texts: How does Thought Sponge interact with Yarok, the Desecrated?

texts:
Situation
I have Yarok, the Desecrated on the battlefield:

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

I play Thought Sponge, after my opponent drew three cards this turn:

Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.

Does this creature's triggered ability trigger an additional time? Is it entering as a 4/4, or as a 7/7?
Confusion
I'm not sure whether this effect counts as replacement effect, as mentioned in the rulings of Yarok:

7/12/2019. Replacement effects are unaffected by Yarok’s ability. For example, a creature that enters the battlefield with one +1/+1 counter on it won’t receive an additional +1/+1 counter.


texts: Does Angel of Jubliation prevent repeating Lim-Dûl's Vault?

texts: Does Angel of Jubilation stop people from paying life for Lim-Dûl's Vault? My understanding is that it does not, since paying life is part of the resolution of the spell, but Magic the Gathering's rules never fail to surprise, so I figured I'd ask to make sure.


texts:
So I'm designing a board game that uses a number of adjacent hexagonal boards. These boards need to be divided up into spaces (tiles) that players move through.

I've been playing with using Hexagons inside the board but this leaves you with 6 partial tiles. Are there any recommendations for what shapes would fit into this space.


texts: Does Curse of Opulence give its controller tokens when someone else attacks?

texts: Let's say player A casts Curse of Opulence on player B. Then, player C attacks player B. I claimed that player A and C each create Gold tokens, but my friends agreed that only player C creates a Gold token. Was I wrong? I think that greatly decreases the value of the Curse.


texts: What happens if 2 separate abilities require you to sacrifice a creature?

texts:
If i have two cards that force opponents to sacrifice every upkeep like for example
Mogis God of Slaughter "At the beginning of each opponent’s upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature."

And Indulgent tormentor "At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life."

Does the oppenent have to sacrifice twice? Or if they sacrifice Mogis's ability have they not allowed me to draw from indulgent tormentor?


texts: Where are the building entrances in Zombies?

texts:
It has never been clear where the entrances in to and out of buildings are from roads. Some are obvious when there is only a single road segment:

Others are multi-square builds along side a multi-square road (e.g. the gas station). Some like the army surplus store has an obvious door way:

But others are less obvious, like the hardware store with fenced parking lots, the toy store with non-obvious doorways, etc. Which road segments can the building be entered from? I could not find details on this in the rules or the Zombies FAQ.

I feel like the density of the bright white border lines contains a clue, but nothing seemed to make sense there either. For example, the starting tile (above) has bright lines between the road segments.


texts: Is there a set of better rules for Monopoly?

texts:
Monopoly is pretty infamous for sucking.

Has anyone ever reconstructed the rules from the ground up to make it a better game? If it were a video game I'd ask for a total conversion mod or something like that.

I know there are lots of house rules and other options in the rule manual and to be found online, but I'm looking for a comprehensive overhaul that keeps the idea of the game but is more fun.

I tried searching the internet, but all I can find are references to McDonald's Monopoly.


texts: Bohnanza - If no one wants the cards drawn in Step 2, does the active player HAVE to plant them in Step 3?

texts:
We love this game, but we have one big question about the rules for Step 2/Step 3.

For the 2 cards flipped in Step 2. If no one at all wants them, does the active player have to plant them come Step 3, or do they go in the discard pile?


texts: Why do mana abilities not go on the stack?

texts: Why this special treatment for mana-abilities? What are the design implications if they didn't go on the stack?


texts:
What is the threshold score you would require yourself to have in order to bank with three,four,five dice left? Assume you are trying to maximize the expected value of this one turn (so ignore things like how many points you or your opponents need to win).
Rules


texts: What hand scores are impossible in Cribbage?

texts:
It's very well known that 19 is an impossible score to achieve when counting your hand.

What are the other impossible to achieve scores?  I've read 25, 26, 27.  Does anyone know the answer authoritatively?


texts: Did tactics training improve your chess significantly?

texts: There are quite a few sites for training in chess tactics. For those having experience with using any of these, how did these affect your rating? Is there a strong correlation between e.g. http://chess.emrald.net rating and ELO? Has the use of these sites made a significant change to your ELO?


texts: Are there games with board presentation similar to Talisman and Relic?

texts: I'm referring to the way the art for different spaces spills over into other areas of the board, creating a panorama or telling a story with the outer and inner regions of the board. Are there any games with similar presentation?


texts: Exiling Creatures: When is the card face up and when face down?

texts:
An opponent's Banisher Priest exiled my Goblin Shortcutter.

As I was reading some rules, I came across the fact that in some situations exiled cards face upwards and sometimes downwards.

What factor determines whether the card gets exiled face up or face down? The text on the card?


texts: Can Bunker's Grenade Launcher be used on the same target 3 times?

texts:
Bunker's Grenade Launcher power says "Deal 2 damage to a target, may deal 2 damage to another target, may deal 1 damage to another target." Does that imply that each target would have to be unique? Or could it hit the same target multiple times since it doesn't say a DIFFERENT target.

I always played it as 3 different targets, but I'm wondering if the card is intended to give the option to be like a card that reads "Deal 1 target 1 melee damage and 1 fire damage" OR you can split that damage up among multiple target.


texts: Does drawing the tentacle chaos token imply a failure with test result 0?

texts: Some tests result in penalties that increase with the level of failure in a test. For instance a willpower(3) test might say to lose a horror for each point you fail by. Would drawing tentacles mean failing by 3 points here regardless of how many points you started with, whether it be 8 or even -2?


texts: Agricola : In general, is a balanced play style more successful, or all in themed play style?

texts:
Recently I have been trying more and more types of cards and play styles to simply see what works and work doesn't, and it has me wondering...

Has it been found that a more balanced play style works better than an all-in-themed play style, or vise versa?

For instance, if one is able to snag the flagon and a couple other cards that revolve around the well/village well, should the person use the 2 or 3 occupation moves and a couple of improvement turns to make the well a super power move? Or perhaps is it good to only do maybe 3 turns to enhance and get the well, not going overboard, leaving room to play a couple cards for animals,grain, etc...?

Or, does it really come down to the "chaos management" part of the game--meaning it flat out depends on what other people do?


texts: Why couldn't I win in this situation with ron?

texts:
I was playing riichi mahjong with the gamedesign.jp Flash game and just before my turn when I would draw the last tile I got into this situation:

At last, it's mine! — I thought and clicked ron expecting to win the game as with the new 7 sou I would have the required 4 melds and a pair:

The two open melds: chii and pon.
Chii: 5 sou, 6 sou, 7 sou.
Chii: 7 sou, 8 sou, 9 sou.
Pair of green dragons.

But instead of winning, this message popped in front of me:

What are multipliers, and why the lack thereof impedes me from calling ron?

Then I tried the other option, chii and selected the tiles I wanted in it, resulting in exactly the same set of melds described above, but with another one of them open.

I expected at this point that I should have win... since I got 4 melds and one pair, and my hand looks like it has 4 melds and a pair, but the game disagrees and expects me to discard something.

Being left with no other option, I click in wathever tile, for instance the 9 sou and the match ends in a draw, with me and left player in tenpai.

What happened? Why couldn't I call ron? I am missing something or is it a bug in the game? And what about using chii instead?


texts: Are you allowed to bake bread in two different ovens?

texts: If I build both the clay oven and the stone oven, and I play a bake bread action, am I allowed to cook two grain in my clay oven, and one clay in my stone oven, for a total of thirteen food?


texts: Does Bound by Moonsilver prevent crewing?

texts: Does Bound By Moonsilver prevent a creature enchanted by it from crewing a vehicle? My opponent crewed a vehicle with a Pyrohound I had enchanted with Bound By Moonsilver and we weren't sure if this was actually possible.


texts: Is there an easy, web based, multi player board and card game prototype tester?

texts:
Is there an easy, web based, multi player board and card game prototype tester ? Som that has stack and shuffle for objects?

let's say I wanted to mock up some cards or playing pieces as a jpg and upload them to this virtual tabletop. I would like to be able to turn, shuffle and stack pieces. maybe have some built in custom dice? no rules enforcement, just objects to manipulate.


texts: Smallworld: Can the sorcerer's ability be used on a lost tribe token?

texts:
From the rulebook: "Sorcerers can conquer a Region by substituting one of your opponent's Active tokens with one of your own taken from the storage tray".

In this case, is the lost tribe token consider an opponent?


texts: Nissa - Vital Force, does the land that becomes a creature can get destroyed?

texts:
I want to ask about the +1 ability of Nissa, Vital Force.

If the creature (that was the untapped land) dies from combat damage or any other effects, is the land removed from battlefield afterwards? Usually I´d say yes, but the card explicitly says It´s still a land.

If it is removed, then can I bring the land back with the -3 ability?

Thank you.


texts: Infractions/Player Communication - Infernal Tutor and Lion's Eye Diamond

texts:
In a Competitive REL tournament with an opponent, a player casts Lion's Eye Diamond, Lion's Eye Diamond, Infernal Tutor, making a note of storm count after each spell is cast. If the active player has not declared immediately after casting Infernal Tutor that they are intending to respond to it, are they able to activate their Lion's Eye Diamonds in the following situations?

a) The opponent does nothing, and the active player goes to activate the Lion's Eye Diamonds after finishing writing down the storm count.

b) The opponent says, "In response," and the active player says, "Before you respond I need to activate my Lion's Eye Diamonds".

c) The opponent says, "That resolves," before the active player has finished updating the storm count (this may be a duplicate of a).

Are there any differences in rulings in these situations? Or is it a case of "Declare the maintaining of priority immediately, or the opponent can force you to lose it"?


texts: When I'm using the consume-dark version of Concealed Dominance's bottom half, can I only teleport to hexes within line of site?  Or can I teleport to any revealed and unoccupied hex on the board?


texts:
Can Aminatou, the Fateshifter target herself with her -1 ability?

