question about exiling a flashback card

texts:
Possible Duplicate:
  Does Cremate counter flashback, scavange, and their ilk?

If my opponent uses Think Twice for the flash back cost, and I in response use Cremate to exile it, does the effect of think twice still happen?


texts: I have no idea where they came from or what they are, if any one knows I would greatly appreciate an answer.


texts: If cards exiled by Karn, Scion of Urza enter the graveyard/battlefield, do they still have the silver counter?

texts:
Let's say I have a Karn, Scion of Urza. I tick up, and one card gets exiled with a silver counter. Later, that card is processed by Wasteland Strangler, reanimated by Reanimate, and then re-exiled by Swords to Plowshares.

Can I now tick down Karn to add that card to my hand? That is, after all these interactions, does that card still have a silver counter? If not, at what point does the card lose the silver counter?

What if the card that's exiled is Eternal Scourge, and I choose to cast it from exile - does the Eternal Scourge enter the battlefield with a silver counter?


texts: What does it mean that only permanents are legal targets for spells or abilities?

texts:
I just noticed rule 114.2 in the comprehensive rules:

  114.2 Only permanents are legal targets for spells and abilities, unless a spell or ability (a) specifies that it can target an object in another zone or a player, (b) targets an object that can't exist on the battlefield, such as a spell or ability, or (c) targets a zone.

Is it not true that every spell or ability that targets also says in the text of the spell or ability what things it must target? Is there a situation in which something is not a legal target, but would be if rule 114.2 didn't exist? It seems to be like that rule could just as easily say "only creature cards in graveyards are legal targets for spells and abilities, unless a spell or ability specifies that it can target an object in another zone."

In other words, legal targets are always defined on the spell or ability itself, so what does this rule mean? How are permanents any more "targetable" than anything else?


texts: Are tokens copying Essence of the Wild still tokens?

texts:
Some of my friends and I got into an argument about Essence of the Wild.

With Essence on the battlefield, I played Fungal Sprouting and put 6 1/1 green saproling creature tokens on to battlefield. These saprolings obviously became Essence of the Wild as they entered the battlefield.

When I played Rootborn Defenses, I tried to copy what I assumed was a creature token version of Essence of the Wild (created as described above). This is where the argument occurred. The claim was that I could NOT populate my Essence of the Wild (one of those created with Fungal Sprouting), as the creatures were no longer considered tokens because the card they copy is not a token.

Are they still considered tokens and can I populate them?


texts: When does Hushwing Gryff prevent abilities from triggering?

texts: Can you play a Hushwing Gryff as the last card from resolving Eureka and stop abilities from triggering? Or does it only prevent the triggers of creatures put into the battlefield after it?


texts:
In the setup for Big Girl Bed opening page, you are told not to put any leader cards in your deck.  However, you are then told to place a crawly per stuffie, which in a 4 player game is 4.  There were 4 shapes, but one was the leader shape, so I put it out there but used the non-leader stats.  Was that right?  If not, what did I miss as far as placing them?

Since we are past it, I am mostly asking in case this happens again.  I am guessing the leaderless scenario will be rare, if it ever happens again.


texts: Does Baral, Chief of Compliance reduce alternative costs?

texts:
Does the first ability of Baral, Chief of Compliance also reduce alternative casting cost?

For example: What about the Overload cost of Cyclonic Rift - is that reduced by one colorless mana?

Or what about flashback costs - are they reduced?


texts: In Diplomacy, Should You Have Separate Country "Draws" For Players of Different Experience?

texts:
Once I was in Diplomacy game with two experienced players, one intermediate (me), and four people who had never played the game before.

As it were, the two best players drew England and Turkey, and ran all over the board. Two of the new ones ended up with Italy and Austria-Hungary. "Italy," in particular complained, "I didn't know what I was doing the whole game." Meaning he wasn't about to play it again.

England, France, Russia, and Turkey are relatively easy to play because they are in the corners of the board. Germany, Austria, and Italy are much harder because they are in the center, and more easily surrounded.

