Datasets:
| extends AIController3D | |
| func _physics_process(_delta): | |
| n_steps += 1 | |
| if n_steps >= reset_after: | |
| done = true | |
| needs_reset = true | |
| if needs_reset: | |
| reset() | |
| func set_action(action): | |
| _player.move_action = action["move"][0] | |
| _player.turn_action = action["turn"][0] | |
| func get_obs(): | |
| return { | |
| "camera_2d": _player.virtual_camera.get_camera_pixel_encoding(), | |
| } | |
| func get_obs_space(): | |
| return { | |
| "camera_2d": {"size": _player.virtual_camera.get_camera_shape(), "space": "box"}, | |
| } | |
| func get_action_space(): | |
| return { | |
| "move": {"size": 1, "action_type": "continuous"}, | |
| "turn": {"size": 1, "action_type": "continuous"} | |
| } | |
| func get_reward(): | |
| return reward | |