If this is the case, does it mean that she can create an infinite loop of "ETB" by herself?


texts: Changing bot difficulty in Dominion Online

texts: Regarding the new online version of the deck-building card game Dominion, my friend complains that the bot is too challenging. Is there any way to decrease the difficulty when playing bots 1-on-1 in Dominion Online?


texts: Can "quick tricks" be a guide to defense in bridge?

texts:
Early on, before bidding systems were elaborated in bridge, "quick tricks" provided something of a guide to bidding. For instance, people might open hands with a configuration of AKxxx Axxx xx xx, which had 11 high card points using the Work Count, but pass a hand of Kxxxx Qxxx Qx Ax, which had the same 11 points. The thing in favor of the first hand was that it had three sure "quick tricks."

Suppose I am sitting East, defending a 3NT contract (neither vulnerable, South bid 1NT, North 3NT). West leads a 6 that looks like fourth best (and an examination of my hand and dummy suggests that West probably has a fifth card). I have Axx in the suit, and a side ace, that is two "quick tricks" with 8 high card points. So I win the trick, and lead back a low card, hoping that West has the king, or at least the queen. South plays the king, so I take my side ace at the first opportunity, and lead back my last card in West's suit to his presumed queen. That is what I would call "fast" play, based on my quick tricks.

Suppose, instead, I am sitting East (possibly with the same dummy as in the first example), but I have xxx in West's suit; no help for him. I have eight high card points, distributed in the three side suits as (xxx) Kxxx QJx Qxx.
In this latter case, I have no quick tricks, and I play "slowly," trying not to give anything away.

So can "quick tricks" be a useful guide to a defensive posture, as between say, active and passive, or fast and slow defense?


texts: In War, what if one player runs out of cards mid-war?

texts: In war, if two people play the same card they go to war and have to stake multiple cards on the next play. If another person and I go to war, but the opponent only has one card left (can't stake enough cards) then how is the game supposed to proceed? Should the opponent place down their last card? And should I still put down three cards?


texts: How does lifelink affect indestructible creatures?

texts:
My 4/4 lifelink creature is blocked by his 1/1 indestructible creature.
How much life do I gain, if any?


texts: What may happen after a stack of spells resolves?

texts:
Within the same phase, once a stack of spells has resolved in its entirety, is priority once again given to a player so that more spells may be cast?

For example:

I attack with a creature. Opponent opts not to block. Now, I want to buff (e.g. +3/+3) my creature multiple times, but I'm afraid of my opponent responding with a burn (e.g. Deal 3 damage) spell at the top of the stack. Can I buff once, ask if opponent wants to respond, then allow the stack to resolve. Then, in the same phase, cast more buff?


texts:
In the various Zombicide games, my understanding is that if zombies can take two or more valid paths, they split. E.g. if there are 8 walkers in one square, and they can go one of 2 ways, you get 8 walkers go one way and another 8, previously non-existent walkers go the other way(!)

So:

What is the justification in terms of the background story for the splitting rule?
What is the justification from a game playing point of view? I.e. how is it better than randomly determining which way they go?


texts: If one Chapter introduces Inhabitiants but the next doesnt say they disappear, do the Inuabitiants stick around per chapter until the story tells us to remove them?


texts: Differences between Forbidden Island and Forbidden Desert?

texts:
I own and play both Pandemic and Forbidden Island. In practice, I play Pandemic more...but like Forbidden Island too, when I think the former won't be quite accessible enough for someone.

I've now heard that Forbidden Desert has some neat new design choices.

What are the key differences between the two "Forbidden" games, and how do they play out?
Is the newest different enough that you recommend owning it in addition to the former?
For someone who doesn't have any of the above, how would you decide which "Forbidden" game to get them?


texts: Is Simic Ascendancy triggered by Awakening of Vitu-Ghazi?

texts:
Does Awakening of Vitu-Ghazi trigger the ability of Simic Ascendancy?

Awakening of Vitu-Ghazi says:

  Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi.

So either the land gets the +1/+1 counters and afterwards becomes a creature.
Or it becomes a creature and then receives the +1/+1 counters.

To me the last assumption seems correct because it is irritating to me to be able to put +1/+1 counters on a land.


texts: Forbidden Desert: Valid Navigator and Climber combo to save two buried players for one action?

texts:
In the game Forbidden Desert, players can be buried when there are too many sand counters on their location.  Tiles with more than one sand counter on them are considered blocked.

The Navigator can move any other player up to three spaces during his turn by spending one of his actions.

The Climber can move through blocked tiles, and can bring one player with her as she moves.  Players on the same tile as the Climber, including the Climber, are never buried.

Let's say that the Climber is on the same spot as two other players, the tile they're on has a gazillion sand tokens, the Navigator is on another spot in the board, and it's the Navigator's turn.

Example: Each matching pair of square brackets represents a tile, and the players on the tile are listed inside.  The letter in parentheses indicates the name of the tile (used only for naming purposes).  The number of "SAND" words in curly brackets indicates the number of sand tokens.

[(A) Navigator] [(B) ] [(C) Climber, Archaeologist, Meteorologist {SAND, SAND, SAND}] ...

Can the following combo be achieved for one action point from the Navigator?

Navigator uses up one action point to move another player, and chooses to move the Climber for up to three unblocked spaces.
For the first space, Navigator moves Climber from (C) to (B) (Right to left, i.e. <<==).  Climber brings the Archaeologist with her.
For the second space, Navigator moves Cliimber from (B) to (C) (Left to right, i.e. ==>>).  Climber leaves the Archaelogist on tile (B).
For the third space, Navigator moves Climber from (C) to (B) (Right to left, i.e. <<==).  Climber brings the Meteorologist with her.

For one action, Navigator has rescued all the people from the blocked tile using the Climber's person-carrying abilities.

Is this combo legal?


texts:
Noble Hierarch costs {G}, is a 0/1 Human Druid with exalted, and taps for {G}, {W}, or {U}.

Birds of Paradise costs {G}, is a 0/1 Bird with flying, and taps for one of any color.

Noble Hierarch is $40-$50, Birds of Paradise is $5.

Why? The birds have flying, and can tap for {R} or {B}.

The exalted doesn't seem like it would be applicable here.


texts: Drunk UNO Game: Who is "the player that gets reversed" in Uno?

texts:
In the Drunk UNO Game, the rules say that when a Reverse is played,

  The person who gets reversed takes two shots

If A, B, and C are seated clockwise and play is still clockwise, then when B plays a reverse, it becomes A's turn.

Who is "the person who gets reversed" in this case?

The whole table is reversed.


texts: How does countering spells work in stack?

texts:
I have stumbled upon a situation where my opponent chooses to counter a spell when it is not the most recent spell placed on the stack. It goes like this:

Fog is cast
Opponent casts Counterspell targeting Fog
I cast my own Counterspell targeting their Counterspell
Opponent casts another Counterspell targeting Fog

Is it possible for the opponent to target any spell on the stack? Shouldn't it be targeting the last spell placed on the stack?


texts: Is a creature turned face down with Ixidron still affected by Halls of Mist?

texts: The card Halls of Mist says that a creature cannot attack if it attacked during its controller's last turn. Does Ixidron turning the creature face down affect Halls of Mist, therefore allowing the creature to attack, even though it attacked last turn? Effectively, does turning a creature face down alter effects applied to the creature beforehand?


texts: Ticket to Ride house rule to help players with short destination tickets

texts:
The game balance in Ticket to Ride (in my social not highly competitive environment) seems to favour the person with the longest destination tickets and getting short tickets is almost automatically a loss.

I have been wondering about game balance in Ticket to Ride and thought a good idea might be to allow a player to draw a new ticket after completing a mission and being allowed to throw it back if they don't want it.

Perhaps we play in too friendly a fashion and the person with small tickets should be more disruptive of long routes but what are people's thoughts on the game balance and this suggestion?


texts: Is there a card that protects me from a (self-)milling death?

texts:
Is there a card with the ability: You do not lose the game being for unable to draw a card?

I've found one so far; Mine, Mine, Mine! but it applies to all players.

A little back story; I have Reliquary Tower that has the ability; You have no maximum hand size. I also have several cards that allow me to get an abundance of card draws: for instance I have Dragon Appeasement, if these two are paired in my devour deck I can get a wealth of cards, enabling me to play out Thromok the Insatiable all the sooner.

This would of course mill me out pretty quickly, so I was hoping for a card that does for me in prevention of loss by having no library what Phyrexian Unlife does for having 0 life.

I'm hoping there's a keyword I didn't think of, and that someone has a card in mind for this.


texts: Rishkar's Expertise and Jace, Wielder of Mysteries

texts:
I have 30 cards in my library. I control a Toothy, Imaginary Friend with 100 +1/+1 counters on it.

I cast Rishkar's Expertise (RE) to draw my entire library, and I cast Jace, Wielder of Mysteries from my hand using the second ability of RE. What happens at this point?

My guess:

I would lose the game as I draw a card from my empty library at the moment a player receives priority.

While RE is resolving no one receives priority until RE is resolved completely.
BUT Jace will be cast from RE and will go on the stack
Then RE finishes resolving and I lose because players will receive priority and I tried to draw from an empty library
Therefore my spells get exiled from the stack after leaving play and Jace will never be seen

Questions:

Is my guess correct?
What would be an alternative to win with this scenario (Mana would not be enough for casting both...I think there is no way I would be screwed anyway)


texts: Exert Ability Workings with Untap Abilities

texts:
My main question is can you exert a creature twice in the same turn?

For example, if I were to attack with and exert Champion of Rhonas, then activate Aggravated Assault's ability to untap and attack again, would I then be able to exert again giving me the ability to put another creature on the field?


texts: System for secretly choosing between two options?

texts:
I have a graphics project for school and the task is to design a board game. I need to work out a system by which two players can simultaneously make a secret choice between two options and then present their choice at the same time. I have thought about making a little arrow that can be spun around and then moved by the player to the choice they want to pick, hidden behind a screen, but it just feels a bit messy. And using cards that can be placed down seems to be a flawed system because as soon as one card becomes scratched and identifiable the whole game becomes unplayable.