If I had it to do again, I would have had the four newbies draw for the "corner" countries, and the three veterans draw for the three "center" countries. Would such a plan have made it a better, more balanced, game? And more fun for the newcomers?


texts: What is the fastest possible game in Splendor?

texts: In the game of splendor, what is the fewest number of turns you could take to get 15 points?


texts: How are the maps provided with Diplomacy supposed to be used?

texts:
(I'm planning a game of Diplomacy with my friends for this weekend. The problem is, none of us have ever played before, so I'm trying to fill the gaps in my understanding so that our inexperience doesn't reduce the fun.)

How do you use the paper maps that come with Diplomacy? I know they are supposed to keep track of the units on the board while you go elsewhere with your negotiations, but I'm not sure of the best way to do that. Should I pencil in letters to show where the units are and update them as the game goes on? Does this usually prove difficult enough that you only keep track of your own units and your neighbors'? What updates do you usually make to your map after each round is finished? How would you recommend a new player use their map?

An image of a map being used during a game would be great if possible! :)


texts: In Guillotine, do Noble abilities work from the score area?

texts:
The card Clerical Error has the text:

  Choose a player.  Collect any noble of your choice from that player's
  score pile.  That player then chooses any other noble from your score
  pile and collects it.

The noble Robespierre has the text:

  The day ends after you collect this noble.  Discard any nobles
  remaining in line.

According to this thread on their interaction:

  Clerical Error would work just fine, but end the day and discard all
  nobles in line if used to get Robespierre from someone else's score
  pile.

This seems to imply that noble abilities continue to work from the score area, which seems consistent with nobles like the Palace Guards, whose abilities must work from the score area.  So, two-fold question:

Does this mean that if I use Clerical Error to collect someone else's Rival Executioner ("Collect the top noble of the noble deck after you collect this noble"), I get that ability?  (I'm guessing yes)
Why doesn't the Master Spy ("After each action card is played, move this card to the end of the line.") moves to the end of the line from your score area if anyone plays an action?

To put it differently, what rules framework can we construct for Guillotine about what types of abilities work in what zones of play to get the desired behavior?


texts: How do I play a card if it has two colors within the one mana symbol in its cost?

texts: I have just bought a deck and it has cards that have two colors within one mana symbol, like . Do I have to pay both colors or can I choose between the two?


texts: Do I have to tell the other players how much money I have?

texts: Do I have to tell the others how much money I have or may I make this a secret and everybody has to calculate/estimate themselves?


texts: Can the Hil Colish (Ghosts of Creuss Flagship) move through it's own wormhole in TI4?

texts:
The Hil Colish has the ability.

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

Can the Hil Colish use it's own wormhole (such as to retreat back to your home system)?


texts: is your turn over after playing an action card and doing what the card says

texts:
The Action card "Draw two, play two" says to draw two cards and play them. Then you're supposed to continue your turn.

But isn't your turn already over? Because you've already drawn a card and played the action card and completed the action.


texts:
I have two questions about the NBN agenda Quantum Predictive Model, its text reads: If Quantum Predictive Model is accessed from R&D, the Runner must reveal it.
If the Runner is tagged when Quantum Predictive Model is accessed, add it to your score area.

The first is this: If the runner is tagged and has Film Critic (Relevent text: Whenever you access an agenda, you may host that agenda on Film Critic (the agenda is no longer being accessed and is uninstalled)). installed and then they access QPM, who gets the agenda?

My second question: If QPM is installed by Casting Call (text: Install an agenda from HQ faceup and install Casting Call on that agenda as a hosted condition counter with text "Whenever the Runner accesses this agenda, he or she takes 2 tags.") and the runner accesses it, who gets the agenda?


texts: If I gain control of my opponent's Hostage Taker, can I cast card it exiled?

texts:
Hostage Taker says:

  When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Say my opponent casts Hostage Taker to kill one of my creatures. On my turn, I cast Control Magic to take the Hostage Taker. Can I cast the creature Hostage Taker exiled, or is that something only my opponent can do?


texts: MTG Layer System - Does adding a basic land type to a land grant the mana ability at layer 4 or layer 6?

texts:
This question was inspired by this question involving the interaction between Dryad of the Ilysian Grove, Ichthyomorphosis, and lands.

In the original question, OP asked why his lands could tap for any color in spite of the fact that the Dryad had lost all it's abilities.  This was, of course, due to the layer system, because the Dryad added the basic land types to all of it's controller's lands in layer 4 and then the Dryad later lost it's abilities in layer 6.