I would really appreciate any suggestions you may have as to how to do this.


texts: Why is being in the dummy in bridge called "on the board"?

texts: It is customary when declarer is in the dummy to say "on the board"?  Where did this terminology come from?


texts: Whose turn is it when the end-of-round 5 turns are called and the turn is being passed?

texts: In the midst of the third game of a match, the active player has just suggested a short cut to pass priority until their turn ends. Simultaneously, the judge announces the end of the round, leaving 5 turns for each game that has not yet completed to attempt to determine a winner. Assuming the opponent hasn't acknowledged the start of their turn by untapping permanents or announcing intentions for "At the beginning..." triggers, which player has turn zero, the turn recognized before the countdown of 5 turns commences?


texts:
What does the X in a spell's cost do? For example, Strength of the Tajuru has X in its cost. What do I need to do in order to cast that spell, and what happens with the X when it resolves?

Note: If you need help understanding multikicker, see How does multikicker work?


texts: What are some cards that allow for returning Monsters to my hand?

texts:
I'm looking for cards that allow me to return one or more Monster Cards from my own side of the field to my hand repeatedly. By repeatedly, I mean that they can be used several times per turn, including with some workaround. An example of what cards fit my needs is Genex Ally Birdman, who returns one face-up Monster Card to Special Summon itself, then if I somehow get it back into my hand, I can use it again (and yes, I'm aware it banishes itself, there are still ways to get it back).

What I'm not looking for:

Trap Cards. I need cards that work immediately.
Cards that return any number of Monster Cards once. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. Returning all at once doesn't help unless I can do it as often as I like.
Cards that return a specific Monster Card. I need to return generic Monster Cards.

Also, Monsters that must be Normal Summoned are of limited use unless their effect can be used as often as I like. Swap Frog comes to mind, but he's more or less useless because he returns either himself or exactly one Monster and that's it.

For some context, and to make it easier to evaluate whether your idea fits the requirements, here's the intended in-game purpose of this: I want to re-use cards like Spell Striker, Black Luster Soldier - Envoy of the Beginning or Trap Eater in order to banish all Spells/Monsters from my GY/eat all the Traps.


texts: What happens if someone Doomblades a creature in response to you trying to give it Indestructible?

texts: I got a bit confused about what would happen in this situation since the stack resolves in reverse order. So, the situation: I have a creature, and then I cast Adamant Will on it causing it to be indestructible, my opponent then casts Doom Blade- that would usually kill the creature. But the stack is in reverse so would doom blade kill the creature BEFORE it got indestructible?


texts: Is Avalon worth getting if I already own The Resistance

texts: I have a copy of the resistance which my group of friends really enjoys. I noticed that there's a game called Avalon in my local games store and am not sure if it is the same game re-skinned, or if it brings something new. Is there any value in buying Avalon?


texts: Are there any non-supply cards besides Black Market?

texts:
According to the designer of Dominion, Donald X. Vaccarino:

  Bridge makes all cards cheaper, not just ones in the supply. This was to prevent problems in weird situations. I am not sure the kind of thing you'd need to get those problems will ever happen, but I knew that this way of doing it meant I was safe. This also allows some unusual combos to work.

Which non-supply cards does he refer to? The only example I can think of is the Black Market.


texts: How do Aether Rift and Library of Leng interact?

texts:
Let me give you a run down of the board state.

I had an Elderscale Wurm enchanted with Canopy Cover on the battlefield. Damage could not reduce my life total below 7.

My opponent had Forgestoker Dragon on the battlefield and a lot of other, smaller creatures. He could pay to kill any other creature that came out on the battlefield, but had no effects in his deck to deal with Elderscale Wurm nor Canopy Cover.

Similarly I had no way to deal with his dragon, and if I attacked with my Elderscale Wurm it would die, and I would lose to his horde.

But, I had one more card in my library than he did, so we assumed I would eventually win until we looked at the other two cards my opponent had on the battlefield- Aether Rift and Library of Leng.

Aether Rift says:

  Enchantment

  At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Library of Leng says:

  Artifact

  You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

My opponent only had creatures in his hand. He wanted to use the interaction between these two cards to randomly discard a card, not pay 5 life,(I could not pay the 5 life cost because it would bring me below 7 life, negating Elderscale Wurm's effect) and have it go back to the top of his library, so that he would have 1 more card than I did, thus I would mill out before he did.

Is that how this interaction works?


texts: Preventing early elimination from ruining someone's first game of Diplomacy?

texts:
I'm planning a game of Diplomacy with my friends for this weekend. The problem is, none of us have ever played before, so I'm trying to fill the gaps in my understanding so that our inexperience doesn't reduce the fun.

One of the issues I'm worried about is someone getting eliminated, or practically eliminated, early in the game. I'm not sure how often eliminations happen in the game, but I really don't want to ask someone to reserve four hours of their time to play, only to have them get taken out of the running very early and have to watch the rest of us play. Note that I'm not opposed to someone getting eliminated, but to someone not having fun because they were eliminated.

How often do early eliminations happen in Diplomacy? Do you ever find player elimination to be a problem? What, if anything, do you do to reduce the potential negative impacts of player elimination? What tips would you give a group of noobs with regard to eliminations?


texts: Enchantments vs Instants in Combat Phase

texts:
Say I had a Raid Bombardment. And I swung with a 1/1 creature, say Goblin Bushwhacker.
Say I wait for the defender to declare blockers, and then use a pump spell, say Brute Force? Would Raid Bombardment still trigger? Or would Goblin Bushwhacker no longer fulfil the requirement for a less than 2 creature?


texts: Can I sacrifice a creature before the creature spell resolves?

texts:
Here is the scenario:

I cast a Goblin Piledriver.
In response, my opponent casts the Instant Murderous Cut to destroy it.
In response to that, I cast the Instant Collateral Damage intending to sacrifice the Piledriver before it can be destroyed and thus, deal damage to my opponent.

Will the sacrifice work? i.e. Can I sacrifice Goblin Piledriver out from under Murderous Cut?


texts: Is there any methodology or pattern to picking better stats to emphasize for location and other world encounters?

texts:
I know this of the 6 basic stats

speed: for moving through arkham
sneak: for evading
fight: for combat and gate closing
lore: for spell casting and gate closing
luck: for....shrug. Encountery random stuff.

Obviously all of these stats are tested in encounters as well, but is there any predictable way to their occurrence in tests in these encounters? For instance does the Science Building more often check Will or the Library Lore? It feels random what stat gets tested most of the time, so short of the reasons in the bulleted items, I often feel like I'm flailing just randomly picking which stat to boost during upkeep if I'm not specifically dealing with gate closing or monster encounters, etc.


texts: Is his nobs/knobs separate from a flush in cribbage?

texts:
I've been hunting everywhere for this and am leaning toward the answer being yes but can't find it explicitly stated anywhere: is his nobs (or knobs) separate from a flush in cribbage? For example, would a hand of of all hearts (1,2,3,J) and a starter card of a 4 of hearts... would you award 5 points for the flush and a point for knobs? Or just 5 points for the flush since the matching suit of the jack and starter card are already counted in the flush?

I'm new to the game and thus perhaps my lack of playing with more experienced players and having this situation actually come up has not occurred. I still can't find it online. Rule sites will list a flush and knobs but not state what to do when both occur.

Thanks!


texts: In the game betrayal at house on the hill. What are all the ways to stun the zombie lord?

texts: I'm playing betrayal at house on the hill and I had a discussion with my friend. The only way to damage the zombie lord is when a player has the medallion. However, when players do not have the medallion their damage does no harm because the zombie lord is a monster and it should therefore only stun the zombie lord, correct?


texts: Pilgrimage World with Consume 2x action--how many points?

texts:
When consuming 4 goods on the Pilgrimage World using the 2x VP consume action, what is the total number of points that should be received: 6 or 7?
The Card: "Discard all remaining goods to gain that number -1 VPs"
The Instructions: "Discard all goods (possibly after using other consume powers) to gain VP chips equal to one less than the number of goods discarded"
Consume Card: "Receive twice as many VP chips as you would have normally received in this phase"
My interpretation

Six points. Determine how many victory points that you will receive normally, and then double them. You would normally receive 3 VP, so it should now be 6.

My wife's interpretation

Seven points. You would normally take 4 VP, then return one. So now you should take 8 and return one.

I'm smart enough to know that my wife's interpretation is right. But who's actually right?


texts:
I recently got the Pathfinder Adventure Card Game and have played a few games, but have a clarifying question about how many cards can be used for a combat check.

I understand that according to the rules only one of each card type can be used for a particular check, but can a person use a "weapon" and a "spell" that each can be used for a combat check?

So far, I've been playing using only one card type that says "For a combat check...", but I want to make sure that's correct.


texts: Was a larger version of Chitin I: The Harvest Wars ever released?

texts: I owned Metagaming's Chitin I: The Harvest Wars (MicroGame 2) when I was a kid. I have a possibly flawed recollection that a larger bookshelf game using the Hymenoptera universe was released or possibly just planned. Does anyone know anything about it? I may also be confusing this with a similar game 3M or Avalon Hill game.


texts: In Magic, when can I tap my opponent's creatures to prevent them from attacking?

texts: Whilst I haven't played Magic in a while, use of the stack was something that I always found a little confusing. When I first started out, our group could tap an opponents attacking creature after attackers had been declared and effectively take it out of combat? Is this right? Or did we have the stack order backwards?


texts: King of tokyo: Using costumes in tokyo to prevent/heal damage

texts: Is it possible to regain a heart via a costume (e.g. the ghost) while being in Tokyo? I'm unsure because the rules state that you cannot gain hearts in Tokyo with the exception of power cards. But costumes aren't Power cards, are they?


texts:
The Titans of Ul have five abilities that can all potentially trigger around activating a system:

Scanlink Drone Network [Starting Technology]: When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Terragenesis [Faction Ability]: After you explore a planet that does not have a sleeper token, you may place or move 1 sleeper token onto that planet.

Awaken [Faction Ability]: After you activate a system that contains 1 or more of your sleeper tokens, you may replace each of those tokens with 1 PDS from your reinforcements.

Hecatoncheires [Mech]: DEPLOY: When you would place a PDS on a planet, you may place 1 mech and 1 infantry on that planet instead

Ouranos [Flagship]: DEPLOY: After you activate a system that contains 1 or more of your PDS, you may replace 1 of those PDS with this unit.

If I activate a system with a planet with one of my ground forces, in what order do these abilities trigger and what outcomes can I get?  Does it matter whether or not I already have a sleeper token or PDS on the planet?


texts: In The London Board Game, can you put a block on the main red stations?

texts:
The London Board Game allows each player to initially close two stations each, and these stations can be changed during the course of play.

The rules I have don’t specifically preclude the possibility of closing one of the five main stations that players have to start and end at, but it makes sense this would be the case. However, the game’s Wikipedia page does explicitly state this as a rule:

  Once the player has their cards, they can add two station blocks on
  any station - except the main red ones.

Does any version of the game’s rules make this abundantly clear?


texts: Games to learn a foreign language or to enrich your vocabulary in your native language?

texts:
I like Scrabble for learning a foreign language or enriching my vocabulary in my native language. What other games also help you do that?

Please submit one game per answer only - that works best with voting. If you want to submit multiple games, just leave multiple answers.


texts: Can devotion of just one colour satisfy a multicolored devotion condition?

texts:
If I play Athreos, God of Passage, but I only have 7 to devotion to black, does this devotion count to devotion to white and black?

Or do I need at least 1 to devotion to white to have devotion to white and black?


texts: Do Cylon Leaders in Battlestar Galactica (Daybreak expansion) draw an extra card in sickbay?

texts:
I recently played a game of BSG with some friends and we ran into a situation wherein the Cylon Leader was in the sickbay and their turn came around. The sickbay states that you draw only one card, but they argued that the infiltration card from the Daybreak expansion gives them an extra card.

The rule book text is not so clear on this situation, so I'm hoping someone can clarify.

Thank you!


texts: What is proper order of resolving players actions?

texts:
In Jamaica each player selects a card with two actions on it. The left action is connected to the Morning die and the right one to the Evening die. So, basically there is somerhing that happens for every player in the morning and then later, in the evening.

The way we played our first game was that we woukd resolve morning action of each player first, starting with the captain of the turn. Then, we would go to the evening phase and resolve second action of each player in the same order. That's how I understood the rules, since morning comes to all residents of Jamaica at the same time, not after one of them has already seen an evening.

I watched a few playthroughs on the youtube and I noticed that this is not how other people are playing the game. So, I suspect I got this order of action rule wrong.

So, my questions are:

are both actions of the player to be resolved before moving to the next player? Is the Morning/Evening confusion just an effect of poor choise of wording?
playing with our simultaneous Morning actions rule, how would you say it affects the gameplay? Does it give you more or less control of the course of the game? Does it make it more exciting? Increase battle frequency? Randomness?

I believe that resolving Morning actions for all players seems more logical and it does minimise the downtime between player's involvement in the game, little as it is.


texts: Was I right to bid something other than one club with the following hand?

texts:
This was a Baron Barclay's problem.

Both vulnerable, I was sitting South after three passes with the following hand: (All x's are 6 or lower).
(s) AT7x (h) Kxx (d)9xx (c) AJX.

I elected to pass. I have 12 high card points but no five card suit. And my distribution is 4-3-3-3, so I deduct one point. I have one T, one 9, and one 7, but less than what was expected in intermediate cards (no 8s).

My second choice, with the "right" partner, would be 1 spade. Rule of 15, opposite a passed hand in third or fourth seat. Switch my hearts and spades and I would just pass; the other side is more likely to have spades.

But the answer given in the problem was one club. The two partners got to a precarious, but makeable 3 spade part score because partner had, (s) KJ8x (h) Qx (d) KT9 (c) T87x. Partner had his "quota" of 9 hcps, something extra in intermediate cards, and above all, four pretty good spades.

Was this a "lucky" result that I did well to shun? Was this a "natural" result of an opening one spade bid? Or should I follow Baron Barclay's supposedly expert line and bid one club?


texts: What Happens If The Sorcerers Run Out of Tokens?

texts:
In a game of Small World we were playing recently, we were facing Seafaring Sorcerers in a 5-player game, and they managed to expand very well, to the point where they were rapidly converting over most of the map. At one point, the player ran out of tokens to play.

What Happens in This Case?

Does their expansion halt completely? And if a sorcerer is killed, can they then re-use that token for conversion?


texts: Odin's Smite card and Thor's Primacy card and Heimdall's Watch

texts:
player A and B are in battle

1- player A plays Odin's Smite  card(Destroy one warrior from each opponent in this province before comparing STR) and player B plays Heimdall's Watch  card(Discard all revealed cards. Gain glory equal to the total +STR revealed. Then Play new cards)
Now what happen ?
Which card will be used ?

2- player A plays Thor's Primacy card (Cancel the text of each opponent's reveled card before it takes effect) and player B plays Heimdall's Watch  card (Discard all revealed cards. Gain glory equal to the total +STR revealed. Then Play new cards)
Now wha happen ?
which card will be used ?

3- player A plays Thor's Primacy  card (Cancel the text of each opponent's reveled card before it takes effect) and player B plays Odin's Smite card (Destroy one warrior from each opponent in this province before comparing STR)
what happen now ?
which card will be used ?


texts:
Anyone who's collected Magic for a while knows the unfortunate tendency for foils — especially older foils and the heavier promotional foils — to curl up towards the foil side (presumably as the cardstock expands from moisture).  Unfortunately, this not only makes it harder to use the foils in decks (they become clearly marked — not a serious problem but still an annoyance for formats like Commander, and a more substantial problem for someone hoping to put e.g. some old foil Rancors into a Standard deck), but it presumably also decreases their value notably.

Unfortunately, just sandwiching the foils in between regular cards doesn't work very well — there isn't generally enough pressure from the regular cards to keep the foils flat; worse, this scheme doesn't really allow for storing a number of foils together (where they'll all curl together).  Does anyone have any good suggestions for how to straighten out curled foil cards, or to keep foils from curling in the first place?


texts: Can Romanians be placed in Finland in Stalingrad?

texts: In Avalon Hill’s classic game Stalingrad, may Romainan units be placed in Finland at the start of the game as part of the 8 Combat factors that can be placed in Finland by the Germans?


texts:
I have Lv.1 Judge exam test 2 month later and I'm start to prepare now

I found I have to read and study Comprehensive Rules, IPG, MTR.

and I will try some test question on Judge center too

I found it's too much to read..should I read all those document carefully?

What else should I check? Thank you.


texts: Can I play Event Cards before I place Trogs?

texts: Can the card Terror be used before you place Trogs, if you draw the Event Card that turn? It says it can be played during the Threat phase, but when is the Threat Phase in relation to rolling dice, placing dice, drawing Event Cards, summoning Demons/Trogs, and moving/attacking?


texts:
Lets say I have a Suture Priest creature that says "Whenever another creature enters the battlefield under your control, you may gain 1 life."
and I currently have all 4 of them in the battlefield. Then I cast another creature and : Do I get 1 or 4 life? Does that effect trigger for every priest or just once? thanks for help


texts: Can I mill an opponent who has Emrakul, the Aeons Torn by comboing until opponent's deck is stacked in an exact way?

texts:
Let's say I'm running a mill deck. I have some kind of infinite mill combo ready and available (e.g. Semblance Anvil imprinting a creature, Myr Retriever and Grinding Station - this lets me sacrifice Myr Retriever to Grinding Station, retrieve another Myr Retriever, mill opponent for 3 cards, and cast a new Myr Retriever for free). However my opponent has two copies of Emrakul, the Aeons Torn in his deck. Since Emrakul shuffles back in to the deck each time it's put into the graveyard, this means I can't actually mill him out.

However, through repeated use of the mill combo I can in principle 1) figure out every card in his deck, and then 2) mill him until the last three cards in his deck are Emrakul, Emrakul, and [irrelevant card] (I assume here the number of cards in opponent's deck before I start the mill combo is divisible by three). This means opponent must hard cast Emrakul to win, and I already know (e.g. via Thoughtseize) that he doesn't have the resources to do this. So I win anyway by milling in three turns.

This kill will take a long time to execute, for obvious reasons, because each time I mill an Emrakul it gets shuffled back into opponent's deck. I'll need the deck to be stacked in exactly such a way that the two Emrakuls + an irrelevant card are at the bottom of the deck. This will happen eventually, just probably not for a very long time.

Question: can I actually execute this kill in paper, or will standoff rules kick in first?


texts: Can I activate a bloodrush ability at instant speed?

texts:
Can I use a card with bloodrush in response to something?

For example:

If an evil opponent wants to kill my attacking Skarrg Guildmage with an
Izzet Charm can I discard Scorchwalker and use it's ability to save my guildmage?


texts: Jace, Telepath Unbound and Casting a Spell from the Graveyard

texts:
I was playing MTG Duels.

I had Jace, Telepath Unbound on the battlefield and activated its second ability:

  You may cast target instant or sorcery card from your graveyard this
  turn. If that card would be put into your graveyard this turn, exile
  it instead.

The target was Adverse Conditions in the graveyard. However, there was no effect and it wasn't exiled either.

Why was there no effect?


texts: Does the flanking provided by Slivers stack?

texts: If I was to play 2 Sidewinder Slivers would the 'All Slivers have flanking' ability stack causing creatures blocking my Slivers to get -2/-2 until the end of the turn or would it gain flanking twice but the second instance has no effect so creatures blocking my Slivers only get -1/-1 until the end of the turn?


texts: Late 80's game, post apocalyptic dinosaurs and guns

texts:
I am trying to remember what was either a board game or a strategy game from the late 1980s. The setting was a post-apocalyptic USA with a campy 1950s vibe. You controlled dinosaurs that you have to upgrade to battle others. Upgrades included armor and weapons. I also remember some of the upgrade cards were labeled 'Factoids' and were shaped like CRT Televisions.
I don't think it was:

Lost Valley of the Dinosaurs
Impact: The Battle for Wolf Ridge
Cadiliacs and Dinosaurs (a video game)


texts:
Imagine this: I build Aspasia at the beginning of Age 3. I then bury her for Abu Simbel wonder stage.

Does the diplomacy token stay or go with it?


texts: What exactly "triggers an additional time" in the interaction between Afterlife and Teysa Karlov?

texts:
I'm pretty new to MTG and just have built my first commander deck around Teysa Karlov. One of her passive abilities is:

  If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

My deck features a lot of cards with death triggers, such as:

  Afterlife N. (When this creature dies, create N 1/1 white and black Spirit creature tokens with flying.)