However, in writing the answer, I found myself wondering about the abilities of the lands themselves.  I was wondering if the lands gain the abilities to tap for any color at layer 4, when they become all basic land types, or at layer 6, when abilities are added and removed from cards.  This distinction doesn't change the answer to the linked question in any way, due to rule 613.5.

  613.5. If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even if the ability generating the effect is removed during this process.

However, we all know Magic is an extremely complicated game sometimes, and there could be an edge case where the abilities being intrinsic to the basic land type or added at layer 6 could potentially effect the game state.

Obviously, the Dryad's type-changing ability starts to apply in layer 4, and doesn't stop applying even though it is removed in layer 6, but does the intrinsic ability for basic lands to tap for their corresponding color appear at layer 4 or layer 6?

I can see one of two possibilites.

The ability to tap for mana is intrinsically tied to the basic land type.  A swamp doesn't gain abilities at layer 6 because Swamps tap for {B}.  Therefore, if you change a land into a Swamp via a type-changing effect, it gains the ability at that layer.
A land having a basic land type is a continuous effect, and part of that continuous effect includes adding mana abilities.  If a land is a swamp, then at layer 6 it gains the ability to tap for {B}, because abilities are added at layer 6.


texts: How to beat the 10 car long Southampton to New York Route in the United Kingdom Map Collection set of Ticket to Ride?

texts:
We are big fans of Ticket to Ride, and having both the America and Europe versions and recently added the United Kingdom Map Collection set too.

In this variant, there is a 10 car long route from Southampton to New York, which even does not need any technology cards to build.

Our games merely reduced to a competition who can build that route first, because in every single game, regardless who does it first, that person wins the game, whatever tactic (longer routes, more Tickets, etc) other players try.

How to beat that Route? 40 points in this game variant for that route seems extremely much.


texts: ipad implementation of board games with strong AI

texts:
I sometimes enjoy playing some board games like ticket to ride or settlers of catan on my ipad. In most cases I prefer to play against the AI, because it allows me to pause the game and continue at a later time. However, the AI-players in the games I played are kind of weak and I lose interest after playing a couple of times.

Now I would like to buy a new game but with a competitive AI. I prefer games for 3-4 players with a length of less than 2 hours. Can you recommend something?


texts: Is it guaranteed that there is a foil rare in every booster box? I've recently finished opening a box and there was no foil rare and many duplicates. I already searched the web to see if it is guaranteed and couldn't find anything. I'm wondering if it was a printing/manufacturing error, or just bad luck.


texts: My sister played the three circled letters on her turn. Is it legal?


texts: Running out of cards in Exploding Kittens

texts:
In the Exploding Kittens game, the rules say

  You won't ever run out of cards in the Draw Pile, so there is never any need for a reshuffle.

In every game I've played all the cards end up on the discard pile fairly quickly and there is nothing left in the draw pile, so we have to reuse them.

Is this meant to happen? Are we doing something wrong?


texts: If I control a Scrap Trawler, a Krark-Clan Ironworks, and a Chromatic Sphere, with a Mox Opal in the graveyard. When I sacrifice the sphere to Ironworks, do I have to return the opal to my hand or can I decline to choose a target?


texts: Does Quicken allow me to cast a sorcery during my opponent's turn?

texts:
The card Quicken has the effect

  The next sorcery you cast this turn can be cast as though it had flash.

Does that mean I can cast my next sorcery during my opponent's turn?


texts: If I draw a Double Spawn card in the last zone in a spawning spree, I must use that for the first zone. But since I already spawned one card there, should I spawn one more or two more cards? Example: I have 3 spawn points. Spawn first, one walker, second, 1 fatty, third, double zombies. Now should I draw one or two cards for the first zone?


texts: Let's say I have 4 connected roads with no settlements or cities in between.  Can I later go back and place a settlement in there?


texts: What's this game featuring a 15x15 peg board, and 60 pegs for the two sides?

texts: [The game was made by my husband’s grandfather in 1974, but we don’t know the name or the rules. Each end has 60 pegs. The playing space is 15 across and 15 spaces wide. Thanks for any help you can give. We’d love to play this.]


texts: Blood Bowl: Would a Dwarf team of mostly blockers be feasible?

texts:
I'm planning on building a team of blockers and one runner in Blood Bowl. This is my team:

10 blockers (Block, Tackle, Thick Skull) @70k each = 700k
1 runner (Sure Hands, Thick Skull) @80k = 80k
5 re-rolls @40k each = 200k

My reasoning is:

Dwarf blockers start with lots of great skills and form a cage well
I only need 1 runner, as passing is hard for dwarves
The troll slayers and deathroller are too unreliable due to frenzy/being sent off at the end of a drive respectively
Blitzers don't have tackle

My question is, is this a competitive build?