Let's say Teysa is on the battlefield and a creature of mine that has "Afterlife 2" dies, such as Ministrant of Obligation: what exactly gets triggered an additional time?

I see two options:

"Afterlife" triggers an additional time, so Afterlife 2 becomes Afterlife 3
"Afterlife 2" triggers an additional time, so 2x Afterlife 2

Which interpretation is correct and why?


texts: How does Ashiok, Dream Render interact with the Vigor/Hostility and Profane Memento cards?

texts:
I have questions regarding this ruling on Ashiok, Dream Render:

  If Ashiok’s last ability targets an opponent, the cards put into their graveyard will be among the cards exiled by the ability. No player may take any actions between the time the cards are put into a graveyard and the time your opponents’ graveyards are all exiled.

Suppose player A uses Ashiok, Dream Render's -1 loyalty ability to target player B. Player B puts the top four cards of their library into their graveyard. But:

What if Player B puts Vigor or Hostility into their graveyard as part of those four? Would Vigor or Hostility be shuffled into player B's library?
What if Player C has Profane Memento on the battlefield? Does player C gain life for each creature that that is put into the graveyard?

The ruling states that a player does not get an action during Ashiok's loyalty ability, but are these effects player abilities?


texts: Do I have to block a menace creature with a creature that "must block if able"?

texts:
Let's say I have two creatures, while opponent has one. Opponent plays Monstrous Step on his Menace creature, forcing one of my creatures to block, and attacks. Can I decline to block?

The two ways of interpreting the answer is, only one creature is forced to block "if able", but it can't block the menace creature, so I don't have to block. Alternatively, I do have a legal block (both creatures on his creature), so Monstrous Step actually forces both creatures to block in this situation.


texts: Where do MTG spoilers come from and why are the images low quality?

texts:
I'm quite new to MTG, joining just within the Khans block. I've seen spoilers for Fate Reforged and I'm wondering: if the spoilers came from Wizards then why do the images look like they've been taken with a bad camera phone?

Source:


texts:
I read somewhere that

  Permanents and sorcery spells can only be cast during your own main phase when the stack is empty.

So

a) Do sorcery spells I cast resolve immediately after as I cast them (they    do not stack and resolve backwards?)

b) If I cast two instant spells during my main phase, will they
stack and resolve backwards (in the same way that multiple counter
spell attacks stack on each-other and resolve backwards)?


texts: What are the important differences for games with 3, 4, 5, 6 and 7 players?

texts:
In 7 Wonders you add cards to the game depending on the number of players. So (for example) a 3 player game probably plays somewhat differently than a 5 player game.

What are the most important "facts" for a game with 3, 4, 5, 6 and 7 players? And how could I remember them?

Which building types (military, civilian, scientific, raw materials, manufactured goods, commercial, guilds) are rare, which are common?

When is a science strategy easy/hard?
When are there enough military structures for everyone, when not?
…

Which resources are rare/common?

When is it viable to try to bury certain resource cards?
…


texts: What's the lifetime of Wicked Wolf's +1/+1 counters?

texts:
Do Wicked Wolf's +1/+1 counters stay after the turn is over?
It says:

  Sacrifice a food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

I was reading the rules and it said that you can sacrifice foods to add counters to it even when it is tapped, but will the counters stay?


texts:
More often than not it doesn't matter, you cast a spell and it either lands in its designated spot on the field, or it resolves and heads into the graveyard.

What I always wondered is, whenever there is a complicated situation playing out in the stack, is there a specific place you are supposed to put your cards?

For Example:

1) I play Storm Crow
2) My opponent casts Dissipate targeting Storm Crow
3) I play Negate targeting Dissipate
4) My opponent plays Cancel targeting Negate
5) I play Counterflux targeting Cancel

While all this is happening, is it 'acceptable' to simply lay the cards down on the play-space or for official, tournament-level play do I need to immediately place my cards in the graveyard and simply remember they are on the stack in their particular order?


texts: Special summoning two Interplanetarypurplythorny Dragons consecutively

texts: If one of my monsters is destroyed and I have two Interplanetarypurplythorny Dragons in my hand, can I summon both of them from that one monster destruction (assuming I have space for both monsters)


texts: Star Wars Armada: does a squadron command give a squadron an extra turn?

texts: When I move / fire one or more squadrons using the squadron command of a ship do the squadrons still get to move / fire in the squadron phase or is their activation over for the round?


texts:
I have reached a point in my cube building process where the decisions about what cards to include are getting tough. It's no longer as simple as "Card A is better than card B. Include card A.". Now I need to think about what archetypes to support and a lot of other stuff.

Where is a good place to get my cube critiqued by other cube enthusiasts?


texts: Minimum score for 7 letters and what beats it

texts:
My girlfriend and I got into a discussion about scrabble the other day and we were wondering what the smallest score you could get for a 7 letter word is, presuming the board is empty. The word can be placed anywhere and all other scrabble rules are adhered to.

And then what would be the smallest scoring word that would be able to beat said 7 letter word.

Is there a way you can work this out? I could probably work out the first bit if I had a scrabble board but I wouldn't know where to start with the second part.


texts: Koi-Koi : does players score their points in case of tie game?

texts:
This question refers to the Hanafuda gard game, with Koi-Koi rules.

When you form a Yaku (let's say a 1 point Yaku : Tane, 5 animals), you've got the possibility to call Koi-Koi and keep playing the turn instead of scoring your points. In this case, the turn's winner will double his points.

  You've formed a 1 point Yaku, and you've called Koi-Koi.

Now, let's imagine that your opponent form a Yaku with the same value as yours (for the example :Tan, 5 ribbons) and decides to call himself Koi-Koi.

  Your opponent forms a 1 point Yaku, and also call Koi-Koi

What will happens if the turn finish without any other Yaku to get formed?

  Tie game. 1-1

Both players have the same points (here : 1 point), should they score it or no ?

In fact, the question could be different. To avoid this kind of situation, is it allowed to call Koi-Koi if my opponent has already did it, or am I forced to score my points?


texts: Identify this grid placement/guessing game

texts:
Please help me know the name of this game, i can't google it because i don't know what the proper keyword is.

Basically Its a board game played mostly by 2 or more depending on the creator of the board game.

The theme can be a Tank battle , or ship battle or anything.

You play the Game by placing your pieces, example tanks on a Grid of numbers and letters,

The objective of the game is to guess and destroy the pieces of your opponents are in the grid by guessing the Grid like A1, OR C3.


texts: What happens if both players get to 7 points at the same time?

texts: Let's say the runner and corp are both at 4 points.  The runner is tagged.  The runner runs on archives and accesses 3 Quantum Predictive Models and a Restructured Data Pool.  This would put both players at 7 points.  Who wins?


texts: Could Panther shark be played face-down defense when summoned by its own effect?

texts:
Panther shark effect is :

If your opponent controls 2 or more monsters, you can Normal Summon
this card without Tributing. If you control "Eagle Shark", you can
Special Summon this card (from your hand). You can only control 1
"Panther Shark".

Eagle shark effect is :

If your opponent controls 2 or more monsters, you can Normal Summon
this card without Tributing. If you control "Panther Shark", you can
Special Summon this card (from your hand). You can only control 1
"Eagle Shark".

I would like to know if I can play Panther shark face-down defense position from its own effect.

If you control "Eagle Shark", you can
Special Summon this card (from your hand).

And also can I summon in face-down defense position Panther shark according to the first part of its effect?

If your opponent controls 2 or more monsters, you can Normal Summon
this card without Tributing

To sum up does the normal and special summon allowed by the effect of panther shark allows me to play this card in defense position face-down?
Thanks ;)


texts: Quick question about seafarers. Ports are added onto the map by placing them alongside the edge of a hex. Once a port is there is it right to consider that edge as Coastal or not? i.e. Can a ship be built along that edge?


texts: Creatures with "Whenever you cast a colorless spell, untap ~"

texts:
Are there any other creatures that have an ability that's the same as Nettle Drone's second ability, "Whenever you cast a colorless spell, untap [card name]"?

I'm not sure how exactly to search for it. Any insight?

The things I tried on Gatherer brought back a lot of false positives.


texts: Could player discard nearest cards to place the part of `War Machine` in proper order?

texts: Suppose, player got a part of War Machine after attack. Could he discard nearest cards to place the machine in proper order, even if he have another rooms ?


texts: Do rockets or destroyed systems count for the green d8?

texts:
From Mobile Frame Zero Rapid Attack, page 64:

A mobile frame with neither direct fire nor artillery range weapon systems get 1 green 8-sided die as well. This doesn't count as a system and can't be destroyed.

And from page 65:

In addition to its frame and systems, a mobile frame can also carry up to 3 single-shot rockets.
A single-shot rocket provides 1 red d8 at direct fire range, once only. Discard it after you use it.

And from page 123:

When a mobile frame takes damage:
For each damage it takes, it loses one system. Its owner chooses which system it loses. Pop it off the frame and drop it on the field. Since that system's gone, it doesn't provide its die or dice in any future turns.

This leads to the following questions:

If I make a melee mech with all of its red dice devoted to a claw attack (hand-to-hand range), can I put a rocket on my mech and still get the green d8 movement bonus? Even when I'm firing my rocket?

If my mech had a gun, but it got blown off so now it doesn't anymore, do I get the green d8 movement bonus for my last big dramatic charge? Or am I a sitting duck on the battlefield?


texts: How is Test of Faith resolved with multiple blockers?

texts:
As an extension of this related question, how is Test of Faith resolved in a situation where this instant is cast on one of multiple blocking creatures assigned to a single attacking creature?

Let:

A = 8/8 attacker
B1 = 1/1 blocker assigned to A
B2 = another 1/1 blocker assigned to A

In this scenario, let us assume that:

the defending player declares both B1 and B2 to be blockers for A
B1 is the first blocker to receive damage from A
Test of Faith is cast on B1

Specific questions:

Is the defending player allowed to wait until the attacking player
has declared the order in which damage is assigned before playing
Test of Faith? (i.e. attacking player declares damage to be dealt to
B1 followed by B2 before defending player casts spell)
Given that A
would normally deal 1 damage to B1 with remaining damage to B2 (in
the absence of any instants or abilities), does Test of Faith
prevent 1 or 3 damage in this scenario?
Given that A has sufficient
power to destroy both B1 and B2 even with the damage prevention and
+1/+1 counters provided by Test of Faith, does A end up dealing more damage than initially
planned to finish off B1? Or does B1 survive?


texts: Fluxx Play All Card and Hand Limit Cards

texts: Does the Play All card require the removal of any Hand Limit rule cards currently in play?


texts: Is a deck with extra aces more beneficial to a dealer, or a player?

texts: If a deck, being used for BlackJack, contains extra Aces, does the dealer have an advantage, or vice versa. Additionally, do less aces cause an effect on the dealer or players advantage?


texts: Can I extort Launch Party with the creature I'm sacrificing?

texts: If I control exactly 1 Basilica Screecher, and I cast  Launch Party sacrificing my Basilica Screecher, can I still use Basilica Screecher to extort on Launch Party?


texts: Halimar Tidecaller in card text it says Land creatures you control have flying.  Does this mean any creature without flying or does it mean a land which is also a creature


texts: Does Incineroar's ability, Strong Cheer, affect attacks that normally deal no damage?

texts:
I have a benched Incineroar (Unbroken Bonds 29) with Strong Cheer ability.

  Strong Cheer
  Your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). You can't apply more than 1 Strong Cheer Ability at a time.

If I have an active Cosmog (Sun & Moon 64) with Dust Gathering attack, does it do 30 damage? I assume Strong Cheer would make it do 30 damage, but I have been unable to find clarification online.

  [C] Dust Gathering
  Draw a card.


texts: Should I avoid pairing my opponents first lay in cribbage (singles)?  I ask because more often than not, he seems to have a third.


texts: Solitaire variant: Piles of 3, top moved by value match. Name=?

texts:
I'm in the UK.
My sister taught me this as "American Patience" in the 1960's
(it is not a straight Solitaire).

Object: To clear the tableaux and move all the cards to the 4 foundation piles, Ace through King, as normal.
1 deck (no jokers), all laid out to tableau face up, in piles of 3, each fanned to show underlying cards.

Initial layout: 16 piles of 3, with last four laid as 2 piles of two.

Only top card of each pile is movable to other piles with two or one in pile.
Once the last card in a pile is moved to the foundation, the pile position is lost for further use.

Key rule: Top cards are moved to other piles that match the same value (3 on 3, J on J etc, suit/colour irrelevant).
Aces on top of any pile can move to foundation as normal, enabling standard moves to Foundation thereafter.
During play, groups of three of same value in a pile tend to build up, stopping the fourth of that value from moving until the foundation builds to that value.  Common strategy is to aim for two piles with two of same value to prevent this.

Very rarely get through to foundation completion first go, so get a total of three "tries"
 - ie when no moves left, the foundation stays, remaining tableau gathered and reshuffled, and laid out again in threes as before, until only 4,5 or 6 cards remain to set into tableau;

6 remaining=> 3 piles of two
5 remaining=> 2 piles of two, 1 of one
4 remaining=> 2 piles of two

Love to know the most common name and get an electronic version on my android tablet.


texts: Does Soul Link give life twice in combat and fighting?

texts:
Soul Link says:

  Enchant Creature

  Whenever enchanted creature deals damage, you gain that much life.

  Whenever enchanted creature is dealt damage, you gain that much life.

If the enchanted creature is blocking, does the player gain life from the both the dealing of damage and the takng of damage at the same time?  I would think so since damage is dealt simulateously and there is no reference to "either/or" in the oracle text.


texts:
Been playing Bridge for a couple of years now. Have improved in bidding, strategy and other stuff. But one place where there is no improvement is counting and visualising.

At best, I can keep track and visualise trumps in opp hands. Becomes very difficult to do any more than that. If I try anything else - i.e. tracking/counting a 2nd suit, visualising opponents hands etc, I lose even the trump count. Basically, my mind just can't visualise and juggle these things. I have tried all standard ways to improve. But of no avail. Anyone have any radical methods to help with this?

I am looking for people for who this didn't come easy.


texts: Frigga's Protection and Odin's Chosen in game of Blood Rage

texts:
Frigga's Protection - clan upgrade

  You may pay 1 rage to prevent a figure of yours from being destroyed.

Odin's Chosen - Mystic ability

  Your mystics may invade a village occupied by a warrior or mystic, destroying that figure.

What happens when Mystic owner invades destroying the warrior, but warrior's owner uses Frigga's Protection to save the warrior?

In your answer please consider that there might not be an unoccupied village in the warrrior's province.


texts:
Situation: I have a Crested Sunmare and a Soul Warden on the battlefield,

I play Lone Rider and gain 1 life through Soul Warden.
I play another creature and gain another 1 life through Soul Warden.
Now the end step occurs. Because I gained life, I get a 5/5 token through "Crested Sunmare".
That token allows me to get another 1 life through Sould Warden.

Does that mean that I now gained three life and can transform "Lone Rider", or did the 1 last required life come "too late" for Lone Rider to transform since we are already in the end step?

OR can I choose which ability is checked first, Sunmare's or the Rider's?


texts: First game board to use hexagonal tiles?

texts:
Hex is likely the most famous early application, circa 1942.

The wiki for Sannin Shōgi, a modernization of three-player Shogi, puts the invention of that game circa 1930.

This article Games for Three lists Three-Handed Hexagonal Chess as first developed in 1912 by by Sigmund Wellisch.

Are there earlier applications of hexagonal gameboards?

Stern-Halma (aka "Chinese Checkers") is the earliest application I've found so far.  Although the board is not formally divided into hexagons, the center region allows 6 directions for movement from a single cell.  (This is allowed because the tokens are place in the intersections of triangles--triangles seem to have preceded hexagons for three-player variants of popular combinatorial games.)


texts: If I concede with a morph card on the stack, do I have to reveal the card to my opponent?

texts: I understand that if a morph card is on the battlefield at the end of the game, I have to reveal it to my opponent, but what if my opponent responds to me casting the morph with a counterspell.  If I concede with the morph still on the stack, do I have to reveal it?


texts:
I remember playing a slightly Go-like game in primary school, using pen and paper. Both players have a pen of their own color (typically pencil and ballpoint) and take turns drawing dots at intersections of a rectangular grid. We called it Pistepeli ("point game" in Finnish) but Google doesn't find anything relevant with that name.

The objective is to surround some of the other player's dots, gaining a point for each one. This is done by completely encircling them, drawing a winding line connecting your own adjacent dots (along the 8 compass directions), only when you have managed to place all the required dots so the line will loop back to its starting point. You may not use your own dots that the opponent has already encircled, but you may re-use your own lines to draw an encircled area next to an existing one.

You may enclose as many areas as you can during your turn, after placing a dot. The game continues until time runs out or there's a dot at every intersection on the paper, and then the game is scored by counting opponent dots each player has surrounded.

I can't remember if there was a rule that drawn dots must be next to an existing dot or specifically also of the opposite color, and how edges of the playing area were treated. Possibly it was forbidden to surround your own dots and/or empty intersections.


texts: Are you allowed to move backward on a monopoly board?


texts: Sacrificing an attacking creature that should die

texts:
In a recent game, my opponent declared his attacker with a (5/5) creature and I declared my blocker with a (2/3). I then played an Instant to make my (2/3) into a (5/3). Then my opponent used an Instant to sacrifice a creature and draw a card. He then claimed that my creature should die because his (5/5) went against my (5/3).
My question now is, shouldn't his creature have died and therefore not be able to sacrifice it anymore?
Or is it still possible for him to do AND take the combat damage AND sacrifice his creature?


texts: So England has attacked Denmark with a fleet in the Skagaric support from Helgoland Bigbt and the North Sea. Russia has attacked the Skagaric from the Baltic Sea and with support from Sweden and the German fleet in Denmark. Would the offensive prevail?


texts: When does paying activated ability costs occur in mtg?

texts:
I was playing a game of Commander with my friends a while ago and I had a Seal of Doom in play alongside a Starfield of Nyx and enough enchantments to make all my enchantments creatures. My opponent throws a creature removal spell at my Seal of Doom. In response I use Seal of Doom's activated ability and sacrifice it in order to destroy a creature. My opponent then responds by playing Snakeform on it.

My friend says that i can't activate its ability since it's no longer Seal of Doom and the ability reads "Sacrifice Seal of Doom: Destroy target creature". But isn't the cost payed once the ability goes on the stack and therefore isn't Seal of Doom already in the graveyard before his instant spell resolves? Or am I wrong and can you counter an activated ability this way?


texts:
Sometimes, I'm sitting in a bar, hanging out with a friend or three, and we run out of things to talk about. I think "this would be a great time to play a game, but I don't have one on me." My local pub has a collection of games in the corner, but they consist of about half a chess set, half a scrabble set with a beat up board, and two thirds of a nice backgammon set.

What games are good for playing in a bar?

Some criteria that can help determine if a game will be appropriate:

Not too many fiddly little components to get lost; or easily replaceable components if they do
Somewhat resilient to spilled beer
Everything is easy to see, as bars can sometimes be a bit dark
Not too complex; after a couple of beers, remembering a lot of rules can be hard
Easily portable, and fits on a small table, or the space between two people at the bar itself

Also, please let me know if you actually have played this game in a bar, and how it went. Some games might seem good for the venue, but turn out not to be.

(note: despite the beer-and-pretzels tag, I'm not interested in solely beer and pretzels games, though those are welcome; games that are a bit deeper can be fine for bars too)


texts: What happens if the runner choses to play [Magnum Opus] twice?

texts: Is there any benefit to installing the same card twice? Particularly a card like Magnum Opus? (I understand the point for most hardware and the like, but what about ice breakers and magnum opus)


texts: My husband found 2 of the 1993 collectors edition boxes (still sealed, but small rips at the seems on the top). I was hoping you could tell me how much they are worth and where the best places to go to sell them.


texts: Can I use Duke to immediately restore sanity right after I discover I'm going to lose it?

texts: If I were to discover that losing sanity would drive me insane, can I use the ally Duke to immediately heal my sanity first?  It sounds like I would be cheating time doing this, so my thinking is that the answer is no.


texts: When I cast a Cascade spell with Jodah, Archmage Eternal, do I cascade for 5 or the spell's original cost?

texts: I have a question regarding Jodah, Archmage Eternal and cascade mechanic. If I cast a 10 drop, but I cast it for WUBRG with Jodah, does cascade trigger for 10 or the 5 that I paid?


texts: Does a player with a recurring action need to remind other players each time it would take affect?

texts:
For example, when using Sulfuric Vortex does its owner need to remind each player at the beginning of their upkeep to take the damage? Or is a case of, if its owner forgets to tell you, then you do nothing?