PS. I'm new to Blood Bowl. I've played half a dozen games using Living Rulebook 5


texts: Anyone knows the algorithm of AlphaGo? I heard that it's related to neural networks. But don't know the details? So it does not find the solution to win in a deterministic way, right? I think so, because Lee Sedol won one game. Is it true that in chess the DeepBlue solves for the unique solution to win, so there is no way human beings can beat her?


texts: When does my opponent have to tell me if they will play first?

texts: If I am playing in a tournament and I win the first game of the round, when does my opponent decide if they will play first? Does it happen before side boarding or does it take place some time after presenting your deck for shuffle? If REL matters please specify the differences at various REL.


texts:
I have a ton of MTG cards sitting around and an urge to use them again.  I also have a 4 year old son.

I'm sure he won't appreciate my B/G infect deck or the rules of the game in general lol.

I'm trying to think of ways to use my stockpile for games with him.  So far the only thing I can come up with is to cut down deck sizes to 15-20 all monster cards with equal power\toughness.  So a bunch of 1/1-4/4's and we can run monsters into each other to let him figure out which numbers are bigger.

The post here is kind of related but it's focused on older kids that can read and do real math already.

Can anyone else think of something fun to do with a megaton of old MTG cards for pre-school age kids?

EDIT:  And to clarify, I'm looking for non-destructive ideas.  I'm positive I'm going to get a few bent corners in this process but no glue\scissor projects please!  lol


texts: Selling to external market in Brass, is benefit salary or cash?

texts:
When selling cotton to an external market the scale (if there's any left after turning the card) provides what the rules describe as "an additional amount" of between £1 to £4.

It's ambiguous whether that extra amount is:

An amount in cash, as a one-off payment from the bank.  The amounts seem negligible if this is the case.
An additional income.  The point of doing this action is to increase income, so the word additional suggests this is additional income.
If it is additional income, is it an increase income squares or income bands?  The scale is marked in £ so that implies an increment of a salary band.

Various other rule summaries and versions seem to just echo the words of the original, so they're not much help.

We've played both #1 and #2 without much impact either way, but still very uncertain which way this is supposed to be.   For info, I've a first edition copy of the game, so this may be clearer in later editions.


texts:
I'm a bit confused about the rules for horseshoes.In the rules it is said to put them aside.

What does that exactly entail?

Is it then so, that if you find them before the star is found....you just put them out of game. And when the star is found all other horseshoes found can now be taken by the player finding them instead of being put aside?
(which leads to the star player automatically winning in case no horseshoes are left?)

Or are the rules meant to work differently?


texts: Could I attack myself with  sengir vampire, block with a creature, and get a +1/+1 counter on it


texts: If my opponent tries to resolve a triggered ability out of order, did they miss their opportunity to do so?

texts:
My opponent controls a tapped Nettle Sentinel, and has cast 1 copy of Glimpse of Nature this turn.

They then play an Elvish Visionary, and in response I do nothing.

The stack starts to resolve and my opponent draws 2 cards which is evidence the Glimpse of nature and Elvish Visionary have resolved.

They then move to untap their Nettle Sentinel. In this instance because the abilities on the stack would be resolving out of order, did they miss the Nettle Sentinel's triggered ability or is this covered by out of order sequencing?


texts: Pandemic - Can an action be performed by different players during action phase?

texts:
In Pandemic, can an action be performed by different players during action phase, by using Funded Event cards?
For example:
"Flexible Aid Package" allows a. player to perform 1-3 extra actions (by discarding cards).
Can this card be used by "player #2" while "player #1" is in the "action phase"?


texts: Grisly Spectacle has two parts if the first part fails does the second still happen

texts:
Grisly Spectacle states:

  Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.

If a creature is indestructible the first part will have no effect, but will the second part still happen?