Similar question for Falkenrath Noble: if I forget to gain a life and forget to target a player to lose a life then does the ability never take effect? When is it too late - the next player's upkeep? The end of my turn?


texts: Will combat damage trigger fight abilities?

texts:
I've seen questions about if fighting damage is combat damage, but I don't think this is the same thing. The other questions I saw were asking if fight damage will trigger combat abilities. They say they're separate from each other, and nothing in the official rules say anything about my dilemma.

My question involves a Foe-Razer Regent. When it's played, it will fight target creature, like Savage Punch. Because it's fighting, it triggers its second ability to give it two +1/+1 counters at the next end step.

So my question is, will creatures attacking during the combat step trigger the Foe-Razer Regent's second ability? Or will it only be things like Savage Punch, where it says fight.


texts: What books do I need to get all the rules for the Tyranid armies units/formations/detachments?

texts:
I have the Tyranid codex and got the Shield of Baal: Leviathan supplement but what other books or datasheets would I need to get all of the rules for my army? I would like to get as many of these in physical form as possible.

Also is it worth picking up these books with so many rumors about 8th edition floating around? I stopped playing in 5th but 3rd to 4th to 5th didn't invalidate all the books until a new codex was released. Is this how 5th to 6th to 7th went as well?


texts: Will Endless One still enter with X +1/+1 counters while Humility's in play?

texts:
Humility says "all creatures lose all abilities and have base power and toughness 1/1" and Endless One comes into play with X +1/+1 counters.

According to a comment in How to understand Humility once and for all, triggered abilities don't get triggered with Humility, but I'm thinking Endless One's ETB "ability" doesn't count because it's not a triggered ability? Because it doesn't say "when it enters the battlefield X +1/+1 counters are placed on it"?


texts:
Kalamax, the Stormsire reads

    Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.

The wording for conspire is

    As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.

This brings up this question: If I tap Kalamax as one of the creatures to conspire an instant, does his ability see that he is tapped for his ability to trigger?


texts: Can Etrata 'hit' commanders and count them toward game loss?

texts:
Etrata, the Silencer has this ability:

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata’s owner shuffles Etrata into their library.

It used to be the case that it would be useless to exile a commander this way. However as of June 7 2020, MTGCommander.net announced a new rule for sending your commander to the command zone from graveyard or exile that now uses state-based actions:

If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone.

(The hand/library rule is still a replacement effect.)
Under these rules, can I exile somebody's commander with Etrata and count it toward them potentially losing the game?


texts: Does the Candle item work with It Is Meant To Be?

texts: Can you use the "Candle item card" with the "It Is Meant To Be" event card, in order to roll 5 dice instead of 4 to use later as the card describes?


texts: Are there any resources available for building custom battle decks?

texts:
I work with a group of people who frequently like to play table top games and the like during lunch hour, and I've been wanting to play some M:TG. The problem though, is that

Only myself and one other person has their own cards
We frequently have 3+ people playing at once so even buying precon 1v1 decks wouldn't be feasible since it would leave others unable to play

I'd like to build a few decks that can be played in a two-headed giant format, where the decks are as balanced against each other as possible... Also wouldn't mind having a card list for 5 good star format decks for when we have 5 people.

Is anybody aware of any sites that have such card lists? I can't come up with a google search query that proves promising.


texts: What exactly is meant by "gain" a card. For example, if I am asked to draw a card from my deck- have I gained the card? Or does gain only apply to cards from the lineup I gain for no cost (Cheetah,  Dark Knight )


texts:
I was playing the Magic 2015 game on my xbox 360 (I know it has a lot of problems but its midly entertaining, I much prefer the card game though but this brought something to my attention and made me want to know if the game on box is wrong or if I am, since when I play with the cards I need to know the rules since we obviously won't just have a judge sitting there the whole time haha)

Pretty simple story
They attacked with a 4/1 (Don't remember what it was but it had no abilities) so after combat it became tapped

I cast Flesh to Dust but it refused to let me target their tapped creature
Flesh to dust has no special rules on targetting just "Target creature"

I think it doesn't matter if their creature is tapped. Am I wrong?


texts: How do you resolve Polarity Stabilizer when Bifurcation Conduit has triggered?

texts:
Bifurcation Conduit states:

If you have two or more opponents remaining, choose an additional
opponent.  For the rest of the turn each part of your machine affects
both chosen opponents.  Then remove this card from the game.

Polarity Stabilizer states:

Take the top three cards from the scrap pile.
Put two into your hand and one into your opponent's hand.

Assume I am playing with at least two other players and that Bifurcation Conduit has run before Polarity Stabilizer.  How do I correctly resolve this card interaction?

The game currently has me in a situation to draw three cards, put two into my hand, and one into each opponents hand.


texts:
In the game of Spades, the variant "Suicide" means that each partnership must have one partner that bids Nil while the other partner bids 4 or more.  This is one of the most popular variants (after the normal partnership game), it is mentioned as a popular variant at pagat, and at Quora, you can play it online at vipspades and at Spades.  It appear as one out of the five modes for the game at vipspades:

there are two sub-variants:

The second partner must bid different from the first partner, thus if first partner bid nil, second partner must bid 4+, while if first partner bid 4+ then second partner must bid Nil.
The second partner can change the bid of the first partner.  That is to say, if the second partner bid the same as the first partner then the bid of the first partner changes to the opposite (0/4+).  To be more precise, if the first partner bid Nil, second partner can either bid 4+ or bid Nil and change first partner's bid into 4.  If the first partner bid 4+, then the second partner can either bid Nil, or bid 4+ and change first partner's bid into Nil.

My question is, what are the main strategy differences from regular partnership Spades in the first sub-variant?  To be specific, I would like to know:

How to adjust my bid as the first partner to bid
How to adjust my bid as the second partner to bid


texts:
Who retains control of Humble Defector if, after it is activated, Refocus is cast targeting it and its ability is used again?

I know that the player activating the Defector would draw four cards (five with Refocus), but would he/she also get to retain the Defector (a la Avarice Totem) is the question.


texts:
Circus Maximus is a chariot racing game in which players place their 3 chariots within the starting gate, and then take turns racing around the oval course to be the first to place all 3 chariots at the ending squares,

Since there are only 15 starting locations, and each turn both players only have access to a move 1, 2, 3, 4, or 5 in a straight line cards (or pitch a card to change direction), but still must reserve a card for each chariot...

Shouldn't this game be solvable at least as a 2-player game with minimal computing time?
By solvable, I mean that a brute force solution can be obtained with PC hardware available to that average person, and a sequence of moves exists that if followed results in a win.

The rules can be found here.


texts: In Scrabble, What is the big deal with playing with etched in tiles?

texts: Some people raise the issue of "brailling" tiles and refuse to play with etched in tiles, such as those that which commonly come with a store bought version of Scrabble.  Is this a big deal?  Have there been issues in the past with "brailling" in top-rated tournament play?  Unless if someone is super good at it, I would imagine it would be easy to see if someone is taking too long to draw their tiles.  It seems like too big a fuss for me.


texts: How can I translate a Magic card printed in a language that I don't know?

texts: I bought a bulk pack of magic cards today and one of them was in a foreign language. I don’t know which language it is. Google translate is not recognizing it, even when I take a picture of it. How can I determine what the card says?


texts: Can I pay a "when this attacks, you may pay energy" cost multiple times?

texts:
So say I have an Aetherstream Leopard and I have 10 energy counters to spend, when I attack with it can I spend all 10 energy counters to give it a +20/+0?
And same thing with an Aether Swooper, spend 10 energy counters when attacking to create 5 servos?


texts: How many times per turn can a thief steal?

texts: Assume I'm a level 1 Thief. Is there a limit to the number of times I attempt to steal something? Can I just attempt over and over again until I get the thing? Does it even have to be on my turn?


texts: What happens when there are no more tiles in tri-onimos

texts: When 2 persons are playing tri-ominos and there are no more tiles in the well, rules state that you deduct 10 points and play continues. The other person plays a tile & its your turn again. Do you deduct another 10 points and let the 2nd player continue to play tiles until no more plays can be made? So, you keep deducting 10 points each round unless you can play that final tile on something your opponent places on the board?


texts: Takenoko: What happens if you draw a card that has an existing pattern in the garden?

texts:
What if you draw a objective card that has a specific pattern, and it already exists in the garden, for one reason or another.

Examples:

You draw a plot card and that exact same shape is already existing in the garden (including the right parameters). Can you just show your objective card as fulfilled and get the points without doing anything else?
You draw a gardener card and you need 3 four-level bamboo in the garden. If there's an existing four-level bamboo in the garden, do you only need to do 2 more?

What happens in each example?


texts: How does the Merlin's company expansion change Shadows over Camelot?

texts:
What does it contain?
How does each component affect the base game?
What improvements/advantages will it offer me?


texts: How much damage do my other Goblins deal if my Goblin Chieftain dies during the first strike step?

texts:
I was playing against my son tonight and an issue came up that we disagreed on. We looked in the rules, but that just made things murkier for us.

I attacked with Goblin Chieftain (2/2), Goblin Fireslinger (1/1) and Blisterstick Shaman (2/1). My Goblin Chieftain gave +1/+1 to the other two creatures.

My son chose to defend with Elite Inquisitor (2/2 with First Strike) and block the Chieftain.

So, the question is, do my two remaining creatures deal 3 damage to him or 5?

My son argues that since the Chieftain died, the other two creatures no longer have the +1/+1 effect. I thought that damage in battle was resolved before that would happen.


texts: Why is the strong 1NT so prevalent in Bridge?

texts:
Bridge is widely considered to be the queen of card games on both sides of the Atlantic.  However, there's one huge difference between the way that (most) Americans and (most) Britons play.  In American Standard, an opening 1NT bid signifies a balanced hand of 15-17 points.  In (British) ACOL, the same bid signifies 12-14 points balanced.

As someone who learned Bridge in the UK, it seems to me obvious that weak no trump is the better system.  A 12-14 point balanced hand comes up WAY more often than a 15-17, so you're getting a lot more use out of the bid.  Yes, you will proceed to game from a weak no trump bid a lot less often than from a strong, but that doesn't seem very important.  The amount of bidding space that you take away from your opponents by a 1NT bid where they have the balance of the points is a huge bonus, in my opinion.

Could it be that British players just prefer playing aggressive, interferential Bridge?  As well as weak no trumps, I also love weak jump overcalls, whose main purpose is to eat up large amounts of the opponents' bidding space, to prevent them easily making games and slams that they have the points for.  Do Americans prefer a "fair" game of Bridge, where you bid on the points you have, not to mess the opponents around?

I'm sure that the strong no trump would not have remained central to American Bridge for so long if it wasn't pretty robust and well-thought-through, though.  So can any aficionados of it explain to me what's so good about it?


texts:
As my board game collection grows and wears down, I find myself curious about efficiencies that can be made when hauling games around from place to place. The first time I realized that you could simply improve on the shipped components was replacing all paper money with poker chips.

What are some other good ways to improve upon some of the lesser quality game components included in board games?

Specific side-questions:

What components can be completely replaced/improved?
What are some ways to reduce the storage/carrying impact of games?
Is it wise to start condensing games?


texts: Warhammer 40k - Tau detachment benefit clarification

texts:
Coordinated Firepower is a Tau detachment benefit:

Whenever a unit from a Hunter Contingent selects a target in the shooting phase, any number of other units from the same detachment who can still shoot can add their firepower to the attack. These units must shoot the same target, resolving their shots as if they were a single unit ... the firing models +1 BS

Independent character Darkstrider has this special rule

When Darkstrider targets a non-vehicle enemy unit with a shooting attack, that unit suffers -1 toughness against hits from that shooting attack - this applies to Darkstrider's entire unit, not just his own

Darkstrider can only join Fire, Breacher, and Pathfinder teams BUT if I'm reading this correctly, if I use Coordinated firepower, fire at a MC with Toughness 6 using 3+ units (let's say a tank, the pathfinder team w/ Darkstrider, and broadside), does the tank and Broadside fire at the MC using his 5 toughness, due to Darkstriders -1 T ability?

Basically the Hammerhead tank has a Str 10 railgun that would insta kill this 6 wound creature. From the bold items in the above descriptions, I'm thinking that they can?

However Darkstrider would have to be within a Fire, Breacher, Pathfinder unit for this to work. If he is on his own, he is not apart of the detachment.

edit: If this tactic works, then it's safe to say the same tactic would work with markerlights? That is, if I hit a unit with 4 markerlights, and 3+ units fire at that unit as a single unit, the markerlights apply to all units firing?

e.g. I use 2 marker lights for BS (so +2) and another 2 for ignores cover, usually I'd have to apply markerlights per unit firing, so if I shot with a unit of riptides and a unit of tanks, only 1 unit would confer the +2 BS & IC benefit. But if I fire with a unit of riptides, a unit of tanks, and a unit of broadsides, each unit gains the +2 BS & IC since they're firing as 1 unit (also the +1 BS for coordinated firepower).


texts: Does Leyline of Singularity works on tokens?

texts: If Leyline of Singularity is in play, will  my opponent be able to have multiple "2/2 zombie tokens" in play?


texts: If I counter a planeswalker what happens to them?

texts: If I counter a planeswalkers activation, with say something like Sinister Sabotage or Unwind, does the planeswalker return to the players hand, or do they die?


texts: Can Thraben Heretic be used on creatures with undying?

texts:
Thraben Heretic says:

  {T}: Exile target creature card from a graveyard.

Undying says:

  Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

So, when a creature with Undying dies, can I use Thraben Heretic to exile that creature from the graveyard before Undying resolves?


texts: Do the rules of multiple copies of a card stack?

texts: For example, the Chief of the Foundry grants +1/+1 to other artifact creatures I control. If I have two copies of Chief of the Foundry in play, does that mean all other artifact creatures I control get +2/+2 and do they then grant each other +1/+1 since they are "other" artifact creatures?


texts: Does an Archetype affect summoning cost effects?

texts:
If I have say an Archetype of Imagination:

  Creatures you control have flying.

  Creatures your opponents control lose flying and can't have or gain flying.

and a Warden of Evos Isle:

  Creature spells with flying you cast cost 1 less to cast.

Will a card that does not normally have flying receive the cost reduction or do they not gain flying until they reach the battlefield?


texts: Can Feasting Troll King be countered when it returns to the battlefield?

texts:
If I return my Feasting Troll King from my graveyard using its activated ability:

Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

can troll, as a creature, be countered? I know that the activated ability can be countered, but I would like to know if my opponent could counter the troll itself, using for example Essence Scatter:

Counter target creature spell.


texts: Do the Magic tournament rules allow Rock-Paper-Scissors to see who goes first?

texts: The Magic Tournament Rules specifically state 'For the first game of a match, the winner of a random method (such as a die roll or coin toss) chooses either to play first or play second'.  My method of choice has often been Rock-Paper-Scissors, but it never occurred to me until recently that this might not be considered a valid method under the rules.  Obviously this question is more hypothetical than not; if my opponent disagrees with my method of randomization then a different option, or a judge, would be called for.  But at least in theory, spectators or judges watching our match could complain, so the question holds: is RPS (likely to be) considered a 'random method' for determining play/draw under the tournament rules?


texts: Are possessive apostrophes legal in Codenames? For example, "women's 3" for "health"

texts:
So I want to say something like "women's 3" to indicate "health" which is a card on the board. If I did just "women 3", it's not as likely that my guesser would guess health. You often hear "women's health" or "men's health" magazines or websites, which is what I want to elude to with my hint.
However, when I says "women's 3" out loud, it could either be "womans 3" "womens 3", "woman's 3", or "women's 3", the first two aren't proper words you find in a dictionary, and the last two are somewhat "a word + a non-word/punctuation notation" because of the apostrophe s?
The rules say

Your clue must be about one word.

And

Don't be too strict.

And the following which is a given, but I'd like to know the general consensus of players because the game has a lot of flexible rules, so to figure out what rules are generally accepted by most players, asking StackExchange here might be the best option.

If the opposing spymaster allows it, the clue is valid.

I suppose this is more of a subjective question since "don't be too strict" has multiple interpretations. My thoughts are it's not too overpowered of a clue so we shouldn't to be too strict, but at the same it's not a proper word or it's a "word + a non-word/punctuation notation"?
I've asked another question about if contractions are allowed in Codenames, but I don't think it's a duplicate since even though both have apostrophes, they do differ in what rules they break. The other one might break the more than one word rule, and this one might break the invalid word rule.


texts: What is the purpose of bonus points in Gin Rummy?

texts:
What purpose do the bonus points after a player wins a game of Gin Serve?

Let's say two players agree to play a game to 100 points. At the end of the game, the typical rules call for bonus points to be awarded: 25 points for each winning hand, 100 points to the winner, double points for a shutout...  Why?

If I was the player that reached 100 first, what good are even more points?
I'm assuming that this is a method for placing wagers on the game?
And how (if at all) do bonus points factor into games where the players agree to a "best of five games (e.g.) arrangement?


texts:
Let‘s say a friend of mine and me buy a single core set of Mage Wars, play some games with pre-defined spellbooks and then want to start building our own ones.

Although building a deck can be quiet fun, it also takes a lot of time (as we know from “Star Wars X-Wing”). Do we just simultaneously build our spellbooks and find a somewhat fair draw-method in case both of us want to have the same card? That could take a lot of time before „actually playing“, especially if we have to do the maths manually.

In X-Wing we use one of the online builders, build our fleets and if a card is taken by both players, we simply use a sheet of paper as a replacement. Then we meet and can directly dive into the game. In Mage Wars cards a way more important and using a sheet of paper seems silly here. Furthermore I was not able to find a (finished) online builder project. (Edit: Found one: http://forum.arcanewonders.com/sbb/#)

Question: Is spellbook building with only a single core set possible? What are alternatives to the idea outlined above? Getting two core sets seems rather expensive, if each player is only allowed to use cards of “his” set.


texts: Evaluating an opponent in a game you're familiar with?

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I love playing some of the old Avalon Hill games like PanzerBlitz and Midway (1964 edition) (I have the 1991 edition as well, but haven't played it much).

In PanzerBlitz, there are generally two approaches that work well: the widely-spaced unit approach and the heavy stacks approach. However, picking which method to use seems highly biased on how the other player will operate (ie, you've played against them several times and have gained an understanding of their tactical methods).

Likewise in Midway, there are only a couple viable options for the Japanese player - come on full strength, or spread way out and converge from multiple angles from their entry side.

Many other games follow in these two examples' footsteps: what is the best way to gain an understanding of a particular opponent before playing a game with them? Or, asked another way, how can you quickly change your playing methodology based on your opponent?


texts: 3 Missiles in a Single Combat packet - how should this sticker be treated?

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3 Missiles in a Single Combat packet spoilers in this question:

   Does the mutant faction gain 1 troop after each turn in the Fallout Zone territory like it does in biohazard territories? We have a different opinion of “treat it like a biohazard” and the rule where mutant faction gains a army in biohazard scars.


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This has been sitting on the bookshelf in my parents' house since I was a kid, and to this day, I still have no idea what it is or how to play:

It was given to us by my grandma, and the best my dad can remember is that "it's a puzzle of some sort". He claims to have solved it once, but can't recall anything beyond that.

I tried Googling "Ol' George's Nail Wail" to no avail. Here are a couple more pics from other angles:


texts: Is there a card that cancels the Legendary Rule?

texts: For example, I am wanting to make token copies of a legendary creature such as Progenitus using something like Progenitor Mimic. I know this is illegal by itself, but does there exist a card that would allow this?